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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/quests/custom | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/custom')
-rw-r--r-- | npc/quests/custom/berzebub.txt | 84 | ||||
-rw-r--r-- | npc/quests/custom/elvenear.txt | 71 | ||||
-rw-r--r-- | npc/quests/custom/event_32_new_hats.txt | 1278 | ||||
-rw-r--r-- | npc/quests/custom/event_6_new_hats.txt | 366 | ||||
-rw-r--r-- | npc/quests/custom/excalibur.txt | 68 | ||||
-rw-r--r-- | npc/quests/custom/ironcane.txt | 52 | ||||
-rw-r--r-- | npc/quests/custom/kaho_balmung.txt | 97 | ||||
-rw-r--r-- | npc/quests/custom/kahohorn.txt | 80 | ||||
-rw-r--r-- | npc/quests/custom/new_hats.txt | 1476 | ||||
-rw-r--r-- | npc/quests/custom/sunglasses.txt | 146 | ||||
-rw-r--r-- | npc/quests/custom/valhallen.txt | 199 |
11 files changed, 0 insertions, 3917 deletions
diff --git a/npc/quests/custom/berzebub.txt b/npc/quests/custom/berzebub.txt deleted file mode 100644 index b84443a99..000000000 --- a/npc/quests/custom/berzebub.txt +++ /dev/null @@ -1,84 +0,0 @@ -//===== eAthena Script ======================================= -//= Berzebub Card Quest Script -//===== By: ================================================== -//= jabs <jabbedxorz@hotmail.com> -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any eAthena Version; RO Episode XX -//===== Description: ========================================= -//= Quest to get the Berzebub Card -//===== Additional Comments: ================================= -//= MINE -//============================================================ -prontera.gat,165,178,8 script Old Woman 103,{ - if(BerzQuest == 1) goto alreadyDone; - mes "[Old Woman]"; - mes "Greeting lad. I found a really nift item while I was picking mushrooms near Glast Heim"; - next; - menu "Keep talking", goOn, "Leave", leave; - - leave: - mes "[Old Woman]"; - mes "Such a great item I have right here..."; - close; - - goOn: - mes "[Old Woman]"; - mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it."; - next; - mes "[Old Woman]"; - mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again."; - next; - menu "Tell me more about it", getInfo, "Nah, I don't care about it", leave; - - getInfo: - mes "[Old Woman]"; - mes "I believe the item is called a Berzebub Card. It can make any spell caster cast spells really fast!"; - next; - mes "[Old Woman]"; - mes "I need all of the following items:"; - mes "^0080FF10^000000 Emperium"; - mes "^0080FF100^000000 Witched Starsand"; - mes "^0080FF200^000000 Needle of Alarm"; - mes "^0080FF10^000000 Worn Out Scrolls"; - mes "^0080FF1^000000 Bible"; - mes "^0080FF1^000000 Wand of the Occult"; - mes "^0080FF20^000000 Opal"; - next; - menu "I have all that!", checkItems, "I'll get those ASAP", leave; - - checkItems: - mes "[Old Woman]"; - mes "Anyone can say they have the items, but do they really have them? Let's take a look here..."; - next; - if(countitem(714) < 10) goto noItems; - if(countitem(1061) < 100) goto noItems; - if(countitem(1095) < 200) goto noItems; - if(countitem(618) < 10) goto noItems; - if(countitem(1551) < 1) goto noItems; - if(countitem(1614) < 1) goto noItems; - if(countitem(727) < 20) goto noItems; - delitem 714, 10; - delitem 1061, 100; - delitem 1095, 200; - delitem 618, 10; - delitem 1551, 1; - delitem 1614, 1; - delitem 727, 20; - getitem 4145, 1; - set BerzQuest, 1; - mes "[Old Woman]"; - mes "Well congratulations! You have all the items. Here is your Berzebub Card, just as I promised."; - close; - - noItems: - mes "[Old Woman]"; - mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star."; - close; - - alreadyDone: - mes "[Old Woman]"; - mes "Hey I remember you! I already told you that you may only complete this quest once."; - close; -} diff --git a/npc/quests/custom/elvenear.txt b/npc/quests/custom/elvenear.txt deleted file mode 100644 index 34ef2c46a..000000000 --- a/npc/quests/custom/elvenear.txt +++ /dev/null @@ -1,71 +0,0 @@ -//===== eAthena Script ======================================= -//= Daily Job Quest For Elven Ears -//===== By: ================================================== -//= Someone -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= Elven Ears (require 75+ Base Level) -//===== Additional Comments: ================================= -//= Optimized [Lupus], 1.1 misc fix -//============================================================ - -geffen.gat,127,49,5 script Elven Ears Quest 84,{ - mes "[Elven Ears Quest]"; - mes "Hi, today's quest is...."; - mes "Ah, the ^61B031Elven Ears ^000000Quest!"; - next; - menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel; - - mes "[Elven Ears quest]"; - mes "Good good, let me just check"; - if(countitem(2213)<1)goto L_NoMake; - if(countitem(1040)<20)goto L_NoMake; - if (countitem(919)<20) goto L_NoMake; - next; - - mes "[Elven Ears quest]"; - mes "Give me a second....."; - next; - - delitem 2213,1; - delitem 1040,20; - delitem 919,20; - getitem 2286,1; - - mes "[Elven Ears Quest]"; - mes "Ok done!"; - close; - -L_NoMake: - mes "[Elven Ears Quest]"; - mes "You don't have the requirements."; - mes "Please come back another time..."; - close; - -L_Bl: - mes "Ok all you have to do is collect:"; - mes "^362ED61 Kitty Band^000000"; - mes "^362ED620 Elder Pixie Mustaches^000000"; - mes "and ^362ED620 Animal Skin^000000"; - next; - - menu "Accept",-, "Leave",L_Leave; - - mes "When you are done, bring the items to me. Ok good luck finding those items."; - close; - -L_Leave: - mes "[Elven Ears quest]"; - mes "Maybe another time?"; - close; - -L_Cancel: - mes "[Elven Ears quest]"; - mes "Aw, what a shame"; - mes "Giving up already?"; - mes "Oh well maybe you will participate in tommorow's quest."; - close; -} diff --git a/npc/quests/custom/event_32_new_hats.txt b/npc/quests/custom/event_32_new_hats.txt deleted file mode 100644 index 5ad0c66f4..000000000 --- a/npc/quests/custom/event_32_new_hats.txt +++ /dev/null @@ -1,1278 +0,0 @@ -//===== eAthena Script ======================================= -//= Quest For Slotted Sunglasses -//===== By: ================================================== -//= RedxSwordxHero -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= 4 brothers give you quests to get 32 new hats -//===== Additional Comments: ================================= -//= Event New Hats by RedxSwordxHero -//= Ported and improved with timers [Lupus] -//= Thanks to x[tsk],fixed all item requirments to iRO specs exept -//= for hats which cannot be made on the real server. [Lupus] -//============================================================ - - - -prontera.gat,140,172,5 script Zac 704,{ - mes "[Zac]"; - mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Zac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Zac]"; - mes "What hat do you want me to make?"; - next; - menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8; -L1_1: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2254) < 1)) goto L_ITEM_1; - if((countitem(2229) < 1)) goto L_ITEM_2; - if((countitem(7036) < 5)) goto L_ITEM_3; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment."; - delitem 2254,1; - delitem 2229,1; - delitem 7036,5; - next; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!"; - getitem 5025,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1: - mes "[Zac]"; - mes "Oh dear, you need 1 Angel Hairband..."; - close; -L_ITEM_2: - mes "[Zac]"; - mes "Oh, dear. You need 1 Slotted Helm..."; - close; -L_ITEM_3: - mes "[Zac]"; - mes "Oh, dear. You need 5 Fangs of Garm..."; - close; -L1_2: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(748) < 1)) goto L_ITEM_1a; - if((countitem(512) < 300)) goto L_ITEM_2a; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment."; - delitem 748,1; - delitem 512,300; - next; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!"; - getitem 5037,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1a: - mes "[Zac]"; - mes "Oh, dear. You need 1 Witherless Rose..."; - close; -L_ITEM_2a: - mes "[Zac]"; - mes "Oh, dear. You need 300 Apples..."; - close; -L1_3: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(7003) < 300)) goto L_ITEM_1b; - if((countitem(2211) < 1)) goto L_ITEM_2b; - if((countitem(978) < 1)) goto L_ITEM_3b; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment."; - next; - delitem 7003,300; - delitem 2211,1; - delitem 978,1; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!"; - getitem 5052,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1b: - mes "[Zac]"; - mes "Oh, dear. You need 300 Anolian Skins..."; - close; -L_ITEM_2b: - mes "[Zac]"; - mes "Oh, dear. You need 1 Bandana..."; - close; -L_ITEM_3b: - mes "[Zac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; - close; -L1_4: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(609) < 10)) goto L_ITEM_1c; - if((countitem(978) < 1)) goto L_ITEM_2c; - if((countitem(2264) < 1)) goto L_ITEM_3c; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; - next; - delitem 609,100; - delitem 978,1; - delitem 2264,1; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; - getitem 5046,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1c: - mes "[Zac]"; - mes "Oh, dear. You need 10 Amulets..."; - close; -L_ITEM_2c: - mes "[Zac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; - close; -L_ITEM_3c: - mes "[Zac]"; - mes "Oh, dear. You need 1 Munak Hat..."; - close; -L1_5: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(529) < 10)) goto L_ITEM_1d; - if((countitem(530) < 5)) goto L_ITEM_2d; - if((countitem(538) < 15)) goto L_ITEM_3d; - if((countitem(539) < 20)) goto L_ITEM_4d; - if((countitem(999) < 10)) goto L_ITEM_5d; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment."; - next; - delitem 529,10; - delitem 530,5; - delitem 538,15; - delitem 539,20; - delitem 999,10; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!"; - getitem 5024,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1d: - mes "[Zac]"; - mes "Oh, dear. You need 10 Candys..."; - close; -L_ITEM_2d: - mes "[Zac]"; - mes "Oh, dear. You need 5 Candy Canes..."; - close; -L_ITEM_3d: - mes "[Zac]"; - mes "Oh, dear. You need 15 Well Baked Cookies..."; - close; -L_ITEM_4d: - mes "[Zac]"; - mes "Oh, dear. You need 20 Pieces of Cake..."; - close; -L_ITEM_5d: - mes "[Zac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L1_6: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2279) < 1)) goto L_ITEM_1e; - if((countitem(518) < 100)) goto L_ITEM_2e; - if((countitem(7035) < 50)) goto L_ITEM_3e; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment."; - next; - delitem 2279,1; - delitem 518,100; - delitem 7035,50; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!"; - getitem 5028,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1e: - mes "[Zac]"; - mes "Oh, dear. You need 1 Bomb Wick..."; - close; -L_ITEM_2e: - mes "[Zac]"; - mes "Oh, dear. You need 100 Honeys..."; - close; -L_ITEM_3e: - mes "[Zac]"; - mes "Oh, dear. You need 50 MatchSticks..."; - close; -L1_7: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(539) < 120)) goto L_ITEM_1f; - if((countitem(1036) < 450)) goto L_ITEM_2f; - if((countitem(982) < 1)) goto L_ITEM_3f; - if((countitem(949) < 330)) goto L_ITEM_4f; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment."; - next; - delitem 539,120; - delitem 1036,450; - delitem 982,1; - delitem 949,330; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!"; - getitem 5026,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1f: - mes "[Zac]"; - mes "Oh, dear. You need 120 Pieces of Cake..."; - close; -L_ITEM_2f: - mes "[Zac]"; - mes "Oh, dear. You need 450 Dragon Scales..."; - close; -L_ITEM_3f: - mes "[Zac]"; - mes "Oh, dear. You need 1 White Dyestuff..."; - close; -L_ITEM_4f: - mes "[Zac]"; - mes "Oh, dear. You need 330 Feathers..."; - close; -L1_8: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(5015) < 1)) goto L_ITEM_1g; - if((countitem(978) < 1)) goto L_ITEM_2g; - if((countitem(7030) < 50)) goto L_ITEM_3g; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment."; - next; - delitem 5015,1; - delitem 978,1; - delitem 7030,50; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!"; - getitem 5039,1; - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1g: - mes "[Zac]"; - mes "Oh, dear. You need 1 Egg Shell..."; - close; -L_ITEM_2g: - mes "[Zac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; - close; -L_ITEM_3g: - mes "[Zac]"; - mes "Oh, dear. You need 50 Claws of Desert Wolf..."; - close; -L2: - mes "[Zac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8; -L2_1: - mes "[Zac]"; - mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm."; - close; -L2_2: - mes "[Zac]"; - mes "You need 1 Witherless Rose and 300 Apples for Apple Hat."; - close; -L2_3: - mes "[Zac]"; - mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana."; - close; -L2_4: - mes "[Zac]"; - mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat."; - close; -L2_5: - mes "[Zac]"; - mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat."; - close; -L2_6: - mes "[Zac]"; - mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat."; - close; -L2_7: - mes "[Zac]"; - mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat."; - close; -L2_8: - mes "[Zac]"; - mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell."; - close; -L3: - mes "[Zac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prontera.gat,143,172,5 script Blac 732,{ - mes "[Blac]"; - mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Blac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Blac]"; - mes "What hat do you want me to make?"; - next; - menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16; -L1_9: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(5041) < 1)) goto L_ITEM_1; - if((countitem(999) < 10)) goto L_ITEM_2; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment."; - next; - delitem 5041,1; - delitem 999,10; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!"; - getitem 5048,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1: - mes "[Blac]"; - mes "Oh, dear. You need 1 Heart Hairpin..."; - close; -L_ITEM_2: - mes "[Blac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L1_10: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2608) < 1)) goto L_ITEM_1a; - if((countitem(7069) < 500)) goto L_ITEM_2a; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment."; - next; - delitem 2608,1; - delitem 7069,500; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!"; - getitem 5036,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1a: - mes "[Blac]"; - mes "Oh, dear. You need 1 Rosary..."; - close; -L_ITEM_2a: - mes "[Blac]"; - mes "Oh, dear. You need 500 Destroyed Armors..."; - close; -L1_11: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(7048) < 40)) goto L_ITEM_1b; - if((countitem(1038) < 600)) goto L_ITEM_2b; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment."; - next; - delitem 7048,40; - delitem 1038,600; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!"; - getitem 5038,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1b: - mes "[Blac]"; - mes "Oh, dear. You need 40 Talons of Griffin..."; - close; -L_ITEM_2b: - mes "[Blac]"; - mes "Oh, dear. You need 600 Little Evil Horns..."; - close; -L1_12: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(10007) < 1)) goto L_ITEM_1c; - if((countitem(968) < 50)) goto L_ITEM_2c; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment."; - next; - delitem 10007,1; - delitem 968,50; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!"; - getitem 5042,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1c: - mes "[Blac]"; - mes "Oh, dear. You need 1 Silk Ribbon..."; - close; -L_ITEM_2c: - mes "[Blac]"; - mes "Oh, dear. You need 50 Heroic Emblems..."; - close; -L1_13: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2271) < 1)) goto L_ITEM_1d; - if((countitem(975) < 1)) goto L_ITEM_2d; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment."; - next; - delitem 2271,1; - delitem 975,1; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!"; - getitem 5047,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1d: - mes "[Blac]"; - mes "Oh, dear. You need 1 Jack a Dandy..."; - close; -L_ITEM_2d: - mes "[Blac]"; - mes "Oh, dear. You need 1 Scarlet Dyestuff..."; - close; -L1_14: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(1059) < 150)) goto L_ITEM_1e; - if((countitem(978) < 1)) goto L_ITEM_2e; - if((countitem(907) < 100)) goto L_ITEM_3e; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment."; - next; - delitem 1059,150; - delitem 978,1; - delitem 907,100; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!"; - getitem 5023,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1e: - mes "[Blac]"; - mes "Oh, dear. You need 150 Fabrics..."; - close; -L_ITEM_2e: - mes "[Blac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; - close; -L_ITEM_3e: - mes "[Blac]"; - mes "Oh, dear. You need 100 Resins..."; - close; -L1_15: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2251) < 1)) goto L_ITEM_1f; - if((countitem(4052) < 1)) goto L_ITEM_2f; - if((countitem(1036) < 400)) goto L_ITEM_3f; - if((countitem(7001) < 50)) goto L_ITEM_4f; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment."; - next; - delitem 2251,1; - delitem 4052,1; - delitem 1036,400; - delitem 7001,50; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!"; - getitem 5027,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1f: - mes "[Blac]"; - mes "Oh, dear. You need 1 Wizard's Hat..."; - close; -L_ITEM_2f: - mes "[Blac]"; - mes "Oh, dear. You need 1 Elder Willow Card..."; - close; -L_ITEM_3f: - mes "[Blac]"; - mes "Oh, dear. You need 400 Dragon Scales..."; - close; -L_ITEM_4f: - mes "[Blac]"; - mes "Oh, dear. You need 50 Mould Powders..."; - close; -L1_16: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(7013) < 1200)) goto L_ITEM_1g; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment."; - next; - delitem 7013,1200; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!"; - getitem 5041,1; - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1g: - mes "[Blac]"; - mes "Oh, dear. You need 1200 Coral Reef's..."; - close; -L2: - mes "[Blac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16; -L2_9: - mes "[Blac]"; - mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin."; - close; -L2_10: - mes "[Blac]"; - mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband."; - close; -L2_11: - mes "[Blac]"; - mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat."; - close; -L2_12: - mes "[Blac]"; - mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration."; - close; -L2_13: - mes "[Blac]"; - mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses."; - close; -L2_14: - mes "[Blac]"; - mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief."; - close; -L2_15: - mes "[Blac]"; - mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat."; - close; -L2_16: - mes "[Blac]"; - mes "You need 1200 Coral Reef's for Heart Hairpin."; - close; -L3: - mes "[Blac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prontera.gat,141,172,5 script Jac 107,{ - mes "[Jac]"; - mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Jac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Jac]"; - mes "What hat do you want me to make?"; - next; - menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24; -L1_17: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2233) < 1)) goto L_ITEM_1; - if((countitem(969) < 1)) goto L_ITEM_2; - if((countitem(949) < 80)) goto L_ITEM_3; - if((countitem(938) < 100)) goto L_ITEM_4; - if((countitem(999) < 20)) goto L_ITEM_5; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment."; - next; - delitem 2233,1; - delitem 969,1; - delitem 949,80; - delitem 999,20; - delitem 938,800; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!"; - getitem 5021,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1: - mes "[Jac]"; - mes "Oh, dear. You need 1 Slotted Circlet..."; - close; -L_ITEM_2: - mes "[Jac]"; - mes "Oh, dear. You need 1 Gold..."; - close; -L_ITEM_3: - mes "[Jac]"; - mes "Oh, dear. You need 80 Feather..."; - close; -L_ITEM_4: - mes "[Jac]"; - mes "Oh, dear. You need 800 Sticky Muscus..."; - close; -L_ITEM_5: - mes "[Jac]"; - mes "Oh, dear. You need 20 Steels..."; - close; -L1_18: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(7047) < 100)) goto L_ITEM_1a; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment."; - next; - delitem 7047,100; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!"; - getitem 5040,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1a: - mes "[Jac]"; - mes "Oh, dear. You need 100 Alice's Apron..."; - close; -L1_19: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(10007) < 1)) goto L_ITEM_1b; - if((countitem(10009) < 1)) goto L_ITEM_2b; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; - next; - delitem 10007,1; - delitem 10009,1; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; - getitem 5020,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1b: - mes "[Jac]"; - mes "Oh, dear. You need 1 Silk Ribbon..."; - close; -L_ITEM_2b: - mes "[Jac]"; - mes "Oh, dear. You need 1 Wild Flower..."; - close; -L1_20: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2233) < 1)) goto L_ITEM_1c; - if((countitem(746) < 20)) goto L_ITEM_2c; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment."; - next; - delitem 2233,1; - delitem 746,20; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!"; - getitem 5034,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1c: - mes "[Jac]"; - mes "Oh, dear. You need 1 Slotted Criclet..."; - close; -L_ITEM_2c: - mes "[Jac]"; - mes "Oh, dear. You need 20 Glass Bead..."; - close; -L1_21: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2252) < 1)) goto L_ITEM_1d; - if((countitem(943) < 1200)) goto L_ITEM_2d; - if((countitem(1054) < 450)) goto L_ITEM_3d; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment."; - next; - delitem 2252,1; - delitem 943,1200; - delitem 1054,450; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!"; - getitem 5045,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1d: - mes "[Jac]"; - mes "Oh, dear. You need 1 Wizard's Hat..."; - close; -L_ITEM_2d: - mes "[Jac]"; - mes "Oh, dear. You need 1200 Solid Shells..."; - close; -L_ITEM_3d: - mes "[Jac]"; - mes "Oh, dear. You need 450 Ancient Lips..."; - close; -L1_22: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(5009) < 1)) goto L_ITEM_1e; - if((countitem(999) < 25)) goto L_ITEM_2e; - if((countitem(747) < 1)) goto L_ITEM_3e; - if((countitem(5028) < 1)) goto L_ITEM_4e; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment."; - next; - delitem 5009,1; - delitem 999,25; - delitem 747,1; - delitem 5028,1; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!"; - getitem 5031,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1e: - mes "[Jac]"; - mes "Oh, dear. You need 1 Safety Helmet..."; - close; -L_ITEM_2e: - mes "[Jac]"; - mes "Oh, dear. You need 25 Steels..."; - close; -L_ITEM_3e: - mes "[Jac]"; - mes "Oh, dear. You need 1 Crystal Mirror..."; - close; -L_ITEM_4e: - mes "[Jac]"; - mes "Oh, dear. You need 1 Candle..."; - close; -L1_23: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(5037) < 1)) goto L_ITEM_1f; - if((countitem(7064) < 500)) goto L_ITEM_2f; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment."; - next; - delitem 5037,1; - delitem 7064,500; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!"; - getitem 5050,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1f: - mes "[Jac]"; - mes "Oh, dear. You need 1 Apple Hat..."; - close; -L_ITEM_2f: - mes "[Jac]"; - mes "Oh, dear. You need 500 Wings of Dragonfly..."; - close; -L1_24: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(999) < 10)) goto L_ITEM_1g; - if((countitem(948) < 200)) goto L_ITEM_2g; - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; - next; - delitem 999,10; - delitem 948,200; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; - getitem 5030,1; - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1g: - mes "[Jac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L_ITEM_2g: - mes "[Jac]"; - mes "Oh, dear. You need 200 Bear Footskins..."; - close; -L2: - mes "[Jac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24; -L2_17: - mes "[Jac]"; - mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant"; - close; -L2_18: - mes "[Jac]"; - mes "You need 100 Alice's Aprons for Innocence of Maiden."; - close; -L2_19: - mes "[Jac]"; - mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; - close; -L2_20: - mes "[Jac]"; - mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband."; - close; -L2_21: - mes "[Jac]"; - mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat."; - close; -L2_22: - mes "[Jac]"; - mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm."; - close; -L2_23: - mes "[Jac]"; - mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat."; - close; -L2_24: - mes "[Jac]"; - mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; - close; -L3: - mes "[Jac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prontera.gat,142,172,5 script Pac 705,{ - mes "[Pac]"; - mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; - next; - mes "[Pac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Pac]"; - mes "What hat do you want me to make?"; - next; - menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32; -L1_25: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2281) < 1)) goto L_ITEM_1; - if((countitem(1048) < 50)) goto L_ITEM_2; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment."; - next; - delitem 2281,1; - delitem 1048,50; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!"; - getitem 5043,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1: - mes "[Pac]"; - mes "Oh, dear. You need 1 Opera Mask..."; - close; -L_ITEM_2: - mes "[Pac]"; - mes "Oh, dear. You need 50 Horrendous Hairs..."; - close; -L1_26: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(741) < 1)) goto L_ITEM_1a; - if((countitem(909) < 300)) goto L_ITEM_2a; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; - next; - delitem 741,1; - delitem 909,300; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; - getitem 5035,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1a: - mes "[Pac]"; - mes "Oh, dear. You need 1 Poring Doll..."; - close; -L_ITEM_2a: - mes "[Pac]"; - mes "Oh, dear. You need 300 Jellopys..."; - close; -L1_27: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2213) < 1)) goto L_ITEM_1b; - if((countitem(1036) < 20)) goto L_ITEM_2b; - if((countitem(7012) < 200)) goto L_ITEM_3b; - if((countitem(7065) < 300)) goto L_ITEM_4b; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment."; - next; - delitem 2213,1; - delitem 1036,20; - delitem 7012,200; - delitem 7065,300; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!"; - getitem 5033,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1b: - mes "[Pac]"; - mes "Oh, dear. You need 1 Kitty Band..."; - close; -L_ITEM_2b: - mes "[Pac]"; - mes "Oh, dear. You need 20 Dragon Scales..."; - close; -L_ITEM_3b: - mes "[Pac]"; - mes "Oh, dear. You need 200 Tough Scalelike Stems..."; - close; -L_ITEM_4b: - mes "[Pac]"; - mes "Oh, dear. You need 300 Fur's of Sea Otter..."; - close; -L1_28: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(7086) < 1)) goto L_ITEM_1c; - if((countitem(999) < 40)) goto L_ITEM_2c; - if((countitem(984) < 2)) goto L_ITEM_3c; - if((countitem(969) < 10)) goto L_ITEM_4c; - if((countitem(1003) < 50)) goto L_ITEM_5c; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment."; - next; - delitem 7086,1; - delitem 999,40; - delitem 984,2; - delitem 969,10; - delitem 1003,50; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!"; - getitem 5022,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1c: - mes "[Pac]"; - mes "Oh, dear. You need 1 Emblem of the Sun God..."; - close; -L_ITEM_2c: - mes "[Pac]"; - mes "Oh, dear. You need 40 Steels..."; - close; -L_ITEM_3c: - mes "[Pac]"; - mes "Oh, dear. You need 2 Oridecons..."; - close; -L_ITEM_4c: - mes "[Pac]"; - mes "Oh, dear. You need 10 Gold Bar's..."; - close; -L_ITEM_5c: - mes "[Pac]"; - mes "Oh, dear. You need 50 Coals..."; - close; -L1_29: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(999) < 25)) goto L_ITEM_1d; - if((countitem(979) < 1)) goto L_ITEM_2d; - if((countitem(976) < 1)) goto L_ITEM_3d; - if((countitem(1059) < 150)) goto L_ITEM_4d; - if((countitem(969) < 2)) goto L_ITEM_5d; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; - next; - delitem 999,1; - delitem 979,1; - delitem 976,1; - delitem 1059,150; - delitem 969,2; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; - getitem 5053,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1d: - mes "[Pac]"; - mes "Oh, dear. You need 25 Steels..."; - close; -L_ITEM_2d: - mes "[Pac]"; - mes "Oh, dear. You need 1 DarkGreen Dyestuff..."; - close; -L_ITEM_3d: - mes "[Pac]"; - mes "Oh, dear. You need 1 Lemon Dyestuff..."; - close; -L_ITEM_4d: - mes "[Pac]"; - mes "Oh, dear. You need 150 Fabric..."; - close; -L_ITEM_5d: - mes "[Pac]"; - mes "Oh, dear. You need 2 Gold Bar's..."; - close; -L1_30: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(7033) < 850)) goto L_ITEM_1e; - if((countitem(7068) < 300)) goto L_ITEM_2e; - if((countitem(1015) < 1)) goto L_ITEM_3e; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment."; - next; - delitem 7033,850; - delitem 7068,300; - delitem 1015,1; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!"; - getitem 5029,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1e: - mes "[Pac]"; - mes "Oh, dear. You need 850 Poison Spores..."; - close; -L_ITEM_2e: - mes "[Pac]"; - mes "Oh, dear. You need 300 Half Burnt Logs..."; - close; -L_ITEM_3e: - mes "[Pac]"; - mes "Oh, dear. You need 1 Tongue..."; - close; -L1_31: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(1099) < 1500)) goto L_ITEM_1f; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment."; - next; - delitem 1099,1500; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!"; - getitem 5049,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1f: - mes "[Pac]"; - mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms..."; - close; -L1_32: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2221) < 1)) goto L_ITEM_1g; - if((countitem(2227) < 1)) goto L_ITEM_2g; - if((countitem(1059) < 250)) goto L_ITEM_3g; - if((countitem(7063) < 600)) goto L_ITEM_4g; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment."; - next; - delitem 2221,1; - delitem 2227,1; - delitem 1059,250; - delitem 7063,600; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!"; - getitem 5032,1; - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1g: - mes "[Pac]"; - mes "Oh, dear. You need 1 Slotted Hat..."; - close; -L_ITEM_2g: - mes "[Pac]"; - mes "Oh, dear. You need 1 Slotted Cap..."; - close; -L_ITEM_3g: - mes "[Pac]"; - mes "Oh, dear. You need 250 Fabrics..."; - close; -L_ITEM_4g: - mes "[Pac]"; - mes "Oh, dear. You need 600 Soft Feathers..."; - close; -L2: - mes "[Pac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32; -L2_25: - mes "[Pac]"; - mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera."; - close; -L2_26: - mes "[Pac]"; - mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; - close; -L2_27: - mes "[Pac]"; - mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat."; - close; -L2_28: - mes "[Pac]"; - mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm."; - close; -L2_29: - mes "[Pac]"; - mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; - close; -L2_30: - mes "[Pac]"; - mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat."; - close; -L2_31: - mes "[Pac]"; - mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana."; - close; -L2_32: - mes "[Pac]"; - mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat."; - close; -L3: - mes "[Pac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - - -//these scripts make our brothers to appear and disappear in order -- script EDZac -1,{ -OnInit: -OnMinute15: - disablenpc "Zac"; - end; -OnMinute01: - enablenpc "Zac"; - end; -} - -- script EDJac -1,{ -OnInit: -OnMinute30: - disablenpc "Jac"; - end; -OnMinute16: - enablenpc "Jac"; - end; -} - -- script EDPac -1,{ -OnInit: -OnMinute45: - disablenpc "Pac"; - end; -OnMinute31: - enablenpc "Pac"; - end; -} - -- script EDBlac -1,{ -OnInit: -OnMinute00: - disablenpc "Blac"; - end; -OnMinute46: - enablenpc "Blac"; - end; -} diff --git a/npc/quests/custom/event_6_new_hats.txt b/npc/quests/custom/event_6_new_hats.txt deleted file mode 100644 index ab4413138..000000000 --- a/npc/quests/custom/event_6_new_hats.txt +++ /dev/null @@ -1,366 +0,0 @@ -//===== eAthena Script ======================================= -//= Custom Quest For New Headgears -//===== By: ================================================== -//= RedxSwordxHero, Lupus -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= 4 brothers give you quests to get 6 new hats (missing -//= from official quests) -//= Use this custom quest instead of event_32_new_hats.txt -//= -Bongun Hat -//= -Poring Hat, Sphinx Hat -//= -Kafra Band, Panda Hat -//= -Crescent Hairpin -//===== Additional Comments: ================================= -//= Event New Hats by RedxSwordxHero -//= Ported and improved with timers [Lupus] -//= Thanks to x[tsk],fixed all item requirments to iRO specs exept -//= for hats which cannot be made on the real server. [Lupus] -//= 1.2 removed already existing official hat quests [Lupus] -//============================================================ - - -prontera.gat,140,172,5 script Zac 704,{ - mes "[Zac]"; - mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Zac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Zac]"; - mes "What hat do you want me to make?"; - next; - menu "Bongun Hat",L1_4; -L1_4: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet, - if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff, - if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; - next; - delitem 609,100;//Items: Amulet, - delitem 978,1;//Items: Cobaltblue Dyestuff, - delitem 2264,1; //Items: Munak Hat, - mes "[Zac]"; - mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; - getitem 5046,1;//Items: Bongun Hat, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1c: - mes "[Zac]"; - mes "Oh, dear. You need 10 Amulets..."; - close; -L_ITEM_2c: - mes "[Zac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; - close; -L_ITEM_3c: - mes "[Zac]"; - mes "Oh, dear. You need 1 Munak Hat..."; - close; -L2: - mes "[Zac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Bongun Hat",L2_4; -L2_4: - mes "[Zac]"; - mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat."; - close; -L3: - mes "[Zac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prontera.gat,143,172,5 script Blac 732,{ - mes "[Blac]"; - mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Blac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Blac]"; - mes "What hat do you want me to make?"; - next; - menu "Crescent Hairpin",L1_9; -L1_9: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin, - if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel, - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment."; - next; - delitem 5041,1;//Items: Heart Hairpin, - delitem 999,10; //Items: Steel, - mes "[Blac]"; - mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!"; - getitem 5048,1;//Items: Cresent Hairpin, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1: - mes "[Blac]"; - mes "Oh, dear. You need 1 Heart Hairpin..."; - close; -L_ITEM_2: - mes "[Blac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L2: - mes "[Blac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Crescent Hairpin",L2_9; -L2_9: - mes "[Blac]"; - mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin."; - close; -L3: - mes "[Blac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prontera.gat,141,172,5 script Jac 107,{ - mes "[Jac]"; - mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Jac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Jac]"; - mes "What hat do you want me to make?"; - next; - menu "Kafra Band",L1_19,"Panda Hat",L1_24; -L1_19: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon, - if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; - next; - delitem 10007,1;//Items: Silk Ribbon, - delitem 10009,1; //Items: Wild Flower, - mes "[Jac]"; - mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; - getitem 5020,1;//Items: Kafra's Band, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1b: - mes "[Jac]"; - mes "Oh, dear. You need 1 Silk Ribbon..."; - close; -L_ITEM_2b: - mes "[Jac]"; - mes "Oh, dear. You need 1 Wild Flower..."; - close; -L1_24: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel, - if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; - next; - delitem 999,10;//Items: Steel, - delitem 948,200; //Items: Bears Footskin, - mes "[Jac]"; - mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; - getitem 5030,1;//Items: Panda Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1g: - mes "[Jac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L_ITEM_2g: - mes "[Jac]"; - mes "Oh, dear. You need 200 Bear Footskins..."; - close; -L2: - mes "[Jac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Kafra Band",L2_19,"Panda Hat",L2_24; -L2_19: - mes "[Jac]"; - mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; - close; -L2_24: - mes "[Jac]"; - mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; - close; -L3: - mes "[Jac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prontera.gat,142,172,5 script Pac 705,{ - mes "[Pac]"; - mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; - next; - mes "[Pac]"; - mes "I provide 8 hats and my brothers provides the other 24."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Pac]"; - mes "What hat do you want me to make?"; - next; - menu "Poring Hat",L1_26,"Sphinx Hat",L1_29; -L1_26: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll, - if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; - next; - delitem 741,1;//Items: Poring Doll, - delitem 909,300;//Items: Jellopy, - mes "[Pac]"; - mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; - getitem 5035,1;//Items: Poring Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1a: - mes "[Pac]"; - mes "Oh, dear. You need 1 Poring Doll..."; - close; -L_ITEM_2a: - mes "[Pac]"; - mes "Oh, dear. You need 300 Jellopys..."; - close; -L1_29: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel, - if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff, - if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs, - if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric, - if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; - next; - delitem 999,1;//Items: Steel, - delitem 979,1;//Items: Darkgreen Dyestuff, - delitem 976,1;//Items: Lemon Dyestuffs, - delitem 1059,150;//Items: Fabric, - delitem 969,2; //Items: Gold, - mes "[Pac]"; - mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; - getitem 5053,1;//Items: Sphinx Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1d: - mes "[Pac]"; - mes "Oh, dear. You need 25 Steels..."; - close; -L_ITEM_2d: - mes "[Pac]"; - mes "Oh, dear. You need 1 DarkGreen Dyestuff..."; - close; -L_ITEM_3d: - mes "[Pac]"; - mes "Oh, dear. You need 1 Lemon Dyestuff..."; - close; -L_ITEM_4d: - mes "[Pac]"; - mes "Oh, dear. You need 150 Fabric..."; - close; -L_ITEM_5d: - mes "[Pac]"; - mes "Oh, dear. You need 2 Gold Bar's..."; - close; -L2: - mes "[Pac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Poring Hat",L2_26,"Sphinx Hat",L2_29; -L2_26: - mes "[Pac]"; - mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; - close; -L2_29: - mes "[Pac]"; - mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; - close; -L3: - mes "[Pac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - - -//these scripts make our brothers to appear and disappear in order -- script EDZac -1,{ -OnInit: -OnMinute15: - disablenpc "Zac"; - end; -OnMinute01: - enablenpc "Zac"; - end; -} - -- script EDJac -1,{ -OnInit: -OnMinute30: - disablenpc "Jac"; - end; -OnMinute16: - enablenpc "Jac"; - end; -} - -- script EDPac -1,{ -OnInit: -OnMinute45: - disablenpc "Pac"; - end; -OnMinute31: - enablenpc "Pac"; - end; -} - -- script EDBlac -1,{ -OnInit: -OnMinute00: - disablenpc "Blac"; - end; -OnMinute46: - enablenpc "Blac"; - end; -} diff --git a/npc/quests/custom/excalibur.txt b/npc/quests/custom/excalibur.txt deleted file mode 100644 index f96c25309..000000000 --- a/npc/quests/custom/excalibur.txt +++ /dev/null @@ -1,68 +0,0 @@ -// Excalibur Quest NPC -// By: Syrus22 -// Version 1.0 -// Any comments or questions PM me on the Yare forums -// Description: This is a simple item quest NPC. The player must find an -// Angel Band, a Heaven Ring, and an Emperium. If they do they will receive -// the Excalibur. -prt_castle.gat,81,171,5 script Mysterious King 108,{ -mes "[Excalibur Quest Rep]"; -mes "Hello Adventurer."; -mes "I'm glad to announce that we are sponsoring a hunt for the legendary sword, Excalibur. Or more appropriately a hunt for certain rare items that can be traded in for the legendary sword."; -next; -goto ExMenu; - ExMenu: - menu "Required Items",ExItems,"Create Excalibur",ExCreate,"End",ExEnd; - - ExItems: - mes "[Excalibur Quest Rep]"; - mes "You need the following items to create the Excalibur."; - mes "Angel Band"; - mes "Heaven Ring"; - mes "Emperium"; - next; - goto ExMenu; - - ExCreate: - mes "[Excalibur Quest Rep]"; - mes "Let me check your inventory!"; - next; - if(countitem(2254)<1) goto NoAngel; - if(countitem(2282)<1) goto NoHeaven; - if(countitem(714)<1) goto NoEmp; - goto ExGive; - - NoAngel: - mes "[Excalibur Quest Rep]"; - mes "Sorry but you must have at least 1 Angel Band."; - mes "Come back after you get ALL the items."; - close; - - NoHeaven: - mes "[Excalibur Quest Rep]"; - mes "Sorry but you must have at least 1 Heaven Ring."; - mes "Come back after you get ALL the items."; - close; - - NoEmp: - mes "[Excalibur Quest Rep]"; - mes "Sorry but you must have at least 1 Emperium."; - mes "Come back after you get ALL the items."; - close; - - ExGive: - mes "[Excalibur Quest Rep]"; - mes "Congratulations. You have collected all necessary items. I give to you the Excalibur!!!"; - delitem 2254,1; - delitem 2282,1; - delitem 714,1; - getitem 1137,1; - mes "Thank you for your participation!"; - close; - - ExEnd: - mes "[Excalibur Quest Rep]"; - mes "Good bye then. Hope you try the quest!"; - close; -close; } -} diff --git a/npc/quests/custom/ironcane.txt b/npc/quests/custom/ironcane.txt deleted file mode 100644 index 8694d6ebf..000000000 --- a/npc/quests/custom/ironcane.txt +++ /dev/null @@ -1,52 +0,0 @@ -//===== eAthena Script ======================================= -//= Quest For Iron Cain -//===== By: ================================================== -//= Dev Team -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= Iron Cain (lower part of a full helmet) -//===== Additional Comments: ================================= -//= -//============================================================ - -payon.gat,109,118,5 script Iron Cain Quest 76,{ - mes "[Iron Cain Quest]"; - mes "Here's what you need"; - mes "The requirements, should you be brave enough to collect them, are:"; - mes "- 200 Orcish vouchers"; - mes "- 1 Heroic Emblem"; - next; - mes "[Iron Cain Quest]"; - mes ". . . . . ."; - mes "Are you ready for me to make this special item?"; - next; - menu "Sure am!",-, "The requirements are unfathomable!",L_Unfathomable; - - mes "[Iron Cain Quest]"; - if((countitem(931) < 200) || (countitem(968) < 1)) goto L_NotEnough; - mes ". . . . ."; - mes "Wow! You are brave indeed!"; - delitem 931,200; - delitem 968,1; - next; - mes "[Iron Cain Quest]"; - mes ". . . . ."; - mes "Enjoy!"; - getitem 2266,1; - close; - -L_NotEnough: - mes ". . .I'm sorry. You don't have enough money and items."; - mes "I can't afford to make this if you don't bring all materials needed."; - mes "Please understand this is to benefit heroes such as yourself!"; - close; - -L_Unfathomable: - mes ". . . . ."; - mes "What I had to go through was more unfathomable.."; - mes "If you succeed in getting these items, you will have incredible strength!"; - close; -} diff --git a/npc/quests/custom/kaho_balmung.txt b/npc/quests/custom/kaho_balmung.txt deleted file mode 100644 index c9e9682ab..000000000 --- a/npc/quests/custom/kaho_balmung.txt +++ /dev/null @@ -1,97 +0,0 @@ -// $Id: kaho_balmung.txt,v 1.1.1.1 2004/09/10 17:26:46 MagicalTux Exp $ -//-------------------- 'Balmung & Lord Kaho's Horns' Quest -------------------- - -prontera.gat,158,356,4 script Royal Messenger 105,{ - mes "[Royal Messenger]"; - mes "Welcome to prontera, i am the Royal Messenger in charge of the royal quest."; - next; - menu "Listen",Lok,"No",Lend; -Lok: - mes "[Royal Messenger]"; - mes "There are too quests please chose the one you must like."; - next; - menu "Balmung",Lb,"Lord Kahos horns",Lkahos,"No",Lend; -Lb: - mes "[Royal Messenger]"; - mes "The Balmung quest consist of the next items:"; - mes "120 Steel"; - mes "10 Oridecon"; - mes "10 Rough Wind"; - mes "10 Flame Heart"; - mes "10 Mystic Frozen"; - mes "10 Great Nature"; - mes "1,000,000z"; - next; - if(countitem(999)<120) goto Lend2; - if(countitem(984)<10) goto Lend2; - if(countitem(996)<10) goto Lend2; - if(countitem(994)<10) goto Lend2; - if(countitem(995)<10) goto Lend2; - if(countitem(997)<10) goto Lend2; - if(Zeny<1000000) goto NoGold; - goto Lget; - mes "[Royal Messenger]"; - mes "Happy item hunting and good luck"; - close; -Lkahos: - mes "[Royal Messenger]"; - mes "The Lord Kahos horns quest consists of the next items:"; - mes "1 Green Feelers"; - mes "10 Star Dust"; - mes "10 Rough Wind"; - mes "10 Flame Heart"; - mes "10 Mystic Frozen"; - mes "10 Great Nature"; - mes "1,000,000z"; - next; - if(countitem(2298)<1) goto