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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-12 03:13:11 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-12 03:13:11 +0000
commita3389f9f6b6afec1d0b9563fd5b17ec9b0664af6 (patch)
treea50b795b701debc742d3d8835065b5f2adb9524d /npc/quests/collection/quest_coco.txt
parentc5d8bdf9c1af99140472f4184360c031beb68a67 (diff)
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* Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt.
* Fixed missing slot on Power_of_Thor. (bugreport:4168) * Fixed size for HELL_APOCALIPS and ZUKADAM. (bugreport:4293) * Fixed mob modes on ANCIENT_TREE and RYNCHO. (bugreport:4294) * Fixed HP and INT bonuses on the Kronos staff. (bugreport:4297) * Fixed equip location and more on the Ruber sword. (bugreport:4298) * Fixed typo in the Icecream_Hat giving the wrong skill. (bugreport:4299) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/collection/quest_coco.txt')
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diff --git a/npc/quests/collection/quest_coco.txt b/npc/quests/collection/quest_coco.txt
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+++ b/npc/quests/collection/quest_coco.txt
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+//===== eAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Acorns)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+mjolnir_01,293,20,3 script Nutters#Coco_Hunt 779,{
+ if (checkquest(60113) != -1) {
+ if (checkquest(60113,HUNTING) != 2 ) {
+ mes "[Nutters]";
+ mes "Have you finished hunting the 50 Cocos?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Remember, I need help hunting Cocos so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Nutters]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60113;
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Please kill 50 Cocos.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Nutters]";
+ mes "Amazing, you did that with speed.";
+ getexp 3600,3905;
+ erasequest 60113;
+ close;
+ }
+ }
+ if (checkquest(60114) != -1) {
+ if (checkquest(60114,HUNTING) != 2 ) {
+ mes "[Nutters]";
+ mes "Have you finished hunting the 50 Cocos?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Remember, I need help hunting Cocos so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Nutters]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60114;
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Please kill 100 Cocos.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Nutters]";
+ mes "Amazing, you did that with speed.";
+ getexp 3600,3905;
+ getexp 3600,3905;
+ erasequest 60114;
+ close;
+ }
+ }
+ if (checkquest(60115) != -1) {
+ if (checkquest(60115,HUNTING) != 2 ) {
+ mes "[Nutters]";
+ mes "Have you finished hunting the 150 Cocos?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Remember, I need help hunting Cocos so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Nutters]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60115;
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Please kill 150 Cocos.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Nutters]";
+ mes "Amazing, you did that with speed.";
+ getexp 3600,3905;
+ getexp 3600,3905;
+ getexp 3600,3905;
+ erasequest 60115;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 17) {
+ //for maximum level
+ if (BaseLevel < 60) {
+ mes "[Nutters]";
+ mes "I..I just can't seem to find any.";
+ mes "Pesky Coco's have hidden all the Acorns.";
+ mes "Do you think you could help me?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Oh, that's great! I knew I could count on you, just from looking at you!";
+ next;
+ switch(select("Gather Items:Hunt Cocos:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Nutters]";
+ mes "Can you help me find ^00CE0025 Acorns^000000.";
+ mes "I will reward you with much if you can.";
+ next;
+ switch(select("I have 25 Acorns:Please come again?")) {
+ case 1:
+ /*
+ if (checkweight(502,5) == 0) {
+ mes "[Nutters]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(1026) > 24) {
+ mes "[Nutters]";
+ mes "Oh great you found out where they were hiding them.";
+ mes "Gimme Gimme!!!";
+ next;
+ mes "[Nutters]";
+ mes "Oh that's right, sorry I just love roasting Acorns. Mmm.";
+ mes "Here is what I promised you.";
+ delitem 1026,25; //Acorn
+ getexp 3600,3905;
+ //getitem 502,5; //Orange_Potion
+ close;
+ }
+ else {
+ mes "[Nutters]";
+ mes "Where are my ^00CE00Acorns^000000?";
+ mes "Hey, I'm not playing, you better not hold out on me.";
+ close;
+ }
+ case 2:
+ mes "[Nutters]";
+ mes "I need ^00CE0025 Acorns^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Nutters]";
+ mes "Ah, ok I think you can help me out by hunting some Cocos.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Cocos:100 Cocos:150 Cocos")) {
+ case 1:
+ mes "[Nutters]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60113;
+ close;
+ case 2:
+ mes "[Nutters]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60114;
+ close;
+ case 3:
+ mes "[Nutters]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60115;
+ close;
+ }
+ case 3:
+ mes "[Nutters]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Nutters]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Nutters]";
+ mes "You are much to strong to be fighting these things!";
+ close;
+ }
+ }
+ else {
+ mes "[Nutters]";
+ mes "You are just too small to fight these things for me.";
+ mes "Can you get a little taller then return?";
+ close;
+ }
+}