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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-19 05:22:55 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-19 05:22:55 +0000 |
commit | 0dfce081c8043b95b11e617cd40ca8ce85e9b1df (patch) | |
tree | 313d58c568d05e4feda10f00db1613ae706f6649 /npc/quests/The_Sign_Quest.txt | |
parent | ad1898424cb775ca1aa807c317b7acfa62266dd3 (diff) | |
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fixed The Sign Quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9011 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/The_Sign_Quest.txt')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 19536 |
1 files changed, 9772 insertions, 9764 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 1a9840ade..0d6538eaf 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -1,9764 +1,9772 @@ -//===== eAthena Script =======================================
-//= The Sign Quest
-//===== By: ==================================================
-//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena SVN 3422+(Requires jA Script System)
-//===== Description: =========================================
-//= - Quest for opening the doors to Geffenia.
-//===== Comments: ============================================
-//= This script uses sign_01.bmp - sign_04.bmp, these will be
-//= found in the language of your client.
-//===== Additional Comments: =================================
-//= 1.0 First version, beware of potential nasty bugs :x [MasterOfMuppets]
-//= 1.1 Finalized for stable, might still contain bugs though. [MasterOfMuppets]
-//= 1.1a moved #aldesignwarp to fix enless warp [Lupus]
-//= 1.2 Fixed a minor bug that prevented people from advancing [MasterOfMuppets]
-//= quest at one point.
-//= 1.3 Removed duplicates [Toms]
-//============================================================
-//===== Configuration : ======================================
-prontera.gat,1,1,1 script TheSignConfig -1,{
-OnInit:
-//= This string will be used to show which timezone your server
-//= is located in, it's necessary for the quest, so please change it.
-
- set $timezonestring$,"^FF0000GMT^000000";
-
-//= This variable determines whether the "sign_xx.bmps" will be used or
-//= if raw text will be used in the 'Sign::GeffeniaSigns' script.
-//= Set it to 0 if you want to use text.
-//= The bmp's are in the language of your client. If you are using a
-//= kRO Client, you may want to download the English bmp's available in
-//= the Texture.rar at http://mrmagoo.psiblade.net/translation/index.php?section=downloads
-
- set $signbmps,1;
-}
-//============================================================
-
-alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
-
- if($signbmps)
-{
- if(signquest < 1)set signquest,1;
- cutin "sign_01",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_02",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_03",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_04",4;
- mes "^3355FFClose";
- close2;
- cutin "",255;
- end;
-}
- else
-{
- if(signquest < 1)set signquest,1;
- mes "^3355FFTo the talented and";
- mes "experienced adventurers who";
- mes "have dreams of achieving true";
- mes "greatness...";
- next;
- mes "^3355FFI present a once in a";
- mes "lifetime opportunity to the one";
- mes "who proves most worthy. You must";
- mes "have the courage to risk peril,";
- mes "the wisdowm to perforum right";
- mes "action and the strength to be";
- mes "victorious in combat.";
- next;
- mes "^3355FFThe way will be fraught";
- mes "with danger and only the most";
- mes "adept adventurers may have a";
- mes "chance of surviving. But if we";
- mes "can succeed, I promies on my";
- mes "good name that power beyond";
- mes "imagining will become yours.";
- next;
- mes "^3355FFThose of you who are interested,";
- mes "come to me and I will test";
- mes "your abilities. The one who";
- mes "can manage to pass this testing";
- mes "just might be capable of helping";
- mes "me prove a forgotten legend";
- mes "and uncover a long lost power";
- next;
- mes "^3355FFI shall be waiting.";
- mes "";
- mes "^000000-Metz Brayde";
- close;
-}
-
-}
-
-morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign#2 111
-payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign#3 111
-prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign#4 111
-geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign#5 111
-aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign#6 111
-
-prt_in.gat,228,26,4 script Steward 55,{
-
- if(signquest > 22) goto L_Situation;
- if(signquest == 14) goto L_Artisan;
- if(signquest > 1)
-{
- mes "[Vendez]";
- mes "Ah, master " + strcharinfo(0) + ".";
- mes "Welcome. How may I be";
- mes "of service today?";
- next;
- menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
-
- mes "[Vendez]";
- mes "Althought I've served";
- mes "the Brayde family for years";
- mes "I'm unfamiliar with Master";
- mes "Metz's work. My appologies, but";
- mes "I simply cannot even begin to";
- mes "fathom his research...";
- close;
-s_Arian:
- mes "[Vendez]";
- mes "Ah yes, Arian.";
- mes "I consider him to be";
- mes "a man of few words. The";
- mes "words he does choose to";
- mes "use are rather harsh and";
- mes "brutish, you might say.";
- close;
-s_Elle:
- mes "[Vendez]";
- mes "Ah, Mistress Elle";
- mes "has been working here";
- mes "since she was a very young";
- mes "girl. She is almost like";
- mes "a granddaughter to me.";
- mes "Ha ha-^222222*Ahem*";
- close;
-
-}
- else
-{
- mes "[Vendez]";
- mes "Welcome to the";
- mes "Brayde Estate. How";
- mes "may I be of service?";
- next;
- menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
-
- mes "[Vendez]";
- mes "If you do not have";
- mes "any business to conduct";
- mes "with Master Metz, please";
- mes "leave immediately";
- close;
-
-s_Metz:
- mes "[Vendez]";
- mes "Very good, sir.";
- mes "Please wait a moment";
- mes "while I consult with";
- mes "the master in his study.";
- close;
-
-s_Cash:
- mes "[Vendez]";
- mes "My apologies,";
- mes "but I insist that";
- mes "you leave the premises";
- mes "^FF0000immediately^000000.";
- close2;
- warp "prontera.gat",150,150;
- end;
-}
-
-L_Artisan:
- mes "[Vendez]";
- mes "Oh, congratulations~";
- mes "You finally passed all";
- mes "of the tests. I know they";
- mes "must have been incredibly";
- mes "taxing and challenging.";
- next;
- mes "[Vendez]";
- mes "Master Metz has informed";
- mes "me that he wishes for you";
- mes "to find someone";
- mes "to restore the Sobbing";
- mes "Starlight. I wish you luck";
- mes "in that endeavor.";
- close;
-
-L_Situation:
- mes "[Vendez]";
- mes "There will always";
- mes "be situations where";
- mes "you won't be getting";
- mes "any second chances.";
- mes "Anyways remember that.";
- close;
-
-}
-
-prt_in.gat,227,45,4 script Archaeologist 804,{
-
- cutin "mets_alpha",2;
- if(sign_fail) goto L_Stop;
- if(signquest > 0)goto s_Cont;
- mes "[Metz]";
- mes "Although you need everlasting";
- mes "patience in an archaeological";
- mes "excavation, the feeling you get";
- mes "when you find something makes";
- mes "all those long hours of study and";
- mes "research worth it.";
- close2;
- cutin "",255;
- end;
-
-s_Cont:
- if(signquest == 1)
-{
- mes "[Metz]";
- mes "Hm...?";
- mes "Can I help you?";
- next;
- menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
-
- mes "[Metz]";
- mes "Oh really?";
- mes "I see, I though you";
- mes "were an applicant for";
- mes "the position I'm offering";
- mes "to brave adventurers.";
- close2;
- cutin "",255;
- end;
-
-s_Sign:
- mes "[Metz]";
- mes "Great...!";
- mes "Welcome to my";
- mes "humble lodgings.";
- mes "Hmm, let me see...";
- next;
- if(BaseLevel < 70)
- {
- mes "[Metz]";
- mes "Uh, it pains me to say this, but I";
- mes "don't think you qualify to help";
- mes "me out. Once you gain enough";
- mes "experience though, I'll be happy";
- mes "to have you on board~";
- close2;
- cutin "",255;
- end;
- }
- mes "[Metz]";
- mes "Hey, I think you might";
- mes "be well suited for the job!";
- mes "But do you think you could come";
- mes "back later? I've got my hands full";
- mes "with some other business.";
- next;
- mes "[Metz]";
- mes "Oh right, would you tell";
- mes "me your name? " + strcharinfo(0) + "?";
- mes "Okay then, I'll remember that.";
- mes "Talk to you later, alright?";
- set signquest,2;
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 2)
-{
- mes "[Metz]";
- mes "I'm sorry I made you wait,";
- mes "but I had some research to finish";
- mes "and it took longer than I";
- mes "expected. Now, before I tell you";
- mes "more about the job, I want to";
- mes "test your competency";
- next;
- mes "[Metz]";
- mes "The job I'm offering is";
- mes "pretty risky and not just";
- mes "anybody can handle it.";
- mes "You'll actually go through";
- mes "a series of tests conducted";
- mes "by my trusted friends.";
- next;
- mes "[Metz]";
- mes "Now, the first person";
- mes "you must visit is ^FF0000Arian^000000";
- mes "in Morroc. Please speak";
- mes "to him and he'll give you";
- mes "all the details about his";
- mes "examination... I hope";
- next;
- mes "[Metz]";
- mes "Once you're finished with";
- mes "the test, Arian will tell you";
- mes "what to do next. Afterwards,";
- mes "come back to me so that we";
- mes "can finally talk business.";
- next;
- mes "[Metz]";
- mes "Ah, almost forgot.";
- mes "Arian won't talk to anybody";
- mes "unless he knows them or";
- mes "receives a message from me.";
- mes "So if he's snubbed you in the past,";
- mes "just understand that's his";
- mes "way.";
- set signquest,3;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 3 || signquest == 4)
-{
- mes "[Metz]";
- mes "Hm...?";
- mes "Shouldn't you leave";
- mes "for Morroc to see Arian?";
- mes "You better hurrty in case";
- mes "somebody else applies";
- mes "for this little job.";
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 13)
-{
- mes "[Metz]";
- mes "Congratulations~";
- mes "You managed to pass";
- mes "all of the tests! You seem";
- mes "to be the perfect person";
- mes "to carry out this special";
- mes "assignment!";
- next;
- mes "[Metz]";
- mes "By now, you must have";
- mes "six Sobbing Starlight pieces.";
- mes "I'm sure that you want to know";
- mes "more about those fragments.";
- next;
- mes "[Metz]";
- mes "I remember last summer,";
- mes "I found the wholly formed";
- mes "Sobbing Starlight north";
- mes "of Mount Mjolnir during";
- mes "one of my expeditions.";
- next;
- mes "[Metz]";
- mes "Although it was in perfect";
- mes "shape, once it was exposed";
- mes "to the air, it began to crack";
- mes "and shattered into the pieces";
- mes "you now hold in your hands.";
- next;
- mes "[Metz]";
- mes "Now, an ordinary artisan";
- mes "can't put the Sobbing Starlight";
- mes "back together. This mysterious";
- mes "stone has some strange properties.";
- mes "But it's imperative to me to get";
- mes "this stone reassembled.";
- next;
- mes "[Metz]";
- mes "Once restored, a strange";
- mes "pattern can be seen within";
- mes "the Sobbing Starlight. I guess";
- mes "that the pattern is a message";
- mes "written in an ancient language.";
- next;
- mes "[Metz]";
- mes "Would you let me borrow";
- mes "the pieces for a second ?";
- mes "I'll show you something";
- mes "quite interesting...";
- next;
- mes "^0066CCOnce you hand the pieces";
- mes "of the Sobbing Starlight to";
- mes "Metz, he pulls out a seventh";
- mes "piece. Once gathered, they";
- mes "begin to emit a strange light.";
- misceffect 34;
- next;
- mes "[Metz]";
- mes "Since the pieces still";
- mes "respond to each other,";
- mes "I believe that it's possible";
- mes "for the Sobbing Starlight";
- mes "to be restored to its";
- mes "original form.";
- next;
- mes "[Metz]";
- mes "We're still seeking";
- mes "an artisan of great";
- mes "skill for this task. Once";
- mes "know right away. For now,";
- mes "please hold on these pieces.";
- getitem 7177,1;
- set signquest,14;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 14)
-{
- set @signartisan,rand(1,5);
- if(@signartisan == 1) goto L_Artisan;
- mes "[Metz]";
- mes "Although I've made";
- mes "some progress, I still";
- mes "haven't found an artisan";
- mes "capable of restoring the";
- mes "Sobbing Starlight. Please";
- mes "give me a little more time.";
- close2;
- cutin "",255;
- end;
-
-L_Artisan:
- mes "[Metz]";
- mes "Ah, you've come just";
- mes "just in the nick of time!";
- mes "I just found someone who";
- mes "may be capable of restoring";
- mes "the Sobbing Starlight.";
- next;
- mes "[Metz]";
- mes "His name is";
- mes "^FF0000Engel Howard^000000,";
- mes "a legendary Blacksmith";
- mes "in Rune Midgard. I don't";
- mes "know where he is, but maybe";
- mes "his family in Geffen may know.";
- next;
- mes "[Metz]";
- mes "Unfortunately, that's all";
- mes "the information that I have";
- mes "to give you for now. You'll";
- mes "have to investigate this lead";
- mes "on your own, "+ strcharinfo(0) +".";
- set signquest,15;
- close2;
- cutin "",255;
- end;
-
-}
- else if(signquest == 23)
-{
- mes "[Metz]";
- mes "Amazing...! You've";
- mes "managed to restore";
- mes "the Sobbing Starlight!";
- mes "Now, I recently learned that";
- mes "this stone can lead you to";
- mes "an ancient place...";
- next;
- mes "[Metz]";
- mes "That's why we need to";
- mes "know what the message in";
- mes "the Sobbing Starlight means.";
- mes "First, we need a Wizard that";
- mes "is skilled in unlocking the";
- mes "messages stored in gems...";
- next;
- mes "[Metz]";
- mes "Hmm. It would probably";
- mes "be best to visit the Wizards";
- mes "on the top floor of the Geffen";
- mes "Tower. There's someone I know";
- mes "there who might just be up for";
- mes "this task...";
- set signquest,24;
- close2;
- cutin "",255;
- end;
-
-}
-
- else if(signquest == 24)
-
-{
- mes "[Metz]";
- mes "Now that the";
- mes "Sobbing Starlight";
- mes "is restored, we need";
- mes "to find someone who can";
- mes "break the seal on the";
- mes "gem's message...";
- next;
- mes "[Metz]";
- mes "For now, please visit";
- mes "the Wizards at the top";
- mes "floor of the Geffen Tower.";
- mes "I know that one of them is";
- mes "capable of getting the gem's";
- mes "text on a paper...";
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 28)
-
-{
- mes "[Metz]";
- mes "Great...!";
- mes "You were able to get the";
- mes "text in the gem printed on a";
- mes "Record of Ancient Language?";
- next;
- mes "[Metz]";
- mes "Just as I thought.";
- mes "This language isn't";
- mes "one I recognize. It's";
- mes "probably too ancient.";
- next;
- mes "[Metz]";
- mes "Fortunately, I know";
- mes "one person who may";
- mes "be able to translate this.";
- mes "If he's not able to do it...";
- mes "We'll have to give up.";
- next;
- mes "[Metz]";
- mes "Bring this Record";
- mes "of Ancient Language";
- mes "to a man named Frank.";
- mes "I hope he'll be able to";
- mes "understand what it says.";
-L_Frank:
- next;
- menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-;
- mes "[Metz]";
- mes "Good luck, then.";
- mes "I hope that you can";
- mes "find a way to get Frank";
- mes "Franklin to help us.";
- set signquest,29;
- close2;
- cutin "",255;
- end;
-
-L_Who:
- mes "[Metz]";
- mes "Frank Franklin has lived";
- mes "in seclusion and only a few";
- mes "people are aware of his skill.";
- mes "But I can assure you that his";
- mes "knowledge of ancient languages";
- mes "isn't rivaled by any mortal.";
- next;
- mes "[Metz]";
- mes "I suppose his interest";
- mes "in history is what drives";
- mes "him in work. Still, I've";
- mes "heard that he doesn't like";
- mes "meeting people. I hope you";
- mes "can convince him to help us...";
- goto L_Frank;
-
-L_Where:
- mes "[Metz]";
- mes "It's said that";
- mes "Frank Franklin lives";
- mes "on the Alberta Sunken Ship";
- mes "where he devotes his time";
- mes "to his researches. He may not";
- mes "always be home though...";
- goto L_Frank;
-
-}
-
- else if(signquest == 29)
-{
- mes "[Metz]";
- mes "So far, I've learned";
- mes "from my research that";
- mes "the gem's message has";
- mes "details about a certain";
- mes "location and an item that";
- mes "serves as some kind of key...";
- next;
- mes "[Metz]";
- mes "While I investigate,";
- mes "please try to have Frank";
- mes "Franklin translate the";
- mes "message in the Record of";
- mes "Ancient Language. Keep up";
- mes "the good work," + strcharinfo(0) + ".";
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 53)
-{
- mes "[Metz]";
- mes "Angrboda...?!";
- mes "According to legend,";
- mes "her soul was split into";
- mes "pieces and placed behind";
- mes "seals created by the gods!";
- next;
- mes "[Metz]";
- mes "You'll need a stout,";
- mes "heavy or really sharp";
- mes "weapon. Of course, I'm";
- mes "told that such weapons";
- mes "are truly rare...";
- next;
- mes "[Metz]";
- mes "Supposedly, normal";
- mes "Blacksmiths can't even";
- mes "forge those kinds of rare";
- mes "weapons. But if you manage";
- mes "to get one, you might have a";
- mes "chance of breaking the seals.";
- next;
- mes "[Metz]";
- mes "Of course, I'm worried";
- mes "that may be violating the";
- mes "will of the gods by releasing";
- mes "Angrboda, but we've already";
- mes "gone this far...";
- close2;
- cutin "",255;
- end;
-}
- else if( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644)))
-{
- mes "[Metz]";
- mes "I think you're";
- mes "almost there. All";
- mes "of our efforts will";
- mes "soon come to fruition!";
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 59 && countitem(2644))
-{
- mes "[Metz]";
- mes "This is it...!";
- mes "You've brought me,";
- mes "'The Sign'! I've finally";
- mes "proven its existence!";
- mes "Please let me handle";
- mes "this and come back later~";
- delitem 2644,1;
- set @metzhour,gettime(3);
- set @metzmin,gettime(2);
- if(@metzmin > 29) set @metzhour,@metzhour +1;
- set signmetzhour,@metzhour + rand(2,4);
- if(signmetzhour > 23) set signmetzhour,signmetzhour - 24;
- set signquest,60;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 60)
-{
- if(gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2)
-{
- mes "[Metz]";
- mes "Fascinating...";
- mes "This was made with";
- mes "a material outside of";
- mes "Rune-Midgard! See this";
- mes "blue lens? That must be";
- mes "its incredible power source!";
- next;
- mes "[Metz]";
- mes "I've found that the runes";
- mes "around the lens control some";
- mes "kind of seals placed at the Geffen";
- mes "Tower and Geffen Fountain. But with";
- mes "this in your hands, the seals";
- mes "should be broken...";
- next;
- mes "[Metz]";
- mes "I... I think";
- mes "you can even use this";
- mes "to enter Valhalla. There";
- mes "may be even other applications";
- mes "using the power of this item...";
- next;
- mes "[Metz]";
- mes "I can only think of";
- mes "one person who can";
- mes "handle working with";
- mes "this: Engel Howard,";
- mes "Rune-Midgard's best";
- mes "Blacksmith.";
- getitem 2644,1;
- set signquest,61;
- close2;
- cutin "",255;
- end;
-}
- else
-{
- mes "[Metz]";
- mes "I'm sorry, but I'm";
- mes "still examinating the";
- mes "artifact you've lent to";
- mes "me. Would you please";
- mes "give me some more time?";
- close2;
- cutin "",255;
- end;
-}
-
-}
- else if(signquest == 61)
-{
- mes "[Metz]";
- mes "Have you visited";
- mes "Engel Howard yet?";
- mes "He's the only one";
- mes "who can unlock the";
- mes "Sign's power for you...";
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 63)
-{
- mes "[Metz]";
- mes "Ah, you're finally";
- mes "here. I've been waiting";
- mes "to speak with you. First,";
- mes "let me thank you again";
- mes "for all of your help.";
- next;
- mes "[Metz]";
- mes "Thanks to you, my wish";
- mes "of proving the existence";
- mes "of the Sign has finally been";
- mes "fulfilled. Its power is now";
- mes "yours to do as you wish.";
- next;
- mes "[Metz]";
- mes "You may have had your doubts,";
- mes "but I'm happy enough to confirm";
- mes "that the Sign really exists. Thanks";
- mes "again, and I hope you stop by and";
- mes "chat from time to time.";
- set BaseExp,BaseExp +1823951;
- set signquest,64;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 64)
-{
- mes "[Metz]";
- mes "Thank you so much";
- mes "for helping me make";
- mes "my dream come true.";
- mes "I hope we can work on";
- mes "another project together.";
- next;
- mes "[Metz]";
- mes "Well then...";
- mes "Good luck on";
- mes "your journeys,";
- mes "brave " + strcharinfo(0) + ".";
- close2;
- cutin "",255;
- end;
-}
- else
-{
- mes "[Metz]";
- mes "How are going your";
- mes "researches about";
- mes "the Sobbing Starlight?";
- mes "I wish you to come";
- mes "back to me when you";
- mes "have passed all tests.";
- close2;
- cutin "",255;
- end;
-}
-
-L_Stop:
- if(sign_fail != 3)
-{
- mes "[Metz]";
- mes "What...?";
- mes "Were you really lacking";
- mes "that much courage...?";
- mes "Does it mean I'll never";
- mes "see that legendary artifact";
- mes "with my own eyes?";
- next;
- mes "[Metz]";
- mes "So much work for nothing...";
- mes "Oh, excuse me. I should feel";
- mes "honored to just have been";
- mes "able to hold that Sobbing";
- mes "Starlight in my own hands.";
- mes "May I please take one last";
- mes "look at it?";
- next;
-}
- mes "[Metz]";
- mes "Thanks for your help. My dream";
- mes "might never come true but I've";
- mes "seen things that some people";
- mes "will never see in their whole lives.";
- if(sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; }
- set sign_fail,3;
- close2;
- cutin "",255;
- end;
-
-}
-
-prt_in.gat,248,23,4 script Maid#2 1275,{
-
-end;
-
-}
-
-morocc_in.gat,114,162,4 script Young Man#13 118,{
-
- if(signquest == 5)
-{
- mes "[Gaanan]";
- mes "^444444*Sigh...*^000000";
- mes "I wish the weather'd";
- mes "cool down, even just a little.";
- mes "While I'm asking for miracles,";
- mes "I may as well wish for a billion";
- mes "kajillion zeny. And maybe a yacht.";
- close;
-}
-
- else if(arianstest == 8)
-{
- if(gaanantest == 1)
-{
- mes "[Gaanan]";
- mes "Hm...?";
- mes "Arian is the one";
- mes "who's grading your";
- mes "test. But I understand.";
- mes "If you failed, I'd want";
- mes "to avoid him too...";
- close;
-}
- mes "[Gaanan]";
- mes "Oh, Arian sent you to me,";
- mes "right? I'm sorry, but he takes";
- mes "a little time getting used to.";
- mes "Even though I still have to get";
- mes "used to his... mannerisms";
- next;
- mes "[Gaanan]";
- mes "Anyway, since he thinks it's";
- mes "boring, Arian put me in charge";
- mes "of the quiz portion of your test.";
- mes "Please carefully choose an";
- mes "answer when I ask you a";
- mes "question. Are you ready?";
- next;
- set gaananpoint,0;
- mes "[Gaanan]";
- mes "Now, the first question.";
- mes "Let's say that you just";
- mes "found yourself on a deserted";
- mes "island. What is the very first";
- mes "thing that you should do?";
- next;
- menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
- set gaananpoint,1;
-s_1W:
- mes "[Gaanan]";
- mes "The second question is...";
- mes "You happen to be stuck in";
- mes "a narrow place inside some collapsed building. What";
- mes "do you plan to do first?";
- next;
- menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
- set gaananpoint,gaananpoint + 1;
-s_2W:
- mes "[Gaanan]";
- mes "Now, the third question.";
- mes "You're on some dungeon";
- mes "expedition with your friends,";
- mes "but you got lost somehow.";
- mes "How do you handle it?";
- next;
- menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
- set gaananpoint,gaananpoint + 1;
-s_3W:
- mes "[Gaanan]";
- mes "Here's the fourth question.";
- mes "You're with your friends inside";
- mes "a mansion with no exit. What do";
- mes "you do first when a murder happens";
- mes "inside the mansion?";
- next;
- menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
- set gaananpoint,gaananpoint + 1;
-s_4W:
- mes "[Gaanan]";
- mes "The fifth question is";
- mes "You hear that the end of";
- mes "the world is in one week.";
- mes "So what do you do during";
- mes "this final week?";
- next;
- menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
- set gaananpoint,gaananpoint + 1;
-s_5W:
- mes "[Gaanan]";
- mes "Oh! We're done!";
- mes "Okay, let me give";
- mes "these answers to Arian.";
- mes "Sooo... Talk to him and";
- mes "he'll let you know how";
- mes "you did.";
- set gaanantest,1;
- close;
-}
-
- else if(ariantest < 8)
-{
-
- emotion e_swt2;
- mes "[Gaanan]";
- mes "The weather here in";
- mes "Morroc is too hot for me.";
- mes "I'm having a hard time just";
- mes "trying to live here. Do you";
- mes "know a nice and cool place";
- mes "where I can work?";
- close;
-
-}
-
-}
-
-morocc_in.gat,115,154,5 script Rogue 810,{
-
- if(signquest == 5)
-{
- mes "[Arian]";
- mes "..........";
- mes "Payon...?";
- mes "Daewooon?";
- mes "Any of it ring a bell?";
- mes "Cuz it really oughtta!";
- close;
-}
-
- else if(signquest < 3 || signquest > 5)
-{
- emotion e_dots;
- end;
-}
- else if(signquest == 3)
-{
-
- mes "[Arian]";
- mes "...";
- mes "Who the hell";
- mes "are you, jerkface?";
- next;
- menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
-
- mes "[Arian]";
- mes "...";
- mes "......";
- next;
- percentheal -50,0;
- mes "[Arian]";
- mes "...";
- mes "......";
- mes "Your mom.";
- mes "Now get the";
- mes "hell outta here!";
- close;
-
-s_Metz:
-
- mes "[Arian]";
- mes "Oh yeah...?";
- mes "Well, I'm sending you";
- mes "back! No way I'm fallin'";
- mes "for that trick, chump!";
- close2;
- warp "morocc.gat",279,173;
- end;
-
-s_Name:
-
- mes "[Arian]";
- mes "Wha...?";
- mes "^0000FF" + strcharinfo(0) + "^000000.";
- mes "Yeah, okay. Metz did";
- mes "mention something about";
- mes "you. You're here for";
- mes "the test, right?";
- next;
- mes "[Arian]";
- mes "Aliright, this";
- mes "test is simple.";
- mes "I tell you to bring me";
- mes "a bunch of items and";
- mes "you go get them.";
- next;
- mes "[Arian]";
- mes "I know you jerkward adventurers";
- mes "are always talking and you share";
- mes "the answers for any test some dude";
- mes "is givin' out. 'Course, it doesn't";
- mes "help that I use the same test";
- mes "every frickin' time...";
- next;
- mes "[Arian]";
- mes "Now, you gotta bring and only";
- mes "have the item I ask you for when";
- mes "you come to me. If you know that";
- mes "I'll be asking for something later";
- mes "and you happen to have it, I'll";
- mes "straight up ^FF0000jack it^000000.";
- next;
- mes "[Arian]";
- mes "The first item?";
- mes "Gimme ^FF0000100 Fluff^000000.";
- mes "Bring that and I'll";
- mes "tell you what to";
- mes "bring next.";
- set signquest,4;
- set arianstest,1;
- close;
-}
- else if(signquest == 4)
-{
-
- if(arianstest == 1)
-{
- if(countitem(914) < 100)goto s_Bringfluff;
- delitem 914,100;
- mes "[Arian]";
- mes "What the hell took you so";
- mes "long? Now bring me ^FF000050 Poison Spores^000000";
- mes "or I'll kick your ass.";
- set arianstest,2;
- close2;
- goto Verifyitems;
-
-s_Bringfluff:
- mes "[Arian]";
- mes "...";
- mes "Hey. What the hell's wrong";
- mes "with you? Hurry and get me";
- mes "^FF0000100 Fluff^000000, ya slacker.";
- close;
-}
-
- else if(arianstest == 2)
-{
- if(countitem(7033) < 50)goto s_Bringspore;
- delitem 7033,50;
- mes "[Arian]";
- mes "...";
- mes "It's about time you";
- mes "got here with those";
- mes "Poison Spores. Now, go";
- mes "and get ^FF000030 Scorpion Tails";
- set arianstest,3;
- close2;
- goto Verifyitems;
-
-s_Bringspore:
- mes "[Arian]";
- mes "...";
- mes "Hey. What part of 'Get me";
- mes "^FF000050 Poison Spores^000000 or I'll";
- mes "kick your ass, don't";
- mes "you understand?";
- close;
-}
- else if(arianstest == 3)
-{
- if(countitem(904) < 30)goto s_Bringtails;
- delitem 904,30;
- mes "[Arian]";
- mes "...";
- mes "Damn, you sure took your";
- mes "sweet time bringing over this";
- mes "crap. Okay, now bring";
- mes "^FF000020 Rotten Bandages^000000.";
- set arianstest,4;
- close2;
- goto Verifyitems;
-
-s_Bringtails:
- mes "[Arian]";
- mes "...";
- mes "What, your mom drop you on the";
- mes "head right after you were born?";
- mes "Stop bein' stupid and get me";
- mes "^FF000030 Scorpion Tails^000000, nimrod.";
- close;
-}
- else if(arianstest == 4)
-{
- if(countitem(930) < 20)goto s_Bringbandages;
- delitem 930,20;
- mes "[Arian]";
- mes "...";
- mes "You brought the bandages.";
- mes "Okay short stuff, go and get";
- mes "me ^FF000015 Little Evil Horn^000000. What";
- mes "are you waiting for, a memo?";
- mes "Get outta here~!";
- set arianstest,5;
- close2;
- goto Verifyitems;
-
-s_Bringbandages:
- mes "[Arian]";
- mes "...";
- mes "Is it really that hard to get";
- mes "^FF000020 Rotten Bandages^000000? Cuz if it";
- mes "is, then you must really blow.";
- mes "How hustle it up, punk!";
- close;
-}
- else if(arianstest == 5)
-{
- if(countitem(1038) < 15)goto s_Bringhorns;
- delitem 1038,15;
- mes "[Arian]";
- mes "...";
- mes "My grandma coulda grown";
- mes "out her beard in the time";
- mes "it took you to come back.";
- mes "Now hurry it up and get";
- mes "me ^FF000010 Coral Reefs^000000!";
- set arianstest,6;
- close2;
- goto Verifyitems;
-
-s_Bringhorns:
- mes "[Arian]";
- mes "...";
- mes "I don't get it.";
- mes "You don't have the";
- mes "^FF000015 Little Evil Horn";
- mes "I told you to get.";
- next;
- mes "[Arian]";
- mes "I see, so it's my";
- mes "fault for not telling you";
- mes "not to bring your crap face";
- mes "back without 'em. ^222222*A-hem*";
- mes "Don't bring your crap face here";
- mes "without 15 Little Evil Horns!!";
- close;
-}
- else if(arianstest == 6)
-{
- if(countitem(7013) < 10)goto s_Bringcorals;
- delitem 7013,10;
- mes "[Arian]";
- mes "Finally you're back";
- mes "Gimme a sec to count";
- mes "all this stuff so I can make";
- mes "sure you're not trying to";
- mes "cheat. God help you if you";
- mes "try to pull a fast one on me...!";
- set arianstest,7;
- close;
-
-s_Bringcorals:
- mes "[Arian]";
- mes "I don't care how pretty";
- mes "they are or if you're ruining";
- mes "the ecosystem! When I say";
- mes "'bring ^FF000010 Coral Reefs^000000',you";
- mes "better have them! All the";
- mes "fish can die for all I care.";
- close;
-}
- else if(arianstest == 7)
-{
- mes "[Arian]";
- mes "...";
- mes "Alright. Go talk";
- mes "to the guy to my left.";
- mes "The dude at the counter.";
- mes "What's-his-face, Ganaan.";
- set arianstest,8;
- close;
-}
- else if(arianstest == 8)
-{
- if(gaanantest == 1)
-{
- if(gaananpoint < 3)goto s_Suck;
- mes "[Arian]";
- mes "Alright. The answers";
- mes "you have Ganaan tell me";
- mes "you're not a total dumbass.";
- mes "Now you're supposed to go see";
- mes "Daewoon in Payon. And don't forget";
- mes "to show him this Star thingiee.";
- getitem 7177,1;
- set signquest,5;
- close;
-s_Suck:
- mes "[Arian]";
- mes "Let's see...";
- mes "I'm looking at your";
- mes "answers and they totally";
- mes "suck. Take the test again";
- mes "and do it right this time!";
- next;
- mes "[Arian]";
- mes "Geez...";
- mes "You're givin' Ganaan";
- mes "a hard time. You hear";
- mes "me? That's my job!";
- set gaananpoint,0;
- set gaanantest,0;
- close;
-}
- mes "[Arian]";
- mes "You wanna leave me";
- mes "alone now and gimme";
- mes "a little personal space?!";
- mes "I need a break from looking";
- mes "at your ugly mug, you know?";
- close;
-}
-
-}
-
-Verifyitems:
-
- if(arianstest == 2 && countitem(7033) > 49)
-{
- delitem 7033,countitem(7033);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Poison Spores.";
- close2;
-}
- else if(arianstest == 3 && countitem(904) > 29)
-{
- delitem 904,countitem(904);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Scorpion Tails.";
- close2;
-}
- else if(arianstest == 4 && countitem(930) > 19)
-{
- delitem 930,countitem(930);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Rotten Bandages.";
- close2;
-}
- else if(arianstest == 5 && countitem(1038) > 14)
-{
- delitem 1038,countitem(1038);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Little Evil Horns.";
- close2;
-}
- else if(arianstest == 6 && countitem(7013) > 9)
-{
- delitem 7013,countitem(7013);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Coral Reefs.";
- close2;
-}
- end;
-}
-
-payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
-
-end;
-
-}
-
-payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
-
-end;
-
-}
-
-payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
-
-end;
-
-}
-
-payon_in03.gat,81,21,4 duplicate(Sohee) Maid::Sohee2 1170
-payon_in03.gat,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404
-payon_in03.gat,8,31,4 duplicate(Nymph) Maid::Nymph2 1416
-
-payon_in03.gat,11,31,4 script Daewoon 808,{
-
-
-
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
-
- if(signquest < 4 || signquest > 6)
-{
- mes "[Daewoon]";
- mes "Mwah ah hah~!";
- mes "I couldn't be happier!";
- mes "What more do I need?";
- mes "Gourmet food, find wine";
- mes "nubile women...!";
- close;
-}
- else if(signquest == 5)
-{
- mes "[Daewoon]";
- mes "Oh, a visitor?";
- mes "I'm sorry, but I believe";
- mes "you're an uninvited guest~";
- mes "You'll have to forgive me";
- mes "if I wish to spend my time with";
- mes "maidens as opposed to men";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sure...";
- mes "But first, would you";
- mes "take a look at this?";
- next;
- mes "^3355FFYou carefully take";
- mes "out the small, lucid";
- mes "jewel that Arian gave";
- mes "you and reveal it to";
- mes "Daewoon's roving eyes.";
- next;
- emotion e_gasp;
- mes "[Daewoon]";
- mes "Eh? Why that's...";
- mes "I see now, Arian must";
- mes "have sent you! Oh you";
- mes "should have said so";
- mes "at the very beginning~";
- next;
- mes "[Daewoon]";
- mes "My apologies~";
- mes "Lately I've been attracting";
- mes "all sorts of strange attention";
- mes "like some kind of teen celebrity.";
- mes "I've gotten used to being too";
- mes "careful in screening out the";
- mes "dangerous sort.";
- next;
- mes "[Daewoon]";
- mes "Now then.";
- mes "Do you have any";
- mes "idea what that jewel";
- mes "you're holding actually is?";
- next;
- menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
-
- mes "[Daewoon]";
- mes "Oh...!";
- mes "You must be much";
- mes "smarter than I expected.";
- mes "So tell me, what do you";
- mes "understand about this jewel?";
- next;
- menu "It's handy.",-,"I actually don't know...",s_Honest;
-
- emotion e_dots;
- mes "[Daewoon]";
- mes "Mmm...?";
- mes "Handy? If you truly";
- mes "understood, I don't";
- mes "think you'd describe this";
- mes "jewel as merely 'handy'.";
- next;
- goto s_Cont;
-s_Honest:
- emotion e_pif;
- mes "[Daewoon]";
- mes "Really?";
- mes "Mm. At least you";
- mes "admit it ^000200*Sigh*";
- next;
- goto s_Cont;
-s_How:
- emotion e_dots;
- mes "[Daewoon]";
- mes "...";
- mes "A rather crass way";
- mes "of speaking, but perhaps";
- mes "you picked it up from Arian.";
- mes "In any case, let me explain.";
- next;
- goto s_Cont;
-s_Tell:
- mes "[Daewoon]";
- mes "Didn't Arian tell you";
- mes "anything? I appreciate";
- mes "your honesty. And I don't";
- mes "mind chatting a while, I much";
- mes "prefer speaking to honest people";
- mes "rather than foolish know-it-alls.";
- next;
-s_Cont:
- mes "[Daewoon]";
- mes "That ^301A8ASobbing Starlight^000000";
- mes "is no mere jewel. It is a key";
- mes "item for unlocking some incredible";
- mes "power. I believe Metz happened to";
- mes "obtain a piece, though I am";
- mes "unsure how...";
- next;
- mes "[Daewoon]";
- mes "Metz has asked me and";
- mes "some other friends who";
- mes "hold the fragments of the";
- mes "Sobbing Starlight to entrust";
- mes "them to someone worthy of";
- mes "finding the power it leads to.";
- next;
- mes "[Daewoon]";
- mes "Of course, we all agreed";
- mes "and now you're here for me";
- mes "to judge whether or not you're";
- mes "qualified for this task. Now,";
- mes "are you ready for my test?";
- next;
- menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
-
- mes "[Daewoon]";
- mes "Ooh~";
- mes "Such unbridled";
- mes "enthusiasm usually";
- mes "goes more good than harm.";
- next;
- goto s_Question;
-
-s_Best:
- emotion e_ok;
- mes "[Daewoon]";
- mes "Mwah ah hah";
- mes "That's exactly what";
- mes "I wanted to hear! That";
- mes "kind of quiet and careful";
- mes "confidence will help you";
- mes "in the future, you'll see~";
- next;
- goto s_Question;
-s_Rude:
-
- mes "[Daewoon]";
- mes "E...";
- mes "Excuse me?";
- next;
- mes "[Daewoon]";
- mes "How can you be";
- mes "so ridiculous at";
- mes "a time like this?";
- mes "Either mind your manners";
- mes "or don't take this test at";
- mes "all! ^000200*SLAP--!!*";
- next;
- goto s_Question;
-
-s_GetOver:
- emotion e_dots;
- mes "[Daewoon]";
- mes "Hmm. That kind of half-hearted";
- mes "attitude won't get you very far on";
- mes "your adventures. Still, so long as";
- mes "you don't get overly negative, you";
- mes "should have a decent chance of";
- mes "surviving your challenges.";
- next;
-s_Question:
- emotion e_hmm;
- set @DaewoonTest,0;
- mes "[Daewoon]";
- mes "Now, Metz expects me to ask";
- mes "some rather serious questions,";
- mes "but that really isn't my style.";
- mes "For this test, why don't we just";
- mes "talk? Just answer me honestly and";
- mes "light heartedly, alright?";
- next;
- mes "[Daewoon]";
- mes "So...";
- mes "Do you have a lot";
- mes "of friends that you can";
- mes "constantly party with?";
- next;
- menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
-
- set @DaewoonTest,1;
- emotion e_omg;
- mes "[Daewoon]";
- mes "Oh, that's great~!";
- mes "To have many friends";
- mes "is a priceless blessing.";
- mes "Friends bring us joy and";
- mes "aid when we find ourselves";
- mes "suffering from difficulties.";
- next;
- mes "[Daewoon]";
- mes "Wouldn't you";
- mes "agree that being";
- mes "really close friends";
- mes "with someone can be";
- mes "a life long benefit?";
- next;
- goto s_Mobtrain;
-
-s_Solo:
-
- mes "[Daewoon]";
- mes "Well, everybody";
- mes "needs to be alone once";
- mes "in a while. And there are";
- mes "some battles you must";
- mes "fight all on your own.";
- next;
- mes "[Daewoon]";
- mes "Also, if you never";
- mes "deal with other people,";
- mes "you may grow selfish or";
- mes "needy. It's better to go";
- mes "out and meet people,";
- mes "don't you think?";
- next;
- goto s_Mobtrain;
-
-s_Lonely:
-
- mes "[Daewoon]";
- mes "You don't have any";
- mes "friends at all? Well,";
- mes "you better learn how";
- mes "to get along with others";
- mes "as soon as you can...!";
- next;
-s_Mobtrain:
- mes "[Daewoon]";
- mes "Now, what's your opinion";
- mes "on purposely getting lots";
- mes "of monsters to follow you";
- mes "around. I believe this is";
- mes "called 'Mob Training...'";
- next;
- menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
-
- emotion e_pif;
- mes "[Daewoon]";
- mes "But...";
- mes "Wouldn't that be really";
- mes "rude to anyone else hunting";
- mes "on that same map? I think";
- mes "it would even interfer with";
- mes "someone else's gameplay...";
- next;
- mes "[Daewoon]";
- mes "Perhaps you should try";
- mes "to consider other people's";
- mes "feelings. Mob training seems";
- mes "to only be good at getting other";
- mes "people angry with you...";
- next;
- goto s_Woe;
-s_Hate:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Really?";
- mes "I do too!";
- next;
- mes "[Daewoon]";
- mes "Just the other day, I've";
- mes "heard some ruffians boasting";
- mes "of their mob training activities.";
- mes "But personally, I feel they were";
- mes "compensating for their own";
- mes "shortcomings.";
- next;
- mes "[Daewoon]";
- mes "Such behaviour truly";
- mes "bothers me. Although I have";
- mes "spent years in developing an";
- mes "unflappable personality, I find";
- mes "myself irked when encountering";
- mes "such troublemakers.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "When you face obstacles";
- mes "in your own training, never give in";
- mes "to weakness. Assert yourself and";
- mes "find the determination to overcome";
- mes "your tribulations with honor!";
- next;
- goto s_Woe;
-s_Sometimes:
- mes "[Daewoon]";
- mes "At least you're honest.";
- mes "But let me say that I cannot";
- mes "condone that sort of weak willed";
- mes "behavior. True strength can only";
- mes "be found through honor.";
- mes "Remember that.";
- next;
- mes "[Daewoon]";
- mes "In the face of overwhelming";
- mes "odds, do not despair. After all,";
- mes "what is achievment if it is not";
- mes "earned without difficulty? The";
- mes "greater the challenge, the";
- mes "greater the glory.";
- next;
- mes "[Daewoon]";
- mes "Even if you are having a hard ";
- mes "time, try to take a firm";
- mes "stand. One day, you will realize";
- mes "how strong you have become.";
- next;
- mes "[Daewoon]";
- mes "And...";
- mes "Don't ever partake in";
- mes "mob training again, okay?";
- next;
-s_Woe:
- mes "[Daewoon]";
- mes "Anyway, I'm sure you're";
- mes "aware of the War of Emperium";
- mes "in which might guilds all across";
- mes "Rune-Midgard battle for guild";
- mes "castle dominion. It's actually";
- mes "quite popular, really.";
- next;
- mes "[Daewoon]";
- mes "Now imagine that both of us";
- mes "are in the midst of a heated guild";
- mes "war. The sounds of explosions and";
- mes "earth shaking magic spells are all";
- mes "we can hear. At any time, we can";
- mes "be lost in that mindless chaos.";
- next;
- mes "[Daewoon]";
- mes "Finally, through incredibly";
- mes "good fortune, we manage to";
- mes "infiltrate the enemy guild castle";
- mes "and reach their Emperium. If we";
- mes "destroy that Emperium, that castle";
- mes "will belong to our guild.";
- next;
- mes "[Daewoon]";
- mes "However...! This is";
- mes "no ordinary Emperium!";
- mes "It is a masterful sculpture";
- mes "of a gorgeous Priestess!";
- mes "Answer me, adventurer!";
- mes "Would you still destroy it?!";
- next;
- menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
-
- mes "[Daewoon]";
- mes "Hmm. You have a truly";
- mes "strong will. Then again,";
- mes "perhaps you lack a try";
- mes "appreciation for beauty.";
- mes "Even in Emperium form, how";
- mes "could you harm a Priestess?";
- next;
- goto s_Guild2;
-s_Beauty:
-
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah yes! I felt you would answer";
- mes "that way! We must cherish and";
- mes "protect what is beautiful in this";
- mes "world. I would never be able to";
- mes "harm a Priestess, even in";
- mes "statue form...";
- next;
- goto s_Guild;
-s_Eyes:
-
- mes "[Daewoon]";
- mes "Interesting...!";
- mes "Although you cherish";
- mes "the beauty of the Priestess,";
- mes "your loyalty to your guild";
- mes "proves stronger. A most";
- mes "admirable attitude!";
- next;
-s_Guild2:
- mes "[Daewoon]";
- mes "But yes, if it was";
- mes "me, I would protect that";
- mes "Priestess-shaped Emperium";
- mes "until the end of the guild war.";
- mes "Mwah ah hah~!";
- next;
-s_Guild:
- mes "[Daewoon]";
- mes "While we're on the topic";
- mes "of guilds, let me present";
- mes "another guild related scenario.";
- mes "Let's say that you joined a very";
- mes "popular guild with many allies,";
- mes "as well as formidable enemies.";
- next;
- mes "[Daewoon]";
- mes "Now, during one of your";
- mes "hunts, you happen to meet";
- mes "a member of one of your enemy";
- mes "guilds. The two of you are the";
- mes "only people on that map. Suddenly,";
- mes "he finds himself in mortal danger!";
- next;
- mes "[Daewoon]";
- mes "This enemy guild member";
- mes "begins to yell for help. Now,";
- mes "would you give your enemy";
- mes "the help that he needs?";
- next;
- menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
-
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah, you would help him!";
- mes "Good, good. I'm glad to see";
- mes "that you understand such";
- mes "pettiness should not get in the way";
- mes "of doing what is good and right.";
- next;
- goto s_Life;
-s_Hear:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "True, you're not really";
- mes "obligated to help your";
- mes "enemy. Besides, you may";
- mes "hurt his feelings once he";
- mes "realizes that he's had to";
- mes "depend on his rival for help.";
- next;
- goto s_Life;
-s_Fun:
- mes "[Daewoon]";
- mes "Even though he is";
- mes "your enemy, I still";
- mes "believe it's important";
- mes "that you treat him with";
- mes "respect. Where is your honor?";
- next;
-s_Life:
- mes "[Daewoon]";
- mes "Well, there's one";
- mes "last thing I want to";
- mes "know about you. It's the";
- mes "most important question";
- mes "in the world once you";
- mes "think about it.";
- next;
- mes "[Daewoon]";
- mes "...";
- mes "......";
- mes "Do you enjoy life?";
- next;
- menu "Yes",-,"No",s_No;
-
- set @DaewoonTest,@DaewoonTest + 1;
- emotion e_heh;
- mes "[Daewoon]";
- mes "I'm glad.";
- mes "When you don't live";
- mes "with zeal, it's easy to";
- mes "forget your goals and your";
- mes "purpose for living. Don't have";
- mes "any? Then make some up.";
- next;
- mes "[Daewoon]";
- mes "I hope you always enjoy";
- mes "life as much as you can.";
- mes "As for me, I'm always happy";
- mes "with my wine, women and song~";
- mes "Mwah ah hah~!";
- next;
- goto s_Last;
-
-s_No:
- mes "[Daewoon]";
- mes "I understand.";
- mes "People cannot be happy";
- mes "all the time. Sometimes";
- mes "it's easy to forget your";
- mes "goals and purpose in life.";
- next;
- mes "[Daewoon]";
- mes "But you know what? If you";
- mes "have just one dream, one goal";
- mes "to strive towards, things shall";
- mes "get better. If you think you don'";
- mes "have dreams, look back to your";
- mes "past. What you remember may";
- mes "surprise you.";
- next;
- mes "[Daewoon]";
- mes "It's important to look forward,";
- mes "but first you must find what is";
- mes "truly precious to you before you";
- mes "can define your happiness. That's";
- mes "why I think it's good to";
- mes "experience new things as wel";
- mes "as reflect.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "Now, what's precious to me?";
- mes "Three things, actually...";
- mes "Wine. Women. And song!";
- mes "Though if I had to rank them,";
- mes "women would top that list.";
- mes "Mwah ah hah~!";
- next;
-s_Last:
- if(@DaewoonTest == 5)
-{
- getitem 7177,1;
- mes "[Daewoon]";
- mes "You know, after talking with";
- mes "you for a while, I now feel fairly";
- mes "comfortable with leaving you this";
- mes "piece of the Sobbing Starlight.";
- mes "Somehow, I think you're strong";
- mes "enough to get all the pieces.";
- next;
- mes "[Daewoon]";
- mes "I hope you will pass the rest of";
- mes "the tests and acquire the power.";
- next;
- mes "[Daewoon]";
- mes "Oh yes! Your next test";
- mes "examiner is ^FF0000Sir Jore^000000, also";
- mes "known as the Ghost of Al de Baran.";
- mes "Although he's always sick, he has";
- mes "great passion for his research.";
- next;
- mes "[Daewoon]";
- mes "Alright, then.";
- mes "Good luck in";
- mes "Al de Baran~!";
- set signquest,6;
- close;
-}
- else
-{
- mes "[Daewoon]";
- mes "It pains me to say this,";
- mes "but I do not think you're";
- mes "worthy of holding my fragment";
- mes "of the Sobbing Starlight. But";
- mes "I am willing to give you";
- mes "another chance~";
- close;
-}
-
-}
-
- else if(signquest == 6)
-{
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scrumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
- mes "[Daewoon]";
- mes "Hm...?";
- mes "Weren't you on";
- mes "your way to find";
- mes "^FF0000Sir Jore^000000 in Al de Baran?";
- next;
- mes "[Daewoon]";
- mes "Oh, having trouble";
- mes "finding him, are you?";
- mes "Well, he's fairly shy, but";
- mes "I'm sure he's hiding some";
- mes "place in that town.";
- close;
-}
-
-}
-
-aldebaran.gat,226,54,4 script #aldesignwarp 45,2,2,{
-OnTouch:
- set @aldesigncheck,0;
- warp "aldeba_in.gat",149,120;
- end;
-
-}
-
-aldeba_in.gat,149,123,4 script #aldesignwarp2 45,2,2,{
-OnTouch:
- set @aldesigncheck,0;
- warp "aldebaran.gat",223,56;
- end;
-
-}
-
-}
-
-aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
-OnTouch:
- if(@aldesigncheck == 0)
-{
- donpcevent "Jore#SignAldeNpc::OnPotion";
- set @aldesigncheck,1;
-}
- end;
-}
-
-aldeba_in.gat,156,118,4 script Piru Piru 700,{
-
- emotion e_sob;
- mes "[Piru Piru]";
- mes "Oh, I'm sooo tired~";
- mes "But we can't sleep yet.";
- mes "^000200*Sob*^000000 Master, can't we";
- mes "just call it a day already?";
- next;
- if(signquest != 7)
-{
- menu "What do you do in here?",-;
-}
- else
-{
- menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
-}
- mes "[Piru Piru]";
- mes "My master, Sir Jore,";
- mes "is researching a way to";
- mes "create artificial life! Still,";
- mes "it's not easy and we haven't";
- mes "accomplished anything yet...";
- next;
- mes "[Piru Piru]";
- mes "It doesn't help that my";
- mes "master spends all of his";
- mes "time on research. He hasn't";
- mes "been taking care of himself";
- mes "and is losing a lot of weight.";
- mes "I'm really worried about him.";
- close;
-
-s_Vanish:
- mes "[Piru Piru]";
- mes "Oh, the father and daughter";
- mes "who were both Alchemists, right?";
- mes "Did you know they vanished because";
- mes "they invented the monster potion";
- mes "summoning skill?";
- next;
- mes "[Piru Piru]";
- mes "Their discovery caused";
- mes "such great hysteria in the";
- mes "scientific community. In the";
- mes "end they had no choice but";
- mes "to live in seclusion deep";
- mes "in the ^FF0000forest to the south^000000.";
- next;
-s_SageStone:
- mes "[Piru Piru]";
- mes "Hmm? Well, I wouldn't";
- mes "know anything about that.";
- mes "In fact, I'm always staying";
- mes "in this lab, so I never hear";
- mes "any rumors or news outside.";
- close;
-
-}
-
-aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
-
- if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
-{
- if(signquest == 7)
-{
- mes "[Sir Jore]";
- mes "I want you to find two";
- mes "Alchemists, a father and";
- mes "daughter, who have gone into";
- mes "seclusion deep in some forest";
- mes "so that I can learn more about";
- mes "the Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "Of course, this will";
- mes "possibly further my";
- mes "research, but it's also";
- mes "how I'll judge whether or";
- mes "not you're qualified for my";
- mes "piece of the Sobbing Starlight.";
- close;
-}
- if(signquest == 8)
-{
- mes "[Sir Jore]";
- mes "Oh.. You're already back !";
- mes "Then, let me hear everything you learn";
- mes "about the Stone of Sage !";
- next;
- mes "[Sir Jore]";
- mes "...";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "....";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "....";
- mes ".....";
- next;
- mes "[Sir Jore]";
- mes "I see..";
- mes "I didn't think that mythic stone";
- mes "could be that dangerous..";
- mes "That's enough for me to know,";
- mes "You did your work perfectly.";
- next;
- mes "[Sir Jore]";
- mes "Just a last question";
- mes "before I give you what you want.";
- next;
- mes "[Sir Jore]";
- mes "What do you think the Stone of Sage is?";
- next;
- input @sign_jore$;
-
-if(@sign_jore$ == "Red Gemstone") {
-
- mes "[Sir Jore]";
- mes "That's what I thought too,";
- mes "but after all maybe it doesn't have";
- mes "any power.";
- next;
- getitem 7177,1;
- mes "[Sir Jore]";
- mes "Take that starry fragment.";
- mes "I'll inform my friend about you.";
- mes "Look for ^FF0000Jesqurienne^000000.";
- mes "She often spends her time";
- mes "in the bars of Geffen.";
- set signquest,9;
- next;
- mes "[Sir Jore]";
- mes "I have to return to my researches..";
- next;
- mes "[Sir Jore]";
- mes "Acid.....";
- mes "............Basic..";
- mes "...";
- close;
-}
-else {
- mes "[Sir Jore]";
- mes "The shape you are describing me";
- mes "can't be the real shape of the";
- mes "Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "It should look like";
- mes "an oftenly used stone..";
- mes "Come back when you will know";
- mes "more about his shape.";
- close;
-
-}
-
-}
-
- if (signquest == 9)
-{
- mes "[Sir Jore]";
- mes "Can't you let me alone?";
- mes "Stop disturbing me and";
- mes "find ^FF0000Jesqurienne^000000 in Geffen.";
- close;
-}
-
- if(SignJore == 1)
-{
-
- if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
-{
- mes "[Sir Jore]";
- mes "Please bring m-me";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- mes "so that I can make a";
- mes "new research sample.";
- close;
-}
- else
-{
- delitem 1092,10;
- delitem 511,10;
- delitem 610,2;
- set signquest,7;
- emotion e_thx;
- mes "[Sir Jore]";
- mes "Ah! Th-thank you for";
- mes "bringing what I need.";
- mes "Now I can continue my";
- mes "research. Oh, and see if";
- mes "you're worthy of obtaining";
- mes "the Sobbing Starlight";
- next;
- mes "[Sir Jore]";
- mes "Now, for your assignment.";
- mes "Have you ever heard about";
- mes "the ^FF0000Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but";
- mes "no one has confirmed the truth";
- mes "about it, " + strcharinfo(0) + ".";
- next;
- mes "[Sir Jore]";
- mes "Although I have no clue";
- mes "what the Stone of S-S-age";
- mes "may actually be, I have a gut";
- mes "feeling that I need it to bring";
- mes "my Biology research to the next";
- mes "step. This is how you'll help me.";
- next;
- mes "[Sir Jore]";
- mes "I need you to investigate";
- mes "this Stone of Sage by finding";
- mes "a father and daughter who were";
- mes "famous for being great Alchemists.";
- mes "They vanished deep into a forest,";
- mes "but I believe they know something.";
- close;
-}
-
-}
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- emotion e_omg;
- mes "^3355FF*Clink*";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- mes "...No!";
- mes "Look what you";
- mes "made me do!";
- next;
- emotion e_sob;
- mes "[Sir Jore]";
- mes "I've been fiddling";
- mes "with this sample for";
- mes "five hours. And now";
- mes "it's ruined ^000200*Sob*";
- if(signquest != 6)close;
- next;
- mes "[Sir Jore]";
- mes "^000200*Sob*^000000";
- mes "I came to this town";
- mes "so I could focus on";
- mes "my research without";
- mes "any interuptions. So";
- mes "why are you here?";
- next;
- menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
-
- mes "[Sir Jore]";
- mes "I spent five hours";
- mes "observing the changes";
- mes "in that research sample.";
- mes "All of that hard work lost!";
- mes "^000200*Wah~!*";
- close;
-
-s_Daewoon:
- emotion e_swt;
- mes "[Sir Jore]";
- mes "O-oh!";
- mes "That's right.";
- mes "You're here to be";
- mes "tested for the piece";
- mes "of the Sobbing Starlight.";
- next;
- mes "[Sir Jore]";
- mes "So...";
- mes "Er. Then, what...";
- mes "W-what's your name?";
- next;
- menu strcharinfo(0) + ", thanks.",-;
- mes "[Sir Jore]";
- mes "N-nice to meet you.";
- mes "My name is Jore. Just";
- mes "a normal person who loves";
- mes "research. S-sorry if I seem";
- mes "a little nervous! I'm actually";
- mes "quite... shy around people.";
- next;
- mes "[Sir Jore]";
- mes "Oh no...!";
- mes "if you were able to";
- mes "find me, there will be";
- mes "others! When would I get";
- mes "the time to do my research?!";
- mes "N-no! I h-h-hate people!!";
- next;
- mes "[Sir Jore]";
- mes "Still, I did promise";
- mes "M-M-Metz and he is my";
- mes "friend. So I must accept";
- mes "some guests. Even if hundreds";
- mes "of them knock on my door...";
- next;
- mes "[Sir Jore]";
- mes "But first of all,";
- mes "I'm going to need";
- mes "a new research sample.";
- mes "I think it's only fair that";
- mes "you get it for me since you";
- mes "made me ruin the last one.";
- next;
- mes "[Sir Jore]";
- mes "N-now, d-don't worry.";
- mes "The items are actually";
- mes "quite easy to get. It's";
- mes "the five hours part that's";
- mes "hard. Now, let's see...";
- next;
- mes "[Sir Jore]";
- mes "Just bring";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- next;
- mes "[Sir Jore]";
- mes "You see, l-lately I've";
- mes "been studying Biology.";
- mes "I think the secret to life";
- mes "can be found in the Leaf of";
- mes "Yggdrasil. They can be used";
- mes "to revive the dead, after all.";
- next;
- emotion e_swt;
- mes "[Sir Jore]";
- mes "Oh, and make sure to";
- mes "bring those things to me";
- mes "before I go to bed at";
- mes "precisely 10:00 PM " + $timezonestring$ + ".";
- mes "I do have a regular sleeping";
- mes "schedule, you know.";
- set SignJore,1;
- close;
-
-}
- else
-{
- mes "^3355FFYou find a tense man";
- mes "holding test tubes between";
- mes "his fingers, standing in a pile";
- mes "of books. He seems to be in";
- mes "agony for some reason.";
- next;
- menu "Speak to him.",s_Speak,"Ignore him.",-;
-
- mes "^3355FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
-
-s_Speak:
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- mes "[Sire Jore]";
- mes "...";
- mes "......";
- next;
- mes "^3355FFToo preoccupied with";
- mes "his thoughts, this strange";
- mes "man is unable to hear you.";
- next;
- menu "Try again.",s_Again,"Ignore him.",-;
-
- mes "^3355FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
-
-s_Again:
- mes "[" + strcharinfo(0) + "]";
- mes "EXCUSE ME!";
- next;
- mes "[Sire Jore]";
- mes "...!";
- mes "Oh, h-h-hello.";
- mes "Sorry, but I'm kind of";
- mes "busy right now. Yes, yes,";
- mes "would you come back at";
- mes "precisely 5:00 PM " + $timezonestring$ + "?";
- next;
- mes "[Sire Jore]";
- mes "Let's see...";
- mes "Now if I recalibrated";
- mes "the faust exhaust, then";
- mes "the bioneutron analyzer";
- mes "would need to be adjusted";
- mes "for cytoplasmic balance...";
- close;
-}
-
-OnPotion:
- if(rand(0,1) == 1)
-{
- emotion e_ic;
