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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/doomed_swords.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/doomed_swords.txt')
-rw-r--r-- | npc/quests/doomed_swords.txt | 1183 |
1 files changed, 1183 insertions, 0 deletions
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt new file mode 100644 index 000000000..6a5ecc20f --- /dev/null +++ b/npc/quests/doomed_swords.txt @@ -0,0 +1,1183 @@ +//===== rAthena Script ======================================= +//= Doomed Swords Quest +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Doomed Swords Quest: +//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner. +//= Although this quest is enabled on iRO, the Mysteltainn +//= portion is NOT completable as the item "Young Twig" does +//= not drop. +//= - Variable in use: event_magum (max 6) +//= - Variable in use: dmdswrd_Q2 (bits 1 - 32) +//===== Additional Comments: ================================= +//= 1.1 Fixed items count check. For all 3 swords... [Lupus] +//= 1.3 Fixed exploit [Lupus] +//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Moved all non-related NPCs to their repsective files. +//= 1.5 Added missing checkweight. [L0ne_W0lf] +//============================================================ + +prt_in,162,11,2 script Ghatu#magum 86,{ + if (event_magum == 0) { + if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) { + mes "[Ghatu]"; + mes "I've heard of a strange"; + mes "blacksmith who lives in"; + mes "seclusion deep in the"; + mes "Payon Forest. The man"; + mes "was once famous for his"; + mes "legendary smithing skill..."; + next; + mes "[Ghatu]"; + mes "Rumor has it that he's"; + mes "hiding in the mountains"; + mes "since too many people want^FFFFFF ^000000 to use his talents for the wrong"; + mes "purposes. Apparently, there is^FFFFFF ^000000 a godly quality to his weapons..."; + set event_magum,1; + close; + } + mes "[Ghatu]"; + mes "Remember that blacksmith"; + mes "I told you about last time? It"; + mes "seems that his weapons were"; + mes "in such great demand because"; + mes "he would enchant them with "; + mes "tremendously powerful magic."; + next; + mes "[Ghatu]"; + mes "However, the man was forced"; + mes "by the power hungry and the"; + mes "oppressive to create weapons"; + mes "for selfish and immoral ends."; + mes "It's no surprise that he went"; + mes "into hiding in the end..."; + next; + mes "[Ghatu]"; + mes "It's sad, really."; + mes "That smith used to be"; + mes "a pretty easy going guy"; + mes "until he was forced to work"; + mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating..."; + next; + mes "[Ghatu]"; + mes "But I suppose blacksmiths"; + mes "can never really give up the"; + mes "hammer. If you can manage to"; + mes "find him, perhaps you can ask"; + mes "him to forge something for you?"; + set event_magum,5; + close; + + } + else if (event_magum == 1) { + mes "[Ghatu]"; + mes "Remember that blacksmith"; + mes "I told you about last time? It"; + mes "seems that his weapons were"; + mes "in such great demand because"; + mes "he would enchant them with "; + mes "tremendously powerful magic."; + next; + mes "[Ghatu]"; + mes "However, the man was forced"; + mes "by the power hungry and the"; + mes "oppressive to create weapons"; + mes "for selfish and immoral ends."; + mes "It's no surprise that he went"; + mes "into hiding in the end..."; + next; + mes "[Ghatu]"; + mes "It's sad, really."; + mes "That smith used to be"; + mes "a pretty easy going guy"; + mes "until he was forced to work"; + mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating..."; + next; + mes "[Ghatu]"; + mes "But I suppose blacksmiths"; + mes "can never really give up the"; + mes "hammer. If you can manage to"; + mes "find him, perhaps you can ask"; + mes "him to forge something for you?"; + set event_magum,5; + close; + } + mes "[Ghatu]"; + mes "That mysterious blacksmith..."; + mes "I wonder how he made those"; + mes "enchanted weapons of his."; + mes "I've heard that he might have"; + mes "been dabbling in the dark arts,"; + mes "but that doesn't seem right..."; + close; +} + +prontera,197,188,2 script Veeyop#magum 50,{ + if (dmdswrd_Q2 & 1) { + mes "[Veeyop]"; + mes "You know, talking"; + mes "about Mysteltainn and"; + mes "the death of Baldur just..."; + mes "It didn't occur to me until"; + mes "now just how morbid it all"; + mes "sounds. Yeah, yeah, I know."; + close; + } + mes "[Veeyop]"; + mes "Have you heard the"; + mes "legend of Mysteltainn?"; + mes "It's a tree, known