diff options
author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
---|---|---|
committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
commit | 195dffc20af1fb32c7e4119988911b72955aeabc (patch) | |
tree | b60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/quests/custom | |
download | hercules-195dffc20af1fb32c7e4119988911b72955aeabc.tar.gz hercules-195dffc20af1fb32c7e4119988911b72955aeabc.tar.bz2 hercules-195dffc20af1fb32c7e4119988911b72955aeabc.tar.xz hercules-195dffc20af1fb32c7e4119988911b72955aeabc.zip |
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/custom')
-rw-r--r-- | npc/quests/custom/berzebub.txt | 84 | ||||
-rw-r--r-- | npc/quests/custom/elvenear.txt | 71 | ||||
-rw-r--r-- | npc/quests/custom/event_32_new_hats.txt | 1278 | ||||
-rw-r--r-- | npc/quests/custom/excalibur.txt | 68 | ||||
-rw-r--r-- | npc/quests/custom/ironcane.txt | 52 | ||||
-rw-r--r-- | npc/quests/custom/kaho_balmung.txt | 97 | ||||
-rw-r--r-- | npc/quests/custom/kahohorn.txt | 79 | ||||
-rw-r--r-- | npc/quests/custom/new_hats.txt | 1469 | ||||
-rw-r--r-- | npc/quests/custom/sunglasses.txt | 146 | ||||
-rw-r--r-- | npc/quests/custom/uneasy_cemetery.txt | 135 | ||||
-rw-r--r-- | npc/quests/custom/valhallen.txt | 199 |
11 files changed, 3678 insertions, 0 deletions
diff --git a/npc/quests/custom/berzebub.txt b/npc/quests/custom/berzebub.txt new file mode 100644 index 000000000..200f0df87 --- /dev/null +++ b/npc/quests/custom/berzebub.txt @@ -0,0 +1,84 @@ +//===== eAthena Script =======================================
+//= Berzebub Card Quest Script
+//===== By: ==================================================
+//= jabs <jabbedxorz@hotmail.com>
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any eAthena Version; RO Episode XX
+//===== Description: =========================================
+//= Quest to get the Berzebub Card
+//===== Additional Comments: =================================
+//= MINE
+//============================================================
+prontera.gat,165,178,8 script Old Woman 103,{
+ if(BerzQuest == 1) goto alreadyDone;
+ mes "[Old Woman]";
+ mes "Greeting lad. I found a really nift item while I was picking mushrooms near Glast Heim";
+ next;
+ menu "Keep talking", goOn, "Leave", leave;
+
+ leave:
+ mes "[Old Woman]";
+ mes "Such a great item I have right here...";
+ close;
+
+ goOn:
+ mes "[Old Woman]";
+ mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it.";
+ next;
+ mes "[Old Woman]";
+ mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again.";
+ next;
+ menu "Tell me more about it", getInfo, "Nah, I don't care about it", leave;
+
+ getInfo:
+ mes "[Old Woman]";
+ mes "I believe the item is called a Berzebub Card. It can make any spell caster cast spells really fast!";
+ next;
+ mes "[Old Woman]";
+ mes "I need all of the following items:";
+ mes "^0080FF10^000000 Emperium";
+ mes "^0080FF100^000000 Witched Starsand";
+ mes "^0080FF200^000000 Needle of Alarm";
+ mes "^0080FF10^000000 Worn Out Scrolls";
+ mes "^0080FF1^000000 Bible";
+ mes "^0080FF1^000000 Wand of the Occult";
+ mes "^0080FF20^000000 Opal";
+ next;
+ menu "I have all that!", checkItems, "I'll get those ASAP", leave;
+
+ checkItems:
+ mes "[Old Woman]";
+ mes "Anyone can say they have the items, but do they really have them? Let's take a look here...";
+ next;
+ if(countitem(714) < 10) goto noItems;
+ if(countitem(1061) < 100) goto noItems;
+ if(countitem(1095) < 200) goto noItems;
+ if(countitem(618) < 10) goto noItems;
+ if(countitem(1551) < 1) goto noItems;
+ if(countitem(1614) < 1) goto noItems;
+ if(countitem(727) < 20) goto noItems;
+ delitem 714, 10;
+ delitem 1061, 100;
+ delitem 1095, 200;
+ delitem 618, 10;
+ delitem 1551, 1;
+ delitem 1614, 1;
+ delitem 727, 20;
+ getitem 4145, 1;
+ set BerzQuest, 1;
+ mes "[Old Woman]";
+ mes "Well congratulations! You have all the items. Here is your Berzebub Card, just as I promised.";
+ close;
+
+ noItems:
+ mes "[Old Woman]";
+ mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star.";
+ close;
+
+ alreadyDone:
+ mes "[Old Woman]";
+ mes "Hey I remember you! I already told you that you may only complete this quest once.";
+ close;
+}
diff --git a/npc/quests/custom/elvenear.txt b/npc/quests/custom/elvenear.txt new file mode 100644 index 000000000..16d3a75d0 --- /dev/null +++ b/npc/quests/custom/elvenear.txt @@ -0,0 +1,71 @@ +//===== eAthena Script =======================================
+//= Daily Job Quest For Elven Ears
+//===== By: ==================================================
+//= Someone
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= Elven Ears (require 75+ Base Level)
+//===== Additional Comments: =================================
+//= Optimized [Lupus], 1.1 misc fix
+//============================================================
+
+geffen.gat,127,49,5 script Elven Ears Quest 84,{
+ mes "[Elven Ears Quest]";
+ mes "Hi, today's quest is....";
+ mes "Ah, the ^61B031Elven Ears ^000000Quest!";
+ next;
+ menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel;
+
+ mes "[Elven Ears quest]";
+ mes "Good good, let me just check";
+ if(countitem(2213)<1)goto L_NoMake;
+ if(countitem(1040)<20)goto L_NoMake;
+ if (countitem(919)<20) goto L_NoMake;
+ next;
+
+ mes "[Elven Ears quest]";
+ mes "Give me a second.....";
+ next;
+
+ delitem 2213,1;
+ delitem 1040,20;
+ delitem 919,20;
+ getitem 2286,1;
+
+ mes "[Elven Ears Quest]";
+ mes "Ok done!";
+ close;
+
+L_NoMake:
+ mes "[Elven Ears Quest]";
+ mes "You don't have the requirements.";
+ mes "Please come back another time...";
+ close;
+
+L_Bl:
+ mes "Ok all you have to do is collect:";
+ mes "^362ED61 Kitty Band^000000";
+ mes "^362ED620 Elder Pixie Mustaches^000000";
+ mes "and ^362ED620 Animal Skin^000000";
+ next;
+
+ menu "Accept",-, "Leave",L_Leave;
+
+ mes "When you are done, bring the items to me. Ok good luck finding those items.";
+ close;
+
+L_Leave:
+ mes "[Elven Ears quest]";
+ mes "Maybe another time?";
+ close;
+
+L_Cancel:
+ mes "[Elven Ears quest]";
+ mes "Aw, what a shame";
+ mes "Giving up already?";
+ mes "Oh well maybe you will participate in tommorow's quest.";
+ close;
+}
diff --git a/npc/quests/custom/event_32_new_hats.txt b/npc/quests/custom/event_32_new_hats.txt new file mode 100644 index 000000000..9ef1ed9d7 --- /dev/null +++ b/npc/quests/custom/event_32_new_hats.txt @@ -0,0 +1,1278 @@ +//===== eAthena Script =======================================
+//= Quest For Slotted Sunglasses
+//===== By: ==================================================
+//= RedxSwordxHero
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= 4 brothers give you quests to get 32 new hats
+//===== Additional Comments: =================================
+//= Event New Hats by RedxSwordxHero
+//= Ported and improved with timers [Lupus]
+//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
+//= for hats which cannot be made on the real server. [Lupus]
+//============================================================
+
+
+
+prontera.gat,140,172,5 script Zac 704,{
+ mes "[Zac]";
+ mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Zac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Zac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8;
+L1_1:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2254) < 1)) goto L_ITEM_1;
+ if((countitem(2229) < 1)) goto L_ITEM_2;
+ if((countitem(7036) < 5)) goto L_ITEM_3;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment.";
+ delitem 2254,1;
+ delitem 2229,1;
+ delitem 7036,5;
+ next;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!";
+ getitem 5025,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Zac]";
+ mes "Oh dear, you need 1 Angel Hairband...";
+ close;
+L_ITEM_2:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Slotted Helm...";
+ close;
+L_ITEM_3:
+ mes "[Zac]";
+ mes "Oh, dear. You need 5 Fangs of Garm...";
+ close;
+L1_2:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(748) < 1)) goto L_ITEM_1a;
+ if((countitem(512) < 300)) goto L_ITEM_2a;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment.";
+ delitem 748,1;
+ delitem 512,300;
+ next;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!";
+ getitem 5037,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Witherless Rose...";
+ close;
+L_ITEM_2a:
+ mes "[Zac]";
+ mes "Oh, dear. You need 300 Apples...";
+ close;
+L1_3:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7003) < 300)) goto L_ITEM_1b;
+ if((countitem(2211) < 1)) goto L_ITEM_2b;
+ if((countitem(978) < 1)) goto L_ITEM_3b;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment.";
+ next;
+ delitem 7003,300;
+ delitem 2211,1;
+ delitem 978,1;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!";
+ getitem 5052,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Zac]";
+ mes "Oh, dear. You need 300 Anolian Skins...";
+ close;
+L_ITEM_2b:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Bandana...";
+ close;
+L_ITEM_3b:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L1_4:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(609) < 10)) goto L_ITEM_1c;
+ if((countitem(978) < 1)) goto L_ITEM_2c;
+ if((countitem(2264) < 1)) goto L_ITEM_3c;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 609,100;
+ delitem 978,1;
+ delitem 2264,1;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
+ getitem 5046,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Amulets...";
+ close;
+L_ITEM_2c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Munak Hat...";
+ close;
+L1_5:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(529) < 10)) goto L_ITEM_1d;
+ if((countitem(530) < 5)) goto L_ITEM_2d;
+ if((countitem(538) < 15)) goto L_ITEM_3d;
+ if((countitem(539) < 20)) goto L_ITEM_4d;
+ if((countitem(999) < 10)) goto L_ITEM_5d;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 529,10;
+ delitem 530,5;
+ delitem 538,15;
+ delitem 539,20;
+ delitem 999,10;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!";
+ getitem 5024,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Candys...";
+ close;
+L_ITEM_2d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 5 Candy Canes...";
+ close;
+L_ITEM_3d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 15 Well Baked Cookies...";
+ close;
+L_ITEM_4d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 20 Pieces of Cake...";
+ close;
+L_ITEM_5d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L1_6:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2279) < 1)) goto L_ITEM_1e;
+ if((countitem(518) < 100)) goto L_ITEM_2e;
