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authorHaru <haru@dotalux.com>2015-11-16 02:40:31 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:52 +0100
commit1a6bb87686dd770b3f072fb5d687ba71ff29c51a (patch)
tree6870263be343c2b81e7ef33c6e4ad696321c001b /npc/quests/bard_quest.txt
parentfa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (diff)
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Standardized header in scripts (part 9)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Quest scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/bard_quest.txt')
-rw-r--r--npc/quests/bard_quest.txt62
1 files changed, 36 insertions, 26 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 09ddf6505..814a4ec6e 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -1,31 +1,42 @@
-//===== Hercules Script ======================================
-//= Wandering Minstrel Quest
-//===== By: ==================================================
-//= Riotblade and L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= Help the bard remember how his song goes.
-//===== Comments: ============================================
-//= [Official Conversion]
-//= Needs optimizing.
-//= Reconverted with iRO Dialogs.
-//= Possible NPC conflict with "Representative"
-//===== Additional Comments: =================================
-//= 1.0 First version, needs testing. [L0ne_W0lf]
-//= 1.1 Fixed bug, optimized. Not yet final version [Lupus]
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) SinSloth
+//= Copyright (C) Lupus
+//= Copyright (C) Riotblade
+//= Copyright (C) L0ne_W0lf
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
//=
-//= Variables:
-//= .@random : temp var
-//= .@inputstr$ : temp var
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Wandering Minstrel Quest
+//================= Description ===========================================
+//= Help the bard remember how his song goes.
+//================= Current Version =======================================
+//= 1.5
+//================= Additional Comments ===================================
//= This Quest has relation with brisingamen_seal.txt (Seals)
-//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf]
-//= Progress prior to the 5th+ step will be lost. Job quest takes priority.
-//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
-//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 1.5 Updated RE/Pre-RE EXP. [Euphy]
-//============================================================
+//=========================================================================
geffen,132,38,3 script Bard#2 1_M_BARD,{
if (BARD_Q > 5) gef_bard_q = BARD_Q;
@@ -998,7 +1009,6 @@ L_End:
end;
// SubRoutine for 5 similiar dialogues of the quest
-
S_StorySong:
next;
switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) {