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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-22 14:32:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-22 14:32:48 +0000 |
commit | 3f4fabd7bc511c76485db153ae9b58468e6a5c00 (patch) | |
tree | 2ae03c51298eaed8eb52fe76c7347ec77fb906d9 /npc/quests/WIP | |
parent | a7c3ca96ad0ee7179584b90b8135ff510d9ed03f (diff) | |
download | hercules-3f4fabd7bc511c76485db153ae9b58468e6a5c00.tar.gz hercules-3f4fabd7bc511c76485db153ae9b58468e6a5c00.tar.bz2 hercules-3f4fabd7bc511c76485db153ae9b58468e6a5c00.tar.xz hercules-3f4fabd7bc511c76485db153ae9b58468e6a5c00.zip |
Tweaked some recent npcs (untested)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10608 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/WIP')
-rw-r--r-- | npc/quests/WIP/airships.txt | 1138 |
1 files changed, 0 insertions, 1138 deletions
diff --git a/npc/quests/WIP/airships.txt b/npc/quests/WIP/airships.txt deleted file mode 100644 index 9d26cfba2..000000000 --- a/npc/quests/WIP/airships.txt +++ /dev/null @@ -1,1138 +0,0 @@ -//===== eAthena Script ======================================= -//= The Airship System Script -//===== By: ================================================== -//= MasterOfMuppets -//===== Current Version: ===================================== -//= 0.5c -//===== Compatible With: ===================================== -//= eAthena SVN 3422+(Requires jA Script System) -//===== Description: ========================================= -//= The Airship System used in the official servers, however this -//= one is still about 25% custom and is missing some npcs. -//===== Additional Comments: ================================= -//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets] -//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets] -//= warping you to the same location as Airport Staff#Ein -//= 0.2 Implemented some more airship NPCs, more are to come. -//= 0.3 Implemented some more NPCs [MasterOfMuppets] -//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets] -//= 0.5 Removed Duplicates [Silent] -//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus] -//============================================================ - -//============================================================ -//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat) -//============================================================ - -airplane,243,74,4 script #AirshipWarp-1 45,2,2{ -OnTouch: - if($@airplanelocation == 1)warp "einbroch",90,275; - if($@airplanelocation == 2)warp "yuno",85,265; - if($@airplanelocation == 3)warp "lighthalzen",302,75; - if($@airplanelocation == 4)warp "hugel",182,150; - end; - -OnHide: - misceffect 16; - end; -OnUnhide: - misceffect 215; - end; -} - -airplane,243,29,4 script #AirshipWarp-2 45,2,2{ -OnTouch: - if($@airplanelocation == 1)warp "einbroch",90,275; - if($@airplanelocation == 2)warp "yuno",85,265; - if($@airplanelocation == 3)warp "lighthalzen",302,75; - if($@airplanelocation == 4)warp "hugel",182,150; - end; - -OnHide: - misceffect 16; - end; -OnUnhide: - misceffect 215; - end; -} - -airplane,1,1,0 script EinYuno_Airship -1,{ -OnInit: -while(1) -{ - initnpctimer; - setnpctimer 0; - set $@airplanelocation,0; - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3; - end; -OnTimer15000: - mapannounce "airplane","We are heading to Hugel.",1,0xBA55D3; - end; -OnTimer30000: - mapannounce "airplane","We will arrive in Hugel shortly.",1,0xBA55D3; - end; -OnTimer45000: - set $@airplanelocation,4; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Hugel. Have a safe trip.",1,0xBA55D3; - end; -OnTimer55000: - mapannounce "airplane","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3; - end; -OnTimer65000: - set $@airplanelocation,0; - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00; - end; -OnTimer80000: - mapannounce "airplane","We are heading