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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-06-27 19:32:37 +0300 |
commit | 9e70581952d89efdabbc94a42f0d015452241f48 (patch) | |
tree | b8d13f2674d3bbdeb70857ca4d8d90fe220c72e3 /npc/quests/doomed_swords_quest.txt | |
parent | 6049fbf77ebdcf61027bc799790edbe7657aadee (diff) | |
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Diffstat (limited to 'npc/quests/doomed_swords_quest.txt')
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diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt deleted file mode 100644 index 2f8ac43c1..000000000 --- a/npc/quests/doomed_swords_quest.txt +++ /dev/null @@ -1,1118 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Doomed Swords Quest Part 3 -//================= Description =========================================== -//= Creation of Doomed Swords: Grimtooth, Mysteltain, and Executioner. -//================= Current Version ======================================= -//= 1.0 -//================= Additional Comments =================================== -//= Continuation of the Comodo Quest -//= - Part 1: Found in quests_comodo.txt -//= - Part 2: Found in quests_yuno.txt -//================= Variables Used ======================================== -//= dmdswrd_Q (Max 45) -//========================================================================= - -mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{ - if (dmdswrd_Q > 30) { - if (dmdswrd_Q == 31) { - mes "[Middle-Aged Man]"; - mes "It's been a while since"; - mes "someone has come this"; - mes "way. Not too many people"; - mes "pass by here, so I rarely"; - mes "receive visitors. Why don't"; - mes "you relax and chat for a while?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What are you doing out"; - mes "here in this secluded"; - mes "area? You don't have"; - mes "to work here, do you?"; - next; - mes "[Middle-Aged Man]"; - mes "Well, just managing this"; - mes "summer house gets me"; - mes "enough income to get by."; - mes "Ah, I also craft various"; - mes "things as sort of a hobby."; - next; - mes "[Middle-Aged Man]"; - mes "Yeap, when I was younger,"; - mes "I had my own forge in town."; - mes "It was a good family business,"; - mes "and all of my siblings ended up"; - mes "making wares for town lords"; - mes "and even the royal family."; - next; - mes "[Middle-Aged Man]"; - mes "But then, the accident"; - mes "happened, and we had"; - mes "to close shop. Well, that's"; - mes "my story. Not a very happy"; - mes "one, I gu ess, but otherwise"; - mes "I've lived a long, good life."; - next; - mes "[Middle-Aged Man]"; - mes "Now what exactly"; - mes "brings you here?"; - mes "Are you just exploring"; - mes "the land, or are you"; - mes "hunting monsters, or...?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Actually, um,"; - mes "I was led here by"; - mes "this thing. It's called"; - mes "the Seal of Muriniel."; - next; - mes "[Middle-Aged Man]"; - mes "Oh... Oh my."; - mes "Let me see that."; - mes "Oh, yes. This is the"; - mes "real thing. So... It's"; - mes "finally found me. Well,"; - mes "I guess I'm at your service."; - next; - next; - mes "[Middle-Aged Man]"; - mes "My name is Walker, and"; - mes "my brothers and I were the 3"; - mes "most talented blacksmiths"; - mes "in Juno. Seeing as you've"; - mes "been chosen by fate, we'll all"; - mes "help you obtain a doomed sword."; - next; - mes "[Walker]"; - mes "First of all, the doomed"; - mes "swords are sealed in magic"; - mes "scrolls as pentagrams. When"; - mes "their true owners appear, they"; - mes "can be released by using"; - mes "Muriniel's Seal."; - next; - mes "[Walker]"; - mes "Now, for my part in unsealing"; - mes "the doomed swords, I'll need"; - mes "the highest quality materials."; - mes "Give me a few minutes and"; - mes "I'll let you know what you"; - mes "need to bring to