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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/dandelion_request.txt
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/dandelion_request.txt')
-rw-r--r--npc/quests/dandelion_request.txt354
1 files changed, 177 insertions, 177 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index c7add936e..2f73cf769 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -67,7 +67,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
- mes "Excuse me? "+strcharinfo(0)+"?";
+ mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
mes "Hi there, I've been waiting for";
mes "you to wander past me for such";
mes "a long time, you know that?";
@@ -102,7 +102,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "Great, I knew you'd";
mes "show up sooner or later.";
mes "Listen, I'm working here";
@@ -116,7 +116,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
mes "Swordman Association has ever";
mes "been involved in. Pack your bags and head to Morroc right now!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the way to Morroc...?";
mes "Why, what's going on?";
next;
@@ -141,18 +141,18 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) +"...?";
+ mes "" + strcharinfo(PC_NAME) +"...?";
mes "I knew you'd show up if";
mes "Listen, I have a notice for";
mes "you from the Prontera Chivalry.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For me? That sounds";
mes "strange, but would you";
mes "please read it to me?";
next;
mes "[Guildsman]";
- mes "''RE: "+ strcharinfo(0) +"";
+ mes "''RE: "+ strcharinfo(PC_NAME) +"";
mes "As leader of the Prontera";
mes "Chivalry, I formally request";
mes "you to represent the Knights of";
@@ -182,13 +182,13 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
{
mes "[Guildsman]";
mes "Excuse me...?";
- mes ""+strcharinfo(0)+"...?";
+ mes ""+strcharinfo(PC_NAME)+"...?";
mes "I'm sorry to bother you, but";
mes "I've got an urgent communique";
mes "for you from Sir Michael Halig";
mes "of the Crusaders...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They usually don't";
mes "send messages. I guess";
mes "whatever he has to say";
@@ -315,7 +315,7 @@ OnTouch:
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
- mes "Excuse me? "+strcharinfo(0)+"?";
+ mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
mes "Hi there, I've been waiting for";
mes "you to wander past me for such";
mes "a long time, you know that?";
@@ -350,7 +350,7 @@ OnTouch:
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "Great, I knew you'd";
mes "show up sooner or later.";
mes "Listen, I'm working here";
@@ -364,7 +364,7 @@ OnTouch:
mes "Swordman Association has ever";
mes "been involved in. Pack your bags and head to Morroc right now!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the way to Morroc...?";
mes "Why, what's going on?";
next;
@@ -389,18 +389,18 @@ OnTouch:
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) +"...?";
+ mes "" + strcharinfo(PC_NAME) +"...?";
mes "I knew you'd show up if";
mes "Listen, I have a notice for";
mes "you from the Prontera Chivalry.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For me? That sounds";
mes "strange, but would you";
mes "please read it to me?";
next;
mes "[Guildsman]";
- mes "''RE: "+ strcharinfo(0) +"";
+ mes "''RE: "+ strcharinfo(PC_NAME) +"";
mes "As leader of the Prontera";
mes "Chivalry, I formally request";
mes "you to represent the Knights of";
@@ -430,13 +430,13 @@ OnTouch:
{
mes "[Guildsman]";
mes "Excuse me...?";
- mes ""+strcharinfo(0)+"...?";
+ mes ""+strcharinfo(PC_NAME)+"...?";
mes "I'm sorry to bother you, but";
mes "I've got an urgent communique";
mes "for you from Sir Michael Halig";
mes "of the Crusaders...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They usually don't";
mes "send messages. I guess";
mes "whatever he has to say";
@@ -507,7 +507,7 @@ prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{
if(!mao_request)
{
mes "[Nun]";
- mes "Oh, " + strcharinfo(0) + "!";
+ mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "It must be an act of";
mes "divine providence that";
mes "we finally meet. Actually,";
@@ -613,7 +613,7 @@ OnTouch:
if(BaseClass == Job_Acolyte)
{
mes "[Nun]";
- mes "Oh, " + strcharinfo(0) + "!";
+ mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "It must be an act of";
mes "divine providence that";
mes "we finally meet. Actually,";
@@ -707,7 +707,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
mes "my freaking body! Look,";
mes "just gimme a little control!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I can sense two";
mes "different souls within";
mes "your body. I don't mind";
@@ -761,7 +761,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
{
mes "[Guildsman]";
mes "Well, if it isn't";
- mes ""+ strcharinfo(0) +". Hey,";
+ mes ""+ strcharinfo(PC_NAME) +". Hey,";
mes "would you wait a minute?";
mes "I've got a message for you";
