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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/dandelion_request.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/dandelion_request.txt')
-rw-r--r-- | npc/quests/dandelion_request.txt | 354 |
1 files changed, 177 insertions, 177 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index c7add936e..2f73cf769 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -67,7 +67,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; - mes "Excuse me? "+strcharinfo(0)+"?"; + mes "Excuse me? "+strcharinfo(PC_NAME)+"?"; mes "Hi there, I've been waiting for"; mes "you to wander past me for such"; mes "a long time, you know that?"; @@ -102,7 +102,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "Great, I knew you'd"; mes "show up sooner or later."; mes "Listen, I'm working here"; @@ -116,7 +116,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ mes "Swordman Association has ever"; mes "been involved in. Pack your bags and head to Morroc right now!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All the way to Morroc...?"; mes "Why, what's going on?"; next; @@ -141,18 +141,18 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) +"...?"; + mes "" + strcharinfo(PC_NAME) +"...?"; mes "I knew you'd show up if"; mes "Listen, I have a notice for"; mes "you from the Prontera Chivalry."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "For me? That sounds"; mes "strange, but would you"; mes "please read it to me?"; next; mes "[Guildsman]"; - mes "''RE: "+ strcharinfo(0) +""; + mes "''RE: "+ strcharinfo(PC_NAME) +""; mes "As leader of the Prontera"; mes "Chivalry, I formally request"; mes "you to represent the Knights of"; @@ -182,13 +182,13 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ { mes "[Guildsman]"; mes "Excuse me...?"; - mes ""+strcharinfo(0)+"...?"; + mes ""+strcharinfo(PC_NAME)+"...?"; mes "I'm sorry to bother you, but"; mes "I've got an urgent communique"; mes "for you from Sir Michael Halig"; mes "of the Crusaders..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They usually don't"; mes "send messages. I guess"; mes "whatever he has to say"; @@ -315,7 +315,7 @@ OnTouch: if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; - mes "Excuse me? "+strcharinfo(0)+"?"; + mes "Excuse me? "+strcharinfo(PC_NAME)+"?"; mes "Hi there, I've been waiting for"; mes "you to wander past me for such"; mes "a long time, you know that?"; @@ -350,7 +350,7 @@ OnTouch: else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "Great, I knew you'd"; mes "show up sooner or later."; mes "Listen, I'm working here"; @@ -364,7 +364,7 @@ OnTouch: mes "Swordman Association has ever"; mes "been involved in. Pack your bags and head to Morroc right now!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All the way to Morroc...?"; mes "Why, what's going on?"; next; @@ -389,18 +389,18 @@ OnTouch: else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) +"...?"; + mes "" + strcharinfo(PC_NAME) +"...?"; mes "I knew you'd show up if"; mes "Listen, I have a notice for"; mes "you from the Prontera Chivalry."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "For me? That sounds"; mes "strange, but would you"; mes "please read it to me?"; next; mes "[Guildsman]"; - mes "''RE: "+ strcharinfo(0) +""; + mes "''RE: "+ strcharinfo(PC_NAME) +""; mes "As leader of the Prontera"; mes "Chivalry, I formally request"; mes "you to represent the Knights of"; @@ -430,13 +430,13 @@ OnTouch: { mes "[Guildsman]"; mes "Excuse me...?"; - mes ""+strcharinfo(0)+"...?"; + mes ""+strcharinfo(PC_NAME)+"...?"; mes "I'm sorry to bother you, but"; mes "I've got an urgent communique"; mes "for you from Sir Michael Halig"; mes "of the Crusaders..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They usually don't"; mes "send messages. I guess"; mes "whatever he has to say"; @@ -507,7 +507,7 @@ prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{ if(!mao_request) { mes "[Nun]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "It must be an act of"; mes "divine providence that"; mes "we finally meet. Actually,"; @@ -613,7 +613,7 @@ OnTouch: if(BaseClass == Job_Acolyte) { mes "[Nun]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "It must be an act of"; mes "divine providence that"; mes "we finally meet. Actually,"; @@ -707,7 +707,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ mes "my freaking body! Look,"; mes "just gimme a little control!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I can sense two"; mes "different souls within"; mes "your body. I don't mind"; @@ -761,7 +761,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ { mes "[Guildsman]"; mes "Well, if it isn't"; - mes ""+ strcharinfo(0) +". Hey,"; + mes ""+ strcharinfo(PC_NAME) +". Hey,"; mes "would you wait a minute?"; mes "I've got a message for you"; mes "from the Merchant Guild."; @@ -788,7 +788,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; - mes "Oh, "+ strcharinfo(0) +"...!"; + mes "Oh, "+ strcharinfo(PC_NAME) +"...!"; mes "I'm so glad that I finally"; mes "ran into you. I know this is"; mes "sudden, but the Blacksmith"; @@ -816,7 +816,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "?"; + mes "Hey, " + strcharinfo(PC_NAME) + "?"; mes "I've got a message for"; mes "you from the Alchemist"; mes "Guild. Well, they're more"; @@ -1047,7 +1047,7 @@ OnTouch: mes "my freaking body! Look,"; mes "just gimme a little control!