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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2017-06-27 19:32:37 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Doomed Swords Quest Part 3
-//================= Description ===========================================
-//= Creation of Doomed Swords: Grimtooth, Mysteltain, and Executioner.
-//================= Current Version =======================================
-//= 1.0
-//================= Additional Comments ===================================
-//= Continuation of the Comodo Quest
-//= - Part 1: Found in quests_comodo.txt
-//= - Part 2: Found in quests_yuno.txt
-//================= Variables Used ========================================
-//= dmdswrd_Q (Max 45)
-//=========================================================================
-
-mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{
- if (dmdswrd_Q > 30) {
- if (dmdswrd_Q == 31) {
- mes "[Middle-Aged Man]";
- mes "It's been a while since";
- mes "someone has come this";
- mes "way. Not too many people";
- mes "pass by here, so I rarely";
- mes "receive visitors. Why don't";
- mes "you relax and chat for a while?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What are you doing out";
- mes "here in this secluded";
- mes "area? You don't have";
- mes "to work here, do you?";
- next;
- mes "[Middle-Aged Man]";
- mes "Well, just managing this";
- mes "summer house gets me";
- mes "enough income to get by.";
- mes "Ah, I also craft various";
- mes "things as sort of a hobby.";
- next;
- mes "[Middle-Aged Man]";
- mes "Yeap, when I was younger,";
- mes "I had my own forge in town.";
- mes "It was a good family business,";
- mes "and all of my siblings ended up";
- mes "making wares for town lords";
- mes "and even the royal family.";
- next;
- mes "[Middle-Aged Man]";
- mes "But then, the accident";
- mes "happened, and we had";
- mes "to close shop. Well, that's";
- mes "my story. Not a very happy";
- mes "one, I gu ess, but otherwise";
- mes "I've lived a long, good life.";
- next;
- mes "[Middle-Aged Man]";
- mes "Now what exactly";
- mes "brings you here?";
- mes "Are you just exploring";
- mes "the land, or are you";
- mes "hunting monsters, or...?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, um,";
- mes "I was led here by";
- mes "this thing. It's called";
- mes "the Seal of Muriniel.";
- next;
- mes "[Middle-Aged Man]";
- mes "Oh... Oh my.";
- mes "Let me see that.";
- mes "Oh, yes. This is the";
- mes "real thing. So... It's";
- mes "finally found me. Well,";
- mes "I guess I'm at your service.";
- next;
- next;
- mes "[Middle-Aged Man]";
- mes "My name is Walker, and";
- mes "my brothers and I were the 3";
- mes "most talented blacksmiths";
- mes "in Juno. Seeing as you've";
- mes "been chosen by fate, we'll all";
- mes "help you obtain a doomed sword.";
- next;
- mes "[Walker]";
- mes "First of all, the doomed";
- mes "swords are sealed in magic";
- mes "scrolls as pentagrams. When";
- mes "their true owners appear, they";
- mes "can be released by using";
- mes "Muriniel's Seal.";
- next;
- mes "[Walker]";
- mes "Now, for my part in unsealing";
- mes "the doomed swords, I'll need";
- mes "the highest quality materials.";
- mes "Give me a few minutes and";
- mes "I'll let you know what you";
- mes "need to bring to me.";
- dmdswrd_Q = 32;
- close;
- }
- else if (dmdswrd_Q == 32) {
- mes "[Walker]";
- mes "Now, I should let you";
- mes "know that I can only form";
- mes "a portion of the pentagram";
- mes "that will release one of the";
- mes "doomed swords. You need my";
- mes "brothers' help to complete it.";
- next;
- mes "[Walker]";
- mes "Once the pentagram";
- mes "is complete and activated,";
- mes "you will unseal the doomed";
- mes "sword that is best suited to";
