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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
commita2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/quests/custom
parentb8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff)
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/custom')
-rw-r--r--npc/quests/custom/berzebub.txt84
-rw-r--r--npc/quests/custom/elvenear.txt71
-rw-r--r--npc/quests/custom/event_32_new_hats.txt1278
-rw-r--r--npc/quests/custom/event_6_new_hats.txt366
-rw-r--r--npc/quests/custom/excalibur.txt68
-rw-r--r--npc/quests/custom/ironcane.txt52
-rw-r--r--npc/quests/custom/kaho_balmung.txt97
-rw-r--r--npc/quests/custom/kahohorn.txt80
-rw-r--r--npc/quests/custom/new_hats.txt1476
-rw-r--r--npc/quests/custom/sunglasses.txt146
-rw-r--r--npc/quests/custom/valhallen.txt199
11 files changed, 0 insertions, 3917 deletions
diff --git a/npc/quests/custom/berzebub.txt b/npc/quests/custom/berzebub.txt
deleted file mode 100644
index b84443a99..000000000
--- a/npc/quests/custom/berzebub.txt
+++ /dev/null
@@ -1,84 +0,0 @@
-//===== eAthena Script =======================================
-//= Berzebub Card Quest Script
-//===== By: ==================================================
-//= jabs <jabbedxorz@hotmail.com>
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any eAthena Version; RO Episode XX
-//===== Description: =========================================
-//= Quest to get the Berzebub Card
-//===== Additional Comments: =================================
-//= MINE
-//============================================================
-prontera.gat,165,178,8 script Old Woman 103,{
- if(BerzQuest == 1) goto alreadyDone;
- mes "[Old Woman]";
- mes "Greeting lad. I found a really nift item while I was picking mushrooms near Glast Heim";
- next;
- menu "Keep talking", goOn, "Leave", leave;
-
- leave:
- mes "[Old Woman]";
- mes "Such a great item I have right here...";
- close;
-
- goOn:
- mes "[Old Woman]";
- mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it.";
- next;
- mes "[Old Woman]";
- mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again.";
- next;
- menu "Tell me more about it", getInfo, "Nah, I don't care about it", leave;
-
- getInfo:
- mes "[Old Woman]";
- mes "I believe the item is called a Berzebub Card. It can make any spell caster cast spells really fast!";
- next;
- mes "[Old Woman]";
- mes "I need all of the following items:";
- mes "^0080FF10^000000 Emperium";
- mes "^0080FF100^000000 Witched Starsand";
- mes "^0080FF200^000000 Needle of Alarm";
- mes "^0080FF10^000000 Worn Out Scrolls";
- mes "^0080FF1^000000 Bible";
- mes "^0080FF1^000000 Wand of the Occult";
- mes "^0080FF20^000000 Opal";
- next;
- menu "I have all that!", checkItems, "I'll get those ASAP", leave;
-
- checkItems:
- mes "[Old Woman]";
- mes "Anyone can say they have the items, but do they really have them? Let's take a look here...";
- next;
- if(countitem(714) < 10) goto noItems;
- if(countitem(1061) < 100) goto noItems;
- if(countitem(1095) < 200) goto noItems;
- if(countitem(618) < 10) goto noItems;
- if(countitem(1551) < 1) goto noItems;
- if(countitem(1614) < 1) goto noItems;
- if(countitem(727) < 20) goto noItems;
- delitem 714, 10;
- delitem 1061, 100;
- delitem 1095, 200;
- delitem 618, 10;
- delitem 1551, 1;
- delitem 1614, 1;
- delitem 727, 20;
- getitem 4145, 1;
- set BerzQuest, 1;
- mes "[Old Woman]";
- mes "Well congratulations! You have all the items. Here is your Berzebub Card, just as I promised.";
- close;
-
- noItems:
- mes "[Old Woman]";
- mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star.";
- close;
-
- alreadyDone:
- mes "[Old Woman]";
- mes "Hey I remember you! I already told you that you may only complete this quest once.";
- close;
-}
diff --git a/npc/quests/custom/elvenear.txt b/npc/quests/custom/elvenear.txt
deleted file mode 100644
index 34ef2c46a..000000000
--- a/npc/quests/custom/elvenear.txt
+++ /dev/null
@@ -1,71 +0,0 @@
-//===== eAthena Script =======================================
-//= Daily Job Quest For Elven Ears
-//===== By: ==================================================
-//= Someone
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Elven Ears (require 75+ Base Level)
-//===== Additional Comments: =================================
-//= Optimized [Lupus], 1.1 misc fix
-//============================================================
-
-geffen.gat,127,49,5 script Elven Ears Quest 84,{
- mes "[Elven Ears Quest]";
- mes "Hi, today's quest is....";
- mes "Ah, the ^61B031Elven Ears ^000000Quest!";
- next;
- menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel;
-
- mes "[Elven Ears quest]";
- mes "Good good, let me just check";
- if(countitem(2213)<1)goto L_NoMake;
- if(countitem(1040)<20)goto L_NoMake;
- if (countitem(919)<20) goto L_NoMake;
- next;
-
- mes "[Elven Ears quest]";
- mes "Give me a second.....";
- next;
-
- delitem 2213,1;
- delitem 1040,20;
- delitem 919,20;
- getitem 2286,1;
-
- mes "[Elven Ears Quest]";
- mes "Ok done!";
- close;
-
-L_NoMake:
- mes "[Elven Ears Quest]";
- mes "You don't have the requirements.";
- mes "Please come back another time...";
- close;
-
-L_Bl:
- mes "Ok all you have to do is collect:";
- mes "^362ED61 Kitty Band^000000";
- mes "^362ED620 Elder Pixie Mustaches^000000";
- mes "and ^362ED620 Animal Skin^000000";
- next;
-
- menu "Accept",-, "Leave",L_Leave;
-
- mes "When you are done, bring the items to me. Ok good luck finding those items.";
- close;
-
-L_Leave:
- mes "[Elven Ears quest]";
- mes "Maybe another time?";
- close;
-
-L_Cancel:
- mes "[Elven Ears quest]";
- mes "Aw, what a shame";
- mes "Giving up already?";
- mes "Oh well maybe you will participate in tommorow's quest.";
- close;
-}
diff --git a/npc/quests/custom/event_32_new_hats.txt b/npc/quests/custom/event_32_new_hats.txt
deleted file mode 100644
index 5ad0c66f4..000000000
--- a/npc/quests/custom/event_32_new_hats.txt
+++ /dev/null
@@ -1,1278 +0,0 @@
-//===== eAthena Script =======================================
-//= Quest For Slotted Sunglasses
-//===== By: ==================================================
-//= RedxSwordxHero
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 32 new hats
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//============================================================
-
-
-
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8;
-L1_1:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2254) < 1)) goto L_ITEM_1;
- if((countitem(2229) < 1)) goto L_ITEM_2;
- if((countitem(7036) < 5)) goto L_ITEM_3;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment.";
- delitem 2254,1;
- delitem 2229,1;
- delitem 7036,5;
- next;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!";
- getitem 5025,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Zac]";
- mes "Oh dear, you need 1 Angel Hairband...";
- close;
-L_ITEM_2:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Slotted Helm...";
- close;
-L_ITEM_3:
- mes "[Zac]";
- mes "Oh, dear. You need 5 Fangs of Garm...";
- close;
-L1_2:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(748) < 1)) goto L_ITEM_1a;
- if((countitem(512) < 300)) goto L_ITEM_2a;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment.";
- delitem 748,1;
- delitem 512,300;
- next;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!";
- getitem 5037,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Witherless Rose...";
- close;
-L_ITEM_2a:
- mes "[Zac]";
- mes "Oh, dear. You need 300 Apples...";
- close;
-L1_3:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7003) < 300)) goto L_ITEM_1b;
- if((countitem(2211) < 1)) goto L_ITEM_2b;
- if((countitem(978) < 1)) goto L_ITEM_3b;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment.";
- next;
- delitem 7003,300;
- delitem 2211,1;
- delitem 978,1;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!";
- getitem 5052,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Zac]";
- mes "Oh, dear. You need 300 Anolian Skins...";
- close;
-L_ITEM_2b:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Bandana...";
- close;
-L_ITEM_3b:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(609) < 10)) goto L_ITEM_1c;
- if((countitem(978) < 1)) goto L_ITEM_2c;
- if((countitem(2264) < 1)) goto L_ITEM_3c;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- delitem 609,100;
- delitem 978,1;
- delitem 2264,1;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
-L_ITEM_2c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
-L1_5:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(529) < 10)) goto L_ITEM_1d;
- if((countitem(530) < 5)) goto L_ITEM_2d;
- if((countitem(538) < 15)) goto L_ITEM_3d;
- if((countitem(539) < 20)) goto L_ITEM_4d;
- if((countitem(999) < 10)) goto L_ITEM_5d;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment.";
- next;
- delitem 529,10;
- delitem 530,5;
- delitem 538,15;
- delitem 539,20;
- delitem 999,10;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!";
- getitem 5024,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Candys...";
- close;
-L_ITEM_2d:
- mes "[Zac]";
- mes "Oh, dear. You need 5 Candy Canes...";
- close;
-L_ITEM_3d:
- mes "[Zac]";
- mes "Oh, dear. You need 15 Well Baked Cookies...";
- close;
-L_ITEM_4d:
- mes "[Zac]";
- mes "Oh, dear. You need 20 Pieces of Cake...";
- close;
-L_ITEM_5d:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L1_6:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2279) < 1)) goto L_ITEM_1e;
- if((countitem(518) < 100)) goto L_ITEM_2e;
- if((countitem(7035) < 50)) goto L_ITEM_3e;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2279,1;
- delitem 518,100;
- delitem 7035,50;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!";
- getitem 5028,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Bomb Wick...";
- close;
-L_ITEM_2e:
- mes "[Zac]";
- mes "Oh, dear. You need 100 Honeys...";
- close;
-L_ITEM_3e:
- mes "[Zac]";
- mes "Oh, dear. You need 50 MatchSticks...";
- close;
-L1_7:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(539) < 120)) goto L_ITEM_1f;
- if((countitem(1036) < 450)) goto L_ITEM_2f;
- if((countitem(982) < 1)) goto L_ITEM_3f;
- if((countitem(949) < 330)) goto L_ITEM_4f;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment.";
- next;
- delitem 539,120;
- delitem 1036,450;
- delitem 982,1;
- delitem 949,330;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!";
- getitem 5026,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Zac]";
- mes "Oh, dear. You need 120 Pieces of Cake...";
- close;
-L_ITEM_2f:
- mes "[Zac]";
- mes "Oh, dear. You need 450 Dragon Scales...";
- close;
-L_ITEM_3f:
- mes "[Zac]";
- mes "Oh, dear. You need 1 White Dyestuff...";
- close;
-L_ITEM_4f:
- mes "[Zac]";
- mes "Oh, dear. You need 330 Feathers...";
- close;
-L1_8:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5015) < 1)) goto L_ITEM_1g;
- if((countitem(978) < 1)) goto L_ITEM_2g;
- if((countitem(7030) < 50)) goto L_ITEM_3g;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment.";
- next;
- delitem 5015,1;
- delitem 978,1;
- delitem 7030,50;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!";
- getitem 5039,1;
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Egg Shell...";
- close;
-L_ITEM_2g:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3g:
- mes "[Zac]";
- mes "Oh, dear. You need 50 Claws of Desert Wolf...";
- close;
-L2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8;
-L2_1:
- mes "[Zac]";
- mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm.";
- close;
-L2_2:
- mes "[Zac]";
- mes "You need 1 Witherless Rose and 300 Apples for Apple Hat.";
- close;
-L2_3:
- mes "[Zac]";
- mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana.";
- close;