me."; - dmdswrd_Q = 32; - close; - } - else if (dmdswrd_Q == 32) { - mes "[Walker]"; - mes "Now, I should let you"; - mes "know that I can only form"; - mes "a portion of the pentagram"; - mes "that will release one of the"; - mes "doomed swords. You need my"; - mes "brothers' help to complete it."; - next; - mes "[Walker]"; - mes "Once the pentagram"; - mes "is complete and activated,"; - mes "you will unseal the doomed"; - mes "sword that is best suited to"; - mes "you. I'm sorry, but I have no"; - mes "way to predict what it may be."; - next; - mes "[Walker]"; - mes "For now, you must take"; - mes "the first step and bring"; - mes "me the following items."; - mes "Make sure to take note"; - mes "of what I will require..."; - next; - mes "[Walker]"; - mes "I will need"; - mes "^FF00001 Emperium^000000,"; - mes "^FF00003 Tentacles^000000,"; - mes "^FF000025 Amulets^000000,"; - mes "^FF00001 Coal^000000, and"; - mes "^FF00001 Necklace of Oblivion^000000."; - dmdswrd_Q = 33; - close; - } - else if (dmdswrd_Q == 33) { - if (countitem(Emperium) > 0 && countitem(Tentacle) > 2 && countitem(Coal) > 0 && countitem(Amulet) > 24 && countitem(Frozen_Heart) > 0) { - mes "[Walker]"; - mes "Ah, very good."; - mes "You've brought"; - mes "everything I need."; - mes "Now, please wait for"; - mes "a moment while I finish"; - mes "the preparations..."; - delitem Emperium,1; - delitem Tentacle,3; - delitem Coal,1; - delitem Amulet,25; - delitem Frozen_Heart,1; - dmdswrd_Q = 34; - close; - } - mes "[Walker]"; - mes "Hmm...? You still"; - mes "haven't brought me"; - mes "everything I need to"; - mes "begin the doomed sword"; - mes "pentagram. Let me remind you"; - mes "which materials to get for me."; - next; - mes "[Walker]"; - mes "I will need"; - mes "^FF00001 Emperium^000000,"; - mes "^FF00003 Tentacles^000000,"; - mes "^FF000025 Amulets^000000,"; - mes "^FF00001 Coal^000000, and"; - mes "^FF00001 Necklace of Oblivion^000000."; - close; - } - else if (dmdswrd_Q == 34) { - mes "[Walker]"; - mes "Ah, you're back."; - mes "I managed to finish this"; - mes "sooner than I expected since"; - mes "you gave me materials of"; - mes "exceptionally good quality."; - next; - mes "[Walker]"; - mes "Back when I was 15, my other"; - mes "two brothers were taught by"; - mes "Dwarves to create the pentragram that will release a doomed sword."; - mes "However, they taught each of us different parts of the pentagram."; - next; - mes "[Walker]"; - mes "I guess the Dwarves split"; - mes "up our knowledge because"; - mes "they wanted to prolong the"; - mes "return of the Executioner"; - mes "sword within our generation."; - next; - mes "[Walker]"; - mes "Originally, Executioner"; - mes "was one of three swords"; - mes "that the Dwarves were"; - mes "ordered to forge for an evil"; - mes "organization in exchange"; - mes "for their village's safety."; - next; - mes "[Walker]"; - mes "Despite their incredible"; - mes "forging skills, the Dwarves"; - mes "had difficulty procuring the"; - mes "rare materials required to"; - mes "forge the weapons within"; - mes "the 15 day deadline."; - next; - mes "[Walker]"; - mes "Desperate for help, the"; - mes "Dwarves traveled to meet"; - mes "my father, a renown smith"; - mes "and adventurer at the time. He"; - mes "was sympathetic to their plight"; - mes "and gave them what they needed."; - next; - mes "[Walker]"; - mes "In gratitude for my father's"; - mes "help, the Dwarves taught my"; - mes "brothers how to create the"; - mes "doomed sword pentagram,"; - mes "but we could only complete"; - mes "it if we all worked together."; - next; - mes "[Walker]"; - mes "Sadly, I heard that the evil"; - mes "organization that forced the"; - mes "Dwarves to forge the swords"; - mes "killed them when they refused"; - mes "to give up their forging secrets. "; - next; - mes "[Walker]"; - mes "However, the Dwarves could"; - mes "not