to Einbroch.",1,0x00FF00; - end; -OnTimer95000: - mapannounce "airplane","We will arrive in Einbroch shortly.",1,0x00FF00; - end; -OnTimer110000: - set $@airplanelocation,1; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",1,0x00FF00; - end; -OnTimer120000: - mapannounce "airplane","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00; - end; -OnTimer130000: - set $@airplanelocation,0; - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600; - end; -OnTimer145000: - mapannounce "airplane","We are heading to Lighthalzen.",1,0xFF8600; - end; -OnTimer160000: - mapannounce "airplane","We will arrive in Lighthalzen shortly.",1,0xFF8600; - end; -OnTimer175000: - set $@airplanelocation,3; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600; - end; -OnTimer185000: - mapannounce "airplane","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600; - end; -OnTimer195000: - set $@airplanelocation,0; - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB; - end; -OnTimer210000: - mapannounce "airplane","We are heading to Yuno.",1,0x70DBDB; - end; -OnTimer225000: - mapannounce "airplane","We will arrive in Yuno shortly.",1,0x70DBDB; - end; -OnTimer240000: - set $@airplanelocation,2; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Yuno. Have a safe trip.",1,0x70DBDB; - end; -OnTimer250000: - mapannounce "airplane","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB; - end; -OnTimer260000: - stoptimer; -} -} - -//C4644E - -//============================================================ -//= Some normal NPCS (airplane) -//============================================================ - -airplane,240,64,5 script Exit#01::Exit2 857,{ - -end; - -} - -airplane,247,64,5 duplicate(Exit2) Exit#02 857 - -airplane,240,39,1 duplicate(Exit2) Exit#03 857 - -airplane,247,39,1 duplicate(Exit2) Exit#04 857 - -airplane,100,69,2 script Airship Crew#01::Airship Crew 852,{ - - mes "[Airship Crew]"; - mes "If we've landed at"; - mes "your destination and"; - mes "you'd like to leave the"; - mes "Airship, please use the"; - mes "stairs up ahead. Thank"; - mes "you for you patronage."; - close; - -} - -airplane,250,59,3 script Airship Staff::AirshipInfo 67,{ - - mes "[Airship Staff]"; - mes "Welcome"; - mes "to the Airship."; - mes "How may I help you?"; - next; - menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-; - - mes "[Airship Staff]"; - mes "Well, I hope you like"; - mes "your flight aboard"; - mes "our Airships. Thank"; - mes "you and have a good day."; - close; - -s_Use: - mes "[Airship Staff]"; - mes "When you see a broadcast"; - mes "announcing that we have"; - mes "arrived at your destination,"; - mes "please use one of the exits"; - mes "located at the north and"; - mes "south ends of the Airship"; - next; - mes "[Airship Staff]"; - mes "If you happen to miss"; - mes "your stop, don't worry."; - mes "The airship is constantly"; - mes "on route and you'll get"; - mes "another chance to arrive"; - mes "to your intended destination."; - close; - -s_Capt: - mes "[Airship Staff]"; - mes "The Captain's Cabin"; - mes "is located at the front"; - mes "of the Airship. There, you"; - mes "can meet the captain and"; - mes "the pilot of the Airship."; - close; - -s_Faci: - mes "[Airship Staff]"; - mes "The Airship provides"; - mes "various Mini Games for"; - mes "the entertainment of all"; - mes "our passengers. We invite"; - mes "you to try your luck and skills"; - mes "in the Airship's Mini Games~"; - close; - -} - -airplane,50,66,4 script Meltz::AirshipApples 86,{ - - mes "[Meltz]"; - mes "Welcome to Meltz's"; - mes "Shop where you can"; - mes "purchase Apples or grind"; - mes "them to make Apple Juice."; - next; - menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-; - -s_Cancel: - mes "[Meltz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come back anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - -s_Buy: - mes "[Meltz]"; - mes "Please enter the amount"; - mes "of Apples that you wish to"; - mes "buy. Each Apple is 15 zeny"; - mes "and you can buy a maximum"; - mes "of 500 at a time. Please enter"; - mes "\"0\" to cancel your order."; - next; - input @tempapple; - if(!