diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/quests/custom | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/custom')
-rw-r--r-- | npc/quests/custom/berzebub.txt | 168 | ||||
-rw-r--r-- | npc/quests/custom/elvenear.txt | 142 | ||||
-rw-r--r-- | npc/quests/custom/event_32_new_hats.txt | 2556 | ||||
-rw-r--r-- | npc/quests/custom/excalibur.txt | 136 | ||||
-rw-r--r-- | npc/quests/custom/ironcane.txt | 104 | ||||
-rw-r--r-- | npc/quests/custom/kaho_balmung.txt | 194 | ||||
-rw-r--r-- | npc/quests/custom/kahohorn.txt | 158 | ||||
-rw-r--r-- | npc/quests/custom/new_hats.txt | 2938 | ||||
-rw-r--r-- | npc/quests/custom/sunglasses.txt | 292 | ||||
-rw-r--r-- | npc/quests/custom/valhallen.txt | 398 |
10 files changed, 3543 insertions, 3543 deletions
diff --git a/npc/quests/custom/berzebub.txt b/npc/quests/custom/berzebub.txt index 200f0df87..b84443a99 100644 --- a/npc/quests/custom/berzebub.txt +++ b/npc/quests/custom/berzebub.txt @@ -1,84 +1,84 @@ -//===== eAthena Script =======================================
-//= Berzebub Card Quest Script
-//===== By: ==================================================
-//= jabs <jabbedxorz@hotmail.com>
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any eAthena Version; RO Episode XX
-//===== Description: =========================================
-//= Quest to get the Berzebub Card
-//===== Additional Comments: =================================
-//= MINE
-//============================================================
-prontera.gat,165,178,8 script Old Woman 103,{
- if(BerzQuest == 1) goto alreadyDone;
- mes "[Old Woman]";
- mes "Greeting lad. I found a really nift item while I was picking mushrooms near Glast Heim";
- next;
- menu "Keep talking", goOn, "Leave", leave;
-
- leave:
- mes "[Old Woman]";
- mes "Such a great item I have right here...";
- close;
-
- goOn:
- mes "[Old Woman]";
- mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it.";
- next;
- mes "[Old Woman]";
- mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again.";
- next;
- menu "Tell me more about it", getInfo, "Nah, I don't care about it", leave;
-
- getInfo:
- mes "[Old Woman]";
- mes "I believe the item is called a Berzebub Card. It can make any spell caster cast spells really fast!";
- next;
- mes "[Old Woman]";
- mes "I need all of the following items:";
- mes "^0080FF10^000000 Emperium";
- mes "^0080FF100^000000 Witched Starsand";
- mes "^0080FF200^000000 Needle of Alarm";
- mes "^0080FF10^000000 Worn Out Scrolls";
- mes "^0080FF1^000000 Bible";
- mes "^0080FF1^000000 Wand of the Occult";
- mes "^0080FF20^000000 Opal";
- next;
- menu "I have all that!", checkItems, "I'll get those ASAP", leave;
-
- checkItems:
- mes "[Old Woman]";
- mes "Anyone can say they have the items, but do they really have them? Let's take a look here...";
- next;
- if(countitem(714) < 10) goto noItems;
- if(countitem(1061) < 100) goto noItems;
- if(countitem(1095) < 200) goto noItems;
- if(countitem(618) < 10) goto noItems;
- if(countitem(1551) < 1) goto noItems;
- if(countitem(1614) < 1) goto noItems;
- if(countitem(727) < 20) goto noItems;
- delitem 714, 10;
- delitem 1061, 100;
- delitem 1095, 200;
- delitem 618, 10;
- delitem 1551, 1;
- delitem 1614, 1;
- delitem 727, 20;
- getitem 4145, 1;
- set BerzQuest, 1;
- mes "[Old Woman]";
- mes "Well congratulations! You have all the items. Here is your Berzebub Card, just as I promised.";
- close;
-
- noItems:
- mes "[Old Woman]";
- mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star.";
- close;
-
- alreadyDone:
- mes "[Old Woman]";
- mes "Hey I remember you! I already told you that you may only complete this quest once.";
- close;
-}
+//===== eAthena Script ======================================= +//= Berzebub Card Quest Script +//===== By: ================================================== +//= jabs <jabbedxorz@hotmail.com> +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any eAthena Version; RO Episode XX +//===== Description: ========================================= +//= Quest to get the Berzebub Card +//===== Additional Comments: ================================= +//= MINE +//============================================================ +prontera.gat,165,178,8 script Old Woman 103,{ + if(BerzQuest == 1) goto alreadyDone; + mes "[Old Woman]"; + mes "Greeting lad. I found a really nift item while I was picking mushrooms near Glast Heim"; + next; + menu "Keep talking", goOn, "Leave", leave; + + leave: + mes "[Old Woman]"; + mes "Such a great item I have right here..."; + close; + + goOn: + mes "[Old Woman]"; + mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it."; + next; + mes "[Old Woman]"; + mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again."; + next; + menu "Tell me more about it", getInfo, "Nah, I don't care about it", leave; + + getInfo: + mes "[Old Woman]"; + mes "I believe the item is called a Berzebub Card. It can make any spell caster cast spells really fast!"; + next; + mes "[Old Woman]"; + mes "I need all of the following items:"; + mes "^0080FF10^000000 Emperium"; + mes "^0080FF100^000000 Witched Starsand"; + mes "^0080FF200^000000 Needle of Alarm"; + mes "^0080FF10^000000 Worn Out Scrolls"; + mes "^0080FF1^000000 Bible"; + mes "^0080FF1^000000 Wand of the Occult"; + mes "^0080FF20^000000 Opal"; + next; + menu "I have all that!", checkItems, "I'll get those ASAP", leave; + + checkItems: + mes "[Old Woman]"; + mes "Anyone can say they have the items, but do they really have them? Let's take a look here..."; + next; + if(countitem(714) < 10) goto noItems; + if(countitem(1061) < 100) goto noItems; + if(countitem(1095) < 200) goto noItems; + if(countitem(618) < 10) goto noItems; + if(countitem(1551) < 1) goto noItems; + if(countitem(1614) < 1) goto noItems; + if(countitem(727) < 20) goto noItems; + delitem 714, 10; + delitem 1061, 100; + delitem 1095, 200; + delitem 618, 10; + delitem 1551, 1; + delitem 1614, 1; + delitem 727, 20; + getitem 4145, 1; + set BerzQuest, 1; + mes "[Old Woman]"; + mes "Well congratulations! You have all the items. Here is your Berzebub Card, just as I promised."; + close; + + noItems: + mes "[Old Woman]"; + mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star."; + close; + + alreadyDone: + mes "[Old Woman]"; + mes "Hey I remember you! I already told you that you may only complete this quest once."; + close; +} diff --git a/npc/quests/custom/elvenear.txt b/npc/quests/custom/elvenear.txt index 16d3a75d0..34ef2c46a 100644 --- a/npc/quests/custom/elvenear.txt +++ b/npc/quests/custom/elvenear.txt @@ -1,71 +1,71 @@ -//===== eAthena Script =======================================
-//= Daily Job Quest For Elven Ears
-//===== By: ==================================================
-//= Someone
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Elven Ears (require 75+ Base Level)
-//===== Additional Comments: =================================
-//= Optimized [Lupus], 1.1 misc fix
-//============================================================
-
-geffen.gat,127,49,5 script Elven Ears Quest 84,{
- mes "[Elven Ears Quest]";
- mes "Hi, today's quest is....";
- mes "Ah, the ^61B031Elven Ears ^000000Quest!";
- next;
- menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel;
-
- mes "[Elven Ears quest]";
- mes "Good good, let me just check";
- if(countitem(2213)<1)goto L_NoMake;
- if(countitem(1040)<20)goto L_NoMake;
- if (countitem(919)<20) goto L_NoMake;
- next;
-
- mes "[Elven Ears quest]";
- mes "Give me a second.....";
- next;
-
- delitem 2213,1;
- delitem 1040,20;
- delitem 919,20;
- getitem 2286,1;
-
- mes "[Elven Ears Quest]";
- mes "Ok done!";
- close;
-
-L_NoMake:
- mes "[Elven Ears Quest]";
- mes "You don't have the requirements.";
- mes "Please come back another time...";
- close;
-
-L_Bl:
- mes "Ok all you have to do is collect:";
- mes "^362ED61 Kitty Band^000000";
- mes "^362ED620 Elder Pixie Mustaches^000000";
- mes "and ^362ED620 Animal Skin^000000";
- next;
-
- menu "Accept",-, "Leave",L_Leave;
-
- mes "When you are done, bring the items to me. Ok good luck finding those items.";
- close;
-
-L_Leave:
- mes "[Elven Ears quest]";
- mes "Maybe another time?";
- close;
-
-L_Cancel:
- mes "[Elven Ears quest]";
- mes "Aw, what a shame";
- mes "Giving up already?";
- mes "Oh well maybe you will participate in tommorow's quest.";
- close;
-}
+//===== eAthena Script ======================================= +//= Daily Job Quest For Elven Ears +//===== By: ================================================== +//= Someone +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Elven Ears (require 75+ Base Level) +//===== Additional Comments: ================================= +//= Optimized [Lupus], 1.1 misc fix +//============================================================ + +geffen.gat,127,49,5 script Elven Ears Quest 84,{ + mes "[Elven Ears Quest]"; + mes "Hi, today's quest is...."; + mes "Ah, the ^61B031Elven Ears ^000000Quest!"; + next; + menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel; + + mes "[Elven Ears quest]"; + mes "Good good, let me just check"; + if(countitem(2213)<1)goto L_NoMake; + if(countitem(1040)<20)goto L_NoMake; + if (countitem(919)<20) goto L_NoMake; + next; + + mes "[Elven Ears quest]"; + mes "Give me a second....."; + next; + + delitem 2213,1; + delitem 1040,20; + delitem 919,20; + getitem 2286,1; + + mes "[Elven Ears Quest]"; + mes "Ok done!"; + close; + +L_NoMake: + mes "[Elven Ears Quest]"; + mes "You don't have the requirements."; + mes "Please come back another time..."; + close; + +L_Bl: + mes "Ok all you have to do is collect:"; + mes "^362ED61 Kitty Band^000000"; + mes "^362ED620 Elder Pixie Mustaches^000000"; + mes "and ^362ED620 Animal Skin^000000"; + next; + + menu "Accept",-, "Leave",L_Leave; + + mes "When you are done, bring the items to me. Ok good luck finding those items."; + close; + +L_Leave: + mes "[Elven Ears quest]"; + mes "Maybe another time?"; + close; + +L_Cancel: + mes "[Elven Ears quest]"; + mes "Aw, what a shame"; + mes "Giving up already?"; + mes "Oh well maybe you will participate in tommorow's quest."; + close; +} diff --git a/npc/quests/custom/event_32_new_hats.txt b/npc/quests/custom/event_32_new_hats.txt index 9ef1ed9d7..52056d437 100644 --- a/npc/quests/custom/event_32_new_hats.txt +++ b/npc/quests/custom/event_32_new_hats.txt @@ -1,1278 +1,1278 @@ -//===== eAthena Script =======================================
-//= Quest For Slotted Sunglasses
-//===== By: ==================================================
-//= RedxSwordxHero
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 32 new hats
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//============================================================
-
-
-
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8;
-L1_1:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2254) < 1)) goto L_ITEM_1;
- if((countitem(2229) < 1)) goto L_ITEM_2;
- if((countitem(7036) < 5)) goto L_ITEM_3;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment.";
- delitem 2254,1;
- delitem 2229,1;
- delitem 7036,5;
- next;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!";
- getitem 5025,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Zac]";
- mes "Oh dear, you need 1 Angel Hairband...";
- close;
-L_ITEM_2:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Slotted Helm...";
- close;
-L_ITEM_3:
- mes "[Zac]";
- mes "Oh, dear. You need 5 Fangs of Garm...";
- close;
-L1_2:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(748) < 1)) goto L_ITEM_1a;
- if((countitem(512) < 300)) goto L_ITEM_2a;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment.";
- delitem 748,1;
- delitem 512,300;
- next;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!";
- getitem 5037,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Witherless Rose...";
- close;
-L_ITEM_2a:
- mes "[Zac]";
- mes "Oh, dear. You need 300 Apples...";
- close;
-L1_3:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7003) < 300)) goto L_ITEM_1b;
- if((countitem(2211) < 1)) goto L_ITEM_2b;
- if((countitem(978) < 1)) goto L_ITEM_3b;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment.";
- next;
- delitem 7003,300;
- delitem 2211,1;
- delitem 978,1;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!";
- getitem 5052,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Zac]";
- mes "Oh, dear. You need 300 Anolian Skins...";
- close;
-L_ITEM_2b:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Bandana...";
- close;
-L_ITEM_3b:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(609) < 10)) goto L_ITEM_1c;
- if((countitem(978) < 1)) goto L_ITEM_2c;
- if((countitem(2264) < 1)) goto L_ITEM_3c;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- delitem 609,100;
- delitem 978,1;
- delitem 2264,1;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
-L_ITEM_2c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
-L1_5:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(529) < 10)) goto L_ITEM_1d;
- if((countitem(530) < 5)) goto L_ITEM_2d;
- if((countitem(538) < 15)) goto L_ITEM_3d;
- if((countitem(539) < 20)) goto L_ITEM_4d;
- if((countitem(999) < 10)) goto L_ITEM_5d;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment.";
- next;
- delitem 529,10;
- delitem 530,5;
- delitem 538,15;
- delitem 539,20;
- delitem 999,10;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!";
- getitem 5024,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Candys...";
- close;
-L_ITEM_2d:
- mes "[Zac]";
- mes "Oh, dear. You need 5 Candy Canes...";
- close;
-L_ITEM_3d:
- mes "[Zac]";
- mes "Oh, dear. You need 15 Well Baked Cookies...";
- close;
-L_ITEM_4d:
- mes "[Zac]";
- mes "Oh, dear. You need 20 Pieces of Cake...";
- close;
-L_ITEM_5d:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L1_6:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2279) < 1)) goto L_ITEM_1e;
- if((countitem(518) < 100)) goto L_ITEM_2e;
- if((countitem(7035) < 50)) goto L_ITEM_3e;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2279,1;
- delitem 518,100;
- delitem 7035,50;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!";
- getitem 5028,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Bomb Wick...";
- close;
-L_ITEM_2e:
- mes "[Zac]";
- mes "Oh, dear. You need 100 Honeys...";
- close;
-L_ITEM_3e:
- mes "[Zac]";
- mes "Oh, dear. You need 50 MatchSticks...";
- close;
-L1_7:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(539) < 120)) goto L_ITEM_1f;
- if((countitem(1036) < 450)) goto L_ITEM_2f;
- if((countitem(982) < 1)) goto L_ITEM_3f;
- if((countitem(949) < 330)) goto L_ITEM_4f;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment.";
- next;
- delitem 539,120;
- delitem 1036,450;
- delitem 982,1;
- delitem 949,330;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!";
- getitem 5026,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Zac]";
- mes "Oh, dear. You need 120 Pieces of Cake...";
- close;
-L_ITEM_2f:
- mes "[Zac]";
- mes "Oh, dear. You need 450 Dragon Scales...";
- close;
-L_ITEM_3f:
- mes "[Zac]";
- mes "Oh, dear. You need 1 White Dyestuff...";
- close;
-L_ITEM_4f:
- mes "[Zac]";
- mes "Oh, dear. You need 330 Feathers...";
- close;
-L1_8:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5015) < 1)) goto L_ITEM_1g;
- if((countitem(978) < 1)) goto L_ITEM_2g;
- if((countitem(7030) < 50)) goto L_ITEM_3g;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment.";
- next;
- delitem 5015,1;
- delitem 978,1;
- delitem 7030,50;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!";
- getitem 5039,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Egg Shell...";
- close;
-L_ITEM_2g:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3g:
- mes "[Zac]";
- mes "Oh, dear. You need 50 Claws of Desert Wolf...";
- close;
-L2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8;
-L2_1:
- mes "[Zac]";
- mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm.";
- close;
-L2_2:
- mes "[Zac]";
- mes "You need 1 Witherless Rose and 300 Apples for Apple Hat.";
- close;
-L2_3:
- mes "[Zac]";
- mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana.";
- close;
-L2_4:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
- close;
-L2_5:
- mes "[Zac]";
- mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat.";
- close;
-L2_6:
- mes "[Zac]";
- mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat.";
- close;
-L2_7:
- mes "[Zac]";
- mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat.";
- close;
-L2_8:
- mes "[Zac]";
- mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell.";
- close;
-L3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16;
-L1_9:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5041) < 1)) goto L_ITEM_1;
- if((countitem(999) < 10)) goto L_ITEM_2;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 5041,1;
- delitem 999,10;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!";
- getitem 5048,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
-L_ITEM_2:
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L1_10:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2608) < 1)) goto L_ITEM_1a;
- if((countitem(7069) < 500)) goto L_ITEM_2a;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment.";
- next;
- delitem 2608,1;
- delitem 7069,500;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!";
- getitem 5036,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Rosary...";
- close;
-L_ITEM_2a:
- mes "[Blac]";
- mes "Oh, dear. You need 500 Destroyed Armors...";
- close;
-L1_11:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7048) < 40)) goto L_ITEM_1b;
- if((countitem(1038) < 600)) goto L_ITEM_2b;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment.";
- next;
- delitem 7048,40;
- delitem 1038,600;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!";
- getitem 5038,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Blac]";
- mes "Oh, dear. You need 40 Talons of Griffin...";
- close;
-L_ITEM_2b:
- mes "[Blac]";
- mes "Oh, dear. You need 600 Little Evil Horns...";
- close;
-L1_12:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1c;
- if((countitem(968) < 50)) goto L_ITEM_2c;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;
- delitem 968,50;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!";
- getitem 5042,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2c:
- mes "[Blac]";
- mes "Oh, dear. You need 50 Heroic Emblems...";
- close;
-L1_13:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2271) < 1)) goto L_ITEM_1d;
- if((countitem(975) < 1)) goto L_ITEM_2d;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment.";
- next;
- delitem 2271,1;
- delitem 975,1;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!";
- getitem 5047,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Jack a Dandy...";
- close;
-L_ITEM_2d:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Scarlet Dyestuff...";
- close;
-L1_14:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(1059) < 150)) goto L_ITEM_1e;
- if((countitem(978) < 1)) goto L_ITEM_2e;
- if((countitem(907) < 100)) goto L_ITEM_3e;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment.";
- next;
- delitem 1059,150;
- delitem 978,1;
- delitem 907,100;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!";
- getitem 5023,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Blac]";
- mes "Oh, dear. You need 150 Fabrics...";
- close;
-L_ITEM_2e:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3e:
- mes "[Blac]";
- mes "Oh, dear. You need 100 Resins...";
- close;
-L1_15:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2251) < 1)) goto L_ITEM_1f;
- if((countitem(4052) < 1)) goto L_ITEM_2f;
- if((countitem(1036) < 400)) goto L_ITEM_3f;
- if((countitem(7001) < 50)) goto L_ITEM_4f;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2251,1;
- delitem 4052,1;
- delitem 1036,400;
- delitem 7001,50;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!";
- getitem 5027,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Wizard's Hat...";
