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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-08 20:06:38 +0300 |
commit | 20e3a622e7f67c11c9645d8e36415608df354c53 (patch) | |
tree | 46ccb7ec7fbc23a1ea8b2f61ccc416fc8b2440c7 /npc/quests/dandelion_request.txt | |
parent | 4f08530a2f41a2d1839c3bb78790361d370ef03b (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/quests/dandelion_request.txt')
-rw-r--r-- | npc/quests/dandelion_request.txt | 10288 |
1 files changed, 0 insertions, 10288 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt deleted file mode 100644 index c7add936e..000000000 --- a/npc/quests/dandelion_request.txt +++ /dev/null @@ -1,10288 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) SinSloth -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Dandelion's Request / Morocc Invasion quest -//================= Description =========================================== -//= A Morroc quest that is no longer used. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ - - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman)) - { - mes "[Guildsman]"; - mes "There are rumors"; - mes "going around about"; - mes "the disappearances of"; - mes "children in the Morroc"; - mes "area. Some guilds believe"; - mes "these are actually kidnappings."; - next; - mes "[Guildsman]"; - mes "Those poor kids..."; - mes "If I could do something"; - mes "to help them, by George,"; - mes "I would do it in a flash."; - close; - } - if(!mao_request) - { - if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) - { - mes "[Guildsman]"; - mes "Excuse me? "+strcharinfo(0)+"?"; - mes "Hi there, I've been waiting for"; - mes "you to wander past me for such"; - mes "a long time, you know that?"; - mes "Novices and Super Novices"; - mes "are so hard to track down..."; - next; - mes "[Guildsman]"; - mes "Anyway, I don't know if you"; - mes "know this, but a lot of kids are missing from Morroc recently."; - mes "We're not sure, but we think it's related to the latest assignment"; - mes "for our Assassin Guild."; - next; - mes "[Guildsman]"; - mes "Anyway, the client for this"; - mes "assignment needs all the help"; - mes "he can get. Now, I've heard"; - mes "about you, and I think that"; - mes "you could be really helpful to"; - mes "us in this specific situation."; - next; - mes "[Guildsman]"; - mes "Look, just do me a favor"; - mes "and do the right thing like"; - mes "you always do, okay? Here's"; - mes "a letter of recommendation"; - mes "to get you started on this"; - mes "mission, alright?"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) - { - mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; - mes "Great, I knew you'd"; - mes "show up sooner or later."; - mes "Listen, I'm working here"; - mes "as a representative of the"; - mes "Swordman Assocation."; - next; - mes "[Guildsman]"; - mes "Listen, there's something"; - mes "big going on, and I think it's"; - mes "the most important thing the"; - mes "Swordman Association has ever"; - mes "been involved in. Pack your bags and head to Morroc right now!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "All the way to Morroc...?"; - mes "Why, what's going on?"; - next; - mes "[Guildsman]"; - mes "I don't know all the details,"; - mes "but the Assassin Guild is"; - mes "working on some missing"; - mes "children's case, and they've"; - mes "requested help from us and"; - mes "all the other guilds..."; - next; - mes "[Guildsman]"; - mes "Rogues, Bards, Novices,"; - mes "Super Novices, Priests..."; - mes "You name it. This is gonna be"; - mes "huge. Listen, if you're going"; - mes "to help, then let me give you this letter of recommendation..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) - { - mes "[Guildsman]"; - mes "" + strcharinfo(0) +"...?"; - mes "I knew you'd show up if"; - mes "Listen, I have a notice for"; - mes "you from the Prontera Chivalry."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "For me? That sounds"; - mes "strange, but would you"; - mes "please read it to me?"; - next; - mes "[Guildsman]"; - mes "''RE: "+ strcharinfo(0) +""; - mes "As leader of the Prontera"; - mes "Chivalry, I formally request"; - mes "you to represent the Knights of"; - mes "Rune-Midgarts in cooperation"; - mes "with the Assassin Guild.''"; - next; - mes "[Guildsman]"; - mes "Please assist the Assassin"; - mes "Guild in any way befitting of"; - mes "the Knighthood in a special"; - mes "mission to rescue children"; - mes "missing from Morroc."; - mes "-- Captain Herman''"; - next; - mes "[Guildsman]"; - mes "There, that's all it says."; - mes "Here, I think you'll need"; - mes "this letter of recommendation"; - mes "if you plan to follow these"; - mes "orders. I hope you take that"; - mes "mission for those kids' sake..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Crusader) || (Class == Job_Paladin)) - { - mes "[Guildsman]"; - mes "Excuse me...?"; - mes ""+strcharinfo(0)+"...?"; - mes "I'm sorry to bother you, but"; - mes "I've got an urgent communique"; - mes "for you from Sir Michael Halig"; - mes "of the Crusaders..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "They usually don't"; - mes "send messages. I guess"; - mes "whatever he has to say"; - mes "must be really important."; - mes "What does it say?"; - next; - mes "[Guildsman]"; - mes "Let's see here... Something"; - mes "about a missing children's case"; - mes "the the Assassin Guild is working on... Ah! The Assassin Guild has"; - mes "requested help from the Crusaders. So I guess you were recommended."; - next; - mes "[Guildsman]"; - mes "Look, here's the letter of"; - mes "recommendation that I'm"; - mes "supposed to give you if you"; - mes "plan on taking the mission."; - mes "For the sake of those missing kids, I really hope that you do."; - mao_request = 1; - getitem 7416,1; - close; - } - } - else if(mao_request == 1) - { - if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) - { - mes "[Guildsman]"; - mes "Ah, I forgot to tell you"; - mes "exactly where you need to"; - mes "go for the mission details!"; - mes "Let's see... You're supposed"; - mes "to... Ah, now I remember~"; - next; - mes "[Guildsman]"; - mes "If you check out the"; - mes "west side of the Oasis"; - mes "inside Morroc, you'll find"; - mes "a very suspicious looking"; - mes "hut. Your contact from the"; - mes "Assassin Guild is near there."; - next; - mes "[Guildsman]"; - mes "I'm sure you'll find it if"; - mes "you keep your eyes open."; - mes "Anyway, that's all I know."; - mes "Why don't you go check it out?"; - close; - } - else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) - { - mes "[Guildsman]"; - mes "Right, for this mission,"; - mes "you'll need to meet with your"; - mes "contact from the Assassin"; - mes "Guild near a hut at the west"; - mes "side of the Oasis inside Morroc. So keep an eye out for him."; - next; - mes "[Guildsman]"; - mes "I doubt you'll have"; - mes "trouble finding the guy,"; - mes "even if all Thieves and"; - mes "Assassins are starting"; - mes "to look the same. You"; - mes "know what I mean, right?"; - close; - } - else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin)) - { - mes "[Guildsman]"; - mes "Are you thinking of taking"; - mes "the mission? That's great!"; - mes "Now, you need to meet your"; - mes "contact from the Assassin"; - mes "Guild outside a hut on the west side of the Oasis inside Morroc."; - next; - mes "[Guildsman]"; - mes "I know those directions"; - mes "aren't very clear, but this"; - mes "is supposedly a top secret"; - mes "location that's usually only"; - mes "known to the Assassins..."; - close; - } - } - else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) - { - mes "[Guildsman]"; - mes "It looks like you're"; - mes "working well with the"; - mes "Assassin Guild. Still,"; - mes "be careful. There might"; - mes "be more to this mission"; - mes "than meets the eye, you know?"; - close; - } - else - { - mes "[Guildsman]"; - mes "It's a nice day, isn't it?"; - mes "Though, I hope something"; - mes "exciting happens soon. Peace"; - mes "is great and all, but I prefer"; - mes "to have my life shook up"; - mes "every now and then."; - close; - } - -OnTouch: - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(BaseLevel > 59) - { - if(!mao_request) - { - if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) - { - mes "[Guildsman]"; - mes "Excuse me? "+strcharinfo(0)+"?"; - mes "Hi there, I've been waiting for"; - mes "you to wander past me for such"; - mes "a long time, you know that?"; - mes "Novices and Super Novices"; - mes "are so hard to track down..."; - next; - mes "[Guildsman]"; - mes "Anyway, I don't know if you"; - mes "know this, but a lot of kids are missing from Morroc recently."; - mes "We're not sure, but we think it's related to the latest assignment"; - mes "for our Assassin Guild."; - next; - mes "[Guildsman]"; - mes "Anyway, the client for this"; - mes "assignment needs all the help"; - mes "he can get. Now, I've heard"; - mes "about you, and I think that"; - mes "you could be really helpful to"; - mes "us in this specific situation."; - next; - mes "[Guildsman]"; - mes "Look, just do me a favor"; - mes "and do the right thing like"; - mes "you always do, okay? Here's"; - mes "a letter of recommendation"; - mes "to get you started on this"; - mes "mission, alright?"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) - { - mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; - mes "Great, I knew you'd"; - mes "show up sooner or later."; - mes "Listen, I'm working here"; - mes "as a representative of the"; - mes "Swordman Assocation."; - next; - mes "[Guildsman]"; - mes "Listen, there's something"; - mes "big going on, and I think it's"; - mes "the most important thing the"; - mes "Swordman Association has ever"; - mes "been involved in. Pack your bags and head to Morroc right now!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "All the way to Morroc...?"; - mes "Why, what's going on?"; - next; - mes "[Guildsman]"; - mes "I don't know all the details,"; - mes "but the Assassin Guild is"; - mes "working on some missing"; - mes "children's case, and they've"; - mes "requested help from us and"; - mes "all the other guilds..."; - next; - mes "[Guildsman]"; - mes "Rogues, Bards, Novices,"; - mes "Super Novices, Priests..."; - mes "You name it. This is gonna be"; - mes "huge. Listen, if you're going"; - mes "to help, then let me give you this letter of recommendation..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) - { - mes "[Guildsman]"; - mes "" + strcharinfo(0) +"...?"; - mes "I knew you'd show up if"; - mes "Listen, I have a notice for"; - mes "you from the Prontera Chivalry."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "For me? That sounds"; - mes "strange, but would you"; - mes "please read it to me?"; - next; - mes "[Guildsman]"; - mes "''RE: "+ strcharinfo(0) +""; - mes "As leader of the Prontera"; - mes "Chivalry, I formally request"; - mes "you to represent the Knights of"; - mes "Rune-Midgarts in cooperation"; - mes "with the Assassin Guild.''"; - next; - mes "[Guildsman]"; - mes "Please assist the Assassin"; - mes "Guild in any way befitting of"; - mes "the Knighthood in a special"; - mes "mission to rescue children"; - mes "missing from Morroc."; - mes "-- Captain Herman''"; - next; - mes "[Guildsman]"; - mes "There, that's all it says."; - mes "Here, I think you'll need"; - mes "this letter of recommendation"; - mes "if you plan to follow these"; - mes "orders. I hope you take that"; - mes "mission for those kids' sake..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Crusader) || (Class == Job_Paladin)) - { - mes "[Guildsman]"; - mes "Excuse me...?"; - mes ""+strcharinfo(0)+"...?"; - mes "I'm sorry to bother you, but"; - mes "I've got an urgent communique"; - mes "for you from Sir Michael Halig"; - mes "of the Crusaders..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "They usually don't"; - mes "send messages. I guess"; - mes "whatever he has to say"; - mes "must be really important."; - mes "What does it say?"; - next; - mes "[Guildsman]"; - mes "Let's see here... Something"; - mes "about a missing children's case"; - mes "the the Assassin Guild is working on... Ah! The Assassin Guild has"; - mes "requested help from the Crusaders. So I guess you were recommended."; - next; - mes "[Guildsman]"; - mes "Look, here's the letter of"; - mes "recommendation that I'm"; - mes "supposed to give you if you"; - mes "plan on taking the mission."; - mes "For the sake of those missing kids, I really hope that you do."; - mao_request = 1; - getitem 7416,1; - close; - } - } - } -} - -prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{ - - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(!(BaseLevel > 59)) - { - mes "[Nun]"; - mes "Oh, hello there~"; - mes "Peace be with you,"; - mes "adventurer. Remember"; - mes "that no matter how different"; - mes "people may be, all of us are"; - mes "united in our humanity."; - close; - } - if(!(BaseClass == Job_Acolyte)) - { - mes "[Nun]"; - mes "Ah, hello. Would you ask"; - mes "anyone that you know"; - mes "to be affiliated with the"; - mes "Prontera Church to talk to"; - mes "me? Acolytes, Priests, Monks..."; - mes "Any of those would be fine."; - next; - mes "[Nun]"; - mes "I have something very"; - mes "important to tell them,"; - mes "but it's almost impossible"; - mes "to gather all the clergy"; - mes "in an emergency situation..."; - close; - } - if(!mao_request) - { - mes "[Nun]"; - mes "Oh, " + strcharinfo(0) + "!"; - mes "It must be an act of"; - mes "divine providence that"; - mes "we finally meet. Actually,"; - mes "I have something very"; - mes "important to ask you."; - next; - mes "[Nun]"; - mes "You may have heard that"; - mes "there's been a recent influx"; - mes "of missing child reports from"; - mes "Morroc. Apparently, someone"; - mes "has hired the Assassin Guild"; - mes "to investigate these cases."; - next; - mes "[Nun]"; - mes "Since this is such a huge"; - mes "issue, the Assassin Guild has"; - mes "even gone so far as to request"; - mes "the Prontera Church for help, so I'd like you to aid the Assassin"; - mes "Guild in this mission."; - next; - mes "[Nun]"; - mes "However, I believe that"; - mes "the Assassin Guild's client"; - mes "may have other intentions,"; - mes "so I also want you to keep"; - mes "an eye out and see if their"; - mes "client can be trusted."; - next; - mes "[Nun]"; - mes "Please visit Morroc"; - mes "as soon as you can."; - mes "When you arrive, you"; - mes "will need the Bishop's"; - mes "letter of recommendation,"; - mes "so please take it now."; - mao_request = 1; - getitem 7416,1; - close; - } - else if(mao_request == 1) - { - mes "[Nun]"; - mes "Now, for this mission, you"; - mes "will need to meet your contact"; - mes "from the Assassin Guild near"; - mes "a hut on the west side of the"; - mes "Oasis inside Morroc. I wonder"; - mes "why they chose that location?"; - next; - mes "[Nun]"; - mes "Normally, a representative"; - mes "of the Prontera Church would"; - mes "simply visit the Assassin Guild itself. Be careful. The Assassins"; - mes "must be being extra secret because of extraordinary circumstances..."; - close; - } - else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125)) - { - mes "[Nun]"; - mes "It pleases me to see that"; - mes "you're working well with the"; - mes "Assassin Guild. They operate"; - mes "on a different methodology"; - mes "than the Prontera Church, but"; - mes "I still greatly respect them."; - next; - mes "[Nun]"; - mes "Remember that you're"; - mes "representing the Prontera"; - mes "Church in this effort, so be"; - mes "sure to demonstrate your"; - mes "best for the Assassins, okay?"; - close; - } - else - { - mes "[Nun]"; - mes "Although it is a time"; - mes "of peace, I can't help"; - mes "but feel this lingering"; - mes "anxiety. It's almost as if"; - mes "some monumental event"; - mes "is just over the horizon..."; - close; - } - -OnTouch: - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(BaseLevel > 59) - { - if(!mao_request) - { - if(BaseClass == Job_Acolyte) - { - mes "[Nun]"; - mes "Oh, " + strcharinfo(0) + "!"; - mes "It must be an act of"; - mes "divine providence that"; - mes "we finally meet. Actually,"; - mes "I have something very"; - mes "important to ask you."; - next; - mes "[Nun]"; - mes "You may have heard that"; - mes "there's been a recent influx"; - mes "of missing child reports from"; - mes "Morroc. Apparently, someone"; - mes "has hired the Assassin Guild"; - mes "to investigate these cases."; - next; - mes "[Nun]"; - mes "Since this is such a huge"; - mes "issue, the Assassin Guild has"; - mes "even gone so far as to request"; - mes "the Prontera Church for help, so I'd like you to aid the Assassin"; - mes "Guild in this mission."; - next; - mes "[Nun]"; - mes "However, I believe that"; - mes "the Assassin Guild's client"; - mes "may have other intentions,"; - mes "so I also want you to keep"; - mes "an eye out and see if their"; - mes "client can be trusted."; - next; - mes "[Nun]"; - mes "Please visit Morroc"; - mes "as soon as you can."; - mes "When you arrive, you"; - mes "will need the Bishop's"; - mes "letter of recommendation,"; - mes "so please take it now."; - mao_request = 1; - getitem 7416,1; - close; - } - } - } -} - -alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ - - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(!(BaseLevel > 59)) - { - mes "[Guildsman]"; - mes "Say, have you heard"; - mes "what's happening in"; - mes "Morroc recently? There's"; - mes "something major going on..."; - close; - } - if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant)) - { - mes "[Guildsman]"; - mes "Goodness, there's so"; - mes "many Merchants here."; - mes "Wow... Hopefully I can"; - mes "find who I'm looking for..."; - close; - } - if(!mao_request) - { - if (Class == Job_Soul_Linker) - { - mes "[Guildsman]"; - mes "^71637DHold it right there!"; - mes "I've got a proposition"; - mes "for you, so listen up!^000000"; - mes " "; - mes "...N-no, you're doing it again!"; - mes "Damn, g-get out of my head!"; - next; - mes "[Guildsman]"; - mes "^71637DShut up, this is important!^000000"; - mes " "; - mes "No, you shut up, this is"; - mes "my freaking body! Look,"; - mes "just gimme a little control!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I... I can sense two"; - mes "different souls within"; - mes "your body. I don't mind"; - mes "listening to what you have"; - mes "to say. But if you both keep"; - mes "talking, I'll get confused..."; - next; - mes "[Guildsman]"; - mes "Fine, whatever."; - mes " "; - mes "^71637DAlright, so the Assassin"; - mes "Guild is looking for outside"; - mes "help in one of their missions."; - mes "Preeeeetty important stuff.^000000"; - next; - mes "[Guildman]"; - mes "^71637DThey've been hired by some"; - mes "client to... to... um, you know...^000000"; - mes " "; - mes "...Investigate missing children? "; - mes "^71637DYeah, yeah. That.^000000"; - next; - mes "[Guildman]"; - mes "^71637DAnyway, this is a pretty"; - mes "big mission, so the Assassin"; - mes "Guild has been soliciting for"; - mes "help. I think you'd be perfect"; - mes "to represent the Soul Linkers,"; - mes "so I've decided to choose you.^000000"; - next; - mes "[Guildsman]"; - mes "^71637DSo, go and help the Assassins!^000000"; - mes " "; - mes "Wait, don't forget the"; - mes "letter of recommendation!"; - mes " "; - mes "^71637DOh, right! Here, take this!^000000"; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "Alright, I did what you wanted."; - mes "You can leave my body now..."; - mes " "; - mes "^71637DEh, I'll think about it.^000000"; - mes " "; - mes "NOOOOOOO! PLEEEEEASE~!"; - close; - } - else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) - { - mes "[Guildsman]"; - mes "Well, if it isn't"; - mes ""+ strcharinfo(0) +". Hey,"; - mes "would you wait a minute?"; - mes "I've got a message for you"; - mes "from the Merchant Guild."; - next; - mes "[Guildsman]"; - mes "I'm not sure why, but"; - mes "the Assassin Guild has"; - mes "been requesting help from"; - mes "someone in the Merchant"; - mes "Guild. Would you go help"; - mes "them and represent us?"; - next; - mes "[Guildsman]"; - mes "I think they're working for"; - mes "a client, investigating these"; - mes "children that are missing"; - mes "from Morroc. If you want to"; - mes "help them, you'll need this"; - mes "letter of recommendation, okay?"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) - { - mes "[Guildsman]"; - mes "Oh, "+ strcharinfo(0) +"...!"; - mes "I'm so glad that I finally"; - mes "ran into you. I know this is"; - mes "sudden, but the Blacksmith"; - mes "Guild has an assignment"; - mes "for you over in Morroc."; - next; - mes "[Guildsman]"; - mes "You see, the Assassin Guild"; - mes "has formally requested for our"; - mes "help in a mission regarding"; - mes "children that have been missing"; - mes "from Morroc recently. Here, take this letter of recommendation..."; - next; - mes "[Guildsman]"; - mes "If the Assassin Guild"; - mes "is asking for help, I have"; - mes "no doubt that this will be"; - mes "a very difficult mission."; - mes "You should prepare yourself"; - mes "if you plan to get involved..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) - { - mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "?"; - mes "I've got a message for"; - mes "you from the Alchemist"; - mes "Guild. Well, they're more"; - mes "like orders than a message."; - mes "I'm so lucky to have found you."; - next; - mes "[Guildsman]"; - mes "The Assassin Guild has"; - mes "officially asked our guild"; - mes "for help in a mission regarding"; - mes "children that have been missing"; - mes "from Morroc, and they want us"; - mes "to send somebody... you!"; - next; - mes "[Guildsman]"; - mes "Or... At least, you're"; - mes "one of the people that the"; - mes "Alchemist Guild wants to send"; - mes "to represent us. So why don't"; - mes "you go? You know, do it for the"; - mes "children. Just think about it."; - next; - mes "[Guildsman]"; - mes "Here, take this letter of"; - mes "recommendation with you and"; - mes "head over to Morroc as soon"; - mes "as you can. If even the Assassin Guild needs help, I'm sure that"; - mes "spells really big trouble..."; - mao_request = 1; - getitem 7416,1; - close; - } - } - else if(mao_request == 1) - { - if (Class == Job_Soul_Linker) - { - mes "[Guildsman]"; - mes "^71637DGood, you came back! This"; - mes "guy kept distracting me from"; - mes "telling you something important. "; - mes " "; - mes "^000000What are you talking about?"; - mes "That's your own damn fault!"; - next; - mes "[Guildsman]"; - mes "^71637DYou know the oasis inside"; - mes "Morroc? To the west of that,"; - mes "you'll find your contact from"; - mes "the Assassin Guild.^000000"; - mes " "; - mes "That... that's it?"; - next; - mes "[Guildsman]"; - mes "So now will you leave my"; - mes "body?! Having to share it"; - mes "with you is ruining my life!"; - mes " "; - mes "^71637DRight. Okay. So where am"; - mes "I gonna go, huh? You need me!^000000"; - close; - } - else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) - { - mes "[Guildsman]"; - mes "So you're gonna represent"; - mes "the Merchants and help out"; - mes "the Assassin Guild? Great!"; - mes "You can meet your contact"; - mes "on the west side of the oasis,"; - mes "next to a hut, inside Morroc."; - next; - mes "[Guildsman]"; - mes "Hey, good luck and"; - mes "be careful, okay?"; - mes "I think something"; - mes "major is behind the"; - mes "mission that they"; - mes "have for you..."; - close; - } - else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) - { - mes "[Guildsman]"; - mes "So have you decided to"; - mes "aid the Assassin Guild on"; - mes "behalf of the Blacksmiths?"; - mes "Then please meet your contact"; - mes "at the west side of the Oasis"; - mes "inside Morroc. Good luck~"; - close; - } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) - { - mes "[Guildsman]"; - mes "Ah, I almost forgot to"; - mes "tell you that your contact"; - mes "from the Assassin Guild"; - mes "will be waiting for you"; - mes "at the west side of the"; - mes "Oasis inside Morroc."; - next; - mes "[Guildsman]"; - mes "Please help the"; - mes "Assassin Guild as"; - mes "much as you can on"; - mes "behalf of the Alchemists,"; - mes "and watch out for trouble..."; - close; - } - } - else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) - { - if (Class == Job_Soul_Linker) - { - mes "[Guildsman]"; - mes "^71637DBe careful in your mission..."; - mes "There's something major"; - mes "going on behind all of this,"; - mes "I just know it. Keep an eye out. "; - mes "Yeah, uh, good luck!"; - close; - } - else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) - { - mes "[Guildsman]"; - mes "So you've been working"; - mes "well with the Assassins?"; - mes "That's good news. This is a"; - mes "great chance for us to show"; - mes "the strength of Merchants!"; - mes "Still, be on your guard."; - close; - } - else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) - { - mes "[Guildsman]"; - mes "I trust that you've been of"; - mes "great help to the Assassins."; - mes "Stay on your guard: it seems"; - mes "that there may be powerful"; - mes "influences behind all of this... "; - close; - } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) - { - mes "[Guildsman]"; - mes "I'm glad to hear that"; - mes "you're getting along with"; - mes "the Assassins. Working "; - mes "together, I'm sure that you'll"; - mes "be able to accomplish the"; - mes "mission, whatever it may be."; - close; - } - } - else - { - if (Class == Job_Soul_Linker) - { - mes "[Guildsman]"; - mes "Hey, it's you!"; - mes "I guess that spirit left my"; - mes "body as soon as you finished"; - mes "your mission. I thought that"; - mes "guy was never gonna leave..."; - mes "Whoever he was in life."; - next; - mes "[Guildsman]"; - mes "But yeah, if it weren't for"; - mes "you, that spirit would never"; - mes "have been appeased, and"; - mes "I might have been stuck with"; - mes "him forever! So... thanks, man."; - close; - } - else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith)) - { - mes "[Guildsman]"; - mes "It's a nice, quiet"; - mes "day, but the stillness"; - mes "in the air is unsettling."; - mes "It's almost as if... I feel"; - mes "like something incredible"; - mes "may happen soon, you know?"; - close; - } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) - { - mes "[Guildsman]"; - mes "Ah, it's a nice day..."; - mes "Sometimes, though, I wish"; - mes "that something big would"; - mes "happen to break the monotony."; - close; - } - } - -OnTouch: - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(BaseLevel > 59) - { - if(!mao_request) - { - if (Class == Job_Soul_Linker) - { - mes "[Guildsman]"; - mes "^71637DHold it right there!"; - mes "I've got a proposition"; - mes "for you, so listen up!^000000"; - mes " "; - mes "...N-no, you're doing it again!"; - mes "Damn, g-get out of my head!"; - next; - mes "[Guildsman]"; - mes "^71637DShut up, this is important!^000000"; - mes " "; - mes "No, you shut up, this is"; - mes "my freaking body! Look,"; - mes "just gimme a little control!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I... I can sense two"; - mes "different souls within"; - mes "your body. I don't mind"; - mes "listening to what you have"; - mes "to say. But if you both keep"; - mes "talking, I'll get confused..."; - next; - mes "[Guildsman]"; - mes "Fine, whatever."; - mes " "; - mes "^71637DAlright, so the Assassin"; - mes "Guild is looking for outside"; - mes "help in one of their missions."; - mes "Preeeeetty important stuff.^000000"; - next; - mes "[Guildman]"; - mes "^71637DThey've been hired by some"; - mes "client to... to... um, you know...^000000"; - mes " "; - mes "...Investigate missing children? "; - mes "^71637DYeah, yeah. That.^000000"; - next; - mes "[Guildman]"; - mes "^71637DAnyway, this is a pretty"; - mes "big mission, so the Assassin"; - mes "Guild has been soliciting for"; - mes "help. I think you'd be perfect"; - mes "to represent the Soul Linkers,"; - mes "so I've decided to choose you.^000000"; - next; - mes "[Guildsman]"; - mes "^71637DSo, go and help the Assassins!^000000"; - mes " "; - mes "Wait, don't forget the"; - mes "letter of recommendation!"; - mes " "; - mes "^71637DOh, right! Here, take this!^000000"; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "Alright, I did what you wanted."; - mes "You can leave my body now..."; - mes " "; - mes "^71637DEh, I'll think about it.^000000"; - mes " "; - mes "NOOOOOOO! PLEEEEEASE~!"; - close; - } - else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) - { - mes "[Guildsman]"; - mes "Well, if it isn't"; - mes ""+ strcharinfo(0) +". Hey,"; - mes "would you wait a minute?"; - mes "I've got a message for you"; - mes "from the Merchant Guild."; - next; - mes "[Guildsman]"; - mes "I'm not sure why, but"; - mes "the Assassin Guild has"; - mes "been requesting help from"; - mes "someone in the Merchant"; - mes "Guild. Would you go help"; - mes "them and represent us?"; - next; - mes "[Guildsman]"; - mes "I think they're working for"; - mes "a client, investigating these"; - mes "children that are missing"; - mes "from Morroc. If you want to"; - mes "help them, you'll need this"; - mes "letter of recommendation, okay?"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) - { - mes "[Guildsman]"; - mes "Oh, "+ strcharinfo(0) +"...!"; - mes "I'm so glad that I finally"; - mes "ran into you. I know this is"; - mes "sudden, but the Blacksmith"; - mes "Guild has an assignment"; - mes "for you over in Morroc."; - next; - mes "[Guildsman]"; - mes "You see, the Assassin Guild"; - mes "has formally requested for our"; - mes "help in a mission regarding"; - mes "children that have been missing"; - mes "from Morroc recently. Here, take this letter of recommendation..."; - next; - mes "[Guildsman]"; - mes "If the Assassin Guild"; - mes "is asking for help, I have"; - mes "no doubt that this will be"; - mes "a very difficult mission."; - mes "You should prepare yourself"; - mes "if you plan to get involved..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) - { - mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "?"; - mes "I've got a message for"; - mes "you from the Alchemist"; - mes "Guild. Well, they're more"; - mes "like orders than a message."; - mes "I'm so lucky to have found you."; - next; - mes "[Guildsman]"; - mes "The Assassin Guild has"; - mes "officially asked our guild"; - mes "for help in a mission regarding"; - mes "children that have been missing"; - mes "from Morroc, and they want us"; - mes "to send somebody... you!"; - next; - mes "[Guildsman]"; - mes "Or... At least, you're"; - mes "one of the people that the"; - mes "Alchemist Guild wants to send"; - mes "to represent us. So why don't"; - mes "you go? You know, do it for the"; - mes "children. Just think about it."; - next; - mes "[Guildsman]"; - mes "Here, take this letter of"; - mes "recommendation with you and"; - mes "head over to Morroc as soon"; - mes "as you can. If even the Assassin Guild needs help, I'm sure that"; - mes "spells really big trouble..."; - mao_request = 1; - getitem 7416,1; - close; - } - } - } -} - -geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{ - - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(!