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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-25 21:59:55 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-25 21:59:55 +0000 |
commit | 7d88aa25325ec2013323a31b606525edc02553ef (patch) | |
tree | 49111b5c11e3bf4cf3d464631d7506aa14a3c5b3 /npc/quests/cooking_quest.txt | |
parent | dbf2fd23c69608ead75e968d5ede7e5ebf9fcea9 (diff) | |
download | hercules-7d88aa25325ec2013323a31b606525edc02553ef.tar.gz hercules-7d88aa25325ec2013323a31b606525edc02553ef.tar.bz2 hercules-7d88aa25325ec2013323a31b606525edc02553ef.tar.xz hercules-7d88aa25325ec2013323a31b606525edc02553ef.zip |
Added correct packets for the food item creation window.
Added script command 'cooking' to activate this window and applied it to the 5 cooking kit items.
Renamed the cooking quest variable to cooking_q to avoid a naming collision with the new script command.
(You need to manually rename all occurences of this variable in your txt-savefile/sql-database if you want to preserve player progress.)
The code still relies on the messy skill_produce_mix logic and still uses completely custom equations. To be fixed in a separate commit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13628 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/cooking_quest.txt')
-rw-r--r-- | npc/quests/cooking_quest.txt | 81 |
1 files changed, 41 insertions, 40 deletions
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index cd3a9d83c..21ba2e0a1 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Reddozen; L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -25,6 +25,7 @@ //= 1.6a Corrected a bad cutin, a Typo error ";;" and a bad delitem (bugreport:911) [Samuray22] //= 1.6b Corrected a "donpcevent" missing a ":". (bugreport:962) [Samuray22] //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.8 Renamed the variable cooking to cooking_q [ultramage] //============================================================ prt_castle,43,30,3 script Charles Orleans#cook 878,{ @@ -229,7 +230,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "reluctantly bid you adieu."; goto L_End; } - else if (cooking == 0) { + else if (cooking_q == 0) { cutin "orleans_5",0; emotion e_dots; mes "[Charles Orleans]"; @@ -319,7 +320,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ cutin "orleans_6",0; set .@cook_m1,rand(1,6); if (.@cook_m1 == 1) { - set cooking,1; + set cooking_q,1; mes "[Charles Orleans]"; mes "Ahhh, how about"; mes "'Fried Grasshopper Legs?'"; @@ -336,7 +337,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; } else if (.@cook_m1 == 2) { - set cooking,2; + set cooking_q,2; mes "[Charles Orleans]"; mes "Ah, I've got it!"; mes "Let's make ''Grape Juice"; @@ -353,7 +354,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; } else if (.@cook_m1 == 3) { - set cooking,3; + set cooking_q,3; mes "[Charles Orleans]"; mes "I've got it~"; mes "We can make"; @@ -369,7 +370,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; } else if (.@cook_m1 == 4) { - set cooking,4; + set cooking_q,4; mes "[Charles Orleans]"; mes "Mmm, why don't we"; mes "make ''Frog Egg and"; @@ -387,7 +388,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; } else if (.@cook_m1 == 5) { - set cooking,5; + set cooking_q,5; mes "[Charles Orleans]"; mes "Ah, I know what"; mes "would be perfect right"; @@ -403,7 +404,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "^4D4DFF1 Yellow Potion^000000."; goto L_End; } - set cooking,6; + set cooking_q,6; mes "[Charles Orleans]"; mes "Ooh, you know what"; mes "would be scrumptious?"; @@ -419,7 +420,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "^4D4DFF1 Cooking Oil^000000."; goto L_End; } - else if (cooking == 1) { + else if (cooking_q == 1) { if (countitem(940) > 4 && countitem(7031) > 0 && countitem(7457) > 0) { cutin "orleans_4",0; emotion e_an; @@ -456,7 +457,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ delitem 940,5; //Grasshopper's_Leg delitem 7031,1; //Old_Frying_Pan delitem 7457,1; //Cooking_Oil - set cooking,7; + set cooking_q,7; getitem 12041,1; //Str_Dish01 goto L_End; } @@ -479,7 +480,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "legs off--but be humane about it! "; goto L_End; } - else if (cooking == 2) { + else if (cooking_q == 2) { if (countitem(514) > 2 && countitem(501) > 1) { cutin "orleans_4",0; mes "[Charles Orleans]"; @@ -513,7 +514,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "and practice on your own now."; delitem 514,3; //Grape delitem 501,2; //Red_Potion - set cooking,7; + set cooking_q,7; getitem 12046,1; //Int_Dish01 goto L_End; } @@ -536,7 +537,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "be humane when you hunt them..."; goto L_End; } - else if (cooking == 3) { + else if (cooking_q == 3) { if (countitem(518) > 0 && countitem(514) > 1 && countitem(501) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; @@ -574,7 +575,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ delitem 518,1; //Honey delitem 514,2; //Grape delitem 501,1; //Red_Potion - set cooking,7; + set cooking_q,7; getitem 12061,1; //Dex_Dish01 goto L_End; } @@ -598,7 +599,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "of that Honey around."; goto L_End; } - else if (cooking == 4) { + else if (cooking_q == 4) { if (countitem(577) > 0 && countitem(908) > 9 && countitem(1024) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; @@ -635,7 +636,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ delitem 577,1; //Grain delitem 908,10; //Spawn delitem 1024,1; //Chinese_ink - set cooking,7; + set cooking_q,7; getitem 12056,1; //Agi_Dish01 goto L_End; } @@ -658,7 +659,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "decidely less than magnifique."; goto L_End; } - else if (cooking == 5) { + else if (cooking_q == 5) { if (countitem(960) > 9 && countitem(511) > 9 && countitem(503) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; @@ -695,7 +696,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ delitem 960,10; //Nipper delitem 511,10; //Green_Herb delitem 503,1; //Yellow_Potion - set cooking,7; + set cooking_q,7; getitem 12051,1; //Vit_Dish01 goto L_End; } @@ -719,7 +720,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "their Nippers. That sounds strange, I know, but just do it."; goto L_End; } - else if (cooking == 6) { + else if (cooking_q == 6) { if (countitem(942) > 4 && countitem(7031) > 0 && countitem(7457) > 0) { cutin "orleans_4",0; mes "[Charles Orleans]"; @@ -756,7 +757,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ delitem 942,5; //Yoyo_Tail delitem 7031,1; //Old_Frying_Pan delitem 7457,1; //Cooking_Oil - set cooking,7; + set cooking_q,7; getitem 12066,1; //Luk_Dish01 goto L_End; } @@ -781,7 +782,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "allow you to be inhumane!"; goto L_End; } - else if (cooking == 7) { + else if (cooking_q == 7) { cutin "orleans_7",0; mes "[Charles Orleans]"; mes "Oh... I'm so exhausted!"; @@ -801,7 +802,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "It will take some time..."; goto L_End; } - else if (cooking == 8) { + else if (cooking_q == 8) { cutin "orleans_5",0; mes "[Charles Orleans]"; mes "Strange, strange..."; @@ -891,7 +892,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ goto L_End; } } - else if (cooking == 9) { + else if (cooking_q == 9) { cutin "orleans_5",0; emotion e_an; mes "[Charles Orleans]"; @@ -1022,7 +1023,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "lady... Madam Wickebine..."; goto L_End; } - else if (cooking == 10) { + else if (cooking_q == 10) { cutin "orleans_5",0; mes "[Charles Orleans]"; mes "It's been bothering"; @@ -1064,7 +1065,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{ mes "Long live