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I can sense two"; mes "different souls within"; mes "your body. I don't mind"; @@ -1101,7 +1101,7 @@ OnTouch: { mes "[Guildsman]"; mes "Well, if it isn't"; - mes ""+ strcharinfo(0) +". Hey,"; + mes ""+ strcharinfo(PC_NAME) +". Hey,"; mes "would you wait a minute?"; mes "I've got a message for you"; mes "from the Merchant Guild."; @@ -1128,7 +1128,7 @@ OnTouch: else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; - mes "Oh, "+ strcharinfo(0) +"...!"; + mes "Oh, "+ strcharinfo(PC_NAME) +"...!"; mes "I'm so glad that I finally"; mes "ran into you. I know this is"; mes "sudden, but the Blacksmith"; @@ -1156,7 +1156,7 @@ OnTouch: else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "?"; + mes "Hey, " + strcharinfo(PC_NAME) + "?"; mes "I've got a message for"; mes "you from the Alchemist"; mes "Guild. Well, they're more"; @@ -1239,7 +1239,7 @@ geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{ mes "involving missing children..."; next; mes "[Academy Staff]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "I'd like you to represent"; mes "the magic community by"; mes "assisting the Assassins"; @@ -1331,7 +1331,7 @@ OnTouch: mes "involving missing children..."; next; mes "[Academy Staff]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "I'd like you to represent"; mes "the magic community by"; mes "assisting the Assassins"; @@ -1405,7 +1405,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ mes "He wrote this letter for you."; next; mes "[Miya]"; - mes "Listen, "+ strcharinfo(0) +"..."; + mes "Listen, "+ strcharinfo(PC_NAME) +"..."; mes "He's asking you to help"; mes "the Assassin Guild on a"; mes "special mission. I think"; @@ -1425,7 +1425,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; - mes "Hey, " + strcharinfo(0) + ","; + mes "Hey, " + strcharinfo(PC_NAME) + ","; mes "I've got some important"; mes "work for you. The Assassin"; mes "Guild actually asked the Thief"; @@ -1445,12 +1445,12 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "The Assassin Guild Master"; mes "wants you right away. Do you"; mes "know where the secret pub is?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, h-hi, Miya,"; mes "it's been a while."; mes "What secret pub?"; @@ -1570,7 +1570,7 @@ OnTouch: mes "He wrote this letter for you."; next; mes "[Miya]"; - mes "Listen, "+ strcharinfo(0) +"..."; + mes "Listen, "+ strcharinfo(PC_NAME) +"..."; mes "He's asking you to help"; mes "the Assassin Guild on a"; mes "special mission. I think"; @@ -1590,7 +1590,7 @@ OnTouch: else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; - mes "Hey, " + strcharinfo(0) + ","; + mes "Hey, " + strcharinfo(PC_NAME) + ","; mes "I've got some important"; mes "work for you. The Assassin"; mes "Guild actually asked the Thief"; @@ -1610,12 +1610,12 @@ OnTouch: else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "The Assassin Guild Master"; mes "wants you right away. Do you"; mes "know where the secret pub is?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, h-hi, Miya,"; mes "it's been a while."; mes "What secret pub?"; @@ -1684,7 +1684,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ mes "Another practitioner"; mes "of Taekwon Do! You're..."; mes "Let's see... You must"; - mes "be " + strcharinfo(0) + ", yes?"; + mes "be " + strcharinfo(PC_NAME) + ", yes?"; next; mes "[Guildsman]"; mes "Mr. Phoenix has charged"; @@ -1713,7 +1713,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) + "...?"; + mes "" + strcharinfo(PC_NAME) + "...?"; mes "Oh, wow, I'm so lucky to"; mes "have finally found you!"; mes "Listen, I've got a message"; @@ -1741,13 +1741,13 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "I've been looking all over"; mes "for you! I've got a message"; mes "for you from Lalo. You..."; mes "You remember him, right?