(BaseLevel > 59) || !(BaseClass == Job_Mage)) - { - mes "[Academy Staff]"; - mes "Are you headed to the"; - mes "Geffen Tower Dungeon?"; - mes "If you run into any magic"; - mes "users, would please tell"; - mes "them to come and see me?"; - next; - mes "[Academy Staff]"; - mes "It's difficult to gather"; - mes "the members of the magic"; - mes "community, and I have an"; - mes "urgent message for Mages,"; - mes "Wizards and Sages to hear..."; - close; - } - if(!mao_request) - { - mes "[Academy Staff]"; - mes "Whoa, would you wait"; - mes "a minute? Actually, you"; - mes "might be just right for"; - mes "this special mission..."; - next; - mes "[Academy Staff]"; - mes "The Assassin Guild has"; - mes "sent a formal request to the"; - mes "Mage and Wizard Guilds, and"; - mes "the Schweicherbil Academy for"; - mes "aid in completing a mission"; - mes "involving missing children..."; - next; - mes "[Academy Staff]"; - mes "" + strcharinfo(0) + "..."; - mes "I'd like you to represent"; - mes "the magic community by"; - mes "assisting the Assassins"; - mes "in this mission. Please take"; - mes "this letter of recommendation."; - mao_request = 1; - getitem 7416,1; - next; - mes "[Academy Staff]"; - mes "If you choose to assist"; - mes "the Assassin Guild on our"; - mes "behalf, please let me know"; - mes "so I can tell you where"; - mes "you can meet your contact."; - mes "I shall be waiting here..."; - close; - } - else if(mao_request == 1) - { - mes "[Academy Staff]"; - mes "Have you decided to help"; - mes "the Assassin Guild? Then"; - mes "please, head to Morroc and"; - mes "meet your contact that will"; - mes "be waiting for you west of"; - mes "the Oasis inside of the city."; - next; - mes "[Academy Staff]"; - mes "The Assassins don't ask"; - mes "for help very often, so I'm"; - mes "sure that this must be a very"; - mes "serious matter. Be careful"; - mes "and bring pride to the magic"; - mes "community. Good luck..."; - close; - } - else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125)) - { - mes "[Academy Staff]"; - mes "I've heard that the"; - mes "Assassins are very"; - mes "impressed with your use"; - mes "of magic. Cooperate with"; - mes "them to finish the mission,"; - mes "and remember to be careful."; - close; - } - else - { - mes "[Academy Staff]"; - mes "The weather is certainly"; - mes "pleasant right now, but the"; - mes "worst storms come when the"; - mes "winds are at their calmest."; - mes "Verily, the peacefulness"; - mes "in the air disturbs me..."; - close; - } - -OnTouch: - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(BaseLevel > 59) - { - if(!mao_request) - { - if(BaseClass == Job_Mage) - { - mes "[Academy Staff]"; - mes "Whoa, would you wait"; - mes "a minute? Actually, you"; - mes "might be just right for"; - mes "this special mission..."; - next; - mes "[Academy Staff]"; - mes "The Assassin Guild has"; - mes "sent a formal request to the"; - mes "Mage and Wizard Guilds, and"; - mes "the Schweicherbil Academy for"; - mes "aid in completing a mission"; - mes "involving missing children..."; - next; - mes "[Academy Staff]"; - mes "" + strcharinfo(0) + "..."; - mes "I'd like you to represent"; - mes "the magic community by"; - mes "assisting the Assassins"; - mes "in this mission. Please take"; - mes "this letter of recommendation."; - mao_request = 1; - getitem 7416,1; - next; - mes "[Academy Staff]"; - mes "If you choose to assist"; - mes "the Assassin Guild on our"; - mes "behalf, please let me know"; - mes "so I can tell you where"; - mes "you can meet your contact."; - mes "I shall be waiting here..."; - close; - } - } - } -} - -morocc,155,56,3 script Miya 4_F_04,3,3,{ - - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(!(BaseLevel > 59)) - { - mes "[Girl]"; - mes "Hey little kid..."; - mes "What are you doing"; - mes "hanging around here?"; - mes "You know children like"; - mes "you have been missing"; - mes "from this city, right?"; - next; - mes "[Girl]"; - mes "You had better leave"; - mes "and play someplace safer,"; - mes "like Prontera or Alberta."; - mes "Run along now and stay"; - mes "away from strangers, okay?"; - close; - } - if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief)) - { - mes "[Girl]"; - mes "..............................."; - mes "Huh? What the hell"; - mes "do you want? Buzz off"; - mes "and don't talk to me,"; - mes "unless you want a fat lip!"; - close; - } - if(!mao_request) - { - if (Class == Job_Star_Gladiator) - { - mes "[Miya]"; - mes "Wait! Wait up! You're"; - mes "a Taekwon Master, right?"; - mes "Remember Moohyun? He"; - mes "helped you job change...?"; - mes "He wrote this letter for you."; - next; - mes "[Miya]"; - mes "Listen, "+ strcharinfo(0) +"..."; - mes "He's asking you to help"; - mes "the Assassin Guild on a"; - mes "special mission. I think"; - mes "it's pretty serious business."; - next; - mes "[Miya]"; - mes "If you're interested in"; - mes "assisting the Assassins,"; - mes "then meet with your contact to"; - mes "the west, somewhere around"; - mes "here in this city. Well, that's"; - mes "all he told me, so I'll seeya~"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) - { - mes "[Miya]"; - mes "Hey, " + strcharinfo(0) + ","; - mes "I've got some important"; - mes "work for you. The Assassin"; - mes "Guild actually asked the Thief"; - mes "and Rogue Guilds for help!"; - mes "Can you believe that?"; - next; - mes "[Miya]"; - mes "Anyway, all of us ruffians"; - mes "are supposed to help out if"; - mes "we can. Here, take this letter"; - mes "of recommendation and talk to"; - mes "Jack, our contact west in this city. You better go right away..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) - { - mes "[Miya]"; - mes "" + strcharinfo(0) + "!"; - mes "The Assassin Guild Master"; - mes "wants you right away. Do you"; - mes "know where the secret pub is?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Ah, h-hi, Miya,"; - mes "it's been a while."; - mes "What secret pub?"; - next; - mes "[Miya]"; - mes "I figured you might not"; - mes "have heard of it. Just talk"; - mes "to Jack, west of the Oasis"; - mes "in this city, and he'll let you"; - mes "in. From now on, you'll be"; - mes "spending plenty of time there."; - next; - mes "[Miya]"; - mes "That pub is probably the"; - mes "only place where Assassins"; - mes "like us can relax. But yeah,"; - mes "this mission is pretty major."; - mes "We'll need all the help that"; - mes "we can possibly get..."; - mao_request = 1; - getitem 7416,1; - close; - } - } - else if(mao_request == 1) - { - if (Class == Job_Star_Gladiator) - { - mes "[Miya]"; - mes "If you're interested in"; - mes "assisting the Assassins,"; - mes "then meet with your contact to"; - mes "the west, somewhere around"; - mes "here in this city. Well, that's"; - mes "all he told me, so I'll seeya~"; - close; - } - else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) - { - mes "[Miya]"; - mes "There's supposed to be"; - mes "some private pub to the"; - mes "west of the Oasis in this"; - mes "city. Ah, you're supposed"; - mes "to talk to our contact, Jack,"; - mes "who's right outside of the pub."; - close; - } - else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) - { - mes "[Miya]"; - mes "Look west of the Oasis"; - mes "here in Morroc to find Jack,"; - mes "who will let you go inside the"; - mes "pub. Our guildmaster will be"; - mes "waiting for you inside..."; - close; - } - } - else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) - { - if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) - { - mes "[Miya]"; - mes "So how's it been going?"; - mes "I think the assignment you're"; - mes "working on must be pretty"; - mes "important. I mean, if it's"; - mes "giving Kidd and Lin trouble..."; - close; - } - else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) - { - mes "[Miya]"; - mes "How's your current"; - mes "assignment coming along?"; - mes "The guildmaster must have"; - mes "given you something really"; - mes "weird or almost impossible"; - mes "to do again, didn't he?"; - close; - } - } - else - { - mes "[Miya]"; - mes "It's been way too"; - mes "quiet lately. I really"; - mes "hope that something crazy"; - mes "happens soon. Otherwise,"; - mes "I think I'll die of boredom!"; - close; - } - -OnTouch: - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(BaseLevel > 59) - { - if(!mao_request) - { - if (Class == Job_Star_Gladiator) - { - mes "[Miya]"; - mes "Wait! Wait up! You're"; - mes "a Taekwon Master, right?"; - mes "Remember Moohyun? He"; - mes "helped you job change...?"; - mes "He wrote this letter for you."; - next; - mes "[Miya]"; - mes "Listen, "+ strcharinfo(0) +"..."; - mes "He's asking you to help"; - mes "the Assassin Guild on a"; - mes "special mission. I think"; - mes "it's pretty serious business."; - next; - mes "[Miya]"; - mes "If you're interested in"; - mes "assisting the Assassins,"; - mes "then meet with your contact to"; - mes "the west, somewhere around"; - mes "here in this city. Well, that's"; - mes "all he told me, so I'll seeya~"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) - { - mes "[Miya]"; - mes "Hey, " + strcharinfo(0) + ","; - mes "I've got some important"; - mes "work for you. The Assassin"; - mes "Guild actually asked the Thief"; - mes "and Rogue Guilds for help!"; - mes "Can you believe that?"; - next; - mes "[Miya]"; - mes "Anyway, all of us ruffians"; - mes "are supposed to help out if"; - mes "we can. Here, take this letter"; - mes "of recommendation and talk to"; - mes "Jack, our contact west in this city. You better go right away..."; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) - { - mes "[Miya]"; - mes "" + strcharinfo(0) + "!"; - mes "The Assassin Guild Master"; - mes "wants you right away. Do you"; - mes "know where the secret pub is?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Ah, h-hi, Miya,"; - mes "it's been a while."; - mes "What secret pub?"; - next; - mes "[Miya]"; - mes "I figured you might not"; - mes "have heard of it. Just talk"; - mes "to Jack, west of the Oasis"; - mes "in this city, and he'll let you"; - mes "in. From now on, you'll be"; - mes "spending plenty of time there."; - next; - mes "[Miya]"; - mes "That pub is probably the"; - mes "only place where Assassins"; - mes "like us can relax. But yeah,"; - mes "this mission is pretty major."; - mes "We'll need all the help that"; - mes "we can possibly get..."; - mao_request = 1; - close; - } - } - } -} - -payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ - - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(!(BaseLevel > 59)) - { - mes "[Guildsman]"; - mes "Please be careful if you're"; - mes "planning to travel through"; - mes "Morroc. Recently, there have"; - mes "been reports of missing"; - mes "children there..."; - close; - } - if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer)) - { - mes "[Guildsman]"; - mes "Excuse me, but if you happen"; - mes "to encounter any bowmen, or"; - mes "people with any archery skill,"; - mes "would you ask them to come to"; - mes "me? I have an urgent message"; - mes "that I should tell them."; - close; - } - if(!mao_request) - { - if (Class == Job_Taekwon) - { - mes "[Guildsman]"; - mes "Ah... Finally!"; - mes "Another practitioner"; - mes "of Taekwon Do! You're..."; - mes "Let's see... You must"; - mes "be " + strcharinfo(0) + ", yes?"; - next; - mes "[Guildsman]"; - mes "Mr. Phoenix has charged"; - mes "me with the task of notifying"; - mes "all Taekwon Do practitioners"; - mes "of the request sent to us by"; - mes "the Assassin Guild. Apparently,"; - mes "they need aid for a mission..."; - next; - mes "[Guildsman]"; - mes "If you are interested in"; - mes "assisting them, please take"; - mes "this Letter of Recommendation"; - mes "and bring it to the contact from the Assassin Guild in Morroc."; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "You can meet the"; - mes "Assassin Guildsman near"; - mes "some hut on the west side"; - mes "of the Oasis inside Morroc."; - mes "Good luck, my friend, and please represent Taekwon Do with pride."; - close; - } - else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) - { - mes "[Guildsman]"; - mes "" + strcharinfo(0) + "...?"; - mes "Oh, wow, I'm so lucky to"; - mes "have finally found you!"; - mes "Listen, I've got a message"; - mes "for you from the Icarus Guild."; - next; - mes "[Guildsman]"; - mes "It looks like the Assassin"; - mes "Guild has formally asked them"; - mes "for help in some mission, so"; - mes "Icarus has decided to send you."; - mes "I hope you choose to represent"; - mes "us and help those Assassins."; - next; - mes "[Guildsman]"; - mes "Here, please take this"; - mes "letter of recommendation"; - mes "and meet with our Asssasin"; - mes "Guild contact to the west"; - mes "of the Oasis in Morroc."; - mes "Well, good luck, pal~"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Bard) || (Class == Job_Clown)) - { - mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; - mes "I've been looking all over"; - mes "for you! I've got a message"; - mes "for you from Lalo. You..."; - mes "You remember him, right?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Sure, I do! I owe"; - mes "Lalo so much... If it"; - mes "weren't for him, I'd never"; - mes "have job changed to a Bard"; - mes "in the first place. So what"; - mes "exactly does he need?"; - next; - mes "[Guildsman]"; - mes "Well, I'm not too sure. All"; - mes "I heard was something about"; - mes "a request from the Assassin"; - mes "Guild and a recommendation"; - mes "that you help them. Yeah."; - mes "Here's the letter he wrote."; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "Just... Just meet with the"; - mes "contact from the Assassin"; - mes "Guild just west of the Oasis"; - mes "inside Morroc. I'm sure he"; - mes "can explain everything better."; - close; - } - else if((Class == Job_Dancer) || (Class == Job_Gypsy)) - { - mes "[Guildsman]"; - mes "Hey... Th-That face!"; - mes "Just like Aile described!"; - mes "You're " + strcharinfo(0) + ", right?"; - mes "This is great, I've been"; - mes "looking all over for you!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Aile? Oh, that's right,"; - mes "she was there during my"; - mes "job change test and helped"; - mes "me become a Dancer. Sure,"; - mes "I remember her now..."; - mes "So what did you need?"; - next; - mes "[Guildsman]"; - mes "Ah, right. From what"; - mes "I know, the Assassin Guild"; - mes "asked Aile to recommend"; - mes "a Dancer that might be able"; - mes "to help them in a mission"; - mes "of pretty major importance."; - next; - mes "[Guildsman]"; - mes "Anyway, Aile then sent me"; - mes "out to look for you and give"; - mes "this letter of recommendation."; - mes "I guess she thinks you'll do"; - mes "the best job. So, um, congrats~"; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "For now, your cooperation"; - mes "with the Assassin Guild is"; - mes "probably your biggest priority."; - mes "Head over to Morroc and look"; - mes "for your contact to the west"; - mes "of the Oasis inside town."; - next; - mes "[Guildsman]"; - mes "Alright, then."; - mes "Good luck! Ah, I almost"; - mes "forgot. Aile wants you to"; - mes "remember that you'll be a"; - mes "representative of Dancers"; - mes "everywhere, so do a good job!"; - close; - } - } - else if(mao_request == 1) - { - if (Class == Job_Taekwon) - { - mes "[Guildsman]"; - mes "You can meet the"; - mes "Assassin Guildsman near"; - mes "some hut on the west side"; - mes "of the Oasis inside Morroc."; - mes "Good luck, my friend, and please represent Taekwon Do with pride."; - close; - } - else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) - { - mes "[Guildsman]"; - mes "Please take your"; - mes "letter of recommendation"; - mes "and meet with our Asssasin"; - mes "Guild contact to the west"; - mes "of the Oasis in Morroc."; - mes "Well, good luck, pal~"; - close; - } - else if((Class == Job_Bard) || (Class == Job_Clown)) - { - mes "[Guildsman]"; - mes "Just... Just meet with the"; - mes "contact from the Assassin"; - mes "Guild just west of the Oasis"; - mes "inside Morroc. I'm sure he"; - mes "can explain everything better."; - close; - } - else if((Class == Job_Dancer) || (Class == Job_Gypsy)) - { - mes "[Guildsman]"; - mes "For now, your cooperation"; - mes "with the Assassin Guild is"; - mes "probably your biggest priority."; - mes "Head over to Morroc and look"; - mes "for your contact to the west"; - mes "of the Oasis inside town."; - next; - mes "[Guildsman]"; - mes "Alright, then."; - mes "Good luck! Ah, I almost"; - mes "forgot. Aile wants you to"; - mes "remember that you'll be a"; - mes "representative of Dancers"; - mes "everywhere, so do a good job!"; - close; - } - } - else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) - { - if(Class == Job_Taekwon) - { - mes "[Guildsman]"; - mes "I'm glad to see that you"; - mes "are working well together"; - mes "with the Assassins. But don't"; - mes "drop your guard, not until the"; - mes "mission is accomplished."; - close; - } - else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) - { - mes "[Guildsman]"; - mes "It's good to see that"; - mes "you showing pretty good"; - mes "teamwork with the Assassins."; - mes "I hope that you're giving them"; - mes "a good impression of bowmen..."; - close; - } - else if((Class == Job_Bard) || (Class == Job_Clown)) - { - mes "[Guildsman]"; - mes "Lalo will be pleased to"; - mes "know that you've been an"; - mes "asset to the Assassins."; - mes "But until the mission is"; - mes "accomplished, remember that"; - mes "you're representing all Bards!"; - close; - } - else if((Class == Job_Dancer) || (Class == Job_Gypsy)) - { - mes "[Guildsman]"; - mes "I think Aile will be"; - mes "very happy to know that"; - mes "the Assassins are pleased"; - mes "with your assistance. But"; - mes "until the mission is over,"; - mes "be careful out there, okay?"; - close; - } - } - else - { - mes "[Guildsman]"; - mes "It's a very beautiful day"; - mes "today--let's drink in as much"; - mes "of the beauty of the day as we"; - mes "can. Good days and bad days"; - mes "pass, but each one is unique"; - mes "in itself... just because."; - close; - } - -OnTouch: - if(checkweight(Letter_Of_Recommend,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(BaseLevel > 59) - { - if(!mao_request) - { - if (Class == Job_Taekwon) - { - mes "[Guildsman]"; - mes "Ah... Finally!"; - mes "Another practitioner"; - mes "of Taekwon Do! You're..."; - mes "Let's see... You must"; - mes "be " + strcharinfo(0) + ", yes?"; - next; - mes "[Guildsman]"; - mes "Mr. Phoenix has charged"; - mes "me with the task of notifying"; - mes "all Taekwon Do practitioners"; - mes "of the request sent to us by"; - mes "the Assassin Guild. Apparently,"; - mes "they need aid for a mission..."; - next; - mes "[Guildsman]"; - mes "If you are interested in"; - mes "assisting them, please take"; - mes "this Letter of Recommendation"; - mes "and bring it to the contact from the Assassin Guild in Morroc."; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "You can meet the"; - mes "Assassin Guildsman near"; - mes "some hut on the west side"; - mes "of the Oasis inside Morroc."; - mes "Good luck, my friend, and please represent Taekwon Do with pride."; - close; - } - else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) - { - mes "[Guildsman]"; - mes "" + strcharinfo(0) + "...?"; - mes "Oh, wow, I'm so lucky to"; - mes "have finally found you!"; - mes "Listen, I've got a message"; - mes "for you from the Icarus Guild."; - next; - mes "[Guildsman]"; - mes "It looks like the Assassin"; - mes "Guild has formally asked them"; - mes "for help in some mission, so"; - mes "Icarus has decided to send you."; - mes "I hope you choose to represent"; - mes "us and help those Assassins."; - next; - mes "[Guildsman]"; - mes "Here, please take this"; - mes "letter of recommendation"; - mes "and meet with our Asssasin"; - mes "Guild contact to the west"; - mes "of the Oasis in Morroc."; - mes "Well, good luck, pal~"; - mao_request = 1; - getitem 7416,1; - close; - } - else if((Class == Job_Bard) || (Class == Job_Clown)) - { - mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; - mes "I've been looking all over"; - mes "for you! I've got a message"; - mes "for you from Lalo. You..."; - mes "You remember him, right?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Sure, I do! I owe"; - mes "Lalo so much... If it"; - mes "weren't for him, I'd never"; - mes "have job changed to a Bard"; - mes "in the first place. So what"; - mes "exactly does he need?"; - next; - mes "[Guildsman]"; - mes "Well, I'm not too sure. All"; - mes "I heard was something about"; - mes "a request from the Assassin"; - mes "Guild and a recommendation"; - mes "that you help them. Yeah."; - mes "Here's the letter he wrote."; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "Just... Just meet with the"; - mes "contact from the Assassin"; - mes "Guild just west of the Oasis"; - mes "inside Morroc. I'm sure he"; - mes "can explain everything better."; - close; - } - else if((Class == Job_Dancer) || (Class == Job_Gypsy)) - { - mes "[Guildsman]"; - mes "Hey... Th-That face!"; - mes "Just like Aile described!"; - mes "You're " + strcharinfo(0) + ", right?"; - mes "This is great, I've been"; - mes "looking all over for you!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Aile? Oh, that's right,"; - mes "she was there during my"; - mes "job change test and helped"; - mes "me become a Dancer. Sure,"; - mes "I remember her now..."; - mes "So what did you need?"; - next; - mes "[Guildsman]"; - mes "Ah, right. From what"; - mes "I know, the Assassin Guild"; - mes "asked Aile to recommend"; - mes "a Dancer that might be able"; - mes "to help them in a mission"; - mes "of pretty major importance."; - next; - mes "[Guildsman]"; - mes "Anyway, Aile then sent me"; - mes "out to look for you and give"; - mes "this letter of recommendation."; - mes "I guess she thinks you'll do"; - mes "the best job. So, um, congrats~"; - mao_request = 1; - getitem 7416,1; - next; - mes "[Guildsman]"; - mes "For now, your cooperation"; - mes "with the Assassin Guild is"; - mes "probably your biggest priority."; - mes "Head over to Morroc and look"; - mes "for your contact to the west"; - mes "of the Oasis inside town."; - next; - mes "[Guildsman]"; - mes "Alright, then."; - mes "Good luck! Ah, I almost"; - mes "forgot. Aile wants you to"; - mes "remember that you'll be a"; - mes "representative of Dancers"; - mes "everywhere, so do a good job!"; - close; - } - } - } -} - -morocc,43,108,5 script Sharp-Looking Kid 4_KID01,{ - - if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) - { - if(mao_request == 1) - { - mes "[Jack]"; - mes "I've been waiting for"; - mes "you. Erm, why don't you"; - mes "go inside? Ah, this must"; - mes "be your first time here."; - next; - mes "[Jack]"; - mes "Hey, you shouldn't worry,"; - mes "this bar is just for people"; - mes "like us. Besides, you'll be"; - mes "coming more often from now"; - mes "on. Anyway, the Bar Master"; - mes "is waiting for you inside."; - close; - } - else if(mao_request > 1) - { - mes "[Jack]"; - mes "Hey, it looks like"; - mes "you've been keeping"; - mes "busy. Good for you~"; - mes "Hey, I'll see you around."; - close; - } - else - { - mes "[Jack]"; - mes "Whoa, whoa..."; - mes "Wait. I dunno if I can"; - mes "let you in just yet. Ah,"; - mes "whatever, you're one of"; - mes "us. If it's just for a drink,"; - mes "I shouldn't get in trouble..."; - close; - } - } - if(mao_request == 1 && countitem(Letter_Of_Recommend)) - { - mes "[Jack]"; - mes "Oh, hey, you must be the"; - mes "one I've been waiting for."; - mes "Yeah, alright, come on in,"; - mes "and don't forget to show"; - mes "the letter of recommendation"; - mes "to the Bar Master, okay?"; - close; - } - else if(mao_request > 1) - { - mes "[Jack]"; - mes "It's a little weird since"; - mes "you're not really part of"; - mes "our guild, but you're allowed"; - mes "to enter our secret hideaway"; - mes "from now on. But don't you"; - mes "dare tell anybody about this!"; - close; - } - else - { - mes "[Jack]"; - mes "What? I don't have"; - mes "anything to talk to"; - mes "you about. Move along,"; - mes "adventurer, and don't"; - mes "bother me anymore."; - close; - } -} - -morocc,45,110,1 script #maobar1 WARPNPC,2,2,{ - -OnTouch: - if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94; - else - { - .@mao_pass = rand(1,3); - if(.@mao_pass == 2) - { - mes "[Jack]"; - mes "Oh, man..."; - mes "How did you find this"; - mes "place? This bar is one of"; - mes "the Assassin Guild's most"; - mes "closely guarded secrets! Well, the cat's out of the bag..."; - next; - mes "[Jack]"; - mes "But I still can't"; - mes "let you in. No matter"; - mes "what. Yeah, my mind's"; - mes "made up. But if you really"; - mes "want to go in, maybe you"; - mes "could, I dunno... distract me."; - next; - switch( select( "Pay 1,000 Zeny","Cancel" ) ) - { - case 1: - if(Zeny > 999) - { - mes "[Jack]"; - mes "Oh man... I'm sooo"; - mes "tired. Let me take a"; - mes "freakin' 20 second yawn."; - mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*"; - Zeny -= 1000; - close2; - warp "que_job01",9,94; - end; - } - mes "[Jack]"; - mes "What the...?"; - mes "That's not a lot of"; - mes "money at all. I doubt"; - mes "you can even afford just"; - mes "one drink at this joint."; - mes "Just drink at home, willya?"; - close; - case 2: - mes "[Jack]"; - mes "Hmm..."; - mes "You... You didn't know"; - mes "what I meant, did you?"; - mes "Oh well. You better scram."; - close2; - warp "morocc",45,103; - end; - } - } - mes "[Jack]"; - mes "Hey..."; - mes "You're crowding my"; - mes "personal space. Step"; - mes "back before I get violent."; - mes "You wouldn't like me when"; - mes "I'm violent, ya creep."; - close2; - warp "morocc",45,103; - end; - } -} - -que_job01,6,94,1 script #maobar2 WARPNPC,2,2,{ - -OnTouch: - warp "morocc",45,103; - end; -} - -que_job01,17,48,1 script #maobar3 WARPNPC,2,2,{ - -OnTouch: - warp "que_job01",68,92; - end; -} - -que_job01,68,96,1 script #maobar4 WARPNPC,2,2,{ - -OnTouch: - warp "que_job01",17,53; - end; -} - -que_job01,80,77,1 script #maobar5 WARPNPC,2,2,{ - -OnTouch: - if(mao_request > 1) warp "que_job01",61,50; - else - { - mes "[Litheron]"; - mes "Whoa, you're not"; - mes "allowed to be in here."; - mes "Hey, master! Do you"; - mes "know this guy?"; - next; - if(prt_curse == 24) - { - mes "[" + strcharinfo(0) + "]"; - mes "I, um, I'm looking"; - mes "for somebody named"; - mes "Marjana? I learned"; - mes "that she's around"; - mes "here somewhere?"; - next; - mes "[Litheron]"; - mes "Marjana? How did you"; - mes "know that? Hey master,"; - mes "what do I do with this guy?"; - next; - mes "[Master]"; - mes "Hmm. I sense no ill intent"; - mes "from this adventurer. I've"; - mes "also heard a rumor that the"; - mes "Prontera Church needs to"; - mes "investigate poison for"; - mes "some reason."; - next; - mes "[Master]"; - mes "However, there is no"; - mes "way to tell if this person"; - mes "has been sent by Prontera"; - mes "Church. I suppose whether"; - mes "this person can enter is"; - mes "really up to you, Litheron."; - next; - mes "[Litheron]"; - mes "Hah! Did you hear that?"; - mes "Alright, how about this?"; - mes "I'll let you in if you buy me"; - mes "a drink. Besides, you can't risk making trouble here: this place"; - mes "is full of deadly Assassins."; - next; - switch( select( "Sure","Why should I?!" ) ) - { - case 1: - if (Zeny > 999) - { - mes "[Litheron]"; - mes "Heh, that's what"; - mes "I'm talking about!"; - mes "Hey, bartender! Gimme"; - mes "the usual! I like your"; - mes "style, adventurer..."; - Zeny -= 1000; - next; - mes "[Litheron]"; - mes "Alright, you can come"; - mes "on in. But don't you dare"; - mes "breathe a word about this"; - mes "bar to another living soul."; - close2; - warp "que_job01",61,50; - end; - } - mes "[Litheron]"; - mes "Huh..."; - mes "Oh, you don't even"; - mes "have enough zeny to"; - mes "buy water here. Oh boy..."; - mes "If you really want to enter,"; - mes "make sure you have the cash!"; - close2; - warp "que_job01",85,77; - end; - case 2: - mes "[Litheron]"; - mes "Not the saavy type,"; - mes "are you...? Fine, fine."; - mes "If you're not gonna do"; - mes "me any favors, then why"; - mes "should I help you? Go away!"; - close2; - warp "que_job01",85,77; - end; - } - } - mes "[Master]"; - mes "Not at all."; - mes "Make sure that this"; - mes "one isn't allowed"; - mes "to enter."; - next; - mes "[Litheron]"; - mes "You heard the man."; - mes "You better retreat"; - mes "from this place while"; - mes "you still have legs..."; - close2; - warp "que_job01",85,77; - end; - } -} - -que_job01,65,50,1 script #maobar4-2 WARPNPC,2,2,{ - -OnTouch: - warp "que_job01",84,77; - end; -} - -que_job01,81,79,5 script Idle Knight 4_M_JOB_KNIGHT1,{ - - mes "[Litheron]"; - mes "What's the matter?"; - mes "Oh, I see... You're"; - mes "probably wondering why"; - mes "a Knight like me is in a"; - mes "secret Assassin's pub."; - if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?"; - next; - mes "[Litheron]"; - mes "It just so happens that"; - mes "I'm really old friends with"; - mes "the owner of the pub. I do"; - mes "favors for him, and he does"; - mes "favors for me. That's how"; - mes "we do it around here."; - close; -} - -que_job01,82,95,3 script Bar Master 1_ETC_01,{ - - if(checkweight(Tropical_Sograt,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Master]"; - mes "Welcome to my"; - mes "little pub. What"; - mes "will you be having?"; - } - else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker) - { - mes "[Master]"; - mes "Huh. How did"; - mes "a ruffian like you"; - mes "get in here? Well, if"; - mes "Jack let you in, I guess"; - mes "you must be alright. So"; - mes "what do you wanna drink?"; - } - else - { - mes "[Master]"; - mes "This place is supposed"; - mes "to be Assassins only, but"; - mes "I guess I'll make an exception"; - mes "for you. Hell, you must have"; - mes "had a rough time just getting"; - mes "in. So what are you drinking?"; - } - next; - switch( select( "Order a Drink","Ask about Mission","Cancel" ) ) - { - case 1: - mes "[Master]"; - mes "In this place, I only"; - mes "serve two drinks. You"; - mes "want a Tropical Sograt or"; - mes "a Vermilion on the Beach?"; - next; - switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) ) - { - case 1: - .