- mes "you. I'm sorry, but I have no";
- mes "way to predict what it may be.";
- next;
- mes "[Walker]";
- mes "For now, you must take";
- mes "the first step and bring";
- mes "me the following items.";
- mes "Make sure to take note";
- mes "of what I will require...";
- next;
- mes "[Walker]";
- mes "I will need";
- mes "^FF00001 Emperium^000000,";
- mes "^FF00003 Tentacles^000000,";
- mes "^FF000025 Amulets^000000,";
- mes "^FF00001 Coal^000000, and";
- mes "^FF00001 Necklace of Oblivion^000000.";
- dmdswrd_Q = 33;
- close;
- }
- else if (dmdswrd_Q == 33) {
- if (countitem(Emperium) > 0 && countitem(Tentacle) > 2 && countitem(Coal) > 0 && countitem(Amulet) > 24 && countitem(Frozen_Heart) > 0) {
- mes "[Walker]";
- mes "Ah, very good.";
- mes "You've brought";
- mes "everything I need.";
- mes "Now, please wait for";
- mes "a moment while I finish";
- mes "the preparations...";
- delitem Emperium,1;
- delitem Tentacle,3;
- delitem Coal,1;
- delitem Amulet,25;
- delitem Frozen_Heart,1;
- dmdswrd_Q = 34;
- close;
- }
- mes "[Walker]";
- mes "Hmm...? You still";
- mes "haven't brought me";
- mes "everything I need to";
- mes "begin the doomed sword";
- mes "pentagram. Let me remind you";
- mes "which materials to get for me.";
- next;
- mes "[Walker]";
- mes "I will need";
- mes "^FF00001 Emperium^000000,";
- mes "^FF00003 Tentacles^000000,";
- mes "^FF000025 Amulets^000000,";
- mes "^FF00001 Coal^000000, and";
- mes "^FF00001 Necklace of Oblivion^000000.";
- close;
- }
- else if (dmdswrd_Q == 34) {
- mes "[Walker]";
- mes "Ah, you're back.";
- mes "I managed to finish this";
- mes "sooner than I expected since";
- mes "you gave me materials of";
- mes "exceptionally good quality.";
- next;
- mes "[Walker]";
- mes "Back when I was 15, my other";
- mes "two brothers were taught by";
- mes "Dwarves to create the pentragram that will release a doomed sword.";
- mes "However, they taught each of us different parts of the pentagram.";
- next;
- mes "[Walker]";
- mes "I guess the Dwarves split";
- mes "up our knowledge because";
- mes "they wanted to prolong the";
- mes "return of the Executioner";
- mes "sword within our generation.";
- next;
- mes "[Walker]";
- mes "Originally, Executioner";
- mes "was one of three swords";
- mes "that the Dwarves were";
- mes "ordered to forge for an evil";
- mes "organization in exchange";
- mes "for their village's safety.";
- next;
- mes "[Walker]";
- mes "Despite their incredible";
- mes "forging skills, the Dwarves";
- mes "had difficulty procuring the";
- mes "rare materials required to";
- mes "forge the weapons within";
- mes "the 15 day deadline.";
- next;
- mes "[Walker]";
- mes "Desperate for help, the";
- mes "Dwarves traveled to meet";
- mes "my father, a renown smith";
- mes "and adventurer at the time. He";
- mes "was sympathetic to their plight";
- mes "and gave them what they needed.";
- next;
- mes "[Walker]";
- mes "In gratitude for my father's";
- mes "help, the Dwarves taught my";
- mes "brothers how to create the";
- mes "doomed sword pentagram,";
- mes "but we could only complete";
- mes "it if we all worked together.";
- next;
- mes "[Walker]";
- mes "Sadly, I heard that the evil";
- mes "organization that forced the";
- mes "Dwarves to forge the swords";
- mes "killed them when they refused";
- mes "to give up their forging secrets. ";
- next;
- mes "[Walker]";
- mes "However, the Dwarves could";
- mes "not reveal that the Executioner";
- mes "was enchanted with a terrible";
- mes "curse powered by the Dwarves'";
- mes "hatred which threatens the life";
- mes "of Executioner's wielder.";
- next;
- mes "[Walker]";
- mes "Oh, don't worry too much.";
- mes "If you happen to obtain the";
- mes "Executioner, the seal should";
- mes "have weakened the curse";
- mes "enough so that it won't kill";