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure, I do! I owe"; mes "Lalo so much... If it"; mes "weren't for him, I'd never"; @@ -1778,11 +1778,11 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ mes "[Guildsman]"; mes "Hey... Th-That face!"; mes "Just like Aile described!"; - mes "You're " + strcharinfo(0) + ", right?"; + mes "You're " + strcharinfo(PC_NAME) + ", right?"; mes "This is great, I've been"; mes "looking all over for you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aile? Oh, that's right,"; mes "she was there during my"; mes "job change test and helped"; @@ -1957,7 +1957,7 @@ OnTouch: mes "Another practitioner"; mes "of Taekwon Do! You're..."; mes "Let's see... You must"; - mes "be " + strcharinfo(0) + ", yes?"; + mes "be " + strcharinfo(PC_NAME) + ", yes?"; next; mes "[Guildsman]"; mes "Mr. Phoenix has charged"; @@ -1986,7 +1986,7 @@ OnTouch: else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) + "...?"; + mes "" + strcharinfo(PC_NAME) + "...?"; mes "Oh, wow, I'm so lucky to"; mes "have finally found you!"; mes "Listen, I've got a message"; @@ -2014,13 +2014,13 @@ OnTouch: else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "I've been looking all over"; mes "for you! I've got a message"; mes "for you from Lalo. You..."; mes "You remember him, right?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure, I do! I owe"; mes "Lalo so much... If it"; mes "weren't for him, I'd never"; @@ -2051,11 +2051,11 @@ OnTouch: mes "[Guildsman]"; mes "Hey... Th-That face!"; mes "Just like Aile described!"; - mes "You're " + strcharinfo(0) + ", right?"; + mes "You're " + strcharinfo(PC_NAME) + ", right?"; mes "This is great, I've been"; mes "looking all over for you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aile? Oh, that's right,"; mes "she was there during my"; mes "job change test and helped"; @@ -2283,7 +2283,7 @@ OnTouch: next; if(prt_curse == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I, um, I'm looking"; mes "for somebody named"; mes "Marjana? I learned"; @@ -2860,7 +2860,7 @@ OnTouch: { if(mao_request == 121) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't go back to"; mes "Lin yet... I still need"; mes "to fully investigate"; @@ -2897,7 +2897,7 @@ OnTouch: if(mao_request > 102 && mao_request < 122) { next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, R! It's me!"; mes "Would you please"; mes "open the door?"; @@ -3213,7 +3213,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "Considering all the unknowns,"; mes "we did surprisingly well."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "W-wait; a minute..."; mes "Are you saying we stopped"; mes "Satan Morroc's revival, but"; @@ -3226,7 +3226,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "that confusion."; cutin "mocseal_rin01.bmp",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "L-Lin...?"; next; mes "[Lin]"; @@ -3262,7 +3262,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ next; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#1::OnInit"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She seems upset...."; next; mes "[Valdes]"; @@ -3368,7 +3368,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "I should have caught him,"; mes "but he had help. I failed you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lin..."; next; mes "[Kidd]"; @@ -3440,7 +3440,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "[Lin]"; mes "Valdes..."; mes "I'm leaving now."; - mes "Wish me luck, "+ strcharinfo(0) +"."; + mes "Wish me luck, "+ strcharinfo(PC_NAME) +"."; next; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#1::OnInit"; @@ -3585,7 +3585,7 @@ que_job01,19,18,3 script Lin#1 4_F_ACROSS,{ mes "I hear that"; mes "Kidd saved you."; mes "..............................."; - mes "Sorry, "+ strcharinfo(0) +"..."; + mes "Sorry, "+ strcharinfo(PC_NAME) +"..."; mes "I l-let you down..."; next; mes "^3355FFLin seems extremely"; @@ -3634,13 +3634,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "for the Juno Library..."; cutin "mocseal_dan01.bmp",0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but"; mes "what are you guys"; mes "talking about...?"; next; mes "[Lin]"; - mes "Ah, this is "+ strcharinfo(0) +","; + mes "Ah, this is "+ strcharinfo(PC_NAME) +","; mes "my partner for this assignment."; if (Sex == SEX_MALE) mes "Don't worry, you can trust him."; @@ -3664,7 +3664,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ } else if(mao_request == 104) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "What was that?"; mes "Mr. R just took out"; @@ -3709,7 +3709,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ switch( select( "Wait!","Won't they attack again?" ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait! It's too risky!"; mes "What if Mr. R is attacked"; mes "again? I mean, isn't that"; @@ -3725,7 +3725,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "find his research documents."; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Won't they attack"; mes "again? Shouldn't both"; mes "of us guard Mr. R here?"; @@ -3738,7 +3738,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "doing all that we can to save"; mes "those missing children."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I think you're right."; mes "But I think we should"; mes "see if that's alright"; @@ -3768,7 +3768,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "you. This place is also shielded"; mes "with security magic, so you'll"; mes "be just fine. Now, as for you,"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; next; mes "[Lin]"; mes "Your priority is to go"; @@ -3821,7 +3821,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "find Yunia? Wait a sec,"; mes "did you bring the documents?