diff options
author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
---|---|---|
committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/quests/counteragent_mixture.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/counteragent_mixture.txt')
-rw-r--r-- | npc/quests/counteragent_mixture.txt | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt new file mode 100644 index 000000000..80ae7ad78 --- /dev/null +++ b/npc/quests/counteragent_mixture.txt @@ -0,0 +1,267 @@ +//===== eAthena Script =======================================
+//= Counteragent and Mixture Quest(Morgenstein)
+//===== By: ==================================================
+//= kobra_k88
+//= added some dialogs for Morgenstein by Komurka
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Counteragent and Mixtures for making dyes & Alchemist Job Quest
+//===== Additional Comments: =================================
+//= Fully working
+//= Update for Alchemist Quest.
+//= 1.2 added check for Empty Bottle [Lupus]
+//= Fixed some lil thingys [Darkchild]
+//= More li'l thing, added comments for items IDs [Lupus]
+//= 1.5 Fixed Spelling mistakes. [Nexon]
+//= 1.6 Fixed some bugs, also related to Alch Job quest [Lupus]
+//= 1,7 Fixed exploit [Lupus]
+//============================================================
+
+
+// Merchant Louitz -----------------------------------------------------------
+alberta_in.gat,130,54,2 script Merchant Louitz 84,{
+ mes "[Louitz]";
+ mes "What's going on?";
+ if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
+M_Menu:
+ next;
+ menu "Talk",M_Talk,"Cancel",M_Cancel;
+M_Menu2:
+ next;
+ menu "Talk",M_Talk,"More about solutions",M_Solut,"Cancel",M_Cancel;
+
+ M_Talk:
+ mes "[Merchant Louitz]";
+ mes "I was in Geffen for a while trying to find magic tools when I heard some rumors about a Mad Scientist.";
+ mes "I became very interested in the man and tried to meet with him on several occasions.";
+ next;
+ mes "[Merchant Louitz]";
+ mes "After many attempts, I finally got to meet him. Unfortunately he was too immersed in his work and didn't even take notice of me.";
+ next;
+ mes "[Merchant Louitz]";
+ mes "He kept on mumbling to himself ^0000FF'Karvodainirol... Detrimindexta... Alcohol^000000...'";
+ next;
+ mes "[Merchant Louitz]";
+ mes "I had know idea what he was talking about at first, but I later learned that those were names for some unique and rare solutions.";
+ if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
+ mes "I wish ^0000FFI could see them^000000 with my own eyes...";
+ emotion e_slur;
+ goto M_Menu;
+
+ M_Solut:
+ if(MORGEN==0)set MORGEN,1;
+ mes "[Merchant Louitz]";
+ mes "Apparently that scientist uses those solutions to make other agents and mixtures.";
+ mes "You should speak with ^0000ddAure Dupon^000000 in Geffen to find out more about it. ";
+ next;
+ mes "[Merchant Louitz]";
+ mes "You can find him near the ^0000ddEast end^000000 of town. Ask him about ^0000ddMorgenstein^000000. That's the mad scientists' name.";
+ goto M_Menu2;
+
+ M_Cancel:
+ mes "[Louitz]";
+ mes "Um... Now I've seen everything.";
+ close;
+}
+
+// Aure Dupon ------------------------------------------------------------------------
+geffen.gat,181,114,4 script Aure Dupon 55,{
+ mes "[Aure Dupon]";
+ mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!....";
+ emotion 0;
+ next;
+ mes "[Aure Dupon]";
+ mes "So... why did you stop me??";
+ emotion 20;
+ if(MORGEN >= 1) goto M_Menu2;
+M_Menu:
+ next;
+ menu "Talk",M_Talk,"Cancel",M_Cancel;
+M_Menu2:
+ next;
+ menu "Talk",M_Talk,"More about Morgenstein",M_Morgen,"Cancel",M_Cancel;
+
+ M_Talk:
+ mes "[Aure Dupon]";
+ mes "It's true that I'm a little eccentric because of my quest to gain the power of magic, but I assure that there are others out there that are even stranger than myself.";
+ next;
+ mes "[Aure Dupon]";
+ mes "Like that mad scientist ^0000ddMorgenstein^000000. Anyway, if it were up to you, would you be able to devote your ENTIRE life to one single purpose?";
+ next;
+ mes "[Aure Dupon]";
+ mes "Would you be able to give up everything else in your life to achieve that goal? Even if it meant risking insanity??";
+ if(MORGEN>=1) goto M_Menu2;
+ goto M_Menu;
+
+ M_Morgen:
+ if(MORGEN==1) set MORGEN,2;
+ mes "[Aure Dupon]";
+ mes "Morgenstein? Now that man definatley has a few screws loose. He's always in the ^0000ddBlasksmith Guild Building^000000 making crazy potions.";
+ mes "He calls them ^ff0000Mixtures^000000 and ^ff0000Counteragents^000000. I'm not sure what there used for though.";
+ next;
+ mes "[Aure Dupon]";
+ mes "You should go speak with him if your that curious about his work.";
+ goto M_Menu2;
+
+ M_Cancel:
+ mes "[Aure Dupon]";
+ mes "Human beings are just a small part of Nature.... therefore the human will is that of Natures will.....";
+ close;
+}
+
+// Chemist Morgenstein -----------------------------------------------------------
+geffen_in.gat,141,140,2 script Morgenstein 121,{
+ if(MORGEN == 2) goto L_0;
+ if(MORGEN == 3) goto L_1;
+
+ mes "[Chemist Morgenstein]";
+ mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here.";
+ mes "It is a Human Being... living one... umm yummy... Heheheheheh";
+ emotion 38;
+ close;
+
+L_0:
+ mes "[Chemist Morgenstein]";
+ mes "So you've been asking about me huh? What is it that you want to know?";
+M_Menu:
+ next;
+ menu "Ask about research",M_Rsrch,"Nothing",M_End;
+
+ M_Rsrch:
+ mes "[Chemist Morgenstein]";
+ mes "Heheheheheh... You probably already heard about what I do ...";
+ mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh...";
+ emotion 29;
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "As far as I'm concerned my research has already been completed.....";
+ mes "I am a genius you know, and I can make anything!! Heheheheh... it's only a matter how long it will take...";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "You know what I mean..... time?.... Hehehehehehehya....";
+ emotion 29;
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials...";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Isn't it interesting? I'm perfecting a method that melts materials, such as iron and stone, and then mixes them into a new substance!!!";
+ mes "Once it is perfected, I will be able to turn anything in the word into a new substance.....";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!";
+ emotion 43;
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible.";
+ mes "Through my research I found out how to make different types of liquids. I call them ^5533FF'counteragents and mixtures'^000000.";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "I can make one for you right now,if you want?? Ahhh... Talking about my experiments and research makes me.... 'excited'.......";
+ mes "You too can feel my 'excitement' if you wish..... Ahhhhh.... I can make you feel...";
+ set MORGEN,3;
+ if(ALCH_Q == 4) set al_morgen,1;
+ close;
+
+L_1:
+ mes "[Chemist Morgenstein]";
+ mes "What do you want now?";
+M_Menu2:
+ next;
+ menu "Ask about research",M_Rsrch,"Make a new one",-, "Nothing",M_End;
+
+ mes "[Chemist Morgenstein]";
+ mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!";
+ mes "So what do you want me to make for you?? Huh? Heheheheheh.............";
+ emotion 29;
+ next;
+ menu "-Counteragent",-, "-Mixture",sM_Mixture, "-Forget it",M_End;
+
+ mes "[Chemist Morgenstein]";
+ mes "Oh... You said Counteragent... Kekekekekekeke... Let's see.... I'll need some items.......";
+ mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm.....";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Oh.... As I recall I need....:";
+ mes "^5533FF1 Alcohol";
+ mes "1 Detrimindexta^000000......";
+ mes "and ^5533FF1 Empty Bottle^000000....";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "With these 3 things I'll be able to make you a counter agent. It won't be a big deal to make..... Kekekekekekeke....";
+ mes "Oh, and there will be a fee of ^5533FF3000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?...";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Alright?....";
+ next;
+ menu "Make",-,"Cancel",M_End;
+
+ mes "[Chemist Morgenstein]";
+ if(countitem(970) && countitem(971) && countitem(713) && Zeny>=3000) goto sl_GetCounter;//Items: Alcohol, Detrimindexta, Empty Bottle,
+ mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Detrimindexta, and 3000 Zeny for me to make a Counteragent.";
+ emotion e_sry;
+ close;
+
+ sl_GetCounter:
+ delitem 970,1;//Items: Alcohol,
+ delitem 713,1;//Items: Empty Bottle,
+ delitem 971,1;//Items: Detrimindexta,
+ set Zeny, Zeny-3000;
+ mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh";
+ mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!";
+ next;
+ getitem 973,1;//Items: Counteragent,
+ mes "[Chemist Morgenstein]";
+ mes ".... Hmmm......";
+ emotion e_hmm;
+ close;
+
+ sM_Mixture:
+ mes "[Chemist Morgenstein]";
+ mes "Oh... You said Mixture?... Kekekekekekeke... Let's see... I'll need some items.......";
+ mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm.....";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Oh.... As I recall I need....:";
+ mes "^5533FF1 Alcohol";
+ mes "1 Karvodailnirol^000000.....";
+ mes "and ^5533FF1 Empty Bottle^000000...........";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "With these 3 things I'll be able to make you a mixture. It won't be a big deal to make..... Kekekekekekeke....";
+ mes "Oh, and there will be a fee of ^5533FF4000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?...";
+ next;
+ mes "[Chemist Morgenstein]";
+ mes "Alright??...";
+ next;
+ menu "Make",-,"Cancel",M_End;
+
+ mes "[Chemist Morgenstein]";
+ if(countitem(970) && countitem(972) && countitem(713) && Zeny>=4000) goto sl_GetMix;//Items: Alcohol, Karvodailnirol, Empty Bottle,
+ mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Karvodainirol, and 4000 Zeny for me to make a Mixture.";
+ emotion e_sry;
+ close;
+
+ sl_GetMix:
+ delitem 970,1;//Items: Alcohol,
+ delitem 713,1;//Items: Empty Bottle,
+ delitem 972,1;//Items: Karvodailnirol,
+ set Zeny, Zeny-4000;
+ mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh";
+ mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!";
+ next;
+ getitem 974,1;//Items: Mixture,
+ mes "[Chemist Morgenstein]";
+ mes ".... Hmmm......";
+ emotion e_hmm;
+ close;
+
+ M_End:
+ mes "[Chemist Morgenstein]";
+ mes "... Kekekekekekeke....";
+ emotion e_heh;
+ close;
+}
\ No newline at end of file |