@maodrink = 1; - case 2: - if(checkweight(Tropical_Sograt,1) != 1) - { - mes "[Master]"; - mes "Hey, why did you bring"; - mes "so much stuff with you?"; - mes "I can't give you anything"; - mes "to drink if you don't have"; - mes "the room to carry it around."; - mes "Clear out your inventory!"; - close; - } - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - if (Zeny < 800) - { - mes "[Master]"; - mes "You know..."; - mes "I was going to charge you"; - mes "800 zeny for this drink, but"; - mes "it looks like you can't afford"; - mes "it right now. Come back when"; - mes "you have the zeny, alright?"; - close; - } - mes "[Master]"; - mes "Most bartenders would"; - mes "usually charge 1,000 zeny"; - mes "for this stuff, but I'll only"; - mes "ask you for 800. Enjoy it,"; - mes "my friend, and drink it as"; - mes "deeply as you would life."; - Zeny -= 800; - if(.@maodrink) getitem 12112,1; - else getitem 12113,1; - close; - } - if (Zeny < 1000) - { - mes "[Master]"; - mes "Hey, you don't have"; - mes "the zeny for this drink."; - mes "Make sure you come back"; - mes "with 1,000 zeny if you want"; - mes "me to fix you something, okay?"; - close; - } - mes "[Master]"; - mes "For Assassins, I charge"; - mes "800 zeny, but for you, I'm"; - mes "gonna charge 1,000. No"; - mes "hard feelings, but you're"; - mes "already lucky to be here."; - mes "Hey, enjoy your drink~"; - Zeny -= 1000; - if(.@maodrink) getitem 12112,1; - else getitem 12113,1; - close; - case 3: - mes "[Master]"; - mes "What are you...?"; - mes "I just told you"; - mes "I only serve two"; - mes "drinks. If you want"; - mes "water, you oughtta"; - mes "go someplace else."; - close; - } - case 2: - if(mao_request == 1) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Master]"; - mes "Ah, you must be here on"; - mes "the orders of the guildmaster."; - mes "Alright, just go inside. Hey,"; - mes "but be careful. This won't be"; - mes "easy like most assignments..."; - mao_request = 2; - close; - } - mes "[Master]"; - mes "Mission...?"; - mes "Come on, what are"; - mes "you talking about?"; - mes "Stop talking crazy and"; - mes "order something to drink."; - next; - switch( select( "Show Letter of Recommendation" ) ) - { - case 1: - break; - } - if (countitem(Letter_Of_Recommend)) - { - mes "[Master]"; - mes "Ah, I see you that you"; - mes "came prepared. Sorry about"; - mes "that, but we've got protocols"; - mes "about secrecy that I'm sworn"; - mes "to upkeep. Alright, do see that"; - mes "Knight over there? Litheron!"; - next; - mes "[Master]"; - mes "Hey Litheron! Let this"; - mes "guy go through, willya?"; - mes "Yeah, just talk to Litheron,"; - mes "and he'll show you where to go."; - next; - mes "[Litheron]"; - mes "Hey, since when did"; - mes "I become your doorman?!"; - mes "Eh, ah well. You got it."; - mao_request = 2; - close; - } - mes "^3355FFYou forgot to bring your"; - mes "Letter of Recommendation.^000000"; - next; - mes "[Master]"; - mes "Alright..."; - mes "You're looking way"; - mes "too suspicious now."; - mes "Maybe I'm wrong, but"; - mes "I don't like taking chances."; - mes "Boys, show this guy the door!"; - close2; - warp "morocc",45,106; - end; - } - else if(mao_request == 2) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Master]"; - mes "Just go through the"; - mes "door behind Litheron."; - mes "You know the drill, so"; - mes "hurry it up, willya?"; - close; - } - mes "[Master]"; - mes "Go through the door"; - mes "behind Litheron if you"; - mes "wanna learn more about"; - mes "your secret mission."; - close; - } - else if(mao_request > 2) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Master]"; - mes "How's your asssignment"; - mes "coming along? Sometimes,"; - mes "you need to relax and take a"; - mes "break. When that time comes,"; - mes "I'll have a drink ready for you."; - close; - } - mes "[Master]"; - mes "How are you doing"; - mes "with the mission? It's"; - mes "good to see you getting"; - mes "along with the Assasssins."; - mes "Anyway, best of luck, pal."; - close; - } - else if(mao_request == 30 || mao_request == 128) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Master]"; - mes "Hey, thanks for all"; - mes "of your hard work, pal."; - mes "I'll see you around."; - close; - } - mes "[Master]"; - mes "Thanks for all of your"; - mes "help, even if you did go"; - mes "through a little more trouble"; - mes "than you should have. Anyway,"; - mes "you seem alright, so go ahead and come back whenever you want."; - close; - } - else - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Master]"; - mes "So you haven't been"; - mes "assigned any missions"; - mes "from this joint, eh? By the"; - mes "way, you like this place?"; - mes "I happen to really love"; - mes "this little pub of mine."; - next; - mes "[Master]"; - mes "If you want, I'll recommend"; - mes "you to the guildmaster for"; - mes "a mission. Until then, you've"; - mes "got to focus on your training."; - mes "And until you train... Why"; - mes "don't you enjoy a drink?"; - close; - } - mes "[Master]"; - mes "Mission...?"; - mes "Come on, what are"; - mes "you talking about?"; - mes "Stop talking crazy and"; - mes "order something to drink."; - close; - } - case 3: - mes "[Master]"; - mes "..."; - close; - } -} - -que_job01,49,49,5 script Tao 4_F_YUNYANG,{ - - if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) - { - mes "[Tao]"; - mes "Meow, what the hell"; - mes "happened to you? Kidd"; - mes "brought you in here, all"; - mes "beat up and asked me to"; - mes "take care of you till you woke"; - mes "up. Are you alright, meow?"; - next; - mes "[Tao]"; - mes "Oh yes, as soon as you"; - mes "feel better, Kidd wants you"; - mes "to go to the commanding"; - mes "officer's room that's over"; - mes "to the left, meow. Okay?"; - close; - } - mes "[Tao]"; - mes "Mm...?"; - mes "What do you"; - mes "need, meow?"; - next; - switch( select( "Ask about Mission","M-meow?" ) ) - { - case 1: - if (mao_request > 1) - { - mes "[Tao]"; - mes "The mission...?"; - mes "Just enter the room"; - mes "to the left. You can tell"; - mes "left from right, meow?"; - close; - } - mes "[Tao]"; - mes "Good luck, meow."; - mes "Tao keeps this place"; - mes "safe from people that"; - mes "don't belong here, meow."; - close; - case 2: - mes "[Tao]"; - mes "Meow, meow."; - mes "It's a long story, meow."; - mes "Something about wanting"; - mes "a Big Ribbon and hunting"; - mes "Wild Roses, meow. It all started when meow, meow, meow, meow..."; - close; - } -} - -que_job01,51,55,1 script #roombar1 WARPNPC,1,1,{ - -OnTouch: - if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24) - { - if(!$@maobar_room) - { - $@maobar_room = 1; - donpcevent "#maobartimer1::OnEnter"; - if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) - { - donpcevent "Valdes#1::OnEnter"; - donpcevent "Lin#1::OnEnter"; - donpcevent "Kidd#1::OnEnter"; - } - else if(mao_request == 24) - { - donpcevent "Valdes#2::OnEnter"; - donpcevent "Kidd#2::OnEnter"; - donpcevent "#mao_table::OnEnter"; - } - else if(mao_request == 123) - { - donpcevent "Valdes#2::OnEnter"; - donpcevent "Lin#2::OnEnter"; - donpcevent "#mao_table::OnEnter"; - } - else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable"; - mes "[Tao]"; - mes "Ah, that place is protected"; - mes "by security magic, so you'll"; - mes "only have ^4D4DFF4 minutes^000000 to remain"; - mes "there. Don't waste time, meow!"; - close2; - if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8; - else warp "que_job01",11,7; - end; - } - mes "[Tao]"; - mes "Sooo sorry, meow~"; - mes "Someone else is already"; - mes "inside. Just come back"; - mes "again later, meow?"; - close2; - warp "que_job01",52,50; - end; - } - mes "[Tao]"; - mes "Wh-who are you?"; - mes "This is a restricted"; - mes "area, meow! If you don't"; - mes "have permission, then get"; - mes "out of there right meow!"; - close2; - warp "que_job01",52,50; - end; -} - -que_job01,1,1,1 script #maobartimer1 FAKE_NPC,{ - -OnEnter: - initnpctimer; - mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB; - end; - -OnStop: - mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB; - donpcevent "#maobar6::OnInit"; - donpcevent "Valdes#1::OnInit"; - donpcevent "Valdes#2::OnInit"; - donpcevent "Lin#1::OnInit"; - donpcevent "Lin#2::OnInit"; - donpcevent "Kidd#1::OnInit"; - donpcevent "Kidd#2::OnInit"; - donpcevent "Marjana#poison::OnInit"; - donpcevent "#mao_table::OnInit"; - donpcevent "#roombar1::OnInit"; - stopnpctimer; - end; - -OnTimer240000: - donpcevent "#maobar6::OnEnter"; - end; - -OnTimer245000: - donpcevent "#maobar6::OnInit"; - donpcevent "Valdes#1::OnInit"; - donpcevent "Valdes#2::OnInit"; - donpcevent "Lin#1::OnInit"; - donpcevent "Lin#2::OnInit"; - donpcevent "Kidd#1::OnInit"; - donpcevent "Kidd#2::OnInit"; - donpcevent "Marjana#poison::OnInit"; - donpcevent "#mao_table::OnInit"; - end; - -OnTimer250000: - mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB; - donpcevent "#roombar1::OnInit"; - stopnpctimer; - end; -} - -que_job01,12,13,1 script #maobar6 HIDDEN_WARP_NPC,1,1,{ -OnInit: - disablenpc "#maobar7"; - end; - -OnEnter: - enablenpc "#maobar7"; - end; - -OnTouch: - warp "que_job01",52,50; - end; -} - -que_job01,51,44,1 script #roombar2 WARPNPC,1,1,{ - -OnTouch: - if(mao_request == 25 || (mao_request > 102 && mao_request < 123)) - { - if(mao_request == 121) - { - mes "[" + strcharinfo(0) + "]"; - mes "I can't go back to"; - mes "Lin yet... I still need"; - mes "to fully investigate"; - mes "Thanatos Tower..."; - close2; - warp "que_job01",52,50; - end; - } - if(!$@maobar_room2) - { - $@maobar_room2 = 1; - donpcevent "#maobartimer2::OnEnter"; - if(mao_request == 25) - { - donpcevent "Valdes#3::OnEnter"; - donpcevent "Kidd#3::OnEnter"; - donpcevent "#Rabsent::OnEnter"; - } - else if(mao_request == 122) - { - donpcevent "#mao_empty::OnEnter"; - } - mes "[Tao]"; - mes "Ah, that place is protected"; - mes "by security magic, so you'll"; - mes "only have ^4D4DFF4 minutes^000000 to remain"; - mes "there. Don't waste time, meow!"; - close2; - if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21; - else warp "que_job01",144,57; - end; - } - mes "^3355FFThe door is locked.^000000"; - if(mao_request > 102 && mao_request < 122) - { - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hey, R! It's me!"; - mes "Would you please"; - mes "open the door?"; - next; - mes "[R.]"; - mes "I-I'm sorry, but now's"; - mes "not a good time. Come"; - mes "back here later, please!"; - close2; - warp "que_job01",52,50; - end; - } - close2; - warp "que_job01",52,50; - end; - } - mes "[Tao]"; - mes "This is a restricted area,"; - mes "so if you don't have any"; - mes "permission, then get out"; - mes "of here, right meow!"; - close2; - warp "que_job01",52,50; - end; -} - -que_job01,1,2,1 script #maobartimer2 FAKE_NPC,{ - -OnEnter: - initnpctimer; - mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB; - end; - -OnStop: - mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB; - donpcevent "#maobar7::OnInit"; - donpcevent "#maobar8::OnInit"; - donpcevent "Valdes#3::OnInit"; - donpcevent "Lin#3::OnInit"; - donpcevent "Kidd#3::OnInit"; - donpcevent "#Rabsent::OnInit"; - donpcevent "#mao_empty::OnInit"; - donpcevent "#roombar2::OnInit"; - stopnpctimer; - end; - -OnTimer240000: - donpcevent "#maobar7::OnEnter"; - donpcevent "#maobar8::OnEnter"; - end; - -OnTimer245000: - donpcevent "#maobar7::OnInit"; - donpcevent "#maobar8::OnInit"; - donpcevent "Valdes#3::OnInit"; - donpcevent "Lin#3::OnInit"; - donpcevent "Kidd#3::OnInit"; - donpcevent "#Rabsent::OnInit"; - donpcevent "#mao_empty::OnInit"; - donpcevent "#roombar2::OnInit"; - end; - -OnTimer250000: - mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB; - donpcevent "#roombar2::OnInit"; - stopnpctimer; - end; -} - -que_job01,80,17,1 script #maobar7 WARPNPC,1,1,{ - -OnInit: - disablenpc "#maobar7"; - end; - -OnEnter: - enablenpc "#maobar7"; - end; - -OnTouch: - warp "que_job01",52,50; - end; -} - -que_job01,144,51,1 script #maobar8 WARPNPC,1,1,{ - -OnInit: - disablenpc "#maobar8"; - end; - -OnEnter: - enablenpc "#maobar8"; - end; - -OnTouch: - warp "que_job01",52,50; - end; -} - -que_job01,11,4,1 script #maoexit1 WARPNPC,1,1,{ - -OnTouch: - warp "que_job01",52,50; - donpcevent "#maobartimer1::OnStop"; - end; -} - -que_job01,80,27,1 script #maoexit2 WARPNPC,1,1,{ - -OnTouch: - warp "que_job01",52,50; - donpcevent "#maobartimer2::OnStop"; - end; -} - -que_job01,144,61,1 script #maoexit3 WARPNPC,1,1,{ - -OnTouch: - warp "que_job01",52,50; - donpcevent "#maobartimer2::OnStop"; - end; -} - -que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ - - if(checkweight(Mission_ScrollA,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if(mao_request == 2) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Valdes]"; - mes "Welcome. Ah, this must be"; - mes "your first assignment here."; - mes "I'm the commanding officer"; - mes "of these missions, so please"; - mes "listen to me very closely."; - next; - mes "[Valdes]"; - mes "The Assassin Guild agreed to"; - mes "perform two missions that are"; - mes "supposed to be related to the"; - mes "missing children in Morroc."; - mes "You must choose one mission"; - mes "in which you will participate."; - next; - } - else - { - mes "[Valdes]"; - mes "Good, good, I've been"; - mes "waiting for you. Since our"; - mes "time is limited, I'll be brief."; - mes "I'm the commanding officer"; - mes "for these two missions that the Assassin Guild has agreed to take."; - next; - mes "[Valdes]"; - mes "Due to the nature of these"; - mes "missions and their objectives,"; - mes "we have decided to recruit help"; - mes "from outside. We recognize that"; - mes "Assassins may not be suited"; - mes "for some of the objectives..."; - next; - } - mes "[Valdes]"; - mes "The client for the first"; - mes "mission is the Dandelion"; - mes "organization. If you accept,"; - mes "then you will work under Kidd"; - mes "and both of you will search and"; - mes "pursue a specified target."; - next; - mes "[Valdes]"; - mes "The client for the other"; - mes "mission is an academic that"; - mes "has identified himself as ''R.'' His credentials check out,"; - mes "and it seems that all he has"; - mes "requested special protection."; - next; - mes "[Valdes]"; - mes "I'll be honest: both of our"; - mes "clients strike me as suspicious, but if working with them brings"; - mes "us closer to helping those lost"; - mes "children, we've got to take that chance. I hope you understand."; - next; - mes "[Valdes]"; - mes "Will you work as a hunter for the Dandelion organization, or will"; - mes "you work as Mr. R's bodyguard?"; - mes "Please choose the client whose"; - mes "job best suits your skills and"; - mes "abilities before anything else."; - next; - switch( select( "Dandelion Organization","Mr. R" ) ) - { - case 1: - mes "[Valdes]"; - mes "So you're choosing to"; - mes "work for the Dandelion"; - mes "organization? In that case, Kidd is your immediate superior."; - mes "I trust the two of you will work well together to finish this."; - next; - mes "[Kidd]"; - mes "Hey there~"; - mes "I'm Kidd."; - mes "Nice to meet you."; - emotion e_ok,0,"Kidd#1"; - cutin "mocseal_kid01.bmp",2; - next; - mes "[Valdes]"; - mes "Alright, please take this"; - mes "written request and meet"; - mes "the Dandelion representative"; - mes "in the pub. He'll brief you"; - mes "further on your mission."; - mao_request = 3; - getitem 7417,1; - next; - cutin "",255; - mes "[Valdes]"; - mes "Well then, Lin, I will"; - mes "assign you to bodyguard"; - mes "duty over Mr. R. Make sure"; - mes "to keep a close eye on him."; - mes "That is all. Dismissed!"; - close2; - break; - case 2: - mes "[Valdes]"; - mes "Alright. Lin will be"; - mes "your immediate superior"; - mes "in this mission. You'll be"; - mes "working with her to ensure"; - mes "that no harm befalls Mr. R."; - next; - mes "[Lin]"; - mes "Heya, I'm Lin."; - mes "I'm lookin' forward"; - mes "to working together"; - mes "with you. Heh heh~"; - emotion e_ok,0,"Lin#1"; - cutin "mocseal_rin01.bmp",2; - next; - mes "[Valdes]"; - mes "Here, take this written"; - mes "request to Mr. R who will"; - mes "be waiting in the next room."; - mes "This document will prove to"; - mes "him that you have been assigned"; - mes "as his personal bodyguard."; - mao_request = 103; - getitem 7418,1; - close2; - break; - } - } - else if(mao_request == 3 || mao_request == 103) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Valdes]"; - mes "We're running out of"; - mes "time. Hurry and meet the"; - mes "Dandelion representative"; - mes "in the pub so that you can"; - mes "proceed with the mission."; - close; - } - mes "[Valdes]"; - mes "Please meet with the"; - mes "representative from"; - mes "Dandelion in the pub as"; - mes "soon as possible. We can't"; - mes "afford to waste time when"; - mes "children's lives are at stake."; - close; - } - else if(mao_request > 3 && mao_request < 5) - { - mes "[Valdes]"; - mes "Your first priority is"; - mes "to speak to Kidd, your"; - mes "immediate superior in the"; - mes "mission that you've accepted."; - mes "I trust that your work will please the Dandelion organization."; - close; - } - else if(mao_request > 103 && mao_request < 105) - { - mes "[Valdes]"; - mes "Your first priority is"; - mes "to speak to Lin, your"; - mes "immediate superior in the"; - mes "mission that you've accepted."; - mes "Please do your best to protect Mr. R. as his personal bodyguard."; - close; - } - else if(mao_request == 28 || mao_request == 29) - { - mes "[Valdes]"; - mes "So how do you feel?"; - mes "Although this mission"; - mes "is technically a failure,"; - mes "we shouldn't feel too bad."; - mes "Considering all the unknowns,"; - mes "we did surprisingly well."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "W-wait; a minute..."; - mes "Are you saying we stopped"; - mes "Satan Morroc's revival, but"; - mes "Raiyan Moore escaped?"; - next; - mes "[Lin]"; - mes "Yeah..."; - mes "That snake managed"; - mes "to get away in all of"; - mes "that confusion."; - cutin "mocseal_rin01.bmp",2; - next; - mes "[" + strcharinfo(0) + "]"; - mes "L-Lin...?"; - next; - mes "[Lin]"; - mes "Not only did he play"; - mes "me for a fool, but he"; - mes "escaped right before"; - mes "my eyes! Don't bother"; - mes "chasing him... I'll be"; - mes "the one who turns him in!"; - next; - mes "[Kidd]"; - mes "Lin, I understand how"; - mes "you must feel, but don't"; - mes "be so hard on yourself."; - mes "Lin, you did your job"; - mes "perfectly, and there's no"; - mes "way we could have known..."; - cutin "mocseal_kid01.bmp",0; - next; - mes "[Valdes]"; - mes "Although I agree with Kidd,"; - mes "I will entrust with the task"; - mes "of bringing back Raiyan, Lin,"; - mes "if that's what you really want."; - mes "Everyone else must feel very exhausted, so let's take a break."; - next; - mes "[Lin]"; - mes "...I'm sorry, Valdes,"; - mes "but I don't want to lose"; - mes "Moore's trail. I'd better"; - mes "go now while I can..."; - cutin "mocseal_rin01.bmp",2; - next; - cutin "mocseal_rin01.bmp",255; - donpcevent "Lin#1::OnInit"; - mes "[" + strcharinfo(0) + "]"; - mes "She seems upset...."; - next; - mes "[Valdes]"; - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "Well, as a fellow Assassin,"; - mes "I'm sure you can understand"; - mes "what's she going through."; - mes "We have too much pride to"; - mes "take this kind of failure lightly. "; - } - else - { - mes "Well, she's an Assassin."; - mes "All of us have too much pride"; - mes "to accept any kind of failure."; - mes "It's just... It's just not in"; - mes "our vocabulary, you see?"; - } - delitem 7416,countitem(Letter_Of_Recommend); - delitem 7417,countitem(Mission_ScrollA); - if(mao_request == 28) getexp 1050000,0; - else if(mao_request == 29) getexp 1280000,0; - mao_request = 30; - getitem 12107,1; - next; - mes "[Valdes]"; - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "Regardless of our"; - mes "original objective,"; - mes "I must say that you"; - mes "did a good job. We"; - mes "didn't save the children,"; - mes "but we stopped Satan Morroc."; - } - else - { - mes "We failed our original"; - mes "objective to save those kids,"; - mes "but we did stop Satan Morroc."; - mes "You did a good job, and we'll"; - mes "notify your guild of your good"; - mes "work. Thanks for your help."; - next; - mes "[Valdes]"; - mes "Take care of yourself,"; - mes "and take pride in the fact"; - mes "that the Assassin Guild"; - mes "considers you a valuable"; - mes "ally. Be safe, adventurer..."; - } - next; - mes "[Valdes]"; - mes "Kidd, when you're"; - mes "ready, I have another"; - mes "assignment for you in"; - mes "Prontera. But for now,"; - mes "I want you to take it easy."; - next; - mes "[Kidd]"; - mes "Heh. Alright,"; - mes "Valdes. I guess"; - mes "my work is never"; - mes "finished~"; - close2; - donpcevent "Kidd#1::OnInit"; - } - else if(mao_request == 126 || mao_request == 127) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Valdes]"; - mes "How are you feeling?"; - mes "I've got some bad news:"; - mes "All of us, every member of"; - mes "the Assassin Guild... We"; - mes "were tricked by Raiyan Moore..."; - } - else - { - mes "[Valdes]"; - mes "How are you feeling?"; - mes "I've got some bad news:"; - mes "these missions we were"; - mes "assigned... They were all"; - mes "part of an elaborate scheme"; - mes "that all of us fell for..."; - } - next; - mes "[Lin]"; - mes "We were fooled by that"; - mes "damned bastard. Everything"; - mes "that Raiyan Moore wanted us"; - mes "to do was for the sake of"; - mes "Satan Morroc's reincarnation."; - mes "He almost got away with it..."; - cutin "mocseal_rin01.bmp",2; - next; - mes "[Lin]"; - mes "He got away from us"; - mes "this time... I'm sorry."; - mes "I should have caught him,"; - mes "but he had help. I failed you."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Lin..."; - next; - mes "[Kidd]"; - mes "Lin, you don't gotta"; - mes "apologize. There's no"; - mes "way you could've known."; - mes "C'mon, we understand"; - mes "how you feel, but it's not"; - mes "your fault at all."; - cutin "mocseal_kid01.bmp",0; - next; - mes "[Valdes]"; - mes "Kidd is right. We shouldn't"; - mes "be blaming ourselves or "; - mes "each other. For now, we can"; - mes "be satisfied with preventing"; - mes "Satan Morroc's revival, and"; - mes "then focus on Raiyan Moore."; - cutin "mocseal_kid01.bmp",255; - next; - mes "[Lin]"; - mes "Don't worry, Valdes."; - mes "I'm going to take care of"; - mes "Raiyan Moore. He's not going"; - mes "to get away from me again."; - cutin "mocseal_rin01.bmp",2; - next; - mes "[Valdes]"; - mes "Well, Lin..."; - mes "Although I'd prefer for"; - mes "you to rest for now, I can"; - mes "respect your conviction."; - mes "Alright, I'll entrust you with"; - mes "the task of finding Moore."; - next; - mes "[Valdes]"; - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "Ah, and before I forget,"; - mes "let me give you your fee"; - mes "for taking this mission."; - mes "We may have technically"; - mes "failed our original objective,"; - mes "but you did very good work."; - } - else - { - mes "Ah, and before I forget,"; - mes "let me give you your fee"; - mes "for taking this mission."; - mes "I thank you on behalf of"; - mes "the Assassin Guild for"; - mes "your efforts and hard work."; - } - delitem 7416,countitem(Letter_Of_Recommend); - delitem 7418,countitem(Mission_ScrollB); - if(mao_request == 126) getexp 1050000,0; - else if(mao_request == 127) getexp 1280000,0; - mao_request = 128; - getitem 12106,1; - next; - mes "[Valdes]"; - mes "Technically, we failed to"; - mes "achieve our original mission"; - mes "objective, but I will notify your guild and tell them that you were"; - mes "instrumental in preventing"; - mes "a worldwide catastrophe."; - next; - mes "[Lin]"; - mes "Valdes..."; - mes "I'm leaving now."; - mes "Wish me luck, "+ strcharinfo(0) +"."; - next; - cutin "mocseal_rin01.bmp",255; - donpcevent "Lin#1::OnInit"; - mes "[Valdes]"; - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "Alright, then."; - mes "You're dismissed."; - mes "I'll see you next time."; - } - else - { - mes "Alright, then."; - mes "You're dismissed."; - mes "Once again, thank you"; - mes "for helping us. You've"; - mes "been a valuable ally to the"; - mes "Assassin Guild, so be proud."; - } - next; - mes "[Valdes]"; - mes "Kidd, when you're"; - mes "ready, I have another"; - mes "assignment for you in"; - mes "Prontera. But for now,"; - mes "I want you to take it easy."; - next; - mes "[Kidd]"; - mes "Heh. Alright,"; - mes "Valdes. I guess"; - mes "my work is never"; - mes "finished~"; - close2; - donpcevent "Kidd#1::OnInit"; - } - else if(mao_request == 30 || mao_request == 128) - { - if(Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[Valdes]"; - mes "You may go ahead"; - mes "and take a rest. The"; - mes "last mission you took"; - mes "was so critical, you"; - mes "can afford to take"; - mes "a short vacation."; - } - else - { - mes "[Valdes]"; - mes "You've been of great"; - mes "help to the Assassin"; - mes "Guild. Your aid will"; - mes "always be welcome here."; - mes "If it weren't for you, then"; - mes "Satan Morroc would have..."; - } - close2; - } - cutin "",255; - end; - -OnInit: - disablenpc "Valdes#1"; - end; - -OnEnter: - enablenpc "Valdes#1"; - end; -} - -que_job01,17,11,3 script Valdes#2 1_M_JOBTESTER,{ - -OnInit: - disablenpc "Valdes#2"; - end; - -OnEnter: - disablenpc "Valdes#2"; - end; -} - -que_job01,142,56,5 script Valdes#3 1_M_JOBTESTER,{ - -OnInit: - disablenpc "Valdes#3"; - end; - -OnEnter: - disablenpc "Valdes#3"; - end; -} - -que_job01,19,18,3 script Lin#1 4_F_ACROSS,{ - - cutin "mocseal_rin01.bmp",2; - if (mao_request < 3) - { - mes "[Lin]"; - mes "Hmm... If you're here"; - mes "for the reason that I think"; - mes "you're here, you should talk"; - mes "to our boss Valdes first."; - close2; - } - else if(mao_request == 3) - { - mes "[Lin]"; - mes "Hey. You're working"; - mes "with Kidd, right? He's"; - mes "right over there. Anyway,"; - mes "don't worry, he's pretty"; - mes "easy to get along with."; - close2; - } - else if(mao_request == 103) - { - mes "[Lin]"; - mes "First things first."; - mes "We need to talk to our"; - mes "client, R, over in the next"; - mes "room. I'll meet you there."; - close2; - disablenpc "Lin#1"; - } - else if(mao_request == 28 || mao_request == 29) - { - mes "[Lin]"; - mes "..."; - mes "......"; - mes "........."; - next; - mes "^3355FFLin seems extremely"; - mes "exhausted and depressed."; - mes "For now, let's go talk to Valdes, the commanding officer.^000000"; - close2; - } - else if(mao_request == 126 || mao_request == 127) - { - mes "[Lin]"; - mes "H-hey..."; - mes "I hear that"; - mes "Kidd saved you."; - mes "..............................."; - mes "Sorry, "+ strcharinfo(0) +"..."; - mes "I l-let you down..."; - next; - mes "^3355FFLin seems extremely"; - mes "exhausted and depressed."; - mes "For now, let's go talk to Valdes, the commanding officer.^000000"; - close2; - } - cutin "",255; - end; - -OnInit: - disablenpc "Lin#1"; - end; - -OnEnter: - enablenpc "Lin#1"; - end; -} - -que_job01,13,9,7 script Lin#2 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#2"; - end; - -OnEnter: - disablenpc "Lin#2"; - end; -} - -que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ - - if (mao_request == 103) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "What...?"; - mes "I thought we're"; - mes "only supposed to"; - mes "protect you? What"; - mes "exactly is going on?"; - next; - mes "[R.]"; - mes "I'm sorry, but it is"; - mes "imperative that I leave"; - mes "for the Juno Library..."; - cutin "mocseal_dan01.bmp",0; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Excuse me, but"; - mes "what are you guys"; - mes "talking about...?"; - next; - mes "[Lin]"; - mes "Ah, this is "+ strcharinfo(0) +","; - mes "my partner for this assignment."; - if (Sex == SEX_MALE) - mes "Don't worry, you can trust him."; - else - mes "Don't worry, you can trust her."; - next; - mes "[R.]"; - mes "Ah, I see. Please,"; - mes "for the sake of anonymity,"; - mes "call me Mr. R. If it will help"; - mes "you in your task, you may want"; - mes "to ask Lin to explain everything that I just told her. Excuse me..."; - next; - mes "^3355FFMr. R pulled out a pendant"; - mes "from his necklace, placed it"; - mes "against his forehead, and then"; - mes "quickly mumbled something"; - mes "before raising his head.^000000"; - mao_request = 104; - close2; - } - else if(mao_request == 104) - { - mes "[" + strcharinfo(0) + "]"; - mes "Um..."; - mes "What was that?"; - mes "Mr. R just took out"; - mes "that strange pendant"; - mes "and starting praying"; - mes "or... something."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I guess he was praying..."; - mes "Though whatever religion"; - mes "it is, I've never heard of it."; - mes "Anyway, it's not a big deal."; - mes "Let me explain our current"; - mes "objective for this assignment."; - next; - mes "[Lin]"; - mes "Our client, Mr. R, was attacked"; - mes "while researching important"; - mes "documents in the Juno Library."; - mes "He escaped with his life, but"; - mes "he wasn't able to bring all of"; - mes "the documents along with him."; - next; - mes "[R.]"; - mes "The information in those"; - mes "documents is vital for my"; - mes "research, and may provide"; - mes "clues to finding those children"; - mes "that have been missing from"; - mes "Morroc. Please retrieve them!"; - cutin "mocseal_dan01.bmp",0; - next; - mes "[Lin]"; - mes "Well, I guess that's that."; - mes "I suppose that if we retrieve"; - mes "those documents, we'll be one"; - mes "step closer to finding those"; - mes "lost kids. So let's do this."; - cutin "mocseal_rin01.bmp",2; - next; - switch( select( "Wait!","Won't they attack again?" ) ) - { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "Wait! It's too risky!"; - mes "What if Mr. R is attacked"; - mes "again? I mean, isn't that"; - mes "why we're here? To protect"; - mes "him from those attackers?"; - next; - mes "[Lin]"; - mes "Good point. I guess"; - mes "we should split up."; - mes "One of us will stay here"; - mes "to guard Mr. R, and the other"; - mes "will go to the Juno Library to"; - mes "find his research documents."; - break; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "Won't they attack"; - mes "again? Shouldn't both"; - mes "of us guard Mr. R here?"; - next; - mes "[Lin]"; - mes "I agree with you, but"; - mes "I think one of us should"; - mes "be enough to ensure Mr. R's"; - mes "safety. Besides, we should be"; - mes "doing all that we can to save"; - mes "those missing children."