Lend2; - if(countitem(1001)<10) goto Lend2; - if(countitem(996)<10) goto Lend2; - if(countitem(994)<10) goto Lend2; - if(countitem(995)<10) goto Lend2; - if(countitem(997)<10) goto Lend2; - if(Zeny<1000000) goto NoGold; - goto Lget1; - mes "[Royal Messenger]"; - mes"Happy item hunting and good luck"; - close; -Lend: - mes "[Royal Messenger]"; - mes "Have a nice day."; - close; -Lend2: - mes "[Royal Messenger]"; - mes "Sorry you dont have all the items i need."; - mes "comeback when you have them all"; - close; -NoGold: - mes "[Royal Messenger]"; - mes "Sorry you dont have enought gold"; - close; -Lget: - delitem 999,120; - delitem 984,10; - delitem 996,10; - delitem 994,10; - delitem 995,10; - delitem 997,10; - set Zeny,Zeny-1000000; - mes "[Royal Messenger]"; - mes "I see you already have all the items you need."; - mes "nice work."; - getitem 1161,1; - close; -Lget1: - delitem 2298,1; - delitem 1001,10; - delitem 996,10; - delitem 994,10; - delitem 995,10; - delitem 997,10; - set Zeny,Zeny-1000000; - mes "[Royal Messenger]"; - mes "I see you already have all the items you need."; - mes "nice work."; - getitem 5013,1; - close; } - diff --git a/npc/quests/custom/kahohorn.txt b/npc/quests/custom/kahohorn.txt deleted file mode 100644 index 9891ed62d..000000000 --- a/npc/quests/custom/kahohorn.txt +++ /dev/null @@ -1,80 +0,0 @@ -geffen.gat,115,107,5 script Lord Kaho's Servant 61,{ - mes "[Lord Kaho's Servant]"; - mes "I worked myself to death trying to fulfill Lord Kaho's ridiculous expectations for a headgear!"; - mes "Now that I've finally found the formula for the perfect headgear, I'm willing to share my time and talents"; - next; - mes "You need the following to get the Kaho horns!"; - mes "3 emperiums"; - mes "Oh yea... i also forgot to mention these X_X"; - next; - mes "1 Skull - From Dark Lord"; - mes "1 Heroic Emblem - From Orc Hero"; - mes "1 Evil Horn - From Baphomet"; - mes "1 Red Frame - From Doppelganger"; - mes "1 Smoking Pipe - From Eddga"; - mes "1 Fang of Garm - From Garm"; - mes "1 Mother's Nightmare - From Maya"; - mes "1 Sphynx Hat - from Osiris"; - mes "1 Diamond Ring - from Mistress"; - next; - mes "Were' not done yet sweety..."; - mes "Im a big fan of dolls, so you need to bring me these cuties"; - mes "1 Poring Doll - a Poring drop"; - mes "1 Chonchon Doll - a Chonchon Drop"; - mes "1 Baphomet Doll - a Baphomet drop"; - mes "1 Osiris Doll - an Osiris drop"; - mes "1 Rocker Doll - a Rocker drop"; - mes "1 Apez Fanitem Doll - a Yoyo drop"; - mes "1 Racoon Doll - a Smokie drop"; - mes "1 Spore Doll - a Spore drop"; - next; - mes "Finally, i worked hard to make these horns for my master with all the mentioned items above..."; - mes "Please include 5 million zeny for my efforts."; - next; - mes "[Lord Kaho's Servant]"; - mes ". . . . . ."; - mes "Are you ready for me to make this special item?"; - next; - menu "Sure am!",LSureAm,"These requirements are unfathomable!",LUnfathomable; - - LSureAm: - mes "[Lord Kaho's Servant]"; - if((countitem(754) < 1) || (countitem(753) < 1) || (countitem(752) < 1) || (countitem(751) < 1) || (countitem(750) < 1) || (countitem(743) < 1) || (countitem(742) < 1) || (countitem(741) < 1) || (countitem(2613) < 1) || (countitem(5053) < 1) || (countitem(7020) < 1) || (countitem(7036) < 1) || (countitem(2268) < 1) || (countitem(734) < 1) || (countitem(923) < 1) || (countitem(968) < 1) || (countitem(7005) < 1) || (countitem(714) < 3) || (Zeny < 5000000)) goto LNotEnough; - mes ". . . . ."; - delitem 754,1; - delitem 753,1; - delitem 752,1; - delitem 751,1; - delitem 750,1; - delitem 743,1; - delitem 742,1; - delitem 741,1; - delitem 2613,1; - delitem 5053,1; - delitem 7020,1; - delitem 7036,1; - delitem 2268,1; - delitem 734,1; - delitem 923,1; - delitem 968,1; - delitem 7005,1; - delitem 714,3; - set Zeny,Zeny-5000000; - mes "Wow! You are brave indeed!"; - getitem 5013,1; - mes ". . . . ."; - mes "Enjoy being God of Rune Midgard!"; - close; - - LNotEnough: - mes ". . . . ."; - mes ". . .I'm sorry .. You don't have enough money and items .."; - mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!"; - close; - - LUnfathomable: - mes ". . . . ."; - mes "What I had to go through was more unfathomable.."; - mes "If you succeed in getting these items, you will have incredible strength!"; - close; -} diff --git a/npc/quests/custom/new_hats.txt b/npc/quests/custom/new_hats.txt deleted file mode 100644 index 8c4b88bc2..000000000 --- a/npc/quests/custom/new_hats.txt +++ /dev/null @@ -1,1476 +0,0 @@ -//===== eAthena Script ======================================= -//= The 32 New Hats (custom) -//===== By: ================================================== -//= Darkchild -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= -//= Don't use these NPC, there are separate quests for these -//= items in quests/newgear/ folder -//= -//= And some of these items have made-up ingredients -//= 4 brothers give you quests to get 32 new hats -//= -//===== Additional Comments: ================================= -//= There are 2 scripts for these 32 'new' hats. -//= The other one doesnt have all the new ones and has some old ones -//= Advise to use this script -//= 1.2 revision -//= 1.3 fixed bug where npcs would give out free items [Shinigami] -//= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel, -//= Ear of Demon,Big Golden Bell, Mistress Crown, -//= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus] -//= 1.5 Fixed Posture Fix Hat (Campus Hat). -//============================================================ -prontera.gat,140,172,5 script Zac 704,{ - mes "[Zac]"; - mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats."; - mes "You will need to bring me the correct items for each hat so I can make them."; - mes "I provide 8 hats and my brothers provides the other 24."; - mes "What hat do you want me to make?"; - next; - menu "Posture Fix Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8; - L1_1: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if((countitem(2285)<1) || (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Posture Fix Hat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2285,1;//Items: Apple o' Archer, - delitem 1550,1;//Items: Book, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Posture Fix Hat^000000...! Please Take it!"; - getitem 5073,1;//Items: Campus Hat, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_1: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Posture Fix Hat requires~~"; - next; - mes "[Zac]"; - mes "1 Apple o' Archer"; - mes "1 Book"; - mes "...Did you know this already?"; - close; - L1_2: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Fox Mask for you right away."; - mes "Please Wait a Moment."; - next; - delitem 1022,999;//Items: Nine Tails, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!"; - getitem 5069,1;//Items: Fox Mask, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_2: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Fox Mask requires~~"; - next; - mes "[Zac]"; - mes "999 Nine Tails"; - mes "...Did you know this already?"; - close; - L1_3: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin, - if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain, - if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the X Cross Hairpin for you right away."; - mes "Please Wait a Moment."; - next; - delitem 10011,1;//Items: Stellar Hairpin, - delitem 2266,1;//Items: Iron Cain, - delitem 909,100;//Items: Jellopy, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!"; - getitem 5079,1;//Items: X Hairpin, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_3: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "X Cross Hairpin requires~~"; - next; - mes "[Zac]"; - mes "1 Stellar Hairpin"; - mes "1 Iron Cain"; - mes "100 Jellopy"; - mes "...Did you know this already?"; - close; - L1_4: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf, - if(countitem(999)<10) goto L_ITEM_4;//Items: Steel, - if(Zeny < 20000) goto L_ITEM_4; - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Flower Hair Pin for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2270,1;//Items: Centimental Leaf, - delitem 999,10;//Items: Steel, - set Zeny,Zeny-20000; - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!"; - getitem 5061,1;//Items: Flower Hairpin, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_4: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Flower Hair Pin requires~~"; - next; - mes "[Zac]"; - mes "1 Romantic Leaf"; - mes "10 Steel"; - mes "20,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_5: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile, - if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Tulip Hair Pin for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2278,1;//Items: Mr. Smile, - delitem 980,1;//Items: Orange Dyestuff, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!"; - getitem 5077,1;//Items: Tulip Hairpin, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_5: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Tulip Hair Pin requires~~"; - next; - mes "[Zac]"; - mes "1 Mr. Smile"; - mes "1 Orange Dyestuffs"; - mes "...Did you know this already?"; - close; - L1_6: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Mushroom Hairband for you right away."; - mes "Please Wait a Moment."; - next; - delitem 921,300;//Items: Mushroom Spore, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!"; - getitem 5082,1;//Items: Mushroom Hairband, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_6: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Mushroom Hairband requires~~"; - next; - mes "[Zac]"; - mes "300 Mushroom Spores"; - mes "...Did you know this already?"; - close; - L1_7: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn, - if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur, - if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Troublesome Raccoon Doll for you right away."; - mes "Please Wait a Moment."; - next; - delitem 1026,100;//Items: Acorn, - delitem 7065,100;//Items: Sea Otter Fur, - delitem 945,100;//Items: Raccoon Leaf, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!"; - getitem 5084,1;//Items: Lazy Racoon Hat, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_7: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Troublesome Raccoon Doll requires~~"; - next; - mes "[Zac]"; - mes "100 Acorn"; - mes "100 Sea Otter Fur"; - mes "100 Raccoon Leaf"; - mes "...Did you know this already?"; - close; - L1_8: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish, - if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale, - if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail, - if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Blue Fish for you right away."; - mes "Please Wait a Moment."; - next; - delitem 624,2;//Items: Rotten Fish, - delitem 959,300;//Items: Stinky Scale, - delitem 1023,30;//Items: Fish Tail, - delitem 938,100;//Items: Sticky Mucus, - mes "[Zac]"; - mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!"; - getitem 5065,1;//Items: Fresh Blueish Fish, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_8: - mes "[Zac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Zac]"; - mes "Blue Fish requires~~"; - next; - mes "[Zac]"; - mes "2 Rotten Fish"; - mes "300 Rotten Scale"; - mes "30 Fish Tail"; - mes "100 Sticky Mucus"; - mes "...Did you know this already?"; - close; -} - - -prontera.gat,141,172,5 script Jac 107,{ - mes "[Jac]"; - mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats."; - mes "You will need to bring me the correct items for each hat so I can make them."; - mes "I provide 8 hats and my brothers provides the other 24."; - mes "What hat do you want me to make?"; - next; - menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16; - L1_9: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet, - if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff, - if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Drooped Cat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2233,1;//Items: Circlet, - delitem 983,1;//Items: Black Dyestuff, - delitem 740,1;//Items: Puppet, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!"; - getitem 5058,1;//Items: Resting Cat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_9: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Drooped Cat requires~~"; - next; - mes "[Jac]"; - mes "1 Slotted Circlet"; - mes "1 Black Dyestuffs"; - mes "1 Puppet"; - mes "...Did you know this already?"; - close; - L1_10: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Leaf of Transformation for you right away."; - mes "Please Wait a Moment."; - next; - delitem 945,600;//Items: Raccoon Leaf, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!"; - getitem 5064,1;//Items: Transformation Leaf, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_10: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Leaf of Transformation requires~~"; - next; - mes "[Jac]"; - mes "600 Raccoon Leaf"; - mes "...Did you know this already?"; - close; - L1_11: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat, - if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle, - if(countitem(999)<20) goto L_ITEM_11;//Items: Steel, - if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Bear Pebble Hat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 5030,1;//Items: Panda Hat, - delitem 952,100;//Items: Cactus Needle, - delitem 999,20;//Items: Steel, - delitem 948,200;//Items: Bears Footskin, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!"; - getitem 5059,1;//Items: Bear Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_11: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Bear Pebble Hat requires~~"; - next; - mes "[Jac]"; - mes "1 Panda Hat"; - mes "100 Cactus Needle"; - mes "20 Steel"; - mes "200 Bear's Footskin"; - mes "...Did you know this already?"; - close; - L1_12: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat, - if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Sea Otter Hat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 5084,1;//Items: Lazy Racoon Hat, - delitem 5064,1;//Items: Transformation Leaf, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!"; - getitem 5078,1;//Items: Sea Otter Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_12: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Sea Otter Hat requires~~"; - next; - mes "[Jac]"; - mes "1 Troublesome Raccoon Doll"; - mes "1 Leaf of Transformation"; - mes "...Did you know this already?"; - close; - L1_13: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat, - if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper, - if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Sleepy Hat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2236,1;//Items: Santa's Hat, - delitem 7111,200;//Items: String Paper, - delitem 7112,1;//Items: Transparent Paper, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!"; - getitem 5060,1;//Items: Pointy Cap, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_13: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Sleepy Hat requires~~"; - next; - mes "[Jac]"; - mes "1 Santa Hat"; - mes "200 String Paper"; - mes "1 Transparent Paper"; - mes "...Did you know this already?"; - close; - L1_14: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Straw Hat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 7012,400;//Items: Tough Scalelike Stem, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!"; - getitem 5062,1;//Items: Straw Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_14: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Straw Hat requires~~"; - next; - mes "[Jac]"; - mes "400 Tough Scalelike Stem"; - mes "...Did you know this already?"; - close; - L1_15: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace, - if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf, - if(countitem(7194)<100) goto L_ITEM_15;//Items: Soft Grass Leaf, - if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Cowboy Hat for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2248,1;//Items: Western Grace, - delitem 7030,108;//Items: Claw of Desert Wolf, - delitem 7194,100;//Items: Soft Grass Leaf, - delitem 7120,4;//Items: Burning Horseshoe, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!"; - getitem 5075,1;//Items: Cowboy Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_15: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Cowboy Hat requires~~"; - next; - mes "[Jac]"; - mes "1 Western Grace"; - mes "108 Claw of Desert Wolf"; - mes "100 Soft Grass Leaf drop by Parasite (Umbala Map)"; - mes "4 Burning Horseshoe drop by Nightmare Terror (Magma Dungeon)"; - mes "...Did you know this already?"; - close; - L1_16: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat, - if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle, - if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Sombrero for you right away."; - mes "Please Wait a Moment."; - next; - delitem 5062,1;//Items: Straw Hat, - delitem 952,100;//Items: Cactus Needle, - delitem 1907,1;//Items: Guitar, - mes "[Jac]"; - mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!"; - getitem 5067,1;//Items: Sombrero, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_16: - mes "[Jac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Jac]"; - mes "Sombrero requires~~"; - next; - mes "[Jac]"; - mes "1 Straw Hat"; - mes "100 Cactus Needle"; - mes "1 Guitar"; - mes "...Did you know this already?"; - close; -} - -prontera.gat,142,172,5 script Pac 705,{ - mes "[Pac]"; - mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats."; - mes "You will need to bring me the correct items for each hat so I can make them."; - mes "I provide 8 hats and my brothers provides the other 24."; - mes "What hat do you want me to make?"; - next; - menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24; - L1_17: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap, - if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Hair Cap for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2226,1;//Items: Cap, - delitem 7107,500;//Items: Antelope Skin, - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!"; - getitem 5076,1;//Items: Furry Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_17: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Hair Cap requires~~"; - next; - mes "[Pac]"; - mes "1 Cap"; - mes "500 Fur of Goat"; - mes "...Did you know this already?"; - close; - L1_18: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler, - if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart, - if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff, - if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Hot Blood Headband for you right away."; - mes "Please Wait a Moment."; - next; - delitem 10019,1;//Items: Red Muffler, - delitem 7097,300;//Items: Burning Heart, - delitem 982,1;//Items: White Dyestuff, - delitem 2211,1;//Items: Bandana, - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!"; - getitem 5070,1;//Items: Bandage, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_18: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Hot Blood Headband requires~~"; - next; - mes "[Pac]"; - mes "1 Red Muffler"; - mes "300 Burning Heart"; - mes "1 White Dyestuffs"; - mes "1 Bandana"; - mes "...Did you know this already?"; - close; - L1_19: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing, - if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears, - if(Zeny < 20000) goto L_ITEM_19; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Ear of Angel for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2254,1;//Items: Angel Wing, - delitem 2286,1;//Items: Elven Ears, - set Zeny,Zeny-20000; - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!"; - getitem 5074,1;//Items: Ears of Angel, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_19: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Ear of Angel requires~~"; - next; - mes "[Pac]"; - mes "1 Angel Wing"; - mes "1 Elven Ears"; - mes "20,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_20: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing, - if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears, - if(Zeny < 20000) goto L_ITEM_20; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Ear of Demon for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2255,1;//Items: Evil Wing, - delitem 2286,1;//Items: Elven Ears, - set Zeny,Zeny-20000; - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!"; - getitem 5068,1;//Items: Ears Of Demon, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_20: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Ear of Demon requires~~"; - next; - mes "[Pac]"; - mes "1 Evil Wing"; - mes "1 Elven Ears"; - mes "20,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_21: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell, - if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium, - if(countitem(969)<3) goto L_ITEM_21;//Items: Gold, - if(Zeny < 25000) goto L_ITEM_21; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Big Golden Bell for you right away."; - mes "Please Wait a Moment."; - next; - delitem 10016,1;//Items: Golden Bell, - delitem 714,1;//Items: Emperium, - delitem 969,3;//Items: Gold, - set Zeny,Zeny-25000; - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!"; - getitem 5091,1;//Items: Big Golden Bell, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_21: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Big Golden Bell requires~~"; - next; - mes "[Pac]"; - mes "1 Golden Bell"; - mes "1 Emperium"; - mes "3 Gold"; - mes "25,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_22: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet, - if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium, - if(countitem(969)<3) goto L_ITEM_22;//Items: Gold, - if(Zeny < 25000) goto L_ITEM_22; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Mistress Crown for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2249,1;//Items: Coronet, - delitem 714,1;//Items: Emperium, - delitem 969,3;//Items: Gold, - set Zeny,Zeny-25000; - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!"; - getitem 5081,1;//Items: Crown of Mistress, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_22: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Mistress Crown requires~~"; - next; - mes "[Pac]"; - mes "1 Coronet"; - mes "1 Emperium"; - mes "3 Gold"; - mes "25,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_23: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament, - if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium, - if(countitem(969)<3) goto L_ITEM_23;//Items: Gold, - if(Zeny < 25000) goto L_ITEM_23; - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Crown of Ancient Queen for you right away."; - mes "Please Wait a Moment."; - next; - delitem 10006,1;//Items: Queen's Hair Ornament, - delitem 714,1;//Items: Emperium, - delitem 