+ if((countitem(7035) < 50)) goto L_ITEM_3e;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2279,1;
+ delitem 518,100;
+ delitem 7035,50;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!";
+ getitem 5028,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Bomb Wick...";
+ close;
+L_ITEM_2e:
+ mes "[Zac]";
+ mes "Oh, dear. You need 100 Honeys...";
+ close;
+L_ITEM_3e:
+ mes "[Zac]";
+ mes "Oh, dear. You need 50 MatchSticks...";
+ close;
+L1_7:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(539) < 120)) goto L_ITEM_1f;
+ if((countitem(1036) < 450)) goto L_ITEM_2f;
+ if((countitem(982) < 1)) goto L_ITEM_3f;
+ if((countitem(949) < 330)) goto L_ITEM_4f;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 539,120;
+ delitem 1036,450;
+ delitem 982,1;
+ delitem 949,330;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!";
+ getitem 5026,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 120 Pieces of Cake...";
+ close;
+L_ITEM_2f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 450 Dragon Scales...";
+ close;
+L_ITEM_3f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 White Dyestuff...";
+ close;
+L_ITEM_4f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 330 Feathers...";
+ close;
+L1_8:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5015) < 1)) goto L_ITEM_1g;
+ if((countitem(978) < 1)) goto L_ITEM_2g;
+ if((countitem(7030) < 50)) goto L_ITEM_3g;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment.";
+ next;
+ delitem 5015,1;
+ delitem 978,1;
+ delitem 7030,50;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!";
+ getitem 5039,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Egg Shell...";
+ close;
+L_ITEM_2g:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3g:
+ mes "[Zac]";
+ mes "Oh, dear. You need 50 Claws of Desert Wolf...";
+ close;
+L2:
+ mes "[Zac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8;
+L2_1:
+ mes "[Zac]";
+ mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm.";
+ close;
+L2_2:
+ mes "[Zac]";
+ mes "You need 1 Witherless Rose and 300 Apples for Apple Hat.";
+ close;
+L2_3:
+ mes "[Zac]";
+ mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana.";
+ close;
+L2_4:
+ mes "[Zac]";
+ mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
+ close;
+L2_5:
+ mes "[Zac]";
+ mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat.";
+ close;
+L2_6:
+ mes "[Zac]";
+ mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat.";
+ close;
+L2_7:
+ mes "[Zac]";
+ mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat.";
+ close;
+L2_8:
+ mes "[Zac]";
+ mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell.";
+ close;
+L3:
+ mes "[Zac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,143,172,5 script Blac 732,{
+ mes "[Blac]";
+ mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Blac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Blac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16;
+L1_9:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5041) < 1)) goto L_ITEM_1;
+ if((countitem(999) < 10)) goto L_ITEM_2;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment.";
+ next;
+ delitem 5041,1;
+ delitem 999,10;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!";
+ getitem 5048,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Heart Hairpin...";
+ close;
+L_ITEM_2:
+ mes "[Blac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L1_10:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2608) < 1)) goto L_ITEM_1a;
+ if((countitem(7069) < 500)) goto L_ITEM_2a;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment.";
+ next;
+ delitem 2608,1;
+ delitem 7069,500;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!";
+ getitem 5036,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Rosary...";
+ close;
+L_ITEM_2a:
+ mes "[Blac]";
+ mes "Oh, dear. You need 500 Destroyed Armors...";
+ close;
+L1_11:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7048) < 40)) goto L_ITEM_1b;
+ if((countitem(1038) < 600)) goto L_ITEM_2b;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 7048,40;
+ delitem 1038,600;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!";
+ getitem 5038,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Blac]";
+ mes "Oh, dear. You need 40 Talons of Griffin...";
+ close;
+L_ITEM_2b:
+ mes "[Blac]";
+ mes "Oh, dear. You need 600 Little Evil Horns...";
+ close;
+L1_12:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(10007) < 1)) goto L_ITEM_1c;
+ if((countitem(968) < 50)) goto L_ITEM_2c;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment.";
+ next;
+ delitem 10007,1;
+ delitem 968,50;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!";
+ getitem 5042,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Silk Ribbon...";
+ close;
+L_ITEM_2c:
+ mes "[Blac]";
+ mes "Oh, dear. You need 50 Heroic Emblems...";
+ close;
+L1_13:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2271) < 1)) goto L_ITEM_1d;
+ if((countitem(975) < 1)) goto L_ITEM_2d;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment.";
+ next;
+ delitem 2271,1;
+ delitem 975,1;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!";
+ getitem 5047,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Jack a Dandy...";
+ close;
+L_ITEM_2d:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Scarlet Dyestuff...";
+ close;
+L1_14:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(1059) < 150)) goto L_ITEM_1e;
+ if((countitem(978) < 1)) goto L_ITEM_2e;
+ if((countitem(907) < 100)) goto L_ITEM_3e;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment.";
+ next;
+ delitem 1059,150;
+ delitem 978,1;
+ delitem 907,100;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!";
+ getitem 5023,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Blac]";
+ mes "Oh, dear. You need 150 Fabrics...";
+ close;
+L_ITEM_2e:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3e:
+ mes "[Blac]";
+ mes "Oh, dear. You need 100 Resins...";
+ close;
+L1_15:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2251) < 1)) goto L_ITEM_1f;
+ if((countitem(4052) < 1)) goto L_ITEM_2f;
+ if((countitem(1036) < 400)) goto L_ITEM_3f;
+ if((countitem(7001) < 50)) goto L_ITEM_4f;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2251,1;
+ delitem 4052,1;
+ delitem 1036,400;
+ delitem 7001,50;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!";
+ getitem 5027,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Wizard's Hat...";
+ close;
+L_ITEM_2f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Elder Willow Card...";
+ close;
+L_ITEM_3f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 400 Dragon Scales...";
+ close;
+L_ITEM_4f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 50 Mould Powders...";
+ close;
+L1_16:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7013) < 1200)) goto L_ITEM_1g;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment.";
+ next;
+ delitem 7013,1200;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!";
+ getitem 5041,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1200 Coral Reef's...";
+ close;
+L2:
+ mes "[Blac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16;
+L2_9:
+ mes "[Blac]";
+ mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin.";
+ close;
+L2_10:
+ mes "[Blac]";
+ mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband.";
+ close;
+L2_11:
+ mes "[Blac]";
+ mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat.";
+ close;
+L2_12:
+ mes "[Blac]";
+ mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration.";
+ close;
+L2_13:
+ mes "[Blac]";
+ mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses.";
+ close;
+L2_14:
+ mes "[Blac]";
+ mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief.";
+ close;
+L2_15:
+ mes "[Blac]";
+ mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat.";
+ close;
+L2_16:
+ mes "[Blac]";
+ mes "You need 1200 Coral Reef's for Heart Hairpin.";
+ close;
+L3:
+ mes "[Blac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,141,172,5 script Jac 107,{
+ mes "[Jac]";
+ mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Jac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Jac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24;
+L1_17:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2233) < 1)) goto L_ITEM_1;
+ if((countitem(969) < 1)) goto L_ITEM_2;
+ if((countitem(949) < 80)) goto L_ITEM_3;
+ if((countitem(938) < 100)) goto L_ITEM_4;
+ if((countitem(999) < 20)) goto L_ITEM_5;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment.";
+ next;
+ delitem 2233,1;
+ delitem 969,1;
+ delitem 949,80;
+ delitem 999,20;
+ delitem 938,800;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!";
+ getitem 5021,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Slotted Circlet...";
+ close;
+L_ITEM_2:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Gold...";
+ close;
+L_ITEM_3:
+ mes "[Jac]";
+ mes "Oh, dear. You need 80 Feather...";
+ close;
+L_ITEM_4:
+ mes "[Jac]";
+ mes "Oh, dear. You need 800 Sticky Muscus...";
+ close;
+L_ITEM_5:
+ mes "[Jac]";
+ mes "Oh, dear. You need 20 Steels...";
+ close;
+L1_18:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7047) < 100)) goto L_ITEM_1a;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment.";
+ next;
+ delitem 7047,100;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!";
+ getitem 5040,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Jac]";
+ mes "Oh, dear. You need 100 Alice's Apron...";
+ close;
+L1_19:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(10007) < 1)) goto L_ITEM_1b;
+ if((countitem(10008) < 1)) goto L_ITEM_2b;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
+ next;
+ delitem 10007,1;
+ delitem 10009,1;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
+ getitem 5020,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Silk Ribbon...";
+ close;
+L_ITEM_2b:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Wild Flower...";
+ close;
+L1_20:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2233) < 1)) goto L_ITEM_1c;
+ if((countitem(746) < 20)) goto L_ITEM_2c;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment.";
+ next;
+ delitem 2233,1;
+ delitem 746,20;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!";
+ getitem 5034,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Slotted Criclet...";
+ close;
+L_ITEM_2c:
+ mes "[Jac]";
+ mes "Oh, dear. You need 20 Glass Bead...";
+ close;
+L1_21:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2252) < 1)) goto L_ITEM_1d;
+ if((countitem(943) < 1200)) goto L_ITEM_2d;
