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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-12 03:13:11 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-12 03:13:11 +0000 |
commit | a3389f9f6b6afec1d0b9563fd5b17ec9b0664af6 (patch) | |
tree | a50b795b701debc742d3d8835065b5f2adb9524d /npc/quests/collection/quest_golem.txt | |
parent | c5d8bdf9c1af99140472f4184360c031beb68a67 (diff) | |
download | hercules-a3389f9f6b6afec1d0b9563fd5b17ec9b0664af6.tar.gz hercules-a3389f9f6b6afec1d0b9563fd5b17ec9b0664af6.tar.bz2 hercules-a3389f9f6b6afec1d0b9563fd5b17ec9b0664af6.tar.xz hercules-a3389f9f6b6afec1d0b9563fd5b17ec9b0664af6.zip |
* Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt.
* Fixed missing slot on Power_of_Thor. (bugreport:4168)
* Fixed size for HELL_APOCALIPS and ZUKADAM. (bugreport:4293)
* Fixed mob modes on ANCIENT_TREE and RYNCHO. (bugreport:4294)
* Fixed HP and INT bonuses on the Kronos staff. (bugreport:4297)
* Fixed equip location and more on the Ruber sword. (bugreport:4298)
* Fixed typo in the Icecream_Hat giving the wrong skill. (bugreport:4299)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/collection/quest_golem.txt')
-rw-r--r-- | npc/quests/collection/quest_golem.txt | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/npc/quests/collection/quest_golem.txt b/npc/quests/collection/quest_golem.txt new file mode 100644 index 000000000..da8aaec02 --- /dev/null +++ b/npc/quests/collection/quest_golem.txt @@ -0,0 +1,232 @@ +//===== eAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Stone Hearts) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild11,57,138,0 script Private Jeremy#hunt 707,{ + if (checkquest(60140) != -1) { + if (checkquest(60140,HUNTING) != 2 ) { + mes "[Private Jeremy]"; + mes "Have you finished hunting the 50 Golems?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Private Jeremy]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Private Jeremy]"; + mes "Remember, I need help hunting Golems so go and hunt 50 of them."; + close; + case 3: + mes "[Private Jeremy]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60140; + close; + case 2: + mes "[Private Jeremy]"; + mes "Please kill 50 Golems."; + close; + } + } + } + else { + mes "[Private Jeremy]"; + mes "Amazing, you did that with speed."; + getexp 14000,9000; + erasequest 60140; + close; + } + } + if (checkquest(60141) != -1) { + if (checkquest(60141,HUNTING) != 2 ) { + mes "[Private Jeremy]"; + mes "Have you finished hunting the 50 Golems?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Private Jeremy]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Private Jeremy]"; + mes "Remember, I need help hunting Golems so go and hunt 100 of them."; + close; + case 3: + mes "[Private Jeremy]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60141; + close; + case 2: + mes "[Private Jeremy]"; + mes "Please kill 100 Golems."; + close; + } + } + } + else { + mes "[Private Jeremy]"; + mes "Amazing, you did that with speed."; + getexp 14000,9000; + getexp 14000,9000; + erasequest 60141; + close; + } + } + if (checkquest(60142) != -1) { + if (checkquest(60142,HUNTING) != 2 ) { + mes "[Private Jeremy]"; + mes "Have you finished hunting the 150 Golems?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Private Jeremy]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Private Jeremy]"; + mes "Remember, I need help hunting Golems so go and hunt 150 of them."; + close; + case 3: + mes "[Private Jeremy]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60142; + close; + case 2: + mes "[Private Jeremy]"; + mes "Please kill 150 Golems."; + close; + } + } + } + else { + mes "[Private Jeremy]"; + mes "Amazing, you did that with speed."; + getexp 14000,9000; + getexp 14000,9000; + getexp 14000,9000; + erasequest 60142; + close; + } + } + //for minimum level + if (BaseLevel > 24) { + //for maximum level + if (BaseLevel < 61) { + mes "[Private Jeremy]"; + mes "Greetings citizen!"; + mes "Say, how would you like to help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Thanks! I really appreciate it."; + next; + switch(select("Gather Items:Hunt Golems:Cancel")) { + case 1: + // Item turn in + mes "[Private Jeremy]"; + mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; + next; + switch(select("I have Stone Hearts:What did you need?")) { + case 1: + if (countitem(953) > 24) { + mes "[Private Jeremy]"; + mes "The Morroc Guard thanks you, citizen."; + delitem 953,25; //Stone_Heart + getexp 14000,9000; + close; + } + else { + mes "[Private Jeremy]"; + mes "It doesn't look like you have enough."; + next; + mes "[Private Jeremy]"; + mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; + close; + } + case 2: + mes "[Private Jeremy]"; + mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; + close; + } + case 2: + // Kill Count Quest + mes "[Private Jeremy]"; + mes "Ah, ok I think you can help me out by hunting some Golems."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Golems:100 Golems:150 Golems")) { + case 1: + mes "[Private Jeremy]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60140; + close; + case 2: + mes "[Private Jeremy]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60141; + close; + case 3: + mes "[Private Jeremy]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60142; + close; + } + case 3: + mes "[Private Jeremy]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Private Jeremy]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Private Jeremy]"; + mes "Greetings citizen!"; + next; + mes "[Private Jeremy]"; + mes "Please do not interrupt my mission for the Morroc Guard."; + close; + } + } + else { + mes "[Private Jeremy]"; + mes "It is dangerous here citizen."; + close; + } +} + + |