969,3;//Items: Gold, - set Zeny,Zeny-25000; - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!"; - getitem 5080,1;//Items: Crown of The Ancient Queen, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_23: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Crown of Ancient Queen requires~~"; - next; - mes "[Pac]"; - mes "1 Queen's Hair Ornament"; - mes "1 Emperium"; - mes "3 Gold"; - mes "25,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_24: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm, - if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Alarm Mask for you right away."; - mes "Please Wait a Moment."; - next; - delitem 1095,3000;//Items: Needle of Alarm, - delitem 2218,1;//Items: Flu Mask, - mes "[Pac]"; - mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!"; - getitem 5086,1;//Items: Sad Mask, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_24: - mes "[Pac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Pac]"; - mes "Alarm Mask requires~~"; - next; - mes "[Pac]"; - mes "3000 Needle of Alarm"; - mes "1 Flu Mask"; - mes "...Did you know this already?"; - close; -} - -prontera.gat,143,172,5 script Blac 732,{ - mes "[Blac]"; - mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats."; - mes "You will need to bring me the correct items for each hat so I can make them."; - mes "I provide 8 hats and my brothers provides the other 24."; - mes "What hat do you want me to make?"; - next; - menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32; - L1_25: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower, - if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather, - if(Zeny < 10000) goto L_ITEM_25; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Indian Hairband for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2207,1;//Items: Fancy Flower, - delitem 7101,10;//Items: Peco Feather, - set Zeny,Zeny-10000; - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!"; - getitem 5071,1;//Items: Indian Headband, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_25: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Indian Hairband requires~~"; - next; - mes "[Blac]"; - mes "1 Fancy Flower"; - mes "10 Peco's Feather"; - mes "10,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_26: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon, - if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon, - if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin, - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Twin Ribbons for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2244,1;//Items: Big Ribbon, - delitem 10007,1;//Items: Silk Ribbon, - delitem 5079,1;//Items: X Hairpin, - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!"; - getitem 5085,1;//Items: Small Twin Ribbons, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_26: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Twin Ribbons requires~~"; - next; - mes "[Blac]"; - mes "1 Big Ribbon"; - mes "1 Silk Ribbon"; - mes "1 X Cross Hairpin"; - mes "...Did you know this already?"; - close; - L1_27: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(999)<25) goto L_ITEM_27;//Items: Steel, - if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader, - if(Zeny < 50000) goto L_ITEM_27; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Expressionless Mask for you right away."; - mes "Please Wait a Moment."; - next; - delitem 999,25;//Items: Steel, - delitem 5090,1;//Items: Mask of The Goblin Leader, - set Zeny,Zeny-50000; - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!"; - getitem 5087,1;//Items: Expressionless Mask, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_27: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Expressionless Mask requires~~"; - next; - mes "[Blac]"; - mes "25 Steel"; - mes "1 Goblin Leader Mask"; - mes "50,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_28: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(999)<25) goto L_ITEM_28;//Items: Steel, - if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader, - if(Zeny < 50000) goto L_ITEM_28; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Troublesome Mask for you right away."; - mes "Please Wait a Moment."; - next; - delitem 999,25;//Items: Steel, - delitem 5090,1;//Items: Mask of The Goblin Leader, - set Zeny,Zeny-50000; - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!"; - getitem 5089,1;//Items: Annoyed Mask, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_28: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Troublesome Mask requires~~"; - next; - mes "[Blac]"; - mes "25 Steel"; - mes "1 Goblin Leader Mask"; - mes "50,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_29: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(999)<25) goto L_ITEM_29;//Items: Steel, - if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader, - if(Zeny < 50000) goto L_ITEM_29; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Surprise Mask for you right away."; - mes "Please Wait a Moment."; - next; - delitem 999,25;//Items: Steel, - delitem 5090,1;//Items: Mask of The Goblin Leader, - set Zeny,Zeny-50000; - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!"; - getitem 5088,1;//Items: Surprised Mask, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_29: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Surprise Mask requires~~"; - next; - mes "[Blac]"; - mes "25 Steel"; - mes "1 Goblin Leader Mask"; - mes "50,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_30: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana, - if(countitem(911)<100) goto L_ITEM_30;//Items: Scell, - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Goblin Leader Mask for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2275,1;//Items: Red Bandana, - delitem 911,100;//Items: Scell, - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!"; - getitem 5090,1;//Items: Mask of The Goblin Leader, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_30: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Goblin Leader Mask requires~~"; - next; - mes "[Blac]"; - mes "1 Red Bandana"; - mes "100 Scell"; - mes "...Did you know this already?"; - close; - L1_31: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn, - if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon, - if(Zeny < 50000) goto L_ITEM_31; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Horn of Succubus for you right away."; - mes "Please Wait a Moment."; - next; - delitem 1038,500;//Items: Little Evil Horn, - delitem 7048,80;//Items: Talon of Griffon, - set Zeny,Zeny-50000; - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!"; - getitem 5066,1;//Items: Horns of Succubus, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_31: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Horn of Succubus requires~~"; - next; - mes "[Blac]"; - mes "500 Little Evil Horn"; - mes "80 Talon of Gryphon"; - mes "50,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_32: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn, - if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon, - if(Zeny < 50000) goto L_ITEM_32; - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Horn of Incubus for you right away."; - mes "Please Wait a Moment."; - next; - delitem 1038,500;//Items: Little Evil Horn, - delitem 7048,80;//Items: Talon of Griffon, - set Zeny,Zeny-50000; - mes "[Blac]"; - mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!"; - getitem 5072,1;//Items: Horns Of Incubus, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_32: - mes "[Blac]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Blac]"; - mes "Horn of Incubus requires~~"; - next; - mes "[Blac]"; - mes "500 Little Evil Horn"; - mes "80 Talon of Gryphon"; - mes "50,000 Zeny"; - mes "...Did you know this already?"; - close; -} - -prontera.gat,144,172,5 script Angel 811,{ - mes "[Angel]"; - mes "Hello."; - mes "Im the hottest angel in Midgard!"; - mes "What can I do for you?"; - next; - menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36; - L1_33: - mes "[Angel]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap, - if(countitem(1550)<1) goto L_ITEM_33;//Items: Book, - if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil, - if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind, - mes "[Angel]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Hat of Nun for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2261,1;//Items: Army Cap, - delitem 1550,1;//Items: Book, - delitem 2206,1;//Items: Wedding Veil, - delitem 7021,2;//Items: Foolishness of the Blind, - mes "[Angel]"; - mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!"; - getitem 5093,1;//Items: Nun Hat, - next; - mes "[Angel]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_33: - mes "[Angel]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Angel]"; - mes "Hat of Nun requires~~"; - next; - mes "[Angel]"; - mes "1 Army Cap"; - mes "1 Book"; - mes "1 Wedding Veil"; - mes "2 Foolishness of the Blind"; - mes "...Did you know this already?"; - close; - L1_34: - mes "[Angel]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band, - if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather, - if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff, - if(Zeny < 10000) goto L_ITEM_34; - mes "[Angel]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Black Cat Ears for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2213,1;//Items: Kitty Band, - delitem 7063,200;//Items: Soft Feather, - delitem 983,1;//Items: Black Dyestuff, - set Zeny,Zeny-10000; - mes "[Angel]"; - mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!"; - getitem 5057,1;//Items: Black Cat Ears, - next; - mes "[Angel]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_34: - mes "[Angel]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Angel]"; - mes "Black Cat Ears require~~"; - next; - mes "[Angel]"; - mes "1 Kitty Band"; - mes "200 Soft Feather"; - mes "1 Black Dyestuffs"; - mes "10,000 Zeny"; - mes "...Did you know this already?"; - close; - L1_35: - mes "[Angel]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon, - if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon, - if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon, - mes "[Angel]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Ribbon of Red Tail for you right away."; - mes "Please Wait a Moment."; - next; - delitem 2244,1;//Items: Big Ribbon, - delitem 2209,1;//Items: Ribbon, - delitem 10007,1;//Items: Silk Ribbon, - mes "[Angel]"; - mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!"; - getitem 5083,1;//Items: Back Ribbon, - next; - mes "[Angel]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_35: - mes "[Angel]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Angel]"; - mes "Ribbon of Red Tail requires~~"; - next; - mes "[Angel]"; - mes "1 Big Ribbon"; - mes "1 Slotted Ribbon"; - mes "1 Silk Ribbon"; - mes "...Did you know this already?"; - close; - L1_36: - mes "[Angel]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor, - if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses, - if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses, - if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses, - if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses, - if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed, - if(Zeny < 1000000) goto L_ITEM_36; - mes "[Angel]"; - mes "Wow!! Well done! Finally you have gathered all items