+ if((countitem(1054) < 450)) goto L_ITEM_3d;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2252,1;
+ delitem 943,1200;
+ delitem 1054,450;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!";
+ getitem 5045,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Wizard's Hat...";
+ close;
+L_ITEM_2d:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1200 Solid Shells...";
+ close;
+L_ITEM_3d:
+ mes "[Jac]";
+ mes "Oh, dear. You need 450 Ancient Lips...";
+ close;
+L1_22:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5009) < 1)) goto L_ITEM_1e;
+ if((countitem(999) < 25)) goto L_ITEM_2e;
+ if((countitem(747) < 1)) goto L_ITEM_3e;
+ if((countitem(5028) < 1)) goto L_ITEM_4e;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment.";
+ next;
+ delitem 5009,1;
+ delitem 999,25;
+ delitem 747,1;
+ delitem 5028,1;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!";
+ getitem 5031,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Safety Helmet...";
+ close;
+L_ITEM_2e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 25 Steels...";
+ close;
+L_ITEM_3e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Crystal Mirror...";
+ close;
+L_ITEM_4e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Candle...";
+ close;
+L1_23:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5037) < 1)) goto L_ITEM_1f;
+ if((countitem(7064) < 500)) goto L_ITEM_2f;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 5037,1;
+ delitem 7064,500;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!";
+ getitem 5050,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Apple Hat...";
+ close;
+L_ITEM_2f:
+ mes "[Jac]";
+ mes "Oh, dear. You need 500 Wings of Dragonfly...";
+ close;
+L1_24:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(999) < 10)) goto L_ITEM_1g;
+ if((countitem(948) < 200)) goto L_ITEM_2g;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 999,10;
+ delitem 948,200;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
+ getitem 5030,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Jac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L_ITEM_2g:
+ mes "[Jac]";
+ mes "Oh, dear. You need 200 Bear Footskins...";
+ close;
+L2:
+ mes "[Jac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24;
+L2_17:
+ mes "[Jac]";
+ mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant";
+ close;
+L2_18:
+ mes "[Jac]";
+ mes "You need 100 Alice's Aprons for Innocence of Maiden.";
+ close;
+L2_19:
+ mes "[Jac]";
+ mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
+ close;
+L2_20:
+ mes "[Jac]";
+ mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband.";
+ close;
+L2_21:
+ mes "[Jac]";
+ mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat.";
+ close;
+L2_22:
+ mes "[Jac]";
+ mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm.";
+ close;
+L2_23:
+ mes "[Jac]";
+ mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat.";
+ close;
+L2_24:
+ mes "[Jac]";
+ mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
+ close;
+L3:
+ mes "[Jac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,142,172,5 script Pac 705,{
+ mes "[Pac]";
+ mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
+ next;
+ mes "[Pac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Pac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32;
+L1_25:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2281) < 1)) goto L_ITEM_1;
+ if((countitem(1048) < 50)) goto L_ITEM_2;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment.";
+ next;
+ delitem 2281,1;
+ delitem 1048,50;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!";
+ getitem 5043,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Opera Mask...";
+ close;
+L_ITEM_2:
+ mes "[Pac]";
+ mes "Oh, dear. You need 50 Horrendous Hairs...";
+ close;
+L1_26:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(741) < 1)) goto L_ITEM_1a;
+ if((countitem(909) < 300)) goto L_ITEM_2a;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 741,1;
+ delitem 909,300;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
+ getitem 5035,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Poring Doll...";
+ close;
+L_ITEM_2a:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Jellopys...";
+ close;
+L1_27:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2213) < 1)) goto L_ITEM_1b;
+ if((countitem(1036) < 20)) goto L_ITEM_2b;
+ if((countitem(7012) < 200)) goto L_ITEM_3b;
+ if((countitem(7065) < 300)) goto L_ITEM_4b;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2213,1;
+ delitem 1036,20;
+ delitem 7012,200;
+ delitem 7065,300;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!";
+ getitem 5033,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Kitty Band...";
+ close;
+L_ITEM_2b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 20 Dragon Scales...";
+ close;
+L_ITEM_3b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 200 Tough Scalelike Stems...";
+ close;
+L_ITEM_4b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Fur's of Sea Otter...";
+ close;
+L1_28:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7086) < 1)) goto L_ITEM_1c;
+ if((countitem(999) < 40)) goto L_ITEM_2c;
+ if((countitem(984) < 2)) goto L_ITEM_3c;
+ if((countitem(969) < 10)) goto L_ITEM_4c;
+ if((countitem(1003) < 50)) goto L_ITEM_5c;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment.";
+ next;
+ delitem 7086,1;
+ delitem 999,40;
+ delitem 984,2;
+ delitem 969,10;
+ delitem 1003,50;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!";
+ getitem 5022,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Emblem of the Sun God...";
+ close;
+L_ITEM_2c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 40 Steels...";
+ close;
+L_ITEM_3c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 2 Oridecons...";
+ close;
+L_ITEM_4c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 10 Gold Bar's...";
+ close;
+L_ITEM_5c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 50 Coals...";
+ close;
+L1_29:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(999) < 25)) goto L_ITEM_1d;
+ if((countitem(979) < 1)) goto L_ITEM_2d;
+ if((countitem(976) < 1)) goto L_ITEM_3d;
+ if((countitem(1059) < 150)) goto L_ITEM_4d;
+ if((countitem(969) < 2)) goto L_ITEM_5d;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 999,1;
+ delitem 979,1;
+ delitem 976,1;
+ delitem 1059,150;
+ delitem 969,2;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
+ getitem 5053,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 25 Steels...";
+ close;
+L_ITEM_2d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
+ close;
+L_ITEM_3d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Lemon Dyestuff...";
+ close;
+L_ITEM_4d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 150 Fabric...";
+ close;
+L_ITEM_5d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 2 Gold Bar's...";
+ close;
+L1_30:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7033) < 850)) goto L_ITEM_1e;
+ if((countitem(7068) < 300)) goto L_ITEM_2e;
+ if((countitem(1015) < 1)) goto L_ITEM_3e;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 7033,850;
+ delitem 7068,300;
+ delitem 1015,1;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!";
+ getitem 5029,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Pac]";
+ mes "Oh, dear. You need 850 Poison Spores...";
+ close;
+L_ITEM_2e:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Half Burnt Logs...";
+ close;
+L_ITEM_3e:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Tongue...";
+ close;
+L1_31:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(1099) < 1500)) goto L_ITEM_1f;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment.";
+ next;
+ delitem 1099,1500;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!";
+ getitem 5049,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms...";
+ close;
+L1_32:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2221) < 1)) goto L_ITEM_1g;
+ if((countitem(2227) < 1)) goto L_ITEM_2g;
+ if((countitem(1059) < 250)) goto L_ITEM_3g;
+ if((countitem(7063) < 600)) goto L_ITEM_4g;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2221,1;
+ delitem 2227,1;
+ delitem 1059,250;
+ delitem 7063,600;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!";
+ getitem 5032,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Slotted Hat...";
+ close;
+L_ITEM_2g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Slotted Cap...";
+ close;
+L_ITEM_3g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 250 Fabrics...";
+ close;
+L_ITEM_4g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 600 Soft Feathers...";
+ close;
+L2:
+ mes "[Pac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32;
+L2_25:
+ mes "[Pac]";
+ mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera.";
+ close;
+L2_26:
+ mes "[Pac]";
+ mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
+ close;
+L2_27:
+ mes "[Pac]";
+ mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat.";
+ close;
+L2_28:
+ mes "[Pac]";
+ mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm.";
+ close;
+L2_29:
+ mes "[Pac]";
+ mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
+ close;
+L2_30:
+ mes "[Pac]";
+ mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat.";
+ close;
+L2_31:
+ mes "[Pac]";
+ mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana.";
+ close;
+L2_32:
+ mes "[Pac]";
+ mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat.";
+ close;
+L3:
+ mes "[Pac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+
+//these scripts make our brothers to appear and disappear in order
+- script EDZac -1,{
+OnInit:
+OnMinute15:
+ disablenpc "Zac";
+ end;
+OnMinute01:
+ enablenpc "Zac";
+ end;
+}
+
+- script EDJac -1,{
+OnInit:
+OnMinute30:
+ disablenpc "Jac";
+ end;
+OnMinute16:
+ enablenpc "Jac";
+ end;
+}
+
+- script EDPac -1,{
+OnInit:
+OnMinute45:
+ disablenpc "Pac";
+ end;
+OnMinute31:
+ enablenpc "Pac";
+ end;
+}
+
+- script EDBlac -1,{
+OnInit:
+OnMinute00:
+ disablenpc "Blac";
+ end;
+OnMinute46:
+ enablenpc "Blac";
+ end;
+}
diff --git a/npc/quests/custom/excalibur.txt b/npc/quests/custom/excalibur.txt new file mode 100644 index 000000000..77db880ec --- /dev/null +++ b/npc/quests/custom/excalibur.txt @@ -0,0 +1,68 @@ +// Excalibur Quest NPC
+// By: Syrus22
+// Version 1.0
+// Any comments or questions PM me on the Yare forums
+// Description: This is a simple item quest NPC. The player must find an
+// Angel Band, a Heaven Ring, and an Emperium. If they do they will receive
+// the Excalibur.