- close;
-L_ITEM_2f:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Elder Willow Card...";
- close;
-L_ITEM_3f:
- mes "[Blac]";
- mes "Oh, dear. You need 400 Dragon Scales...";
- close;
-L_ITEM_4f:
- mes "[Blac]";
- mes "Oh, dear. You need 50 Mould Powders...";
- close;
-L1_16:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7013) < 1200)) goto L_ITEM_1g;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 7013,1200;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!";
- getitem 5041,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Blac]";
- mes "Oh, dear. You need 1200 Coral Reef's...";
- close;
-L2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16;
-L2_9:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin.";
- close;
-L2_10:
- mes "[Blac]";
- mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband.";
- close;
-L2_11:
- mes "[Blac]";
- mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat.";
- close;
-L2_12:
- mes "[Blac]";
- mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration.";
- close;
-L2_13:
- mes "[Blac]";
- mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses.";
- close;
-L2_14:
- mes "[Blac]";
- mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief.";
- close;
-L2_15:
- mes "[Blac]";
- mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat.";
- close;
-L2_16:
- mes "[Blac]";
- mes "You need 1200 Coral Reef's for Heart Hairpin.";
- close;
-L3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24;
-L1_17:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2233) < 1)) goto L_ITEM_1;
- if((countitem(969) < 1)) goto L_ITEM_2;
- if((countitem(949) < 80)) goto L_ITEM_3;
- if((countitem(938) < 100)) goto L_ITEM_4;
- if((countitem(999) < 20)) goto L_ITEM_5;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment.";
- next;
- delitem 2233,1;
- delitem 969,1;
- delitem 949,80;
- delitem 999,20;
- delitem 938,800;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!";
- getitem 5021,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Slotted Circlet...";
- close;
-L_ITEM_2:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Gold...";
- close;
-L_ITEM_3:
- mes "[Jac]";
- mes "Oh, dear. You need 80 Feather...";
- close;
-L_ITEM_4:
- mes "[Jac]";
- mes "Oh, dear. You need 800 Sticky Muscus...";
- close;
-L_ITEM_5:
- mes "[Jac]";
- mes "Oh, dear. You need 20 Steels...";
- close;
-L1_18:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7047) < 100)) goto L_ITEM_1a;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment.";
- next;
- delitem 7047,100;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!";
- getitem 5040,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Jac]";
- mes "Oh, dear. You need 100 Alice's Apron...";
- close;
-L1_19:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1b;
- if((countitem(10008) < 1)) goto L_ITEM_2b;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;
- delitem 10009,1;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
-L1_20:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2233) < 1)) goto L_ITEM_1c;
- if((countitem(746) < 20)) goto L_ITEM_2c;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment.";
- next;
- delitem 2233,1;
- delitem 746,20;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!";
- getitem 5034,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Slotted Criclet...";
- close;
-L_ITEM_2c:
- mes "[Jac]";
- mes "Oh, dear. You need 20 Glass Bead...";
- close;
-L1_21:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2252) < 1)) goto L_ITEM_1d;
- if((countitem(943) < 1200)) goto L_ITEM_2d;
- if((countitem(1054) < 450)) goto L_ITEM_3d;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2252,1;
- delitem 943,1200;
- delitem 1054,450;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!";
- getitem 5045,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wizard's Hat...";
- close;
-L_ITEM_2d:
- mes "[Jac]";
- mes "Oh, dear. You need 1200 Solid Shells...";
- close;
-L_ITEM_3d:
- mes "[Jac]";
- mes "Oh, dear. You need 450 Ancient Lips...";
- close;
-L1_22:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5009) < 1)) goto L_ITEM_1e;
- if((countitem(999) < 25)) goto L_ITEM_2e;
- if((countitem(747) < 1)) goto L_ITEM_3e;
- if((countitem(5028) < 1)) goto L_ITEM_4e;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment.";
- next;
- delitem 5009,1;
- delitem 999,25;
- delitem 747,1;
- delitem 5028,1;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!";
- getitem 5031,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Safety Helmet...";
- close;
-L_ITEM_2e:
- mes "[Jac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_3e:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Crystal Mirror...";
- close;
-L_ITEM_4e:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Candle...";
- close;
-L1_23:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5037) < 1)) goto L_ITEM_1f;
- if((countitem(7064) < 500)) goto L_ITEM_2f;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment.";
- next;
- delitem 5037,1;
- delitem 7064,500;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!";
- getitem 5050,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Apple Hat...";
- close;
-L_ITEM_2f:
- mes "[Jac]";
- mes "Oh, dear. You need 500 Wings of Dragonfly...";
- close;
-L1_24:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 10)) goto L_ITEM_1g;
- if((countitem(948) < 200)) goto L_ITEM_2g;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,10;
- delitem 948,200;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L_ITEM_2g:
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
-L2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24;
-L2_17:
- mes "[Jac]";
- mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant";
- close;
-L2_18:
- mes "[Jac]";
- mes "You need 100 Alice's Aprons for Innocence of Maiden.";
- close;
-L2_19:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
-L2_20:
- mes "[Jac]";
- mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband.";
- close;
-L2_21:
- mes "[Jac]";
- mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat.";
- close;
-L2_22:
- mes "[Jac]";
- mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm.";
- close;
-L2_23:
- mes "[Jac]";
- mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat.";
- close;
-L2_24:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
-L3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32;
-L1_25:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2281) < 1)) goto L_ITEM_1;
- if((countitem(1048) < 50)) goto L_ITEM_2;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment.";
- next;
- delitem 2281,1;
- delitem 1048,50;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!";
- getitem 5043,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Opera Mask...";
- close;
-L_ITEM_2:
- mes "[Pac]";
- mes "Oh, dear. You need 50 Horrendous Hairs...";
- close;
-L1_26:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(741) < 1)) goto L_ITEM_1a;
- if((countitem(909) < 300)) goto L_ITEM_2a;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- delitem 741,1;
- delitem 909,300;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
-L_ITEM_2a:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
-L1_27:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2213) < 1)) goto L_ITEM_1b;
- if((countitem(1036) < 20)) goto L_ITEM_2b;
- if((countitem(7012) < 200)) goto L_ITEM_3b;
- if((countitem(7065) < 300)) goto L_ITEM_4b;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2213,1;
- delitem 1036,20;
- delitem 7012,200;
- delitem 7065,300;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!";
- getitem 5033,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Kitty Band...";
- close;
-L_ITEM_2b:
- mes "[Pac]";
- mes "Oh, dear. You need 20 Dragon Scales...";
- close;
-L_ITEM_3b:
- mes "[Pac]";
- mes "Oh, dear. You need 200 Tough Scalelike Stems...";
- close;
-L_ITEM_4b:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Fur's of Sea Otter...";
- close;
-L1_28:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7086) < 1)) goto L_ITEM_1c;
- if((countitem(999) < 40)) goto L_ITEM_2c;
- if((countitem(984) < 2)) goto L_ITEM_3c;
- if((countitem(969) < 10)) goto L_ITEM_4c;
- if((countitem(1003) < 50)) goto L_ITEM_5c;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment.";
- next;
- delitem 7086,1;
- delitem 999,40;
- delitem 984,2;
- delitem 969,10;
- delitem 1003,50;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!";
- getitem 5022,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Emblem of the Sun God...";
- close;
-L_ITEM_2c:
- mes "[Pac]";
- mes "Oh, dear. You need 40 Steels...";
- close;
-L_ITEM_3c:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Oridecons...";
- close;
-L_ITEM_4c:
- mes "[Pac]";
- mes "Oh, dear. You need 10 Gold Bar's...";
- close;
-L_ITEM_5c:
- mes "[Pac]";
- mes "Oh, dear. You need 50 Coals...";
- close;
-L1_29:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 25)) goto L_ITEM_1d;
- if((countitem(979) < 1)) goto L_ITEM_2d;
- if((countitem(976) < 1)) goto L_ITEM_3d;
- if((countitem(1059) < 150)) goto L_ITEM_4d;
- if((countitem(969) < 2)) goto L_ITEM_5d;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,1;
- delitem 979,1;
- delitem 976,1;
- delitem 1059,150;
- delitem 969,2;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_2d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
- close;
-L_ITEM_3d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuff...";
- close;
-L_ITEM_4d:
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
-L_ITEM_5d:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
-L1_30:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7033) < 850)) goto L_ITEM_1e;
- if((countitem(7068) < 300)) goto L_ITEM_2e;
- if((countitem(1015) < 1)) goto L_ITEM_3e;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment.";
- next;
- delitem 7033,850;
- delitem 7068,300;
- delitem 1015,1;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!";
- getitem 5029,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Pac]";
- mes "Oh, dear. You need 850 Poison Spores...";
- close;
-L_ITEM_2e:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Half Burnt Logs...";
- close;
-L_ITEM_3e:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Tongue...";
- close;
-L1_31:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(1099) < 1500)) goto L_ITEM_1f;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment.";
- next;
- delitem 1099,1500;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!";
- getitem 5049,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Pac]";
- mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms...";
- close;
-L1_32:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2221) < 1)) goto L_ITEM_1g;
- if((countitem(2227) < 1)) goto L_ITEM_2g;
- if((countitem(1059) < 250)) goto L_ITEM_3g;
- if((countitem(7063) < 600)) goto L_ITEM_4g;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2221,1;
- delitem 2227,1;
- delitem 1059,250;
- delitem 7063,600;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!";
- getitem 5032,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Slotted Hat...";
- close;
-L_ITEM_2g:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Slotted Cap...";
- close;
-L_ITEM_3g:
- mes "[Pac]";
- mes "Oh, dear. You need 250 Fabrics...";
- close;
-L_ITEM_4g:
- mes "[Pac]";
- mes "Oh, dear. You need 600 Soft Feathers...";
- close;
-L2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32;
-L2_25:
- mes "[Pac]";
- mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera.";
- close;
-L2_26:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
-L2_27:
- mes "[Pac]";
- mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat.";
- close;
-L2_28:
- mes "[Pac]";
- mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm.";
- close;
-L2_29:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
-L2_30:
- mes "[Pac]";
- mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat.";
- close;
-L2_31:
- mes "[Pac]";
- mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana.";
- close;
-L2_32:
- mes "[Pac]";
- mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat.";
- close;
-L3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac -1,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- enablenpc "Zac";
- end;
-}
-
-- script EDJac -1,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- enablenpc "Jac";
- end;
-}
-
-- script EDPac -1,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac -1,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- enablenpc "Blac";
- end;
-}
+//===== eAthena Script ======================================= +//= Quest For Slotted Sunglasses +//===== By: ================================================== +//= RedxSwordxHero +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= 4 brothers give you quests to get 32 new hats +//===== Additional Comments: ================================= +//= Event New Hats by RedxSwordxHero +//= Ported and improved with timers [Lupus] +//= Thanks to x[tsk],fixed all item requirments to iRO specs exept +//= for hats which cannot be made on the real server. [Lupus] +//============================================================ + + + +prontera.gat,140,172,5 script Zac 704,{ + mes "[Zac]"; + mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Zac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Zac]"; + mes "What hat do you want me to make?"; + next; + menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8; +L1_1: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2254) < 1)) goto L_ITEM_1; + if((countitem(2229) < 1)) goto L_ITEM_2; + if((countitem(7036) < 5)) goto L_ITEM_3; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment."; + delitem 2254,1; + delitem 2229,1; + delitem 7036,5; + next; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!"; + getitem 5025,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1: + mes "[Zac]"; + mes "Oh dear, you need 1 Angel Hairband..."; + close; +L_ITEM_2: + mes "[Zac]"; + mes "Oh, dear. You need 1 Slotted Helm..."; + close; +L_ITEM_3: + mes "[Zac]"; + mes "Oh, dear. You need 5 Fangs of Garm..."; + close; +L1_2: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(748) < 1)) goto L_ITEM_1a; + if((countitem(512) < 300)) goto L_ITEM_2a; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment."; + delitem 748,1; + delitem 512,300; + next; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!"; + getitem 5037,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1a: + mes "[Zac]"; + mes "Oh, dear. You need 1 Witherless Rose..."; + close; +L_ITEM_2a: + mes "[Zac]"; + mes "Oh, dear. You need 300 Apples..."; + close; +L1_3: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(7003) < 300)) goto L_ITEM_1b; + if((countitem(2211) < 1)) goto L_ITEM_2b; + if((countitem(978) < 1)) goto L_ITEM_3b; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment."; + next; + delitem 7003,300; + delitem 2211,1; + delitem 978,1; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!"; + getitem 5052,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1b: + mes "[Zac]"; + mes "Oh, dear. You need 300 Anolian Skins..."; + close; +L_ITEM_2b: + mes "[Zac]"; + mes "Oh, dear. You need 1 Bandana..."; + close; +L_ITEM_3b: + mes "[Zac]"; + mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; + close; +L1_4: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(609) < 10)) goto L_ITEM_1c; + if((countitem(978) < 1)) goto L_ITEM_2c; + if((countitem(2264) < 1)) goto L_ITEM_3c; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; + next; + delitem 609,100; + delitem 978,1; + delitem 2264,1; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; + getitem 5046,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1c: + mes "[Zac]"; + mes "Oh, dear. You need 10 Amulets..."; + close; +L_ITEM_2c: + mes "[Zac]"; + mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; + close; +L_ITEM_3c: + mes "[Zac]"; + mes "Oh, dear. You need 1 Munak Hat..."; + close; +L1_5: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(529) < 10)) goto L_ITEM_1d; + if((countitem(530) < 5)) goto L_ITEM_2d; + if((countitem(538) < 15)) goto L_ITEM_3d; + if((countitem(539) < 20)) goto L_ITEM_4d; + if((countitem(999) < 10)) goto L_ITEM_5d; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment."; + next; + delitem 529,10; + delitem 530,5; + delitem 538,15; + delitem 539,20; + delitem 999,10; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!"; + getitem 5024,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1d: + mes "[Zac]"; + mes "Oh, dear. You need 10 Candys..."; + close; +L_ITEM_2d: + mes "[Zac]"; + mes "Oh, dear. You need 5 Candy Canes..."; + close; +L_ITEM_3d: + mes "[Zac]"; + mes "Oh, dear. You need 15 Well Baked Cookies..."; + close; +L_ITEM_4d: + mes "[Zac]"; + mes "Oh, dear. You need 20 Pieces of Cake..."; + close; +L_ITEM_5d: + mes "[Zac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L1_6: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2279) < 1)) goto L_ITEM_1e; + if((countitem(518) < 100)) goto L_ITEM_2e; + if((countitem(7035) < 50)) goto L_ITEM_3e; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment."; + next; + delitem 2279,1; + delitem 518,100; + delitem 7035,50; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!"; + getitem 5028,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1e: + mes "[Zac]"; + mes "Oh, dear. You need 1 Bomb Wick..."; + close; +L_ITEM_2e: + mes "[Zac]"; + mes "Oh, dear. You need 100 Honeys..."; + close; +L_ITEM_3e: + mes "[Zac]"; + mes "Oh, dear. You need 50 MatchSticks..."; + close; +L1_7: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(539) < 120)) goto L_ITEM_1f; + if((countitem(1036) < 450)) goto L_ITEM_2f; + if((countitem(982) < 1)) goto L_ITEM_3f; + if((countitem(949) < 330)) goto L_ITEM_4f; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment."; + next; + delitem 539,120; + delitem 1036,450; + delitem 982,1; + delitem 949,330; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!"; + getitem 5026,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1f: + mes "[Zac]"; + mes "Oh, dear. You need 120 Pieces of Cake..."; + close; +L_ITEM_2f: + mes "[Zac]"; + mes "Oh, dear. You need 450 Dragon Scales..."; + close; +L_ITEM_3f: + mes "[Zac]"; + mes "Oh, dear. You need 1 White Dyestuff..."; + close; +L_ITEM_4f: + mes "[Zac]"; + mes "Oh, dear. You need 330 Feathers..."; + close; +L1_8: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(5015) < 1)) goto L_ITEM_1g; + if((countitem(978) < 1)) goto L_ITEM_2g; + if((countitem(7030) < 50)) goto L_ITEM_3g; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment."; + next; + delitem 5015,1; + delitem 978,1; + delitem 7030,50; + mes "[Zac]"; + mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!"; + getitem 5039,1; + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1g: + mes "[Zac]"; + mes "Oh, dear. You need 1 Egg Shell..."; + close; +L_ITEM_2g: + mes "[Zac]"; + mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; + close; +L_ITEM_3g: + mes "[Zac]"; + mes "Oh, dear. You need 50 Claws of Desert Wolf..."; + close; +L2: + mes "[Zac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8; +L2_1: + mes "[Zac]"; + mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm."; + close; +L2_2: + mes "[Zac]"; + mes "You need 1 Witherless Rose and 300 Apples for Apple Hat."; + close; +L2_3: + mes "[Zac]"; + mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana."; + close; +L2_4: + mes "[Zac]"; + mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat."; + close; +L2_5: + mes "[Zac]"; + mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat."; + close; +L2_6: + mes "[Zac]"; + mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat."; + close; +L2_7: + mes "[Zac]"; + mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat."; + close; +L2_8: + mes "[Zac]"; + mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell."; + close; +L3: + mes "[Zac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,143,172,5 script Blac 732,{ + mes "[Blac]"; + mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Blac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Blac]"; + mes "What hat do you want me to make?"; + next; + menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16; +L1_9: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(5041) < 1)) goto L_ITEM_1; + if((countitem(999) < 10)) goto L_ITEM_2; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment."; + next; + delitem 5041,1; + delitem 999,10; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!"; + getitem 5048,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1: + mes "[Blac]"; + mes "Oh, dear. You need 1 Heart Hairpin..."; + close; +L_ITEM_2: + mes "[Blac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L1_10: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2608) < 1)) goto L_ITEM_1a; + if((countitem(7069) < 500)) goto L_ITEM_2a; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment."; + next; + delitem 2608,1; + delitem 7069,500; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!"; + getitem 5036,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1a: + mes "[Blac]"; + mes "Oh, dear. You need 1 Rosary..."; + close; +L_ITEM_2a: + mes "[Blac]"; + mes "Oh, dear. You need 500 Destroyed Armors..."; + close; +L1_11: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(7048) < 40)) goto L_ITEM_1b; + if((countitem(1038) < 600)) goto L_ITEM_2b; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment."; + next; + delitem 7048,40; + delitem 1038,600; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!"; + getitem 5038,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1b: + mes "[Blac]"; + mes "Oh, dear. You need 40 Talons of Griffin..."; + close; +L_ITEM_2b: + mes "[Blac]"; + mes "Oh, dear. You need 600 Little Evil Horns..."; + close; +L1_12: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(10007) < 1)) goto L_ITEM_1c; + if((countitem(968) < 50)) goto L_ITEM_2c; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment."; + next; + delitem 10007,1; + delitem 968,50; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!"; + getitem 5042,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1c: + mes "[Blac]"; + mes "Oh, dear. You need 1 Silk Ribbon..."; + close; +L_ITEM_2c: + mes "[Blac]"; + mes "Oh, dear. You need 50 Heroic Emblems..."; + close; +L1_13: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2271) < 1)) goto L_ITEM_1d; + if((countitem(975) < 1)) goto L_ITEM_2d; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment."; + next; + delitem 2271,1; + delitem 975,1; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!"; + getitem 5047,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1d: + mes "[Blac]"; + mes "Oh, dear. You need 1 Jack a Dandy..."; + close; +L_ITEM_2d: + mes "[Blac]"; + mes "Oh, dear. You need 1 Scarlet Dyestuff..."; + close; +L1_14: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(1059) < 150)) goto L_ITEM_1e; + if((countitem(978) < 1)) goto L_ITEM_2e; + if((countitem(907) < 100)) goto L_ITEM_3e; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment."; + next; + delitem 1059,150; + delitem 978,1; + delitem 907,100; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!"; + getitem 5023,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1e: + mes "[Blac]"; + mes "Oh, dear. You need 150 Fabrics..."; + close; +L_ITEM_2e: + mes "[Blac]"; + mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; + close; +L_ITEM_3e: + mes "[Blac]"; + mes "Oh, dear. You need 100 Resins..."; + close; +L1_15: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2251) < 1)) goto L_ITEM_1f; + if((countitem(4052) < 1)) goto L_ITEM_2f; + if((countitem(1036) < 400)) goto L_ITEM_3f; + if((countitem(7001) < 50)) goto L_ITEM_4f; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment."; + next; + delitem 2251,1; + delitem 4052,1; + delitem 1036,400; + delitem 7001,50; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!"; + getitem 5027,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1f: + mes "[Blac]"; + mes "Oh, dear. You need 1 Wizard's Hat..."; + close; +L_ITEM_2f: + mes "[Blac]"; + mes "Oh, dear. You need 1 Elder Willow Card..."; + close; +L_ITEM_3f: + mes "[Blac]"; + mes "Oh, dear. You need 400 Dragon Scales..."; + close; +L_ITEM_4f: + mes "[Blac]"; + mes "Oh, dear. You need 50 Mould Powders..."; + close; +L1_16: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(7013) < 1200)) goto L_ITEM_1g; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment."; + next; + delitem 7013,1200; + mes "[Blac]"; + mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!"; + getitem 5041,1; + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1g: + mes "[Blac]"; + mes "Oh, dear. You need 1200 Coral Reef's..."; + close; +L2: + mes "[Blac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16; +L2_9: + mes "[Blac]"; + mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin."; + close; +L2_10: + mes "[Blac]"; + mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband."; + close; +L2_11: + mes "[Blac]"; + mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat."; + close; +L2_12: + mes "[Blac]"; + mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration."; + close; +L2_13: + mes "[Blac]"; + mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses."; + close; +L2_14: + mes "[Blac]"; + mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief."; + close; +L2_15: + mes "[Blac]"; + mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat."; + close; +L2_16: + mes "[Blac]"; + mes "You need 1200 Coral Reef's for Heart Hairpin."; + close; +L3: + mes "[Blac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,141,172,5 script Jac 107,{ + mes "[Jac]"; + mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; + next; + mes "[Jac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Jac]"; + mes "What hat do you want me to make?"; + next; + menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24; +L1_17: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2233) < 1)) goto L_ITEM_1; + if((countitem(969) < 1)) goto L_ITEM_2; + if((countitem(949) < 80)) goto L_ITEM_3; + if((countitem(938) < 100)) goto L_ITEM_4; + if((countitem(999) < 20)) goto L_ITEM_5; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment."; + next; + delitem 2233,1; + delitem 969,1; + delitem 949,80; + delitem 999,20; + delitem 938,800; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!"; + getitem 5021,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1: + mes "[Jac]"; + mes "Oh, dear. You need 1 Slotted Circlet..."; + close; +L_ITEM_2: + mes "[Jac]"; + mes "Oh, dear. You need 1 Gold..."; + close; +L_ITEM_3: + mes "[Jac]"; + mes "Oh, dear. You need 80 Feather..."; + close; +L_ITEM_4: + mes "[Jac]"; + mes "Oh, dear. You need 800 Sticky Muscus..."; + close; +L_ITEM_5: + mes "[Jac]"; + mes "Oh, dear. You need 20 Steels..."; + close; +L1_18: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(7047) < 100)) goto L_ITEM_1a; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment."; + next; + delitem 7047,100; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!"; + getitem 5040,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1a: + mes "[Jac]"; + mes "Oh, dear. You need 100 Alice's Apron..."; + close; +L1_19: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(10007) < 1)) goto L_ITEM_1b; + if((countitem(10008) < 1)) goto L_ITEM_2b; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; + next; + delitem 10007,1; + delitem 10009,1; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; + getitem 5020,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1b: + mes "[Jac]"; + mes "Oh, dear. You need 1 Silk Ribbon..."; + close; +L_ITEM_2b: + mes "[Jac]"; + mes "Oh, dear. You need 1 Wild Flower..."; + close; +L1_20: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2233) < 1)) goto L_ITEM_1c; + if((countitem(746) < 20)) goto L_ITEM_2c; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment."; + next; + delitem 2233,1; + delitem 746,20; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!"; + getitem 5034,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1c: + mes "[Jac]"; + mes "Oh, dear. You need 1 Slotted Criclet..."; + close; +L_ITEM_2c: + mes "[Jac]"; + mes "Oh, dear. You need 20 Glass Bead..."; + close; +L1_21: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2252) < 1)) goto L_ITEM_1d; + if((countitem(943) < 1200)) goto L_ITEM_2d; + if((countitem(1054) < 450)) goto L_ITEM_3d; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment."; + next; + delitem 2252,1; + delitem 943,1200; + delitem 1054,450; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!"; + getitem 5045,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1d: + mes "[Jac]"; + mes "Oh, dear. You need 1 Wizard's Hat..."; + close; +L_ITEM_2d: + mes "[Jac]"; + mes "Oh, dear. You need 1200 Solid Shells..."; + close; +L_ITEM_3d: + mes "[Jac]"; + mes "Oh, dear. You need 450 Ancient Lips..."; + close; +L1_22: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(5009) < 1)) goto L_ITEM_1e; + if((countitem(999) < 25)) goto L_ITEM_2e; + if((countitem(747) < 1)) goto L_ITEM_3e; + if((countitem(5028) < 1)) goto L_ITEM_4e; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment."; + next; + delitem 5009,1; + delitem 999,25; + delitem 747,1; + delitem 5028,1; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!"; + getitem 5031,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1e: + mes "[Jac]"; + mes "Oh, dear. You need 1 Safety Helmet..."; + close; +L_ITEM_2e: + mes "[Jac]"; + mes "Oh, dear. You need 25 Steels..."; + close; +L_ITEM_3e: + mes "[Jac]"; + mes "Oh, dear. You need 1 Crystal Mirror..."; + close; +L_ITEM_4e: + mes "[Jac]"; + mes "Oh, dear. You need 1 Candle..."; + close; +L1_23: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(5037) < 1)) goto L_ITEM_1f; + if((countitem(7064) < 500)) goto L_ITEM_2f; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment."; + next; + delitem 5037,1; + delitem 7064,500; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!"; + getitem 5050,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1f: + mes "[Jac]"; + mes "Oh, dear. You need 1 Apple Hat..."; + close; +L_ITEM_2f: + mes "[Jac]"; + mes "Oh, dear. You need 500 Wings of Dragonfly..."; + close; +L1_24: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(999) < 10)) goto L_ITEM_1g; + if((countitem(948) < 200)) goto L_ITEM_2g; + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; + next; + delitem 999,10; + delitem 948,200; + mes "[Jac]"; + mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; + getitem 5030,1; + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1g: + mes "[Jac]"; + mes "Oh, dear. You need 10 Steels..."; + close; +L_ITEM_2g: + mes "[Jac]"; + mes "Oh, dear. You need 200 Bear Footskins..."; + close; +L2: + mes "[Jac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24; +L2_17: + mes "[Jac]"; + mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant"; + close; +L2_18: + mes "[Jac]"; + mes "You need 100 Alice's Aprons for Innocence of Maiden."; + close; +L2_19: + mes "[Jac]"; + mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; + close; +L2_20: + mes "[Jac]"; + mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband."; + close; +L2_21: + mes "[Jac]"; + mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat."; + close; +L2_22: + mes "[Jac]"; + mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm."; + close; +L2_23: + mes "[Jac]"; + mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat."; + close; +L2_24: + mes "[Jac]"; + mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; + close; +L3: + mes "[Jac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + +prontera.gat,142,172,5 script Pac 705,{ + mes "[Pac]"; + mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; + next; + mes "[Pac]"; + mes "I provide 8 hats and my brothers provides the other 24."; + next; + menu "Join",L1,"Information",L2,"Cancel",L3; +L1: + mes "[Pac]"; + mes "What hat do you want me to make?"; + next; + menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32; +L1_25: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2281) < 1)) goto L_ITEM_1; + if((countitem(1048) < 50)) goto L_ITEM_2; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment."; + next; + delitem 2281,1; + delitem 1048,50; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!"; + getitem 5043,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1: + mes "[Pac]"; + mes "Oh, dear. You need 1 Opera Mask..."; + close; +L_ITEM_2: + mes "[Pac]"; + mes "Oh, dear. You need 50 Horrendous Hairs..."; + close; +L1_26: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(741) < 1)) goto L_ITEM_1a; + if((countitem(909) < 300)) goto L_ITEM_2a; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; + next; + delitem 741,1; + delitem 909,300; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; + getitem 5035,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1a: + mes "[Pac]"; + mes "Oh, dear. You need 1 Poring Doll..."; + close; +L_ITEM_2a: + mes "[Pac]"; + mes "Oh, dear. You need 300 Jellopys..."; + close; +L1_27: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2213) < 1)) goto L_ITEM_1b; + if((countitem(1036) < 20)) goto L_ITEM_2b; + if((countitem(7012) < 200)) goto L_ITEM_3b; + if((countitem(7065) < 300)) goto L_ITEM_4b; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment."; + next; + delitem 2213,1; + delitem 1036,20; + delitem 7012,200; + delitem 7065,300; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!"; + getitem 5033,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1b: + mes "[Pac]"; + mes "Oh, dear. You need 1 Kitty Band..."; + close; +L_ITEM_2b: + mes "[Pac]"; + mes "Oh, dear. You need 20 Dragon Scales..."; + close; +L_ITEM_3b: + mes "[Pac]"; + mes "Oh, dear. You need 200 Tough Scalelike Stems..."; + close; +L_ITEM_4b: + mes "[Pac]"; + mes "Oh, dear. You need 300 Fur's of Sea Otter..."; + close; +L1_28: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(7086) < 1)) goto L_ITEM_1c; + if((countitem(999) < 40)) goto L_ITEM_2c; + if((countitem(984) < 2)) goto L_ITEM_3c; + if((countitem(969) < 10)) goto L_ITEM_4c; + if((countitem(1003) < 50)) goto L_ITEM_5c; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment."; + next; + delitem 7086,1; + delitem 999,40; + delitem 984,2; + delitem 969,10; + delitem 1003,50; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!"; + getitem 5022,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1c: + mes "[Pac]"; + mes "Oh, dear. You need 1 Emblem of the Sun God..."; + close; +L_ITEM_2c: + mes "[Pac]"; + mes "Oh, dear. You need 40 Steels..."; + close; +L_ITEM_3c: + mes "[Pac]"; + mes "Oh, dear. You need 2 Oridecons..."; + close; +L_ITEM_4c: + mes "[Pac]"; + mes "Oh, dear. You need 10 Gold Bar's..."; + close; +L_ITEM_5c: + mes "[Pac]"; + mes "Oh, dear. You need 50 Coals..."; + close; +L1_29: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(999) < 25)) goto L_ITEM_1d; + if((countitem(979) < 1)) goto L_ITEM_2d; + if((countitem(976) < 1)) goto L_ITEM_3d; + if((countitem(1059) < 150)) goto L_ITEM_4d; + if((countitem(969) < 2)) goto L_ITEM_5d; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; + next; + delitem 999,1; + delitem 979,1; + delitem 976,1; + delitem 1059,150; + delitem 969,2; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; + getitem 5053,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1d: + mes "[Pac]"; + mes "Oh, dear. You need 25 Steels..."; + close; +L_ITEM_2d: + mes "[Pac]"; + mes "Oh, dear. You need 1 DarkGreen Dyestuff..."; + close; +L_ITEM_3d: + mes "[Pac]"; + mes "Oh, dear. You need 1 Lemon Dyestuff..."; + close; +L_ITEM_4d: + mes "[Pac]"; + mes "Oh, dear. You need 150 Fabric..."; + close; +L_ITEM_5d: + mes "[Pac]"; + mes "Oh, dear. You need 2 Gold Bar's..."; + close; +L1_30: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(7033) < 850)) goto L_ITEM_1e; + if((countitem(7068) < 300)) goto L_ITEM_2e; + if((countitem(1015) < 1)) goto L_ITEM_3e; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment."; + next; + delitem 7033,850; + delitem 7068,300; + delitem 1015,1; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!"; + getitem 5029,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1e: + mes "[Pac]"; + mes "Oh, dear. You need 850 Poison Spores..."; + close; +L_ITEM_2e: + mes "[Pac]"; + mes "Oh, dear. You need 300 Half Burnt Logs..."; + close; +L_ITEM_3e: + mes "[Pac]"; + mes "Oh, dear. You need 1 Tongue..."; + close; +L1_31: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(1099) < 1500)) goto L_ITEM_1f; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment."; + next; + delitem 1099,1500; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!"; + getitem 5049,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1f: + mes "[Pac]"; + mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms..."; + close; +L1_32: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2221) < 1)) goto L_ITEM_1g; + if((countitem(2227) < 1)) goto L_ITEM_2g; + if((countitem(1059) < 250)) goto L_ITEM_3g; + if((countitem(7063) < 600)) goto L_ITEM_4g; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment."; + next; + delitem 2221,1; + delitem 2227,1; + delitem 1059,250; + delitem 7063,600; + mes "[Pac]"; + mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!"; + getitem 5032,1; + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more. Thank you."; + close; +L_ITEM_1g: + mes "[Pac]"; + mes "Oh, dear. You need 1 Slotted Hat..."; + close; +L_ITEM_2g: + mes "[Pac]"; + mes "Oh, dear. You need 1 Slotted Cap..."; + close; +L_ITEM_3g: + mes "[Pac]"; + mes "Oh, dear. You need 250 Fabrics..."; + close; +L_ITEM_4g: + mes "[Pac]"; + mes "Oh, dear. You need 600 Soft Feathers..."; + close; +L2: + mes "[Pac]"; + mes "Which hat materials do you wish to know?"; + next; + menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32; +L2_25: + mes "[Pac]"; + mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera."; + close; +L2_26: + mes "[Pac]"; + mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; + close; +L2_27: + mes "[Pac]"; + mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat."; + close; +L2_28: + mes "[Pac]"; + mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm."; + close; +L2_29: + mes "[Pac]"; + mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; + close; +L2_30: + mes "[Pac]"; + mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat."; + close; +L2_31: + mes "[Pac]"; + mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana."; + close; +L2_32: + mes "[Pac]"; + mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat."; + close; +L3: + mes "[Pac]"; + mes "Stop by some other time with the right materials, so I can make the hats for you."; + close; +} + + +//these scripts make our brothers to appear and disappear in order +- script EDZac -1,{ +OnInit: +OnMinute15: + disablenpc "Zac"; + end; +OnMinute01: + enablenpc "Zac"; + end; +} + +- script EDJac -1,{ +OnInit: +OnMinute30: + disablenpc "Jac"; + end; +OnMinute16: + enablenpc "Jac"; + end; +} + +- script EDPac -1,{ +OnInit: +OnMinute45: + disablenpc "Pac"; + end; +OnMinute31: + enablenpc "Pac"; + end; +} + +- script EDBlac -1,{ +OnInit: +OnMinute00: + disablenpc "Blac"; + end; +OnMinute46: + enablenpc "Blac"; + end; +} diff --git a/npc/quests/custom/excalibur.txt b/npc/quests/custom/excalibur.txt index 77db880ec..f96c25309 100644 --- a/npc/quests/custom/excalibur.txt +++ b/npc/quests/custom/excalibur.txt @@ -1,68 +1,68 @@ -// Excalibur Quest NPC
-// By: Syrus22
-// Version 1.0
-// Any comments or questions PM me on the Yare forums
-// Description: This is a simple item quest NPC. The player must find an
-// Angel Band, a Heaven Ring, and an Emperium. If they do they will receive
-// the Excalibur.