- misceffect 305;
-}
-else
-{
- emotion e_omg;
- misceffect 306;
-}
- end;
-}
-
-prt_maze02.gat,57,152,1 script Girl#11 91,{
-
- mes "^3355FFYou catch a glimpse";
- mes "of a girl headin directly";
- mes "into a deep forest. You decide";
- if(signquest != 7)goto s_No;
- mes "to follow her and see if you can";
- mes "learn more.";
- close2;
- warp "prt_maze02.gat",11,146;
- end;
-s_No:
- mes "to not follow her since you're";
- mes "not interested where she's going.";
- close;
-}
-
-function script Sign_Alch_Summon {
-
-Loopback:
-if($signmazemonster == 0)
-{
- set $signmazemonster,5;
- monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- return;
-}
-else
-{
- killmonster "prt_maze02.gat","OnMonsterDeadSign";
- set $signmazemonster,0;
- goto Loopback;
-}
-OnMonsterDeadSign:
- set $signmazemonster,$signmazemonster - 1;
-
-}
-
-prt_maze02.gat,16,183,3 script Pleur 91,{
-
- if(signquest == 7 || signquest == 8)
-{
- mes "[Pleur]";
- mes "La la la~";
- mes "La la la~";
- close;
-}
-else
-{
- mes "[Pleur]";
- mes "Oh, you're lost?";
- mes "I'll help you find";
- mes "your way back...";
- close2;
- warp "prt_maze02.gat",61,149;
- end;
-}
-OnHo:
- emotion e_ho;
- end;
-OnKis2:
- emotion e_kis2;
- end;
-OnExclamation:
- emotion e_gasp;
- end;
-OnOmg:
- emotion e_omg;
- end;
-}
-
-prt_maze02.gat,14,183,3 script Gordon 51,{
-
- if(signquest == 7 || signquest == 8)
-{
- if(ScareAlchSign == 1)goto s_Scared;
- mes "[Gordon]";
- mes "Hello darling.";
- mes "What did you do today?";
- next;
- donpcevent "Pleur::OnHo";
- mes "[Pleur]";
- mes "I played Hide-and-Seek";
- mes "with a white bear and a";
- mes "blue bear, father.";
- next;
- emotion e_ho;
- mes "[Gordon]";
- mes "Darling...";
- mes "Aren't you tired";
- mes "of playing with the";
- mes "animals? We've live";
- mes "in this forest for so long...";
- next;
- donpcevent "Pleur::OnKis2";
- mes "[Pleur]";
- mes "Don't worry father, I understand.";
- mes "For now, this is the only place";
- mes "where we can relax and live";
- mes "in peace. I think we deserve to rest";
- mes "after accomplishing our goals...";
- next;
- emotion e_sob;
- mes "[Gordon]";
- mes "Thank you, Pluer.";
- mes "I have no regrets about";
- mes "our work, but sometimes";
- mes "I do wish for a more";
- mes "carefree life for you...";
- next;
- menu "Roar~!",-,"Excuse me.",s_Excuse;
-
- callfunc "Sign_Alch_Summon";
- emotion e_omg;
- donpcevent "Pleur::OnOmg";
- set ScareAlchSign,1;
- mes "[Pleur]";
- mes "No no no!";
- mes "Summon Flora!";
- next;
- mes "[Gordon]";
- mes "Great Schott!";
- mes "Summon... Marine Sphere!";
- close;
-
-s_Excuse:
- emotion e_gasp;
- donpcevent "Pleur::OnExclamation";
- mes "[Gordon]";
- mes "Eh?! Don't you know";
- mes "how dangerous this place";
- mes "is? What are you doing";
- mes "here in the middle of";
- mes "this forest?";
- next;
-s_Back:
- mes "[" + strcharinfo(0) + "]";
- mes "Actually, I think";
- mes "I've been looking for";
- mes "you. I've been sent on";
- mes "an errand to find these";
- mes "two famous Alchemists.";
- next;
- mes "[Gordon]";
- mes "Mm...?";
- mes "Well, we're retired";
- mes "now, but I suppose it'd";
- mes "do no harm if you had";
- mes "something to ask us...";
- next;
- menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
-
- mes "[Gordon]";
- mes "Hah hah hah~";
- mes "Did you forget";
- mes "what you were";
- mes "going to ask me?";
- close;
-
-s_Sage:
-
- mes "[Gordon]";
- mes "Stone of Sage?";
- mes "Huh. To be honest,";
- mes "I don't know anything";
- mes "about it at all. I guess";
- mes "its existence is pretty";
- mes "much just a rumor, really.";
- next;
- mes "[Gordon]";
- mes "All I've heard is that";
- mes "the Stone of Sage might";
- mes "be a catalyst to transmute";
- mes "materials into gold. If it";
- mes "really existed, it would be";
- mes "the ultimate alchemic item.";
- next;
- mes "[Pleur]";
- mes "However I've also heard";
- mes "it's red, can make humans";
- mes "immortal and can cure any";
- mes "sort of disease or ailment";
- mes "Just where do these rumors";
- mes "come from? It's crazy...";
- next;
- mes "[Gordon]";
- mes "Now, I even heard that some";
- mes "people are working on trying";
- mes "to create the stone themselves.";
- mes "If they succeed, it'll have a huge";
- mes "effect on the entire world!";
- next;
- mes "[Gordon]";
- mes "I'm sorry that you've gone";
- mes "through the trouble of finding";
- mes "us for this kind of information.";
- mes "We're retired after all, so we";
- mes "may be out of the loop.";
- next;
- mes "[Pleur]";
- mes "Although we're retired, we";
- mes "would be much interested in";
- mes "knowing if someone does manage";
- mes "to create such a stone. If that";
- mes "happens, would you tell us?";
- next;
- mes "[Gordon]";
- mes "Now let me guide you";
- mes "on a safe path back out";
- mes "of this maze. I've lived here";
- mes "quite a while, so I can find";
- mes "the exit with my eyes close.";
- mes "Farewell, adventurer~";
- close2;
- set signquest,8;
- warp "mjolnir_12",44,23;
- end;
-s_Alch:
-
- mes "[Pleur]";
- mes "I hope you understand that";
- mes "my father and I devoted and";
- mes "sacrificed so much for our work.";
- mes "Finally, we discovered a way to";
- mes "summon monsters using potions.";
- next;
- mes "[Pleur]";
- mes "However, too many Alchemists";
- mes "hounded us for our information";
- mes "once we announced the results";
- mes "of our research. Ir was more";
- mes "than we could handle...";
- next;
- mes "[Gordon]";
- mes "I'm sorry, but if you have any";
- mes "questions about Alchemy, there";
- mes "are many qualified researchers and";
- mes "practitioners out there. We came to";
- mes "this forest to find peace...";
- close;
-
-s_Scared:
- mes "[Gordon]";
- mes "Oh...!";
- mes "You scared us!";
- mes "Roaring like some";
- mes "animal! What do you";
- mes "think you were doing?";
- next;
- goto s_Back;
-
-}
- else
-{
- mes "[Gordon]";
- mes "Can't find your way back?";
- mes "Don't worry... I'll help";
- mes "you.";
- close2;
- warp "prt_maze02.gat",61,149;
- end;
-}
-
-}
-
-geffen_in.gat,59,74,3 script Jesqurienne 803,{
-
- if(signquest == 10) goto L_won;
- if(signquest == 9) goto L_Sign_Jesq;
- mes "[Jesqurienne]";
- mes "Bartender~?";
- mes "Give me another drink.";
- close;
-
-L_Sign_Jesq:
- mes "[Jesqurienne]";
- mes "Bartender~?";
- mes "Give me another drink.";
- next;
- mes "[Jesqurienne]";
- mes "Ahhhhhh~";
- mes "Hm? Why hello there,";
- if(!Sex) goto L_female;
- mes "You fine specimen of a man~";
-
-L_female:
- mes "I'm Jesqurienne. You've heard";
- mes "of me, haven't you? Aren't you";
- mes "surprised to see me?";
- next;
- menu "I've never heard of you",-,"Oh gosh, it's Jesqurienne!",L_ohgosh;
- mes "[Jesqurienne]";
- mes "Ho ho ho~!";
- mes "Surely you";
- mes "must be joking~";
- emotion 4;
- next;
- menu "You got me, you got me.",L_ohgosh,"Nope, doesn't ring a bell",-;
-
- emotion 9;
- mes "[Jesqurienne]";
- mes "...";
- mes "......";
- mes "Now I undersand.";
- mes "You've been living";
- mes "under a rock for all";
- mes "this time, haven't you?";
- next;
- mes "[Jesqurienne]";
- mes "But I guess someone";
- mes "as simple minded as you";
- mes "wouldn't recognize a famous,";
- mes "brilliant genius once you";
- mes "saw her, wouldn't you?";
-
-L_ohgosh:
- next;
- mes "[Jesqurienne]";
- mes "Anyway, I'm so proud";
- mes "of my supreme intelligence!";
- mes "I may be somewhat obsessive";
- mes "about studying, but that's just";
- mes "another reason to admire me~";
- next;
- mes "[Jesqurienne]";
- mes "The Wizard and Sage";
- mes "exams? No problem~";
- mes "Even the Alchemist test";
- mes "was fairly simple. So far";
- mes "I haven't met anyone";
- mes "smarter than me~";
- next;
- menu "Stuck-up chick.",L_stuckup,"Take it easy on the drinks...",-;
-
- mes "[Jesqurienne]";
- mes "Ho ho ho~";
- mes "Plenty of people have";
- mes "told me not to drink so";
- mes "much. But once I start";
- mes "I can't stop. I love to";
- mes "drink that much!";
- next;
- mes "[Jesqurienne]";
- mes "And...";
- mes "Sometimes I'd rather";
- mes "look at the world through";
- mes "these haze eyes. See things";
- mes "the way I want to see them...";
- close;
-
-L_stuckup:
- mes "[Jesqurienne]";
- mes "What...?";
- mes "What did you say?";
- mes "No one has ever";
- mes "said anything like";
- mes "that to me before!";
- mes "H-how dare you...";
- next;
- mes "[Jesqurienne]";
- mes "Prove that you can";
- mes "hold a candle to my";
- mes "superior intellect and";
- mes "I'll be willing to accept";
- mes "your insult! It's time";
- mes "for a Quiz Challenge!";
- emotion 7;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Quiz... Challenge?";
- mes "Like a trivia game?";
- mes "But who's going to";
- mes "ask us the questions?";
- next;
- mes "[Aaron]";
- mes "Did someone say";
- mes "\"Quiz Challenge?\"";
- mes "I believe I can be";
- mes "of assistance.";
- emotion 0;
- donpcevent "Aaron2::OnHeh";
- emotion 0,1;
- next;
- mes "[Jesqurienne]";
- mes "Professor Aaron?";
- mes "Ho ho~ If he's asking";
- mes "the questions, it looks";
- mes "like your chances of";
- mes "beating me are zero!";
- emotion 29;
- next;
- mes "[Jesqurienne]";
- mes "It amuses me that";
- mes "you think that you'd";
- mes "stand a chance against";
- mes "me in a Quiz Challenge.";
- mes "Ho ho ho ho ho~!";
- next;
- mes "[Jesqurienne]";
- mes "Professor Aaron";
- mes "is waiting for you";
- mes "to ask him to begin.";
- mes "And I'm waiting for the";
- mes "moment when you realize";
- mes "you have no hope of winning!";
- set @signquiz,1;
- close;
-
-L_won:
- mes "[Jesqurienne]";
- mes "Ooooh...";
- mes "My head...";
- mes "Oh...! It's you...!";
- mes "So did you find Dearles?";
- next;
- mes "[Jesqurienne]";
- mes "Hmm...";
- mes "He's addicted to";
- mes "gambling, so maybe you";
- mes "can find him some place";
- mes "where you can do that...";
- close;
-
-}
-
-// ---------------------------------------------------------
-
-
-geffen_in.gat,60,70,6 script Aaron::Aaron2 754,{
-
- if(signquest == 10) goto L_done;
- if(@signquiz == 1) goto L_startquiz;
- if(@signquiz == 2) goto L_quiztime;
- emotion 23;
- mes "[Aaron]";
- mes "Goodness...!";
- mes "Either these beer";
- mes "goggles are on too tight,";
- mes "or you're the most gorgeous";
- mes "woman I've ever seen in my life!";
- next;
- if(!Sex) goto L_female;
- menu "Um, I'm a dude...",-;
- mes "[Aaron]";
- mes "N-no...!";
- mes "M-maybe I should";
- mes "take it easy on the";
- mes "alcohol. I do have classes";
- mes "to teach tomorrow anyway...";
- emotion 28;
- close;
-
-L_female:
- menu "Why, thank you~",-;
- mes "[Aaron]";
- mes "Ah, yes. Your";
- mes "sense of style, your";
- mes "magnificent body. Everything";
- mes "about you is beautiful! Not just";
- mes "that, but you're also intelligent!";
- next;
- mes "[Aaron]";
- mes "I should know!";
- mes "Not only do I teach";
- mes "classes, but I'm also";
- mes "a Quiz Challenge moderator";
- mes "master in my spare time~";
- mes "You're truly a jewel...";
- emotion e_lv;
- close;
-
-L_startquiz:
- mes "[Aaron]";
- mes "Alright, before";
- mes "we begin, let me";
- mes "tell you the rules...";
- next;
- mes "[Aaron]";
- mes "I'm going to give you";
- mes "ten multiple choice questions.";
- mes "Since this is an impromptu";
- mes "exhibition bout, I'm going to";
- mes "use questions that I use";
- mes "in teaching my class.";
- emotion 19;
- next;
- mes "[Aaron]";
- mes "Alright...";
- mes "I'm almost finished";
- mes "compiling the questions.";
- mes "We're ready to go when";
- mes "you're ready to begin!";
- set @signquiz,2;
- close;
-
-L_quiztime:
- set @signquestions0$,"Choose the monster that is a different size than the others.";
- set @signquestions1$,"What is the Bunny Band's DEF and its added ability?";
- set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
- set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
- set @signquestions4$,"What is the city closest to Turtle Island?";
- set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
- set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage.";
- set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
- set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters.";
- set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?";
- set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills.";
- set @signquestions11$,"Choose the correct DEF for the Indian Filet item.";
- set @signquestions12$,"Which item is not relevant to the creation of a counteragent?";
- set @signquestions13$,"Choose the level requirement for entering the PvP room.";
- set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
- set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno.";
- set @signquestions16$,"What is the correct weight for 1 Empty Bottle?";
- set @signquestions17$,"Choose the NPC that looks different than all others.";
- set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion.";
- set @signquestions19$,"Choose the monster that is a different type than the others.";
- set @signquestions20$,"Choose the Job class that cannot equip Silk Robe.";
- set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
- set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?";
- set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
-
- set @playerpoints,0;
- set @jesqpoints,0;
-
- for( set @i,1; @i <= 10; set @i,@i + 1 )
- {
- loopback:
- set @question,rand(23);
- set @janswer,rand(3);
-
- if(@question == 0) if(!@questiondone0){ mes @i + ". " + @signquestions0$; } else goto loopback;
- if(@question == 1) if(!@questiondone1){ mes @i + ". " + @signquestions1$; } else goto loopback;
- if(@question == 2) if(!@questiondone2){ mes @i + ". " + @signquestions2$; } else goto loopback;
- if(@question == 3) if(!@questiondone3){ mes @i + ". " + @signquestions3$; } else goto loopback;
- if(@question == 4) if(!@questiondone4){ mes @i + ". " + @signquestions4$; } else goto loopback;
- if(@question == 5) if(!@questiondone5){ mes @i + ". " + @signquestions5$; } else goto loopback;
- if(@question == 6) if(!@questiondone6){ mes @i + ". " + @signquestions6$; } else goto loopback;
- if(@question == 7) if(!@questiondone7){ mes @i + ". " + @signquestions7$; } else goto loopback;
- if(@question == 8) if(!@questiondone8){ mes @i + ". " + @signquestions8$; } else goto loopback;
- if(@question == 9) if(!@questiondone9){ mes @i + ". " + @signquestions9$; } else goto loopback;
- if(@question == 10) if(!@questiondone10){ mes @i + ". " + @signquestions10$; } else goto loopback;
- if(@question == 11) if(!@questiondone11){ mes @i + ". " + @signquestions11$; } else goto loopback;
- if(@question == 12) if(!@questiondone12){ mes @i + ". " + @signquestions12$; } else goto loopback;
- if(@question == 13) if(!@questiondone13){ mes @i + ". " + @signquestions13$; } else goto loopback;
- if(@question == 14) if(!@questiondone14){ mes @i + ". " + @signquestions14$; } else goto loopback;
- if(@question == 15) if(!@questiondone15){ mes @i + ". " + @signquestions15$; } else goto loopback;
- if(@question == 16) if(!@questiondone16){ mes @i + ". " + @signquestions16$; } else goto loopback;
- if(@question == 17) if(!@questiondone17){ mes @i + ". " + @signquestions17$; } else goto loopback;
- if(@question == 18) if(!@questiondone18){ mes @i + ". " + @signquestions18$; } else goto loopback;
- if(@question == 19) if(!@questiondone19){ mes @i + ". " + @signquestions19$; } else goto loopback;
- if(@question == 20) if(!@questiondone20){ mes @i + ". " + @signquestions20$; } else goto loopback;
- if(@question == 21) if(!@questiondone21){ mes @i + ". " + @signquestions21$; } else goto loopback;
- if(@question == 22) if(!@questiondone22){ mes @i + ". " + @signquestions22$; } else goto loopback;
- if(@question == 23) if(!@questiondone23){ mes @i + ". " + @signquestions23$; } else goto loopback;
- next;
-
- switch ( @question )
- {
-
- case 0:
- menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-;
- set @questiondone0,1;
- break;
- a_correct:
- set @questiondone0,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 1:
- menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-;
- set @questiondone1,1;
- break;
- b_correct:
- set @questiondone1,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 2:
- menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-;
- set @questiondone2,1;
- break;
- c_correct:
- set @questiondone2,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 3:
- menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-;
- set @questiondone3,1;
- break;
- d_correct:
- set @questiondone3,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 4:
- menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-;
- set @questiondone4,1;
- break;
- e_correct:
- set @questiondone4,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 5:
- menu "250",-,"255",-,"260",f_correct,"265",-;
- set @questiondone5,1;
- break;
- f_correct:
- set @questiondone5,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 6:
- menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-;
- set @questiondone6,1;
- break;
- g_correct:
- set @questiondone6,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 7:
- menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-;
- set @questiondone7,1;
- break;
- h_correct:
- set @questiondone7,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 8:
- menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-;
- set @questiondone8,1;
- break;
- i_correct:
- set @questiondone8,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 9:
- menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-;
- set @questiondone9,1;
- break;
- j_correct:
- set @questiondone9,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 10:
- menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-;
- set @questiondone10,1;
- break;
- k_correct:
- set @questiondone10,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 11:
- menu "0",-,"1",-,"2",-,"3",l_correct;
- set @questiondone11,1;
- break;
- l_correct:
- set @questiondone11,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 12:
- menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-;
- set @questiondone12,1;
- break;
- m_correct:
- set @questiondone12,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 13:
- menu "30",-,"31",n_correct,"32",-,"33",-;
- set @questiondone13,1;
- break;
- n_correct:
- set @questiondone13,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 14:
- menu "600",-,"601",o_correct,"602",-;
- set @questiondone14,1;
- break;
- o_correct:
- set @questiondone14,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 15:
- menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct;
- set @questiondone15,1;
- break;
- p_correct:
- set @questiondone15,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 16:
- menu "1",q_correct,"2",-,"3",-;
- set @questiondone16,1;
- break;
- q_correct:
- set @questiondone16,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 17:
- menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-;
- set @questiondone17,1;
- break;
- r_correct:
- set @questiondone17,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 18:
- menu "Medicine Bowl",s_correct,"Witch Starsand",-,"Empty Bottle",-,"Empty Potion Bottle",-;
- set @questiondone18,1;
- break;
- s_correct:
- set @questiondone18,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 19:
- menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-;
- set @questiondone19,1;
- break;
- t_correct:
- set @questiondone19,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 20:
- menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-;
- set @questiondone20,1;
- break;
- u_correct:
- set @questiondone20,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 21:
- menu "573",v_correct,"574",-,"575",-,"576",-;
- set @questiondone21,1;
- break;
- v_correct:
- set @questiondone21,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 22:
- menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct;
- set @questiondone22,1;
- break;
- x_correct:
- set @questiondone22,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 23:
- menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-;
- set @questiondone23,1;
- break;
- y_correct:
- set @questiondone23,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
- } //Switch END
-
- if(@i == 1)
- {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "The first question";
- mes "is always too easy.";
- set @jesqpoints, @jesqpoints + 1;
- next;
- }
-
- if(@i == 2)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Ho ho ho ho~!";
- mes "I know the answer.";
- mes "Any fool should know";
- mes "this. But do you?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho; // <--------------------------------------------------------
- next;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- emotion e_wah; // <--------------------------------------------------------
- }
- }
-
- if(@i == 3)
- {
- if(@janswer > 0)
- {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint1;
- emotion e_ho; // <--------------------------------------------------------
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- goto checkpoint1;
- emotion e_wah; // <--------------------------------------------------------
- }
-
- checkpoint1:
- mes "[Jesqurienne]";
- mes "Let's check our";
- mes "scores, shall we?";
- mes ".................";
- next;
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "It looks like";
- mes "I'm beating you!";
- mes "But you shouldn't";
- mes "be suprised...";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- mes "[Aaron]";
- mes "*Ahem!*";
- mes "Question";
- mes "number four!";
- next;
- }
-
- if(@i == 4)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "That counts as";
- mes "a question? You're";
- mes "being too easy!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint2;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "I know the";
- mes "answer! W-why";
- mes "can't I think of";
- mes "it right now?!";
- emotion e_wah;
- next;
- goto checkpoint2;
- }
-
- checkpoint2:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Heh heh~ It looks";
- mes "like I have the lead.";
- mes "But that's only natural for";
- mes "someone as brilliant as me~";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I...";
- mes "I must be more";
- mes "drunk than I thought";
- mes "if I'm losing right now...";
- next;
- }
- }
-
- if(@i == 5)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "I didn't have";
- mes "to think very hard";
- mes "to know the answer.";
- mes "Are you still thinking?";
- mes "I wouldn't think you'd know!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint3;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "I...";
- mes "Hold on,";
- mes "I know this one...";
- mes "(Oh craaaaaap!)";
- emotion e_wah;
- next;
- goto checkpoint3;
- }
-
- checkpoint3:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Oh? What a suprise.";
- mes "I'm in the lead. I know";
- mes "the suspense must be";
- mes "killing you, but I'm pretty";
- mes "sure who the winner will";
- mes "be. Me me me meee~";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I don't understand.";
- mes "You have a higher sco--";
- mes "I don't-- How can yo--";
- mes "Why is this happening?";
- next;
- }
- }
-
- if(@i == 6)
- {
- if(@janswer > 0)
- {
- mes "[Jasqurienne]";
- mes "*Sigh...*";
- mes "Simple questions,";
- mes "simple answers.";
- mes "Did you get it?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint4;
- }
-
- if(@janswer == 0)
- {
- emotion e_wah;
- goto checkpoint4;
- }
-
- checkpoint4:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Oh, look at that.";
- mes "I have more points";
- mes "than you. I know, it";
- mes "must be frustrating";
- mes "trying to keep up.";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- }
-
- if(@i == 7)
- {
- if(@janswer > 0)
- {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint5;
- }
-
- if(@janswer == 0)
- {
- goto checkpoint5;
- }
-
- checkpoint5:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Ah. Did I tell you";
- mes "I was in the lead";
- mes "right now? Well, let";
- mes "me remind you, in case";
- mes "I forgot. Ho ho ho ho~!";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "There's no other";
- mes "explanation! You've";
- mes "got to be using some";
- mes "sort of crib sheet! But";
- mes "where are you hiding it?";
- next;
- }
- }
-
- if(@i == 8)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Hah hah~!";
- mes "That was a";
- mes "piece of cake!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint6;
- }
-
- if(@janswer == 0)
- {
- goto checkpoint6;
- }
-
- checkpoint6:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I know, you're wondering";
- mes "how such an intelligent";
- mes "person can exist. Well";
- mes "I guess my intellect sort";
- mes "of balances the stupidity";
- mes "of the rest of the world...";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I... I don't";
- mes "get it. H-how are";
- mes "you w-winning? M-my";
- mes "whole perception of";
- mes "reality is starting t-to...";
- next;
- }
-
- }
-
- if(@i == 9)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Ahhh...";
- mes "I'm just breezing";
- mes "through this Quiz Challenge!";
- mes "Aren't you having a hard time?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint7;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "Huh...?";
- mes "I don't understand";
- mes "why I don't know this...";
- emotion e_wah;
- next;
- goto checkpoint7;
- }
-
- checkpoint7:
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "Only one question";
- mes "left! You have to get";
- mes "this one right or I'll";
- mes "call you stupid forever!";
- next;
- }
-
- if(@i == 10)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "As usual, I got";
- mes "the last question";
- mes "absolutely right~";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "Huh...";
- mes "Wh-what was";
- mes "the question again?";
- mes "Nooo, I missed it!";
- next;
- }
- }
-
- } // For-Loop END
-
- mes "[Aaron]";
- mes "Okay, the quiz";
- mes "is over! Now, I'll";
- mes "reveal the results";
- mes "of the competitors...";
- next;
- mes "[Aaron]";
- mes "Umm...";
- mes ""+strcharinfo(0)+":";
- mes @playerpoints + " points!";
- next;
- mes "[Aaron]";
- mes "Jesqurienne...";
- mes @jesqpoints + " points!";
- next;
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "I win! I knew it!";
- mes "Ho ho ho ho ho ho~";
- set @takenquiz,1;
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "No...!";
- mes "I can't...";
- mes "Believe this...";
- set @takenquiz,2;
- next;
- }
- mes "[Aaron]";
- mes "Thank you";
- mes "for playing!";
- mes ".......................";
- mes "............................";
- mes "Alright, back to drinking!";
- next;
- if(@takenquiz == 2)
-{
- mes "[Jesqurienne]";
- mes "I lost...";
- mes "M-maybe you were right.";
- mes "I am arrogant after all...";
- mes "I should stop drinking so";
- mes "much. Travel around and";
- mes "broaden my knowledge...";
- next;
- mes "[Jesqurienne]";
- mes "You're the only";
- mes "one who has been";
- mes "able to beat me in";
- mes "a battle of minds.";
- mes "W-who are you...?";
- next;
- input @quizname$;
- mes "[Jesqurienne]";
- mes ""+@quizname$+"...";
- mes "I'll remember that.";
- next;
- mes "[Jesqurienne]";
- mes "Here...";
- mes "My old friend, Metz, told";
- mes "me to give this to someone";
- mes "who is worthy. I was going";
- mes "to keep it, but I suppose";
- mes "you're its true owner...";
- getitem 7177,1;
- next;
- mes "[Jesqurienne]";
- mes "If you want to know more about the";
- mes "Sobbing Starlight, find a man named";
- mes "^0000FFDearles^000000. It may be hard to find him";
- mes "since he wanders from place to";
- mes "place, but it might help to know";
- mes "that he loves gambling...";
- next;
- mes "[Jesqurienne]";
- mes "Good luck finding";
- mes "Dearles. I'm taking";
- mes "this loss pretty badly,";
- mes "so I think I'll stay here";
- mes "and have another drink.";
- mes "Farewell, " + @quizname$ + ".";
- set signquest,10;
- close;
-}
-
- if(@takenquiz == 1)
-{
- mes "[Jesqurienne]";
- mes "Bwahahahaha!";
- mes "You should have known";
- mes "from the beginning that you";
- mes "never had a chance! Of course,";
- mes "I did, but you know, I guess you";
- mes "had to learn for yourself.";
- next;
- mes "[Jesqurienne]";
- mes "I'd insult you if it weren't for";
- mes "the fact that you embarassed";
- mes "yourself enough during the Quiz";
- mes "Challenge. As a matter of fact,";
- mes "I'll even forgive you for wounding";
- mes "my pride earlier.";
- next;
- mes "[Jesqurienne]";
- mes "Can you believe it?";
- mes "Even drunk I can beat";
- mes "you in a test of intelligence!";
- mes "Bwahaha! I can't believe how";
- mes "simple minded you are...!";
- emotion e_gg;
- next;
- menu "I can't let you win!",L_challenge,"Darn it...",-;
- mes "[Jesqurienne]";
- mes "Just now you realize";
- mes "how pitiful your intellect";
- mes "is compared to mine? Ho ho ho!";
- mes "There's hope for every fool!";
- close;
-}
-
-L_challenge:
- mes "[Jesqurienne]";
- mes "You're a slow learner,";
- mes "aren't you? Well, I welcome";
- mes "your 'Challenge' anytime!";
- mes "Bwah hah hah hah hah~!";
- close;
-
-L_done:
- mes "[Aaron]";
- mes "Thank you";
- mes "for playing!";
- mes ".......................";
- mes "............................";
- mes "Alright, back to drinking!";
- close;
-
-OnHeh:
- emotion 18;
-
-}
-
-cmd_in02.gat,88,51,3 script Strange Man 806,{
-
- if(signquest == 12) goto L_Ever;
- if(signquest == 11) goto L_Test;
- mes "[Dearles]";
- mes "No...! Damn it,";
- mes "not again! When's";
- mes "my lucky streak";
- mes "gonna start?";
-
- if(signquest == 10)
-
-{
- next;
- if(@pay_dearles == 1) goto L_Pay;
-
- menu "Excuse me...",L_Excuse,"Just pass by.",-;
- mes "[Dearles]";
- mes "Crap...!";
- mes "I'm almost broke!";
- mes "But i gotta win";
- mes "all my cash back! How can";
- mes "I raise more money fast";
- mes "without actually working...";
- close;
-
-L_Excuse:
- mes "[Dearles]";
- mes "What is it?!";
- mes "I'm not in the mood";
- mes "for chatting with complete";
- mes "and total strangers, so";
- mes "get to the point~!";
- next;
- menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz;
- mes "[Dearles]";
- mes "Wha...? You bother";
- mes "me and make me lose this";
- mes "game for nothing? For that,";
- mes "I'll freakin' beat you to near";
- mes "freakin' death! Bam bam bam!";
- close2;
- set Hp,1;
- warp "comodo.gat",122,100;
- end;
-
-L_Metz:
- mes "[Dearles]";
- mes "Oh. You're here for";
- mes "the Sobbing Starlight, huh? If you";
- mes "wanna take my test, there's *ahem*";
- mes "a fee of 30.000 zeny. So take it or";
- mes "leave it, capish?";
- next;
- mes "[Dearles]";
- mes "I'll have nothing";
- mes "to do with you if you";
- mes "can't pay up. Just think";
- mes "of the fee as a preliminary";
- mes "for my test. You know, to";
- mes "weed out the riffraff.";
- set @pay_dearles,1;
- close;
-
-L_Pay:
- mes "[Dearles]";
- mes "Eh heh heh~";
- mes "Soooooo, did you";
- mes "bring the money?";
- next;
- menu "Here you are...",L_Fee,"Not yet...",-;
- mes "[Dearles]";
- mes "Huh?";
- mes "Alright but you";
- mes "better hurry. I can";
- mes "change my mind at";
- mes "any time, you know!";
- close;
-
-L_Fee:
- if(Zeny < 30000) goto L_NotEnough;
- set Zeny, Zeny - 30000;
- mes "[Dearles]";
- mes "Ummm.......";
- mes "Heh heh~";
- mes "That's thirty grand,";
- mes "alright! Okay, come back";
- mes "to me at night and";
- mes "we'll start your test...";
- set signquest,11;
- close;
-}
-
- else
-
-{
- close;
-
-}
-
-L_NotEnough:
- mes "[Dearles]";
- mes "Don't fool me!";
- mes "You don't have";
- mes "enough money to";
- mes "pay the test fee.";
- mes "Come back with 30.000 zeny.";
- close;
-
-L_Test:
- if(gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time;
- mes "[Dearles]";
- mes "Don't you see";
- mes "I'm busy right now?";
- mes "Come back at night";
- mes "And we'll see for";
- mes "your test.";
- close;
-
-L_Time:
- if(SignDance == 3) goto L_Win;
- if(SignDance == 2) goto L_Fail;
- if(dearles_test == 2) goto L_Check;
- if(dearles_test == 3) goto L_Dance;
- if(dearles_test == 1) goto L_Test2;
- mes "[Dearles]";
- mes "Nice, you're here";
- mes "just in time. Well,";
- mes "all that matters is that";
- mes "you come during the night.";
- next;
- mes "[Dearles]";
- mes "You're wondering how";
- mes "a guy like me is pals with";
- mes "Metz, but that's none of your";
- mes "business. I guess I gotta keep";
- mes "this promise to him, so when";
- mes "you're ready, say the word.";
- set dearles_test,1;
- close;
-
-L_Test2:
- mes "[Dearles]";
- mes "Alright! I want you to";
- mes "bring me a bunch of items!";
- mes "Yeah, I know, you're a real";
- mes "pro at this, but let me set";
- mes "you straight before you blow";
- mes "this off as a piece of cake...";
- next;
- mes "[Dearles]";
- mes "I'm not gonna give you an";
- mes "exact list of items I want. Oh";
- mes "no, what you gotta do is bring";
- mes "me artsy crafts. This test is";
- mes "gonna judge your appreciation";
- mes "of... Craftsmanship~";
- next;
- mes "[Dearles]";
- mes "Since I'm seeing whether";
- mes "or not you got good taste,";
- mes "variety is the important thing";
- mes "here. So don't bring freakin'";
- mes "a hundred of the same object.";
- mes "Just one of each kind'll do.";
- next;
- mes "[Dearles]";
- mes "What are you";
- mes "standin' around";
- mes "waiting for? Bring";
- mes "those collection items!";
- set dearles_test,2;
- close;
-
-L_Check:
- mes "[Dearles]";
- mes "Ah! So this is";
- mes "the stuff you brought?";
- mes "Let me take a look-see...";
- next;
- if(countitem(740))set @dearles_check,@dearles_check+1;
- if(countitem(741))set @dearles_check,@dearles_check+1;
- if(countitem(742))set @dearles_check,@dearles_check+1;
- if(countitem(743))set @dearles_check,@dearles_check+2;
- if(countitem(744))set @dearles_check,@dearles_check+1;
- if(countitem(745))set @dearles_check,@dearles_check+1;
- if(countitem(746))set @dearles_check,@dearles_check+1;
- if(countitem(747))set @dearles_check,@dearles_check+2;
- if(countitem(750))set @dearles_check,@dearles_check+10;
- if(countitem(751))set @dearles_check,@dearles_check+12;
- if(countitem(752))set @dearles_check,@dearles_check+3;
- if(countitem(753))set @dearles_check,@dearles_check+5;
- if(countitem(754))set @dearles_check,@dearles_check+5;
-
- if(@dearles_check >= 20)
-{
- if(countitem(741))delitem 741,countitem(741);
- if(countitem(740))delitem 740,countitem(740);
- if(countitem(742))delitem 742,countitem(742);
- if(countitem(743))delitem 743,countitem(743);
- if(countitem(734))delitem 734,countitem(734);
- if(countitem(735))delitem 735,countitem(735);
- if(countitem(736))delitem 736,countitem(736);
- if(countitem(747))delitem 747,countitem(747);
- if(countitem(750))delitem 750,countitem(750);
- if(countitem(751))delitem 751,countitem(751);
- if(countitem(752))delitem 752,countitem(752);
- if(countitem(753))delitem 753,countitem(753);
- if(countitem(754))delitem 754,countitem(754);
- mes "[Dearles]";
- mes "Nice, nice~";
- mes "These'll sell for--";
- mes "Er, I'm glad to say";
- mes "that you pass for now.";
- next;
- mes "[Dearles]";
- mes "I think you're ready";
- mes "for the next step. Now,";
- mes "I'm gonna send you to";
- mes "Lamadin for Part Two";
- mes "of my test. Yeah, I know...";
- set dearles_test,3;
- close2;
- warp "cmd_in01.gat",34,17;
- end;
-}
-
- else
-{
- mes "[Dearles]";
- mes "Hmm... Some of this";
- mes "stuff looks good, but";
- mes "there isn't enough variety";
- mes "here that proves your eye for";
- mes "craftsmanship. Come back";
- mes "with more stuff, alright?";
- close;
-}
-
-
-L_Dance:
- mes "[Dearles]";
- mes "Hey, you gotta";
- mes "finish the Part Two of";
- mes "my test. I'm gonna send";
- mes "you to Lamadin now...";
- close2;
- warp "cmd_in01.gat",34,17;
- end;
-
-L_Fail:
- mes "[Dearles]";
- mes "You failed Part Two,";
- mes "the rhythm portion of";
- mes "my freakin' test? If you";
- mes "wanna try again, you're";
- mes "welcome to another chance...";
- next;
- menu "Yes.",L_Another,"Maybe later.",-;
- mes "[Dearles]";
- mes "What...?";
- mes "Alright, but you";
- mes "really shouldn't give";
- mes "up. I mean, Part Two is";
- mes "supposed to be ridiculously";
- mes "easy. I made it that way.";
- close;
-
-L_Another:
- mes "[Dearles]";
- mes "Okay...";
- mes "Just keep in mind";
- mes "that Part Two was";
- mes "supposed to be";
- mes "the easy part...";
- close2;
- warp "cmd_in01.gat",34,17;
- end;
-
-L_Win:
- mes "[Dearles]";
- mes "Lamadin tells me";
- mes "you passed. Since you";
- mes "did so good, I'm gonna";
- mes "give you some of your money";
- mes "back. Not all, but most of it.";
- mes "Isn't that reward enough?";
- next;
- mes "[Dearles]";
- mes "Alright, take this chunk";
- mes "of Sobbing Starlight and";
- mes "go find someone named";
- mes "um, 'Bakerlan' in Alberta.";
- set Zeny, Zeny + 20000;
- getitem 7177,1;
- set signquest,12;
- set $dance_fail,0;
- next;
-
-L_Ever:
- mes "[Dearles]";
- mes "Well, that's it.";
- mes "There's no reason";
- mes "for you to ever see";
- mes "me again. But yeah,";
- mes "good luck with that";
- mes "Sobbing Starlight business.";
- close;
-}
-
-}
-
-cmd_in01.gat,32,25,3 script Lamadin 724,{
-
- if(SignDance == 1)goto L_Win;
- if(SignDance == 2)goto L_Another;
- mes "[Lamadin]";
- mes "Welcome to";
- mes "Part Two of Dearles'";
- mes "exam where your sense";
- mes "of rhythm will be tested~";
- next;
- mes "[Lamadin]";
- mes "Please click on the";
- mes "Chat Room to enter the";
- mes "Standby Room. When it's";
- mes "your turn, the test will begin!";
- next;
- mes "[Lamadin]";
- mes "The top left pole";
- mes "means 'Up' and there are";
- mes "a total of four marks";
- mes "designated as Upper, Lower,";
- mes "Left and Right. Hitting each";
- mes "mark will produce a sound.";
- next;
- mes "[Lamadin]";
- mes "During the test,";
- mes "you must hit the marks";
- mes "according to the given";
- mes "instructions in order to";
- mes "play music. Nifty, huh?";
- next;
- mes "[Lamadin]";
- mes "I'm in charge of grading";
- mes "your performance and determinating";
- mes "your qualification. Please do your";
- mes "best and come back to me when";
- mes "you finish the test. Good luck~";
- mes "Please do your best.";
- close;
-
-L_Another:
- mes "[Lamadin]";
- mes "Let's see...";
- mes "You're "+strcharinfo(0)+"?";
- mes "Oh, what a shame!";
- mes "You failed this time.";
- mes "But don't worry...";
- next;
- mes "[Lamadin]";
- mes "You're welcome to";
- mes "try again whenever";
- mes "you want, alright?";
- mes "Thank you~";
- close;
-
-L_Win:
- mes "[Lamadin]";
- mes "Let's see...";
- mes "You're "+strcharinfo(0)+"?";
- mes "Congratulations!";
- mes "You got a perfect";
- mes "score on this test!";
- next;
- mes "[Dearles]";
- mes "I'll send a message to";
- mes "Mister Dearles right away,";
- mes "so please go speak to him";
- mes "again. He may even give";
- mes "you a reward since you";
- mes "did such a great job~";
- set SignDance,3;
- close;
-
-}
-
-cmd_in01.gat,33,33,3 script Waiting Room#SignDance 66,{
- end;
-
-OnWarp:
- warpwaitingpc "cmd_in01",16,16,1;
- disablewaitingroomevent;
- disablenpc "SignDance#WARPER";
- enablenpc "SignDance#CENTER";
- end;
-OnInit:
- waitingroom "DANCE~ DANCE~",20,"Waiting Room#SignDance::OnWarp",1;
- end;
-}
-
-cmd_in01.gat,1,1,1 script DanceInit 139,{
-
-OnInitiation:
- initnpctimer;
- end;
-OnTimer1000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- areaannounce "cmd_in01.gat",12,12,35,35,"The test will begin shortly. Please do your best~",8;
- end;
-OnTimer4000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- set $signdance,1;
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT",8;
- end;
-OnTimer7000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 2) set $Signdanceresult,1;
- set $signdance,3;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
- end;
-OnTimer10000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 4) set $Signdanceresult,1;
- set $signdance,5;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
- end;
-OnTimer13000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 7) set $Signdanceresult,1;
- set $signdance,8;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
- end;
-OnTimer15000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 9) set $Signdanceresult,1;
- set $signdance,10;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
- end;
-OnTimer20000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 14) set $Signdanceresult,1;
- set $signdance,15;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
- end;
-OnTimer24000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 18) set $Signdanceresult,1;
- set $signdance,19;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
- end;
-OnTimer28000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 22) set $Signdanceresult,1;
- set $signdance,23;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
- end;
-OnTimer33000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 28) set $Signdanceresult,1;
- set $signdance,29;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
- end;
-OnTimer40000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 33) set $Signdanceresult,1;
- set $signdance,34;
- areaannounce "cmd_in01.gat",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
- end;
-OnTimer44000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 38) set $Signdanceresult,1;
- set $signdance,39;
- set $SignDanceRandomizer,rand(0,1);
- if(!$SignDanceRandomizer)
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
- else
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
- end;
-OnTimer51500:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 45)set $Signdanceresult,1;
- areaannounce "cmd_in01.gat",12,12,35,35,"Well done.",8;
- end;
-OnTimer54500:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- attachrid($SignDancingrid);
- if($Signdanceresult)set SignDance,2;
- else set SignDance,1;
- warp "cmd_in01.gat",34,17;
- detachrid;
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
- enablewaitingroomevent "Waiting Room#SignDance";
- stopnpctimer;
- end;
-
-s_Cleanup:
- donpcevent "SignDanceCleanUp::OnPlayerLogout";
- stopnpctimer;
- end;
-
-}
-
-cmd_in01.gat,1,1,1 script SignDanceCleanUp -1,{
-
-OnPlayerLogout:
- initnpctimer;
- areaannounce "cmd_in01.gat",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8;
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
-
-OnTimer3000:
- enablewaitingroomevent "Waiting Room#SignDance";
- stoptimer;
- end;
-
-OnInit:
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
- end;
-
-}
-
-//Dancing tiles
-cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{
-
- if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 16){ set $signdance,17; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 19){ set $signdance,20; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 21){ set $signdance,22; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 26){ set $signdance,27; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 32){ set $signdance,33; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
-
-}
-
-
-cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{
-
- if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 25) { set $signdance,26; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 30) { set $signdance,31; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 34) { set $signdance,35; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
-
-}
-
-cmd_in01.gat,16,19,4 script SignDance#UPLEFT 139,1,1,{
-
- if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
-
-}
-
-cmd_in01.gat,16,16,4 script SignDance#WARPER 139,1,1,{
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
-
-}
-
-cmd_in01.gat,16,16,4 script SignDance#CENTER 139,1,1,{
-
- if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; }
- if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; }
- if($signdance == 20) { set $signdance,21; soundeffect "effect\\sign_center.wav",1; }
- if($signdance == 27) { set $signdance,28; soundeffect "effect\\sign_center.wav",1; }
- if($signdance == 41 && !$SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_center.wav",1; }
- end;
-
-OnInit:
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
-
-}
-
-cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{
-
- if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 15) { set $signdance,16; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 17) { set $signdance,18; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 23) { set $signdance,24; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
-
-}
-
-alberta.gat,99,151,1 script Sign::AlbertaSign 111,{
-
- mes "^FF0000- The Sign Reads -^000000";
- mes "Tools by the Cart full!";
- mes "You need tools? We got'em!";
- mes "Come on in, we never close!";
- close;
-
-}
-
-alberta_in.gat,114,178,5 script Refined Steward 109,{
-
- if(bakerlan_test > 12) goto L_Hope;
- if(bakerlan_test == 12) goto L_Thanks;
- if(bakerlan_test > 6) goto L_Seylin;
- if(bakerlan_test == 5) goto L_Another;
- if(countitem(7181)) goto L_JobDone;
- if(bakerlan_test == 2) goto L_Delivery;
- if(bakerlan_test > 3) goto L_Sorry;
- mes "[Mahatra]";
- mes "Welcome to the";
- mes "Alchiesh Estate.";
- mes "The Alchiesh are the";
- mes "most esteemed family";
- mes "in all of Alberta.";
- next;
- mes "[Mahatra]";
- mes "I am Mahatra Mornen,";
- mes "steward of this family.";
- mes "Feel free to ask me if";
- mes "you need anything and";
- mes "I shall do my best";
- mes "to assist you.";
- close;
-
-L_Delivery:
- mes "[Mahatra]";
- mes "Ah yes, the master informed";
- mes "me that you would be taking";
- mes "care of an urgent delivery";
- mes "for him. Please take this to a";
- mes "man named^0066CC Leibech.^000000";
- next;
- mes "[Mahatra]";
- mes "It may be difficult";
- mes "to find him since he";
- mes "travels around the world.";
- mes "Ah yes, I have heard that";
- mes "he was in some other country...";
- next;
- mes "[Mahatra]";
- mes "Now, the item I am";
- mes "about to give you is";
- mes "one of a kind. Don't lose";
- mes "it or you will fall out of favor";
- mes "with the master...";
- next;
- mes "^0066CCMahatra gives you";
- mes "a unique stone that has";
- mes "your name attached on it.^000000";
- set @signid,getcharid(0,strcharinfo(0));
- set @sign3, @signid & 65535;
- set @sign4, @signid >> 16;
- set @sign1,254;
- set @sign2,0;
- getitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
- set bakerlan_test,3;
- close;
-
-L_JobDone:
- mes "[Mahatra]";
- mes "Ah, you've returned.";
- mes "And I see you already";
- mes "delivered the Stone. Great,";
- mes "well done. Let me send a";
- mes "message to the master, so";
- mes "please visit him later.";
- set bakerlan_test,4;
- delitem 7181,1;
- close;
-
-L_Sorry:
- mes "[Mahatra]";
- mes "Thank you very";
- mes "much for the trouble";
- mes "you've gone through";
- mes "on our behalf.";
- close;
-
-L_Another:
- mes "[Mahatra]";
- mes "Greetings. Hm?";
- mes "Did the master ask";
- mes "you to perform another";
- mes "task for him already?";
- next;
- menu "No.",-,"You have another assignment for me.",L_Assign;
- mes "[Mahatra]";
- mes "Very well.";
- mes "Then, we shall";
- mes "converse later~";
- close;
-
-L_Assign:
- mes "[Mahatra]";
- mes "I...I do...?";
- mes "The master didn't";
- mes "leave me any instructions.";
- mes "Hmmm. Oh, I know what you can";
- mes "do. Why don't you help^FF0000 Seylin^000000? She";
- mes "seems bothered with something...";
- set bakerlan_test,6;
- close;
-
-L_Seylin:
- mes "[Mahatra]";
- mes "Although you may only";
- mes "be doing it for the Sobbing";
- mes "Starlight, I really appreciate";
- mes "all your help. Seylin's a very";
- mes "nice girl and doesn't deserve";
- mes "to feel down...";
- close;
-
-L_Thanks:
- mes "[Mahatra]";
- mes "Yes.";
- mes "I heard from Seylin.";
- mes "I did not know she was worried";
- mes "about her brother.";
- mes "Ahem ahem...";
- mes "Thank you for helping her.";
- mes "I will send a message to my";
- mes "master.";
- next;
- mes "[Mahatra]";
- mes "If there is anything else, he will";
- mes "let you pass the test.";
- mes "Good luck.";
- set bakerlan_test,13;
- close;
-
-L_Hope:
- mes "[Mahatra]";
- mes "I hope the master";
- mes "listens to me and dresses more like";
- mes "a man in his position. Even if";
- mes "he thinks he's just a merchant,";
- mes "he's the master of the estate!";
- mes "But please don't tell him that~";
- close;
-
-}
-
-alberta_in.gat,154,171,5 script Maid#3 758,{
-
- if(bakerlan_test > 11) goto L_Done;
- if(bakerlan_test == 11) goto L_Thanks;
- if(bakerlan_test == 10) goto L_Brother;
- if(bakerlan_test > 8 && countitem(7044)) goto L_Vigorgra;
- if(bakerlan_test > 6) goto L_Bring;
- if(@seylin == 2) goto L_Thought;
- if(@seylin == 1) goto L_Help;
- if(bakerlan_test == 6) goto L_NoUse;
- if(bakerlan_test > 2 && bakerlan_test < 6) goto L_Bother;
- mes "[Seylin]";
- mes "I'm sorry, but I'm";
- mes "busy cleaning the manor";
- mes "right now so I don't have";
- mes "time to talk. Oh, and would";
- mes "please wipe your shoes";
- mes "on the mat before coming in?";
- close;
-
-L_Bother:
- mes "[Seylin]";
- mes "Ooooh...";
- mes "What am I going";
- mes "to do?! Oh-- You";
- mes "startled me!";
- next;
- mes "[Seylin]";
- mes "I'm sorry, but";
- mes "I was just thinking";
- mes "about something. I hope";
- mes "I didn't bother you. *sigh*";
- close;
-
-L_NoUse:
- mes "[Seylin]";
- mes "Oh, it's no use";
- mes "worrying about";
- mes "something I can't do";
- mes "nothing about. I better";
- mes "get back to work...";
- set @seylin,1;
- close;
-
-L_Help:
- mes "[Seylin]";
- mes "*sigh...*";
- mes "Oh, dear...";
- mes "What can I do";
- mes "about this...?";
- next;
- menu "Ignore her.",-,"Excuse me, but Mahatra sent me...",L_Work;
- close;
-
-L_Work:
- mes "[Seylin]";
- mes "Mister Mahatra";
- mes "sent you to me?";
- mes "Hm? Does he need";
- mes "me for anything?";
- next;
- menu "Actually, he wants me to help you.",-;
- mes "[Seylin]";
- mes "Oh, how very kind!";
- mes "Yes, yes, I could use";
- mes "some help right now!";
- mes "You see, it'll be my brother's";
- mes "birthday but I'm so busy with";
- mes "work that I can't see him.";
- emotion e_thx;
- next;
- mes "[Seylin]";
- mes "The last time I saw him,";
- mes "he looked so tired and weak";
- mes "so it's worrying me. Now, I've";
- mes "heard there's some new medicine";
- mes "called^FF0000 Vigorgra^000000. I don't know much";
- mes "about it, but it should help him!";
- next;
- mes "[Seylin]";
- mes "Do you think you could";
- mes "find that medicine and";
- mes "bring it to me? If you don't";
- mes "want to, I understand. Plus,";
- mes "I don't know if the master";
- mes "would approve of this...";
- next;
- menu "I can't do it.",-,"Let me think about it.",L_Think,"Sure, why not?",L_Ok;
- mes "[Seylin]";
- mes "Oh really?";
- mes "Alright, I can";
- mes "understand. I'm";
- mes "very sorry to bother";
- mes "you with my problems.";
- set @seylin,2;
- close;
-
-L_Think:
- mes "[Seylin]";
- mes "Oh really?";
- mes "I'm sorry, I...";
- mes "I just thought";
- mes "that maybe...";
- set @seylin,2;
- close;
-
-L_Thought:
- mes "[Seylin]";
- mes "Hello there--";
- mes "Oh, have you";
- mes "changed your mind";
- mes "about helping me?";
- mes "I'll repay you,";
- mes "of course.";
- next;
- menu "No.",L_Think,"Yes.",-;
-
-L_Ok:
- mes "[Seylin]";
- mes "Oh, thank you so much!";
- mes "Now, I remember hearing";
- mes "that you can find Vigorgra";
- mes "somewhere in Aldebaran.";
- mes "Somebody in the Alchemist";
- mes "Guild make it, I think.";
- next;
- mes "[Seylin]";
- mes "I'm sorry but I don't";
- mes "know much about the medicine.";
- mes "Well, aside from the fact that";
- mes "it makes men feel young again.";
- mes "So that must be good, right?";
- mes "Thanks again for your help~";
- set bakerlan_test,7;
- close;
-
-L_Bring:
- mes "[Seylin]";
- mes "I know that you might";
- mes "be able to find Vigorgra";
- mes "in the Alchemist's Guild";
- mes "in Aldebaran. Aside from";
- mes "that, I don't know much...";
- next;
- mes "[Seylin]";
- mes "Once you get it,";
- mes "would you bring";
- mes "the Vigorgra to me?";
- close;
-
-L_Vigorgra:
- mes "[Seylin]";
- mes "Hurray~!";
- mes "You brought the";
- mes "Vigorgra! I hope";
- mes "my brother will";
- mes "be happy with this.";
- next;
- mes "[Seylin]";
- mes "Oh! Would you please";
- mes "bring this Vigorgra to my";
- mes "brother? His name is Maruin";
- mes "and he's working over at";
- mes "the Prontera Castle.";
- next;
- mes "[Seylin]";
- mes "Ah, I almost forgot!";
- mes "I just finished writting";
- mes "him this letter, so would";
- mes "you make sure he gets";
- mes "this? Thanks you so much!";
- getitem 7183,1;
- set bakerlan_test,10;
- close;
-
-L_Brother:
- mes "[Seylin]";
- mes "Would you please";
- mes "deliver the Vigorgra";
- mes "and my letter to my brother";
- mes "Maruin in the Prontera Castle?";
- mes "And wish him Happy Birthday~";
- close;
-
-L_Thanks:
- mes "[Seylin]";
- mes "Thanks so much";
- mes "for your help again!";
- mes "I want you to have this";
- mes "as a token of my gratitude.";
- mes "You really are a kind person~";
- getitem 525,3;
- emotion e_kis2;
- set bakerlan_test,12;
- close;
-
-L_Done:
- mes "[Seylin]";
- mes "Although the master isn't";
- mes "a messy person, he's pretty";
- mes "unorganized. I wish he'd make";
- mes "it easier for me to tell which";
- mes "papers are documents, and";
- mes "which ones are trash...";
- next;
- mes "[Seylin]";
- mes "So, how have you been?";
- mes "Is everything okay with you?";
- mes "I hope you have a lot of good";
- mes "experiences in your adventures.";
- close;
-
-}
-
-alberta_in.gat,125,101,5 script Wealthy-looking Merchant 807,{
-
- if(!signquest)
- {
- mes "[Bakerlan]";
- mes "Umm...well then...";
- mes "I shall take the action for";
- mes "Prontera...";
- mes "And for Juno...";
- mes "Awww....";
- mes "Gosh, this is such a pain in the";
- mes "ass...";
- mes "Mumble mumble...";
- close;
- }
- if(signquest > 12) goto L_Over;
- if(bakerlan_test == 13) goto L_Help;
- if(bakerlan_test == 5) goto L_Busy;
- if(bakerlan_test == 4) goto L_JobDone;
- if(bakerlan_test > 1) goto L_Steward;
- if(bakerlan_test == 1) goto L_Later;
- if(signquest == 12)
-{
- mes "[Bakerlan]";
- mes "Gosh...";
- mes "I do not know what I should do";
- mes "about Juno...";
- mes "Who are you?";
- next;
- menu "Noone.",-,"Mr. Metz sent me.",L_Metz;
- mes "[Bakerlan]";
- mes "Hmm...";
- mes "I am pretty busy at the moment. So";
- mes "please do not interrupt me any";
- mes "further.";
- mes "If you are looking for a job,";
- mes "please inquire of my steward.";
- close;
-}
-
-L_Metz:
- mes "[Bakerlan]";
- mes "Ah... He did?... Hmmmm...";
- mes "Unfortunately, I am kind of busy...";
- mes "Will you please come back later?";
- mes "Thanks you.";
- set bakerlan_test,1;
- close;
-
-L_Later:
- mes "[Bakerlan]";
- mes "Hmm...? You've";
- mes "finished all the";
- mes "tests up until Dearles'";
- mes "challenge? Prove it to me";
- mes "with your pieces of the";
- mes "Sobbing Starlight...";
- next;
- menu "Give me a minute...",-,"Here...",L_Star;
-
-L_NoStar:
- mes "[Bakerlan]";
- mes "Well, you better";
- mes "come back soon. I'm";
- mes "a busy businessman, so";
- mes "my time is quite precious.";
- close;
-
-L_Star:
- if(countitem(7177) < 5) goto L_NoStar;
- mes "[Bakerlan]";
- mes "Ah, now I see that";
- mes "you speak the truth.";
- mes "Alright, we can begin my test.";
- next;
- mes "[Bakerlan]";
- mes "First, I wish for you to make";
- mes "a delivery. The object I want you";
- mes "to deliver is expensive and must be";
- mes "handled with care. Don't lose it or";
- mes "you will fail. Now, speak to my";
- mes "steward for more information.";
- set bakerlan_test,2;
- close;
-
-L_Steward:
- mes "[Bakerlan]";
- mes "Please speak to my";
- mes "steward for all matters";
- mes "related to the delivery";
- mes "that you must complete";
- mes "for my test.";
- close;
-
-L_JobDone:
- mes "[Bakerlan]";
- mes "Ah yes, Mahatra tells";
- mes "me that you've completed";
- mes "the delivery. Well, um, he now";
- mes "has another assignment for";
- mes "you to complete. So";
- mes "please talk to him again.";
- set bakerlan_test,5;
- close;
-
-L_Busy:
- mes "[Bakerlan]";
- mes "You have not finished yet.";
- mes "Why don't you go finish them";
- mes "first?";
- mes "I'm a busy businessman.";
- close;
-
-L_Help:
- mes "[Bakerlan]";
- mes "Ah, I was informed about you.";
- mes "Well, although you have your goal,";
- mes "that does not necessarily mean to";
- mes "help that kid.";
- mes "Metz must have an eye for a right";
- mes "person, I assume.";
- next;
- mes "[Bakerlan]";
- mes "Well, I wanted to assign you some";
- mes "various tasks,";
- mes "on my own plan, bur recently I am";
- mes "very busy";
- mes "to take care of tradings";
- mes "with Kunlun and Amatsu.";
- next;
- mes "[Bakerlan]";
- mes "I found Seylin while I was trading";
- mes "with Amatsu few years ago.";
- mes "I introduces her brother to the";
- mes "royal family of Prontera, too.";
- mes "But anyways,";
- next;
- mes "[Bakerlan]";
- mes "I want to test you longer, but";
- mes "I am too busy for that. Also I";
- mes "don't think it is good for you.";
- mes "Let's finish the test now.";
- mes "You are qualified enough already.";
- next;
- mes "[Bakerlan]";
- mes "There you go.";
- mes "I am the last one who tested your";
- mes "qualification.";
- mes "Now bring all of the Stone pieces";
- mes "to Metz.";
- mes "He will tell you what you need to";
- mes "do next.";
- getitem 7177,1;
- set signquest,13;
- close;
-
-L_Over:
- mes "[Bakerlan]";
- mes "How is it going?";
- mes "In fact, we want to do it on our";
- mes "own...";
- mes "but we are too preoccupied with our";
- mes "works...";
- mes "I hope you will keep up the good";
