diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-04-04 18:26:52 +0300 |
commit | dc5b20cf853dc6ee6684e785e83555782ba94d67 (patch) | |
tree | d3f267ec8c1d149ef8068508670319739403e9fa /npc/quests/doomed_swords.txt | |
parent | a2eef4ef9d7e21f7b5150239eb1d03a60cafecb6 (diff) | |
download | hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.tar.gz hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.tar.bz2 hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.tar.xz hercules-dc5b20cf853dc6ee6684e785e83555782ba94d67.zip |
Remove conf dir.
Diffstat (limited to 'npc/quests/doomed_swords.txt')
-rw-r--r-- | npc/quests/doomed_swords.txt | 1201 |
1 files changed, 0 insertions, 1201 deletions
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt deleted file mode 100644 index 63fdccf16..000000000 --- a/npc/quests/doomed_swords.txt +++ /dev/null @@ -1,1201 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Doomed Swords Quest -//================= Description =========================================== -//= Doomed Swords Quest: -//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner. -//================= Current Version ======================================= -//= 1.5 -//================= Additional Comments =================================== -//= Although this quest is enabled on iRO, the Mysteltainn portion is NOT -//= completable as the item "Young Twig" does not drop. -//================= Variables Used ======================================== -//= event_magum (max 6) -//= dmdswrd_Q2 (bits 1 - 32) -//========================================================================= - -prt_in,162,11,2 script Ghatu#magum 4_M_04,{ - if (event_magum == 0) { - if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) { - mes "[Ghatu]"; - mes "I've heard of a strange"; - mes "blacksmith who lives in"; - mes "seclusion deep in the"; - mes "Payon Forest. The man"; - mes "was once famous for his"; - mes "legendary smithing skill..."; - next; - mes "[Ghatu]"; - mes "Rumor has it that he's"; - mes "hiding in the mountains"; - mes "since too many people want to use his talents for the wrong"; - mes "purposes. Apparently, there is a godly quality to his weapons..."; - event_magum = 1; - close; - } - mes "[Ghatu]"; - mes "Remember that blacksmith"; - mes "I told you about last time? It"; - mes "seems that his weapons were"; - mes "in such great demand because"; - mes "he would enchant them with "; - mes "tremendously powerful magic."; - next; - mes "[Ghatu]"; - mes "However, the man was forced"; - mes "by the power hungry and the"; - mes "oppressive to create weapons"; - mes "for selfish and immoral ends."; - mes "It's no surprise that he went"; - mes "into hiding in the end..."; - next; - mes "[Ghatu]"; - mes "It's sad, really."; - mes "That smith used to be"; - mes "a pretty easy going guy"; - mes "until he was forced to work"; - mes "against his will. Slowly, he became gloomy and intimidating..."; - next; - mes "[Ghatu]"; - mes "But I suppose blacksmiths"; - mes "can never really give up the"; - mes "hammer. If you can manage to"; - mes "find him, perhaps you can ask"; - mes "him to forge something for you?"; - event_magum = 5; - close; - - } - else if (event_magum == 1) { - mes "[Ghatu]"; - mes "Remember that blacksmith"; - mes "I told you about last time? It"; - mes "seems that his weapons were"; - mes "in such great demand because"; - mes "he would enchant them with "; - mes "tremendously powerful magic."; - next; - mes "[Ghatu]"; - mes "However, the man was forced"; - mes "by the power hungry and the"; - mes "oppressive to create weapons"; - mes "for selfish and immoral ends."; - mes "It's no surprise that he went"; - mes "into hiding in the end..."; - next; - mes "[Ghatu]"; - mes "It's sad, really."; - mes "That smith used to be"; - mes "a pretty easy going guy"; - mes "until he was forced to work"; - mes "against his will. Slowly, he became gloomy and intimidating..."; - next; - mes "[Ghatu]"; - mes "But I suppose blacksmiths"; - mes "can never really give up the"; - mes "hammer. If you can manage to"; - mes "find him, perhaps you can ask"; - mes "him to forge something for you?"; - event_magum = 5; - close; - } - mes "[Ghatu]"; - mes "That mysterious blacksmith..."; - mes "I wonder how he made those"; - mes "enchanted weapons of his."; - mes "I've heard that he might have"; - mes "been dabbling in the dark arts,"; - mes "but that doesn't seem right..."; - close; -} - -prontera,197,188,2 script Veeyop#magum 1_M_04,{ - if (dmdswrd_Q2 & 1) { - mes "[Veeyop]"; - mes "You know, talking"; - mes "about Mysteltainn