- mes "you that quickly. Well, then...";
- next;
- mes "[Walker]";
- mes "You should visit my brother";
- mes "Morf for the next part of the";
- mes "doomed sword pentagram.";
- mes "Morf should be easy to find,";
- mes "as he's usually drinking";
- mes "all day in Payon's tavern.";
- next;
- mes "[Walker]";
- mes "Please, take this scroll";
- mes "with the pentagram with you,";
- mes "and give my regards to Morf";
- mes "once you see him. If you do";
- mes "succeed in obtaining a doomed sword, use its power responsibly.";
- dmdswrd_Q = 35;
- close;
- }
- else if (dmdswrd_Q == 35) {
- mes "[Walker]";
- mes "Look for my older";
- mes "brother Morf in the";
- mes "tavern in Payon-- He's";
- mes "always drinking over there.";
- mes "Hopefully, he'll help you finish the doomed sword pentagram.";
- close;
- }
- else if (dmdswrd_Q == 36) {
- mes "[Walker]";
- mes "Ah, so you've";
- mes "already met with";
- mes "Morf? When you get";
- mes "the chance, please give";
- mes "him my regards and let";
- mes "him know that I'm doing well.";
- close;
- }
- else if (dmdswrd_Q == 37) {
- mes "[Walker]";
- mes "Ah, so you've";
- mes "already met with";
- mes "Morf? When you get";
- mes "the chance, please give";
- mes "him my regards and let";
- mes "him know that I'm doing well.";
- close;
- }
- else if (dmdswrd_Q == 38) {
- mes "[Walker]";
- mes "So how has Morf been?";
- mes "I know he's eccentric, and";
- mes "perhaps a little rude, but";
- mes "he's really a very good man.";
- close;
- }
- else if (dmdswrd_Q == 39) {
- mes "[Walker]";
- mes "It's good that Morf";
- mes "was able to help you.";
- mes "As for our younger brother,";
- mes "Huey, I haven't heard from";
- mes "him in a while. I think he's";
- mes "travelling around in Morroc?";
- close;
- }
- else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) {
- mes "[Walker]";
- mes "I trust that Huey";
- mes "is taking good care";
- mes "of himself. If you happen";
- mes "to see him again, would";
- mes "you ask him to come visit";
- mes "me one of these days?";
- close;
- }
- else {
- mes "[Walker]";
- mes "Oh! You've completed";
- mes "the pentagram and come";
- mes "into possession of one of";
- mes "the doomed swords? I'm";
- mes "glad to hear it. If Father were";
- mes "alive, he would be so proud.";
- close;
- }
- }
- else {
- mes "[Middle-Aged Man]";
- mes "It's been a while since";
- mes "someone has come this";
- mes "way. Not too many people";
- mes "pass by here, so I rarely";
- mes "receive visitors. Feel free";
- mes "to rest and relax a while~";
- close;
- }
-}
-
-payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
- if (dmdswrd_Q == 35) {
- mes "[Old Man]";
- mes "Wha--? Who are";
- mes "you? Whaddya want?";
- mes "Lemme alone so I can";
- mes "drink in peace! ^333333*Urp*^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um, excuse me, but are";
- mes "you Morf? I'm been sent";
- mes "by your brother, Walker,";
- mes "to ask if you can help";
- mes "me with this pentagram.";
- next;
- mes "[Old Man]";
- mes "Huh...? Lemme see...";
- mes "Oh. This is Walker's";
- mes "work alright. Y-you really";
- mes "want a doomed sword, huh?";
- mes "A-and that's really the Seal";
- mes "of Muriel you have there?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, the Seal!";
- mes "Here, take a look";
- mes "if you want. If it's";
- mes "not the real thing, then";
- mes "I went through a lot of";
- mes "trouble to get a fake.";
- next;
- mes "[Old Man]";
- mes "Arrrgh! That's the real";
- mes "thing! Does this mean";
- mes "I have to really work on";
- mes "this now?! I'm still drunk!";
- mes "Damn... I guess I have no";
- mes "choice but to sober up.";
- next;
- mes "[Old Man]";
- mes "Ugh... But I'm gonna";
- mes "have such a hangover.";
- mes "Hey! Bring me 20 Yellow";