for being"; + mes "the only thing able to harm"; + mes "Baldur, god of light. In fact,"; + mes "just a twig from it killed him."; + next; + mes "[Veeyop]"; + mes "Now, I'm not sure if this"; + mes "is true, but I've heard that"; + mes "someone actually forged"; + mes "a sword so powerful, it's"; + mes "worthy of the name,"; + mes "''Mysteltainn.''"; + next; + mes "[Veeyop]"; + mes "There's only one person"; + mes "in the world who can forge"; + mes "that Mysteltainn sword. I..."; + mes "I think he used to live in"; + mes "Prontera, but then he moved"; + mes "away for some weird reason."; + if (event_magum == 1) + set event_magum,5; + set dmdswrd_Q2,dmdswrd_Q2 | 1; + close; +} + +morocc,281,178,2 script Cetsu#magum 97,{ + if (dmdswrd_Q2 & 2) { + mes "[Cetsu]"; + mes "I keep thinking about"; + mes "Grimtooth, and it occurred"; + mes "to me that the spell used to"; + mes "to endow that dagger with its"; + mes "strength probably isn't magic"; + mes "that we're familiar with."; + next; + mes "[Cetsu]"; + mes "There's all sorts of"; + mes "creepy stories going"; + mes "around. I even hear"; + mes "that the Grimtooth"; + mes "might have some"; + mes "sort of weird curse?"; + close; + } + mes "[Cetsu]"; + mes "You know, there are"; + mes "stories of an incredibly"; + mes "powerful dagger that's"; + mes "stronger than steel."; + mes "I think it was made"; + mes "out of ogre teeth?"; + next; + mes "[Cetsu]"; + mes "Anyway, it wasn't just"; + mes "the ogre teeth that gave"; + mes "the dagger its power. I think"; + mes "it had to be enchanted with"; + mes "a special spell or something."; + next; + mes "[Cetsu]"; + mes "This dagger, the Grimtooth,"; + mes "can only be made by one person"; + mes "in the entire world. This guy used to live in Prontera, but then he"; + mes "moved away for some reason."; + next; + mes "[Cetsu]"; + mes "I wonder..."; + mes "Did he go into"; + mes "hiding? His weapons"; + mes "did seem to be pretty"; + mes "high in demand back then..."; + if (event_magum == 1) + set event_magum,5; + set dmdswrd_Q2,dmdswrd_Q2 | 2; + close; +} + +izlude_in,173,88,2 script Nain#magum 102,{ + if (dmdswrd_Q2 == 4) { + mes "[Nain]"; + mes "It doesn't matter how"; + mes "powerful the Executioner"; + mes "is: if it were to end up in"; + mes "my hands, I would get rid"; + mes "of it right away. I'd never risk losing my mind to that curse..."; + close; + } + mes "[Nain]"; + mes "Long ago, one sword"; + mes "was used to behead all"; + mes "the criminals that had been"; + mes "sentenced to death. That"; + mes "accursed blade is known"; + mes "as the Executioner."; + next; + mes "[Nain]"; + mes "As the Executioner slayed"; + mes "more criminals, the rage and"; + mes "bloodlust of its victims began"; + mes "to accumulate upon the blade."; + mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; + next; + mes "[Nain]"; + mes "The last person to wield"; + mes "the Executioner almost lost"; + mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; + mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; + next; + mes "[Nain]"; + mes "This mysterious blacksmith"; + mes "was never seen again in the"; + mes "city of Prontera, but rumor has"; + mes "it that if you can find him, he"; + mes "can forge that accursed"; + mes "Executioner anew..."; + if (event_magum == 1) + set event_magum,5; + set dmdswrd_Q2,dmdswrd_Q2 | 4; + close; +} + +pay_fild08,218,283,2 script Mysterious Man#magum 89,{ + if (checkweight(1201,1) == 0) { + mes "[Mysterious Man]"; + mes "Hold it."; + mes "You're carrying"; + mes "far too many items"; + mes "with you. Speak to me"; + mes "after you've placed your"; + mes "goods into Kafra Storage."; + close; + } + if (event_magum == 0) { + if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) { + mes "[Mysterious Man]"; + mes "Well...?"; + mes "What the hell"; + mes "are you looking at?"; + next; + if (select("Have you heard of the Doomed Swords?:I... I...") == 1) { + mes "[Mysterious Man]"; + mes "...!"; + mes "How the hell would"; + mes "I know about that?"; + mes "Leave me alone!"; + close; + } + mes "[Mysterious Man]"; + mes "..."; + next; + mes "[Mysterious Man]"; + mes "..."; + mes "......"; + next; + mes "[Mysterious Man]"; + mes "Get lost."; + close; + } + else { + mes "[Mysterious Man]"; + mes "Well...?"; + mes "What the hell"; + mes "are you looking at?"; + next; + if (select("Um, er...:Nothing, sir.") == 1) { + mes "[Mysterious Man]"; + mes "What...?!"; + next; + mes "^3355FFThis guy is"; + mes "really intimidating!