-L2_4:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
- close;
-L2_5:
- mes "[Zac]";
- mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat.";
- close;
-L2_6:
- mes "[Zac]";
- mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat.";
- close;
-L2_7:
- mes "[Zac]";
- mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat.";
- close;
-L2_8:
- mes "[Zac]";
- mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell.";
- close;
-L3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16;
-L1_9:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5041) < 1)) goto L_ITEM_1;
- if((countitem(999) < 10)) goto L_ITEM_2;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 5041,1;
- delitem 999,10;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!";
- getitem 5048,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
-L_ITEM_2:
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L1_10:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2608) < 1)) goto L_ITEM_1a;
- if((countitem(7069) < 500)) goto L_ITEM_2a;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment.";
- next;
- delitem 2608,1;
- delitem 7069,500;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!";
- getitem 5036,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Rosary...";
- close;
-L_ITEM_2a:
- mes "[Blac]";
- mes "Oh, dear. You need 500 Destroyed Armors...";
- close;
-L1_11:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7048) < 40)) goto L_ITEM_1b;
- if((countitem(1038) < 600)) goto L_ITEM_2b;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment.";
- next;
- delitem 7048,40;
- delitem 1038,600;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!";
- getitem 5038,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Blac]";
- mes "Oh, dear. You need 40 Talons of Griffin...";
- close;
-L_ITEM_2b:
- mes "[Blac]";
- mes "Oh, dear. You need 600 Little Evil Horns...";
- close;
-L1_12:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1c;
- if((countitem(968) < 50)) goto L_ITEM_2c;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;
- delitem 968,50;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!";
- getitem 5042,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2c:
- mes "[Blac]";
- mes "Oh, dear. You need 50 Heroic Emblems...";
- close;
-L1_13:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2271) < 1)) goto L_ITEM_1d;
- if((countitem(975) < 1)) goto L_ITEM_2d;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment.";
- next;
- delitem 2271,1;
- delitem 975,1;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!";
- getitem 5047,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Jack a Dandy...";
- close;
-L_ITEM_2d:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Scarlet Dyestuff...";
- close;
-L1_14:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(1059) < 150)) goto L_ITEM_1e;
- if((countitem(978) < 1)) goto L_ITEM_2e;
- if((countitem(907) < 100)) goto L_ITEM_3e;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment.";
- next;
- delitem 1059,150;
- delitem 978,1;
- delitem 907,100;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!";
- getitem 5023,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Blac]";
- mes "Oh, dear. You need 150 Fabrics...";
- close;
-L_ITEM_2e:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3e:
- mes "[Blac]";
- mes "Oh, dear. You need 100 Resins...";
- close;
-L1_15:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2251) < 1)) goto L_ITEM_1f;
- if((countitem(4052) < 1)) goto L_ITEM_2f;
- if((countitem(1036) < 400)) goto L_ITEM_3f;
- if((countitem(7001) < 50)) goto L_ITEM_4f;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2251,1;
- delitem 4052,1;
- delitem 1036,400;
- delitem 7001,50;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!";
- getitem 5027,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Wizard's Hat...";
- close;
-L_ITEM_2f:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Elder Willow Card...";
- close;
-L_ITEM_3f:
- mes "[Blac]";
- mes "Oh, dear. You need 400 Dragon Scales...";
- close;
-L_ITEM_4f:
- mes "[Blac]";
- mes "Oh, dear. You need 50 Mould Powders...";
- close;
-L1_16:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7013) < 1200)) goto L_ITEM_1g;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 7013,1200;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!";
- getitem 5041,1;
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Blac]";
- mes "Oh, dear. You need 1200 Coral Reef's...";
- close;
-L2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16;
-L2_9:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin.";
- close;
-L2_10:
- mes "[Blac]";
- mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband.";
- close;
-L2_11:
- mes "[Blac]";
- mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat.";
- close;
-L2_12:
- mes "[Blac]";
- mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration.";
- close;
-L2_13:
- mes "[Blac]";
- mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses.";
- close;
-L2_14:
- mes "[Blac]";
- mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief.";
- close;
-L2_15:
- mes "[Blac]";
- mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat.";
- close;
-L2_16:
- mes "[Blac]";
- mes "You need 1200 Coral Reef's for Heart Hairpin.";
- close;
-L3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24;
-L1_17:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2233) < 1)) goto L_ITEM_1;
- if((countitem(969) < 1)) goto L_ITEM_2;
- if((countitem(949) < 80)) goto L_ITEM_3;
- if((countitem(938) < 100)) goto L_ITEM_4;
- if((countitem(999) < 20)) goto L_ITEM_5;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment.";
- next;
- delitem 2233,1;
- delitem 969,1;
- delitem 949,80;
- delitem 999,20;
- delitem 938,800;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!";
- getitem 5021,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Slotted Circlet...";
- close;
-L_ITEM_2:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Gold...";
- close;
-L_ITEM_3:
- mes "[Jac]";
- mes "Oh, dear. You need 80 Feather...";
- close;
-L_ITEM_4:
- mes "[Jac]";
- mes "Oh, dear. You need 800 Sticky Muscus...";
- close;
-L_ITEM_5:
- mes "[Jac]";
- mes "Oh, dear. You need 20 Steels...";
- close;
-L1_18:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7047) < 100)) goto L_ITEM_1a;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment.";
- next;
- delitem 7047,100;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!";
- getitem 5040,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Jac]";
- mes "Oh, dear. You need 100 Alice's Apron...";
- close;
-L1_19:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1b;
- if((countitem(10009) < 1)) goto L_ITEM_2b;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;
- delitem 10009,1;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
-L1_20:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2233) < 1)) goto L_ITEM_1c;
- if((countitem(746) < 20)) goto L_ITEM_2c;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment.";
- next;
- delitem 2233,1;
- delitem 746,20;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!";
- getitem 5034,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Slotted Criclet...";
- close;
-L_ITEM_2c:
- mes "[Jac]";
- mes "Oh, dear. You need 20 Glass Bead...";
- close;
-L1_21:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2252) < 1)) goto L_ITEM_1d;
- if((countitem(943) < 1200)) goto L_ITEM_2d;
- if((countitem(1054) < 450)) goto L_ITEM_3d;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2252,1;
- delitem 943,1200;
- delitem 1054,450;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!";
- getitem 5045,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wizard's Hat...";
- close;
-L_ITEM_2d:
- mes "[Jac]";
- mes "Oh, dear. You need 1200 Solid Shells...";
- close;
-L_ITEM_3d:
- mes "[Jac]";
- mes "Oh, dear. You need 450 Ancient Lips...";
- close;
-L1_22:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5009) < 1)) goto L_ITEM_1e;
- if((countitem(999) < 25)) goto L_ITEM_2e;
- if((countitem(747) < 1)) goto L_ITEM_3e;
- if((countitem(5028) < 1)) goto L_ITEM_4e;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment.";
- next;
- delitem 5009,1;
- delitem 999,25;
- delitem 747,1;
- delitem 5028,1;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!";
- getitem 5031,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Safety Helmet...";
- close;
-L_ITEM_2e:
- mes "[Jac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_3e:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Crystal Mirror...";
- close;
-L_ITEM_4e:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Candle...";
- close;
-L1_23:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5037) < 1)) goto L_ITEM_1f;
- if((countitem(7064) < 500)) goto L_ITEM_2f;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment.";
- next;
- delitem 5037,1;
- delitem 7064,500;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!";
- getitem 5050,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Apple Hat...";
- close;
-L_ITEM_2f:
- mes "[Jac]";
- mes "Oh, dear. You need 500 Wings of Dragonfly...";
- close;
-L1_24:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 10)) goto L_ITEM_1g;
- if((countitem(948) < 200)) goto L_ITEM_2g;
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,10;
- delitem 948,200;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L_ITEM_2g:
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
-L2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24;
-L2_17:
- mes "[Jac]";
- mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant";
- close;
-L2_18:
- mes "[Jac]";
- mes "You need 100 Alice's Aprons for Innocence of Maiden.";
- close;
-L2_19:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
-L2_20:
- mes "[Jac]";
- mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband.";
- close;
-L2_21:
- mes "[Jac]";
- mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat.";
- close;
-L2_22:
- mes "[Jac]";
- mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm.";
- close;
-L2_23:
- mes "[Jac]";
- mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat.";
- close;
-L2_24:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
-L3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32;
-L1_25:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2281) < 1)) goto L_ITEM_1;
- if((countitem(1048) < 50)) goto L_ITEM_2;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment.";
- next;
- delitem 2281,1;
- delitem 1048,50;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!";
- getitem 5043,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Opera Mask...";
- close;
-L_ITEM_2:
- mes "[Pac]";
- mes "Oh, dear. You need 50 Horrendous Hairs...";
- close;
-L1_26:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(741) < 1)) goto L_ITEM_1a;
- if((countitem(909) < 300)) goto L_ITEM_2a;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- delitem 741,1;
- delitem 909,300;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
-L_ITEM_2a:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
-L1_27:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2213) < 1)) goto L_ITEM_1b;
- if((countitem(1036) < 20)) goto L_ITEM_2b;
- if((countitem(7012) < 200)) goto L_ITEM_3b;
- if((countitem(7065) < 300)) goto L_ITEM_4b;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2213,1;
- delitem 1036,20;
- delitem 7012,200;
- delitem 7065,300;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!";
- getitem 5033,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Kitty Band...";
- close;
-L_ITEM_2b:
- mes "[Pac]";
- mes "Oh, dear. You need 20 Dragon Scales...";
- close;
-L_ITEM_3b:
- mes "[Pac]";