-prt_castle.gat,81,171,5 script Mysterious King 108,{
-mes "[Excalibur Quest Rep]";
-mes "Hello Adventurer.";
-mes "I'm glad to announce that we are sponsoring a hunt for the legendary sword, Excalibur. Or more appropriately a hunt for certain rare items that can be traded in for the legendary sword.";
-next;
-goto ExMenu;
- ExMenu:
- menu "Required Items",ExItems,"Create Excalibur",ExCreate,"End",ExEnd;
-
- ExItems:
- mes "[Excalibur Quest Rep]";
- mes "You need the following items to create the Excalibur.";
- mes "Angel Band";
- mes "Heaven Ring";
- mes "Emperium";
- next;
- goto ExMenu;
-
- ExCreate:
- mes "[Excalibur Quest Rep]";
- mes "Let me check your inventory!";
- next;
- if(countitem(2254)<1) goto NoAngel;
- if(countitem(2282)<1) goto NoHeaven;
- if(countitem(714)<1) goto NoEmp;
- goto ExGive;
-
- NoAngel:
- mes "[Excalibur Quest Rep]";
- mes "Sorry but you must have at least 1 Angel Band.";
- mes "Come back after you get ALL the items.";
- close;
-
- NoHeaven:
- mes "[Excalibur Quest Rep]";
- mes "Sorry but you must have at least 1 Heaven Ring.";
- mes "Come back after you get ALL the items.";
- close;
-
- NoEmp:
- mes "[Excalibur Quest Rep]";
- mes "Sorry but you must have at least 1 Emperium.";
- mes "Come back after you get ALL the items.";
- close;
-
- ExGive:
- mes "[Excalibur Quest Rep]";
- mes "Congratulations. You have collected all necessary items. I give to you the Excalibur!!!";
- delitem 2254,1;
- delitem 2282,1;
- delitem 714,1;
- getitem 1137,1;
- mes "Thank you for your participation!";
- close;
-
- ExEnd:
- mes "[Excalibur Quest Rep]";
- mes "Good bye then. Hope you try the quest!";
- close;
-close; }
-}
+// Excalibur Quest NPC +// By: Syrus22 +// Version 1.0 +// Any comments or questions PM me on the Yare forums +// Description: This is a simple item quest NPC. The player must find an +// Angel Band, a Heaven Ring, and an Emperium. If they do they will receive +// the Excalibur. +prt_castle.gat,81,171,5 script Mysterious King 108,{ +mes "[Excalibur Quest Rep]"; +mes "Hello Adventurer."; +mes "I'm glad to announce that we are sponsoring a hunt for the legendary sword, Excalibur. Or more appropriately a hunt for certain rare items that can be traded in for the legendary sword."; +next; +goto ExMenu; + ExMenu: + menu "Required Items",ExItems,"Create Excalibur",ExCreate,"End",ExEnd; + + ExItems: + mes "[Excalibur Quest Rep]"; + mes "You need the following items to create the Excalibur."; + mes "Angel Band"; + mes "Heaven Ring"; + mes "Emperium"; + next; + goto ExMenu; + + ExCreate: + mes "[Excalibur Quest Rep]"; + mes "Let me check your inventory!"; + next; + if(countitem(2254)<1) goto NoAngel; + if(countitem(2282)<1) goto NoHeaven; + if(countitem(714)<1) goto NoEmp; + goto ExGive; + + NoAngel: + mes "[Excalibur Quest Rep]"; + mes "Sorry but you must have at least 1 Angel Band."; + mes "Come back after you get ALL the items."; + close; + + NoHeaven: + mes "[Excalibur Quest Rep]"; + mes "Sorry but you must have at least 1 Heaven Ring."; + mes "Come back after you get ALL the items."; + close; + + NoEmp: + mes "[Excalibur Quest Rep]"; + mes "Sorry but you must have at least 1 Emperium."; + mes "Come back after you get ALL the items."; + close; + + ExGive: + mes "[Excalibur Quest Rep]"; + mes "Congratulations. You have collected all necessary items. I give to you the Excalibur!!!"; + delitem 2254,1; + delitem 2282,1; + delitem 714,1; + getitem 1137,1; + mes "Thank you for your participation!"; + close; + + ExEnd: + mes "[Excalibur Quest Rep]"; + mes "Good bye then. Hope you try the quest!"; + close; +close; } +} diff --git a/npc/quests/custom/ironcane.txt b/npc/quests/custom/ironcane.txt index a3a08c40f..8694d6ebf 100644 --- a/npc/quests/custom/ironcane.txt +++ b/npc/quests/custom/ironcane.txt @@ -1,52 +1,52 @@ -//===== eAthena Script =======================================
-//= Quest For Iron Cain
-//===== By: ==================================================
-//= Dev Team
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Iron Cain (lower part of a full helmet)
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-payon.gat,109,118,5 script Iron Cain Quest 76,{
- mes "[Iron Cain Quest]";
- mes "Here's what you need";
- mes "The requirements, should you be brave enough to collect them, are:";
- mes "- 200 Orcish vouchers";
- mes "- 1 Heroic Emblem";
- next;
- mes "[Iron Cain Quest]";
- mes ". . . . . .";
- mes "Are you ready for me to make this special item?";
- next;
- menu "Sure am!",-, "The requirements are unfathomable!",L_Unfathomable;
-
- mes "[Iron Cain Quest]";
- if((countitem(931) < 200) || (countitem(968) < 1)) goto L_NotEnough;
- mes ". . . . .";
- mes "Wow! You are brave indeed!";
- delitem 931,200;
- delitem 968,1;
- next;
- mes "[Iron Cain Quest]";
- mes ". . . . .";
- mes "Enjoy!";
- getitem 2266,1;
- close;
-
-L_NotEnough:
- mes ". . .I'm sorry. You don't have enough money and items.";
- mes "I can't afford to make this if you don't bring all materials needed.";
- mes "Please understand this is to benefit heroes such as yourself!";
- close;
-
-L_Unfathomable:
- mes ". . . . .";
- mes "What I had to go through was more unfathomable..";
- mes "If you succeed in getting these items, you will have incredible strength!";
- close;
-}
+//===== eAthena Script ======================================= +//= Quest For Iron Cain +//===== By: ================================================== +//= Dev Team +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Iron Cain (lower part of a full helmet) +//===== Additional Comments: ================================= +//= +//============================================================ + +payon.gat,109,118,5 script Iron Cain Quest 76,{ + mes "[Iron Cain Quest]"; + mes "Here's what you need"; + mes "The requirements, should you be brave enough to collect them, are:"; + mes "- 200 Orcish vouchers"; + mes "- 1 Heroic Emblem"; + next; + mes "[Iron Cain Quest]"; + mes ". . . . . ."; + mes "Are you ready for me to make this special item?"; + next; + menu "Sure am!",-, "The requirements are unfathomable!",L_Unfathomable; + + mes "[Iron Cain Quest]"; + if((countitem(931) < 200) || (countitem(968) < 1)) goto L_NotEnough; + mes ". . . . ."; + mes "Wow! You are brave indeed!"; + delitem 931,200; + delitem 968,1; + next; + mes "[Iron Cain Quest]"; + mes ". . . . ."; + mes "Enjoy!"; + getitem 2266,1; + close; + +L_NotEnough: + mes ". . .I'm sorry. You don't have enough money and items."; + mes "I can't afford to make this if you don't bring all materials needed."; + mes "Please understand this is to benefit heroes such as yourself!"; + close; + +L_Unfathomable: + mes ". . . . ."; + mes "What I had to go through was more unfathomable.."; + mes "If you succeed in getting these items, you will have incredible strength!"; + close; +} diff --git a/npc/quests/custom/kaho_balmung.txt b/npc/quests/custom/kaho_balmung.txt index d10fc038b..c9e9682ab 100644 --- a/npc/quests/custom/kaho_balmung.txt +++ b/npc/quests/custom/kaho_balmung.txt @@ -1,97 +1,97 @@ -// $Id: kaho_balmung.txt,v 1.1.1.1 2004/09/10 17:26:46 MagicalTux Exp $
-//-------------------- 'Balmung & Lord Kaho's Horns' Quest --------------------
-
-prontera.gat,158,356,4 script Royal Messenger 105,{
- mes "[Royal Messenger]";
- mes "Welcome to prontera, i am the Royal Messenger in charge of the royal quest.";
- next;
- menu "Listen",Lok,"No",Lend;
-Lok:
- mes "[Royal Messenger]";
- mes "There are too quests please chose the one you must like.";
- next;
- menu "Balmung",Lb,"Lord Kahos horns",Lkahos,"No",Lend;
-Lb:
- mes "[Royal Messenger]";
- mes "The Balmung quest consist of the next items:";
- mes "120 Steel";
- mes "10 Oridecon";
- mes "10 Rough Wind";
- mes "10 Flame Heart";
- mes "10 Mystic Frozen";
- mes "10 Great Nature";
- mes "1,000,000z";
- next;
- if(countitem(999)<120) goto Lend2;
- if(countitem(984)<10) goto Lend2;
- if(countitem(996)<10) goto Lend2;
- if(countitem(994)<10) goto Lend2;
- if(countitem(995)<10) goto Lend2;
- if(countitem(997)<10) goto Lend2;
- if(Zeny<1000000) goto NoGold;
- goto Lget;
- mes "[Royal Messenger]";
- mes "Happy item hunting and good luck";
- close;
-Lkahos:
- mes "[Royal Messenger]";
- mes "The Lord Kahos horns quest consists of the next items:";
- mes "1 Green Feelers";
- mes "10 Star Dust";
- mes "10 Rough Wind";
- mes "10 Flame Heart";
- mes "10 Mystic Frozen";
- mes "10 Great Nature";
- mes "1,000,000z";
- next;
- if(countitem(2298)<1) goto Lend2;
- if(countitem(1001)<10) goto Lend2;
- if(countitem(996)<10) goto Lend2;
- if(countitem(994)<10) goto Lend2;
- if(countitem(995)<10) goto Lend2;
- if(countitem(997)<10) goto Lend2;
- if(Zeny<1000000) goto NoGold;
- goto Lget1;
- mes "[Royal Messenger]";
- mes"Happy item hunting and good luck";
- close;
-Lend:
- mes "[Royal Messenger]";
- mes "Have a nice day.";
- close;
-Lend2:
- mes "[Royal Messenger]";
- mes "Sorry you dont have all the items i need.";
- mes "comeback when you have them all";
- close;
-NoGold:
- mes "[Royal Messenger]";
- mes "Sorry you dont have enought gold";
- close;
-Lget:
- delitem 999,120;
- delitem 984,10;
- delitem 996,10;
- delitem 994,10;
- delitem 995,10;
- delitem 997,10;
- set Zeny,Zeny-1000000;
- mes "[Royal Messenger]";
- mes "I see you already have all the items you need.";
- mes "nice work.";
- getitem 1161,1;
- close;
-Lget1:
- delitem 2298,1;
- delitem 1001,10;
- delitem 996,10;
- delitem 994,10;
- delitem 995,10;
- delitem 997,10;
- set Zeny,Zeny-1000000;
- mes "[Royal Messenger]";
- mes "I see you already have all the items you need.";
- mes "nice work.";
- getitem 5013,1;
- close; }
-
+// $Id: kaho_balmung.txt,v 1.1.1.1 2004/09/10 17:26:46 MagicalTux Exp $ +//-------------------- 'Balmung & Lord Kaho's Horns' Quest -------------------- + +prontera.gat,158,356,4 script Royal Messenger 105,{ + mes "[Royal Messenger]"; + mes "Welcome to prontera, i am the Royal Messenger in charge of the royal quest."; + next; + menu "Listen",Lok,"No",Lend; +Lok: + mes "[Royal Messenger]"; + mes "There are too quests please chose the one you must like."; + next; + menu "Balmung",Lb,"Lord Kahos horns",Lkahos,"No",Lend; +Lb: + mes "[Royal Messenger]"; + mes "The Balmung quest consist of the next items:"; + mes "120 Steel"; + mes "10 Oridecon"; + mes "10 Rough Wind"; + mes "10 Flame Heart"; + mes "10 Mystic Frozen"; + mes "10 Great Nature"; + mes "1,000,000z"; + next; + if(countitem(999)<120) goto Lend2; + if(countitem(984)<10) goto Lend2; + if(countitem(996)<10) goto Lend2; + if(countitem(994)<10) goto Lend2; + if(countitem(995)<10) goto Lend2; + if(countitem(997)<10) goto Lend2; + if(Zeny<1000000) goto NoGold; + goto Lget; + mes "[Royal Messenger]"; + mes "Happy item hunting and good luck"; + close; +Lkahos: + mes "[Royal Messenger]"; + mes "The Lord Kahos horns quest consists of the next items:"; + mes "1 Green Feelers"; + mes "10 Star Dust"; + mes "10 Rough Wind"; + mes "10 Flame Heart"; + mes "10 Mystic Frozen"; + mes "10 Great Nature"; + mes "1,000,000z"; + next; + if(countitem(2298)<1) goto Lend2; + if(countitem(1001)<10) goto Lend2; + if(countitem(996)<10) goto Lend2; + if(countitem(994)<10) goto Lend2; + if(countitem(995)<10) goto Lend2; + if(countitem(997)<10) goto Lend2; + if(Zeny<1000000) goto NoGold; + goto Lget1; + mes "[Royal Messenger]"; + mes"Happy item hunting and good luck"; + close; +Lend: + mes "[Royal Messenger]"; + mes "Have a nice day."; + close; +Lend2: + mes "[Royal Messenger]"; + mes "Sorry you dont have all the items i need."; + mes "comeback when you have them all"; + close; +NoGold: + mes "[Royal Messenger]"; + mes "Sorry you dont have enought gold"; + close; +Lget: + delitem 999,120; + delitem 984,10; + delitem 996,10; + delitem 994,10; + delitem 995,10; + delitem 997,10; + set Zeny,Zeny-1000000; + mes "[Royal Messenger]"; + mes "I see you already have all the items you need."; + mes "nice work."; + getitem 1161,1; + close; +Lget1: + delitem 2298,1; + delitem 1001,10; + delitem 996,10; + delitem 994,10; + delitem 995,10; + delitem 997,10; + set Zeny,Zeny-1000000; + mes "[Royal Messenger]"; + mes "I see you already have all the items you need."; + mes "nice work."; + getitem 5013,1; + close; } + diff --git a/npc/quests/custom/kahohorn.txt b/npc/quests/custom/kahohorn.txt index 84ed22300..d0dfbf082 100644 --- a/npc/quests/custom/kahohorn.txt +++ b/npc/quests/custom/kahohorn.txt @@ -1,79 +1,79 @@ -geffen.gat,115,107,5 script Lord Kaho's Servant 61,{
- mes "[Lord Kaho's Servant]";
- mes "I worked myself to death trying to fulfill Lord Kaho's ridiculous expectations for a headgear!";
- mes "Now that I've finally found the formula for the perfect headgear, I'm willing to share my time and talents";
- next;
- mes "You need the following to get the Kaho horns!";
- mes "3 emperiums";
- mes "Oh yea... i also forgot to mention these X_X";
- next;
- mes "1 Skull - From Dark Lord";
- mes "1 Heroic Emblem - From Orc Hero";
- mes "1 Evil Horn - From Baphomet";
- mes "1 Red Frame - From Doppelganger";
- mes "1 Smoking Pipe - From Eddga";
- mes "1 Fang of Garm - From Garm";
- mes "1 Mother's Nightmare - From Maya";
- mes "1 Sphynx Hat - from Osiris";
- mes "1 Diamond Ring - from Mistress";
- next;
- mes "Were' not done yet sweety...";
- mes "Im a big fan of dolls, so you need to bring me these cuties";
- mes "1 Poring Doll - a Poring drop";
- mes "1 Chonchon Doll - a Chonchon Drop";
- mes "1 Baphomet Doll - a Baphomet drop";
- mes "1 Osiris Doll - an Osiris drop";
- mes "1 Rocker Doll - a Rocker drop";
- mes "1 Apez Fanitem Doll - a Yoyo drop";
- mes "1 Racoon Doll - a Smokie drop";
- next;
- mes "Finally, i worked hard to make these horns for my master with all the mentioned items above...";
- mes "Please include 5 million zeny for my efforts.";
- next;
- mes "[Lord Kaho's Servant]";
- mes ". . . . . .";
- mes "Are you ready for me to make this special item?";
- next;
- menu "Sure am!",LSureAm,"These requirements are unfathomable!",LUnfathomable;
-
- LSureAm:
- mes "[Lord Kaho's Servant]";
- if((countitem(754) < 1) || (countitem(753) < 1) || (countitem(752) < 1) || (countitem(751) < 1) || (countitem(750) < 1) || (countitem(743) < 1) || (countitem(742) < 1) || (countitem(741) < 1) || (countitem(2613) < 1) || (countitem(5053) < 1) || (countitem(7020) < 1) || (countitem(7036) < 1) || (countitem(2268) < 1) || (countitem(734) < 1) || (countitem(923) < 1) || (countitem(968) < 1) || (countitem(7005) < 1) || (countitem(714) < 3) || (Zeny < 5000000)) goto LNotEnough;
- mes ". . . . .";
- delitem 754,1;
- delitem 753,1;
- delitem 752,1;
- delitem 751,1;
- delitem 750,1;
- delitem 743,1;
- delitem 742,1;
- delitem 741,1;
- delitem 2613,1;
- delitem 5053,1;
- delitem 7020,1;
- delitem 7036,1;
- delitem 2268,1;
- delitem 734,1;
- delitem 923,1;
- delitem 968,1;
- delitem 7005,1;
- delitem 714,3;
- set Zeny,Zeny-5000000;
- mes "Wow! You are brave indeed!";
- getitem 5013,1;
- mes ". . . . .";
- mes "Enjoy being God of Rune Midgard!";
- close;
-
- LNotEnough:
- mes ". . . . .";
- mes ". . .I'm sorry .. You don't have enough money and items ..";
- mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!";
- close;
-
- LUnfathomable:
- mes ". . . . .";
- mes "What I had to go through was more unfathomable..";
- mes "If you succeed in getting these items, you will have incredible strength!";
- close;
-}
+geffen.gat,115,107,5 script Lord Kaho's Servant 61,{ + mes "[Lord Kaho's Servant]"; + mes "I worked myself to death trying to fulfill Lord Kaho's ridiculous expectations for a headgear!"; + mes "Now that I've finally found the formula for the perfect headgear, I'm willing to share my time and talents"; + next; + mes "You need the following to get the Kaho horns!"; + mes "3 emperiums"; + mes "Oh yea... i also forgot to mention these X_X"; + next; + mes "1 Skull - From Dark Lord"; + mes "1 Heroic Emblem - From Orc Hero"; + mes "1 Evil Horn - From Baphomet"; + mes "1 Red Frame - From Doppelganger"; + mes "1 Smoking Pipe - From Eddga"; + mes "1 Fang of Garm - From Garm"; + mes "1 Mother's Nightmare - From Maya"; + mes "1 Sphynx Hat - from Osiris"; + mes "1 Diamond Ring - from Mistress"; + next; + mes "Were' not done yet sweety..."; + mes "Im a big fan of dolls, so you need to bring me these cuties"; + mes "1 Poring Doll - a Poring drop"; + mes "1 Chonchon Doll - a Chonchon Drop"; + mes "1 Baphomet Doll - a Baphomet drop"; + mes "1 Osiris Doll - an Osiris drop"; + mes "1 Rocker Doll - a Rocker drop"; + mes "1 Apez Fanitem Doll - a Yoyo drop"; + mes "1 Racoon Doll - a Smokie drop"; + next; + mes "Finally, i worked hard to make these horns for my master with all the mentioned items above..."; + mes "Please include 5 million zeny for my efforts."; + next; + mes "[Lord Kaho's Servant]"; + mes ". . . . . ."; + mes "Are you ready for me to make this special item?"; + next; + menu "Sure am!",LSureAm,"These requirements are unfathomable!",LUnfathomable; + + LSureAm: + mes "[Lord Kaho's Servant]"; + if((countitem(754) < 1) || (countitem(753) < 1) || (countitem(752) < 1) || (countitem(751) < 1) || (countitem(750) < 1) || (countitem(743) < 1) || (countitem(742) < 1) || (countitem(741) < 1) || (countitem(2613) < 1) || (countitem(5053) < 1) || (countitem(7020) < 1) || (countitem(7036) < 1) || (countitem(2268) < 1) || (countitem(734) < 1) || (countitem(923) < 1) || (countitem(968) < 1) || (countitem(7005) < 1) || (countitem(714) < 3) || (Zeny < 5000000)) goto LNotEnough; + mes ". . . . ."; + delitem 754,1; + delitem 753,1; + delitem 752,1; + delitem 751,1; + delitem 750,1; + delitem 743,1; + delitem 742,1; + delitem 741,1; + delitem 2613,1; + delitem 5053,1; + delitem 7020,1; + delitem 7036,1; + delitem 2268,1; + delitem 734,1; + delitem 923,1; + delitem 968,1; + delitem 7005,1; + delitem 714,3; + set Zeny,Zeny-5000000; + mes "Wow! You are brave indeed!"; + getitem 5013,1; + mes ". . . . ."; + mes "Enjoy being God of Rune Midgard!"; + close; + + LNotEnough: + mes ". . . . ."; + mes ". . .I'm sorry .. You don't have enough money and items .."; + mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!"; + close; + + LUnfathomable: + mes ". . . . ."; + mes "What I had to go through was more unfathomable.."; + mes "If you succeed in getting these items, you will have incredible strength!"; + close; +} diff --git a/npc/quests/custom/new_hats.txt b/npc/quests/custom/new_hats.txt index 484d83e29..bdbbb93c7 100644 --- a/npc/quests/custom/new_hats.txt +++ b/npc/quests/custom/new_hats.txt @@ -1,1469 +1,1469 @@ -//===== eAthena Script =======================================
-//= The 32 New Hats
-//===== By: ==================================================
-//= Darkchild
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 32 new hats
-//===== Additional Comments: =================================
-//= There are 2 scripts for these 32 'new' hats.
-//= The other one doesnt have all the new ones and has some old ones
-//= Advise to use this script
-//= 1.2 revision
-//= 1.3 fixed bug where npcs would give out free items [Shinigami]
-//= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
-//= Ear of Demon,Big Golden Bell, Mistress Crown,
-//= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
-//============================================================
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Attitude Campus Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8;
- L1_1:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2285)<1) && (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Attitude Campus Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2285,1;//Items: Apple o' Archer,
- delitem 1550,1;//Items: Book,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Attitude Campus Hat^000000...! Please Take it!";