+prt_castle.gat,81,171,5 script Mysterious King 108,{
+mes "[Excalibur Quest Rep]";
+mes "Hello Adventurer.";
+mes "I'm glad to announce that we are sponsoring a hunt for the legendary sword, Excalibur. Or more appropriately a hunt for certain rare items that can be traded in for the legendary sword.";
+next;
+goto ExMenu;
+ ExMenu:
+ menu "Required Items",ExItems,"Create Excalibur",ExCreate,"End",ExEnd;
+
+ ExItems:
+ mes "[Excalibur Quest Rep]";
+ mes "You need the following items to create the Excalibur.";
+ mes "Angel Band";
+ mes "Heaven Ring";
+ mes "Emperium";
+ next;
+ goto ExMenu;
+
+ ExCreate:
+ mes "[Excalibur Quest Rep]";
+ mes "Let me check your inventory!";
+ next;
+ if(countitem(2254)<1) goto NoAngel;
+ if(countitem(2282)<1) goto NoHeaven;
+ if(countitem(714)<1) goto NoEmp;
+ goto ExGive;
+
+ NoAngel:
+ mes "[Excalibur Quest Rep]";
+ mes "Sorry but you must have at least 1 Angel Band.";
+ mes "Come back after you get ALL the items.";
+ close;
+
+ NoHeaven:
+ mes "[Excalibur Quest Rep]";
+ mes "Sorry but you must have at least 1 Heaven Ring.";
+ mes "Come back after you get ALL the items.";
+ close;
+
+ NoEmp:
+ mes "[Excalibur Quest Rep]";
+ mes "Sorry but you must have at least 1 Emperium.";
+ mes "Come back after you get ALL the items.";
+ close;
+
+ ExGive:
+ mes "[Excalibur Quest Rep]";
+ mes "Congratulations. You have collected all necessary items. I give to you the Excalibur!!!";
+ delitem 2254,1;
+ delitem 2282,1;
+ delitem 714,1;
+ getitem 1137,1;
+ mes "Thank you for your participation!";
+ close;
+
+ ExEnd:
+ mes "[Excalibur Quest Rep]";
+ mes "Good bye then. Hope you try the quest!";
+ close;
+close; }
+}
diff --git a/npc/quests/custom/ironcane.txt b/npc/quests/custom/ironcane.txt new file mode 100644 index 000000000..a3a08c40f --- /dev/null +++ b/npc/quests/custom/ironcane.txt @@ -0,0 +1,52 @@ +//===== eAthena Script =======================================
+//= Quest For Iron Cain
+//===== By: ==================================================
+//= Dev Team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= Iron Cain (lower part of a full helmet)
+//===== Additional Comments: =================================
+//=
+//============================================================
+
+payon.gat,109,118,5 script Iron Cain Quest 76,{
+ mes "[Iron Cain Quest]";
+ mes "Here's what you need";
+ mes "The requirements, should you be brave enough to collect them, are:";
+ mes "- 200 Orcish vouchers";
+ mes "- 1 Heroic Emblem";
+ next;
+ mes "[Iron Cain Quest]";
+ mes ". . . . . .";
+ mes "Are you ready for me to make this special item?";
+ next;
+ menu "Sure am!",-, "The requirements are unfathomable!",L_Unfathomable;
+
+ mes "[Iron Cain Quest]";
+ if((countitem(931) < 200) || (countitem(968) < 1)) goto L_NotEnough;
+ mes ". . . . .";
+ mes "Wow! You are brave indeed!";
+ delitem 931,200;
+ delitem 968,1;
+ next;
+ mes "[Iron Cain Quest]";
+ mes ". . . . .";
+ mes "Enjoy!";
+ getitem 2266,1;
+ close;
+
+L_NotEnough:
+ mes ". . .I'm sorry. You don't have enough money and items.";
+ mes "I can't afford to make this if you don't bring all materials needed.";
+ mes "Please understand this is to benefit heroes such as yourself!";
+ close;
+
+L_Unfathomable:
+ mes ". . . . .";
+ mes "What I had to go through was more unfathomable..";
+ mes "If you succeed in getting these items, you will have incredible strength!";
+ close;
+}
diff --git a/npc/quests/custom/kaho_balmung.txt b/npc/quests/custom/kaho_balmung.txt new file mode 100644 index 000000000..d10fc038b --- /dev/null +++ b/npc/quests/custom/kaho_balmung.txt @@ -0,0 +1,97 @@ +// $Id: kaho_balmung.txt,v 1.1.1.1 2004/09/10 17:26:46 MagicalTux Exp $
+//-------------------- 'Balmung & Lord Kaho's Horns' Quest --------------------
+
+prontera.gat,158,356,4 script Royal Messenger 105,{
+ mes "[Royal Messenger]";
+ mes "Welcome to prontera, i am the Royal Messenger in charge of the royal quest.";
+ next;
+ menu "Listen",Lok,"No",Lend;
+Lok:
+ mes "[Royal Messenger]";
+ mes "There are too quests please chose the one you must like.";
+ next;
+ menu "Balmung",Lb,"Lord Kahos horns",Lkahos,"No",Lend;
+Lb:
+ mes "[Royal Messenger]";
+ mes "The Balmung quest consist of the next items:";
+ mes "120 Steel";
+ mes "10 Oridecon";
+ mes "10 Rough Wind";
+ mes "10 Flame Heart";
+ mes "10 Mystic Frozen";
+ mes "10 Great Nature";
+ mes "1,000,000z";
+ next;
+ if(countitem(999)<120) goto Lend2;
+ if(countitem(984)<10) goto Lend2;
+ if(countitem(996)<10) goto Lend2;
+ if(countitem(994)<10) goto Lend2;
+ if(countitem(995)<10) goto Lend2;
+ if(countitem(997)<10) goto Lend2;
+ if(Zeny<1000000) goto NoGold;
+ goto Lget;
+ mes "[Royal Messenger]";
+ mes "Happy item hunting and good luck";
+ close;
+Lkahos:
+ mes "[Royal Messenger]";
+ mes "The Lord Kahos horns quest consists of the next items:";
+ mes "1 Green Feelers";
+ mes "10 Star Dust";
+ mes "10 Rough Wind";
+ mes "10 Flame Heart";
+ mes "10 Mystic Frozen";
+ mes "10 Great Nature";
+ mes "1,000,000z";
+ next;
+ if(countitem(2298)<1) goto Lend2;
+ if(countitem(1001)<10) goto Lend2;
+ if(countitem(996)<10) goto Lend2;
+ if(countitem(994)<10) goto Lend2;
+ if(countitem(995)<10) goto Lend2;
+ if(countitem(997)<10) goto Lend2;
+ if(Zeny<1000000) goto NoGold;
+ goto Lget1;
+ mes "[Royal Messenger]";
+ mes"Happy item hunting and good luck";
+ close;
+Lend:
+ mes "[Royal Messenger]";
+ mes "Have a nice day.";
+ close;
+Lend2:
+ mes "[Royal Messenger]";
+ mes "Sorry you dont have all the items i need.";
+ mes "comeback when you have them all";
+ close;
+NoGold:
+ mes "[Royal Messenger]";
+ mes "Sorry you dont have enought gold";
+ close;
+Lget:
+ delitem 999,120;
+ delitem 984,10;
+ delitem 996,10;
+ delitem 994,10;
+ delitem 995,10;
+ delitem 997,10;
+ set Zeny,Zeny-1000000;
+ mes "[Royal Messenger]";
+ mes "I see you already have all the items you need.";
+ mes "nice work.";
+ getitem 1161,1;
+ close;
+Lget1:
+ delitem 2298,1;
+ delitem 1001,10;
+ delitem 996,10;
+ delitem 994,10;
+ delitem 995,10;
+ delitem 997,10;
+ set Zeny,Zeny-1000000;
+ mes "[Royal Messenger]";
+ mes "I see you already have all the items you need.";
+ mes "nice work.";
+ getitem 5013,1;
+ close; }
+
diff --git a/npc/quests/custom/kahohorn.txt b/npc/quests/custom/kahohorn.txt new file mode 100644 index 000000000..84ed22300 --- /dev/null +++ b/npc/quests/custom/kahohorn.txt @@ -0,0 +1,79 @@ +geffen.gat,115,107,5 script Lord Kaho's Servant 61,{
+ mes "[Lord Kaho's Servant]";
+ mes "I worked myself to death trying to fulfill Lord Kaho's ridiculous expectations for a headgear!";
+ mes "Now that I've finally found the formula for the perfect headgear, I'm willing to share my time and talents";
+ next;
+ mes "You need the following to get the Kaho horns!";
+ mes "3 emperiums";
+ mes "Oh yea... i also forgot to mention these X_X";
+ next;
+ mes "1 Skull - From Dark Lord";
+ mes "1 Heroic Emblem - From Orc Hero";
+ mes "1 Evil Horn - From Baphomet";
+ mes "1 Red Frame - From Doppelganger";
+ mes "1 Smoking Pipe - From Eddga";
+ mes "1 Fang of Garm - From Garm";
+ mes "1 Mother's Nightmare - From Maya";
+ mes "1 Sphynx Hat - from Osiris";
+ mes "1 Diamond Ring - from Mistress";
+ next;
+ mes "Were' not done yet sweety...";
+ mes "Im a big fan of dolls, so you need to bring me these cuties";
+ mes "1 Poring Doll - a Poring drop";
+ mes "1 Chonchon Doll - a Chonchon Drop";
+ mes "1 Baphomet Doll - a Baphomet drop";
+ mes "1 Osiris Doll - an Osiris drop";
+ mes "1 Rocker Doll - a Rocker drop";
+ mes "1 Apez Fanitem Doll - a Yoyo drop";
+ mes "1 Racoon Doll - a Smokie drop";
+ next;
+ mes "Finally, i worked hard to make these horns for my master with all the mentioned items above...";
+ mes "Please include 5 million zeny for my efforts.";
+ next;
+ mes "[Lord Kaho's Servant]";
+ mes ". . . . . .";
+ mes "Are you ready for me to make this special item?";
+ next;
+ menu "Sure am!",LSureAm,"These requirements are unfathomable!",LUnfathomable;
+
+ LSureAm:
+ mes "[Lord Kaho's Servant]";
+ if((countitem(754) < 1) || (countitem(753) < 1) || (countitem(752) < 1) || (countitem(751) < 1) || (countitem(750) < 1) || (countitem(743) < 1) || (countitem(742) < 1) || (countitem(741) < 1) || (countitem(2613) < 1) || (countitem(5053) < 1) || (countitem(7020) < 1) || (countitem(7036) < 1) || (countitem(2268) < 1) || (countitem(734) < 1) || (countitem(923) < 1) || (countitem(968) < 1) || (countitem(7005) < 1) || (countitem(714) < 3) || (Zeny < 5000000)) goto LNotEnough;
+ mes ". . . . .";
+ delitem 754,1;
+ delitem 753,1;
+ delitem 752,1;
+ delitem 751,1;
+ delitem 750,1;
+ delitem 743,1;
+ delitem 742,1;
+ delitem 741,1;
+ delitem 2613,1;
+ delitem 5053,1;
+ delitem 7020,1;
+ delitem 7036,1;
+ delitem 2268,1;
+ delitem 734,1;
+ delitem 923,1;
+ delitem 968,1;
+ delitem 7005,1;
+ delitem 714,3;
+ set Zeny,Zeny-5000000;
+ mes "Wow! You are brave indeed!";
+ getitem 5013,1;
+ mes ". . . . .";
+ mes "Enjoy being God of Rune Midgard!";
+ close;
+
+ LNotEnough:
+ mes ". . . . .";
+ mes ". . .I'm sorry .. You don't have enough money and items ..";
+ mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!";
+ close;
+
+ LUnfathomable:
+ mes ". . . . .";
+ mes "What I had to go through was more unfathomable..";
+ mes "If you succeed in getting these items, you will have incredible strength!";
+ close;
+}
diff --git a/npc/quests/custom/new_hats.txt b/npc/quests/custom/new_hats.txt new file mode 100644 index 000000000..a1d6780bf --- /dev/null +++ b/npc/quests/custom/new_hats.txt @@ -0,0 +1,1469 @@ +//===== eAthena Script =======================================
+//= The 32 New Hats
+//===== By: ==================================================
+//= Darkchild
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= 4 brothers give you quests to get 32 new hats
+//===== Additional Comments: =================================
+//= There are 2 scripts for these 32 'new' hats.