mes "from the Merchant Guild.";
@@ -788,7 +788,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
- mes "Oh, "+ strcharinfo(0) +"...!";
+ mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
mes "I'm so glad that I finally";
mes "ran into you. I know this is";
mes "sudden, but the Blacksmith";
@@ -816,7 +816,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "?";
+ mes "Hey, " + strcharinfo(PC_NAME) + "?";
mes "I've got a message for";
mes "you from the Alchemist";
mes "Guild. Well, they're more";
@@ -1047,7 +1047,7 @@ OnTouch:
mes "my freaking body! Look,";
mes "just gimme a little control!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I can sense two";
mes "different souls within";
mes "your body. I don't mind";
@@ -1101,7 +1101,7 @@ OnTouch:
{
mes "[Guildsman]";
mes "Well, if it isn't";
- mes ""+ strcharinfo(0) +". Hey,";
+ mes ""+ strcharinfo(PC_NAME) +". Hey,";
mes "would you wait a minute?";
mes "I've got a message for you";
mes "from the Merchant Guild.";
@@ -1128,7 +1128,7 @@ OnTouch:
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
- mes "Oh, "+ strcharinfo(0) +"...!";
+ mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
mes "I'm so glad that I finally";
mes "ran into you. I know this is";
mes "sudden, but the Blacksmith";
@@ -1156,7 +1156,7 @@ OnTouch:
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "?";
+ mes "Hey, " + strcharinfo(PC_NAME) + "?";
mes "I've got a message for";
mes "you from the Alchemist";
mes "Guild. Well, they're more";
@@ -1239,7 +1239,7 @@ geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{
mes "involving missing children...";
next;
mes "[Academy Staff]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "I'd like you to represent";
mes "the magic community by";
mes "assisting the Assassins";
@@ -1331,7 +1331,7 @@ OnTouch:
mes "involving missing children...";
next;
mes "[Academy Staff]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "I'd like you to represent";
mes "the magic community by";
mes "assisting the Assassins";
@@ -1405,7 +1405,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
mes "He wrote this letter for you.";
next;
mes "[Miya]";
- mes "Listen, "+ strcharinfo(0) +"...";
+ mes "Listen, "+ strcharinfo(PC_NAME) +"...";
mes "He's asking you to help";
mes "the Assassin Guild on a";
mes "special mission. I think";
@@ -1425,7 +1425,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
- mes "Hey, " + strcharinfo(0) + ",";
+ mes "Hey, " + strcharinfo(PC_NAME) + ",";
mes "I've got some important";
mes "work for you. The Assassin";
mes "Guild actually asked the Thief";
@@ -1445,12 +1445,12 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "The Assassin Guild Master";
mes "wants you right away. Do you";
mes "know where the secret pub is?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, h-hi, Miya,";
mes "it's been a while.";
mes "What secret pub?";
@@ -1570,7 +1570,7 @@ OnTouch:
mes "He wrote this letter for you.";
next;
mes "[Miya]";
- mes "Listen, "+ strcharinfo(0) +"...";
+ mes "Listen, "+ strcharinfo(PC_NAME) +"...";
mes "He's asking you to help";
mes "the Assassin Guild on a";
mes "special mission. I think";
@@ -1590,7 +1590,7 @@ OnTouch:
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
- mes "Hey, " + strcharinfo(0) + ",";
+ mes "Hey, " + strcharinfo(PC_NAME) + ",";
mes "I've got some important";
mes "work for you. The Assassin";
mes "Guild actually asked the Thief";
@@ -1610,12 +1610,12 @@ OnTouch:
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "The Assassin Guild Master";
mes "wants you right away. Do you";
mes "know where the secret pub is?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, h-hi, Miya,";
mes "it's been a while.";
mes "What secret pub?";
@@ -1684,7 +1684,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
mes "Another practitioner";
mes "of Taekwon Do! You're...";
mes "Let's see... You must";
- mes "be " + strcharinfo(0) + ", yes?";
+ mes "be " + strcharinfo(PC_NAME) + ", yes?";
next;
mes "[Guildsman]";
mes "Mr. Phoenix has charged";
@@ -1713,7 +1713,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
mes "Oh, wow, I'm so lucky to";
mes "have finally found you!";
mes "Listen, I've got a message";
@@ -1741,13 +1741,13 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "I've been looking all over";
mes "for you! I've got a message";
mes "for you from Lalo. You...";
mes "You remember him, right?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I do! I owe";
mes "Lalo so much... If it";
mes "weren't for him, I'd never";
@@ -1778,11 +1778,11 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
mes "[Guildsman]";
mes "Hey... Th-That face!";
mes "Just like Aile described!";
- mes "You're " + strcharinfo(0) + ", right?";
+ mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "This is great, I've been";
mes "looking all over for you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aile? Oh, that's right,";
mes "she was there during my";
