summaryrefslogtreecommitdiff
path: root/npc/quests/doomed_swords.txt
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-04-04 18:26:52 +0300
commitdc5b20cf853dc6ee6684e785e83555782ba94d67 (patch)
treed3f267ec8c1d149ef8068508670319739403e9fa /npc/quests/doomed_swords.txt
parenta2eef4ef9d7e21f7b5150239eb1d03a60cafecb6 (diff)
downloadhercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.tar.gz
hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.tar.bz2
hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.tar.xz
hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.zip
Remove conf dir.
Diffstat (limited to 'npc/quests/doomed_swords.txt')
-rw-r--r--npc/quests/doomed_swords.txt1201
1 files changed, 0 insertions, 1201 deletions
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt
deleted file mode 100644
index 63fdccf16..000000000
--- a/npc/quests/doomed_swords.txt
+++ /dev/null
@@ -1,1201 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Doomed Swords Quest
-//================= Description ===========================================
-//= Doomed Swords Quest:
-//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner.
-//================= Current Version =======================================
-//= 1.5
-//================= Additional Comments ===================================
-//= Although this quest is enabled on iRO, the Mysteltainn portion is NOT
-//= completable as the item "Young Twig" does not drop.
-//================= Variables Used ========================================
-//= event_magum (max 6)
-//= dmdswrd_Q2 (bits 1 - 32)
-//=========================================================================
-
-prt_in,162,11,2 script Ghatu#magum 4_M_04,{
- if (event_magum == 0) {
- if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
- mes "[Ghatu]";
- mes "I've heard of a strange";
- mes "blacksmith who lives in";
- mes "seclusion deep in the";
- mes "Payon Forest. The man";
- mes "was once famous for his";
- mes "legendary smithing skill...";
- next;
- mes "[Ghatu]";
- mes "Rumor has it that he's";
- mes "hiding in the mountains";
- mes "since too many people want to use his talents for the wrong";
- mes "purposes. Apparently, there is a godly quality to his weapons...";
- event_magum = 1;
- close;
- }
- mes "[Ghatu]";
- mes "Remember that blacksmith";
- mes "I told you about last time? It";
- mes "seems that his weapons were";
- mes "in such great demand because";
- mes "he would enchant them with ";
- mes "tremendously powerful magic.";
- next;
- mes "[Ghatu]";
- mes "However, the man was forced";
- mes "by the power hungry and the";
- mes "oppressive to create weapons";
- mes "for selfish and immoral ends.";
- mes "It's no surprise that he went";
- mes "into hiding in the end...";
- next;
- mes "[Ghatu]";
- mes "It's sad, really.";
- mes "That smith used to be";
- mes "a pretty easy going guy";
- mes "until he was forced to work";
- mes "against his will. Slowly, he became gloomy and intimidating...";
- next;
- mes "[Ghatu]";
- mes "But I suppose blacksmiths";
- mes "can never really give up the";
- mes "hammer. If you can manage to";
- mes "find him, perhaps you can ask";
- mes "him to forge something for you?";
- event_magum = 5;
- close;
-
- }
- else if (event_magum == 1) {
- mes "[Ghatu]";
- mes "Remember that blacksmith";
- mes "I told you about last time? It";
- mes "seems that his weapons were";
- mes "in such great demand because";
- mes "he would enchant them with ";
- mes "tremendously powerful magic.";
- next;
- mes "[Ghatu]";
- mes "However, the man was forced";
- mes "by the power hungry and the";
- mes "oppressive to create weapons";
- mes "for selfish and immoral ends.";
- mes "It's no surprise that he went";
- mes "into hiding in the end...";
- next;
- mes "[Ghatu]";
- mes "It's sad, really.";
- mes "That smith used to be";
- mes "a pretty easy going guy";
- mes "until he was forced to work";
- mes "against his will. Slowly, he became gloomy and intimidating...";
- next;
- mes "[Ghatu]";
- mes "But I suppose blacksmiths";
- mes "can never really give up the";
- mes "hammer. If you can manage to";
- mes "find him, perhaps you can ask";
- mes "him to forge something for you?";
- event_magum = 5;
- close;
- }
- mes "[Ghatu]";
- mes "That mysterious blacksmith...";
- mes "I wonder how he made those";
- mes "enchanted weapons of his.";
- mes "I've heard that he might have";
- mes "been dabbling in the dark arts,";
- mes "but that doesn't seem right...";
- close;
-}
-
-prontera,197,188,2 script Veeyop#magum 1_M_04,{
- if (dmdswrd_Q2 & 1) {
- mes "[Veeyop]";
- mes "You know, talking";