@tempapple)goto s_Cancel; - if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy; - if(@tempapple < 0)close; - mes "[Meltz]"; - mes "The maximum amount of apples"; - mes "you can buy at the same time"; - mes "is 500. " + @tempapple + " is clearly"; - mes "over 500."; - close; - -s_AppleBuy: - mes "[Meltz]"; - mes "A total of ^FF0000" + @tempapple + "^000000 Apples."; - mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny."; - mes "Would you like to continue?"; - next; - menu "Yes",-,"No",s_Cancel; - - if(zeny < (@tempapple * 15))goto s_NEnoughZeny; - mes "[Meltz]"; - mes "Thanks for stopping by"; - mes "my shop. I hope you enjoy"; - mes "the flavor of these Apples~!"; - getitem 512,@tempapple; - set zeny,zeny - (@tempapple * 15); - close; - -s_NEnoughZeny: - mes "[Meltz]"; - mes "I'm sorry buy you don't"; - mes "seem to have enough zeny."; - mes "Come back anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - -s_Juice: - mes "[Meltz]"; - mes "Okay, I'll need"; - mes "^FF00003 Apples and 1 Empty Bottle^000000"; - mes "to make 1 Apple Juice for you."; - mes "Would you like to proceed?"; - next; - menu "Yes",-,"No",s_Cancel; - - if(countitem(512) < 3 || !countitem(713))goto s_Material; - mes "[Meltz]"; - mes "Thank you,"; - mes "please wait"; - mes "just a moment."; - next; - mes "*Grind grind*"; - mes "*Grind grind*"; - mes "*Clang...!*"; - next; - mes "[Meltz]"; - mes "There you go~"; - mes "I hope you enjoy!"; - mes "Please feel free to"; - mes "stop by for your Apple"; - mes "and Apple Juice needs"; - mes "at anytime, adventurer~"; - delitem 512,3; - delitem 713,1; - getitem 531,1; - close; - -s_Material: - mes "[Meltz]"; - mes "I'm sorry, but you don't"; - mes "have enough materials to"; - mes "create a bottle of Apple Juice."; - mes "Remember, I need 3 Apples"; - mes "and 1 Empty Bottle to do it."; - close; - -} - - -airplane,33,69,4 script Kaci 73,{ -if fragmentauest==1 { -mes "[Kaci]"; -mes "Oh.. Thx my dear"; -close2; -emotion e_kis; -delitem 7148,1; -set fragmentauest,2; -end; -} - callfunc "applegamble","Kaci"; - end; - - OnLose: - emotion e_wah; - end; - - OnWin: - emotion e_no1; - end; -} - -airplane,80,71,4 script Zerta 834,{ - mes "[Zerta]"; - mes "Oh, hello adventurer."; - mes "I am currently on a"; - mes "sacred journey, offering"; - mes "prayer for the sake of the"; - mes "Rune-Midgard continent."; - close; -} - -airplane,65,63,4 script Maelin 714,{ - mes "[Maelin]"; - mes "Um, this Airship is"; - mes "to Lutie, isn't it? I've"; - mes "been waiting so long,"; - mes "but I haven't heard any"; - mes "broadcast about Lutie."; - close; -} - -airplane,32,61,4 script Nils::TypingContest 49,{ - -loopback: - mes "[Nils]"; - mes "Welcome to the"; - mes "^FF0000RO Typing Challenge^000000."; - mes "Would you like to play"; - mes "a quick typing game?"; - next; - menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-; - - mes "[Nils]"; - mes "Feel free to take on the"; - mes "Ro Typing Challenge"; - mes "anytime. I'll be here~"; - close; - -s_Play: - mes "[Nils]"; - mes "Okay, we have"; - mes "a new challenger!"; - mes "Enter the following"; - mes "text as quickly as you"; - mes "can without making any"; - mes "mistakes! Let's start~!"; - next; - //below arrays are for simplified entering of new lines ;P - //first lines array - setarray $textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl", - "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd", - "^00FFFFCoboman no chikara-yumei na", - "^993366belief love luck grimace sweat rush", - "^00FFFFcallipygian salacious