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I think you're right."; - mes "But I think we should"; - mes "see if that's alright"; - mes "with Mr. R first."; - break; - } - next; - mes "[Lin]"; - mes "Okay, okay..."; - mes "So what do you"; - mes "think about that, Mr. R?"; - mes "That alright with you?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R.]"; - mes "Of course, I'd like my"; - mes "safety to be guaranteed,"; - mes "but the information in those"; - mes "documents is more important"; - mes "than my life. Do whatever it"; - mes "takes--please get them back."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Well then. Mr. R, you'll"; - mes "stay here where I can protect"; - mes "you. This place is also shielded"; - mes "with security magic, so you'll"; - mes "be just fine. Now, as for you,"; - mes ""+ strcharinfo(0) +"..."; - next; - mes "[Lin]"; - mes "Your priority is to go"; - mes "to the Juno Library and"; - mes "bring Mr. R's documents"; - mes "back over here. Hey, Mr. R,"; - mes "how can we tell which are"; - mes "your documents, anyway?"; - next; - mes "[R.]"; - mes "They're, um..."; - mes "They're labeled with"; - mes "the name, ''Moore.''"; - mes "Just... another psuedonym."; - next; - mes "[Lin]"; - mes "Once you're in the"; - mes "Juno Library, find a"; - mes "girl named ^4D4DFFYunia^000000. She'll"; - mes "help make your job a lot"; - mes "easier. Okay then, good luck~"; - mes "Good luck!"; - mao_request = 105; - close2; - } - else if(mao_request == 105) - { - cutin "mocseal_rin01.bmp",0; - mes "[Lin]"; - mes "Head over to Juno"; - mes "Library and speak to"; - mes "a girl there named Yunia."; - mes "If anyone gets in your way,"; - mes "just dispose of 'em. Punks"; - mes "deserve whatever you give 'em!"; - next; - mes "[Lin]"; - mes "Er, but that's completely"; - mes "up to you. Just wanted to let"; - mes "you know that you wouldn't get"; - mes "in trouble for assassinating when you're working with Assassins"; - mes "is all I'm saying. Okay, seeya~"; - close2; - } - else if(mao_request == 106) - { - cutin "mocseal_rin01.bmp",0; - mes "[Lin]"; - mes "Ah, were you able to"; - mes "find Yunia? Wait a sec,"; - mes "did you bring the documents?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Uh oh..."; - mes "I guess I better"; - mes "go back and talk"; - mes "to Yunia once again!"; - cutin "mocseal_dan01.bmp",0; - close2; - } - else if(mao_request == 107) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Yunia gave you the"; - mes "documents that Mr. R"; - mes "wanted? Great, now go"; - mes "bring them to him and"; - mes "see what he wants us"; - mes "to do for him next."; - mao_request = 108; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Ah yes, these are exactly"; - mes "what I wanted! Thank you so"; - mes "much for your hard work. Wow,"; - mes "these are so well organized..."; - close2; - } - else if(mao_request == 108) - { - mes "[Lin]"; - mes "Huh. Now that we brought"; - mes "him these documents, he's"; - mes "probably gonna ask us to"; - mes "do something else for him."; - mes "That's how it always works..."; - close2; - } - else if(mao_request == 109) - { - cutin "mocseal_dan01.bmp",0; - mes "[Lin]"; - mes "I guess we should do as"; - mes "Mr. R asks. Go ahead and"; - mes "check the field west of Morroc"; - mes "for one of those artifacts or"; - mes "crests, and I'll remain here"; - mes "to guard Mr. R, just in case."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I'm sorry that ^A9A9A9WAIT^000000 you've"; - mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,"; - mes "^A9A9A9AT^000000 but this situation can't"; - mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000"; - close2; - } - else if(mao_request > 109 && mao_request < 115) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I don't really know"; - mes "what's going on, but"; - mes "it looks like we have"; - mes "no choice but to do as"; - mes "Mr. R. Moore asks for now..."; - close2; - } - else if(mao_request == 115) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Hey... I need to talk to"; - mes "you alone. This R. Moore guy..."; - mes "I don't like him! Something's"; - mes "not adding up quite right!"; - mes "I've been going through his"; - mes "research notes, you know?"; - next; - mes "[Lin]"; - mes "There's all this mention"; - mes "of Morroc, Morroc Satan,"; - mes "and Thanatos Tower... How"; - mes "is this all connected to the"; - mes "missing children? If you ask"; - mes "me, it's pretty morbid stuff."; - next; - mes "[Lin]"; - mes "Hey, I want you to find out"; - mes "what you can from our local"; - mes "historian in Morroc about Morroc Satan and all that. There's"; - mes "too much we don't know, and"; - mes "I don't wanna take chances."; - mao_request = 116; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Hm...?"; - mes "What were you"; - mes "talking about so"; - mes "excitedly over there?"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Oh, we were just"; - mes "talking about the those"; - mes "elemental crests and how"; - mes "they're now taken care of."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Say, " + strcharinfo(0) + ","; - mes "were you about to leave?"; - mes "I had another reques--"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I'm sending "+ strcharinfo(0) +""; - mes "on a snack errand and it won't"; - if (Sex == SEX_MALE) - mes "take too long. Did you want him"; - else - mes "take too long. Did you want her"; - mes "to bring you back anything?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Oh, yes. On your way"; - mes "back, would you bring"; - mes "me a Tropical Sograt?"; - mes "I'm very fond of those."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Well, "+ strcharinfo(0) +","; - mes "you heard the ^A9A9A9GO^000000 man."; - mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon"; - mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?"; - close2; - } - else if(mao_request == 116) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Back so soon?"; - mes "Did you forget what"; - mes "I asked you to do?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "You were going"; - mes "on a snack errand,"; - mes "weren't you?"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you"; - mes "^A9A9A9THE^000000 came back because you"; - mes "^A9A9A9HISTORIAN^000000 forgot something. "; - mes "Now hurry ^A9A9A9IN^000000 up, we're going to"; - mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon."; - close2; - } - else if(mao_request == 117) - { - mes "[" + strcharinfo(0) + "]"; - mes "Well, I'm back..."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I'm sorry, ^A9A9A9MEET^000000 partner,"; - mes "but I forgot to ask you to"; - mes "bring me a snack ^A9A9A9ME^000000 too."; - mes "Do you think you ^A9A9A9AT^000000 can"; - mes "^A9A9A9THE^000000 get me a glass of, um..."; - mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Snack? Um... That's"; - mes "more of a drink, isn't it?"; - mes "But if that's what you want,"; - mes "then I'll be back soon."; - mes "(^333333This is so cloak and dagger!"; - mes "How does she talk like that?^000000)"; - close2; - } - else if(mao_request == 118) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Oh, good."; - mes "You're finally back~"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Ah! You've finally returned."; - mes "I have another request that"; - mes "I must ask of you that pertains"; - mes "to the missing children."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Yeah, alright."; - mes "Depending on what"; - mes "it is, maybe we'll do it."; - mes "But if it's some crazy"; - mes "nonsense errand, we won't."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "For the sake of my"; - mes "research, I want you to"; - mes "investigate Thanatos Tower."; - mes "Learn more about its origin"; - mes "through any means possible. I didn't want to say this, but..."; - next; - mes "[R. Moore]"; - mes "I think it's possible that the"; - mes "missing children were kidnapped"; - mes "to revive an ancient evil, Satan Morroc. I believe we can learn"; - mes "more about the kidnappers by"; - mes "learning about Satan Morroc."; - next; - mes "[R. Moore]"; - mes "I know this all sounds"; - mes "crazy, but please trust me."; - mes "Thanatos Tower is somehow"; - mes "related to Satan Morroc, so"; - mes "if you could tell me what"; - mes "you can learn from there..."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Thanatos Tower, huh?"; - mes "Alright, it's not like we don't"; - mes "believe you, but we need some"; - mes "time to consider your request"; - mes "before we can go ahead with the investigation you're asking for..."; - mao_request = 119; - close2; - } - else if(mao_request == 119) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Alright... Before"; - mes "we go and do this, we"; - mes "need to make absolutely"; - mes "sure of a few things."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Of course."; - mes "What is it that"; - mes "you want to ask me?"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "First, those men that"; - mes "attacked you. Are they"; - mes "trying to revive Satan"; - mes "Morroc? And those crests..."; - mes "Were they built to break Satan"; - mes "Morroc's seal or protect it?"; - next; - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "Oh, my attackers. I have no"; - mes "idea what they could want."; - mes "As for the elemental crests,"; - mes "they were originally built by"; - mes "a madman to revive Satan Morroc. "; - next; - mes "[R. Moore]"; - mes "However, once that crazed"; - mes "man's plot was discovered,"; - mes "the crests were modified to"; - mes "further shield the seal that"; - mes "contains Satan Morroc."; - next; - mes "[R. Moore]"; - mes "But as a historian..."; - mes "These stories about Satan"; - mes "Morroc and seals are just"; - mes "conjecture. I need concrete"; - mes "proof that the threat of"; - mes "Satan Morroc truly exists."; - next; - mes "[R. Moore]"; - mes "If I can obtain that,"; - mes "people would be able to"; - mes "take Satan Morroc's threat"; - mes "more seriously. And Thanatos Tower wouldn't be a tourist area."; - next; - mes "[R. Moore]"; - mes "I'm begging you, please"; - mes "go to Thanatos Tower and"; - mes "try to find some sort of solid"; - mes "historical record that proves"; - mes "that Satan Morroc really"; - mes "existed in our world."; - mao_request = 120; - close2; - } - else if(mao_request == 120) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I'm not sure what to"; - mes "believe, but investigating"; - mes "Thanatos Tower seems to be"; - mes "our best course of action now."; - next; - mes "[Lin]"; - mes "While you work on that,"; - mes "I will be trying to piece"; - mes "together the information that"; - mes "we've collected so far, as well"; - mes "as keep an eye on Mr. R. Moore."; - mes "Good luck, and be careful."; - mao_request = 121; - close2; - } - else if(mao_request == 121) - { - mes "^3355FFLin seems to be lost"; - mes "in thought, carefully"; - mes "weighing your mission's"; - mes "options. For now, you"; - mes "better do your part and"; - mes "investigate Thanatos Tower.^000000"; - close2; - } - cutin "",255; - end; -} - -que_job01,79,15,1 script R 4_M_MASKMAN,{ - - if(mao_request == 103) - { - cutin "mocseal_dan01.bmp",0; - mes "[R.]"; - mes "Right now, my life isn't"; - mes "so important! Please let"; - mes "me finish my research!"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "What...?"; - mes "I thought we're"; - mes "only supposed to"; - mes "protect you? What"; - mes "exactly is going on?"; - next; - mes "[R.]"; - mes "I'm sorry, but it is"; - mes "imperative that I leave"; - mes "for the Juno Library..."; - cutin "mocseal_dan01.bmp",0; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Excuse me, but"; - mes "what are you guys"; - mes "talking about...?"; - next; - mes "[Lin]"; - mes "Ah, this is "+ strcharinfo(0) +","; - mes "my partner for this assignment."; - if (Sex == SEX_MALE) - mes "Don't worry, you can trust him."; - else - mes "Don't worry, you can trust her."; - next; - mes "[R.]"; - mes "Ah, I see. Please, for"; - mes "for the sake of anonymity,"; - mes "call me Mr. R. If it will help"; - mes "you in your task, you may want"; - mes "to ask Lin to explain everything that I just told her. Excuse me..."; - next; - mes "^3355FFMr. R pulled out a pendant"; - mes "from his necklace, placed it"; - mes "against his forehead, and then"; - mes "quickly mumbled something"; - mes "before raising his head.^000000"; - mao_request = 104; - close2; - } - else if(mao_request == 104) - { - cutin "mocseal_dan01.bmp",1; - mes "[R.]"; - mes "Your partner should be"; - mes "able to relate everything"; - mes "that I've already told her,"; - mes "as well as any details that"; - mes "you might need to know for"; - mes "your job. Please excuse me..."; - next; - mes "^3355FFMr. R pulled out a pendant"; - mes "from his necklace, placed it"; - mes "against his forehead, and then"; - mes "quickly mumbled something"; - mes "before raising his head.^000000"; - close2; - } - else if(mao_request == 105) - { - cutin "mocseal_dan01.bmp",1; - mes "[R.]"; - mes "The Juno Library is"; - mes "divided into 3 sections:"; - mes "2 sections are used to store"; - mes "books, and the other section"; - mes "is dedicated for use as a"; - mes "reading room or study hall."; - next; - mes "[R.]"; - mes "You should be able to"; - mes "find Yunia in that study"; - mes "hall. Hopefully, by that"; - mes "time, she'll be finished"; - mes "organizing my documents..."; - close2; - } - else if(mao_request == 106) - { - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "So were you able to find"; - mes "Yunia and get my research"; - mes "documents from her? If you've"; - mes "forgotten, then please go back"; - mes "to Juno Library and bring them"; - mes "back here... Thanks again."; - close2; - } - else if(mao_request == 107) - { - mes "[" + strcharinfo(0) + "]"; - mes "These are the documents"; - mes "that I received from Yunia."; - mes "Is this what you needed?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Ah yes, these are exactly"; - mes "what I wanted! Thank you so"; - mes "much for your hard work. Wow,"; - mes "these are so well organized..."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Alright. You need to tell"; - mes "us how your research is"; - mes "related to our next job..."; - mes "We need to protect you, but"; - mes "we still want to help those"; - mes "missing children if we can."; - mao_request = 108; - close2; - } - else if(mao_request == 108) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "The information in these"; - mes "documents is related to my"; - mes "next request for you. As your"; - mes "client, I hope you will carry"; - mes "out this task and consider it"; - mes "part of your assignment."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Yeah, yeah, you don't"; - mes "have to remind me. Besides,"; - mes "we Assassins don't like leaving"; - mes "any job unfinished. So what do"; - mes "you need us to do this time?"; - next; - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "There are four crests"; - mes "hidden in four different"; - mes "directions around Morroc"; - mes "which regulate the power"; - mes "of the Water, Wind, Earth"; - mes "and Fire elements in the area."; - next; - mes "[R. Moore]"; - mes "The stability of these"; - mes "elements in Morroc is in"; - mes "currently in question, so"; - mes "I want you to ^4D4DFFuse enchanted"; - mes "stones^000000 to strengthen the power"; - mes "of these elemental crests."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Wait... We can honor"; - mes "requests regarding your"; - mes "safety, or anything that"; - mes "will help us find those"; - mes "missing kids, but we're your"; - mes "bodyguards, not your servants."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "I know, I know..."; - mes "But whatever force has"; - mes "been tampering with these"; - mes "artifacts is probably responsible for kidnapping those children."; - mes "It's worth investigating..."; - next; - mes "[R. Moore]"; - mes "Regardless, those men"; - mes "attacked me because they"; - mes "did not want me to repair"; - mes "Morroc's elemental equilibrium."; - mes "At least, that's what I believe. "; - mao_request = 109; - next; - mes "[R. Moore]"; - mes "You can't possibly"; - mes "understand now, but"; - mes "trust me... You don't want"; - mes "those crests to weaken."; - close2; - } - else if(mao_request == 109) - { - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Why don't you search West"; - mes "Morroc first for one of the"; - mes "elemental artifacts since it"; - mes "is closer? It should be where"; - mes "the pyramids are located."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Please go ahead"; - mes "and do as he says."; - mes "In the meantime, I'll"; - mes "stay here and make sure"; - mes "no one attacks Mr. R again."; - next; - mes "[Lin]"; - mes "I'm sorry that ^A9A9A9WAIT^000000 you've"; - mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,"; - mes "^A9A9A9AT^000000 but this situation can't"; - mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000"; - close2; - } - else if(mao_request > 109 && mao_request < 112) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "You should be able to find"; - mes "the element regulation device"; - mes "behind one of the pyramids in"; - mes "the field west of Morroc. Please"; - mes "use an enchanted stone to"; - mes "boost the crest's power."; - close2; - } - else if(mao_request == 112) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "Alright, now, I don't know"; - mes "the locations of the other"; - mes "crests. I wish I had the"; - mes "chance to search for them"; - mes "before I was attacked. I'm"; - mes "sorry I can't be of more help."; - next; - mes "[R. Moore]"; - mes "I didn't know asking for"; - mes "protection would require"; - mes "me to live like a prisoner..."; - mes "I feel... I feel trapped."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Hey, what's your problem,"; - mes "Mr. R?! You're snug as a rug"; - mes "in here, next to freakin' pub"; - mes "for goodness sake, while we're"; - mes "running around doing all of"; - mes "your dirty work for you!"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "This much is"; - mes "true, I suppose..."; - next; - cutin "mocseal_dan01.bmp",255; - mes "[" + strcharinfo(0) + "]"; - mes "Well, I guess I'll go out"; - mes "and try to activate those"; - mes "other elemental crests"; - mes "just outside of Morroc."; - close2; - } - else if(mao_request > 112 && mao_request < 115) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "Thank you so much"; - mes "for all of your hard"; - mes "work. Future generations"; - mes "will praise what you have"; - mes "done. Rest assured..."; - next; - mes "[Lin]"; - mes "What...?"; - mes "What did you"; - mes "say just now?"; - next; - mes "[R. Moore]"; - mes "Oh nothing..."; - mes "Just giving " + strcharinfo(0) + ""; - mes "due credit. That's all."; - close2; - } - else if(mao_request == 115) - { - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Good, you've arrived."; - mes "Now, to ensure the safety"; - mes "of all of those poor children,"; - mes "I need you to complete ano--"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Excuse me, I don't mean"; - mes "to butt in, but I need to"; - mes "talk to you alone. It's"; - mes "a very urgent issue that"; - mes "I need to discuss here"; - mes "with "+ strcharinfo(0) +"."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "...Very well."; - mes "Then I shall next;"; - mes "until you return."; - close2; - } - else if(mao_request == 116) - { - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Hmmm...?"; - mes "Weren't you going"; - mes "out on an errand to"; - mes "pick up some snacks"; - mes "and drinks for us?"; - close2; - } - else if(mao_request == 117) - { - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Oh good, you've"; - mes "returned. Never mind"; - mes "the snacks, I want to"; - mes "talk to you about my"; - mes "next request if you wo--"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "I'm sorry, ^A9A9A9MEET^000000 partner,"; - mes "but I forgot to ask you to"; - mes "bring me a snack ^A9A9A9ME^000000 too."; - mes "Do you think you ^A9A9A9AT^000000 can"; - mes "^A9A9A9THE^000000 get me a glass of, um..."; - mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Snack? Um... That's"; - mes "more of a drink, isn't it?"; - mes "But if that's what you want,"; - mes "then I'll be back soon."; - mes "(^333333This is so cloak and dagger!"; - mes "How does she talk like that?^000000)"; - close2; - } - else if(mao_request == 118) - { - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "Ah, you've finally returned."; - mes "I have another request that"; - mes "I must ask of you that pertains"; - mes "to the missing children."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Yeah, alright."; - mes "Depending on what"; - mes "it is, maybe we'll do it."; - mes "But if it's some crazy"; - mes "nonsense errand, we won't."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[R. Moore]"; - mes "For the sake of my"; - mes "research, I want you to"; - mes "investigate Thanatos Tower."; - mes "Learn more about its origin"; - mes "through any means possible. I didn't want to say this, but..."; - next; - mes "[R. Moore]"; - mes "I think it's possible that the"; - mes "missing children were kidnapped"; - mes "to revive an ancient evil, Satan Morroc. I believe we can learn"; - mes "more about the kidnappers by"; - mes "learning about Satan Morroc."; - next; - mes "[R. Moore]"; - mes "I know this all sounds"; - mes "crazy, but please trust me."; - mes "Thanatos Tower is somehow"; - mes "related to Satan Morroc, so"; - mes "if you could tell me what"; - mes "you can learn from there..."; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Thanatos Tower, huh?"; - mes "Alright, it's not like we don't"; - mes "believe you, but we need some"; - mes "time to consider your request"; - mes "before we can go ahead with the investigation you're asking for..."; - mao_request = 119; - close2; - } - else if(mao_request == 119) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "Lin has something to ask"; - mes "me, so I should probably"; - mes "answer her questions before"; - mes "requesting you to do anything."; - close2; - } - else if(mao_request == 120) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "I'm begging you, please"; - mes "go to Thanatos Tower and"; - mes "try to find some sort of solid"; - mes "historical record that proves"; - mes "that Satan Morroc really"; - mes "existed in our world."; - close2; - } - else if(mao_request == 121) - { - cutin "mocseal_dan01.bmp",1; - mes "[R. Moore]"; - mes "You'll be investigating"; - mes "Thanatos Tower, then?"; - mes "Good, good, I'll soon be"; - mes "able to complete my work."; - next; - mes "^3355FFMr. R pulled out a pendant"; - mes "from his necklace, placed it"; - mes "against his forehead, and then"; - mes "quickly mumbled something"; - mes "before raising his head.^000000"; - close2; - } - cutin "",255; - end; -} - -que_job01,147,54,3 script Lin#3 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#3"; - end; - -OnEnter: - disablenpc "Lin#3"; - end; -} - -que_job01,13,17,5 script Kidd#1 4_M_ACROSS,{ - - cutin "mocseal_kid01.bmp",2; - if (mao_request < 3) - { - mes "[Kidd]"; - mes "..."; - mes "......"; - mes "Um. Hey."; - close2; - } - else if(mao_request > 102 && mao_request < 126) - { - mes "[Kidd]"; - mes "Oh hey, you're the one who's"; - mes "working with Lin, right? We're"; - mes "all glad you came on board for"; - mes "that mission. I mean, we can't do everything ourselves, you know?"; - close2; - } - else if(mao_request == 3) - { - mes "[Kidd]"; - mes "The representative from"; - mes "the Dandelion organization"; - mes "is waiting for us in the hall,"; - mes "so you better hustle over to"; - mes "him. Don't worry, I'll meet you"; - mes "as soon as you get there."; - close2; - disablenpc "Kidd#1"; - } - else if(mao_request == 28 || mao_request == 29) - { - mes "[Kidd]"; - mes "Oh, hey..."; - mes "You're here,"; - mes "you really came back."; - next; - mes "[Valdes]"; - mes "Excuse me..."; - mes "But can we"; - mes "talk for a second?"; - close2; - } - else if(mao_request == 126 || mao_request == 127) - { - mes "[Kidd]"; - mes "Oh, hey..."; - mes "You're here,"; - mes "you really came back."; - next; - mes "[Valdes]"; - mes "Excuse me..."; - mes "But can we"; - mes "talk for a second?"; - close2; - } - cutin "",255; - end; - -OnInit: - disablenpc "Kidd#1"; - end; - -OnEnter: - enablenpc "Kidd#1"; - end; -} - -que_job01,12,8,7 script Kidd#2 4_M_ACROSS,{ - -OnInit: - disablenpc "Kidd#2"; - end; - -OnEnter: - disablenpc "Kidd#2"; - end; -} - -que_job01,148,54,3 script Kidd#3 4_M_ACROSS,{ - -OnInit: - disablenpc "Kidd#3"; - end; - -OnEnter: - disablenpc "Kidd#3"; - end; -} - -que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ - - if (mao_request == 124) - { - mes "[Kidd]"; - mes "Something major is going"; - mes "to happen... You've got to"; - mes "call the other members of"; - mes "Dandelion, and I've got to"; - mes "contact everyone in my guild!"; - next; - mes "[Dandelion Member]"; - mes "Let me go, I can feel"; - mes "something happening in"; - mes "Morroc Castle! We have"; - mes "to go over there right now!"; - close2; - } - else if(mao_request < 3 || (mao_request > 102 && mao_request < 124)) - { - mes "[Kidd]"; - mes "......"; - mes "........."; - close2; - } - else if(mao_request == 3) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Oh good, you're here"; - mes "just in time. This member"; - mes "from Dandelion is going to"; - mes "explain our mission to us."; - mes "Now, if you'll give him"; - mes "your full attention..."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Ah, so you're the one"; - mes "working with Kidd on this"; - mes "mission? I'm your client,"; - mes "the representative of the"; - mes "Dandelion Organization."; - next; - mes "[Dandelion Member]"; - mes "If you don't already know,"; - mes "we're a public service group"; - mes "that does great volunteer work."; - mes "However, one of our projects,"; - mes "a child daycare center, was"; - mes "ruined by a Mr. Raiyan Moore."; - next; - mes "[Dandelion Member]"; - mes "It's horrible what he did:"; - mes "Raiyan Moore kidnapped all"; - mes "of the children at our daycare"; - mes "center! We can't help but feel"; - mes "responsible, and we're doing"; - mes "all that we can to find them..."; - next; - mes "[Dandelion Member]"; - mes "However, the people of"; - mes "our organization don't have"; - mes "the skills to find him, much"; - mes "less deal with this dangerous"; - mes "man. That's why we're asking"; - mes "for your help in this matter."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "That's how the children"; - mes "have been disappearing?"; - mes "Hmm. According to Raiyan"; - mes "Moore's profile, he's more"; - mes "of an academic or a scholar"; - mes "than a dangerous kidnapper..."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Yes, he would appear"; - mes "innocuous according to"; - mes "the file we've given you,"; - mes "but I do not think that"; - mes "Raiyan Moore is a person"; - mes "that we should underestimate."; - next; - mes "^3355FFThe representative from"; - mes "the Dandelion Organization"; - mes "pulled out a necklace pendant"; - mes "from under his shirt, pressed"; - mes "it to his forehead, and then"; - mes "quickly mumbled some words.^000000"; - mao_request = 4; - close2; - } - else if(mao_request == 4) - { - mes "[" + strcharinfo(0) + "]"; - mes "(^333333Kidd? What..."; - mes "What is he doing"; - mes "with that pendant?^000000)"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "I've seen him do that"; - mes "a couple of times. I dunno,"; - mes "I guess he's just praying."; - mes "Though, I doubt it's to any"; - mes "deity or god or whatever"; - mes "that I'm familiar with..."; - next; - mes "[Kidd]"; - mes "Anyway, back to the task at"; - mes "hand. All we know is that our"; - mes "target was last seen checking"; - mes "out the Morroc ruins. Now, I think that we should begin our search "; - mes "by visiting the Juno Library."; - next; - switch( select( "Why should we go there?","Right, I understand!" ) ) - { - case 1: - mes "[Kidd]"; - mes "Our target, Raiyan Moore"; - mes "is a scholar, an academic."; - mes "If he was researching the"; - mes "Morroc Ruins, there's a good"; - mes "chance that he went to the"; - mes "Juno Library beforehand."; - next; - mes "[Kidd]"; - mes "If we're lucky, we might"; - mes "find some clue as to what"; - mes "Raiyan Moore is trying to do,"; - mes "and where he might be now."; - mes "Pretty good idea, huh?"; - break; - case 2: - mes "[Kidd]"; - mes "I know that Juno is pretty"; - mes "far, but I think it's the"; - mes "best lead to follow for now."; - mes "It's not an easy journey to"; - mes "make, so I wanna thank you"; - mes "for being so understanding."; - break; - } - next; - mes "[Kidd]"; - mes "Anyway, if we're lucky,"; - mes "maybe someone there might"; - mes "be familiar with Raiyan's work"; - mes "and could point us in the right"; - mes "direction. Alright then, I'll meet up with you in the Juno Library."; - mao_request = 5; - close2; - } - else if(mao_request > 4 && mao_request < 8) - { - mes "[Kidd]"; - mes "Hmm...? What are you still"; - mes "doing here? There's no need"; - mes "to wait up for me, I'll just catch up with you at the Juno Library."; - mes "Besides, I've got a few other"; - mes "things to take care of first..."; - close2; - } - else if(mao_request == 8) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hey you, Dandelion guy,"; - mes "you know why these four"; - mes "directions in Morroc are"; - mes "so important to Moore?"; - mes "He wrote something about"; - mes "it in his research journal."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Hm? No, not really."; - mes "In fact, it's even more"; - mes "baffling. What could be"; - mes "here in Morroc, and how"; - mes "can it possibly relate"; - mes "to the missing children?"; - next; - mes "[Kidd]"; - mes "Yeah, well, it's all we"; - mes "have to go on for now."; - mes "Although he's probably"; - mes "gone by now, we need to"; - mes "follow through on this lead... If we're lucky, we'll catch Moore."; - mao_request = 9; - close2; - } - else if(mao_request == 9) - { - mes "[" + strcharinfo(0) + "]"; - mes "So..."; - mes "How should we go"; - mes "about investigating the"; - mes "four directions in Morroc?"