- mes "Oh, dear. You need 200 Tough Scalelike Stems...";
- close;
-L_ITEM_4b:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Fur's of Sea Otter...";
- close;
-L1_28:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7086) < 1)) goto L_ITEM_1c;
- if((countitem(999) < 40)) goto L_ITEM_2c;
- if((countitem(984) < 2)) goto L_ITEM_3c;
- if((countitem(969) < 10)) goto L_ITEM_4c;
- if((countitem(1003) < 50)) goto L_ITEM_5c;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment.";
- next;
- delitem 7086,1;
- delitem 999,40;
- delitem 984,2;
- delitem 969,10;
- delitem 1003,50;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!";
- getitem 5022,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Emblem of the Sun God...";
- close;
-L_ITEM_2c:
- mes "[Pac]";
- mes "Oh, dear. You need 40 Steels...";
- close;
-L_ITEM_3c:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Oridecons...";
- close;
-L_ITEM_4c:
- mes "[Pac]";
- mes "Oh, dear. You need 10 Gold Bar's...";
- close;
-L_ITEM_5c:
- mes "[Pac]";
- mes "Oh, dear. You need 50 Coals...";
- close;
-L1_29:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 25)) goto L_ITEM_1d;
- if((countitem(979) < 1)) goto L_ITEM_2d;
- if((countitem(976) < 1)) goto L_ITEM_3d;
- if((countitem(1059) < 150)) goto L_ITEM_4d;
- if((countitem(969) < 2)) goto L_ITEM_5d;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,1;
- delitem 979,1;
- delitem 976,1;
- delitem 1059,150;
- delitem 969,2;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_2d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
- close;
-L_ITEM_3d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuff...";
- close;
-L_ITEM_4d:
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
-L_ITEM_5d:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
-L1_30:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(7033) < 850)) goto L_ITEM_1e;
- if((countitem(7068) < 300)) goto L_ITEM_2e;
- if((countitem(1015) < 1)) goto L_ITEM_3e;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment.";
- next;
- delitem 7033,850;
- delitem 7068,300;
- delitem 1015,1;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!";
- getitem 5029,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1e:
- mes "[Pac]";
- mes "Oh, dear. You need 850 Poison Spores...";
- close;
-L_ITEM_2e:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Half Burnt Logs...";
- close;
-L_ITEM_3e:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Tongue...";
- close;
-L1_31:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(1099) < 1500)) goto L_ITEM_1f;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment.";
- next;
- delitem 1099,1500;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!";
- getitem 5049,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1f:
- mes "[Pac]";
- mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms...";
- close;
-L1_32:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2221) < 1)) goto L_ITEM_1g;
- if((countitem(2227) < 1)) goto L_ITEM_2g;
- if((countitem(1059) < 250)) goto L_ITEM_3g;
- if((countitem(7063) < 600)) goto L_ITEM_4g;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment.";
- next;
- delitem 2221,1;
- delitem 2227,1;
- delitem 1059,250;
- delitem 7063,600;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!";
- getitem 5032,1;
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Slotted Hat...";
- close;
-L_ITEM_2g:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Slotted Cap...";
- close;
-L_ITEM_3g:
- mes "[Pac]";
- mes "Oh, dear. You need 250 Fabrics...";
- close;
-L_ITEM_4g:
- mes "[Pac]";
- mes "Oh, dear. You need 600 Soft Feathers...";
- close;
-L2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32;
-L2_25:
- mes "[Pac]";
- mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera.";
- close;
-L2_26:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
-L2_27:
- mes "[Pac]";
- mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat.";
- close;
-L2_28:
- mes "[Pac]";
- mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm.";
- close;
-L2_29:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
-L2_30:
- mes "[Pac]";
- mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat.";
- close;
-L2_31:
- mes "[Pac]";
- mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana.";
- close;
-L2_32:
- mes "[Pac]";
- mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat.";
- close;
-L3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac -1,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- enablenpc "Zac";
- end;
-}
-
-- script EDJac -1,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- enablenpc "Jac";
- end;
-}
-
-- script EDPac -1,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac -1,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- enablenpc "Blac";
- end;
-}
diff --git a/npc/quests/custom/event_6_new_hats.txt b/npc/quests/custom/event_6_new_hats.txt
deleted file mode 100644
index ab4413138..000000000
--- a/npc/quests/custom/event_6_new_hats.txt
+++ /dev/null
@@ -1,366 +0,0 @@
-//===== eAthena Script =======================================
-//= Custom Quest For New Headgears
-//===== By: ==================================================
-//= RedxSwordxHero, Lupus
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= 4 brothers give you quests to get 6 new hats (missing
-//= from official quests)
-//= Use this custom quest instead of event_32_new_hats.txt
-//= -Bongun Hat
-//= -Poring Hat, Sphinx Hat
-//= -Kafra Band, Panda Hat
-//= -Crescent Hairpin
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//= 1.2 removed already existing official hat quests [Lupus]
-//============================================================
-
-
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- menu "Bongun Hat",L1_4;
-L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(609) < 10)) goto L_ITEM_1c;//Items: Amulet,
- if((countitem(978) < 1)) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
- if((countitem(2264) < 1)) goto L_ITEM_3c;//Items: Munak Hat,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- delitem 609,100;//Items: Amulet,
- delitem 978,1;//Items: Cobaltblue Dyestuff,
- delitem 2264,1; //Items: Munak Hat,
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;//Items: Bongun Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1c:
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
-L_ITEM_2c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
- close;
-L_ITEM_3c:
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
-L2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Bongun Hat",L2_4;
-L2_4:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
- close;
-L3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- menu "Crescent Hairpin",L1_9;
-L1_9:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(5041) < 1)) goto L_ITEM_1;//Items: Heart Hairpin,
- if((countitem(999) < 10)) goto L_ITEM_2;//Items: Steel,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
- next;
- delitem 5041,1;//Items: Heart Hairpin,
- delitem 999,10; //Items: Steel,
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
- getitem 5048,1;//Items: Cresent Hairpin,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1:
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
-L_ITEM_2:
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Crescent Hairpin",L2_9;
-L2_9:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
- close;
-L3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- menu "Kafra Band",L1_19,"Panda Hat",L1_24;
-L1_19:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(10007) < 1)) goto L_ITEM_1b;//Items: Silk Ribbon,
- if((countitem(10008) < 1)) goto L_ITEM_2b;//Items: Punisher,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 10009,1; //Items: Wild Flower,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;//Items: Kafra's Band,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
-L_ITEM_2b:
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
-L1_24:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 10)) goto L_ITEM_1g;//Items: Steel,
- if((countitem(948) < 200)) goto L_ITEM_2g;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,10;//Items: Steel,
- delitem 948,200; //Items: Bears Footskin,
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;//Items: Panda Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1g:
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
-L_ITEM_2g:
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
-L2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Kafra Band",L2_19,"Panda Hat",L2_24;
-L2_19:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
-L2_24:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
-L3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 8 hats and my brothers provides the other 24.";
- next;
- menu "Join",L1,"Information",L2,"Cancel",L3;
-L1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- menu "Poring Hat",L1_26,"Sphinx Hat",L1_29;
-L1_26:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(741) < 1)) goto L_ITEM_1a;//Items: Poring Doll,
- if((countitem(909) < 300)) goto L_ITEM_2a;//Items: Jellopy,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- delitem 741,1;//Items: Poring Doll,
- delitem 909,300;//Items: Jellopy,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;//Items: Poring Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1a:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
-L_ITEM_2a:
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
-L1_29:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(999) < 25)) goto L_ITEM_1d;//Items: Steel,
- if((countitem(979) < 1)) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
- if((countitem(976) < 1)) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
- if((countitem(1059) < 150)) goto L_ITEM_4d;//Items: Fabric,
- if((countitem(969) < 2)) goto L_ITEM_5d;//Items: Gold,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- delitem 999,1;//Items: Steel,
- delitem 979,1;//Items: Darkgreen Dyestuff,
- delitem 976,1;//Items: Lemon Dyestuffs,
- delitem 1059,150;//Items: Fabric,
- delitem 969,2; //Items: Gold,
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;//Items: Sphinx Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
-L_ITEM_1d:
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
-L_ITEM_2d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
- close;
-L_ITEM_3d:
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuff...";
- close;
-L_ITEM_4d:
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
-L_ITEM_5d:
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
-L2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- menu "Poring Hat",L2_26,"Sphinx Hat",L2_29;
-L2_26:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
-L2_29:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
-L3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac -1,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- enablenpc "Zac";
- end;
-}
-
-- script EDJac -1,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- enablenpc "Jac";
- end;
-}
-
-- script EDPac -1,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac -1,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- enablenpc "Blac";
- end;
-}
diff --git a/npc/quests/custom/excalibur.txt b/npc/quests/custom/excalibur.txt
deleted file mode 100644
index f96c25309..000000000
--- a/npc/quests/custom/excalibur.txt
+++ /dev/null
@@ -1,68 +0,0 @@
-// Excalibur Quest NPC
-// By: Syrus22
-// Version 1.0
-// Any comments or questions PM me on the Yare forums
-// Description: This is a simple item quest NPC. The player must find an
-// Angel Band, a Heaven Ring, and an Emperium. If they do they will receive
-// the Excalibur.