and"; - mes "the death of Baldur just..."; - mes "It didn't occur to me until"; - mes "now just how morbid it all"; - mes "sounds. Yeah, yeah, I know."; - close; - } - mes "[Veeyop]"; - mes "Have you heard the"; - mes "legend of Mysteltainn?"; - mes "It's a tree, known for being"; - mes "the only thing able to harm"; - mes "Baldur, god of light. In fact,"; - mes "just a twig from it killed him."; - next; - mes "[Veeyop]"; - mes "Now, I'm not sure if this"; - mes "is true, but I've heard that"; - mes "someone actually forged"; - mes "a sword so powerful, it's"; - mes "worthy of the name,"; - mes "''Mysteltainn.''"; - next; - mes "[Veeyop]"; - mes "There's only one person"; - mes "in the world who can forge"; - mes "that Mysteltainn sword. I..."; - mes "I think he used to live in"; - mes "Prontera, but then he moved"; - mes "away for some weird reason."; - if (event_magum == 1) - event_magum = 5; - dmdswrd_Q2 |= 1; - close; -} - -morocc,281,178,2 script Cetsu#magum 4W_M_01,{ - if (dmdswrd_Q2 & 2) { - mes "[Cetsu]"; - mes "I keep thinking about"; - mes "Grimtooth, and it occurred"; - mes "to me that the spell used to"; - mes "to endow that dagger with its"; - mes "strength probably isn't magic"; - mes "that we're familiar with."; - next; - mes "[Cetsu]"; - mes "There's all sorts of"; - mes "creepy stories going"; - mes "around. I even hear"; - mes "that the Grimtooth"; - mes "might have some"; - mes "sort of weird curse?"; - close; - } - mes "[Cetsu]"; - mes "You know, there are"; - mes "stories of an incredibly"; - mes "powerful dagger that's"; - mes "stronger than steel."; - mes "I think it was made"; - mes "out of ogre teeth?"; - next; - mes "[Cetsu]"; - mes "Anyway, it wasn't just"; - mes "the ogre teeth that gave"; - mes "the dagger its power. I think"; - mes "it had to be enchanted with"; - mes "a special spell or something."; - next; - mes "[Cetsu]"; - mes "This dagger, the Grimtooth,"; - mes "can only be made by one person"; - mes "in the entire world. This guy used to live in Prontera, but then he"; - mes "moved away for some reason."; - next; - mes "[Cetsu]"; - mes "I wonder..."; - mes "Did he go into"; - mes "hiding? His weapons"; - mes "did seem to be pretty"; - mes "high in demand back then..."; - if (event_magum == 1) - event_magum = 5; - dmdswrd_Q2 |= 2; - close; -} - -izlude_in,173,88,2 script Nain#magum 8_F,{ - if (dmdswrd_Q2 == 4) { - mes "[Nain]"; - mes "It doesn't matter how"; - mes "powerful the Executioner"; - mes "is: if it were to end up in"; - mes "my hands, I would get rid"; - mes "of it right away. I'd never risk losing my mind to that curse..."; - close; - } - mes "[Nain]"; - mes "Long ago, one sword"; - mes "was used to behead all"; - mes "the criminals that had been"; - mes "sentenced to death. That"; - mes "accursed blade is known"; - mes "as the Executioner."; - next; - mes "[Nain]"; - mes "As the Executioner slayed"; - mes "more criminals, the rage and"; - mes "bloodlust of its victims began"; - mes "to accumulate upon the blade."; - mes "Although the sword gained great strength, it was tainted by evil."; - next; - mes "[Nain]"; - mes "The last person to wield"; - mes "the Executioner almost lost"; - mes "his mind to the sword. He saved himself by giving it to a talented"; - mes "blacksmith who would destroy it for him, thus saving his soul."; - next; - mes "[Nain]"; - mes "This mysterious blacksmith"; - mes "was never seen again in the"; - mes "city of Prontera, but rumor has"; - mes "it that if you can find him, he"; - mes "can forge that accursed"; - mes "Executioner anew..."; - if (event_magum == 1) - event_magum = 5; - dmdswrd_Q2 |= 4; - close; -} - -pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ - if (checkweight(Knife,1) == 0) { - mes "[Mysterious Man]"; - mes "Hold it."; - mes "You're carrying"; - mes "far too many items"; - mes "with you. Speak to me"; - mes "after you've placed your"; - mes "goods into Kafra Storage."; - close; - } - if (event_magum == 0) { - if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) { - mes "[Mysterious Man]"; - mes "Well...?"; - mes "What the hell"; - mes "are you looking at?"; - next; - if (select("Have you heard of the Doomed Swords?", "I... I...") == 1) { - mes "[Mysterious Man]"; - mes "...!"; - mes "How the hell would"; - mes "I know about that?"; - mes "Leave me alone!"; - close; - } - mes "[Mysterious Man]"; - mes "..."; - next; - mes "[Mysterious Man]"; - mes "..."; - mes "......"; - next; - mes "[Mysterious Man]"; - mes "Get lost."; - close; - } - else { - mes "[Mysterious Man]"; - mes "Well...?"; - mes "What the hell"; - mes "are you looking at?"; - next; - if (select("Um, er...", "Nothing, sir.") == 1) { - mes "[Mysterious Man]"; - mes "What...?!"; - next; - mes "^3355FFThis guy is"; - mes "really intimidating!