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hmm... Why don't we try"; - mes "this? I'll check the south"; - mes "part of Morroc for anything"; - mes "out of the ordinary, while you"; - mes "check the west part of Morroc."; - next; - mes "[Kidd]"; - mes "Since Moore was performing"; - mes "historical research, it would"; - mes "probably be best for you to"; - mes "investigate the pyramids west"; - mes "of Morroc. If you happen to find anything, then meet me back here."; - mao_request = 10; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Good luck to the"; - mes "two of you. Although"; - mes "I have no idea what you"; - mes "might find, I hope that it"; - mes "will lead you to Raiya Moore..."; - close2; - } - else if(mao_request == 10) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "For now, investigate"; - mes "the west part of Morroc"; - mes "where the pyramids are"; - mes "located. If you find anything"; - mes "that may interest Moore, come"; - mes "back and report it to me here."; - close2; - } - else if(mao_request == 11) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Ah, you've returned."; - mes "I found some sort of"; - mes "elemental crest over in"; - mes "the south part of Morroc."; - mes "It was full of Earth magic..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Really? I actually found the"; - mes "Wind elemental crest west"; - mes "of Morroc. Do you think this"; - mes "means that there's elemental"; - mes "crests in the fields north and"; - mes "east of Morroc as well?"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "I'm not sure, but I can tell"; - mes "that there's some serious power"; - mes "in those elemental crests. Now,"; - mes "from what we read in Moore's"; - mes "research, the four directions"; - mes "in Morroc have to be balanced."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Hmm. Although your mission"; - mes "is to find Raiyan Moore and"; - mes "rescue the missing children,"; - mes "we cannot allow Moore to cause"; - mes "more harm. We can't ignore the crests, and should check them..."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "I agree... In fact, the"; - mes "Earth crest seemed pretty"; - mes "unstable when I found it."; - mes "For now, go and stabilize"; - mes "all four elemental crests"; - mes "located just outside of Morroc."; - next; - mes "[Kidd]"; - mes "While you're doing that,"; - mes "I'm going to visit Morroc's"; - mes "local historian and see what"; - mes "I can learn about those crests"; - mes "and Raiyan Moore's intentions."; - mao_request = 12; - close2; - } - else if(mao_request == 12) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hmm... If you want to"; - mes "stabilize the crests, you'll"; - mes "probably need to counter the"; - mes "the element of a crest with the"; - mes "opposing, superior element,"; - mes "to balance them out, I guess."; - next; - mes "[Kidd]"; - mes "You'll need all four"; - mes "types of those elemental"; - mes "stones. Anyway, you already"; - mes "know where the west crest is."; - mes "The south crest is in the lowest part of the field south of Morroc."; - next; - mes "[Kidd]"; - mes "As for the north and east"; - mes "crest locations, you're on"; - mes "your own. Anyway, don't forget"; - mes "to bring a Flame Heart, Mystic"; - mes "Frozen, Great Nature and"; - mes "Rough Wind with you, okay?"; - close2; - } - else if(mao_request > 12 && mao_request < 16) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Have you been able to"; - mes "find the other elemental"; - mes "crests? Don't forget to"; - mes "stabilize them by using"; - mes "elemental stones of a"; - mes "superior, opposing element."; - close2; - } - else if(mao_request == 16) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Is that what happened?"; - mes "I can't believe the historian"; - mes "would do that, Kidd. Did you"; - mes "explain why you needed to"; - mes "speak to him, and let him"; - mes "know that it was urgent?"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hell, yeah...!"; - mes "Well, you know."; - mes "In my usual way..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I just came back"; - mes "from stabilizing those"; - mes "elemental crests. Wait,"; - mes "did something happen?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "I'm not sure..."; - mes "Kidd seems very upset"; - mes "for some reason. I'm"; - mes "guessing something must"; - mes "have happened when he"; - mes "went to visit that historian."; - mao_request = 17; - close2; - } - else if(mao_request == 17) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Alright..."; - mes "So you know how"; - mes "I was supposed to"; - mes "visit our historian?"; - mes "He, um, refused to see me..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "What...?!"; - mes "Why would he do"; - mes "something like that?"; - next; - mes "[Kidd]"; - mes "I have no idea!"; - mes "But I personally think"; - mes "that he's got something"; - mes "against Assassins. So"; - mes "I want you to go and"; - mes "try talking to him..."; - next; - if (Class == Job_Assassin || Class == Job_Assassin_Cross) - { - mes "[" + strcharinfo(0) + "]"; - mes "Wait a second."; - mes "I'm an Assassin too!"; - next; - mes "[Kidd]"; - mes "Yeah, but he already"; - mes "recognizes me. At least"; - mes "you can go in disguise..."; - mes "You know, wear one of"; - mes "those cute hats or whatever."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Alright, alright."; - mes "I'll try talking"; - mes "to him for you..."; - mao_request = 18; - close2; - } - else - { - mes "[" + strcharinfo(0) + "]"; - mes "Alright, alright."; - mes "I'll try talking"; - mes "to him for you..."; - mao_request = 18; - close2; - } - } - else if(mao_request == 18) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "You should be able to"; - mes "find our local historian in"; - mes "the Morroc Inn. If you can, ask"; - mes "him about the crests around"; - mes "Morroc and their importance."; - next; - mes "[Kidd]"; - mes "We need to gather as"; - mes "many clues as we can"; - mes "about Raiyan Moore's"; - mes "research so that we can"; - mes "better understand his motives."; - close2; - } - else if(mao_request == 19) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hey, you're back."; - mes "So were you able to"; - mes "talk to the historian?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Say, what's that"; - mes "you're drinking?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Oh, this?"; - mes "It's a Tropical Sograt."; - mes "Trust me, it's delicious."; - mes "Here, let me buy you a glass."; - mes "Master! Let me have another"; - mes "glass of Tropical Sograt!"; - next; - mes "[Master]"; - mes "Alright, alright~"; - mes "Coming right up."; - mes "Here you are, enjoy."; - mes "Take this."; - mao_request = 20; - getitem 12112,1; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hey, drink that later."; - mes "Did you figure out why"; - mes "the historian refused to"; - mes "see me? Gimme your report~"; - close2; - } - else if(mao_request == 20) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Alright, now tell me."; - mes "Were you able to talk"; - mes "to the historian? Also,"; - mes "did you figure out why"; - mes "he didn't wanna talk to me?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Oh, that? I never got to"; - mes "speak to the historian, but"; - mes "I did talk to his assistant."; - mes "It turns out that you scared"; - mes "him off by brandishing your"; - mes "blades in front of him..."; - next; - mes "[Kidd]"; - mes "You gotta be kidding me!"; - mes "I'm an Assassin! What am"; - mes "I supposed to be doing if"; - mes "not looking cool and totally"; - mes "hardcore, huh? Damn babies..."; - mes "So what else did you learn?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, those elemental crests"; - mes "are supposed to protect some"; - mes "seal beneath Morroc Castle"; - mes "that keeps this monster, Satan"; - mes "Morroc, from invading our world. It might be just a legend, but..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "The assistant told me that"; - mes "Thanatos Tower was actually"; - mes "a place originally used by"; - mes "Satan Morroc to summon his"; - mes "minions. Now, demons or angels"; - mes "or whatever inhabit that tower."; - next; - mes "[Kidd]"; - mes "Alright..."; - mes "But what does all"; - mes "this have to do with"; - mes "the missing children?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well... Let's say that"; - mes "Raiyan Moore's goal is to"; - mes "revive Satan Morroc, if it"; - mes "truly exists. It might be"; - mes "possible to do that by"; - mes "offering a blood sacrifice."; - mao_request = 21; - next; - mes "[Kidd]"; - mes "Then that would mean"; - mes "that the children were"; - mes "kidnapped to-- No way!"; - mes "That's... That's sick!"; - close2; - } - else if(mao_request == 21) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "You know... I've been"; - mes "thinking about what we"; - mes "should do next. If Satan"; - mes "Morroc really exists, then"; - mes "that would be a worldwide"; - mes "catastrophe, right?"; - next; - mes "[Kidd]"; - mes "However, we don't really"; - mes "know if such a powerful"; - mes "monster really does exist."; - mes "I don't want to believe it,"; - mes "but we gotta investigate the"; - mes "possibility, find some proof."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "There are those seals"; - mes "around Morroc, but we're"; - mes "not sure if they help keep"; - mes "Satan Morroc sealed, or if"; - mes "their magic makes it easier for humans to live in that desert."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Yeah, yeah, I know. Okay,"; - mes "this is what we'll do. You go"; - mes "to Thanatos Tower and see if"; - mes "you can find those kids, Raiyan"; - mes "Moore, or concrete proof of"; - mes "Satan Morroc's existence."; - mao_request = 22; - next; - mes "[Kidd]"; - mes "If you're lucky enough to"; - mes "encounter Raiyan Moore"; - mes "while you're there, bring him"; - mes "back, dead or alive, it doesn't"; - mes "matter. In the meantime, I'll talk to the historian's assistant..."; - close2; - } - else if(mao_request == 22) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "So how's the investigation of"; - mes "Thanatos Tower coming along?"; - mes "Did you learn anything about"; - mes "Raiyan Moore or Satan Morroc?"; - next; - switch( select( "Yes, I did.","No, not yet..." ) ) - { - case 1: - if(thana_quest > 1) - { - mes "[" + strcharinfo(0) + "]"; - mes "Well, I found some old log"; - mes "entries about Satan Morroc."; - mes "They pretty much confirm that"; - mes "Satan Morroc is real, and that"; - mes "it's sealed under Morroc Castle. "; - next; - mes "["+ strcharinfo(0) +"]"; - mes "The Rekenber Corporation"; - mes "is also responsible for the"; - mes "tower's reconstruction, and"; - mes "they ultimately plan to repair"; - mes "all twelve of its levels."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "So it's true..."; - mes "Satan Morroc does exist."; - mes "If Raiyan Moore kidnapped"; - mes "those children, then he must"; - mes "be planning to sacrifice them"; - mes "to revive that monster."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "I wish we could say that we"; - mes "were jumping to conclusions,"; - mes "but Moore's research results"; - mes "and his behavior... He can't be"; - mes "planning anything else. This"; - mes "is the worst case scenario..."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Damn it!"; - mes "We have to find"; - mes "Raiyan Moore now!"; - mes "We're running out of"; - mes "time! What'll we do?!"; - mao_request = 23; - close2; - } - else - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hmm... Your investigation"; - mes "wasn't thorough enough. You"; - mes "need to find concrete proof about Satan Morroc's existence or Raiyan"; - mes "Moore's intentions. Hurry back to Thanatos Tower and find it!"; - close2; - } - break; - case 2: - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Alright. Come back"; - mes "as soon as you finish"; - mes "your investigation. I'm"; - mes "getting the feeling that we"; - mes "no longer have the luxury"; - mes "of time, so please hurry!"; - close2; - break; - } - } - else if(mao_request == 23) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "We need to calm down..."; - mes "We're no good to those"; - mes "kids if we let ourselves"; - mes "get frustrated. Okay, did"; - mes "you find any trace of Raiyan"; - mes "Moore over at Thanatos Tower?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Not at all. I've been"; - mes "asking around, but haven't"; - mes "been able to get any clue as"; - mes "to where he can be right now."; - mes "How can we possibly find him?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "This is bad... Not only"; - mes "are the missing children in"; - mes "danger, but if Raiyan may even"; - mes "revive Satan Morroc. We cannot"; - mes "allow that to happen at any cost."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "I know, I've been"; - mes "searching places where"; - mes "the children might have"; - mes "been hidden, but there's"; - mes "just so many of them. We"; - mes "really got to think of ou--"; - next; - cutin "mocseal_kid01.bmp",255; - cutin "mocseal_dan01.bmp",255; - mes "[Litheron]"; - mes "Um? I'm really sorry to"; - mes "interrupt. I know I'm not"; - mes "supposed to bother you guys"; - mes "on assignment, but I overheard"; - mes "you and wanted to ask about"; - mes "the guy you're looking for."; - next; - mes "[Dandelion Member]"; - mes "You mean..."; - mes "Raiyan Moore?"; - next; - mes "[Litheron]"; - mes "Yeah. Does he wear"; - mes "the same uniform as you?"; - mes "If he does, I think I saw him"; - mes "here earlier going by the name"; - mes "of ''Mr. R.'' Also, I think he"; - mes "might also be Lin's client..."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "What, Lin's client?!"; - mes "Wait, "+ strcharinfo(0) +", do you recall"; - mes "what Lin's assignent was?"; - next; - switch( select( "Well, um...","Bodyguard, right?" ) ) - { - case 1: - mes "[Kidd]"; - mes "Damn it!"; - mes "I don't remember"; - mes "it either! But I've got"; - mes "a bad feeling about this!"; - mes "We gotta go talk to our"; - mes "commanding officer!"; - mao_request = 24; - break; - case 2: - mes "[Kidd]"; - mes "That's right! She's"; - mes "supposed to be a bodyguard"; - mes "for someone called ''Mr. R!''"; - mes "How could we overlook this?!"; - mes "Damn it, we need to talk to our"; - mes "commanding officer right now!"; - mao_request = 24; - break; - } - next; - mes "[Litheron]"; - mes "Hey, hey..."; - mes "What's going on?"; - mes "Was I not supposed to"; - mes "tell that to you guys?"; - next; - mes "[Kidd]"; - mes "No, no..."; - mes "You were actually"; - mes "a really great help!"; - mes "Thanks, Litheron, "; - mes "I'll buy you a drink later~"; - close2; - } - else if(mao_request == 24) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Now I remember...!"; - mes "Lin is supposed to work"; - mes "as a bodyguard for someone"; - mes "named, ''Mr. R!'' We're looking"; - mes "for Raiyan Moore--if they're the same person-- then that means--"; - next; - mes "[Kidd]"; - mes "Hurry, we need to tell"; - mes "our commanding officer,"; - mes "Valdes! I'll meet you there"; - mes "in a flash, so just get over"; - mes "there as quickly as you can!"; - close2; - } - else if(mao_request == 25) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Raiyan Moore's supposed"; - mes "to be in the room on the other"; - mes "side of the commanding officer's room. Check it, quickly! Once"; - mes "I get my hands on that guy..."; - close2; - } - else if(mao_request == 26 || mao_request == 27) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Something huge is going"; - mes "on at Morroc Castle. If that's"; - mes "where Satan Morroc is sealed,"; - mes "then the demon is beginning"; - mes "to revive. We gotta stop it before Satan Morroc can enter our world!"; - close2; - } - else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Man, that was close!"; - mes "We got really lucky."; - mes "Yeah... Let's talk about this"; - mes "some more with Valdes in"; - mes "the commanding officer's room."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "I still can't believe it..."; - mes "Those poor, poor children..."; - emotion e_hmm,1; - close2; - } - else if(mao_request > 102 && mao_request < 126) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hey, you're..."; - mes "You're Lin's partner,"; - mes "aren't you? Good luck"; - mes "working with her-- she"; - mes "can be pretty bossy."; - close2; - } - else - { - cutin "mocseal_kid01.bmp",1; - mes "[Kidd]"; - mes "Damn it, I feel like"; - mes "we all failed. I can"; - mes "understand how Lin feels."; - mes "Still, I hate standing by"; - mes "and waiting around..."; - close2; - } - cutin "mocseal_kid01.bmp",255; - cutin "mocseal_dan01.bmp",255; - end; -} - -que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ - - if(checkweight(Tropical_Sograt,1) != 1) - { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if (mao_request == 124) - { - mes "[Dandelion Member]"; - mes "H-hey...!"; - mes "Did you feel that?"; - mes "That eerie vibration"; - mes "of incredibly dark power..."; - next; - mes "[Kidd]"; - mes "Something major is going"; - mes "to happen... You've got to"; - mes "call the other members of"; - mes "Dandelion, and I've got to"; - mes "contact everyone in my guild!"; - next; - mes "[Dandelion Member]"; - mes "Let me go, I can feel"; - mes "something happening in"; - mes "Morroc Castle! We have"; - mes "to go over there right now!"; - close2; - } - else if(mao_request < 3 || (mao_request > 102 && mao_request < 124)) - { - mes "[Dandelion Member]"; - mes "Have you ever heard of"; - mes "the Dandelion organization?"; - next; - switch( select( "Yes","No" ) ) - { - case 1: - mes "[Dandelion Member]"; - mes "Ah, so you already know"; - mes "about us? I feel so ashamed..."; - mes "We let that Raiyan Moore kidnap"; - mes "the children that were entrusted to our care. I don't know if we"; - mes "can ever forgive ourselves."; - close2; - break; - case 2: - mes "[Dandelion Member]"; - mes "You really haven't?"; - mes "Well, I suppose we're"; - mes "not a very popular or"; - mes "glamorous group. Basically,"; - mes "we're a non-profit organization working to improve public welfare."; - next; - mes "[Dandelion Member]"; - mes "We volunteer to clean the"; - mes "streets, repair homes for"; - mes "lower income households, and"; - mes "even operated a day care center."; - mes "However, Raiyan Moore kidnapped all the children under our care..."; - next; - mes "[Dandelion Member]"; - mes "I can only imagine the"; - mes "suffering those poor kids"; - mes "must be going through. I hope"; - mes "that we can save them soon!"; - close2; - break; - } - } - else if(mao_request == 3) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Ah, so you're the one"; - mes "working with Kidd on this"; - mes "mission? I'm your client,"; - mes "the representative of the"; - mes "Dandelion Organization."; - next; - mes "[Dandelion Member]"; - mes "If you don't already know,"; - mes "we're a public service group"; - mes "that does great volunteer work."; - mes "However, one of our projects,"; - mes "a child daycare center, was"; - mes "ruined by a Mr. Raiyan Moore."; - next; - mes "[Dandelion Member]"; - mes "It's horrible what he did:"; - mes "Raiyan Moore kidnapped all"; - mes "of the children at our daycare"; - mes "center! We can't help but feel"; - mes "responsible, and we're doing"; - mes "all that we can to find them..."; - next; - mes "[Dandelion Member]"; - mes "However, the people of"; - mes "our organization don't have"; - mes "the skills to find him, much"; - mes "less deal with this dangerous"; - mes "man. That's why we're asking"; - mes "for your help in this matter."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "That's how the children"; - mes "have been disappearing?"; - mes "Hmm. According to Raiyan"; - mes "Moore's profile, he's more"; - mes "of an academic or a scholar"; - mes "than a dangerous kidnapper..."; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Yes, he would appear"; - mes "innocuous according to"; - mes "the file we've given you,"; - mes "but I do not think that"; - mes "Raiyan Moore is a person"; - mes "that we should underestimate."; - next; - mes "^3355FFThe representative from"; - mes "the Dandelion Organization"; - mes "pulled out a necklace pendant"; - mes "from under his shirt, pressed"; - mes "it to his forehead, and then"; - mes "quickly mumbled some words.^000000"; - mao_request = 4; - close2; - } - else if(mao_request == 4) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "All we know is that"; - mes "Raiyan Moore has last"; - mes "been spotted investigating"; - mes "the ruins around Morroc."; - mes "For now, I suggest that you plan your next action with Kidd."; - next; - mes "^3355FFThe representative from"; - mes "the Dandelion Organization"; - mes "pulled out a necklace pendant"; - mes "from under his shirt, pressed"; - mes "it to his forehead, and then"; - mes "quickly mumbled some words.^000000"; - close2; - } - else if(mao_request > 4 && mao_request < 8) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "Are you leaving now?"; - mes "I hope that you catch"; - mes "Raiyan Moore and that"; - mes "you can rescue those"; - mes "poor kids. Only a monster"; - mes "would stoop to kidnapping..."; - close2; - } - else if(mao_request == 8) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "So you found some"; - mes "sort of clue as to where"; - mes "Raiyan would be? I agree"; - mes "that it sounds like a long"; - mes "shot, but we've got to try"; - mes "everything that we can!"; - close2; - } - else if(mao_request == 9) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "Raiyan seems to have"; - mes "been conducting some very"; - mes "peculiar research. What could"; - mes "the meaning of ''Morroc's four"; - mes "directions'' be? How can it"; - mes "possibly be of significance?"; - close2; - } - else if(mao_request == 10) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "So you're really going to"; - mes "check the four directions"; - mes "in Morroc... What could"; - mes "possibly interest Raiyan"; - mes "Moore in Morroc? Perhaps"; - mes "he is not just a kidnapper..."; - close2; - } - else if(mao_request == 11) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "You found a crest shaped"; - mes "like the Wind? Ah, Kidd"; - mes "mentioned that he found an"; - mes "elemental crest imbued with"; - mes "the power of Earth. You should"; - mes "share your findings with him..."; - close2; - } - else if(mao_request > 11 && mao_request < 16) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "I don't understand what"; - mes "could be so important about"; - mes "these elemental crest devices"; - mes "hidden in Morroc. What could"; - mes "Raiyan Moore be planning...?"; - close2; - } - else if(mao_request == 16) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Is that what happened?"; - mes "I can't believe the historian"; - mes "would do that, Kidd. Did you"; - mes "explain why you needed to"; - mes "speak to him, and let him"; - mes "know that it was urgent?"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hell, yeah...!"; - mes "Well, you know."; - mes "In my usual way..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I just came back"; - mes "from stabilizing those"; - mes "elemental crests. Wait,"; - mes "did something happen?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "I'm not sure..."; - mes "Kidd seems very upset"; - mes "for some reason. I'm"; - mes "guessing something must"; - mes "have happened when he"; - mes "went to visit that historian."; - mao_request = 17; - close2; - } - else if(mao_request == 17) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Now why would Morroc's"; - mes "local historian refuse to see"; - mes "Kidd? Maybe he didn't fully"; - mes "understand the importance"; - mes "of this mission? How strange..."; - close2; - } - else if(mao_request == 18) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "We have so very few leads"; - mes "to finding Raiyan Moore, it's"; - mes "completely frustrating. I know"; - mes "that we have no choice, but"; - mes "I'm worried to death about"; - mes "those kidnapped children..."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Try not to worry"; - mes "so much. We'll just"; - mes "do what we always do:"; - mes "everything we can. I only"; - mes "hope it'll be enough this time."; - close2; - } - else if(mao_request == 19) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "Oh, you've returned?"; - mes "Were you able to talk to"; - mes "the historian? Heh, while you"; - mes "were gone, I've been helping"; - mes "myself to some of these drinks~"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Say, what's that"; - mes "you're drinking?"; - next; - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Oh, this?"; - mes "It's a Tropical Sograt."; - mes "Trust me, it's delicious."; - mes "Here, let me buy you a glass."; - mes "Master! Let me have another"; - mes "glass of Tropical Sograt!"; - next; - mes "[Master]"; - mes "Alright, alright~"; - mes "Coming right up."; - mes "Here you are, enjoy."; - mes "Take this."; - mao_request = 20; - getitem 12112,1; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Hey, drink that later."; - mes "Did you figure out why"; - mes "the historian refused to"; - mes "see me? Gimme your report~"; - close2; - } - else if(mao_request == 20) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Isn't Tropical Sograt"; - mes "so good? I can't believe"; - mes "Assassins can enjoy this"; - mes "drink whenever they want~"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Don't forget that"; - mes "we've got a mission"; - mes "to finish! Come on,"; - mes "gimme your report now."; - mes "What'd you learn exactly?"; - close2; - } - else if(mao_request == 21) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "Raiyan Moore..."; - mes "The missing children..."; - mes "Satan Morroc and Thanatos"; - mes "Tower. They couldn't all be"; - mes "connected somehow, can they?"; - close2; - } - else if(mao_request == 22) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "I hope that you'll be"; - mes "able to find Raiyan Moore"; - mes "at Thanatos Tower. Though,"; - mes "it's a public place, so I don't"; - mes "think he'd linger there for"; - mes "too long. Good luck..."; - close2; - } - else if(mao_request == 23) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "That monster..."; - mes "So he kidnapped the"; - mes "children to-- to sacrifice"; - mes "them?! That's... unthinkable."; - mes "All to bring back some dead"; - mes "demon? Why would he do that?!"; - close2; - } - else if(mao_request == 24) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Raiyan Moore kidnapped"; - mes "the children to revive Satan"; - mes "Morroc, and had the nerve"; - mes "to hire the Assassin Guild"; - mes "to protect him?! He's truly"; - mes "a devious mastermind..."; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Being duped by that guy..."; - mes "I've never been so insulted!"; - mes "It's decided: that Raiyan"; - mes "Moore doesn't deserve"; - mes "to take another breath."; - close2; - } - else if(mao_request == 25) - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "I can't believe that"; - mes "Raiyan Moore was under"; - mes "our noses this whole time..."; - mes "Do you know where he is now?"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Yeah. Yeah..."; - mes "Don't get too"; - mes "worked up, he'll"; - mes "be right here soon."; - close2; - } - else if(mao_request == 26 || mao_request == 27) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "This is bad news..."; - mes "It looks like Raiyan Moore"; - mes "is performing the ritual to"; - mes "revive Satan Morroc. We need"; - mes "to go to Morroc Castle, where"; - mes "Satan Morroc is sealed..."; - close2; - } - else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "Well, we've sent some"; - mes "people to purse Raiyan,"; - mes "though I honestly doubt"; - mes "that they'll be able to get"; - mes "him. Luckily, though, you"; - mes "seem to be alright..."; - close2; - } - else if(mao_request > 102 && mao_request < 126) - { - cutin "mocseal_dan01.bmp",1; - mes "[Dandelion Member]"; - mes "I'm sorry..."; - mes "But I'm far too busy"; - mes "to speak with you now."; - mes "This matter requires"; - mes "my full attention!"; - close2; - } - else - { - cutin "mocseal_dan01.bmp",0; - mes "[Dandelion Member]"; - mes "Those poor children..."; - mes "And what are we going"; - mes "to tell their parents?"; - mes "Still, perhaps this is"; - mes "the will of ^4D4DFFFreya^000000."; - next; - mes "[Dandelion Member]"; - mes "Their deaths may have"; - mes "been horrific, but I believe"; - mes "that those children are now"; - mes "safe in Freya's loving arms."; - mes "Who can understand the "; - mes "divine will of Freya?"; - next; - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "Freya...?"; - mes "I thought most"; - mes "people around here"; - mes "prayed to Odin. Well,"; - mes "I suppose that explains"; - mes "a couple things."; - close2; - } - cutin "mocseal_dan01.bmp",255; - cutin "mocseal_kid01.bmp",255; - end; -} - -yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ - - if (mao_request == 5) - { - mes "[" + strcharinfo(0) + "]"; - mes "Excuse me, but may I ask"; - mes "you a question? I'm hoping"; - mes "that you might be able to"; - mes "help me with something."; - next; - mes "[Yunia]"; - mes "Eh? Oh, I'm sorry, I was"; - mes "so busy reading this book!"; - mes "So, uh, what exactly did"; - mes "you want to ask me?"; - next; - switch( select( "Do you know Raiyan Moore?","What are you reading?" ) ) - { - case 1: - mes "[Yunia]"; - mes "Raiyan Moore?"; - mes "I don't know any--"; - mes "Oh, you must mean"; - mes "Mr. R. Moore. Yes,"; - mes "I suppose I do if his"; - mes "first name is Raiyan."; - next; - mes "[Yunia]"; - mes "I'm Yunia, Mr. Moore's"; - mes "temporary assistant while"; - mes "he's working on his current"; - mes "research project. I can't make"; - mes "heads or tails out of whatever"; - mes "he's been studying, though..