+//= The other one doesnt have all the new ones and has some old ones
+//= Advise to use this script
+//= 1.2 revision
+//= 1.3 fixed bug where npcs would give out free items [Shinigami]
+//= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
+//= Ear of Demon,Big Golden Bell, Mistress Crown,
+//= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
+//============================================================
+prontera.gat,140,172,5 script Zac 704,{
+ mes "[Zac]";
+ mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats.";
+ mes "You will need to bring me the correct items for each hat so I can make them.";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Attitude Campus Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8;
+ L1_1:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2285)<1) && (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Attitude Campus Hat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2285,1;//Items: Apple o' Archer,
+ delitem 1550,1;//Items: Book,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Attitude Campus Hat^000000...! Please Take it!";
+ getitem 5073,1;//Items: Campus Hat,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_1:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Attitude Campus Hat requires~~";
+ next;
+ mes "[Zac]";
+ mes "1 Apple o' Archer";
+ mes "1 Book";
+ mes "...Did you know this already?";
+ close;
+ L1_2:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Fox Mask for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 1022,999;//Items: Nine Tails,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!";
+ getitem 5069,1;//Items: Fox Mask,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_2:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Fox Mask requires~~";
+ next;
+ mes "[Zac]";
+ mes "999 Nine Tails";
+ mes "...Did you know this already?";
+ close;
+ L1_3:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin,
+ if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain,
+ if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the X Cross Hairpin for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 10011,1;//Items: Stellar Hairpin,
+ delitem 2266,1;//Items: Iron Cain,
+ delitem 909,100;//Items: Jellopy,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!";
+ getitem 5079,1;//Items: X Hairpin,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_3:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "X Cross Hairpin requires~~";
+ next;
+ mes "[Zac]";
+ mes "1 Stellar Hairpin";
+ mes "1 Iron Cain";
+ mes "100 Jellopy";
+ mes "...Did you know this already?";
+ close;
+ L1_4:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf,
+ if(countitem(999)<10) goto L_ITEM_4;//Items: Steel,
+ if(Zeny < 20000) goto L_ITEM_4;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Flower Hair Pin for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2270,1;//Items: Centimental Leaf,
+ delitem 999,10;//Items: Steel,
+ set Zeny,Zeny-20000;
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!";
+ getitem 5061,1;//Items: Flower Hairpin,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_4:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Flower Hair Pin requires~~";
+ next;
+ mes "[Zac]";
+ mes "1 Romantic Leaf";
+ mes "10 Steel";
+ mes "20,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_5:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile,
+ if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Tulip Hair Pin for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2278,1;//Items: Mr. Smile,
+ delitem 980,1;//Items: Orange Dyestuff,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!";
+ getitem 5077,1;//Items: Tulip Hairpin,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_5:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Tulip Hair Pin requires~~";
+ next;
+ mes "[Zac]";
+ mes "1 Mr. Smile";
+ mes "1 Orange Dyestuffs";
+ mes "...Did you know this already?";
+ close;
+ L1_6:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Mushroom Hairband for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 921,300;//Items: Mushroom Spore,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!";
+ getitem 5082,1;//Items: Mushroom Hairband,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_6:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Mushroom Hairband requires~~";
+ next;
+ mes "[Zac]";
+ mes "300 Mushroom Spores";
+ mes "...Did you know this already?";
+ close;
+ L1_7:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn,
+ if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur,
+ if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Troublesome Raccoon Doll for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 1026,100;//Items: Acorn,
+ delitem 7065,100;//Items: Sea Otter Fur,
+ delitem 945,100;//Items: Raccoon Leaf,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!";
+ getitem 5084,1;//Items: Lazy Racoon Hat,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_7:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Troublesome Raccoon Doll requires~~";
+ next;
+ mes "[Zac]";
+ mes "100 Acorn";
+ mes "100 Sea Otter Fur";
+ mes "100 Raccoon Leaf";
+ mes "...Did you know this already?";
+ close;
+ L1_8:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish,
+ if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale,
+ if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail,
+ if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus,
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Blue Fish for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 624,2;//Items: Rotten Fish,
+ delitem 959,300;//Items: Stinky Scale,
+ delitem 1023,30;//Items: Fish Tail,
+ delitem 938,100;//Items: Sticky Mucus,
+ mes "[Zac]";
+ mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!";
+ getitem 5065,1;//Items: Fresh Blueish Fish,
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_8:
+ mes "[Zac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Zac]";
+ mes "Blue Fish requires~~";
+ next;
+ mes "[Zac]";
+ mes "2 Rotten Fish";
+ mes "300 Rotten Scale";
+ mes "30 Fish Tail";
+ mes "100 Sticky Mucus";
+ mes "...Did you know this already?";
+ close;
+}
+
+
+prontera.gat,141,172,5 script Jac 107,{
+ mes "[Jac]";
+ mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats.";
+ mes "You will need to bring me the correct items for each hat so I can make them.";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16;
+ L1_9:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet,
+ if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff,
+ if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Drooped Cat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2233,1;//Items: Circlet,
+ delitem 983,1;//Items: Black Dyestuff,
+ delitem 740,1;//Items: Puppet,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!";
+ getitem 5058,1;//Items: Resting Cat,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_9:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Drooped Cat requires~~";
+ next;
+ mes "[Jac]";
+ mes "1 Slotted Circlet";
+ mes "1 Black Dyestuffs";
+ mes "1 Puppet";
+ mes "...Did you know this already?";
+ close;
+ L1_10:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Leaf of Transformation for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 945,600;//Items: Raccoon Leaf,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!";
+ getitem 5064,1;//Items: Transformation Leaf,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_10:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Leaf of Transformation requires~~";
+ next;
+ mes "[Jac]";
+ mes "600 Raccoon Leaf";
+ mes "...Did you know this already?";
+ close;
+ L1_11:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat,
+ if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle,
+ if(countitem(999)<20) goto L_ITEM_11;//Items: Steel,
+ if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Bear Pebble Hat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 5030,1;//Items: Panda Hat,
+ delitem 952,100;//Items: Cactus Needle,
+ delitem 999,20;//Items: Steel,
+ delitem 948,200;//Items: Bears Footskin,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!";
+ getitem 5059,1;//Items: Bear Hat,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_11:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Bear Pebble Hat requires~~";
+ next;
+ mes "[Jac]";
+ mes "1 Panda Hat";
+ mes "100 Cactus Needle";
+ mes "20 Steel";
+ mes "200 Bear's Footskin";
+ mes "...Did you know this already?";
+ close;
+ L1_12:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat,
+ if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Sea Otter Hat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 5084,1;//Items: Lazy Racoon Hat,
+ delitem 5064,1;//Items: Transformation Leaf,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!";
+ getitem 5078,1;//Items: Sea Otter Hat,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_12:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Sea Otter Hat requires~~";
+ next;
+ mes "[Jac]";
+ mes "1 Troublesome Raccoon Doll";
+ mes "1 Leaf of Transformation";
+ mes "...Did you know this already?";
+ close;
+ L1_13:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat,
+ if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper,
+ if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Sleepy Hat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2236,1;//Items: Santa's Hat,
+ delitem 7111,200;//Items: String Paper,
+ delitem 7112,1;//Items: Transparent Paper,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!";
+ getitem 5060,1;//Items: Pointy Cap,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_13:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Sleepy Hat requires~~";
+ next;
+ mes "[Jac]";
+ mes "1 Santa Hat";
+ mes "200 String Paper";
+ mes "1 Transparent Paper";
+ mes "...Did you know this already?";
+ close;
+ L1_14:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Straw Hat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 7012,400;//Items: Tough Scalelike Stem,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!";
+ getitem 5062,1;//Items: Straw Hat,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_14:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Straw Hat requires~~";
+ next;
+ mes "[Jac]";
+ mes "400 Tough Scalelike Stem";
+ mes "...Did you know this already?";
+ close;
+ L1_15:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace,
+ if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf,
+ if(countitem(7100)<100) goto L_ITEM_15;//Items: Sharpened Leaf,
+ if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Cowboy Hat for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2248,1;//Items: Western Grace,
+ delitem 7030,108;//Items: Claw of Desert Wolf,
+ delitem 7100,100;//Items: Sharpened Leaf,
+ delitem 7120,4;//Items: Burning Horseshoe,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!";
+ getitem 5075,1;//Items: Cowboy Hat,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_15:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Cowboy Hat requires~~";
+ next;
+ mes "[Jac]";
+ mes "1 Western Grace";
+ mes "108 Claw of Desert Wolf";
+ mes "100 Sharpened Leaf ";
+ mes "4 Burning Horseshoe";
+ mes "...Did you know this already?";
+ close;
+ L1_16:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat,
+ if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle,
+ if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar,
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Sombrero for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 5062,1;//Items: Straw Hat,
+ delitem 952,100;//Items: Cactus Needle,
+ delitem 1907,1;//Items: Guitar,
+ mes "[Jac]";
+ mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!";
+ getitem 5067,1;//Items: Sombrero,
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_16:
+ mes "[Jac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Jac]";
+ mes "Sombrero requires~~";