- mes "Potions so I can nurse";
- mes "the headache I'm gonna";
- mes "have! I'll need them so bad...";
- dmdswrd_Q = 36;
- close;
- }
- else if (dmdswrd_Q == 36) {
- if (countitem(Yellow_Potion) > 19) {
- mes "[Old Man]";
- mes "Oh, thank goodness you've";
- mes "brought me the potions! Now,";
- mes "these'll help me cope with the";
- mes "unfamiliar sensation that you";
- mes "people call sobriety. Ugh...";
- mes "I can think clearly... Damn!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Old Man]";
- mes "Gimme the scroll";
- mes "with the pentagram.";
- mes "Let's see, here. Hey,";
- mes "Walker did a great job";
- mes "on this. Alright, listen.";
- mes "This is what I need from you...";
- next;
- mes "[Old Man]";
- mes "^FF00001 Coal^000000,";
- mes "^FF00003 Trunks^000000,";
- mes "^FF00003 Old Hilts^000000,";
- mes "^FF000050 Orge Teeth^000000, and";
- mes "^FF00001 Foolishness of the Blind^000000.";
- next;
- mes "[Old Man]";
- mes "You have to bring me";
- mes "those items so that I can";
- mes "continue forming the doomed";
- mes "sword pentagram. I'll just be";
- mes "waiting for you right here.";
- delitem Yellow_Potion,20;
- dmdswrd_Q = 37;
- close;
- }
- mes "[Old Man]";
- mes "Arrrgh! Did you bring";
- mes "me 20 Yellow Potions?";
- mes "This hangover is getting";
- mes "worse and worse! H-hurry";
- mes "up and get me my meds!";
- close;
- }
- else if (dmdswrd_Q == 37) {
- if (countitem(Old_Hilt) > 2 && countitem(Coal) > 0 && countitem(Wooden_Block) > 2 && countitem(Foolishness_Of_Blind) > 0 && countitem(Ogre_Tooth) > 49) {
- mes "[Morf]";
- mes "Hey, you've brought";
- mes "everything? Good, the";
- mes "sooner I get this done,";
- mes "the sooner I can get back";
- mes "to drinking. All you need";
- mes "to do now is sit and wait.";
- next;
- mes "[Morf]";
- mes "Alright. Let's get...";
- mes "Started? Where did I put";
- mes "that thing I needed? Um...";
- mes "Ah, there we go. Hrrrm...";
- next;
- mes "^3355FF*Scheeeezzzz*";
- mes "*Clang Clang*";
- mes "*Rattle Rattle*";
- mes "*Th-thump thump*^000000";
- next;
- mes "^3355FF*Crrrrrrunch*";
- mes "*Sh-sh-sh-shoom*";
- mes "*Rub-rub-rub-rub*";
- mes "*Flip ka-chink*^000000";
- next;
- mes ".........";
- mes "............";
- mes "...............";
- mes "..................";
- next;
- mes "^3355FF*Scheeeezzzz*";
- mes "*Clang Clang*";
- mes "*Rattle Rattle*";
- mes "*Th-thump thump*^000000";
- next;
- mes "^3355FF*Crrrrrrunch*";
- mes "*Sh-sh-sh-shoom*";
- mes "*Rub-rub-rub-rub*";
- mes "*Flip ka-chink*^000000";
- next;
- mes "^3355FF*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*^000000";
- next;
- mes "^3355FF*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me...";
- mes "But is it almost done?";
- next;
- mes ".........";
- mes "............";
- mes "...............";
- mes "..................";
- next;
- mes "^3355FF*Scheeeezzzz*";
- mes "*Clang Clang*";
- mes "*Rattle Rattle*";
- mes "*Th-thump thump*^000000";
- next;
- mes "^3355FF*Crrrrrrunch*";
- mes "*Sh-sh-sh-shoom*";
- mes "*Rub-rub-rub-rub*";
- mes "*Flip ka-chink*^000000";
- next;
- mes "^3355FF*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*^000000";
- next;
- mes "^3355FF*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*";
- mes "*Rub-Rub-Rub-Rub*";
- mes "*Rub Rub Rub Rub*^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "H-hey, when is this";
- mes "thing going to be finished?";
- mes "Isn't it about time already?";
- next;
- mes "[Morf]";
- mes "Hey! Be patient,";
- mes "you can't rush";
- mes "perfection. It'll";
- mes "take as long as it";
- mes "has to. But yeah,";
- mes "I'm almost finished...";
- next;
- mes ".........";
- mes "............";
- mes "...............";
- mes "..................";
- next;
- mes "[Morf]";
- mes "Just...";
- mes "Just give me a";
- mes "few more minutes...";