reveal that the Executioner"; - mes "was enchanted with a terrible"; - mes "curse powered by the Dwarves'"; - mes "hatred which threatens the life"; - mes "of Executioner's wielder."; - next; - mes "[Walker]"; - mes "Oh, don't worry too much."; - mes "If you happen to obtain the"; - mes "Executioner, the seal should"; - mes "have weakened the curse"; - mes "enough so that it won't kill"; - mes "you that quickly. Well, then..."; - next; - mes "[Walker]"; - mes "You should visit my brother"; - mes "Morf for the next part of the"; - mes "doomed sword pentagram."; - mes "Morf should be easy to find,"; - mes "as he's usually drinking"; - mes "all day in Payon's tavern."; - next; - mes "[Walker]"; - mes "Please, take this scroll"; - mes "with the pentagram with you,"; - mes "and give my regards to Morf"; - mes "once you see him. If you do"; - mes "succeed in obtaining a doomed sword, use its power responsibly."; - dmdswrd_Q = 35; - close; - } - else if (dmdswrd_Q == 35) { - mes "[Walker]"; - mes "Look for my older"; - mes "brother Morf in the"; - mes "tavern in Payon-- He's"; - mes "always drinking over there."; - mes "Hopefully, he'll help you finish the doomed sword pentagram."; - close; - } - else if (dmdswrd_Q == 36) { - mes "[Walker]"; - mes "Ah, so you've"; - mes "already met with"; - mes "Morf? When you get"; - mes "the chance, please give"; - mes "him my regards and let"; - mes "him know that I'm doing well."; - close; - } - else if (dmdswrd_Q == 37) { - mes "[Walker]"; - mes "Ah, so you've"; - mes "already met with"; - mes "Morf? When you get"; - mes "the chance, please give"; - mes "him my regards and let"; - mes "him know that I'm doing well."; - close; - } - else if (dmdswrd_Q == 38) { - mes "[Walker]"; - mes "So how has Morf been?"; - mes "I know he's eccentric, and"; - mes "perhaps a little rude, but"; - mes "he's really a very good man."; - close; - } - else if (dmdswrd_Q == 39) { - mes "[Walker]"; - mes "It's good that Morf"; - mes "was able to help you."; - mes "As for our younger brother,"; - mes "Huey, I haven't heard from"; - mes "him in a while. I think he's"; - mes "travelling around in Morroc?"; - close; - } - else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) { - mes "[Walker]"; - mes "I trust that Huey"; - mes "is taking good care"; - mes "of himself. If you happen"; - mes "to see him again, would"; - mes "you ask him to come visit"; - mes "me one of these days?"; - close; - } - else { - mes "[Walker]"; - mes "Oh! You've completed"; - mes "the pentagram and come"; - mes "into possession of one of"; - mes "the doomed swords? I'm"; - mes "glad to hear it. If Father were"; - mes "alive, he would be so proud."; - close; - } - } - else { - mes "[Middle-Aged Man]"; - mes "It's been a while since"; - mes "someone has come this"; - mes "way. Not too many people"; - mes "pass by here, so I rarely"; - mes "receive visitors. Feel free"; - mes "to rest and relax a while~"; - close; - } -} - -payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ - if (dmdswrd_Q == 35) { - mes "[Old Man]"; - mes "Wha--? Who are"; - mes "you? Whaddya want?"; - mes "Lemme alone so I can"; - mes "drink in peace! ^333333*Urp*^000000"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Um, excuse me, but are"; - mes "you Morf? I'm been sent"; - mes "by your brother, Walker,"; - mes "to ask if you can help"; - mes "me with this pentagram."; - next; - mes "[Old Man]"; - mes "Huh...? Lemme see..."; - mes "Oh. This is Walker's"; - mes "work alright. Y-you really"; - mes "want a doomed sword, huh?"; - mes "A-and that's really the Seal"; - mes "of Muriel you have there?