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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-12 03:13:11 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-12 03:13:11 +0000
commita3389f9f6b6afec1d0b9563fd5b17ec9b0664af6 (patch)
treea50b795b701debc742d3d8835065b5f2adb9524d /npc/quests/collection/quest_fabre.txt
parentc5d8bdf9c1af99140472f4184360c031beb68a67 (diff)
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* Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt.
* Fixed missing slot on Power_of_Thor. (bugreport:4168) * Fixed size for HELL_APOCALIPS and ZUKADAM. (bugreport:4293) * Fixed mob modes on ANCIENT_TREE and RYNCHO. (bugreport:4294) * Fixed HP and INT bonuses on the Kronos staff. (bugreport:4297) * Fixed equip location and more on the Ruber sword. (bugreport:4298) * Fixed typo in the Icecream_Hat giving the wrong skill. (bugreport:4299) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/collection/quest_fabre.txt')
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diff --git a/npc/quests/collection/quest_fabre.txt b/npc/quests/collection/quest_fabre.txt
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+//===== eAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Fluffs)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+gef_fild07,321,193,4 script Langry#Fabre_Hunt 754,{
+ if (checkquest(60107) != -1) {
+ if (checkquest(60107,HUNTING) != 2 ) {
+ mes "[Langry]";
+ mes "Have you finished hunting the 50 Fabres?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Langry]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Remember, I need help hunting Fabres so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Langry]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Langry]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60107;
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Please kill 50 Fabres.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Langry]";
+ mes "Amazing, you did that with speed.";
+ getexp 385,30;
+ erasequest 60107;
+ close;
+ }
+ }
+ if (checkquest(60108) != -1) {
+ if (checkquest(60108,HUNTING) != 2 ) {
+ mes "[Langry]";
+ mes "Have you finished hunting the 50 Fabres?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Langry]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Remember, I need help hunting Fabres so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Langry]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Langry]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60108;
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Please kill 100 Fabres.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Langry]";
+ mes "Amazing, you did that with speed.";
+ getexp 385,30;
+ getexp 385,30;
+ erasequest 60108;
+ close;
+ }
+ }
+ if (checkquest(60109) != -1) {
+ if (checkquest(60109,HUNTING) != 2 ) {
+ mes "[Langry]";
+ mes "Have you finished hunting the 150 Fabres?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Langry]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Remember, I need help hunting Fabres so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Langry]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Langry]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60109;
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Please kill 150 Fabres.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Langry]";
+ mes "Amazing, you did that with speed.";
+ getexp 385,30;
+ getexp 385,30;
+ getexp 385,30;
+ erasequest 60109;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 1) {
+ //for maximum level
+ if (BaseLevel < 21) {
+ mes "[Langry]";
+ mes "Do you think you can help me?";
+ mes "Please?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Langry]";
+ mes "Really?!";
+ mes "That's great!";
+ next;
+ switch(select("Gather Items:Hunt Fabres:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Langry]";
+ mes "I need to collect ^0000CE25 Fluff^000000 to";
+ mes "complete this community service project.";
+ mes "You know what? I can even reward you a little for helping me.";
+ next;
+ switch(select("I have some Fluff:What was that again?")) {
+ case 1:
+ if (countitem(914) > 24) {
+ mes "[Langry]";
+ mes "Thank you for the Fluff. This helps me out greatly.";
+ mes "Oh and here you go, this should help you get stronger, faster!";
+ delitem 914,25; //Fluff
+ getexp 385,30;
+ close;
+ }
+ else {
+ mes "[Langry]";
+ mes "I see no Fluff, wait yea I do it's the lies coming from your mouth.";
+ close;
+ }
+ case 2:
+ mes "[Langry]";
+ mes "I need ^00CE0025 Fluff^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Langry]";
+ mes "Ah, ok I think you can help me out by hunting some Fabres.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Fabres:100 Fabres:150 Fabres")) {
+ case 1:
+ mes "[Langry]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60107;
+ close;
+ case 2:
+ mes "[Langry]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60108;
+ close;
+ case 3:
+ mes "[Langry]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60109;
+ close;
+ }
+ case 3:
+ mes "[Langry]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Langry]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Langry]";
+ mes "Hello, my name is Langry.";
+ mes "I have to complete this community service, but I am just too lazy.";
+ close;
+ }
+ }
+ else {
+ mes "[Langry]";
+ mes "You may just be the most unlikely person ever, recycle a few Fabres and come back.";
+ close;
+ }
+}
+
+