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authorshennetsind <ind@henn.et>2013-10-30 18:38:14 -0200
committershennetsind <ind@henn.et>2013-10-30 18:38:14 -0200
commit7fefefdde386f13f8fefa8db3ffe9ed140c8aa10 (patch)
tree715f3b80d75cab3a9c2a3abd04ae4461165e8854 /npc/quests/dandelion_request.txt
parenta2405882a4123d6a11d24e895b40148dc7cb455e (diff)
parentbd04c6c566902d03d633b4dfee5335361155a79e (diff)
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Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'npc/quests/dandelion_request.txt')
-rw-r--r--npc/quests/dandelion_request.txt57
1 files changed, 24 insertions, 33 deletions
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index 028b71016..a5c7f0149 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -1,15 +1,16 @@
//===== Hercules Script ======================================
//= Dandelion's Request / Morocc Invasion quest
-//===== By: ==================================================
+//===== By: ==================================================
//= SinSloth
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.3
+//===== Description: =========================================
//= A Morroc quest that is no longer used.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth]
//= 1.2 Moved Dandelion's Request to its own file.
-//============================================================
+//= 1.3 Added GM management function. [Euphy]
+//============================================================
izlude,103,106,3 script Guildsman#1 48,3,3,{
@@ -2723,16 +2724,12 @@ que_job01,49,49,5 script Tao 877,{
que_job01,51,55,1 script #roombar1 45,1,1,{
-OnInit:
- set $maobar_room,0;
- end;
-
OnTouch:
if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
{
- if(!$maobar_room)
+ if(!$@maobar_room)
{
- set $maobar_room,1;
+ set $@maobar_room,1;
donpcevent "#maobartimer1::OnEnter";
if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
{
@@ -2845,10 +2842,6 @@ OnTouch:
que_job01,51,44,1 script #roombar2 45,1,1,{
-OnInit:
- set $maobar_room2,0;
- end;
-
OnTouch:
if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
{
@@ -2863,9 +2856,9 @@ OnTouch:
warp "que_job01",52,50;
end;
}
- if(!$maobar_room2)
+ if(!$@maobar_room2)
{
- set $maobar_room2,1;
+ set $@maobar_room2,1;
donpcevent "#maobartimer2::OnEnter";
if(mao_request == 25)
{
@@ -7932,7 +7925,7 @@ OnTouch:
mes ".........";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "...Isn't the moon";
mes "so beautiful tonight?";
@@ -7978,7 +7971,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "So, you telling me you";
mes "don't know how this town";
@@ -8035,7 +8028,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Hmpf.";
mes "It has begun.";
@@ -8087,7 +8080,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Sir, our investigation has";
mes "turned something up. Every";
@@ -8124,7 +8117,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Wh-what's with";
mes "all of this noise?";
@@ -8197,7 +8190,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Jeez, what's going";
mes "on? Where the heck";
@@ -8915,7 +8908,7 @@ OnTouch:
mes ".........";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "...Isn't the moon";
mes "so beautiful tonight?";
@@ -8961,7 +8954,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "So, you telling me you";
mes "don't know how this town";
@@ -9018,7 +9011,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Hmpf.";
mes "It has begun.";
@@ -9070,7 +9063,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Sir, our investigation has";
mes "turned something up. Every";
@@ -9107,7 +9100,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Wh-what's with";
mes "all of this noise?";
@@ -9180,7 +9173,7 @@ OnTouch:
mes "............";
next;
soundeffect "wander_man_move.wav",0;
- sc_start SC_Blind,60000,0;
+ sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Jeez, what's going";
mes "on? Where the heck";
@@ -10227,9 +10220,7 @@ que_job01,68,88,5 script Simon#mao 881,{
que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
sec_in02,38,162,0 script Morroc Invasion Manager 882,{
-
- if(getgmlevel() < 80) end;
-
+ callfunc "F_GM_NPC";
mes "A total of " + $maoattack + " users completed";
mes "the Satan Morroc: Lin Quest.";
mes "There are 2 requirements to";