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Oh, the Seal!"; - mes "Here, take a look"; - mes "if you want. If it's"; - mes "not the real thing, then"; - mes "I went through a lot of"; - mes "trouble to get a fake."; - next; - mes "[Old Man]"; - mes "Arrrgh! That's the real"; - mes "thing! Does this mean"; - mes "I have to really work on"; - mes "this now?! I'm still drunk!"; - mes "Damn... I guess I have no"; - mes "choice but to sober up."; - next; - mes "[Old Man]"; - mes "Ugh... But I'm gonna"; - mes "have such a hangover."; - mes "Hey! Bring me 20 Yellow"; - mes "Potions so I can nurse"; - mes "the headache I'm gonna"; - mes "have! I'll need them so bad..."; - dmdswrd_Q = 36; - close; - } - else if (dmdswrd_Q == 36) { - if (countitem(Yellow_Potion) > 19) { - mes "[Old Man]"; - mes "Oh, thank goodness you've"; - mes "brought me the potions! Now,"; - mes "these'll help me cope with the"; - mes "unfamiliar sensation that you"; - mes "people call sobriety. Ugh..."; - mes "I can think clearly... Damn!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Old Man]"; - mes "Gimme the scroll"; - mes "with the pentagram."; - mes "Let's see, here. Hey,"; - mes "Walker did a great job"; - mes "on this. Alright, listen."; - mes "This is what I need from you..."; - next; - mes "[Old Man]"; - mes "^FF00001 Coal^000000,"; - mes "^FF00003 Trunks^000000,"; - mes "^FF00003 Old Hilts^000000,"; - mes "^FF000050 Orge Teeth^000000, and"; - mes "^FF00001 Foolishness of the Blind^000000."; - next; - mes "[Old Man]"; - mes "You have to bring me"; - mes "those items so that I can"; - mes "continue forming the doomed"; - mes "sword pentagram. I'll just be"; - mes "waiting for you right here."; - delitem Yellow_Potion,20; - dmdswrd_Q = 37; - close; - } - mes "[Old Man]"; - mes "Arrrgh! Did you bring"; - mes "me 20 Yellow Potions?"; - mes "This hangover is getting"; - mes "worse and worse! H-hurry"; - mes "up and get me my meds!"; - close; - } - else if (dmdswrd_Q == 37) { - if (countitem(Old_Hilt) > 2 && countitem(Coal) > 0 && countitem(Wooden_Block) > 2 && countitem(Foolishness_Of_Blind) > 0 && countitem(Ogre_Tooth) > 49) { - mes "[Morf]"; - mes "Hey, you've brought"; - mes "everything? Good, the"; - mes "sooner I get this done,"; - mes "the sooner I can get back"; - mes "to drinking. All you need"; - mes "to do now is sit and wait."; - next; - mes "[Morf]"; - mes "Alright. Let's get..."; - mes "Started? Where did I put"; - mes "that thing I needed? Um..."; - mes "Ah, there we go. Hrrrm..."; - next; - mes "^3355FF*Scheeeezzzz*"; - mes "*Clang Clang*"; - mes "*Rattle Rattle*"; - mes "*Th-thump thump*^000000"; - next; - mes "^3355FF*Crrrrrrunch*"; - mes "*Sh-sh-sh-shoom*"; - mes "*Rub-rub-rub-rub*"; - mes "*Flip ka-chink*^000000"; - next; - mes "........."; - mes "............"; - mes "..............."; - mes ".................."; - next; - mes "^3355FF*Scheeeezzzz*"; - mes "*Clang Clang*"; - mes "*Rattle Rattle*"; - mes "*Th-thump thump*^000000"; - next; - mes "^3355FF*Crrrrrrunch*"; - mes "*Sh-sh-sh-shoom*"; - mes "*Rub-rub-rub-rub*"; - mes "*Flip ka-chink*^000000"; - next; - mes "^3355FF*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*^000000"; - next; - mes "^3355FF*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*^000000"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Excuse me..."; - mes "But is it almost done?"; - next; - mes "........."; - mes "............"; - mes "..............."; - mes ".................."; - next; - mes "^3355FF*Scheeeezzzz*"; - mes "*Clang Clang*"; - mes "*Rattle Rattle*"; - mes "*Th-thump thump*^000000"; - next; - mes "^3355FF*Crrrrrrunch*"; - mes "*Sh-sh-sh-shoom*"; - mes "*Rub-rub-rub-rub*"; - mes "*Flip ka-chink*^000000"; - next; - mes "^3355FF*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*^000000"; - next; - mes "^3355FF*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*"; - mes "*Rub-Rub-Rub-Rub*"; - mes "*Rub Rub Rub Rub*^000000"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "H-hey, when is this"; - mes "thing going to be finished?"; - mes "Isn't it about time already?"; - next; - mes "[Morf]"; - mes "Hey! Be patient,"; - mes "you can't rush"; - mes "perfection. It'll"; - mes "take as long as it"; - mes "has to. But yeah,"; - mes "I'm almost finished..."; - next; - mes "........."; - mes "............"; - mes "..............."; - mes ".................."; - next; - mes "[Morf]"; - mes "Just..."; - mes "Just give me a"; - mes "few more minutes..."; - delitem Old_Hilt,3; - delitem Coal,1; - delitem Wooden_Block,3; - delitem Foolishness_Of_Blind,1; - delitem Ogre_Tooth,50; - dmdswrd_Q = 38; - close; - } - mes "[Old Man]"; - mes "What, did you forget"; - mes "what I need? Grrr, I'll"; - mes "tell you again, but you"; - mes "better not forget this time!"; - next; - mes "[Old Man]"; - mes "^FF00001 Coal^000000,"; - mes "^FF00003 Trunks^000000,"; - mes "^FF00003 Old Hilts^000000,"; - mes "^FF000050 Orge Teeth^000000, and"; - mes "^FF00001 Foolishness of the Blind^000000."; - close; - } - else if (dmdswrd_Q == 38) { - switch(rand(1,10)) { - case 1: - case 10: - mes "[Morf]"; - mes "Ooh, my back~!"; - mes "The searing pain!"; - mes "It looks like I have"; - mes "no choice but to take"; - mes "a break. That's why you"; - mes "shouldn't be pushing me!"; - next; - mes "[Morf]"; - mes "Hey, while we've got some"; - mes "time, let me tell you a story"; - mes "about Mysteltainn, one of the"; - mes "doomed swords that you may"; - mes "receive if you manage to"; - mes "complete the pentagram."; - next; - mes "[Morf]"; - mes "Now, Mysteltainn is the"; - mes "name of the tree from which"; - mes "the twig that was used to"; - mes "kill Baldur, god of light, was"; - mes "obtained. It was the only"; - mes "thing that could harm Baldur..."; - next; - mes "[Morf]"; - mes "From what I remember, the"; - mes "god Loki plotted to kill Baldur"; - mes "because he was jealous of"; - mes "the god of light that every"; - mes "living thing and inanimate"; - mes "object seemed to adore."; - next; - mes "[Morf]"; - mes "Loki tricked Baldur's mother"; - mes "into revealing Baldur's secret"; - mes "weakness. Now, the gods regularly made a game of throwing objects"; - mes "like darts at Baldur since he was immune to everything else."; - next; - mes "[Morf]"; - mes "When he learned that"; - mes "Mysteltainn could be used"; - mes "to kill Baldur, he took one of"; - mes "its twigs and tricked Baldur's"; - mes "blind brother into throwing it at Baldur in one of their games."; - next; - mes "[Morf]"; - mes "And so..."; - mes "That was how the"; - mes "god of light was killed."; - mes "By Loki's trickery and the"; - mes "foolishness of the blind."; - mes "That's Mysteltainn's story."; - next; - mes "[Morf]"; - mes "Now, if you do happen to"; - mes "get the Mysteltainn doomed"; - mes "sword from its seal, it won't"; - mes "be as powerful as the original"; - mes "one that, you know, killed a"; - mes "god. It can't be reproduced..."; - next; - mes "[Morf]"; - mes "However, the fascimile is"; - mes "incredibly powerful, and you"; - mes "must make sure that you wield"; - mes "it responsibly. Now, I know"; - mes "you must be upset that I've"; - mes "taken so long to do this..."; - next; - mes "[Morf]"; - mes "Please understand that"; - mes "I'm pretty old now, and that"; - mes "pentagram work isn't exactly"; - mes "easy. Anyway, my part is done."; - mes "Now you gotta find Huey,"; - mes "my youngest brother."; - next; - mes "[Morf]"; - mes "Huey's been traveling"; - mes "around, but last I heard, he"; - mes "was in Morroc. If you can"; - mes "find him, he can complete"; - mes "this pentagram for you. Well,"; - mes "care now, and good luck."; - dmdswrd_Q = 39; - close; - case 2: - mes "[Morf]"; - mes "Be patient, youngster,"; - mes "I need more time! Don't"; - mes "you understand that if"; - mes "I screw up this pentagram,"; - mes "you'll have to start all over"; - mes "again? Yeah, that's right~"; - close; - case 3: - mes "[Morf]"; - mes "Not... Done... Yet."; - mes "It'll be done when