- mes "work.";
- mes "I am also curious what that stone";
- mes "is.";
- close;
-}
-
-yuno.gat,330,100,3 script Knight#2 734,{
-
- if (bakerlan_test > 4) goto L_Thanks;
- if (bakerlan_test == 3) goto L_Delivery;
-
-L_Wait:
- mes "[Leibech]";
- mes "Don't disturb me.";
- mes "I'm waiting for an";
- mes "important delivery.";
- close;
-
-L_Delivery:
- set @signid,getcharid(0,strcharinfo(0));
- set @sign3, @signid & 65535;
- set @sign4, @signid >> 16;
- set @sign1,254;
- set @sign2,0;
- if(countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4))
-{
- mes "[Leibech]";
- mes "Finally, it's here!";
- mes "Yes, this is what I ordered.";
- mes "Thanks for the delivery!";
- next;
- mes "[Leibech]";
- mes "Well, here's your";
- mes "receipt. Please take";
- mes "this to Mister Bakerlan";
- mes "so he knows you did";
- mes "a good job for me.";
- mes "Thanks again!";
- delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
- getitem 7181,1;
- close;
-}
- else { goto L_Wait; }
-
-L_Thanks:
- mes "[Leibech]";
- mes "Thanks again for";
- mes "the delivery.";
- mes "I was waiting for it";
- mes "for such a long time...";
- close;
-}
-
-alde_alche.gat,169,162,7 script Alchemist#3 749,{
-
- if(!bakerlan_test)
- {
- mes "[Melkaba]";
- mes "Most Alchemists seek out the";
- mes "Stone of Sage, but in my opinion";
- mes "their goals are too short sighted.";
- mes "There are more important studies";
- mes "to be conducted in the name of";
- mes "science for the good of mankind...";
- next;
- menu "...",-,"So what are you studying?",L_What;
-
- mes "[Melkaba]";
- mes "In the end, the";
- mes "Stone of Sage may";
- mes "just be a simple rumor.";
- mes "After all, thousands of";
- mes "Alchemists have already";
- mes "failed to create it.";
- close;
-
-L_What:
- mes "[Melkaba]";
- mes "What am I studying?";
- mes "Well, my expertise is...";
- mes "Different, if you must";
- mes "know, it's a secret~";
- mes "If any man found out";
- mes "about my research...";
- close;
- }
- if(bakerlan_test > 8) goto L_Done;
- if(bakerlan_test == 8) goto L_Items;
- mes "[Melkaba]";
- mes "Eh...?";
- mes "What do you need?";
- mes "If it's not important,";
- mes "please leave my";
- mes "laboratory.";
- if(bakerlan_test == 7)
-{
- next;
- menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-;
- mes "[Melkaba]";
- mes "There's no need";
- mes "to apologize but";
- mes "I'd appreciate it if";
- mes "you'd let me work";
- mes "in peace.";
- close;
-
-L_Vigor:
- mes "[Melkaba]";
- mes "What?! Who told you";
- mes "that I could make that?!";
- mes "Oh, no matter I suppose";
- mes "you want me to get some";
- mes "some ready for you. Now tell me...";
- mes "Why do you want it?";
- next;
- menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend;
- mes "[Melkaba]";
- mes "You immature--!";
- mes "You come all this";
- mes "way to bother me?";
- mes "Don't bring your";
- mes "shame into my lab!";
- close;
-
-L_Friend:
- mes "[Melkaba]";
- mes "Oh, right.";
- mes "Your friend.";
- mes "I understand you.";
- mes "Crystal clear.";
- next;
- mes "[Melkaba]";
- mes "Well, since you know";
- mes "about my secret researches,";
- mes "I'll do you a favor so long as";
- mes "you don't tell anyone else!";
- mes "Of course, I can't just give";
- mes "you Vigorgra for free...";
- next;
- mes "[Melkaba]";
- mes "Now, write this";
- mes "down. These are the";
- mes "ingredients I need to";
- mes "make a bottle of Vigorgra.";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- next;
- mes "[Melkaba]";
- mes "Alright.";
- mes "Now go and";
- mes "bring all those";
- mes "items to me. I'll";
- mes "be seeing you later.";
- set bakerlan_test,8;
- close;
-
-L_Items:
- mes "[Melkaba]";
- mes "Hmmmm...";
- mes "So did you";
- mes "bring everything";
- mes "you need for the";
- mes "Vigorgra...?";
- next;
- menu "Not yet...",-,"Yes.",L_Check;
- mes "[Melkaba]";
- mes "Well, let me";
- mes "remind you of";
- mes "what you need to";
- mes "bring to me in case";
- mes "you forgot already...";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- next;
- mes "[Melkaba]";
- mes "Take your time...";
- mes "In the end, you're";
- mes "the one who's got the";
- mes "need for it, anyway.";
- close;
-
-L_Check:
- mes "[Melkaba]";
- mes "Great...!";
- mes "Now let me check";
- mes "to see if you have";
- mes "everything ready...";
- next;
- if(countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough;
- mes "[Melkaba]";
- mes "Hmm, you're still";
- mes "missing some of the";
- mes "ingredients. Now, listen";
- mes "carefully. I need you to get...";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- close;
-
-L_Enough:
- mes "[Melkaba]";
- mes "Good work.";
- mes "Everything's here.";
- mes "Alright, just this once";
- mes "I'll make you a bottle";
- mes "of Vigorgra.";
- next;
- mes "[Melkaba]";
- mes "If you ask me again,";
- mes "I won't speak to you!";
- mes "And I'll need to charge";
- mes "you 10.000 zenys.";
- next;
- mes "[Melkaba]";
- mes "Alright. I'll be";
- mes "taking my fee from";
- mes "you now. It's not that";
- mes "expensive when you";
- mes "consider Vigorgra's";
- mes "numerous benefits.";
- next;
- if(Zeny < 10000) goto L_Money;
- mes "^0066CCMelkaba placed";
- mes "all the ingredients";
- mes "into a test tube and";
- mes "began processing it";
- mes "through some strange";
- mes "electronic equipment.^000000";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Melkaba]";
- mes "Ah! Success!";
- mes "A lifetime's supply";
- mes "of Vigorgra! I know it's";
- mes "just one bottle but this";
- mes "stuff is extremely potent!";
- misceffect 305;
- next;
- mes "[Melkaba]";
- mes "Um, just remember";
- mes "not to take too much";
- mes "at one time. Can't have";
- mes "you getting crazy high";
- mes "blood pressure~";
- set bakerlan_test,9;
- set Zeny,Zeny - 10000;
- delitem 708,1;
- delitem 518,20;
- delitem 526,10;
- delitem 948,30;
- delitem 520,1;
- delitem 713,1;
- getitem 7044,1;
- close;
-
-L_Money:
- mes "[Melkaba]";
- mes "I'm sorry but it";
- mes "seems you don't";
- mes "have enough money";
- mes "to support the fee...";
- mes "Please come back";
- mes "with 10.000 zenys.";
- close;
-
-L_Done:
- mes "[Melkaba]";
- mes "Vigorgra is";
- mes "a miracle of";
- mes "modern science";
- mes "but it can do more";
- mes "harm than good if";
- mes "you're not careful!";
- close;
-}
-
- else
-{
- close;
-}
-
-}
-
-prt_castle.gat,107,58,5 script Soldier#2 105,{
-
- if(bakerlan_test > 10) goto L_Heya;
- mes "[Maruin]";
- mes "Welcome to";
- mes "Prontera Castle.";
- mes "Please be careful";
- if(bakerlan_test == 10 && countitem(7044) && countitem(7183))
-{
- mes "and avoid getting los--";
- next;
- mes "[Maruin]";
- mes "What's that?";
- mes "You're here for";
- mes "my sister? Um, did";
- mes "something happen...?";
- next;
- menu "Oh no, she sent you a birthday gift.",-;
- mes "[Maruin]";
- mes "Birthday...?";
- mes "What are you sm--";
- mes "OH. It is my birthday.";
- mes "Ha! I completely forgot!";
- next;
- mes "[Maruin]";
- mes "Thanks for coming";
- mes "all the way out here";
- mes "to deliver my present!";
- mes "Wow, I wonder what she";
- mes "gor for me this year!";
- delitem 7044,1;
- delitem 7183,1;
- next;
- mes "[Maruin]";
- mes "Th-This is--!";
- mes "Oh. Snap. That's right.";
- mes "She's been worried about";
- mes "me being tired lately. But";
- mes "does she even know what";
- mes "Vigorgra is supposed to...?";
- emotion e_gasp;
- next;
- mes "[Maruin]";
- mes "Never mind. It's the";
- mes "thought that counts.";
- mes "But for the record, it's";
- mes "not like I need this stuff.";
- mes "I mean, I have, you know,";
- mes "a girlfr--you know what I mean.";
- next;
- mes "[Maruin]";
- mes "I'd like to pay you";
- mes "back but since I'm";
- mes "on duty, all I can do";
- mes "is replenish your health.";
- mes "I'm not really supposed to,";
- mes "but no one will say anything.";
- next;
- mes "[Maruin]";
- mes "Well, thanks for";
- mes "the letter and the";
- mes "male supplement, I guess.";
- mes "I'll send a message to my";
- mes "sister. Good luck on your";
- mes "travels, alright?";
- set bakerlan_test,11;
- close;
-
-L_Heya:
- mes "[Maruin]";
- mes "Oh hey, how's";
- mes "it going? Thanks";
- mes "again for helping";
- mes "out my sister, we";
- mes "really appreciate it.";
- close;
-}
- else
-{
- mes "and avoid getting lost.";
- next;
- mes "[Maruin]";
- mes "Oh man...";
- mes "I'm so tired~!";
- mes "Enervated, even~";
- mes "If I only had some";
- mes "kind of refreshment...";
- close;
-}
-
-}
-
-geffen_in.gat,171,43,3 script Cute Girl 703,{
-
- if(!signquest)
- {
- mes "[Liana]";
- mes "^222222*Pout*^000000";
- mes "When's my daddy";
- mes "coming home?!";
- mes "I... I miss him so much~";
- mes "^222222*Cries*";
- emotion e_sob;
- close;
- }
- if(signquest > 20) goto L_Never;
- if(signquest == 20) goto L_Thanks;
- if(signquest == 17) goto L_Letter;
- if(signquest == 16) goto L_Father;
- mes "[Liana]";
- mes "Oh, my mom said she's gonna cook me";
- mes "something good today.";
- mes "I wonder what she's gonna make?";
- mes "I hope it's pickled cabbage again!";
- close;
-
-L_Father:
- mes "[Liana]";
- mes "Everyone says that daddy is the";
- mes "best blacksmith in the whole world!";
- mes "but now he lets his apprentices do";
- mes "the work so he can go around the";
- mes "world to ding a rare ore~ Isn't";
- mes "it amazing?";
- next;
- menu "What are you drawing by the way?",L_Draw,"Apprentices?",-;
- mes "[Liana]";
- mes "Yeah, Uncle Hollgrehenn and";
- mes "Aragham come to visit sometimes and";
- mes "we all play. But it's more fun to";
- mes "see my dad, even though he's not";
- mes "back yet. *Pout*";
- next;
- menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-;
- mes "[Liana]";
- mes "I hope so...";
- mes "But I hate it when";
- mes "he doesn't have enough";
- mes "time to come home and";
- mes "see me. Sooooooooo~";
- mes "I wrote this letter!";
- emotion e_dots;
- next;
- menu "...",-,"I'll bring this to him",L_Really;
- mes "[Brenda Howard]";
- mes "Liana~";
- mes "This nice man is going to look for";
- mes "you dad. Why don't you ask him to";
- mes "take your letter to him for you?";
- next;
-
-L_Really:
- mes "[Liana]";
- mes "You are...?";
- mes "Really, really?";
- mes "H-hooray!";
- next;
- mes "[Liana]";
- mes "Okay then, don't";
- mes "forgive to give this to";
- mes "my dad, okay? Promise?";
- getitem 7276,1;
- set signquest,17;
- close;
-
-L_Draw:
- mes "[Liana]";
- mes "This is my father coming";
- mes "back from his expedition";
- mes "with the rarest ore ever";
- mes "found in the world! I hope";
- mes "he will be here soon.";
- close;
-
-L_Miss:
- mes "[Liana]";
- mes "I miss him soooo much!";
- mes "*Cries* But Mom always";
- mes "says that he's too busy.";
- mes "*Pouts*";
- close;
-
-L_Letter:
- mes "[Liana]";
- mes "Would you please bring my letter";
- mes "over to my dad? Heh heh, he'll be";
- mes "so happy to hear from me!";
- close;
-
-L_Thanks:
- mes "[Liana]";
- mes "Yay~!";
- mes "Thank you for bringing my letter to";
- mes "my dad. Here, here!";
- mes "You have to share my treasure with";
- mes "me, 'kay?";
- getitem 529,10;
- set signquest,21;
- close;
-
-L_Never:
- mes "[Liana]";
- mes "I never saw my dad fail to upgrade";
- mes "a weapon or armor. Mmm? But maybe";
- mes "if he had something really really";
- mes "old and rare and special...";
- close;
-
-}
-
-
-geffen_in.gat,159,48,5 script Woman 711,{
-
- if(!signquest)
- {
- mes "[Brenda Howard]";
- mes "Hmm...";
- mes "What should I make for";
- mes "dinner today? Pickled cabbage?";
- mes "I learned how to make it a while";
- mes "ago, but I've never gotten the";
- mes "chance to make it yet...";
- close;
- }
- if(signquest > 22) goto L_Cherish;
- if(signquest > 19) goto L_Done;
- if(signquest == 19 && countitem(7278)) goto L_Letter;
- if(signquest > 15) goto L_Cooking;
- if(@signbrenda == 1) goto L_Husband;
- if(signquest == 15)
-{
- mes "[Brenda Howard]";
- mes "Hey, who are you anyhow?";
- mes "Don't you know it's rude to";
- mes "enter someone's house without";
- mes "being invited? Besides, I don't";
- mes "have the time to help strangers";
- mes "while I'm busy making dinner...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "W-Wait!";
- mes "I'm here to see...";
- next;
- mes "[Brenda Howard]";
- mes "Huh?";
- mes "What are you";
- mes "talking about?";
- next;
- mes "[Brenda Howard]";
- mes "Hmm...";
- mes "I wonder";
- mes "how my pickled";
- mes "cabbage will turn out?";
- set @signbrenda,1;
- close;
-}
-
-L_Husband:
- mes "[Brenda Howard]";
- mes "Ah... I see.";
- mes "You're looking for my husband.";
- mes "My husband, my daughter and";
- mes "I just moved to Geffen from";
- mes "Prontera a while ago.";
- next;
- mes "[Brenda Howard]";
- mes "We moved to geffen for the sake of";
- mes "my husband's business. Apparently,";
- mes "this town is closest to something";
- mes "he really seems to need. Whatever";
- mes "it is, it must be really important";
- mes "to his smithing work.";
- next;
- mes "[Brenda Howard]";
- mes "Oh, and if you're going to look";
- mes "for my husband, please talk to my";
- mes "daughter before you go. I think she";
- mes "has something she wants to";
- mes "give to her father...";
- set signquest,16;
- close;
-
-L_Cooking:
- mes "[Brenda Howard]";
- mes "Ho-Ho~";
- mes "Crisp and delicious pickled";
- mes "cabbage~ My kid loves this stuff";
- mes "and finished it all by herself the";
- mes "last time I made it!";
- close;
-
-L_Letter:
- mes "[Brenda Howard]";
- mes "Thank you so much for bringing";
- mes "this to me. I'm so happy to hear";
- mes "that he's fine and doing well.";
- mes "Although he's not here often";
- mes "enough, it's good to know";
- mes "that he loves his job.";
- next;
- mes "[Brenda Howard]";
- mes "Even so, I should start letting";
- mes "him know that I want him to spend";
- mes "a little more time at home. Oh, and";
- mes "why don't you talk to Liana? She's";
- mes "been waiting to tell you";
- mes "something.";
- delitem 7278,1;
- set signquest,20;
- close;
-
-L_Done:
- mes "[Brenda Howard]";
- mes "So how have you been?";
- mes "As usual, Liana misses";
- mes "her daddy, but I suppose";
- mes "it can't be helped...";
- next;
- mes "[Brenda Howard]";
- mes "I may be no expert but I'm";
- mes "certain that my husband is";
- mes "the best blacksmith in the world!";
- mes "Did you know Hollgrehenn and";
- mes "Aragham used to be his apprentices?";
- mes "Ho ho ho~";
- close;
-
-L_Cherish:
- mes "[Brenda Howard]";
- mes "Try to cherish your";
- mes "family, especially through the";
- mes "hard times. Even when you're angry";
- mes "with them, try to be more";
- mes "understanding. I know it's hard...";
- close;
-
-}
-
-mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{
-
- if(signquest > 62) goto L_Improve;
- if(signquest > 61) goto L_Hour;
- if(signquest > 60 && countitem(2644)) goto L_Sign;
- if(signquest > 22) goto L_Done;
- if(signquest == 21) goto L_Refine;
- if(signquest == 18 || signquest == 22) goto L_Check;
- if(signquest == 17)goto L_Family;
- emotion e_pif;
- mes "[Engel]";
- mes "I hope you understand that";
- mes "this forge isn't really open to the";
- mes "public. I'm doing some intensive";
- mes "training, so I'd appreciate it if";
- mes "you would just leave now.";
- close2;
- warp "mjo_dun02.gat",372,346;
- end;
-
-L_Family:
- mes "[Engel]";
- mes "*Sigh*";
- mes "It's been a long";
- mes "time since I've seen";
- mes "my family. I really should let them";
- mes "know how I'm doing sooner or later.";
- mes "Hmmm...";
- next;
- mes "[Engel]";
- mes "...?";
- mes "Were you looking for me?";
- mes "I'm sorry, but I'm busy at the";
- mes "moment. Please don't disturb me";
- mes "while I try to get my work done.";
- if(signquest == 17 && countitem(7276))
-{
- next;
- menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-;
- mes "[Engel]";
- mes "Alright, then.";
- mes "Take care.";
- close;
-}
- else
-{
- close;
-}
-
-L_Help:
- mes "[Engel]";
- mes "Well, I'd like to help you";
- mes "but now isn't a good for me.";
- mes "Plenty of other good smiths out";
- mes "there who can help you with the";
- mes "work that you want done. Farewell.";
- close;
-
-L_Letter:
- mes "[Engel]";
- mes "Oh, are you serious?";
- mes "Let me read it first.";
- next;
- mes "[Engel]";
- mes "Yes, yes...";
- mes "...Hahaha!";
- mes "It's so good to hear from";
- mes "my darling daughter.";
- delitem 7276,1;
- next;
- mes "[Engel]";
- mes "Thanks, I really appreciate that";
- mes "you've delivered this letter for";
- mes "me. Now, is there anything you'd";
- mes "like to ask of me? If it's not a";
- mes "big favor, I can probably help";
- mes "you.";
- next;
- menu "Please look at this.",-;
- mes "[Engel]";
- mes "Oh?";
- mes "Isn't this...?";
- mes "I see, I see!";
- next;
- mes "[Engel]";
- mes "Long ago, my old master told me";
- mes "that there are these strange ores";
- mes "that have fallen from the sky. The";
- mes "most beautiful and mysterious is";
- mes "the one shines just like a star.";
- next;
- mes "[Engel]";
- mes "Most people may know it as Sobbing";
- mes "Starlight, but my master used to";
- mes "call it God's Tear Drop.";
- next;
- mes "[Engel]";
- mes "However, this ore has been";
- mes "shattered into pieces. Judging from";
- mes "the smoothness of the edges, its";
- mes "inner power must have caused it to";
- mes "break apart. So you want to put";
- mes "this back together, don't you?";
- next;
- mes "[Engel]";
- mes "This will be a good challenge";
- mes "for me! However, I'll need some";
- mes "special tools and materials to";
- mes "repair this kind of ore. Now, I";
- mes "want you to bring me the following";
- mes "things...";
- next;
- mes "[Engel]";
- mes "^FF00005 Mini Furnace^000000,";
- mes "^FF00002 Oridecon Hammer^000000,";
- mes "and ^FF00001 good quality Anvil^000000.";
- mes "Now, keep in mind that ordinary";
- mes "anvils won't be good enough for";
- mes "this kind of work.";
- next;
- mes "[Engel]";
- mes "Now, an Emperium Anvil would be";
- mes "ideal for this job. I used to have";
- mes "one, but a while back I ended up";
- mes "giving it to someone. Anyway, I'll";
- mes "wait here for you while you gather";
- mes "everything you need.";
- next;
- mes "[Engel]";
- mes "Right. Let me guide you to a";
- mes "shortcut to the exit of these";
- mes "mines, just in case you don't know";
- mes "your way out of here. Good luck~";
- set signquest,18;
- close2;
- warp "mjo_dun02.gat",371,344;
- end;
-
-L_Check:
- mes "[Engel]";
- mes "As I've told you before, I'm more";
- mes "likely to succeed in my work if I'm";
- mes "able to use a higher quality anvil.";
- mes "Let me see what you've";
- mes "brought.";
- next;
- if((countitem(612) > 4) && countitem(615) > 1)
-{
- if(countitem(986)) { set signanvil,1; goto L_Forge1; }
- if(countitem(987)) { set signanvil,2; goto L_Forge2; }
- if(countitem(988)) { set signanvil,3; goto L_Forge3; }
- if(countitem(989)) { set signanvil,4; goto L_Forge4; }
- goto L_NotEnough;
-}
- else
-{
-L_NotEnough:
- mes "[Engel]";
- mes "I'm sorry but you didn't";
- mes "bring me enough materials.";
- mes "I'll repeat you what you";
- mes "need to bring me.";
- next;
- mes "[Engel]";
- mes "^FF00005 Mini Furnace^000000,";
- mes "^FF00002 Oridecon Hammer^000000,";
- mes "and ^FF00001 good quality Anvil^000000.";
- mes "Now, keep in mind that ordinary";
- mes "anvils won't be good enough for";
- mes "this kind of work.";
- close;
-}
-
-L_Forge1:
- mes "[Engel]";
- mes "Ah...";
- mes "A normal Anvil.";
- mes "Err... I told you";
- mes "the better quality you";
- mes "bring, the better the";
- mes "result will be...";
- mes "Anyway, I will try.";
- delitem 986,1;
- goto L_Forge;
-
-L_Forge2:
- mes "[Engel]";
- mes "Ah...";
- mes "An Oridecon Anvil.";
- mes "This isn't too bad,";
- mes "but there's a good risk";
- mes "that this might not work.";
- delitem 987,1;
- goto L_Forge;
-
-L_Forge3:
- mes "[Engel]";
- mes "Ah...";
- mes "A Golden Anvil.";
- mes "Excellent.";
- mes "This anvil should be quite";
- mes "enough to perform the";
- mes "restoration.";
- delitem 988,1;
- goto L_Forge;
-
-L_Forge4:
- mes "[Engel]";
- mes "Ah...";
- mes "An Emperium Anvil.";
- mes "Perfect!";
- mes "I didn't think you'd";
- mes "be able to find one as";
- mes "they are extremely rare.";
- mes "Sure, it will work!";
- delitem 989,1;
- goto L_Forge;
-
-L_Forge:
- next;
- if(signquest == 22) goto L_Refine;
- mes "[Engel]";
- mes "While I'm working on this, would";
- mes "you deliver a letter to my family";
- mes "for me? I'm sorry, but please";
- mes "consider that I'm waiving the fee";
- mes "for restoring this Sobbing";
- mes "Starlight.";
- next;
- mes "[Engel]";
- mes "Well then...";
- mes "I wish you safety";
- mes "in your travels.";
- set signquest,19;
- delitem 612,5;
- delitem 615,2;
- delitem 7177,7;
- getitem 7278,1;
- close;
-
-L_Refine:
- if(signanvil == 1) set @signrefine,rand(100);
- if(signanvil == 2) set @signrefine,rand(60);
- if(signanvil == 3) set @signrefine,rand(40);
- if(signanvil == 4) set @signrefine,rand(30);
- mes "[Engel]";
- mes "Are you back already?";
- if(@signrefine <= 30) goto L_Success;
- mes "I am sorry but I failed";
- mes "restoring the Sobbing";
- mes "Starlight.. But it isn't";
- mes "a failure, bring me back";
- mes "the materials and I'll";
- mes "try again.";
- getitem 7177,7;
- set signquest,22;
- close;
-
-L_Success:
- mes "While you were gone, I managed to";
- mes "restore the Sobbing Starlight. Why";
- mes "dont you go ahead and take a";
- mes "look?";
- next;
- delitem 7177,7;
- getitem 7178,1;
- set signquest,23;
- specialeffect2 94;
- next;
- mes "[Engel]";
- mes "This was one of the most difficult";
- mes "jobs I've ever done. But look! It";
- mes "was beautiful when broken in";
- mes "fragments, but now it's absolutely";
- mes "dazzling! This was really worth the";
- mes "effort.";
- next;
- mes "[Engel]";
- mes "In any case, I worked really hard";
- mes "to do a good job on this, so I hope";
- mes "you treasure this Sobbing";
- mes "Starlight, young adventurer.";
- close;
-
-L_Done:
- mes "[Engel]";
- mes "How have you been doing lately?";
- mes "Feel free to ask me if you ever";
- mes "think that you need my expertise,";
- mes "alright?";
- close;
-
-L_Sign:
- mes "[Engel]";
- mes "How have you been";
- mes "doing lately? You seem";
- mes "very well. So is there anything";
- mes "I can help you with today?";
- next;
- menu "I need your help again.",-;
- mes "[Engel]";
- mes "Haha, so what have";
- mes "you brought me this time?";
- mes "It must be fairly important if";
- mes "you've brought it all the way";
- mes "down here.";
- next;
- menu "Please look at this.",-;
- mes "[Engel]";
- mes "Isn't this...?!";
- mes "Amazing, just by looking at it,";
- mes "I can feel its power! You really";
- mes "are something! How do you come";
- mes "across all of this amazing stuff?";
- next;
- mes "[Engel]";
- mes "You know, I consider myself";
- mes "lucky to even see this kind of";
- mes "stuff. Most smiths might be able to";
- mes "see this kind of thing only once in";
- mes "their entire lives. And to be able";
- mes "to work on it...";
- next;
- mes "[Engel]";
- mes "Hmmm...";
- mes "It's going to take quite";
- mes "a while to work on this.";
- mes "Unfortunately, I can't even";
- mes "give you a time estimate...";
- mes "But I'll do my best for you.";
- delitem 2644,1;
- set @engelhour,gettime(3);
- set @engelmin,gettime(2);
- if(@engelmin > 29) set @engelhour,@engelhour +1;
- set signengelhour,@engelhour + rand(2,4);
- if(signengelhour > 23) set signengelhour,signengelhour - 24;
- set signquest,62;
- close;
-
-L_Hour:
- if(gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2)
-{
- mes "[Engel]";
- mes "This is now yours to keep.";
- mes "Thank you for giving me the";
- mes "honor of working on a worthy";
- mes "smithing challenge.";
- getitem 2644,1;
- set signquest,63;
- close;
-}
- else
-{
- mes "[Engel]";
- mes "I haven't completed it yet, but";
- mes "please understand that I've got to";
- mes "be really careful when working with";
- mes "something so valuable. But don't";
- mes "worry, its inner power will be";
- mes "revealed when I'm finished.";
- close;
-}
-
-L_Improve:
- mes "[Engel]";
- mes "Sometimes, you can only";
- mes "improve yourself by training in";
- mes "solitude. But don't ever forget";
- mes "about the ones who really care";
- mes "about you. It's those people who";
- mes "make everything worth it.";
- close2;
- emotion e_dots;
- end;
-
-}
-
-gef_tower.gat,118,36,5 script Annoyed Man 64,{
-
-
- if(signquest > 24) goto L_Answer;
- if(@sign_dhota == 1) goto L_Star;
- mes "[Dhota]";
- mes "Wah~";
- mes "Why the hell did he even go";
- mes "there...!";
- mes "What are you doing here?!";
- next;
- mes "[Dhota]";
- mes "Say what...?";
- mes "I have no idea what";
- mes "you're talking about!";
- mes "If you've got nothing";
- mes "to say, leave me alone!";
- if(signquest == 24) set @sign_dhota,1;
- close;
-
-L_Star:
- mes "[Dhota]";
- mes "Eh?";
- mes "For that Sobbing Starlight, is that";
- mes "right?";
- next;
- mes "[Dhota]";
- mes "...";
- emotion e_dots;
- next;
- mes "[Dhota]";
- mes "...";
- mes "......";
- emotion e_dots;
- next;
- mes "[Dhota]";
- mes "...";
- mes "......";
- mes "BWAAAAH~!";
- emotion e_ag;
- next;
- mes "[Dhota]";
- mes "Right, he wants that guy";
- mes "who's good at working with";
- mes "gems and stuff. Eh, he's not";
- mes "here right now. Went somewhere";
- mes "near Comodo to investigate some";
- mes "tribal people or whatever.";
- emotion e_pif;
- set signquest,25;
- close;
-
-L_Answer:
- mes "[Dhota]";
- mes "Hmmm...";
- mes "That can't be right...";
- mes "What could possibly be";
- mes "the answer I'm looking";
- mes "for...? *Sigh...*";
- emotion e_pif;
- close;
-
-}
-
-umbala.gat,163,256,3 script Native 781,{
-
- if(event_umbala < 3) goto L_UmWord;
- if(signquest > 25) goto L_Thanks;
- if(signquest == 25) goto L_Sign;
- mes "[Laotan]";
- mes "All my friends have a new";
- mes "mask and I'm the only one";
- mes "who didn't get mine...";
- mes "Wh.. why? Waaaaaaah!";
- close;
-
-L_Sign:
- mes "[Laotan]";
- mes "Mmmh...";
- mes "A new guy in our village?";
- mes "I think I know him! Yea, I do!";
- next;
- if(countitem(2278)) goto L_Mask;
- mes "[Laotan]";
- mes "Waaaait";
- mes "I knooow~!";
- mes "I know if you get me";
- mes "a Mr. Smile, okay?";
- close;
-
-L_Mask:
- mes "[Laotan]";
- mes "Oh my gosh!";
- mes "You've got a Mr. Smile mask!";
- mes "Would you give that to me?";
- mes "Pretty please...?";
- next;
- menu "Sure~",L_Ok,"^FF0000No.^000000",-;
- mes "[Laotan]";
- mes "I...";
- mes "I was...";
- mes "I just...";
- mes "Waaaaaaahhhh!";
- close;
-
-L_UmWord:
- mes "[??????]";
- mes "Umbaumbafumba.";
- mes "Uwambaunbaumbabaufumba";
- mes "Umbababaumbaumba.";
- close;
-
-L_Ok:
- mes "[Laotan]";
- mes "Hooooray!";
- mes "Thank you thank you";
- mes "thank you thank you";
- mes "soooooooooo much!";
- delitem 2278,1;
- next;
- mes "[Laotan]";
- mes "Oh right~!";
- mes "The weird man in the funny clothes";
- mes "was in our village for a while, but";
- mes "ever since he went into that big";
- mes "tree, nobody's seen him!";
- set signquest,26;
- close;
-
-L_Thanks:
- mes "[Laotan]";
- mes "I love my Mr. Smile mask";
- mes "soooo much! I'm gonna show";
- mes "it to all my friends! Thank you";
- mes "so much again! You're really";
- mes "really nice, you know that ?";
- close;
-}
-
-um_in.gat,27,23,3 script Weird Man 121,{
-
- if(signquest > 27) goto L_Done;
- if(signquest == 27) goto L_Check;
- mes "[Cyon]";
- mes "*Giggle*";
- mes "So, if I do this,";
- mes "then that and then...";
- mes "Ooh, these calculations";
- mes "are absolutely perfect!";
- emotion e_gg;
- next;
- mes "[Cyon]";
- mes "Wh-what?!";
- mes "Who are you?";
- mes "H-how did you get";
- mes "in here? I demand";
- mes "that you leave, right now!";
- emotion e_an;
- if(signquest == 26) goto L_Sign;
- close2;
- warp "um_dun01.gat",129,90;
- end;
-
-L_Sign:
- next;
- menu "I'm here for Metz Brayde.",L_Metz,"My apologies.",L_Sorry,"Would you look at this?",-,"...",L_Leave;
- mes "[Cyon]";
- mes "What could be so";
- mes "special about what";
- mes "you've brought here?!";
- mes "Fine, you've picked my";
- mes "scientific curiosity...";
- next;
- mes "[Cyon]";
- mes "Sweet lord...";
- mes "This is 'God's Tear Drop'!";
- mes "The Sobbing Starlight!";
- mes "He finally made it...";
- next;
- mes "[Cyon]";
- mes "*Giggle*";
- mes "Well, since he's kept his promise";
- mes "I suppose that I should keep mine";
- mes "as well. Now within this Sobbing";
- mes "Starlight are these tiny letters...";
- next;
- mes "[Cyon]";
- mes "The text is so small that even";
- mes "Hunters skilled in Vulture's Eye";
- mes "are unable to read them. However,";
- mes "I've read that this Sobbing";
- mes "Starlight will respond";
- mes "to really old papers...";
- next;
- mes "[Cyon]";
- mes "Now, if we want to figure out";
- mes "what's written in the Sobbing";
- mes "Starlight, we'd need at least";
- mes "10 ancient pieces of paper...";
- set signquest,27;
- close;
-
-
-L_Metz:
- mes "[Cyon]";
- mes "Huh? Brayde?";
- mes "Do you expect me";
- mes "to just trust you without";
- mes "a single shred of proof that";
- mes "he sent you? Get out now!";
- close;
-
-L_Sorry:
- mes "[Cyon]";
- mes "If you're so sorry,";
- mes "then hurry up and get";
- mes "out of here! Not just anyone";
- mes "is allowed in here! Leave!";
- emotion e_pif;
- close;
-
-L_Leave:
- mes "[Cyon]";
- mes "Not listening, eh?";
- mes "Fine, if you don't";
- mes "understand words, then";
- mes "I'll have to use force!";
- mes "Get out here right now!";
- close2;
- percentheal -30,0;
- end;
-
-L_Check:
- mes "[Cyon]";
- mes "You've come back.";
- mes "I hope you were able";
- mes "to find some ancient";
- mes "or really aged papers...";
- next;
- if (countitem(1097) > 6) goto L_Text;
- mes "[Cyon]";
- mes "You haven't found anything?";
- mes "What kind of scientist are you?";
- mes "Now go out and find some old and";
- mes "ancient papers so that we can learn";
- mes "what's written in the Sobbing";
- mes "Starlight! Go!";
- next;
- mes "[Cyon]";
- mes "...?";
- mes "Why are you still here?";
- mes "Leave and do what I told";
- mes "you to do, alright?! Don't";
- mes "make me get violent...";
- next;
- percentheal -30,0;
- close2;
- warp "um_dun01.gat",129,90;
- end;
-
-L_Text:
- mes "[Cyon]";
- mes "How did you find these";
- mes "Worn Out Pages? This is great";
- mes "I'm sure the Sobbing Starlight";
- mes "will respond to these!";
- next;
- mes "[Cyon]";
- mes "Yes. Yes...";
- mes "This should be enough.";
- mes "Now give them to me";
- mes "and wait here while";
- mes "I try a few things...";
- next;
- delitem 1097,7;
- misceffect 72;
- next;
- mes "[Cyon]";
- mes "Just as I thought!";
- mes "The Sobbing Starlight is responding";
- mes "to these Worn Out Pages! Excellent!";
- mes "I've finally fulfilled my promise";
- mes "to Metz! Now he can leave";
- mes "me alone!";
- getitem 7275,1;
- set signquest,28;
- close;
-
-L_Done:
- mes "[Cyon]";
- mes "My business with you is finished,";
- mes "so you go along on your way now.";
- mes "And tell Metz not to bother me";
- mes "anymore! I'm done doing favors!";
- close;
-}
-
-alberta.gat,165,83,3 script Fastidious Old Man 755,{
-
- if(signquest > 30) goto L_Done;
- if(signquest == 30) goto L_Interpret;
- if(signquest == 29) goto L_Vision;
- mes "[Frank]";
- mes "My back~";
- mes "It's so sore!";
- mes "And my eyes are";
- mes "hurting worse and worse.";
- mes "^343434*Sigh* ^000000I'm getting old...";
- close;
-
-L_Vision:
- mes "[Frank]";
- mes "My vision's getting";
- mes "blurrier and I get headaches";
- mes "when I read. I guess this old";
- mes "man's got no choice but to get";
- mes "some sort of seeing aid...";
- if(!countitem(2203))close;
- next;
- menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-;
- mes "[Frank]";
- mes "Oooh~";
- mes "How will I ever";
- mes "be able to continue";
- mes "my life's work? I'm";
- mes "helpless if I can't read...";
- close;
-
-L_Glasses:
- mes "[Frank]";
- mes "Oh, you've brought me";
- mes "these Glasses. Thanks";
- mes "so much, youngster. Now that";
- mes "I can see better, what can";
- mes "I do for you in return?";
- delitem 2203,1;
- next;
-
-L_Frank:
- menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-;
- mes "[Frank]";
- mes "I don't believe it!";
- mes "This is... I see. You want me to";
- mes "translate this ancient language.";
- mes "Ah, you're rather fortunate. I'm";
- mes "probably the only person in the";
- mes "world who can translate this.";
- next;
- mes "[Frank]";
- mes "Hmm, as far as I can tell, this is";
- mes "a sophisticated language spoken by";
- mes "the ancient gods. It's complex and";
- mes "confusing, but I'll do my best for";
- mes "you. Come back to me later, and";
- mes "I'll tell you what I've learned.";
- set signquest,30;
- close;
-
-L_Power:
- mes "[Frank]";
- mes "Geffen's hidden power?";
- mes "I don't know much about it, but I'm";
- mes "sure that Geffen Tower is more than";
- mes "just a simple building. I'm sure it";
- mes "was created to restrain or contain";
- mes "some powerful force.";
- next;
- mes "[Frank]";
- mes "It's even possible that the";
- mes "fountain in front of Geffen Tower";
- mes "also plays the same role, but I've";
- mes "got no hard evidence. Since I'm not";
- mes "too interested in Geffen, I haven't";
- mes "really investigated...";
- next;
- mes "[Frank]";
- mes "Still...";
- mes "There's a strong possibility that";
- mes "some enormous power is being sealed";
- mes "beneath the Geffen Tower.";
- next;
- goto L_Frank;
-
-L_Star:
- mes "[Frank]";
- mes "The Sobbing Starlight?";
- mes "To the experts, it's known as God's";
- mes "Tear Drop. Now, some believe it was";
- mes "created from the voice of God.";
- next;
- mes "[Frank]";
- mes "Of course, it probably isn't made";
- mes "from God's voice or tear drops but";
- mes "who knows? In any case, it's said";
- mes "that something's written in the";
- mes "Sobbing Starlight. What ever it is,";
- mes "it must be something important.";
- next;
- goto L_Frank;
-
-L_Interpret:
- set @sign_frank,rand(1,10);
- if(@sign_frank == 1)
-{
- mes "[Frank]";
- mes "Well, I've written down the best";
- mes "translation that I could for you.";
- mes "It's been a long time since I've";
- mes "had this kind of challenge. Thanks,";
- mes "youngster.";
- mes "Ha ha ha~";
- delitem 7275,1;
- getitem 7274,1;
- set signquest,31;
- close;
-}
- else
-{
- mes "[Frank]";
- mes "I'm sorry, but I haven't finished";
- mes "translating this text. It's taking";
- mes "quite a long time since I don't";
- mes "have any reference material for";
- mes "this particular language. Why";
- mes "don't you come back later?";
- close;
-}
-
-L_Done:
- mes "[Frank]";
- mes "There are many things out";
- mes "there that defy out understanding";
- mes "of the world and are beyond our";
- mes "imagination. Many fear the unknown";
- mes "but the truly brave will always";
- mes "seek out the truth.";
- close;
-}
-
-// Himinn Part & Valkyrie
-
-gef_fild07.gat,182,241,1 script #himinnwarper 111,1,1,{
-
- if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick;
- end;
-
-L_FirstClick:
- mes "^657540It seems that";
- mes "something in the";
- mes "vicinity is reacting";
- mes "with the Sobbing Starlight";
- mes "in your possession. Perhaps";
- mes "you can find it nearby...^000000";
- close;
-
-OnTouch:
- if(signquest > 31) goto L_Warp;
- if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstTouch;
- end;
-
-L_FirstTouch:
- mes "[" + strcharinfo(0) + "]";
- mes "What the...?";
- mes "What's happening?!";
- next;
- specialeffect2 9;
- mes "^3355FFFor some reason, in";
- mes "this particular spot, the";
- mes "Sobbing Starlight is reacting";
- mes "wit the Resin, Stone Hearts";
- mes "and Coral Reefs that you're";
- mes "holding. All the objects are";
- mes "violently resonating";
- next;
- specialeffect2 99;
- mes "All of a sudden these";
- mes "objects emit a bright flash";
- mes "of light that envelops your";
- mes "entire body, then you gently";
- mes "fall into unconsciousness...";
- close2;
- set signquest,32;
- delitem 7013,365;
- delitem 953,12;
- delitem 907,4;
-
-L_Warp:
- warp "himinn.gat",49,10;
- end;
-
-}
-
-himinn.gat,48,86,5 script Valkyrie#2 811,{
-
- if(signquest == 58) goto L_Done;
- if(signquest > 51) goto L_Gods;
- if(signquest > 50) goto L_Help;
- if(signquest > 32) goto L_Duty;
- mes "[Valkyrie Sandra]";
- mes "Welcome, " + strcharinfo(0) + " ,";
- mes "to this realm of holiness.";
- mes "You have endured great difficulty";
- mes "and tested your courage to obtain";
- mes "the Sobbing Starlight, which will";
- mes "be the certificate for your test.";
- next;
- menu "Test...?",-;
- mes "[Valkyrie Sandra]";
- mes "The gods have decided that";
- mes "you are worthy of undergoing";
- mes "a special test that will judge";
- mes "your merits. If you are a true";
- mes "hero who is pure of heart,";
- mes "you will certainly succeed...";
- next;
- mes "[Valkyrie Sandra]";
- mes "Now, there is a critical";
- mes "situation in the ^FF0000realm where";
- mes "the fallen warriors dwell^000000. The";
- mes "gods wish for you to restore the";
- mes "balance by quelling a specific";
- mes "evil influence in that place.";
- next;
- mes "[Valkyrie Sandra]";
- mes "There will be many obstacles.";
- mes "First, the fallen, who will target";
- mes "their anger and hatred towards";
- mes "you. Where they have failed to";
- mes "enter Valhalla, you have a rare";
- mes "and wondrous opportunity.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Secondly, and more";
- mes "importantly, you must find";
- mes "this evil influence on your";
- mes "own. This will judge your";
- mes "ability to discern good from";
- mes "evil. Do not trust appearances...";
- next;
- mes "[Valkyrie Sandra]";
- mes "This is your task.";
- mes "I can't tell you more.";
- mes "It is now your duty to";
- mes "travel there and ferret";
- mes "out true darkness from";
- mes "one of the hearts there...";
- set signquest,33;
- close2;
- warp "geffen.gat",120,100;
- end;
-
-L_Duty:
- mes "[Valkyrie Sandra]";
- mes "I commend your ability";
- mes "to survive in the realm";
- mes "of the dead. I imagine it";
- mes "must be very difficult for";
- mes "a mortal to endure its cruelty.";
- close;
-
-L_Help:
- mes "[Valkyrie Sandra]";
- mes "Regrettably, I can't really";
- mes "provide any answers for you.";
- mes "You must overcome the ordeals";
- mes "of the gods on your own. All I can";
- mes "do is offer my guidance and prayer.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Remember that the";
- mes "demonstration of your belief,";
- mes "rather than the decision to";
- mes "blindly adhere to faith, is";
- mes "what the gods want to see.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Always step forward";
- mes "with wisdom and courage.";
- mes "That is all I can tell you.";
- set signquest,52;
- close;
-
-L_Gods:
- mes "[Valkyrie Sandra]";
- mes "The gods are watching";
- mes "you. Prove your courage";
- mes "and at that moment, you";
- mes "will earn the honor of being";
- mes "selected by the gods.";
- close;
-
-L_Done:
- mes "[Valkyrie Sandra]";
- mes "Welcome back.";
- mes "Not only have you passed the trials";
- mes "that the gods have set for you, you";
- mes "have tested your courage in the";
- mes "realm of the dead and protected";
- mes "Rune-Midgard from attack.";
- next;
- mes "[Valkyrie Sandra]";
- mes "I'm pleased to announce that the";
- mes "gods have been watching you and";
- mes "decided to invite you to Valhalla.";
- mes "However, Rune-Midgard still has";
- mes "great need of you.";
- next;
- mes "[Valkyrie Sandra]";
- mes "As a symbol of this promise to";
- mes "invite you to Valhalla, you shall";
- mes "be rewarded with 'The Sign' which";
- mes "will show all others that you are";
- mes "a great warrior whose courage was";
- mes "tested by the gods themselves.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Congratulations,";
- mes "" + strcharinfo(0) + ". Verily,";
- mes "you are an honorable";
- mes "hero worthy of praise!";
- getitem 2644,1;
- set signquest,59;
- close;
-}
-
-// Niflheim Part & Realm of the Dead
-
-niflheim.gat,102,54,4 script Mad Man 739,{
-
- if(signquest > 53) goto L_Queen;
- if(signlaichin == 4) goto L_Where1;
- if(signlaichin == 3) goto L_Seal;
- if(signlaichin == 2) goto L_Direction;
- if(signlaichin == 1) goto L_Risk;
- if(signquest == 52) goto L_Help;
- if(signquest) goto L_Asgard;
- mes "[Laichin]";
- mes "What? I look familiar to you?";
- mes "Eh, you know what they say.";
- mes "Everyone has a lookalike in the";
- mes "world somewhere. Am I right";
- mes "or am I am right?";
- close;
-
-L_Asgard:
- mes "[Laichin]";
- mes "Niflheim ain't such a bad";
- mes "place to live. Sure, Asgard's";
- mes "all pretty and stuff, but there's";
- mes "too many rules. In this place, you";
- mes "can enjoy a lot more freedom. After";
- mes "you get used to all the stink.";
- next;
- mes "[Laichin]";
- mes "Did I say 'stink'?";
- mes "I meant... 'fragrance'.";
- mes "Alright, so the gods expelled";
- mes "me, but I really oughtta thank";
- mes "'em for sending me here!";
- next;
- mes "[Laichin]";
- mes "What's that look for...?";
- mes "What, you can't believe";
- mes "that someone like me used";
- mes "to live in Valhalla? Me neither!";
- mes "They really made a mistake when";
- mes "they put me up to live in Asgard!";
- close;
-
-L_Help:
- mes "[Laichin]";
- mes "Angrboda...?";
- mes "Yeah, yeah!";
- mes "I remember hearing something";
- mes "about her when I usedta hang";
- mes "with the gods up in Asgard.";
- next;
- mes "[Laichin]";
- mes "Yeah, those guys were pretty";
- mes "gangster about it. I mean, they";
- mes "took her soul, broke it in four";
- mes "pieces and stashed them in the";
- mes "deepest hole in Rune-Midgard.";
- next;
- mes "[Laichin]";
- mes "Sure, she was a giant, but";
- mes "they were pretty scared of her.";
- mes "All her children ended up to be";
- mes "legendary monsters! Well, I'm";
- mes "not sure if Lady Hell counts.";
- next;
- mes "[Laichin]";
- mes "That's pretty harsh.";
- mes "I mean, even if you die,";
- mes "your soul has no place";
- mes "to rest. Angrboda's soul is";
- mes "all cut up and stuff!";
- next;
- menu "So where are the soul pieces again?",-;
- mes "[Laichin]";
- mes "What...? I just said,";
- mes "the deepest place";
- mes "underground in Rune-Midgard.";
- mes "It's a dangerous joint";
- mes "protected by gangs";
- mes "of monsters.";
- next;
- mes "[Laichin]";
- mes "Wait, you're tellin' me";
- mes "that you're gonna find";
- mes "all of Angrboda's soul?!";
- mes "You're crazy! If they end up";
- mes "missing, the gods'll know I was";
- mes "the one who tipped you off!";
- set signlaichin,1;
- next;
-
-L_Risk:
- mes "[Laichin]";
- mes "If I was gonna risk my soul,";
- mes "I'd wanna enjoy the rest of my";
- mes "afterlife as much as I could";
- mes "before the gods offed me. Man,";
- mes "I'd need at least 40.000 Zeny to";
- mes "even have a decent time...";
- next;
- menu "Pay Laichin 40.000 Zeny.",-,"Don't pay Laichin.",L_Pay;
- if(Zeny < 40000) goto L_NotEnough;
-//Settings for the 4 seals you will have to break
-Seal1:
- set Sign_Seal1,rand(1,8);
-Seal2:
- set Sign_Seal2,rand(1,8);
- if(Sign_Seal2 == Sign_Seal1) goto Seal2;
-Seal3:
- set Sign_Seal3,rand(1,8);
- if(Sign_Seal3 == Sign_Seal1 || Sign_Seal3 == Sign_Seal2) goto Seal3;
-Seal4:
- set Sign_Seal4,rand(1,8);
- if(Sign_Seal4 == Sign_Seal1 || Sign_Seal4 == Sign_Seal2 || Sign_Seal4 == Sign_Seal3) goto Seal4;
-//End of settings
- mes "[Laichin]";
- mes "Now we're talkin'!";
- mes "You're a true hero!";
- mes "Right, you gotta go to the";
- mes "lowest part of Glast Heim to";
- mes "find Angrboda's soul pieces.";
- next;
- mes "[Laichin]";
- mes "Check out the";
- set @signseal,1;
- callfunc "Sign_Seal";
- set @signseal,2;
- callfunc "Sign_Seal";
- set @signseal,3;
- callfunc "Sign_Seal";
- set @signseal,4;
- callfunc "Sign_Seal";
- mes "" + Sign_Seal1$ + ",";
- mes "" + Sign_Seal2$ + ",";
- mes "" + Sign_Seal3$ + " and the";
- mes "" + Sign_Seal4$ + ".";
- next;
- mes "[Laichin]";
- mes "Her soul pieces are really";
- mes "well hidden, so you gotta look";
- mes "around, even if know the";
- mes "general location, and don't";
- mes "tell anyone else about these";
- mes "locations or there'll be trouble.";
- next;
- menu "I promise.",-,"What do you mean by big and small?",L_Mean;
- set Zeny,Zeny - 40000;
- set signlaichin,2;
- close;
-
-L_Mean:
- mes "[Laichin]";
- mes "What do I mean by";
- mes "big and small? Hey man,";
- mes "the answer to that is worth";
- mes "at least... 20.000 Zeny.";
- mes "If you wanna know,";
- mes "cough up the cash!";
- next;
-
-L_Pay2:
- menu "Don't pay him.",L_NoPay,"Pay him.",-;
- if(signlaichin != 2) set Zeny,Zeny - 40000;
- if(Zeny < 20000) goto L_NotEnough2;
- mes "[Laichin]";
- mes "Alright, listen up.";
- mes "Big, small and very small";
- mes "mean the distances from the";
- mes "center of the map. So for big,";
- mes "I mean look near the border of";
- mes "the map. Easy, huh?";
- next;
- mes "[Laichin]";
- mes "When I say small, you";
- mes "gotta look in areas closer";
- mes "than the borders of the map.";
- mes "For very small, you gotta";
- mes "look near the center, got it?";
- set Zeny,Zeny - 20000;
- set signquest,53;
- set brokenseal,1;
- set signlaichin,3;
- close;
-
-
-L_Pay:
- mes "[Laichin]";
- mes "Huh...?";
- mes "Okay pal.";
- close;
-
-L_NotEnough:
- mes "[Laichin]";
- mes "Hey...";
- mes "This is sooo";
- mes "not enough money";
- mes "for me to enjoy myself";
- mes "if my soul ends up getting";
- mes "busted by the gods.";
- close;
-
-L_NoPay:
- mes "[Laichin]";
- mes "Fine, fine.";
- mes "Just don't come";
- mes "crawling back when";
- mes "you can't figure out";
- mes "where the soul pieces are.";
- if(signlaichin != 2) set Zeny,Zeny - 40000;
- set signlaichin,2;
- close;
-
-L_Direction:
- mes "[Laichin]";
- mes "Oh yeah, about those";
- mes "directions I gave you";
- mes "last time? They work,";
- mes "but you gotta know what I mean";
- mes "by 'big' or 'small' whatever";
- mes "o'clock means. That's right...";
- next;
- mes "[Laichin]";
- mes "Matter of fact, I'll";
- mes "tell you about it.";
- mes "Right after you pay me,";
- mes "oh, I don't know, ^FF000020.000 zeny^000000.";
- next;
- goto L_Pay2;
-
-L_NotEnough2:
- mes "[Laichin]";
- mes "What is this?";
- mes "You tryin to wetch";
- mes "me or somethin'?";
- set signlaichin,2;
- close;
-
-L_Seal:
- mes "[Laichin]";
- mes "Oh yeah, Uh, I forgot to tell";
- mes "you that Angrboda's soul pieces are";
- mes "sealed with the power of the gods.";
- mes "You can't just smash them open.";
- next;
- mes "[Laichin]";
- mes "...Or maybe you could.";
- mes "Anyway, it'll be better";
- mes "if you had a weapon that";
- mes "was solid, heavy and powerful.";
- next;
- mes "[Laichin]";
- mes "But yeah, think about";
- mes "what it means to break";
- mes "a godly seal. Remember there's";
- mes "^FF0000some kinda rule^000000 that the gods";
- mes "imposed which you gotta follow";
- mes "to release Angrboda's soul.";
- next;
-
-L_Info:
- mes "[Laichin]";
- mes "Ah, right. If you wanna";
- mes "try different weapons for";
- mes "breaking those seals, make";
- mes "sure you got 'em in your";
- mes "inventory and that they're";
- mes "not equipped, alright?";
- next;
- menu "Thanks~",-,"Where am I supposed to go again?",L_Where;
- mes "[Laichin]";
- mes "Oh no...";
- mes "Thank you for all";
- mes "of this Zeny. Money";
- mes "might not be able to";
- mes "buy happiness but it";
- mes "sure comes real close!";
- set signlaichin,4;
- close;
-
-L_Where:
- mes "[Laichin]";
- mes "Hey... You gotta go";
- mes "to the lowest part";
- mes "of Glast Heim to find all";
- mes "of Angrboda's soul pieces.";
- mes "Once you get there...";
- next;
-
-L_Where1:
- mes "[Laichin]";
- mes "Check out the";
- mes "" + Sign_Seal1$ + ",";
- mes "" + Sign_Seal2$ + ",";
- mes "" + Sign_Seal3$ + " and the";
- mes "" + Sign_Seal4$ + ".";
- mes "And break those seals";
- mes "in that order, okay?";
- next;
- if(signlaichin == 4) goto L_Info;
- mes "[Laichin]";
- mes "Big, small and very small";
- mes "mean the distances from the";
- mes "center of the map. So for big,";
- mes "I mean look near the border of";
- mes "the map. Easy, huh?";
- next;
- mes "[Laichin]";
- mes "When I say small, you";
- mes "gotta look in areas closer";
- mes "than the borders of the map.";
- mes "For very small, you gotta";
- mes "look near the center, got it?";
- set signlaichin,4;
- close;
-
-L_Queen:
- mes "[Laichin]";
- mes "Dude, Niflheim rocks.";
- mes "It's like, a million times";
- mes "better than the boring";
- mes "old Asgard. Hell yeah!";
- next;
- mes "[Laichin]";
- mes "Eh, I don't even wanna";
- mes "know if you manage to";
- mes "find all of Angrboda's soul";
- mes "pieces, but if you do, don't";
- mes "go bringin' close to me. If the";
- mes "gods find out you have 'em...";
- next;
- mes "[Laichin]";
- mes "But for the sake of";
- mes "argument, let's say you";
- mes "do happen to get them all.";
- mes "In that case, you oughta get";
- mes "Angrboda's soul to the Queen";
- mes "of Hell right away, alright?";
- next;
- mes "[Laichin]";
- mes "Ooh... But not just any";
- mes "yahoo can waltz up to her.";
- mes "The best thing would be to";
- mes "give it to one of her really";
- mes "trusted retainers, I guess.";
- mes "Now, who was he again?";
- next;
- mes "[Laichin]";
- mes "I know he's always in";
- mes "disguise as some sorta";
- mes "really ^C9CACBdespressing guy^000000";
- mes "and I can't remember his";
- mes "name for the life of me, but";
- mes "he's around here somewhere...";
- close;
-}
-
-function script Sign_Seal {
-
- if(@signseal == 1) {
- if(Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock";
- if(Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock";
- if(Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock";
- if(Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock";
- if(Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock";
- if(Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock";
- if(Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock";
- if(Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock";
- }
- if(@signseal == 2) {
- if(Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock";
- if(Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock";
- if(Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock";
- if(Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock";
- if(Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock";
- if(Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock";
- if(Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock";
- if(Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock";
- }
- if(@signseal == 3) {
- if(Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock";
- if(Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock";
- if(Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock";
- if(Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock";
- if(Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock";
- if(Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock";
- if(Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock";
- if(Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock";
- }
- if(@signseal == 4) {
- if(Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock";
- if(Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock";
- if(Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock";
- if(Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock";
- if(Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock";
- if(Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock";
- if(Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock";
- if(Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock";
- }
- return;
-}
-
-niflheim.gat,313,70,3 script Pleasant-Featured Lady 90,{
-
- if(signquest > 55) goto L_NoWord;
- if(Sign_Branch8A) goto L_Memory;
- if(Sign_Branch8B) goto L_BranchB;
- if(signquest > 54 && countitem(7305)) goto L_Give;
- if(signquest > 50) goto L_Symbol;
- if(signquest > 49) goto L_Valkyrie;
- if(signquest > 48) goto L_Info;
- if(signquest > 47) goto L_Look;
- if(signquest > 43) goto L_Survive;
- if(signquest > 42) goto L_Bard;
- if(signquest == 42) goto L_Thanks;
- if(signquest > 33) goto L_Help;
- if(Sign_Branch2B) goto L_Advice;
- if(signquest > 32) goto L_Sign;
- mes "[Serin]";
- mes "I'm sorry,";
- mes "but you're not";
- mes "the person I'm";
- mes "looking for. No...";
- close;
-
-L_Sign:
- mes "[Serin]";
- mes "Kind adventurer...";
- mes "You're the one I'm looking";
- mes "for, the one who's been on a";
- mes "long journey to prove";
- mes "his courage.";
- next;
- mes "[Serin]";
- mes "Even in the darkness of";
- mes "Niflheim, I can recognize";
- mes "you. You shine out to me like";
- mes "a star! I beg of you, please";
- mes "listen to my story...";
- next;
- menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen;
-
-L_Sorry:
- mes "[Serin]";
- mes "I know I can't stop";
- mes "you from pursuing your";
- mes "path to glory. But if you";
- mes "should change your mind...!";
- close;
-
-L_Listen:
- mes "[Serin]";
- mes "Thank you...";
- mes "Now, if you've heard";
- mes "from the others and as";
- mes "you can tell by my appearance";
- mes "I clearly don't belong here.";
- next;
- mes "[Serin]";
- mes "I might not have";
- mes "the luck to be selected";
- mes "by Valkyrie, but I need";
- mes "your help to get out of";
- mes "here as soon as I can~";
- next;
- menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-;
- mes "[Serin]";
- mes "I know I'm asking too much";
- mes "of you, but if you'd also help";
- mes "the other infortunate souls in";
- mes "this place, I'd be truly grateful.";
- mes "Somehow, I think solving their";
- mes "problems will help me get back.";
- next;
- menu "Sure, why not?",-,"Why should I help them?",L_Why;
- mes "[Serin]";
- mes "I knew you'd understand!";
- mes "You really are a kind person .";
- mes "Now, in order to help the other";
- mes "misfortunate in Niflheim, you've";
- mes "got to remember to gain their trust";
- mes "first and get close to them, okay?";
- set signquest,34;
- close;
-
-L_Help:
- mes "[Serin]";
- mes "Hmm...?";
- mes "You don't know which";
- mes "people you need to help";
- mes "here in Niflheim? Mmm,";
- mes "let me think about it...";
- next;
- mes "[Serin]";
- mes "In this doomed place";
- mes "there isn't too much trust";
- mes "amongst some of the people";
- mes "here, but some will share their";
- mes "problems if you ^5131FFapproach them";
- mes "closely, face to face.^000000 Okay?";
- next;
- mes "[Serin]";
- mes "In this way, if they talk";
- mes "to you first, they might";
- mes "be more willing to accept";
- mes "help or tell you what you";
- mes "really need to know.";
- mes "I hope this helps...";
- close;
-
-L_Thanks:
- mes "[Serin]";
- mes "Thank you so much for";
- mes "your help. This is all I have,";
- mes "and it means a lot to me, but";
- mes "I want you to have this ring. It's";
- mes "the only way I can properly express";
- mes "my gratitude for your aid so far.";
- getitem 2642,1;
- set signquest,43;
- close;
-
-L_Bard:
- mes "[Serin]";
- mes "There's a Bard in";
- mes "Niflheim with a very";
- mes "sweet, yet melancholy voice.";
- mes "He sings for strangers just";
- mes "like you, adventurer.";
- next;
- mes "[Serin]";
- mes "I think he might know";
- mes "some useful information,";
- mes "so it might be a good";
- mes "idea to speak with him.";
- set signquest,44;
- close;
-
-L_Survive:
- mes "[Serin]";
- mes "Hello, " + strcharinfo(0) + ",";
- mes "I'm surprised that";
- mes "you've managed to survive";
- mes "here all this time. It's no small";
- mes "feat for a mortal to be able to";
- mes "remain alive in Niflheim...";
- close;
-
-L_Look:
- mes "[Serin]";
- mes "Ah, " + strcharinfo(0) + "~";
- mes "How is everything?";
- mes "Once again, I want to";
- mes "thank you for helping the";
- mes "poor souls in this place.";
- next;
- mes "[Serin]";
- mes "Hmm...?";
- mes "What's with that";
- mes "look on your face?";
- mes "Do you have something";
- mes "you want to ask me?";
- next;
- menu "Nothing.",-,"About the Queen of the Dead...",L_Queen;
- mes "[Serin]";
- mes "Well, if you ever";
- mes "need my help, please";
- mes "don't hesitate to ask.";
- close;
-
-L_Queen:
- mes "[Serin]";
- mes "The Queen of the Dead?";
- mes "Well, she's the ruler of Niflheim.";
- mes "As Loki and Angrboda's last child";
- mes "she was given complete control of";
- mes "this realm by Odin.";
- next;
- mes "[Serin]";
- mes "She usually rules from her";
- mes "castle, Hell, but sometimes she";
- mes "goes out to tour Niflheim. That's";
- mes "all I really know about her.";
- next;
- menu "About the Symbol of Nine Realms",-;
- mes "[Serin]";
- mes "Oh that...?";
- mes "Sometimes it's called";
- mes "the Voucher of the Dead";
- mes "Odin gave it to the Queen";
- mes "of the Dead to signify her";
- mes "authority over Niflheim.";
- next;
- mes "[Serin]";
- mes "There are many rumors";
- mes "floating around about that";
- mes "and its abilities, but";
- mes "all we know for sure is that it can";
- mes "be used to command the dead...";
- next;
- menu "About Angrboda",-;
- mes "[Serin]";
- mes "Angrboda...?";
- mes "She's the mother of the";
- mes "Queen of Hell, as well as";
- mes "some of the most powerful";
- mes "monsters in this universe.";
- next;
- mes "[Serin]";
- mes "The gods feared her monstrous";
- mes "children so much that they bound";
- mes "them and sealed Angrboda away.";
- mes "Nothing has been heard";
- mes "of her since...";
- next;
- menu "I was told by the Witch that you're...",-;
- mes "[Serin]";
- mes "Oh, the Witch was";