needed!"; - mes "We will make the Helm of Orc Hero for you right away."; - mes "Please Wait a Moment."; - next; - delitem 7069,350;//Items: Destroyed Armor, - delitem 5006,1;//Items: Machoman's Glasses, - delitem 2202,1;//Items: Sunglasses, - delitem 5047,1;//Items: Fashion Sunglasses, - delitem 2242,1;//Items: Purple Glasses, - delitem 7098,100;//Items: Fire Seed, - set Zeny,Zeny-1000000; - mes "[Angel]"; - mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!"; - getitem 5094,1;//Items: Orc Hero Helm, - next; - mes "[Angel]"; - mes "I liked that, I look forward to making more."; - mes "Thank you."; - close; - L_ITEM_36: - mes "[Angel]"; - mes "Oh you already know what I create!"; - mes "Ha ha!!"; - mes "Hum~~ tell me where did you heard"; - mes "about this?"; - next; - mes "[Angel]"; - mes "Helm of Orc Hero requires~~"; - next; - mes "[Angel]"; - mes "350 Broken Armor Piece"; - mes "1 Machoman's Glasses"; - mes "1 Slotted Sunglasses"; - mes "1 Fashion Sunglasses"; - mes "1 Purple Glasses"; - mes "100 Fire Seed"; - mes "1,000,000 Zeny"; - mes "...Did you know this already?"; - close; -} diff --git a/npc/quests/custom/sunglasses.txt b/npc/quests/custom/sunglasses.txt deleted file mode 100644 index 18ad8ac47..000000000 --- a/npc/quests/custom/sunglasses.txt +++ /dev/null @@ -1,146 +0,0 @@ -//===== eAthena Script ======================================= -//= Quest For Slotted Sunglasses -//===== By: ================================================== -//= Aegis - amichan -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= Any eAthena Version; -//===== Description: ========================================= -//= Quest to get Slotted Sunglasses -//===== Additional Comments: ================================= -//= 1.0 by Aegis -//= 1.1 by aichan -//= 1.2 by x[tsk] -//= 1.3 by Darkchild -//============================================================ - -// quest will reset it self after 1 pair of Slotted Sunglasses is made. -// 1st part of the quest - -alberta.gat,88,193,5 script Sunglasses Trader 73,{ - if(SG_QUEST1 == 1) goto L_SG_Q1_Done; - mes "[Sunglasses Trader]"; - mes "Hello. What can I do for you?"; - next; - menu "I heard that you can make ^0000FFSlotted Sunglasses^000000.",L_SG_Yes,"Nothing, sorry to bother you.",L_SG_No; -L_SG_Yes: - mes "[Sunglasses Trader]"; - mes "I do not make them, but I can tell you where to find the person who does. For a small fee..."; - next; - menu "How much?",L_SG_1,"No way, I will find her, myself!",L_SG_No1; -L_SG_No1: - mes "[Sunglasses Trader]"; - mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming."; - mes "Only I can tell her you are coming."; - next; - mes "[Sunglasses Trader]"; - mes "Come back to me, when you have given up. Hahaha."; - close; -L_SG_1: - mes "[Sunglasses Trader]"; - mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me: "; - mes "^0000881 Carat Diamond^000000, "; - mes "^00008850 Feathers^000000, "; - mes "and ^000088100000z^000000."; - next; - menu "Alright, here.",L_SG_1_Check,"That's too much!",L_SG_NO; -L_SG_NO: - mes "[Sunglasses Trader]"; - mes "Suit Yourself."; - close; -L_SG_1_Check: - if (countitem(730) < 1) goto L_SG_Diamond; - if (countitem(949) < 50) goto L_SG_Feathers; - if (zeny<100000) goto L_SG_Funds; - delitem 730,1; - delitem 949,50; - set zeny,zeny-100000; - set SG_QUEST1,1; - mes "[Sunglasses Trader]"; - mes "Great. Now, listen carefully."; - next; - mes "[Sunglasses Trader]"; - mes "Look for someone name Maseph somewhere in the east of Morroc."; - mes "I will send her a message to let her know that you are coming."; - close; -L_SG_Diamond: - mes "[Sunglasses Trader]"; - mes "You do not have the ^0000881 Carat Diamond^000000. Come back to me when you do."; - close; -L_SG_Feathers: - mes "[Sunglasses Trader]"; - mes "You do not have ^00008850 Feathers^000000. Come back to me when you do."; - close; -L_SG_Funds: - mes "[Sunglasses Trader]"; - mes "You do not have ^000088100000z^000000. Come back to me when you do."; - close; -L_SG_Q1_Done: - mes "[Sunglasses Trader]"; - mes "There is nothing more I can tell you."; - next; - mes "[Sunglasses Trader]"; - mes "Go see Maseph. She is somewhere east of Morroc."; - close; -L_SG_No: - mes "[Sunglasses Trader]"; - mes "Come back to me than you are ready."; - close; -} - -// 2nd part of the quest - -moc_fild09.gat,209,128,5 script Maseph 702,{ - if(SG_QUEST1 == 1) goto L_SG_2; - mes "[Maseph]"; - mes "Lovely Day, isn't it ?"; - close; -L_SG_2: - mes "[Maseph]"; - mes "Hello there."; - next; - mes "[Maseph]"; - mes "You came for the ^000088Slotted Sunglasses^000000, right?"; - next; - menu "Yes",L_SG_2_Start,"No, sorry to bother you.",L_SG_2_No; -L_SG_2_No: - mes "[Maseph]"; - mes "Off you go, then."; - close; -L_SG_2_Start: - mes "[Maseph]"; - mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z."; - next; - menu "Here you go.",L_SG_Q2_Check,"No, thanks.",L_SG_2_StartNo; -L_SG_2_StartNo: - mes "[Maseph]"; - mes "As you wish."; - close; -L_SG_Q2_Check: - if(countitem(2201) < 1) goto L_SG_Sunglasses; - if(zeny<400000) goto L_SG_Funds; - mes "[Maseph]"; - mes "Thank you. I will get on it right away."; - next; - delitem 2201,1; - set zeny,zeny-400000; - mes "[Maseph]"; - mes "Here you go my friend."; - getitem 2202,1; - next; - mes "[Maseph]"; - mes "Enjoy your ^000088Slotted Sunglasses^000000."; -// quest reset - set SG_QUEST1,0; - close; -L_SG_Sunglasses: - mes "[Maseph]"; - mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one."; - close; -L_SG_Funds: - mes "[Maseph]"; - mes "You do not have enough money. Please come back to me when you do."; - close; -} - diff --git a/npc/quests/custom/valhallen.txt b/npc/quests/custom/valhallen.txt deleted file mode 100644 index ca0953077..000000000 --- a/npc/quests/custom/valhallen.txt +++ /dev/null @@ -1,199 +0,0 @@ -//===== eAthena Script ======================================= -//= Valhallen items Quests NPC -//===== By: ================================================== -//= Avaji -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard -//===== Additional Comments: ================================= -//= custom quest, ingridients were based on official RO FAQ -//============================================================ - -prontera.gat,147,171,5 script Lenneth 811,{ - mes "[Lenneth]"; - mes "I come from Valhalla to aid you."; - mes "I can transmute for you many of the Valhallen items."; - mes "Although they require many rare elements to make."; - next; - mes "[Lenneth]"; - mes "What would you like?"; - next; - menu "Mjolnir",-,"Sleipnir",L_SLE,"Brisingamen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG; - - mes "[Lenneth]"; - mes "The ^3355FFMjolnir^000000 is a mighty mace with the power of wind."; - mes "The items I need to transmute 2 ^3355FFSpanners^000000 into a ^3355FFMjolnir^000000 are as follows:"; - mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "2 ^3355FFThor's Guntlet^000000"; - mes "4 ^3355FFIron Maiden^000000"; - mes "5 ^3355FFWrath of Valkyrie^000000"; - mes "5 ^3355FFBreath of Soul^000000"; - mes "5 ^3355FFOmen of tempest^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire the ^3355FFMjolnir^000000"; - next; - menu "Yes",-,"No",L_OUT; - - if (countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5) goto L_NOTENOUGH; - if (countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH; - - delitem 984,20; - delitem 985,5; - delitem 969,40; - delitem 1531,2; - delitem 7074,2; - delitem 7075,4; - delitem 7078,5; - delitem 7087,5; - delitem 7089,5; - - getitem 1530,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFMjolnir^000000 may it serve you well."; - close; -L_SLE: - - mes "[Lenneth]"; - mes "The ^3355FFSleipnir^000000 are shoes that increase your maximum hp/sp"; - mes "To be able to transmute 2 ^3355FFBoots^000000 into a ^3355FFSleipnir^000000 I will need:"; - mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "3 ^3355FFWheel of the Unknown^000000"; - mes "5 ^3355FFFeather of Angel^000000"; - mes "3 ^3355FFSprirt of Fish^000000"; - mes "3 ^3355FFEmblem of the Sun God^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire the ^3355FFSleipnir^000000"; - next; - menu "Yes",-,"No",L_OUT; - - if (countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3) goto L_NOTENOUGH; - if (countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH; - - delitem 969,20; - delitem 985,10; - delitem 984,1; - delitem 2406,2; - delitem 7076,3; - delitem 7079,5; - delitem 7083,3; - delitem 7086,3; - - getitem 2410,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFSleipnir^000000 may they help you."; - close; -L_BRI: - - mes "[Lenneth]"; - mes "The ^3355FFBrisingamen^000000 increases your str agi int and vit."; - mes "The items I need to transmute a ^3355FFNecklace^000000 into the ^3355FFBrisingamen^000000 are as follows:"; - mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000"; - mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "4 ^3355FFFreya's Jewel^000000"; - mes "4 ^3355FFSilver Ornament^000000"; - mes "3 ^3355FFSnow Crystal^000000"; - mes "3 ^3355FFQuiet Wave^000000"; - mes "3 ^3355FFDrifting Air^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire the ^3355FFBrisingamen^000000"; - next; - menu "Yes",-,"No",L_OUT; - - if (countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2) goto L_NOTENOUGH; - if (countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1) goto L_NOTENOUGH; - if (countitem(7092) < 3) goto L_NOTENOUGH; - - delitem 726,2; - delitem 722,3; - delitem 727,10; - delitem 723,5; - delitem 969,20; - delitem 2603,1; - delitem 7073,4; - delitem 7077,4; - delitem 7088,3; - delitem 7090,3; - delitem 7092,3; - - getitem 2630,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFBrisingamen^000000 may it serve you well."; - close; -L_GLE: - - mes "[Lenneth]"; - mes "The ^3355FFGleipnir^000000 is a light yet strong rope used to make the ^3355FFMegingjard^000000"; - mes "I will need the following essences to transmute a ^3355FFGleipnir^000000:"; - mes "4 ^3355FFTread of Cat^000000"; - mes "5 ^3355FFWoman's Moustache^000000"; - mes "4 ^3355FFStone Fragment^000000"; - mes "3 ^3355FFSaliva of Bird^000000"; - mes "3 ^3355FFSinew of Bear^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire the ^3355FFGleipnir^000000"; - next; - menu "Yes",-,"No",L_OUT; - - if (countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH; - - delitem 7080,4; - delitem 7081,5; - delitem 7082,4; - delitem 7084,3; - delitem 7085,3; - - getitem 7058,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFGleipnir^000000."; - close; -L_MEG: - - mes "[Lenneth]"; - mes "The ^3355FFMegingjard^000000 is a powerfull belt that greatly increases ones strength."; - mes "To transmute a ^3355FFBelt^000000 into a ^3355FFMegingjard^000000 I will need the following:"; - mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000"; - mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire the ^3355FFMegingjard^000000"; - next; - menu "Yes",-,"No",L_OUT; - - if (countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH; - - delitem 7058,1; - delitem 969,10; - delitem 726,10; - delitem 984,5; - delitem 2627,1; - - getitem 2629,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFMegingjard^000000 may it serve you well."; - close; -L_NOTENOUGH: - mes "[Lenneth]"; - mes "You are lacking a few items, please return when you have them."; - close; -L_OUT: - next; - mes "[Lenneth]"; - mes "Please return when you change your mind."; - close; -} - |