^000000"; - close; - } - mes "[Mysterious Man]"; - mes "Nothing, huh?"; - mes "Well, right now, I'm"; - mes "looking at a bothersome"; - mes "adventurer! Get outta here"; - mes "and leave me the hell alone!"; - close; - } - } - else if (event_magum == 1) { - mes "[Mysterious Man]"; - mes "Well...?"; - mes "What the hell"; - mes "are you looking at?"; - next; - if (select("Do you happen to be a blacksmith?", "No-Nothing!") == 1) { - mes "[Mysterious Blacksmith]"; - mes "Hmpf. So you're not"; - mes "a total fool after all. Yes,"; - mes "I used to do smithing, but"; - mes "I don't do the simple work"; - mes "that most Blacksmiths"; - mes "can do nowadays..."; - close; - } - mes "[Mysterious Blacksmith]"; - mes "..."; - mes "......"; - next; - mes "[Mysterious Blacksmith]"; - mes "Get outta my sight."; - close; - } - else if (event_magum == 5) { - mes "[Mysterious Blacksmith]"; - mes "Well...?"; - mes "What the hell"; - mes "are you looking at?"; - next; - if (select("I want you to make me a Doomed Sword.", "Er, nothing!") == 1) { - mes "[Mysterious Blacksmith]"; - mes "Hm. I don't know where"; - mes "the hell you may have heard"; - mes "of me, but I guess one of you"; - mes "adventurers would find me soon"; - mes "enough. Now, which doomed"; - mes "sword did you wish to possess?"; - next; - switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "I ch-changed my mind!")) { - case 1: - if (dmdswrd_Q2 & 1) { - mes "[Mysterious Blacksmith]"; - mes "You want..."; - mes "that sword?"; - mes "Don't speak its"; - mes "name so lightly!"; - next; - mes "[Mysterious Blacksmith]"; - mes "Do you understand the curse"; - mes "on that sword? The Mysteltainn"; - mes "derives its dark power from the"; - mes "twig that was used to kill Baldur, god of light. Let me relate the"; - mes "story as briefly as I can..."; - next; - mes "[Mysterious Blacksmith]"; - mes "In the era of the gods,"; - mes "the beautiful, pure and"; - mes "joyful Baldur was loved by"; - mes "all living creatures, save for"; - mes "one: Loki, the god of trickery."; - next; - mes "[Mysterious Blacksmith]"; - mes "When Loki, out of jealousy,"; - mes "decided to kill Baldur, the"; - mes "goddess Freyja had a dream"; - mes "about Baldur's death. Fearing"; - mes "the realization of her dream,"; - mes "she counseled with the gods."; - next; - mes "[Mysterious Blacksmith]"; - mes "To protect Baldur, the gods"; - mes "decided to extract an oath"; - mes "to never harm Baldur from"; - mes "every creature, object and"; - mes "natural force. All who were"; - mes "asked agreed to make this oath."; - next; - mes "[Mysterious Blacksmith]"; - mes "Of all the beings and objects"; - mes "in the universe, Freya only"; - mes "neglected to ask one tree to"; - mes "make this oath: the Mysteltainn. Freyja believed it was far too"; - mes "small and insignificant to ask."; - next; - mes "[Mysterious Blacksmith]"; - mes "Believing that everything"; - mes "in the universe had sworn"; - mes "not to harm Baldur, the gods"; - mes "made it their new pastime to"; - mes "throw daggers and knives at"; - mes "the now nigh invincible god."; - next; - mes "[Mysterious Blacksmith]"; - mes "However, Loki was determined"; - mes "to kill Baldur and, disguising"; - mes "himself, politely asked Freyja"; - mes "if there was any object in the"; - mes "world that did not take the"; - mes "oath to not harm Baldur."; - next; - mes "[Mysterious Blacksmith]"; - mes "Freyja suspected nothing and"; - mes "told Loki about the secret of"; - mes "Mysteltainn. The next time the gods played their game of throwing"; - mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; - next; - mes "[Mysterious Blacksmith]"; - mes "Then, to compound his"; - mes "treachery, Loki tricked"; - mes "Hod, Baldur's blind twin"; - mes "brother, into throwing the"; - mes "twig into Baldur's heart. And"; - mes "so, the god of light was slain."; - next; - mes "[Mysterious Blacksmith]"; - mes "Over the years,"; - mes "Mysteltainn has been"; - mes "fashioned into the sword"; - mes "that you may be familiar"; - mes "with today. Its power is"; - mes "strictly forbidden by the gods."; - next; - mes "[Mysterious Blacksmith]"; - mes "However, if you're willing"; - mes "to risk that sword's curse"; - mes "for the sake of its power,"; - mes "I will forge it for you if you"; - mes "can bring me the following"; - mes "items. They'll make