it's"; - mes "done, okay? Why don't you"; - mes "take a walk or something"; - mes "to kill the time, yeah?"; - close; - case 4: - mes "[Morf]"; - mes "Yeah, you know what?"; - mes "It's time for another break."; - mes "Let me rest my cramped hands"; - mes "and enjoy one of these Yellow"; - mes "Potions that you've brought"; - mes "me. Yep, that's a good idea."; - close; - case 5: - mes "[Morf]"; - mes "Look..."; - mes "If you're just"; - mes "gonna stand there"; - mes "and breathe down my"; - mes "neck while I'm working,"; - mes "you might as well be useful."; - next; - mes "[Mork]"; - mes "Bring me some"; - mes "snacks or something,"; - mes "or get the hell out of"; - mes "here until I'm done!"; - close; - case 6: - mes "........."; - mes "............"; - mes "..............."; - next; - mes "^3355FFMorf has fallen"; - mes "into a deep sleep.^000000"; - close; - case 7: - mes "[Morf]"; - mes "No..."; - mes "Still not done."; - mes "Just like the last"; - mes "time you asked."; - mes "Just... Wait..."; - close; - case 8: - mes "........."; - mes "............"; - mes "..............."; - next; - mes "^3355FFMorf has fallen"; - mes "into a pretty restful"; - mes "slumber that he seems"; - mes "to be thoroughly enjoying.^000000"; - close; - case 9: - mes "[Morf]"; - mes "You can see my hands, right?"; - mes "When they're not busy trying"; - mes "to finish this pentagram, that's probably a sign meaning that "; - mes "I'm finished. Lookee, they're"; - mes "moving, still moving, see that?"; - close; - } - } - else if (dmdswrd_Q == 39) { - mes "[Morf]"; - mes "If you really want to"; - mes "finish that pentagram,"; - mes "then find my youngest"; - mes "brother Huey in Morroc."; - mes "He should help you out."; - mes "I mean, if I did, then he will!"; - close; - } - else if (dmdswrd_Q == 40) { - mes "[Morf]"; - mes "You actually found"; - mes "Huey? How's my little"; - mes "baby brother doing? Well,"; - mes "if he's fine, then make him"; - mes "finish that pentagram. I don't want all my work to go to waste!"; - close; - } - else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) { - mes "[Morf]"; - mes "It's good to hear"; - mes "that Huey is fine and"; - mes "that nothing's wrong with"; - mes "his health. In that case,"; - mes "he should be writing me"; - mes "and Walker more often!"; - close; - } - else if (dmdswrd_Q == 45) { - mes "[Morf]"; - mes "Now that you have one"; - mes "of those doomed swords,"; - mes "I want you to only use it for"; - mes "the right reasons. The curses"; - mes "of the swords are most dangerous when your conviction wavers."; - close; - } - else { - mes "[Old Man]"; - mes "Arrrrrrrrrghhhh~!"; - mes "My heart freakin' hurts!"; - mes "Times like these, I sure"; - mes "could use a Yellow Potion to"; - mes "help cope with my hangovers."; - mes "C'mon, I freakin' need my meds!"; - close; - } -} - -morocc,248,159,4 script Young Man#magum1 4_M_04,{ - if (dmdswrd_Q == 39) { - mes "[Huey]"; - mes "Excuse me, but..."; - mes "Um, did you need"; - mes "something? You"; - mes "look like you have"; - mes "a question for me."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Actually, I'm looking for"; - mes "somebody named Huey."; - mes "I hear he's the only one"; - mes "that can help me finish"; - mes "this... well... Do you know"; - mes "where I can find him?"; - next; - mes "[Huey]"; - mes "Y-yes. I-I'm Huey."; - mes "But why are you looking"; - mes "for me? Oh! Are you some"; - mes "kind of messenger from one"; - mes "of my brothers? I haven't heard"; - mes "from them in quite a while."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Actually, I'm trying to"; - mes "obtain a doomed sword."; - mes "To do that, I've already"; - mes "got the Seal of Muriniel,"; - mes "and your brothers have"; - mes "started this pentagram."; - next; - mes "[Huey]"; - mes "Are you serious?"; - mes "You've come this far to"; - mes "get one of those accursed"; - mes "blades? Mm, would you please"; - mes "let me see the pentagram? Oh,"; - mes "my brothers did such good work!