- mes "talking about me? I'm";
- mes "aware that she doesn't";
- mes "think very highly of me.";
- mes "Then again, it's not like";
- mes "I can trust her either.";
- next;
- mes "[Serin]";
- mes "Well, it can't be helped.";
- mes "At least we both agree that";
- mes "somehow I don't really belong";
- mes "here in Niflheim.";
- emotion e_dots;
- set signquest,49;
- close;
-
-L_Info:
- mes "[Serin]";
- mes "I'm sorry that I sort of";
- mes "rambling on and on that last";
- mes "time we spoke. Now that I think";
- mes "about it, I didn't really give you";
- mes "any information that might have";
- mes "been very useful to you.";
- next;
- mes "[Serin]";
- mes "But lately, I've heard that the";
- mes "Queen of the Dead is seeking her";
- mes "mother, Angrboda. It's strange that";
- mes "even the queen, with all her";
- mes "power, is unable to find her.";
- next;
- mes "[Serin]";
- mes "I have no idea how,";
- mes "but it seems that Angrboda";
- mes "have been sealed away in the";
- mes "world of Rune-Midgard...";
- emotion e_dots;
- set signquest,50;
- close;
-
-L_Valkyrie:
- mes "[Serin]";
- mes "I've told you";
- mes "everything I know.";
- mes "But if you want to learn more";
- mes "about Angrboda, you probably need";
- mes "to talk to someone who actually";
- mes "communicates with the gods.";
- next;
- mes "[Serin]";
- mes "Perhaps Valkyrie";
- mes "or someone who actually";
- mes "lived in Asgard may know";
- mes "more about where Angrboda";
- mes "is sealed away.";
- next;
- mes "[Serin]";
- mes "Also, why would you want";
- mes "the Symbol of the Nine Realms?";
- mes "It's a very dangerous object that";
- mes "could cause a lot of trouble if it";
- mes "fell into the wrong hands...";
- next;
- menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry;
- mes "[Serin]";
- mes "There are plenty of dead";
- mes "people in Niflheim that are";
- mes "driven by regret and despair.";
- mes "The rage of being dead may result";
- mes "in some of them performing horrific";
- mes "deeds if they are the symbol.";
- next;
- menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry;
- mes "[Serin]";
- mes "I really think that you";
- mes "should bring that symbol";
- mes "to me before you show it to anybody";
- mes "else. Then, I want you to know why";
- mes "I really need its power.";
- next;
- mes "[Serin]";
- mes "I can't explain myself";
- mes "now, but I want to use the";
- mes "power of the symbol to do";
- mes "something really helpful";
- mes "for you. You'll just need";
- mes "to trust me on this.";
- set signquest,51;
- next;
-
-L_Symbol:
- mes "[Serin]";
- mes "If you obtain";
- mes "the Symbol of Nine Realms,";
- mes "please bring it to me";
- mes "right away, " +strcharinfo(0) + ".";
- close;
-
-L_Noworry:
- mes "[Serin]";
- mes "Alright...";
- mes "It's your decision.";
- close;
-
-L_Memory:
- mes "^3355FFThis is only";
- mes "a lingering trace";
- mes "of Serin, a manifestation";
- mes "of her definitive memory.";
- close;
-
-L_NoWord:
- mes "[Serin]";
- mes "...";
- mes "......";
- close;
-
-L_Give:
- mes "[Serin]";
- mes "The Symbol of Nine Realms?";
- mes "Will you give it to me?";
- mes "You know this is the best";
- mes "to do, for all that people";
- mes "suffering silently in Niflheim...";
- next;
- menu "Yes, take it.",-,"No.",L_Keep;
- mes "[Serin]";
- mes "Thanks.";
- mes "I wouldn't have been able to";
- mes "get it without you. I knew you";
- mes "were a true hero.";
- delitem 7305,1;
- next;
- if(countitem(2642))
- {
- mes "[Serin]";
- mes "May I ask you if I can take a";
- mes "look at my beloved ring once";
- mes "again? I just want want to see";
- mes "it one more time...";
- delitem 2642,1;
- set signringreturning,1;
- next;
- mes "[Serin]";
- mes "I will return it too you";
- mes "shortly, for now let's";
- mes "focus on what we need to";
- mes "do.";
- next;
- }
- mes "[Serin]";
- mes "I have to make some";
- mes "preparations but I'll guide";
- mes "you to my house though.";
- mes "Please tell me when you are";
- mes "ready.";
- set Sign_Branch8B,1;
- close;
-
-L_Keep:
- mes "[Serin]";
- mes "Ok, come back";
- mes "when you have realized";
- mes "this is the wisest choice";
- mes "to make.";
- close;
-
-L_BranchB:
- if(signringreturning){ getitem 2643,1; set signringreturning,0; }
- mes "[Serin]";
- mes "I'll show you the way";
- mes "to their hope... Are you";
- mes "ready to come with me?";
- next;
- menu "Yes.",-,"No.",L_No;
- if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full;
- mes "[Serin]";
- mes "Please follow me";
- mes "......";
- close2;
- if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end;
- donpcevent "#signserin2::OnSerin";
- donpcevent "#signserin2::OnCooldown";
- set $signroom2full,2;
- warp "que_sign01.gat",191,39;
- end;
-
-
-L_No:
- mes "[Serin]";
- mes "Please hurry, we don't";
- mes "have any time to lose.";
- close;
-
-L_Why:
- mes "[Serin]";
- mes "Do you really need a";
- mes "reason ? Well... Maybe";
- mes "you're right, they don't";
- mes "deserve to be helped~";
- next;
-
-L_Advice:
- mes "[Serin]";
- mes "I advise you to meet that";
- mes "depressing person in Niflheim.";
- mes "He'll probably tell you his story";
- mes "and you might understand...";
- mes "Yes... You should meet him.";
- if(!Sign_Branch2B) set Sign_Branch2B,1;
- close;
-
-L_Full:
- mes "[Serin]";
- mes "Please wait";
- mes "a bit. I'm still";
- mes "trying to finish";
- mes "these preparations.";
- close;
-
-}
-
-nif_in.gat,156,93,1 script #signann 139,2,2,{
-
- if(signquest > 33) goto L_SignAnn;
- end;
-
-L_SignAnn:
- if(signquest == 39) goto L_Sad;
- if(signquest == 38 && countitem(7309)) goto L_Crow;
- if(signquest == 36) goto L_Help;
- if(signquest > 34) goto L_Home;
- mes "[Alakina Ann]";
- mes "Where...Where am I...?";
- mes "I remember I was sleeping";
- mes "and when I woke up, I was here...";
- mes "Mommy, have you seen my mommy?";
- mes "I wanna go home...*Sob*";
- next;
- menu "About the witch.",L_Witch,"About the curse.",L_Curse,"Cancel",-;
- mes "[Alakina Ann]";
- mes "It's so cold in here...";
- mes "I'm freezing...";
- mes "And I wanna go home and";
- mes "get away from this scary place...";
- next;
- mes "[Alakina Ann]";
- mes "Please... help me.";
- mes "Could you take me with you...?";
- close;
-
-L_Witch:
- mes "[Alakina Ann]";
- mes "Witch...? I've never seen a witch,";
- mes "but I've read about them in books.";
- mes "I'm not sure if they exist or not,";
- mes "but it would be so horrifying if";
- mes "they did...";
- next;
- mes "[Alakina Ann]";
- mes "Why is it so cold in here...?";
- mes "A-aren't you cold, or even scared?";
- mes "I wanna go home... It's warm over";
- mes "there. Could you help me get";
- mes "back... Please...? H-help me...";
- close;
-
-L_Curse:
- mes "[Alakina Ann]";
- mes "A c-curse...?";
- mes "My grandma says there are lots";
- mes "of curses in the world. Some of";
- mes "them, you can tell it's a curse.";
- mes "But there are other curses that";
- mes "follow you throughout life...";
- next;
- mes "[Alakina Ann]";
- mes "Grandma says curses can take other";
- mes "forms... Like if someones's always";
- mes "mad at you, and won't forgive you,";
- mes "you can see that as a curse too.";
- next;
- mes "[Alakina Ann]";
- mes "My grandma told me there's only one";
- mes "spell that can break a strong curse";
- mes "that you can't lift with";
- mes "Blessings...";
- next;
- mes "[Alakina Ann]";
- mes "Klaatu...";
- mes "Verata...";
- mes "Ne...ni...umm...?";
- mes "What was the last part?";
- mes "I-I can't remember";
- mes "the last part of the spell!";
- next;
- mes "[Alakina Ann]";
- mes "If you repeat the spell in that";
- mes "order, it will release you from";
- mes "someone's anger and hate. And if";
- mes "you do it near a bad spirit, they";
- mes "might get the curse instead.";
- next;
- mes "[Alakina Ann]";
- mes "Why are you asking me about these";
- mes "scary kind of things...? I just";
- mes "wanna go home...";
- set signquest,35;
- close;
-
-L_Home:
- mes "[Alakina Ann]";
- mes "*Cries*";
- mes "Where am I?";
- mes "I... I wanna go home~";
- emotion e_sob;
- close;
-
-L_Help:
- mes "[Alakina Ann]";
- mes "W-Will you help me get";
- mes "back home? Please? I miss";
- mes "my mommy and my daddy and";
- mes "I don't know how I got here.";
- mes "*Snif*";
- next;
- menu "What can I do?",L_Ok,"You can't go back...",-;
- mes "[Alakina Ann]";
- mes "*Snif*";
- mes "N-no...";
- mes "I wanna go home...";
- close;
-
-L_Ok:
- mes "[Alakina Ann]";
- mes "I dunno. I-I think a";
- mes "singing man told me to";
- mes "go meet a witch but it's";
- mes "too scary to go outside...";
- set signquest,37;
- close;
-
-L_Crow:
- mes "[Alakina Ann]";
- mes "I... I can use";
- mes "this to go back home?";
- mes "Thank you! Thank you so much!";
- delitem 7309,1;
- set signquest,39;
- close;
-
-L_Sad:
- mes "[Alakina Ann]";
- mes "Y-You lied to me!";
- mes "This wing doesn't do";
- mes "anything! I-I'm still here";
- mes "in this scary place! *Cries*";
- set signquest,40;
- close;
-
-}
-
-niflheim.gat,350,258,1 script #signbruce 139,2,2,{
-
- if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce;
- end;
-
-L_SignBruce:
- mes "[Ashe Bruce]";
- mes "I sense you're cursed";
- mes "by a powerful spell...";
- mes "Hmm... It's clear what";
- mes "you must be up to...";
- next;
- mes "[Ashe Bruce]";
- mes "You wish to get";
- mes "rid of the curse...";
- mes "By giving it to me!!";
- next;
- mes "[Ashe Bruce]";
- mes "Just because I'm a cursed spirit,";
- mes "you adventurers think you can just";
- mes "dump your curses on me?!";
- emotion e_dots;
- next;
- mes "[Ashe Bruce]";
- mes "I refuse to let";
- mes "you remain there...";
- mes "Leave now, or I will";
- mes "remove you by force...";
- next;
- mes "[Ashe Bruce]";
- mes "...And...";
- mes "...Whatever you do...";
- mes "...Do NOT touch my books...";
- next;
- menu "Touch the 1st book.",L_Book1,"Touch the 2nd Book.",L_Book2,"Touch the 3rd book",L_Book3,"Okay, I am leaving.",-;
- mes "[Ashe Bruce]";
- mes "...";
- mes ".....";
- next;
- mes "[Ashe Bruce]";
- mes "Well then.";
- mes "Try not to trip on";
- mes "your feet in your";
- mes "rush to leave.";
- close;
-
-L_Book1:
- mes "[Ashe Bruce]";
- mes "...!...";
- mes "How dare you touch my books";
- mes "when I specifically said";
- mes "'Don't touch my books!'";
- killmonster "niflheim.gat","#signbruce::Onmymob";
- monster "niflheim.gat",350,258,"Rideword",1478,1,"#signbruce::Onmymob";
- close;
-
-L_Book2:
- mes "[Ashe Bruce]";
- mes "I said don't touch my booksssahhh...";
- mes "Get lost....";
- mes "Don't disrupt my restingggaaahh!!";
- close2;
- warp "niflheim.gat",34,162;
- end;
-
-L_Book3:
- set @signbruce,0;
- mes "[Ashe Bruce]";
- mes "Muhahahaha...";
- mes "Stubborn mortal~!";
- mes "Fine! I will give you";
- mes "a fighting chance and let";
- mes "you cast a spell!";
- next;
-L_Spell1:
- menu "Clover",L_Spell2,"Klaatu",-,"Kleitos",L_Spell2;
- set @signbruce,@signbruce + 1;
-
-L_Spell2:
- menu "Verit",L_Spell3,"Veritas",L_Spell3,"Verata",-;
- set @signbruce,@signbruce + 1;
-
-L_Spell3:
- menu "Necktie",L_Check,"Necklace",L_Check,"Nero",L_Check,"^FFFFFFNictu^000000",-;
- set @signbruce,@signbruce + 1;
-
-L_Check:
- if (@signbruce == 3) goto L_Success;
- mes "[Ashe Bruce]";
- mes "Muhahahahahaha!";
- mes "That's not the right spell!";
- mes "Now death awaits you!";
- killmonster "niflheim.gat","#signbruce::Onmymob2";
- monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob2";
- close;
-
-L_Success:
- mes "[Ashe Bruce]";
- mes "That spell...";
- mes "You removed my curse?";
- mes "I don't believe it. I'm free!";
- next;
- mes "[Ashe Bruce]";
- mes "But do not underestimate";
- mes "my awesome powers! In fact,";
- mes "I command you to take this";
- mes "book and give it to that";
- mes "weak, pathetic witch!";
- if(signquest == 35) set signquest,36;
- if(Sign_Branch2B == 3) set Sign_Branch2B,4;
- getitem 7304,1;
- close;
-
-Onmymob:
- end;
-
-}
-
-nif_in.gat,188,168,1 script #signwitch 139,2,2,{
-
- if(signquest > 36) goto L_SignWitch;
- if(Sign_Branch2B > 1) goto L_Book;
- end;
-
-L_SignWitch:
- if(signquest > 55 || sign_fail) end;
- if(Sign_Branch8A || Sign_Branch8B || countitem(7305)) goto L_Privacy;
- if(signquest > 46) goto L_Help;
- if(signquest > 45) goto L_Courage;
- if(signquest > 41) goto L_Think;
- if(signquest > 40) goto L_Tragic;
- if(signquest > 39) goto L_Crow;
- if(signquest > 37 || !countitem(7304)) end;
- mes "[Kirkena]";
- mes "W-what's this?";
- mes "Why is it that";
- mes "you have one of";
- mes "my lost spell books?";
- next;
- menu "From a cursed soul...",-;
- mes "[Kirkena]";
- mes "Oh. That bastard must have";
- mes "stolen my spell books and got";
- mes "cursed when he cast the spells";
- mes "without my permission. Still, it's";
- mes "a relief to have my spells back.";
- delitem 7304,1;
- next;
- mes "[Kirkena]";
- mes "So mortal...";
- mes "You must be here for";
- mes "some reason. Speak";
- mes "your mind.";
- next;
- menu "Send me back to my world.",-,"There's a lost child here that I want to help...",L_Child;
- mes "[Kirkena]";
- mes "Alright, you made the";
- mes "good choice... I mean...";
- mes "for your life...";
- close2;
- warp "umbala.gat",138,208;
- end;
-
-L_Child:
- mes "[Kirkena]";
- mes "There's a living child?";
- mes "Here in Niflheim? That's";
- mes "most peculiar. Well, let me";
- mes "give you this. It will send";
- mes "a living human back to one";
- mes "of the towns in your realm.";
- set signquest,38;
- getitem 7309,1;
- close;
-
-L_Crow:
- mes "[Kirkena]";
- mes "So did you already";
- mes "use the wing to save";
- mes "that poor, lost child?";
- next;
- mes "[Kirkena]";
- mes "What...?!";
- mes "It didn't work?";
- mes "That's impossible!";
- mes "Wait, give me a moment to";
- mes "think. What could be wrong?";
- set signquest,41;
- close;
-
-L_Tragic:
- mes "[Kirkena]";
- mes "Alright.";
- mes "Now I understand";
- mes "why the wing didn't work";
- mes "for that poor girl...";
- next;
- mes "[Kirkena]";
- mes "She's so young that";
- mes "she doesn't even know";
- mes "that she's dead. It's tragic,";
- mes "but there's no way for her";
- mes "to get out of here...";
- set signquest,42;
- close;
-
-L_Think:
- mes "[Kirkena]";
- mes "When people don't fully";
- mes "know the situation that";
- mes "they're in, they become more";
- mes "willing to take their chances.";
- close;
-
-L_Courage:
- mes "[Kirkena]";
- mes "As I expected,";
- mes "there is something behind";
- mes "all of this. Now, you may";
- mes "know where you are, but";
- mes "do you understand why the";
- mes "dead are here?";
- next;
- mes "[Kirkena]";
- mes "This realm is a place";
- mes "for warriors that have failed";
- mes "to prove their courage. Keep in";
- mes "mind that it's not too late for";
- mes "you to join their ranks.";
- next;
- mes "[Kirkena]";
- mes "The realm of Niflheim";
- mes "is ruled by the Queen of the";
- mes "Dead. Sometimes she appears";
- mes "in her shining armor and makes the";
- mes "rounds. Everyone who sees her is";
- mes "stunned by the image of authority.";
- next;
- mes "[Kirkena]";
- mes "Now...";
- mes "What I need you to do is";
- mes "ask the Queen of the Dead";
- mes "for the Symbol of Nine Realms.";
- next;
- menu "What is that?",-;
- mes "[Kirkena]";
- mes "The symbol acts";
- mes "as a voucher of the queen's";
- mes "authority and represents her";
- mes "undeniable right to rule over";
- mes "the dead. But right now, I can't";
- mes "explain why I need it.";
- next;
- mes "[Kirkena]";
- mes "I'll tell you why I need";
- mes "it once you bring me the";
- mes "queen's symbol. Now, please";
- mes "keep this secret and tell no one";
- mes "that I asked you to bring the";
- mes "symbol to me.";
- set signquest,47;
- next;
- menu "Alright, I understand.",-,"How am I supposed to get the symbol?",L_Symbol;
- close;
-
-L_Help:
- mes "[Kirkena]";
- mes "...Hm?";
- mes "Is there";
- mes "something that";
- mes "you need to ask to me?";
- next;
- menu "How can I get the symbol?",-;
-
-L_Symbol:
- mes "[Kirkena]";
- mes "Taking the symbol";
- mes "by force is out of the";
- mes "question. Not even the gods";
- mes "would consider battling the";
- mes "Queen of the Dead.";
- next;
- mes "[Kirkena]";
- mes "You will need to";
- mes "earn the queen's favor";
- mes "in order to even have";
- mes "a chance of obtaining";
- mes "the Symbol of Nine Realms.";
- next;
- mes "[Kirkena]";
- mes "Now, there is a rumor";
- mes "that the Queen of the Dead";
- mes "is searching for her lost mother,";
- mes "Angrboda. Now, if you could find";
- mes "where Angrboda has been";
- mes "sealed away...";
- next;
- mes "[Kirkena]";
- mes "When you need to";
- mes "meet me from now on,";
- mes "go ahead and take passage";
- mes "through the right side of the";
- mes "portrait on the second";
- mes "floor of this castle.";
- set signquest,48;
- close;
-
-L_Book:
- if(countitem(7304)) goto L_Found;
- if(Sign_Branch2B > 2) end;
- mes "[Kirkena]";
- mes "What are you doing here ?";
- mes "This is not a place for a";
- mes "mortal like you. I shall";
- mes "send you back to your realm.";
- next;
- mes "[Kirkena]";
- mes "Unfortunately, I lost my spell";
- mes "book and you should think of";
- mes "you as a very lucky person.";
- mes "I'm sure that bastard has stolen";
- mes "books and tried to use their power.";
- next;
- mes "[Kirkena]";
- mes "He has always dreamt to obtain";
- mes "my powers but if he thinks he'll";
- mes "get them this way... he's surely";
- mes "wrong.";
- next;
- mes "[Kirkena]";
- mes "Hey you, thank me for not";
- mes "sending you far away from here";
- mes "by finding my spell book !";
- set Sign_Branch2B,3;
- close;
-
-L_Found:
- mes "[Kirkena]";
- mes "Ohh... This is my spell book.";
- mes "I wouldn't have thought of you";
- mes "to be brave enough to find it.";
- mes "There may be a place for you";
- mes "here after all...";
- delitem 7304,1;
- next;
- mes "[Kirkena]";
- mes "Listen to me.";
- mes "What I'm going to tell";
- mes "you is no small thing, it";
- mes "is about an entire realm.";
- mes "Believe me or not, I don't care.";
- next;
- goto L_Courage;
-
-L_Privacy:
- mes "[Kirkena]";
- mes "This place isn't really";
- mes "good to talk about these";
- mes "kind of serious things. We";
- mes "should meet in privacy to make";
- mes "sure noone can hear us.";
- next;
- mes "[Kirkena]";
- mes "Please, hurry up and take";
- mes "the secret passage behind";
- mes "the right side of the portrait";
- mes "at second floor of my manor.";
- close;
-
-}
-
-nif_in.gat,105,81,1 script #signcrayu 139,2,2,{
-
- if(signquest == 44) goto L_SignCrayu;
- end;
-
-L_SignCrayu:
- mes "[Crayu]";
- mes "Mountain sunset to the west";
- mes "Where the purple dusk falls";
- mes "Surrounded by beautiful melody";
- mes "You become the key that ignores its";
- mes "master.";
- next;
- mes "[Crayu]";
- mes "Hello adventurer.";
- mes "I know this is rather";
- mes "abrupt, but what do";
- mes "you think of Serin?";
- next;
- menu "She's good.",-,"She's evil!",-,"She could go either way.",-;
- mes "[Crayu]";
- mes "Hm...?";
- mes "And why do";
- mes "you think so?";
- next;
- menu "Just my opinion.",-,"It's the truth!",-;
- mes "[Crayu]";
- mes "Ah, I understand.";
- mes "Now, how may I help you?";
- next;
- menu "What exactly is Niflheim?",-,"How do I become one of the chosen?",L_Chosen;
- mes "[Crayu]";
- mes "Niflheim is commonly";
- mes "known as the city of the";
- mes "dead, but it's also the";
- mes "resting place of warriors";
- mes "who failed to enter Valhalla.";
- next;
- mes "[Crayu]";
- mes "Some heroes may think";
- mes "of Niflheim as the tragic end,";
- mes "but it really all depends on";
- mes "your point of view.";
- close;
-
-L_Chosen:
- mes "[" + strcharinfo(0) + "]";
- mes "What do I need";
- mes "to do to become one";
- mes "of the chosen warriors?";
- next;
- mes "[Crayu]";
- mes "First and foremost,";
- mes "you must prove your courage.";
- mes "It will be up to you to decide";
- mes "how you will demonstrate your";
- mes "bravery. The Gods will only";
- mes "be watching and judging.";
- next;
- mes "[Crayu]";
- mes "Hmm...";
- mes "I think it would";
- mes "be a good idea if";
- mes "you tald to someone";
- mes "in Niflheim named ^FF0000Gen^000000.";
- set signquest,45;
- close;
-
-}
-
-niflheim.gat,146,241,7 script Depressing Man 735,{
-
- if(signquest > 56) goto L_Done;
- if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry;
- if(signquest > 54) goto L_Serin;
- if(signquest > 53) goto L_Queen;
- if(signquest) goto L_Seek;
- mes "[????]";
- mes "Leave me be,";
- mes "ruffian! I'm disinclined";
- mes "towards conversation";
- mes "at the moment.";
- close;
-
-L_Seek:
- mes "[Gen]";
- mes "Huh... I hear you're";
- mes "looking for something";
- mes "pretty important. It's going";
- mes "to be a dangerous search.";
- next;
- mes "[Gen]";
- mes "There are plenty of";
- mes "other parties that are";
- mes "interested in the thing";
- mes "which you're seeking...";
- close;
-
-L_Queen:
- mes "[Gen]";
- mes "You must be a very";
- mes "resourceful mortal.";
- mes "Not even Lady Hell, with";
- mes "all her power, could find";
- mes "the soul of her mother";
- mes "for a long time.";
- next;
- mes "[Gen]";
- mes "There's no need";
- mes "for me to hide";
- mes "my true identity any longer.";
- mes "My real name is Ganglati,";
- mes "servant of Lady Hell, the";
- mes "ruler of Niflheim.";
- next;
- mes "[Gen]";
- mes "Her highness would";
- mes "have words with you.";
- mes "Shall I send you to her";
- mes "mansion, Eljudnir,";
- mes "right now?";
- next;
- menu "Yes",-,"No",L_No;
- mes "[Gen]";
- mes "Remember to be";
- mes "careful and especially";
- mes "polite when you speak to";
- mes "Lady Hell. Otherwise, the";
- mes "consequences will be severe...";
- close2;
- warp "que_sign01.gat",45,20;
- end;
-
-L_No:
- mes "[Gen]";
- mes "I understand.";
- mes "Meeting with a deity is";
- mes "no small matter. However,";
- mes "I advise to make haste";
- mes "as her highness is eager";
- mes "to see you soon.";
- close;
-
-L_Serin:
- mes "[Gen]";
- mes "You must be most favored";
- mes "to receive the SYmbol of the";
- mes "Nine Realms. Of course, it";
- mes "can be used only once, but";
- mes "it is still a great honor.";
- next;
- mes "[Gen]";
- mes "Once again, I ask that";
- mes "you be on guard against";
- mes "Serin. She may already be";
- mes "aware of what you plan to";
- mes "do with the symbol...";
- close;
-
-L_Hurry:
- mes "[Gen]";
- mes "You must hurry and";
- mes "stop the summoning";
- mes "before your world in";
- mes "cast into immense peril!";
- next;
- mes "[Gen]";
- mes "Although Lady Hell";
- mes "is being rather blase";
- mes "about this matter, I beseech";
- mes "you to do what you can for";
- mes "the realm of the living!";
- close;
-
-L_Done:
- mes "[Gen]";
- mes "You've done a great";
- mes "job of stopping Serin.";
- mes "Excellent! Such great";
- mes "service on behalf of";
- mes "the realm of the living!";
- next;
- mes "[Gen]";
- mes "I'm pleased to inform";
- mes "you that you've been";
- mes "invited to Lady Hell's";
- mes "mansion once again.";
- mes "Are you ready to go?";
- next;
- menu "No, thanks.",L_No2,"Yes.",-;
- mes "[Gen]";
- mes "Good, good.";
- mes "Don't forget to";
- mes "speak to her highness";
- mes "with the utmost respect!";
- close2;
- warp "que_sign01.gat",45,20;
- end;
-
-L_No2:
- mes "[Gen]";
- mes "I see.";
- mes "Well then, come";
- mes "back to me when you";
- mes "feel fully prepared.";
- close;
-
-}
-
-niflheim.gat,146,241,1 script #signgen 139,2,2,{
-
- if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen;
- end;
-
-L_SignGen:
- mes "[Gen]";
- mes "Are you here";
- mes "to prove your";
- mes "courage to the Gods?";
- next;
- mes "[Gen]";
- mes "You know, I was an";
- mes "adventurer myself. In fact,";
- mes "I even came here to Niflheim";
- mes "for the ordeals set by the gods.";
- mes "However, I failed and ended up";
- mes "being bound to this realm...";
- next;
- mes "[Gen]";
- mes "I just wanted to warn you.";
- mes "Be careful and don't justify";
- mes "your greed for any sort of reward";
- mes "using the excuse that you're just";
- mes "gonna prove your courage.";
- mes "That's what I did...";
- next;
- mes "[Gen]";
- mes "Anyway, I've already talked";
- mes "too much. First, go and see";
- mes "the witch and ask her to";
- mes "help you out, okay?";
- if(Sign_Branch2B) set Sign_Branch2B,2;
- if(signquest == 45) set signquest,46;
- close;
-
-}
-
-nif_in.gat,140,177,1 script #signgrave 111,{
-
- if(signquest > 47 || countitem(7313) > 0) warp "que_sign01.gat",115,135;
- end;
-
-}
-
-que_sign01.gat,122,141,5 script Witch#2 792,{
-
- if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
- if(signquest > 56) goto L_NoMedal;
- if(signquest > 55) goto L_Success;
- if((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal;
- if(Sign_Branch8A) goto L_BranchA;
- if(signquest > 54 && countitem(7305)) goto L_Symbol;
- if(signquest < 48) goto L_NoMedal;
- mes "[Kirkena]";
- mes "If you need to learn more";
- mes "about Angrboda, why don't you";
- mes "just ask around? I'm sure that";
- mes "everyone is aware that the queen";
- mes "is searching for her mother.";
- next;
- mes "[Kirkena]";
- mes "Once again, don't let";
- mes "anyone know that I've asked";
- mes "you to bring me the Symbol of";
- mes "Nine Realms. I especially";
- mes "dont want Serin to find out.";
- next;
- mes "[Kirkena]";
- mes "If I can help it,";
- mes "I won't tolerate";
- mes "Serin's presence here";
- mes "in Niflheim. If I could";
- mes "banish her, I'd do it!";
- close;
-
-L_Symbol:
- mes "[Kirkena]";
- mes "The Symbol of Nine Realms?";
- mes "How were you able to get that?!";
- mes "Ah, you must have found the Queen";
- mes "of the Dead's mother, Angrboda,";
- mes "right? Great work~";
- next;
- mes "[Kirkena]";
- mes "Now, if you'll just";
- mes "hand me the symbol, I'll tell";
- mes "you what you need to do next.";
- next;
- menu "Give the symbol.",L_Give,"Don't give the symbol.",-;
- mes "[Kirkena]";
- mes "Don't worry about that.";
- mes "I'm sure you will come back";
- mes "later with the wise decision";
- mes "to give the symbol to me~";
- close;
-
-L_Give:
- mes "[Kirkena]";
- mes "Listen carefully.";
- mes "Since you were actually";
- mes "able to get the symbol, I believe";
- mes "that you're the only person capable";
- mes "of performing this next task.";
- next;
- mes "[Kirkena]";
- mes "We're going to use this";
- mes "symbol to create something,";
- mes "but we need one last item.";
- mes "I need you to find something";
- mes "imbued with Serin's vibes.";
- next;
- mes "[Kirkena]";
- mes "Serin's already hid herself";
- mes "deep within Niflheim, but I'm";
- mes "sure you can find something";
- mes "if you can find any remaining";
- mes "trace of her.";
- delitem 7305,1;
- set Sign_Branch8A,1;
- close;
-
-L_BranchA:
- if(sign_fail) goto L_NoMedal;
- if(Sign_Branch8A > 3) goto L_Serin;
- if(Sign_Branch8A > 2) goto L_Complete;
- if(Sign_Branch8A > 1) goto L_Potion;
- if(countitem(2642) < 1) goto L_Lack;
- mes "[Kirkena]";
- mes "This is Serin's gold ring?";
- mes "Excellent, this has been";
- mes "strongly infused with her";
- mes "vibes. It's really tough to find";
- mes "something like this that resonates";
- mes "so strongly with his owner.";
- next;
- delitem 2642,1;
- set serinring,1;
- set Sign_Branch8A,2;
- close;
-
-L_Potion:
- mes "[Kirkena]";
- mes "Now that the potion I'm";
- mes "making is being processed,";
- mes "I can finally tell you what";
- mes "I've been trying to do";
- mes "with the objects I've asked you";
- mes "to get for me.";
- next;
- mes "[Kirkena]";
- mes "I didn't explain";
- mes "the reason I wanted the Symbol";
- mes "of Nine Realms to prevent Serin";
- mes "from getting suspicious and forcing";
- mes "you to reveal my plans. You see,";
- mes "Serin isn't fit for Niflheim.";
- next;
- mes "[Kirkena]";
- mes "Although she's in the";
- mes "world of the dead, Serin";
- mes "has never accepted death and";
- mes "has desired to return to life. Of";
- mes "course, That's the natural response";
- mes "for everyone that comes here...";
- next;
- mes "[Kirkena]";
- mes "However, unlike the others";
- mes "who have despaired, lost";
- mes "hope and accepted their fate,";
- mes "Serin has never given up her hope";
- mes "to return to life. With her hope";
- mes "she retains her beauty and light.";
- next;
- mes "[Kirkena]";
- mes "But she's only denying";
- mes "the fate she deserves.";
- mes "What she's trying to do";
- mes "is wrong and we need to";
- mes "stop before it's too late.";
-
-L_Menu:
- next;
- menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should;
- mes "[Kirkena]";
- mes "Make no mistake:";
- mes "Serin wants the Symbol";
- mes "of the Nine Realms.";
- next;
- mes "[Kirkena]";
- mes "Now, if she could use it";
- mes "multiple times, she could just";
- mes "command the guards of Niflheim";
- mes "to just let her pass and re-enter";
- mes "the world of the living. But your";
- mes "symbol can be used just once...";
- goto L_Menu;
-
-L_Plans:
- mes "[Kirkena]";
- mes "I believe Serin is going to";
- mes "summon the Dark Lord. Since";
- mes "she used to be a great wizard,";
- mes "it's entirely possible. However,";
- mes "she might need the Symbol of the";
- mes "Nine Realms in order to do it.";
- next;
- mes "[Kirkena]";
- mes "Now, you may believe that";
- mes "Dark Lord can be defeated by";
- mes "humans, but what you might not";
- mes "know is that the manifestation of";
- mes "Dark Lord in your world is limited";
- mes "to a fraction of his true power.";
- next;
- mes "[Kirkena]";
- mes "Sometimes, Dark Lord can";
- mes "cross over into Rune-Midgard,";
- mes "but travelling from his world into";
- mes "ours takes vast amounts of energy.";
- mes "Also the life force in your world";
- mes "conflicts with his dark powers.";
- next;
- mes "[Kirkena]";
- mes "Now, if the Dark Lord";
- mes "were summoned into Niflheim,";
- mes "he would have easy access";
- mes "to Rune-Midgard and the use";
- mes "of all of his destructive power.";
- next;
- mes "[Kirkena]";
- mes "Serin plans to strike";
- mes "a deal with Dark Lord.";
- mes "In exchange for summoning";
- mes "him to Niflheim, Serin will";
- mes "be brought back to life.";
- next;
- mes "[Kirkena]";
- mes "Although you've found";
- mes "favor with Lady Hell, she";
- mes "will probably not stop Dark";
- mes "Lord's approach. Dark Lord";
- mes "only wants Rune-Midgard.";
- next;
- mes "[Kirkena]";
- mes "Now that I think about";
- mes "it, massive death would";
- mes "actually increase Lady Hell's";
- mes "sphere of influence. I don't think";
- mes "she'll help Dark Lord, but she";
- mes "also won't get in his way.";
- goto L_Menu;
-
-L_Should:
- mes "[Kirkena]";
- mes "I need you to take";
- mes "this tonic and have";
- mes "Serin drink it. This";
- mes "special potion will erase";
- mes "most of her memories.";
- next;
- mes "[Kirkena]";
- mes "Without her memories,";
- mes "Serin should also lose";
- mes "her twisted ambitions.";
- mes "Now, with the Symbol of Nine";
- mes "Realms, Serin cannot refuse";
- mes "drinking this potion.";
- next;
- mes "[Kirkena]";
- mes "That's why having the";
- mes "symbol is so crucial.";
- mes "Serin is clever enough";
- mes "to avoid drinking this";
- mes "for quite a while now...";
- set Sign_Branch8A,3;
- close;
-
-L_Complete:
- mes "[Kirkena]";
- mes "The potion is finally";
- mes "completed. Now, take this";
- mes "and command Serin to drink it.";
- next;
- if(serinring > 0)
-{
- mes "[Kirkena]";
- mes "Luckily, I was able to";
- mes "use Serin's gold ring to";
- mes "trace her location. I'm going";
- mes "to send you there, so please";
- mes "do whatever it takes to stop her.";
- next;
-}
- mes "[Kirkena]";
- mes "Please take these with you";
- mes "as they'll probably be useful";
- mes "when you deal with her. As for";
- mes "these vouchers, give them to your";
- mes "allies. They'll send them straight";
- mes "to where Serin is located.";
- next;
- mes "[Kirkena]";
- mes "When you're finished";
- mes "dealing with Serin, don't";
- mes "forget to bring back all";
- mes "of the vouchers I've";
- mes "given you, alright?";
- getitem 7308,1;
- if(serinring > 0) getitem 2643,1;
- getitem 7313,5;
- set Sign_Branch8A,4;
- close;
-
-L_Serin:
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
- if(countitem(2643) < 1) goto L_NoRing;
- mes "[Kirkena]";
- mes "You're finally";
- mes "back, we might not";
- mes "have enough time to";
- mes "stop her, but we have";
- mes "to try. Are you ready?";
- next;
- menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
- close2;
- donpcevent "#signserin::OnSerin";
- donpcevent "#signserin::OnCooldown";
- set $signroomfull,2;
- set $signparty,getcharid(1);
- warp "que_sign01.gat",195,189;
- end;
-
-L_No:
- mes "[Kirkena]";
- mes "Hurry up, then!";
- mes "There's no time";
- mes "to waste!";
- close;
-
-L_Full:
- mes "[Kirkena]";
- mes "Please wait";
- mes "a bit. I'm still";
- mes "trying to finish";
- mes "these preparations.";
- close;
-
-L_Lack:
- mes "[Kirkena]";
- mes "Without a violent wave";
- mes "of Serin's feelings, I";
- mes "will not be able to";
- mes "lead you that close from";
- mes "her. Well... Nevermind. It will";
- mes "be enough.";
- set Sign_Branch8A,2;
- close;
-
-L_NoRing:
- mes "[Kirkena]";
- mes "We've got to";
- mes "stop Serin before";
- mes "she does something";
- mes "truly horrible. Are";
- mes "you ready to go?";
- next;
- menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
- mes "[Kirkena]";
- mes "Okay then.";
- mes "Good luck,";
- mes "" + strcharinfo(0) + "...";
- close2;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
- donpcevent "#signserin::OnSerin";
- donpcevent "#signserin::OnCooldown";
- set $signroomfull,2;
- set $signparty,getcharid(1);
- warp "que_sign02.gat",35,313;
- end;
-
-L_Medal:
- callfunc "Sign_Party";
-
-L_NoMedal:
- if(signquest > 56) goto L_Done;
- if(sign_fail) goto L_Fail;
- mes "[Kirkena]";
- mes "...";
- close;
-
-L_MedalOk:
- mes "[Kirkena]";
- mes "That Witch's Medal...";
- mes "You must be here to";
- mes "help your friend take";
- mes "care of Serin. Are you";
- mes "ready to go, " + strcharinfo(0) + "?";
- next;
- menu "Yes.",-,"Not yet...",L_Notyet;
- menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign01.gat",195,189;
- end;
-
-
-L_Notyet:
- mes "[Kirkena]";
- mes "Please hurry...";
- mes "Time is of the essence...";
- close;
-
-L_Path:
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign02.gat",35,313;
- end;
-
-L_Success:
- if(countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher;
- mes "[Kirkena]";
- mes "You've done well.";
- mes "Without her memories of her";
- mes "previous life, Serin can remain";
- mes "here in Niflheim peacefully.";
- next;
- mes "[Kirkena]";
- mes "Although she failed to return to";
- mes "life, I'm sure she is glad to have";
- mes "met you, I think she's also started";
- mes "to learn that life's meaning is not";
- mes "in living alone...";
- next;
- mes "[Kirkena]";
- mes "Once again, thank";
- mes "you so much for your";
- mes "help. Once you finish here,";
- mes "please visit our queen, Lady Hell.";
- mes "I believe she wants to see you for";
- mes "some reason...";
- delitem 7313,5;
- set BaseExp,BaseExp +297000;
- set signquest,57;
- close;
-
-L_Voucher:
- mes "[Kirkena]";
- mes "Hmmm...?";
- mes "Where are all the";
- mes "vouchers I've lent to you?";
- mes "Please retrieve them all";
- mes "before coming back to me.";
- close;
-
-L_Done:
- mes "[Kirkena]";
- mes "Hm? Still exploring";
- mes "Niflheim? Although you're";
- mes "strong enough to survive,";
- mes "I still think you're risking";
- mes "your life by remaining here";
- mes "when you don't have to.";
- close;
-
-L_MustHurry:
- mes "[Kirkena]";
- mes "You must hurry to stop";
- mes "Serin from accomplishing her";
- mes "plan, otherwise your world";
- mes "will be cast in shadows for all";
- mes "eternity!";
- close;
-
-L_Fail:
- if(sign_fail == 1)
- {
- mes "[Kirkena]";
- mes "Damn! Did you really let";
- mes "her finish her summoning?";
- mes "That's terrible! Does she";
- mes "even know that she will not";
- mes "have any memory of her past life?";
- next;
- }
- mes "[Kirkena]";
- mes "So much energy and time wasted";
- mes "for no rewards. I guess it";
- mes "can't be helped. Now, return";
- mes "to your world, and watch its";
- mes "silent death.";
- set sign_fail,2;
- close;
-
-}
-
-//Seals in Glast Heim Lowest Cave
-
-gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-gl_dun02.gat,124,231,1 script Mysterious Energy#8 111,{
-
- if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
-
-}
-
-
-
-function script Break_Seal {
-
- getinventorylist;
- set @i,-1;
-L_Check:
- set @i,@i+1;
- if(getiteminfo(@inventorylist_id[@i],13) == 4) goto L_Break;
- if(@i < @inventorylist_count -1) goto L_Check;
- return;
-
-L_Break:
- set @sealbreak,rand(100);
- if(@sealbreak < 11) goto L_Broken;
- mes "^3355FFYou hit the seal as hard";
- mes "as you can with the weapon in your";
- mes "hand. However, the seal is merely";
- mes "shaken by the force of your blow.";
- mes "Perhaps you need something";
- mes "more powerful to break the seal...";
- close;
-
-L_Broken:
- mes "^3355FFOnce you strike the seal,";
- mes "it cracks open and a flash of";
- mes "mysterious light floods out of it.";
- mes "Inside of the seal, you find a very";
- mes "peculiar object...";
- next;
- set brokenseal,brokenseal +1;
- set @sealbreak,0;
- if(brokenseal > 4) goto L_Soul;
- mes "You have";
- mes "obtained a";
- mes "^C9CACBPiece of Spirit.^000000";
- getitem 7306,1;
- close;
-
-L_Soul:
- mes "^3355FFUpon obtaining the last piece";
- mes "of Angrboda's soul, all four soul";
- mes "pieces emitted a strange light,";
- mes "rose to the air and combined into";
- mes "a single transparent jewel.";
- next;
- mes "^3355FFThe jewel floated";
- mes "down to your waiting";
- mes "hands, and you hear its";
- mes "voice speak directly into";
- mes "the depths of your heart...^000000";
- next;
- mes "[Angrboda's Soul]";
- mes "I'm...";
- mes "I'm leaving my soul";
- mes "with you. Please guide";
- mes "me to the queen of the dead...";
- delitem 7306,4;
- getitem 7307,1;
- set signquest,54;
- close;
-}
-
-//End of Seals
-
-que_sign01.gat,46,55,1 script Fountain 111,{
- if(signquest > 54) goto L_Bottle;
- mes "^3355FFThe water in this";
- mes "fountain looks clean";
- mes "enough to drink...";
- next;
- menu "Drink.",-,"Don't Drink.",L_No;
- mes "...";
- close2;
- percentheal -100,0;
- end;
-
-L_No:
- mes "...";
- close;
-
-L_Bottle:
- mes "^3355FFThe water in this";
- mes "fountain looks clean";
- mes "enough to be bottled...";
- next;
- menu "Bottle.",-,"Don't bottle.",L_No;
- if(!countitem(713))goto L_Nobottle;
- delitem 713,1;
- getitem 12020,1;
- close;
-
-L_Nobottle:
- mes "^3355FFUnfortunately, it";
- mes "looks like you don't";
- mes "have any Empty Bottles";
- mes "to carry any of this water...";
- close;
-
-}
-
-que_sign01.gat,45,227,5 script Queen of the Dead 856,{
-
- if(signquest > 65) goto L_Greet;
- if(signquest > 64) goto L_Work;
- if(signquest > 63) goto L_Sense;
- if(signquest > 54) goto L_Power;
- mes "[Lady Hell]";
- mes "^881010I have been told";
- mes "by Ganglati that you";
- mes "are the mortal that has";
- mes "guided Mother's soul to me.";
- next;
- mes "[Lady Hell]";
- mes "^881010Do not fear me,";
- mes "hero of Rune-Midgard.";
- mes "You have won the favor";
- mes "of the Queen of the Dead";
- mes "and may ask me of any";
- mes "reward if I deem it fair.";
- next;
- mes "[Lady Hell]";
- mes "^881010The true Symbol of the";
- mes "of Nine Realms cannot be freely";
- mes "given or lent. However, I sense";
- mes "your purpose and will give you";
- mes "a symbol imbued with enough";
- mes "power to be used only once.";
- next;
- mes "[Lady Hell]";
- mes "^881010With the symbol I give you,";
- mes "you can command the dead to";
- mes "carry out your will without";
- mes "question. However, keep in";
- mes "mind that after one use,";
- mes "its power will be consumed.";
- next;
- mes "[Lady Hell]";
- mes "^881010I have also decided";
- mes "to reward you with one";
- mes "more special permission.";
- mes "You may now freely draw";
- mes "water from the fountain";
- mes "in my mansion, brave hero.";
- next;
- mes "^3355FFYou received";
- mes "the Symbol of the Nine Realms.";
- delitem 7307,1;
- getitem 7305,1;
- set signquest,55;
- close;
-
-L_Power:
- mes "[Lady Hell]";
- mes "^881010Greetings, mortal.";
- mes "Make sure that you";
- mes "use the power of the";
- mes "symbol wisely. You will";
- mes "be responsible for the";
- mes "consequences...";
- if(signquest == 57) set signquest,58;
- close;
-
-L_Sense:
- mes "[Lady Hell]";
- mes "^881010Ah.";
- mes "You are the";
- mes "mortal called";
- mes "" + strcharinfo(0) + ", are you not?";
- mes "Yes, you are known to me.";
- next;
- mes "[Lady Hell]";
- mes "^881010I've wanted to see you";
- mes "as I've sensed that you";
- mes "carry something which feels";
- mes "very familiar to me. Do you";
- mes "have something extraordinarily";
- mes "special in your possesion?";
- next;
- if(countitem(2644) && countitem(7178)) menu "The Sign",L_Sign,"Sobbing Starlight",-;
- if(!countitem(2644) && countitem(7178)) menu "Sobbing Starlight",-;
- if(countitem(2644) && !countitem(7178)) menu "The Sign",L_Sign;
- mes "[Lady Hell]";
- mes "^881010Yes, that's it!";
- mes "I never expected a mortal";
- mes "to have such an interesting";
- mes "artifact in his possession.";
- next;
- mes "[Lady Hell]";
- mes "^881010As queen of Niflheim,";
- mes "I command you to lend the";
- mes "Sobbing Starlight to me! Fear";
- mes "not, I shall quickly return it. For";
- mes "a mortal, it must have";
- mes "taken great pains to obtain";
- mes "this...";
- next;
- menu "Please take it...",-,"N-no! Don't take it!",L_No;
- mes "[Lady Hell]";
- mes "^881010Thank you mortal.";
- mes "Now, I shall show";
- mes "you something truly";
- mes "interesting...";
- delitem 7178,1;
- set signquest,65;
- close;
-
-L_Sign:
- mes "[Lady Hell]";
- mes "^881010The Sign...?";
- mes "Hmm, no, that's not";
- mes "what I sensed. It's actually";
- mes "something quite different...";
- close;
-
-L_No:
- mes "[Lady Hell]";
- mes "^881010Ha ha ha!";
- mes "You amuse me,";
- mes "mortal! To think,";
- mes "you even have courage";
- mes "to refuse the queen of";
- mes "Niflheim! Ha ha ha!";
- next;
- mes "[Lady Hell]";
- mes "^881010Mercy is not a quality";
- mes "that I am known for, but";
- mes "since you are my favored";
- mes "mortal, I shall not kill you.";
- mes "Still, it would be unwise";
- mes "to displease me~";
- close2;
- warp "niflheim.gat",29,154;
- end;
-
-L_Work:
- mes "[Lady Hell]";
- mes "^881010As queen of this realm";
- mes "I am unaccustomed to labor.";
- mes "But give me a moment to finish";
- mes "my work on this priceless";
- mes "artifact, mortal.";
- next;
- misceffect 13;
- next;
- misceffect 32;
- next;
- misceffect 183;
- next;
- misceffect 90;
- next;
- mes "[Lady Hell]";
- mes "^881010It is done.";
- mes "This is the true";
- mes "form of the object";
- mes "you humans call the";
- mes "Sobbing Starlight.";
- next;
- mes "[Lady Hell]";
- mes "^881010Although you may also know";
- mes "this object as God's Tear Drop,";
- mes "keep in mind that history, as you";
- mes "humans know it, may actually be";
- mes "different than the truth.";
- getitem 7025,1;
- next;
- mes "[Lady Hell]";
- mes "^881010In other words, there";
- mes "are some older tales about";
- mes "the gods and their enemies that";
- mes "may have been confused and twisted";
- mes "as they were handed down from";
- mes "generation to generation.";
- next;
- mes "[Lady Hell]";
- mes "^881010That is all I can tell";
- mes "you for now, mortal. It will";
- mes "be your job to discover the";
- mes "truth of the legends...";
- set signquest,66;
- close;
-
-L_Greet:
- mes "[Lady Hell]";
- mes "^881010Greetings, mortal.";
- mes "Is the realm of the living";
- mes "that boring and tedious?";
- mes "Ha ha ha! Well, there shall";
- mes "always be a place for you";
- mes "here in Niflheim.";
- close;
-
-}
-
-que_sign01.gat,1,1,1 script #signserin -1,{
-
-OnInit:
- disablenpc "Serin#serin";
- set $signroomfull,0;
- set $signparty,0;
- end;
-
-OnSerin:
- enablenpc "Serin#serin";
- end;
-
-OnSummon:
- disablenpc "Serin#serin";
- set $@Sign_Summon,8;
- areamonster "que_sign01.gat",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead";
- end;
-
-OnSignDead:
- set $@Sign_Summon,$@Sign_Summon -1;
- if($@Sign_Summon > 0) end;
- set Sign_Branch8A,8;
- set $signroomfull,3;
- stopnpctimer;
- goto OnSerin;
-
-OnCooldown:
- initnpctimer;
- end;
-
-OnTimer600000:
- disablenpc "Serin#serin";
- killmonster "que_sign01.gat","#signserin::OnSignDead";
- set $signroomfull,1;
- areawarp "que_sign01.gat",229,227,166,162,"niflheim.gat",30,156;
- areawarp "que_sign02.gat",1,1,400,400,"niflheim.gat",30,156;
- stopnpctimer;
- end;
-}
-
-que_sign01.gat,1,1,1 script #signserin2 -1,{
-
-OnInit:
- disablenpc "Serin#serin2";
- set $signroom2full,0;
- end;
-
-OnSerin:
- enablenpc "Serin#serin2";
- end;
-
-OnSummon:
- disablenpc "Serin#serin2";
- set $@Sign_Summon2,8;
- areamonster "que_sign01.gat",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead";
- end;
-
-OnSignDead:
- set $@Sign_Summon2,$@Sign_Summon2 -1;
- if($@Sign_Summon2 > 0) end;
- set Sign_Branch8B,4;
- set $signroom2full,3;
- stopnpctimer;
- goto OnSerin;
-
-OnCooldown:
- initnpctimer;
- end;
-
-OnTimer600000:
- disablenpc "Serin#serin2";
- killmonster "que_sign01.gat","#signserin2::OnSignDead";
- set $signroom2full,1;
- areawarp "que_sign01.gat",229,77,166,12,"niflheim.gat",30,156;
- stopnpctimer;
- end;
-}
-
-que_sign01.gat,197,195,5 script Serin#serin 90,{
-
- if(signquest > 55) goto L_Done;
- if(Sign_Branch8A > 7) goto L_Success;
- if(Sign_Branch8A > 6) goto L_TryAgain;
- if(Sign_Branch8A > 4) goto L_Summon;
- if(Sign_Branch8A < 4) goto L_NoWord;
- mes "[Serin]";
- mes "You're finally here.";
- mes "That witch has been watching";
- mes "my every move, so she probably";
- mes "knows what I'm up to by now...";
- next;
- menu "Why are you doing this...",-;
- mes "[Serin]";
- mes "You don't understand";
- mes "the horrific experience";
- mes "of being bound to Niflheim.";
- mes "I'm sick of breathing death";
- mes "and feeding on despair.";
- mes "I want to live again!";
- next;
- menu "Is that why you want Dark Lord...?",-;
- mes "[Serin]";
- mes "Unfortunately, the symbol";
- mes "which Lady Hell gave you is";
- mes "limited to a one time use. Its";
- mes "power wasn't enough to bring me";
- mes "back, so summoning Dark Lord is";
- mes "my last chance.";
- next;
- menu "But if Dark Lord comes to Rune-Midgard...",-;
- mes "[Serin]";
- mes "Oh, I'm pretty sure of";
- mes "what will happen if Dark Lord";
- mes "enters the realm of the living.";
- mes "He'll destroy Rune-Midgard and";
- mes "bring death to thousands and";
- mes "thousands of people.";
- next;
- mes "[Serin]";
- mes "So if I came back to life";
- mes "and everyone else were dead,";
- mes "however, by summoning Dark";
- mes "Lord, you might be thinking it'd be";
- mes "pretty pointless for me to come";
- mes "back. But I don't care.";
- next;
- mes "[Serin]";
- mes "The living don't appreciate";
- mes "what they have, so they ought";
- mes "to be punished. They can all go to";
- mes "Niflheim while I enjoy the warmth";
- mes "of the sun and the fresh outside";
- mes "air. Everyone should die...";
- next;
- mes "[Serin]";
- mes "Maybe you might not";
- mes "pity my situation since you've";
- mes "never been bound to Niflheim,";
- mes "but I'm begging you. Don't get";
- mes "in my way, " +strcharinfo(0) + ".";
- next;
- menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
- set Sign_Branch8A,5;
- close;
-
-L_Go:
- set sign_fail,1;
- mes "[Serin]";
- mes "That world of yours is so";
- mes "painful... With my rebirth,";
- mes "it's just like I was saving";
- mes "it from its despair and sorrow...";
- mes "He will be here soon. The great";
- mes "Dark Lord.";
- close2;
- set $signroomfull,0;
- warp "niflheim.gat",30,156;
- end;
-
-L_Summon:
- mes "[Serin]";
- mes "If you think that";
- mes "I can't summon Dark Lord";
- mes "without the symbol, then you're";
- mes "mistaken. I've been collecting";
- mes "the power of despair!";
- next;
- mes "[Serin]";
- mes "Do you remember what";
- mes "happened to the dead that you";
- mes "helped on my behalf? Even if they";
- mes "seemed to have found shelter at";
- mes "first, they cannot escape my";
- mes "deep hollow of despair...";
- next;
- mes "[Serin]";
- mes "And that poor little girl,";
- mes "Alakina Ann? She still";
- mes "hasn't realized that she's dead!";
- next;
- mes "[Serin]";
- mes "You gave her hope,";
- mes "but ultimately, you can't";
- mes "keep your promise to bring her";
- mes "home. Oh, her disappointment";
- mes "must be so crushing...";
- next;
- mes "[Serin]";
- mes "Yes...";
- mes "By trying to help";
- mes "you gave them nothing";
- mes "but pain, just as I planned.";
- mes "Now I have enough despair";
- mes "to summon Dark Lord!";
- next;
- mes "[Serin]";
- mes "I don't want us to fight,";
- mes "but I can't let you stop me.";
- mes "I've already sold my soul to";
- mes "Dark Lord to become a living";
- mes "human again so I can't give up";
- mes "now! We'll have to battle!";
- close2;
- donpcevent "#signserin::OnSummon";
- set Sign_Branch8A,7;
- end;
-
-L_TryAgain:
- mes "[Serin]";
- mes "Haven't you";
- mes "given up yet?";
- mes "Please don't";
- mes "try to stop me!";
- close2;
- donpcevent "#signserin::OnSummon";
- end;
-
-L_Success:
- mes "[Serin]";
- mes "I see now.";
- mes "Soon, I'll lose my memories";
- mes "and remain dead in Niflheim.";
- mes "Just like all the others. Still,";
- mes "may I ask you one question?";
- next;
- mes "[Serin]";
- mes "With that symbol, you";
- mes "could order the dead to do";
- mes "whatever you want. Why didn't";
- mes "you use it to command me to quit?";
- next;
- mes "[Serin]";
- mes "...";
- mes "......";
- mes "..........";
- next;
- mes "[Serin]";
- mes "I see it now.";
- mes "The kindness in your eyes";
- mes "tells me everything. You wanted to";
- mes "give me another chance. But in the";
- mes "end, I managed to destroy the";
- mes "chance you had given me.";
- next;
- mes "[Serin]";
- mes "Even though I'm nothing but";
- mes "a spirit now, it was an honor";
- mes "for me to meet somebody like you.";
- mes "Although I'll lose my memories,";
- mes "I'll try not to forget you.";
- next;
- mes "[Serin]";
- mes "My memories of your";
- mes "courage and kindness";
- mes "are more precious to";
- mes "me than life itself.";
- next;
- mes "[Serin]";
- mes "Farewell, now.";
- mes "And good luck on";
- mes "your travels, my friend...";
- delitem 7308,1;
- set signquest,56;
- close;
-
-L_NoWord:
- mes "[Serin]";
- mes "...";
- close;
-
-L_Done:
- mes "^3355FFYou helped the";
- mes "unconscious Serin";
- mes "and returned to Niflheim.";
- close2;
- set $signroomfull,0;
- warp "niflheim.gat",30,156;
- end;
-}
-
-que_sign01.gat,197,45,5 script Serin#serin2 90,{
-
- if(signquest > 55) goto L_Done;
- if(Sign_Branch8B > 3) goto L_Success;
- if(Sign_Branch8B > 2) goto L_TryAgain;
- if(Sign_Branch8B > 1) goto L_Summon;
- mes "[Serin]";
- mes "You're finally here.";
- mes "That witch has been watching";
- mes "my every move, so she probably";
- mes "knows what I'm up to by now...";
- next;
- menu "Why are you doing this...",-;
- mes "[Serin]";
- mes "You don't understand";
- mes "the horrific experience";
- mes "of being bound to Niflheim.";
- mes "I'm sick of breathing death";
- mes "and feeding on despair.";
- mes "I want to live again!";
- next;
- menu "Is that why you want Dark Lord...?",-;
- mes "[Serin]";
- mes "Unfortunately, the symbol";
- mes "which Lady Hell gave you is";
- mes "limited to a one time use. Its";
- mes "power wasn't enough to bring me";
- mes "back, so summoning Dark Lord is";
- mes "my last chance.";
- next;
- menu "But if Dark Lord comes to Rune-Midgard...",-;
- mes "[Serin]";
- mes "Oh, I'm pretty sure of";
- mes "what will happen if Dark Lord";
- mes "enters the realm of the living.";
- mes "He'll destroy Rune-Midgard and";
- mes "bring death to thousands and";
- mes "thousands of people.";
- next;
- mes "[Serin]";
- mes "So if I came back to life";
- mes "and everyone else were dead,";
- mes "however, by summoning Dark";
- mes "Lord, you might be thinking it'd be";
- mes "pretty pointless for me to come";
- mes "back. But I don't care.";
- next;
- mes "[Serin]";
- mes "The living don't appreciate";
- mes "what they have, so they ought";
- mes "to be punished. They can all go to";
- mes "Niflheim while I enjoy the warmth";
- mes "of the sun and the fresh outside";
- mes "air. Everyone should die...";
- next;
- mes "[Serin]";
- mes "Maybe you might not";
- mes "pity my situation since you've";
- mes "never been bound to Niflheim,";
- mes "but I'm begging you. Don't get";
- mes "in my way, " +strcharinfo(0) + ".";
- next;
- menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
- set Sign_Branch8B,2;
- close;
-
-L_Go:
- set sign_fail,1;
- mes "[Serin]";
- mes "That world of yours is so";
- mes "painful... With my rebirth,";
- mes "it's just like I was saving";
- mes "it from its despair and sorrow...";
- mes "He will be here soon. The great";
- mes "Dark Lord.";
- close2;
- set $signroom2full,0;
- warp "niflheim.gat",30,156;
- end;
-
-L_Summon:
- mes "[Serin]";
- mes "If you think that";
- mes "I can't summon Dark Lord";
- mes "without the symbol, then you're";
- mes "mistaken. I've been collecting";
- mes "the power of despair!";
- next;
- mes "[Serin]";
- mes "Do you remember what";
- mes "happened to the dead that you";
- mes "helped on my behalf? Even if they";
- mes "seemed to have found shelter at";
- mes "first, they cannot escape my";
- mes "deep hollow of despair...";
- next;
- mes "[Serin]";
- mes "And that poor little girl,";
- mes "Alakina Ann? She still";
- mes "hasn't realized that she's dead!";
- next;
- mes "[Serin]";
- mes "You gave her hope,";
- mes "but ultimately, you can't";
- mes "keep your promise to bring her";
- mes "home. Oh, her disappointment";
- mes "must be so crushing...";
- next;
- mes "[Serin]";
- mes "Yes...";
- mes "By trying to help";
- mes "you gave them nothing";
- mes "but pain, just as I planned.";
- mes "Now I have enough despair";
- mes "to summon Dark Lord!";
- next;
- mes "[Serin]";
- mes "I don't want us to fight,";
- mes "but I can't let you stop me.";
- mes "I've already sold my soul to";
- mes "Dark Lord to become a living";
- mes "human again so I can't give up";
- mes "now! We'll have to battle!";
- close2;
- donpcevent "#signserin2::OnSummon";
- set Sign_Branch8B,3;
- end;
-
-L_TryAgain:
- mes "[Serin]";
- mes "Haven't you";
- mes "given up yet?";
- mes "Please don't";
- mes "try to stop me!";
- close2;
- donpcevent "#signserin2::OnSummon";
- end;
-
-L_Success:
- mes "[Serin]";
- mes "I see now.";
- mes "Soon, I'll lose my memories";
- mes "and remain dead in Niflheim.";
- mes "Just like all the others. Still,";
- mes "may I ask you one question?";
- next;
- mes "[Serin]";
- mes "With that symbol, you";
- mes "could order the dead to do";
- mes "whatever you want. Why didn't";
- mes "you use it to command me to quit?";
- next;
- mes "[Serin]";
- mes "...";
- mes "......";
- mes "..........";
- next;
- mes "[Serin]";
- mes "I see it now.";
- mes "The kindness in your eyes";
- mes "tells me everything. You wanted to";
- mes "give me another chance. But in the";
- mes "end, I managed to destroy the";
- mes "chance you had given me.";
- next;
- mes "[Serin]";
- mes "Even though I'm nothing but";
- mes "a spirit now, it was an honor";
- mes "for me to meet somebody like you.";
- mes "Although I'll lose my memories,";
- mes "I'll try not to forget you.";
- next;
- mes "[Serin]";
- mes "My memories of your";
- mes "courage and kindness";
- mes "are more precious to";
- mes "me than life itself.";
- next;
- if(countitem(2643))
- {
- mes "[Serin]";
- mes "May I ask you one last";
- mes "favor? I see you kept my";
- mes "ring. It means very much";
- mes "to me, could you kindly";
- mes "give it back please?";
- next;
- }
- mes "[Serin]";
- mes "Farewell, now.";
- mes "And good luck on";
- mes "your travels, my friend...";
- if(countitem(2643))
- {
- delitem 2643,1;
- set JobExp,JobExp + 393759;
- }
- set signquest,56;
- close;
-
-L_NoWord:
- mes "[Serin]";
- mes "...";
- close;
-
-L_Done:
- mes "^3355FFYou helped the";
- mes "unconscious Serin";
- mes "and returned to Niflheim.";
- close2;
- set $signroom2full,0;
- warp "niflheim.gat",30,156;
- end;
-}
-
-function script Sign_Party {
-
- getpartymember $signparty,1;
- set @i,-1;
-
-L_Check:
- set @i,@i+1;
- if(getcharid(0) == $@partymembercid[@i]) goto L_Party;
- if(@i < $@partymembercount -1) goto L_Check;
- return;
-
-L_Party:
- mes "[Kirkena]";
- mes "That Witch's Medal...";
- mes "You must be here to";
- mes "help your friend take";
- mes "care of Serin. Are you";
- mes "ready to go, " + strcharinfo(0) + "?";
- next;
- menu "Yes.",-,"Not yet...",L_Notyet;
- menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign01.gat",195,189;
- end;
-
-
-L_Notyet:
- mes "[Kirkena]";
- mes "Please hurry...";
- mes "Time is of the essence...";
- close;
-
-L_Path:
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign02.gat",135,313;
- end;
-
-}
-
-// Warp to leave Serin's room
-
-que_sign01.gat,178,169,0 script #serinwarp 45,1,1,{
-
- if($signroomfull > 2)
-{
- if(getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
- donpcevent "#signserin::OnInit";
-}
- warp "niflheim.gat",30,156;
- end;
-}
-
-que_sign01.gat,178,19,0 script #serinwarp2 45,1,1,{
-
- set $signroom2full,0;
- warp "niflheim.gat",30,156;
- end;
-}
-
-// Fountain script
-
-geffen.gat,119,55,1 script GeffeniaWarper 45,2,2,{
-
- switch($GeffeniaWarp)
- {
-
- case 1:
- warp "gefenia01.gat",58,169;
- break;
-
- case 2:
- warp "gefenia02.gat",116,115;
- break;
-
- case 3:
- warp "gefenia03.gat",130,206;
- break;
-
- case 4:
- warp "gefenia04.gat",133,88;
- break;
-
- }
-
-OnWarping:
- misceffect 215;
- mapannounce "geffen.gat","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
- misceffect 247;
- initnpctimer;
- end;
-
-OnTimer15000:
- misceffect 247;
- end;
-
-OnTimer30000:
- misceffect 247;
- end;
-
-OnTimer45000:
- stopnpctimer;
- mapannounce "geffen.gat","The portal to Geffenia is now closed.",1,0x9CFF00;
- misceffect 16;
-
-OnInit:
- disablenpc "GeffeniaWarper";
- set $GeffeniaWarp,0;
- end;
-
-}
-
-geffen.gat,119,49,1 script Fountain#SignFountain 111,{
-
- if(countitem(7025) && !$GeffeniaWarp)goto L_Lament;
- mes "^3355FFThis is the";
- mes "Geffen Fountain.";
- close;
-
-L_Lament:
- specialeffect2 200;
- mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water.";
- next;
- menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-;
-
- mes "......";
- close;
-
-L_Throw:
- misceffect 247;
- set $GeffeniaWarp,rand(1,4);
- enablenpc "GeffeniaWarper";
- donpcevent "GeffeniaWarper::OnWarping";
- mes "^3355FFOnce the Lucifer's Lament";
- mes "splashes into the water, the";
- mes "light reveals a peculiar warp";
- mes "in front of the fountain...";
- close;
-
-}
-
-//==================================================
-// que_sign02.gat - Monster Spawns
-//==================================================
-
-que_sign02.gat,0,0,0,0 monster Incubus 1580,1,0,0,0
-que_sign02.gat,0,0,0,0 monster Wraith Dead 1566,3,0,0,0
-que_sign02.gat,0,0,0,0 monster Evil Druid 1435,5,0,0,0
-que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0
-que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0
-que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0
-que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0
-que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0
+//===== eAthena Script ======================================= +//= The Sign Quest +//===== By: ================================================== +//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena SVN 3422+(Requires jA Script System) +//===== Description: ========================================= +//= - Quest for opening the doors to Geffenia. +//===== Comments: ============================================ +//= This script uses sign_01.bmp - sign_04.bmp, these will be +//= found in the language of your client. +//===== Additional Comments: ================================= +//= 1.0 First version, beware of potential nasty bugs :x [MasterOfMuppets] +//= 1.1 Finalized for stable, might still contain bugs though. [MasterOfMuppets] +//= 1.1a moved #aldesignwarp to fix enless warp [Lupus] +//= 1.2 Fixed a minor bug that prevented people from advancing [MasterOfMuppets] +//= quest at one point. +//= 1.3 Removed duplicates [Toms] +//= 1.4 Fixed a bug in Dearles script where it was checking for the wrong items. +//= Fixed a major bug that was allowing players to continue before +//= getting all the Sobbing Starlight pieces. +//= Also moved the Alberta sign since another NPC was on top of it. [Llyr] +//============================================================ +//===== Configuration : ====================================== +prontera.gat,1,1,1 script TheSignConfig -1,{ +OnInit: +//= This string will be used to show which timezone your server +//= is located in, it's necessary for the quest, so please change it. + + set $timezonestring$,"^FF0000GMT^000000"; + +//= This variable determines whether the "sign_xx.bmps" will be used or +//= if raw text will be used in the 'Sign::GeffeniaSigns' script. +//= Set it to 0 if you want to use text. +//= The bmp's are in the language of your client. If you are using a +//= kRO Client, you may want to download the English bmp's available in +//= the Texture.rar at http://mrmagoo.psiblade.net/translation/index.php?section=downloads + + set $signbmps,1; +} +//============================================================ + +alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{ + + if($signbmps) +{ + if(signquest < 1)set signquest,1; + cutin "sign_01",4; + mes "^3355FFNext"; + next; + cutin "",255; + cutin "sign_02",4; + mes "^3355FFNext"; + next; + cutin "",255; + cutin "sign_03",4; + mes "^3355FFNext"; + next; + cutin "",255; + cutin "sign_04",4; + mes "^3355FFClose"; + close2; + cutin "",255; + end; +} + else +{ + if(signquest < 1)set signquest,1; + mes "^3355FFTo the talented and"; + mes "experienced adventurers who"; + mes "have dreams of achieving true"; + mes "greatness..."; + next; + mes "^3355FFI present a once in a"; + mes "lifetime opportunity to the one"; + mes "who proves most worthy. You must"; + mes "have the courage to risk peril,"; + mes "the wisdowm to perforum right"; + mes "action and the strength to be"; + mes "victorious in combat."; + next; + mes "^3355FFThe way will be fraught"; + mes "with danger and only the most"; + mes "adept adventurers may have a"; + mes "chance of surviving. But if we"; + mes "can succeed, I promies on my"; + mes "good name that power beyond"; + mes "imagining will become yours."; + next; + mes "^3355FFThose of you who are interested,"; + mes "come to me and I will test"; + mes "your abilities. The one who"; + mes "can manage to pass this testing"; + mes "just might be capable of helping"; + mes "me prove a forgotten legend"; + mes "and uncover a long lost power"; + next; + mes "^3355FFI shall be waiting."; + mes ""; + mes "^000000-Metz Brayde"; + close; +} + +} + +morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign#2 111 +payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign#3 111 +prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign#4 111 +geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign#5 111 +aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign#6 111 + +prt_in.gat,228,26,4 script Steward 55,{ + + if(signquest > 22) goto L_Situation; + if(signquest == 14) goto L_Artisan; + if(signquest > 1) +{ + mes "[Vendez]"; + mes "Ah, master " + strcharinfo(0) + "."; + mes "Welcome. How may I be"; + mes "of service today?"; + next; + menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle; + + mes "[Vendez]"; + mes "Althought I've served"; + mes "the Brayde family for years"; + mes "I'm unfamiliar with Master"; + mes "Metz's work. My appologies, but"; + mes "I simply cannot even begin to"; + mes "fathom his research..."; + close; +s_Arian: + mes "[Vendez]"; + mes "Ah yes, Arian."; + mes "I consider him to be"; + mes "a man of few words. The"; + mes "words he does choose to"; + mes "use are rather harsh and"; + mes "brutish, you might say."; + close; +s_Elle: + mes "[Vendez]"; + mes "Ah, Mistress Elle"; + mes "has been working here"; + mes "since she was a very young"; + mes "girl. She is almost like"; + mes "a granddaughter to me."; + mes "Ha ha-^222222*Ahem*"; + close; + +} + else +{ + mes "[Vendez]"; + mes "Welcome to the"; + mes "Brayde Estate. How"; + mes "may I be of service?"; + next; + menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash; + + mes "[Vendez]"; + mes "If you do not have"; + mes "any business to conduct"; + mes "with Master Metz, please"; + mes "leave immediately"; + close; + +s_Metz: + mes "[Vendez]"; + mes "Very good, sir."; + mes "Please wait a moment"; + mes "while I consult with"; + mes "the master in his study."; + close; + +s_Cash: + mes "[Vendez]"; + mes "My apologies,"; + mes "but I insist that"; + mes "you leave the premises"; + mes "^FF0000immediately^000000."; + close2; + warp "prontera.gat",150,150; + end; +} + +L_Artisan: + mes "[Vendez]"; + mes "Oh, congratulations~"; + mes "You finally passed all"; + mes "of the tests. I know they"; + mes "must have been incredibly"; + mes "taxing and challenging."; + next; + mes "[Vendez]"; + mes "Master Metz has informed"; + mes "me that he wishes for you"; + mes "to find someone"; + mes "to restore the Sobbing"; + mes "Starlight. I wish you luck"; + mes "in that endeavor."; + close; + +L_Situation: + mes "[Vendez]"; + mes "There will always"; + mes "be situations where"; + mes "you won't be getting"; + mes "any second chances."; + mes "Anyways remember that."; + close; + +} + +prt_in.gat,227,45,4 script Archaeologist 804,{ + + cutin "mets_alpha",2; + if(sign_fail) goto L_Stop; + if(signquest > 0)goto s_Cont; + mes "[Metz]"; + mes "Although you need everlasting"; + mes "patience in an archaeological"; + mes "excavation, the feeling you get"; + mes "when you find something makes"; + mes "all those long hours of study and"; + mes "research worth it."; + close2; + cutin "",255; + end; + +s_Cont: + if(signquest == 1) +{ + mes "[Metz]"; + mes "Hm...?"; + mes "Can I help you?"; + next; + menu "I've been following these signs and...",s_Sign,"I was just passing by",-; + + mes "[Metz]"; + mes "Oh really?"; + mes "I see, I though you"; + mes "were an applicant for"; + mes "the position I'm offering"; + mes "to brave adventurers."; + close2; + cutin "",255; + end; + +s_Sign: + mes "[Metz]"; + mes "Great...!"; + mes "Welcome to my"; + mes "humble lodgings."; + mes "Hmm, let me see..."; + next; + if(BaseLevel < 70) + { + mes "[Metz]"; + mes "Uh, it pains me to say this, but I"; + mes "don't think you qualify to help"; + mes "me out. Once you gain enough"; + mes "experience though, I'll be happy"; + mes "to have you on board~"; + close2; + cutin "",255; + end; + } + mes "[Metz]"; + mes "Hey, I think you might"; + mes "be well suited for the job!"; + mes "But do you think you could come"; + mes "back later? I've got my hands full"; + mes "with some other business."; + next; + mes "[Metz]"; + mes "Oh right, would you tell"; + mes "me your name? " + strcharinfo(0) + "?"; + mes "Okay then, I'll remember that."; + mes "Talk to you later, alright?"; + set signquest,2; + close2; + cutin "",255; + end; +} + + else if(signquest == 2) +{ + mes "[Metz]"; + mes "I'm sorry I made you wait,"; + mes "but I had some research to finish"; + mes "and it took longer than I"; + mes "expected. Now, before I tell you"; + mes "more about the job, I want to"; + mes "test your competency"; + next; + mes "[Metz]"; + mes "The job I'm offering is"; + mes "pretty risky and not just"; + mes "anybody can handle it."; + mes "You'll actually go through"; + mes "a series of tests conducted"; + mes "by my trusted friends."; + next; + mes "[Metz]"; + mes "Now, the first person"; + mes "you must visit is ^FF0000Arian^000000"; + mes "in Morroc. Please speak"; + mes "to him and he'll give you"; + mes "all the details about his"; + mes "examination... I hope"; + next; + mes "[Metz]"; + mes "Once you're finished with"; + mes "the test, Arian will tell you"; + mes "what to do next. Afterwards,"; + mes "come back to me so that we"; + mes "can finally talk business."; + next; + mes "[Metz]"; + mes "Ah, almost forgot."; + mes "Arian won't talk to anybody"; + mes "unless he knows them or"; + mes "receives a message from me."; + mes "So if he's snubbed you in the past,"; + mes "just understand that's his"; + mes "way."; + set signquest,3; + close2; + cutin "",255; + end; +} + else if(signquest == 3 || signquest == 4) +{ + mes "[Metz]"; + mes "Hm...?"; + mes "Shouldn't you leave"; + mes "for Morroc to see Arian?"; + mes "You better hurrty in case"; + mes "somebody else applies"; + mes "for this little job."; + close2; + cutin "",255; + end; +} + else if(signquest == 13) +{ + mes "[Metz]"; + mes "Congratulations~"; + mes "You managed to pass"; + mes "all of the tests! You seem"; + mes "to be the perfect person"; + mes "to carry out this special"; + mes "assignment!"; + next; + mes "[Metz]"; + mes "By now, you must have"; + mes "six Sobbing Starlight pieces."; + mes "I'm sure that you want to know"; + mes "more about those fragments."; + next; + mes "[Metz]"; + mes "I remember last summer,"; + mes "I found the wholly formed"; + mes "Sobbing Starlight north"; + mes "of Mount Mjolnir during"; + mes "one of my expeditions."; + next; + mes "[Metz]"; + mes "Although it was in perfect"; + mes "shape, once it was exposed"; + mes "to the air, it began to crack"; + mes "and shattered into the pieces"; + mes "you now hold in your hands."; + next; + mes "[Metz]"; + mes "Now, an ordinary artisan"; + mes "can't put the Sobbing Starlight"; + mes "back together. This mysterious"; + mes "stone has some strange properties."; + mes "But it's imperative to me to get"; + mes "this stone reassembled."; + next; + mes "[Metz]"; + mes "Once restored, a strange"; + mes "pattern can be seen within"; + mes "the Sobbing Starlight. I guess"; + mes "that the pattern is a message"; + mes "written in an ancient language."; + next; + mes "[Metz]"; + mes "Would you let me borrow"; + mes "the pieces for a second ?"; + mes "I'll show you something"; + mes "quite interesting..."; + next; + mes "^0066CCOnce you hand the pieces"; + mes "of the Sobbing Starlight to"; + mes "Metz, he pulls out a seventh"; + mes "piece. Once gathered, they"; + mes "begin to emit a strange light."; + misceffect 34; + next; + mes "[Metz]"; + mes "Since the pieces still"; + mes "respond to each other,"; + mes "I believe that it's possible"; + mes "for the Sobbing Starlight"; + mes "to be restored to its"; + mes "original form."; + next; + mes "[Metz]"; + mes "We're still seeking"; + mes "an artisan of great"; + mes "skill for this task. Once"; + mes "know right away. For now,"; + mes "please hold on these pieces."; + getitem 7177,1; + set signquest,14; + close2; + cutin "",255; + end; +} + else if(signquest == 14) +{ + set @signartisan,rand(1,5); + if(@signartisan == 1) goto L_Artisan; + mes "[Metz]"; + mes "Although I've made"; + mes "some progress, I still"; + mes "haven't found an artisan"; + mes "capable of restoring the"; + mes "Sobbing Starlight. Please"; + mes "give me a little more time."; + close2; + cutin "",255; + end; + +L_Artisan: + mes "[Metz]"; + mes "Ah, you've come just"; + mes "just in the nick of time!"; + mes "I just found someone who"; + mes "may be capable of restoring"; + mes "the Sobbing Starlight."; + next; + mes "[Metz]"; + mes "His name is"; + mes "^FF0000Engel Howard^000000,"; + mes "a legendary Blacksmith"; + mes "in Rune Midgard. I don't"; + mes "know where he is, but maybe"; + mes "his family in Geffen may know."; + next; + mes "[Metz]"; + mes "Unfortunately, that's all"; + mes "the information that I have"; + mes "to give you for now. You'll"; + mes "have to investigate this lead"; + mes "on your own, "+ strcharinfo(0) +"."; + set signquest,15; + close2; + cutin "",255; + end; + +} + else if(signquest == 23) +{ + mes "[Metz]"; + mes "Amazing...! You've"; + mes "managed to restore"; + mes "the Sobbing Starlight!"; + mes "Now, I recently learned that"; + mes "this stone can lead you to"; + mes "an ancient place..."; + next; + mes "[Metz]"; + mes "That's why we need to"; + mes "know what the message in"; + mes "the Sobbing Starlight means."; + mes "First, we need a Wizard that"; + mes "is skilled in unlocking the"; + mes "messages stored in gems..."; + next; + mes "[Metz]"; + mes "Hmm. It would probably"; + mes "be best to visit the Wizards"; + mes "on the top floor of the Geffen"; + mes "Tower. There's someone I know"; + mes "there who might just be up for"; + mes "this task..."; + set signquest,24; + close2; + cutin "",255; + end; + +} + + else if(signquest == 24) + +{ + mes "[Metz]"; + mes "Now that the"; + mes "Sobbing Starlight"; + mes "is restored, we need"; + mes "to find someone who can"; + mes "break the seal on the"; + mes "gem's message..."; + next; + mes "[Metz]"; + mes "For now, please visit"; + mes "the Wizards at the top"; + mes "floor of the Geffen Tower."; + mes "I know that one of them is"; + mes "capable of getting the gem's"; + mes "text on a paper..."; + close2; + cutin "",255; + end; +} + + else if(signquest == 28) + +{ + mes "[Metz]"; + mes "Great...!"; + mes "You were able to get the"; + mes "text in the gem printed on a"; + mes "Record of Ancient Language?"; + next; + mes "[Metz]"; + mes "Just as I thought."; + mes "This language isn't"; + mes "one I recognize. It's"; + mes "probably too ancient."; + next; + mes "[Metz]"; + mes "Fortunately, I know"; + mes "one person who may"; + mes "be able to translate this."; + mes "If he's not able to do it..."; + mes "We'll have to give up."; + next; + mes "[Metz]"; + mes "Bring this Record"; + mes "of Ancient Language"; + mes "to a man named Frank."; + mes "I hope he'll be able to"; + mes "understand what it says."; +L_Frank: + next; + menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-; + mes "[Metz]"; + mes "Good luck, then."; + mes "I hope that you can"; + mes "find a way to get Frank"; + mes "Franklin to help us."; + set signquest,29; + close2; + cutin "",255; + end; + +L_Who: + mes "[Metz]"; + mes "Frank Franklin has lived"; + mes "in seclusion and only a few"; + mes "people are aware of his skill."; + mes "But I can assure you that his"; + mes "knowledge of ancient languages"; + mes "isn't rivaled by any mortal."; + next; + mes "[Metz]"; + mes "I suppose his interest"; + mes "in history is what drives"; + mes "him in work. Still, I've"; + mes "heard that he doesn't like"; + mes "meeting people. I hope you"; + mes "can convince him to help us..."; + goto L_Frank; + +L_Where: + mes "[Metz]"; + mes "It's said that"; + mes "Frank Franklin lives"; + mes "on the Alberta Sunken Ship"; + mes "where he devotes his time"; + mes "to his researches. He may not"; + mes "always be home though..."; + goto L_Frank; + +} + + else if(signquest == 29) +{ + mes "[Metz]"; + mes "So far, I've learned"; + mes "from my research that"; + mes "the gem's message has"; + mes "details about a certain"; + mes "location and an item that"; + mes "serves as some kind of key..."; + next; + mes "[Metz]"; + mes "While I investigate,"; + mes "please try to have Frank"; + mes "Franklin translate the"; + mes "message in the Record of"; + mes "Ancient Language. Keep up"; + mes "the good work," + strcharinfo(0) + "."; + close2; + cutin "",255; + end; +} + + else if(signquest == 53) +{ + mes "[Metz]"; + mes "Angrboda...?!"; + mes "According to legend,"; + mes "her soul was split into"; + mes "pieces and placed behind"; + mes "seals created by the gods!"; + next; + mes "[Metz]"; + mes "You'll need a stout,"; + mes "heavy or really sharp"; + mes "weapon. Of course, I'm"; + mes "told that such weapons"; + mes "are truly rare..."; + next; + mes "[Metz]"; + mes "Supposedly, normal"; + mes "Blacksmiths can't even"; + mes "forge those kinds of rare"; + mes "weapons. But if you manage"; + mes "to get one, you might have a"; + mes "chance of breaking the seals."; + next; + mes "[Metz]"; + mes "Of course, I'm worried"; + mes "that may be violating the"; + mes "will of the gods by releasing"; + mes "Angrboda, but we've already"; + mes "gone this far..."; + close2; + cutin "",255; + end; +} + else if( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644))) +{ + mes "[Metz]"; + mes "I think you're"; + mes "almost there. All"; + mes "of our efforts will"; + mes "soon come to fruition!"; + close2; + cutin "",255; + end; +} + else if(signquest == 59 && countitem(2644)) +{ + mes "[Metz]"; + mes "This is it...!"; + mes "You've brought me,"; + mes "'The Sign'! I've finally"; + mes "proven its existence!"; + mes "Please let me handle"; + mes "this and come back later~"; + delitem 2644,1; + set @metzhour,gettime(3); + set @metzmin,gettime(2); + if(@metzmin > 29) set @metzhour,@metzhour +1; + set signmetzhour,@metzhour + rand(2,4); + if(signmetzhour > 23) set signmetzhour,signmetzhour - 24; + set signquest,60; + close2; + cutin "",255; + end; +} + else if(signquest == 60) +{ + if(gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2) +{ + mes "[Metz]"; + mes "Fascinating..."; + mes "This was made with"; + mes "a material outside of"; + mes "Rune-Midgard! See this"; + mes "blue lens? That must be"; + mes "its incredible power source!"; + next; + mes "[Metz]"; + mes "I've found that the runes"; + mes "around the lens control some"; + mes "kind of seals placed at the Geffen"; + mes "Tower and Geffen Fountain. But with"; + mes "this in your hands, the seals"; + mes "should be broken..."; + next; + mes "[Metz]"; + mes "I... I think"; + mes "you can even use this"; + mes "to enter Valhalla. There"; + mes "may be even other applications"; + mes "using the power of this item..."; + next; + mes "[Metz]"; + mes "I can only think of"; + mes "one person who can"; + mes "handle working with"; + mes "this: Engel Howard,"; + mes "Rune-Midgard's best"; + mes "Blacksmith."; + getitem 2644,1; + set signquest,61; + close2; + cutin "",255; + end; +} + else +{ + mes "[Metz]"; + mes "I'm sorry, but I'm"; + mes "still examinating the"; + mes "artifact you've lent to"; + mes "me. Would you please"; + mes "give me some more time?"; + close2; + cutin "",255; + end; +} + +} + else if(signquest == 61) +{ + mes "[Metz]"; + mes "Have you visited"; + mes "Engel Howard yet?"; + mes "He's the only one"; + mes "who can unlock the"; + mes "Sign's power for you..."; + close2; + cutin "",255; + end; +} + else if(signquest == 63) +{ + mes "[Metz]"; + mes "Ah, you're finally"; + mes "here. I've been waiting"; + mes "to speak with you. First,"; + mes "let me thank you again"; + mes "for all of your help."; + next; + mes "[Metz]"; + mes "Thanks to you, my wish"; + mes "of proving the existence"; + mes "of the Sign has finally been"; + mes "fulfilled. Its power is now"; + mes "yours to do as you wish."; + next; + mes "[Metz]"; + mes "You may have had your doubts,"; + mes "but I'm happy enough to confirm"; + mes "that the Sign really exists. Thanks"; + mes "again, and I hope you stop by and"; + mes "chat from time to time."; + set BaseExp,BaseExp +1823951; + set signquest,64; + close2; + cutin "",255; + end; +} + else if(signquest == 64) +{ + mes "[Metz]"; + mes "Thank you so much"; + mes "for helping me make"; + mes "my dream come true."; + mes "I hope we can work on"; + mes "another project together."; + next; + mes "[Metz]"; + mes "Well then..."; + mes "Good luck on"; + mes "your journeys,"; + mes "brave " + strcharinfo(0) + "."; + close2; + cutin "",255; + end; +} + else +{ + mes "[Metz]"; + mes "How are going your"; + mes "researches about"; + mes "the Sobbing Starlight?"; + mes "I wish you to come"; + mes "back to me when you"; + mes "have passed all tests."; + close2; + cutin "",255; + end; +} + +L_Stop: + if(sign_fail != 3) +{ + mes "[Metz]"; + mes "What...?"; + mes "Were you really lacking"; + mes "that much courage...?"; + mes "Does it mean I'll never"; + mes "see that legendary artifact"; + mes "with my own eyes?"; + next; + mes "[Metz]"; + mes "So much work for nothing..."; + mes "Oh, excuse me. I should feel"; + mes "honored to just have been"; + mes "able to hold that Sobbing"; + mes "Starlight in my own hands."; + mes "May I please take one last"; + mes "look at it?"; + next; +} + mes "[Metz]"; + mes "Thanks for your help. My dream"; + mes "might never come true but I've"; + mes "seen things that some people"; + mes "will never see in their whole lives."; + if(sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; } + set sign_fail,3; + close2; + cutin "",255; + end; + +} + +prt_in.gat,248,23,4 script Maid#2 1275,{ + +end; + +} + +morocc_in.gat,114,162,4 script Young Man#13 118,{ + + if(signquest == 5) +{ + mes "[Gaanan]"; + mes "^444444*Sigh...*^000000"; + mes "I wish the weather'd"; + mes "cool down, even just a little."; + mes "While I'm asking for miracles,"; + mes "I may as well wish for a billion"; + mes "kajillion zeny. And maybe a yacht."; + close; +} + + else if(arianstest == 8) +{ + if(gaanantest == 1) +{ + mes "[Gaanan]"; + mes "Hm...?"; + mes "Arian is the one"; + mes "who's grading your"; + mes "test. But I understand."; + mes "If you failed, I'd want"; + mes "to avoid him too..."; + close; +} + mes "[Gaanan]"; + mes "Oh, Arian sent you to me,"; + mes "right? I'm sorry, but he takes"; + mes "a little time getting used to."; + mes "Even though I still have to get"; + mes "used to his... mannerisms"; + next; + mes "[Gaanan]"; + mes "Anyway, since he thinks it's"; + mes "boring, Arian put me in charge"; + mes "of the quiz portion of your test."; + mes "Please carefully choose an"; + mes "answer when I ask you a"; + mes "question. Are you ready?"; + next; + set gaananpoint,0; + mes "[Gaanan]"; + mes "Now, the first question."; + mes "Let's say that you just"; + mes "found yourself on a deserted"; + mes "island. What is the very first"; + mes "thing that you should do?"; + next; + menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W; + set gaananpoint,1; +s_1W: + mes "[Gaanan]"; + mes "The second question is..."; + mes "You happen to be stuck in"; + mes "a narrow place inside some collapsed building. What"; + mes "do you plan to do first?"; + next; + menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W; + set gaananpoint,gaananpoint + 1; +s_2W: + mes "[Gaanan]"; + mes "Now, the third question."; + mes "You're on some dungeon"; + mes "expedition with your friends,"; + mes "but you got lost somehow."; + mes "How do you handle it?"; + next; + menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W; + set gaananpoint,gaananpoint + 1; +s_3W: + mes "[Gaanan]"; + mes "Here's the fourth question."; + mes "You're with your friends inside"; + mes "a mansion with no exit. What do"; + mes "you do first when a murder happens"; + mes "inside the mansion?"; + next; + menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W; + set gaananpoint,gaananpoint + 1; +s_4W: + mes "[Gaanan]"; + mes "The fifth question is"; + mes "You hear that the end of"; + mes "the world is in one week."; + mes "So what do you do during"; + mes "this final week?"; + next; + menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W; + set gaananpoint,gaananpoint + 1; +s_5W: + mes "[Gaanan]"; + mes "Oh! We're done!"; + mes "Okay, let me give"; + mes "these answers to Arian."; + mes "Sooo... Talk to him and"; + mes "he'll let you know how"; + mes "you did."; + set gaanantest,1; + close; +} + + else if(ariantest < 8) +{ + + emotion e_swt2; + mes "[Gaanan]"; + mes "The weather here in"; + mes "Morroc is too hot for me."; + mes "I'm having a hard time just"; + mes "trying to live here. Do you"; + mes "know a nice and cool place"; + mes "where I can work?"; + close; + +} + +} + +morocc_in.gat,115,154,5 script Rogue 810,{ + + if(signquest == 5) +{ + mes "[Arian]"; + mes ".........."; + mes "Payon...?"; + mes "Daewooon?"; + mes "Any of it ring a bell?"; + mes "Cuz it really oughtta!"; + close; +} + + else if(signquest < 3 || signquest > 5) +{ + emotion e_dots; + end; +} + else if(signquest == 3) +{ + + mes "[Arian]"; + mes "..."; + mes "Who the hell"; + mes "are you, jerkface?"; + next; + menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-; + + mes "[Arian]"; + mes "..."; + mes "......"; + next; + percentheal -50,0; + mes "[Arian]"; + mes "..."; + mes "......"; + mes "Your mom."; + mes "Now get the"; + mes "hell outta here!"; + close; + +s_Metz: + + mes "[Arian]"; + mes "Oh yeah...?"; + mes "Well, I'm sending you"; + mes "back! No way I'm fallin'"; + mes "for that trick, chump!"; + close2; + warp "morocc.gat",279,173; + end; + +s_Name: + + mes "[Arian]"; + mes "Wha...?"; + mes "^0000FF" + strcharinfo(0) + "^000000."; + mes "Yeah, okay. Metz did"; + mes "mention something about"; + mes "you. You're here for"; + mes "the test, right?"; + next; + mes "[Arian]"; + mes "Aliright, this"; + mes "test is simple."; + mes "I tell you to bring me"; + mes "a bunch of items and"; + mes "you go get them."; + next; + mes "[Arian]"; + mes "I know you jerkward adventurers"; + mes "are always talking and you share"; + mes "the answers for any test some dude"; + mes "is givin' out. 'Course, it doesn't"; + mes "help that I use the same test"; + mes "every frickin' time..."; + next; + mes "[Arian]"; + mes "Now, you gotta bring and only"; + mes "have the item I ask you for when"; + mes "you come to me. If you know that"; + mes "I'll be asking for something later"; + mes "and you happen to have it, I'll"; + mes "straight up ^FF0000jack it^000000."; + next; + mes "[Arian]"; + mes "The first item?"; + mes "Gimme ^FF0000100 Fluff^000000."; + mes "Bring that and I'll"; + mes "tell you what to"; + mes "bring next."; + set signquest,4; + set arianstest,1; + close; +} + else if(signquest == 4) +{ + + if(arianstest == 1) +{ + if(countitem(914) < 100)goto s_Bringfluff; + delitem 914,100; + mes "[Arian]"; + mes "What the hell took you so"; + mes "long? Now bring me ^FF000050 Poison Spores^000000"; + mes "or I'll kick your ass."; + set arianstest,2; + close2; + goto Verifyitems; + +s_Bringfluff: + mes "[Arian]"; + mes "..."; + mes "Hey. What the hell's wrong"; + mes "with you? Hurry and get me"; + mes "^FF0000100 Fluff^000000, ya slacker."; + close; +} + + else if(arianstest == 2) +{ + if(countitem(7033) < 50)goto s_Bringspore; + delitem 7033,50; + mes "[Arian]"; + mes "..."; + mes "It's about time you"; + mes "got here with those"; + mes "Poison Spores. Now, go"; + mes "and get ^FF000030 Scorpion Tails"; + set arianstest,3; + close2; + goto Verifyitems; + +s_Bringspore: + mes "[Arian]"; + mes "..."; + mes "Hey. What part of 'Get me"; + mes "^FF000050 Poison Spores^000000 or I'll"; + mes "kick your ass, don't"; + mes "you understand?"; + close; +} + else if(arianstest == 3) +{ + if(countitem(904) < 30)goto s_Bringtails; + delitem 904,30; + mes "[Arian]"; + mes "..."; + mes "Damn, you sure took your"; + mes "sweet time bringing over this"; + mes "crap. Okay, now bring"; + mes "^FF000020 Rotten Bandages^000000."; + set arianstest,4; + close2; + goto Verifyitems; + +s_Bringtails: + mes "[Arian]"; + mes "..."; + mes "What, your mom drop you on the"; + mes "head right after you were born?"; + mes "Stop bein' stupid and get me"; + mes "^FF000030 Scorpion Tails^000000, nimrod."; + close; +} + else if(arianstest == 4) +{ + if(countitem(930) < 20)goto s_Bringbandages; + delitem 930,20; + mes "[Arian]"; + mes "..."; + mes "You brought the bandages."; + mes "Okay short stuff, go and get"; + mes "me ^FF000015 Little Evil Horn^000000. What"; + mes "are you waiting for, a memo?"; + mes "Get outta here~!"; + set arianstest,5; + close2; + goto Verifyitems; + +s_Bringbandages: + mes "[Arian]"; + mes "..."; + mes "Is it really that hard to get"; + mes "^FF000020 Rotten Bandages^000000? Cuz if it"; + mes "is, then you must really blow."; + mes "How hustle it up, punk!"; + close; +} + else if(arianstest == 5) +{ + if(countitem(1038) < 15)goto s_Bringhorns; + delitem 1038,15; + mes "[Arian]"; + mes "..."; + mes "My grandma coulda grown"; + mes "out her beard in the time"; + mes "it took you to come back."; + mes "Now hurry it up and get"; + mes "me ^FF000010 Coral Reefs^000000!"; + set arianstest,6; + close2; + goto Verifyitems; + +s_Bringhorns: + mes "[Arian]"; + mes "..."; + mes "I don't get it."; + mes "You don't have the"; + mes "^FF000015 Little Evil Horn"; + mes "I told you to get."; + next; + mes "[Arian]"; + mes "I see, so it's my"; + mes "fault for not telling you"; + mes "not to bring your crap face"; + mes "back without 'em. ^222222*A-hem*"; + mes "Don't bring your crap face here"; + mes "without 15 Little Evil Horns!!"; + close; +} + else if(arianstest == 6) +{ + if(countitem(7013) < 10)goto s_Bringcorals; + delitem 7013,10; + mes "[Arian]"; + mes "Finally you're back"; + mes "Gimme a sec to count"; + mes "all this stuff so I can make"; + mes "sure you're not trying to"; + mes "cheat. God help you if you"; + mes "try to pull a fast one on me...!"; + set arianstest,7; + close; + +s_Bringcorals: + mes "[Arian]"; + mes "I don't care how pretty"; + mes "they are or if you're ruining"; + mes "the ecosystem! When I say"; + mes "'bring ^FF000010 Coral Reefs^000000',you"; + mes "better have them! All the"; + mes "fish can die for all I care."; + close; +} + else if(arianstest == 7) +{ + mes "[Arian]"; + mes "..."; + mes "Alright. Go talk"; + mes "to the guy to my left."; + mes "The dude at the counter."; + mes "What's-his-face, Ganaan."; + set arianstest,8; + close; +} + else if(arianstest == 8) +{ + if(gaanantest == 1) +{ + if(gaananpoint < 3)goto s_Suck; + mes "[Arian]"; + mes "Alright. The answers"; + mes "you have Ganaan tell me"; + mes "you're not a total dumbass."; + mes "Now you're supposed to go see"; + mes "Daewoon in Payon. And don't forget"; + mes "to show him this Star thingiee."; + getitem 7177,1; + set signquest,5; + close; +s_Suck: + mes "[Arian]"; + mes "Let's see..."; + mes "I'm looking at your"; + mes "answers and they totally"; + mes "suck. Take the test again"; + mes "and do it right this time!"; + next; + mes "[Arian]"; + mes "Geez..."; + mes "You're givin' Ganaan"; + mes "a hard time. You hear"; + mes "me? That's my job!"; + set gaananpoint,0; + set gaanantest,0; + close; +} + mes "[Arian]"; + mes "You wanna leave me"; + mes "alone now and gimme"; + mes "a little personal space?!"; + mes "I need a break from looking"; + mes "at your ugly mug, you know?"; + close; +} + +} + +Verifyitems: + + if(arianstest == 2 && countitem(7033) > 49) +{ + delitem 7033,countitem(7033); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll confiscate those Poison Spores."; + close2; +} + else if(arianstest == 3 && countitem(904) > 29) +{ + delitem 904,countitem(904); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll take those Scorpion Tails."; + close2; +} + else if(arianstest == 4 && countitem(930) > 19) +{ + delitem 930,countitem(930); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll take those Rotten Bandages."; + close2; +} + else if(arianstest == 5 && countitem(1038) > 14) +{ + delitem 1038,countitem(1038); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll confiscate those Little Evil Horns."; + close2; +} + else if(arianstest == 6 && countitem(7013) > 9) +{ + delitem 7013,countitem(7013); + mes "[Arian]"; + mes "Hey! What did I tell you"; + mes "about bringing stuff before"; + mes "I asked you about it"; + next; + mes "[Arian]"; + mes "I'll confiscate those Coral Reefs."; + close2; +} + end; +} + +payon_in03.gat,81,16,8 script Maid::Sohee 1170,{ + +end; + +} + +payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{ + +end; + +} + +payon_in03.gat,13,31,4 script Maid::Nymph 1416,{ + +end; + +} + +payon_in03.gat,81,21,4 duplicate(Sohee) Maid::Sohee2 1170 +payon_in03.gat,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404 +payon_in03.gat,8,31,4 duplicate(Nymph) Maid::Nymph2 1416 + +payon_in03.gat,11,31,4 script Daewoon 808,{ + + + + mes "[Daewoon]"; + mes "Mwah ah hah!"; + mes "Feasting and merriment,"; + mes "wine, women and song!"; + mes "I could ask for nothing more!"; + next; + mes "[Daewoon]"; + mes "The most scumptious"; + mes "delicacies are all mine to"; + mes "taste! And I'm not just talking"; + mes "about the food. Mwah ah hah!"; + mes "I'm the king of the world!"; + next; + + if(signquest < 4 || signquest > 6) +{ + mes "[Daewoon]"; + mes "Mwah ah hah~!"; + mes "I couldn't be happier!"; + mes "What more do I need?"; + mes "Gourmet food, find wine"; + mes "nubile women...!"; + close; +} + else if(signquest == 5) +{ + mes "[Daewoon]"; + mes "Oh, a visitor?"; + mes "I'm sorry, but I believe"; + mes "you're an uninvited guest~"; + mes "You'll have to forgive me"; + mes "if I wish to spend my time with"; + mes "maidens as opposed to men"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Sure..."; + mes "But first, would you"; + mes "take a look at this?"; + next; + mes "^3355FFYou carefully take"; + mes "out the small, lucid"; + mes "jewel that Arian gave"; + mes "you and reveal it to"; + mes "Daewoon's roving eyes."; + next; + emotion e_gasp; + mes "[Daewoon]"; + mes "Eh? Why that's..."; + mes "I see now, Arian must"; + mes "have sent you! Oh you"; + mes "should have said so"; + mes "at the very beginning~"; + next; + mes "[Daewoon]"; + mes "My apologies~"; + mes "Lately I've been attracting"; + mes "all sorts of strange attention"; + mes "like some kind of teen celebrity."; + mes "I've gotten used to being too"; + mes "careful in screening out the"; + mes "dangerous sort."; + next; + mes "[Daewoon]"; + mes "Now then."; + mes "Do you have any"; + mes "idea what that jewel"; + mes "you're holding actually is?"; + next; + menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell; + + mes "[Daewoon]"; + mes "Oh...!"; + mes "You must be much"; + mes "smarter than I expected."; + mes "So tell me, what do you"; + mes "understand about this jewel?"; + next; + menu "It's handy.",-,"I actually don't know...",s_Honest; + + emotion e_dots; + mes "[Daewoon]"; + mes "Mmm...?"; + mes "Handy? If you truly"; + mes "understood, I don't"; + mes "think you'd describe this"; + mes "jewel as merely 'handy'."; + next; + goto s_Cont; +s_Honest: + emotion e_pif; + mes "[Daewoon]"; + mes "Really?"; + mes "Mm. At least you"; + mes "admit it ^000200*Sigh*"; + next; + goto s_Cont; +s_How: + emotion e_dots; + mes "[Daewoon]"; + mes "..."; + mes "A rather crass way"; + mes "of speaking, but perhaps"; + mes "you picked it up from Arian."; + mes "In any case, let me explain."; + next; + goto s_Cont; +s_Tell: + mes "[Daewoon]"; + mes "Didn't Arian tell you"; + mes "anything? I appreciate"; + mes "your honesty. And I don't"; + mes "mind chatting a while, I much"; + mes "prefer speaking to honest people"; + mes "rather than foolish know-it-alls."; + next; +s_Cont: + mes "[Daewoon]"; + mes "That ^301A8ASobbing Starlight^000000"; + mes "is no mere jewel. It is a key"; + mes "item for unlocking some incredible"; + mes "power. I believe Metz happened to"; + mes "obtain a piece, though I am"; + mes "unsure how..."; + next; + mes "[Daewoon]"; + mes "Metz has asked me and"; + mes "some other friends who"; + mes "hold the fragments of the"; + mes "Sobbing Starlight to entrust"; + mes "them to someone worthy of"; + mes "finding the power it leads to."; + next; + mes "[Daewoon]"; + mes "Of course, we all agreed"; + mes "and now you're here for me"; + mes "to judge whether or not you're"; + mes "qualified for this task. Now,"; + mes "are you ready for my test?"; + next; + menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver; + + mes "[Daewoon]"; + mes "Ooh~"; + mes "Such unbridled"; + mes "enthusiasm usually"; + mes "goes more good than harm."; + next; + goto s_Question; + +s_Best: + emotion e_ok; + mes "[Daewoon]"; + mes "Mwah ah hah"; + mes "That's exactly what"; + mes "I wanted to hear! That"; + mes "kind of quiet and careful"; + mes "confidence will help you"; + mes "in the future, you'll see~"; + next; + goto s_Question; +s_Rude: + + mes "[Daewoon]"; + mes "E..."; + mes "Excuse me?"; + next; + mes "[Daewoon]"; + mes "How can you be"; + mes "so ridiculous at"; + mes "a time like this?"; + mes "Either mind your manners"; + mes "or don't take this test at"; + mes "all! ^000200*SLAP--!!*"; + next; + goto s_Question; + +s_GetOver: + emotion e_dots; + mes "[Daewoon]"; + mes "Hmm. That kind of half-hearted"; + mes "attitude won't get you very far on"; + mes "your adventures. Still, so long as"; + mes "you don't get overly negative, you"; + mes "should have a decent chance of"; + mes "surviving your challenges."; + next; +s_Question: + emotion e_hmm; + set @DaewoonTest,0; + mes "[Daewoon]"; + mes "Now, Metz expects me to ask"; + mes "some rather serious questions,"; + mes "but that really isn't my style."; + mes "For this test, why don't we just"; + mes "talk? Just answer me honestly and"; + mes "light heartedly, alright?"; + next; + mes "[Daewoon]"; + mes "So..."; + mes "Do you have a lot"; + mes "of friends that you can"; + mes "constantly party with?"; + next; + menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely; + + set @DaewoonTest,1; + emotion e_omg; + mes "[Daewoon]"; + mes "Oh, that's great~!"; + mes "To have many friends"; + mes "is a priceless blessing."; + mes "Friends bring us joy and"; + mes "aid when we find ourselves"; + mes "suffering from difficulties."; + next; + mes "[Daewoon]"; + mes "Wouldn't you"; + mes "agree that being"; + mes "really close friends"; + mes "with someone can be"; + mes "a life long benefit?"; + next; + goto s_Mobtrain; + +s_Solo: + + mes "[Daewoon]"; + mes "Well, everybody"; + mes "needs to be alone once"; + mes "in a while. And there are"; + mes "some battles you must"; + mes "fight all on your own."; + next; + mes "[Daewoon]"; + mes "Also, if you never"; + mes "deal with other people,"; + mes "you may grow selfish or"; + mes "needy. It's better to go"; + mes "out and meet people,"; + mes "don't you think?"; + next; + goto s_Mobtrain; + +s_Lonely: + + mes "[Daewoon]"; + mes "You don't have any"; + mes "friends at all? Well,"; + mes "you better learn how"; + mes "to get along with others"; + mes "as soon as you can...!"; + next; +s_Mobtrain: + mes "[Daewoon]"; + mes "Now, what's your opinion"; + mes "on purposely getting lots"; + mes "of monsters to follow you"; + mes "around. I believe this is"; + mes "called 'Mob Training...'"; + next; + menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes; + + emotion e_pif; + mes "[Daewoon]"; + mes "But..."; + mes "Wouldn't that be really"; + mes "rude to anyone else hunting"; + mes "on that same map? I think"; + mes "it would even interfer with"; + mes "someone else's gameplay..."; + next; + mes "[Daewoon]"; + mes "Perhaps you should try"; + mes "to consider other people's"; + mes "feelings. Mob training seems"; + mes "to only be good at getting other"; + mes "people angry with you..."; + next; + goto s_Woe; +s_Hate: + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "Really?"; + mes "I do too!"; + next; + mes "[Daewoon]"; + mes "Just the other day, I've"; + mes "heard some ruffians boasting"; + mes "of their mob training activities."; + mes "But personally, I feel they were"; + mes "compensating for their own"; + mes "shortcomings."; + next; + mes "[Daewoon]"; + mes "Such behaviour truly"; + mes "bothers me. Although I have"; + mes "spent years in developing an"; + mes "unflappable personality, I find"; + mes "myself irked when encountering"; + mes "such troublemakers."; + next; + emotion e_no1; + mes "[Daewoon]"; + mes "When you face obstacles"; + mes "in your own training, never give in"; + mes "to weakness. Assert yourself and"; + mes "find the determination to overcome"; + mes "your tribulations with honor!"; + next; + goto s_Woe; +s_Sometimes: + mes "[Daewoon]"; + mes "At least you're honest."; + mes "But let me say that I cannot"; + mes "condone that sort of weak willed"; + mes "behavior. True strength can only"; + mes "be found through honor."; + mes "Remember that."; + next; + mes "[Daewoon]"; + mes "In the face of overwhelming"; + mes "odds, do not despair. After all,"; + mes "what is achievment if it is not"; + mes "earned without difficulty? The"; + mes "greater the challenge, the"; + mes "greater the glory."; + next; + mes "[Daewoon]"; + mes "Even if you are having a hard "; + mes "time, try to take a firm"; + mes "stand. One day, you will realize"; + mes "how strong you have become."; + next; + mes "[Daewoon]"; + mes "And..."; + mes "Don't ever partake in"; + mes "mob training again, okay?"; + next; +s_Woe: + mes "[Daewoon]"; + mes "Anyway, I'm sure you're"; + mes "aware of the War of Emperium"; + mes "in which might guilds all across"; + mes "Rune-Midgard battle for guild"; + mes "castle dominion. It's actually"; + mes "quite popular, really."; + next; + mes "[Daewoon]"; + mes "Now imagine that both of us"; + mes "are in the midst of a heated guild"; + mes "war. The sounds of explosions and"; + mes "earth shaking magic spells are all"; + mes "we can hear. At any time, we can"; + mes "be lost in that mindless chaos."; + next; + mes "[Daewoon]"; + mes "Finally, through incredibly"; + mes "good fortune, we manage to"; + mes "infiltrate the enemy guild castle"; + mes "and reach their Emperium. If we"; + mes "destroy that Emperium, that castle"; + mes "will belong to our guild."; + next; + mes "[Daewoon]"; + mes "However...! This is"; + mes "no ordinary Emperium!"; + mes "It is a masterful sculpture"; + mes "of a gorgeous Priestess!"; + mes "Answer me, adventurer!"; + mes "Would you still destroy it?!"; + next; + menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes; + + mes "[Daewoon]"; + mes "Hmm. You have a truly"; + mes "strong will. Then again,"; + mes "perhaps you lack a try"; + mes "appreciation for beauty."; + mes "Even in Emperium form, how"; + mes "could you harm a Priestess?"; + next; + goto s_Guild2; +s_Beauty: + + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "Ah yes! I felt you would answer"; + mes "that way! We must cherish and"; + mes "protect what is beautiful in this"; + mes "world. I would never be able to"; + mes "harm a Priestess, even in"; + mes "statue form..."; + next; + goto s_Guild; +s_Eyes: + + mes "[Daewoon]"; + mes "Interesting...!"; + mes "Although you cherish"; + mes "the beauty of the Priestess,"; + mes "your loyalty to your guild"; + mes "proves stronger. A most"; + mes "admirable attitude!"; + next; +s_Guild2: + mes "[Daewoon]"; + mes "But yes, if it was"; + mes "me, I would protect that"; + mes "Priestess-shaped Emperium"; + mes "until the end of the guild war."; + mes "Mwah ah hah~!"; + next; +s_Guild: + mes "[Daewoon]"; + mes "While we're on the topic"; + mes "of guilds, let me present"; + mes "another guild related scenario."; + mes "Let's say that you joined a very"; + mes "popular guild with many allies,"; + mes "as well as formidable enemies."; + next; + mes "[Daewoon]"; + mes "Now, during one of your"; + mes "hunts, you happen to meet"; + mes "a member of one of your enemy"; + mes "guilds. The two of you are the"; + mes "only people on that map. Suddenly,"; + mes "he finds himself in mortal danger!"; + next; + mes "[Daewoon]"; + mes "This enemy guild member"; + mes "begins to yell for help. Now,"; + mes "would you give your enemy"; + mes "the help that he needs?"; + next; + menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun; + + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "Ah, you would help him!"; + mes "Good, good. I'm glad to see"; + mes "that you understand such"; + mes "pettiness should not get in the way"; + mes "of doing what is good and right."; + next; + goto s_Life; +s_Hear: + set @DaewoonTest,@DaewoonTest + 1; + mes "[Daewoon]"; + mes "True, you're not really"; + mes "obligated to help your"; + mes "enemy. Besides, you may"; + mes "hurt his feelings once he"; + mes "realizes that he's had to"; + mes "depend on his rival for help."; + next; + goto s_Life; +s_Fun: + mes "[Daewoon]"; + mes "Even though he is"; + mes "your enemy, I still"; + mes "believe it's important"; + mes "that you treat him with"; + mes "respect. Where is your honor?"; + next; +s_Life: + mes "[Daewoon]"; + mes "Well, there's one"; + mes "last thing I want to"; + mes "know about you. It's the"; + mes "most important question"; + mes "in the world once you"; + mes "think about it."; + next; + mes "[Daewoon]"; + mes "..."; + mes "......"; + mes "Do you enjoy life?"; + next; + menu "Yes",-,"No",s_No; + + set @DaewoonTest,@DaewoonTest + 1; + emotion e_heh; + mes "[Daewoon]"; + mes "I'm glad."; + mes "When you don't live"; + mes "with zeal, it's easy to"; + mes "forget your goals and your"; + mes "purpose for living. Don't have"; + mes "any? Then make some up."; + next; + mes "[Daewoon]"; + mes "I hope you always enjoy"; + mes "life as much as you can."; + mes "As for me, I'm always happy"; + mes "with my wine, women and song~"; + mes "Mwah ah hah~!"; + next; + goto s_Last; + +s_No: + mes "[Daewoon]"; + mes "I understand."; + mes "People cannot be happy"; + mes "all the time. Sometimes"; + mes "it's easy to forget your"; + mes "goals and purpose in life."; + next; + mes "[Daewoon]"; + mes "But you know what? If you"; + mes "have just one dream, one goal"; + mes "to strive towards, things shall"; + mes "get better. If you think you don'"; + mes "have dreams, look back to your"; + mes "past. What you remember may"; + mes "surprise you."; + next; + mes "[Daewoon]"; + mes "It's important to look forward,"; + mes "but first you must find what is"; + mes "truly precious to you before you"; + mes "can define your happiness. That's"; + mes "why I think it's good to"; + mes "experience new things as wel"; + mes "as reflect."; + next; + emotion e_no1; + mes "[Daewoon]"; + mes "Now, what's precious to me?"; + mes "Three things, actually..."; + mes "Wine. Women. And song!"; + mes "Though if I had to rank them,"; + mes "women would top that list."; + mes "Mwah ah hah~!"; + next; +s_Last: + if(@DaewoonTest == 5) +{ + getitem 7177,1; + mes "[Daewoon]"; + mes "You know, after talking with"; + mes "you for a while, I now feel fairly"; + mes "comfortable with leaving you this"; + mes "piece of the Sobbing Starlight."; + mes "Somehow, I think you're strong"; + mes "enough to get all the pieces."; + next; + mes "[Daewoon]"; + mes "I hope you will pass the rest of"; + mes "the tests and acquire the power."; + next; + mes "[Daewoon]"; + mes "Oh yes! Your next test"; + mes "examiner is ^FF0000Sir Jore^000000, also"; + mes "known as the Ghost of Al de Baran."; + mes "Although he's always sick, he has"; + mes "great passion for his research."; + next; + mes "[Daewoon]"; + mes "Alright, then."; + mes "Good luck in"; + mes "Al de Baran~!"; + set signquest,6; + close; +} + else +{ + mes "[Daewoon]"; + mes "It pains me to say this,"; + mes "but I do not think you're"; + mes "worthy of holding my fragment"; + mes "of the Sobbing Starlight. But"; + mes "I am willing to give you"; + mes "another chance~"; + close; +} + +} + + else if(signquest == 6) +{ + mes "[Daewoon]"; + mes "Mwah ah hah!"; + mes "Feasting and merriment,"; + mes "wine, women and song!"; + mes "I could ask for nothing more!"; + next; + mes "[Daewoon]"; + mes "The most scrumptious"; + mes "delicacies are all mine to"; + mes "taste! And I'm not just talking"; + mes "about the food. Mwah ah hah!"; + mes "I'm the king of the world!"; + next; + mes "[Daewoon]"; + mes "Hm...?"; + mes "Weren't you on"; + mes "your way to find"; + mes "^FF0000Sir Jore^000000 in Al de Baran?"; + next; + mes "[Daewoon]"; + mes "Oh, having trouble"; + mes "finding him, are you?"; + mes "Well, he's fairly shy, but"; + mes "I'm sure he's hiding some"; + mes "place in that town."; + close; +} + +} + +aldebaran.gat,226,54,4 script #aldesignwarp 45,2,2,{ +OnTouch: + set @aldesigncheck,0; + warp "aldeba_in.gat",149,120; + end; + +} + +aldeba_in.gat,149,123,4 script #aldesignwarp2 45,2,2,{ +OnTouch: + set @aldesigncheck,0; + warp "aldebaran.gat",223,56; + end; + +} + +} + +aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{ +OnTouch: + if(@aldesigncheck == 0) +{ + donpcevent "Jore#SignAldeNpc::OnPotion"; + set @aldesigncheck,1; +} + end; +} + +aldeba_in.gat,156,118,4 script Piru Piru 700,{ + + emotion e_sob; + mes "[Piru Piru]"; + mes "Oh, I'm sooo tired~"; + mes "But we can't sleep yet."; + mes "^000200*Sob*^000000 Master, can't we"; + mes "just call it a day already?"; + next; + if(signquest != 7) +{ + menu "What do you do in here?",-; +} + else +{ + menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone; +} + mes "[Piru Piru]"; + mes "My master, Sir Jore,"; + mes "is researching a way to"; + mes "create artificial life! Still,"; + mes "it's not easy and we haven't"; + mes "accomplished anything yet..."; + next; + mes "[Piru Piru]"; + mes "It doesn't help that my"; + mes "master spends all of his"; + mes "time on research. He hasn't"; + mes "been taking care of himself"; + mes "and is losing a lot of weight."; + mes "I'm really worried about him."; + close; + +s_Vanish: + mes "[Piru Piru]"; + mes "Oh, the father and daughter"; + mes "who were both Alchemists, right?"; + mes "Did you know they vanished because"; + mes "they invented the monster potion"; + mes "summoning skill?"; + next; + mes "[Piru Piru]"; + mes "Their discovery caused"; + mes "such great hysteria in the"; + mes "scientific community. In the"; + mes "end they had no choice but"; + mes "to live in seclusion deep"; + mes "in the ^FF0000forest to the south^000000."; + next; +s_SageStone: + mes "[Piru Piru]"; + mes "Hmm? Well, I wouldn't"; + mes "know anything about that."; + mes "In fact, I'm always staying"; + mes "in this lab, so I never hear"; + mes "any rumors or news outside."; + close; + +} + +aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ + + if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) +{ + if(signquest == 7) +{ + mes "[Sir Jore]"; + mes "I want you to find two"; + mes "Alchemists, a father and"; + mes "daughter, who have gone into"; + mes "seclusion deep in some forest"; + mes "so that I can learn more about"; + mes "the Stone of Sage."; + next; + mes "[Sir Jore]"; + mes "Of course, this will"; + mes "possibly further my"; + mes "research, but it's also"; + mes "how I'll judge whether or"; + mes "not you're qualified for my"; + mes "piece of the Sobbing Starlight."; + close; +} + if(signquest == 8) +{ + mes "[Sir Jore]"; + mes "Oh.. You're already back !"; + mes "Then, let me hear everything you learn"; + mes "about the Stone of Sage !"; + next; + mes "[Sir Jore]"; + mes "..."; + next; + mes "[Sir Jore]"; + mes "..."; + mes "...."; + next; + mes "[Sir Jore]"; + mes "..."; + mes "...."; + mes "....."; + next; + mes "[Sir Jore]"; + mes "I see.."; + mes "I didn't think that mythic stone"; + mes "could be that dangerous.."; + mes "That's enough for me to know,"; + mes "You did your work perfectly."; + next; + mes "[Sir Jore]"; + mes "Just a last question"; + mes "before I give you what you want."; + next; + mes "[Sir Jore]"; + mes "What do you think the Stone of Sage is?"; + next; + input @sign_jore$; + +if(@sign_jore$ == "Red Gemstone") { + + mes "[Sir Jore]"; + mes "That's what I thought too,"; + mes "but after all maybe it doesn't have"; + mes "any power."; + next; + getitem 7177,1; + mes "[Sir Jore]"; + mes "Take that starry fragment."; + mes "I'll inform my friend about you."; + mes "Look for ^FF0000Jesqurienne^000000."; + mes "She often spends her time"; + mes "in the bars of Geffen."; + set signquest,9; + next; + mes "[Sir Jore]"; + mes "I have to return to my researches.."; + next; + mes "[Sir Jore]"; + mes "Acid....."; + mes "............Basic.."; + mes "..."; + close; +} +else { + mes "[Sir Jore]"; + mes "The shape you are describing me"; + mes "can't be the real shape of the"; + mes "Stone of Sage."; + next; + mes "[Sir Jore]"; + mes "It should look like"; + mes "an oftenly used stone.."; + mes "Come back when you will know"; + mes "more about his shape."; + close; + +} + +} + + if (signquest == 9) +{ + mes "[Sir Jore]"; + mes "Can't you let me alone?"; + mes "Stop disturbing me and"; + mes "find ^FF0000Jesqurienne^000000 in Geffen."; + close; +} + + if(SignJore == 1) +{ + + if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2) +{ + mes "[Sir Jore]"; + mes "Please bring m-me"; + mes "10 Empty Test Tube,"; + mes "10 Green Herb and"; + mes "2 Yggdrasil Leaf."; + mes "so that I can make a"; + mes "new research sample."; + close; +} + else +{ + delitem 1092,10; + delitem 511,10; + delitem 610,2; + set signquest,7; + emotion e_thx; + mes "[Sir Jore]"; + mes "Ah! Th-thank you for"; + mes "bringing what I need."; + mes "Now I can continue my"; + mes "research. Oh, and see if"; + mes "you're worthy of obtaining"; + mes "the Sobbing Starlight"; + next; + mes "[Sir Jore]"; + mes "Now, for your assignment."; + mes "Have you ever heard about"; + mes "the ^FF0000Stone of Sage^000000? Rumors about"; + mes "it have been spreading around, but"; + mes "no one has confirmed the truth"; + mes "about it, " + strcharinfo(0) + "."; + next; + mes "[Sir Jore]"; + mes "Although I have no clue"; + mes "what the Stone of S-S-age"; + mes "may actually be, I have a gut"; + mes "feeling that I need it to bring"; + mes "my Biology research to the next"; + mes "step. This is how you'll help me."; + next; + mes "[Sir Jore]"; + mes "I need you to investigate"; + mes "this Stone of Sage by finding"; + mes "a father and daughter who were"; + mes "famous for being great Alchemists."; + mes "They vanished deep into a forest,"; + mes "but I believe they know something."; + close; +} + +} + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me..."; + next; + emotion e_omg; + mes "^3355FF*Clink*"; + next; + mes "[Sir Jore]"; + mes "..."; + mes "......"; + next; + mes "[Sir Jore]"; + mes "..."; + mes "......"; + mes "...No!"; + mes "Look what you"; + mes "made me do!"; + next; + emotion e_sob; + mes "[Sir Jore]"; + mes "I've been fiddling"; + mes "with this sample for"; + mes "five hours. And now"; + mes "it's ruined ^000200*Sob*"; + if(signquest != 6)close; + next; + mes "[Sir Jore]"; + mes "^000200*Sob*^000000"; + mes "I came to this town"; + mes "so I could focus on"; + mes "my research without"; + mes "any interuptions. So"; + mes "why are you here?"; + next; + menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-; + + mes "[Sir Jore]"; + mes "I spent five hours"; + mes "observing the changes"; + mes "in that research sample."; + mes "All of that hard work lost!"; + mes "^000200*Wah~!