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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Doomed Swords Quest
+//===== By: ==================================================
+//= kobra_k88; L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Doomed Swords Quest:
+//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner.
+//= Although this quest is enabled on iRO, the Mysteltainn
+//= portion is NOT completable as the item "Young Twig" does
+//= not drop.
+//= - Variable in use: event_magum (max 6)
+//= - Variable in use: dmdswrd_Q2 (bits 1 - 32)
+//===== Additional Comments: =================================
+//= 1.1 Fixed items count check. For all 3 swords... [Lupus]
+//= 1.3 Fixed exploit [Lupus]
+//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Moved all non-related NPCs to their repsective files.
+//= 1.5 Added missing checkweight. [L0ne_W0lf]
+//============================================================
+
+prt_in,162,11,2 script Ghatu#magum 86,{
+ if (event_magum == 0) {
+ if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
+ mes "[Ghatu]";
+ mes "I've heard of a strange";
+ mes "blacksmith who lives in";
+ mes "seclusion deep in the";
+ mes "Payon Forest. The man";
+ mes "was once famous for his";
+ mes "legendary smithing skill...";
+ next;
+ mes "[Ghatu]";
+ mes "Rumor has it that he's";
+ mes "hiding in the mountains";
+ mes "since too many people want^FFFFFF ^000000 to use his talents for the wrong";
+ mes "purposes. Apparently, there is^FFFFFF ^000000 a godly quality to his weapons...";
+ set event_magum,1;
+ close;
+ }
+ mes "[Ghatu]";
+ mes "Remember that blacksmith";
+ mes "I told you about last time? It";
+ mes "seems that his weapons were";
+ mes "in such great demand because";
+ mes "he would enchant them with ";
+ mes "tremendously powerful magic.";
+ next;
+ mes "[Ghatu]";
+ mes "However, the man was forced";
+ mes "by the power hungry and the";
+ mes "oppressive to create weapons";
+ mes "for selfish and immoral ends.";
+ mes "It's no surprise that he went";
+ mes "into hiding in the end...";
+ next;
+ mes "[Ghatu]";
+ mes "It's sad, really.";
+ mes "That smith used to be";
+ mes "a pretty easy going guy";
+ mes "until he was forced to work";
+ mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating...";
+ next;
+ mes "[Ghatu]";
+ mes "But I suppose blacksmiths";
+ mes "can never really give up the";
+ mes "hammer. If you can manage to";
+ mes "find him, perhaps you can ask";
+ mes "him to forge something for you?";
+ set event_magum,5;
+ close;
+
+ }
+ else if (event_magum == 1) {
+ mes "[Ghatu]";
+ mes "Remember that blacksmith";
+ mes "I told you about last time? It";
+ mes "seems that his weapons were";
+ mes "in such great demand because";
+ mes "he would enchant them with ";
+ mes "tremendously powerful magic.";
+ next;
+ mes "[Ghatu]";
+ mes "However, the man was forced";
+ mes "by the power hungry and the";
+ mes "oppressive to create weapons";
+ mes "for selfish and immoral ends.";
+ mes "It's no surprise that he went";
+ mes "into hiding in the end...";
+ next;
+ mes "[Ghatu]";
+ mes "It's sad, really.";
+ mes "That smith used to be";
+ mes "a pretty easy going guy";
+ mes "until he was forced to work";
+ mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating...";
+ next;
+ mes "[Ghatu]";
+ mes "But I suppose blacksmiths";
+ mes "can never really give up the";
+ mes "hammer. If you can manage to";
+ mes "find him, perhaps you can ask";
+ mes "him to forge something for you?";
+ set event_magum,5;
+ close;
+ }
+ mes "[Ghatu]";
+ mes "That mysterious blacksmith...";
+ mes "I wonder how he made those";
+ mes "enchanted weapons of his.";
+ mes "I've heard that he might have";
+ mes "been dabbling in the dark arts,";
+ mes "but that doesn't seem right...";
+ close;
+}
+
+prontera,197,188,2 script Veeyop#magum 50,{
+ if (dmdswrd_Q2 & 1) {
+ mes "[Veeyop]";
+ mes "You know, talking";
+ mes "about Mysteltainn and";
+ mes "the death of Baldur just...";
+ mes "It didn't occur to me until";
+ mes "now just how morbid it all";
+ mes "sounds. Yeah, yeah, I know.";
+ close;
+ }
+ mes "[Veeyop]";
+ mes "Have you heard the";
+ mes "legend of Mysteltainn?";
+ mes "It's a tree, known for being";
+ mes "the only thing able to harm";
+ mes "Baldur, god of light. In fact,";
+ mes "just a twig from it killed him.";
+ next;
+ mes "[Veeyop]";
+ mes "Now, I'm not sure if this";
+ mes "is true, but I've heard that";
+ mes "someone actually forged";