- mes "about Mysteltainn and";
- mes "the death of Baldur just...";
- mes "It didn't occur to me until";
- mes "now just how morbid it all";
- mes "sounds. Yeah, yeah, I know.";
- close;
- }
- mes "[Veeyop]";
- mes "Have you heard the";
- mes "legend of Mysteltainn?";
- mes "It's a tree, known for being";
- mes "the only thing able to harm";
- mes "Baldur, god of light. In fact,";
- mes "just a twig from it killed him.";
- next;
- mes "[Veeyop]";
- mes "Now, I'm not sure if this";
- mes "is true, but I've heard that";
- mes "someone actually forged";
- mes "a sword so powerful, it's";
- mes "worthy of the name,";
- mes "''Mysteltainn.''";
- next;
- mes "[Veeyop]";
- mes "There's only one person";
- mes "in the world who can forge";
- mes "that Mysteltainn sword. I...";
- mes "I think he used to live in";
- mes "Prontera, but then he moved";
- mes "away for some weird reason.";
- if (event_magum == 1)
- event_magum = 5;
- dmdswrd_Q2 |= 1;
- close;
-}
-
-morocc,281,178,2 script Cetsu#magum 4W_M_01,{
- if (dmdswrd_Q2 & 2) {
- mes "[Cetsu]";
- mes "I keep thinking about";
- mes "Grimtooth, and it occurred";
- mes "to me that the spell used to";
- mes "to endow that dagger with its";
- mes "strength probably isn't magic";
- mes "that we're familiar with.";
- next;
- mes "[Cetsu]";
- mes "There's all sorts of";
- mes "creepy stories going";
- mes "around. I even hear";
- mes "that the Grimtooth";
- mes "might have some";
- mes "sort of weird curse?";
- close;
- }
- mes "[Cetsu]";
- mes "You know, there are";
- mes "stories of an incredibly";
- mes "powerful dagger that's";
- mes "stronger than steel.";
- mes "I think it was made";
- mes "out of ogre teeth?";
- next;
- mes "[Cetsu]";
- mes "Anyway, it wasn't just";
- mes "the ogre teeth that gave";
- mes "the dagger its power. I think";
- mes "it had to be enchanted with";
- mes "a special spell or something.";
- next;
- mes "[Cetsu]";
- mes "This dagger, the Grimtooth,";
- mes "can only be made by one person";
- mes "in the entire world. This guy used to live in Prontera, but then he";
- mes "moved away for some reason.";
- next;
- mes "[Cetsu]";
- mes "I wonder...";
- mes "Did he go into";
- mes "hiding? His weapons";
- mes "did seem to be pretty";
- mes "high in demand back then...";
- if (event_magum == 1)
- event_magum = 5;
- dmdswrd_Q2 |= 2;
- close;
-}
-
-izlude_in,173,88,2 script Nain#magum 8_F,{
- if (dmdswrd_Q2 == 4) {
- mes "[Nain]";
- mes "It doesn't matter how";
- mes "powerful the Executioner";
- mes "is: if it were to end up in";
- mes "my hands, I would get rid";
- mes "of it right away. I'd never risk losing my mind to that curse...";
- close;
- }
- mes "[Nain]";
- mes "Long ago, one sword";
- mes "was used to behead all";
- mes "the criminals that had been";
- mes "sentenced to death. That";
- mes "accursed blade is known";
- mes "as the Executioner.";
- next;
- mes "[Nain]";
- mes "As the Executioner slayed";
- mes "more criminals, the rage and";
- mes "bloodlust of its victims began";
- mes "to accumulate upon the blade.";
- mes "Although the sword gained great strength, it was tainted by evil.";
- next;
- mes "[Nain]";
- mes "The last person to wield";
- mes "the Executioner almost lost";
- mes "his mind to the sword. He saved himself by giving it to a talented";
- mes "blacksmith who would destroy it for him, thus saving his soul.";
- next;
- mes "[Nain]";
- mes "This mysterious blacksmith";
- mes "was never seen again in the";
- mes "city of Prontera, but rumor has";
- mes "it that if you can find him, he";
- mes "can forge that accursed";
- mes "Executioner anew...";
- if (event_magum == 1)
- event_magum = 5;
- dmdswrd_Q2 |= 4;
- close;
-}
-
-pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
- if (checkweight(Knife,1) == 0) {
- mes "[Mysterious Man]";
- mes "Hold it.";
- mes "You're carrying";
- mes "far too many items";
- mes "with you. Speak to me";
- mes "after you've placed your";
- mes "goods into Kafra Storage.";
- close;
- }
- if (event_magum == 0) {
- if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
- mes "[Mysterious Man]";
- mes "Well...?";
- mes "What the hell";
- mes "are you looking at?";
- next;
- if (select("Have you heard of the Doomed Swords?", "I... I...") == 1) {
- mes "[Mysterious Man]";
- mes "...!";
- mes "How the hell would";
- mes "I know about that?";
- mes "Leave me alone!";
- close;
- }
- mes "[Mysterious Man]";
- mes "...";
- next;
- mes "[Mysterious Man]";
- mes "...";
- mes "......";
- next;
- mes "[Mysterious Man]";
- mes "Get lost.";
- close;
- }
- else {
- mes "[Mysterious Man]";
- mes "Well...?";
- mes "What the hell";