mes "job change test and helped";
@@ -1957,7 +1957,7 @@ OnTouch:
mes "Another practitioner";
mes "of Taekwon Do! You're...";
mes "Let's see... You must";
- mes "be " + strcharinfo(0) + ", yes?";
+ mes "be " + strcharinfo(PC_NAME) + ", yes?";
next;
mes "[Guildsman]";
mes "Mr. Phoenix has charged";
@@ -1986,7 +1986,7 @@ OnTouch:
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
mes "Oh, wow, I'm so lucky to";
mes "have finally found you!";
mes "Listen, I've got a message";
@@ -2014,13 +2014,13 @@ OnTouch:
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "I've been looking all over";
mes "for you! I've got a message";
mes "for you from Lalo. You...";
mes "You remember him, right?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I do! I owe";
mes "Lalo so much... If it";
mes "weren't for him, I'd never";
@@ -2051,11 +2051,11 @@ OnTouch:
mes "[Guildsman]";
mes "Hey... Th-That face!";
mes "Just like Aile described!";
- mes "You're " + strcharinfo(0) + ", right?";
+ mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "This is great, I've been";
mes "looking all over for you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aile? Oh, that's right,";
mes "she was there during my";
mes "job change test and helped";
@@ -2283,7 +2283,7 @@ OnTouch:
next;
if(prt_curse == 24)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I, um, I'm looking";
mes "for somebody named";
mes "Marjana? I learned";
@@ -2860,7 +2860,7 @@ OnTouch:
{
if(mao_request == 121)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't go back to";
mes "Lin yet... I still need";
mes "to fully investigate";
@@ -2897,7 +2897,7 @@ OnTouch:
if(mao_request > 102 && mao_request < 122)
{
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, R! It's me!";
mes "Would you please";
mes "open the door?";
@@ -3213,7 +3213,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "Considering all the unknowns,";
mes "we did surprisingly well.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "W-wait; a minute...";
mes "Are you saying we stopped";
mes "Satan Morroc's revival, but";
@@ -3226,7 +3226,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "that confusion.";
cutin "mocseal_rin01.bmp",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "L-Lin...?";
next;
mes "[Lin]";
@@ -3262,7 +3262,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
next;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#1::OnInit";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She seems upset....";
next;
mes "[Valdes]";
@@ -3368,7 +3368,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "I should have caught him,";
mes "but he had help. I failed you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lin...";
next;
mes "[Kidd]";
@@ -3440,7 +3440,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "[Lin]";
mes "Valdes...";
mes "I'm leaving now.";
- mes "Wish me luck, "+ strcharinfo(0) +".";
+ mes "Wish me luck, "+ strcharinfo(PC_NAME) +".";
next;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#1::OnInit";
@@ -3585,7 +3585,7 @@ que_job01,19,18,3 script Lin#1 4_F_ACROSS,{
mes "I hear that";
mes "Kidd saved you.";
mes "...............................";
- mes "Sorry, "+ strcharinfo(0) +"...";
+ mes "Sorry, "+ strcharinfo(PC_NAME) +"...";
mes "I l-let you down...";
next;
mes "^3355FFLin seems extremely";
@@ -3634,13 +3634,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "for the Juno Library...";
cutin "mocseal_dan01.bmp",0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "what are you guys";
mes "talking about...?";
next;
mes "[Lin]";
- mes "Ah, this is "+ strcharinfo(0) +",";
+ mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
mes "my partner for this assignment.";
if (Sex == SEX_MALE)
mes "Don't worry, you can trust him.";
@@ -3664,7 +3664,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
}
else if(mao_request == 104)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What was that?";
mes "Mr. R just took out";
@@ -3709,7 +3709,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
switch( select( "Wait!","Won't they attack again?" ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait! It's too risky!";
mes "What if Mr. R is attacked";
mes "again? I mean, isn't that";
@@ -3725,7 +3725,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "find his research documents.";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Won't they attack";
mes "again? Shouldn't both";
mes "of us guard Mr. R here?";
@@ -3738,7 +3738,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "doing all that we can to save";
mes "those missing children.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think you're right.";
mes "But I think we should";
mes "see if that's alright";
@@ -3768,7 +3768,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "you. This place is also shielded";
mes "with security magic, so you'll";
mes "be just fine. Now, as for you,";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