+ mes "a sword so powerful, it's";
+ mes "worthy of the name,";
+ mes "''Mysteltainn.''";
+ next;
+ mes "[Veeyop]";
+ mes "There's only one person";
+ mes "in the world who can forge";
+ mes "that Mysteltainn sword. I...";
+ mes "I think he used to live in";
+ mes "Prontera, but then he moved";
+ mes "away for some weird reason.";
+ if (event_magum == 1)
+ set event_magum,5;
+ set dmdswrd_Q2,dmdswrd_Q2 | 1;
+ close;
+}
+
+morocc,281,178,2 script Cetsu#magum 97,{
+ if (dmdswrd_Q2 & 2) {
+ mes "[Cetsu]";
+ mes "I keep thinking about";
+ mes "Grimtooth, and it occurred";
+ mes "to me that the spell used to";
+ mes "to endow that dagger with its";
+ mes "strength probably isn't magic";
+ mes "that we're familiar with.";
+ next;
+ mes "[Cetsu]";
+ mes "There's all sorts of";
+ mes "creepy stories going";
+ mes "around. I even hear";
+ mes "that the Grimtooth";
+ mes "might have some";
+ mes "sort of weird curse?";
+ close;
+ }
+ mes "[Cetsu]";
+ mes "You know, there are";
+ mes "stories of an incredibly";
+ mes "powerful dagger that's";
+ mes "stronger than steel.";
+ mes "I think it was made";
+ mes "out of ogre teeth?";
+ next;
+ mes "[Cetsu]";
+ mes "Anyway, it wasn't just";
+ mes "the ogre teeth that gave";
+ mes "the dagger its power. I think";
+ mes "it had to be enchanted with";
+ mes "a special spell or something.";
+ next;
+ mes "[Cetsu]";
+ mes "This dagger, the Grimtooth,";
+ mes "can only be made by one person";
+ mes "in the entire world. This guy used to live in Prontera, but then he";
+ mes "moved away for some reason.";
+ next;
+ mes "[Cetsu]";
+ mes "I wonder...";
+ mes "Did he go into";
+ mes "hiding? His weapons";
+ mes "did seem to be pretty";
+ mes "high in demand back then...";
+ if (event_magum == 1)
+ set event_magum,5;
+ set dmdswrd_Q2,dmdswrd_Q2 | 2;
+ close;
+}
+
+izlude_in,173,88,2 script Nain#magum 102,{
+ if (dmdswrd_Q2 == 4) {
+ mes "[Nain]";
+ mes "It doesn't matter how";
+ mes "powerful the Executioner";
+ mes "is: if it were to end up in";
+ mes "my hands, I would get rid";
+ mes "of it right away. I'd never risk losing my mind to that curse...";
+ close;
+ }
+ mes "[Nain]";
+ mes "Long ago, one sword";
+ mes "was used to behead all";
+ mes "the criminals that had been";
+ mes "sentenced to death. That";
+ mes "accursed blade is known";
+ mes "as the Executioner.";
+ next;
+ mes "[Nain]";
+ mes "As the Executioner slayed";
+ mes "more criminals, the rage and";
+ mes "bloodlust of its victims began";
+ mes "to accumulate upon the blade.";
+ mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil.";
+ next;
+ mes "[Nain]";
+ mes "The last person to wield";
+ mes "the Executioner almost lost";
+ mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented";
+ mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul.";
+ next;
+ mes "[Nain]";
+ mes "This mysterious blacksmith";
+ mes "was never seen again in the";
+ mes "city of Prontera, but rumor has";
+ mes "it that if you can find him, he";
+ mes "can forge that accursed";
+ mes "Executioner anew...";
+ if (event_magum == 1)
+ set event_magum,5;
+ set dmdswrd_Q2,dmdswrd_Q2 | 4;
+ close;
+}
+
+pay_fild08,218,283,2 script Mysterious Man#magum 89,{
+ if (checkweight(1201,1) == 0) {
+ mes "[Mysterious Man]";
+ mes "Hold it.";
+ mes "You're carrying";
+ mes "far too many items";
+ mes "with you. Speak to me";
+ mes "after you've placed your";
+ mes "goods into Kafra Storage.";
+ close;
+ }
+ if (event_magum == 0) {
+ if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
+ mes "[Mysterious Man]";
+ mes "Well...?";
+ mes "What the hell";
+ mes "are you looking at?";
+ next;
+ if (select("Have you heard of the Doomed Swords?:I... I...") == 1) {
+ mes "[Mysterious Man]";
+ mes "...!";
+ mes "How the hell would";
+ mes "I know about that?";
+ mes "Leave me alone!";
+ close;
+ }
+ mes "[Mysterious Man]";
+ mes "...";
+ next;
+ mes "[Mysterious Man]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Mysterious Man]";
+ mes "Get lost.";
+ close;
+ }
+ else {
+ mes "[Mysterious Man]";
+ mes "Well...?";
+ mes "What the hell";
+ mes "are you looking at?";
+ next;
+ if (select("Um, er...:Nothing, sir.") == 1) {
+ mes "[Mysterious Man]";
+ mes "What...?!";
+ next;
+ mes "^3355FFThis guy is";
+ mes "really intimidating!^000000";
+ close;
+ }
+ mes "[Mysterious Man]";
+ mes "Nothing, huh?";
+ mes "Well, right now, I'm";
+ mes "looking at a bothersome";
+ mes "adventurer! Get outta here";
+ mes "and leave me the hell alone!";
+ close;
+ }
+ }
+ else if (event_magum == 1) {