- delitem Old_Hilt,3;
- delitem Coal,1;
- delitem Wooden_Block,3;
- delitem Foolishness_Of_Blind,1;
- delitem Ogre_Tooth,50;
- dmdswrd_Q = 38;
- close;
- }
- mes "[Old Man]";
- mes "What, did you forget";
- mes "what I need? Grrr, I'll";
- mes "tell you again, but you";
- mes "better not forget this time!";
- next;
- mes "[Old Man]";
- mes "^FF00001 Coal^000000,";
- mes "^FF00003 Trunks^000000,";
- mes "^FF00003 Old Hilts^000000,";
- mes "^FF000050 Orge Teeth^000000, and";
- mes "^FF00001 Foolishness of the Blind^000000.";
- close;
- }
- else if (dmdswrd_Q == 38) {
- switch(rand(1,10)) {
- case 1:
- case 10:
- mes "[Morf]";
- mes "Ooh, my back~!";
- mes "The searing pain!";
- mes "It looks like I have";
- mes "no choice but to take";
- mes "a break. That's why you";
- mes "shouldn't be pushing me!";
- next;
- mes "[Morf]";
- mes "Hey, while we've got some";
- mes "time, let me tell you a story";
- mes "about Mysteltainn, one of the";
- mes "doomed swords that you may";
- mes "receive if you manage to";
- mes "complete the pentagram.";
- next;
- mes "[Morf]";
- mes "Now, Mysteltainn is the";
- mes "name of the tree from which";
- mes "the twig that was used to";
- mes "kill Baldur, god of light, was";
- mes "obtained. It was the only";
- mes "thing that could harm Baldur...";
- next;
- mes "[Morf]";
- mes "From what I remember, the";
- mes "god Loki plotted to kill Baldur";
- mes "because he was jealous of";
- mes "the god of light that every";
- mes "living thing and inanimate";
- mes "object seemed to adore.";
- next;
- mes "[Morf]";
- mes "Loki tricked Baldur's mother";
- mes "into revealing Baldur's secret";
- mes "weakness. Now, the gods regularly made a game of throwing objects";
- mes "like darts at Baldur since he was immune to everything else.";
- next;
- mes "[Morf]";
- mes "When he learned that";
- mes "Mysteltainn could be used";
- mes "to kill Baldur, he took one of";
- mes "its twigs and tricked Baldur's";
- mes "blind brother into throwing it at Baldur in one of their games.";
- next;
- mes "[Morf]";
- mes "And so...";
- mes "That was how the";
- mes "god of light was killed.";
- mes "By Loki's trickery and the";
- mes "foolishness of the blind.";
- mes "That's Mysteltainn's story.";
- next;
- mes "[Morf]";
- mes "Now, if you do happen to";
- mes "get the Mysteltainn doomed";
- mes "sword from its seal, it won't";
- mes "be as powerful as the original";
- mes "one that, you know, killed a";
- mes "god. It can't be reproduced...";
- next;
- mes "[Morf]";
- mes "However, the fascimile is";
- mes "incredibly powerful, and you";
- mes "must make sure that you wield";
- mes "it responsibly. Now, I know";
- mes "you must be upset that I've";
- mes "taken so long to do this...";
- next;
- mes "[Morf]";
- mes "Please understand that";
- mes "I'm pretty old now, and that";
- mes "pentagram work isn't exactly";
- mes "easy. Anyway, my part is done.";
- mes "Now you gotta find Huey,";
- mes "my youngest brother.";
- next;
- mes "[Morf]";
- mes "Huey's been traveling";
- mes "around, but last I heard, he";
- mes "was in Morroc. If you can";
- mes "find him, he can complete";
- mes "this pentagram for you. Well,";
- mes "care now, and good luck.";
- dmdswrd_Q = 39;
- close;
- case 2:
- mes "[Morf]";
- mes "Be patient, youngster,";
- mes "I need more time! Don't";
- mes "you understand that if";
- mes "I screw up this pentagram,";
- mes "you'll have to start all over";
- mes "again? Yeah, that's right~";
- close;
- case 3:
- mes "[Morf]";
- mes "Not... Done... Yet.";
- mes "It'll be done when it's";
- mes "done, okay? Why don't you";
- mes "take a walk or something";
- mes "to kill the time, yeah?";
- close;
- case 4:
- mes "[Morf]";
- mes "Yeah, you know what?";
- mes "It's time for another break.";
- mes "Let me rest my cramped hands";