lascivious", - "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD", - "^00CCFFburrdingdingdilidingdingphoohudaamb", - "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi", - "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn", - "^00CCFFI'm the King of all Weirdos! Now", - "^00CCFFBy the power of^000000", - "^00CCFF...silence. quiet benevolence..."; - //second lines array - setarray $textstringsb$[0],"skemd", - "", - "chikara-dalookii na chikara da ze!", - "folktale rodimus optimus bumblebee", - "licentious prurient concupiscent", - "BoWLiNg aGaINST tHe KarMA of YoUtH", - "andoora^0000FFbambarambambamburanbamding", - "kabamturubamdingding", - "RiGhT BuRn OrIGInAL GaNgSteR SmACk", - "you know of my true power. Obey~!", - "p-po-poi-po-poi-poin-poing", - "soul mate... wonder. enigma..."; - //for the few 3-liners... =X - setarray $textstringsc$[0],"", - "", - "COBO ON!", - "", - "", - "", - "", - "", - "", - "", - "GOD-POING. I NEVER LOSE!", - "cloud."; - //comparisation strings - setarray $compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd", - "hfjdkeldjsieldjshfjdjeiskdlefvbd", - "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON", - "belief love luck grimace sweat rush folktale rodimus optimus bumblebee", - "callipygian salacious lascivious licentious prurient concupiscent", - "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH", - "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding", - "barapaphurarlandreamduranbatuhiwooikabamturubamdingding", - "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk", - "I'm the King of all Weirdos! Now you know of my true power. Obey~!", - "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!", - "...silence. quiet benevolence... soul mate... wonder. enigma... cloud"; - //lengths - setarray $lengths[0],20,32,73,73,65,66,67,55,67,66,67,69; - // initnpctimer; - mes "[Nils]"; - set @index,rand(1,getarraysize($textstringsa$))-1; - set @string1a$,$textstringsa$[@index]; - set @string1b$,$textstringsb$[@index]; - set @string1c$,$textstringsc$[@index]; - set @typingstring1$,$compstring$[@index]; - set @typingkeys,$lengths[@index]; - set @index2,rand(1,getarraysize($textstringsa$))-1; - while (@index2 == @index) { - set @index2,rand(1,getarraysize($textstringsa$))-1; - } - set @string2a$,$textstringsa$[@index2]; - set @string2b$,$textstringsb$[@index2]; - set @string2c$,$textstringsc$[@index2]; - set @typingstring2$,$compstring$[@index2]; - set @typingkeys,@typingkeys+$lengths[@index2]; - set @start,gettime(3)*60*60+gettime(2)*60+gettime(1); - mes @string1a$; - if(@string1b$ != "")mes @string1b$; - if(@string1c$ != "")mes @string1c$; - input @comparisonvar$[1]; - next; - mes "^000000[Nils]"; - mes @string2a$; - if(@string2b$ != "")mes @string2b$; - if(@string2c$ != "")mes @string2c$; - input @comparisonvar$[2]; - if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1; - next; - if(!@typingcorrect)goto s_Fail; - set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken - set @mypoints,(@typingkeys * 100) / @time; - mes "[Nils]"; - mes "Your typing time"; - mes "was ^FF0000" + @time + " seconds^000000"; - mes "and your score is"; - mes "^0000FF" + @mypoints + "^000000 points"; - next; - if(@mypoints <= $TypingRecord)goto loopback; - mes "[Nils]"; - mes "Congratulations!"; - mes "It's a new record."; - mes "I'll put you on the high-"; - mes "score list immediately."; - set $TypingRecord,@mypoints; - set $TypingRecord$,strcharinfo(0); - close; - -s_Fail: - mes "^000000[Nils]"; - mes "I'm sorry you didn't type"; - mes "all characters correctly."; - mes "But remember, practice makes"; - mes "perfect!"; - close; - -s_Info: - mes "[Nils]"; - mes "The RO Typing Challenge"; - mes "is a game where you enter"; - mes "the given text as quickly as you"; - mes "can. The name of the top player"; - mes "is recorded for posterity. If you"; - mes "want fame, here's your chance!"; - next; - mes "[Nils]"; - mes "I'd just like to let"; - mes "you know that you type"; - mes "all the text that you see"; - mes "in the single input line that"; - mes "you're given. So don't press"; - mes "the enter key, just click 'OK'."; - close; - -s_Record: - mes "[Nils]"; - mes "^0000FF" + $TypingRecord$ + "^000000"; - mes "is the current"; - mes "record holder with"; - mes "a record of ^0000FF" + $TypingRecord + "^000000"; - mes "points. Try to beat"; - mes "that record next time~"; - close; - -} - -//============================================================ -//= The Airship System (Yuno -> Izlude -> Repeat) -//============================================================ - -airplane_01,243,74,4 script #AirshipWarp-3 45,2,2{ -OnTouch: - if($@airplanelocation2 == 1)warp "izlude",202,56; - if($@airplanelocation2 == 2)warp "yuno",20,265; - end; - -OnHide: - misceffect 16; - end; -OnUnhide: - misceffect 215; - end; -} - -airplane_01,243,29,4 script #AirshipWarp-4 45,2,2{ -OnTouch: - if($@airplanelocation2 == 1)warp "izlude",202,56; - if($@airplanelocation2 == 2)warp "yuno",20,265; - -OnHide: - misceffect 16; - end; -OnUnhide: - misceffect 215; - end; -} - -airplane_01,1,1,0 script YunoIzl_Airship -1,{ -OnInit: -while(1) -{ - initnpctimer; - setnpctimer 0; - set $@airplanelocation2,0; - donpcevent "#AirshipWarp-3::OnHide"; - donpcevent "#AirshipWarp-4::OnHide"; - disablenpc "#AirshipWarp-3"; - disablenpc "#AirshipWarp-4"; - mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00; - end; -OnTimer15000: - mapannounce "airplane_01","We are heading to Izlude.",1,0x00FF00; - end; -OnTimer30000: - mapannounce "airplane_01","We will arrive in Izlude shortly.",1,0x00FF00; - end; -OnTimer45000: - set $@airplanelocation2,1; - enablenpc "#AirshipWarp-3"; - enablenpc "#AirshipWarp-4"; - donpcevent "#AirshipWarp-3::OnUnhide"; - donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",1,0x00FF00; - end; -OnTimer55000: - mapannounce "airplane_01","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00; - end; -OnTimer65000: - set $@airplanelocation2,0; - donpcevent "#AirshipWarp-3::OnHide"; - donpcevent "#AirshipWarp-4::OnHide"; - disablenpc "#AirshipWarp-3"; - disablenpc "#AirshipWarp-4"; - mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB; - end; -OnTimer80000: - mapannounce "airplane_01","We are heading to Yuno.",1,0x70DBDB; - end; -OnTimer95000: - mapannounce "airplane_01","We will arrive in Yuno shortly.",1,0x70DBDB; - end; -OnTimer110000: - set $@airplanelocation2,2; - enablenpc "#AirshipWarp-3"; - enablenpc "#AirshipWarp-4"; - donpcevent "#AirshipWarp-3::OnUnhide"; - donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Yuno. Have a safe trip.",1,0x70DBDB; - end; -OnTimer120000: - mapannounce "airplane_01","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB; - end; -OnTimer130000: - stoptimer; -} -} - -//============================================================ -//= Some normal NPCS (airplane_01) -//============================================================ - -airplane_01,240,64,5 duplicate(Exit2) Exit#05 857 - -airplane_01,247,64,5 duplicate(Exit2) Exit#06 857 - -airplane_01,240,39,1 duplicate(Exit2) Exit#07 857 - -airplane_01,247,39,1 duplicate(Exit2) Exit#08 857 - -airplane_01,100,69,2 duplicate(Airship Crew) Airship Crew#02 852 - -airplane_01,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67 - -airplane_01,50,66,4 duplicate(AirshipApples) Meltz 86 - -airplane_01,32,61,4 duplicate(TypingContest) Nils 49 - -airplane_01,83,61,2 script Girl#10 72,{ - - mes "[Dianne]"; - mes "It's so weird!"; - mes "I went to visit the"; - mes "Airship Captain and"; - mes "all I saw was this"; - mes "weird reindeer. Oh!"; - mes "Do you think that..."; - close; - -} - -airplane_01,69,63,2 script Old Man#06 55,{ - - mes "[Mendel]"; - mes "As I expected, the"; - mes "in-flight meals are"; - mes "three star quality