- mes "are you looking at?";
- next;
- if (select("Um, er...", "Nothing, sir.") == 1) {
- mes "[Mysterious Man]";
- mes "What...?!";
- next;
- mes "^3355FFThis guy is";
- mes "really intimidating!^000000";
- close;
- }
- mes "[Mysterious Man]";
- mes "Nothing, huh?";
- mes "Well, right now, I'm";
- mes "looking at a bothersome";
- mes "adventurer! Get outta here";
- mes "and leave me the hell alone!";
- close;
- }
- }
- else if (event_magum == 1) {
- mes "[Mysterious Man]";
- mes "Well...?";
- mes "What the hell";
- mes "are you looking at?";
- next;
- if (select("Do you happen to be a blacksmith?", "No-Nothing!") == 1) {
- mes "[Mysterious Blacksmith]";
- mes "Hmpf. So you're not";
- mes "a total fool after all. Yes,";
- mes "I used to do smithing, but";
- mes "I don't do the simple work";
- mes "that most Blacksmiths";
- mes "can do nowadays...";
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "...";
- mes "......";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Get outta my sight.";
- close;
- }
- else if (event_magum == 5) {
- mes "[Mysterious Blacksmith]";
- mes "Well...?";
- mes "What the hell";
- mes "are you looking at?";
- next;
- if (select("I want you to make me a Doomed Sword.", "Er, nothing!") == 1) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. I don't know where";
- mes "the hell you may have heard";
- mes "of me, but I guess one of you";
- mes "adventurers would find me soon";
- mes "enough. Now, which doomed";
- mes "sword did you wish to possess?";
- next;
- switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "I ch-changed my mind!")) {
- case 1:
- if (dmdswrd_Q2 & 1) {
- mes "[Mysterious Blacksmith]";
- mes "You want...";
- mes "that sword?";
- mes "Don't speak its";
- mes "name so lightly!";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Do you understand the curse";
- mes "on that sword? The Mysteltainn";
- mes "derives its dark power from the";
- mes "twig that was used to kill Baldur, god of light. Let me relate the";
- mes "story as briefly as I can...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "In the era of the gods,";
- mes "the beautiful, pure and";
- mes "joyful Baldur was loved by";
- mes "all living creatures, save for";
- mes "one: Loki, the god of trickery.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "When Loki, out of jealousy,";
- mes "decided to kill Baldur, the";
- mes "goddess Freyja had a dream";
- mes "about Baldur's death. Fearing";
- mes "the realization of her dream,";
- mes "she counseled with the gods.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "To protect Baldur, the gods";
- mes "decided to extract an oath";
- mes "to never harm Baldur from";
- mes "every creature, object and";
- mes "natural force. All who were";
- mes "asked agreed to make this oath.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Of all the beings and objects";
- mes "in the universe, Freya only";
- mes "neglected to ask one tree to";
- mes "make this oath: the Mysteltainn. Freyja believed it was far too";
- mes "small and insignificant to ask.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Believing that everything";
- mes "in the universe had sworn";
- mes "not to harm Baldur, the gods";
- mes "made it their new pastime to";
- mes "throw daggers and knives at";
- mes "the now nigh invincible god.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "However, Loki was determined";
- mes "to kill Baldur and, disguising";
- mes "himself, politely asked Freyja";
- mes "if there was any object in the";
- mes "world that did not take the";
- mes "oath to not harm Baldur.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Freyja suspected nothing and";
- mes "told Loki about the secret of";
- mes "Mysteltainn. The next time the gods played their game of throwing";
- mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Then, to compound his";
- mes "treachery, Loki tricked";
- mes "Hod, Baldur's blind twin";
- mes "brother, into throwing the";
- mes "twig into Baldur's heart. And";
- mes "so, the god of light was slain.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Over the years,";
- mes "Mysteltainn has been";
- mes "fashioned into the sword";
- mes "that you may be familiar";
- mes "with today. Its power is";
- mes "strictly forbidden by the gods.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "However, if you're willing";
- mes "to risk that sword's curse";
- mes "for the sake of its power,";
- mes "I will forge it for you if you";
- mes "can bring me the following";