- getitem 5073,1;//Items: Campus Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_1:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Attitude Campus Hat requires~~";
- next;
- mes "[Zac]";
- mes "1 Apple o' Archer";
- mes "1 Book";
- mes "...Did you know this already?";
- close;
- L1_2:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Fox Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1022,999;//Items: Nine Tails,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!";
- getitem 5069,1;//Items: Fox Mask,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_2:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Fox Mask requires~~";
- next;
- mes "[Zac]";
- mes "999 Nine Tails";
- mes "...Did you know this already?";
- close;
- L1_3:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin,
- if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain,
- if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the X Cross Hairpin for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10011,1;//Items: Stellar Hairpin,
- delitem 2266,1;//Items: Iron Cain,
- delitem 909,100;//Items: Jellopy,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!";
- getitem 5079,1;//Items: X Hairpin,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_3:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "X Cross Hairpin requires~~";
- next;
- mes "[Zac]";
- mes "1 Stellar Hairpin";
- mes "1 Iron Cain";
- mes "100 Jellopy";
- mes "...Did you know this already?";
- close;
- L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf,
- if(countitem(999)<10) goto L_ITEM_4;//Items: Steel,
- if(Zeny < 20000) goto L_ITEM_4;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Flower Hair Pin for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2270,1;//Items: Centimental Leaf,
- delitem 999,10;//Items: Steel,
- set Zeny,Zeny-20000;
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!";
- getitem 5061,1;//Items: Flower Hairpin,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_4:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Flower Hair Pin requires~~";
- next;
- mes "[Zac]";
- mes "1 Romantic Leaf";
- mes "10 Steel";
- mes "20,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_5:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile,
- if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Tulip Hair Pin for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2278,1;//Items: Mr. Smile,
- delitem 980,1;//Items: Orange Dyestuff,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!";
- getitem 5077,1;//Items: Tulip Hairpin,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_5:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Tulip Hair Pin requires~~";
- next;
- mes "[Zac]";
- mes "1 Mr. Smile";
- mes "1 Orange Dyestuffs";
- mes "...Did you know this already?";
- close;
- L1_6:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Mushroom Hairband for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 921,300;//Items: Mushroom Spore,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!";
- getitem 5082,1;//Items: Mushroom Hairband,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_6:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Mushroom Hairband requires~~";
- next;
- mes "[Zac]";
- mes "300 Mushroom Spores";
- mes "...Did you know this already?";
- close;
- L1_7:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn,
- if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur,
- if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Troublesome Raccoon Doll for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1026,100;//Items: Acorn,
- delitem 7065,100;//Items: Sea Otter Fur,
- delitem 945,100;//Items: Raccoon Leaf,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!";
- getitem 5084,1;//Items: Lazy Racoon Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_7:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Troublesome Raccoon Doll requires~~";
- next;
- mes "[Zac]";
- mes "100 Acorn";
- mes "100 Sea Otter Fur";
- mes "100 Raccoon Leaf";
- mes "...Did you know this already?";
- close;
- L1_8:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish,
- if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale,
- if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail,
- if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Blue Fish for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 624,2;//Items: Rotten Fish,
- delitem 959,300;//Items: Stinky Scale,
- delitem 1023,30;//Items: Fish Tail,
- delitem 938,100;//Items: Sticky Mucus,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!";
- getitem 5065,1;//Items: Fresh Blueish Fish,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_8:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Blue Fish requires~~";
- next;
- mes "[Zac]";
- mes "2 Rotten Fish";
- mes "300 Rotten Scale";
- mes "30 Fish Tail";
- mes "100 Sticky Mucus";
- mes "...Did you know this already?";
- close;
-}
-
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16;
- L1_9:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet,
- if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff,
- if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Drooped Cat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2233,1;//Items: Circlet,
- delitem 983,1;//Items: Black Dyestuff,
- delitem 740,1;//Items: Puppet,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!";
- getitem 5058,1;//Items: Resting Cat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_9:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Drooped Cat requires~~";
- next;
- mes "[Jac]";
- mes "1 Slotted Circlet";
- mes "1 Black Dyestuffs";
- mes "1 Puppet";
- mes "...Did you know this already?";
- close;
- L1_10:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Leaf of Transformation for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 945,600;//Items: Raccoon Leaf,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!";
- getitem 5064,1;//Items: Transformation Leaf,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_10:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Leaf of Transformation requires~~";
- next;
- mes "[Jac]";
- mes "600 Raccoon Leaf";
- mes "...Did you know this already?";
- close;
- L1_11:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat,
- if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle,
- if(countitem(999)<20) goto L_ITEM_11;//Items: Steel,
- if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Bear Pebble Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 5030,1;//Items: Panda Hat,
- delitem 952,100;//Items: Cactus Needle,
- delitem 999,20;//Items: Steel,
- delitem 948,200;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!";
- getitem 5059,1;//Items: Bear Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_11:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Bear Pebble Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Panda Hat";
- mes "100 Cactus Needle";
- mes "20 Steel";
- mes "200 Bear's Footskin";
- mes "...Did you know this already?";
- close;
- L1_12:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat,
- if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Sea Otter Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 5084,1;//Items: Lazy Racoon Hat,
- delitem 5064,1;//Items: Transformation Leaf,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!";
- getitem 5078,1;//Items: Sea Otter Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_12:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Sea Otter Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Troublesome Raccoon Doll";
- mes "1 Leaf of Transformation";
- mes "...Did you know this already?";
- close;
- L1_13:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat,
- if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper,
- if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Sleepy Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2236,1;//Items: Santa's Hat,
- delitem 7111,200;//Items: String Paper,
- delitem 7112,1;//Items: Transparent Paper,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!";
- getitem 5060,1;//Items: Pointy Cap,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_13:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Sleepy Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Santa Hat";
- mes "200 String Paper";
- mes "1 Transparent Paper";
- mes "...Did you know this already?";
- close;
- L1_14:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Straw Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 7012,400;//Items: Tough Scalelike Stem,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!";
- getitem 5062,1;//Items: Straw Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_14:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Straw Hat requires~~";
- next;
- mes "[Jac]";
- mes "400 Tough Scalelike Stem";
- mes "...Did you know this already?";
- close;
- L1_15:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace,
- if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf,
- if(countitem(7194)<100) goto L_ITEM_15;//Items: Soft Grass Leaf,
- if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Cowboy Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2248,1;//Items: Western Grace,
- delitem 7030,108;//Items: Claw of Desert Wolf,
- delitem 7194,100;//Items: Soft Grass Leaf,
- delitem 7120,4;//Items: Burning Horseshoe,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!";
- getitem 5075,1;//Items: Cowboy Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_15:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Cowboy Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Western Grace";
- mes "108 Claw of Desert Wolf";
- mes "100 Soft Grass Leaf drop by Parasite (Umbala Map)";
- mes "4 Burning Horseshoe drop by Nightmare Terror (Magma Dungeon)";
- mes "...Did you know this already?";
- close;
- L1_16:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat,
- if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle,
- if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Sombrero for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 5062,1;//Items: Straw Hat,
- delitem 952,100;//Items: Cactus Needle,
- delitem 1907,1;//Items: Guitar,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!";
- getitem 5067,1;//Items: Sombrero,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_16:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Sombrero requires~~";
- next;
- mes "[Jac]";
- mes "1 Straw Hat";
- mes "100 Cactus Needle";
- mes "1 Guitar";
- mes "...Did you know this already?";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24;
- L1_17:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap,
- if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Hair Cap for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2226,1;//Items: Cap,
- delitem 7107,500;//Items: Antelope Skin,
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!";
- getitem 5076,1;//Items: Furry Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_17:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Hair Cap requires~~";
- next;
- mes "[Pac]";
- mes "1 Cap";
- mes "500 Fur of Goat";
- mes "...Did you know this already?";
- close;
- L1_18:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler,
- if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart,
- if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff,
- if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Hot Blood Headband for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10019,1;//Items: Red Muffler,
- delitem 7097,300;//Items: Burning Heart,
- delitem 982,1;//Items: White Dyestuff,
- delitem 2211,1;//Items: Bandana,
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!";
- getitem 5070,1;//Items: Bandage,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_18:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Hot Blood Headband requires~~";
- next;
- mes "[Pac]";
- mes "1 Red Muffler";
- mes "300 Burning Heart";
- mes "1 White Dyestuffs";
- mes "1 Bandana";
- mes "...Did you know this already?";
- close;
- L1_19:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing,
- if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears,
- if(Zeny < 20000) goto L_ITEM_19;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Ear of Angel for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2254,1;//Items: Angel Wing,
- delitem 2286,1;//Items: Elven Ears,
- set Zeny,Zeny-20000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!";
- getitem 5074,1;//Items: Ears of Angel,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_19:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Ear of Angel requires~~";
- next;
- mes "[Pac]";
- mes "1 Angel Wing";
- mes "1 Elven Ears";
- mes "20,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_20:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing,
- if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears,
- if(Zeny < 20000) goto L_ITEM_20;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Ear of Demon for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2255,1;//Items: Evil Wing,
- delitem 2286,1;//Items: Elven Ears,
- set Zeny,Zeny-20000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!";
- getitem 5068,1;//Items: Ears Of Demon,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_20:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Ear of Demon requires~~";
- next;
- mes "[Pac]";
- mes "1 Evil Wing";
- mes "1 Elven Ears";
- mes "20,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_21:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell,
- if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium,
- if(countitem(969)<3) goto L_ITEM_21;//Items: Gold,
- if(Zeny < 25000) goto L_ITEM_21;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Big Golden Bell for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10016,1;//Items: Golden Bell,
- delitem 714,1;//Items: Emperium,
- delitem 969,3;//Items: Gold,
- set Zeny,Zeny-25000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!";
- getitem 5091,1;//Items: Big Golden Bell,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_21:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Big Golden Bell requires~~";
- next;
- mes "[Pac]";
- mes "1 Golden Bell";
- mes "1 Emperium";
- mes "3 Gold";
- mes "25,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_22:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet,
- if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium,
- if(countitem(969)<3) goto L_ITEM_22;//Items: Gold,
- if(Zeny < 25000) goto L_ITEM_22;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Mistress Crown for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2249,1;//Items: Coronet,
- delitem 714,1;//Items: Emperium,
- delitem 969,3;//Items: Gold,
- set Zeny,Zeny-25000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!";
- getitem 5081,1;//Items: Crown of Mistress,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_22:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Mistress Crown requires~~";
- next;
- mes "[Pac]";
- mes "1 Coronet";
- mes "1 Emperium";
- mes "3 Gold";
- mes "25,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_23:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament,
- if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium,
- if(countitem(969)<3) goto L_ITEM_23;//Items: Gold,
- if(Zeny < 25000) goto L_ITEM_23;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Crown of Ancient Queen for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10006,1;//Items: Queen's Hair Ornament,
- delitem 714,1;//Items: Emperium,
- delitem 969,3;//Items: Gold,
- set Zeny,Zeny-25000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!";
- getitem 5080,1;//Items: Crown of The Ancient Queen,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_23:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Crown of Ancient Queen requires~~";
- next;
- mes "[Pac]";
- mes "1 Queen's Hair Ornament";
- mes "1 Emperium";
- mes "3 Gold";
- mes "25,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_24:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm,
- if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Alarm Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1095,3000;//Items: Needle of Alarm,
- delitem 2218,1;//Items: Flu Mask,
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!";
- getitem 5086,1;//Items: Sad Mask,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_24:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Alarm Mask requires~~";
- next;
- mes "[Pac]";
- mes "3000 Needle of Alarm";
- mes "1 Flu Mask";
- mes "...Did you know this already?";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32;
- L1_25:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower,
- if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather,
- if(Zeny < 10000) goto L_ITEM_25;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Indian Hairband for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2207,1;//Items: Fancy Flower,
- delitem 7101,10;//Items: Peco Feather,
- set Zeny,Zeny-10000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!";
- getitem 5071,1;//Items: Indian Headband,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_25:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Indian Hairband requires~~";
- next;
- mes "[Blac]";
- mes "1 Fancy Flower";
- mes "10 Peco's Feather";
- mes "10,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_26:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon,
- if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon,
- if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Twin Ribbons for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2244,1;//Items: Big Ribbon,
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 5079,1;//Items: X Hairpin,
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!";
- getitem 5085,1;//Items: Small Twin Ribbons,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_26:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Twin Ribbons requires~~";
- next;
- mes "[Blac]";
- mes "1 Big Ribbon";
- mes "1 Silk Ribbon";
- mes "1 X Cross Hairpin";
- mes "...Did you know this already?";
- close;
- L1_27:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(999)<25) goto L_ITEM_27;//Items: Steel,
- if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader,
- if(Zeny < 50000) goto L_ITEM_27;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Expressionless Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 999,25;//Items: Steel,
- delitem 5090,1;//Items: Mask of The Goblin Leader,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!";
- getitem 5087,1;//Items: Expressionless Mask,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_27:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Expressionless Mask requires~~";
- next;
- mes "[Blac]";
- mes "25 Steel";
- mes "1 Goblin Leader Mask";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_28:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(999)<25) goto L_ITEM_28;//Items: Steel,
- if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader,
- if(Zeny < 50000) goto L_ITEM_28;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Troublesome Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 999,25;//Items: Steel,
- delitem 5090,1;//Items: Mask of The Goblin Leader,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!";
- getitem 5089,1;//Items: Annoyed Mask,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_28:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Troublesome Mask requires~~";