at best."; - mes "^111111*Harrrumph*^000000 I really should"; - mes "have brought my chef so that"; - mes "I could enjoy a real meal."; - close; - -} - -airplane_01,33,68,4 script Clarice 74,{ - callfunc "applegamble","Clarice"; - end; -} - -//============================================================ -//= The Izlude Airship Staff -//============================================================ - -izlude,201,54,3 script Airship Staff#izl 91,{ - - mes "[Airship Staff]"; - mes "Welcome to the Izlude Airship."; - mes "How may I help you?"; - next; - menu "Board the Airship",-,"Cancel",L_Cancel; - - mes "[Airship Staff]"; - mes "The Airship boarding fee"; - mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; - mes "the fee will be waived. Will"; - mes "you board the Airship?"; - next; - menu "Yes",-,"No",L_Cancel; - - if(countitem(7311) > 0) goto L_GotTicket; - if(Zeny < 1200) goto L_NoZeny; - set Zeny, Zeny - 1200; - warp "airplane_01",224,64; - close; - - L_GotTicket: - delitem 7311,1; - warp "airplane_01",224,64; - close; - - L_NoZeny: - mes "[Airship Staff]"; - mes "You don't have enough zeny."; - close; - - L_Cancel: - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; -} - -//============================================================ -//= The Hugel Airship Staff -//============================================================ - -hugel,182,150,3 script Airship Staff#hu 91,{ - - mes "[Airship Staff]"; - mes "Welcome to the Schwarzwald Republic's Airship."; - mes "How may I help you?"; - next; - menu "Board the Airship",-,"Cancel",L_Cancel; - - mes "[Airship Staff]"; - mes "The Airship boarding fee"; - mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; - mes "the fee will be waived. Will"; - mes "you board the Airship?"; - next; - menu "Yes",-,"No",L_Cancel; - - if(countitem(7311) > 0) goto L_GotTicket; - if(Zeny < 1200) goto L_NoZeny; - set Zeny, Zeny - 1200; - warp "airplane",224,64; - close; - - L_GotTicket: - delitem 7311,1; - warp "airplane",224,64; - close; - - L_NoZeny: - mes "[Airship Staff]"; - mes "You don't have enough zeny."; - close; - - L_Cancel: - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; -} - -//============================================================ -//= Yuno Airport NPCs -//============================================================ - -y_airport,144,63,4 script Airport Staff#Ein 91,{ - - mes "[Airship Staff]"; - mes "Good day!"; - mes "Would you like to go"; - mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or"; - mes "^FF0000Lighthalzen^000000?"; - next; - menu "Yes.",s_Warp,"No.",-; - - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; - -s_Warp: - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close2; - warp "yuno",57,240; - end; - -} - -y_airport,141,63,4 script Airport Staff#Izl 91,{ - - mes "[Airship Staff]"; - mes "Good day!"; - mes "Would you like to go"; - mes "to ^FF0000Izlude^000000?"; - next; - menu "Yes.",s_Warp,"No.",-; - - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; - -s_Warp: - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close2; - warp "yuno",50,240; - end; - -} - -//============================================================ -//= Apple Gambling Function -//============================================================ - -function script applegamble { - mes "["+getarg(0)+"]"; - mes "Hi, I'm "+getarg(0)+"~"; - mes "How would you like"; - mes "to wager some Apples"; - mes "in a friendly game of Dice?"; - next; - switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){ - case 3: - mes "["+getarg(0)+"]"; - mes "I'm up for a game of"; - mes "dice whenever you feel"; - mes "like it. Just talk to me if"; - mes "you ever get hit with the"; - mes "sudden urge to gamle, kay?"; - close; - case 2: - mes "["+getarg(0)+"]"; - mes "The rules for the Dice game"; - mes "are pretty simple. First, you"; - mes "place a bet