-prt_castle.gat,81,171,5 script Mysterious King 108,{
-mes "[Excalibur Quest Rep]";
-mes "Hello Adventurer.";
-mes "I'm glad to announce that we are sponsoring a hunt for the legendary sword, Excalibur. Or more appropriately a hunt for certain rare items that can be traded in for the legendary sword.";
-next;
-goto ExMenu;
- ExMenu:
- menu "Required Items",ExItems,"Create Excalibur",ExCreate,"End",ExEnd;
-
- ExItems:
- mes "[Excalibur Quest Rep]";
- mes "You need the following items to create the Excalibur.";
- mes "Angel Band";
- mes "Heaven Ring";
- mes "Emperium";
- next;
- goto ExMenu;
-
- ExCreate:
- mes "[Excalibur Quest Rep]";
- mes "Let me check your inventory!";
- next;
- if(countitem(2254)<1) goto NoAngel;
- if(countitem(2282)<1) goto NoHeaven;
- if(countitem(714)<1) goto NoEmp;
- goto ExGive;
-
- NoAngel:
- mes "[Excalibur Quest Rep]";
- mes "Sorry but you must have at least 1 Angel Band.";
- mes "Come back after you get ALL the items.";
- close;
-
- NoHeaven:
- mes "[Excalibur Quest Rep]";
- mes "Sorry but you must have at least 1 Heaven Ring.";
- mes "Come back after you get ALL the items.";
- close;
-
- NoEmp:
- mes "[Excalibur Quest Rep]";
- mes "Sorry but you must have at least 1 Emperium.";
- mes "Come back after you get ALL the items.";
- close;
-
- ExGive:
- mes "[Excalibur Quest Rep]";
- mes "Congratulations. You have collected all necessary items. I give to you the Excalibur!!!";
- delitem 2254,1;
- delitem 2282,1;
- delitem 714,1;
- getitem 1137,1;
- mes "Thank you for your participation!";
- close;
-
- ExEnd:
- mes "[Excalibur Quest Rep]";
- mes "Good bye then. Hope you try the quest!";
- close;
-close; }
-}
diff --git a/npc/quests/custom/ironcane.txt b/npc/quests/custom/ironcane.txt
deleted file mode 100644
index 8694d6ebf..000000000
--- a/npc/quests/custom/ironcane.txt
+++ /dev/null
@@ -1,52 +0,0 @@
-//===== eAthena Script =======================================
-//= Quest For Iron Cain
-//===== By: ==================================================
-//= Dev Team
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Iron Cain (lower part of a full helmet)
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-payon.gat,109,118,5 script Iron Cain Quest 76,{
- mes "[Iron Cain Quest]";
- mes "Here's what you need";
- mes "The requirements, should you be brave enough to collect them, are:";
- mes "- 200 Orcish vouchers";
- mes "- 1 Heroic Emblem";
- next;
- mes "[Iron Cain Quest]";
- mes ". . . . . .";
- mes "Are you ready for me to make this special item?";
- next;
- menu "Sure am!",-, "The requirements are unfathomable!",L_Unfathomable;
-
- mes "[Iron Cain Quest]";
- if((countitem(931) < 200) || (countitem(968) < 1)) goto L_NotEnough;
- mes ". . . . .";
- mes "Wow! You are brave indeed!";
- delitem 931,200;
- delitem 968,1;
- next;
- mes "[Iron Cain Quest]";
- mes ". . . . .";
- mes "Enjoy!";
- getitem 2266,1;
- close;
-
-L_NotEnough:
- mes ". . .I'm sorry. You don't have enough money and items.";
- mes "I can't afford to make this if you don't bring all materials needed.";
- mes "Please understand this is to benefit heroes such as yourself!";
- close;
-
-L_Unfathomable:
- mes ". . . . .";
- mes "What I had to go through was more unfathomable..";
- mes "If you succeed in getting these items, you will have incredible strength!";
- close;
-}
diff --git a/npc/quests/custom/kaho_balmung.txt b/npc/quests/custom/kaho_balmung.txt
deleted file mode 100644
index c9e9682ab..000000000
--- a/npc/quests/custom/kaho_balmung.txt
+++ /dev/null
@@ -1,97 +0,0 @@
-// $Id: kaho_balmung.txt,v 1.1.1.1 2004/09/10 17:26:46 MagicalTux Exp $
-//-------------------- 'Balmung & Lord Kaho's Horns' Quest --------------------
-
-prontera.gat,158,356,4 script Royal Messenger 105,{
- mes "[Royal Messenger]";
- mes "Welcome to prontera, i am the Royal Messenger in charge of the royal quest.";
- next;
- menu "Listen",Lok,"No",Lend;
-Lok:
- mes "[Royal Messenger]";
- mes "There are too quests please chose the one you must like.";
- next;
- menu "Balmung",Lb,"Lord Kahos horns",Lkahos,"No",Lend;
-Lb:
- mes "[Royal Messenger]";
- mes "The Balmung quest consist of the next items:";
- mes "120 Steel";
- mes "10 Oridecon";
- mes "10 Rough Wind";
- mes "10 Flame Heart";
- mes "10 Mystic Frozen";
- mes "10 Great Nature";
- mes "1,000,000z";
- next;
- if(countitem(999)<120) goto Lend2;
- if(countitem(984)<10) goto Lend2;
- if(countitem(996)<10) goto Lend2;
- if(countitem(994)<10) goto Lend2;
- if(countitem(995)<10) goto Lend2;
- if(countitem(997)<10) goto Lend2;
- if(Zeny<1000000) goto NoGold;
- goto Lget;
- mes "[Royal Messenger]";
- mes "Happy item hunting and good luck";
- close;
-Lkahos:
- mes "[Royal Messenger]";
- mes "The Lord Kahos horns quest consists of the next items:";
- mes "1 Green Feelers";
- mes "10 Star Dust";
- mes "10 Rough Wind";
- mes "10 Flame Heart";
- mes "10 Mystic Frozen";
- mes "10 Great Nature";
- mes "1,000,000z";
- next;
- if(countitem(2298)<1) goto Lend2;
- if(countitem(1001)<10) goto Lend2;
- if(countitem(996)<10) goto Lend2;
- if(countitem(994)<10) goto Lend2;
- if(countitem(995)<10) goto Lend2;
- if(countitem(997)<10) goto Lend2;
- if(Zeny<1000000) goto NoGold;
- goto Lget1;
- mes "[Royal Messenger]";
- mes"Happy item hunting and good luck";
- close;
-Lend:
- mes "[Royal Messenger]";
- mes "Have a nice day.";
- close;
-Lend2:
- mes "[Royal Messenger]";
- mes "Sorry you dont have all the items i need.";
- mes "comeback when you have them all";
- close;
-NoGold:
- mes "[Royal Messenger]";
- mes "Sorry you dont have enought gold";
- close;
-Lget:
- delitem 999,120;
- delitem 984,10;
- delitem 996,10;
- delitem 994,10;
- delitem 995,10;
- delitem 997,10;
- set Zeny,Zeny-1000000;
- mes "[Royal Messenger]";
- mes "I see you already have all the items you need.";
- mes "nice work.";
- getitem 1161,1;
- close;
-Lget1:
- delitem 2298,1;
- delitem 1001,10;
- delitem 996,10;
- delitem 994,10;
- delitem 995,10;
- delitem 997,10;
- set Zeny,Zeny-1000000;
- mes "[Royal Messenger]";
- mes "I see you already have all the items you need.";
- mes "nice work.";
- getitem 5013,1;
- close; }
-
diff --git a/npc/quests/custom/kahohorn.txt b/npc/quests/custom/kahohorn.txt
deleted file mode 100644
index 9891ed62d..000000000
--- a/npc/quests/custom/kahohorn.txt
+++ /dev/null
@@ -1,80 +0,0 @@
-geffen.gat,115,107,5 script Lord Kaho's Servant 61,{
- mes "[Lord Kaho's Servant]";
- mes "I worked myself to death trying to fulfill Lord Kaho's ridiculous expectations for a headgear!";
- mes "Now that I've finally found the formula for the perfect headgear, I'm willing to share my time and talents";
- next;
- mes "You need the following to get the Kaho horns!";
- mes "3 emperiums";
- mes "Oh yea... i also forgot to mention these X_X";
- next;
- mes "1 Skull - From Dark Lord";
- mes "1 Heroic Emblem - From Orc Hero";
- mes "1 Evil Horn - From Baphomet";
- mes "1 Red Frame - From Doppelganger";
- mes "1 Smoking Pipe - From Eddga";
- mes "1 Fang of Garm - From Garm";
- mes "1 Mother's Nightmare - From Maya";
- mes "1 Sphynx Hat - from Osiris";
- mes "1 Diamond Ring - from Mistress";
- next;
- mes "Were' not done yet sweety...";
- mes "Im a big fan of dolls, so you need to bring me these cuties";
- mes "1 Poring Doll - a Poring drop";
- mes "1 Chonchon Doll - a Chonchon Drop";
- mes "1 Baphomet Doll - a Baphomet drop";
- mes "1 Osiris Doll - an Osiris drop";
- mes "1 Rocker Doll - a Rocker drop";
- mes "1 Apez Fanitem Doll - a Yoyo drop";
- mes "1 Racoon Doll - a Smokie drop";
- mes "1 Spore Doll - a Spore drop";
- next;
- mes "Finally, i worked hard to make these horns for my master with all the mentioned items above...";
- mes "Please include 5 million zeny for my efforts.";
- next;
- mes "[Lord Kaho's Servant]";
- mes ". . . . . .";
- mes "Are you ready for me to make this special item?";
- next;
- menu "Sure am!",LSureAm,"These requirements are unfathomable!",LUnfathomable;
-
- LSureAm:
- mes "[Lord Kaho's Servant]";
- if((countitem(754) < 1) || (countitem(753) < 1) || (countitem(752) < 1) || (countitem(751) < 1) || (countitem(750) < 1) || (countitem(743) < 1) || (countitem(742) < 1) || (countitem(741) < 1) || (countitem(2613) < 1) || (countitem(5053) < 1) || (countitem(7020) < 1) || (countitem(7036) < 1) || (countitem(2268) < 1) || (countitem(734) < 1) || (countitem(923) < 1) || (countitem(968) < 1) || (countitem(7005) < 1) || (countitem(714) < 3) || (Zeny < 5000000)) goto LNotEnough;
- mes ". . . . .";
- delitem 754,1;
- delitem 753,1;
- delitem 752,1;
- delitem 751,1;
- delitem 750,1;
- delitem 743,1;
- delitem 742,1;
- delitem 741,1;
- delitem 2613,1;
- delitem 5053,1;
- delitem 7020,1;
- delitem 7036,1;
- delitem 2268,1;
- delitem 734,1;
- delitem 923,1;
- delitem 968,1;
- delitem 7005,1;
- delitem 714,3;
- set Zeny,Zeny-5000000;
- mes "Wow! You are brave indeed!";
- getitem 5013,1;
- mes ". . . . .";
- mes "Enjoy being God of Rune Midgard!";
- close;
-
- LNotEnough:
- mes ". . . . .";
- mes ". . .I'm sorry .. You don't have enough money and items ..";
- mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!";
- close;
-
- LUnfathomable:
- mes ". . . . .";
- mes "What I had to go through was more unfathomable..";
- mes "If you succeed in getting these items, you will have incredible strength!";
- close;
-}
diff --git a/npc/quests/custom/new_hats.txt b/npc/quests/custom/new_hats.txt
deleted file mode 100644
index 8c4b88bc2..000000000
--- a/npc/quests/custom/new_hats.txt
+++ /dev/null
@@ -1,1476 +0,0 @@
-//===== eAthena Script =======================================
-//= The 32 New Hats (custom)
-//===== By: ==================================================
-//= Darkchild
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//=
-//= Don't use these NPC, there are separate quests for these
-//= items in quests/newgear/ folder
-//=
-//= And some of these items have made-up ingredients
-//= 4 brothers give you quests to get 32 new hats
-//=