- next;
- mes "[Blac]";
- mes "25 Steel";
- mes "1 Goblin Leader Mask";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_29:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(999)<25) goto L_ITEM_29;//Items: Steel,
- if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader,
- if(Zeny < 50000) goto L_ITEM_29;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Surprise Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 999,25;//Items: Steel,
- delitem 5090,1;//Items: Mask of The Goblin Leader,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!";
- getitem 5088,1;//Items: Surprised Mask,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_29:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Surprise Mask requires~~";
- next;
- mes "[Blac]";
- mes "25 Steel";
- mes "1 Goblin Leader Mask";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_30:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana,
- if(countitem(911)<100) goto L_ITEM_30;//Items: Scell,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Goblin Leader Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2275,1;//Items: Red Bandana,
- delitem 911,100;//Items: Scell,
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!";
- getitem 5090,1;//Items: Mask of The Goblin Leader,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_30:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Goblin Leader Mask requires~~";
- next;
- mes "[Blac]";
- mes "1 Red Bandana";
- mes "100 Scell";
- mes "...Did you know this already?";
- close;
- L1_31:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn,
- if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon,
- if(Zeny < 50000) goto L_ITEM_31;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Horn of Succubus for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1038,500;//Items: Little Evil Horn,
- delitem 7048,80;//Items: Talon of Griffon,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!";
- getitem 5066,1;//Items: Horns of Succubus,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_31:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Horn of Succubus requires~~";
- next;
- mes "[Blac]";
- mes "500 Little Evil Horn";
- mes "80 Talon of Gryphon";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_32:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn,
- if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon,
- if(Zeny < 50000) goto L_ITEM_32;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Horn of Incubus for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1038,500;//Items: Little Evil Horn,
- delitem 7048,80;//Items: Talon of Griffon,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!";
- getitem 5072,1;//Items: Horns Of Incubus,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_32:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Horn of Incubus requires~~";
- next;
- mes "[Blac]";
- mes "500 Little Evil Horn";
- mes "80 Talon of Gryphon";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
-}
-
-prontera.gat,144,172,5 script Angel 811,{
- mes "[Angel]";
- mes "Hello.";
- mes "Im the hottest angel in Midgard!";
- mes "What can I do for you?";
- next;
- menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36;
- L1_33:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap,
- if(countitem(1550)<1) goto L_ITEM_33;//Items: Book,
- if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil,
- if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind,
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Hat of Nun for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2261,1;//Items: Army Cap,
- delitem 1550,1;//Items: Book,
- delitem 2206,1;//Items: Wedding Veil,
- delitem 7021,2;//Items: Foolishness of the Blind,
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!";
- getitem 5093,1;//Items: Nun Hat,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_33:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Hat of Nun requires~~";
- next;
- mes "[Angel]";
- mes "1 Army Cap";
- mes "1 Book";
- mes "1 Wedding Veil";
- mes "2 Foolishness of the Blind";
- mes "...Did you know this already?";
- close;
- L1_34:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band,
- if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather,
- if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff,
- if(Zeny < 10000) goto L_ITEM_34;
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Black Cat Ears for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2213,1;//Items: Kitty Band,
- delitem 7063,200;//Items: Soft Feather,
- delitem 983,1;//Items: Black Dyestuff,
- set Zeny,Zeny-10000;
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!";
- getitem 5057,1;//Items: Black Cat Ears,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_34:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Black Cat Ears require~~";
- next;
- mes "[Angel]";
- mes "1 Kitty Band";
- mes "200 Soft Feather";
- mes "1 Black Dyestuffs";
- mes "10,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_35:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon,
- if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon,
- if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon,
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Ribbon of Red Tail for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2244,1;//Items: Big Ribbon,
- delitem 2209,1;//Items: Ribbon,
- delitem 10007,1;//Items: Silk Ribbon,
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!";
- getitem 5083,1;//Items: Back Ribbon,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_35:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Ribbon of Red Tail requires~~";
- next;
- mes "[Angel]";
- mes "1 Big Ribbon";
- mes "1 Slotted Ribbon";
- mes "1 Silk Ribbon";
- mes "...Did you know this already?";
- close;
- L1_36:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor,
- if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses,
- if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses,
- if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses,
- if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses,
- if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed,
- if(Zeny < 1000000) goto L_ITEM_36;
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Helm of Orc Hero for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 7069,350;//Items: Destroyed Armor,
- delitem 5006,1;//Items: Machoman's Glasses,
- delitem 2202,1;//Items: Sunglasses,
- delitem 5047,1;//Items: Fashion Sunglasses,
- delitem 2242,1;//Items: Purple Glasses,
- delitem 7098,100;//Items: Fire Seed,
- set Zeny,Zeny-1000000;
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!";
- getitem 5094,1;//Items: Orc Hero Helm,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_36:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Helm of Orc Hero requires~~";
- next;
- mes "[Angel]";
- mes "350 Broken Armor Piece";
- mes "1 Machoman's Glasses";
- mes "1 Slotted Sunglasses";
- mes "1 Fashion Sunglasses";
- mes "1 Purple Glasses";
- mes "100 Fire Seed";
- mes "1,000,000 Zeny";
- mes "...Did you know this already?";
- close;
-}
+//===== eAthena Script ======================================= +//= The 32 New Hats +//===== By: ================================================== +//= Darkchild +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= 4 brothers give you quests to get 32 new hats +//===== Additional Comments: ================================= +//= There are 2 scripts for these 32 'new' hats. +//= The other one doesnt have all the new ones and has some old ones +//= Advise to use this script +//= 1.2 revision +//= 1.3 fixed bug where npcs would give out free items [Shinigami] +//= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel, +//= Ear of Demon,Big Golden Bell, Mistress Crown, +//= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus] +//============================================================ +prontera.gat,140,172,5 script Zac 704,{ + mes "[Zac]"; + mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats."; + mes "You will need to bring me the correct items for each hat so I can make them."; + mes "I provide 8 hats and my brothers provides the other 24."; + mes "What hat do you want me to make?"; + next; + menu "Attitude Campus Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8; + L1_1: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if((countitem(2285)<1) && (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Attitude Campus Hat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2285,1;//Items: Apple o' Archer, + delitem 1550,1;//Items: Book, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Attitude Campus Hat^000000...! Please Take it!"; + getitem 5073,1;//Items: Campus Hat, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_1: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Attitude Campus Hat requires~~"; + next; + mes "[Zac]"; + mes "1 Apple o' Archer"; + mes "1 Book"; + mes "...Did you know this already?"; + close; + L1_2: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Fox Mask for you right away."; + mes "Please Wait a Moment."; + next; + delitem 1022,999;//Items: Nine Tails, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!"; + getitem 5069,1;//Items: Fox Mask, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_2: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Fox Mask requires~~"; + next; + mes "[Zac]"; + mes "999 Nine Tails"; + mes "...Did you know this already?"; + close; + L1_3: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin, + if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain, + if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the X Cross Hairpin for you right away."; + mes "Please Wait a Moment."; + next; + delitem 10011,1;//Items: Stellar Hairpin, + delitem 2266,1;//Items: Iron Cain, + delitem 909,100;//Items: Jellopy, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!"; + getitem 5079,1;//Items: X Hairpin, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_3: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "X Cross Hairpin requires~~"; + next; + mes "[Zac]"; + mes "1 Stellar Hairpin"; + mes "1 Iron Cain"; + mes "100 Jellopy"; + mes "...Did you know this already?"; + close; + L1_4: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf, + if(countitem(999)<10) goto L_ITEM_4;//Items: Steel, + if(Zeny < 20000) goto L_ITEM_4; + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Flower Hair Pin for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2270,1;//Items: Centimental Leaf, + delitem 999,10;//Items: Steel, + set Zeny,Zeny-20000; + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!"; + getitem 5061,1;//Items: Flower Hairpin, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_4: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Flower Hair Pin requires~~"; + next; + mes "[Zac]"; + mes "1 Romantic Leaf"; + mes "10 Steel"; + mes "20,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_5: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile, + if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Tulip Hair Pin for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2278,1;//Items: Mr. Smile, + delitem 980,1;//Items: Orange Dyestuff, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!"; + getitem 5077,1;//Items: Tulip Hairpin, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_5: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Tulip Hair Pin requires~~"; + next; + mes "[Zac]"; + mes "1 Mr. Smile"; + mes "1 Orange Dyestuffs"; + mes "...Did you know this already?"; + close; + L1_6: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Mushroom Hairband for you right away."; + mes "Please Wait a Moment."; + next; + delitem 921,300;//Items: Mushroom Spore, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!"; + getitem 5082,1;//Items: Mushroom Hairband, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_6: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Mushroom Hairband requires~~"; + next; + mes "[Zac]"; + mes "300 Mushroom Spores"; + mes "...Did you know this already?"; + close; + L1_7: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn, + if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur, + if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Troublesome Raccoon Doll for you right away."; + mes "Please Wait a Moment."; + next; + delitem 1026,100;//Items: Acorn, + delitem 7065,100;//Items: Sea Otter Fur, + delitem 945,100;//Items: Raccoon Leaf, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!"; + getitem 5084,1;//Items: Lazy Racoon Hat, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_7: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Troublesome Raccoon Doll requires~~"; + next; + mes "[Zac]"; + mes "100 Acorn"; + mes "100 Sea Otter Fur"; + mes "100 Raccoon Leaf"; + mes "...Did you know this already?"; + close; + L1_8: + mes "[Zac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish, + if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale, + if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail, + if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus, + mes "[Zac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Blue Fish for you right away."; + mes "Please Wait a Moment."; + next; + delitem 624,2;//Items: Rotten Fish, + delitem 959,300;//Items: Stinky Scale, + delitem 1023,30;//Items: Fish Tail, + delitem 938,100;//Items: Sticky Mucus, + mes "[Zac]"; + mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!"; + getitem 5065,1;//Items: Fresh Blueish Fish, + next; + mes "[Zac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_8: + mes "[Zac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Zac]"; + mes "Blue Fish requires~~"; + next; + mes "[Zac]"; + mes "2 Rotten Fish"; + mes "300 Rotten Scale"; + mes "30 Fish Tail"; + mes "100 Sticky Mucus"; + mes "...Did you know this already?"; + close; +} + + +prontera.gat,141,172,5 script Jac 107,{ + mes "[Jac]"; + mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats."; + mes "You will need to bring me the correct items for each hat so I can make them."; + mes "I provide 8 hats and my brothers provides the other 24."; + mes "What hat do you want me to make?"; + next; + menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16; + L1_9: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet, + if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff, + if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Drooped Cat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2233,1;//Items: Circlet, + delitem 983,1;//Items: Black Dyestuff, + delitem 740,1;//Items: Puppet, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!"; + getitem 5058,1;//Items: Resting Cat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_9: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Drooped Cat requires~~"; + next; + mes "[Jac]"; + mes "1 Slotted Circlet"; + mes "1 Black Dyestuffs"; + mes "1 Puppet"; + mes "...Did you know this already?"; + close; + L1_10: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Leaf of Transformation for you right away."; + mes "Please Wait a Moment."; + next; + delitem 945,600;//Items: Raccoon Leaf, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!"; + getitem 5064,1;//Items: Transformation Leaf, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_10: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Leaf of Transformation requires~~"; + next; + mes "[Jac]"; + mes "600 Raccoon Leaf"; + mes "...Did you know this already?"; + close; + L1_11: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat, + if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle, + if(countitem(999)<20) goto L_ITEM_11;//Items: Steel, + if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Bear Pebble Hat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 5030,1;//Items: Panda Hat, + delitem 952,100;//Items: Cactus Needle, + delitem 999,20;//Items: Steel, + delitem 948,200;//Items: Bears Footskin, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!"; + getitem 5059,1;//Items: Bear Hat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_11: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Bear Pebble Hat requires~~"; + next; + mes "[Jac]"; + mes "1 Panda Hat"; + mes "100 Cactus Needle"; + mes "20 Steel"; + mes "200 Bear's Footskin"; + mes "...Did you know this already?"; + close; + L1_12: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat, + if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Sea Otter Hat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 5084,1;//Items: Lazy Racoon Hat, + delitem 5064,1;//Items: Transformation Leaf, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!"; + getitem 5078,1;//Items: Sea Otter Hat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_12: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Sea Otter Hat requires~~"; + next; + mes "[Jac]"; + mes "1 Troublesome Raccoon Doll"; + mes "1 Leaf of Transformation"; + mes "...Did you know this already?"; + close; + L1_13: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat, + if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper, + if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Sleepy Hat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2236,1;//Items: Santa's Hat, + delitem 7111,200;//Items: String Paper, + delitem 7112,1;//Items: Transparent Paper, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!"; + getitem 5060,1;//Items: Pointy Cap, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_13: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Sleepy Hat requires~~"; + next; + mes "[Jac]"; + mes "1 Santa Hat"; + mes "200 String Paper"; + mes "1 Transparent Paper"; + mes "...Did you know this already?"; + close; + L1_14: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Straw Hat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 7012,400;//Items: Tough Scalelike Stem, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!"; + getitem 5062,1;//Items: Straw Hat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_14: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Straw Hat requires~~"; + next; + mes "[Jac]"; + mes "400 Tough Scalelike Stem"; + mes "...Did you know this already?"; + close; + L1_15: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace, + if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf, + if(countitem(7194)<100) goto L_ITEM_15;//Items: Soft Grass Leaf, + if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Cowboy Hat for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2248,1;//Items: Western Grace, + delitem 7030,108;//Items: Claw of Desert Wolf, + delitem 7194,100;//Items: Soft Grass Leaf, + delitem 7120,4;//Items: Burning Horseshoe, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!"; + getitem 5075,1;//Items: Cowboy Hat, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_15: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Cowboy Hat requires~~"; + next; + mes "[Jac]"; + mes "1 Western Grace"; + mes "108 Claw of Desert Wolf"; + mes "100 Soft Grass Leaf drop by Parasite (Umbala Map)"; + mes "4 Burning Horseshoe drop by Nightmare Terror (Magma Dungeon)"; + mes "...Did you know this already?"; + close; + L1_16: + mes "[Jac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat, + if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle, + if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar, + mes "[Jac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Sombrero for you right away."; + mes "Please Wait a Moment."; + next; + delitem 