- mes "items. They'll make sense...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "^0099FF1 Young Twig^000000,";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF1 Loki's Whispers^000000,";
- mes "^0099FF1 Mother's Nightmare^000000 and";
- mes "^0099FF1 Foolishness of the Blind^000000.";
- mes "That is what I need.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I'm not asking for much.";
- mes "You are only bringing the raw";
- mes "materials to forge the sword,";
- mes "and an Emperium to prove your";
- mes "worthiness to me. I will wait";
- mes "for your return, adventurer.";
- dmdswrd_Q2 |= 8;
- event_magum = 6;
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Just by looking at you,";
- mes "I can tell that you don't know";
- mes "enough about the Mysteltainn";
- mes "to fully understand all of the";
- mes "risks that come with wielding that sword. Yes, you're too green.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I can't take the risk";
- mes "of creating that accursed";
- mes "sword for you if you haven't";
- mes "learned enough about it to";
- mes "be fully prepared for any of";
- mes "the consequences...";
- close;
- case 2:
- if (dmdswrd_Q2 & 2) {
- mes "[Mysterious Blacksmith]";
- mes "Ah, yes. You must be";
- mes "wondering how such a small";
- mes "dagger can contain such power.";
- mes "It's simple. I cast forbidden";
- mes "curse magic to inbue the dagger with its awesome destructiveness.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "The curse I cast is so";
- mes "powerful that if I use it on";
- mes "a metal dagger, it would";
- mes "immediately melt down. Ogre";
- mes "tooth is the only material that";
- mes "can withstand the curse magic.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Of course, it's only";
- mes "fair to warn you that";
- mes "the power of the curse";
- mes "is such that the more you";
- mes "use the Grimtooth, the more it burns away at your very soul...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I am willing to forge";
- mes "the Grimtooth if you can";
- mes "prove worthy to wield its";
- mes "power and provide all of the";
- mes "materials I need to create it.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I will need...";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF100 Ogre Teeth^000000,";
- mes "^0099FF10 Blades of Darkness^000000,";
- mes "^0099FF5 Cursed Rubies^000000 and";
- mes "^0099FF1 Broken Sword Handle^000000.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I don't need the";
- mes "Emperium to create";
- mes "the accursed sword, but I do";
- mes "require you to prove that you";
- mes "are worthy of the Grimtooth's";
- mes "power. Can you truly handle it?";
- dmdswrd_Q2 |= 16;
- event_magum = 6;
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Hmpf. You don't really";
- mes "know what you're asking";
- mes "for, do you? I won't create";
- mes "that kind of weapon for any";
- mes "ignorant fool. Learn more about";
- mes "Grimtooth before you ask again!";
- close;
- case 3:
- if (dmdswrd_Q2 & 4) {
- mes "[Mysterious Blacksmith]";
- mes "So you're telling me that";
- mes "you want a sword that's been";
- mes "cursed by all the souls that've";
- mes "died from the thousands of death sentences it has carried out?";
- mes "Ha ha ha! Very interesting!";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Yes... Each time this";
- mes "sword cut down a guilty";
- mes "criminal, the blade was";
- mes "cursed by the rage and";
- mes "regret of the slain.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Over time, the Executioner";
- mes "accumulated a truly dreadful";
- mes "power from the hatred of those";
- mes "it had killed. However, he who";
- mes "uses this sword risks becoming consumed by insanity and hatred.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "The last person for whom";
- mes "I created this sword asked";
- mes "me to destroy it, fearing that";
- mes "it would corrupt his mind with";
- mes "its bloodlust. But if you think you can endure, I may forge it...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Just bring me...";
- mes "^0099FF50 Amulets^000000,";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF2 Executioner's Gloves^000000,";
- mes "^0099FF10 Bloody Edges^000000 and";
- mes "^0099FF3 Necklaces of Oblivion^000000.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Those are the items I need";
- mes "to create a sword imbued with";
- mes "evil power. As for the Emperium, consider it my test to see if you";
- mes "are truly capable of wielding";
- mes "the accursed Executioner...";
- dmdswrd_Q2 |= 32;
- event_magum = 6;