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Uh oh..."; mes "I guess I better"; mes "go back and talk"; @@ -3932,13 +3932,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; - mes "Say, " + strcharinfo(0) + ","; + mes "Say, " + strcharinfo(PC_NAME) + ","; mes "were you about to leave?"; mes "I had another reques--"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; - mes "I'm sending "+ strcharinfo(0) +""; + mes "I'm sending "+ strcharinfo(PC_NAME) +""; mes "on a snack errand and it won't"; if (Sex == SEX_MALE) mes "take too long. Did you want him"; @@ -3955,7 +3955,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; - mes "Well, "+ strcharinfo(0) +","; + mes "Well, "+ strcharinfo(PC_NAME) +","; mes "you heard the ^A9A9A9GO^000000 man."; mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon"; mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?"; @@ -3986,7 +3986,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ } else if(mao_request == 117) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I'm back..."; next; cutin "mocseal_rin01.bmp",2; @@ -3998,7 +3998,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "^A9A9A9THE^000000 get me a glass of, um..."; mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Snack? Um... That's"; mes "more of a drink, isn't it?"; mes "But if that's what you want,"; @@ -4182,13 +4182,13 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "for the Juno Library..."; cutin "mocseal_dan01.bmp",0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but"; mes "what are you guys"; mes "talking about...?"; next; mes "[Lin]"; - mes "Ah, this is "+ strcharinfo(0) +","; + mes "Ah, this is "+ strcharinfo(PC_NAME) +","; mes "my partner for this assignment."; if (Sex == SEX_MALE) mes "Don't worry, you can trust him."; @@ -4261,7 +4261,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ } else if(mao_request == 107) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "These are the documents"; mes "that I received from Yunia."; mes "Is this what you needed?"; @@ -4421,7 +4421,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "true, I suppose..."; next; cutin "mocseal_dan01.bmp",255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I guess I'll go out"; mes "and try to activate those"; mes "other elemental crests"; @@ -4445,7 +4445,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ next; mes "[R. Moore]"; mes "Oh nothing..."; - mes "Just giving " + strcharinfo(0) + ""; + mes "Just giving " + strcharinfo(PC_NAME) + ""; mes "due credit. That's all."; close2; } @@ -4465,7 +4465,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "talk to you alone. It's"; mes "a very urgent issue that"; mes "I need to discuss here"; - mes "with "+ strcharinfo(0) +"."; + mes "with "+ strcharinfo(PC_NAME) +"."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; @@ -4504,7 +4504,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "^A9A9A9THE^000000 get me a glass of, um..."; mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Snack? Um... That's"; mes "more of a drink, isn't it?"; mes "But if that's what you want,"; @@ -4805,7 +4805,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ } else if(mao_request == 4) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333Kidd? What..."; mes "What is he doing"; mes "with that pendant?^000000)"; @@ -4905,7 +4905,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ } else if(mao_request == 9) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So..."; mes "How should we go"; mes "about investigating the"; @@ -4958,7 +4958,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "the south part of Morroc."; mes "It was full of Earth magic..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Really? I actually found the"; mes "Wind elemental crest west"; mes "of Morroc. Do you think this"; @@ -5057,7 +5057,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "Well, you know."; mes "In my usual way..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just came back"; mes "from stabilizing those"; mes "elemental crests. Wait,"; @@ -5084,7 +5084,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "visit our historian?"; mes "He, um, refused to see me..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?!"; mes "Why would he do"; mes "something like that?"; @@ -5099,7 +5099,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ next; if (Class == Job_Assassin || Class == Job_Assassin_Cross) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait a second."; mes "I'm an Assassin too!"; next; @@ -5110,7 +5110,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "You know, wear one of"; mes "those cute hats or whatever."