^000000"; + close; + } + mes "[Mysterious Man]"; + mes "Nothing, huh?"; + mes "Well, right now, I'm"; + mes "looking at a bothersome"; + mes "adventurer! Get outta here"; + mes "and leave me the hell alone!"; + close; + } + } + else if (event_magum == 1) { + mes "[Mysterious Man]"; + mes "Well...?"; + mes "What the hell"; + mes "are you looking at?"; + next; + if (select("Do you happen to be a blacksmith?:No-Nothing!") == 1) { + mes "[Mysterious Blacksmith]"; + mes "Hmpf. So you're not"; + mes "a total fool after all. Yes,"; + mes "I used to do smithing, but"; + mes "I don't do the simple work"; + mes "that most Blacksmiths"; + mes "can do nowadays..."; + close; + } + mes "[Mysterious Blacksmith]"; + mes "..."; + mes "......"; + next; + mes "[Mysterious Blacksmith]"; + mes "Get outta my sight."; + close; + } + else if (event_magum == 5) { + mes "[Mysterious Blacksmith]"; + mes "Well...?"; + mes "What the hell"; + mes "are you looking at?"; + next; + if (select("I want you to make me a Doomed Sword.:Er, nothing!") == 1) { + mes "[Mysterious Blacksmith]"; + mes "Hm. I don't know where"; + mes "the hell you may have heard"; + mes "of me, but I guess one of you"; + mes "adventurers would find me soon"; + mes "enough. Now, which doomed"; + mes "sword did you wish to possess?"; + next; + switch(select("Mysteltainn.:Grimtooth.:Executioner.:I ch-changed my mind!")) { + case 1: + if (dmdswrd_Q2 & 1) { + mes "[Mysterious Blacksmith]"; + mes "You want..."; + mes "that sword?"; + mes "Don't speak its"; + mes "name so lightly!"; + next; + mes "[Mysterious Blacksmith]"; + mes "Do you understand the curse"; + mes "on that sword? The Mysteltainn"; + mes "derives its dark power from the"; + mes "twig that was used to kill Baldur, god of light. Let me relate the"; + mes "story as briefly as I can..."; + next; + mes "[Mysterious Blacksmith]"; + mes "In the era of the gods,"; + mes "the beautiful, pure and"; + mes "joyful Baldur was loved by"; + mes "all living creatures, save for"; + mes "one: Loki, the god of trickery."; + next; + mes "[Mysterious Blacksmith]"; + mes "When Loki, out of jealousy,"; + mes "decided to kill Baldur, the"; + mes "goddess Freyja had a dream"; + mes "about Baldur's death. Fearing"; + mes "the realization of her dream,"; + mes "she counseled with the gods."; + next; + mes "[Mysterious Blacksmith]"; + mes "To protect Baldur, the gods"; + mes "decided to extract an oath"; + mes "to never harm Baldur from"; + mes "every creature, object and"; + mes "natural force. All who were"; + mes "asked agreed to make this oath."; + next; + mes "[Mysterious Blacksmith]"; + mes "Of all the beings and objects"; + mes "in the universe, Freya only"; + mes "neglected to ask one tree to"; + mes "make this oath: the Mysteltainn. Freyja believed it was far too"; + mes "small and insignificant to ask."; + next; + mes "[Mysterious Blacksmith]"; + mes "Believing that everything"; + mes "in the universe had sworn"; + mes "not to harm Baldur, the gods"; + mes "made it their new pastime to"; + mes "throw daggers and knives at"; + mes "the now nigh invincible god."; + next; + mes "[Mysterious Blacksmith]"; + mes "However, Loki was determined"; + mes "to kill Baldur and, disguising"; + mes "himself, politely asked Freyja"; + mes "if there was any object in the"; + mes "world that did not take the"; + mes "oath to not harm Baldur."; + next; + mes "[Mysterious Blacksmith]"; + mes "Freyja suspected nothing and"; + mes "told Loki about the secret of"; + mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing"; + mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; + next; + mes "[Mysterious Blacksmith]"; + mes "Then, to compound his"; + mes "treachery, Loki tricked"; + mes "Hod, Baldur's blind twin"; + mes "brother, into throwing the"; + mes "twig into Baldur's heart. And"; + mes "so, the god of light was slain."; + next; + mes "[Mysterious Blacksmith]"; + mes "Over the years,"; + mes "Mysteltainn has been"; + mes "fashioned into the sword"; + mes "that you may be familiar"; + mes "with today. Its power is"; + mes "strictly forbidden by the gods."; + next; + mes "[Mysterious Blacksmith]"; + mes "However, if you're willing"; + mes "to risk that sword's curse"; + mes "for the sake of its power,"; + mes "I will forge it for you if you"; + mes "can bring me the following"; + mes "items. They'll make sense..."; + next; + mes "[Mysterious Blacksmith]"; + mes "^0099FF1 Young Twig^000000,"; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF1 Loki's Whispers^000000,"; + mes "^0099FF1 Mother's Nightmare^000000 and"; + mes "^0099FF1 Foolishness of the Blind^000000."; + mes "That is what I need."; + next; + mes "[Mysterious Blacksmith]"; + mes "I'm not asking for much."; + mes "You are only bringing the raw"; + mes "materials to forge the sword,"; + mes "and an Emperium to prove your"; + mes "worthiness to me. I will wait"; + mes "for your return, adventurer."; + set dmdswrd_Q2,dmdswrd_Q2 | 8; + set event_magum,6; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Just by looking at you,"; + mes "I can tell that you don't know"; + mes "enough about the Mysteltainn"; + mes "to fully understand all of the"; + mes "risks that come with wielding^FFFFFF ^000000 that sword. Yes, you're too green."; + next; + mes "[Mysterious Blacksmith]"; + mes "I can't take the risk"; + mes "of creating that accursed"; + mes "sword for you if you haven't"; + mes "learned enough about it to"; + mes "be fully prepared for any of"; + mes "the consequences..."; + close; + case 2: + if (dmdswrd_Q2 & 2) { + mes "[Mysterious Blacksmith]"; + mes "Ah, yes. You must be"; + mes "wondering how such a small"; + mes "dagger can contain such power."; + mes "It's simple. I cast forbidden"; + mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness."; + next; + mes "[Mysterious Blacksmith]"; + mes "The curse I cast is so"; + mes "powerful that if I use it on"; + mes "a metal dagger, it would"; + mes "immediately melt down. Ogre"; + mes "tooth is the only material that"; + mes "can withstand the curse magic."; + next; + mes "[Mysterious Blacksmith]"; + mes "Of course, it's only"; + mes "fair to warn you that"; + mes "the power of the curse"; + mes "is such that the more you"; + mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul..."; + next; + mes "[Mysterious Blacksmith]"; + mes "I am willing to forge"; + mes "the Grimtooth if you can"; + mes "prove worthy to wield its"; + mes "power and provide all of the"; + mes "materials I need to create it."; + next; + mes "[Mysterious Blacksmith]"; + mes "I will need..."; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF100 Ogre Teeth^000000,"; + mes "^0099FF10 Blades of Darkness^000000,"; + mes "^0099FF5 Cursed Rubies^000000 and"; + mes "^0099FF1 Broken Sword Handle^000000."; + next; + mes "[Mysterious Blacksmith]"; + mes "I don't need the"; + mes "Emperium to create"; + mes "the accursed sword, but I do"; + mes "require you to prove that you"; + mes "are worthy of the Grimtooth's"; + mes "power. Can you truly handle it?"; + set dmdswrd_Q2,dmdswrd_Q2 | 16; + set event_magum,6; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Hmpf. You don't really"; + mes "know what you're asking"; + mes "for, do you? I won't create"; + mes "that kind of weapon for any"; + mes "ignorant fool. Learn more about"; + mes "Grimtooth before you ask again!"; + close; + case 3: + if (dmdswrd_Q2 & 4) { + mes "[Mysterious Blacksmith]"; + mes "So you're telling me that"; + mes "you want a sword that's been"; + mes "cursed by all the souls that've"; + mes "died from the thousands of death sentences it has carried out?"; + mes "Ha ha ha! Very interesting!"; + next; + mes "[Mysterious Blacksmith]"; + mes "Yes... Each time this"; + mes "sword cut down a guilty"; + mes "criminal, the blade was"; + mes "cursed by the rage and"; + mes "regret of the slain."; + next; + mes "[Mysterious Blacksmith]"; + mes "Over time, the Executioner"; + mes "accumulated a truly dreadful"; + mes "power from the hatred of those"; + mes "it had killed. However, he who"; + mes "uses this sword risks becoming consumed by insanity and hatred."; + next; + mes "[Mysterious Blacksmith]"; + mes "The last person for whom"; + mes "I created this sword asked"; + mes "me to destroy it, fearing that"; + mes "it would corrupt his mind with"; + mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it..."; + next; + mes "[Mysterious Blacksmith]"; + mes "Just bring me..."; + mes "^0099FF50 Amulets^000000,"; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF2 Executioner's Gloves^000000,"; + mes "^0099FF10 Bloody Edges^000000 and"; + mes "^0099FF3 Necklaces of Oblivion^000000."; + next; + mes "[Mysterious Blacksmith]"; + mes "Those are the items I need"; + mes "to create a sword imbued with"; + mes "evil power. As for the Emperium, consider it my test to see if you"; + mes "are truly capable of wielding"; + mes "the accursed Executioner..."; + set dmdswrd_Q2,dmdswrd_Q2 | 32; + set event_magum,6; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Do you even know what"; + mes "you are asking of me...?"; + mes "Fool! Go and learn more"; + mes "about the Executioner! Then,"; + mes "maybe you'll