next;
mes "[Lin]";
mes "Your priority is to go";
@@ -3821,7 +3821,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "find Yunia? Wait a sec,";
mes "did you bring the documents?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Uh oh...";
mes "I guess I better";
mes "go back and talk";
@@ -3932,13 +3932,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
- mes "Say, " + strcharinfo(0) + ",";
+ mes "Say, " + strcharinfo(PC_NAME) + ",";
mes "were you about to leave?";
mes "I had another reques--";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
- mes "I'm sending "+ strcharinfo(0) +"";
+ mes "I'm sending "+ strcharinfo(PC_NAME) +"";
mes "on a snack errand and it won't";
if (Sex == SEX_MALE)
mes "take too long. Did you want him";
@@ -3955,7 +3955,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
- mes "Well, "+ strcharinfo(0) +",";
+ mes "Well, "+ strcharinfo(PC_NAME) +",";
mes "you heard the ^A9A9A9GO^000000 man.";
mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
@@ -3986,7 +3986,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
}
else if(mao_request == 117)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I'm back...";
next;
cutin "mocseal_rin01.bmp",2;
@@ -3998,7 +3998,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "^A9A9A9THE^000000 get me a glass of, um...";
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Snack? Um... That's";
mes "more of a drink, isn't it?";
mes "But if that's what you want,";
@@ -4182,13 +4182,13 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "for the Juno Library...";
cutin "mocseal_dan01.bmp",0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "what are you guys";
mes "talking about...?";
next;
mes "[Lin]";
- mes "Ah, this is "+ strcharinfo(0) +",";
+ mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
mes "my partner for this assignment.";
if (Sex == SEX_MALE)
mes "Don't worry, you can trust him.";
@@ -4261,7 +4261,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
}
else if(mao_request == 107)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "These are the documents";
mes "that I received from Yunia.";
mes "Is this what you needed?";
@@ -4421,7 +4421,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "true, I suppose...";
next;
cutin "mocseal_dan01.bmp",255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess I'll go out";
mes "and try to activate those";
mes "other elemental crests";
@@ -4445,7 +4445,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
next;
mes "[R. Moore]";
mes "Oh nothing...";
- mes "Just giving " + strcharinfo(0) + "";
+ mes "Just giving " + strcharinfo(PC_NAME) + "";
mes "due credit. That's all.";
close2;
}
@@ -4465,7 +4465,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "talk to you alone. It's";
mes "a very urgent issue that";
mes "I need to discuss here";
- mes "with "+ strcharinfo(0) +".";
+ mes "with "+ strcharinfo(PC_NAME) +".";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
@@ -4504,7 +4504,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "^A9A9A9THE^000000 get me a glass of, um...";
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Snack? Um... That's";
mes "more of a drink, isn't it?";
mes "But if that's what you want,";
@@ -4805,7 +4805,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
}
else if(mao_request == 4)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333Kidd? What...";
mes "What is he doing";
mes "with that pendant?^000000)";
@@ -4905,7 +4905,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
}
else if(mao_request == 9)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...";
mes "How should we go";
mes "about investigating the";
@@ -4958,7 +4958,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "the south part of Morroc.";
mes "It was full of Earth magic...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Really? I actually found the";
mes "Wind elemental crest west";
mes "of Morroc. Do you think this";
@@ -5057,7 +5057,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "Well, you know.";
mes "In my usual way...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just came back";
mes "from stabilizing those";
mes "elemental crests. Wait,";
@@ -5084,7 +5084,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "visit our historian?";
mes "He, um, refused to see me...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?!";
mes "Why would he do";
mes "something like that?";
@@ -5099,7 +5099,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
next;
if (Class == Job_Assassin || Class == Job_Assassin_Cross)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait a second.";
mes "I'm an Assassin too!";
next;
@@ -5110,7 +5110,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "You know, wear one of";
mes "those cute hats or whatever.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, alright.";
mes "I'll try talking";
mes "to him for you...";