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Great, when was the"; - mes "last time you've seen"; - mes "him? You see, we're"; - mes "actually looking for him..."; - next; - mes "[Yunia]"; - mes "I actually saw him here"; - mes "everyday in the library up"; - mes "until a couple days ago. That's"; - mes "when these strange men tried"; - mes "to capture him, but luckily he"; - mes "was able to escape."; - next; - mes "[Yunia]"; - mes "I remember that things"; - mes "were so crazy that day,"; - mes "and Mr. Moore even forgot"; - mes "to bring his documents with"; - mes "him while he was running away."; - next; - switch( select( "Documents?","Where did he go?" ) ) - { - case 1: - mes "[Yunia]"; - mes "Yes, he was perusing"; - mes "some historic documents"; - mes "before he ran off. They're"; - mes "all about history, so I couldn't really understand them at all..."; - mao_request = 6; - close; - case 2: - mes "[Yunia]"; - mes "Mm... I really don't"; - mes "know? But I did keep and"; - mes "organize the documents that"; - mes "he was researching so that"; - mes "they'll be ready when he"; - mes "comes back to the library."; - mao_request = 6; - close; - } - case 2: - mes "[Yunia]"; - mes "Oh... you know."; - mes "It's just this novel"; - mes "About a boy who becomes."; - mes "a slave and he needs to"; - mes "pay off his parents' debts."; - mes "But then, he falls in love..."; - next; - mes "[Yunia]"; - mes "And the girl he falls"; - mes "in love with? He doesn't"; - mes "know it yet, but she's the"; - mes "dark overlord of darkness!"; - mes "At least, I think she is. They"; - mes "keep hinting at it, though."; - close; - } - } - else if(mao_request == 6) - { - mes "[" + strcharinfo(0) + "]"; - mes "I was wondering if"; - mes "I could look through"; - mes "that Mr. Moore was studying..."; - next; - mes "[Yunia]"; - mes "Well, I gave most of the"; - mes "documents that I organized"; - mes "to someone else already, but"; - mes "now that I think about it, there are a few leftover, unorganized"; - mes "files that you can check out."; - next; - mes "[Yunia]"; - mes "Actually, the person that took"; - mes "the organized documents did"; - mes "so on Mr. Moore's behalf. Then,"; - mes "she quickly vanished before"; - mes "I could ask her for her name or Mr. Moore's contact information."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Damn! That information"; - mes "would have been really"; - mes "helpful! (^333333I better not let"; - mes "her know that I'm actually"; - mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)"; - next; - mes "[Yunia]"; - mes "I hope Mr. Moore is"; - mes "alright. Oh, why don't"; - mes "you try reading his notes"; - mes "and his journal on his desk?"; - mes "That might be really helpful."; - mao_request = 7; - close; - } - else if(mao_request == 7) - { - mes "[Yunia]"; - mes "Mr. Moore's desk?"; - mes "Just go upstairs and"; - mes "look for it in the corner."; - mes "You should be able to"; - mes "easily find his notes and"; - mes "journal right on top of it."; - close; - } - else if(mao_request == 105) - { - mes "[" + strcharinfo(0) + "]"; - mes "Excuse me, but I'm"; - mes "looking for a Ms. Yunia?"; - next; - mes "[Yunia]"; - mes "Oh, that's me!"; - mes "So how can I help you?"; - next; - switch( select( "Mr. R's Documents","What are you reading?" ) ) - { - case 1: - mes "[Yunia]"; - mes "Mr. R? Ohhhh..."; - mes "Mr. R. Moore. Is..."; - mes "Is he alright? I was"; - mes "so scared when those"; - mes "strange men attacked him"; - mes "right here in Juno Library!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Oh, he's perfectly safe."; - mes "We've got a professional to"; - mes "ensure nothing happens to him."; - mes "But yes, he wanted me to come"; - mes "here to pick up some research documents. Do you know about that?"; - next; - mes "[Yunia]"; - mes "Ah, yes, I do!"; - mes "I've been organizing"; - mes "them for his return."; - mes "Would you like to take"; - mes "a look before delivering"; - mes "them to Mr. R. Moore?"; - next; - switch( select( "May I?","No, thanks..." ) ) - { - case 1: - break; - case 2: - break; - } - mes "[Yunia]"; - mes "Heh heh~ Alright~"; - mes "First you should make sure"; - mes "that the documents you're"; - mes "delivering are the ones"; - mes "that he needs, am I right?"; - mao_request = 106; - close; - case 2: - mes "[Yunia]"; - mes "Oh... You know. Just this"; - mes "story about this guy who's"; - mes "cursed so that he transforms"; - mes "into a fat dork around beautiful girls, and into a svelte, handsome"; - mes "man around dorky women."; - next; - mes "[Yunia]"; - mes "So then he gets into this"; - mes "crazy love triangle, and now"; - mes "I'm at the part when he has to"; - mes "go on a date with both a gorgeous girl AND a geeky girl. How's"; - mes "he going to transform next...?"; - close; - } - } - else if(mao_request == 106) - { - mes "[Yunia]"; - mes "Okay, these should"; - mes "be the documents that"; - mes "Mr. Moore wants to read."; - mes "Just read through them"; - mes "quickly to make sure that"; - mes "I gave you the right ones."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Let's see here..."; - mes "Some of these sentences"; - mes "are underlined... Ah, and here"; - mes "are some notes in the margins."; - mes "Maybe this'll tell me about"; - mes "Mr. R. Moore's research..."; - next; - mes "^4d4dffSatan Morroc appeared,"; - mes "turning the world into a"; - mes "living hell. Somehow, the"; - mes "monster was sealed, and a"; - mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Whoa, that's actually"; - mes "pretty interesting. But"; - mes "I need to do my job first."; - mes "Perhaps I'll ask Mr. R. Moore"; - mes "about this later. Hey, Yunia,"; - mes "thanks for all of your help."; - next; - mes "[Yunia]"; - mes "You're welcome~"; - mes "Oh, and please give"; - mes "my regards to Mr. Moore"; - mes "when you see him, okay?"; - mao_request = 107; - close; - } - else - { - mes "["+ strcharinfo(0) +"]"; - mes "Excuse me..."; - mes "But what are"; - mes "you reading?"; - next; - mes "[Yunia]"; - mes "Oh... You know."; - mes "This story about this girl"; - mes "who becomes a princess."; - mes "And then she owns this harem"; - mes "of handsome boys, see? But"; - mes "then, she meets this one boy..."; - next; - mes "[Yunia]"; - mes "This boy refuses to join"; - mes "her harem, and it's, like, so"; - mes "ironic because he's the one she"; - mes "really wants. Even though any"; - mes "other boy in the world would"; - mes "join her harem ^FF0000willingly^000000."; - next; - mes "[Yunia]"; - mes "Anyway, I'm reading the part"; - mes "where he-- his name's Extopher-- has to defeat Count Guillermo"; - mes "in a sword duel for the right"; - mes "to ride the unicorn pegasus."; - mes "Ooh, what'll happen next?"; - close; - } -} - -yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ - - if (mao_request == 7) - { - if(!.mao_book) - { - ++.mao_book; - donpcevent "#maobooktimer::OnEnter"; - mes "^3355FFYou find a crumpled piece"; - mes "of paper filled with scribbles."; - mes "Apparently, this was ripped"; - mes "from Moore's journal.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Nuts..."; - mes "I came all the"; - mes "way to Juno to look"; - mes "through some trash?"; - next; - cutin "mocseal_kid01.bmp",0; - mes "[Kidd]"; - mes "For the sake of those"; - mes "missing kids, we're duty"; - mes "bound to sift through every"; - mes "piece of possible evidence,"; - mes "not matter how useless it may"; - mes "look! Don't throw it away yet!"; - donpcevent "Kidd#book::OnEnter"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Holy--!"; - mes "You just came"; - mes "out of nowhere!"; - next; - mes "[Kidd]"; - mes "Sorry. I did tell"; - mes "you I'd meet you here"; - mes "in Juno. Anyway, let's"; - mes "both take a careful look at"; - mes "this paper from Moore's desk."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "...Morroc..."; - mes "Were summoned..."; - mes "Through the tower...?"; - mes "This handwriting is so"; - mes "bad, it's barely legible."; - mes "Can you read any of this?"; - next; - mes "[Kidd]"; - mes "Uhhh... Tower..."; - mes "Prontera... Impact created..."; - mes "Desert? Must... four directions"; - mes "in Morroc... Oh! Balance the"; - mes "four directions in Morroc"; - mes "to prevent a great evil."; - next; - mes "[Kidd]"; - mes "Sorry, that's all I can read, but it must be important: if Moore"; - mes "spent the time to write that"; - mes "part clearly, then he must be"; - mes "planning to investigate the"; - mes "four directions in Morroc."; - next; - mes "[Kidd]"; - mes "I'm not sure what it"; - mes "could all mean, but I'm"; - mes "gonna bring this part of"; - mes "his journal with me. I'll"; - mes "meet you back in Morroc."; - mao_request = 8; - close2; - cutin "mocseal_kid01.bmp",255; - donpcevent "Kidd#book::OnInit"; - donpcevent "#maobooktimer::OnStop"; - end; - } - else - { - mes "^3355FFYou find a journal filled"; - mes "with illegible scribbles."; - mes "It's impossible for you to"; - mes "decipher the writing inside.^000000"; - close; - } - } - else if(mao_request > 7) - { - mes "^3355FFYou find a journal that is"; - mes "missing many of its pages"; - mes "and filled with illegible"; - mes "scribbles. It's impossible"; - mes "for you to decipher what"; - mes "could be written inside.^000000"; - close; - } - else - { - mes "^3355FFYou find what appears to"; - mes "be somebody's research"; - mes "journal. It's best not to"; - mes "touch it for now.^000000"; - close; - } - -OnInit: - .mao_book = 0; - end; -} - -yuno_in04,174,130,5 script Kidd#book 4_M_ACROSS,{ - - mes "[Kidd]"; - mes "......"; - mes "........."; - close; - -OnInit: - disablenpc "Kidd#book"; - end; - -OnEnter: - enablenpc "Kidd#book"; - end; -} - -yuno_in04,1,1,1 script #maobooktimer FAKE_NPC,{ - -OnEnter: - initnpctimer; - end; - -OnStop: - donpcevent "Workbook#mao::OnInit"; - stopnpctimer; - -OnTimer180000: - donpcevent "Workbook#mao::OnInit"; - stopnpctimer; -} - -que_job01,6,79,5 script Lin#stairs 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#stairs"; - end; - -OnEnter: - enablenpc "Lin#stairs"; - end; -} - -que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ - - if (mao_request == 109) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Alright, we need"; - mes "to talk for a second"; - mes "about this assignment."; - donpcevent "Lin#stairs::OnEnter"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Waaa-!"; - mes "You came out"; - mes "of nowhere!"; - next; - mes "[Lin]"; - mes "Sorry for scaring you."; - mes "We don't have time, so I'll"; - mes "get straight to the point."; - mes "I don't trust our client."; - mes "However, for the time being,"; - mes "we should do what he says."; - next; - mes "[Lin]"; - mes "In the meantime, keep"; - mes "an eye out. If you find"; - mes "anything that might suggest"; - mes "that Mr. R isn't telling us the"; - mes "truth for some reason, let"; - mes "me know. I'll see you soon."; - mao_request = 110; - close2; - cutin "mocseal_rin01.bmp",255; - donpcevent "Lin#stairs::OnInit"; - end; - } - else if(mao_request == 115) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Hey, I gotta talk to you"; - mes "real quick without Mr. R"; - mes "overhearing... I'm not"; - mes "taking any chances with him!"; - donpcevent "Lin#stairs::OnEnter"; - next; - mes "[Lin]"; - mes "I tried to visit our local"; - mes "historian to learn more about"; - mes "Mr. R's research. To do that,"; - mes "I left Mr. R alone for a little"; - mes "while under our magic security system. However, I kinda failed."; - next; - mes "[Lin]"; - mes "I got a little peeved at"; - mes "the historian guy, and he"; - mes "got a little intimidated. Now"; - mes "he's holed up somewhere"; - mes "in the Morroc Inn, and I don't"; - mes "think he's seeing anybody."; - next; - mes "[Lin]"; - mes "I want you to find Morroc's"; - mes "historian and find out what"; - mes "you can about Satan Morroc,"; - mes "Morroc, and Thanatos Tower."; - mes "We need to know how they're"; - mes "linked to the missing kids."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I guess since he hasn't"; - mes "met me yet, maybe he'll"; - mes "talk to me. Alright, I'll do it. "; - next; - mes "[Lin]"; - mes "Great, thanks a lot."; - mes "Okay then, I'll see"; - mes "you later. Remember,"; - mes "the Morroc Inn, alright?"; - mao_request = 116; - close2; - cutin "mocseal_rin01.bmp",255; - donpcevent "Lin#stairs::OnInit"; - end; - } - else if(mao_request == 117) - { - cutin "mocseal_rin01.bmp",2; - mes "[" + strcharinfo(0) + "]"; - mes "L-Lin...?"; - mes "You there?"; - donpcevent "Lin#stairs::OnEnter"; - next; - mes "[Lin]"; - mes "Yeah, I'm here."; - mes "So, were you able"; - mes "to find that historian?"; - mes "What exactly did you learn?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, I was only able to"; - mes "speak to the historian's"; - mes "asssistant. Let's see..."; - mes "I found out about the"; - mes "origin of this city's name..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Thanatos Tower was used"; - mes "by Morroc Satan to summon"; - mes "his own monsters into our"; - mes "world. Now, it's being rebuilt,"; - mes "even though it houses these"; - mes "demons that look like angels..."; - next; - mes "[Lin]"; - mes "Huh. That's strange."; - mes "I heard that those are"; - mes "actually real angels that"; - mes "are guarding the tower for"; - mes "some reason. Hm. What else"; - mes "did you manage to learn?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, Satan Morroc, if it"; - mes "exists, might be able to"; - mes "come back into our world"; - mes "if the seal is broken by"; - mes "sacrificing children..."; - next; - mes "[Lin]"; - mes "That... That sounds"; - mes "really bad, especially"; - mes "with all of those children"; - mes "missing from Morroc lately."; - mes "What'll be our next move?"; - mes "I guess we'll talk to Mr. R."; - mao_request = 118; - next; - mes "[Lin]"; - mes "The way things are going,"; - mes "he's probably gonna ask us"; - mes "to investigate Thanatos Tower."; - mes "For now, we'll see what he wants. Ah, and not a word of anything"; - mes "that we've discussed out here."; - close2; - cutin "mocseal_rin01.bmp",255; - donpcevent "Lin#stairs::OnInit"; - end; - } - else if(mao_request == 121 && thana_quest > 1) - { - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "Report to me first."; - mes "Did you learn anything"; - mes "about Thanatos Tower?"; - donpcevent "Lin#stairs::OnEnter"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, I found some old log"; - mes "entries about Satan Morroc."; - mes "They pretty much confirm that"; - mes "Satan Morroc is real, and that"; - mes "it's sealed under Morroc Castle. "; - next; - mes "["+ strcharinfo(0) +"]"; - mes "The Rekenber Corporation"; - mes "is also responsible for the"; - mes "tower's reconstruction, and"; - mes "they ultimately plan to repair"; - mes "all tweleve of its levels."; - next; - mes "[Lin]"; - mes "Why would they want to do"; - mes "something crazy like that?"; - mes "If Mr. R is really preventing"; - mes "Morroc Satan's return, then"; - mes "his attackers must want"; - mes "to revive Morroc Satan..."; - next; - mes "[Lin]"; - mes "But if he's lying, and"; - mes "he's trying to bring Morroc"; - mes "Satan into our world, then"; - mes "he's wanted by the Dandelion"; - mes "group... meaning, he may be"; - mes "the target for Kidd's mission."; - next; - mes "[Lin]"; - mes "Crap! This could be"; - mes "really bad. I need to"; - mes "talk about this to our"; - mes "commanding officer Valdes"; - mes "about this. While I do that,"; - mes "you go and check on Mr. R."; - next; - mes "[Lin]"; - mes "Why did Valdes accept"; - mes "both of these missions?!"; - mes "In the worst case scenario,"; - mes "we might be the ones who'll"; - mes "have to keep Satan Morroc"; - mes "from returning to this world..."; - mao_request = 122; - close2; - cutin "mocseal_rin01.bmp",255; - donpcevent "Lin#stairs::OnInit"; - end; - } -} - -moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ - - if (mao_request == 14) - { - cutin "mocseal_ice01.bmp",2; - mes "^3355FFYou find a gleaming"; - mes "crest that looks like a"; - mes "splashing wave of water.^000000"; - if(countitem(Rough_Wind)) - { - mes "^3355FFYou take out a Rough Wind"; - mes "to counter the crest's power.^000000"; - next; - mes "^3355FFThe crest responds to"; - mes "the Rough Wind, and both"; - mes "objects violent glow in"; - mes "conflict against each other.^000000"; - specialeffect EF_BEGINSPELL2; - specialeffect EF_BEGINSPELL4; - next; - cutin "mocseal_ice02.bmp",2; - mes "^3355FFSuddenly, the crest sprayed"; - mes "some water which evaporated"; - mes "quickly in mid-air: it seems"; - mes "the Wind element neutralized"; - mes "this crest's Water element.^000000"; - specialeffect EF_SPHERE; - delitem 996,1; - mao_request = 15; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Alright..."; - mes "Now I should look for"; - mes "the crest hidden in the"; - mes "field north of Morroc."; - close2; - } - else - { - mes "^3355FFYou probably need a Rough"; - mes "Wind to counter its power.^000000"; - close2; - } - } - else if(mao_request > 14 && mao_request < 100) - { - mes "^3355FFYou find a gleaming"; - mes "crest that looks like a"; - mes "splashing wave of water.^000000"; - mes "^3355FFHowever, you don't sense"; - mes "anything strange about it.^000000"; - cutin "mocseal_ice02.bmp",2; - close2; - } - else if(mao_request == 113) - { - mes "^3355FFYou find a gleaming"; - mes "crest that looks like a"; - mes "splashing wave of water.^000000"; - cutin "mocseal_ice02.bmp",2; - if (countitem(Mistic_Frozen)) - { - mes "^3355FFYou bring out a Mystic Frozen"; - mes "to enhance the crest's power.^000000"; - next; - cutin "mocseal_ice01.bmp",2; - mes "^3355FFThe crest resonates"; - mes "with the Mystic Frozen,"; - mes "suddenly causing the air"; - mes "to chill and raising the"; - mes "waves in the oasis.^000000"; - specialeffect EF_BEGINSPELL2; - delitem 995,1; - mao_request = 114; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Alright..."; - mes "Now I should look for"; - mes "the crest hidden in the"; - mes "field north of Morroc."; - close2; - } - else - { - mes "^3355FFYou probably need a Mystic"; - mes "Frozen to enhance its power."; - close2; - } - } - else if(mao_request > 112) - { - mes "^3355FFYou find a gleaming"; - mes "crest that looks like a"; - mes "splashing wave of water.^000000"; - cutin "mocseal_ice01.bmp",2; - close2; - } - cutin "mocseal_ice01.bmp",255; - cutin "mocseal_ice02.bmp",255; - end; -} - -moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ - - if (mao_request == 10) - { - cutin "mocseal_wind01.bmp",2; - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. As you approach it,"; - mes "you can feel the wind blowing"; - mes "strongly against your skin.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "This must be what"; - mes "Raiyan Moore is so"; - mes "interested in. Well,"; - mes "I better go inform Kidd"; - mes "about what I found here."; - mao_request = 11; - close2; - } - else if(mao_request == 11) - { - cutin "mocseal_wind01.bmp",2; - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. As you approach it,"; - mes "you can feel the wind blowing"; - mes "strongly against your skin.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Great, now that I found"; - mes "this, I really need to tell"; - mes "Kidd about it. Hopefully, he"; - mes "found something just like this."; - close2; - } - else if(mao_request == 12) - { - if(countitem(Great_Nature)) - { - cutin "mocseal_wind01.bmp",2; - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. As you approach it,"; - mes "you can feel the wind blowing"; - mes "strongly against your skin.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Okay, the power of the"; - mes "Earth counteracts the "; - mes "Wind. I'll just pull out this"; - mes "Great Nature and... Eh?"; - next; - mes "^3355FFThe Wind elemental crest"; - mes "quickly responds to the"; - mes "Great Nature stone.^000000"; - specialeffect EF_BEGINSPELL4; - specialeffect EF_BEGINSPELL5; - next; - cutin "mocseal_wind02.bmp",2; - mes "^3355FFThe Wind and Earth"; - mes "neutralized each other,"; - mes "causing the power of the"; - mes "Wind in this area to stabilize.^000000"; - specialeffect EF_SPHERE; - delitem 997,1; - mao_request = 13; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Great, now that I'm done"; - mes "with this crest, I need to"; - mes "find the next one. Let's see,"; - mes "I need to find the one to the"; - mes "south that Kidd already found."; - close2; - } - else - { - cutin "mocseal_wind01.bmp",2; - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. As you approach it,"; - mes "you can feel the wind blowing"; - mes "strongly against your skin.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wind, wind, wind..."; - mes "What do I use to counteract"; - mes "the Wind property? It was..."; - next; - switch( select( "Fire","Ice","Wind","Earth" ) ) - { - case 1: - mes "[" + strcharinfo(0) + "]"; - mes "Fire...? No, that's..."; - mes "Wind and Fire sort of"; - mes "go together, don't they?"; - close2; - break; - - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "Ice...? No..."; - mes "The power of Wind, of"; - mes "lightning, supercedes"; - mes "the power of Ice and water..."; - close2; - break; - - case 3: - mes "[" + strcharinfo(0) + "]"; - mes "I got it...!"; - mes "I'll fight Wind"; - mes "with Wind! No..."; - mes "Don't be ridiculous."; - close2; - break; - - case 4: - mes "[" + strcharinfo(0) + "]"; - mes "Earth...?"; - mes "That's it! I need a"; - mes "Great Nature to use"; - mes "on this Wind crest!"; - close2; - break; - } - } - } - else if (mao_request > 12 && mao_request < 100) - { - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. However, you don't"; - mes "think that it's particularly"; - mes "worthy of an investigation.^000000"; - cutin "mocseal_wind02.bmp",2; - close2; - } - else if(mao_request == 110) - { - cutin "mocseal_wind02.bmp",2; - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. However, the air"; - mes "flow around it seems weak.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "This must be what I'm looking"; - mes "for. It looks like an artifact of the Wind element, but the wind"; - mes "around here isn't as strong as it should be. I think I might need"; - mes "to bring a ^4D4DFFRough Wind^000000 here..."; - mao_request = 111; - close2; - } - else if(mao_request == 111) - { - if (countitem(Rough_Wind)) - { - cutin "mocseal_wind02.bmp",2; - mes "[" + strcharinfo(0) + "]"; - mes "Let's see..."; - mes "Hopefully this"; - mes "Rough Wind will do"; - mes "the trick. Whoa. Um..."; - mes "Something's happening..."; - next; - mes "^3355FFThe elemental crest"; - mes "quickly responds to the"; - mes "Rough Wind, causing the"; - mes "crest to shine brighter and"; - mes "the wind to blow stronger.^000000"; - specialeffect EF_BEGINSPELL4; - delitem 996,1; - mao_request = 112; - next; - cutin "mocseal_wind01.bmp",2; - mes "[" + strcharinfo(0) + "]"; - mes "Well, I guess that's that."; - mes "Now I need to talk to Lin"; - mes "and figure out if there are"; - mes "more of these things to be"; - mes "found outside of Morroc."; - close2; - } - else - { - mes "^3355FFYou need to bring"; - mes "a Rough Wind to activate"; - mes "this Wind elemental crest.^000000"; - cutin "mocseal_wind02.bmp",2; - close2; - } - } - else if(mao_request > 111) - { - mes "^3355FFYou find a shining crest"; - mes "that looks like a symbol of"; - mes "the Wind. As you approach it,"; - mes "you can feel the wind blowing"; - mes "strongly against your skin.^000000"; - cutin "mocseal_wind01.bmp",2; - close2; - } - cutin "mocseal_wind01.bmp",255; - cutin "mocseal_wind02.bmp",255; - end; -} - -moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ - - if (mao_request == 13) - { - if (countitem(Flame_Heart)) - { - mes "^3355FFYou find a shimmering"; - mes "crest that symbolizes"; - mes "the power of the Earth.^000000"; - cutin "mocseal_earth01.bmp",2; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Let's see..."; - mes "I should use this"; - mes "Flame Heart to"; - mes "stabilize this crest."; - next; - mes "^3355FFAs soon as you pull out"; - mes "the Flame Heart, the stone"; - mes "and the crest begin to glow"; - mes "intensely, as if their powers"; - mes "were conflicting.^000000"; - specialeffect EF_BEGINSPELL5; - specialeffect EF_BEGINSPELL3; - next; - mes "^3355FFThe Flame Heart then"; - mes "quickly vanishes with"; - mes "a burst of heated vapor."; - mes "This power of this crest"; - mes "is now stabilized.^000000"; - cutin "mocseal_earth02.bmp",2; - specialeffect EF_SPHERE; - delitem 994,1; - mao_request = 14; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That was simple."; - mes "Alright, now I should"; - mes "try to find the crest"; - mes "hidden east of Morroc."; - close2; - } - else - { - mes "^3355FFYou find a shimmering"; - mes "crest that symbolizes"; - mes "the power of the Earth.^000000"; - cutin "mocseal_earth01.bmp",2; - next; - mes "^3355FFTo counteract the"; - mes "crest's Earth power,"; - mes "you'll probably need"; - mes "a Flame Heart stone.^000000"; - close2; - } - } - else if(mao_request > 13 && mao_request < 100) - { - mes "^3355FFYou find a shimmering"; - mes "crest that symbolizes"; - mes "the power of the Earth."; - mes "However, you don't sense"; - mes "anything peculiar from it."; - cutin "mocseal_earth02.bmp",2; - close2; - } - else if(mao_request == 112) - { - mes "^3355FFYou find a shimmering"; - mes "crest that symbolizes"; - mes "the power of the Earth."; - mes "You'll need a Great Nature"; - mes "stone to enhance its power.^000000"; - cutin "mocseal_earth02.bmp",2; - next; - if (countitem(Great_Nature)) - { - mes "^3355FFYou pull out a"; - mes "Great Nature, which"; - mes "causes tremors in the"; - mes "ground and sand to flow"; - mes "towards the crest.^000000"; - specialeffect EF_BEGINSPELL5; - delitem 997,1; - mao_request = 113; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Great, I think that actually"; - mes "worked! Now, I should try"; - mes "to find the crest hidden to"; - mes "the east of Morroc."; - cutin "mocseal_earth01.bmp",2; - close2; - } - else - { - mes "[" + strcharinfo(0) + "]"; - mes "The next time that"; - mes "I come here, I better"; - mes "have a Great Nature ready..."; - close2; - } - } - else if(mao_request > 111) - { - mes "^3355FFYou find a shimmering"; - mes "crest that symbolizes"; - mes "the power of the Earth.^000000"; - cutin "mocseal_earth01.bmp",2; - close2; - } - cutin "mocseal_earth01.bmp",255; - cutin "mocseal_earth02.bmp",255; -} - -moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ - - if (mao_request == 15) - { - if(countitem(Mistic_Frozen)) - { - mes "^3355FFYou find a gleaming"; - mes "crest that symbolizes Fire.^000000"; - cutin "mocseal_fire01.bmp",2; - next; - mes "[" + strcharinfo(0) + "]"; - mes "This crest must be"; - mes "imbued with the Fire"; - mes "element. I better see"; - mes "if this Mystic Frozen"; - mes "can stabilize it."; - next; - mes "^3355FFAs soon as you take"; - mes "out the Mystic Frozen,"; - mes "it begins to pulse with"; - mes "light as the crest glows"; - mes "brighter and brighter.^000000"; - specialeffect EF_BEGINSPELL3; - specialeffect EF_BEGINSPELL2; - next; - mes "^3355FFThe air in the area"; - mes "suddenly chills, and"; - mes "your Mystic Frozen"; - mes "bursts into cold vapor.^000000"; - cutin "mocseal_fire02.bmp",2; - specialeffect EF_SPHERE; - delitem 995,1; - mao_request = 16; - next; - mes "[" + strcharinfo(0) + "]"; - mes "It looks like my work"; - mes "here is done. Now, I better"; - mes "go back and report to Kidd."; - close2; - } - else - { - cutin "mocseal_fire01.bmp",2; - mes "^3355FFYou find a gleaming"; - mes "crest that symbolizes Fire."; - mes "You'll need a Mystic Frozen"; - mes "to stabilize its power.^000000"; - close2; - } - } - else if(mao_request > 15 && mao_request < 100) - { - mes "^3355FFYou find a gleaming"; - mes "crest that symbolizes Fire."; - mes "However, you don't think it's"; - mes "worth investigating for now.^000000"; - cutin "mocseal_fire02.bmp",2; - close2; - } - else if(mao_request == 114) - { - cutin "mocseal_fire02.bmp",2; - mes "^3355FFYou find a gleaming"; - mes "crest that symbolizes Fire."; - if (countitem(Flame_Heart)) - { - mes "You'll need a Flame Heart"; - mes "in order to enhance its power.^000000"; - next; - mes "^3355FFYou pull out a Flame"; - mes "Heart, and the crest"; - mes "begins to shine as the"; - mes "air around you heats up.^000000"; - specialeffect EF_BEGINSPELL3; - cutin "mocseal_fire01.bmp",2; - delitem 994,1; - mao_request = 115; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, that's the"; - mes "last elemental crest."; - mes "Now I better go back"; - mes "and report to Lin."; - close2; - } - else - { - mes "You'll need a Flame Heart"; - mes "in order to enhance its power.^000000"; - close2; - } - } - else if(mao_request > 113) - { - mes "^3355FFYou find a gleaming"; - mes "crest that symbolizes Fire.^000000"; - cutin "mocseal_fire01.bmp",2; - close2; - } - cutin "mocseal_fire01.bmp",255; - cutin "mocseal_fire02.bmp",255; -} - -morocc_in,46,125,5 script Assistant 4_F_NOVICE,{ - - if (mao_request > 18 && mao_request < 100) - { - mes "[Sephit]"; - mes "Hopefully, I was able to"; - mes "help you with whatever"; - mes "information that you needed."; - mes "Morroc has a much richer"; - mes "history than most people"; - mes "realize, don't you think?"; - close; - } - else if(mao_request > 116) - { - mes "[Sephit]"; - mes "Hopefully, I was able to"; - mes "help you with whatever"; - mes "information that you needed."; - mes "Morroc has a much richer"; - mes "history than most people"; - mes "realize, don't you think?"; - next; - mes "[Sephit]"; - mes "When I get some time,"; - mes "I really want to investigate"; - mes "that Thanatos Tower. I get"; - mes "the feeling that there's so"; - mes "much I can learn there~"; - close; - } - else if(mao_request == 18) - { - mes "[Sephit]"; - mes "Oh, we usually don't"; - mes "have many visitors here."; - mes "Are you here to speak to"; - mes "our local historian? He's"; - mes "pretty busy right now, so"; - mes "I hope you can come back later."; - next; - mes "[Sephit]"; - mes "Though, to be honest,"; - mes "he's kind of hiding under"; - mes "the covers at the moment."; - mes "Some Assassin came to"; - mes "request some information,"; - mes "but he scared him off..."; - next; - mes "[Sephit]"; - mes "It was pretty funny, actually."; - mes "The guy walked in, flashed"; - mes "his dagger, and declared that"; - mes "he needed some important"; - mes "information. I guess my boss"; - mes "was pretty intimidated by him."; - next; - mes "[Sephit]"; - mes "If it's really important,"; - mes "then I might be able to"; - mes "answer your questions if"; - mes "they're about Morroc's most"; - mes "ancient histories and legends."; - next; - mes "^3355FFYou ask Sephit about the"; - mes "four elemental crests around"; - mes "Morroc, their significance, and"; - mes "about Raiyan Moore. You also"; - mes "inform her that you've already"; - mes "stabilized the crests' power.