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ah, yes. Here."; - next; - mes "[Huey]"; - mes "I don't know if you can"; - mes "appreciate it, but this"; - mes "pentagram has really good"; - mes "craftsmanship! Now, if my"; - mes "older brothers have already helped you, I shall do the same."; - next; - mes "[Huey]"; - mes "My older brothers are even"; - mes "better blacksmiths than me,"; - mes "so if you were able to convince"; - mes "them to aid you, I don't really"; - mes "have the right to refuse to help you. Besides, if I don't..."; - next; - mes "[Huey]"; - mes "...Then my brother's work"; - mes "would have been for nothing."; - mes "And then... They might just"; - mes "come looking for me. Morf"; - mes "especially. Oh, right! Materials! I need these for the pentagram!"; - next; - mes "[Huey]"; - mes "Please bring me"; - mes "^FF00009 Rubies^000000,"; - mes "^FF00006 Blades of Darkness^000000,"; - mes "^FF00009 Bloody Edges^000000, and"; - mes "^FF00001 Loki's Whisper^000000."; - next; - mes "[Huey]"; - mes "While you gather the"; - mes "necessary items, I'll be"; - mes "finishing my preparations."; - mes "Oh, and bring me the ^FF0000exact"; - mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000."; - mes "Okay now, I'll see you later~"; - dmdswrd_Q = 40; - close; - } - else if (dmdswrd_Q == 40) { - if (countitem(Bloody_Edge) == 9 && countitem(Blade_Lost_In_Darkness) == 6 && countitem(Cardinal_Jewel) == 9 && countitem(Lokis_Whispers) == 1) { - mes "[Huey]"; - mes "Oh, you're back. Did"; - mes "you bring everything"; - mes "I need for the pentagram"; - mes "in the exact amounts? Mmm..."; - mes "Ah! Yes, perfect! Nice work~"; - next; - mes "[Huey]"; - mes "Would you please wait"; - mes "while I finish this pentagram?"; - mes "This is going to take some"; - mes "time, but trust me, we're"; - mes "almost done. All your hard"; - mes "work will pay off soon~"; - delitem Bloody_Edge,9; - delitem Blade_Lost_In_Darkness,6; - delitem Cardinal_Jewel,9; - delitem Lokis_Whispers,1; - dmdswrd_Q = 41; - close; - } - mes "[Huey]"; - mes "In order to finish the"; - mes "pentagram, I'll need some"; - mes "items in the exact quantities--"; - mes "no more, no less. If you have"; - mes "too many of a required item, why don't you put it in your Storage?"; - next; - mes "[Huey]"; - mes "Please bring me"; - mes "^FF00009 Rubies^000000,"; - mes "^FF00006 Blades of Darkness^000000,"; - mes "^FF00009 Bloody Edges^000000, and"; - mes "^FF00001 Loki's Whisper^000000."; - mes "Well, I'll be waiting~"; - close; - } - else if (dmdswrd_Q == 41) { - mes "[Huey]"; - mes "Hey there, your timing's"; - mes "perfect! I just completed"; - mes "the pentagram for unsealing"; - mes "one of the doomed swords."; - mes "There's just one last step..."; - next; - mes "[Huey]"; - mes "Would you put the Seal of Murinel to the pentagram? That will unlock"; - mes "the seal, causing the doomed sword best suited for you to manifest."; - mes "Soon, Grimtooth, Mysteltainn,"; - mes "or Executioner will be yours..."; - next; - mes "^3355FFYou carefully place the"; - mes "Seal of Muriniel to the"; - mes "pentagram. A few parts of"; - mes "the pentagram immediately"; - mes "begin to quitely pulse with"; - mes "a soft and gentle glow.^000000"; - next; - mes "[Huey]"; - mes "It's... It's starting! The"; - mes "sections of the pentagram"; - mes "are activating in the order"; - mes "in which they were completed."; - mes "The parts that are lit now"; - mes "must be Walker's work..."; - next; - mes "^3355FFSuddenly, another section"; - mes "of the pentagram activates,"; - mes "and parts of the pentagram"; - mes "flare unstably with an"; - mes "intense, unsteady light.