@@ -5119,7 +5119,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
}
else
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, alright.";
mes "I'll try talking";
mes "to him for you...";
@@ -5153,7 +5153,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "So were you able to";
mes "talk to the historian?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Say, what's that";
mes "you're drinking?";
next;
@@ -5192,7 +5192,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "did you figure out why";
mes "he didn't wanna talk to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, that? I never got to";
mes "speak to the historian, but";
mes "I did talk to his assistant.";
@@ -5208,14 +5208,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "hardcore, huh? Damn babies...";
mes "So what else did you learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, those elemental crests";
mes "are supposed to protect some";
mes "seal beneath Morroc Castle";
mes "that keeps this monster, Satan";
mes "Morroc, from invading our world. It might be just a legend, but...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The assistant told me that";
mes "Thanatos Tower was actually";
mes "a place originally used by";
@@ -5229,7 +5229,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "this have to do with";
mes "the missing children?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well... Let's say that";
mes "Raiyan Moore's goal is to";
mes "revive Satan Morroc, if it";
@@ -5304,14 +5304,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
case 1:
if(thana_quest > 1)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I found some old log";
mes "entries about Satan Morroc.";
mes "They pretty much confirm that";
mes "Satan Morroc is real, and that";
mes "it's sealed under Morroc Castle. ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Rekenber Corporation";
mes "is also responsible for the";
mes "tower's reconstruction, and";
@@ -5381,7 +5381,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "you find any trace of Raiyan";
mes "Moore over at Thanatos Tower?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Not at all. I've been";
mes "asking around, but haven't";
mes "been able to get any clue as";
@@ -5430,7 +5430,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "What, Lin's client?!";
- mes "Wait, "+ strcharinfo(0) +", do you recall";
+ mes "Wait, "+ strcharinfo(PC_NAME) +", do you recall";
mes "what Lin's assignent was?";
next;
switch( select( "Well, um...","Bodyguard, right?" ) )
@@ -5796,7 +5796,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "Well, you know.";
mes "In my usual way...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just came back";
mes "from stabilizing those";
mes "elemental crests. Wait,";
@@ -5854,7 +5854,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "were gone, I've been helping";
mes "myself to some of these drinks~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Say, what's that";
mes "you're drinking?";
next;
@@ -6045,7 +6045,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
if (mao_request == 5)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but may I ask";
mes "you a question? I'm hoping";
mes "that you might be able to";
@@ -6076,7 +6076,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "heads or tails out of whatever";
mes "he's been studying, though...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, when was the";
mes "last time you've seen";
mes "him? You see, we're";
@@ -6139,7 +6139,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
}
else if(mao_request == 6)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I was wondering if";
mes "I could look through";
mes "that Mr. Moore was studying...";
@@ -6158,7 +6158,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "she quickly vanished before";
mes "I could ask her for her name or Mr. Moore's contact information.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Damn! That information";
mes "would have been really";
mes "helpful! (^333333I better not let";
@@ -6187,7 +6187,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
}
else if(mao_request == 105)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but I'm";
mes "looking for a Ms. Yunia?";
next;
@@ -6206,7 +6206,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "strange men attacked him";
mes "right here in Juno Library!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, he's perfectly safe.";
mes "We've got a professional to";
mes "ensure nothing happens to him.";
@@ -6263,7 +6263,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "quickly to make sure that";
mes "I gave you the right ones.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see here...";
mes "Some of these sentences";
mes "are underlined... Ah, and here";
@@ -6277,7 +6277,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "monster was sealed, and a";
mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa, that's actually";