*"; + close; + +s_Daewoon: + emotion e_swt; + mes "[Sir Jore]"; + mes "O-oh!"; + mes "That's right."; + mes "You're here to be"; + mes "tested for the piece"; + mes "of the Sobbing Starlight."; + next; + mes "[Sir Jore]"; + mes "So..."; + mes "Er. Then, what..."; + mes "W-what's your name?"; + next; + menu strcharinfo(0) + ", thanks.",-; + mes "[Sir Jore]"; + mes "N-nice to meet you."; + mes "My name is Jore. Just"; + mes "a normal person who loves"; + mes "research. S-sorry if I seem"; + mes "a little nervous! I'm actually"; + mes "quite... shy around people."; + next; + mes "[Sir Jore]"; + mes "Oh no...!"; + mes "if you were able to"; + mes "find me, there will be"; + mes "others! When would I get"; + mes "the time to do my research?!"; + mes "N-no! I h-h-hate people!!"; + next; + mes "[Sir Jore]"; + mes "Still, I did promise"; + mes "M-M-Metz and he is my"; + mes "friend. So I must accept"; + mes "some guests. Even if hundreds"; + mes "of them knock on my door..."; + next; + mes "[Sir Jore]"; + mes "But first of all,"; + mes "I'm going to need"; + mes "a new research sample."; + mes "I think it's only fair that"; + mes "you get it for me since you"; + mes "made me ruin the last one."; + next; + mes "[Sir Jore]"; + mes "N-now, d-don't worry."; + mes "The items are actually"; + mes "quite easy to get. It's"; + mes "the five hours part that's"; + mes "hard. Now, let's see..."; + next; + mes "[Sir Jore]"; + mes "Just bring"; + mes "10 Empty Test Tube,"; + mes "10 Green Herb and"; + mes "2 Yggdrasil Leaf."; + next; + mes "[Sir Jore]"; + mes "You see, l-lately I've"; + mes "been studying Biology."; + mes "I think the secret to life"; + mes "can be found in the Leaf of"; + mes "Yggdrasil. They can be used"; + mes "to revive the dead, after all."; + next; + emotion e_swt; + mes "[Sir Jore]"; + mes "Oh, and make sure to"; + mes "bring those things to me"; + mes "before I go to bed at"; + mes "precisely 10:00 PM " + $timezonestring$ + "."; + mes "I do have a regular sleeping"; + mes "schedule, you know."; + set SignJore,1; + close; + +} + else +{ + mes "^3355FFYou find a tense man"; + mes "holding test tubes between"; + mes "his fingers, standing in a pile"; + mes "of books. He seems to be in"; + mes "agony for some reason."; + next; + menu "Speak to him.",s_Speak,"Ignore him.",-; + + mes "^3355FFYou decided to leave"; + mes "him alone and let him"; + mes "continue mumbling to"; + mes "himself and playing"; + mes "with his test tubes."; + close; + +s_Speak: + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me..."; + next; + mes "[Sire Jore]"; + mes "..."; + mes "......"; + next; + mes "^3355FFToo preoccupied with"; + mes "his thoughts, this strange"; + mes "man is unable to hear you."; + next; + menu "Try again.",s_Again,"Ignore him.",-; + + mes "^3355FFYou decided to leave"; + mes "him alone and let him"; + mes "continue mumbling to"; + mes "himself and playing"; + mes "with his test tubes."; + close; + +s_Again: + mes "[" + strcharinfo(0) + "]"; + mes "EXCUSE ME!"; + next; + mes "[Sire Jore]"; + mes "...!"; + mes "Oh, h-h-hello."; + mes "Sorry, but I'm kind of"; + mes "busy right now. Yes, yes,"; + mes "would you come back at"; + mes "precisely 5:00 PM " + $timezonestring$ + "?"; + next; + mes "[Sire Jore]"; + mes "Let's see..."; + mes "Now if I recalibrated"; + mes "the faust exhaust, then"; + mes "the bioneutron analyzer"; + mes "would need to be adjusted"; + mes "for cytoplasmic balance..."; + close; +} + +OnPotion: + if(rand(0,1) == 1) +{ + emotion e_ic; + misceffect 305; +} +else +{ + emotion e_omg; + misceffect 306; +} + end; +} + +prt_maze02.gat,57,152,1 script Girl#11 91,{ + + mes "^3355FFYou catch a glimpse"; + mes "of a girl headin directly"; + mes "into a deep forest. You decide"; + if(signquest != 7)goto s_No; + mes "to follow her and see if you can"; + mes "learn more."; + close2; + warp "prt_maze02.gat",11,146; + end; +s_No: + mes "to not follow her since you're"; + mes "not interested where she's going."; + close; +} + +function script Sign_Alch_Summon { + +Loopback: +if($signmazemonster == 0) +{ + set $signmazemonster,5; + monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + return; +} +else +{ + killmonster "prt_maze02.gat","OnMonsterDeadSign"; + set $signmazemonster,0; + goto Loopback; +} +OnMonsterDeadSign: + set $signmazemonster,$signmazemonster - 1; + +} + +prt_maze02.gat,16,183,3 script Pleur 91,{ + + if(signquest == 7 || signquest == 8) +{ + mes "[Pleur]"; + mes "La la la~"; + mes "La la la~"; + close; +} +else +{ + mes "[Pleur]"; + mes "Oh, you're lost?"; + mes "I'll help you find"; + mes "your way back..."; + close2; + warp "prt_maze02.gat",61,149; + end; +} +OnHo: + emotion e_ho; + end; +OnKis2: + emotion e_kis2; + end; +OnExclamation: + emotion e_gasp; + end; +OnOmg: + emotion e_omg; + end; +} + +prt_maze02.gat,14,183,3 script Gordon 51,{ + + if(signquest == 7 || signquest == 8) +{ + if(ScareAlchSign == 1)goto s_Scared; + mes "[Gordon]"; + mes "Hello darling."; + mes "What did you do today?"; + next; + donpcevent "Pleur::OnHo"; + mes "[Pleur]"; + mes "I played Hide-and-Seek"; + mes "with a white bear and a"; + mes "blue bear, father."; + next; + emotion e_ho; + mes "[Gordon]"; + mes "Darling..."; + mes "Aren't you tired"; + mes "of playing with the"; + mes "animals? We've live"; + mes "in this forest for so long..."; + next; + donpcevent "Pleur::OnKis2"; + mes "[Pleur]"; + mes "Don't worry father, I understand."; + mes "For now, this is the only place"; + mes "where we can relax and live"; + mes "in peace. I think we deserve to rest"; + mes "after accomplishing our goals..."; + next; + emotion e_sob; + mes "[Gordon]"; + mes "Thank you, Pluer."; + mes "I have no regrets about"; + mes "our work, but sometimes"; + mes "I do wish for a more"; + mes "carefree life for you..."; + next; + menu "Roar~!",-,"Excuse me.",s_Excuse; + + callfunc "Sign_Alch_Summon"; + emotion e_omg; + donpcevent "Pleur::OnOmg"; + set ScareAlchSign,1; + mes "[Pleur]"; + mes "No no no!"; + mes "Summon Flora!"; + next; + mes "[Gordon]"; + mes "Great Schott!"; + mes "Summon... Marine Sphere!"; + close; + +s_Excuse: + emotion e_gasp; + donpcevent "Pleur::OnExclamation"; + mes "[Gordon]"; + mes "Eh?! Don't you know"; + mes "how dangerous this place"; + mes "is? What are you doing"; + mes "here in the middle of"; + mes "this forest?"; + next; +s_Back: + mes "[" + strcharinfo(0) + "]"; + mes "Actually, I think"; + mes "I've been looking for"; + mes "you. I've been sent on"; + mes "an errand to find these"; + mes "two famous Alchemists."; + next; + mes "[Gordon]"; + mes "Mm...?"; + mes "Well, we're retired"; + mes "now, but I suppose it'd"; + mes "do no harm if you had"; + mes "something to ask us..."; + next; + menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-; + + mes "[Gordon]"; + mes "Hah hah hah~"; + mes "Did you forget"; + mes "what you were"; + mes "going to ask me?"; + close; + +s_Sage: + + mes "[Gordon]"; + mes "Stone of Sage?"; + mes "Huh. To be honest,"; + mes "I don't know anything"; + mes "about it at all. I guess"; + mes "its existence is pretty"; + mes "much just a rumor, really."; + next; + mes "[Gordon]"; + mes "All I've heard is that"; + mes "the Stone of Sage might"; + mes "be a catalyst to transmute"; + mes "materials into gold. If it"; + mes "really existed, it would be"; + mes "the ultimate alchemic item."; + next; + mes "[Pleur]"; + mes "However I've also heard"; + mes "it's red, can make humans"; + mes "immortal and can cure any"; + mes "sort of disease or ailment"; + mes "Just where do these rumors"; + mes "come from? It's crazy..."; + next; + mes "[Gordon]"; + mes "Now, I even heard that some"; + mes "people are working on trying"; + mes "to create the stone themselves."; + mes "If they succeed, it'll have a huge"; + mes "effect on the entire world!"; + next; + mes "[Gordon]"; + mes "I'm sorry that you've gone"; + mes "through the trouble of finding"; + mes "us for this kind of information."; + mes "We're retired after all, so we"; + mes "may be out of the loop."; + next; + mes "[Pleur]"; + mes "Although we're retired, we"; + mes "would be much interested in"; + mes "knowing if someone does manage"; + mes "to create such a stone. If that"; + mes "happens, would you tell us?"; + next; + mes "[Gordon]"; + mes "Now let me guide you"; + mes "on a safe path back out"; + mes "of this maze. I've lived here"; + mes "quite a while, so I can find"; + mes "the exit with my eyes close."; + mes "Farewell, adventurer~"; + close2; + set signquest,8; + warp "mjolnir_12",44,23; + end; +s_Alch: + + mes "[Pleur]"; + mes "I hope you understand that"; + mes "my father and I devoted and"; + mes "sacrificed so much for our work."; + mes "Finally, we discovered a way to"; + mes "summon monsters using potions."; + next; + mes "[Pleur]"; + mes "However, too many Alchemists"; + mes "hounded us for our information"; + mes "once we announced the results"; + mes "of our research. Ir was more"; + mes "than we could handle..."; + next; + mes "[Gordon]"; + mes "I'm sorry, but if you have any"; + mes "questions about Alchemy, there"; + mes "are many qualified researchers and"; + mes "practitioners out there. We came to"; + mes "this forest to find peace..."; + close; + +s_Scared: + mes "[Gordon]"; + mes "Oh...!"; + mes "You scared us!"; + mes "Roaring like some"; + mes "animal! What do you"; + mes "think you were doing?"; + next; + goto s_Back; + +} + else +{ + mes "[Gordon]"; + mes "Can't find your way back?"; + mes "Don't worry... I'll help"; + mes "you."; + close2; + warp "prt_maze02.gat",61,149; + end; +} + +} + +geffen_in.gat,59,74,3 script Jesqurienne 803,{ + + if(signquest == 10) goto L_won; + if(signquest == 9) goto L_Sign_Jesq; + mes "[Jesqurienne]"; + mes "Bartender~?"; + mes "Give me another drink."; + close; + +L_Sign_Jesq: + mes "[Jesqurienne]"; + mes "Bartender~?"; + mes "Give me another drink."; + next; + mes "[Jesqurienne]"; + mes "Ahhhhhh~"; + mes "Hm? Why hello there,"; + if(!Sex) goto L_female; + mes "You fine specimen of a man~"; + +L_female: + mes "I'm Jesqurienne. You've heard"; + mes "of me, haven't you? Aren't you"; + mes "surprised to see me?"; + next; + menu "I've never heard of you",-,"Oh gosh, it's Jesqurienne!",L_ohgosh; + mes "[Jesqurienne]"; + mes "Ho ho ho~!"; + mes "Surely you"; + mes "must be joking~"; + emotion 4; + next; + menu "You got me, you got me.",L_ohgosh,"Nope, doesn't ring a bell",-; + + emotion 9; + mes "[Jesqurienne]"; + mes "..."; + mes "......"; + mes "Now I undersand."; + mes "You've been living"; + mes "under a rock for all"; + mes "this time, haven't you?"; + next; + mes "[Jesqurienne]"; + mes "But I guess someone"; + mes "as simple minded as you"; + mes "wouldn't recognize a famous,"; + mes "brilliant genius once you"; + mes "saw her, wouldn't you?"; + +L_ohgosh: + next; + mes "[Jesqurienne]"; + mes "Anyway, I'm so proud"; + mes "of my supreme intelligence!"; + mes "I may be somewhat obsessive"; + mes "about studying, but that's just"; + mes "another reason to admire me~"; + next; + mes "[Jesqurienne]"; + mes "The Wizard and Sage"; + mes "exams? No problem~"; + mes "Even the Alchemist test"; + mes "was fairly simple. So far"; + mes "I haven't met anyone"; + mes "smarter than me~"; + next; + menu "Stuck-up chick.",L_stuckup,"Take it easy on the drinks...",-; + + mes "[Jesqurienne]"; + mes "Ho ho ho~"; + mes "Plenty of people have"; + mes "told me not to drink so"; + mes "much. But once I start"; + mes "I can't stop. I love to"; + mes "drink that much!"; + next; + mes "[Jesqurienne]"; + mes "And..."; + mes "Sometimes I'd rather"; + mes "look at the world through"; + mes "these haze eyes. See things"; + mes "the way I want to see them..."; + close; + +L_stuckup: + mes "[Jesqurienne]"; + mes "What...?"; + mes "What did you say?"; + mes "No one has ever"; + mes "said anything like"; + mes "that to me before!"; + mes "H-how dare you..."; + next; + mes "[Jesqurienne]"; + mes "Prove that you can"; + mes "hold a candle to my"; + mes "superior intellect and"; + mes "I'll be willing to accept"; + mes "your insult! It's time"; + mes "for a Quiz Challenge!"; + emotion 7; + next; + mes "["+strcharinfo(0)+"]"; + mes "Quiz... Challenge?"; + mes "Like a trivia game?"; + mes "But who's going to"; + mes "ask us the questions?"; + next; + mes "[Aaron]"; + mes "Did someone say"; + mes "\"Quiz Challenge?\""; + mes "I believe I can be"; + mes "of assistance."; + emotion 0; + donpcevent "Aaron2::OnHeh"; + emotion 0,1; + next; + mes "[Jesqurienne]"; + mes "Professor Aaron?"; + mes "Ho ho~ If he's asking"; + mes "the questions, it looks"; + mes "like your chances of"; + mes "beating me are zero!"; + emotion 29; + next; + mes "[Jesqurienne]"; + mes "It amuses me that"; + mes "you think that you'd"; + mes "stand a chance against"; + mes "me in a Quiz Challenge."; + mes "Ho ho ho ho ho~!"; + next; + mes "[Jesqurienne]"; + mes "Professor Aaron"; + mes "is waiting for you"; + mes "to ask him to begin."; + mes "And I'm waiting for the"; + mes "moment when you realize"; + mes "you have no hope of winning!"; + set @signquiz,1; + close; + +L_won: + mes "[Jesqurienne]"; + mes "Ooooh..."; + mes "My head..."; + mes "Oh...! It's you...!"; + mes "So did you find Dearles?"; + next; + mes "[Jesqurienne]"; + mes "Hmm..."; + mes "He's addicted to"; + mes "gambling, so maybe you"; + mes "can find him some place"; + mes "where you can do that..."; + close; + +} + +// --------------------------------------------------------- + + +geffen_in.gat,60,70,6 script Aaron::Aaron2 754,{ + + if(signquest == 10) goto L_done; + if(@signquiz == 1) goto L_startquiz; + if(@signquiz == 2) goto L_quiztime; + emotion 23; + mes "[Aaron]"; + mes "Goodness...!"; + mes "Either these beer"; + mes "goggles are on too tight,"; + mes "or you're the most gorgeous"; + mes "woman I've ever seen in my life!"; + next; + if(!Sex) goto L_female; + menu "Um, I'm a dude...",-; + mes "[Aaron]"; + mes "N-no...!"; + mes "M-maybe I should"; + mes "take it easy on the"; + mes "alcohol. I do have classes"; + mes "to teach tomorrow anyway..."; + emotion 28; + close; + +L_female: + menu "Why, thank you~",-; + mes "[Aaron]"; + mes "Ah, yes. Your"; + mes "sense of style, your"; + mes "magnificent body. Everything"; + mes "about you is beautiful! Not just"; + mes "that, but you're also intelligent!"; + next; + mes "[Aaron]"; + mes "I should know!"; + mes "Not only do I teach"; + mes "classes, but I'm also"; + mes "a Quiz Challenge moderator"; + mes "master in my spare time~"; + mes "You're truly a jewel..."; + emotion e_lv; + close; + +L_startquiz: + mes "[Aaron]"; + mes "Alright, before"; + mes "we begin, let me"; + mes "tell you the rules..."; + next; + mes "[Aaron]"; + mes "I'm going to give you"; + mes "ten multiple choice questions."; + mes "Since this is an impromptu"; + mes "exhibition bout, I'm going to"; + mes "use questions that I use"; + mes "in teaching my class."; + emotion 19; + next; + mes "[Aaron]"; + mes "Alright..."; + mes "I'm almost finished"; + mes "compiling the questions."; + mes "We're ready to go when"; + mes "you're ready to begin!"; + set @signquiz,2; + close; + +L_quiztime: + set @signquestions0$,"Choose the monster that is a different size than the others."; + set @signquestions1$,"What is the Bunny Band's DEF and its added ability?"; + set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom."; + set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item."; + set @signquestions4$,"What is the city closest to Turtle Island?"; + set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; + set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage."; + set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; + set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters."; + set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?"; + set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills."; + set @signquestions11$,"Choose the correct DEF for the Indian Filet item."; + set @signquestions12$,"Which item is not relevant to the creation of a counteragent?"; + set @signquestions13$,"Choose the level requirement for entering the PvP room."; + set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; + set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno."; + set @signquestions16$,"What is the correct weight for 1 Empty Bottle?"; + set @signquestions17$,"Choose the NPC that looks different than all others."; + set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion."; + set @signquestions19$,"Choose the monster that is a different type than the others."; + set @signquestions20$,"Choose the Job class that cannot equip Silk Robe."; + set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; + set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?"; + set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; + + set @playerpoints,0; + set @jesqpoints,0; + + for( set @i,1; @i <= 10; set @i,@i + 1 ) + { + loopback: + set @question,rand(23); + set @janswer,rand(3); + + if(@question == 0) if(!@questiondone0){ mes @i + ". " + @signquestions0$; } else goto loopback; + if(@question == 1) if(!@questiondone1){ mes @i + ". " + @signquestions1$; } else goto loopback; + if(@question == 2) if(!@questiondone2){ mes @i + ". " + @signquestions2$; } else goto loopback; + if(@question == 3) if(!@questiondone3){ mes @i + ". " + @signquestions3$; } else goto loopback; + if(@question == 4) if(!@questiondone4){ mes @i + ". " + @signquestions4$; } else goto loopback; + if(@question == 5) if(!@questiondone5){ mes @i + ". " + @signquestions5$; } else goto loopback; + if(@question == 6) if(!@questiondone6){ mes @i + ". " + @signquestions6$; } else goto loopback; + if(@question == 7) if(!@questiondone7){ mes @i + ". " + @signquestions7$; } else goto loopback; + if(@question == 8) if(!@questiondone8){ mes @i + ". " + @signquestions8$; } else goto loopback; + if(@question == 9) if(!@questiondone9){ mes @i + ". " + @signquestions9$; } else goto loopback; + if(@question == 10) if(!@questiondone10){ mes @i + ". " + @signquestions10$; } else goto loopback; + if(@question == 11) if(!@questiondone11){ mes @i + ". " + @signquestions11$; } else goto loopback; + if(@question == 12) if(!@questiondone12){ mes @i + ". " + @signquestions12$; } else goto loopback; + if(@question == 13) if(!@questiondone13){ mes @i + ". " + @signquestions13$; } else goto loopback; + if(@question == 14) if(!@questiondone14){ mes @i + ". " + @signquestions14$; } else goto loopback; + if(@question == 15) if(!@questiondone15){ mes @i + ". " + @signquestions15$; } else goto loopback; + if(@question == 16) if(!@questiondone16){ mes @i + ". " + @signquestions16$; } else goto loopback; + if(@question == 17) if(!@questiondone17){ mes @i + ". " + @signquestions17$; } else goto loopback; + if(@question == 18) if(!@questiondone18){ mes @i + ". " + @signquestions18$; } else goto loopback; + if(@question == 19) if(!@questiondone19){ mes @i + ". " + @signquestions19$; } else goto loopback; + if(@question == 20) if(!@questiondone20){ mes @i + ". " + @signquestions20$; } else goto loopback; + if(@question == 21) if(!@questiondone21){ mes @i + ". " + @signquestions21$; } else goto loopback; + if(@question == 22) if(!@questiondone22){ mes @i + ". " + @signquestions22$; } else goto loopback; + if(@question == 23) if(!@questiondone23){ mes @i + ". " + @signquestions23$; } else goto loopback; + next; + + switch ( @question ) + { + + case 0: + menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-; + set @questiondone0,1; + break; + a_correct: + set @questiondone0,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 1: + menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-; + set @questiondone1,1; + break; + b_correct: + set @questiondone1,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 2: + menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-; + set @questiondone2,1; + break; + c_correct: + set @questiondone2,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 3: + menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-; + set @questiondone3,1; + break; + d_correct: + set @questiondone3,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 4: + menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-; + set @questiondone4,1; + break; + e_correct: + set @questiondone4,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 5: + menu "250",-,"255",-,"260",f_correct,"265",-; + set @questiondone5,1; + break; + f_correct: + set @questiondone5,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 6: + menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-; + set @questiondone6,1; + break; + g_correct: + set @questiondone6,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 7: + menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-; + set @questiondone7,1; + break; + h_correct: + set @questiondone7,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 8: + menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-; + set @questiondone8,1; + break; + i_correct: + set @questiondone8,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 9: + menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-; + set @questiondone9,1; + break; + j_correct: + set @questiondone9,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 10: + menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-; + set @questiondone10,1; + break; + k_correct: + set @questiondone10,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 11: + menu "0",-,"1",-,"2",-,"3",l_correct; + set @questiondone11,1; + break; + l_correct: + set @questiondone11,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 12: + menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-; + set @questiondone12,1; + break; + m_correct: + set @questiondone12,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 13: + menu "30",-,"31",n_correct,"32",-,"33",-; + set @questiondone13,1; + break; + n_correct: + set @questiondone13,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 14: + menu "600",-,"601",o_correct,"602",-; + set @questiondone14,1; + break; + o_correct: + set @questiondone14,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 15: + menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct; + set @questiondone15,1; + break; + p_correct: + set @questiondone15,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 16: + menu "1",q_correct,"2",-,"3",-; + set @questiondone16,1; + break; + q_correct: + set @questiondone16,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 17: + menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-; + set @questiondone17,1; + break; + r_correct: + set @questiondone17,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 18: + menu "Medicine Bowl",s_correct,"Witch Starsand",-,"Empty Bottle",-,"Empty Potion Bottle",-; + set @questiondone18,1; + break; + s_correct: + set @questiondone18,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 19: + menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-; + set @questiondone19,1; + break; + t_correct: + set @questiondone19,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 20: + menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-; + set @questiondone20,1; + break; + u_correct: + set @questiondone20,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 21: + menu "573",v_correct,"574",-,"575",-,"576",-; + set @questiondone21,1; + break; + v_correct: + set @questiondone21,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 22: + menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct; + set @questiondone22,1; + break; + x_correct: + set @questiondone22,1; + set @playerpoints, @playerpoints + 1; + break; + + + case 23: + menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-; + set @questiondone23,1; + break; + y_correct: + set @questiondone23,1; + set @playerpoints, @playerpoints + 1; + break; + + } //Switch END + + if(@i == 1) + { + mes "[Jesqurienne]"; + mes "Heh heh..."; + mes "The first question"; + mes "is always too easy."; + set @jesqpoints, @jesqpoints + 1; + next; + } + + if(@i == 2) + { + if(@janswer > 0) + { + mes "[Jesqurienne]"; + mes "Ho ho ho ho~!"; + mes "I know the answer."; + mes "Any fool should know"; + mes "this. But do you?"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; // <-------------------------------------------------------- + next; + } + + if(@janswer == 0) + { + mes "[Jesqurienne]"; + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I don't need"; + mes "that point anyway..."; + next; + emotion e_wah; // <-------------------------------------------------------- + } + } + + if(@i == 3) + { + if(@janswer > 0) + { + set @jesqpoints, @jesqpoints + 1; + goto checkpoint1; + emotion e_ho; // <-------------------------------------------------------- + } + + if(@janswer == 0) + { + mes "[Jesqurienne]"; + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I don't need"; + mes "that point anyway..."; + next; + goto checkpoint1; + emotion e_wah; // <-------------------------------------------------------- + } + + checkpoint1: + mes "[Jesqurienne]"; + mes "Let's check our"; + mes "scores, shall we?"; + mes "................."; + next; + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "Heh heh..."; + mes "It looks like"; + mes "I'm beating you!"; + mes "But you shouldn't"; + mes "be suprised..."; + next; + } + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "W-wait a minute!"; + mes "H-how could you"; + mes "have more points"; + mes "than me?! I better"; + mes "get serious!"; + next; + } + mes "[Aaron]"; + mes "*Ahem!*"; + mes "Question"; + mes "number four!"; + next; + } + + if(@i == 4) + { + if(@janswer > 0) + { + mes "[Jesqurienne]"; + mes "That counts as"; + mes "a question? You're"; + mes "being too easy!"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint2; + } + + if(@janswer == 0) + { + mes "[Jesqurienne]"; + mes "I know the"; + mes "answer! W-why"; + mes "can't I think of"; + mes "it right now?!"; + emotion e_wah; + next; + goto checkpoint2; + } + + checkpoint2: + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "Heh heh~ It looks"; + mes "like I have the lead."; + mes "But that's only natural for"; + mes "someone as brilliant as me~"; + next; + } + + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "I..."; + mes "I must be more"; + mes "drunk than I thought"; + mes "if I'm losing right now..."; + next; + } + } + + if(@i == 5) + { + if(@janswer > 0) + { + mes "[Jesqurienne]"; + mes "I didn't have"; + mes "to think very hard"; + mes "to know the answer."; + mes "Are you still thinking?"; + mes "I wouldn't think you'd know!"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint3; + } + + if(@janswer == 0) + { + mes "[Jesqurienne]"; + mes "I..."; + mes "Hold on,"; + mes "I know this one..."; + mes "(Oh craaaaaap!)"; + emotion e_wah; + next; + goto checkpoint3; + } + + checkpoint3: + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "Oh? What a suprise."; + mes "I'm in the lead. I know"; + mes "the suspense must be"; + mes "killing you, but I'm pretty"; + mes "sure who the winner will"; + mes "be. Me me me meee~"; + next; + } + + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "I don't understand."; + mes "You have a higher sco--"; + mes "I don't-- How can yo--"; + mes "Why is this happening?"; + next; + } + } + + if(@i == 6) + { + if(@janswer > 0) + { + mes "[Jasqurienne]"; + mes "*Sigh...*"; + mes "Simple questions,"; + mes "simple answers."; + mes "Did you get it?"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint4; + } + + if(@janswer == 0) + { + emotion e_wah; + goto checkpoint4; + } + + checkpoint4: + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "Oh, look at that."; + mes "I have more points"; + mes "than you. I know, it"; + mes "must be frustrating"; + mes "trying to keep up."; + next; + } + + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "W-wait a minute!"; + mes "H-how could you"; + mes "have more points"; + mes "than me?! I better"; + mes "get serious!"; + next; + } + } + + if(@i == 7) + { + if(@janswer > 0) + { + set @jesqpoints, @jesqpoints + 1; + goto checkpoint5; + } + + if(@janswer == 0) + { + goto checkpoint5; + } + + checkpoint5: + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "Ah. Did I tell you"; + mes "I was in the lead"; + mes "right now? Well, let"; + mes "me remind you, in case"; + mes "I forgot. Ho ho ho ho~!"; + next; + } + + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "There's no other"; + mes "explanation! You've"; + mes "got to be using some"; + mes "sort of crib sheet! But"; + mes "where are you hiding it?"; + next; + } + } + + if(@i == 8) + { + if(@janswer > 0) + { + mes "[Jesqurienne]"; + mes "Hah hah~!"; + mes "That was a"; + mes "piece of cake!"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint6; + } + + if(@janswer == 0) + { + goto checkpoint6; + } + + checkpoint6: + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "I know, you're wondering"; + mes "how such an intelligent"; + mes "person can exist. Well"; + mes "I guess my intellect sort"; + mes "of balances the stupidity"; + mes "of the rest of the world..."; + next; + } + + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "I... I don't"; + mes "get it. H-how are"; + mes "you w-winning? M-my"; + mes "whole perception of"; + mes "reality is starting t-to..."; + next; + } + + } + + if(@i == 9) + { + if(@janswer > 0) + { + mes "[Jesqurienne]"; + mes "Ahhh..."; + mes "I'm just breezing"; + mes "through this Quiz Challenge!"; + mes "Aren't you having a hard time?"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + goto checkpoint7; + } + + if(@janswer == 0) + { + mes "[Jesqurienne]"; + mes "Huh...?"; + mes "I don't understand"; + mes "why I don't know this..."; + emotion e_wah; + next; + goto checkpoint7; + } + + checkpoint7: + mes "[Jesqurienne]"; + mes "Bwahahaha!"; + mes "Only one question"; + mes "left! You have to get"; + mes "this one right or I'll"; + mes "call you stupid forever!"; + next; + } + + if(@i == 10) + { + if(@janswer > 0) + { + mes "[Jesqurienne]"; + mes "As usual, I got"; + mes "the last question"; + mes "absolutely right~"; + set @jesqpoints, @jesqpoints + 1; + emotion e_ho; + next; + } + + if(@janswer == 0) + { + mes "[Jesqurienne]"; + mes "Huh..."; + mes "Wh-what was"; + mes "the question again?"; + mes "Nooo, I missed it!"; + next; + } + } + + } // For-Loop END + + mes "[Aaron]"; + mes "Okay, the quiz"; + mes "is over! Now, I'll"; + mes "reveal the results"; + mes "of the competitors..."; + next; + mes "[Aaron]"; + mes "Umm..."; + mes ""+strcharinfo(0)+":"; + mes @playerpoints + " points!"; + next; + mes "[Aaron]"; + mes "Jesqurienne..."; + mes @jesqpoints + " points!"; + next; + if(@playerpoints < @jesqpoints) + { + mes "[Jesqurienne]"; + mes "Bwahahaha!"; + mes "I win! I knew it!"; + mes "Ho ho ho ho ho ho~"; + set @takenquiz,1; + next; + } + if(@playerpoints >= @jesqpoints) + { + mes "[Jesqurienne]"; + mes "No...!"; + mes "I can't..."; + mes "Believe this..."; + set @takenquiz,2; + next; + } + mes "[Aaron]"; + mes "Thank you"; + mes "for playing!"; + mes "......................."; + mes "............................"; + mes "Alright, back to drinking!"; + next; + if(@takenquiz == 2) +{ + mes "[Jesqurienne]"; + mes "I lost..."; + mes "M-maybe you were right."; + mes "I am arrogant after all..."; + mes "I should stop drinking so"; + mes "much. Travel around and"; + mes "broaden my knowledge..."; + next; + mes "[Jesqurienne]"; + mes "You're the only"; + mes "one who has been"; + mes "able to beat me in"; + mes "a battle of minds."; + mes "W-who are you...?"; + next; + input @quizname$; + mes "[Jesqurienne]"; + mes ""+@quizname$+"..."; + mes "I'll remember that."; + next; + mes "[Jesqurienne]"; + mes "Here..."; + mes "My old friend, Metz, told"; + mes "me to give this to someone"; + mes "who is worthy. I was going"; + mes "to keep it, but I suppose"; + mes "you're its true owner..."; + getitem 7177,1; + next; + mes "[Jesqurienne]"; + mes "If you want to know more about the"; + mes "Sobbing Starlight, find a man named"; + mes "^0000FFDearles^000000. It may be hard to find him"; + mes "since he wanders from place to"; + mes "place, but it might help to know"; + mes "that he loves gambling..."; + next; + mes "[Jesqurienne]"; + mes "Good luck finding"; + mes "Dearles. I'm taking"; + mes "this loss pretty badly,"; + mes "so I think I'll stay here"; + mes "and have another drink."; + mes "Farewell, " + @quizname$ + "."; + set signquest,10; + close; +} + + if(@takenquiz == 1) +{ + mes "[Jesqurienne]"; + mes "Bwahahahaha!"; + mes "You should have known"; + mes "from the beginning that you"; + mes "never had a chance! Of course,"; + mes "I did, but you know, I guess you"; + mes "had to learn for yourself."; + next; + mes "[Jesqurienne]"; + mes "I'd insult you if it weren't for"; + mes "the fact that you embarassed"; + mes "yourself enough during the Quiz"; + mes "Challenge. As a matter of fact,"; + mes "I'll even forgive you for wounding"; + mes "my pride earlier."; + next; + mes "[Jesqurienne]"; + mes "Can you believe it?"; + mes "Even drunk I can beat"; + mes "you in a test of intelligence!"; + mes "Bwahaha! I can't believe how"; + mes "simple minded you are...!"; + emotion e_gg; + next; + menu "I can't let you win!",L_challenge,"Darn it...",-; + mes "[Jesqurienne]"; + mes "Just now you realize"; + mes "how pitiful your intellect"; + mes "is compared to mine? Ho ho ho!"; + mes "There's hope for every fool!"; + close; +} + +L_challenge: + mes "[Jesqurienne]"; + mes "You're a slow learner,"; + mes "aren't you? Well, I welcome"; + mes "your 'Challenge' anytime!"; + mes "Bwah hah hah hah hah~!"; + close; + +L_done: + mes "[Aaron]"; + mes "Thank you"; + mes "for playing!"; + mes "......................."; + mes "............................"; + mes "Alright, back to drinking!"; + close; + +OnHeh: + emotion 18; + +} + +cmd_in02.gat,88,51,3 script Strange Man 806,{ + + if(signquest == 12) goto L_Ever; + if(signquest == 11) goto L_Test; + mes "[Dearles]"; + mes "No...! Damn it,"; + mes "not again! When's"; + mes "my lucky streak"; + mes "gonna start?"; + + if(signquest == 10) + +{ + next; + if(@pay_dearles == 1) goto L_Pay; + + menu "Excuse me...",L_Excuse,"Just pass by.",-; + mes "[Dearles]"; + mes "Crap...!"; + mes "I'm almost broke!"; + mes "But i gotta win"; + mes "all my cash back! How can"; + mes "I raise more money fast"; + mes "without actually working..."; + close; + +L_Excuse: + mes "[Dearles]"; + mes "What is it?!"; + mes "I'm not in the mood"; + mes "for chatting with complete"; + mes "and total strangers, so"; + mes "get to the point~!"; + next; + menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz; + mes "[Dearles]"; + mes "Wha...? You bother"; + mes "me and make me lose this"; + mes "game for nothing? For that,"; + mes "I'll freakin' beat you to near"; + mes "freakin' death! Bam bam bam!"; + close2; + set Hp,1; + warp "comodo.gat",122,100; + end; + +L_Metz: + mes "[Dearles]"; + mes "Oh. You're here for"; + mes "the Sobbing Starlight, huh? If you"; + mes "wanna take my test, there's *ahem*"; + mes "a fee of 30.000 zeny. So take it or"; + mes "leave it, capish?"; + next; + mes "[Dearles]"; + mes "I'll have nothing"; + mes "to do with you if you"; + mes "can't pay up. Just think"; + mes "of the fee as a preliminary"; + mes "for my test. You know, to"; + mes "weed out the riffraff."; + set @pay_dearles,1; + close; + +L_Pay: + mes "[Dearles]"; + mes "Eh heh heh~"; + mes "Soooooo, did you"; + mes "bring the money?"; + next; + menu "Here you are...",L_Fee,"Not yet...",-; + mes "[Dearles]"; + mes "Huh?"; + mes "Alright but you"; + mes "better hurry. I can"; + mes "change my mind at"; + mes "any time, you know!"; + close; + +L_Fee: + if(Zeny < 30000) goto L_NotEnough; + set Zeny, Zeny - 30000; + mes "[Dearles]"; + mes "Ummm......."; + mes "Heh heh~"; + mes "That's thirty grand,"; + mes "alright! Okay, come back"; + mes "to me at night and"; + mes "we'll start your test..."; + set signquest,11; + close; +} + + else + +{ + close; + +} + +L_NotEnough: + mes "[Dearles]"; + mes "Don't fool me!"; + mes "You don't have"; + mes "enough money to"; + mes "pay the test fee."; + mes "Come back with 30.000 zeny."; + close; + +L_Test: + if(gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time; + mes "[Dearles]"; + mes "Don't you see"; + mes "I'm busy right now?"; + mes "Come back at night"; + mes "And we'll see for"; + mes "your test."; + close; + +L_Time: + if(SignDance == 3) goto L_Win; + if(SignDance == 2) goto L_Fail; + if(dearles_test == 2) goto L_Check; + if(dearles_test == 3) goto L_Dance; + if(dearles_test == 1) goto L_Test2; + mes "[Dearles]"; + mes "Nice, you're here"; + mes "just in time. Well,"; + mes "all that matters is that"; + mes "you come during the night."; + next; + mes "[Dearles]"; + mes "You're wondering how"; + mes "a guy like me is pals with"; + mes "Metz, but that's none of your"; + mes "business. I guess I gotta keep"; + mes "this promise to him, so when"; + mes "you're ready, say the word."; + set dearles_test,1; + close; + +L_Test2: + mes "[Dearles]"; + mes "Alright! I want you to"; + mes "bring me a bunch of items!"; + mes "Yeah, I know, you're a real"; + mes "pro at this, but let me set"; + mes "you straight before you blow"; + mes "this off as a piece of cake..."; + next; + mes "[Dearles]"; + mes "I'm not gonna give you an"; + mes "exact list of items I want. Oh"; + mes "no, what you gotta do is bring"; + mes "me artsy crafts. This test is"; + mes "gonna judge your appreciation"; + mes "of... Craftsmanship~"; + next; + mes "[Dearles]"; + mes "Since I'm seeing whether"; + mes "or not you got good taste,"; + mes "variety is the important thing"; + mes "here. So don't bring freakin'"; + mes "a hundred of the same object."; + mes "Just one of each kind'll do."; + next; + mes "[Dearles]"; + mes "What are you"; + mes "standin' around"; + mes "waiting for? Bring"; + mes "those collection items!"; + set dearles_test,2; + close; + +L_Check: + mes "[Dearles]"; + mes "Ah! So this is"; + mes "the stuff you brought?"; + mes "Let me take a look-see..."; + next; + if(countitem(740))set @dearles_check,@dearles_check+1; + if(countitem(741))set @dearles_check,@dearles_check+1; + if(countitem(742))set @dearles_check,@dearles_check+1; + if(countitem(743))set @dearles_check,@dearles_check+2; + // Was checking the wrong items here [Llyr] + // Script was checking for: + // Bouquet (ID: 744) instead of Red Frame (ID: 734) + // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735) + // Glass Bead (ID: 746) instead of China (ID: 736) + if(countitem(734))set @dearles_check,@dearles_check+1; + if(countitem(735))set @dearles_check,@dearles_check+1; + if(countitem(736))set @dearles_check,@dearles_check+1; + if(countitem(747))set @dearles_check,@dearles_check+2; + if(countitem(750))set @dearles_check,@dearles_check+10; + if(countitem(751))set @dearles_check,@dearles_check+12; + if(countitem(752))set @dearles_check,@dearles_check+3; + if(countitem(753))set @dearles_check,@dearles_check+5; + if(countitem(754))set @dearles_check,@dearles_check+5; + + if(@dearles_check >= 20) +{ + if(countitem(741))delitem 741,countitem(741); + if(countitem(740))delitem 740,countitem(740); + if(countitem(742))delitem 742,countitem(742); + if(countitem(743))delitem 743,countitem(743); + if(countitem(734))delitem 734,countitem(734); + if(countitem(735))delitem 735,countitem(735); + if(countitem(736))delitem 736,countitem(736); + if(countitem(747))delitem 747,countitem(747); + if(countitem(750))delitem 750,countitem(750); + if(countitem(751))delitem 751,countitem(751); + if(countitem(752))delitem 752,countitem(752); + if(countitem(753))delitem 753,countitem(753); + if(countitem(754))delitem 754,countitem(754); + mes "[Dearles]"; + mes "Nice, nice~"; + mes "These'll sell for--"; + mes "Er, I'm glad to say"; + mes "that you pass for now."; + next; + mes "[Dearles]"; + mes "I think you're ready"; + mes "for the next step. Now,"; + mes "I'm gonna send you to"; + mes "Lamadin for Part Two"; + mes "of my test. Yeah, I know..."; + set dearles_test,3; + close2; + warp "cmd_in01.gat",34,17; + end; +} + + else +{ + mes "[Dearles]"; + mes "Hmm... Some of this"; + mes "stuff looks good, but"; + mes "there isn't enough variety"; + mes "here that proves your eye for"; + mes "craftsmanship. Come back"; + mes "with more stuff, alright?"; + close; +} + + +L_Dance: + mes "[Dearles]"; + mes "Hey, you gotta"; + mes "finish the Part Two of"; + mes "my test. I'm gonna send"; + mes "you to Lamadin now..."; + close2; + warp "cmd_in01.gat",34,17; + end; + +L_Fail: + mes "[Dearles]"; + mes "You failed Part Two,"; + mes "the rhythm portion of"; + mes "my freakin' test? If you"; + mes "wanna try again, you're"; + mes "welcome to another chance..."; + next; + menu "Yes.",L_Another,"Maybe later.",-; + mes "[Dearles]"; + mes "What...?"; + mes "Alright, but you"; + mes "really shouldn't give"; + mes "up. I mean, Part Two is"; + mes "supposed to be ridiculously"; + mes "easy. I made it that way."; + close; + +L_Another: + mes "[Dearles]"; + mes "Okay..."; + mes "Just keep in mind"; + mes "that Part Two was"; + mes "supposed to be"; + mes "the easy part..."; + close2; + warp "cmd_in01.gat",34,17; + end; + +L_Win: + mes "[Dearles]"; + mes "Lamadin tells me"; + mes "you passed. Since you"; + mes "did so good, I'm gonna"; + mes "give you some of your money"; + mes "back. Not all, but most of it."; + mes "Isn't that reward enough?"; + next; + mes "[Dearles]"; + mes "Alright, take this chunk"; + mes "of Sobbing Starlight and"; + mes "go find someone named"; + mes "um, 'Bakerlan' in Alberta."; + set Zeny, Zeny + 20000; + getitem 7177,1; + set signquest,12; + set $dance_fail,0; + next; + +L_Ever: + mes "[Dearles]"; + mes "Well, that's it."; + mes "There's no reason"; + mes "for you to ever see"; + mes "me again. But yeah,"; + mes "good luck with that"; + mes "Sobbing Starlight business."; + close; +} + +} + +cmd_in01.gat,32,25,3 script Lamadin 724,{ + + if(SignDance == 1)goto L_Win; + if(SignDance == 2)goto L_Another; + mes "[Lamadin]"; + mes "Welcome to"; + mes "Part Two of Dearles'"; + mes "exam where your sense"; + mes "of rhythm will be tested~"; + next; + mes "[Lamadin]"; + mes "Please click on the"; + mes "Chat Room to enter the"; + mes "Standby Room. When it's"; + mes "your turn, the test will begin!"; + next; + mes "[Lamadin]"; + mes "The top left pole"; + mes "means 'Up' and there are"; + mes "a total of four marks"; + mes "designated as Upper, Lower,"; + mes "Left and Right. Hitting each"; + mes "mark will produce a sound."; + next; + mes "[Lamadin]"; + mes "During the test,"; + mes "you must hit the marks"; + mes "according to the given"; + mes "instructions in order to"; + mes "play music. Nifty, huh?"; + next; + mes "[Lamadin]"; + mes "I'm in charge of grading"; + mes "your performance and determinating"; + mes "your qualification. Please do your"; + mes "best and come back to me when"; + mes "you finish the test. Good luck~"; + mes "Please do your best."; + close; + +L_Another: + mes "[Lamadin]"; + mes "Let's see..."; + mes "You're "+strcharinfo(0)+"?"; + mes "Oh, what a shame!"; + mes "You failed this time."; + mes "But don't worry..."; + next; + mes "[Lamadin]"; + mes "You're welcome to"; + mes "try again whenever"; + mes "you want, alright?"; + mes "Thank you~"; + close; + +L_Win: + mes "[Lamadin]"; + mes "Let's see..."; + mes "You're "+strcharinfo(0)+"?"; + mes "Congratulations!"; + mes "You got a perfect"; + mes "score on this test!"; + next; + mes "[Dearles]"; + mes "I'll send a message to"; + mes "Mister Dearles right away,"; + mes "so please go speak to him"; + mes "again. He may even give"; + mes "you a reward since you"; + mes "did such a great job~"; + set SignDance,3; + close; + +} + +cmd_in01.gat,33,33,3 script Waiting Room#SignDance 66,{ + end; + +OnWarp: + warpwaitingpc "cmd_in01",16,16,1; + disablewaitingroomevent; + disablenpc "SignDance#WARPER"; + enablenpc "SignDance#CENTER"; + end; +OnInit: + waitingroom "DANCE~ DANCE~",20,"Waiting Room#SignDance::OnWarp",1; + end; +} + +cmd_in01.gat,1,1,1 script DanceInit 139,{ + +OnInitiation: + initnpctimer; + end; +OnTimer1000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + areaannounce "cmd_in01.gat",12,12,35,35,"The test will begin shortly. Please do your best~",8; + end; +OnTimer4000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + set $signdance,1; + areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT",8; + end; +OnTimer7000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 2) set $Signdanceresult,1; + set $signdance,3; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8; + end; +OnTimer10000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 4) set $Signdanceresult,1; + set $signdance,5; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT",8; + end; +OnTimer13000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 7) set $Signdanceresult,1; + set $signdance,8; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8; + end; +OnTimer15000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 9) set $Signdanceresult,1; + set $signdance,10; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8; + end; +OnTimer20000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 14) set $Signdanceresult,1; + set $signdance,15; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8; + end; +OnTimer24000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 18) set $Signdanceresult,1; + set $signdance,19; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8; + end; +OnTimer28000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 22) set $Signdanceresult,1; + set $signdance,23; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8; + end; +OnTimer33000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 28) set $Signdanceresult,1; + set $signdance,29; + areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8; + end; +OnTimer40000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 33) set $Signdanceresult,1; + set $signdance,34; + areaannounce "cmd_in01.gat",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8; + end; +OnTimer44000: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 38) set $Signdanceresult,1; + set $signdance,39; + set $SignDanceRandomizer,rand(0,1); + if(!$SignDanceRandomizer) + areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; + else + areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; + end; +OnTimer51500: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + if($signdance != 45)set $Signdanceresult,1; + areaannounce "cmd_in01.gat",12,12,35,35,"Well done.",8; + end; +OnTimer54500: + if(!isloggedin($SignDancingrid))goto s_Cleanup; + attachrid($SignDancingrid); + if($Signdanceresult)set SignDance,2; + else set SignDance,1; + warp "cmd_in01.gat",34,17; + detachrid; + enablenpc "SignDance#WARPER"; + disablenpc "SignDance#CENTER"; + set $signdance,0; + set $Signdanceresult,0; + set $SignDancingrid,0; + set $SignDanceRandomizer,0; + enablewaitingroomevent "Waiting Room#SignDance"; + stopnpctimer; + end; + +s_Cleanup: + donpcevent "SignDanceCleanUp::OnPlayerLogout"; + stopnpctimer; + end; + +} + +cmd_in01.gat,1,1,1 script SignDanceCleanUp -1,{ + +OnPlayerLogout: + initnpctimer; + areaannounce "cmd_in01.gat",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8; + enablenpc "SignDance#WARPER"; + disablenpc "SignDance#CENTER"; + set $signdance,0; + set $Signdanceresult,0; + set $SignDancingrid,0; + set $SignDanceRandomizer,0; + +OnTimer3000: + enablewaitingroomevent "Waiting Room#SignDance"; + stoptimer; + end; + +OnInit: + set $signdance,0; + set $Signdanceresult,0; + set $SignDancingrid,0; + set $SignDanceRandomizer,0; + end; + +} + +//Dancing tiles +cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{ + + if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 16){ set $signdance,17; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 19){ set $signdance,20; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 21){ set $signdance,22; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 26){ set $signdance,27; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 32){ set $signdance,33; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; } + if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; } + if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + end; + +} + + +cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{ + + if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 25) { set $signdance,26; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 30) { set $signdance,31; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 34) { set $signdance,35; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; } + if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; } + if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + end; + +} + +cmd_in01.gat,16,19,4 script SignDance#UPLEFT 139,1,1,{ + + if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; } + if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; } + if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; } + if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; } + if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; } + if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + end; + +} + +cmd_in01.gat,16,16,4 script SignDance#WARPER 139,1,1,{ + if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + end; + +} + +cmd_in01.gat,16,16,4 script SignDance#CENTER 139,1,1,{ + + if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; } + if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; } + if($signdance == 20) { set $signdance,21; soundeffect "effect\\sign_center.wav",1; } + if($signdance == 27) { set $signdance,28; soundeffect "effect\\sign_center.wav",1; } + if($signdance == 41 && !$SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_center.wav",1; } + end; + +OnInit: + enablenpc "SignDance#WARPER"; + disablenpc "SignDance#CENTER"; + +} + +cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{ + + if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 15) { set $signdance,16; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 17) { set $signdance,18; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 23) { set $signdance,24; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; } + if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; } + if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + end; + +} + +alberta.gat,99,151,1 script Sign::AlbertaSign 111,{ + + mes "^FF0000- The Sign Reads -^000000"; + mes "Tools by the Cart full!"; + mes "You need tools? We got'em!"; + mes "Come on in, we never close!"; + close; + +} + +alberta_in.gat,114,178,5 script Refined Steward 109,{ + + if(bakerlan_test > 12) goto L_Hope; + if(bakerlan_test == 12) goto L_Thanks; + if(bakerlan_test > 6) goto L_Seylin; + if(bakerlan_test == 5) goto L_Another; + if(countitem(7181)) goto L_JobDone; + if(bakerlan_test == 2) goto L_Delivery; + if(bakerlan_test > 3) goto L_Sorry; + mes "[Mahatra]"; + mes "Welcome to the"; + mes "Alchiesh Estate."; + mes "The Alchiesh are the"; + mes "most esteemed family"; + mes "in all of Alberta."; + next; + mes "[Mahatra]"; + mes "I am Mahatra Mornen,"; + mes "steward of this family."; + mes "Feel free to ask me if"; + mes "you need anything and"; + mes "I shall do my best"; + mes "to assist you."; + close; + +L_Delivery: + mes "[Mahatra]"; + mes "Ah yes, the master informed"; + mes "me that you would be taking"; + mes "care of an urgent delivery"; + mes "for him. Please take this to a"; + mes "man named^0066CC Leibech.^000000"; + next; + mes "[Mahatra]"; + mes "It may be difficult"; + mes "to find him since he"; + mes "travels around the world."; + mes "Ah yes, I have heard that"; + mes "he was in some other country..."; + next; + mes "[Mahatra]"; + mes "Now, the item I am"; + mes "about to give you is"; + mes "one of a kind. Don't lose"; + mes "it or you will fall out of favor"; + mes "with the master..."; + next; + mes "^0066CCMahatra gives you"; + mes "a unique stone that has"; + mes "your name attached on it.^000000"; + set @signid,getcharid(0,strcharinfo(0)); + set @sign3, @signid & 65535; + set @sign4, @signid >> 16; + set @sign1,254; + set @sign2,0; + getitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4; + set bakerlan_test,3; + close; + +L_JobDone: + mes "[Mahatra]"; + mes "Ah, you've returned."; + mes "And I see you already"; + mes "delivered the Stone. Great,"; + mes "well done. Let me send a"; + mes "message to the master, so"; + mes "please visit him later."; + set bakerlan_test,4; + delitem 7181,1; + close; + +L_Sorry: + mes "[Mahatra]"; + mes "Thank you very"; + mes "much for the trouble"; + mes "you've gone through"; + mes "on our behalf."; + close; + +L_Another: + mes "[Mahatra]"; + mes "Greetings. Hm?"; + mes "Did the master ask"; + mes "you to perform another"; + mes "task for him already?"; + next; + menu "No.",-,"You have another assignment for me.",L_Assign; + mes "[Mahatra]"; + mes "Very well."; + mes "Then, we shall"; + mes "converse later~"; + close; + +L_Assign: + mes "[Mahatra]"; + mes "I...I do...?"; + mes "The master didn't"; + mes "leave me any instructions."; + mes "Hmmm. Oh, I know what you can"; + mes "do. Why don't you help^FF0000 Seylin^000000? She"; + mes "seems bothered with something..."; + set bakerlan_test,6; + close; + +L_Seylin: + mes "[Mahatra]"; + mes "Although you may only"; + mes "be doing it for the Sobbing"; + mes "Starlight, I really appreciate"; + mes "all your help. Seylin's a very"; + mes "nice girl and doesn't deserve"; + mes "to feel down..."; + close; + +L_Thanks: + mes "[Mahatra]"; + mes "Yes."; + mes "I heard from Seylin."; + mes "I did not know she was worried"; + mes "about her brother."; + mes "Ahem ahem..."; + mes "Thank you for helping her."; + mes "I will send a message to my"; + mes "master."; + next; + mes "[Mahatra]"; + mes "If there is anything else, he will"; + mes "let you pass the test."; + mes "Good luck."; + set bakerlan_test,13; + close; + +L_Hope: + mes "[Mahatra]"; + mes "I hope the master"; + mes "listens to me and dresses more like"; + mes "a man in his position. Even if"; + mes "he thinks he's just a merchant,"; + mes "he's the master of the estate!"; + mes "But please don't tell him that~"; + close; + +} + +alberta_in.gat,154,171,5 script Maid#3 758,{ + + if(bakerlan_test > 11) goto L_Done; + if(bakerlan_test == 11) goto L_Thanks; + if(bakerlan_test == 10) goto L_Brother; + if(bakerlan_test > 8 && countitem(7044)) goto L_Vigorgra; + if(bakerlan_test > 6) goto L_Bring; + if(@seylin == 2) goto L_Thought; + if(@seylin == 1) goto L_Help; + if(bakerlan_test == 6) goto L_NoUse; + if(bakerlan_test > 2 && bakerlan_test < 6) goto L_Bother; + mes "[Seylin]"; + mes "I'm sorry, but I'm"; + mes "busy cleaning the manor"; + mes "right now so I don't have"; + mes "time to talk. Oh, and would"; + mes "please wipe your shoes"; + mes "on the mat before coming in?"; + close; + +L_Bother: + mes "[Seylin]"; + mes "Ooooh..."; + mes "What am I going"; + mes "to do?! Oh-- You"; + mes "startled me!"; + next; + mes "[Seylin]"; + mes "I'm sorry, but"; + mes "I was just thinking"; + mes "about something. I hope"; + mes "I didn't bother you. *sigh*"; + close; + +L_NoUse: + mes "[Seylin]"; + mes "Oh, it's no use"; + mes "worrying about"; + mes "something I can't do"; + mes "nothing about. I better"; + mes "get back to work..."; + set @seylin,1; + close; + +L_Help: + mes "[Seylin]"; + mes "*sigh...