understand how"; + mes "dangerous that sword truly is!"; + close; + case 4: + mes "[Mysterious Blacksmith]"; + mes "Hmm...?"; + mes "That a fact?"; + close; + } + } + close; + } + else if (event_magum == 6) { + mes "[Mysterious Blacksmith]"; + mes "Hmmm..."; + mes "Have you brought"; + mes "the required items?"; + mes "Or did you forget what"; + mes "you needed to bring to me?"; + next; + switch(select("Er, what were the items again?:Yes, I brought all the required items.:Oh! Um, never mind!")) { + case 1: + mes "[Mysterious Blacksmith]"; + mes "Hmpf. I thought so."; + mes "Now, which sword did"; + mes "you want me to forge?"; + next; + switch(select("Mysteltainn.:Grimtooth.:Executioner.:Wait! I just remembered!")) { + case 1: + if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) { + mes "[Mysterious Blacksmith]"; + mes "^0099FF1 Young Twig^000000,"; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF1 Loki's Whispers^000000,"; + mes "^0099FF1 Mother's Nightmare^000000 and"; + mes "^0099FF1 Foolishness of the Blind^000000."; + mes "That is what I need."; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Hmm. You don't understand"; + mes "enough about Mysteltainn for"; + mes "me to risk forging that sword"; + mes "for you. Think again: which"; + mes "sword did you ask me to create?"; + close; + case 2: + if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) { + mes "[Mysterious Blacksmith]"; + mes "I will need..."; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF100 Ogre Teeth^000000,"; + mes "^0099FF10 Blades of Darkness^000000,"; + mes "^0099FF5 Cursed Rubies^000000 and"; + mes "^0099FF1 Broken Sword Handle^000000."; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Hmm. You don't know enough"; + mes "about the Grimtooth for me to"; + mes "risk forging it for you. Learn"; + mes "more about that dagger if you"; + mes "really want to possess it..."; + close; + case 3: + if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) { + mes "[Mysterious Blacksmith]"; + mes "Just bring me..."; + mes "^0099FF50 Amulets^000000,"; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF2 Executioner's Gloves^000000,"; + mes "^0099FF10 Bloody Edges^000000 and"; + mes "^0099FF3 Necklaces of Oblivion^000000."; + close; + } + mes "[Mysterious Blacksmith]"; + mes "You don't know anything"; + mes "about the Executioner. Learn"; + mes "more about that sword before"; + mes "you consider asking me to"; + mes "forge that monstrocity."; + close; + case 4: + mes "[Mysterious Blacksmith]"; + mes "Fine."; + mes "Then bring all"; + mes "the items I require"; + mes "when you are ready."; + close; + } + case 2: + mes "[Mysterious Blacksmith]"; + mes "So you think you're"; + mes "ready. Now, which sword"; + mes "did you want me to craft?"; + next; + switch(select("Mysteltainn:Grimtooth:Executioner:I ch-changed my mind!")) { + case 1: + if (dmdswrd_Q2 & 8) { + mes "[Mysterious Blacksmith]"; + mes "Mysteltainn. Hm."; + mes "Let me make sure"; + mes "that you brought"; + mes "everything I need to"; + mes "create this sword..."; + next; + if (countitem(7018) < 1) { + mes "[Mysterious Blacksmith]"; + mes "Well, well."; + mes "You've forgotten"; + mes "to bring ^0099FF1 Young Twig^000000,"; + mes "the embodiment of the"; + mes "Mysteltainn twig used to^FFFFFF ^000000 kill Baldur. Hurry and bring it..."; + close; + } + if (countitem(7019) < 1) { + mes "[Mysterious Blacksmith]"; + mes "Hm. You forgot to bring"; + mes "^0099FF1 Loki's Whispers^000000. We need"; + mes "that to imbue the sword with"; + mes "immense, evil power. Go and"; + mes "find that as quickly as you can! ^FFFFFF ^000000"; + close; + } + if (countitem(7020) < 1) { + mes "[Mysterious Blacksmith]"; + mes "Hm, you still need to"; + mes "bring ^0099FF1 Mother's Nightmare^000000"; + mes "to instill the power of misery"; + mes "and grave portent to this blade... ^FFFFFF ^000000"; + close; + } + if (countitem(7021) < 1) { + mes "[Mysterious Blacksmith]"; + mes "Hm, you still need to"; + mes "bring ^0099FF1 Foolishness"; + mes "of the Blind^000000 to instill the"; + mes "energy of tragic regret into"; + mes "the curse imbued into the blade... ^FFFFFF ^000000"; + close; + } + if (countitem(714) < 1) { + mes "[Mysterious Blacksmith]"; + mes "You have everything"; + mes "I require to forge the"; + mes "Mysteltainn, but you must"; + mes "still prove yourself capable"; + mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth."; + close; + } + if (countitem(7018) > 0 && countitem(7019) > 0 && countitem(7020) > 0 && countitem(7021) > 0 && countitem(714) > 0) { + mes "[Mysterious Blacksmith]"; + mes "Well done, adventurer."; + mes "All seems to be in readiness."; + mes "Give me a minute to summon"; + mes "the dark power to forge the"; + mes "forbidden sword, Mysteltainn."; + next; + mes "[Mysterious Blacksmith]"; + mes "I... I never thought"; + mes "I would ever see this"; + mes "sword again. Take it,"; + mes "quickly! I d-don't want"; + mes "to touch it if I can avoid it."; + delitem 7018,1; //Young_Twig + delitem 7019,1; //Loki's_Whispers + delitem 7020,1; //Mother's_Nightmare + delitem 7021,1; //Foolishness_Of_Blind + delitem 714,1; //Emperium + getitem 1138,1; //Mysteltainn_ + next; + mes "[Mysterious Blacksmith]"; + mes "Be very careful."; + mes "Don't let yourself"; + mes "be consumed by the"; + mes "power of that sword!"; + mes "By all means, resist"; + mes "Mysteltainn's tragic curse!"; + close; + } + } + else if (dmdswrd_Q2 & 1) { + mes "[Mysterious Blacksmith]"; + mes "You want..."; + mes "that sword?"; + mes "Don't speak its"; + mes "name so lightly!"; + next; + mes "[Mysterious Blacksmith]"; + mes "Do you understand the curse"; + mes "on that sword? The Mysteltainn"; + mes "derives its dark power from the"; + mes "twig that was used to kill Baldur, god of light. Let me relate the"; + mes "story as briefly as I can..."; + next; + mes "[Mysterious Blacksmith]"; + mes "In the era of the gods,"; + mes "the beautiful, pure and"; + mes "joyful Baldur was loved by"; + mes "all living creatures, save for"; + mes "one: Loki, the god of trickery."; + next; + mes "[Mysterious Blacksmith]"; + mes "When Loki, out of jealousy,"; + mes "decided to kill Baldur, the"; + mes "goddess Freyja had a dream"; + mes "about Baldur's death. Fearing"; + mes "the realization of her dream,"; + mes "she counseled with the gods."; + next; + mes "[Mysterious Blacksmith]"; + mes "To protect Baldur, the gods"; + mes "decided to extract an oath"; + mes "to never harm Baldur from"; + mes "every creature, object and"; + mes "natural force. All who were"; + mes "asked agreed to make this oath."; + next; + mes "[Mysterious Blacksmith]"; + mes "Of all the beings and objects"; + mes "in the universe, Freya only"; + mes "neglected to ask one tree to"; + mes "make this oath: the Mysteltainn. Freyja believed it was far too"; + mes "small and insignificant to ask."; + next; + mes "[Mysterious Blacksmith]"; + mes "Believing that everything"; + mes "in the universe had sworn"; + mes "not to harm Baldur, the gods"; + mes "made it their new pastime to"; + mes "throw daggers and knives at"; + mes "the now nigh invincible god."; + next; + mes "[Mysterious Blacksmith]"; + mes "However, Loki was determined"; + mes "to kill Baldur and, disguising"; + mes "himself, politely asked Freyja"; + mes "if there was any object in the"; + mes "world that did not take the"; + mes "oath to not harm Baldur."; + next; + mes "[Mysterious Blacksmith]"; + mes "Freyja suspected nothing and"; + mes "told Loki about the secret of"; + mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing"; + mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; + next; + mes "[Mysterious Blacksmith]"; + mes "Then, to compound his"; + mes "treachery, Loki tricked"; + mes "Hod, Baldur's blind twin"; + mes "brother, into throwing the"; + mes "twig into Baldur's heart. And"; + mes "so, the god of light was slain."; + next; + mes "[Mysterious Blacksmith]"; + mes "Over the years,"; + mes "Mysteltainn has been"; + mes "fashioned into the sword"; + mes "that you may be familiar"; + mes "with today. Its power is"; + mes "strictly forbidden by the gods."; + next; + mes "[Mysterious Blacksmith]"; + mes "However, if you're willing"; + mes "to risk that sword's curse"; + mes "for the sake of its power,"; + mes "I will forge it for you if you"; + mes "can bring me the following"; + mes "items. They'll make sense..."; + next; + mes "[Mysterious Blacksmith]"; + mes "^0099FF1 Young Twig^000000,"; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF1 Loki's Whispers^000000,"; + mes "^0099FF1 Mother's Nightmare^000000 and"; + mes "^0099FF1 Foolishness of the Blind^000000."; + mes "That is what I need."; + next; + mes "[Mysterious Blacksmith]"; + mes "I'm not asking for much."; + mes "You are only bringing the raw"; + mes "materials to forge the sword,"; + mes "and an Emperium to prove your"; + mes "worthiness to me. I will wait"; + mes "for your return, adventurer."; + set dmdswrd_Q2,dmdswrd_Q2 | 8; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Hm. If you truly want"; + mes "Mysteltainn, I advise you"; + mes "to learn more about it. You"; + mes "must know the risks involved"; + mes "in wielding that sort of power... ^FFFFFF ^000000"; + close; + case 2: + if (dmdswrd_Q2 & 16) { + mes "[Mysterious Blacksmith]"; + mes "You want to me"; + mes "to forge Grimtooth."; + mes "First, let me check"; + mes "if you brought all"; + mes "the items I require."; + next; + if (countitem(7002) < 100) { + mes "[Mysterious Blacksmith]"; + mes "Hm. I still need"; + mes "^0099FF100 Ogre Teeth^000000 to"; + mes "create a blade that can"; + mes "withstand the might of the"; + mes "Grimtooth's curse magic."; + mes "Go and bring them soon."; + close; + } + if (countitem(724) < 5) { + mes "[Mysterious Blacksmith]"; + mes "In order to place"; + mes "the curse that grants"; + mes "the Grimtooth its immense"; + mes "power, I need you to bring"; + mes "^0099FF5 Cursed Rubies^000000. Hurry"; + mes "and bring them to me soon."; + close; + } + if (countitem(7023) < 10) { + mes "[Mysterious Blacksmith]"; + mes "Hm. I still need"; + mes "^0099FF10 Blades of Darkness^000000"; + mes "in order to for me to forge"; + mes "the Grimtooth. Bring those"; + mes "here as soon as you can."; + close; + } + if (countitem(7022) < 1) { + mes "[Mysterious Blacksmith]"; + mes "Hm. You almost have"; + mes "everything ready, but"; + mes "I'll need ^0099FF1 Broken Sword"; + mes "Handle^000000 in order to forge"; + mes "the Grimtooth. Hurry and"; + mes "bring me one of those..."; + close; + } + if (countitem(714) < 1) { + mes "[Mysterious Blacksmith]"; + mes "You have everything I need"; + mes "to create the sword, but I won't forge it until you prove that you"; + mes "are capable of controlling its"; + mes "power. Bring me 1 Emperium"; + mes "as proof of your worthiness."; + close; + } + if (countitem(7002) > 99 && countitem(724) > 4 && countitem(7023) > 9 && countitem(7022) > 0 && countitem(714) > 0) { + mes "[Mysterious Blacksmith]"; + mes "I see that you have"; + mes "come fully prepared."; + mes "Perhaps you have grave"; + mes "need of Grimtooth's power."; + mes "Give me a moment as I forge"; + mes "this accursed sword for you..."; + next; + mes "[Mysterious Blacksmith]"; + mes "There, it's finished!"; + mes "Now hurry and take it!"; + mes "I, I don't want to handle"; + mes "the Grimtooth longer than"; + mes "I have to! You'll understand"; + mes "soon enough once you use it..."; + delitem 7002,100; //Ogre_Tooth + delitem 724,5; //Cardinal_Jewel_ + delitem 7023,10; //Blade_Lost_In_Darkness + delitem 7022,1; //Old_Hilt + delitem 714,1; //Emperium + getitem 1237,1; //Grimtooth_ + next; + mes "[Mysterious Blacksmith]"; + mes "I know that you might"; + mes "have good intentions for"; + mes "Grimtooth's power, but do"; + mes "not overestimate yourself!"; + mes "Always be wary of Grimtooth,"; + mes "and don't let it eat your soul!"; + close; + } + } + else if (dmdswrd_Q2 & 2) { + mes "[Mysterious Blacksmith]"; + mes "Ah, yes. You must be"; + mes "wondering how such a small"; + mes "dagger can contain such power."; + mes "It's simple. I cast forbidden"; + mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness."; + next; + mes "[Mysterious Blacksmith]"; + mes "The curse I cast is so"; + mes "powerful that if I use it on"; + mes "a metal dagger, it would"; + mes "immediately melt down. Ogre"; + mes "tooth is the only material that"; + mes "can withstand the curse magic."; + next; + mes "[Mysterious Blacksmith]"; + mes "Of course, it's only"; + mes "fair to warn you that"; + mes "the power of the curse"; + mes "is such that the more you"; + mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul..."; + next; + mes "[Mysterious Blacksmith]"; + mes "I am willing to forge"; + mes "the Grimtooth if you can"; + mes "prove worthy to wield its"; + mes "power and provide all of the"; + mes "materials I need to create it."; + next; + mes "[Mysterious Blacksmith]"; + mes "I will need..."; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF100 Ogre Teeth^000000,"; + mes "^0099FF10 Blades of Darkness^000000,"; + mes "^0099FF5 Cursed Rubies^000000 and"; + mes "^0099FF1 Broken Sword Handle^000000."; + next; + mes "[Mysterious Blacksmith]"; + mes "I don't need the"; + mes "Emperium to create"; + mes "the accursed sword, but I do"; + mes "require you to prove that you"; + mes "are worthy of the Grimtooth's"; + mes "power. Can you truly handle it?"; + set dmdswrd_Q2,dmdswrd_Q2 | 16; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Hm. I can't even consider"; + mes "forging Grimtooth for you"; + mes "when you know so very little"; + mes "about it. You