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, alright."; mes "I'll try talking"; mes "to him for you..."; @@ -5119,7 +5119,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, alright."; mes "I'll try talking"; mes "to him for you..."; @@ -5153,7 +5153,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "So were you able to"; mes "talk to the historian?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Say, what's that"; mes "you're drinking?"; next; @@ -5192,7 +5192,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "did you figure out why"; mes "he didn't wanna talk to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, that? I never got to"; mes "speak to the historian, but"; mes "I did talk to his assistant."; @@ -5208,14 +5208,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "hardcore, huh? Damn babies..."; mes "So what else did you learn?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, those elemental crests"; mes "are supposed to protect some"; mes "seal beneath Morroc Castle"; mes "that keeps this monster, Satan"; mes "Morroc, from invading our world. It might be just a legend, but..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The assistant told me that"; mes "Thanatos Tower was actually"; mes "a place originally used by"; @@ -5229,7 +5229,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "this have to do with"; mes "the missing children?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well... Let's say that"; mes "Raiyan Moore's goal is to"; mes "revive Satan Morroc, if it"; @@ -5304,14 +5304,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ case 1: if(thana_quest > 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I found some old log"; mes "entries about Satan Morroc."; mes "They pretty much confirm that"; mes "Satan Morroc is real, and that"; mes "it's sealed under Morroc Castle. "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The Rekenber Corporation"; mes "is also responsible for the"; mes "tower's reconstruction, and"; @@ -5381,7 +5381,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "you find any trace of Raiyan"; mes "Moore over at Thanatos Tower?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Not at all. I've been"; mes "asking around, but haven't"; mes "been able to get any clue as"; @@ -5430,7 +5430,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "What, Lin's client?!"; - mes "Wait, "+ strcharinfo(0) +", do you recall"; + mes "Wait, "+ strcharinfo(PC_NAME) +", do you recall"; mes "what Lin's assignent was?"; next; switch( select( "Well, um...","Bodyguard, right?" ) ) @@ -5796,7 +5796,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "Well, you know."; mes "In my usual way..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just came back"; mes "from stabilizing those"; mes "elemental crests. Wait,"; @@ -5854,7 +5854,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "were gone, I've been helping"; mes "myself to some of these drinks~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Say, what's that"; mes "you're drinking?"; next; @@ -6045,7 +6045,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ if (mao_request == 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but may I ask"; mes "you a question? I'm hoping"; mes "that you might be able to"; @@ -6076,7 +6076,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "heads or tails out of whatever"; mes "he's been studying, though..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, when was the"; mes "last time you've seen"; mes "him? You see, we're"; @@ -6139,7 +6139,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ } else if(mao_request == 6) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I was wondering if"; mes "I could look through"; mes "that Mr. Moore was studying..."; @@ -6158,7 +6158,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "she quickly vanished before"; mes "I could ask her for her name or Mr. Moore's contact information."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Damn! That information"; mes "would have been really"; mes "helpful! (^333333I better not let"; @@ -6187,7 +6187,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ } else if(mao_request == 105) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but I'm"; mes "looking for a Ms. Yunia?"; next; @@ -6206,7 +6206,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "strange men attacked him"; mes "right here in Juno Library!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, he's perfectly safe."; mes "We've got a professional to"; mes "ensure nothing happens to him."; @@ -6263,7 +6263,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "quickly to make sure that"; mes "I gave you the right ones."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see here..."; mes "Some of these sentences"; mes "are underlined... Ah, and here"; @@ -6277,7 +6277,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "monster was sealed, and a"; mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa, that's actually"; mes "pretty interesting. But"; mes "I need to do my job first."; @@ -6295,7 +6295,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; mes "But what are"; mes "you reading?"; @@ -6339,7 +6339,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ mes "Apparently, this was ripped"; mes "from Moore's journal.