+ mes "[Mysterious Man]";
+ mes "Well...?";
+ mes "What the hell";
+ mes "are you looking at?";
+ next;
+ if (select("Do you happen to be a blacksmith?:No-Nothing!") == 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hmpf. So you're not";
+ mes "a total fool after all. Yes,";
+ mes "I used to do smithing, but";
+ mes "I don't do the simple work";
+ mes "that most Blacksmiths";
+ mes "can do nowadays...";
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Get outta my sight.";
+ close;
+ }
+ else if (event_magum == 5) {
+ mes "[Mysterious Blacksmith]";
+ mes "Well...?";
+ mes "What the hell";
+ mes "are you looking at?";
+ next;
+ if (select("I want you to make me a Doomed Sword.:Er, nothing!") == 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. I don't know where";
+ mes "the hell you may have heard";
+ mes "of me, but I guess one of you";
+ mes "adventurers would find me soon";
+ mes "enough. Now, which doomed";
+ mes "sword did you wish to possess?";
+ next;
+ switch(select("Mysteltainn.:Grimtooth.:Executioner.:I ch-changed my mind!")) {
+ case 1:
+ if (dmdswrd_Q2 & 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "You want...";
+ mes "that sword?";
+ mes "Don't speak its";
+ mes "name so lightly!";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Do you understand the curse";
+ mes "on that sword? The Mysteltainn";
+ mes "derives its dark power from the";
+ mes "twig that was used to kill Baldur, god of light. Let me relate the";
+ mes "story as briefly as I can...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "In the era of the gods,";
+ mes "the beautiful, pure and";
+ mes "joyful Baldur was loved by";
+ mes "all living creatures, save for";
+ mes "one: Loki, the god of trickery.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "When Loki, out of jealousy,";
+ mes "decided to kill Baldur, the";
+ mes "goddess Freyja had a dream";
+ mes "about Baldur's death. Fearing";
+ mes "the realization of her dream,";
+ mes "she counseled with the gods.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "To protect Baldur, the gods";
+ mes "decided to extract an oath";
+ mes "to never harm Baldur from";
+ mes "every creature, object and";
+ mes "natural force. All who were";
+ mes "asked agreed to make this oath.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Of all the beings and objects";
+ mes "in the universe, Freya only";
+ mes "neglected to ask one tree to";
+ mes "make this oath: the Mysteltainn. Freyja believed it was far too";
+ mes "small and insignificant to ask.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Believing that everything";
+ mes "in the universe had sworn";
+ mes "not to harm Baldur, the gods";
+ mes "made it their new pastime to";
+ mes "throw daggers and knives at";
+ mes "the now nigh invincible god.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "However, Loki was determined";
+ mes "to kill Baldur and, disguising";
+ mes "himself, politely asked Freyja";
+ mes "if there was any object in the";
+ mes "world that did not take the";
+ mes "oath to not harm Baldur.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Freyja suspected nothing and";
+ mes "told Loki about the secret of";
+ mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing";
+ mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Then, to compound his";
+ mes "treachery, Loki tricked";
+ mes "Hod, Baldur's blind twin";
+ mes "brother, into throwing the";
+ mes "twig into Baldur's heart. And";
+ mes "so, the god of light was slain.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Over the years,";
+ mes "Mysteltainn has been";
+ mes "fashioned into the sword";
+ mes "that you may be familiar";
+ mes "with today. Its power is";
+ mes "strictly forbidden by the gods.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "However, if you're willing";
+ mes "to risk that sword's curse";
+ mes "for the sake of its power,";
+ mes "I will forge it for you if you";
+ mes "can bring me the following";
+ mes "items. They'll make sense...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "^0099FF1 Young Twig^000000,";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF1 Loki's Whispers^000000,";
+ mes "^0099FF1 Mother's Nightmare^000000 and";
+ mes "^0099FF1 Foolishness of the Blind^000000.";
+ mes "That is what I need.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I'm not asking for much.";
+ mes "You are only bringing the raw";
+ mes "materials to forge the sword,";