better learn more"; + mes "about that sword before you"; + mes "ask me about it again."; + close; + case 3: + if (dmdswrd_Q2 & 32) { + mes "[Mysterious Blacksmith]"; + mes "The Executioner sword."; + mes "Let me see if you've come"; + mes "prepared to wield that blade"; + mes "with your own two hands..."; + next; + if (countitem(7017) < 2) { + mes "[Mysterious Blacksmith]"; + mes "Hm. In order for me"; + mes "to forge the Executioner,"; + mes "I need you to bring me"; + mes "^0099FF2 Executioner's Gloves^000000."; + close; + } + if (countitem(7024) < 10) { + mes "[Mysterious Blacksmith]"; + mes "In order to craft the"; + mes "blade, I need at least"; + mes "^0099FF10 Bloody Edges^000000. Find"; + mes "those as quickly as you"; + mes "can and bring them to me."; + close; + } + if (countitem(1008) < 3) { + mes "[Mysterious Blacksmith]"; + mes "In order to enchant"; + mes "the Executioner with"; + mes "its dark power, I will"; + mes "need you to bring me"; + mes "^0099FF3 Necklaces of Oblivion^000000."; + mes "Go, hurry and get them!"; + close; + } + if (countitem(609) < 50) { + mes "[Mysterious Blacksmith]"; + mes "Hm. You've forgotten to"; + mes "bring me ^0099FF50 Amulets^000000. I need"; + mes "those in order to imbue the"; + mes "incredible energies that"; + mes "give the Executioner its"; + mes "monstrous strength..."; + close; + } + if (countitem(714) < 1) { + mes "[Mysterious Blacksmith]"; + mes "You have everything I need"; + mes "to forge the Executioner, but"; + mes "I'm still unsure of whether you"; + mes "are capable of handling its"; + mes "power. My fears will be allayed"; + mes "if you bring ^0099FF1 Emperium^000000."; + close; + } + if (countitem(7017) > 1 && countitem(7024) > 9 && countitem(1008) > 2 && countitem(609) > 49 && countitem(714) > 0) { + mes "[Mysterious Blacksmith]"; + mes "Great, I see that you've"; + mes "prepared everything that"; + mes "I asked. Give me a moment"; + mes "while I summon the dark"; + mes "forces required to forge"; + mes "the Executioner..."; + next; + mes "[Mysterious Blacksmith]"; + mes "It's been a long time"; + mes "since I've seen this"; + mes "terrifying sword. Now"; + mes "take it! Be wary, and don't"; + mes "let its bloodlust consume you!"; + delitem 7017,2; //Executioner's_Mitten + delitem 7024,10; //Bloody_Edge + delitem 1008,3; //Frozen_Heart + delitem 609,50; //Amulet + getitem 1169,1; //Executioner_ + close; + } + } + else if (dmdswrd_Q2 & 4) { + mes "[Mysterious Blacksmith]"; + mes "So you're telling me that"; + mes "you want a sword that's been"; + mes "cursed by all the souls that've"; + mes "died from the thousands of death sentences it has carried out?"; + mes "Ha ha ha! Very interesting!"; + next; + mes "[Mysterious Blacksmith]"; + mes "Yes... Each time this"; + mes "sword cut down a guilty"; + mes "criminal, the blade was"; + mes "cursed by the rage and"; + mes "regret of the slain."; + next; + mes "[Mysterious Blacksmith]"; + mes "Over time, the Executioner"; + mes "accumulated a truly dreadful"; + mes "power from the hatred of those"; + mes "it had killed. However, he who"; + mes "uses this sword risks becoming consumed by insanity and hatred."; + next; + mes "[Mysterious Blacksmith]"; + mes "The last person for whom"; + mes "I created this sword asked"; + mes "me to destroy it, fearing that"; + mes "it would corrupt his mind with"; + mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it..."; + next; + mes "[Mysterious Blacksmith]"; + mes "Just bring me..."; + mes "^0099FF50 Amulets^000000,"; + mes "^0099FF1 Emperium^000000,"; + mes "^0099FF2 Executioner's Gloves^000000,"; + mes "^0099FF10 Bloody Edges^000000 and"; + mes "^0099FF3 Necklaces of Oblivion^000000."; + next; + mes "[Mysterious Blacksmith]"; + mes "Those are the items I need"; + mes "to create a sword imbued with"; + mes "evil power. As for the Emperium, consider it my test to see if you"; + mes "are truly capable of wielding"; + mes "the accursed Executioner..."; + set dmdswrd_Q2,dmdswrd_Q2 | 4; + close; + } + mes "[Mysterious Blacksmith]"; + mes "Hmpf. I don't think"; + mes "you understand enough"; + mes "about the Executioner to"; + mes "ask me to forge it. You better"; + mes "learn more about that accursed"; + mes "sword if you really want it..."; + close; + case 4: + mes "[Mysterious Blacksmith]"; + mes "Hmm...?"; + mes "That a fact?"; + close; + } + case 3: + mes "[Mysterious Blacksmith]"; + mes "Hmpf..."; + mes "Well then, come"; + mes "back when you know"; + mes "exactly what you want"; + mes "from me, adventurer."; + close; + } + } +} |