- mes "and enjoy one of these Yellow";
- mes "Potions that you've brought";
- mes "me. Yep, that's a good idea.";
- close;
- case 5:
- mes "[Morf]";
- mes "Look...";
- mes "If you're just";
- mes "gonna stand there";
- mes "and breathe down my";
- mes "neck while I'm working,";
- mes "you might as well be useful.";
- next;
- mes "[Mork]";
- mes "Bring me some";
- mes "snacks or something,";
- mes "or get the hell out of";
- mes "here until I'm done!";
- close;
- case 6:
- mes ".........";
- mes "............";
- mes "...............";
- next;
- mes "^3355FFMorf has fallen";
- mes "into a deep sleep.^000000";
- close;
- case 7:
- mes "[Morf]";
- mes "No...";
- mes "Still not done.";
- mes "Just like the last";
- mes "time you asked.";
- mes "Just... Wait...";
- close;
- case 8:
- mes ".........";
- mes "............";
- mes "...............";
- next;
- mes "^3355FFMorf has fallen";
- mes "into a pretty restful";
- mes "slumber that he seems";
- mes "to be thoroughly enjoying.^000000";
- close;
- case 9:
- mes "[Morf]";
- mes "You can see my hands, right?";
- mes "When they're not busy trying";
- mes "to finish this pentagram, that's probably a sign meaning that ";
- mes "I'm finished. Lookee, they're";
- mes "moving, still moving, see that?";
- close;
- }
- }
- else if (dmdswrd_Q == 39) {
- mes "[Morf]";
- mes "If you really want to";
- mes "finish that pentagram,";
- mes "then find my youngest";
- mes "brother Huey in Morroc.";
- mes "He should help you out.";
- mes "I mean, if I did, then he will!";
- close;
- }
- else if (dmdswrd_Q == 40) {
- mes "[Morf]";
- mes "You actually found";
- mes "Huey? How's my little";
- mes "baby brother doing? Well,";
- mes "if he's fine, then make him";
- mes "finish that pentagram. I don't want all my work to go to waste!";
- close;
- }
- else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) {
- mes "[Morf]";
- mes "It's good to hear";
- mes "that Huey is fine and";
- mes "that nothing's wrong with";
- mes "his health. In that case,";
- mes "he should be writing me";
- mes "and Walker more often!";
- close;
- }
- else if (dmdswrd_Q == 45) {
- mes "[Morf]";
- mes "Now that you have one";
- mes "of those doomed swords,";
- mes "I want you to only use it for";
- mes "the right reasons. The curses";
- mes "of the swords are most dangerous when your conviction wavers.";
- close;
- }
- else {
- mes "[Old Man]";
- mes "Arrrrrrrrrghhhh~!";
- mes "My heart freakin' hurts!";
- mes "Times like these, I sure";
- mes "could use a Yellow Potion to";
- mes "help cope with my hangovers.";
- mes "C'mon, I freakin' need my meds!";
- close;
- }
-}
-
-morocc,248,159,4 script Young Man#magum1 4_M_04,{
- if (dmdswrd_Q == 39) {
- mes "[Huey]";
- mes "Excuse me, but...";
- mes "Um, did you need";
- mes "something? You";
- mes "look like you have";
- mes "a question for me.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, I'm looking for";
- mes "somebody named Huey.";
- mes "I hear he's the only one";
- mes "that can help me finish";
- mes "this... well... Do you know";
- mes "where I can find him?";
- next;
- mes "[Huey]";
- mes "Y-yes. I-I'm Huey.";
- mes "But why are you looking";
- mes "for me? Oh! Are you some";
- mes "kind of messenger from one";
- mes "of my brothers? I haven't heard";
- mes "from them in quite a while.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, I'm trying to";
- mes "obtain a doomed sword.";
- mes "To do that, I've already";
- mes "got the Seal of Muriniel,";
- mes "and your brothers have";
- mes "started this pentagram.";
- next;
- mes "[Huey]";
- mes "Are you serious?";
- mes "You've come this far to";
- mes "get one of those accursed";
- mes "blades? Mm, would you please";
- mes "let me see the pentagram? Oh,";