+ mes "and an Emperium to prove your";
+ mes "worthiness to me. I will wait";
+ mes "for your return, adventurer.";
+ set dmdswrd_Q2,dmdswrd_Q2 | 8;
+ set event_magum,6;
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Just by looking at you,";
+ mes "I can tell that you don't know";
+ mes "enough about the Mysteltainn";
+ mes "to fully understand all of the";
+ mes "risks that come with wielding^FFFFFF ^000000 that sword. Yes, you're too green.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I can't take the risk";
+ mes "of creating that accursed";
+ mes "sword for you if you haven't";
+ mes "learned enough about it to";
+ mes "be fully prepared for any of";
+ mes "the consequences...";
+ close;
+ case 2:
+ if (dmdswrd_Q2 & 2) {
+ mes "[Mysterious Blacksmith]";
+ mes "Ah, yes. You must be";
+ mes "wondering how such a small";
+ mes "dagger can contain such power.";
+ mes "It's simple. I cast forbidden";
+ mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "The curse I cast is so";
+ mes "powerful that if I use it on";
+ mes "a metal dagger, it would";
+ mes "immediately melt down. Ogre";
+ mes "tooth is the only material that";
+ mes "can withstand the curse magic.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Of course, it's only";
+ mes "fair to warn you that";
+ mes "the power of the curse";
+ mes "is such that the more you";
+ mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I am willing to forge";
+ mes "the Grimtooth if you can";
+ mes "prove worthy to wield its";
+ mes "power and provide all of the";
+ mes "materials I need to create it.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I will need...";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF100 Ogre Teeth^000000,";
+ mes "^0099FF10 Blades of Darkness^000000,";
+ mes "^0099FF5 Cursed Rubies^000000 and";
+ mes "^0099FF1 Broken Sword Handle^000000.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I don't need the";
+ mes "Emperium to create";
+ mes "the accursed sword, but I do";
+ mes "require you to prove that you";
+ mes "are worthy of the Grimtooth's";
+ mes "power. Can you truly handle it?";
+ set dmdswrd_Q2,dmdswrd_Q2 | 16;
+ set event_magum,6;
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Hmpf. You don't really";
+ mes "know what you're asking";
+ mes "for, do you? I won't create";
+ mes "that kind of weapon for any";
+ mes "ignorant fool. Learn more about";
+ mes "Grimtooth before you ask again!";
+ close;
+ case 3:
+ if (dmdswrd_Q2 & 4) {
+ mes "[Mysterious Blacksmith]";
+ mes "So you're telling me that";
+ mes "you want a sword that's been";
+ mes "cursed by all the souls that've";
+ mes "died from the thousands of death sentences it has carried out?";
+ mes "Ha ha ha! Very interesting!";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Yes... Each time this";
+ mes "sword cut down a guilty";
+ mes "criminal, the blade was";
+ mes "cursed by the rage and";
+ mes "regret of the slain.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Over time, the Executioner";
+ mes "accumulated a truly dreadful";
+ mes "power from the hatred of those";
+ mes "it had killed. However, he who";
+ mes "uses this sword risks becoming consumed by insanity and hatred.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "The last person for whom";
+ mes "I created this sword asked";
+ mes "me to destroy it, fearing that";
+ mes "it would corrupt his mind with";
+ mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Just bring me...";
+ mes "^0099FF50 Amulets^000000,";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF2 Executioner's Gloves^000000,";
+ mes "^0099FF10 Bloody Edges^000000 and";
+ mes "^0099FF3 Necklaces of Oblivion^000000.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Those are the items I need";
+ mes "to create a sword imbued with";
+ mes "evil power. As for the Emperium, consider it my test to see if you";
+ mes "are truly capable of wielding";
+ mes "the accursed Executioner...";
+ set dmdswrd_Q2,dmdswrd_Q2 | 32;
+ set event_magum,6;
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Do you even know what";
+ mes "you are asking of me...?";
+ mes "Fool! Go and learn more";
+ mes "about the Executioner! Then,";
+ mes "maybe you'll understand how";
+ mes "dangerous that sword truly is!";
+ close;
+ case 4:
+ mes "[Mysterious Blacksmith]";
+ mes "Hmm...?";
+ mes "That a fact?";
+ close;
+ }
+ }
+ close;
+ }
+ else if (event_magum == 6) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hmmm...";