sense..."; - next; - mes "[Mysterious Blacksmith]"; - mes "^0099FF1 Young Twig^000000,"; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF1 Loki's Whispers^000000,"; - mes "^0099FF1 Mother's Nightmare^000000 and"; - mes "^0099FF1 Foolishness of the Blind^000000."; - mes "That is what I need."; - next; - mes "[Mysterious Blacksmith]"; - mes "I'm not asking for much."; - mes "You are only bringing the raw"; - mes "materials to forge the sword,"; - mes "and an Emperium to prove your"; - mes "worthiness to me. I will wait"; - mes "for your return, adventurer."; - dmdswrd_Q2 |= 8; - event_magum = 6; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Just by looking at you,"; - mes "I can tell that you don't know"; - mes "enough about the Mysteltainn"; - mes "to fully understand all of the"; - mes "risks that come with wielding that sword. Yes, you're too green."; - next; - mes "[Mysterious Blacksmith]"; - mes "I can't take the risk"; - mes "of creating that accursed"; - mes "sword for you if you haven't"; - mes "learned enough about it to"; - mes "be fully prepared for any of"; - mes "the consequences..."; - close; - case 2: - if (dmdswrd_Q2 & 2) { - mes "[Mysterious Blacksmith]"; - mes "Ah, yes. You must be"; - mes "wondering how such a small"; - mes "dagger can contain such power."; - mes "It's simple. I cast forbidden"; - mes "curse magic to inbue the dagger with its awesome destructiveness."; - next; - mes "[Mysterious Blacksmith]"; - mes "The curse I cast is so"; - mes "powerful that if I use it on"; - mes "a metal dagger, it would"; - mes "immediately melt down. Ogre"; - mes "tooth is the only material that"; - mes "can withstand the curse magic."; - next; - mes "[Mysterious Blacksmith]"; - mes "Of course, it's only"; - mes "fair to warn you that"; - mes "the power of the curse"; - mes "is such that the more you"; - mes "use the Grimtooth, the more it burns away at your very soul..."; - next; - mes "[Mysterious Blacksmith]"; - mes "I am willing to forge"; - mes "the Grimtooth if you can"; - mes "prove worthy to wield its"; - mes "power and provide all of the"; - mes "materials I need to create it."; - next; - mes "[Mysterious Blacksmith]"; - mes "I will need..."; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF100 Ogre Teeth^000000,"; - mes "^0099FF10 Blades of Darkness^000000,"; - mes "^0099FF5 Cursed Rubies^000000 and"; - mes "^0099FF1 Broken Sword Handle^000000."; - next; - mes "[Mysterious Blacksmith]"; - mes "I don't need the"; - mes "Emperium to create"; - mes "the accursed sword, but I do"; - mes "require you to prove that you"; - mes "are worthy of the Grimtooth's"; - mes "power. Can you truly handle it?"; - dmdswrd_Q2 |= 16; - event_magum = 6; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Hmpf. You don't really"; - mes "know what you're asking"; - mes "for, do you? I won't create"; - mes "that kind of weapon for any"; - mes "ignorant fool. Learn more about"; - mes "Grimtooth before you ask again!"; - close; - case 3: - if (dmdswrd_Q2 & 4) { - mes "[Mysterious Blacksmith]"; - mes "So you're telling me that"; - mes "you want a sword that's been"; - mes "cursed by all the souls that've"; - mes "died from the thousands of death sentences it has carried out?"; - mes "Ha ha ha! Very interesting!"; - next; - mes "[Mysterious Blacksmith]"; - mes "Yes... Each time this"; - mes "sword cut down a guilty"; - mes "criminal, the blade was"; - mes "cursed by the rage and"; - mes "regret of the slain."; - next; - mes "[Mysterious Blacksmith]"; - mes "Over time, the Executioner"; - mes "accumulated a truly dreadful"; - mes "power from the hatred of those"; - mes "it had killed. However, he who"; - mes "uses this sword risks becoming consumed by insanity and hatred."; - next; - mes "[Mysterious Blacksmith]"; - mes "The last person for whom"; - mes "I created this sword asked"; - mes "me to destroy it, fearing that"; - mes "it would corrupt his mind with"; - mes "its bloodlust. But if you think you can endure, I may forge it..."; - next; - mes "[Mysterious Blacksmith]"; - mes "Just bring me..."; - mes "^0099FF50 Amulets^000000,"; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF2 Executioner's Gloves^000000,"; - mes "^0099FF10 Bloody Edges^000000 and"; - mes "^0099FF3 Necklaces of Oblivion^000000."; - next; - mes "[Mysterious Blacksmith]"; - mes "Those are the items I need"; - mes "to create a sword imbued with"; - mes "evil power. As for the Emperium, consider it my test to see if you"; - mes "are truly capable of wielding"; - mes "the accursed Executioner..."; - dmdswrd_Q2 |= 32; - event_magum = 6; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Do you even know what"; - mes "you are asking of me...?"; - mes "Fool! Go and learn more"; - mes "about the Executioner! Then,"; - mes "maybe you'll understand how"; - mes "dangerous that sword truly is!"; - close; - case 4: - mes "[Mysterious Blacksmith]"; - mes "Hmm...?"; - mes "That a fact?"; - close; - } - } - close; - } - else if (event_magum == 6) { - mes "[Mysterious Blacksmith]"; - mes "Hmmm..."; - mes "Have you brought"; - mes "the required items?"; - mes "Or did you forget what"; - mes "you needed to bring to me?"; - next; - switch(select("Er, what were the items again?", "Yes, I brought all the required items.", "Oh! Um, never mind!")) { - case 1: - mes "[Mysterious Blacksmith]"; - mes "Hmpf. I thought so."; - mes "Now, which sword did"; - mes "you want me to forge?"; - next; - switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "Wait! I just remembered!")) { - case 1: - if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) { - mes "[Mysterious Blacksmith]"; - mes "^0099FF1 Young Twig^000000,"; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF1 Loki's Whispers^000000,"; - mes "^0099FF1 Mother's Nightmare^000000 and"; - mes "^0099FF1 Foolishness of the Blind^000000."; - mes "That is what I need."; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Hmm. You don't understand"; - mes "enough about Mysteltainn for"; - mes "me to risk forging that sword"; - mes "for you. Think again: which"; - mes "sword did you ask me to create?"; - close; - case 2: - if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) { - mes "[Mysterious Blacksmith]"; - mes "I will need..."; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF100 Ogre Teeth^000000,"; - mes "^0099FF10 Blades of Darkness^000000,"; - mes "^0099FF5 Cursed Rubies^000000 and"; - mes "^0099FF1 Broken Sword Handle^000000."; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Hmm. You don't know enough"; - mes "about the Grimtooth for me to"; - mes "risk forging it for you. Learn"; - mes "more about that dagger if you"; - mes "really want to possess it..."; - close; - case 3: - if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) { - mes "[Mysterious Blacksmith]"; - mes "Just bring me..."; - mes "^0099FF50 Amulets^000000,"; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF2 Executioner's Gloves^000000,"; - mes "^0099FF10 Bloody Edges^000000 and"; - mes "^0099FF3 Necklaces of Oblivion^000000."; - close; - } - mes "[Mysterious Blacksmith]"; - mes "You don't know anything"; - mes "about the Executioner. Learn"; - mes "more about that sword before"; - mes "you consider asking me to"; - mes "forge that monstrocity."; - close; - case 4: - mes "[Mysterious Blacksmith]"; - mes "Fine."; - mes "Then bring all"; - mes "the items I require"; - mes "when you are ready."; - close; - } - case 2: - mes "[Mysterious Blacksmith]"; - mes "So you think you're"; - mes "ready. Now, which sword"; - mes "did you want me to craft?"; - next; - switch(select("Mysteltainn", "Grimtooth", "Executioner", "I ch-changed my mind!")) { - case 1: - if (dmdswrd_Q2 & 8) { - mes "[Mysterious Blacksmith]"; - mes "Mysteltainn. Hm."; - mes "Let me make sure"; - mes "that you brought"; - mes "everything I need to"; - mes "create this sword..."; - next; - if (countitem(Young_Twig) < 1) { - mes "[Mysterious Blacksmith]"; - mes "Well, well."; - mes "You've forgotten"; - mes "to bring ^0099FF1 Young Twig^000000,"; - mes "the embodiment of the"; - mes "Mysteltainn twig used to kill Baldur. Hurry and bring it..."; - close; - } - if (countitem(Loki's_Whispers) < 1) { - mes "[Mysterious Blacksmith]"; - mes "Hm. You forgot to bring"; - mes "^0099FF1 Loki's Whispers^000000. We need"; - mes "that to imbue the sword with"; - mes "immense, evil power. Go and"; - mes "find that as quickly as you can! "; - close; - } - if (countitem(Mother's_Nightmare) < 1) { - mes "[Mysterious Blacksmith]"; - mes "Hm, you still need to"; - mes "bring ^0099FF1 Mother's Nightmare^000000"; - mes "to instill the power of misery"; - mes "and grave portent to this blade... "; - close; - } - if (countitem(Foolishness_Of_Blind) < 1) { - mes "[Mysterious Blacksmith]"; - mes "Hm, you still need to"; - mes "bring ^0099FF1 Foolishness"; - mes "of the Blind^000000 to instill the"; - mes "energy of tragic regret into"; - mes "the curse imbued into the blade... "; - close; - } - if (countitem(Emperium) < 1) { - mes "[Mysterious Blacksmith]"; - mes "You have everything"; - mes "I require to forge the"; - mes "Mysteltainn, but you must"; - mes "still prove yourself