- mes "my brothers did such good work!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ah, yes. Here.";
- next;
- mes "[Huey]";
- mes "I don't know if you can";
- mes "appreciate it, but this";
- mes "pentagram has really good";
- mes "craftsmanship! Now, if my";
- mes "older brothers have already helped you, I shall do the same.";
- next;
- mes "[Huey]";
- mes "My older brothers are even";
- mes "better blacksmiths than me,";
- mes "so if you were able to convince";
- mes "them to aid you, I don't really";
- mes "have the right to refuse to help you. Besides, if I don't...";
- next;
- mes "[Huey]";
- mes "...Then my brother's work";
- mes "would have been for nothing.";
- mes "And then... They might just";
- mes "come looking for me. Morf";
- mes "especially. Oh, right! Materials! I need these for the pentagram!";
- next;
- mes "[Huey]";
- mes "Please bring me";
- mes "^FF00009 Rubies^000000,";
- mes "^FF00006 Blades of Darkness^000000,";
- mes "^FF00009 Bloody Edges^000000, and";
- mes "^FF00001 Loki's Whisper^000000.";
- next;
- mes "[Huey]";
- mes "While you gather the";
- mes "necessary items, I'll be";
- mes "finishing my preparations.";
- mes "Oh, and bring me the ^FF0000exact";
- mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000.";
- mes "Okay now, I'll see you later~";
- dmdswrd_Q = 40;
- close;
- }
- else if (dmdswrd_Q == 40) {
- if (countitem(Bloody_Edge) == 9 && countitem(Blade_Lost_In_Darkness) == 6 && countitem(Cardinal_Jewel) == 9 && countitem(Lokis_Whispers) == 1) {
- mes "[Huey]";
- mes "Oh, you're back. Did";
- mes "you bring everything";
- mes "I need for the pentagram";
- mes "in the exact amounts? Mmm...";
- mes "Ah! Yes, perfect! Nice work~";
- next;
- mes "[Huey]";
- mes "Would you please wait";
- mes "while I finish this pentagram?";
- mes "This is going to take some";
- mes "time, but trust me, we're";
- mes "almost done. All your hard";
- mes "work will pay off soon~";
- delitem Bloody_Edge,9;
- delitem Blade_Lost_In_Darkness,6;
- delitem Cardinal_Jewel,9;
- delitem Lokis_Whispers,1;
- dmdswrd_Q = 41;
- close;
- }
- mes "[Huey]";
- mes "In order to finish the";
- mes "pentagram, I'll need some";
- mes "items in the exact quantities--";
- mes "no more, no less. If you have";
- mes "too many of a required item, why don't you put it in your Storage?";
- next;
- mes "[Huey]";
- mes "Please bring me";
- mes "^FF00009 Rubies^000000,";
- mes "^FF00006 Blades of Darkness^000000,";
- mes "^FF00009 Bloody Edges^000000, and";
- mes "^FF00001 Loki's Whisper^000000.";
- mes "Well, I'll be waiting~";
- close;
- }
- else if (dmdswrd_Q == 41) {
- mes "[Huey]";
- mes "Hey there, your timing's";
- mes "perfect! I just completed";
- mes "the pentagram for unsealing";
- mes "one of the doomed swords.";
- mes "There's just one last step...";
- next;
- mes "[Huey]";
- mes "Would you put the Seal of Murinel to the pentagram? That will unlock";
- mes "the seal, causing the doomed sword best suited for you to manifest.";
- mes "Soon, Grimtooth, Mysteltainn,";
- mes "or Executioner will be yours...";
- next;
- mes "^3355FFYou carefully place the";
- mes "Seal of Muriniel to the";
- mes "pentagram. A few parts of";
- mes "the pentagram immediately";
- mes "begin to quitely pulse with";
- mes "a soft and gentle glow.^000000";
- next;
- mes "[Huey]";
- mes "It's... It's starting! The";
- mes "sections of the pentagram";
- mes "are activating in the order";
- mes "in which they were completed.";
- mes "The parts that are lit now";
- mes "must be Walker's work...";
- next;
- mes "^3355FFSuddenly, another section";
- mes "of the pentagram activates,";
- mes "and parts of the pentagram";
- mes "flare unstably with an";
- mes "intense, unsteady light.^000000";
- next;
- mes "[Huey]";
- mes "That must be...";
- mes "Morf must have done";
- mes "that part. Okay, when";