+ mes "Have you brought";
+ mes "the required items?";
+ mes "Or did you forget what";
+ mes "you needed to bring to me?";
+ next;
+ switch(select("Er, what were the items again?:Yes, I brought all the required items.:Oh! Um, never mind!")) {
+ case 1:
+ mes "[Mysterious Blacksmith]";
+ mes "Hmpf. I thought so.";
+ mes "Now, which sword did";
+ mes "you want me to forge?";
+ next;
+ switch(select("Mysteltainn.:Grimtooth.:Executioner.:Wait! I just remembered!")) {
+ case 1:
+ if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) {
+ mes "[Mysterious Blacksmith]";
+ mes "^0099FF1 Young Twig^000000,";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF1 Loki's Whispers^000000,";
+ mes "^0099FF1 Mother's Nightmare^000000 and";
+ mes "^0099FF1 Foolishness of the Blind^000000.";
+ mes "That is what I need.";
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Hmm. You don't understand";
+ mes "enough about Mysteltainn for";
+ mes "me to risk forging that sword";
+ mes "for you. Think again: which";
+ mes "sword did you ask me to create?";
+ close;
+ case 2:
+ if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) {
+ mes "[Mysterious Blacksmith]";
+ mes "I will need...";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF100 Ogre Teeth^000000,";
+ mes "^0099FF10 Blades of Darkness^000000,";
+ mes "^0099FF5 Cursed Rubies^000000 and";
+ mes "^0099FF1 Broken Sword Handle^000000.";
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Hmm. You don't know enough";
+ mes "about the Grimtooth for me to";
+ mes "risk forging it for you. Learn";
+ mes "more about that dagger if you";
+ mes "really want to possess it...";
+ close;
+ case 3:
+ if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) {
+ mes "[Mysterious Blacksmith]";
+ mes "Just bring me...";
+ mes "^0099FF50 Amulets^000000,";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF2 Executioner's Gloves^000000,";
+ mes "^0099FF10 Bloody Edges^000000 and";
+ mes "^0099FF3 Necklaces of Oblivion^000000.";
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "You don't know anything";
+ mes "about the Executioner. Learn";
+ mes "more about that sword before";
+ mes "you consider asking me to";
+ mes "forge that monstrocity.";
+ close;
+ case 4:
+ mes "[Mysterious Blacksmith]";
+ mes "Fine.";
+ mes "Then bring all";
+ mes "the items I require";
+ mes "when you are ready.";
+ close;
+ }
+ case 2:
+ mes "[Mysterious Blacksmith]";
+ mes "So you think you're";
+ mes "ready. Now, which sword";
+ mes "did you want me to craft?";
+ next;
+ switch(select("Mysteltainn:Grimtooth:Executioner:I ch-changed my mind!")) {
+ case 1:
+ if (dmdswrd_Q2 & 8) {
+ mes "[Mysterious Blacksmith]";
+ mes "Mysteltainn. Hm.";
+ mes "Let me make sure";
+ mes "that you brought";
+ mes "everything I need to";
+ mes "create this sword...";
+ next;
+ if (countitem(7018) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Well, well.";
+ mes "You've forgotten";
+ mes "to bring ^0099FF1 Young Twig^000000,";
+ mes "the embodiment of the";
+ mes "Mysteltainn twig used to^FFFFFF ^000000 kill Baldur. Hurry and bring it...";
+ close;
+ }
+ if (countitem(7019) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. You forgot to bring";
+ mes "^0099FF1 Loki's Whispers^000000. We need";
+ mes "that to imbue the sword with";
+ mes "immense, evil power. Go and";
+ mes "find that as quickly as you can! ^FFFFFF ^000000";
+ close;
+ }
+ if (countitem(7020) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm, you still need to";
+ mes "bring ^0099FF1 Mother's Nightmare^000000";
+ mes "to instill the power of misery";
+ mes "and grave portent to this blade... ^FFFFFF ^000000";
+ close;
+ }
+ if (countitem(7021) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm, you still need to";
+ mes "bring ^0099FF1 Foolishness";
+ mes "of the Blind^000000 to instill the";
+ mes "energy of tragic regret into";
+ mes "the curse imbued into the blade... ^FFFFFF ^000000";
+ close;
+ }
+ if (countitem(714) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "You have everything";
+ mes "I require to forge the";
+ mes "Mysteltainn, but you must";
+ mes "still prove yourself capable";
+ mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth.";
+ close;
+ }
+ if (countitem(7018) > 0 && countitem(7019) > 0 && countitem(7020) > 0 && countitem(7021) > 0 && countitem(714) > 0) {
+ mes "[Mysterious Blacksmith]";
+ mes "Well done, adventurer.";
+ mes "All seems to be in readiness.";
+ mes "Give me a minute to summon";