mes "pretty interesting. But";
mes "I need to do my job first.";
@@ -6295,7 +6295,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
}
else
{
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
mes "But what are";
mes "you reading?";
@@ -6339,7 +6339,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
mes "Apparently, this was ripped";
mes "from Moore's journal.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts...";
mes "I came all the";
mes "way to Juno to look";
@@ -6355,7 +6355,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
mes "look! Don't throw it away yet!";
donpcevent "Kidd#book::OnEnter";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Holy--!";
mes "You just came";
mes "out of nowhere!";
@@ -6367,7 +6367,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
mes "both take a careful look at";
mes "this paper from Moore's desk.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Morroc...";
mes "Were summoned...";
mes "Through the tower...?";
@@ -6489,7 +6489,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "about this assignment.";
donpcevent "Lin#stairs::OnEnter";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Waaa-!";
mes "You came out";
mes "of nowhere!";
@@ -6548,7 +6548,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "We need to know how they're";
mes "linked to the missing kids.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I guess since he hasn't";
mes "met me yet, maybe he'll";
mes "talk to me. Alright, I'll do it. ";
@@ -6567,7 +6567,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
else if(mao_request == 117)
{
cutin "mocseal_rin01.bmp",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "L-Lin...?";
mes "You there?";
donpcevent "Lin#stairs::OnEnter";
@@ -6578,14 +6578,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "to find that historian?";
mes "What exactly did you learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I was only able to";
mes "speak to the historian's";
mes "asssistant. Let's see...";
mes "I found out about the";
mes "origin of this city's name...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Thanatos Tower was used";
mes "by Morroc Satan to summon";
mes "his own monsters into our";
@@ -6601,7 +6601,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "some reason. Hm. What else";
mes "did you manage to learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, Satan Morroc, if it";
mes "exists, might be able to";
mes "come back into our world";
@@ -6637,14 +6637,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "about Thanatos Tower?";
donpcevent "Lin#stairs::OnEnter";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I found some old log";
mes "entries about Satan Morroc.";
mes "They pretty much confirm that";
mes "Satan Morroc is real, and that";
mes "it's sealed under Morroc Castle. ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Rekenber Corporation";
mes "is also responsible for the";
mes "tower's reconstruction, and";
@@ -6720,7 +6720,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
delitem 996,1;
mao_request = 15;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Now I should look for";
mes "the crest hidden in the";
@@ -6765,7 +6765,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
delitem 995,1;
mao_request = 114;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Now I should look for";
mes "the crest hidden in the";
@@ -6803,7 +6803,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be what";
mes "Raiyan Moore is so";
mes "interested in. Well,";
@@ -6821,7 +6821,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, now that I found";
mes "this, I really need to tell";
mes "Kidd about it. Hopefully, he";
@@ -6839,7 +6839,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, the power of the";
mes "Earth counteracts the ";
mes "Wind. I'll just pull out this";
@@ -6860,7 +6860,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
delitem 997,1;
mao_request = 13;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, now that I'm done";
mes "with this crest, I need to";
mes "find the next one. Let's see,";
@@ -6877,7 +6877,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wind, wind, wind...";
mes "What do I use to counteract";
mes "the Wind property? It was...";
@@ -6885,7 +6885,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
switch( select( "Fire","Ice","Wind","Earth" ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Fire...? No, that's...";
mes "Wind and Fire sort of";
mes "go together, don't they?";
@@ -6893,7 +6893,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ice...? No...";
mes "The power of Wind, of";
mes "lightning, supercedes";
@@ -6902,7 +6902,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got it...!";
mes "I'll fight Wind";
mes "with Wind! No...";
@@ -6911,7 +6911,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Earth...?";
mes "That's it! I need a";