- mes "the light stabilizes and";
- mes "the entire pentagram is";
- mes "glowing, it'll be ready.";
- next;
- mes "^3355FFThe unactivated portions";
- mes "of the pentagram ignite,";
- mes "and the entire pentagram";
- mes "emits a warm, effusive glow.^000000";
- next;
- mes "[Huey]";
- mes "Okay, this is important!";
- mes "One of the doomed swords";
- mes "is going to manifest very soon.";
- mes "When you can see the sword";
- mes "within the light, grab it quickly! ";
- next;
- mes "[Huey]";
- mes "Wait, can you--?";
- mes "There, I see it! Now";
- mes "quickly, take it! It's yours!";
- next;
- .@random = rand(1,10);
- if (.@random >= 1 && .@random <= 5) {
- callsub S_GetSword,1237,0,1,42;
- getitem Grimtooth_,1;
- close;
- }
- else if (.@random >= 6 && .@random <= 8) {
- callsub S_GetSword,1138,1,1,43;
- getitem Mysteltainn_,1;
- close;
- }
- else {
- callsub S_GetSword,1169,2,1,44;
- getitem Executioner_,1;
- close;
- }
- }
- else if (dmdswrd_Q == 42) {
- callsub S_GetSword,1237,0,0,0;
- getitem Grimtooth_,1;
- close;
- }
- else if (dmdswrd_Q == 43) {
- callsub S_GetSword,1138,1,0,0;
- getitem Mysteltainn_,1;
- close;
- }
- else if (dmdswrd_Q == 44) {
- callsub S_GetSword,1169,2,0,0;
- getitem Executioner_,1;
- close;
- }
- else if (dmdswrd_Q == 45) {
- mes "[Huey]";
- mes "So how are you handling";
- mes "that doomed sword? Whatever";
- mes "you do, don't abuse its power";
- mes "and you should be fine. I've";
- mes "got faith that you'll never";
- mes "succumb to the blade's curse.";
- next;
- mes "[Huey]";
- mes "Anyway, I really";
- mes "should thank you for";
- mes "the opportunity to use";
- mes "my skills. I mean, I didn't";
- mes "want what I had learned from";
- mes "the Dwarves to go to waste.";
- close;
- }
- else {
- mes "[Huey]";
- mes "You know, I've traveled";
- mes "to all sorts of places, but";
- mes "the heat here in Morroc";
- mes "is the worst I've ever";
- mes "experienced! It's so humid";
- mes "and uncomfortable here...";
- close;
- }
-
-S_GetSword:
- if (getarg(2) == 1) {
- mes "^3355FFYou reach within the";
- mes "blinding light and grasp";
- mes "the sword's handle. When";
- mes "the light dissipates, you";
- mes "can see that you have";
- mes "obtained a "+getitemname(getarg(0))+".^000000";
- magum = getarg(3);
- next;
- }
- if (checkweight(getarg(0),1) == 0) {
- mes "[Huey]";
- mes "Hold on, you're carrying";
- mes "too many things with you.";
- mes "You better store some things";
- mes "to make more of your inventory";
- mes "space available. Then, we can finally claim your doomed sword.";
- close;
- }
- mes "[Huey]";
- if (getarg(1) == 0) {
- mes "Th-that's the Grimtooth!";
- mes "Ever since I've been taught";
- mes "the pentagram techniques by";
- mes "those Dwarves, I've never once";
- mes "imagined that I'd see that sword. Please use that weapon wisely.";
- }
- else if (getarg(1) == 1) {
- mes "I don't believe it!";
- mes "You... You've been found";
- mes "worthy of the Mysteltainn?";
- mes "Be careful, and don't let";
- mes "its power overwhelm you.";
- mes "Wield it only for just ends...";
- }
- else if (getarg(1) == 2) {
- mes "Th-that's...!";
- mes "The Executionier has";
- mes "chosen you to wield it?";
- mes "You must have an extremely";
- mes "strong will, or something...";
- mes "Don't give in to the bloodlust.";
- }
- next;
- mes "[Huey]";
- mes "Well, it looks like my";
- mes "work here is done. I'm glad";
- mes "I got the chance to use these";
- mes "ancient skills, and it's an honor to meet a worthy adventurer.";
- mes "My brothers should be proud.";
- next;
- mes "[Huey]";
- mes "Speaking of which,";
- mes "please give Morf and";
- mes "Walker my regards if you";
- mes "happen to see them. Well";
- mes "then, take care of yourself, and be cautious in using that sword.";
- dmdswrd_Q = 45;
- return;
-}