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Do you even know what";
- mes "you are asking of me...?";
- mes "Fool! Go and learn more";
- mes "about the Executioner! Then,";
- mes "maybe you'll understand how";
- mes "dangerous that sword truly is!";
- close;
- case 4:
- mes "[Mysterious Blacksmith]";
- mes "Hmm...?";
- mes "That a fact?";
- close;
- }
- }
- close;
- }
- else if (event_magum == 6) {
- mes "[Mysterious Blacksmith]";
- mes "Hmmm...";
- mes "Have you brought";
- mes "the required items?";
- mes "Or did you forget what";
- mes "you needed to bring to me?";
- next;
- switch(select("Er, what were the items again?", "Yes, I brought all the required items.", "Oh! Um, never mind!")) {
- case 1:
- mes "[Mysterious Blacksmith]";
- mes "Hmpf. I thought so.";
- mes "Now, which sword did";
- mes "you want me to forge?";
- next;
- switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "Wait! I just remembered!")) {
- case 1:
- if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) {
- mes "[Mysterious Blacksmith]";
- mes "^0099FF1 Young Twig^000000,";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF1 Loki's Whispers^000000,";
- mes "^0099FF1 Mother's Nightmare^000000 and";
- mes "^0099FF1 Foolishness of the Blind^000000.";
- mes "That is what I need.";
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Hmm. You don't understand";
- mes "enough about Mysteltainn for";
- mes "me to risk forging that sword";
- mes "for you. Think again: which";
- mes "sword did you ask me to create?";
- close;
- case 2:
- if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) {
- mes "[Mysterious Blacksmith]";
- mes "I will need...";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF100 Ogre Teeth^000000,";
- mes "^0099FF10 Blades of Darkness^000000,";
- mes "^0099FF5 Cursed Rubies^000000 and";
- mes "^0099FF1 Broken Sword Handle^000000.";
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Hmm. You don't know enough";
- mes "about the Grimtooth for me to";
- mes "risk forging it for you. Learn";
- mes "more about that dagger if you";
- mes "really want to possess it...";
- close;
- case 3:
- if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) {
- mes "[Mysterious Blacksmith]";
- mes "Just bring me...";
- mes "^0099FF50 Amulets^000000,";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF2 Executioner's Gloves^000000,";
- mes "^0099FF10 Bloody Edges^000000 and";
- mes "^0099FF3 Necklaces of Oblivion^000000.";
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "You don't know anything";
- mes "about the Executioner. Learn";
- mes "more about that sword before";
- mes "you consider asking me to";
- mes "forge that monstrocity.";
- close;
- case 4:
- mes "[Mysterious Blacksmith]";
- mes "Fine.";
- mes "Then bring all";
- mes "the items I require";
- mes "when you are ready.";
- close;
- }
- case 2:
- mes "[Mysterious Blacksmith]";
- mes "So you think you're";
- mes "ready. Now, which sword";
- mes "did you want me to craft?";
- next;
- switch(select("Mysteltainn", "Grimtooth", "Executioner", "I ch-changed my mind!")) {
- case 1:
- if (dmdswrd_Q2 & 8) {
- mes "[Mysterious Blacksmith]";
- mes "Mysteltainn. Hm.";
- mes "Let me make sure";
- mes "that you brought";
- mes "everything I need to";
- mes "create this sword...";
- next;
- if (countitem(Young_Twig) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "Well, well.";
- mes "You've forgotten";
- mes "to bring ^0099FF1 Young Twig^000000,";
- mes "the embodiment of the";
- mes "Mysteltainn twig used to kill Baldur. Hurry and bring it...";
- close;
- }
- if (countitem(Loki's_Whispers) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. You forgot to bring";
- mes "^0099FF1 Loki's Whispers^000000. We need";
- mes "that to imbue the sword with";
- mes "immense, evil power. Go and";
- mes "find that as quickly as you can! ";
- close;
- }
- if (countitem(Mother's_Nightmare) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "Hm, you still need to";
- mes "bring ^0099FF1 Mother's Nightmare^000000";
- mes "to instill the power of misery";
- mes "and grave portent to this blade... ";
- close;
- }
- if (countitem(Foolishness_Of_Blind) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "Hm, you still need to";
- mes "bring ^0099FF1 Foolishness";
- mes "of the Blind^000000 to instill the";
- mes "energy of tragic regret into";
- mes "the curse imbued into the blade... ";
- close;
- }
- if (countitem(Emperium) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "You have everything";
- mes "I require to forge the";
- mes "Mysteltainn, but you must";
- mes "still prove yourself capable";
- mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth.";
- close;
- }
- if (countitem(Young_Twig) > 0 && countitem(Loki's_Whispers) > 0 && countitem(Mother's_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) {
- mes "[Mysterious Blacksmith]";
- mes "Well done, adventurer.";
- mes "All seems to be in readiness.";
- mes "Give me a minute to summon";
- mes "the dark power to forge the";
- mes "forbidden sword, Mysteltainn.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I... I never thought";
- mes "I would ever see this";
- mes "sword again. Take it,";
- mes "quickly! I d-don't want";
- mes "to touch it if I can avoid it.";
- delitem Young_Twig,1;
- delitem Loki's_Whispers,1;
- delitem Mother's_Nightmare,1;
- delitem Foolishness_Of_Blind,1;
- delitem Emperium,1;
- getitem Mysteltainn_,1;
- next;
- mes "[Mysterious Blacksmith]";
- mes "Be very careful.";
- mes "Don't let yourself";
- mes "be consumed by the";
- mes "power of that sword!";
- mes "By all means, resist";
- mes "Mysteltainn's tragic curse!";
- close;
- }
- }
- else if (dmdswrd_Q2 & 1) {
- mes "[Mysterious Blacksmith]";
- mes "You want...";
- mes "that sword?";
- mes "Don't speak its";
- mes "name so lightly!";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Do you understand the curse";
- mes "on that sword? The Mysteltainn";
- mes "derives its dark power from the";
- mes "twig that was used to kill Baldur, god of light. Let me relate the";
- mes "story as briefly as I can...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "In the era of the gods,";
- mes "the beautiful, pure and";
- mes "joyful Baldur was loved by";
- mes "all living creatures, save for";
- mes "one: Loki, the god of trickery.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "When Loki, out of jealousy,";
- mes "decided to kill Baldur, the";
- mes "goddess Freyja had a dream";
- mes "about Baldur's death. Fearing";
- mes "the realization of her dream,";
- mes "she counseled with the gods.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "To protect Baldur, the gods";
- mes "decided to extract an oath";
- mes "to never harm Baldur from";
- mes "every creature, object and";
- mes "natural force. All who were";
- mes "asked agreed to make this oath.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Of all the beings and objects";
- mes "in the universe, Freya only";
- mes "neglected to ask one tree to";
- mes "make this oath: the Mysteltainn. Freyja believed it was far too";
- mes "small and insignificant to ask.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Believing that everything";
- mes "in the universe had sworn";
- mes "not to harm Baldur, the gods";
- mes "made it their new pastime to";
- mes "throw daggers and knives at";
- mes "the now nigh invincible god.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "However, Loki was determined";
- mes "to kill Baldur and, disguising";
- mes "himself, politely asked Freyja";
- mes "if there was any object in the";
- mes "world that did not take the";
- mes "oath to not harm Baldur.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Freyja suspected nothing and";
- mes "told Loki about the secret of";
- mes "Mysteltainn. The next time the gods played their game of throwing";
- mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Then, to compound his";
- mes "treachery, Loki tricked";
- mes "Hod, Baldur's blind twin";
- mes "brother, into throwing the";
- mes "twig into Baldur's heart. And";
- mes "so, the god of light was slain.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Over the years,";
- mes "Mysteltainn has been";
- mes "fashioned into the sword";
- mes "that you may be familiar";
- mes "with today. Its power is";
- mes "strictly forbidden by the gods.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "However, if you're willing";
- mes "to risk that sword's curse";
- mes "for the sake of its power,";
- mes "I will forge it for you if you";
- mes "can bring me the following";
- mes "items. They'll make sense...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "^0099FF1 Young Twig^000000,";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF1 Loki's Whispers^000000,";
- mes "^0099FF1 Mother's Nightmare^000000 and";
- mes "^0099FF1 Foolishness of the Blind^000000.";
- mes "That is what I need.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I'm not asking for much.";
- mes "You are only bringing the raw";
- mes "materials to forge the sword,";
- mes "and an Emperium to prove your";
- mes "worthiness to me. I will wait";
- mes "for your return, adventurer.";
- dmdswrd_Q2 |= 8;