+ next;
+ mes "[Jac]";
+ mes "1 Straw Hat";
+ mes "100 Cactus Needle";
+ mes "1 Guitar";
+ mes "...Did you know this already?";
+ close;
+}
+
+prontera.gat,142,172,5 script Pac 705,{
+ mes "[Pac]";
+ mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats.";
+ mes "You will need to bring me the correct items for each hat so I can make them.";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24;
+ L1_17:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap,
+ if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin,
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Hair Cap for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2226,1;//Items: Cap,
+ delitem 7107,500;//Items: Antelope Skin,
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!";
+ getitem 5076,1;//Items: Furry Hat,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_17:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Hair Cap requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Cap";
+ mes "500 Fur of Goat";
+ mes "...Did you know this already?";
+ close;
+ L1_18:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler,
+ if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart,
+ if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff,
+ if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana,
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Hot Blood Headband for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 10019,1;//Items: Red Muffler,
+ delitem 7097,300;//Items: Burning Heart,
+ delitem 982,1;//Items: White Dyestuff,
+ delitem 2211,1;//Items: Bandana,
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!";
+ getitem 5070,1;//Items: Bandage,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_18:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Hot Blood Headband requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Red Muffler";
+ mes "300 Burning Heart";
+ mes "1 White Dyestuffs";
+ mes "1 Bandana";
+ mes "...Did you know this already?";
+ close;
+ L1_19:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing,
+ if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears,
+ if(Zeny < 20000) goto L_ITEM_19;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Ear of Angel for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2254,1;//Items: Angel Wing,
+ delitem 2286,1;//Items: Elven Ears,
+ set Zeny,Zeny-20000;
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!";
+ getitem 5074,1;//Items: Ears of Angel,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_19:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Ear of Angel requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Angel Wing";
+ mes "1 Elven Ears";
+ mes "20,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_20:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing,
+ if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears,
+ if(Zeny < 20000) goto L_ITEM_20;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Ear of Demon for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2255,1;//Items: Evil Wing,
+ delitem 2286,1;//Items: Elven Ears,
+ set Zeny,Zeny-20000;
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!";
+ getitem 5068,1;//Items: Ears Of Demon,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_20:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Ear of Demon requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Evil Wing";
+ mes "1 Elven Ears";
+ mes "20,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_21:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell,
+ if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium,
+ if(countitem(969)<3) goto L_ITEM_21;//Items: Gold,
+ if(Zeny < 25000) goto L_ITEM_21;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Big Golden Bell for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 10016,1;//Items: Golden Bell,
+ delitem 714,1;//Items: Emperium,
+ delitem 969,3;//Items: Gold,
+ set Zeny,Zeny-25000;
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!";
+ getitem 5091,1;//Items: Big Golden Bell,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_21:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Big Golden Bell requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Golden Bell";
+ mes "1 Emperium";
+ mes "3 Gold";
+ mes "25,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_22:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet,
+ if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium,
+ if(countitem(969)<3) goto L_ITEM_22;//Items: Gold,
+ if(Zeny < 25000) goto L_ITEM_22;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Mistress Crown for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2249,1;//Items: Coronet,
+ delitem 714,1;//Items: Emperium,
+ delitem 969,3;//Items: Gold,
+ set Zeny,Zeny-25000;
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!";
+ getitem 5081,1;//Items: Crown of Mistress,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_22:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Mistress Crown requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Coronet";
+ mes "1 Emperium";
+ mes "3 Gold";
+ mes "25,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_23:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament,
+ if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium,
+ if(countitem(969)<3) goto L_ITEM_23;//Items: Gold,
+ if(Zeny < 25000) goto L_ITEM_23;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Crown of Ancient Queen for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 10006,1;//Items: Queen's Hair Ornament,
+ delitem 714,1;//Items: Emperium,
+ delitem 969,3;//Items: Gold,
+ set Zeny,Zeny-25000;
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!";
+ getitem 5080,1;//Items: Crown of The Ancient Queen,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_23:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Crown of Ancient Queen requires~~";
+ next;
+ mes "[Pac]";
+ mes "1 Queen's Hair Ornament";
+ mes "1 Emperium";
+ mes "3 Gold";
+ mes "25,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_24:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm,
+ if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask,
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Alarm Mask for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 1095,3000;//Items: Needle of Alarm,
+ delitem 2218,1;//Items: Flu Mask,
+ mes "[Pac]";
+ mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!";
+ getitem 5086,1;//Items: Sad Mask,
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_24:
+ mes "[Pac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Pac]";
+ mes "Alarm Mask requires~~";
+ next;
+ mes "[Pac]";
+ mes "3000 Needle of Alarm";
+ mes "1 Flu Mask";
+ mes "...Did you know this already?";
+ close;
+}
+
+prontera.gat,143,172,5 script Blac 732,{
+ mes "[Blac]";
+ mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats.";
+ mes "You will need to bring me the correct items for each hat so I can make them.";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32;
+ L1_25:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower,
+ if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather,
+ if(Zeny < 10000) goto L_ITEM_25;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Indian Hairband for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2207,1;//Items: Fancy Flower,
+ delitem 7101,10;//Items: Peco Feather,
+ set Zeny,Zeny-10000;
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!";
+ getitem 5071,1;//Items: Indian Headband,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_25:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Indian Hairband requires~~";
+ next;
+ mes "[Blac]";
+ mes "1 Fancy Flower";
+ mes "10 Peco's Feather";
+ mes "10,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_26:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon,
+ if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon,
+ if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin,
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Twin Ribbons for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2244,1;//Items: Big Ribbon,
+ delitem 10007,1;//Items: Silk Ribbon,
+ delitem 5079,1;//Items: X Hairpin,
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!";
+ getitem 5085,1;//Items: Small Twin Ribbons,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_26:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Twin Ribbons requires~~";
+ next;
+ mes "[Blac]";
+ mes "1 Big Ribbon";
+ mes "1 Silk Ribbon";
+ mes "1 X Cross Hairpin";
+ mes "...Did you know this already?";
+ close;
+ L1_27:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(999)<25) goto L_ITEM_27;//Items: Steel,
+ if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader,
+ if(Zeny < 50000) goto L_ITEM_27;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Expressionless Mask for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 999,25;//Items: Steel,
+ delitem 5090,1;//Items: Mask of The Goblin Leader,
+ set Zeny,Zeny-50000;
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!";
+ getitem 5087,1;//Items: Expressionless Mask,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_27:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Expressionless Mask requires~~";
+ next;
+ mes "[Blac]";
+ mes "25 Steel";
+ mes "1 Goblin Leader Mask";
+ mes "50,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_28:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(999)<25) goto L_ITEM_28;//Items: Steel,
+ if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader,
+ if(Zeny < 50000) goto L_ITEM_28;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Troublesome Mask for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 999,25;//Items: Steel,
+ delitem 5090,1;//Items: Mask of The Goblin Leader,
+ set Zeny,Zeny-50000;
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!";
+ getitem 5089,1;//Items: Annoyed Mask,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_28:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Troublesome Mask requires~~";
+ next;
+ mes "[Blac]";
+ mes "25 Steel";
+ mes "1 Goblin Leader Mask";
+ mes "50,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_29:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(999)<25) goto L_ITEM_29;//Items: Steel,
+ if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader,
+ if(Zeny < 50000) goto L_ITEM_29;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Surprise Mask for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 999,25;//Items: Steel,
+ delitem 5090,1;//Items: Mask of The Goblin Leader,
+ set Zeny,Zeny-50000;
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!";
+ getitem 5088,1;//Items: Surprised Mask,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_29:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Surprise Mask requires~~";
+ next;
+ mes "[Blac]";
+ mes "25 Steel";
+ mes "1 Goblin Leader Mask";
+ mes "50,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_30:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana,
+ if(countitem(911)<100) goto L_ITEM_30;//Items: Scell,
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Goblin Leader Mask for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2275,1;//Items: Red Bandana,
+ delitem 911,100;//Items: Scell,
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!";
+ getitem 5090,1;//Items: Mask of The Goblin Leader,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_30:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Goblin Leader Mask requires~~";
+ next;
+ mes "[Blac]";
+ mes "1 Red Bandana";
+ mes "100 Scell";
+ mes "...Did you know this already?";
+ close;
+ L1_31:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn,
+ if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon,
+ if(Zeny < 50000) goto L_ITEM_31;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Horn of Succubus for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 1038,500;//Items: Little Evil Horn,