^000000"; - next; - mes "[Huey]"; - mes "That must be..."; - mes "Morf must have done"; - mes "that part. Okay, when"; - mes "the light stabilizes and"; - mes "the entire pentagram is"; - mes "glowing, it'll be ready."; - next; - mes "^3355FFThe unactivated portions"; - mes "of the pentagram ignite,"; - mes "and the entire pentagram"; - mes "emits a warm, effusive glow.^000000"; - next; - mes "[Huey]"; - mes "Okay, this is important!"; - mes "One of the doomed swords"; - mes "is going to manifest very soon."; - mes "When you can see the sword"; - mes "within the light, grab it quickly! "; - next; - mes "[Huey]"; - mes "Wait, can you--?"; - mes "There, I see it! Now"; - mes "quickly, take it! It's yours!"; - next; - .@random = rand(1,10); - if (.@random >= 1 && .@random <= 5) { - callsub S_GetSword,1237,0,1,42; - getitem Grimtooth_,1; - close; - } - else if (.@random >= 6 && .@random <= 8) { - callsub S_GetSword,1138,1,1,43; - getitem Mysteltainn_,1; - close; - } - else { - callsub S_GetSword,1169,2,1,44; - getitem Executioner_,1; - close; - } - } - else if (dmdswrd_Q == 42) { - callsub S_GetSword,1237,0,0,0; - getitem Grimtooth_,1; - close; - } - else if (dmdswrd_Q == 43) { - callsub S_GetSword,1138,1,0,0; - getitem Mysteltainn_,1; - close; - } - else if (dmdswrd_Q == 44) { - callsub S_GetSword,1169,2,0,0; - getitem Executioner_,1; - close; - } - else if (dmdswrd_Q == 45) { - mes "[Huey]"; - mes "So how are you handling"; - mes "that doomed sword? Whatever"; - mes "you do, don't abuse its power"; - mes "and you should be fine. I've"; - mes "got faith that you'll never"; - mes "succumb to the blade's curse."; - next; - mes "[Huey]"; - mes "Anyway, I really"; - mes "should thank you for"; - mes "the opportunity to use"; - mes "my skills. I mean, I didn't"; - mes "want what I had learned from"; - mes "the Dwarves to go to waste."; - close; - } - else { - mes "[Huey]"; - mes "You know, I've traveled"; - mes "to all sorts of places, but"; - mes "the heat here in Morroc"; - mes "is the worst I've ever"; - mes "experienced! It's so humid"; - mes "and uncomfortable here..."; - close; - } - -S_GetSword: - if (getarg(2) == 1) { - mes "^3355FFYou reach within the"; - mes "blinding light and grasp"; - mes "the sword's handle. When"; - mes "the light dissipates, you"; - mes "can see that you have"; - mes "obtained a "+getitemname(getarg(0))+".^000000"; - magum = getarg(3); - next; - } - if (checkweight(getarg(0),1) == 0) { - mes "[Huey]"; - mes "Hold on, you're carrying"; - mes "too many things with you."; - mes "You better store some things"; - mes "to make more of your inventory"; - mes "space available. Then, we can finally claim your doomed sword."; - close; - } - mes "[Huey]"; - if (getarg(1) == 0) { - mes "Th-that's the Grimtooth!"; - mes "Ever since I've been taught"; - mes "the pentagram techniques by"; - mes "those Dwarves, I've never once"; - mes "imagined that I'd see that sword. Please use that weapon wisely."; - } - else if (getarg(1) == 1) { - mes "I don't believe it!"; - mes "You... You've been found"; - mes "worthy of the Mysteltainn?"; - mes "Be careful, and don't let"; - mes "its power overwhelm you."; - mes "Wield it only for just ends..."; - } - else if (getarg(1) == 2) { - mes "Th-that's...!"; - mes "The Executionier has"; - mes "chosen you to wield it?"; - mes "You must have an extremely"; - mes "strong will, or something..."; - mes "Don't give in to the bloodlust."; - } - next; - mes "[Huey]"; - mes "Well, it looks like my"; - mes "work here is done. I'm glad"; - mes "I got the chance to use these"; - mes "ancient skills, and it's an honor to meet a worthy adventurer."; - mes "My brothers should be proud."; - next; - mes "[Huey]"; - mes "Speaking of which,"; - mes "please give Morf and"; - mes "Walker my regards if you"; - mes "happen to see them. Well"; - mes "then, take care of yourself, and be cautious in using that sword."; - dmdswrd_Q = 45; - return; -} |