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Hm. If you truly want";
- mes "Mysteltainn, I advise you";
- mes "to learn more about it. You";
- mes "must know the risks involved";
- mes "in wielding that sort of power... ";
- close;
- case 2:
- if (dmdswrd_Q2 & 16) {
- mes "[Mysterious Blacksmith]";
- mes "You want to me";
- mes "to forge Grimtooth.";
- mes "First, let me check";
- mes "if you brought all";
- mes "the items I require.";
- next;
- if (countitem(Ogre_Tooth) < 100) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. I still need";
- mes "^0099FF100 Ogre Teeth^000000 to";
- mes "create a blade that can";
- mes "withstand the might of the";
- mes "Grimtooth's curse magic.";
- mes "Go and bring them soon.";
- close;
- }
- if (countitem(Cardinal_Jewel_) < 5) {
- mes "[Mysterious Blacksmith]";
- mes "In order to place";
- mes "the curse that grants";
- mes "the Grimtooth its immense";
- mes "power, I need you to bring";
- mes "^0099FF5 Cursed Rubies^000000. Hurry";
- mes "and bring them to me soon.";
- close;
- }
- if (countitem(Blade_Lost_In_Darkness) < 10) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. I still need";
- mes "^0099FF10 Blades of Darkness^000000";
- mes "in order to for me to forge";
- mes "the Grimtooth. Bring those";
- mes "here as soon as you can.";
- close;
- }
- if (countitem(Old_Hilt) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. You almost have";
- mes "everything ready, but";
- mes "I'll need ^0099FF1 Broken Sword";
- mes "Handle^000000 in order to forge";
- mes "the Grimtooth. Hurry and";
- mes "bring me one of those...";
- close;
- }
- if (countitem(Emperium) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "You have everything I need";
- mes "to create the sword, but I won't forge it until you prove that you";
- mes "are capable of controlling its";
- mes "power. Bring me 1 Emperium";
- mes "as proof of your worthiness.";
- close;
- }
- if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) {
- mes "[Mysterious Blacksmith]";
- mes "I see that you have";
- mes "come fully prepared.";
- mes "Perhaps you have grave";
- mes "need of Grimtooth's power.";
- mes "Give me a moment as I forge";
- mes "this accursed sword for you...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "There, it's finished!";
- mes "Now hurry and take it!";
- mes "I, I don't want to handle";
- mes "the Grimtooth longer than";
- mes "I have to! You'll understand";
- mes "soon enough once you use it...";
- delitem Ogre_Tooth,100;
- delitem Cardinal_Jewel_,5;
- delitem Blade_Lost_In_Darkness,10;
- delitem Old_Hilt,1;
- delitem Emperium,1;
- getitem Grimtooth_,1;
- next;
- mes "[Mysterious Blacksmith]";
- mes "I know that you might";
- mes "have good intentions for";
- mes "Grimtooth's power, but do";
- mes "not overestimate yourself!";
- mes "Always be wary of Grimtooth,";
- mes "and don't let it eat your soul!";
- close;
- }
- }
- else if (dmdswrd_Q2 & 2) {
- mes "[Mysterious Blacksmith]";
- mes "Ah, yes. You must be";
- mes "wondering how such a small";
- mes "dagger can contain such power.";
- mes "It's simple. I cast forbidden";
- mes "curse magic to inbue the dagger with its awesome destructiveness.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "The curse I cast is so";
- mes "powerful that if I use it on";
- mes "a metal dagger, it would";
- mes "immediately melt down. Ogre";
- mes "tooth is the only material that";
- mes "can withstand the curse magic.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Of course, it's only";
- mes "fair to warn you that";
- mes "the power of the curse";
- mes "is such that the more you";
- mes "use the Grimtooth, the more it burns away at your very soul...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I am willing to forge";
- mes "the Grimtooth if you can";
- mes "prove worthy to wield its";
- mes "power and provide all of the";
- mes "materials I need to create it.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I will need...";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF100 Ogre Teeth^000000,";
- mes "^0099FF10 Blades of Darkness^000000,";
- mes "^0099FF5 Cursed Rubies^000000 and";
- mes "^0099FF1 Broken Sword Handle^000000.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "I don't need the";
- mes "Emperium to create";
- mes "the accursed sword, but I do";
- mes "require you to prove that you";
- mes "are worthy of the Grimtooth's";
- mes "power. Can you truly handle it?";
- dmdswrd_Q2 |= 16;
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Hm. I can't even consider";
- mes "forging Grimtooth for you";