*"; + mes "Oh, dear..."; + mes "What can I do"; + mes "about this...?"; + next; + menu "Ignore her.",-,"Excuse me, but Mahatra sent me...",L_Work; + close; + +L_Work: + mes "[Seylin]"; + mes "Mister Mahatra"; + mes "sent you to me?"; + mes "Hm? Does he need"; + mes "me for anything?"; + next; + menu "Actually, he wants me to help you.",-; + mes "[Seylin]"; + mes "Oh, how very kind!"; + mes "Yes, yes, I could use"; + mes "some help right now!"; + mes "You see, it'll be my brother's"; + mes "birthday but I'm so busy with"; + mes "work that I can't see him."; + emotion e_thx; + next; + mes "[Seylin]"; + mes "The last time I saw him,"; + mes "he looked so tired and weak"; + mes "so it's worrying me. Now, I've"; + mes "heard there's some new medicine"; + mes "called^FF0000 Vigorgra^000000. I don't know much"; + mes "about it, but it should help him!"; + next; + mes "[Seylin]"; + mes "Do you think you could"; + mes "find that medicine and"; + mes "bring it to me? If you don't"; + mes "want to, I understand. Plus,"; + mes "I don't know if the master"; + mes "would approve of this..."; + next; + menu "I can't do it.",-,"Let me think about it.",L_Think,"Sure, why not?",L_Ok; + mes "[Seylin]"; + mes "Oh really?"; + mes "Alright, I can"; + mes "understand. I'm"; + mes "very sorry to bother"; + mes "you with my problems."; + set @seylin,2; + close; + +L_Think: + mes "[Seylin]"; + mes "Oh really?"; + mes "I'm sorry, I..."; + mes "I just thought"; + mes "that maybe..."; + set @seylin,2; + close; + +L_Thought: + mes "[Seylin]"; + mes "Hello there--"; + mes "Oh, have you"; + mes "changed your mind"; + mes "about helping me?"; + mes "I'll repay you,"; + mes "of course."; + next; + menu "No.",L_Think,"Yes.",-; + +L_Ok: + mes "[Seylin]"; + mes "Oh, thank you so much!"; + mes "Now, I remember hearing"; + mes "that you can find Vigorgra"; + mes "somewhere in Aldebaran."; + mes "Somebody in the Alchemist"; + mes "Guild make it, I think."; + next; + mes "[Seylin]"; + mes "I'm sorry but I don't"; + mes "know much about the medicine."; + mes "Well, aside from the fact that"; + mes "it makes men feel young again."; + mes "So that must be good, right?"; + mes "Thanks again for your help~"; + set bakerlan_test,7; + close; + +L_Bring: + mes "[Seylin]"; + mes "I know that you might"; + mes "be able to find Vigorgra"; + mes "in the Alchemist's Guild"; + mes "in Aldebaran. Aside from"; + mes "that, I don't know much..."; + next; + mes "[Seylin]"; + mes "Once you get it,"; + mes "would you bring"; + mes "the Vigorgra to me?"; + close; + +L_Vigorgra: + mes "[Seylin]"; + mes "Hurray~!"; + mes "You brought the"; + mes "Vigorgra! I hope"; + mes "my brother will"; + mes "be happy with this."; + next; + mes "[Seylin]"; + mes "Oh! Would you please"; + mes "bring this Vigorgra to my"; + mes "brother? His name is Maruin"; + mes "and he's working over at"; + mes "the Prontera Castle."; + next; + mes "[Seylin]"; + mes "Ah, I almost forgot!"; + mes "I just finished writting"; + mes "him this letter, so would"; + mes "you make sure he gets"; + mes "this? Thanks you so much!"; + getitem 7183,1; + set bakerlan_test,10; + close; + +L_Brother: + mes "[Seylin]"; + mes "Would you please"; + mes "deliver the Vigorgra"; + mes "and my letter to my brother"; + mes "Maruin in the Prontera Castle?"; + mes "And wish him Happy Birthday~"; + close; + +L_Thanks: + mes "[Seylin]"; + mes "Thanks so much"; + mes "for your help again!"; + mes "I want you to have this"; + mes "as a token of my gratitude."; + mes "You really are a kind person~"; + getitem 525,3; + emotion e_kis2; + set bakerlan_test,12; + close; + +L_Done: + mes "[Seylin]"; + mes "Although the master isn't"; + mes "a messy person, he's pretty"; + mes "unorganized. I wish he'd make"; + mes "it easier for me to tell which"; + mes "papers are documents, and"; + mes "which ones are trash..."; + next; + mes "[Seylin]"; + mes "So, how have you been?"; + mes "Is everything okay with you?"; + mes "I hope you have a lot of good"; + mes "experiences in your adventures."; + close; + +} + +alberta_in.gat,125,101,5 script Wealthy-looking Merchant 807,{ + + if(!signquest) + { + mes "[Bakerlan]"; + mes "Umm...well then..."; + mes "I shall take the action for"; + mes "Prontera..."; + mes "And for Juno..."; + mes "Awww...."; + mes "Gosh, this is such a pain in the"; + mes "ass..."; + mes "Mumble mumble..."; + close; + } + if(signquest > 12) goto L_Over; + if(bakerlan_test == 13) goto L_Help; + if(bakerlan_test == 5) goto L_Busy; + if(bakerlan_test == 4) goto L_JobDone; + if(bakerlan_test > 1) goto L_Steward; + if(bakerlan_test == 1) goto L_Later; + if(signquest == 12) +{ + mes "[Bakerlan]"; + mes "Gosh..."; + mes "I do not know what I should do"; + mes "about Juno..."; + mes "Who are you?"; + next; + menu "Noone.",-,"Mr. Metz sent me.",L_Metz; + mes "[Bakerlan]"; + mes "Hmm..."; + mes "I am pretty busy at the moment. So"; + mes "please do not interrupt me any"; + mes "further."; + mes "If you are looking for a job,"; + mes "please inquire of my steward."; + close; +} + +L_Metz: + mes "[Bakerlan]"; + mes "Ah... He did?... Hmmmm..."; + mes "Unfortunately, I am kind of busy..."; + mes "Will you please come back later?"; + mes "Thanks you."; + set bakerlan_test,1; + close; + +L_Later: + mes "[Bakerlan]"; + mes "Hmm...? You've"; + mes "finished all the"; + mes "tests up until Dearles'"; + mes "challenge? Prove it to me"; + mes "with your pieces of the"; + mes "Sobbing Starlight..."; + next; + menu "Give me a minute...",-,"Here...",L_Star; + +L_NoStar: + mes "[Bakerlan]"; + mes "Well, you better"; + mes "come back soon. I'm"; + mes "a busy businessman, so"; + mes "my time is quite precious."; + close; + +L_Star: + if(countitem(7177) < 5) goto L_NoStar; + mes "[Bakerlan]"; + mes "Ah, now I see that"; + mes "you speak the truth."; + mes "Alright, we can begin my test."; + next; + mes "[Bakerlan]"; + mes "First, I wish for you to make"; + mes "a delivery. The object I want you"; + mes "to deliver is expensive and must be"; + mes "handled with care. Don't lose it or"; + mes "you will fail. Now, speak to my"; + mes "steward for more information."; + set bakerlan_test,2; + close; + +L_Steward: + mes "[Bakerlan]"; + mes "Please speak to my"; + mes "steward for all matters"; + mes "related to the delivery"; + mes "that you must complete"; + mes "for my test."; + close; + +L_JobDone: + mes "[Bakerlan]"; + mes "Ah yes, Mahatra tells"; + mes "me that you've completed"; + mes "the delivery. Well, um, he now"; + mes "has another assignment for"; + mes "you to complete. So"; + mes "please talk to him again."; + set bakerlan_test,5; + close; + +L_Busy: + mes "[Bakerlan]"; + mes "You have not finished yet."; + mes "Why don't you go finish them"; + mes "first?"; + mes "I'm a busy businessman."; + close; + +L_Help: + mes "[Bakerlan]"; + mes "Ah, I was informed about you."; + mes "Well, although you have your goal,"; + mes "that does not necessarily mean to"; + mes "help that kid."; + mes "Metz must have an eye for a right"; + mes "person, I assume."; + next; + mes "[Bakerlan]"; + mes "Well, I wanted to assign you some"; + mes "various tasks,"; + mes "on my own plan, bur recently I am"; + mes "very busy"; + mes "to take care of tradings"; + mes "with Kunlun and Amatsu."; + next; + mes "[Bakerlan]"; + mes "I found Seylin while I was trading"; + mes "with Amatsu few years ago."; + mes "I introduces her brother to the"; + mes "royal family of Prontera, too."; + mes "But anyways,"; + next; + mes "[Bakerlan]"; + mes "I want to test you longer, but"; + mes "I am too busy for that. Also I"; + mes "don't think it is good for you."; + mes "Let's finish the test now."; + mes "You are qualified enough already."; + next; + mes "[Bakerlan]"; + mes "There you go."; + mes "I am the last one who tested your"; + mes "qualification."; + mes "Now bring all of the Stone pieces"; + mes "to Metz."; + mes "He will tell you what you need to"; + mes "do next."; + getitem 7177,1; + set signquest,13; + close; + +L_Over: + mes "[Bakerlan]"; + mes "How is it going?"; + mes "In fact, we want to do it on our"; + mes "own..."; + mes "but we are too preoccupied with our"; + mes "works..."; + mes "I hope you will keep up the good"; + mes "work."; + mes "I am also curious what that stone"; + mes "is."; + close; +} + +yuno.gat,330,100,3 script Knight#2 734,{ + + if (bakerlan_test > 4) goto L_Thanks; + if (bakerlan_test == 3) goto L_Delivery; + +L_Wait: + mes "[Leibech]"; + mes "Don't disturb me."; + mes "I'm waiting for an"; + mes "important delivery."; + close; + +L_Delivery: + set @signid,getcharid(0,strcharinfo(0)); + set @sign3, @signid & 65535; + set @sign4, @signid >> 16; + set @sign1,254; + set @sign2,0; + if(countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4)) +{ + mes "[Leibech]"; + mes "Finally, it's here!"; + mes "Yes, this is what I ordered."; + mes "Thanks for the delivery!"; + next; + mes "[Leibech]"; + mes "Well, here's your"; + mes "receipt. Please take"; + mes "this to Mister Bakerlan"; + mes "so he knows you did"; + mes "a good job for me."; + mes "Thanks again!"; + delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4; + getitem 7181,1; + close; +} + else { goto L_Wait; } + +L_Thanks: + mes "[Leibech]"; + mes "Thanks again for"; + mes "the delivery."; + mes "I was waiting for it"; + mes "for such a long time..."; + close; +} + +alde_alche.gat,169,162,7 script Alchemist#3 749,{ + + if(!bakerlan_test) + { + mes "[Melkaba]"; + mes "Most Alchemists seek out the"; + mes "Stone of Sage, but in my opinion"; + mes "their goals are too short sighted."; + mes "There are more important studies"; + mes "to be conducted in the name of"; + mes "science for the good of mankind..."; + next; + menu "...",-,"So what are you studying?",L_What; + + mes "[Melkaba]"; + mes "In the end, the"; + mes "Stone of Sage may"; + mes "just be a simple rumor."; + mes "After all, thousands of"; + mes "Alchemists have already"; + mes "failed to create it."; + close; + +L_What: + mes "[Melkaba]"; + mes "What am I studying?"; + mes "Well, my expertise is..."; + mes "Different, if you must"; + mes "know, it's a secret~"; + mes "If any man found out"; + mes "about my research..."; + close; + } + if(bakerlan_test > 8) goto L_Done; + if(bakerlan_test == 8) goto L_Items; + mes "[Melkaba]"; + mes "Eh...?"; + mes "What do you need?"; + mes "If it's not important,"; + mes "please leave my"; + mes "laboratory."; + if(bakerlan_test == 7) +{ + next; + menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-; + mes "[Melkaba]"; + mes "There's no need"; + mes "to apologize but"; + mes "I'd appreciate it if"; + mes "you'd let me work"; + mes "in peace."; + close; + +L_Vigor: + mes "[Melkaba]"; + mes "What?! Who told you"; + mes "that I could make that?!"; + mes "Oh, no matter I suppose"; + mes "you want me to get some"; + mes "some ready for you. Now tell me..."; + mes "Why do you want it?"; + next; + menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend; + mes "[Melkaba]"; + mes "You immature--!"; + mes "You come all this"; + mes "way to bother me?"; + mes "Don't bring your"; + mes "shame into my lab!"; + close; + +L_Friend: + mes "[Melkaba]"; + mes "Oh, right."; + mes "Your friend."; + mes "I understand you."; + mes "Crystal clear."; + next; + mes "[Melkaba]"; + mes "Well, since you know"; + mes "about my secret researches,"; + mes "I'll do you a favor so long as"; + mes "you don't tell anyone else!"; + mes "Of course, I can't just give"; + mes "you Vigorgra for free..."; + next; + mes "[Melkaba]"; + mes "Now, write this"; + mes "down. These are the"; + mes "ingredients I need to"; + mes "make a bottle of Vigorgra."; + next; + mes "[Melkaba]"; + mes "^FF00001 Ment"; + mes "20 Honey"; + mes "10 Royal Jelly"; + mes "30 Bear's Footskin"; + mes "1 Hinalle Leaflet"; + mes "1 Empty Bottle^000000"; + next; + mes "[Melkaba]"; + mes "Alright."; + mes "Now go and"; + mes "bring all those"; + mes "items to me. I'll"; + mes "be seeing you later."; + set bakerlan_test,8; + close; + +L_Items: + mes "[Melkaba]"; + mes "Hmmmm..."; + mes "So did you"; + mes "bring everything"; + mes "you need for the"; + mes "Vigorgra...?"; + next; + menu "Not yet...",-,"Yes.",L_Check; + mes "[Melkaba]"; + mes "Well, let me"; + mes "remind you of"; + mes "what you need to"; + mes "bring to me in case"; + mes "you forgot already..."; + next; + mes "[Melkaba]"; + mes "^FF00001 Ment"; + mes "20 Honey"; + mes "10 Royal Jelly"; + mes "30 Bear's Footskin"; + mes "1 Hinalle Leaflet"; + mes "1 Empty Bottle^000000"; + next; + mes "[Melkaba]"; + mes "Take your time..."; + mes "In the end, you're"; + mes "the one who's got the"; + mes "need for it, anyway."; + close; + +L_Check: + mes "[Melkaba]"; + mes "Great...!"; + mes "Now let me check"; + mes "to see if you have"; + mes "everything ready..."; + next; + if(countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough; + mes "[Melkaba]"; + mes "Hmm, you're still"; + mes "missing some of the"; + mes "ingredients. Now, listen"; + mes "carefully. I need you to get..."; + next; + mes "[Melkaba]"; + mes "^FF00001 Ment"; + mes "20 Honey"; + mes "10 Royal Jelly"; + mes "30 Bear's Footskin"; + mes "1 Hinalle Leaflet"; + mes "1 Empty Bottle^000000"; + close; + +L_Enough: + mes "[Melkaba]"; + mes "Good work."; + mes "Everything's here."; + mes "Alright, just this once"; + mes "I'll make you a bottle"; + mes "of Vigorgra."; + next; + mes "[Melkaba]"; + mes "If you ask me again,"; + mes "I won't speak to you!"; + mes "And I'll need to charge"; + mes "you 10.000 zenys."; + next; + mes "[Melkaba]"; + mes "Alright. I'll be"; + mes "taking my fee from"; + mes "you now. It's not that"; + mes "expensive when you"; + mes "consider Vigorgra's"; + mes "numerous benefits."; + next; + if(Zeny < 10000) goto L_Money; + mes "^0066CCMelkaba placed"; + mes "all the ingredients"; + mes "into a test tube and"; + mes "began processing it"; + mes "through some strange"; + mes "electronic equipment.^000000"; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Melkaba]"; + mes "Ah! Success!"; + mes "A lifetime's supply"; + mes "of Vigorgra! I know it's"; + mes "just one bottle but this"; + mes "stuff is extremely potent!"; + misceffect 305; + next; + mes "[Melkaba]"; + mes "Um, just remember"; + mes "not to take too much"; + mes "at one time. Can't have"; + mes "you getting crazy high"; + mes "blood pressure~"; + set bakerlan_test,9; + set Zeny,Zeny - 10000; + delitem 708,1; + delitem 518,20; + delitem 526,10; + delitem 948,30; + delitem 520,1; + delitem 713,1; + getitem 7044,1; + close; + +L_Money: + mes "[Melkaba]"; + mes "I'm sorry but it"; + mes "seems you don't"; + mes "have enough money"; + mes "to support the fee..."; + mes "Please come back"; + mes "with 10.000 zenys."; + close; + +L_Done: + mes "[Melkaba]"; + mes "Vigorgra is"; + mes "a miracle of"; + mes "modern science"; + mes "but it can do more"; + mes "harm than good if"; + mes "you're not careful!"; + close; +} + + else +{ + close; +} + +} + +prt_castle.gat,107,58,5 script Soldier#2 105,{ + + if(bakerlan_test > 10) goto L_Heya; + mes "[Maruin]"; + mes "Welcome to"; + mes "Prontera Castle."; + mes "Please be careful"; + if(bakerlan_test == 10 && countitem(7044) && countitem(7183)) +{ + mes "and avoid getting los--"; + next; + mes "[Maruin]"; + mes "What's that?"; + mes "You're here for"; + mes "my sister? Um, did"; + mes "something happen...?"; + next; + menu "Oh no, she sent you a birthday gift.",-; + mes "[Maruin]"; + mes "Birthday...?"; + mes "What are you sm--"; + mes "OH. It is my birthday."; + mes "Ha! I completely forgot!"; + next; + mes "[Maruin]"; + mes "Thanks for coming"; + mes "all the way out here"; + mes "to deliver my present!"; + mes "Wow, I wonder what she"; + mes "gor for me this year!"; + delitem 7044,1; + delitem 7183,1; + next; + mes "[Maruin]"; + mes "Th-This is--!"; + mes "Oh. Snap. That's right."; + mes "She's been worried about"; + mes "me being tired lately. But"; + mes "does she even know what"; + mes "Vigorgra is supposed to...?"; + emotion e_gasp; + next; + mes "[Maruin]"; + mes "Never mind. It's the"; + mes "thought that counts."; + mes "But for the record, it's"; + mes "not like I need this stuff."; + mes "I mean, I have, you know,"; + mes "a girlfr--you know what I mean."; + next; + mes "[Maruin]"; + mes "I'd like to pay you"; + mes "back but since I'm"; + mes "on duty, all I can do"; + mes "is replenish your health."; + mes "I'm not really supposed to,"; + mes "but no one will say anything."; + next; + mes "[Maruin]"; + mes "Well, thanks for"; + mes "the letter and the"; + mes "male supplement, I guess."; + mes "I'll send a message to my"; + mes "sister. Good luck on your"; + mes "travels, alright?"; + set bakerlan_test,11; + close; + +L_Heya: + mes "[Maruin]"; + mes "Oh hey, how's"; + mes "it going? Thanks"; + mes "again for helping"; + mes "out my sister, we"; + mes "really appreciate it."; + close; +} + else +{ + mes "and avoid getting lost."; + next; + mes "[Maruin]"; + mes "Oh man..."; + mes "I'm so tired~!"; + mes "Enervated, even~"; + mes "If I only had some"; + mes "kind of refreshment..."; + close; +} + +} + +geffen_in.gat,171,43,3 script Cute Girl 703,{ + + if(!signquest) + { + mes "[Liana]"; + mes "^222222*Pout*^000000"; + mes "When's my daddy"; + mes "coming home?!"; + mes "I... I miss him so much~"; + mes "^222222*Cries*"; + emotion e_sob; + close; + } + if(signquest > 20) goto L_Never; + if(signquest == 20) goto L_Thanks; + if(signquest == 17) goto L_Letter; + if(signquest == 16) goto L_Father; + mes "[Liana]"; + mes "Oh, my mom said she's gonna cook me"; + mes "something good today."; + mes "I wonder what she's gonna make?"; + mes "I hope it's pickled cabbage again!"; + close; + +L_Father: + mes "[Liana]"; + mes "Everyone says that daddy is the"; + mes "best blacksmith in the whole world!"; + mes "but now he lets his apprentices do"; + mes "the work so he can go around the"; + mes "world to ding a rare ore~ Isn't"; + mes "it amazing?"; + next; + menu "What are you drawing by the way?",L_Draw,"Apprentices?",-; + mes "[Liana]"; + mes "Yeah, Uncle Hollgrehenn and"; + mes "Aragham come to visit sometimes and"; + mes "we all play. But it's more fun to"; + mes "see my dad, even though he's not"; + mes "back yet. *Pout*"; + next; + menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-; + mes "[Liana]"; + mes "I hope so..."; + mes "But I hate it when"; + mes "he doesn't have enough"; + mes "time to come home and"; + mes "see me. Sooooooooo~"; + mes "I wrote this letter!"; + emotion e_dots; + next; + menu "...",-,"I'll bring this to him",L_Really; + mes "[Brenda Howard]"; + mes "Liana~"; + mes "This nice man is going to look for"; + mes "you dad. Why don't you ask him to"; + mes "take your letter to him for you?"; + next; + +L_Really: + mes "[Liana]"; + mes "You are...?"; + mes "Really, really?"; + mes "H-hooray!"; + next; + mes "[Liana]"; + mes "Okay then, don't"; + mes "forgive to give this to"; + mes "my dad, okay? Promise?"; + getitem 7276,1; + set signquest,17; + close; + +L_Draw: + mes "[Liana]"; + mes "This is my father coming"; + mes "back from his expedition"; + mes "with the rarest ore ever"; + mes "found in the world! I hope"; + mes "he will be here soon."; + close; + +L_Miss: + mes "[Liana]"; + mes "I miss him soooo much!"; + mes "*Cries* But Mom always"; + mes "says that he's too busy."; + mes "*Pouts*"; + close; + +L_Letter: + mes "[Liana]"; + mes "Would you please bring my letter"; + mes "over to my dad? Heh heh, he'll be"; + mes "so happy to hear from me!"; + close; + +L_Thanks: + mes "[Liana]"; + mes "Yay~!"; + mes "Thank you for bringing my letter to"; + mes "my dad. Here, here!"; + mes "You have to share my treasure with"; + mes "me, 'kay?"; + getitem 529,10; + set signquest,21; + close; + +L_Never: + mes "[Liana]"; + mes "I never saw my dad fail to upgrade"; + mes "a weapon or armor. Mmm? But maybe"; + mes "if he had something really really"; + mes "old and rare and special..."; + close; + +} + + +geffen_in.gat,159,48,5 script Woman 711,{ + if(signquest > 22) goto L_Cherish; + if(signquest > 19) goto L_Done; + if(signquest == 19 && countitem(7278)) goto L_Letter; + if(signquest > 15) goto L_Cooking; + if(@signbrenda == 1) goto L_Husband; + if(signquest == 15) +{ + mes "[Brenda Howard]"; + mes "Hey, who are you anyhow?"; + mes "Don't you know it's rude to"; + mes "enter someone's house without"; + mes "being invited? Besides, I don't"; + mes "have the time to help strangers"; + mes "while I'm busy making dinner..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "W-Wait!"; + mes "I'm here to see..."; + next; + mes "[Brenda Howard]"; + mes "Huh?"; + mes "What are you"; + mes "talking about?"; + next; + mes "[Brenda Howard]"; + mes "Hmm..."; + mes "I wonder"; + mes "how my pickled"; + mes "cabbage will turn out?"; + set @signbrenda,1; + close; +} + // Script could get to this point if the variable "signquest" was non-zero + // It would then continue running at the label "L_Husband" [Llyr] + + mes "[Brenda Howard]"; + mes "Hmm..."; + mes "What should I make for"; + mes "dinner today? Pickled cabbage?"; + mes "I learned how to make it a while"; + mes "ago, but I've never gotten the"; + mes "chance to make it yet..."; + close; + +L_Husband: + mes "[Brenda Howard]"; + mes "Ah... I see."; + mes "You're looking for my husband."; + mes "My husband, my daughter and"; + mes "I just moved to Geffen from"; + mes "Prontera a while ago."; + next; + mes "[Brenda Howard]"; + mes "We moved to geffen for the sake of"; + mes "my husband's business. Apparently,"; + mes "this town is closest to something"; + mes "he really seems to need. Whatever"; + mes "it is, it must be really important"; + mes "to his smithing work."; + next; + mes "[Brenda Howard]"; + mes "Oh, and if you're going to look"; + mes "for my husband, please talk to my"; + mes "daughter before you go. I think she"; + mes "has something she wants to"; + mes "give to her father..."; + set signquest,16; + close; + +L_Cooking: + mes "[Brenda Howard]"; + mes "Ho-Ho~"; + mes "Crisp and delicious pickled"; + mes "cabbage~ My kid loves this stuff"; + mes "and finished it all by herself the"; + mes "last time I made it!"; + close; + +L_Letter: + mes "[Brenda Howard]"; + mes "Thank you so much for bringing"; + mes "this to me. I'm so happy to hear"; + mes "that he's fine and doing well."; + mes "Although he's not here often"; + mes "enough, it's good to know"; + mes "that he loves his job."; + next; + mes "[Brenda Howard]"; + mes "Even so, I should start letting"; + mes "him know that I want him to spend"; + mes "a little more time at home. Oh, and"; + mes "why don't you talk to Liana? She's"; + mes "been waiting to tell you"; + mes "something."; + delitem 7278,1; + set signquest,20; + close; + +L_Done: + mes "[Brenda Howard]"; + mes "So how have you been?"; + mes "As usual, Liana misses"; + mes "her daddy, but I suppose"; + mes "it can't be helped..."; + next; + mes "[Brenda Howard]"; + mes "I may be no expert but I'm"; + mes "certain that my husband is"; + mes "the best blacksmith in the world!"; + mes "Did you know Hollgrehenn and"; + mes "Aragham used to be his apprentices?"; + mes "Ho ho ho~"; + close; + +L_Cherish: + mes "[Brenda Howard]"; + mes "Try to cherish your"; + mes "family, especially through the"; + mes "hard times. Even when you're angry"; + mes "with them, try to be more"; + mes "understanding. I know it's hard..."; + close; + +} + +mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{ + + if(signquest > 62) goto L_Improve; + if(signquest > 61) goto L_Hour; + if(signquest > 60 && countitem(2644)) goto L_Sign; + if(signquest > 22) goto L_Done; + if(signquest == 21) goto L_Refine; + if(signquest == 18 || signquest == 22) goto L_Check; + if(signquest == 17)goto L_Family; + emotion e_pif; + mes "[Engel]"; + mes "I hope you understand that"; + mes "this forge isn't really open to the"; + mes "public. I'm doing some intensive"; + mes "training, so I'd appreciate it if"; + mes "you would just leave now."; + close2; + warp "mjo_dun02.gat",372,346; + end; + +L_Family: + mes "[Engel]"; + mes "*Sigh*"; + mes "It's been a long"; + mes "time since I've seen"; + mes "my family. I really should let them"; + mes "know how I'm doing sooner or later."; + mes "Hmmm..."; + next; + mes "[Engel]"; + mes "...?"; + mes "Were you looking for me?"; + mes "I'm sorry, but I'm busy at the"; + mes "moment. Please don't disturb me"; + mes "while I try to get my work done."; + if(signquest == 17 && countitem(7276)) +{ + next; + menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-; + mes "[Engel]"; + mes "Alright, then."; + mes "Take care."; + close; +} + else +{ + close; +} + +L_Help: + mes "[Engel]"; + mes "Well, I'd like to help you"; + mes "but now isn't a good for me."; + mes "Plenty of other good smiths out"; + mes "there who can help you with the"; + mes "work that you want done. Farewell."; + close; + +L_Letter: + mes "[Engel]"; + mes "Oh, are you serious?"; + mes "Let me read it first."; + next; + mes "[Engel]"; + mes "Yes, yes..."; + mes "...Hahaha!"; + mes "It's so good to hear from"; + mes "my darling daughter."; + delitem 7276,1; + next; + mes "[Engel]"; + mes "Thanks, I really appreciate that"; + mes "you've delivered this letter for"; + mes "me. Now, is there anything you'd"; + mes "like to ask of me? If it's not a"; + mes "big favor, I can probably help"; + mes "you."; + next; + menu "Please look at this.",-; + mes "[Engel]"; + mes "Oh?"; + mes "Isn't this...?"; + mes "I see, I see!"; + next; + mes "[Engel]"; + mes "Long ago, my old master told me"; + mes "that there are these strange ores"; + mes "that have fallen from the sky. The"; + mes "most beautiful and mysterious is"; + mes "the one shines just like a star."; + next; + mes "[Engel]"; + mes "Most people may know it as Sobbing"; + mes "Starlight, but my master used to"; + mes "call it God's Tear Drop."; + next; + mes "[Engel]"; + mes "However, this ore has been"; + mes "shattered into pieces. Judging from"; + mes "the smoothness of the edges, its"; + mes "inner power must have caused it to"; + mes "break apart. So you want to put"; + mes "this back together, don't you?"; + next; + mes "[Engel]"; + mes "This will be a good challenge"; + mes "for me! However, I'll need some"; + mes "special tools and materials to"; + mes "repair this kind of ore. Now, I"; + mes "want you to bring me the following"; + mes "things..."; + next; + mes "[Engel]"; + mes "^FF00005 Mini Furnace^000000,"; + mes "^FF00002 Oridecon Hammer^000000,"; + mes "and ^FF00001 good quality Anvil^000000."; + mes "Now, keep in mind that ordinary"; + mes "anvils won't be good enough for"; + mes "this kind of work."; + next; + mes "[Engel]"; + mes "Now, an Emperium Anvil would be"; + mes "ideal for this job. I used to have"; + mes "one, but a while back I ended up"; + mes "giving it to someone. Anyway, I'll"; + mes "wait here for you while you gather"; + mes "everything you need."; + next; + mes "[Engel]"; + mes "Right. Let me guide you to a"; + mes "shortcut to the exit of these"; + mes "mines, just in case you don't know"; + mes "your way out of here. Good luck~"; + set signquest,18; + close2; + warp "mjo_dun02.gat",371,344; + end; + +L_Check: + mes "[Engel]"; + mes "As I've told you before, I'm more"; + mes "likely to succeed in my work if I'm"; + mes "able to use a higher quality anvil."; + mes "Let me see what you've"; + mes "brought."; + next; + if((countitem(612) > 4) && countitem(615) > 1) +{ + if(countitem(986)) { set signanvil,1; goto L_Forge1; } + if(countitem(987)) { set signanvil,2; goto L_Forge2; } + if(countitem(988)) { set signanvil,3; goto L_Forge3; } + if(countitem(989)) { set signanvil,4; goto L_Forge4; } + goto L_NotEnough; +} + else +{ +L_NotEnough: + mes "[Engel]"; + mes "I'm sorry but you didn't"; + mes "bring me enough materials."; + mes "I'll repeat you what you"; + mes "need to bring me."; + next; + mes "[Engel]"; + mes "^FF00005 Mini Furnace^000000,"; + mes "^FF00002 Oridecon Hammer^000000,"; + mes "and ^FF00001 good quality Anvil^000000."; + mes "Now, keep in mind that ordinary"; + mes "anvils won't be good enough for"; + mes "this kind of work."; + close; +} + +L_Forge1: + mes "[Engel]"; + mes "Ah..."; + mes "A normal Anvil."; + mes "Err... I told you"; + mes "the better quality you"; + mes "bring, the better the"; + mes "result will be..."; + mes "Anyway, I will try."; + delitem 986,1; + goto L_Forge; + +L_Forge2: + mes "[Engel]"; + mes "Ah..."; + mes "An Oridecon Anvil."; + mes "This isn't too bad,"; + mes "but there's a good risk"; + mes "that this might not work."; + delitem 987,1; + goto L_Forge; + +L_Forge3: + mes "[Engel]"; + mes "Ah..."; + mes "A Golden Anvil."; + mes "Excellent."; + mes "This anvil should be quite"; + mes "enough to perform the"; + mes "restoration."; + delitem 988,1; + goto L_Forge; + +L_Forge4: + mes "[Engel]"; + mes "Ah..."; + mes "An Emperium Anvil."; + mes "Perfect!"; + mes "I didn't think you'd"; + mes "be able to find one as"; + mes "they are extremely rare."; + mes "Sure, it will work!"; + delitem 989,1; + goto L_Forge; + +L_Forge: + next; + if(signquest == 22) goto L_Refine; + mes "[Engel]"; + mes "While I'm working on this, would"; + mes "you deliver a letter to my family"; + mes "for me? I'm sorry, but please"; + mes "consider that I'm waiving the fee"; + mes "for restoring this Sobbing"; + mes "Starlight."; + next; + mes "[Engel]"; + mes "Well then..."; + mes "I wish you safety"; + mes "in your travels."; + set signquest,19; + delitem 612,5; + delitem 615,2; + delitem 7177,7; + getitem 7278,1; + close; + +L_Refine: + if(signanvil == 1) set @signrefine,rand(100); + if(signanvil == 2) set @signrefine,rand(60); + if(signanvil == 3) set @signrefine,rand(40); + if(signanvil == 4) set @signrefine,rand(30); + mes "[Engel]"; + mes "Are you back already?"; + if(@signrefine <= 30) goto L_Success; + mes "I am sorry but I failed"; + mes "restoring the Sobbing"; + mes "Starlight.. But it isn't"; + mes "a failure, bring me back"; + mes "the materials and I'll"; + mes "try again."; + getitem 7177,7; + set signquest,22; + close; + +L_Success: + mes "While you were gone, I managed to"; + mes "restore the Sobbing Starlight. Why"; + mes "dont you go ahead and take a"; + mes "look?"; + next; + delitem 7177,7; + getitem 7178,1; + set signquest,23; + specialeffect2 94; + next; + mes "[Engel]"; + mes "This was one of the most difficult"; + mes "jobs I've ever done. But look! It"; + mes "was beautiful when broken in"; + mes "fragments, but now it's absolutely"; + mes "dazzling! This was really worth the"; + mes "effort."; + next; + mes "[Engel]"; + mes "In any case, I worked really hard"; + mes "to do a good job on this, so I hope"; + mes "you treasure this Sobbing"; + mes "Starlight, young adventurer."; + close; + +L_Done: + mes "[Engel]"; + mes "How have you been doing lately?"; + mes "Feel free to ask me if you ever"; + mes "think that you need my expertise,"; + mes "alright?"; + close; + +L_Sign: + mes "[Engel]"; + mes "How have you been"; + mes "doing lately? You seem"; + mes "very well. So is there anything"; + mes "I can help you with today?"; + next; + menu "I need your help again.",-; + mes "[Engel]"; + mes "Haha, so what have"; + mes "you brought me this time?"; + mes "It must be fairly important if"; + mes "you've brought it all the way"; + mes "down here."; + next; + menu "Please look at this.",-; + mes "[Engel]"; + mes "Isn't this...?!"; + mes "Amazing, just by looking at it,"; + mes "I can feel its power! You really"; + mes "are something! How do you come"; + mes "across all of this amazing stuff?"; + next; + mes "[Engel]"; + mes "You know, I consider myself"; + mes "lucky to even see this kind of"; + mes "stuff. Most smiths might be able to"; + mes "see this kind of thing only once in"; + mes "their entire lives. And to be able"; + mes "to work on it..."; + next; + mes "[Engel]"; + mes "Hmmm..."; + mes "It's going to take quite"; + mes "a while to work on this."; + mes "Unfortunately, I can't even"; + mes "give you a time estimate..."; + mes "But I'll do my best for you."; + delitem 2644,1; + set @engelhour,gettime(3); + set @engelmin,gettime(2); + if(@engelmin > 29) set @engelhour,@engelhour +1; + set signengelhour,@engelhour + rand(2,4); + if(signengelhour > 23) set signengelhour,signengelhour - 24; + set signquest,62; + close; + +L_Hour: + if(gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2) +{ + mes "[Engel]"; + mes "This is now yours to keep."; + mes "Thank you for giving me the"; + mes "honor of working on a worthy"; + mes "smithing challenge."; + getitem 2644,1; + set signquest,63; + close; +} + else +{ + mes "[Engel]"; + mes "I haven't completed it yet, but"; + mes "please understand that I've got to"; + mes "be really careful when working with"; + mes "something so valuable. But don't"; + mes "worry, its inner power will be"; + mes "revealed when I'm finished."; + close; +} + +L_Improve: + mes "[Engel]"; + mes "Sometimes, you can only"; + mes "improve yourself by training in"; + mes "solitude. But don't ever forget"; + mes "about the ones who really care"; + mes "about you. It's those people who"; + mes "make everything worth it."; + close2; + emotion e_dots; + end; + +} + +gef_tower.gat,118,36,5 script Annoyed Man 64,{ + + + if(signquest > 24) goto L_Answer; + if(@sign_dhota == 1) goto L_Star; + mes "[Dhota]"; + mes "Wah~"; + mes "Why the hell did he even go"; + mes "there...!"; + mes "What are you doing here?!"; + next; + mes "[Dhota]"; + mes "Say what...?"; + mes "I have no idea what"; + mes "you're talking about!"; + mes "If you've got nothing"; + mes "to say, leave me alone!"; + if(signquest == 24) set @sign_dhota,1; + close; + +L_Star: + mes "[Dhota]"; + mes "Eh?"; + mes "For that Sobbing Starlight, is that"; + mes "right?"; + next; + mes "[Dhota]"; + mes "..."; + emotion e_dots; + next; + mes "[Dhota]"; + mes "..."; + mes "......"; + emotion e_dots; + next; + mes "[Dhota]"; + mes "..."; + mes "......"; + mes "BWAAAAH~!"; + emotion e_ag; + next; + mes "[Dhota]"; + mes "Right, he wants that guy"; + mes "who's good at working with"; + mes "gems and stuff. Eh, he's not"; + mes "here right now. Went somewhere"; + mes "near Comodo to investigate some"; + mes "tribal people or whatever."; + emotion e_pif; + set signquest,25; + close; + +L_Answer: + mes "[Dhota]"; + mes "Hmmm..."; + mes "That can't be right..."; + mes "What could possibly be"; + mes "the answer I'm looking"; + mes "for...? *Sigh...*"; + emotion e_pif; + close; + +} + +umbala.gat,163,256,3 script Native 781,{ + + if(event_umbala < 3) goto L_UmWord; + if(signquest > 25) goto L_Thanks; + if(signquest == 25) goto L_Sign; + mes "[Laotan]"; + mes "All my friends have a new"; + mes "mask and I'm the only one"; + mes "who didn't get mine..."; + mes "Wh.. why? Waaaaaaah!"; + close; + +L_Sign: + mes "[Laotan]"; + mes "Mmmh..."; + mes "A new guy in our village?"; + mes "I think I know him! Yea, I do!"; + next; + if(countitem(2278)) goto L_Mask; + mes "[Laotan]"; + mes "Waaaait"; + mes "I knooow~!"; + mes "I know if you get me"; + mes "a Mr. Smile, okay?"; + close; + +L_Mask: + mes "[Laotan]"; + mes "Oh my gosh!"; + mes "You've got a Mr. Smile mask!"; + mes "Would you give that to me?"; + mes "Pretty please...?"; + next; + menu "Sure~",L_Ok,"^FF0000No.^000000",-; + mes "[Laotan]"; + mes "I..."; + mes "I was..."; + mes "I just..."; + mes "Waaaaaaahhhh!"; + close; + +L_UmWord: + mes "[??????]"; + mes "Umbaumbafumba."; + mes "Uwambaunbaumbabaufumba"; + mes "Umbababaumbaumba."; + close; + +L_Ok: + mes "[Laotan]"; + mes "Hooooray!"; + mes "Thank you thank you"; + mes "thank you thank you"; + mes "soooooooooo much!"; + delitem 2278,1; + next; + mes "[Laotan]"; + mes "Oh right~!"; + mes "The weird man in the funny clothes"; + mes "was in our village for a while, but"; + mes "ever since he went into that big"; + mes "tree, nobody's seen him!"; + set signquest,26; + close; + +L_Thanks: + mes "[Laotan]"; + mes "I love my Mr. Smile mask"; + mes "soooo much! I'm gonna show"; + mes "it to all my friends! Thank you"; + mes "so much again! You're really"; + mes "really nice, you know that ?"; + close; +} + +um_in.gat,27,23,3 script Weird Man 121,{ + + if(signquest > 27) goto L_Done; + if(signquest == 27) goto L_Check; + mes "[Cyon]"; + mes "*Giggle*"; + mes "So, if I do this,"; + mes "then that and then..."; + mes "Ooh, these calculations"; + mes "are absolutely perfect!"; + emotion e_gg; + next; + mes "[Cyon]"; + mes "Wh-what?!"; + mes "Who are you?"; + mes "H-how did you get"; + mes "in here? I demand"; + mes "that you leave, right now!"; + emotion e_an; + if(signquest == 26) goto L_Sign; + close2; + warp "um_dun01.gat",129,90; + end; + +L_Sign: + next; + menu "I'm here for Metz Brayde.",L_Metz,"My apologies.",L_Sorry,"Would you look at this?",-,"...",L_Leave; + mes "[Cyon]"; + mes "What could be so"; + mes "special about what"; + mes "you've brought here?!"; + mes "Fine, you've picked my"; + mes "scientific curiosity..."; + next; + mes "[Cyon]"; + mes "Sweet lord..."; + mes "This is 'God's Tear Drop'!"; + mes "The Sobbing Starlight!"; + mes "He finally made it..."; + next; + mes "[Cyon]"; + mes "*Giggle*"; + mes "Well, since he's kept his promise"; + mes "I suppose that I should keep mine"; + mes "as well. Now within this Sobbing"; + mes "Starlight are these tiny letters..."; + next; + mes "[Cyon]"; + mes "The text is so small that even"; + mes "Hunters skilled in Vulture's Eye"; + mes "are unable to read them. However,"; + mes "I've read that this Sobbing"; + mes "Starlight will respond"; + mes "to really old papers..."; + next; + mes "[Cyon]"; + mes "Now, if we want to figure out"; + mes "what's written in the Sobbing"; + mes "Starlight, we'd need at least"; + mes "10 ancient pieces of paper..."; + set signquest,27; + close; + + +L_Metz: + mes "[Cyon]"; + mes "Huh? Brayde?"; + mes "Do you expect me"; + mes "to just trust you without"; + mes "a single shred of proof that"; + mes "he sent you? Get out now!"; + close; + +L_Sorry: + mes "[Cyon]"; + mes "If you're so sorry,"; + mes "then hurry up and get"; + mes "out of here! Not just anyone"; + mes "is allowed in here! Leave!"; + emotion e_pif; + close; + +L_Leave: + mes "[Cyon]"; + mes "Not listening, eh?"; + mes "Fine, if you don't"; + mes "understand words, then"; + mes "I'll have to use force!"; + mes "Get out here right now!"; + close2; + percentheal -30,0; + end; + +L_Check: + mes "[Cyon]"; + mes "You've come back."; + mes "I hope you were able"; + mes "to find some ancient"; + mes "or really aged papers..."; + next; + if (countitem(1097) > 6) goto L_Text; + mes "[Cyon]"; + mes "You haven't found anything?"; + mes "What kind of scientist are you?"; + mes "Now go out and find some old and"; + mes "ancient papers so that we can learn"; + mes "what's written in the Sobbing"; + mes "Starlight! Go!"; + next; + mes "[Cyon]"; + mes "...?"; + mes "Why are you still here?"; + mes "Leave and do what I told"; + mes "you to do, alright?! Don't"; + mes "make me get violent..."; + next; + percentheal -30,0; + close2; + warp "um_dun01.gat",129,90; + end; + +L_Text: + mes "[Cyon]"; + mes "How did you find these"; + mes "Worn Out Pages? This is great"; + mes "I'm sure the Sobbing Starlight"; + mes "will respond to these!"; + next; + mes "[Cyon]"; + mes "Yes. Yes..."; + mes "This should be enough."; + mes "Now give them to me"; + mes "and wait here while"; + mes "I try a few things..."; + next; + delitem 1097,7; + misceffect 72; + next; + mes "[Cyon]"; + mes "Just as I thought!"; + mes "The Sobbing Starlight is responding"; + mes "to these Worn Out Pages! Excellent!"; + mes "I've finally fulfilled my promise"; + mes "to Metz! Now he can leave"; + mes "me alone!"; + getitem 7275,1; + set signquest,28; + close; + +L_Done: + mes "[Cyon]"; + mes "My business with you is finished,"; + mes "so you go along on your way now."; + mes "And tell Metz not to bother me"; + mes "anymore! I'm done doing favors!"; + close; +} + +alberta.gat,165,83,3 script Fastidious Old Man 755,{ + + if(signquest > 30) goto L_Done; + if(signquest == 30) goto L_Interpret; + if(signquest == 29) goto L_Vision; + mes "[Frank]"; + mes "My back~"; + mes "It's so sore!"; + mes "And my eyes are"; + mes "hurting worse and worse."; + mes "^343434*Sigh* ^000000I'm getting old..."; + close; + +L_Vision: + mes "[Frank]"; + mes "My vision's getting"; + mes "blurrier and I get headaches"; + mes "when I read. I guess this old"; + mes "man's got no choice but to get"; + mes "some sort of seeing aid..."; + if(!countitem(2203))close; + next; + menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-; + mes "[Frank]"; + mes "Oooh~"; + mes "How will I ever"; + mes "be able to continue"; + mes "my life's work? I'm"; + mes "helpless if I can't read..."; + close; + +L_Glasses: + mes "[Frank]"; + mes "Oh, you've brought me"; + mes "these Glasses. Thanks"; + mes "so much, youngster. Now that"; + mes "I can see better, what can"; + mes "I do for you in return?"; + delitem 2203,1; + next; + +L_Frank: + menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-; + mes "[Frank]"; + mes "I don't believe it!"; + mes "This is... I see. You want me to"; + mes "translate this ancient language."; + mes "Ah, you're rather fortunate. I'm"; + mes "probably the only person in the"; + mes "world who can translate this."; + next; + mes "[Frank]"; + mes "Hmm, as far as I can tell, this is"; + mes "a sophisticated language spoken by"; + mes "the ancient gods. It's complex and"; + mes "confusing, but I'll do my best for"; + mes "you. Come back to me later, and"; + mes "I'll tell you what I've learned."; + set signquest,30; + close; + +L_Power: + mes "[Frank]"; + mes "Geffen's hidden power?"; + mes "I don't know much about it, but I'm"; + mes "sure that Geffen Tower is more than"; + mes "just a simple building. I'm sure it"; + mes "was created to restrain or contain"; + mes "some powerful force."; + next; + mes "[Frank]"; + mes "It's even possible that the"; + mes "fountain in front of Geffen Tower"; + mes "also plays the same role, but I've"; + mes "got no hard evidence. Since I'm not"; + mes "too interested in Geffen, I haven't"; + mes "really investigated..."; + next; + mes "[Frank]"; + mes "Still..."; + mes "There's a strong possibility that"; + mes "some enormous power is being sealed"; + mes "beneath the Geffen Tower."; + next; + goto L_Frank; + +L_Star: + mes "[Frank]"; + mes "The Sobbing Starlight?"; + mes "To the experts, it's known as God's"; + mes "Tear Drop. Now, some believe it was"; + mes "created from the voice of God."; + next; + mes "[Frank]"; + mes "Of course, it probably isn't made"; + mes "from God's voice or tear drops but"; + mes "who knows? In any case, it's said"; + mes "that something's written in the"; + mes "Sobbing Starlight. What ever it is,"; + mes "it must be something important."; + next; + goto L_Frank; + +L_Interpret: + set @sign_frank,rand(1,10); + if(@sign_frank == 1) +{ + mes "[Frank]"; + mes "Well, I've written down the best"; + mes "translation that I could for you."; + mes "It's been a long time since I've"; + mes "had this kind of challenge. Thanks,"; + mes "youngster."; + mes "Ha ha ha~"; + delitem 7275,1; + getitem 7274,1; + set signquest,31; + close; +} + else +{ + mes "[Frank]"; + mes "I'm sorry, but I haven't finished"; + mes "translating this text. It's taking"; + mes "quite a long time since I don't"; + mes "have any reference material for"; + mes "this particular language. Why"; + mes "don't you come back later?"; + close; +} + +L_Done: + mes "[Frank]"; + mes "There are many things out"; + mes "there that defy out understanding"; + mes "of the world and are beyond our"; + mes "imagination. Many fear the unknown"; + mes "but the truly brave will always"; + mes "seek out the truth."; + close; +} + +// Himinn Part & Valkyrie + +gef_fild07.gat,182,241,1 script #himinnwarper 111,1,1,{ + + if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick; + end; + +L_FirstClick: + mes "^657540It seems that"; + mes "something in the"; + mes "vicinity is reacting"; + mes "with the Sobbing Starlight"; + mes "in your possession. Perhaps"; + mes "you can find it nearby...^000000"; + close; + +OnTouch: + if(signquest > 31) goto L_Warp; + if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstTouch; + end; + +L_FirstTouch: + mes "[" + strcharinfo(0) + "]"; + mes "What the...?"; + mes "What's happening?!"; + next; + specialeffect2 9; + mes "^3355FFFor some reason, in"; + mes "this particular spot, the"; + mes "Sobbing Starlight is reacting"; + mes "wit the Resin, Stone Hearts"; + mes "and Coral Reefs that you're"; + mes "holding. All the objects are"; + mes "violently resonating"; + next; + specialeffect2 99; + mes "All of a sudden these"; + mes "objects emit a bright flash"; + mes "of light that envelops your"; + mes "entire body, then you gently"; + mes "fall into unconsciousness..."; + close2; + set signquest,32; + delitem 7013,365; + delitem 953,12; + delitem 907,4; + +L_Warp: + warp "himinn.gat",49,10; + end; + +} + +himinn.gat,48,86,5 script Valkyrie#2 811,{ + + if(signquest == 58) goto L_Done; + if(signquest > 51) goto L_Gods; + if(signquest > 50) goto L_Help; + if(signquest > 32) goto L_Duty; + mes "[Valkyrie Sandra]"; + mes "Welcome, " + strcharinfo(0) + " ,"; + mes "to this realm of holiness."; + mes "You have endured great difficulty"; + mes "and tested your courage to obtain"; + mes "the Sobbing Starlight, which will"; + mes "be the certificate for your test."; + next; + menu "Test...?",-; + mes "[Valkyrie Sandra]"; + mes "The gods have decided that"; + mes "you are worthy of undergoing"; + mes "a special test that will judge"; + mes "your merits. If you are a true"; + mes "hero who is pure of heart,"; + mes "you will certainly succeed..."; + next; + mes "[Valkyrie Sandra]"; + mes "Now, there is a critical"; + mes "situation in the ^FF0000realm where"; + mes "the fallen warriors dwell^000000. The"; + mes "gods wish for you to restore the"; + mes "balance by quelling a specific"; + mes "evil influence in that place."; + next; + mes "[Valkyrie Sandra]"; + mes "There will be many obstacles."; + mes "First, the fallen, who will target"; + mes "their anger and hatred towards"; + mes "you. Where they have failed to"; + mes "enter Valhalla, you have a rare"; + mes "and wondrous opportunity."; + next; + mes "[Valkyrie Sandra]"; + mes "Secondly, and more"; + mes "importantly, you must find"; + mes "this evil influence on your"; + mes "own. This will judge your"; + mes "ability to discern good from"; + mes "evil. Do not trust appearances..."; + next; + mes "[Valkyrie Sandra]"; + mes "This is your task."; + mes "I can't tell you more."; + mes "It is now your duty to"; + mes "travel there and ferret"; + mes "out true darkness from"; + mes "one of the hearts there..."; + set signquest,33; + close2; + warp "geffen.gat",120,100; + end; + +L_Duty: + mes "[Valkyrie Sandra]"; + mes "I commend your ability"; + mes "to survive in the realm"; + mes "of the dead. I imagine it"; + mes "must be very difficult for"; + mes "a mortal to endure its cruelty."; + close; + +L_Help: + mes "[Valkyrie Sandra]"; + mes "Regrettably, I can't really"; + mes "provide any answers for you."; + mes "You must overcome the ordeals"; + mes "of the gods on your own. All I can"; + mes "do is offer my guidance and prayer."; + next; + mes "[Valkyrie Sandra]"; + mes "Remember that the"; + mes "demonstration of your belief,"; + mes "rather than the decision to"; + mes "blindly adhere to faith, is"; + mes "what the gods want to see."; + next; + mes "[Valkyrie Sandra]"; + mes "Always step forward"; + mes "with wisdom and courage."; + mes "That is all I can tell you."; + set signquest,52; + close; + +L_Gods: + mes "[Valkyrie Sandra]"; + mes "The gods are watching"; + mes "you. Prove your courage"; + mes "and at that moment, you"; + mes "will earn the honor of being"; + mes "selected by the gods."; + close; + +L_Done: + mes "[Valkyrie Sandra]"; + mes "Welcome back."; + mes "Not only have you passed the trials"; + mes "that the gods have set for you, you"; + mes "have tested your courage in the"; + mes "realm of the dead and protected"; + mes "Rune-Midgard from attack."; + next; + mes "[Valkyrie Sandra]"; + mes "I'm pleased to announce that the"; + mes "gods have been watching you and"; + mes "decided to invite you to Valhalla."; + mes "However, Rune-Midgard still has"; + mes "great need of you."; + next; + mes "[Valkyrie Sandra]"; + mes "As a symbol of this promise to"; + mes "invite you to Valhalla, you shall"; + mes "be rewarded with 'The Sign' which"; + mes "will show all others that you are"; + mes "a great warrior whose courage was"; + mes "tested by the gods themselves."; + next; + mes "[Valkyrie Sandra]"; + mes "Congratulations,"; + mes "" + strcharinfo(0) + ". Verily,"; + mes "you are an honorable"; + mes "hero worthy of praise!"; + getitem 2644,1; + set signquest,59; + close; +} + +// Niflheim Part & Realm of the Dead + +niflheim.gat,102,54,4 script Mad Man 739,{ + + if(signquest > 53) goto L_Queen; + if(signlaichin == 4) goto L_Where1; + if(signlaichin == 3) goto L_Seal; + if(signlaichin == 2) goto L_Direction; + if(signlaichin == 1) goto L_Risk; + if(signquest == 52) goto L_Help; + if(signquest) goto L_Asgard; + mes "[Laichin]"; + mes "What? I look familiar to you?"; + mes "Eh, you know what they say."; + mes "Everyone has a lookalike in the"; + mes "world somewhere. Am I right"; + mes "or am I am right?"; + close; + +L_Asgard: + mes "[Laichin]"; + mes "Niflheim ain't such a bad"; + mes "place to live. Sure, Asgard's"; + mes "all pretty and stuff, but there's"; + mes "too many rules. In this place, you"; + mes "can enjoy a lot more freedom. After"; + mes "you get used to all the stink."; + next; + mes "[Laichin]"; + mes "Did I say 'stink'?"; + mes "I meant... 'fragrance'."; + mes "Alright, so the gods expelled"; + mes "me, but I really oughtta thank"; + mes "'em for sending me here!"; + next; + mes "[Laichin]"; + mes "What's that look for...?"; + mes "What, you can't believe"; + mes "that someone like me used"; + mes "to live in Valhalla? Me neither!"; + mes "They really made a mistake when"; + mes "they put me up to live in Asgard!"; + close; + +L_Help: + mes "[Laichin]"; + mes "Angrboda...?"; + mes "Yeah, yeah!"; + mes "I remember hearing something"; + mes "about her when I usedta hang"; + mes "with the gods up in Asgard."; + next; + mes "[Laichin]"; + mes "Yeah, those guys were pretty"; + mes "gangster about it. I mean, they"; + mes "took her soul, broke it in four"; + mes "pieces and stashed them in the"; + mes "deepest hole in Rune-Midgard."; + next; + mes "[Laichin]"; + mes "Sure, she was a giant, but"; + mes "they were pretty scared of her."; + mes "All her children ended up to be"; + mes "legendary monsters! Well, I'm"; + mes "not sure if Lady Hell counts."; + next; + mes "[Laichin]"; + mes "That's pretty harsh."; + mes "I mean, even if you die,"; + mes "your soul has no place"; + mes "to rest. Angrboda's soul is"; + mes "all cut up and stuff!"; + next; + menu "So where are the soul pieces again?",-; + mes "[Laichin]"; + mes "What...? I just said,"; + mes "the deepest place"; + mes "underground in Rune-Midgard."; + mes "It's a dangerous joint"; + mes "protected by gangs"; + mes "of monsters."; + next; + mes "[Laichin]"; + mes "Wait, you're tellin' me"; + mes "that you're gonna find"; + mes "all of Angrboda's soul?!"; + mes "You're crazy! If they end up"; + mes "missing, the gods'll know I was"; + mes "the one who tipped you off!"; + set signlaichin,1; + next; + +L_Risk: + mes "[Laichin]"; + mes "If I was gonna risk my soul,"; + mes "I'd wanna enjoy the rest of my"; + mes "afterlife as much as I could"; + mes "before the gods offed me. Man,"; + mes "I'd need at least 40.000 Zeny to"; + mes "even have a decent time..."; + next; + menu "Pay Laichin 40.000 Zeny.",-,"Don't pay Laichin.",L_Pay; + if(Zeny < 40000) goto L_NotEnough; +//Settings for the 4 seals you will have to break +Seal1: + set Sign_Seal1,rand(1,8); +Seal2: + set Sign_Seal2,rand(1,8); + if(Sign_Seal2 == Sign_Seal1) goto Seal2; +Seal3: + set Sign_Seal3,rand(1,8); + if(Sign_Seal3 == Sign_Seal1 || Sign_Seal3 == Sign_Seal2) goto Seal3; +Seal4: + set Sign_Seal4,rand(1,8); + if(Sign_Seal4 == Sign_Seal1 || Sign_Seal4 == Sign_Seal2 || Sign_Seal4 == Sign_Seal3) goto Seal4; +//End of settings + mes "[Laichin]"; + mes "Now we're talkin'!"; + mes "You're a true hero!"; + mes "Right, you gotta go to the"; + mes "lowest part of Glast Heim to"; + mes "find Angrboda's soul pieces."; + next; + mes "[Laichin]"; + mes "Check out the"; + set @signseal,1; + callfunc "Sign_Seal"; + set @signseal,2; + callfunc "Sign_Seal"; + set @signseal,3; + callfunc "Sign_Seal"; + set @signseal,4; + callfunc "Sign_Seal"; + mes "" + Sign_Seal1$ + ","; + mes "" + Sign_Seal2$ + ","; + mes "" + Sign_Seal3$ + " and the"; + mes "" + Sign_Seal4$ + "."; + next; + mes "[Laichin]"; + mes "Her soul pieces are really"; + mes "well hidden, so you gotta look"; + mes "around, even if know the"; + mes "general location, and don't"; + mes "tell anyone else about these"; + mes "locations or there'll be trouble."; + next; + menu "I promise.",-,"What do you mean by big and small?",L_Mean; + set Zeny,Zeny - 40000; + set signlaichin,2; + close; + +L_Mean: + mes "[Laichin]"; + mes "What do I mean by"; + mes "big and small? Hey man,"; + mes "the answer to that is worth"; + mes "at least... 20.000 Zeny."; + mes "If you wanna know,"; + mes "cough up the cash!"; + next; + +L_Pay2: + menu "Don't pay him.",L_NoPay,"Pay him.",-; + if(signlaichin != 2) set Zeny,Zeny - 40000; + if(Zeny < 20000) goto L_NotEnough2; + mes "[Laichin]"; + mes "Alright, listen up."; + mes "Big, small and very small"; + mes "mean the distances from the"; + mes "center of the map. So for big,"; + mes "I mean look near the border of"; + mes "the map. Easy, huh?"; + next; + mes "[Laichin]"; + mes "When I say small, you"; + mes "gotta look in areas closer"; + mes "than the borders of the map."; + mes "For very small, you gotta"; + mes "look near the center, got it?"; + set Zeny,Zeny - 20000; + set signquest,53; + set brokenseal,1; + set signlaichin,3; + close; + + +L_Pay: + mes "[Laichin]"; + mes "Huh...?"; + mes "Okay pal."; + close; + +L_NotEnough: + mes "[Laichin]"; + mes "Hey..."; + mes "This is sooo"; + mes "not enough money"; + mes "for me to enjoy myself"; + mes "if my soul ends up getting"; + mes "busted by the gods."; + close; + +L_NoPay: + mes "[Laichin]"; + mes "Fine, fine."; + mes "Just don't come"; + mes "crawling back when"; + mes "you can't figure out"; + mes "where the soul pieces are."; + if(signlaichin != 2) set Zeny,Zeny - 40000; + set signlaichin,2; + close; + +L_Direction: + mes "[Laichin]"; + mes "Oh yeah, about those"; + mes "directions I gave you"; + mes "last time? They work,"; + mes "but you gotta know what I mean"; + mes "by 'big' or 'small' whatever"; + mes "o'clock means. That's right..."; + next; + mes "[Laichin]"; + mes "Matter of fact, I'll"; + mes "tell you about it."; + mes "Right after you pay me,"; + mes "oh, I don't know, ^FF000020.000 zeny^000000."; + next; + goto L_Pay2; + +L_NotEnough2: + mes "[Laichin]"; + mes "What is this?"; + mes "You tryin to wetch"; + mes "me or somethin'?"; + set signlaichin,2; + close; + +L_Seal: + mes "[Laichin]"; + mes "Oh yeah, Uh, I forgot to tell"; + mes "you that Angrboda's soul pieces are"; + mes "sealed with the power of the gods."; + mes "You can't just smash them open."; + next; + mes "[Laichin]"; + mes "...Or maybe you could."; + mes "Anyway, it'll be better"; + mes "if you had a weapon that"; + mes "was solid, heavy and powerful."; + next; + mes "[Laichin]"; + mes "But yeah, think about"; + mes "what it means to break"; + mes "a godly seal. Remember there's"; + mes "^FF0000some kinda rule^000000 that the gods"; + mes "imposed which you gotta follow"; + mes "to release Angrboda's soul."; + next; + +L_Info: + mes "[Laichin]"; + mes "Ah, right. If you wanna"; + mes "try different weapons for"; + mes "breaking those seals, make"; + mes "sure you got 'em in your"; + mes "inventory and that they're"; + mes "not equipped, alright?"; + next; + menu "Thanks~",-,"Where am I supposed to go again?",L_Where; + mes "[Laichin]"; + mes "Oh no..."; + mes "Thank you for all"; + mes "of this Zeny. Money"; + mes "might not be able to"; + mes "buy happiness but it"; + mes "sure comes real close!"; + set signlaichin,4; + close; + +L_Where: + mes "[Laichin]"; + mes "Hey... You gotta go"; + mes "to the lowest part"; + mes "of Glast Heim to find all"; + mes "of Angrboda's soul pieces."; + mes "Once you get there..."; + next; + +L_Where1: + mes "[Laichin]"; + mes "Check out the"; + mes "" + Sign_Seal1$ + ","; + mes "" + Sign_Seal2$ + ","; + mes "" + Sign_Seal3$ + " and the"; + mes "" + Sign_Seal4$ + "."; + mes "And break those seals"; + mes "in that order, okay?"; + next; + if(signlaichin == 4) goto L_Info; + mes "[Laichin]"; + mes "Big, small and very small"; + mes "mean the distances from the"; + mes "center of the map. So for big,"; + mes "I mean look near the border of"; + mes "the map. Easy, huh?"; + next; + mes "[Laichin]"; + mes "When I say small, you"; + mes "gotta look in areas closer"; + mes "than the borders of the map."; + mes "For very small, you gotta"; + mes "look near the center, got it?"; + set signlaichin,4; + close; + +L_Queen: + mes "[Laichin]"; + mes "Dude, Niflheim rocks."; + mes "It's like, a million times"; + mes "better than the boring"; + mes "old Asgard. Hell yeah!"; + next; + mes "[Laichin]"; + mes "Eh, I don't even wanna"; + mes "know if you manage to"; + mes "find all of Angrboda's soul"; + mes "pieces, but if you do, don't"; + mes "go bringin' close to me. If the"; + mes "gods find out you have 'em..."; + next; + mes "[Laichin]"; + mes "But for the sake of"; + mes "argument, let's say you"; + mes "do happen to get them all."; + mes "In that case, you oughta get"; + mes "Angrboda's soul to the Queen"; + mes "of Hell right away, alright?"; + next; + mes "[Laichin]"; + mes "Ooh... But not just any"; + mes "yahoo can waltz up to her."; + mes "The best thing would be to"; + mes "give it to one of her really"; + mes "trusted retainers, I guess."; + mes "Now, who was he again?"; + next; + mes "[Laichin]"; + mes "I know he's always in"; + mes "disguise as some sorta"; + mes "really ^C9CACBdespressing guy^000000"; + mes "and I can't remember his"; + mes "name for the life of me, but"; + mes "he's around here somewhere..."; + close; +} + +function script Sign_Seal { + + if(@signseal == 1) { + if(Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock"; + if(Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock"; + if(Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock"; + if(Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock"; + if(Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock"; + if(Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock"; + if(Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock"; + if(Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock"; + } + if(@signseal == 2) { + if(Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock"; + if(Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock"; + if(Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock"; + if(Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock"; + if(Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock"; + if(Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock"; + if(Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock"; + if(Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock"; + } + if(@signseal == 3) { + if(Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock"; + if(Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock"; + if(Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock"; + if(Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock"; + if(Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock"; + if(Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock"; + if(Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock"; + if(Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock"; + } + if(@signseal == 4) { + if(Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock"; + if(Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock"; + if(Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock"; + if(Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock"; + if(Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock"; + if(Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock"; + if(Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock"; + if(Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock"; + } + return; +} + +niflheim.gat,313,70,3 script Pleasant-Featured Lady 90,{ + + if(signquest > 55) goto L_NoWord; + if(Sign_Branch8A) goto L_Memory; + if(Sign_Branch8B) goto L_BranchB; + if(signquest > 54 && countitem(7305)) goto L_Give; + if(signquest > 50) goto L_Symbol; + if(signquest > 49) goto L_Valkyrie; + if(signquest > 48) goto L_Info; + if(signquest > 47) goto L_Look; + if(signquest > 43) goto L_Survive; + if(signquest > 42) goto L_Bard; + if(signquest == 42) goto L_Thanks; + if(signquest > 33) goto L_Help; + if(Sign_Branch2B) goto L_Advice; + if(signquest > 32) goto L_Sign; + mes "[Serin]"; + mes "I'm sorry,"; + mes "but you're not"; + mes "the person I'm"; + mes "looking for. No..."; + close; + +L_Sign: + mes "[Serin]"; + mes "Kind adventurer..."; + mes "You're the one I'm looking"; + mes "for, the one who's been on a"; + mes "long journey to prove"; + mes "his courage."; + next; + mes "[Serin]"; + mes "Even in the darkness of"; + mes "Niflheim, I can recognize"; + mes "you. You shine out to me like"; + mes "a star! I beg of you, please"; + mes "listen to my story..."; + next; + menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen; + +L_Sorry: + mes "[Serin]"; + mes "I know I can't stop"; + mes "you from pursuing your"; + mes "path to glory. But if you"; + mes "should change your mind...!"; + close; + +L_Listen: + mes "[Serin]"; + mes "Thank you..."; + mes "Now, if you've heard"; + mes "from the others and as"; + mes "you can tell by my appearance"; + mes "I clearly don't belong here."; + next; + mes "[Serin]"; + mes "I might not have"; + mes "the luck to be selected"; + mes "by Valkyrie, but I need"; + mes "your help to get out of"; + mes "here as soon as I can~"; + next; + menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-; + mes "[Serin]"; + mes "I know I'm asking too much"; + mes "of you, but if you'd also help"; + mes "the other infortunate souls in"; + mes "this place, I'd be truly grateful."; + mes "Somehow, I think solving their"; + mes "problems will help me get back."; + next; + menu "Sure, why not?",-,"Why should I help them?",L_Why; + mes "[Serin]"; + mes "I knew you'd understand!"; + mes "You really are a kind person ."; + mes "Now, in order to help the other"; + mes "misfortunate in Niflheim, you've"; + mes "got to remember to gain their trust"; + mes "first and get close to them, okay?"; + set signquest,34; + close; + +L_Help: + mes "[Serin]"; + mes "Hmm...?"; + mes "You don't know which"; + mes "people you need to help"; + mes "here in Niflheim? Mmm,"; + mes "let me think about it..."; + next; + mes "[Serin]"; + mes "In this doomed place"; + mes "there isn't too much trust"; + mes "amongst some of the people"; + mes "here, but some will share their"; + mes "problems if you ^5131FFapproach them"; + mes "closely, face to face.