mes "Great Nature to use";
@@ -6939,7 +6939,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "the Wind. However, the air";
mes "flow around it seems weak.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be what I'm looking";
mes "for. It looks like an artifact of the Wind element, but the wind";
mes "around here isn't as strong as it should be. I think I might need";
@@ -6952,7 +6952,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
if (countitem(Rough_Wind))
{
cutin "mocseal_wind02.bmp",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "Hopefully this";
mes "Rough Wind will do";
@@ -6969,7 +6969,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mao_request = 112;
next;
cutin "mocseal_wind01.bmp",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess that's that.";
mes "Now I need to talk to Lin";
mes "and figure out if there are";
@@ -7012,7 +7012,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
mes "the power of the Earth.^000000";
cutin "mocseal_earth01.bmp",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "I should use this";
mes "Flame Heart to";
@@ -7036,7 +7036,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
delitem 994,1;
mao_request = 14;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was simple.";
mes "Alright, now I should";
mes "try to find the crest";
@@ -7087,7 +7087,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
delitem 997,1;
mao_request = 113;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, I think that actually";
mes "worked! Now, I should try";
mes "to find the crest hidden to";
@@ -7097,7 +7097,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
}
else
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The next time that";
mes "I come here, I better";
mes "have a Great Nature ready...";
@@ -7126,7 +7126,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
mes "crest that symbolizes Fire.^000000";
cutin "mocseal_fire01.bmp",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This crest must be";
mes "imbued with the Fire";
mes "element. I better see";
@@ -7150,7 +7150,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
delitem 995,1;
mao_request = 16;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It looks like my work";
mes "here is done. Now, I better";
mes "go back and report to Kidd.";
@@ -7194,7 +7194,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
delitem 994,1;
mao_request = 115;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, that's the";
mes "last elemental crest.";
mes "Now I better go back";
@@ -7547,7 +7547,7 @@ OnTouch:
mes "This is getting";
mes "too serious. Valdes,";
mes "wait, I'm coming with you!";
- mes ""+ strcharinfo(0) +", come on, quickly!";
+ mes ""+ strcharinfo(PC_NAME) +", come on, quickly!";
mao_request = 25;
close2;
donpcevent "Kidd#2::OnInit";
@@ -7585,7 +7585,7 @@ OnTouch:
mes "Raiyan Moore... It's too";
mes "much of a coincidence...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lin! I'm sorry to";
mes "interrupt, but Mr. R";
mes "is missing... I don't";
@@ -7603,7 +7603,7 @@ OnTouch:
mes "This is what";
mes "I feared the most...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's...";
mes "What's going on?";
mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
@@ -7658,7 +7658,7 @@ OnTouch:
mes "^333333...........No........";
mes "This.........can't...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh?! That sounds";
mes "like Lin's voice...";
mes "Where are they?";
@@ -7705,7 +7705,7 @@ OnTouch:
mes "My head feels like";
mes "it's gonna split open!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...";
mes "What's happening?";
mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
@@ -7717,7 +7717,7 @@ OnTouch:
mes "Lin?! What happened to her?";
next;
mes "[Valdes]";
- mes ""+ strcharinfo(0) +", I'm going";
+ mes ""+ strcharinfo(PC_NAME) +", I'm going";
mes "to call every member of the";
mes "Assassin Guild. You and Kidd";
mes "go try to find the source of";
@@ -7899,7 +7899,7 @@ OnTouch:
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "What is this place?";
mes "Arrgh, my head hurts,";
@@ -7907,7 +7907,7 @@ OnTouch:
mes "Satan Morroc's revival...";
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's that voice";
mes "again! Kidd? Valdes?";
mes "Are any of you here?";
@@ -7953,7 +7953,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's going on?";
mes "Who's there? Kidd?";
mes "Valdes? Anybody?";
@@ -8007,7 +8007,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I keep hearing";
mes "things! Where the hell";
mes "is it all coming from?!";
@@ -8061,7 +8061,7 @@ OnTouch:
mes "............";
mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "These voices...";
mes "They're like past";
mes "memories of something";
@@ -8171,7 +8171,7 @@ OnTouch:
mes "............";
mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't...";
mes "I can't endure";
mes "listening to this";