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nuts..."; mes "I came all the"; mes "way to Juno to look"; @@ -6355,7 +6355,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ mes "look! Don't throw it away yet!"; donpcevent "Kidd#book::OnEnter"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Holy--!"; mes "You just came"; mes "out of nowhere!"; @@ -6367,7 +6367,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ mes "both take a careful look at"; mes "this paper from Moore's desk."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Morroc..."; mes "Were summoned..."; mes "Through the tower...?"; @@ -6489,7 +6489,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "about this assignment."; donpcevent "Lin#stairs::OnEnter"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Waaa-!"; mes "You came out"; mes "of nowhere!"; @@ -6548,7 +6548,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "We need to know how they're"; mes "linked to the missing kids."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I guess since he hasn't"; mes "met me yet, maybe he'll"; mes "talk to me. Alright, I'll do it. "; @@ -6567,7 +6567,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ else if(mao_request == 117) { cutin "mocseal_rin01.bmp",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "L-Lin...?"; mes "You there?"; donpcevent "Lin#stairs::OnEnter"; @@ -6578,14 +6578,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "to find that historian?"; mes "What exactly did you learn?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I was only able to"; mes "speak to the historian's"; mes "asssistant. Let's see..."; mes "I found out about the"; mes "origin of this city's name..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Thanatos Tower was used"; mes "by Morroc Satan to summon"; mes "his own monsters into our"; @@ -6601,7 +6601,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "some reason. Hm. What else"; mes "did you manage to learn?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, Satan Morroc, if it"; mes "exists, might be able to"; mes "come back into our world"; @@ -6637,14 +6637,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "about Thanatos Tower?"; donpcevent "Lin#stairs::OnEnter"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I found some old log"; mes "entries about Satan Morroc."; mes "They pretty much confirm that"; mes "Satan Morroc is real, and that"; mes "it's sealed under Morroc Castle. "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The Rekenber Corporation"; mes "is also responsible for the"; mes "tower's reconstruction, and"; @@ -6720,7 +6720,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ delitem 996,1; mao_request = 15; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright..."; mes "Now I should look for"; mes "the crest hidden in the"; @@ -6765,7 +6765,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ delitem 995,1; mao_request = 114; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright..."; mes "Now I should look for"; mes "the crest hidden in the"; @@ -6803,7 +6803,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be what"; mes "Raiyan Moore is so"; mes "interested in. Well,"; @@ -6821,7 +6821,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, now that I found"; mes "this, I really need to tell"; mes "Kidd about it. Hopefully, he"; @@ -6839,7 +6839,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, the power of the"; mes "Earth counteracts the "; mes "Wind. I'll just pull out this"; @@ -6860,7 +6860,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ delitem 997,1; mao_request = 13; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, now that I'm done"; mes "with this crest, I need to"; mes "find the next one. Let's see,"; @@ -6877,7 +6877,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wind, wind, wind..."; mes "What do I use to counteract"; mes "the Wind property? It was..."; @@ -6885,7 +6885,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ switch( select( "Fire","Ice","Wind","Earth" ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Fire...? No, that's..."; mes "Wind and Fire sort of"; mes "go together, don't they?"; @@ -6893,7 +6893,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ice...? No..."; mes "The power of Wind, of"; mes "lightning, supercedes"; @@ -6902,7 +6902,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I got it...!"; mes "I'll fight Wind"; mes "with Wind! No..."; @@ -6911,7 +6911,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Earth...?"; mes "That's it! I need a"; mes "Great Nature to use"; @@ -6939,7 +6939,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "the Wind. However, the air"; mes "flow around it seems weak.