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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/quests/dandelion_request.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/quests/dandelion_request.txt')
-rw-r--r-- | npc/quests/dandelion_request.txt | 57 |
1 files changed, 24 insertions, 33 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index 028b71016..a5c7f0149 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -1,15 +1,16 @@ //===== Hercules Script ====================================== //= Dandelion's Request / Morocc Invasion quest -//===== By: ================================================== +//===== By: ================================================== //= SinSloth -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.3 +//===== Description: ========================================= //= A Morroc quest that is no longer used. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth] //= 1.2 Moved Dandelion's Request to its own file. -//============================================================ +//= 1.3 Added GM management function. [Euphy] +//============================================================ izlude,103,106,3 script Guildsman#1 48,3,3,{ @@ -2723,16 +2724,12 @@ que_job01,49,49,5 script Tao 877,{ que_job01,51,55,1 script #roombar1 45,1,1,{ -OnInit: - set $maobar_room,0; - end; - OnTouch: if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24) { - if(!$maobar_room) + if(!$@maobar_room) { - set $maobar_room,1; + set $@maobar_room,1; donpcevent "#maobartimer1::OnEnter"; if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) { @@ -2845,10 +2842,6 @@ OnTouch: que_job01,51,44,1 script #roombar2 45,1,1,{ -OnInit: - set $maobar_room2,0; - end; - OnTouch: if(mao_request == 25 || (mao_request > 102 && mao_request < 123)) { @@ -2863,9 +2856,9 @@ OnTouch: warp "que_job01",52,50; end; } - if(!$maobar_room2) + if(!$@maobar_room2) { - set $maobar_room2,1; + set $@maobar_room2,1; donpcevent "#maobartimer2::OnEnter"; if(mao_request == 25) { @@ -7932,7 +7925,7 @@ OnTouch: mes "........."; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "...Isn't the moon"; mes "so beautiful tonight?"; @@ -7978,7 +7971,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "So, you telling me you"; mes "don't know how this town"; @@ -8035,7 +8028,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Hmpf."; mes "It has begun."; @@ -8087,7 +8080,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Sir, our investigation has"; mes "turned something up. Every"; @@ -8124,7 +8117,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Wh-what's with"; mes "all of this noise?"; @@ -8197,7 +8190,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Jeez, what's going"; mes "on? Where the heck"; @@ -8915,7 +8908,7 @@ OnTouch: mes "........."; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "...Isn't the moon"; mes "so beautiful tonight?"; @@ -8961,7 +8954,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "So, you telling me you"; mes "don't know how this town"; @@ -9018,7 +9011,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Hmpf."; mes "It has begun."; @@ -9070,7 +9063,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Sir, our investigation has"; mes "turned something up. Every"; @@ -9107,7 +9100,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Wh-what's with"; mes "all of this noise?"; @@ -9180,7 +9173,7 @@ OnTouch: mes "............"; next; soundeffect "wander_man_move.wav",0; - sc_start SC_Blind,60000,0; + sc_start SC_BLIND,60000,0; mes "[?????]"; mes "Jeez, what's going"; mes "on? Where the heck"; @@ -10227,9 +10220,7 @@ que_job01,68,88,5 script Simon#mao 881,{ que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0 sec_in02,38,162,0 script Morroc Invasion Manager 882,{ - - if(getgmlevel() < 80) end; - + callfunc "F_GM_NPC"; mes "A total of " + $maoattack + " users completed"; mes "the Satan Morroc: Lin Quest."; mes "There are 2 requirements to"; |