capable"; - mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth."; - close; - } - if (countitem(Young_Twig) > 0 && countitem(Loki's_Whispers) > 0 && countitem(Mother's_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) { - mes "[Mysterious Blacksmith]"; - mes "Well done, adventurer."; - mes "All seems to be in readiness."; - mes "Give me a minute to summon"; - mes "the dark power to forge the"; - mes "forbidden sword, Mysteltainn."; - next; - mes "[Mysterious Blacksmith]"; - mes "I... I never thought"; - mes "I would ever see this"; - mes "sword again. Take it,"; - mes "quickly! I d-don't want"; - mes "to touch it if I can avoid it."; - delitem Young_Twig,1; - delitem Loki's_Whispers,1; - delitem Mother's_Nightmare,1; - delitem Foolishness_Of_Blind,1; - delitem Emperium,1; - getitem Mysteltainn_,1; - next; - mes "[Mysterious Blacksmith]"; - mes "Be very careful."; - mes "Don't let yourself"; - mes "be consumed by the"; - mes "power of that sword!"; - mes "By all means, resist"; - mes "Mysteltainn's tragic curse!"; - close; - } - } - else if (dmdswrd_Q2 & 1) { - mes "[Mysterious Blacksmith]"; - mes "You want..."; - mes "that sword?"; - mes "Don't speak its"; - mes "name so lightly!"; - next; - mes "[Mysterious Blacksmith]"; - mes "Do you understand the curse"; - mes "on that sword? The Mysteltainn"; - mes "derives its dark power from the"; - mes "twig that was used to kill Baldur, god of light. Let me relate the"; - mes "story as briefly as I can..."; - next; - mes "[Mysterious Blacksmith]"; - mes "In the era of the gods,"; - mes "the beautiful, pure and"; - mes "joyful Baldur was loved by"; - mes "all living creatures, save for"; - mes "one: Loki, the god of trickery."; - next; - mes "[Mysterious Blacksmith]"; - mes "When Loki, out of jealousy,"; - mes "decided to kill Baldur, the"; - mes "goddess Freyja had a dream"; - mes "about Baldur's death. Fearing"; - mes "the realization of her dream,"; - mes "she counseled with the gods."; - next; - mes "[Mysterious Blacksmith]"; - mes "To protect Baldur, the gods"; - mes "decided to extract an oath"; - mes "to never harm Baldur from"; - mes "every creature, object and"; - mes "natural force. All who were"; - mes "asked agreed to make this oath."; - next; - mes "[Mysterious Blacksmith]"; - mes "Of all the beings and objects"; - mes "in the universe, Freya only"; - mes "neglected to ask one tree to"; - mes "make this oath: the Mysteltainn. Freyja believed it was far too"; - mes "small and insignificant to ask."; - next; - mes "[Mysterious Blacksmith]"; - mes "Believing that everything"; - mes "in the universe had sworn"; - mes "not to harm Baldur, the gods"; - mes "made it their new pastime to"; - mes "throw daggers and knives at"; - mes "the now nigh invincible god."; - next; - mes "[Mysterious Blacksmith]"; - mes "However, Loki was determined"; - mes "to kill Baldur and, disguising"; - mes "himself, politely asked Freyja"; - mes "if there was any object in the"; - mes "world that did not take the"; - mes "oath to not harm Baldur."; - next; - mes "[Mysterious Blacksmith]"; - mes "Freyja suspected nothing and"; - mes "told Loki about the secret of"; - mes "Mysteltainn. The next time the gods played their game of throwing"; - mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; - next; - mes "[Mysterious Blacksmith]"; - mes "Then, to compound his"; - mes "treachery, Loki tricked"; - mes "Hod, Baldur's blind twin"; - mes "brother, into throwing the"; - mes "twig into Baldur's heart. And"; - mes "so, the god of light was slain."; - next; - mes "[Mysterious Blacksmith]"; - mes "Over the years,"; - mes "Mysteltainn has been"; - mes "fashioned into the sword"; - mes "that you may be familiar"; - mes "with today. Its power is"; - mes "strictly forbidden by the gods."; - next; - mes "[Mysterious Blacksmith]"; - mes "However, if you're willing"; - mes "to risk that sword's curse"; - mes "for the sake of its power,"; - mes "I will forge it for you if you"; - mes "can bring me the following"; - mes "items. They'll make sense..."; - next; - mes "[Mysterious Blacksmith]"; - mes "^0099FF1 Young Twig^000000,"; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF1 Loki's Whispers^000000,"; - mes "^0099FF1 Mother's Nightmare^000000 and"; - mes "^0099FF1 Foolishness of the Blind^000000."; - mes "That is what I need."; - next; - mes "[Mysterious Blacksmith]"; - mes "I'm not asking for much."; - mes "You are only bringing the raw"; - mes "materials to forge the sword,"; - mes "and an Emperium to prove your"; - mes "worthiness to me. I will wait"; - mes "for your