-//===== Additional Comments: =================================
-//= There are 2 scripts for these 32 'new' hats.
-//= The other one doesnt have all the new ones and has some old ones
-//= Advise to use this script
-//= 1.2 revision
-//= 1.3 fixed bug where npcs would give out free items [Shinigami]
-//= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
-//= Ear of Demon,Big Golden Bell, Mistress Crown,
-//= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
-//= 1.5 Fixed Posture Fix Hat (Campus Hat).
-//============================================================
-prontera.gat,140,172,5 script Zac 704,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Posture Fix Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8;
- L1_1:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if((countitem(2285)<1) || (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Posture Fix Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2285,1;//Items: Apple o' Archer,
- delitem 1550,1;//Items: Book,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Posture Fix Hat^000000...! Please Take it!";
- getitem 5073,1;//Items: Campus Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_1:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Posture Fix Hat requires~~";
- next;
- mes "[Zac]";
- mes "1 Apple o' Archer";
- mes "1 Book";
- mes "...Did you know this already?";
- close;
- L1_2:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Fox Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1022,999;//Items: Nine Tails,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!";
- getitem 5069,1;//Items: Fox Mask,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_2:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Fox Mask requires~~";
- next;
- mes "[Zac]";
- mes "999 Nine Tails";
- mes "...Did you know this already?";
- close;
- L1_3:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin,
- if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain,
- if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the X Cross Hairpin for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10011,1;//Items: Stellar Hairpin,
- delitem 2266,1;//Items: Iron Cain,
- delitem 909,100;//Items: Jellopy,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!";
- getitem 5079,1;//Items: X Hairpin,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_3:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "X Cross Hairpin requires~~";
- next;
- mes "[Zac]";
- mes "1 Stellar Hairpin";
- mes "1 Iron Cain";
- mes "100 Jellopy";
- mes "...Did you know this already?";
- close;
- L1_4:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf,
- if(countitem(999)<10) goto L_ITEM_4;//Items: Steel,
- if(Zeny < 20000) goto L_ITEM_4;
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Flower Hair Pin for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2270,1;//Items: Centimental Leaf,
- delitem 999,10;//Items: Steel,
- set Zeny,Zeny-20000;
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!";
- getitem 5061,1;//Items: Flower Hairpin,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_4:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Flower Hair Pin requires~~";
- next;
- mes "[Zac]";
- mes "1 Romantic Leaf";
- mes "10 Steel";
- mes "20,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_5:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile,
- if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Tulip Hair Pin for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2278,1;//Items: Mr. Smile,
- delitem 980,1;//Items: Orange Dyestuff,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!";
- getitem 5077,1;//Items: Tulip Hairpin,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_5:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Tulip Hair Pin requires~~";
- next;
- mes "[Zac]";
- mes "1 Mr. Smile";
- mes "1 Orange Dyestuffs";
- mes "...Did you know this already?";
- close;
- L1_6:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Mushroom Hairband for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 921,300;//Items: Mushroom Spore,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!";
- getitem 5082,1;//Items: Mushroom Hairband,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_6:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Mushroom Hairband requires~~";
- next;
- mes "[Zac]";
- mes "300 Mushroom Spores";
- mes "...Did you know this already?";
- close;
- L1_7:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn,
- if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur,
- if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Troublesome Raccoon Doll for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1026,100;//Items: Acorn,
- delitem 7065,100;//Items: Sea Otter Fur,
- delitem 945,100;//Items: Raccoon Leaf,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!";
- getitem 5084,1;//Items: Lazy Racoon Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_7:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Troublesome Raccoon Doll requires~~";
- next;
- mes "[Zac]";
- mes "100 Acorn";
- mes "100 Sea Otter Fur";
- mes "100 Raccoon Leaf";
- mes "...Did you know this already?";
- close;
- L1_8:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish,
- if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale,
- if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail,
- if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Blue Fish for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 624,2;//Items: Rotten Fish,
- delitem 959,300;//Items: Stinky Scale,
- delitem 1023,30;//Items: Fish Tail,
- delitem 938,100;//Items: Sticky Mucus,
- mes "[Zac]";
- mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!";
- getitem 5065,1;//Items: Fresh Blueish Fish,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_8:
- mes "[Zac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Zac]";
- mes "Blue Fish requires~~";
- next;
- mes "[Zac]";
- mes "2 Rotten Fish";
- mes "300 Rotten Scale";
- mes "30 Fish Tail";
- mes "100 Sticky Mucus";
- mes "...Did you know this already?";
- close;
-}
-
-
-prontera.gat,141,172,5 script Jac 107,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16;
- L1_9:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet,
- if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff,
- if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Drooped Cat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2233,1;//Items: Circlet,
- delitem 983,1;//Items: Black Dyestuff,
- delitem 740,1;//Items: Puppet,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!";
- getitem 5058,1;//Items: Resting Cat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_9:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Drooped Cat requires~~";
- next;
- mes "[Jac]";
- mes "1 Slotted Circlet";
- mes "1 Black Dyestuffs";
- mes "1 Puppet";
- mes "...Did you know this already?";
- close;
- L1_10:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Leaf of Transformation for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 945,600;//Items: Raccoon Leaf,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!";
- getitem 5064,1;//Items: Transformation Leaf,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_10:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Leaf of Transformation requires~~";
- next;
- mes "[Jac]";
- mes "600 Raccoon Leaf";
- mes "...Did you know this already?";
- close;
- L1_11:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat,
- if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle,
- if(countitem(999)<20) goto L_ITEM_11;//Items: Steel,
- if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Bear Pebble Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 5030,1;//Items: Panda Hat,
- delitem 952,100;//Items: Cactus Needle,
- delitem 999,20;//Items: Steel,
- delitem 948,200;//Items: Bears Footskin,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!";
- getitem 5059,1;//Items: Bear Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_11:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Bear Pebble Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Panda Hat";
- mes "100 Cactus Needle";
- mes "20 Steel";
- mes "200 Bear's Footskin";
- mes "...Did you know this already?";
- close;
- L1_12:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat,
- if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Sea Otter Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 5084,1;//Items: Lazy Racoon Hat,
- delitem 5064,1;//Items: Transformation Leaf,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!";
- getitem 5078,1;//Items: Sea Otter Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_12:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Sea Otter Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Troublesome Raccoon Doll";
- mes "1 Leaf of Transformation";
- mes "...Did you know this already?";
- close;
- L1_13:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat,
- if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper,
- if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Sleepy Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2236,1;//Items: Santa's Hat,
- delitem 7111,200;//Items: String Paper,
- delitem 7112,1;//Items: Transparent Paper,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!";
- getitem 5060,1;//Items: Pointy Cap,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_13:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Sleepy Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Santa Hat";
- mes "200 String Paper";
- mes "1 Transparent Paper";
- mes "...Did you know this already?";
- close;
- L1_14:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Straw Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 7012,400;//Items: Tough Scalelike Stem,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!";