- mes "when you know so very little";
- mes "about it. You better learn more";
- mes "about that sword before you";
- mes "ask me about it again.";
- close;
- case 3:
- if (dmdswrd_Q2 & 32) {
- mes "[Mysterious Blacksmith]";
- mes "The Executioner sword.";
- mes "Let me see if you've come";
- mes "prepared to wield that blade";
- mes "with your own two hands...";
- next;
- if (countitem(Executioner's_Mitten) < 2) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. In order for me";
- mes "to forge the Executioner,";
- mes "I need you to bring me";
- mes "^0099FF2 Executioner's Gloves^000000.";
- close;
- }
- if (countitem(Bloody_Edge) < 10) {
- mes "[Mysterious Blacksmith]";
- mes "In order to craft the";
- mes "blade, I need at least";
- mes "^0099FF10 Bloody Edges^000000. Find";
- mes "those as quickly as you";
- mes "can and bring them to me.";
- close;
- }
- if (countitem(Frozen_Heart) < 3) {
- mes "[Mysterious Blacksmith]";
- mes "In order to enchant";
- mes "the Executioner with";
- mes "its dark power, I will";
- mes "need you to bring me";
- mes "^0099FF3 Necklaces of Oblivion^000000.";
- mes "Go, hurry and get them!";
- close;
- }
- if (countitem(Amulet) < 50) {
- mes "[Mysterious Blacksmith]";
- mes "Hm. You've forgotten to";
- mes "bring me ^0099FF50 Amulets^000000. I need";
- mes "those in order to imbue the";
- mes "incredible energies that";
- mes "give the Executioner its";
- mes "monstrous strength...";
- close;
- }
- if (countitem(Emperium) < 1) {
- mes "[Mysterious Blacksmith]";
- mes "You have everything I need";
- mes "to forge the Executioner, but";
- mes "I'm still unsure of whether you";
- mes "are capable of handling its";
- mes "power. My fears will be allayed";
- mes "if you bring ^0099FF1 Emperium^000000.";
- close;
- }
- if (countitem(Executioner's_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) {
- mes "[Mysterious Blacksmith]";
- mes "Great, I see that you've";
- mes "prepared everything that";
- mes "I asked. Give me a moment";
- mes "while I summon the dark";
- mes "forces required to forge";
- mes "the Executioner...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "It's been a long time";
- mes "since I've seen this";
- mes "terrifying sword. Now";
- mes "take it! Be wary, and don't";
- mes "let its bloodlust consume you!";
- delitem Executioner's_Mitten,2;
- delitem Bloody_Edge,10;
- delitem Frozen_Heart,3;
- delitem Amulet,50;
- getitem Executioner_,1;
- close;
- }
- }
- else if (dmdswrd_Q2 & 4) {
- mes "[Mysterious Blacksmith]";
- mes "So you're telling me that";
- mes "you want a sword that's been";
- mes "cursed by all the souls that've";
- mes "died from the thousands of death sentences it has carried out?";
- mes "Ha ha ha! Very interesting!";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Yes... Each time this";
- mes "sword cut down a guilty";
- mes "criminal, the blade was";
- mes "cursed by the rage and";
- mes "regret of the slain.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Over time, the Executioner";
- mes "accumulated a truly dreadful";
- mes "power from the hatred of those";
- mes "it had killed. However, he who";
- mes "uses this sword risks becoming consumed by insanity and hatred.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "The last person for whom";
- mes "I created this sword asked";
- mes "me to destroy it, fearing that";
- mes "it would corrupt his mind with";
- mes "its bloodlust. But if you think you can endure, I may forge it...";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Just bring me...";
- mes "^0099FF50 Amulets^000000,";
- mes "^0099FF1 Emperium^000000,";
- mes "^0099FF2 Executioner's Gloves^000000,";
- mes "^0099FF10 Bloody Edges^000000 and";
- mes "^0099FF3 Necklaces of Oblivion^000000.";
- next;
- mes "[Mysterious Blacksmith]";
- mes "Those are the items I need";
- mes "to create a sword imbued with";
- mes "evil power. As for the Emperium, consider it my test to see if you";
- mes "are truly capable of wielding";
- mes "the accursed Executioner...";
- dmdswrd_Q2 |= 4;
- close;
- }
- mes "[Mysterious Blacksmith]";
- mes "Hmpf. I don't think";
- mes "you understand enough";
- mes "about the Executioner to";
- mes "ask me to forge it. You better";
- mes "learn more about that accursed";
- mes "sword if you really want it...";
- close;
- case 4:
- mes "[Mysterious Blacksmith]";
- mes "Hmm...?";
- mes "That a fact?";
- close;
- }
- case 3:
- mes "[Mysterious Blacksmith]";
- mes "Hmpf...";
- mes "Well then, come";
- mes "back when you know";
- mes "exactly what you want";
- mes "from me, adventurer.";
- close;
- }
- }
-}