return, adventurer."; - dmdswrd_Q2 |= 8; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Hm. If you truly want"; - mes "Mysteltainn, I advise you"; - mes "to learn more about it. You"; - mes "must know the risks involved"; - mes "in wielding that sort of power... "; - close; - case 2: - if (dmdswrd_Q2 & 16) { - mes "[Mysterious Blacksmith]"; - mes "You want to me"; - mes "to forge Grimtooth."; - mes "First, let me check"; - mes "if you brought all"; - mes "the items I require."; - next; - if (countitem(Ogre_Tooth) < 100) { - mes "[Mysterious Blacksmith]"; - mes "Hm. I still need"; - mes "^0099FF100 Ogre Teeth^000000 to"; - mes "create a blade that can"; - mes "withstand the might of the"; - mes "Grimtooth's curse magic."; - mes "Go and bring them soon."; - close; - } - if (countitem(Cardinal_Jewel_) < 5) { - mes "[Mysterious Blacksmith]"; - mes "In order to place"; - mes "the curse that grants"; - mes "the Grimtooth its immense"; - mes "power, I need you to bring"; - mes "^0099FF5 Cursed Rubies^000000. Hurry"; - mes "and bring them to me soon."; - close; - } - if (countitem(Blade_Lost_In_Darkness) < 10) { - mes "[Mysterious Blacksmith]"; - mes "Hm. I still need"; - mes "^0099FF10 Blades of Darkness^000000"; - mes "in order to for me to forge"; - mes "the Grimtooth. Bring those"; - mes "here as soon as you can."; - close; - } - if (countitem(Old_Hilt) < 1) { - mes "[Mysterious Blacksmith]"; - mes "Hm. You almost have"; - mes "everything ready, but"; - mes "I'll need ^0099FF1 Broken Sword"; - mes "Handle^000000 in order to forge"; - mes "the Grimtooth. Hurry and"; - mes "bring me one of those..."; - close; - } - if (countitem(Emperium) < 1) { - mes "[Mysterious Blacksmith]"; - mes "You have everything I need"; - mes "to create the sword, but I won't forge it until you prove that you"; - mes "are capable of controlling its"; - mes "power. Bring me 1 Emperium"; - mes "as proof of your worthiness."; - close; - } - if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) { - mes "[Mysterious Blacksmith]"; - mes "I see that you have"; - mes "come fully prepared."; - mes "Perhaps you have grave"; - mes "need of Grimtooth's power."; - mes "Give me a moment as I forge"; - mes "this accursed sword for you..."; - next; - mes "[Mysterious Blacksmith]"; - mes "There, it's finished!"; - mes "Now hurry and take it!"; - mes "I, I don't want to handle"; - mes "the Grimtooth longer than"; - mes "I have to! You'll understand"; - mes "soon enough once you use it..."; - delitem Ogre_Tooth,100; - delitem Cardinal_Jewel_,5; - delitem Blade_Lost_In_Darkness,10; - delitem Old_Hilt,1; - delitem Emperium,1; - getitem Grimtooth_,1; - next; - mes "[Mysterious Blacksmith]"; - mes "I know that you might"; - mes "have good intentions for"; - mes "Grimtooth's power, but do"; - mes "not overestimate yourself!"; - mes "Always be wary of Grimtooth,"; - mes "and don't let it eat your soul!"; - close; - } - } - else if (dmdswrd_Q2 & 2) { - mes "[Mysterious Blacksmith]"; - mes "Ah, yes. You must be"; - mes "wondering how such a small"; - mes "dagger can contain such power."; - mes "It's simple. I cast forbidden"; - mes "curse magic to inbue the dagger with its awesome destructiveness."; - next; - mes "[Mysterious Blacksmith]"; - mes "The curse I cast is so"; - mes "powerful that if I use it on"; - mes "a metal dagger, it would"; - mes "immediately melt down. Ogre"; - mes "tooth is the only material that"; - mes "can withstand the curse magic."; - next; - mes "[Mysterious Blacksmith]"; - mes "Of course, it's only"; - mes "fair to warn you that"; - mes "the power of the curse"; - mes "is such that the more you"; - mes "use the Grimtooth, the more it burns away at your very soul..."; - next; - mes "[Mysterious Blacksmith]"; - mes "I am willing to forge"; - mes "the Grimtooth if you can"; - mes "prove worthy to wield its"; - mes "power and provide all of the"; - mes "materials I need to create it."; - next; - mes "[Mysterious Blacksmith]"; - mes "I will need..."; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF100 Ogre Teeth^000000,"; - mes "^0099FF10 Blades of Darkness^000000,"; - mes "^0099FF5 Cursed Rubies^000000 and"; - mes "^0099FF1 Broken Sword Handle^000000."; - next; - mes "[Mysterious Blacksmith]"; - mes "I don't need the"; - mes "Emperium to create"; - mes "the accursed sword, but I do"; - mes "require you to prove that you"; - mes "are worthy of the Grimtooth's"; - mes "power. Can you truly handle it?"; - dmdswrd_Q2 |= 16; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Hm. I can't even consider"; - mes "forging Grimtooth for