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be what I'm looking"; mes "for. It looks like an artifact of the Wind element, but the wind"; mes "around here isn't as strong as it should be. I think I might need"; @@ -6952,7 +6952,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ if (countitem(Rough_Wind)) { cutin "mocseal_wind02.bmp",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; mes "Hopefully this"; mes "Rough Wind will do"; @@ -6969,7 +6969,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mao_request = 112; next; cutin "mocseal_wind01.bmp",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I guess that's that."; mes "Now I need to talk to Lin"; mes "and figure out if there are"; @@ -7012,7 +7012,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ mes "the power of the Earth.^000000"; cutin "mocseal_earth01.bmp",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; mes "I should use this"; mes "Flame Heart to"; @@ -7036,7 +7036,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ delitem 994,1; mao_request = 14; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That was simple."; mes "Alright, now I should"; mes "try to find the crest"; @@ -7087,7 +7087,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ delitem 997,1; mao_request = 113; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, I think that actually"; mes "worked! Now, I should try"; mes "to find the crest hidden to"; @@ -7097,7 +7097,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The next time that"; mes "I come here, I better"; mes "have a Great Nature ready..."; @@ -7126,7 +7126,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ mes "crest that symbolizes Fire.^000000"; cutin "mocseal_fire01.bmp",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This crest must be"; mes "imbued with the Fire"; mes "element. I better see"; @@ -7150,7 +7150,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ delitem 995,1; mao_request = 16; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It looks like my work"; mes "here is done. Now, I better"; mes "go back and report to Kidd."; @@ -7194,7 +7194,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ delitem 994,1; mao_request = 115; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, that's the"; mes "last elemental crest."; mes "Now I better go back"; @@ -7547,7 +7547,7 @@ OnTouch: mes "This is getting"; mes "too serious. Valdes,"; mes "wait, I'm coming with you!"; - mes ""+ strcharinfo(0) +", come on, quickly!"; + mes ""+ strcharinfo(PC_NAME) +", come on, quickly!"; mao_request = 25; close2; donpcevent "Kidd#2::OnInit"; @@ -7585,7 +7585,7 @@ OnTouch: mes "Raiyan Moore... It's too"; mes "much of a coincidence..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lin! I'm sorry to"; mes "interrupt, but Mr. R"; mes "is missing... I don't"; @@ -7603,7 +7603,7 @@ OnTouch: mes "This is what"; mes "I feared the most..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What's..."; mes "What's going on?"; mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE; @@ -7658,7 +7658,7 @@ OnTouch: mes "^333333...........No........"; mes "This.........can't...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh?! That sounds"; mes "like Lin's voice..."; mes "Where are they?"; @@ -7705,7 +7705,7 @@ OnTouch: mes "My head feels like"; mes "it's gonna split open!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What..."; mes "What's happening?"; mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE; @@ -7717,7 +7717,7 @@ OnTouch: mes "Lin?! What happened to her?"; next; mes "[Valdes]"; - mes ""+ strcharinfo(0) +", I'm going"; + mes ""+ strcharinfo(PC_NAME) +", I'm going"; mes "to call every member of the"; mes "Assassin Guild. You and Kidd"; mes "go try to find the source of"; @@ -7899,7 +7899,7 @@ OnTouch: mes "echoes in your head as you"; mes "wake up in some strage place.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "What is this place?"; mes "Arrgh, my head hurts,"; @@ -7907,7 +7907,7 @@ OnTouch: mes "Satan Morroc's revival..."; mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's that voice"; mes "again! Kidd? Valdes?"; mes "Are any of you here?"; @@ -7953,7 +7953,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What's going on?"; mes "Who's there? Kidd?"; mes "Valdes? Anybody?"; @@ -8007,7 +8007,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I keep hearing"; mes "things! Where the hell"; mes "is it all coming from?!"; @@ -8061,7 +8061,7 @@ OnTouch: mes "............"; mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "These voices..."; mes "They're like past"; mes "memories of something"; @@ -8171,7 +8171,7 @@ OnTouch: mes "............"; mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I can't..."; mes "I can't endure"; mes "listening to this"; @@ -8225,7 +8225,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where is that voice"; mes "coming from? Wait..."; mes "That's... That's happening"; @@ -8340,7 +8340,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{ mes "Hey... Are"; mes "you alright?