by wagering Apples."; - mes "You can bet a maximum of 50"; - mes "Apples at a time. To keep things"; - mes "legal, I can only accept Apples."; - next; - mes "["+getarg(0)+"]"; - mes "But hey, if all that zeny"; - mes "is burning a hole in your"; - mes "pocket, head over to Fruitz"; - mes "and you can buy as many"; - mes "Apples as you want, playah~"; - next; - mes "["+getarg(0)+"]"; - mes "Now, we begin with me"; - mes "rolling wto 6-sided dice."; - mes "When it's your turn, you'll"; - mes "roll two 6-sided dice. After"; - mes "that, both of us will have the"; - mes "option of rolling a third die."; - next; - mes "["+getarg(0)+"]"; - mes "Now here's the important"; - mes "thing. If your total is higher"; - mes "than 12, you'll bust, meaning"; - mes "that you lose. Otherwise, the"; - mes "person with the higher total"; - mes "is the winner. Got it?"; - next; - mes "["+getarg(0)+"]"; - mes "Now, you'll be the first"; - mes "to decide whether or not"; - mes "you'll roll the third die. Then,"; - mes "depending on your result, I'll"; - mes "roll my third die... Or maybe not."; - next; - mes "["+getarg(0)+"]"; - mes "When you win, you'll"; - mes "receive twice as many"; - mes "Apples as you wagered."; - mes "But if we happen to tie, you"; - mes "get the Apples that you bet"; - mes "returned to you. Fair, right?"; - close; - case 1: - break; - } - mes "["+getarg(0)+"]"; - mes "Ooh, so you'll play with"; - mes "me? Great! How many"; - mes "Apples would you like to bet?"; - mes "Remember, you can wager"; - mes "up to 50 Apples. If you'd like"; - mes "to cancel, please enter '0'."; - next; -L_Input: - input @amount; - if(@amount == 0) { - mes "["+getarg(0)+"]"; - mes "Changed your mind?"; - mes "I understand. Well then,"; - mes "I hope we can play sometime."; - close; - } - if(@amount > 50) set @amount,50; - mes "["+getarg(0)+"]"; - mes "So you'll be"; - mes "betting ^FF0000"+@amount+"^000000 Apples."; - mes "Is that right?"; - next; - if(select("Yes:No")==2){ - mes "["+getarg(0)+"]"; - mes "Mm, made a mistake?"; - mes "Alright, please enter the"; - mes "number of Apples you"; - mes "wish to place in this bet"; - next; - goto L_Input; - } - if(countitem(512)<@amount){ - //more apples then in inventory - //-Improvised- - mes "["+getarg(0)+"]"; - mes "Ooh..."; - mes "You don't have that"; - mes "much Apples with you,"; - mes "now do you?"; - close; - } - delitem 512,@amount; - mes "["+getarg(0)+"]"; - mes "Good!"; - mes "Now we can start"; - mes "this game! I'll roll first~"; - next; - mes "^0000FF*Rolling and rumbling*"; - set @table1,rand(1,6); - set @table2,rand(1,6); - set @tablesub,@table1+@table2; - next; - mes "I rolled a "+@table1+" and a "+@table2+","; - mes "giving me a total of "+@tablesub+"."; - mes "Now it's your turn,"; - mes strcharinfo(0)+"."; - next; - menu "Roll Dice.",-; - - mes "^0000FF*Rolling and rumbling*"; - set @player1,rand(1,6); - set @player2,rand(1,6); - set @playersub,@player1+@player2; - next; - mes "["+getarg(0)+"]"; - mes strcharinfo(0)+","; - mes "you rolled a "+@player1+" and a "+@player2+","; - mes "giving you a total of ^FF0000"+@playersub+"^000000."; - next; - mes "["+getarg(0)+"]"; - if(@playersub == @tablesub) { - mes "Well, well, well."; - mes "Both of us have a total"; - mes "of "+@playersub+". Well, the ball's in"; - mes "your court. Are you going"; - mes "to roll your third die,"; - mes strcharinfo(0)+"?"; - } else if(@playersub > @tablesub) { - mes "Since my total is only ^0000FF"+@tablesub+"^000000,"; - mes "you have the advantage for"; - mes "now with your total of ^FF0000"+@playersub+"^000000. Do"; - mes "you wanna roll one more die?"; - mes "Remember, you'll bust if all three"; - mes "of your dice total more than 12."; - } else if(@tablesub > @playersub) { - mes "Since my total is ^0000FF"+@tablesub+"^000000,"; - mes "I have the advantage for"; - mes "now with your total of ^FF0000"+@playersub+"^000000. Do"; - mes "you wanna roll one more die?"; - mes "Remember, you'll bust if all three"; - mes "of your dice total more than 12."; - } - next; - if(select("Roll another dice.:Don't Roll.")