+ delitem 7048,80;//Items: Talon of Griffon,
+ set Zeny,Zeny-50000;
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!";
+ getitem 5066,1;//Items: Horns of Succubus,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_31:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Horn of Succubus requires~~";
+ next;
+ mes "[Blac]";
+ mes "500 Little Evil Horn";
+ mes "80 Talon of Gryphon";
+ mes "50,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_32:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn,
+ if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon,
+ if(Zeny < 50000) goto L_ITEM_32;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Horn of Incubus for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 1038,500;//Items: Little Evil Horn,
+ delitem 7048,80;//Items: Talon of Griffon,
+ set Zeny,Zeny-50000;
+ mes "[Blac]";
+ mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!";
+ getitem 5072,1;//Items: Horns Of Incubus,
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_32:
+ mes "[Blac]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Blac]";
+ mes "Horn of Incubus requires~~";
+ next;
+ mes "[Blac]";
+ mes "500 Little Evil Horn";
+ mes "80 Talon of Gryphon";
+ mes "50,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+}
+
+prontera.gat,144,172,5 script Angel 811,{
+ mes "[Angel]";
+ mes "Hello.";
+ mes "Im the hottest angel in Midgard!";
+ mes "What can I do for you?";
+ next;
+ menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36;
+ L1_33:
+ mes "[Angel]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap,
+ if(countitem(1550)<1) goto L_ITEM_33;//Items: Book,
+ if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil,
+ if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind,
+ mes "[Angel]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Hat of Nun for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2261,1;//Items: Army Cap,
+ delitem 1550,1;//Items: Book,
+ delitem 2206,1;//Items: Wedding Veil,
+ delitem 7021,2;//Items: Foolishness of the Blind,
+ mes "[Angel]";
+ mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!";
+ getitem 5093,1;//Items: Nun Hat,
+ next;
+ mes "[Angel]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_33:
+ mes "[Angel]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Angel]";
+ mes "Hat of Nun requires~~";
+ next;
+ mes "[Angel]";
+ mes "1 Army Cap";
+ mes "1 Book";
+ mes "1 Wedding Veil";
+ mes "2 Foolishness of the Blind";
+ mes "...Did you know this already?";
+ close;
+ L1_34:
+ mes "[Angel]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band,
+ if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather,
+ if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff,
+ if(Zeny < 10000) goto L_ITEM_34;
+ mes "[Angel]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Black Cat Ears for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2213,1;//Items: Kitty Band,
+ delitem 7063,200;//Items: Soft Feather,
+ delitem 983,1;//Items: Black Dyestuff,
+ set Zeny,Zeny-10000;
+ mes "[Angel]";
+ mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!";
+ getitem 5057,1;//Items: Black Cat Ears,
+ next;
+ mes "[Angel]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_34:
+ mes "[Angel]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Angel]";
+ mes "Black Cat Ears require~~";
+ next;
+ mes "[Angel]";
+ mes "1 Kitty Band";
+ mes "200 Soft Feather";
+ mes "1 Black Dyestuffs";
+ mes "10,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+ L1_35:
+ mes "[Angel]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon,
+ if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon,
+ if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon,
+ mes "[Angel]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Ribbon of Red Tail for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 2244,1;//Items: Big Ribbon,
+ delitem 2209,1;//Items: Ribbon,
+ delitem 10007,1;//Items: Silk Ribbon,
+ mes "[Angel]";
+ mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!";
+ getitem 5083,1;//Items: Back Ribbon,
+ next;
+ mes "[Angel]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_35:
+ mes "[Angel]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Angel]";
+ mes "Ribbon of Red Tail requires~~";
+ next;
+ mes "[Angel]";
+ mes "1 Big Ribbon";
+ mes "1 Slotted Ribbon";
+ mes "1 Silk Ribbon";
+ mes "...Did you know this already?";
+ close;
+ L1_36:
+ mes "[Angel]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor,
+ if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses,
+ if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses,
+ if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses,
+ if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses,
+ if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed,
+ if(Zeny < 1000000) goto L_ITEM_36;
+ mes "[Angel]";
+ mes "Wow!! Well done! Finally you have gathered all items needed!";
+ mes "We will make the Helm of Orc Hero for you right away.";
+ mes "Please Wait a Moment.";
+ next;
+ delitem 7069,350;//Items: Destroyed Armor,
+ delitem 5006,1;//Items: Machoman's Glasses,
+ delitem 2202,1;//Items: Sunglasses,
+ delitem 5047,1;//Items: Fashion Sunglasses,
+ delitem 2242,1;//Items: Purple Glasses,
+ delitem 7098,100;//Items: Fire Seed,
+ set Zeny,Zeny-1000000;
+ mes "[Angel]";
+ mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!";
+ getitem 5094,1;//Items: Orc Hero Helm,
+ next;
+ mes "[Angel]";
+ mes "I liked that, I look forward to making more.";
+ mes "Thank you.";
+ close;
+ L_ITEM_36:
+ mes "[Angel]";
+ mes "Oh you already know what I create!";
+ mes "Ha ha!!";
+ mes "Hum~~ tell me where did you heard";
+ mes "about this?";
+ next;
+ mes "[Angel]";
+ mes "Helm of Orc Hero requires~~";
+ next;
+ mes "[Angel]";
+ mes "350 Broken Armor Piece";
+ mes "1 Machoman's Glasses";
+ mes "1 Slotted Sunglasses";
+ mes "1 Fashion Sunglasses";
+ mes "1 Purple Glasses";
+ mes "100 Fire Seed";
+ mes "1,000,000 Zeny";
+ mes "...Did you know this already?";
+ close;
+}
diff --git a/npc/quests/custom/sunglasses.txt b/npc/quests/custom/sunglasses.txt new file mode 100644 index 000000000..0a33321a7 --- /dev/null +++ b/npc/quests/custom/sunglasses.txt @@ -0,0 +1,146 @@ +//===== eAthena Script =======================================
+//= Quest For Slotted Sunglasses
+//===== By: ==================================================
+//= Aegis - amichan
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= Any eAthena Version;
+//===== Description: =========================================
+//= Quest to get Slotted Sunglasses
+//===== Additional Comments: =================================
+//= 1.0 by Aegis
+//= 1.1 by aichan
+//= 1.2 by x[tsk]
+//= 1.3 by Darkchild
+//============================================================
+
+// quest will reset it self after 1 pair of Slotted Sunglasses is made.
+// 1st part of the quest
+
+alberta.gat,88,193,5 script Sunglasses Trader 73,{
+ if(SG_QUEST1 == 1) goto L_SG_Q1_Done;
+ mes "[Sunglasses Trader]";
+ mes "Hello. What can I do for you?";
+ next;
+ menu "I heard that you can make ^0000FFSlotted Sunglasses^000000.",L_SG_Yes,"Nothing, sorry to bother you.",L_SG_No;
+L_SG_Yes:
+ mes "[Sunglasses Trader]";
+ mes "I do not make them, but I can tell you where to find the person who does. For a small fee...";
+ next;
+ menu "How much?",L_SG_1,"No way, I will find her, myself!",L_SG_No1;
+L_SG_No1:
+ mes "[Sunglasses Trader]";
+ mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming.";
+ mes "Only I can tell her you are coming.";
+ next;
+ mes "[Sunglasses Trader]";
+ mes "Come back to me, when you have given up. Hahaha.";
+ close;
+L_SG_1:
+ mes "[Sunglasses Trader]";
+ mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me: ";
+ mes "^0000881 Carat Diamond^000000, ";
+ mes "^00008850 Feathers^000000, ";
+ mes "and ^000088100000z^000000.";
+ next;
+ menu "Alright, here.",L_SG_1_Check,"That's too much!",L_SG_NO;
+L_SG_NO:
+ mes "[Sunglasses Trader]";
+ mes "Suit Yourself.";
+ close;
+L_SG_1_Check:
+ if (countitem(730) < 1) goto L_SG_Diamond;
+ if (countitem(949) < 50) goto L_SG_Feathers;
+ if (zeny<100000) goto L_SG_Funds;
+ delitem 730,1;
+ delitem 949,50;
+ set zeny,zeny-100000;
+ set SG_QUEST1,1;
+ mes "[Sunglasses Trader]";
+ mes "Great. Now, listen carefully.";
+ next;
+ mes "[Sunglasses Trader]";
+ mes "Look for someone name Maseph somewhere in the east of Morroc.";
+ mes "I will send her a message to let her know that you are coming.";
+ close;
+L_SG_Diamond:
+ mes "[Sunglasses Trader]";
+ mes "You do not have the ^0000881 Carat Diamond^000000. Come back to me when you do.";
+ close;
+L_SG_Feathers:
+ mes "[Sunglasses Trader]";
+ mes "You do not have ^00008850 Feathers^000000. Come back to me when you do.";
+ close;
+L_SG_Funds:
+ mes "[Sunglasses Trader]";
+ mes "You do not have ^000088100000z^000000. Come back to me when you do.";
+ close;
+L_SG_Q1_Done:
+ mes "[Sunglasses Trader]";
+ mes "There is nothing more I can tell you.";
+ next;
+ mes "[Sunglasses Trader]";
+ mes "Go see Maseph. She is somewhere east of Morroc.";
+ close;
+L_SG_No:
+ mes "[Sunglasses Trader]";
+ mes "Come back to me than you are ready.";
+ close;
+}
+
+// 2nd part of the quest
+
+moc_fild09.gat,209,128,5 script Maseph 702,{
+ if(SG_QUEST1 == 1) goto L_SG_2;
+ mes "[Maseph]";
+ mes "Lovely Day, isn't it ?";
+ close;
+L_SG_2:
+ mes "[Maseph]";
+ mes "Hello there.";
+ next;
+ mes "[Maseph]";
+ mes "You came for the ^000088Slotted Sunglasses^000000, right?";
+ next;
+ menu "Yes",L_SG_2_Start,"No, sorry to bother you.",L_SG_2_No;
+L_SG_2_No:
+ mes "[Maseph]";
+ mes "Off you go, then.";
+ close;
+L_SG_2_Start:
+ mes "[Maseph]";
+ mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z.";
+ next;
+ menu "Here you go.",L_SG_Q2_Check,"No, thanks.",L_SG_2_StartNo;
+L_SG_2_StartNo:
+ mes "[Maseph]";
+ mes "As you wish.";
+ close;
+L_SG_Q2_Check:
+ if(countitem(2201) < 1) goto L_SG_Sunglasses;
+ if(zeny<400000) goto L_SG_Funds;
+ mes "[Maseph]";
+ mes "Thank you. I will get on it right away.";
+ next;
+ delitem 2201,1;
+ set zeny,zeny-400000;
+ mes "[Maseph]";
+ mes "Here you go my friend.";
+ getitem 2202,1;
+ next;
+ mes "[Maseph]";
+ mes "Enjoy your ^000088Slotted Sunglasses^000000.";
+// quest reset
+ set SG_QUEST1,0;
+ close;
+L_SG_Sunglasses:
+ mes "[Maseph]";
+ mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one.";
+ close;
+L_SG_Funds:
+ mes "[Maseph]";
+ mes "You do not have enough money. Please come back to me when you do.";
+ close;
+}
+
diff --git a/npc/quests/custom/uneasy_cemetery.txt b/npc/quests/custom/uneasy_cemetery.txt new file mode 100644 index 000000000..e8bf9cf86 --- /dev/null +++ b/npc/quests/custom/uneasy_cemetery.txt @@ -0,0 +1,135 @@ +//===== eAthena Script =======================================
+//= Uneasy Prontera Cemetery Quest (original script!)
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 1.2 (Tested and fully working!)
+//===== Compatible With: =====================================
+//= eAthena Version 1.0
+//===== Description: =========================================
+//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
+//= Every day, at the midnight Prontera recieve a wave of Undeads.
+//= They come from Uneasy Cemetery of Prontera. To protect the players
+//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
+//= with needed amount of Holy Water. Every citizen can take his part in the
+//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
+//===== Additional Comments: =================================
+//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
+//= 1.2 Added coords to the script to make label OmMobDead working
+//============================================================
+
+
+prontera.gat,3,3,3 script Uneasy_Check -1,
+{
+ end;
+
+OnHour00:
+ set $UNEASY_DL,$UNEASY_DL-1;
+ set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
+ if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
+ if ($UNEASY_DL < 0) goto L_Start_Undead;
+//The Cemetery is OK yet.