you"; - mes "when you know so very little"; - mes "about it. You better learn more"; - mes "about that sword before you"; - mes "ask me about it again."; - close; - case 3: - if (dmdswrd_Q2 & 32) { - mes "[Mysterious Blacksmith]"; - mes "The Executioner sword."; - mes "Let me see if you've come"; - mes "prepared to wield that blade"; - mes "with your own two hands..."; - next; - if (countitem(Executioner's_Mitten) < 2) { - mes "[Mysterious Blacksmith]"; - mes "Hm. In order for me"; - mes "to forge the Executioner,"; - mes "I need you to bring me"; - mes "^0099FF2 Executioner's Gloves^000000."; - close; - } - if (countitem(Bloody_Edge) < 10) { - mes "[Mysterious Blacksmith]"; - mes "In order to craft the"; - mes "blade, I need at least"; - mes "^0099FF10 Bloody Edges^000000. Find"; - mes "those as quickly as you"; - mes "can and bring them to me."; - close; - } - if (countitem(Frozen_Heart) < 3) { - mes "[Mysterious Blacksmith]"; - mes "In order to enchant"; - mes "the Executioner with"; - mes "its dark power, I will"; - mes "need you to bring me"; - mes "^0099FF3 Necklaces of Oblivion^000000."; - mes "Go, hurry and get them!"; - close; - } - if (countitem(Amulet) < 50) { - mes "[Mysterious Blacksmith]"; - mes "Hm. You've forgotten to"; - mes "bring me ^0099FF50 Amulets^000000. I need"; - mes "those in order to imbue the"; - mes "incredible energies that"; - mes "give the Executioner its"; - mes "monstrous strength..."; - close; - } - if (countitem(Emperium) < 1) { - mes "[Mysterious Blacksmith]"; - mes "You have everything I need"; - mes "to forge the Executioner, but"; - mes "I'm still unsure of whether you"; - mes "are capable of handling its"; - mes "power. My fears will be allayed"; - mes "if you bring ^0099FF1 Emperium^000000."; - close; - } - if (countitem(Executioner's_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) { - mes "[Mysterious Blacksmith]"; - mes "Great, I see that you've"; - mes "prepared everything that"; - mes "I asked. Give me a moment"; - mes "while I summon the dark"; - mes "forces required to forge"; - mes "the Executioner..."; - next; - mes "[Mysterious Blacksmith]"; - mes "It's been a long time"; - mes "since I've seen this"; - mes "terrifying sword. Now"; - mes "take it! Be wary, and don't"; - mes "let its bloodlust consume you!"; - delitem Executioner's_Mitten,2; - delitem Bloody_Edge,10; - delitem Frozen_Heart,3; - delitem Amulet,50; - getitem Executioner_,1; - close; - } - } - else if (dmdswrd_Q2 & 4) { - mes "[Mysterious Blacksmith]"; - mes "So you're telling me that"; - mes "you want a sword that's been"; - mes "cursed by all the souls that've"; - mes "died from the thousands of death sentences it has carried out?"; - mes "Ha ha ha! Very interesting!"; - next; - mes "[Mysterious Blacksmith]"; - mes "Yes... Each time this"; - mes "sword cut down a guilty"; - mes "criminal, the blade was"; - mes "cursed by the rage and"; - mes "regret of the slain."; - next; - mes "[Mysterious Blacksmith]"; - mes "Over time, the Executioner"; - mes "accumulated a truly dreadful"; - mes "power from the hatred of those"; - mes "it had killed. However, he who"; - mes "uses this sword risks becoming consumed by insanity and hatred."; - next; - mes "[Mysterious Blacksmith]"; - mes "The last person for whom"; - mes "I created this sword asked"; - mes "me to destroy it, fearing that"; - mes "it would corrupt his mind with"; - mes "its bloodlust. But if you think you can endure, I may forge it..."; - next; - mes "[Mysterious Blacksmith]"; - mes "Just bring me..."; - mes "^0099FF50 Amulets^000000,"; - mes "^0099FF1 Emperium^000000,"; - mes "^0099FF2 Executioner's Gloves^000000,"; - mes "^0099FF10 Bloody Edges^000000 and"; - mes "^0099FF3 Necklaces of Oblivion^000000."; - next; - mes "[Mysterious Blacksmith]"; - mes "Those are the items I need"; - mes "to create a sword imbued with"; - mes "evil power. As for the Emperium, consider it my test to see if you"; - mes "are truly capable of wielding"; - mes "the accursed Executioner..."; - dmdswrd_Q2 |= 4; - close; - } - mes "[Mysterious Blacksmith]"; - mes "Hmpf. I don't think"; - mes "you understand enough"; - mes "about the Executioner to"; - mes "ask me to forge it. You better"; - mes "learn more about that accursed"; - mes "sword if you really want it..."; - close; - case 4: - mes "[Mysterious Blacksmith]"; - mes "Hmm...?"; - mes "That a fact?"; - close; - } - case 3: - mes "[Mysterious Blacksmith]"; - mes "Hmpf..."; - mes "Well then, come"; - mes "back when you know"; - mes "exactly what you want"; - mes "from me, adventurer."; - close; - } - } -} |