+ mes "the dark power to forge the";
+ mes "forbidden sword, Mysteltainn.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I... I never thought";
+ mes "I would ever see this";
+ mes "sword again. Take it,";
+ mes "quickly! I d-don't want";
+ mes "to touch it if I can avoid it.";
+ delitem 7018,1; //Young_Twig
+ delitem 7019,1; //Loki's_Whispers
+ delitem 7020,1; //Mother's_Nightmare
+ delitem 7021,1; //Foolishness_Of_Blind
+ delitem 714,1; //Emperium
+ getitem 1138,1; //Mysteltainn_
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Be very careful.";
+ mes "Don't let yourself";
+ mes "be consumed by the";
+ mes "power of that sword!";
+ mes "By all means, resist";
+ mes "Mysteltainn's tragic curse!";
+ close;
+ }
+ }
+ else if (dmdswrd_Q2 & 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "You want...";
+ mes "that sword?";
+ mes "Don't speak its";
+ mes "name so lightly!";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Do you understand the curse";
+ mes "on that sword? The Mysteltainn";
+ mes "derives its dark power from the";
+ mes "twig that was used to kill Baldur, god of light. Let me relate the";
+ mes "story as briefly as I can...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "In the era of the gods,";
+ mes "the beautiful, pure and";
+ mes "joyful Baldur was loved by";
+ mes "all living creatures, save for";
+ mes "one: Loki, the god of trickery.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "When Loki, out of jealousy,";
+ mes "decided to kill Baldur, the";
+ mes "goddess Freyja had a dream";
+ mes "about Baldur's death. Fearing";
+ mes "the realization of her dream,";
+ mes "she counseled with the gods.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "To protect Baldur, the gods";
+ mes "decided to extract an oath";
+ mes "to never harm Baldur from";
+ mes "every creature, object and";
+ mes "natural force. All who were";
+ mes "asked agreed to make this oath.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Of all the beings and objects";
+ mes "in the universe, Freya only";
+ mes "neglected to ask one tree to";
+ mes "make this oath: the Mysteltainn. Freyja believed it was far too";
+ mes "small and insignificant to ask.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Believing that everything";
+ mes "in the universe had sworn";
+ mes "not to harm Baldur, the gods";
+ mes "made it their new pastime to";
+ mes "throw daggers and knives at";
+ mes "the now nigh invincible god.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "However, Loki was determined";
+ mes "to kill Baldur and, disguising";
+ mes "himself, politely asked Freyja";
+ mes "if there was any object in the";
+ mes "world that did not take the";
+ mes "oath to not harm Baldur.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Freyja suspected nothing and";
+ mes "told Loki about the secret of";
+ mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing";
+ mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Then, to compound his";
+ mes "treachery, Loki tricked";
+ mes "Hod, Baldur's blind twin";
+ mes "brother, into throwing the";
+ mes "twig into Baldur's heart. And";
+ mes "so, the god of light was slain.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Over the years,";
+ mes "Mysteltainn has been";
+ mes "fashioned into the sword";
+ mes "that you may be familiar";
+ mes "with today. Its power is";
+ mes "strictly forbidden by the gods.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "However, if you're willing";
+ mes "to risk that sword's curse";
+ mes "for the sake of its power,";
+ mes "I will forge it for you if you";
+ mes "can bring me the following";
+ mes "items. They'll make sense...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "^0099FF1 Young Twig^000000,";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF1 Loki's Whispers^000000,";
+ mes "^0099FF1 Mother's Nightmare^000000 and";
+ mes "^0099FF1 Foolishness of the Blind^000000.";
+ mes "That is what I need.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I'm not asking for much.";
+ mes "You are only bringing the raw";
+ mes "materials to forge the sword,";
+ mes "and an Emperium to prove your";
+ mes "worthiness to me. I will wait";
+ mes "for your return, adventurer.";
+ set dmdswrd_Q2,dmdswrd_Q2 | 8;
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. If you truly want";
+ mes "Mysteltainn, I advise you";
+ mes "to learn more about it. You";
+ mes "must know the risks involved";