King Tristram III!"; goto L_End; } - else if (cooking == 11) { + else if (cooking_q == 11) { cutin "orleans_5",0; emotion e_dots; mes "[Charles Orleans]"; @@ -1542,7 +1543,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ //EnableItemMove end; } - if (cooking == 0) { + if (cooking_q == 0) { mes "[Madeleine Chu]"; mes "Oh, hello~"; mes "I'm Madeleine Chu,"; @@ -1640,7 +1641,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ close; } } - else if (cooking > 0 && cooking < 7) { + else if (cooking_q > 0 && cooking_q < 7) { mes "[Madeleine Chu]"; mes "Hello, is there any"; mes "way I can help you today?"; @@ -1712,7 +1713,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ mes "the recipe as soon as you can~"; close; } - else if (cooking == 7) { + else if (cooking_q == 7) { mes "[Madeleine Chu]"; mes "Sir Charles taught you"; mes "a recipe? That's great!"; @@ -1742,7 +1743,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ mes "improve as you practice. "; mes "Please take this cookbook"; mes "with the basic Level 1 recipes."; - set cooking,8; + set cooking_q,8; getitem 7472,1; //Cookbook01 next; mes "[Madeleine Chu]"; @@ -1753,7 +1754,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ getitem 12125,10; //Outdoor_Cooking_Kits close; } - else if (cooking == 8) { + else if (cooking_q == 8) { mes "[Madeleine Chu]"; mes "So how has your cooking"; mes "been coming along? You'll"; @@ -1820,7 +1821,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ delitem 12056,1; //Agi_Dish01 delitem 12051,1; //Vit_Dish01 delitem 12066,1; //Luk_Dish01 - set cooking,9; + set cooking_q,9; getitem 12111,1; //Food_Package mes "[Madeleine Chu]"; mes "There you go, it's ready"; @@ -1876,7 +1877,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ close; } } - else if (cooking == 9) { + else if (cooking_q == 9) { if (countitem(12111) > 0) { mes "[Madeleine Chu]"; mes "Please find my friend"; @@ -1917,7 +1918,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ mes "very ashamed of you..."; next; delitem 7472,1; //Cookbook01 - set cooking,0; + set cooking_q,0; mes "[Madeleine Chu]"; mes "First of all, I'd like"; mes "you to return my cookbook."; @@ -1935,7 +1936,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ close; } } - else if (cooking == 10) { + else if (cooking_q == 10) { mes "[Madeleine Chu]"; mes "I just received a"; mes "message from Chulsoo"; @@ -1951,7 +1952,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ mes "skills are the most important"; mes "factor in quality cuisine."; next; - set cooking,11; + set cooking_q,11; getitem 12126,10; //Indoor_Cooking_Kits mes "[Madeleine Chu]"; mes "Please try these Indoor"; @@ -1968,7 +1969,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 886,{ mes "good luck, and I'll see you later~ "; close; } - else if (cooking == 11) { + else if (cooking_q == 11) { mes "[Madeleine Chu]"; mes "How are you? I hope"; mes "that you've been honing"; @@ -2259,7 +2260,7 @@ payon,209,127,3 script Servant 88,{ //EnableItemMove; end; } - if (cooking == 10) { + if (cooking_q == 10) { mes "[Chulsoo]"; mes "When you get the chance,"; mes "please give Madeline my"; @@ -2268,7 +2269,7 @@ payon,209,127,3 script Servant 88,{ mes "make amends with Sir Charles."; close; } - else if (cooking == 9) { + else if (cooking_q == 9) { mes "[Chulsoo]"; mes "How would you like"; mes "to buy a Rice Cake?"; @@ -2378,7 +2379,7 @@ payon,209,127,3 script Servant 88,{ mes "to tell me. In return, please have one of my humble Rice Cakes."; next; delitem 12111,1; //Food_Package - set cooking,10; + set cooking_q,10; getitem 555,1; //Rice_Cake mes "[Chulsoo]"; mes "I better visit Prontera"; @@ -2403,7 +2404,7 @@ payon,209,127,3 script Servant 88,{ close; } } - else if (cooking == 8) { + else if (cooking_q == 8) { mes "[Chulsoo]"; mes "Lately, it seems that"; mes "no one wants to buy my"; |