- getitem 5062,1;//Items: Straw Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_14:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Straw Hat requires~~";
- next;
- mes "[Jac]";
- mes "400 Tough Scalelike Stem";
- mes "...Did you know this already?";
- close;
- L1_15:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace,
- if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf,
- if(countitem(7194)<100) goto L_ITEM_15;//Items: Soft Grass Leaf,
- if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Cowboy Hat for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2248,1;//Items: Western Grace,
- delitem 7030,108;//Items: Claw of Desert Wolf,
- delitem 7194,100;//Items: Soft Grass Leaf,
- delitem 7120,4;//Items: Burning Horseshoe,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!";
- getitem 5075,1;//Items: Cowboy Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_15:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Cowboy Hat requires~~";
- next;
- mes "[Jac]";
- mes "1 Western Grace";
- mes "108 Claw of Desert Wolf";
- mes "100 Soft Grass Leaf drop by Parasite (Umbala Map)";
- mes "4 Burning Horseshoe drop by Nightmare Terror (Magma Dungeon)";
- mes "...Did you know this already?";
- close;
- L1_16:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat,
- if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle,
- if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Sombrero for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 5062,1;//Items: Straw Hat,
- delitem 952,100;//Items: Cactus Needle,
- delitem 1907,1;//Items: Guitar,
- mes "[Jac]";
- mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!";
- getitem 5067,1;//Items: Sombrero,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_16:
- mes "[Jac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Jac]";
- mes "Sombrero requires~~";
- next;
- mes "[Jac]";
- mes "1 Straw Hat";
- mes "100 Cactus Needle";
- mes "1 Guitar";
- mes "...Did you know this already?";
- close;
-}
-
-prontera.gat,142,172,5 script Pac 705,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24;
- L1_17:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap,
- if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Hair Cap for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2226,1;//Items: Cap,
- delitem 7107,500;//Items: Antelope Skin,
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!";
- getitem 5076,1;//Items: Furry Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_17:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Hair Cap requires~~";
- next;
- mes "[Pac]";
- mes "1 Cap";
- mes "500 Fur of Goat";
- mes "...Did you know this already?";
- close;
- L1_18:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler,
- if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart,
- if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff,
- if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Hot Blood Headband for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10019,1;//Items: Red Muffler,
- delitem 7097,300;//Items: Burning Heart,
- delitem 982,1;//Items: White Dyestuff,
- delitem 2211,1;//Items: Bandana,
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!";
- getitem 5070,1;//Items: Bandage,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_18:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Hot Blood Headband requires~~";
- next;
- mes "[Pac]";
- mes "1 Red Muffler";
- mes "300 Burning Heart";
- mes "1 White Dyestuffs";
- mes "1 Bandana";
- mes "...Did you know this already?";
- close;
- L1_19:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing,
- if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears,
- if(Zeny < 20000) goto L_ITEM_19;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Ear of Angel for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2254,1;//Items: Angel Wing,
- delitem 2286,1;//Items: Elven Ears,
- set Zeny,Zeny-20000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!";
- getitem 5074,1;//Items: Ears of Angel,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_19:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Ear of Angel requires~~";
- next;
- mes "[Pac]";
- mes "1 Angel Wing";
- mes "1 Elven Ears";
- mes "20,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_20:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing,
- if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears,
- if(Zeny < 20000) goto L_ITEM_20;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Ear of Demon for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2255,1;//Items: Evil Wing,
- delitem 2286,1;//Items: Elven Ears,
- set Zeny,Zeny-20000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!";
- getitem 5068,1;//Items: Ears Of Demon,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_20:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Ear of Demon requires~~";
- next;
- mes "[Pac]";
- mes "1 Evil Wing";
- mes "1 Elven Ears";
- mes "20,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_21:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell,
- if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium,
- if(countitem(969)<3) goto L_ITEM_21;//Items: Gold,
- if(Zeny < 25000) goto L_ITEM_21;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Big Golden Bell for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10016,1;//Items: Golden Bell,
- delitem 714,1;//Items: Emperium,
- delitem 969,3;//Items: Gold,
- set Zeny,Zeny-25000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!";
- getitem 5091,1;//Items: Big Golden Bell,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_21:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Big Golden Bell requires~~";
- next;
- mes "[Pac]";
- mes "1 Golden Bell";
- mes "1 Emperium";
- mes "3 Gold";
- mes "25,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_22:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet,
- if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium,
- if(countitem(969)<3) goto L_ITEM_22;//Items: Gold,
- if(Zeny < 25000) goto L_ITEM_22;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Mistress Crown for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2249,1;//Items: Coronet,
- delitem 714,1;//Items: Emperium,
- delitem 969,3;//Items: Gold,
- set Zeny,Zeny-25000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!";
- getitem 5081,1;//Items: Crown of Mistress,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_22:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Mistress Crown requires~~";
- next;
- mes "[Pac]";
- mes "1 Coronet";
- mes "1 Emperium";
- mes "3 Gold";
- mes "25,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_23:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament,
- if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium,
- if(countitem(969)<3) goto L_ITEM_23;//Items: Gold,
- if(Zeny < 25000) goto L_ITEM_23;
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Crown of Ancient Queen for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 10006,1;//Items: Queen's Hair Ornament,
- delitem 714,1;//Items: Emperium,
- delitem 969,3;//Items: Gold,
- set Zeny,Zeny-25000;
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!";
- getitem 5080,1;//Items: Crown of The Ancient Queen,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_23:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Crown of Ancient Queen requires~~";
- next;
- mes "[Pac]";
- mes "1 Queen's Hair Ornament";
- mes "1 Emperium";
- mes "3 Gold";
- mes "25,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_24:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm,
- if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Alarm Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1095,3000;//Items: Needle of Alarm,
- delitem 2218,1;//Items: Flu Mask,
- mes "[Pac]";
- mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!";
- getitem 5086,1;//Items: Sad Mask,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_24:
- mes "[Pac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Pac]";
- mes "Alarm Mask requires~~";
- next;
- mes "[Pac]";
- mes "3000 Needle of Alarm";
- mes "1 Flu Mask";
- mes "...Did you know this already?";
- close;
-}
-
-prontera.gat,143,172,5 script Blac 732,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats.";
- mes "You will need to bring me the correct items for each hat so I can make them.";
- mes "I provide 8 hats and my brothers provides the other 24.";
- mes "What hat do you want me to make?";
- next;
- menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32;
- L1_25:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower,
- if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather,
- if(Zeny < 10000) goto L_ITEM_25;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Indian Hairband for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2207,1;//Items: Fancy Flower,
- delitem 7101,10;//Items: Peco Feather,
- set Zeny,Zeny-10000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!";
- getitem 5071,1;//Items: Indian Headband,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_25:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Indian Hairband requires~~";
- next;
- mes "[Blac]";
- mes "1 Fancy Flower";
- mes "10 Peco's Feather";
- mes "10,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_26:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon,
- if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon,
- if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Twin Ribbons for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2244,1;//Items: Big Ribbon,
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 5079,1;//Items: X Hairpin,
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!";
- getitem 5085,1;//Items: Small Twin Ribbons,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_26:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Twin Ribbons requires~~";
- next;
- mes "[Blac]";
- mes "1 Big Ribbon";
- mes "1 Silk Ribbon";