==2){ - mes "["+getarg(0)+"]"; - mes "Not gonna roll, huh?"; - if(@tablesub == @playersub) { - mes "You better hope I roll"; - mes "too high and bust, or"; - mes "I'll beat you for sure!"; - mes "Okay, here goes nothing..."; - next; - goto L_Table3; - } else if(@tablesub < @playersub) { - next; - mes "["+getarg(0)+"]"; - mes "Alright, I see that you"; - mes "don't want to risk rolling"; - mes "higher than 12 and busting."; - mes "I'll go ahead and roll then."; - next; - goto L_Table3; - } else if(@tablesub > @playersub) { - //you have a lower sub total then table, and do not roll 3th -Improvised- - mes "["+getarg(0)+"]"; - mes "Not gonna roll, huh?"; - mes "Well, then I'm not"; - mes "gonna roll either."; - next; - mes "["+getarg(0)+"]"; - mes "That means that I"; - mes "have a total of ^0000FF"+@tablesub+"^000000"; - mes "wich beats your ^FF0000"+@playersub+"^000000."; - mes "I'm sorry, but you lose"; - mes "this game, "+strcharinfo(0)+". Better"; - mes "luck next time."; - } - close; - } - mes "^0000FF*Rolling and rumbling*"; - set @player3,rand(1,6); - set @playersub,@playersub+@player3; - if(@playersub > 12) { - //player bust --Improvised-- - next; - mes "["+getarg(0)+"]"; - mes "Oh my... You rolled a ^FF000"+@player3+"^000000,"; - mes "making your total ^FF0000"+@playersub+"^000000."; - mes "That's more then 12, meaning you bust."; - mes "Sorry, but you lose this"; - mes "game, "+strcharinfo(0)+"."; - close; - } - next; - mes "["+getarg(0)+"]"; - mes "Oh hey! You rolled"; - if(@playersub >= @tablesub) { - mes "a ^FF0000"+@player3+"^000000, giving you a total"; - mes "of ^FF0000"+@playersub+"^000000. Now, if I don't"; - mes "roll, I'll lose for sure!"; - mes "I'm gonna go for it..."; - next; - goto L_Table3; - } else if(@playersub < @tablesub) { - //player's sub together with 3th die is still too low - //--Improvised-- - mes "a ^FF0000"+@player3+"^000000, giving"; - mes "you a total of ^FF0000"+@playersub+"^000000."; - mes "Wich still isn't enough"; - mes "to beat my ^0000FF"+@tablesub+"^000000."; - mes "Sorry, but you lose this"; - mes "game, "+strcharinfo(0)+". Them's"; - mes "the breaks, I suppose..."; - close; - } -L_Table3: - mes "^0000FF*Rolling and rumbling*"; - set @table3,rand(1,6); - set @tablesub,@tablesub+@table3; - next; - if(@tablesub > 12) { - mes "["+getarg(0)+"]"; - mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making"; - mes "my total ^0000FF"+@tablesub+"^000000. I hate to say"; - mes "it, but I gambled and lost."; - mes "Take your winnings before"; - mes "I cry, "+strcharinfo(0)+"~!"; - close2; - getitem 512,@amount*2; - end; - } - mes "["+getarg(0)+"]"; - if(@tablesub < @playersub) { - mes "I rolled a "+@table3+", which"; - mes "gives me a total of ^0000FF"+@tablesub+"^000000."; - mes "But... It's still not enough"; - mes "to beat your ^FF0000"+@playersub+"^000000. It looks"; - mes "like I can't compete with"; - mes "you, "+strcharinfo(0)+"..."; - close2; - getitem 512,@amount*2; - end; - } else if(@tablesub > @playersub) { - mes "I rolled a ^0000FF"+@table3+"^000000, giving"; - mes "me a total of ^0000FF"+@tablesub+"^000000 which"; - mes "beats your total of ^FF0000"+@playersub+"^000000."; - mes "Sorry, but you lose this"; - mes "game, "+strcharinfo(0)+". Them's"; - mes "the breaks, I suppose..."; - close; - } else if(@tablesub == @playersub) { - //Result = tie, --Improvised-- - mes "I rolled a ^0000FF"+@table3+"^000000, giving"; - mes "me a total of ^0000FF"+@tablesub+"^000000, which"; - mes "is the same as your total."; - mes "Well, this game didn't have a"; - mes "winner or loser, "+strcharinfo(0)+"."; - close2; - getitem 512,@amount; - end; - } -} |