5062,1;//Items: Straw Hat, + delitem 952,100;//Items: Cactus Needle, + delitem 1907,1;//Items: Guitar, + mes "[Jac]"; + mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!"; + getitem 5067,1;//Items: Sombrero, + next; + mes "[Jac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_16: + mes "[Jac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Jac]"; + mes "Sombrero requires~~"; + next; + mes "[Jac]"; + mes "1 Straw Hat"; + mes "100 Cactus Needle"; + mes "1 Guitar"; + mes "...Did you know this already?"; + close; +} + +prontera.gat,142,172,5 script Pac 705,{ + mes "[Pac]"; + mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats."; + mes "You will need to bring me the correct items for each hat so I can make them."; + mes "I provide 8 hats and my brothers provides the other 24."; + mes "What hat do you want me to make?"; + next; + menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24; + L1_17: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap, + if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Hair Cap for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2226,1;//Items: Cap, + delitem 7107,500;//Items: Antelope Skin, + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!"; + getitem 5076,1;//Items: Furry Hat, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_17: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Hair Cap requires~~"; + next; + mes "[Pac]"; + mes "1 Cap"; + mes "500 Fur of Goat"; + mes "...Did you know this already?"; + close; + L1_18: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler, + if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart, + if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff, + if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Hot Blood Headband for you right away."; + mes "Please Wait a Moment."; + next; + delitem 10019,1;//Items: Red Muffler, + delitem 7097,300;//Items: Burning Heart, + delitem 982,1;//Items: White Dyestuff, + delitem 2211,1;//Items: Bandana, + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!"; + getitem 5070,1;//Items: Bandage, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_18: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Hot Blood Headband requires~~"; + next; + mes "[Pac]"; + mes "1 Red Muffler"; + mes "300 Burning Heart"; + mes "1 White Dyestuffs"; + mes "1 Bandana"; + mes "...Did you know this already?"; + close; + L1_19: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing, + if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears, + if(Zeny < 20000) goto L_ITEM_19; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Ear of Angel for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2254,1;//Items: Angel Wing, + delitem 2286,1;//Items: Elven Ears, + set Zeny,Zeny-20000; + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!"; + getitem 5074,1;//Items: Ears of Angel, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_19: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Ear of Angel requires~~"; + next; + mes "[Pac]"; + mes "1 Angel Wing"; + mes "1 Elven Ears"; + mes "20,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_20: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing, + if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears, + if(Zeny < 20000) goto L_ITEM_20; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Ear of Demon for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2255,1;//Items: Evil Wing, + delitem 2286,1;//Items: Elven Ears, + set Zeny,Zeny-20000; + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!"; + getitem 5068,1;//Items: Ears Of Demon, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_20: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Ear of Demon requires~~"; + next; + mes "[Pac]"; + mes "1 Evil Wing"; + mes "1 Elven Ears"; + mes "20,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_21: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell, + if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium, + if(countitem(969)<3) goto L_ITEM_21;//Items: Gold, + if(Zeny < 25000) goto L_ITEM_21; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Big Golden Bell for you right away."; + mes "Please Wait a Moment."; + next; + delitem 10016,1;//Items: Golden Bell, + delitem 714,1;//Items: Emperium, + delitem 969,3;//Items: Gold, + set Zeny,Zeny-25000; + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!"; + getitem 5091,1;//Items: Big Golden Bell, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_21: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Big Golden Bell requires~~"; + next; + mes "[Pac]"; + mes "1 Golden Bell"; + mes "1 Emperium"; + mes "3 Gold"; + mes "25,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_22: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet, + if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium, + if(countitem(969)<3) goto L_ITEM_22;//Items: Gold, + if(Zeny < 25000) goto L_ITEM_22; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Mistress Crown for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2249,1;//Items: Coronet, + delitem 714,1;//Items: Emperium, + delitem 969,3;//Items: Gold, + set Zeny,Zeny-25000; + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!"; + getitem 5081,1;//Items: Crown of Mistress, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_22: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Mistress Crown requires~~"; + next; + mes "[Pac]"; + mes "1 Coronet"; + mes "1 Emperium"; + mes "3 Gold"; + mes "25,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_23: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament, + if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium, + if(countitem(969)<3) goto L_ITEM_23;//Items: Gold, + if(Zeny < 25000) goto L_ITEM_23; + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Crown of Ancient Queen for you right away."; + mes "Please Wait a Moment."; + next; + delitem 10006,1;//Items: Queen's Hair Ornament, + delitem 714,1;//Items: Emperium, + delitem 969,3;//Items: Gold, + set Zeny,Zeny-25000; + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!"; + getitem 5080,1;//Items: Crown of The Ancient Queen, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_23: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Crown of Ancient Queen requires~~"; + next; + mes "[Pac]"; + mes "1 Queen's Hair Ornament"; + mes "1 Emperium"; + mes "3 Gold"; + mes "25,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_24: + mes "[Pac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm, + if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask, + mes "[Pac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Alarm Mask for you right away."; + mes "Please Wait a Moment."; + next; + delitem 1095,3000;//Items: Needle of Alarm, + delitem 2218,1;//Items: Flu Mask, + mes "[Pac]"; + mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!"; + getitem 5086,1;//Items: Sad Mask, + next; + mes "[Pac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_24: + mes "[Pac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Pac]"; + mes "Alarm Mask requires~~"; + next; + mes "[Pac]"; + mes "3000 Needle of Alarm"; + mes "1 Flu Mask"; + mes "...Did you know this already?"; + close; +} + +prontera.gat,143,172,5 script Blac 732,{ + mes "[Blac]"; + mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats."; + mes "You will need to bring me the correct items for each hat so I can make them."; + mes "I provide 8 hats and my brothers provides the other 24."; + mes "What hat do you want me to make?"; + next; + menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32; + L1_25: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower, + if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather, + if(Zeny < 10000) goto L_ITEM_25; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Indian Hairband for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2207,1;//Items: Fancy Flower, + delitem 7101,10;//Items: Peco Feather, + set Zeny,Zeny-10000; + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!"; + getitem 5071,1;//Items: Indian Headband, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_25: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Indian Hairband requires~~"; + next; + mes "[Blac]"; + mes "1 Fancy Flower"; + mes "10 Peco's Feather"; + mes "10,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_26: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon, + if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon, + if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin, + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Twin Ribbons for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2244,1;//Items: Big Ribbon, + delitem 10007,1;//Items: Silk Ribbon, + delitem 5079,1;//Items: X Hairpin, + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!"; + getitem 5085,1;//Items: Small Twin Ribbons, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_26: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Twin Ribbons requires~~"; + next; + mes "[Blac]"; + mes "1 Big Ribbon"; + mes "1 Silk Ribbon"; + mes "1 X Cross Hairpin"; + mes "...Did you know this already?"; + close; + L1_27: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(999)<25) goto L_ITEM_27;//Items: Steel, + if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader, + if(Zeny < 50000) goto L_ITEM_27; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Expressionless Mask for you right away."; + mes "Please Wait a Moment."; + next; + delitem 999,25;//Items: Steel, + delitem 5090,1;//Items: Mask of The Goblin Leader, + set Zeny,Zeny-50000; + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!"; + getitem 5087,1;//Items: Expressionless Mask, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_27: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Expressionless Mask requires~~"; + next; + mes "[Blac]"; + mes "25 Steel"; + mes "1 Goblin Leader Mask"; + mes "50,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_28: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(999)<25) goto L_ITEM_28;//Items: Steel, + if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader, + if(Zeny < 50000) goto L_ITEM_28; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Troublesome Mask for you right away."; + mes "Please Wait a Moment."; + next; + delitem 999,25;//Items: Steel, + delitem 5090,1;//Items: Mask of The Goblin Leader, + set Zeny,Zeny-50000; + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!"; + getitem 5089,1;//Items: Annoyed Mask, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_28: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Troublesome Mask requires~~"; + next; + mes "[Blac]"; + mes "25 Steel"; + mes "1 Goblin Leader Mask"; + mes "50,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_29: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(999)<25) goto L_ITEM_29;//Items: Steel, + if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader, + if(Zeny < 50000) goto L_ITEM_29; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Surprise Mask for you right away."; + mes "Please Wait a Moment."; + next; + delitem 999,25;//Items: Steel, + delitem 5090,1;//Items: Mask of The Goblin Leader, + set Zeny,Zeny-50000; + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!"; + getitem 5088,1;//Items: Surprised Mask, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_29: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Surprise Mask requires~~"; + next; + mes "[Blac]"; + mes "25 Steel"; + mes "1 Goblin Leader Mask"; + mes "50,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_30: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana, + if(countitem(911)<100) goto L_ITEM_30;//Items: Scell, + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Goblin Leader Mask for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2275,1;//Items: Red Bandana, + delitem 911,100;//Items: Scell, + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!"; + getitem 5090,1;//Items: Mask of The Goblin Leader, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_30: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Goblin Leader Mask requires~~"; + next; + mes "[Blac]"; + mes "1 Red Bandana"; + mes "100 Scell"; + mes "...Did you know this already?"; + close; + L1_31: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn, + if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon, + if(Zeny < 50000) goto L_ITEM_31; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Horn of Succubus for you right away."; + mes "Please Wait a Moment."; + next; + delitem 1038,500;//Items: Little Evil Horn, + delitem 7048,80;//Items: Talon of Griffon, + set Zeny,Zeny-50000; + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!"; + getitem 5066,1;//Items: Horns of Succubus, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_31: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Horn of Succubus requires~~"; + next; + mes "[Blac]"; + mes "500 Little Evil Horn"; + mes "80 Talon of Gryphon"; + mes "50,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_32: + mes "[Blac]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn, + if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon, + if(Zeny < 50000) goto L_ITEM_32; + mes "[Blac]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Horn of Incubus for you right away."; + mes "Please Wait a Moment."; + next; + delitem 1038,500;//Items: Little Evil Horn, + delitem 7048,80;//Items: Talon of Griffon, + set Zeny,Zeny-50000; + mes "[Blac]"; + mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!"; + getitem 5072,1;//Items: Horns Of Incubus, + next; + mes "[Blac]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_32: + mes "[Blac]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Blac]"; + mes "Horn of Incubus requires~~"; + next; + mes "[Blac]"; + mes "500 Little Evil Horn"; + mes "80 Talon of Gryphon"; + mes "50,000 Zeny"; + mes "...Did you know this already?"; + close; +} + +prontera.gat,144,172,5 script Angel 811,{ + mes "[Angel]"; + mes "Hello."; + mes "Im the hottest angel in Midgard!"; + mes "What can I do for you?"; + next; + menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36; + L1_33: + mes "[Angel]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap, + if(countitem(1550)<1) goto L_ITEM_33;//Items: Book, + if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil, + if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind, + mes "[Angel]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Hat of Nun for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2261,1;//Items: Army Cap, + delitem 1550,1;//Items: Book, + delitem 2206,1;//Items: Wedding Veil, + delitem 7021,2;//Items: Foolishness of the Blind, + mes "[Angel]"; + mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!"; + getitem 5093,1;//Items: Nun Hat, + next; + mes "[Angel]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_33: + mes "[Angel]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Angel]"; + mes "Hat of Nun requires~~"; + next; + mes "[Angel]"; + mes "1 Army Cap"; + mes "1 Book"; + mes "1 Wedding Veil"; + mes "2 Foolishness of the Blind"; + mes "...Did you know this already?"; + close; + L1_34: + mes "[Angel]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band, + if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather, + if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff, + if(Zeny < 10000) goto L_ITEM_34; + mes "[Angel]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Black Cat Ears for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2213,1;//Items: Kitty Band, + delitem 7063,200;//Items: Soft Feather, + delitem 983,1;//Items: Black Dyestuff, + set Zeny,Zeny-10000; + mes "[Angel]"; + mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!"; + getitem 5057,1;//Items: Black Cat Ears, + next; + mes "[Angel]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_34: + mes "[Angel]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Angel]"; + mes "Black Cat Ears require~~"; + next; + mes "[Angel]"; + mes "1 Kitty Band"; + mes "200 Soft Feather"; + mes "1 Black Dyestuffs"; + mes "10,000 Zeny"; + mes "...Did you know this already?"; + close; + L1_35: + mes "[Angel]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon, + if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon, + if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon, + mes "[Angel]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Ribbon of Red Tail for you right away."; + mes "Please Wait a Moment."; + next; + delitem 2244,1;//Items: Big Ribbon, + delitem 2209,1;//Items: Ribbon, + delitem 10007,1;//Items: Silk Ribbon, + mes "[Angel]"; + mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!"; + getitem 5083,1;//Items: Back Ribbon, + next; + mes "[Angel]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_35: + mes "[Angel]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Angel]"; + mes "Ribbon of Red Tail requires~~"; + next; + mes "[Angel]"; + mes "1 Big Ribbon"; + mes "1 Slotted Ribbon"; + mes "1 Silk Ribbon"; + mes "...Did you know this already?"; + close; + L1_36: + mes "[Angel]"; + mes "Let me check the items you have brought here."; + next; + if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor, + if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses, + if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses, + if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses, + if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses, + if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed, + if(Zeny < 1000000) goto L_ITEM_36; + mes "[Angel]"; + mes "Wow!! Well done! Finally you have gathered all items needed!"; + mes "We will make the Helm of Orc Hero for you right away."; + mes "Please Wait a Moment."; + next; + delitem 7069,350;//Items: Destroyed Armor, + delitem 5006,1;//Items: Machoman's Glasses, + delitem 2202,1;//Items: Sunglasses, + delitem 5047,1;//Items: Fashion Sunglasses, + delitem 2242,1;//Items: Purple Glasses, + delitem 7098,100;//Items: Fire Seed, + set Zeny,Zeny-1000000; + mes "[Angel]"; + mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!"; + getitem 5094,1;//Items: Orc Hero Helm, + next; + mes "[Angel]"; + mes "I liked that, I look forward to making more."; + mes "Thank you."; + close; + L_ITEM_36: + mes "[Angel]"; + mes "Oh you already know what I create!"; + mes "Ha ha!!"; + mes "Hum~~ tell me where did you heard"; + mes "about this?"; + next; + mes "[Angel]"; + mes "Helm of Orc Hero requires~~"; + next; + mes "[Angel]"; + mes "350 Broken Armor Piece"; + mes "1 Machoman's Glasses"; + mes "1 Slotted Sunglasses"; + mes "1 Fashion Sunglasses"; + mes "1 Purple Glasses"; + mes "100 Fire Seed"; + mes "1,000,000 Zeny"; + mes "...Did you know this already?"; + close; +} diff --git a/npc/quests/custom/sunglasses.txt b/npc/quests/custom/sunglasses.txt index 0a33321a7..18ad8ac47 100644 --- a/npc/quests/custom/sunglasses.txt +++ b/npc/quests/custom/sunglasses.txt @@ -1,146 +1,146 @@ -//===== eAthena Script =======================================
-//= Quest For Slotted Sunglasses
-//===== By: ==================================================
-//= Aegis - amichan
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= Any eAthena Version;
-//===== Description: =========================================
-//= Quest to get Slotted Sunglasses
-//===== Additional Comments: =================================
-//= 1.0 by Aegis
-//= 1.1 by aichan
-//= 1.2 by x[tsk]
-//= 1.3 by Darkchild
-//============================================================
-
-// quest will reset it self after 1 pair of Slotted Sunglasses is made.