- mes "1 X Cross Hairpin";
- mes "...Did you know this already?";
- close;
- L1_27:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(999)<25) goto L_ITEM_27;//Items: Steel,
- if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader,
- if(Zeny < 50000) goto L_ITEM_27;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Expressionless Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 999,25;//Items: Steel,
- delitem 5090,1;//Items: Mask of The Goblin Leader,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!";
- getitem 5087,1;//Items: Expressionless Mask,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_27:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Expressionless Mask requires~~";
- next;
- mes "[Blac]";
- mes "25 Steel";
- mes "1 Goblin Leader Mask";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_28:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(999)<25) goto L_ITEM_28;//Items: Steel,
- if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader,
- if(Zeny < 50000) goto L_ITEM_28;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Troublesome Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 999,25;//Items: Steel,
- delitem 5090,1;//Items: Mask of The Goblin Leader,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!";
- getitem 5089,1;//Items: Annoyed Mask,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_28:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Troublesome Mask requires~~";
- next;
- mes "[Blac]";
- mes "25 Steel";
- mes "1 Goblin Leader Mask";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_29:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(999)<25) goto L_ITEM_29;//Items: Steel,
- if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader,
- if(Zeny < 50000) goto L_ITEM_29;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Surprise Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 999,25;//Items: Steel,
- delitem 5090,1;//Items: Mask of The Goblin Leader,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!";
- getitem 5088,1;//Items: Surprised Mask,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_29:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Surprise Mask requires~~";
- next;
- mes "[Blac]";
- mes "25 Steel";
- mes "1 Goblin Leader Mask";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_30:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana,
- if(countitem(911)<100) goto L_ITEM_30;//Items: Scell,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Goblin Leader Mask for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2275,1;//Items: Red Bandana,
- delitem 911,100;//Items: Scell,
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!";
- getitem 5090,1;//Items: Mask of The Goblin Leader,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_30:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Goblin Leader Mask requires~~";
- next;
- mes "[Blac]";
- mes "1 Red Bandana";
- mes "100 Scell";
- mes "...Did you know this already?";
- close;
- L1_31:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn,
- if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon,
- if(Zeny < 50000) goto L_ITEM_31;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Horn of Succubus for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1038,500;//Items: Little Evil Horn,
- delitem 7048,80;//Items: Talon of Griffon,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!";
- getitem 5066,1;//Items: Horns of Succubus,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_31:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Horn of Succubus requires~~";
- next;
- mes "[Blac]";
- mes "500 Little Evil Horn";
- mes "80 Talon of Gryphon";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_32:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn,
- if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon,
- if(Zeny < 50000) goto L_ITEM_32;
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Horn of Incubus for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 1038,500;//Items: Little Evil Horn,
- delitem 7048,80;//Items: Talon of Griffon,
- set Zeny,Zeny-50000;
- mes "[Blac]";
- mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!";
- getitem 5072,1;//Items: Horns Of Incubus,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_32:
- mes "[Blac]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Blac]";
- mes "Horn of Incubus requires~~";
- next;
- mes "[Blac]";
- mes "500 Little Evil Horn";
- mes "80 Talon of Gryphon";
- mes "50,000 Zeny";
- mes "...Did you know this already?";
- close;
-}
-
-prontera.gat,144,172,5 script Angel 811,{
- mes "[Angel]";
- mes "Hello.";
- mes "Im the hottest angel in Midgard!";
- mes "What can I do for you?";
- next;
- menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36;
- L1_33:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap,
- if(countitem(1550)<1) goto L_ITEM_33;//Items: Book,
- if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil,
- if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind,
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Hat of Nun for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2261,1;//Items: Army Cap,
- delitem 1550,1;//Items: Book,
- delitem 2206,1;//Items: Wedding Veil,
- delitem 7021,2;//Items: Foolishness of the Blind,
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!";
- getitem 5093,1;//Items: Nun Hat,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_33:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Hat of Nun requires~~";
- next;
- mes "[Angel]";
- mes "1 Army Cap";
- mes "1 Book";
- mes "1 Wedding Veil";
- mes "2 Foolishness of the Blind";
- mes "...Did you know this already?";
- close;
- L1_34:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band,
- if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather,
- if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff,
- if(Zeny < 10000) goto L_ITEM_34;
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Black Cat Ears for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2213,1;//Items: Kitty Band,
- delitem 7063,200;//Items: Soft Feather,
- delitem 983,1;//Items: Black Dyestuff,
- set Zeny,Zeny-10000;
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!";
- getitem 5057,1;//Items: Black Cat Ears,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_34:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Black Cat Ears require~~";
- next;
- mes "[Angel]";
- mes "1 Kitty Band";
- mes "200 Soft Feather";
- mes "1 Black Dyestuffs";
- mes "10,000 Zeny";
- mes "...Did you know this already?";
- close;
- L1_35:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon,
- if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon,
- if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon,
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Ribbon of Red Tail for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 2244,1;//Items: Big Ribbon,
- delitem 2209,1;//Items: Ribbon,
- delitem 10007,1;//Items: Silk Ribbon,
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!";
- getitem 5083,1;//Items: Back Ribbon,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_35:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Ribbon of Red Tail requires~~";
- next;
- mes "[Angel]";
- mes "1 Big Ribbon";
- mes "1 Slotted Ribbon";
- mes "1 Silk Ribbon";
- mes "...Did you know this already?";
- close;
- L1_36:
- mes "[Angel]";
- mes "Let me check the items you have brought here.";
- next;
- if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor,
- if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses,
- if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses,
- if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses,
- if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses,
- if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed,
- if(Zeny < 1000000) goto L_ITEM_36;
- mes "[Angel]";
- mes "Wow!! Well done! Finally you have gathered all items needed!";
- mes "We will make the Helm of Orc Hero for you right away.";
- mes "Please Wait a Moment.";
- next;
- delitem 7069,350;//Items: Destroyed Armor,
- delitem 5006,1;//Items: Machoman's Glasses,
- delitem 2202,1;//Items: Sunglasses,
- delitem 5047,1;//Items: Fashion Sunglasses,
- delitem 2242,1;//Items: Purple Glasses,
- delitem 7098,100;//Items: Fire Seed,
- set Zeny,Zeny-1000000;
- mes "[Angel]";
- mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!";
- getitem 5094,1;//Items: Orc Hero Helm,
- next;
- mes "[Angel]";
- mes "I liked that, I look forward to making more.";
- mes "Thank you.";
- close;
- L_ITEM_36:
- mes "[Angel]";
- mes "Oh you already know what I create!";
- mes "Ha ha!!";
- mes "Hum~~ tell me where did you heard";
- mes "about this?";
- next;
- mes "[Angel]";
- mes "Helm of Orc Hero requires~~";
- next;
- mes "[Angel]";
- mes "350 Broken Armor Piece";
- mes "1 Machoman's Glasses";
- mes "1 Slotted Sunglasses";
- mes "1 Fashion Sunglasses";
- mes "1 Purple Glasses";
- mes "100 Fire Seed";
- mes "1,000,000 Zeny";
- mes "...Did you know this already?";
- close;
-}
diff --git a/npc/quests/custom/sunglasses.txt b/npc/quests/custom/sunglasses.txt
deleted file mode 100644
index 18ad8ac47..000000000
--- a/npc/quests/custom/sunglasses.txt
+++ /dev/null
@@ -1,146 +0,0 @@
-//===== eAthena Script =======================================
-//= Quest For Slotted Sunglasses
-//===== By: ==================================================
-//= Aegis - amichan
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= Any eAthena Version;
-//===== Description: =========================================
-//= Quest to get Slotted Sunglasses
-//===== Additional Comments: =================================
-//= 1.0 by Aegis
-//= 1.1 by aichan
-//= 1.2 by x[tsk]
-//= 1.3 by Darkchild
-//============================================================
-
-// quest will reset it self after 1 pair of Slotted Sunglasses is made.