+ mes "in wielding that sort of power... ^FFFFFF ^000000";
+ close;
+ case 2:
+ if (dmdswrd_Q2 & 16) {
+ mes "[Mysterious Blacksmith]";
+ mes "You want to me";
+ mes "to forge Grimtooth.";
+ mes "First, let me check";
+ mes "if you brought all";
+ mes "the items I require.";
+ next;
+ if (countitem(7002) < 100) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. I still need";
+ mes "^0099FF100 Ogre Teeth^000000 to";
+ mes "create a blade that can";
+ mes "withstand the might of the";
+ mes "Grimtooth's curse magic.";
+ mes "Go and bring them soon.";
+ close;
+ }
+ if (countitem(724) < 5) {
+ mes "[Mysterious Blacksmith]";
+ mes "In order to place";
+ mes "the curse that grants";
+ mes "the Grimtooth its immense";
+ mes "power, I need you to bring";
+ mes "^0099FF5 Cursed Rubies^000000. Hurry";
+ mes "and bring them to me soon.";
+ close;
+ }
+ if (countitem(7023) < 10) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. I still need";
+ mes "^0099FF10 Blades of Darkness^000000";
+ mes "in order to for me to forge";
+ mes "the Grimtooth. Bring those";
+ mes "here as soon as you can.";
+ close;
+ }
+ if (countitem(7022) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. You almost have";
+ mes "everything ready, but";
+ mes "I'll need ^0099FF1 Broken Sword";
+ mes "Handle^000000 in order to forge";
+ mes "the Grimtooth. Hurry and";
+ mes "bring me one of those...";
+ close;
+ }
+ if (countitem(714) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "You have everything I need";
+ mes "to create the sword, but I won't forge it until you prove that you";
+ mes "are capable of controlling its";
+ mes "power. Bring me 1 Emperium";
+ mes "as proof of your worthiness.";
+ close;
+ }
+ if (countitem(7002) > 99 && countitem(724) > 4 && countitem(7023) > 9 && countitem(7022) > 0 && countitem(714) > 0) {
+ mes "[Mysterious Blacksmith]";
+ mes "I see that you have";
+ mes "come fully prepared.";
+ mes "Perhaps you have grave";
+ mes "need of Grimtooth's power.";
+ mes "Give me a moment as I forge";
+ mes "this accursed sword for you...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "There, it's finished!";
+ mes "Now hurry and take it!";
+ mes "I, I don't want to handle";
+ mes "the Grimtooth longer than";
+ mes "I have to! You'll understand";
+ mes "soon enough once you use it...";
+ delitem 7002,100; //Ogre_Tooth
+ delitem 724,5; //Cardinal_Jewel_
+ delitem 7023,10; //Blade_Lost_In_Darkness
+ delitem 7022,1; //Old_Hilt
+ delitem 714,1; //Emperium
+ getitem 1237,1; //Grimtooth_
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I know that you might";
+ mes "have good intentions for";
+ mes "Grimtooth's power, but do";
+ mes "not overestimate yourself!";
+ mes "Always be wary of Grimtooth,";
+ mes "and don't let it eat your soul!";
+ close;
+ }
+ }
+ else if (dmdswrd_Q2 & 2) {
+ mes "[Mysterious Blacksmith]";
+ mes "Ah, yes. You must be";
+ mes "wondering how such a small";
+ mes "dagger can contain such power.";
+ mes "It's simple. I cast forbidden";
+ mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "The curse I cast is so";
+ mes "powerful that if I use it on";
+ mes "a metal dagger, it would";
+ mes "immediately melt down. Ogre";
+ mes "tooth is the only material that";
+ mes "can withstand the curse magic.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Of course, it's only";
+ mes "fair to warn you that";
+ mes "the power of the curse";
+ mes "is such that the more you";
+ mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I am willing to forge";
+ mes "the Grimtooth if you can";
+ mes "prove worthy to wield its";
+ mes "power and provide all of the";
+ mes "materials I need to create it.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I will need...";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF100 Ogre Teeth^000000,";
+ mes "^0099FF10 Blades of Darkness^000000,";
+ mes "^0099FF5 Cursed Rubies^000000 and";
+ mes "^0099FF1 Broken Sword Handle^000000.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "I don't need the";
+ mes "Emperium to create";
+ mes "the accursed sword, but I do";
+ mes "require you to prove that you";
+ mes "are worthy of the Grimtooth's";
+ mes "power. Can you truly handle it?";
+ set dmdswrd_Q2,dmdswrd_Q2 | 16;
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. I can't even consider";
+ mes "forging Grimtooth for you";
+ mes "when you know so very little";
+ mes "about it. You better learn more";
+ mes "about that sword before you";
+ mes "ask me about it again.";