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks..."; mes "I think you just"; mes "saved my life. What's"; @@ -8354,7 +8354,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{ mes "surprised if Satan Morroc was"; mes "almost unsealed by now..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait..."; mes "What about Kidd?"; mes "Where did he go?"; @@ -8438,7 +8438,7 @@ OnEnter: OnTouch: donpcevent "#maogate1_setting::OnStop"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, what's going"; mes "on here? Kidd! Lin?"; mes "A-and who's that guy?"; @@ -8447,7 +8447,7 @@ OnTouch: next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Stay back and don't come"; mes "near me! Lin, why are you"; mes "doing this! Give up your"; @@ -8513,7 +8513,7 @@ OnTouch: donpcevent "Lin#maogate1_2::OnEnter"; donpcevent "#maogate1_end2::OnSpell"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Kidd! Lin!"; next; mes "[Lin]"; @@ -8546,7 +8546,7 @@ OnTouch: monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bastard, what"; mes "are you doing?"; mes "Holy crap, m-monsters!"; @@ -8751,7 +8751,7 @@ OnTouch: { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "Hey, you alright?"; mes "Come on, let's head"; mes "back, the other members"; @@ -8882,7 +8882,7 @@ OnTouch: mes "echoes in your head as you"; mes "wake up in some strage place.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "What is this place?"; mes "Arrgh, my head hurts,"; @@ -8890,7 +8890,7 @@ OnTouch: mes "Satan Morroc's revival..."; mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's that voice"; mes "again! Kidd? Valdes?"; mes "Are any of you here?"; @@ -8936,7 +8936,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What's going on?"; mes "Who's there? Kidd?"; mes "Valdes? Anybody?"; @@ -8990,7 +8990,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I keep hearing"; mes "things! Where the hell"; mes "is it all coming from?!"; @@ -9044,7 +9044,7 @@ OnTouch: mes "............"; mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "These voices..."; mes "They're like past"; mes "memories of something"; @@ -9154,7 +9154,7 @@ OnTouch: mes "............"; mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I can't..."; mes "I can't endure"; mes "listening to this"; @@ -9208,7 +9208,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where is that voice"; mes "coming from? Wait..."; mes "That's... That's happening"; @@ -9324,7 +9324,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ mes "That was a pretty huge"; mes "explosion just now!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Mr. R...?"; mes "Oh. You're not him."; mes "Thanks, I think you"; @@ -9347,7 +9347,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ mes "him. It turns out that we were"; mes "right about Moore: he's really planning to revive Satan Morroc."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? What are you"; mes "talking about? Wait,"; mes "Raiyan Moore? Do you"; @@ -9366,7 +9366,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ mes "This is all insane!"; emotion e_gasp,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That's... That's Lin's"; mes "voice! I better walk"; mes "through this darkness"; @@ -9431,7 +9431,7 @@ OnEnter: OnTouch: donpcevent "#maogate2_setting::OnStop"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, what's going"; mes "on here? Kidd! Lin?"; mes "A-and who's that guy?"; @@ -9440,7 +9440,7 @@ OnTouch: next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Stay back and don't come"; mes "near me! Lin, why are you"; mes "doing this! Give up your"; @@ -9506,7 +9506,7 @@ OnTouch: donpcevent "Lin#maogate2_2::OnEnter"; donpcevent "#maogate2_end2::OnSpell"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Kidd! Lin!"; next; mes "[Lin]"; @@ -9539,7 +9539,7 @@ OnTouch: monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bastard, what"; mes "are you doing?"; mes "Holy crap, m-monsters!"; @@ -9745,7 +9745,7 @@ OnTouch: { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; - mes "" + strcharinfo(0) + "...!"; + mes "" + strcharinfo(PC_NAME) + "...!"; mes "Can you hear me? Oh man..."; mes "You don't look so hot. Come"; mes "on, we gotta get you back"; @@ -9804,7 +9804,7 @@ morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -9887,7 +9887,7 @@ morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -9924,7 +9924,7 @@ morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -9961,7 +9961,7 @@ morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -10218,7 +10218,7 @@ que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{ mes "Shut up! Shut up!"; mes "Come back to us!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have no idea what's"; mes "going on, but it seems"; mes "pretty bad. Sometimes it's"; |