-// 1st part of the quest
-
-alberta.gat,88,193,5 script Sunglasses Trader 73,{
- if(SG_QUEST1 == 1) goto L_SG_Q1_Done;
- mes "[Sunglasses Trader]";
- mes "Hello. What can I do for you?";
- next;
- menu "I heard that you can make ^0000FFSlotted Sunglasses^000000.",L_SG_Yes,"Nothing, sorry to bother you.",L_SG_No;
-L_SG_Yes:
- mes "[Sunglasses Trader]";
- mes "I do not make them, but I can tell you where to find the person who does. For a small fee...";
- next;
- menu "How much?",L_SG_1,"No way, I will find her, myself!",L_SG_No1;
-L_SG_No1:
- mes "[Sunglasses Trader]";
- mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming.";
- mes "Only I can tell her you are coming.";
- next;
- mes "[Sunglasses Trader]";
- mes "Come back to me, when you have given up. Hahaha.";
- close;
-L_SG_1:
- mes "[Sunglasses Trader]";
- mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me: ";
- mes "^0000881 Carat Diamond^000000, ";
- mes "^00008850 Feathers^000000, ";
- mes "and ^000088100000z^000000.";
- next;
- menu "Alright, here.",L_SG_1_Check,"That's too much!",L_SG_NO;
-L_SG_NO:
- mes "[Sunglasses Trader]";
- mes "Suit Yourself.";
- close;
-L_SG_1_Check:
- if (countitem(730) < 1) goto L_SG_Diamond;
- if (countitem(949) < 50) goto L_SG_Feathers;
- if (zeny<100000) goto L_SG_Funds;
- delitem 730,1;
- delitem 949,50;
- set zeny,zeny-100000;
- set SG_QUEST1,1;
- mes "[Sunglasses Trader]";
- mes "Great. Now, listen carefully.";
- next;
- mes "[Sunglasses Trader]";
- mes "Look for someone name Maseph somewhere in the east of Morroc.";
- mes "I will send her a message to let her know that you are coming.";
- close;
-L_SG_Diamond:
- mes "[Sunglasses Trader]";
- mes "You do not have the ^0000881 Carat Diamond^000000. Come back to me when you do.";
- close;
-L_SG_Feathers:
- mes "[Sunglasses Trader]";
- mes "You do not have ^00008850 Feathers^000000. Come back to me when you do.";
- close;
-L_SG_Funds:
- mes "[Sunglasses Trader]";
- mes "You do not have ^000088100000z^000000. Come back to me when you do.";
- close;
-L_SG_Q1_Done:
- mes "[Sunglasses Trader]";
- mes "There is nothing more I can tell you.";
- next;
- mes "[Sunglasses Trader]";
- mes "Go see Maseph. She is somewhere east of Morroc.";
- close;
-L_SG_No:
- mes "[Sunglasses Trader]";
- mes "Come back to me than you are ready.";
- close;
-}
-
-// 2nd part of the quest
-
-moc_fild09.gat,209,128,5 script Maseph 702,{
- if(SG_QUEST1 == 1) goto L_SG_2;
- mes "[Maseph]";
- mes "Lovely Day, isn't it ?";
- close;
-L_SG_2:
- mes "[Maseph]";
- mes "Hello there.";
- next;
- mes "[Maseph]";
- mes "You came for the ^000088Slotted Sunglasses^000000, right?";
- next;
- menu "Yes",L_SG_2_Start,"No, sorry to bother you.",L_SG_2_No;
-L_SG_2_No:
- mes "[Maseph]";
- mes "Off you go, then.";
- close;
-L_SG_2_Start:
- mes "[Maseph]";
- mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z.";
- next;
- menu "Here you go.",L_SG_Q2_Check,"No, thanks.",L_SG_2_StartNo;
-L_SG_2_StartNo:
- mes "[Maseph]";
- mes "As you wish.";
- close;
-L_SG_Q2_Check:
- if(countitem(2201) < 1) goto L_SG_Sunglasses;
- if(zeny<400000) goto L_SG_Funds;
- mes "[Maseph]";
- mes "Thank you. I will get on it right away.";
- next;
- delitem 2201,1;
- set zeny,zeny-400000;
- mes "[Maseph]";
- mes "Here you go my friend.";
- getitem 2202,1;
- next;
- mes "[Maseph]";
- mes "Enjoy your ^000088Slotted Sunglasses^000000.";
-// quest reset
- set SG_QUEST1,0;
- close;
-L_SG_Sunglasses:
- mes "[Maseph]";
- mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one.";
- close;
-L_SG_Funds:
- mes "[Maseph]";
- mes "You do not have enough money. Please come back to me when you do.";
- close;
-}
-
diff --git a/npc/quests/custom/valhallen.txt b/npc/quests/custom/valhallen.txt
deleted file mode 100644
index ca0953077..000000000
--- a/npc/quests/custom/valhallen.txt
+++ /dev/null
@@ -1,199 +0,0 @@
-//===== eAthena Script =======================================
-//= Valhallen items Quests NPC
-//===== By: ==================================================
-//= Avaji
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard
-//===== Additional Comments: =================================
-//= custom quest, ingridients were based on official RO FAQ
-//============================================================
-
-prontera.gat,147,171,5 script Lenneth 811,{
- mes "[Lenneth]";
- mes "I come from Valhalla to aid you.";
- mes "I can transmute for you many of the Valhallen items.";
- mes "Although they require many rare elements to make.";
- next;
- mes "[Lenneth]";
- mes "What would you like?";
- next;
- menu "Mjolnir",-,"Sleipnir",L_SLE,"Brisingamen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG;
-
- mes "[Lenneth]";
- mes "The ^3355FFMjolnir^000000 is a mighty mace with the power of wind.";
- mes "The items I need to transmute 2 ^3355FFSpanners^000000 into a ^3355FFMjolnir^000000 are as follows:";
- mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000";
- mes "I also need the following essences:";
- mes "2 ^3355FFThor's Guntlet^000000";
- mes "4 ^3355FFIron Maiden^000000";
- mes "5 ^3355FFWrath of Valkyrie^000000";
- mes "5 ^3355FFBreath of Soul^000000";
- mes "5 ^3355FFOmen of tempest^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFMjolnir^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5) goto L_NOTENOUGH;
- if (countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH;
-
- delitem 984,20;
- delitem 985,5;
- delitem 969,40;
- delitem 1531,2;
- delitem 7074,2;
- delitem 7075,4;
- delitem 7078,5;
- delitem 7087,5;
- delitem 7089,5;
-
- getitem 1530,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFMjolnir^000000 may it serve you well.";
- close;
-L_SLE:
-
- mes "[Lenneth]";
- mes "The ^3355FFSleipnir^000000 are shoes that increase your maximum hp/sp";
- mes "To be able to transmute 2 ^3355FFBoots^000000 into a ^3355FFSleipnir^000000 I will need:";
- mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000";
- mes "I also need the following essences:";
- mes "3 ^3355FFWheel of the Unknown^000000";
- mes "5 ^3355FFFeather of Angel^000000";
- mes "3 ^3355FFSprirt of Fish^000000";
- mes "3 ^3355FFEmblem of the Sun God^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFSleipnir^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3) goto L_NOTENOUGH;
- if (countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH;
-
- delitem 969,20;
- delitem 985,10;
- delitem 984,1;
- delitem 2406,2;
- delitem 7076,3;
- delitem 7079,5;
- delitem 7083,3;
- delitem 7086,3;
-
- getitem 2410,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFSleipnir^000000 may they help you.";
- close;
-L_BRI:
-
- mes "[Lenneth]";
- mes "The ^3355FFBrisingamen^000000 increases your str agi int and vit.";
- mes "The items I need to transmute a ^3355FFNecklace^000000 into the ^3355FFBrisingamen^000000 are as follows:";
- mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000";
- mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000";
- mes "I also need the following essences:";
- mes "4 ^3355FFFreya's Jewel^000000";
- mes "4 ^3355FFSilver Ornament^000000";
- mes "3 ^3355FFSnow Crystal^000000";
- mes "3 ^3355FFQuiet Wave^000000";
- mes "3 ^3355FFDrifting Air^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFBrisingamen^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2) goto L_NOTENOUGH;
- if (countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1) goto L_NOTENOUGH;
- if (countitem(7092) < 3) goto L_NOTENOUGH;
-
- delitem 726,2;
- delitem 722,3;
- delitem 727,10;
- delitem 723,5;
- delitem 969,20;
- delitem 2603,1;
- delitem 7073,4;
- delitem 7077,4;
- delitem 7088,3;
- delitem 7090,3;
- delitem 7092,3;
-
- getitem 2630,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFBrisingamen^000000 may it serve you well.";
- close;
-L_GLE:
-
- mes "[Lenneth]";
- mes "The ^3355FFGleipnir^000000 is a light yet strong rope used to make the ^3355FFMegingjard^000000";
- mes "I will need the following essences to transmute a ^3355FFGleipnir^000000:";
- mes "4 ^3355FFTread of Cat^000000";
- mes "5 ^3355FFWoman's Moustache^000000";
- mes "4 ^3355FFStone Fragment^000000";
- mes "3 ^3355FFSaliva of Bird^000000";
- mes "3 ^3355FFSinew of Bear^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFGleipnir^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH;
-
- delitem 7080,4;
- delitem 7081,5;
- delitem 7082,4;
- delitem 7084,3;
- delitem 7085,3;
-
- getitem 7058,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFGleipnir^000000.";
- close;
-L_MEG:
-
- mes "[Lenneth]";
- mes "The ^3355FFMegingjard^000000 is a powerfull belt that greatly increases ones strength.";
- mes "To transmute a ^3355FFBelt^000000 into a ^3355FFMegingjard^000000 I will need the following:";
- mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000";
- mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000";
- next;
- mes "[Lenneth]";
- mes "Do you desire the ^3355FFMegingjard^000000";
- next;
- menu "Yes",-,"No",L_OUT;
-
- if (countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH;
-
- delitem 7058,1;
- delitem 969,10;
- delitem 726,10;
- delitem 984,5;
- delitem 2627,1;
-
- getitem 2629,1;
-
- mes "[Lenneth]";
- mes "Here is your ^3355FFMegingjard^000000 may it serve you well.";
- close;
-L_NOTENOUGH:
- mes "[Lenneth]";
- mes "You are lacking a few items, please return when you have them.";
- close;
-L_OUT:
- next;
- mes "[Lenneth]";
- mes "Please return when you change your mind.";
- close;
-}
-