-// 1st part of the quest
-
-alberta.gat,88,193,5 script Sunglasses Trader 73,{
- if(SG_QUEST1 == 1) goto L_SG_Q1_Done;
- mes "[Sunglasses Trader]";
- mes "Hello. What can I do for you?";
- next;
- menu "I heard that you can make ^0000FFSlotted Sunglasses^000000.",L_SG_Yes,"Nothing, sorry to bother you.",L_SG_No;
-L_SG_Yes:
- mes "[Sunglasses Trader]";
- mes "I do not make them, but I can tell you where to find the person who does. For a small fee...";
- next;
- menu "How much?",L_SG_1,"No way, I will find her, myself!",L_SG_No1;
-L_SG_No1:
- mes "[Sunglasses Trader]";
- mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming.";
- mes "Only I can tell her you are coming.";
- next;
- mes "[Sunglasses Trader]";
- mes "Come back to me, when you have given up. Hahaha.";
- close;
-L_SG_1:
- mes "[Sunglasses Trader]";
- mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me: ";
- mes "^0000881 Carat Diamond^000000, ";
- mes "^00008850 Feathers^000000, ";
- mes "and ^000088100000z^000000.";
- next;
- menu "Alright, here.",L_SG_1_Check,"That's too much!",L_SG_NO;
-L_SG_NO:
- mes "[Sunglasses Trader]";
- mes "Suit Yourself.";
- close;
-L_SG_1_Check:
- if (countitem(730) < 1) goto L_SG_Diamond;
- if (countitem(949) < 50) goto L_SG_Feathers;
- if (zeny<100000) goto L_SG_Funds;
- delitem 730,1;
- delitem 949,50;
- set zeny,zeny-100000;
- set SG_QUEST1,1;
- mes "[Sunglasses Trader]";
- mes "Great. Now, listen carefully.";
- next;
- mes "[Sunglasses Trader]";
- mes "Look for someone name Maseph somewhere in the east of Morroc.";
- mes "I will send her a message to let her know that you are coming.";
- close;
-L_SG_Diamond:
- mes "[Sunglasses Trader]";
- mes "You do not have the ^0000881 Carat Diamond^000000. Come back to me when you do.";
- close;
-L_SG_Feathers:
- mes "[Sunglasses Trader]";
- mes "You do not have ^00008850 Feathers^000000. Come back to me when you do.";
- close;
-L_SG_Funds:
- mes "[Sunglasses Trader]";
- mes "You do not have ^000088100000z^000000. Come back to me when you do.";
- close;
-L_SG_Q1_Done:
- mes "[Sunglasses Trader]";
- mes "There is nothing more I can tell you.";
- next;
- mes "[Sunglasses Trader]";
- mes "Go see Maseph. She is somewhere east of Morroc.";
- close;
-L_SG_No:
- mes "[Sunglasses Trader]";
- mes "Come back to me than you are ready.";
- close;
-}
-
-// 2nd part of the quest
-
-moc_fild09.gat,209,128,5 script Maseph 702,{
- if(SG_QUEST1 == 1) goto L_SG_2;
- mes "[Maseph]";
- mes "Lovely Day, isn't it ?";
- close;
-L_SG_2:
- mes "[Maseph]";
- mes "Hello there.";
- next;
- mes "[Maseph]";
- mes "You came for the ^000088Slotted Sunglasses^000000, right?";
- next;
- menu "Yes",L_SG_2_Start,"No, sorry to bother you.",L_SG_2_No;
-L_SG_2_No:
- mes "[Maseph]";
- mes "Off you go, then.";
- close;
-L_SG_2_Start:
- mes "[Maseph]";
- mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z.";
- next;
- menu "Here you go.",L_SG_Q2_Check,"No, thanks.",L_SG_2_StartNo;
-L_SG_2_StartNo:
- mes "[Maseph]";
- mes "As you wish.";
- close;
-L_SG_Q2_Check:
- if(countitem(2201) < 1) goto L_SG_Sunglasses;
- if(zeny<400000) goto L_SG_Funds;
- mes "[Maseph]";
- mes "Thank you. I will get on it right away.";
- next;
- delitem 2201,1;
- set zeny,zeny-400000;
- mes "[Maseph]";
- mes "Here you go my friend.";
- getitem 2202,1;
- next;
- mes "[Maseph]";
- mes "Enjoy your ^000088Slotted Sunglasses^000000.";
-// quest reset
- set SG_QUEST1,0;
- close;
-L_SG_Sunglasses:
- mes "[Maseph]";
- mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one.";
- close;
-L_SG_Funds:
- mes "[Maseph]";
- mes "You do not have enough money. Please come back to me when you do.";
- close;
-}
-
+//===== eAthena Script ======================================= +//= Quest For Slotted Sunglasses +//===== By: ================================================== +//= Aegis - amichan +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any eAthena Version; +//===== Description: ========================================= +//= Quest to get Slotted Sunglasses +//===== Additional Comments: ================================= +//= 1.0 by Aegis +//= 1.1 by aichan +//= 1.2 by x[tsk] +//= 1.3 by Darkchild +//============================================================ + +// quest will reset it self after 1 pair of Slotted Sunglasses is made. +// 1st part of the quest + +alberta.gat,88,193,5 script Sunglasses Trader 73,{ + if(SG_QUEST1 == 1) goto L_SG_Q1_Done; + mes "[Sunglasses Trader]"; + mes "Hello. What can I do for you?"; + next; + menu "I heard that you can make ^0000FFSlotted Sunglasses^000000.",L_SG_Yes,"Nothing, sorry to bother you.",L_SG_No; +L_SG_Yes: + mes "[Sunglasses Trader]"; + mes "I do not make them, but I can tell you where to find the person who does. For a small fee..."; + next; + menu "How much?",L_SG_1,"No way, I will find her, myself!",L_SG_No1; +L_SG_No1: + mes "[Sunglasses Trader]"; + mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming."; + mes "Only I can tell her you are coming."; + next; + mes "[Sunglasses Trader]"; + mes "Come back to me, when you have given up. Hahaha."; + close; +L_SG_1: + mes "[Sunglasses Trader]"; + mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me: "; + mes "^0000881 Carat Diamond^000000, "; + mes "^00008850 Feathers^000000, "; + mes "and ^000088100000z^000000."; + next; + menu "Alright, here.",L_SG_1_Check,"That's too much!",L_SG_NO; +L_SG_NO: + mes "[Sunglasses Trader]"; + mes "Suit Yourself."; + close; +L_SG_1_Check: + if (countitem(730) < 1) goto L_SG_Diamond; + if (countitem(949) < 50) goto L_SG_Feathers; + if (zeny<100000) goto L_SG_Funds; + delitem 730,1; + delitem 949,50; + set zeny,zeny-100000; + set SG_QUEST1,1; + mes "[Sunglasses Trader]"; + mes "Great. Now, listen carefully."; + next; + mes "[Sunglasses Trader]"; + mes "Look for someone name Maseph somewhere in the east of Morroc."; + mes "I will send her a message to let her know that you are coming."; + close; +L_SG_Diamond: + mes "[Sunglasses Trader]"; + mes "You do not have the ^0000881 Carat Diamond^000000. Come back to me when you do."; + close; +L_SG_Feathers: + mes "[Sunglasses Trader]"; + mes "You do not have ^00008850 Feathers^000000. Come back to me when you do."; + close; +L_SG_Funds: + mes "[Sunglasses Trader]"; + mes "You do not have ^000088100000z^000000. Come back to me when you do."; + close; +L_SG_Q1_Done: + mes "[Sunglasses Trader]"; + mes "There is nothing more I can tell you."; + next; + mes "[Sunglasses Trader]"; + mes "Go see Maseph. She is somewhere east of Morroc."; + close; +L_SG_No: + mes "[Sunglasses Trader]"; + mes "Come back to me than you are ready."; + close; +} + +// 2nd part of the quest + +moc_fild09.gat,209,128,5 script Maseph 702,{ + if(SG_QUEST1 == 1) goto L_SG_2; + mes "[Maseph]"; + mes "Lovely Day, isn't it ?"; + close; +L_SG_2: + mes "[Maseph]"; + mes "Hello there."; + next; + mes "[Maseph]"; + mes "You came for the ^000088Slotted Sunglasses^000000, right?"; + next; + menu "Yes",L_SG_2_Start,"No, sorry to bother you.",L_SG_2_No; +L_SG_2_No: + mes "[Maseph]"; + mes "Off you go, then."; + close; +L_SG_2_Start: + mes "[Maseph]"; + mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z."; + next; + menu "Here you go.",L_SG_Q2_Check,"No, thanks.",L_SG_2_StartNo; +L_SG_2_StartNo: + mes "[Maseph]"; + mes "As you wish."; + close; +L_SG_Q2_Check: + if(countitem(2201) < 1) goto L_SG_Sunglasses; + if(zeny<400000) goto L_SG_Funds; + mes "[Maseph]"; + mes "Thank you. I will get on it right away."; + next; + delitem 2201,1; + set zeny,zeny-400000; + mes "[Maseph]"; + mes "Here you go my friend."; + getitem 2202,1; + next; + mes "[Maseph]"; + mes "Enjoy your ^000088Slotted Sunglasses^000000."; +// quest reset + set SG_QUEST1,0; + close; +L_SG_Sunglasses: + mes "[Maseph]"; + mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one."; + close; +L_SG_Funds: + mes "[Maseph]"; + mes "You do not have enough money. Please come back to me when you do."; + close; +} + diff --git a/npc/quests/custom/valhallen.txt b/npc/quests/custom/valhallen.txt index 6d6d4193d..ca0953077 100644 --- a/npc/quests/custom/valhallen.txt +++ b/npc/quests/custom/valhallen.txt @@ -1,199 +1,199 @@ -//===== eAthena Script =======================================
-//= Valhallen items Quests NPC
-//===== By: ==================================================
-//= Avaji
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard
-//===== Additional Comments: =================================
-//= custom quest, ingridients were based on official RO FAQ
-//============================================================
-
-prontera.gat,147,171,5 script Lenneth 811,{
- mes "[Lenneth]";
- mes "I come from Valhalla to aid you.";
- mes "I can transmute for you many of the Valhallen items.";
- mes "Although they require many rare elements to make.";
- next;
- mes "[Lenneth]";
- mes "What would you like?";
- next;
- menu "Mjolnir",-,"Sleipnir",L_SLE,"Brisingamen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG;
-
- mes "[Lenneth]";
- mes "The ^3355FFMjolnir^000000 is a mighty mace with the power of wind.";
- mes "The items I need to transmute 2 ^3355FFSpanners^000000 into a ^3355FFMjolnir^000000 are as follows:";
- mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000";
- mes "I also need the following essences:";
- mes "2 ^3355FFThor's Guntlet^000000";
- mes "4 ^3355FFIron Maiden^000000";
- mes "5 ^3355FFWrath of Valkyrie^000000";
- mes "5 ^3355FFBreath of Soul^000000";
- mes "5 ^3355FFOmen of tempest^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFMjolnir^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5) goto L_NOTENOUGH;
- if (countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH;
-
- delitem 984,20;
- delitem 985,5;
- delitem 969,40;
- delitem 1531,2;
- delitem 7074,2;
- delitem 7075,4;
- delitem 7078,5;
- delitem 7087,5;
- delitem 7089,5;
-
- getitem 1530,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFMjolnir^000000 may it serve you well.";
- close;
-L_SLE:
-
- mes "[Lenneth]";
- mes "The ^3355FFSleipnir^000000 are shoes that increase your maximum hp/sp";
- mes "To be able to transmute 2 ^3355FFBoots^000000 into a ^3355FFSleipnir^000000 I will need:";
- mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000";
- mes "I also need the following essences:";
- mes "3 ^3355FFWheel of the Unknown^000000";
- mes "5 ^3355FFFeather of Angel^000000";
- mes "3 ^3355FFSprirt of Fish^000000";
- mes "3 ^3355FFEmblem of the Sun God^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFSleipnir^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3) goto L_NOTENOUGH;
- if (countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH;
-
- delitem 969,20;
- delitem 985,10;
- delitem 984,1;
- delitem 2406,2;
- delitem 7076,3;
- delitem 7079,5;
- delitem 7083,3;
- delitem 7086,3;
-
- getitem 2410,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFSleipnir^000000 may they help you.";
- close;
-L_BRI:
-
- mes "[Lenneth]";
- mes "The ^3355FFBrisingamen^000000 increases your str agi int and vit.";
- mes "The items I need to transmute a ^3355FFNecklace^000000 into the ^3355FFBrisingamen^000000 are as follows:";
- mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000";
- mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000";
- mes "I also need the following essences:";
- mes "4 ^3355FFFreya's Jewel^000000";
- mes "4 ^3355FFSilver Ornament^000000";
- mes "3 ^3355FFSnow Crystal^000000";
- mes "3 ^3355FFQuiet Wave^000000";
- mes "3 ^3355FFDrifting Air^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFBrisingamen^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2) goto L_NOTENOUGH;
- if (countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1) goto L_NOTENOUGH;
- if (countitem(7092) < 3) goto L_NOTENOUGH;
-
- delitem 726,2;
- delitem 722,3;
- delitem 727,10;
- delitem 723,5;
- delitem 969,20;
- delitem 2603,1;
- delitem 7073,4;
- delitem 7077,4;
- delitem 7088,3;
- delitem 7090,3;
- delitem 7092,3;
-
- getitem 2630,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFBrisingamen^000000 may it serve you well.";
- close;
-L_GLE:
-
- mes "[Lenneth]";
- mes "The ^3355FFGleipnir^000000 is a light yet strong rope used to make the ^3355FFMegingjard^000000";
- mes "I will need the following essences to transmute a ^3355FFGleipnir^000000:";
- mes "4 ^3355FFTread of Cat^000000";
- mes "5 ^3355FFWoman's Moustache^000000";
- mes "4 ^3355FFStone Fragment^000000";
- mes "3 ^3355FFSaliva of Bird^000000";
- mes "3 ^3355FFSinew of Bear^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFGleipnir^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH;
-
- delitem 7080,4;
- delitem 7081,5;
- delitem 7082,4;
- delitem 7084,3;
- delitem 7085,3;
-
- getitem 7058,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFGleipnir^000000.";
- close;
-L_MEG:
-
- mes "[Lenneth]";
- mes "The ^3355FFMegingjard^000000 is a powerfull belt that greatly increases ones strength.";
- mes "To transmute a ^3355FFBelt^000000 into a ^3355FFMegingjard^000000 I will need the following:";
- mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000";
- mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFMegingjard^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH;
-
- delitem 7058,1;
- delitem 969,10;
- delitem 726,10;
- delitem 984,5;
- delitem 2627,1;
-
- getitem 2629,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFMegingjard^000000 may it serve you well.";
- close;
-L_NOTENOUGH:
- mes "[Lenneth]";
- mes "You are lacking a few items, please return when you have them.";
- close;
-L_OUT:
- next;
- mes "[Lenneth]";
- mes "Please return when you change your mind.";
- close;
-}
-
+//===== eAthena Script ======================================= +//= Valhallen items Quests NPC +//===== By: ================================================== +//= Avaji +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard +//===== Additional Comments: ================================= +//= custom quest, ingridients were based on official RO FAQ +//============================================================ + +prontera.gat,147,171,5 script Lenneth 811,{ + mes "[Lenneth]"; + mes "I come from Valhalla to aid you."; + mes "I can transmute for you many of the Valhallen items."; + mes "Although they require many rare elements to make."; + next; + mes "[Lenneth]"; + mes "What would you like?"; + next; + menu "Mjolnir",-,"Sleipnir",L_SLE,"Brisingamen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG; + + mes "[Lenneth]"; + mes "The ^3355FFMjolnir^000000 is a mighty mace with the power of wind."; + mes "The items I need to transmute 2 ^3355FFSpanners^000000 into a ^3355FFMjolnir^000000 are as follows:"; + mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000"; + mes "I also need the following essences:"; + mes "2 ^3355FFThor's Guntlet^000000"; + mes "4 ^3355FFIron Maiden^000000"; + mes "5 ^3355FFWrath of Valkyrie^000000"; + mes "5 ^3355FFBreath of Soul^000000"; + mes "5 ^3355FFOmen of tempest^000000"; + next; + mes "[Lenneth]"; + mes "Do you desire the ^3355FFMjolnir^000000"; + next; + menu "Yes",-,"No",L_OUT; + + if (countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5) goto L_NOTENOUGH; + if (countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH; + + delitem 984,20; + delitem 985,5; + delitem 969,40; + delitem 1531,2; + delitem 7074,2; + delitem 7075,4; + delitem 7078,5; + delitem 7087,5; + delitem 7089,5; + + getitem 1530,1; + + mes "[Lenneth]"; + mes "Here is your ^3355FFMjolnir^000000 may it serve you well."; + close; +L_SLE: + + mes "[Lenneth]"; + mes "The ^3355FFSleipnir^000000 are shoes that increase your maximum hp/sp"; + mes "To be able to transmute 2 ^3355FFBoots^000000 into a ^3355FFSleipnir^000000 I will need:"; + mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000"; + mes "I also need the following essences:"; + mes "3 ^3355FFWheel of the Unknown^000000"; + mes "5 ^3355FFFeather of Angel^000000"; + mes "3 ^3355FFSprirt of Fish^000000"; + mes "3 ^3355FFEmblem of the Sun God^000000"; + next; + mes "[Lenneth]"; + mes "Do you desire the ^3355FFSleipnir^000000"; + next; + menu "Yes",-,"No",L_OUT; + + if (countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3) goto L_NOTENOUGH; + if (countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH; + + delitem 969,20; + delitem 985,10; + delitem 984,1; + delitem 2406,2; + delitem 7076,3; + delitem 7079,5; + delitem 7083,3; + delitem 7086,3; + + getitem 2410,1; + + mes "[Lenneth]"; + mes "Here is your ^3355FFSleipnir^000000 may they help you."; + close; +L_BRI: + + mes "[Lenneth]"; + mes "The ^3355FFBrisingamen^000000 increases your str agi int and vit."; + mes "The items I need to transmute a ^3355FFNecklace^000000 into the ^3355FFBrisingamen^000000 are as follows:"; + mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000"; + mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000"; + mes "I also need the following essences:"; + mes "4 ^3355FFFreya's Jewel^000000"; + mes "4 ^3355FFSilver Ornament^000000"; + mes "3 ^3355FFSnow Crystal^000000"; + mes "3 ^3355FFQuiet Wave^000000"; + mes "3 ^3355FFDrifting Air^000000"; + next; + mes "[Lenneth]"; + mes "Do you desire the ^3355FFBrisingamen^000000"; + next; + menu "Yes",-,"No",L_OUT; + + if (countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2) goto L_NOTENOUGH; + if (countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1) goto L_NOTENOUGH; + if (countitem(7092) < 3) goto L_NOTENOUGH; + + delitem 726,2; + delitem 722,3; + delitem 727,10; + delitem 723,5; + delitem 969,20; + delitem 2603,1; + delitem 7073,4; + delitem 7077,4; + delitem 7088,3; + delitem 7090,3; + delitem 7092,3; + + getitem 2630,1; + + mes "[Lenneth]"; + mes "Here is your ^3355FFBrisingamen^000000 may it serve you well."; + close; +L_GLE: + + mes "[Lenneth]"; + mes "The ^3355FFGleipnir^000000 is a light yet strong rope used to make the ^3355FFMegingjard^000000"; + mes "I will need the following essences to transmute a ^3355FFGleipnir^000000:"; + mes "4 ^3355FFTread of Cat^000000"; + mes "5 ^3355FFWoman's Moustache^000000"; + mes "4 ^3355FFStone Fragment^000000"; + mes "3 ^3355FFSaliva of Bird^000000"; + mes "3 ^3355FFSinew of Bear^000000"; + next; + mes "[Lenneth]"; + mes "Do you desire the ^3355FFGleipnir^000000"; + next; + menu "Yes",-,"No",L_OUT; + + if (countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH; + + delitem 7080,4; + delitem 7081,5; + delitem 7082,4; + delitem 7084,3; + delitem 7085,3; + + getitem 7058,1; + + mes "[Lenneth]"; + mes "Here is your ^3355FFGleipnir^000000."; + close; +L_MEG: + + mes "[Lenneth]"; + mes "The ^3355FFMegingjard^000000 is a powerfull belt that greatly increases ones strength."; + mes "To transmute a ^3355FFBelt^000000 into a ^3355FFMegingjard^000000 I will need the following:"; + mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000"; + mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000"; + next; + mes "[Lenneth]"; + mes "Do you desire the ^3355FFMegingjard^000000"; + next; + menu "Yes",-,"No",L_OUT; + + if (countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH; + + delitem 7058,1; + delitem 969,10; + delitem 726,10; + delitem 984,5; + delitem 2627,1; + + getitem 2629,1; + + mes "[Lenneth]"; + mes "Here is your ^3355FFMegingjard^000000 may it serve you well."; + close; +L_NOTENOUGH: + mes "[Lenneth]"; + mes "You are lacking a few items, please return when you have them."; + close; +L_OUT: + next; + mes "[Lenneth]"; + mes "Please return when you change your mind."; + close; +} + |