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author | Haru <haru@dotalux.com> | 2015-11-16 02:40:31 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:52 +0100 |
commit | 1a6bb87686dd770b3f072fb5d687ba71ff29c51a (patch) | |
tree | 6870263be343c2b81e7ef33c6e4ad696321c001b /npc/quests/bard_quest.txt | |
parent | fa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (diff) | |
download | hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.tar.gz hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.tar.bz2 hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.tar.xz hercules-1a6bb87686dd770b3f072fb5d687ba71ff29c51a.zip |
Standardized header in scripts (part 9)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Quest scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/bard_quest.txt')
-rw-r--r-- | npc/quests/bard_quest.txt | 62 |
1 files changed, 36 insertions, 26 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 09ddf6505..814a4ec6e 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -1,31 +1,42 @@ -//===== Hercules Script ====================================== -//= Wandering Minstrel Quest -//===== By: ================================================== -//= Riotblade and L0ne_W0lf -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= -//= Help the bard remember how his song goes. -//===== Comments: ============================================ -//= [Official Conversion] -//= Needs optimizing. -//= Reconverted with iRO Dialogs. -//= Possible NPC conflict with "Representative" -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing. [L0ne_W0lf] -//= 1.1 Fixed bug, optimized. Not yet final version [Lupus] +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) SinSloth +//= Copyright (C) Lupus +//= Copyright (C) Riotblade +//= Copyright (C) L0ne_W0lf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. //= -//= Variables: -//= .@random : temp var -//= .@inputstr$ : temp var +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. //= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Wandering Minstrel Quest +//================= Description =========================================== +//= Help the bard remember how his song goes. +//================= Current Version ======================================= +//= 1.5 +//================= Additional Comments =================================== //= This Quest has relation with brisingamen_seal.txt (Seals) -//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf] -//= Progress prior to the 5th+ step will be lost. Job quest takes priority. -//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth] -//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf] -//= 1.5 Updated RE/Pre-RE EXP. [Euphy] -//============================================================ +//========================================================================= geffen,132,38,3 script Bard#2 1_M_BARD,{ if (BARD_Q > 5) gef_bard_q = BARD_Q; @@ -998,7 +1009,6 @@ L_End: end; // SubRoutine for 5 similiar dialogues of the quest - S_StorySong: next; switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) { |