+ disablenpc "Mother Mathana";
+ end;
+OnInit:
+ if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
+ end;
+
+OnHour06:
+ killmonsterall "prontera.gat"; //The Sun kills undead in the morning
+ end;
+
+OnHour01:
+ if ($@UNEASY_MOB > 0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
+ end;
+
+OnZombieDead:
+ set $@UNEASY_MOB,$@UNEASY_MOB-1;
+ if ($@UNEASY_MOB>0) end;
+ set $UNEASY_DL,0;
+ set $UNEASY_H$,strcharinfo(0);
+ if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ set JobExp,JobExp+100;
+ set BaseExp,BaseExp+50;
+ end;
+
+L_Start_Undead:
+ killmonsterall "prontera.gat"; //kills any left monsters
+ enablenpc "Mother Mathana";
+//call some monsters in the city
+ set $@UNEASY_MOB, 65;
+ monster "prontera.gat",0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
+//in the Cemetery
+ monster "prontera.gat",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
+ monster "prontera.gat",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
+//announce
+ mapannounce "prontera.gat","[Mother Mathana]: The cememtery has became restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
+}
+
+prontera.gat,257,313,5 script Mother Mathana 79,
+{
+ mes "[Mother Mathana]";
+ if ($UNEASY_DL <= 0) goto L_Undead_Walk;
+ mes "I'm afraid there's something wrong with our old cemetery...";
+ if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
+ if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
+ emotion 0;
+ close;
+
+L_Undead_Walk:
+ if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
+ mes "To calm down the resless cemetery, we should pour all these grave with the Holy Water. But our sisters and broters are run out of it.";
+ mes "Could you supply us with Holy Water?";
+ next;
+ menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
+
+ if ( countitem("Holy_Water")<1 ) goto M_DONT_HAVE;
+ set $UNEASY_BL,$UNEASY_BL-countitem("Holy_Water");
+ delitem "Holy_Water",countitem("Holy_Water");
+
+ if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
+//set quiet days!!! no more undead for this period!
+ set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
+ set $UNEASY_H$,strcharinfo(0);
+ mes "[Mother Mathana]";
+ mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
+ next;
+ mes "[Mother Mathana]";
+ mes "On pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
+ next;
+ killmonsterall "prontera.gat"; //kills any left monsters
+ mes "[Mother Mathana]";
+ mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
+ next;
+ mes "[Mother Mathana]";
+ mes "Our Church is going to thank you personally...";
+ next;
+ if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
+ if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
+ mes "[Mother Mathana]";
+ mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
+ getitem "Blue_Potion",1;
+ set JobExp,JobExp+100;
+ set BaseExp,BaseExp+50;
+ close;
+
+L_NEED_MORE:
+ mes "[Mother Mathana]";
+ mes "Thank you, good "+strcharinfo(0)+", but we still nedd " + $UNEASY_BL + " more Holy Water bottles.";
+ close;
+
+M_NO:
+ mes "[Mother Mathana]";
+ mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you could get.";
+ close;
+
+M_DONT_HAVE:
+ mes "[Mother Mathana]";
+ mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water.";
+ mes "The old cemetery is going out of control soon...";
+ mes "Please, in the name of Odin, help Prontera city.";
+ close;
+}
\ No newline at end of file diff --git a/npc/quests/custom/valhallen.txt b/npc/quests/custom/valhallen.txt new file mode 100644 index 000000000..6d6d4193d --- /dev/null +++ b/npc/quests/custom/valhallen.txt @@ -0,0 +1,199 @@ +//===== eAthena Script =======================================
+//= Valhallen items Quests NPC
+//===== By: ==================================================
+//= Avaji
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard
+//===== Additional Comments: =================================
+//= custom quest, ingridients were based on official RO FAQ
+//============================================================
+
+prontera.gat,147,171,5 script Lenneth 811,{
+ mes "[Lenneth]";
+ mes "I come from Valhalla to aid you.";
+ mes "I can transmute for you many of the Valhallen items.";
+ mes "Although they require many rare elements to make.";
+ next;
+ mes "[Lenneth]";
+ mes "What would you like?";
+ next;
+ menu "Mjolnir",-,"Sleipnir",L_SLE,"Brisingamen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG;
+
+ mes "[Lenneth]";
+ mes "The ^3355FFMjolnir^000000 is a mighty mace with the power of wind.";
+ mes "The items I need to transmute 2 ^3355FFSpanners^000000 into a ^3355FFMjolnir^000000 are as follows:";
+ mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000";
+ mes "I also need the following essences:";
+ mes "2 ^3355FFThor's Guntlet^000000";
+ mes "4 ^3355FFIron Maiden^000000";
+ mes "5 ^3355FFWrath of Valkyrie^000000";
+ mes "5 ^3355FFBreath of Soul^000000";
+ mes "5 ^3355FFOmen of tempest^000000";
+ next;
+ mes "[Lenneth]";
+ mes "Do you desire the ^3355FFMjolnir^000000";
+ next;
+ menu "Yes",-,"No",L_OUT;
+
+ if (countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5) goto L_NOTENOUGH;
+ if (countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH;
+
+ delitem 984,20;
+ delitem 985,5;
+ delitem 969,40;
+ delitem 1531,2;
+ delitem 7074,2;
+ delitem 7075,4;
+ delitem 7078,5;
+ delitem 7087,5;
+ delitem 7089,5;
+
+ getitem 1530,1;
+
+ mes "[Lenneth]";
+ mes "Here is your ^3355FFMjolnir^000000 may it serve you well.";
+ close;
+L_SLE:
+
+ mes "[Lenneth]";
+ mes "The ^3355FFSleipnir^000000 are shoes that increase your maximum hp/sp";
+ mes "To be able to transmute 2 ^3355FFBoots^000000 into a ^3355FFSleipnir^000000 I will need:";
+ mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000";
+ mes "I also need the following essences:";
+ mes "3 ^3355FFWheel of the Unknown^000000";
+ mes "5 ^3355FFFeather of Angel^000000";
+ mes "3 ^3355FFSprirt of Fish^000000";
+ mes "3 ^3355FFEmblem of the Sun God^000000";
+ next;
+ mes "[Lenneth]";
+ mes "Do you desire the ^3355FFSleipnir^000000";
+ next;
+ menu "Yes",-,"No",L_OUT;
+
+ if (countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3) goto L_NOTENOUGH;
+ if (countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH;
+
+ delitem 969,20;
+ delitem 985,10;
+ delitem 984,1;
+ delitem 2406,2;
+ delitem 7076,3;
+ delitem 7079,5;
+ delitem 7083,3;
+ delitem 7086,3;
+
+ getitem 2410,1;
+
+ mes "[Lenneth]";
+ mes "Here is your ^3355FFSleipnir^000000 may they help you.";
+ close;
+L_BRI:
+
+ mes "[Lenneth]";
+ mes "The ^3355FFBrisingamen^000000 increases your str agi int and vit.";
+ mes "The items I need to transmute a ^3355FFNecklace^000000 into the ^3355FFBrisingamen^000000 are as follows:";
+ mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000";
+ mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000";
+ mes "I also need the following essences:";
+ mes "4 ^3355FFFreya's Jewel^000000";
+ mes "4 ^3355FFSilver Ornament^000000";
+ mes "3 ^3355FFSnow Crystal^000000";
+ mes "3 ^3355FFQuiet Wave^000000";
+ mes "3 ^3355FFDrifting Air^000000";
+ next;
+ mes "[Lenneth]";
+ mes "Do you desire the ^3355FFBrisingamen^000000";
+ next;
+ menu "Yes",-,"No",L_OUT;
+
+ if (countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2) goto L_NOTENOUGH;
+ if (countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1) goto L_NOTENOUGH;
+ if (countitem(7092) < 3) goto L_NOTENOUGH;
+
+ delitem 726,2;
+ delitem 722,3;
+ delitem 727,10;
+ delitem 723,5;
+ delitem 969,20;
+ delitem 2603,1;
+ delitem 7073,4;
+ delitem 7077,4;
+ delitem 7088,3;
+ delitem 7090,3;
+ delitem 7092,3;
+
+ getitem 2630,1;
+
+ mes "[Lenneth]";
+ mes "Here is your ^3355FFBrisingamen^000000 may it serve you well.";
+ close;
+L_GLE:
+
+ mes "[Lenneth]";
+ mes "The ^3355FFGleipnir^000000 is a light yet strong rope used to make the ^3355FFMegingjard^000000";
+ mes "I will need the following essences to transmute a ^3355FFGleipnir^000000:";
+ mes "4 ^3355FFTread of Cat^000000";
+ mes "5 ^3355FFWoman's Moustache^000000";
+ mes "4 ^3355FFStone Fragment^000000";
+ mes "3 ^3355FFSaliva of Bird^000000";
+ mes "3 ^3355FFSinew of Bear^000000";
+ next;
+ mes "[Lenneth]";
+ mes "Do you desire the ^3355FFGleipnir^000000";
+ next;
+ menu "Yes",-,"No",L_OUT;
+
+ if (countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH;
+
+ delitem 7080,4;
+ delitem 7081,5;
+ delitem 7082,4;
+ delitem 7084,3;
+ delitem 7085,3;
+
+ getitem 7058,1;
+
+ mes "[Lenneth]";
+ mes "Here is your ^3355FFGleipnir^000000.";
+ close;
+L_MEG:
+
+ mes "[Lenneth]";
+ mes "The ^3355FFMegingjard^000000 is a powerfull belt that greatly increases ones strength.";
+ mes "To transmute a ^3355FFBelt^000000 into a ^3355FFMegingjard^000000 I will need the following:";
+ mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000";
+ mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000";
+ next;
+ mes "[Lenneth]";
+ mes "Do you desire the ^3355FFMegingjard^000000";
+ next;
+ menu "Yes",-,"No",L_OUT;
+
+ if (countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH;
+
+ delitem 7058,1;
+ delitem 969,10;
+ delitem 726,10;
+ delitem 984,5;
+ delitem 2627,1;
+
+ getitem 2629,1;
+
+ mes "[Lenneth]";
+ mes "Here is your ^3355FFMegingjard^000000 may it serve you well.";
+ close;
+L_NOTENOUGH:
+ mes "[Lenneth]";
+ mes "You are lacking a few items, please return when you have them.";
+ close;
+L_OUT:
+ next;
+ mes "[Lenneth]";
+ mes "Please return when you change your mind.";
+ close;
+}
+
|