^000000"; - next; - mes "[Sephit]"; - mes "Moore... Moore..."; - mes "His work sounds really"; - mes "important, so I'm surprised"; - mes "I haven't heard of him. I'd ask"; - mes "my boss, but I can't disturb"; - mes "him right now. Ah, well..."; - next; - mes "[Sephit]"; - mes "Oh, first of all, not too"; - mes "many people know about"; - mes "those crests. Still, you did"; - mes "a great service by stabilizing"; - mes "them. Otherwise, the seal under"; - mes "Morroc Castle would break."; - next; - mes "[Sephit]"; - mes "The seal beneath Morroc"; - mes "Castle actually keeps Satan"; - mes "Morroc from entering our world."; - mes "If he ever returned, he might"; - mes "repeat the mass destruction"; - next; - mes "[Sephit]"; - mes "When Satan Morroc"; - mes "was terrorizing the human"; - mes "world, he used Thanatos"; - mes "Tower as his power base."; - mes "There, he would summon"; - mes "countless hordes of minions."; - next; - mes "[Sephit]"; - mes "That tower has been in ruins"; - mes "for years, but recently some"; - mes "company started reconstructing"; - mes "it, even though demons, well,"; - mes "disguised as angels, still"; - mes "roam that place freely."; - next; - mes "[Sephit]"; - mes "Satan Morroc may have been"; - mes "unimaginably powerful, but"; - mes "it would take a lot of work"; - mes "to bring him back into our"; - mes "world. Let's see, you could"; - mes "destroy Morroc's seal..."; - next; - mes "[Sephit]"; - mes "There was also... Oh, God."; - mes "Long ago, someone actually"; - mes "sacrificed children in a failed"; - mes "attempt to revive Morroc Satan."; - mes "The children missing here in"; - mes "Morroc-- Y-you don't think..."; - next; - mes "[Sephit]"; - mes "But who really knows?"; - mes "I mean we have historical"; - mes "records of Satan Morroc, "; - mes "but maybe it's just a legend."; - mes "Aside from that, we have no"; - mes "proof that he really exists."; - next; - mes "[Sephit]"; - mes "...Well, aside from those"; - mes "elemental crests, I mean."; - mes "Then again, maybe they just"; - mes "regulate this region's elements"; - mes "to make it possible for people"; - mes "to live here in the desert."; - mao_request = 19; - close; - } - else if(mao_request == 116) - { - mes "[Sephit]"; - mes "Oh, we usually don't"; - mes "have many visitors here."; - mes "Are you here to speak to"; - mes "our local historian? He's"; - mes "pretty busy right now, so"; - mes "I hope you can come back later."; - next; - mes "[Sephit]"; - mes "Though, to be honest,"; - mes "he's kind of hiding under"; - mes "the covers at the moment."; - mes "Some Assassin came to"; - mes "request some information,"; - mes "but she scared him off..."; - next; - mes "[Sephit]"; - mes "If it's really important,"; - mes "then I might be able to"; - mes "answer your questions if"; - mes "they're about Morroc's most"; - mes "ancient histories and legends."; - next; - mes "^3355FFYou ask Sephit for any"; - mes "information related to"; - mes "Satan Morroc and Thanatos"; - mes "Tower, particularly their"; - mes "significance and how"; - mes "they might be related.^000000"; - next; - mes "^3355FFYou also inform her"; - mes "about Moore's research,"; - mes "and about the elemental"; - mes "crests hidden throughout"; - mes "Morroc that you've balanced.^000000"; - next; - mes "[Sephit]"; - mes "Moore... Moore..."; - mes "His work sounds really"; - mes "important, so I'm surprised"; - mes "I haven't heard of him. I'd ask"; - mes "my boss, but I can't disturb"; - mes "him right now. Ah, well..."; - next; - mes "[Sephit]"; - mes "Oh, first of all, not too"; - mes "many people know about"; - mes "those crests. Still, you did"; - mes "a great service by stabilizing"; - mes "them. Otherwise, the seal under"; - mes "Morroc Castle would break."; - next; - mes "[Sephit]"; - mes "The seal beneath Morroc"; - mes "Castle actually keeps Satan"; - mes "Morroc from entering our world."; - mes "If he ever returned, he might"; - mes "repeat the mass destruction"; - mes "that he caused in the past."; - next; - mes "[Sephit]"; - mes "It's funny that you should ask"; - mes "about Thanatos Tower. When"; - mes "Satan Morroc was terrorizing"; - mes "our world, he used that place"; - mes "to summon hordes of minions"; - mes "that would menace us humans."; - next; - mes "[Sephit]"; - mes "That tower has been in ruins"; - mes "for years, but recently some"; - mes "company started reconstructing"; - mes "it, even though demons, well,"; - mes "disguised as angels, still"; - mes "roam that place freely."; - next; - mes "[Sephit]"; - mes "Satan Morroc may have been"; - mes "unimaginably powerful, but"; - mes "it would take a lot of work"; - mes "to bring him back into our"; - mes "world. Let's see, you could"; - mes "destroy Morroc's seal..."; - next; - mes "[Sephit]"; - mes "There was also... Oh, God."; - mes "Long ago, someone actually"; - mes "sacrificed children in a failed"; - mes "attempt to revive Morroc Satan."; - mes "The children missing here in"; - mes "Morroc-- Y-you don't think..."; - next; - mes "[Sephit]"; - mes "But who really knows?"; - mes "I mean we have historical"; - mes "records of Satan Morroc, "; - mes "but maybe it's just a legend."; - mes "Aside from that, we have no"; - mes "proof that he really exists."; - next; - mes "[Sephit]"; - mes "...Well, aside from those"; - mes "elemental crests, I mean."; - mes "Then again, maybe they just"; - mes "regulate this region's elements"; - mes "to make it possible for people"; - mes "to live here in the desert."; - mao_request = 117; - close; - } - else - { - mes "[Sephit]"; - mes "Oh, we usually don't"; - mes "have many visitors here."; - mes "Are you here to speak to"; - mes "our local historian? He's"; - mes "pretty busy right now, so"; - mes "I hope you can come back later."; - next; - mes "[Sephit]"; - mes "Lately, I've been"; - mes "digging through some"; - mes "old historical records and"; - mes "learned something about"; - mes "a monster called Satan Morroc."; - next; - mes "[Sephit]"; - mes "According to the legends,"; - mes "he's sealed beneath Morroc"; - mes "Castle, and our town gets its"; - mes "name from him. That sounds"; - mes "pretty grotesque, don't you"; - mes "think? Too weird to be true..."; - close; - } -} - -que_job01,15,8,1 script #mao_table HIDDEN_WARP_NPC,1,1,{ - -OnTouch: - if (mao_request == 24) - { - mes "[Valdes]"; - mes "That's grave news..."; - mes "I had my suspicions"; - mes "about Mr. R, but I never"; - mes "thought he was capable"; - mes "of such audacity..."; - next; - mes "[Kidd]"; - mes "Damn it! I know you had"; - mes "to accept both Mr. R and"; - mes "the Dandelion Organization"; - mes "because we didn't know the"; - mes "truth beforehand, but does"; - mes "Lin know about this now?!"; - next; - mes "[Valdes]"; - mes "I doubt it. I only learned"; - mes "that Mr. R was the true"; - mes "kidnapper when you told"; - mes "me just now. But to sacrifice"; - mes "them in order to revive Satan"; - mes "Morroc... That's beyond evil."; - next; - mes "[Valdes]"; - mes "Mr. R... If he is Raiyan"; - mes "Moore, then you can find him"; - mes "in the other room. Go and"; - mes "interrogate him, confirm"; - mes "everything you have learned."; - next; - mes "[Valdes]"; - mes "Come..."; - mes "This way."; - next; - donpcevent "Valdes#2::OnInit"; - mes "[Kidd]"; - mes "This is getting"; - mes "too serious. Valdes,"; - mes "wait, I'm coming with you!"; - mes ""+ strcharinfo(0) +", come on, quickly!"; - mao_request = 25; - close2; - donpcevent "Kidd#2::OnInit"; - end; - } - else if(mao_request == 123) - { - mes "[Lin]"; - mes "Master, did you know"; - mes "from the beginning?!"; - mes "You knew that the person"; - mes "I was supposed to protect"; - mes "is the same person that"; - mes "Kidd is supposed to find?!"; - next; - mes "[Valdes]"; - mes "Lin, calm down. Yes,"; - mes "I suspected as such from"; - mes "the start. However, I did"; - mes "know whether to trust Mr. R"; - mes "or the Dandelion organization."; - next; - mes "[Valdes]"; - mes "Since both parties claimed"; - mes "to be able to help the missing"; - mes "children, I took the chance."; - mes "For now, the best thing to"; - mes "do would be to ask if Mr. R's"; - mes "attackers are from Dandelion..."; - next; - mes "[Lin]"; - mes "Alright... I can't believe"; - mes "it... Mr. R. Moore... Kidd"; - mes "is supposed to hunt down"; - mes "Raiyan Moore... It's too"; - mes "much of a coincidence..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Lin! I'm sorry to"; - mes "interrupt, but Mr. R"; - mes "is missing... I don't"; - mes "know where he is!"; - next; - mes "[Lin]"; - mes "What?! What do yo--"; - mes "Wh-what's going on?!"; - mes "What's this noise in"; - mes "my f-freakin' head?!"; - mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE; - next; - mes "[Lin]"; - mes "Oh no..."; - mes "This is what"; - mes "I feared the most..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "What's..."; - mes "What's going on?"; - mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE; - next; - mes "[Lin]"; - mes "I think..."; - mes "I think it's the"; - mes "ceremony to revive"; - mes "Satan Morroc! Mr. R must"; - mes "have went there to stop"; - mes "them... or to join them!"; - next; - mes "[Valdes]"; - mes "Lin, go call everyone"; - mes "in the guild! And you,"; - mes "try to find the source"; - mes "of that weird echo!"; - mes "Hurry, there's no time!"; - mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE; - next; - mes "[Lin]"; - mes "Yes, sir!"; - next; - donpcevent "Lin#2::OnInit"; - mes "[Valdes]"; - mes "No matter what the "; - mes "cost, we can't let"; - mes "that ritual finish...!"; - mes "If Satan Morroc really"; - mes "exists, we can't let"; - mes "him enter our world!"; - mao_request = 124; - close2; - warp "que_job01",11,4; - end; - } - -OnInit: - disablenpc "#mao_table"; - end; - -OnEnter: - enablenpc "#mao_table"; - end; -} - -que_job01,147,55,1 script #mao_empty HIDDEN_WARP_NPC,1,1,{ - -OnTouch: - if (mao_request == 122) - { - mes "^333333...........No........"; - mes "This.........can't...^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Huh?! That sounds"; - mes "like Lin's voice..."; - mes "Where are they?"; - mes "Where have they gone?!"; - mao_request = 123; - close; - } - -OnInit: - disablenpc "#mao_empty"; - end; - -OnEnter: - enablenpc "#mao_empty"; - end; -} - -que_job01,144,57,1 script #Rabsent HIDDEN_WARP_NPC,1,1,{ - -OnTouch: - if(mao_request == 25) - { - mes "[Kidd]"; - mes "Raiyan Moore...!"; - mes "Wh-where is he?!"; - next; - mes "[Valdes]"; - mes "What the deuce?"; - mes "He should be just"; - mes "in this room. Wait,"; - mes "how could he get past"; - mes "our security magic...?"; - next; - mes "[Kidd]"; - mes "Where's Lin?"; - mes "Lin?! Lin, where"; - mes "are you? Answer me!"; - mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE; - next; - mes "[Kidd]"; - mes "God! Wh-what's"; - mes "that--where is that"; - mes "voice coming from?!"; - mes "My head feels like"; - mes "it's gonna split open!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "What..."; - mes "What's happening?"; - mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE; - next; - mes "[Kidd]"; - mes "Damn, that has to be him!"; - mes "He's trying to revive Satan"; - mes "Morroc right now! And where's"; - mes "Lin?! What happened to her?"; - next; - mes "[Valdes]"; - mes ""+ strcharinfo(0) +", I'm going"; - mes "to call every member of the"; - mes "Assassin Guild. You and Kidd"; - mes "go try to find the source of"; - mes "that voice and stop this!"; - mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE; - next; - mes "[Kidd]"; - mes "Yes, sir!"; - next; - donpcevent "Kidd#3::OnInit"; - mes "[Valdes]"; - mes "I only hope that"; - mes "we're not too late"; - mes "to stop this from"; - mes "happening. Hurry,"; - mes "the fate of the world"; - mes "hangs in the balance!"; - mao_request = 26; - close2; - warp "que_job01",144,61; - end; - } -OnInit: - disablenpc "#Rabsent"; - end; - -OnEnter: - enablenpc "#Rabsent"; - end; -} - -moc_castle,40,20,3 script Man 4_M_DIEMAN,{ - - if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129)) - { - mes "^3355FFYou find the body"; - mes "of a dead man.^000000"; - emotion e_hmm,1; - close; - } - mes "^3355FFYou find a man lying"; - mes "on the floor. He seems"; - mes "very close to dying, and"; - mes "is mumbling deliriously.^000000"; - if (mao_request == 26 || mao_request == 27) - { - next; - mes "[Man]"; - mes "Ghhhk~! Fr-fresh..."; - mes "B-blood! Hee hee hee~"; - mes "For th-the ritual, I-I'll"; - mes "d-dedicate... Myself..."; - mes "For the s-sacrifice!"; - mes "^333333*Cough Cough!*^000000"; - if(!$mao_gate1) - { - close2; - warp "que_job02",14,182; - $mao_gate1 = 1; - end; - } - } - else if(mao_request == 124 || mao_request == 125) - { - next; - mes "[Man]"; - mes "Ghhhk~! Fr-fresh..."; - mes "B-blood! Hee hee hee~"; - mes "For th-the ritual, I-I'll"; - mes "d-dedicate... Myself..."; - mes "For the s-sacrifice!"; - mes "^333333*Cough Cough!*^000000"; - if(!$mao_gate2) - { - close2; - warp "que_job03",14,182; - $mao_gate2 = 1; - end; - } - } - close; - -OnInit: - $mao_gate1 = 0; - $mao_gate2 = 0; - end; -} - -que_job02,14,182,1 script #maogate1 HIDDEN_WARP_NPC,1,1,{ - -OnEnter: - enablenpc "#maogate1"; - end; - -OnStop: - disablenpc "#maogate1"; - end; - -OnTouch: - if (mao_request == 26 || mao_request == 27) - { - initnpctimer; - disablenpc "#maogate1"; - donpcevent "#maogate1_talk1::OnEnter"; - } - else - { - mes "^3355FFYou will now be"; - mes "teleported outside.^000000"; - close2; - warp "morocc",100,100; - $mao_gate1 = 0; - } - end; - -OnTimer580000: - mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD; - end; - -OnTimer590000: - mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD; - end; - -OnTimer595000: - mapwarp "que_job02","morocc",160,129; - end; - -OnTimer596000: - donpcevent "#maogate1_talk1::OnInit"; - donpcevent "#maogate1_talk2::OnEnter"; - donpcevent "#maogate1_talk3::OnEnter"; - donpcevent "#maogate1_talk4::OnEnter"; - donpcevent "#maogate1_talk5::OnEnter"; - donpcevent "#maogate1_talk6::OnEnter"; - donpcevent "#maogate1_talk7::OnEnter"; - donpcevent "Kidd#maogate1_1::OnInit"; - donpcevent "Kidd#maogate1_2::OnInit"; - donpcevent "Lin#maogate1_1::OnInit"; - donpcevent "Lin#maogate1_2::OnInit"; - donpcevent "R#maogate1::OnInit"; - donpcevent "#maogate1_end::OnStop"; - donpcevent "#maogate1_end::OnInit"; - donpcevent "#maogate1_end2::OnInit"; - donpcevent "Dandelion#maogate1_1::OnInit"; - donpcevent "Dandelion#maogate1_2::OnInit"; - donpcevent "Dandelion#maogate1_3::OnInit"; - donpcevent "Dandelion#maogate1_4::OnInit"; - donpcevent "#maogate1_setting::OnEnter"; - donpcevent "Dandelion Member#1_bt::OnInit"; - donpcevent "#maogate1_battle::OnStop2"; - donpcevent "#maogate1_battle::OnEnter"; - end; - -OnTimer597000: - enablenpc "#maogate1"; - $mao_gate1 = 0; - stopnpctimer; - end; -} - -que_job02,14,181,1 script #maogate1_talk1 HIDDEN_WARP_NPC,2,2,{ - -OnInit: - disablenpc "#maogate1_talk1"; - end; - -OnEnter: - enablenpc "#maogate1_talk1"; - end; - -OnTouch: - mes "^333333Holy... ritual... of..."; - mes "blood... I am proud..."; - mes "to b-be... the last..."; - mes "sacrifice... Heh heh heh...^000000"; - next; - mes "^3355FFThe maniacial laughter"; - mes "from that strange voice"; - mes "echoes in your head as you"; - mes "wake up in some strage place.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Where am I...?"; - mes "What is this place?"; - mes "Arrgh, my head hurts,"; - mes "but I've got to stop"; - mes "Satan Morroc's revival..."; - mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; - next; - mes "[" + strcharinfo(0) + "]"; - mes "There's that voice"; - mes "again! Kidd? Valdes?"; - mes "Are any of you here?"; - mes "Damn, I must be all alone."; - mes "I guess I have to stop this"; - mes "weird ritual all by myself!"; - close2; - disablenpc "#maogate1_talk1"; - end; -} - -que_job02,17,150,1 script #maogate1_talk2 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_talk2"; - end; - -OnEnter: - enablenpc "#maogate1_talk2"; - end; - -OnTouch: - mes "..."; - mes "......"; - mes "........."; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "...Isn't the moon"; - mes "so beautiful tonight?"; - next; - mes "[?????]"; - mes "...But I wonder..."; - mes "Why are there twice as many"; - mes "guards when the moon is full?"; - next; - mes "[???????]"; - mes "The moon is so red..."; - mes "Yes, it's been a year..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "What's going on?"; - mes "Who's there? Kidd?"; - mes "Valdes? Anybody?"; - mes "What was that?"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate1_talk2"; - end; -} - -que_job02,16,97,1 script #maogate1_talk3 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_talk3"; - end; - -OnEnter: - enablenpc "#maogate1_talk3"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "So, you telling me you"; - mes "don't know how this town"; - mes "got its name? Well, it's"; - mes "kind of a scary tale..."; - next; - mes "[?????]"; - mes "An evil demon invaded our"; - mes "world, summoning troops of"; - mes "his minions from the darkness."; - mes "However, he was defeated and"; - mes "sealed beneath this castle"; - mes "by a legendary hero."; - next; - mes "[???????]"; - mes "But the hatred of Satan"; - mes "Morroc has not ebbed with"; - mes "time. If you look at the full"; - mes "moon from here, it is colored"; - mes "red with Satan Morroc's rage..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "...I keep hearing"; - mes "things! Where the hell"; - mes "is it all coming from?!"; - next; - mes "......"; - mes "........."; - mes "............"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate1_talk3"; - end; -} - -que_job02,44,33,1 script #maogate1_talk4 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_talk4"; - end; - -OnEnter: - enablenpc "#maogate1_talk4"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Hmpf."; - mes "It has begun."; - next; - mes "[?????]"; - mes "That smoke...?"; - mes "What exactly is going"; - mes "on over there every"; - mes "full moon?"; - next; - mes "[???????]"; - mes "Well..."; - mes "Who's to say?"; - next; - mes "[????]"; - mes "B-boss...!"; - next; - mes "......"; - mes "........."; - mes "............"; - mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD; - next; - mes "["+ strcharinfo(0) +"]"; - mes "These voices..."; - mes "They're like past"; - mes "memories of something"; - mes "that's happened here"; - mes "in Castle Morroc..."; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate1_talk4"; - end; -} - -que_job02,93,21,1 script #maogate1_talk5 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_talk5"; - end; - -OnEnter: - enablenpc "#maogate1_talk5"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Sir, our investigation has"; - mes "turned something up. Every"; - mes "15 days, a carriage secretly"; - mes "transports about 20 to 30"; - mes "children into the castle."; - mes "However, they never come out..."; - next; - mes "[?????]"; - mes "Are you serious...?"; - mes "What the hell could"; - mes "they be doing in there?!"; - mes "Come on, let's go..."; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate1_talk5"; - end; -} - -que_job02,93,21,1 script #maogate1_talk6 HIDDEN_WARP_NPC,3,3,{ - -OnStop: - disablenpc "#maogate1_talk6"; - end; - -OnEnter: - enablenpc "#maogate1_talk6"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Wh-what's with"; - mes "all of this noise?"; - next; - mes "[?????]"; - mes "Sorry, m'lord."; - mes "It's nothing, but"; - mes "we'll take care of"; - mes "it as soon as possible."; - mes "Shut up, children. Silence!"; - next; - mes ".............."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[???????]"; - mes "This place is so hot..."; - mes "Where's my daddy? I don't..."; - mes "I don't wanna go to Thanatos..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[??????]"; - mes "Make sure that"; - mes "nothing interferes"; - mes "with our plan. Nothing..."; - mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE; - next; - mes "[????]"; - mes "I don't wanna"; - mes "wear these chains!"; - mes "G-get them off, please!"; - mes "I'm sorry, I'm sorry, I'm s--"; - next; - mes "......"; - mes "........."; - mes "............"; - mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I can't..."; - mes "I can't endure"; - mes "listening to this"; - mes "much longer. Where"; - mes "the hell is Raiyan Moore?!"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate1_talk6"; - end; -} - -que_job02,180,144,1 script #maogate1_talk7 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_talk7"; - end; - -OnEnter: - enablenpc "#maogate1_talk7"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Jeez, what's going"; - mes "on? Where the heck"; - mes "are all the guards?"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[????]"; - mes "What?! Why would"; - mes "anyone do something"; - mes "so stupid, so foolhardy,"; - mes "as revive Satan Morroc?!"; - next; - mes "[????]"; - mes "Why...?"; - mes "You can't possibly"; - mes "understand. Now die...!"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Where is that voice"; - mes "coming from? Wait..."; - mes "That's... That's happening"; - mes "right now! Please... Please"; - mes "don't let me be too late!"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate1_talk7"; - end; -} - -que_job02,77,179,1 script #maogate1_talk8 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_talk8"; - end; - -OnEnter: - enablenpc "#maogate1_talk8"; - end; - -OnStop2: - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#maogate1_talk8"; - end; - -OnTimer1000: - mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; - end; - -OnTimer4000: - mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE; - end; - -OnTimer8000: - mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; - end; - -OnTimer12000: - mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE; - end; - -OnTimer16000: - mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE; - end; - -OnTimer20000: - mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE; - end; - -OnTimer20100: - stopnpctimer; - end; -} - -que_job02,73,82,1 script #maogate1_battle HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_battle"; - end; - -OnEnter: - enablenpc "#maogate1_battle"; - end; - -OnStop2: - stopnpctimer; - killmonster "que_job02","#maogate1_battle::OnMyMobDead"; - end; - -OnTouch: - initnpctimer; - emotion e_wah,1; - disablenpc "#maogate1_battle"; - end; - -OnTimer500: - monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; - monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; - monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; - monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; - end; - -OnTimer5000: - mapannounce "que_job02","Watch out!",1,0x90EE90; - donpcevent "Dandelion Member#1_bt::OnEnter"; - end; - -OnTimer6000: - specialeffect EF_LORD; - end; - -OnTimer6500: - killmonster "que_job02","#maogate1_battle::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{ - - if(mao_request == 26 || mao_request == 27) - { - mes "[Dandelion Member]"; - mes "Hey... Are"; - mes "you alright?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Thanks..."; - mes "I think you just"; - mes "saved my life. What's"; - mes "going on? Are you alone?"; - next; - mes "[Dandelion Member]"; - mes "It took me a while, but"; - mes "I gathered as many members"; - mes "of Dandelion as I could. From"; - mes "the looks of it, I wouldn't be"; - mes "surprised if Satan Morroc was"; - mes "almost unsealed by now..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wait..."; - mes "What about Kidd?"; - mes "Where did he go?"; - next; - mes "[Dandelion Member]"; - mes "Kidd? He already"; - mes "went in before any"; - mes "of us. It sounds pretty"; - mes "dangerous in there..."; - next; - mes "[Kidd's Voice]"; - mes "...I said--!"; - mes "...That's..."; - mes "Why I oughta--!"; - emotion e_gasp,0; - next; - mes "[Dandelion Member]"; - mes "Yeah, that's him again."; - mes "Now that you're awake,"; - mes "I better do something."; - mes "You stay here and gather"; - mes "your strength while I go"; - mes "in there and help him..."; - close2; - emotion e_gasp,1; - mao_request = 27; - disablenpc "Dandelion Member#1_bt"; - end; - } - -OnInit: - disablenpc "Dandelion Member#1_bt"; - end; - -OnEnter: - enablenpc "Dandelion Member#1_bt"; - end; -} - -que_job02,87,83,1 script #maogate1_setting HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate1_setting"; - end; - -OnEnter: - enablenpc "#maogate1_setting"; - end; - -OnTouch: - if (mao_request == 27) - { - donpcevent "#maogate1_end::OnEnter"; - donpcevent "Kidd#maogate1_1::OnEnter"; - donpcevent "Lin#maogate1_1::OnEnter"; - donpcevent "R#maogate1::OnEnter"; - donpcevent "Dandelion#maogate1_1::OnEnter"; - donpcevent "Dandelion#maogate1_2::OnEnter"; - end; - } -} - -que_job02,117,101,1 script #maogate1_end HIDDEN_WARP_NPC,3,3,{ - -OnInit: - disablenpc "#maogate1_end"; - end; - -OnReset: - killmonster "que_job02","#maogate1_end::OnMyMobDead"; - end; - -OnStop: - killmonster "que_job02","#maogate1_end::OnMyMobDead"; - stopnpctimer; - end; - -OnEnter: - enablenpc "#maogate1_end"; - end; - -OnTouch: - donpcevent "#maogate1_setting::OnStop"; - mes "[" + strcharinfo(0) + "]"; - mes "Hey, what's going"; - mes "on here? Kidd! Lin?"; - mes "A-and who's that guy?"; - mes "Could it possibly be..."; - emotion e_gasp,1; - next; - cutin "mocseal_kid01.bmp",0; - mes "[Kidd]"; - mes ""+ strcharinfo(0) +"..."; - mes "Stay back and don't come"; - mes "near me! Lin, why are you"; - mes "doing this! Give up your"; - mes "mission, you don't know"; - mes "who your client really is!"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "What are you talking"; - mes "about, Kidd? I just found"; - mes "out that the people you're"; - mes "working for, the Dandelion"; - mes "Organization, have been"; - mes "hunting Mr. Moore down..."; - emotion e_wah,0,"Lin#maogate1_1"; - next; - cutin "mocseal_kid01.bmp",0; - mes "[Kidd]"; - mes "Yes, of course they're"; - mes "hunting him down. Your client,"; - mes "Mr. R. Moore, is none other"; - mes "than Raiyan Moore-- and he"; - mes "plans to revive Satan Morroc!"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "What?! But how can that"; - mes "be? I've been with Moore"; - mes "for a few days! If he's the one"; - mes "who kidnapped the children,"; - mes "then who is taking them hostage? "; - next; - mes "[Lin]"; - mes "No, you should tell"; - mes "me everything you know"; - mes "about your own client,"; - mes "the Dandelion Organization..."; - emotion e_hmm,0,"R#maogate1"; - next; - cutin "mocseal_rin01.bmp",255; - cutin "mocseal_kid01.bmp",255; - mes "[R. Moore]"; - mes "Thanks for your"; - mes "concern, Lin. But really..."; - mes "It's unnecessary. Heh heh..."; - mes "I don't need to worry about the Dandelion Organization any longer."; - next; - mes "[R. Moore]"; - mes "Prepare yourself"; - mes "and be accepted into"; - mes "this sacrifice... Lin..."; - mes "Your blood will be used"; - mes "to revive Morroc Satan!"; - donpcevent "R#maogate1::OnSpell"; - emotion e_gasp,0,"Kidd#maogate1_1"; - emotion e_gasp,1; - next; - mes "[Kidd]"; - mes "Watch out!"; - donpcevent "Kidd#maogate1_1::OnInit"; - donpcevent "Lin#maogate1_1::OnInit"; - donpcevent "Kidd#maogate1_2::OnEnter"; - donpcevent "Lin#maogate1_2::OnEnter"; - donpcevent "#maogate1_end2::OnSpell"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Kidd! Lin!"; - next; - mes "[Lin]"; - mes "Wh-why...?"; - mes "Mr. Moore, you said"; - mes "that you were trying to"; - mes "stop Satan Morroc's revival..."; - next; - mes "[Kidd]"; - mes "Can't you see...?"; - mes "He was lying! He"; - mes "tricked all of us!"; - next; - mes "[R. Moore]"; - mes "So..."; - mes "You're resisting?"; - mes "Fine, you leave me"; - mes "no choice. Feel the"; - mes "power of Morroc Satan!"; - emotion e_gg,0,"R#maogate1"; - next; - donpcevent "R#maogate1::OnInit"; - initnpctimer; - monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - mes "[" + strcharinfo(0) + "]"; - mes "Bastard, what"; - mes "are you doing?"; - mes "Holy crap, m-monsters!"; - next; - mes "[Lin]"; - mes "Damn it!"; - mes "Let me go!"; - mes "I'm gonna chase"; - mes "Moore myself!"; - mao_request = 28; - close2; - donpcevent "Lin#maogate1_2::OnInit"; - disablenpc "#maogate1_end"; - end; - -OnTimer500: - mapannounce "que_job02","I'll back you up!",1,0x90EE90; - donpcevent "Dandelion#maogate1_3::OnEnter"; - donpcevent "Dandelion#maogate1_4::OnEnter"; - emotion e_go,0,"Dandelion#maogate1_1"; - emotion e_go,0,"Dandelion#maogate1_2"; - emotion e_go,0,"Dandelion#maogate1_3"; - emotion e_go,0,"Dandelion#maogate1_4"; - end; - -OnTimer3000: - donpcevent "Dandelion#maogate1_3::OnSpell"; - donpcevent "Dandelion#maogate1_2::OnSpell"; - end; - -OnTimer4000: - donpcevent "Dandelion#maogate1_4::OnSpell"; - donpcevent "Dandelion#maogate1_2::OnSpell2"; - end; - -OnTimer5000: - killmonster "que_job02","#maogate1_end::OnMyMobDead"; - end; - -OnTimer5500: - $@maogate1mobs = 3; - monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; - monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; - monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; - end; - -OnTimer7000: - mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90; - end; - -OnTimer10000: - mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90; - donpcevent "Dandelion#maogate1_4::OnInit"; - donpcevent "Dandelion#maogate1_3::OnInit"; - donpcevent "Dandelion#maogate1_2::OnInit"; - donpcevent "Dandelion#maogate1_1::OnInit"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_job02,116,108,5 script Kidd#maogate1_1 4_M_ACROSS,{ - -OnInit: - disablenpc "Kidd#maogate1_1"; - end; - -OnEnter: - enablenpc "Kidd#maogate1_1"; - end; -} - -que_job02,126,103,5 script Kidd#maogate1_2 4_M_ACROSS,{ - - end; - -OnInit: - disablenpc "Kidd#maogate1_2"; - end; - -OnEnter: - enablenpc "Kidd#maogate1_2"; - end; - -OnMyMobDead: - --$@maogate1mobs; - if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter"; - end; -} - -que_job02,121,106,1 script Lin#maogate1_1 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#maogate1_1"; - end; - -OnEnter: - enablenpc "Lin#maogate1_1"; - end; -} - -que_job02,127,101,1 script Lin#maogate1_2 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#maogate1_2"; - end; - -OnEnter: - enablenpc "Lin#maogate1_2"; - end; -} - -que_job02,124,109,3 script R#maogate1 4_M_MASKMAN,{ - -OnInit: - disablenpc "R#maogate1"; - end; - -OnEnter: - enablenpc "R#maogate1"; - end; - -OnSpell: - specialeffect EF_BEGINSPELL2; - end; -} - -que_job02,113,107,5 script Dandelion#maogate1_1 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate1_1"; - end; - -OnEnter: - enablenpc "Dandelion#maogate1_1"; - end; -} - -que_job02,121,100,7 script Dandelion#maogate1_2 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate1_2"; - end; - -OnEnter: - enablenpc "Dandelion#maogate1_2"; - end; - -OnSpell: - specialeffect EF_BEGINSPELL2; - end; - -OnSpell2: - specialeffect EF_LORD; - end; -} - -que_job02,122,98,1 script Dandelion#maogate1_3 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate1_3"; - end; - -OnEnter: - enablenpc "Dandelion#maogate1_3"; - end; - -OnSpell: - specialeffect EF_BEGINSPELL2; - end; -} - -que_job02,122,111,5 script Dandelion#maogate1_4 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate1_4"; - end; - -OnEnter: - enablenpc "Dandelion#maogate1_4"; - end; - -OnSpell: - specialeffect EF_LORD; - end; -} - -que_job02,122,106,1 script #maogate1_end2 HIDDEN_WARP_NPC,15,15,{ - -OnInit: - disablenpc "#maogate1_end2"; - end; - -OnEnter: - enablenpc "#maogate1_end2"; - end; - -OnTouch: - if (mao_request == 28) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "" + strcharinfo(0) + "!"; - mes "Hey, you alright?"; - mes "Come on, let's head"; - mes "back, the other members"; - mes "of the Assassin Guild"; - mes "will take care of this..."; - mao_request = 29; - close2; - mapwarp "que_job02","que_job01",59,49; - donpcevent "#maogate1_talk1::OnInit"; - donpcevent "#maogate1_talk2::OnEnter"; - donpcevent "#maogate1_talk3::OnEnter"; - donpcevent "#maogate1_talk4::OnEnter"; - donpcevent "#maogate1_talk5::OnEnter"; - donpcevent "#maogate1_talk6::OnEnter"; - donpcevent "#maogate1_talk7::OnEnter"; - donpcevent "Kidd#maogate1_1::OnInit"; - donpcevent "Kidd#maogate1_2::OnInit"; - donpcevent "Lin#maogate1_1::OnInit"; - donpcevent "Lin#maogate1_2::OnInit"; - donpcevent "R#maogate1::OnInit"; - donpcevent "#maogate1_end::OnStop"; - donpcevent "#maogate1_end::OnInit"; - donpcevent "#maogate1_end2::OnInit"; - donpcevent "Dandelion#maogate1_1::OnInit"; - donpcevent "Dandelion#maogate1_2::OnInit"; - donpcevent "Dandelion#maogate1_3::OnInit"; - donpcevent "Dandelion#maogate1_4::OnInit"; - donpcevent "#maogate1_setting::OnEnter"; - donpcevent "Dandelion Member#1_bt::OnInit"; - donpcevent "#maogate1_battle::OnStop"; - donpcevent "#maogate1_battle::OnEnter"; - enablenpc "#maogate1"; - $mao_gate1 = 0; - end; - } -} - -que_job03,14,182,1 script #maogate2 HIDDEN_WARP_NPC,1,1,{ - -OnEnter: - enablenpc "#maogate2"; - end; - -OnStop: - disablenpc "#maogate2"; - end; - -OnTouch: - if (mao_request == 124 || mao_request == 125) - { - initnpctimer; - disablenpc "#maogate2"; - donpcevent "#maogate2_talk1::OnEnter"; - } - else - { - mes "^3355FFYou will now be"; - mes "teleported outside.