+ close;
+ case 3:
+ if (dmdswrd_Q2 & 32) {
+ mes "[Mysterious Blacksmith]";
+ mes "The Executioner sword.";
+ mes "Let me see if you've come";
+ mes "prepared to wield that blade";
+ mes "with your own two hands...";
+ next;
+ if (countitem(7017) < 2) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. In order for me";
+ mes "to forge the Executioner,";
+ mes "I need you to bring me";
+ mes "^0099FF2 Executioner's Gloves^000000.";
+ close;
+ }
+ if (countitem(7024) < 10) {
+ mes "[Mysterious Blacksmith]";
+ mes "In order to craft the";
+ mes "blade, I need at least";
+ mes "^0099FF10 Bloody Edges^000000. Find";
+ mes "those as quickly as you";
+ mes "can and bring them to me.";
+ close;
+ }
+ if (countitem(1008) < 3) {
+ mes "[Mysterious Blacksmith]";
+ mes "In order to enchant";
+ mes "the Executioner with";
+ mes "its dark power, I will";
+ mes "need you to bring me";
+ mes "^0099FF3 Necklaces of Oblivion^000000.";
+ mes "Go, hurry and get them!";
+ close;
+ }
+ if (countitem(609) < 50) {
+ mes "[Mysterious Blacksmith]";
+ mes "Hm. You've forgotten to";
+ mes "bring me ^0099FF50 Amulets^000000. I need";
+ mes "those in order to imbue the";
+ mes "incredible energies that";
+ mes "give the Executioner its";
+ mes "monstrous strength...";
+ close;
+ }
+ if (countitem(714) < 1) {
+ mes "[Mysterious Blacksmith]";
+ mes "You have everything I need";
+ mes "to forge the Executioner, but";
+ mes "I'm still unsure of whether you";
+ mes "are capable of handling its";
+ mes "power. My fears will be allayed";
+ mes "if you bring ^0099FF1 Emperium^000000.";
+ close;
+ }
+ if (countitem(7017) > 1 && countitem(7024) > 9 && countitem(1008) > 2 && countitem(609) > 49 && countitem(714) > 0) {
+ mes "[Mysterious Blacksmith]";
+ mes "Great, I see that you've";
+ mes "prepared everything that";
+ mes "I asked. Give me a moment";
+ mes "while I summon the dark";
+ mes "forces required to forge";
+ mes "the Executioner...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "It's been a long time";
+ mes "since I've seen this";
+ mes "terrifying sword. Now";
+ mes "take it! Be wary, and don't";
+ mes "let its bloodlust consume you!";
+ delitem 7017,2; //Executioner's_Mitten
+ delitem 7024,10; //Bloody_Edge
+ delitem 1008,3; //Frozen_Heart
+ delitem 609,50; //Amulet
+ getitem 1169,1; //Executioner_
+ close;
+ }
+ }
+ else if (dmdswrd_Q2 & 4) {
+ mes "[Mysterious Blacksmith]";
+ mes "So you're telling me that";
+ mes "you want a sword that's been";
+ mes "cursed by all the souls that've";
+ mes "died from the thousands of death sentences it has carried out?";
+ mes "Ha ha ha! Very interesting!";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Yes... Each time this";
+ mes "sword cut down a guilty";
+ mes "criminal, the blade was";
+ mes "cursed by the rage and";
+ mes "regret of the slain.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Over time, the Executioner";
+ mes "accumulated a truly dreadful";
+ mes "power from the hatred of those";
+ mes "it had killed. However, he who";
+ mes "uses this sword risks becoming consumed by insanity and hatred.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "The last person for whom";
+ mes "I created this sword asked";
+ mes "me to destroy it, fearing that";
+ mes "it would corrupt his mind with";
+ mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it...";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Just bring me...";
+ mes "^0099FF50 Amulets^000000,";
+ mes "^0099FF1 Emperium^000000,";
+ mes "^0099FF2 Executioner's Gloves^000000,";
+ mes "^0099FF10 Bloody Edges^000000 and";
+ mes "^0099FF3 Necklaces of Oblivion^000000.";
+ next;
+ mes "[Mysterious Blacksmith]";
+ mes "Those are the items I need";
+ mes "to create a sword imbued with";
+ mes "evil power. As for the Emperium, consider it my test to see if you";
+ mes "are truly capable of wielding";
+ mes "the accursed Executioner...";
+ set dmdswrd_Q2,dmdswrd_Q2 | 4;
+ close;
+ }
+ mes "[Mysterious Blacksmith]";
+ mes "Hmpf. I don't think";
+ mes "you understand enough";
+ mes "about the Executioner to";
+ mes "ask me to forge it. You better";
+ mes "learn more about that accursed";
+ mes "sword if you really want it...";
+ close;
+ case 4:
+ mes "[Mysterious Blacksmith]";
+ mes "Hmm...?";
+ mes "That a fact?";
+ close;
+ }
+ case 3:
+ mes "[Mysterious Blacksmith]";
+ mes "Hmpf...";
+ mes "Well then, come";
+ mes "back when you know";
+ mes "exactly what you want";
+ mes "from me, adventurer.";
+ close;
+ }
+ }
+}