@@ -8225,7 +8225,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where is that voice";
mes "coming from? Wait...";
mes "That's... That's happening";
@@ -8340,7 +8340,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{
mes "Hey... Are";
mes "you alright?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks...";
mes "I think you just";
mes "saved my life. What's";
@@ -8354,7 +8354,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{
mes "surprised if Satan Morroc was";
mes "almost unsealed by now...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait...";
mes "What about Kidd?";
mes "Where did he go?";
@@ -8438,7 +8438,7 @@ OnEnter:
OnTouch:
donpcevent "#maogate1_setting::OnStop";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, what's going";
mes "on here? Kidd! Lin?";
mes "A-and who's that guy?";
@@ -8447,7 +8447,7 @@ OnTouch:
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Stay back and don't come";
mes "near me! Lin, why are you";
mes "doing this! Give up your";
@@ -8513,7 +8513,7 @@ OnTouch:
donpcevent "Lin#maogate1_2::OnEnter";
donpcevent "#maogate1_end2::OnSpell";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kidd! Lin!";
next;
mes "[Lin]";
@@ -8546,7 +8546,7 @@ OnTouch:
monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bastard, what";
mes "are you doing?";
mes "Holy crap, m-monsters!";
@@ -8751,7 +8751,7 @@ OnTouch:
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "Hey, you alright?";
mes "Come on, let's head";
mes "back, the other members";
@@ -8882,7 +8882,7 @@ OnTouch:
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "What is this place?";
mes "Arrgh, my head hurts,";
@@ -8890,7 +8890,7 @@ OnTouch:
mes "Satan Morroc's revival...";
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's that voice";
mes "again! Kidd? Valdes?";
mes "Are any of you here?";
@@ -8936,7 +8936,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's going on?";
mes "Who's there? Kidd?";
mes "Valdes? Anybody?";
@@ -8990,7 +8990,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I keep hearing";
mes "things! Where the hell";
mes "is it all coming from?!";
@@ -9044,7 +9044,7 @@ OnTouch:
mes "............";
mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "These voices...";
mes "They're like past";
mes "memories of something";
@@ -9154,7 +9154,7 @@ OnTouch:
mes "............";
mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't...";
mes "I can't endure";
mes "listening to this";
@@ -9208,7 +9208,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where is that voice";
mes "coming from? Wait...";
mes "That's... That's happening";
@@ -9324,7 +9324,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
mes "That was a pretty huge";
mes "explosion just now!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Mr. R...?";
mes "Oh. You're not him.";
mes "Thanks, I think you";
@@ -9347,7 +9347,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
mes "him. It turns out that we were";
mes "right about Moore: he's really planning to revive Satan Morroc.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? What are you";
mes "talking about? Wait,";
mes "Raiyan Moore? Do you";
@@ -9366,7 +9366,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
mes "This is all insane!";
emotion e_gasp,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That's... That's Lin's";
mes "voice! I better walk";
mes "through this darkness";
@@ -9431,7 +9431,7 @@ OnEnter:
OnTouch:
donpcevent "#maogate2_setting::OnStop";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, what's going";
mes "on here? Kidd! Lin?";
mes "A-and who's that guy?";
@@ -9440,7 +9440,7 @@ OnTouch:
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Stay back and don't come";
mes "near me! Lin, why are you";
mes "doing this! Give up your";
@@ -9506,7 +9506,7 @@ OnTouch:
donpcevent "Lin#maogate2_2::OnEnter";
donpcevent "#maogate2_end2::OnSpell";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kidd! Lin!";
next;
mes "[Lin]";
@@ -9539,7 +9539,7 @@ OnTouch:
monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bastard, what";
mes "are you doing?";
mes "Holy crap, m-monsters!";
@@ -9745,7 +9745,7 @@ OnTouch:
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
- mes "" + strcharinfo(0) + "...!";
+ mes "" + strcharinfo(PC_NAME) + "...!";
mes "Can you hear me? Oh man...";
mes "You don't look so hot. Come";
mes "on, we gotta get you back";
@@ -9804,7 +9804,7 @@ morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -9887,7 +9887,7 @@ morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -9924,7 +9924,7 @@ morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -9961,7 +9961,7 @@ morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -10218,7 +10218,7 @@ que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{
mes "Shut up! Shut up!";
mes "Come back to us!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have no idea what's";
mes "going on, but it seems";
mes "pretty bad. Sometimes it's";