^000000"; - close2; - warp "morocc",100,100; - $mao_gate2 = 0; - } - end; - -OnTimer580000: - mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD; - end; - -OnTimer590000: - mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD; - end; - -OnTimer595000: - mapwarp "que_job02","morocc",160,129; - end; - -OnTimer596000: - donpcevent "#maogate2_talk1::OnInit"; - donpcevent "#maogate2_talk2::OnEnter"; - donpcevent "#maogate2_talk3::OnEnter"; - donpcevent "#maogate2_talk4::OnEnter"; - donpcevent "#maogate2_talk5::OnEnter"; - donpcevent "#maogate2_talk6::OnEnter"; - donpcevent "#maogate2_talk7::OnEnter"; - donpcevent "Kidd#maogate2_1::OnInit"; - donpcevent "Kidd#maogate2_2::OnInit"; - donpcevent "Lin#maogate2_1::OnInit"; - donpcevent "Lin#maogate2_2::OnInit"; - donpcevent "R#maogate2::OnInit"; - donpcevent "#maogate2_end::OnStop"; - donpcevent "#maogate2_end::OnInit"; - donpcevent "#maogate2_end2::OnInit"; - donpcevent "Dandelion#maogate2_1::OnInit"; - donpcevent "Dandelion#maogate2_2::OnInit"; - donpcevent "Dandelion#maogate2_3::OnInit"; - donpcevent "Dandelion#maogate2_4::OnInit"; - donpcevent "#maogate2_setting::OnEnter"; - donpcevent "Dandelion Member#2_bt::OnInit"; - donpcevent "#maogate2_battle::OnStop2"; - donpcevent "#maogate2_battle::OnEnter"; - end; - -OnTimer597000: - enablenpc "#maogate2"; - $mao_gate2 = 0; - stopnpctimer; - end; -} - -que_job03,14,181,1 script #maogate2_talk1 HIDDEN_WARP_NPC,2,2,{ - -OnInit: - disablenpc "#maogate2_talk1"; - end; - -OnEnter: - enablenpc "#maogate2_talk1"; - end; - -OnTouch: - mes "^333333Holy... ritual... of..."; - mes "blood... I am proud..."; - mes "to b-be... the last..."; - mes "sacrifice... Heh heh heh...^000000"; - next; - mes "^3355FFThe maniacial laughter"; - mes "from that strange voice"; - mes "echoes in your head as you"; - mes "wake up in some strage place.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Where am I...?"; - mes "What is this place?"; - mes "Arrgh, my head hurts,"; - mes "but I've got to stop"; - mes "Satan Morroc's revival..."; - mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; - next; - mes "[" + strcharinfo(0) + "]"; - mes "There's that voice"; - mes "again! Kidd? Valdes?"; - mes "Are any of you here?"; - mes "Damn, I must be all alone."; - mes "I guess I have to stop this"; - mes "weird ritual all by myself!"; - close2; - disablenpc "#maogate2_talk1"; - end; -} - -que_job03,17,150,1 script #maogate2_talk2 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_talk2"; - end; - -OnEnter: - enablenpc "#maogate2_talk2"; - end; - -OnTouch: - mes "..."; - mes "......"; - mes "........."; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "...Isn't the moon"; - mes "so beautiful tonight?"; - next; - mes "[?????]"; - mes "...But I wonder..."; - mes "Why are there twice as many"; - mes "guards when the moon is full?"; - next; - mes "[???????]"; - mes "The moon is so red..."; - mes "Yes, it's been a year..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "What's going on?"; - mes "Who's there? Kidd?"; - mes "Valdes? Anybody?"; - mes "What was that?"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate2_talk2"; - end; -} - -que_job03,16,97,1 script #maogate2_talk3 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_talk3"; - end; - -OnEnter: - enablenpc "#maogate2_talk3"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "So, you telling me you"; - mes "don't know how this town"; - mes "got its name? Well, it's"; - mes "kind of a scary tale..."; - next; - mes "[?????]"; - mes "An evil demon invaded our"; - mes "world, summoning troops of"; - mes "his minions from the darkness."; - mes "However, he was defeated and"; - mes "sealed beneath this castle"; - mes "by a legendary hero."; - next; - mes "[???????]"; - mes "But the hatred of Satan"; - mes "Morroc has not ebbed with"; - mes "time. If you look at the full"; - mes "moon from here, it is colored"; - mes "red with Satan Morroc's rage..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "...I keep hearing"; - mes "things! Where the hell"; - mes "is it all coming from?!"; - next; - mes "......"; - mes "........."; - mes "............"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate2_talk3"; - end; -} - -que_job03,44,33,1 script #maogate2_talk4 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_talk4"; - end; - -OnEnter: - enablenpc "#maogate2_talk4"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Hmpf."; - mes "It has begun."; - next; - mes "[?????]"; - mes "That smoke...?"; - mes "What exactly is going"; - mes "on over there every"; - mes "full moon?"; - next; - mes "[???????]"; - mes "Well..."; - mes "Who's to say?"; - next; - mes "[????]"; - mes "B-boss...!"; - next; - mes "......"; - mes "........."; - mes "............"; - mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD; - next; - mes "["+ strcharinfo(0) +"]"; - mes "These voices..."; - mes "They're like past"; - mes "memories of something"; - mes "that's happened here"; - mes "in Castle Morroc..."; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate2_talk4"; - end; -} - -que_job03,93,21,1 script #maogate2_talk5 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_talk5"; - end; - -OnEnter: - enablenpc "#maogate2_talk5"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Sir, our investigation has"; - mes "turned something up. Every"; - mes "15 days, a carriage secretly"; - mes "transports about 20 to 30"; - mes "children into the castle."; - mes "However, they never come out..."; - next; - mes "[?????]"; - mes "Are you serious...?"; - mes "What the hell could"; - mes "they be doing in there?!"; - mes "Come on, let's go..."; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate2_talk5"; - end; -} - -que_job03,93,21,1 script #maogate2_talk6 HIDDEN_WARP_NPC,3,3,{ - -OnStop: - disablenpc "#maogate2_talk6"; - end; - -OnEnter: - enablenpc "#maogate2_talk6"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Wh-what's with"; - mes "all of this noise?"; - next; - mes "[?????]"; - mes "Sorry, m'lord."; - mes "It's nothing, but"; - mes "we'll take care of"; - mes "it as soon as possible."; - mes "Shut up, children. Silence!"; - next; - mes ".............."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[???????]"; - mes "This place is so hot..."; - mes "Where's my daddy? I don't..."; - mes "I don't wanna go to Thanatos..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[??????]"; - mes "Make sure that"; - mes "nothing interferes"; - mes "with our plan. Nothing..."; - mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE; - next; - mes "[????]"; - mes "I don't wanna"; - mes "wear these chains!"; - mes "G-get them off, please!"; - mes "I'm sorry, I'm sorry, I'm s--"; - next; - mes "......"; - mes "........."; - mes "............"; - mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I can't..."; - mes "I can't endure"; - mes "listening to this"; - mes "much longer. Where"; - mes "the hell is Raiyan Moore?!"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate2_talk6"; - end; -} - -que_job03,180,144,1 script #maogate2_talk7 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_talk7"; - end; - -OnEnter: - enablenpc "#maogate2_talk7"; - end; - -OnTouch: - mes "......"; - mes "........."; - mes "............"; - next; - soundeffect "wander_man_move.wav",0; - sc_start SC_BLIND,60000,0; - mes "[?????]"; - mes "Jeez, what's going"; - mes "on? Where the heck"; - mes "are all the guards?"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[????]"; - mes "What?! Why would"; - mes "anyone do something"; - mes "so stupid, so foolhardy,"; - mes "as revive Satan Morroc?!"; - next; - mes "[????]"; - mes "Why...?"; - mes "You can't possibly"; - mes "understand. Now die...!"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Where is that voice"; - mes "coming from? Wait..."; - mes "That's... That's happening"; - mes "right now! Please... Please"; - mes "don't let me be too late!"; - close2; - soundeffect "wander_man_move.wav",0; - sc_end SC_ALL; - disablenpc "#maogate2_talk7"; - end; -} - -que_job03,77,179,1 script #maogate2_talk8 HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_talk8"; - end; - -OnEnter: - enablenpc "#maogate2_talk8"; - end; - -OnStop2: - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#maogate2_talk8"; - end; - -OnTimer1000: - mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; - end; - -OnTimer4000: - mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE; - end; - -OnTimer8000: - mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; - end; - -OnTimer12000: - mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE; - end; - -OnTimer16000: - mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE; - end; - -OnTimer20000: - mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE; - end; - -OnTimer20100: - stopnpctimer; - end; -} - -que_job03,73,82,1 script #maogate2_battle HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_battle"; - end; - -OnEnter: - enablenpc "#maogate2_battle"; - end; - -OnStop2: - stopnpctimer; - killmonster "que_job03","#maogate2_battle::OnMyMobDead"; - end; - -OnTouch: - initnpctimer; - emotion e_wah,1; - disablenpc "#maogate2_battle"; - end; - -OnTimer500: - monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; - monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; - monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; - monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; - end; - -OnTimer5000: - mapannounce "que_job03","Watch out!",1,0x90EE90; - donpcevent "Dandelion Member#2_bt::OnEnter"; - end; - -OnTimer6000: - specialeffect EF_LORD; - end; - -OnTimer6500: - killmonster "que_job03","#maogate2_battle::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ - - if(mao_request == 124 || mao_request == 125) - { - mes "[Dandelion Member]"; - mes "Hey, are you alright?"; - mes "That was a pretty huge"; - mes "explosion just now!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Mr. R...?"; - mes "Oh. You're not him."; - mes "Thanks, I think you"; - mes "just saved my life. Hey..."; - mes "Have you seen a female"; - mes "Assassin around here?"; - next; - mes "[Dandelion Member]"; - mes "No, I don't think"; - mes "so, but there's another"; - mes "Assassin, Kidd, who's just"; - mes "in the area. Wait, were you the"; - mes "one who was duped by Raiyan"; - mes "Moore? He's your client, right?"; - next; - mes "[Dandelion Member]"; - mes "I'm a member of the"; - mes "Dandelion Organization,"; - mes "and we've been trying to find"; - mes "him. It turns out that we were"; - mes "right about Moore: he's really planning to revive Satan Morroc."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Huh? What are you"; - mes "talking about? Wait,"; - mes "Raiyan Moore? Do you"; - mes "mean Mr. R. Moore?"; - mes "No! Then this means..."; - next; - mes "[Dandelion Member]"; - mes "Right. He managed to"; - mes "trick all of us. Now, if you'd"; - mes "excuse me, I better go help"; - mes "Kidd now that you're awake."; - next; - mes "[Lin's Voice]"; - mes "...S-stop..."; - mes "...This is..."; - mes "This is all insane!"; - emotion e_gasp,0; - next; - mes "["+ strcharinfo(0) +"]"; - mes "That's... That's Lin's"; - mes "voice! I better walk"; - mes "through this darkness"; - mes "and try to find her as"; - mes "soon as I can!"; - close2; - mao_request = 125; - disablenpc "Dandelion Member#2_bt"; - end; - } - -OnInit: - disablenpc "Dandelion Member#2_bt"; - end; - -OnEnter: - enablenpc "Dandelion Member#2_bt"; - end; -} - -que_job03,87,83,1 script #maogate2_setting HIDDEN_WARP_NPC,2,2,{ - -OnStop: - disablenpc "#maogate2_setting"; - end; - -OnEnter: - enablenpc "#maogate2_setting"; - end; - -OnTouch: - if (mao_request == 125) - { - donpcevent "#maogate2_end::OnEnter"; - donpcevent "Kidd#maogate2_1::OnEnter"; - donpcevent "Lin#maogate2_1::OnEnter"; - donpcevent "R#maogate2::OnEnter"; - donpcevent "Dandelion#maogate2_1::OnEnter"; - donpcevent "Dandelion#maogate2_2::OnEnter"; - end; - } -} - -que_job03,117,101,1 script #maogate2_end HIDDEN_WARP_NPC,3,3,{ - -OnInit: - disablenpc "#maogate2_end"; - end; - -OnReset: - killmonster "que_job03","#maogate2_end::OnMyMobDead"; - end; - -OnStop: - killmonster "que_job03","#maogate2_end::OnMyMobDead"; - stopnpctimer; - end; - -OnEnter: - enablenpc "#maogate2_end"; - end; - -OnTouch: - donpcevent "#maogate2_setting::OnStop"; - mes "[" + strcharinfo(0) + "]"; - mes "Hey, what's going"; - mes "on here? Kidd! Lin?"; - mes "A-and who's that guy?"; - mes "Could it possibly be..."; - emotion e_gasp,1; - next; - cutin "mocseal_kid01.bmp",0; - mes "[Kidd]"; - mes ""+ strcharinfo(0) +"..."; - mes "Stay back and don't come"; - mes "near me! Lin, why are you"; - mes "doing this! Give up your"; - mes "mission, you don't know"; - mes "who your client really is!"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "What are you talking"; - mes "about, Kidd? I just found"; - mes "out that the people you're"; - mes "working for, the Dandelion"; - mes "Organization, have been"; - mes "hunting Mr. Moore down..."; - emotion e_wah,0,"Lin#maogate2_1"; - next; - cutin "mocseal_kid01.bmp",0; - mes "[Kidd]"; - mes "Yes, of course they're"; - mes "hunting him down. Your client,"; - mes "Mr. R. Moore, is none other"; - mes "than Raiyan Moore-- and he"; - mes "plans to revive Satan Morroc!"; - next; - cutin "mocseal_rin01.bmp",2; - mes "[Lin]"; - mes "What?! But how can that"; - mes "be? I've been with Moore"; - mes "for a few days! If he's the one"; - mes "who kidnapped the children,"; - mes "then who is taking them hostage? "; - next; - mes "[Lin]"; - mes "No, you should tell"; - mes "me everything you know"; - mes "about your own client,"; - mes "the Dandelion Organization..."; - emotion e_hmm,0,"R#maogate2"; - next; - cutin "mocseal_rin01.bmp",255; - cutin "mocseal_kid01.bmp",255; - mes "[R. Moore]"; - mes "Thanks for your"; - mes "concern, Lin. But really..."; - mes "It's unnecessary. Heh heh..."; - mes "I don't need to worry about the Dandelion Organization any longer."; - next; - mes "[R. Moore]"; - mes "Prepare yourself"; - mes "and be accepted into"; - mes "this sacrifice... Lin..."; - mes "Your blood will be used"; - mes "to revive Morroc Satan!"; - donpcevent "R#maogate2::OnSpell"; - emotion e_gasp,0,"Kidd#maogate2_1"; - emotion e_gasp,1; - next; - mes "[Kidd]"; - mes "Watch out!"; - donpcevent "Kidd#maogate2_1::OnInit"; - donpcevent "Lin#maogate2_1::OnInit"; - donpcevent "Kidd#maogate2_2::OnEnter"; - donpcevent "Lin#maogate2_2::OnEnter"; - donpcevent "#maogate2_end2::OnSpell"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Kidd! Lin!"; - next; - mes "[Lin]"; - mes "Wh-why...?"; - mes "Mr. Moore, you said"; - mes "that you were trying to"; - mes "stop Satan Morroc's revival..."; - next; - mes "[Kidd]"; - mes "Can't you see...?"; - mes "He was lying! He"; - mes "tricked all of us!"; - next; - mes "[R. Moore]"; - mes "So..."; - mes "You're resisting?"; - mes "Fine, you leave me"; - mes "no choice. Feel the"; - mes "power of Morroc Satan!"; - emotion e_gg,0,"R#maogate2"; - next; - donpcevent "R#maogate2::OnInit"; - initnpctimer; - monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - mes "[" + strcharinfo(0) + "]"; - mes "Bastard, what"; - mes "are you doing?"; - mes "Holy crap, m-monsters!"; - next; - mes "[Lin]"; - mes "Damn it!"; - mes "Let me go!"; - mes "I'm gonna chase"; - mes "Moore myself!"; - mao_request = 126; - ++$maoattack; - close2; - donpcevent "Lin#maogate2_2::OnInit"; - disablenpc "#maogate2_end"; - end; - -OnTimer500: - mapannounce "que_job03","I'll back you up!",1,0x90EE90; - donpcevent "Dandelion#maogate2_3::OnEnter"; - donpcevent "Dandelion#maogate2_4::OnEnter"; - emotion e_go,0,"Dandelion#maogate2_1"; - emotion e_go,0,"Dandelion#maogate2_2"; - emotion e_go,0,"Dandelion#maogate2_3"; - emotion e_go,0,"Dandelion#maogate2_4"; - end; - -OnTimer3000: - donpcevent "Dandelion#maogate2_3::OnSpell"; - donpcevent "Dandelion#maogate2_2::OnSpell"; - end; - -OnTimer4000: - donpcevent "Dandelion#maogate2_4::OnSpell"; - donpcevent "Dandelion#maogate2_2::OnSpell2"; - end; - -OnTimer5000: - killmonster "que_job03","#maogate2_end::OnMyMobDead"; - end; - -OnTimer5500: - $@maogate2mobs = 3; - monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; - monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; - monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; - end; - -OnTimer7000: - mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90; - end; - -OnTimer10000: - mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90; - donpcevent "Dandelion#maogate2_4::OnInit"; - donpcevent "Dandelion#maogate2_3::OnInit"; - donpcevent "Dandelion#maogate2_2::OnInit"; - donpcevent "Dandelion#maogate2_1::OnInit"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_job03,116,108,5 script Kidd#maogate2_1 4_M_ACROSS,{ - -OnInit: - disablenpc "Kidd#maogate2_1"; - end; - -OnEnter: - enablenpc "Kidd#maogate2_1"; - end; -} - -que_job03,126,103,5 script Kidd#maogate2_2 4_M_ACROSS,{ - - end; - -OnInit: - disablenpc "Kidd#maogate2_2"; - end; - -OnEnter: - enablenpc "Kidd#maogate2_2"; - end; - -OnMyMobDead: - --$@maogate2mobs; - if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter"; - end; -} - -que_job03,121,106,1 script Lin#maogate2_1 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#maogate2_1"; - end; - -OnEnter: - enablenpc "Lin#maogate2_1"; - end; -} - -que_job03,127,101,1 script Lin#maogate2_2 4_F_ACROSS,{ - -OnInit: - disablenpc "Lin#maogate2_2"; - end; - -OnEnter: - enablenpc "Lin#maogate2_2"; - end; -} - -que_job03,124,109,3 script R#maogate2 4_M_MASKMAN,{ - -OnInit: - disablenpc "R#maogate2"; - end; - -OnEnter: - enablenpc "R#maogate2"; - end; - -OnSpell: - specialeffect EF_BEGINSPELL2; - end; -} - -que_job03,113,107,5 script Dandelion#maogate2_1 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate2_1"; - end; - -OnEnter: - enablenpc "Dandelion#maogate2_1"; - end; -} - -que_job03,121,100,7 script Dandelion#maogate2_2 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate2_2"; - end; - -OnEnter: - enablenpc "Dandelion#maogate2_2"; - end; - -OnSpell: - specialeffect EF_BEGINSPELL2; - end; - -OnSpell2: - specialeffect EF_LORD; - end; -} - -que_job03,122,98,1 script Dandelion#maogate2_3 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate2_3"; - end; - -OnEnter: - enablenpc "Dandelion#maogate2_3"; - end; - -OnSpell: - specialeffect EF_BEGINSPELL2; - end; -} - -que_job03,122,111,5 script Dandelion#maogate2_4 4_M_MASKMAN,{ - -OnInit: - disablenpc "Dandelion#maogate2_4"; - end; - -OnEnter: - enablenpc "Dandelion#maogate2_4"; - end; - -OnSpell: - specialeffect EF_LORD; - end; -} - -que_job03,122,106,1 script #maogate2_end2 HIDDEN_WARP_NPC,15,15,{ - -OnInit: - disablenpc "#maogate2_end2"; - end; - -OnEnter: - enablenpc "#maogate2_end2"; - end; - -OnTouch: - if (mao_request == 126) - { - cutin "mocseal_kid01.bmp",2; - mes "[Kidd]"; - mes "" + strcharinfo(0) + "...!"; - mes "Can you hear me? Oh man..."; - mes "You don't look so hot. Come"; - mes "on, we gotta get you back"; - mes "to the guild for now..."; - mao_request = 127; - close2; - mapwarp "que_job03","que_job01",59,49; - donpcevent "#maogate2_talk1::OnInit"; - donpcevent "#maogate2_talk2::OnEnter"; - donpcevent "#maogate2_talk3::OnEnter"; - donpcevent "#maogate2_talk4::OnEnter"; - donpcevent "#maogate2_talk5::OnEnter"; - donpcevent "#maogate2_talk6::OnEnter"; - donpcevent "#maogate2_talk7::OnEnter"; - donpcevent "Kidd#maogate2_1::OnInit"; - donpcevent "Kidd#maogate2_2::OnInit"; - donpcevent "Lin#maogate2_1::OnInit"; - donpcevent "Lin#maogate2_2::OnInit"; - donpcevent "R#maogate2::OnInit"; - donpcevent "#maogate2_end::OnStop"; - donpcevent "#maogate2_end::OnInit"; - donpcevent "#maogate2_end2::OnInit"; - donpcevent "Dandelion#maogate2_1::OnInit"; - donpcevent "Dandelion#maogate2_2::OnInit"; - donpcevent "Dandelion#maogate2_3::OnInit"; - donpcevent "Dandelion#maogate2_4::OnInit"; - donpcevent "#maogate2_setting::OnEnter"; - donpcevent "Dandelion Member#2_bt::OnInit"; - donpcevent "#maogate2_battle::OnStop"; - donpcevent "#maogate2_battle::OnEnter"; - enablenpc "#maogate2"; - $mao_gate2 = 0; - end; - } -} - -morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{ - - mes "[Chairman]"; - mes "So it's agreed."; - mes "Tomorrow we'll clean"; - mes "the pond near the south"; - mes "gate tomorrow. I hope"; - mes "that everyone can make it."; - next; - mes "[Members]"; - mes "Sure, no problem."; - mes "When are we planning"; - mes "on reconstructing the"; - mes "daycare facilities?"; - next; - mes "[Chairman]"; - mes "Hmmm..."; - mes "I guess that's an"; - mes "issue that we can"; - mes "save for tomorrow's"; - mes "meeting. I'll see you then."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Is this some"; - mes "sort of volunteer"; - mes "service group?"; - close; - -OnStop: - disablenpc "Member#mao1"; - end; - -OnEnter: - enablenpc "Member#mao1"; - end; - -OnTouch: - if (mao_request == 30 || mao_request == 128) - { - mes "[?????]"; - mes "...That's what"; - mes "happened... Worked"; - mes "hard... This time..."; - next; - mes "[???]"; - mes "There is just one"; - mes "regret... Was that..."; - mes "...tan... was... better..."; - next; - mes "[????????]"; - mes "I know, I know that!"; - mes "But we still accomplished"; - mes "what we set out to do, right?"; - next; - mes "[??????]"; - mes "Quiet!"; - mes "You're too loud."; - next; - mes "[?????]"; - mes "I'm pretty sure..."; - mes "...is... not going to"; - mes "be quiet about this."; - mes "Perhaps... it'll happen."; - next; - mes "[???]"; - mes "Shh. Act naturally!"; - mes "Someone's listening"; - mes "to us! Get out of here!"; - close2; - donpcevent "Member#mao1::OnStop"; - donpcevent "Member#mao2::OnStop"; - donpcevent "Member#mao3::OnStop"; - donpcevent "Member#mao4::OnStop"; - if($maoattack > 49) - { - donpcevent "#mao_manager::OnStart"; - $maoattack = 0; - } - else donpcevent "#mao_timer::OnStart"; - end; - } -} - -morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{ - - mes "[Chairman]"; - mes "So it's agreed."; - mes "Tomorrow we'll clean"; - mes "the pond near the south"; - mes "gate tomorrow. I hope"; - mes "that everyone can make it."; - next; - mes "[Members]"; - mes "Sure, no problem."; - mes "When are we planning"; - mes "on reconstructing the"; - mes "daycare facilities?"; - next; - mes "[Chairman]"; - mes "Hmmm..."; - mes "I guess that's an"; - mes "issue that we can"; - mes "save for tomorrow's"; - mes "meeting. I'll see you then."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Is this some"; - mes "sort of volunteer"; - mes "service group?"; - close; - -OnStop: - disablenpc "Member#mao2"; - end; - -OnEnter: - enablenpc "Member#mao2"; - end; -} - -morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{ - - mes "[Chairman]"; - mes "So it's agreed."; - mes "Tomorrow we'll clean"; - mes "the pond near the south"; - mes "gate tomorrow. I hope"; - mes "that everyone can make it."; - next; - mes "[Members]"; - mes "Sure, no problem."; - mes "When are we planning"; - mes "on reconstructing the"; - mes "daycare facilities?"; - next; - mes "[Chairman]"; - mes "Hmmm..."; - mes "I guess that's an"; - mes "issue that we can"; - mes "save for tomorrow's"; - mes "meeting. I'll see you then."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Is this some"; - mes "sort of volunteer"; - mes "service group?"; - close; - -OnStop: - disablenpc "Member#mao3"; - end; - -OnEnter: - enablenpc "Member#mao3"; - end; -} - -morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{ - - mes "[Chairman]"; - mes "So it's agreed."; - mes "Tomorrow we'll clean"; - mes "the pond near the south"; - mes "gate tomorrow. I hope"; - mes "that everyone can make it."; - next; - mes "[Members]"; - mes "Sure, no problem."; - mes "When are we planning"; - mes "on reconstructing the"; - mes "daycare facilities?"; - next; - mes "[Chairman]"; - mes "Hmmm..."; - mes "I guess that's an"; - mes "issue that we can"; - mes "save for tomorrow's"; - mes "meeting. I'll see you then."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Is this some"; - mes "sort of volunteer"; - mes "service group?"; - close; - -OnStop: - disablenpc "Member#mao4"; - end; - -OnEnter: - enablenpc "Member#mao4"; - end; -} - -morocc,1,1,1 script #mao_timer FAKE_NPC,{ - -OnStart: - initnpctimer; - end; - -OnTimer300000: -OnStop: - donpcevent "Member#mao1::OnEnter"; - donpcevent "Member#mao2::OnEnter"; - donpcevent "Member#mao3::OnEnter"; - donpcevent "Member#mao4::OnEnter"; - stopnpctimer; - end; -} - -morocc,1,2,1 script #mao_manager FAKE_NPC,{ - -OnStart: - initnpctimer; - end; - -OnStop: - killmonster "morocc","#mao_manager::OnMyMobDead"; - donpcevent "Member#mao1::OnEnter"; - donpcevent "Member#mao2::OnEnter"; - donpcevent "Member#mao3::OnEnter"; - donpcevent "Member#mao4::OnEnter"; - stopnpctimer; - end; - -OnTimer300000: - mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE; - end; - -OnTimer305000: - mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE; - end; - -OnTimer310000: - mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE; - end; - -OnTimer315000: - mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE; - end; - -OnTimer320000: - mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE; - end; - -OnTimer325000: - mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE; - monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - end; - -OnTimer327000: - monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - end; - -OnTimer329000: - announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB; - monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - end; - -OnTimer331000: - monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - end; - -OnTimer333000: - monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; - end; - -OnTimer335000: - monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; - monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead"; - monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead"; - end; - -OnTimer1800000: - killmonster "morocc","#mao_manager::OnMyMobDead"; - donpcevent "Member#mao1::OnEnter"; - donpcevent "Member#mao2::OnEnter"; - donpcevent "Member#mao3::OnEnter"; - donpcevent "Member#mao4::OnEnter"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{ - - mes "[Simon]"; - mes "...No. How many"; - mes "times must I tell you?"; - mes "I'm not going back."; - emotion e_swt,0,"Simon#mao"; - next; - mes "[Kimmie]"; - mes "Please..."; - mes "We really need"; - mes "you back home..."; - emotion e_sob,0,"Kimmie"; - next; - mes "[Simon]"; - mes "I'm sorry, Kimmie."; - mes "I have to follow my"; - mes "own path. You'll have"; - mes "to make do without me."; - mes "Besides, you're strong"; - mes "and don't really need me..."; - next; - mes "[Kimmie]"; - mes "Y-you can't do this!"; - mes "Why did you leave us?"; - mes "I d-didn't want to tell you"; - mes "this, but Jimmy's been getting"; - mes "in trouble with the law and..."; - emotion e_wah,0,"Kimmie"; - next; - mes "[Simon]"; - mes "Then it's his own"; - mes "fault. I don't care, I'm"; - mes "still not going home..."; - mes "I've got to be responsible"; - mes "for myself before I can even"; - mes "think of taking care of others."; - next; - mes "[Kimmie]"; - mes "Shut up! Shut up!"; - mes "Come back to us!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I have no idea what's"; - mes "going on, but it seems"; - mes "pretty bad. Sometimes it's"; - mes "good not to get involved"; - mes "with other people's problems."; - close; -} - -que_job01,70,84,1 duplicate(Simon#mao) Kimmie 4_F_SITDOWN,0,0 - -sec_in02,38,162,0 script Morroc Invasion Manager 4_F_SITDOWN,{ - callfunc "F_GM_NPC"; - mes "A total of " + $maoattack + " users completed"; - mes "the Satan Morroc: Lin Quest."; - mes "There are 2 requirements to"; - mes "summon Satan Morroc's troops."; - mes "1) 50 users must complete"; - mes "this Satan Morroc: Lin Quest."; - next; - mes "2) One of these users that"; - mes "completed the Lin Quest must"; - mes "approach the Dandelion Org"; - mes "NPCs at the outskirts of Morroc to trigger the monster invasion."; - mes "Change the GlobalVar to affect status of Satan Morroc invasation?"; - next; - switch( select( "Set Globalvar","Cancel" ) ) - { - case 1: - mes "Please choose the number"; - mes "of times that the Lin Quest"; - mes "will be recorded as completed"; - mes "on the server. 0 is essentially"; - mes "a reset; 50 will immediately"; - mes "make the invasion available."; - next; - switch( select( "49","50","0" ) ) - { - case 1: - mes "The GlobalVar has been"; - mes "set to 49. The Lin Quest"; - mes "must be completed 1 more"; - mes "time before the Satan Morroc"; - mes "invasion can be triggered."; - $maoattack = 49; - close; - - case 2: - mes "The GlobalVar has been"; - mes "set to 50. The Satan Morroc"; - mes "invasion can now be triggered."; - $maoattack = 50; - close; - case 3: - mes "The GlobalVar has been"; - mes "set to 0. The Lin Quest"; - mes "must be completed 1 more"; - mes "time before the Satan Morroc"; - mes "invasion can be triggered."; - $maoattack = 0; - close; - } - - case 2: - mes "You have canceled."; - close; - } -} |