^000000 Okay?"; + next; + mes "[Serin]"; + mes "In this way, if they talk"; + mes "to you first, they might"; + mes "be more willing to accept"; + mes "help or tell you what you"; + mes "really need to know."; + mes "I hope this helps..."; + close; + +L_Thanks: + mes "[Serin]"; + mes "Thank you so much for"; + mes "your help. This is all I have,"; + mes "and it means a lot to me, but"; + mes "I want you to have this ring. It's"; + mes "the only way I can properly express"; + mes "my gratitude for your aid so far."; + getitem 2642,1; + set signquest,43; + close; + +L_Bard: + mes "[Serin]"; + mes "There's a Bard in"; + mes "Niflheim with a very"; + mes "sweet, yet melancholy voice."; + mes "He sings for strangers just"; + mes "like you, adventurer."; + next; + mes "[Serin]"; + mes "I think he might know"; + mes "some useful information,"; + mes "so it might be a good"; + mes "idea to speak with him."; + set signquest,44; + close; + +L_Survive: + mes "[Serin]"; + mes "Hello, " + strcharinfo(0) + ","; + mes "I'm surprised that"; + mes "you've managed to survive"; + mes "here all this time. It's no small"; + mes "feat for a mortal to be able to"; + mes "remain alive in Niflheim..."; + close; + +L_Look: + mes "[Serin]"; + mes "Ah, " + strcharinfo(0) + "~"; + mes "How is everything?"; + mes "Once again, I want to"; + mes "thank you for helping the"; + mes "poor souls in this place."; + next; + mes "[Serin]"; + mes "Hmm...?"; + mes "What's with that"; + mes "look on your face?"; + mes "Do you have something"; + mes "you want to ask me?"; + next; + menu "Nothing.",-,"About the Queen of the Dead...",L_Queen; + mes "[Serin]"; + mes "Well, if you ever"; + mes "need my help, please"; + mes "don't hesitate to ask."; + close; + +L_Queen: + mes "[Serin]"; + mes "The Queen of the Dead?"; + mes "Well, she's the ruler of Niflheim."; + mes "As Loki and Angrboda's last child"; + mes "she was given complete control of"; + mes "this realm by Odin."; + next; + mes "[Serin]"; + mes "She usually rules from her"; + mes "castle, Hell, but sometimes she"; + mes "goes out to tour Niflheim. That's"; + mes "all I really know about her."; + next; + menu "About the Symbol of Nine Realms",-; + mes "[Serin]"; + mes "Oh that...?"; + mes "Sometimes it's called"; + mes "the Voucher of the Dead"; + mes "Odin gave it to the Queen"; + mes "of the Dead to signify her"; + mes "authority over Niflheim."; + next; + mes "[Serin]"; + mes "There are many rumors"; + mes "floating around about that"; + mes "and its abilities, but"; + mes "all we know for sure is that it can"; + mes "be used to command the dead..."; + next; + menu "About Angrboda",-; + mes "[Serin]"; + mes "Angrboda...?"; + mes "She's the mother of the"; + mes "Queen of Hell, as well as"; + mes "some of the most powerful"; + mes "monsters in this universe."; + next; + mes "[Serin]"; + mes "The gods feared her monstrous"; + mes "children so much that they bound"; + mes "them and sealed Angrboda away."; + mes "Nothing has been heard"; + mes "of her since..."; + next; + menu "I was told by the Witch that you're...",-; + mes "[Serin]"; + mes "Oh, the Witch was"; + mes "talking about me? I'm"; + mes "aware that she doesn't"; + mes "think very highly of me."; + mes "Then again, it's not like"; + mes "I can trust her either."; + next; + mes "[Serin]"; + mes "Well, it can't be helped."; + mes "At least we both agree that"; + mes "somehow I don't really belong"; + mes "here in Niflheim."; + emotion e_dots; + set signquest,49; + close; + +L_Info: + mes "[Serin]"; + mes "I'm sorry that I sort of"; + mes "rambling on and on that last"; + mes "time we spoke. Now that I think"; + mes "about it, I didn't really give you"; + mes "any information that might have"; + mes "been very useful to you."; + next; + mes "[Serin]"; + mes "But lately, I've heard that the"; + mes "Queen of the Dead is seeking her"; + mes "mother, Angrboda. It's strange that"; + mes "even the queen, with all her"; + mes "power, is unable to find her."; + next; + mes "[Serin]"; + mes "I have no idea how,"; + mes "but it seems that Angrboda"; + mes "have been sealed away in the"; + mes "world of Rune-Midgard..."; + emotion e_dots; + set signquest,50; + close; + +L_Valkyrie: + mes "[Serin]"; + mes "I've told you"; + mes "everything I know."; + mes "But if you want to learn more"; + mes "about Angrboda, you probably need"; + mes "to talk to someone who actually"; + mes "communicates with the gods."; + next; + mes "[Serin]"; + mes "Perhaps Valkyrie"; + mes "or someone who actually"; + mes "lived in Asgard may know"; + mes "more about where Angrboda"; + mes "is sealed away."; + next; + mes "[Serin]"; + mes "Also, why would you want"; + mes "the Symbol of the Nine Realms?"; + mes "It's a very dangerous object that"; + mes "could cause a lot of trouble if it"; + mes "fell into the wrong hands..."; + next; + menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry; + mes "[Serin]"; + mes "There are plenty of dead"; + mes "people in Niflheim that are"; + mes "driven by regret and despair."; + mes "The rage of being dead may result"; + mes "in some of them performing horrific"; + mes "deeds if they are the symbol."; + next; + menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry; + mes "[Serin]"; + mes "I really think that you"; + mes "should bring that symbol"; + mes "to me before you show it to anybody"; + mes "else. Then, I want you to know why"; + mes "I really need its power."; + next; + mes "[Serin]"; + mes "I can't explain myself"; + mes "now, but I want to use the"; + mes "power of the symbol to do"; + mes "something really helpful"; + mes "for you. You'll just need"; + mes "to trust me on this."; + set signquest,51; + next; + +L_Symbol: + mes "[Serin]"; + mes "If you obtain"; + mes "the Symbol of Nine Realms,"; + mes "please bring it to me"; + mes "right away, " +strcharinfo(0) + "."; + close; + +L_Noworry: + mes "[Serin]"; + mes "Alright..."; + mes "It's your decision."; + close; + +L_Memory: + mes "^3355FFThis is only"; + mes "a lingering trace"; + mes "of Serin, a manifestation"; + mes "of her definitive memory."; + close; + +L_NoWord: + mes "[Serin]"; + mes "..."; + mes "......"; + close; + +L_Give: + mes "[Serin]"; + mes "The Symbol of Nine Realms?"; + mes "Will you give it to me?"; + mes "You know this is the best"; + mes "to do, for all that people"; + mes "suffering silently in Niflheim..."; + next; + menu "Yes, take it.",-,"No.",L_Keep; + mes "[Serin]"; + mes "Thanks."; + mes "I wouldn't have been able to"; + mes "get it without you. I knew you"; + mes "were a true hero."; + delitem 7305,1; + next; + if(countitem(2642)) + { + mes "[Serin]"; + mes "May I ask you if I can take a"; + mes "look at my beloved ring once"; + mes "again? I just want want to see"; + mes "it one more time..."; + delitem 2642,1; + set signringreturning,1; + next; + mes "[Serin]"; + mes "I will return it too you"; + mes "shortly, for now let's"; + mes "focus on what we need to"; + mes "do."; + next; + } + mes "[Serin]"; + mes "I have to make some"; + mes "preparations but I'll guide"; + mes "you to my house though."; + mes "Please tell me when you are"; + mes "ready."; + set Sign_Branch8B,1; + close; + +L_Keep: + mes "[Serin]"; + mes "Ok, come back"; + mes "when you have realized"; + mes "this is the wisest choice"; + mes "to make."; + close; + +L_BranchB: + if(signringreturning){ getitem 2643,1; set signringreturning,0; } + mes "[Serin]"; + mes "I'll show you the way"; + mes "to their hope... Are you"; + mes "ready to come with me?"; + next; + menu "Yes.",-,"No.",L_No; + if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full; + mes "[Serin]"; + mes "Please follow me"; + mes "......"; + close2; + if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end; + donpcevent "#signserin2::OnSerin"; + donpcevent "#signserin2::OnCooldown"; + set $signroom2full,2; + warp "que_sign01.gat",191,39; + end; + + +L_No: + mes "[Serin]"; + mes "Please hurry, we don't"; + mes "have any time to lose."; + close; + +L_Why: + mes "[Serin]"; + mes "Do you really need a"; + mes "reason ? Well... Maybe"; + mes "you're right, they don't"; + mes "deserve to be helped~"; + next; + +L_Advice: + mes "[Serin]"; + mes "I advise you to meet that"; + mes "depressing person in Niflheim."; + mes "He'll probably tell you his story"; + mes "and you might understand..."; + mes "Yes... You should meet him."; + if(!Sign_Branch2B) set Sign_Branch2B,1; + close; + +L_Full: + mes "[Serin]"; + mes "Please wait"; + mes "a bit. I'm still"; + mes "trying to finish"; + mes "these preparations."; + close; + +} + +nif_in.gat,156,93,1 script #signann 139,2,2,{ + + if(signquest > 33) goto L_SignAnn; + end; + +L_SignAnn: + if(signquest == 39) goto L_Sad; + if(signquest == 38 && countitem(7309)) goto L_Crow; + if(signquest == 36) goto L_Help; + if(signquest > 34) goto L_Home; + mes "[Alakina Ann]"; + mes "Where...Where am I...?"; + mes "I remember I was sleeping"; + mes "and when I woke up, I was here..."; + mes "Mommy, have you seen my mommy?"; + mes "I wanna go home...*Sob*"; + next; + menu "About the witch.",L_Witch,"About the curse.",L_Curse,"Cancel",-; + mes "[Alakina Ann]"; + mes "It's so cold in here..."; + mes "I'm freezing..."; + mes "And I wanna go home and"; + mes "get away from this scary place..."; + next; + mes "[Alakina Ann]"; + mes "Please... help me."; + mes "Could you take me with you...?"; + close; + +L_Witch: + mes "[Alakina Ann]"; + mes "Witch...? I've never seen a witch,"; + mes "but I've read about them in books."; + mes "I'm not sure if they exist or not,"; + mes "but it would be so horrifying if"; + mes "they did..."; + next; + mes "[Alakina Ann]"; + mes "Why is it so cold in here...?"; + mes "A-aren't you cold, or even scared?"; + mes "I wanna go home... It's warm over"; + mes "there. Could you help me get"; + mes "back... Please...? H-help me..."; + close; + +L_Curse: + mes "[Alakina Ann]"; + mes "A c-curse...?"; + mes "My grandma says there are lots"; + mes "of curses in the world. Some of"; + mes "them, you can tell it's a curse."; + mes "But there are other curses that"; + mes "follow you throughout life..."; + next; + mes "[Alakina Ann]"; + mes "Grandma says curses can take other"; + mes "forms... Like if someones's always"; + mes "mad at you, and won't forgive you,"; + mes "you can see that as a curse too."; + next; + mes "[Alakina Ann]"; + mes "My grandma told me there's only one"; + mes "spell that can break a strong curse"; + mes "that you can't lift with"; + mes "Blessings..."; + next; + mes "[Alakina Ann]"; + mes "Klaatu..."; + mes "Verata..."; + mes "Ne...ni...umm...?"; + mes "What was the last part?"; + mes "I-I can't remember"; + mes "the last part of the spell!"; + next; + mes "[Alakina Ann]"; + mes "If you repeat the spell in that"; + mes "order, it will release you from"; + mes "someone's anger and hate. And if"; + mes "you do it near a bad spirit, they"; + mes "might get the curse instead."; + next; + mes "[Alakina Ann]"; + mes "Why are you asking me about these"; + mes "scary kind of things...? I just"; + mes "wanna go home..."; + set signquest,35; + close; + +L_Home: + mes "[Alakina Ann]"; + mes "*Cries*"; + mes "Where am I?"; + mes "I... I wanna go home~"; + emotion e_sob; + close; + +L_Help: + mes "[Alakina Ann]"; + mes "W-Will you help me get"; + mes "back home? Please? I miss"; + mes "my mommy and my daddy and"; + mes "I don't know how I got here."; + mes "*Snif*"; + next; + menu "What can I do?",L_Ok,"You can't go back...",-; + mes "[Alakina Ann]"; + mes "*Snif*"; + mes "N-no..."; + mes "I wanna go home..."; + close; + +L_Ok: + mes "[Alakina Ann]"; + mes "I dunno. I-I think a"; + mes "singing man told me to"; + mes "go meet a witch but it's"; + mes "too scary to go outside..."; + set signquest,37; + close; + +L_Crow: + mes "[Alakina Ann]"; + mes "I... I can use"; + mes "this to go back home?"; + mes "Thank you! Thank you so much!"; + delitem 7309,1; + set signquest,39; + close; + +L_Sad: + mes "[Alakina Ann]"; + mes "Y-You lied to me!"; + mes "This wing doesn't do"; + mes "anything! I-I'm still here"; + mes "in this scary place! *Cries*"; + set signquest,40; + close; + +} + +niflheim.gat,350,258,1 script #signbruce 139,2,2,{ + + if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce; + end; + +L_SignBruce: + mes "[Ashe Bruce]"; + mes "I sense you're cursed"; + mes "by a powerful spell..."; + mes "Hmm... It's clear what"; + mes "you must be up to..."; + next; + mes "[Ashe Bruce]"; + mes "You wish to get"; + mes "rid of the curse..."; + mes "By giving it to me!!"; + next; + mes "[Ashe Bruce]"; + mes "Just because I'm a cursed spirit,"; + mes "you adventurers think you can just"; + mes "dump your curses on me?!"; + emotion e_dots; + next; + mes "[Ashe Bruce]"; + mes "I refuse to let"; + mes "you remain there..."; + mes "Leave now, or I will"; + mes "remove you by force..."; + next; + mes "[Ashe Bruce]"; + mes "...And..."; + mes "...Whatever you do..."; + mes "...Do NOT touch my books..."; + next; + menu "Touch the 1st book.",L_Book1,"Touch the 2nd Book.",L_Book2,"Touch the 3rd book",L_Book3,"Okay, I am leaving.",-; + mes "[Ashe Bruce]"; + mes "..."; + mes "....."; + next; + mes "[Ashe Bruce]"; + mes "Well then."; + mes "Try not to trip on"; + mes "your feet in your"; + mes "rush to leave."; + close; + +L_Book1: + mes "[Ashe Bruce]"; + mes "...!..."; + mes "How dare you touch my books"; + mes "when I specifically said"; + mes "'Don't touch my books!'"; + killmonster "niflheim.gat","#signbruce::Onmymob"; + monster "niflheim.gat",350,258,"Rideword",1478,1,"#signbruce::Onmymob"; + close; + +L_Book2: + mes "[Ashe Bruce]"; + mes "I said don't touch my booksssahhh..."; + mes "Get lost...."; + mes "Don't disrupt my restingggaaahh!!"; + close2; + warp "niflheim.gat",34,162; + end; + +L_Book3: + set @signbruce,0; + mes "[Ashe Bruce]"; + mes "Muhahahaha..."; + mes "Stubborn mortal~!"; + mes "Fine! I will give you"; + mes "a fighting chance and let"; + mes "you cast a spell!"; + next; +L_Spell1: + menu "Clover",L_Spell2,"Klaatu",-,"Kleitos",L_Spell2; + set @signbruce,@signbruce + 1; + +L_Spell2: + menu "Verit",L_Spell3,"Veritas",L_Spell3,"Verata",-; + set @signbruce,@signbruce + 1; + +L_Spell3: + menu "Necktie",L_Check,"Necklace",L_Check,"Nero",L_Check,"^FFFFFFNictu^000000",-; + set @signbruce,@signbruce + 1; + +L_Check: + if (@signbruce == 3) goto L_Success; + mes "[Ashe Bruce]"; + mes "Muhahahahahaha!"; + mes "That's not the right spell!"; + mes "Now death awaits you!"; + killmonster "niflheim.gat","#signbruce::Onmymob2"; + monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob2"; + close; + +L_Success: + mes "[Ashe Bruce]"; + mes "That spell..."; + mes "You removed my curse?"; + mes "I don't believe it. I'm free!"; + next; + mes "[Ashe Bruce]"; + mes "But do not underestimate"; + mes "my awesome powers! In fact,"; + mes "I command you to take this"; + mes "book and give it to that"; + mes "weak, pathetic witch!"; + if(signquest == 35) set signquest,36; + if(Sign_Branch2B == 3) set Sign_Branch2B,4; + getitem 7304,1; + close; + +Onmymob: + end; + +} + +nif_in.gat,188,168,1 script #signwitch 139,2,2,{ + + if(signquest > 36) goto L_SignWitch; + if(Sign_Branch2B > 1) goto L_Book; + end; + +L_SignWitch: + if(signquest > 55 || sign_fail) end; + if(Sign_Branch8A || Sign_Branch8B || countitem(7305)) goto L_Privacy; + if(signquest > 46) goto L_Help; + if(signquest > 45) goto L_Courage; + if(signquest > 41) goto L_Think; + if(signquest > 40) goto L_Tragic; + if(signquest > 39) goto L_Crow; + if(signquest > 37 || !countitem(7304)) end; + mes "[Kirkena]"; + mes "W-what's this?"; + mes "Why is it that"; + mes "you have one of"; + mes "my lost spell books?"; + next; + menu "From a cursed soul...",-; + mes "[Kirkena]"; + mes "Oh. That bastard must have"; + mes "stolen my spell books and got"; + mes "cursed when he cast the spells"; + mes "without my permission. Still, it's"; + mes "a relief to have my spells back."; + delitem 7304,1; + next; + mes "[Kirkena]"; + mes "So mortal..."; + mes "You must be here for"; + mes "some reason. Speak"; + mes "your mind."; + next; + menu "Send me back to my world.",-,"There's a lost child here that I want to help...",L_Child; + mes "[Kirkena]"; + mes "Alright, you made the"; + mes "good choice... I mean..."; + mes "for your life..."; + close2; + warp "umbala.gat",138,208; + end; + +L_Child: + mes "[Kirkena]"; + mes "There's a living child?"; + mes "Here in Niflheim? That's"; + mes "most peculiar. Well, let me"; + mes "give you this. It will send"; + mes "a living human back to one"; + mes "of the towns in your realm."; + set signquest,38; + getitem 7309,1; + close; + +L_Crow: + mes "[Kirkena]"; + mes "So did you already"; + mes "use the wing to save"; + mes "that poor, lost child?"; + next; + mes "[Kirkena]"; + mes "What...?!"; + mes "It didn't work?"; + mes "That's impossible!"; + mes "Wait, give me a moment to"; + mes "think. What could be wrong?"; + set signquest,41; + close; + +L_Tragic: + mes "[Kirkena]"; + mes "Alright."; + mes "Now I understand"; + mes "why the wing didn't work"; + mes "for that poor girl..."; + next; + mes "[Kirkena]"; + mes "She's so young that"; + mes "she doesn't even know"; + mes "that she's dead. It's tragic,"; + mes "but there's no way for her"; + mes "to get out of here..."; + set signquest,42; + close; + +L_Think: + mes "[Kirkena]"; + mes "When people don't fully"; + mes "know the situation that"; + mes "they're in, they become more"; + mes "willing to take their chances."; + close; + +L_Courage: + mes "[Kirkena]"; + mes "As I expected,"; + mes "there is something behind"; + mes "all of this. Now, you may"; + mes "know where you are, but"; + mes "do you understand why the"; + mes "dead are here?"; + next; + mes "[Kirkena]"; + mes "This realm is a place"; + mes "for warriors that have failed"; + mes "to prove their courage. Keep in"; + mes "mind that it's not too late for"; + mes "you to join their ranks."; + next; + mes "[Kirkena]"; + mes "The realm of Niflheim"; + mes "is ruled by the Queen of the"; + mes "Dead. Sometimes she appears"; + mes "in her shining armor and makes the"; + mes "rounds. Everyone who sees her is"; + mes "stunned by the image of authority."; + next; + mes "[Kirkena]"; + mes "Now..."; + mes "What I need you to do is"; + mes "ask the Queen of the Dead"; + mes "for the Symbol of Nine Realms."; + next; + menu "What is that?",-; + mes "[Kirkena]"; + mes "The symbol acts"; + mes "as a voucher of the queen's"; + mes "authority and represents her"; + mes "undeniable right to rule over"; + mes "the dead. But right now, I can't"; + mes "explain why I need it."; + next; + mes "[Kirkena]"; + mes "I'll tell you why I need"; + mes "it once you bring me the"; + mes "queen's symbol. Now, please"; + mes "keep this secret and tell no one"; + mes "that I asked you to bring the"; + mes "symbol to me."; + set signquest,47; + next; + menu "Alright, I understand.",-,"How am I supposed to get the symbol?",L_Symbol; + close; + +L_Help: + mes "[Kirkena]"; + mes "...Hm?"; + mes "Is there"; + mes "something that"; + mes "you need to ask to me?"; + next; + menu "How can I get the symbol?",-; + +L_Symbol: + mes "[Kirkena]"; + mes "Taking the symbol"; + mes "by force is out of the"; + mes "question. Not even the gods"; + mes "would consider battling the"; + mes "Queen of the Dead."; + next; + mes "[Kirkena]"; + mes "You will need to"; + mes "earn the queen's favor"; + mes "in order to even have"; + mes "a chance of obtaining"; + mes "the Symbol of Nine Realms."; + next; + mes "[Kirkena]"; + mes "Now, there is a rumor"; + mes "that the Queen of the Dead"; + mes "is searching for her lost mother,"; + mes "Angrboda. Now, if you could find"; + mes "where Angrboda has been"; + mes "sealed away..."; + next; + mes "[Kirkena]"; + mes "When you need to"; + mes "meet me from now on,"; + mes "go ahead and take passage"; + mes "through the right side of the"; + mes "portrait on the second"; + mes "floor of this castle."; + set signquest,48; + close; + +L_Book: + if(countitem(7304)) goto L_Found; + if(Sign_Branch2B > 2) end; + mes "[Kirkena]"; + mes "What are you doing here ?"; + mes "This is not a place for a"; + mes "mortal like you. I shall"; + mes "send you back to your realm."; + next; + mes "[Kirkena]"; + mes "Unfortunately, I lost my spell"; + mes "book and you should think of"; + mes "you as a very lucky person."; + mes "I'm sure that bastard has stolen"; + mes "books and tried to use their power."; + next; + mes "[Kirkena]"; + mes "He has always dreamt to obtain"; + mes "my powers but if he thinks he'll"; + mes "get them this way... he's surely"; + mes "wrong."; + next; + mes "[Kirkena]"; + mes "Hey you, thank me for not"; + mes "sending you far away from here"; + mes "by finding my spell book !"; + set Sign_Branch2B,3; + close; + +L_Found: + mes "[Kirkena]"; + mes "Ohh... This is my spell book."; + mes "I wouldn't have thought of you"; + mes "to be brave enough to find it."; + mes "There may be a place for you"; + mes "here after all..."; + delitem 7304,1; + next; + mes "[Kirkena]"; + mes "Listen to me."; + mes "What I'm going to tell"; + mes "you is no small thing, it"; + mes "is about an entire realm."; + mes "Believe me or not, I don't care."; + next; + goto L_Courage; + +L_Privacy: + mes "[Kirkena]"; + mes "This place isn't really"; + mes "good to talk about these"; + mes "kind of serious things. We"; + mes "should meet in privacy to make"; + mes "sure noone can hear us."; + next; + mes "[Kirkena]"; + mes "Please, hurry up and take"; + mes "the secret passage behind"; + mes "the right side of the portrait"; + mes "at second floor of my manor."; + close; + +} + +nif_in.gat,105,81,1 script #signcrayu 139,2,2,{ + + if(signquest == 44) goto L_SignCrayu; + end; + +L_SignCrayu: + mes "[Crayu]"; + mes "Mountain sunset to the west"; + mes "Where the purple dusk falls"; + mes "Surrounded by beautiful melody"; + mes "You become the key that ignores its"; + mes "master."; + next; + mes "[Crayu]"; + mes "Hello adventurer."; + mes "I know this is rather"; + mes "abrupt, but what do"; + mes "you think of Serin?"; + next; + menu "She's good.",-,"She's evil!",-,"She could go either way.",-; + mes "[Crayu]"; + mes "Hm...?"; + mes "And why do"; + mes "you think so?"; + next; + menu "Just my opinion.",-,"It's the truth!",-; + mes "[Crayu]"; + mes "Ah, I understand."; + mes "Now, how may I help you?"; + next; + menu "What exactly is Niflheim?",-,"How do I become one of the chosen?",L_Chosen; + mes "[Crayu]"; + mes "Niflheim is commonly"; + mes "known as the city of the"; + mes "dead, but it's also the"; + mes "resting place of warriors"; + mes "who failed to enter Valhalla."; + next; + mes "[Crayu]"; + mes "Some heroes may think"; + mes "of Niflheim as the tragic end,"; + mes "but it really all depends on"; + mes "your point of view."; + close; + +L_Chosen: + mes "[" + strcharinfo(0) + "]"; + mes "What do I need"; + mes "to do to become one"; + mes "of the chosen warriors?"; + next; + mes "[Crayu]"; + mes "First and foremost,"; + mes "you must prove your courage."; + mes "It will be up to you to decide"; + mes "how you will demonstrate your"; + mes "bravery. The Gods will only"; + mes "be watching and judging."; + next; + mes "[Crayu]"; + mes "Hmm..."; + mes "I think it would"; + mes "be a good idea if"; + mes "you tald to someone"; + mes "in Niflheim named ^FF0000Gen^000000."; + set signquest,45; + close; + +} + +niflheim.gat,146,241,7 script Depressing Man 735,{ + + if(signquest > 56) goto L_Done; + if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry; + if(signquest > 54) goto L_Serin; + if(signquest > 53) goto L_Queen; + if(signquest) goto L_Seek; + mes "[????]"; + mes "Leave me be,"; + mes "ruffian! I'm disinclined"; + mes "towards conversation"; + mes "at the moment."; + close; + +L_Seek: + mes "[Gen]"; + mes "Huh... I hear you're"; + mes "looking for something"; + mes "pretty important. It's going"; + mes "to be a dangerous search."; + next; + mes "[Gen]"; + mes "There are plenty of"; + mes "other parties that are"; + mes "interested in the thing"; + mes "which you're seeking..."; + close; + +L_Queen: + mes "[Gen]"; + mes "You must be a very"; + mes "resourceful mortal."; + mes "Not even Lady Hell, with"; + mes "all her power, could find"; + mes "the soul of her mother"; + mes "for a long time."; + next; + mes "[Gen]"; + mes "There's no need"; + mes "for me to hide"; + mes "my true identity any longer."; + mes "My real name is Ganglati,"; + mes "servant of Lady Hell, the"; + mes "ruler of Niflheim."; + next; + mes "[Gen]"; + mes "Her highness would"; + mes "have words with you."; + mes "Shall I send you to her"; + mes "mansion, Eljudnir,"; + mes "right now?"; + next; + menu "Yes",-,"No",L_No; + mes "[Gen]"; + mes "Remember to be"; + mes "careful and especially"; + mes "polite when you speak to"; + mes "Lady Hell. Otherwise, the"; + mes "consequences will be severe..."; + close2; + warp "que_sign01.gat",45,20; + end; + +L_No: + mes "[Gen]"; + mes "I understand."; + mes "Meeting with a deity is"; + mes "no small matter. However,"; + mes "I advise to make haste"; + mes "as her highness is eager"; + mes "to see you soon."; + close; + +L_Serin: + mes "[Gen]"; + mes "You must be most favored"; + mes "to receive the SYmbol of the"; + mes "Nine Realms. Of course, it"; + mes "can be used only once, but"; + mes "it is still a great honor."; + next; + mes "[Gen]"; + mes "Once again, I ask that"; + mes "you be on guard against"; + mes "Serin. She may already be"; + mes "aware of what you plan to"; + mes "do with the symbol..."; + close; + +L_Hurry: + mes "[Gen]"; + mes "You must hurry and"; + mes "stop the summoning"; + mes "before your world in"; + mes "cast into immense peril!"; + next; + mes "[Gen]"; + mes "Although Lady Hell"; + mes "is being rather blase"; + mes "about this matter, I beseech"; + mes "you to do what you can for"; + mes "the realm of the living!"; + close; + +L_Done: + mes "[Gen]"; + mes "You've done a great"; + mes "job of stopping Serin."; + mes "Excellent! Such great"; + mes "service on behalf of"; + mes "the realm of the living!"; + next; + mes "[Gen]"; + mes "I'm pleased to inform"; + mes "you that you've been"; + mes "invited to Lady Hell's"; + mes "mansion once again."; + mes "Are you ready to go?"; + next; + menu "No, thanks.",L_No2,"Yes.",-; + mes "[Gen]"; + mes "Good, good."; + mes "Don't forget to"; + mes "speak to her highness"; + mes "with the utmost respect!"; + close2; + warp "que_sign01.gat",45,20; + end; + +L_No2: + mes "[Gen]"; + mes "I see."; + mes "Well then, come"; + mes "back to me when you"; + mes "feel fully prepared."; + close; + +} + +niflheim.gat,146,241,1 script #signgen 139,2,2,{ + + if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen; + end; + +L_SignGen: + mes "[Gen]"; + mes "Are you here"; + mes "to prove your"; + mes "courage to the Gods?"; + next; + mes "[Gen]"; + mes "You know, I was an"; + mes "adventurer myself. In fact,"; + mes "I even came here to Niflheim"; + mes "for the ordeals set by the gods."; + mes "However, I failed and ended up"; + mes "being bound to this realm..."; + next; + mes "[Gen]"; + mes "I just wanted to warn you."; + mes "Be careful and don't justify"; + mes "your greed for any sort of reward"; + mes "using the excuse that you're just"; + mes "gonna prove your courage."; + mes "That's what I did..."; + next; + mes "[Gen]"; + mes "Anyway, I've already talked"; + mes "too much. First, go and see"; + mes "the witch and ask her to"; + mes "help you out, okay?"; + if(Sign_Branch2B) set Sign_Branch2B,2; + if(signquest == 45) set signquest,46; + close; + +} + +nif_in.gat,140,177,1 script #signgrave 111,{ + + if(signquest > 47 || countitem(7313) > 0) warp "que_sign01.gat",115,135; + end; + +} + +que_sign01.gat,122,141,5 script Witch#2 792,{ + + if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry; + if(signquest > 56) goto L_NoMedal; + if(signquest > 55) goto L_Success; + if((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal; + if(Sign_Branch8A) goto L_BranchA; + if(signquest > 54 && countitem(7305)) goto L_Symbol; + if(signquest < 48) goto L_NoMedal; + mes "[Kirkena]"; + mes "If you need to learn more"; + mes "about Angrboda, why don't you"; + mes "just ask around? I'm sure that"; + mes "everyone is aware that the queen"; + mes "is searching for her mother."; + next; + mes "[Kirkena]"; + mes "Once again, don't let"; + mes "anyone know that I've asked"; + mes "you to bring me the Symbol of"; + mes "Nine Realms. I especially"; + mes "dont want Serin to find out."; + next; + mes "[Kirkena]"; + mes "If I can help it,"; + mes "I won't tolerate"; + mes "Serin's presence here"; + mes "in Niflheim. If I could"; + mes "banish her, I'd do it!"; + close; + +L_Symbol: + mes "[Kirkena]"; + mes "The Symbol of Nine Realms?"; + mes "How were you able to get that?!"; + mes "Ah, you must have found the Queen"; + mes "of the Dead's mother, Angrboda,"; + mes "right? Great work~"; + next; + mes "[Kirkena]"; + mes "Now, if you'll just"; + mes "hand me the symbol, I'll tell"; + mes "you what you need to do next."; + next; + menu "Give the symbol.",L_Give,"Don't give the symbol.",-; + mes "[Kirkena]"; + mes "Don't worry about that."; + mes "I'm sure you will come back"; + mes "later with the wise decision"; + mes "to give the symbol to me~"; + close; + +L_Give: + mes "[Kirkena]"; + mes "Listen carefully."; + mes "Since you were actually"; + mes "able to get the symbol, I believe"; + mes "that you're the only person capable"; + mes "of performing this next task."; + next; + mes "[Kirkena]"; + mes "We're going to use this"; + mes "symbol to create something,"; + mes "but we need one last item."; + mes "I need you to find something"; + mes "imbued with Serin's vibes."; + next; + mes "[Kirkena]"; + mes "Serin's already hid herself"; + mes "deep within Niflheim, but I'm"; + mes "sure you can find something"; + mes "if you can find any remaining"; + mes "trace of her."; + delitem 7305,1; + set Sign_Branch8A,1; + close; + +L_BranchA: + if(sign_fail) goto L_NoMedal; + if(Sign_Branch8A > 3) goto L_Serin; + if(Sign_Branch8A > 2) goto L_Complete; + if(Sign_Branch8A > 1) goto L_Potion; + if(countitem(2642) < 1) goto L_Lack; + mes "[Kirkena]"; + mes "This is Serin's gold ring?"; + mes "Excellent, this has been"; + mes "strongly infused with her"; + mes "vibes. It's really tough to find"; + mes "something like this that resonates"; + mes "so strongly with his owner."; + next; + delitem 2642,1; + set serinring,1; + set Sign_Branch8A,2; + close; + +L_Potion: + mes "[Kirkena]"; + mes "Now that the potion I'm"; + mes "making is being processed,"; + mes "I can finally tell you what"; + mes "I've been trying to do"; + mes "with the objects I've asked you"; + mes "to get for me."; + next; + mes "[Kirkena]"; + mes "I didn't explain"; + mes "the reason I wanted the Symbol"; + mes "of Nine Realms to prevent Serin"; + mes "from getting suspicious and forcing"; + mes "you to reveal my plans. You see,"; + mes "Serin isn't fit for Niflheim."; + next; + mes "[Kirkena]"; + mes "Although she's in the"; + mes "world of the dead, Serin"; + mes "has never accepted death and"; + mes "has desired to return to life. Of"; + mes "course, That's the natural response"; + mes "for everyone that comes here..."; + next; + mes "[Kirkena]"; + mes "However, unlike the others"; + mes "who have despaired, lost"; + mes "hope and accepted their fate,"; + mes "Serin has never given up her hope"; + mes "to return to life. With her hope"; + mes "she retains her beauty and light."; + next; + mes "[Kirkena]"; + mes "But she's only denying"; + mes "the fate she deserves."; + mes "What she's trying to do"; + mes "is wrong and we need to"; + mes "stop before it's too late."; + +L_Menu: + next; + menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should; + mes "[Kirkena]"; + mes "Make no mistake:"; + mes "Serin wants the Symbol"; + mes "of the Nine Realms."; + next; + mes "[Kirkena]"; + mes "Now, if she could use it"; + mes "multiple times, she could just"; + mes "command the guards of Niflheim"; + mes "to just let her pass and re-enter"; + mes "the world of the living. But your"; + mes "symbol can be used just once..."; + goto L_Menu; + +L_Plans: + mes "[Kirkena]"; + mes "I believe Serin is going to"; + mes "summon the Dark Lord. Since"; + mes "she used to be a great wizard,"; + mes "it's entirely possible. However,"; + mes "she might need the Symbol of the"; + mes "Nine Realms in order to do it."; + next; + mes "[Kirkena]"; + mes "Now, you may believe that"; + mes "Dark Lord can be defeated by"; + mes "humans, but what you might not"; + mes "know is that the manifestation of"; + mes "Dark Lord in your world is limited"; + mes "to a fraction of his true power."; + next; + mes "[Kirkena]"; + mes "Sometimes, Dark Lord can"; + mes "cross over into Rune-Midgard,"; + mes "but travelling from his world into"; + mes "ours takes vast amounts of energy."; + mes "Also the life force in your world"; + mes "conflicts with his dark powers."; + next; + mes "[Kirkena]"; + mes "Now, if the Dark Lord"; + mes "were summoned into Niflheim,"; + mes "he would have easy access"; + mes "to Rune-Midgard and the use"; + mes "of all of his destructive power."; + next; + mes "[Kirkena]"; + mes "Serin plans to strike"; + mes "a deal with Dark Lord."; + mes "In exchange for summoning"; + mes "him to Niflheim, Serin will"; + mes "be brought back to life."; + next; + mes "[Kirkena]"; + mes "Although you've found"; + mes "favor with Lady Hell, she"; + mes "will probably not stop Dark"; + mes "Lord's approach. Dark Lord"; + mes "only wants Rune-Midgard."; + next; + mes "[Kirkena]"; + mes "Now that I think about"; + mes "it, massive death would"; + mes "actually increase Lady Hell's"; + mes "sphere of influence. I don't think"; + mes "she'll help Dark Lord, but she"; + mes "also won't get in his way."; + goto L_Menu; + +L_Should: + mes "[Kirkena]"; + mes "I need you to take"; + mes "this tonic and have"; + mes "Serin drink it. This"; + mes "special potion will erase"; + mes "most of her memories."; + next; + mes "[Kirkena]"; + mes "Without her memories,"; + mes "Serin should also lose"; + mes "her twisted ambitions."; + mes "Now, with the Symbol of Nine"; + mes "Realms, Serin cannot refuse"; + mes "drinking this potion."; + next; + mes "[Kirkena]"; + mes "That's why having the"; + mes "symbol is so crucial."; + mes "Serin is clever enough"; + mes "to avoid drinking this"; + mes "for quite a while now..."; + set Sign_Branch8A,3; + close; + +L_Complete: + mes "[Kirkena]"; + mes "The potion is finally"; + mes "completed. Now, take this"; + mes "and command Serin to drink it."; + next; + if(serinring > 0) +{ + mes "[Kirkena]"; + mes "Luckily, I was able to"; + mes "use Serin's gold ring to"; + mes "trace her location. I'm going"; + mes "to send you there, so please"; + mes "do whatever it takes to stop her."; + next; +} + mes "[Kirkena]"; + mes "Please take these with you"; + mes "as they'll probably be useful"; + mes "when you deal with her. As for"; + mes "these vouchers, give them to your"; + mes "allies. They'll send them straight"; + mes "to where Serin is located."; + next; + mes "[Kirkena]"; + mes "When you're finished"; + mes "dealing with Serin, don't"; + mes "forget to bring back all"; + mes "of the vouchers I've"; + mes "given you, alright?"; + getitem 7308,1; + if(serinring > 0) getitem 2643,1; + getitem 7313,5; + set Sign_Branch8A,4; + close; + +L_Serin: + if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full; + if(countitem(2643) < 1) goto L_NoRing; + mes "[Kirkena]"; + mes "You're finally"; + mes "back, we might not"; + mes "have enough time to"; + mes "stop her, but we have"; + mes "to try. Are you ready?"; + next; + menu "Yes",-,"No",L_No; + if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full; + close2; + donpcevent "#signserin::OnSerin"; + donpcevent "#signserin::OnCooldown"; + set $signroomfull,2; + set $signparty,getcharid(1); + warp "que_sign01.gat",195,189; + end; + +L_No: + mes "[Kirkena]"; + mes "Hurry up, then!"; + mes "There's no time"; + mes "to waste!"; + close; + +L_Full: + mes "[Kirkena]"; + mes "Please wait"; + mes "a bit. I'm still"; + mes "trying to finish"; + mes "these preparations."; + close; + +L_Lack: + mes "[Kirkena]"; + mes "Without a violent wave"; + mes "of Serin's feelings, I"; + mes "will not be able to"; + mes "lead you that close from"; + mes "her. Well... Nevermind. It will"; + mes "be enough."; + set Sign_Branch8A,2; + close; + +L_NoRing: + mes "[Kirkena]"; + mes "We've got to"; + mes "stop Serin before"; + mes "she does something"; + mes "truly horrible. Are"; + mes "you ready to go?"; + next; + menu "Yes",-,"No",L_No; + if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full; + mes "[Kirkena]"; + mes "Okay then."; + mes "Good luck,"; + mes "" + strcharinfo(0) + "..."; + close2; + if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end; + donpcevent "#signserin::OnSerin"; + donpcevent "#signserin::OnCooldown"; + set $signroomfull,2; + set $signparty,getcharid(1); + warp "que_sign02.gat",35,313; + end; + +L_Medal: + callfunc "Sign_Party"; + +L_NoMedal: + if(signquest > 56) goto L_Done; + if(sign_fail) goto L_Fail; + mes "[Kirkena]"; + mes "..."; + close; + +L_MedalOk: + mes "[Kirkena]"; + mes "That Witch's Medal..."; + mes "You must be here to"; + mes "help your friend take"; + mes "care of Serin. Are you"; + mes "ready to go, " + strcharinfo(0) + "?"; + next; + menu "Yes.",-,"Not yet...",L_Notyet; + menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; + mes "[Kirkena]"; + mes "Thank you"; + mes "for your help."; + mes "Serin's threat may"; + mes "be too much for just"; + mes "one adventurer alone..."; + close2; + warp "que_sign01.gat",195,189; + end; + + +L_Notyet: + mes "[Kirkena]"; + mes "Please hurry..."; + mes "Time is of the essence..."; + close; + +L_Path: + mes "[Kirkena]"; + mes "Thank you"; + mes "for your help."; + mes "Serin's threat may"; + mes "be too much for just"; + mes "one adventurer alone..."; + close2; + warp "que_sign02.gat",35,313; + end; + +L_Success: + if(countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher; + mes "[Kirkena]"; + mes "You've done well."; + mes "Without her memories of her"; + mes "previous life, Serin can remain"; + mes "here in Niflheim peacefully."; + next; + mes "[Kirkena]"; + mes "Although she failed to return to"; + mes "life, I'm sure she is glad to have"; + mes "met you, I think she's also started"; + mes "to learn that life's meaning is not"; + mes "in living alone..."; + next; + mes "[Kirkena]"; + mes "Once again, thank"; + mes "you so much for your"; + mes "help. Once you finish here,"; + mes "please visit our queen, Lady Hell."; + mes "I believe she wants to see you for"; + mes "some reason..."; + delitem 7313,5; + set BaseExp,BaseExp +297000; + set signquest,57; + close; + +L_Voucher: + mes "[Kirkena]"; + mes "Hmmm...?"; + mes "Where are all the"; + mes "vouchers I've lent to you?"; + mes "Please retrieve them all"; + mes "before coming back to me."; + close; + +L_Done: + mes "[Kirkena]"; + mes "Hm? Still exploring"; + mes "Niflheim? Although you're"; + mes "strong enough to survive,"; + mes "I still think you're risking"; + mes "your life by remaining here"; + mes "when you don't have to."; + close; + +L_MustHurry: + mes "[Kirkena]"; + mes "You must hurry to stop"; + mes "Serin from accomplishing her"; + mes "plan, otherwise your world"; + mes "will be cast in shadows for all"; + mes "eternity!"; + close; + +L_Fail: + if(sign_fail == 1) + { + mes "[Kirkena]"; + mes "Damn! Did you really let"; + mes "her finish her summoning?"; + mes "That's terrible! Does she"; + mes "even know that she will not"; + mes "have any memory of her past life?"; + next; + } + mes "[Kirkena]"; + mes "So much energy and time wasted"; + mes "for no rewards. I guess it"; + mes "can't be helped. Now, return"; + mes "to your world, and watch its"; + mes "silent death."; + set sign_fail,2; + close; + +} + +//Seals in Glast Heim Lowest Cave + +gl_dun02.gat,262,265,1 script Mysterious Energy 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + +gl_dun02.gat,124,231,1 script Mysterious Energy#8 111,{ + + if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) +{ + callfunc "Break_Seal"; + mes "^3355FFThe weapon you're holding"; + mes "right now doesn't look like it has"; + mes "any chance of breaking this seal."; + mes "You'll definitely need something"; + mes "more powerful..."; + close; +} + else +{ + mes "^3355FFYou sense a strange"; + mes "mysterious energy emanating from"; + mes "this area. For some reason, this"; + mes "power strikes you with a faint"; + mes "feeling of sadness."; + close; +} + +} + + + +function script Break_Seal { + + getinventorylist; + set @i,-1; +L_Check: + set @i,@i+1; + if(getiteminfo(@inventorylist_id[@i],13) == 4) goto L_Break; + if(@i < @inventorylist_count -1) goto L_Check; + return; + +L_Break: + set @sealbreak,rand(100); + if(@sealbreak < 11) goto L_Broken; + mes "^3355FFYou hit the seal as hard"; + mes "as you can with the weapon in your"; + mes "hand. However, the seal is merely"; + mes "shaken by the force of your blow."; + mes "Perhaps you need something"; + mes "more powerful to break the seal..."; + close; + +L_Broken: + mes "^3355FFOnce you strike the seal,"; + mes "it cracks open and a flash of"; + mes "mysterious light floods out of it."; + mes "Inside of the seal, you find a very"; + mes "peculiar object..."; + next; + set brokenseal,brokenseal +1; + set @sealbreak,0; + if(brokenseal > 4) goto L_Soul; + mes "You have"; + mes "obtained a"; + mes "^C9CACBPiece of Spirit.^000000"; + getitem 7306,1; + close; + +L_Soul: + mes "^3355FFUpon obtaining the last piece"; + mes "of Angrboda's soul, all four soul"; + mes "pieces emitted a strange light,"; + mes "rose to the air and combined into"; + mes "a single transparent jewel."; + next; + mes "^3355FFThe jewel floated"; + mes "down to your waiting"; + mes "hands, and you hear its"; + mes "voice speak directly into"; + mes "the depths of your heart...^000000"; + next; + mes "[Angrboda's Soul]"; + mes "I'm..."; + mes "I'm leaving my soul"; + mes "with you. Please guide"; + mes "me to the queen of the dead..."; + delitem 7306,4; + getitem 7307,1; + set signquest,54; + close; +} + +//End of Seals + +que_sign01.gat,46,55,1 script Fountain 111,{ + if(signquest > 54) goto L_Bottle; + mes "^3355FFThe water in this"; + mes "fountain looks clean"; + mes "enough to drink..."; + next; + menu "Drink.",-,"Don't Drink.",L_No; + mes "..."; + close2; + percentheal -100,0; + end; + +L_No: + mes "..."; + close; + +L_Bottle: + mes "^3355FFThe water in this"; + mes "fountain looks clean"; + mes "enough to be bottled..."; + next; + menu "Bottle.",-,"Don't bottle.",L_No; + if(!countitem(713))goto L_Nobottle; + delitem 713,1; + getitem 12020,1; + close; + +L_Nobottle: + mes "^3355FFUnfortunately, it"; + mes "looks like you don't"; + mes "have any Empty Bottles"; + mes "to carry any of this water..."; + close; + +} + +que_sign01.gat,45,227,5 script Queen of the Dead 856,{ + + if(signquest > 65) goto L_Greet; + if(signquest > 64) goto L_Work; + if(signquest > 63) goto L_Sense; + if(signquest > 54) goto L_Power; + mes "[Lady Hell]"; + mes "^881010I have been told"; + mes "by Ganglati that you"; + mes "are the mortal that has"; + mes "guided Mother's soul to me."; + next; + mes "[Lady Hell]"; + mes "^881010Do not fear me,"; + mes "hero of Rune-Midgard."; + mes "You have won the favor"; + mes "of the Queen of the Dead"; + mes "and may ask me of any"; + mes "reward if I deem it fair."; + next; + mes "[Lady Hell]"; + mes "^881010The true Symbol of the"; + mes "of Nine Realms cannot be freely"; + mes "given or lent. However, I sense"; + mes "your purpose and will give you"; + mes "a symbol imbued with enough"; + mes "power to be used only once."; + next; + mes "[Lady Hell]"; + mes "^881010With the symbol I give you,"; + mes "you can command the dead to"; + mes "carry out your will without"; + mes "question. However, keep in"; + mes "mind that after one use,"; + mes "its power will be consumed."; + next; + mes "[Lady Hell]"; + mes "^881010I have also decided"; + mes "to reward you with one"; + mes "more special permission."; + mes "You may now freely draw"; + mes "water from the fountain"; + mes "in my mansion, brave hero."; + next; + mes "^3355FFYou received"; + mes "the Symbol of the Nine Realms."; + delitem 7307,1; + getitem 7305,1; + set signquest,55; + close; + +L_Power: + mes "[Lady Hell]"; + mes "^881010Greetings, mortal."; + mes "Make sure that you"; + mes "use the power of the"; + mes "symbol wisely. You will"; + mes "be responsible for the"; + mes "consequences..."; + if(signquest == 57) set signquest,58; + close; + +L_Sense: + mes "[Lady Hell]"; + mes "^881010Ah."; + mes "You are the"; + mes "mortal called"; + mes "" + strcharinfo(0) + ", are you not?"; + mes "Yes, you are known to me."; + next; + mes "[Lady Hell]"; + mes "^881010I've wanted to see you"; + mes "as I've sensed that you"; + mes "carry something which feels"; + mes "very familiar to me. Do you"; + mes "have something extraordinarily"; + mes "special in your possesion?"; + next; + if(countitem(2644) && countitem(7178)) menu "The Sign",L_Sign,"Sobbing Starlight",-; + if(!countitem(2644) && countitem(7178)) menu "Sobbing Starlight",-; + if(countitem(2644) && !countitem(7178)) menu "The Sign",L_Sign; + mes "[Lady Hell]"; + mes "^881010Yes, that's it!"; + mes "I never expected a mortal"; + mes "to have such an interesting"; + mes "artifact in his possession."; + next; + mes "[Lady Hell]"; + mes "^881010As queen of Niflheim,"; + mes "I command you to lend the"; + mes "Sobbing Starlight to me! Fear"; + mes "not, I shall quickly return it. For"; + mes "a mortal, it must have"; + mes "taken great pains to obtain"; + mes "this..."; + next; + menu "Please take it...",-,"N-no! Don't take it!",L_No; + mes "[Lady Hell]"; + mes "^881010Thank you mortal."; + mes "Now, I shall show"; + mes "you something truly"; + mes "interesting..."; + delitem 7178,1; + set signquest,65; + close; + +L_Sign: + mes "[Lady Hell]"; + mes "^881010The Sign...?"; + mes "Hmm, no, that's not"; + mes "what I sensed. It's actually"; + mes "something quite different..."; + close; + +L_No: + mes "[Lady Hell]"; + mes "^881010Ha ha ha!"; + mes "You amuse me,"; + mes "mortal! To think,"; + mes "you even have courage"; + mes "to refuse the queen of"; + mes "Niflheim! Ha ha ha!"; + next; + mes "[Lady Hell]"; + mes "^881010Mercy is not a quality"; + mes "that I am known for, but"; + mes "since you are my favored"; + mes "mortal, I shall not kill you."; + mes "Still, it would be unwise"; + mes "to displease me~"; + close2; + warp "niflheim.gat",29,154; + end; + +L_Work: + mes "[Lady Hell]"; + mes "^881010As queen of this realm"; + mes "I am unaccustomed to labor."; + mes "But give me a moment to finish"; + mes "my work on this priceless"; + mes "artifact, mortal."; + next; + misceffect 13; + next; + misceffect 32; + next; + misceffect 183; + next; + misceffect 90; + next; + mes "[Lady Hell]"; + mes "^881010It is done."; + mes "This is the true"; + mes "form of the object"; + mes "you humans call the"; + mes "Sobbing Starlight."; + next; + mes "[Lady Hell]"; + mes "^881010Although you may also know"; + mes "this object as God's Tear Drop,"; + mes "keep in mind that history, as you"; + mes "humans know it, may actually be"; + mes "different than the truth."; + getitem 7025,1; + next; + mes "[Lady Hell]"; + mes "^881010In other words, there"; + mes "are some older tales about"; + mes "the gods and their enemies that"; + mes "may have been confused and twisted"; + mes "as they were handed down from"; + mes "generation to generation."; + next; + mes "[Lady Hell]"; + mes "^881010That is all I can tell"; + mes "you for now, mortal. It will"; + mes "be your job to discover the"; + mes "truth of the legends..."; + set signquest,66; + close; + +L_Greet: + mes "[Lady Hell]"; + mes "^881010Greetings, mortal."; + mes "Is the realm of the living"; + mes "that boring and tedious?"; + mes "Ha ha ha! Well, there shall"; + mes "always be a place for you"; + mes "here in Niflheim."; + close; + +} + +que_sign01.gat,1,1,1 script #signserin -1,{ + +OnInit: + disablenpc "Serin#serin"; + set $signroomfull,0; + set $signparty,0; + end; + +OnSerin: + enablenpc "Serin#serin"; + end; + +OnSummon: + disablenpc "Serin#serin"; + set $@Sign_Summon,8; + areamonster "que_sign01.gat",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead"; + areamonster "que_sign01.gat",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead"; + areamonster "que_sign01.gat",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead"; + areamonster "que_sign01.gat",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead"; + end; + +OnSignDead: + set $@Sign_Summon,$@Sign_Summon -1; + if($@Sign_Summon > 0) end; + set Sign_Branch8A,8; + set $signroomfull,3; + stopnpctimer; + goto OnSerin; + +OnCooldown: + initnpctimer; + end; + +OnTimer600000: + disablenpc "Serin#serin"; + killmonster "que_sign01.gat","#signserin::OnSignDead"; + set $signroomfull,1; + areawarp "que_sign01.gat",229,227,166,162,"niflheim.gat",30,156; + areawarp "que_sign02.gat",1,1,400,400,"niflheim.gat",30,156; + stopnpctimer; + end; +} + +que_sign01.gat,1,1,1 script #signserin2 -1,{ + +OnInit: + disablenpc "Serin#serin2"; + set $signroom2full,0; + end; + +OnSerin: + enablenpc "Serin#serin2"; + end; + +OnSummon: + disablenpc "Serin#serin2"; + set $@Sign_Summon2,8; + areamonster "que_sign01.gat",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead"; + areamonster "que_sign01.gat",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead"; + areamonster "que_sign01.gat",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead"; + areamonster "que_sign01.gat",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead"; + end; + +OnSignDead: + set $@Sign_Summon2,$@Sign_Summon2 -1; + if($@Sign_Summon2 > 0) end; + set Sign_Branch8B,4; + set $signroom2full,3; + stopnpctimer; + goto OnSerin; + +OnCooldown: + initnpctimer; + end; + +OnTimer600000: + disablenpc "Serin#serin2"; + killmonster "que_sign01.gat","#signserin2::OnSignDead"; + set $signroom2full,1; + areawarp "que_sign01.gat",229,77,166,12,"niflheim.gat",30,156; + stopnpctimer; + end; +} + +que_sign01.gat,197,195,5 script Serin#serin 90,{ + + if(signquest > 55) goto L_Done; + if(Sign_Branch8A > 7) goto L_Success; + if(Sign_Branch8A > 6) goto L_TryAgain; + if(Sign_Branch8A > 4) goto L_Summon; + if(Sign_Branch8A < 4) goto L_NoWord; + mes "[Serin]"; + mes "You're finally here."; + mes "That witch has been watching"; + mes "my every move, so she probably"; + mes "knows what I'm up to by now..."; + next; + menu "Why are you doing this...",-; + mes "[Serin]"; + mes "You don't understand"; + mes "the horrific experience"; + mes "of being bound to Niflheim."; + mes "I'm sick of breathing death"; + mes "and feeding on despair."; + mes "I want to live again!"; + next; + menu "Is that why you want Dark Lord...?",-; + mes "[Serin]"; + mes "Unfortunately, the symbol"; + mes "which Lady Hell gave you is"; + mes "limited to a one time use. Its"; + mes "power wasn't enough to bring me"; + mes "back, so summoning Dark Lord is"; + mes "my last chance."; + next; + menu "But if Dark Lord comes to Rune-Midgard...",-; + mes "[Serin]"; + mes "Oh, I'm pretty sure of"; + mes "what will happen if Dark Lord"; + mes "enters the realm of the living."; + mes "He'll destroy Rune-Midgard and"; + mes "bring death to thousands and"; + mes "thousands of people."; + next; + mes "[Serin]"; + mes "So if I came back to life"; + mes "and everyone else were dead,"; + mes "however, by summoning Dark"; + mes "Lord, you might be thinking it'd be"; + mes "pretty pointless for me to come"; + mes "back. But I don't care."; + next; + mes "[Serin]"; + mes "The living don't appreciate"; + mes "what they have, so they ought"; + mes "to be punished. They can all go to"; + mes "Niflheim while I enjoy the warmth"; + mes "of the sun and the fresh outside"; + mes "air. Everyone should die..."; + next; + mes "[Serin]"; + mes "Maybe you might not"; + mes "pity my situation since you've"; + mes "never been bound to Niflheim,"; + mes "but I'm begging you. Don't get"; + mes "in my way, " +strcharinfo(0) + "."; + next; + menu "I can't let you do this!",-,"Okay, have it your way.",L_Go; + set Sign_Branch8A,5; + close; + +L_Go: + set sign_fail,1; + mes "[Serin]"; + mes "That world of yours is so"; + mes "painful... With my rebirth,"; + mes "it's just like I was saving"; + mes "it from its despair and sorrow..."; + mes "He will be here soon. The great"; + mes "Dark Lord."; + close2; + set $signroomfull,0; + warp "niflheim.gat",30,156; + end; + +L_Summon: + mes "[Serin]"; + mes "If you think that"; + mes "I can't summon Dark Lord"; + mes "without the symbol, then you're"; + mes "mistaken. I've been collecting"; + mes "the power of despair!"; + next; + mes "[Serin]"; + mes "Do you remember what"; + mes "happened to the dead that you"; + mes "helped on my behalf? Even if they"; + mes "seemed to have found shelter at"; + mes "first, they cannot escape my"; + mes "deep hollow of despair..."; + next; + mes "[Serin]"; + mes "And that poor little girl,"; + mes "Alakina Ann? She still"; + mes "hasn't realized that she's dead!"; + next; + mes "[Serin]"; + mes "You gave her hope,"; + mes "but ultimately, you can't"; + mes "keep your promise to bring her"; + mes "home. Oh, her disappointment"; + mes "must be so crushing..."; + next; + mes "[Serin]"; + mes "Yes..."; + mes "By trying to help"; + mes "you gave them nothing"; + mes "but pain, just as I planned."; + mes "Now I have enough despair"; + mes "to summon Dark Lord!"; + next; + mes "[Serin]"; + mes "I don't want us to fight,"; + mes "but I can't let you stop me."; + mes "I've already sold my soul to"; + mes "Dark Lord to become a living"; + mes "human again so I can't give up"; + mes "now! We'll have to battle!"; + close2; + donpcevent "#signserin::OnSummon"; + set Sign_Branch8A,7; + end; + +L_TryAgain: + mes "[Serin]"; + mes "Haven't you"; + mes "given up yet?"; + mes "Please don't"; + mes "try to stop me!"; + close2; + donpcevent "#signserin::OnSummon"; + end; + +L_Success: + mes "[Serin]"; + mes "I see now."; + mes "Soon, I'll lose my memories"; + mes "and remain dead in Niflheim."; + mes "Just like all the others. Still,"; + mes "may I ask you one question?"; + next; + mes "[Serin]"; + mes "With that symbol, you"; + mes "could order the dead to do"; + mes "whatever you want. Why didn't"; + mes "you use it to command me to quit?"; + next; + mes "[Serin]"; + mes "..."; + mes "......"; + mes ".........."; + next; + mes "[Serin]"; + mes "I see it now."; + mes "The kindness in your eyes"; + mes "tells me everything. You wanted to"; + mes "give me another chance. But in the"; + mes "end, I managed to destroy the"; + mes "chance you had given me."; + next; + mes "[Serin]"; + mes "Even though I'm nothing but"; + mes "a spirit now, it was an honor"; + mes "for me to meet somebody like you."; + mes "Although I'll lose my memories,"; + mes "I'll try not to forget you."; + next; + mes "[Serin]"; + mes "My memories of your"; + mes "courage and kindness"; + mes "are more precious to"; + mes "me than life itself."; + next; + mes "[Serin]"; + mes "Farewell, now."; + mes "And good luck on"; + mes "your travels, my friend..."; + delitem 7308,1; + set signquest,56; + close; + +L_NoWord: + mes "[Serin]"; + mes "..."; + close; + +L_Done: + mes "^3355FFYou helped the"; + mes "unconscious Serin"; + mes "and returned to Niflheim."; + close2; + set $signroomfull,0; + warp "niflheim.gat",30,156; + end; +} + +que_sign01.gat,197,45,5 script Serin#serin2 90,{ + + if(signquest > 55) goto L_Done; + if(Sign_Branch8B > 3) goto L_Success; + if(Sign_Branch8B > 2) goto L_TryAgain; + if(Sign_Branch8B > 1) goto L_Summon; + mes "[Serin]"; + mes "You're finally here."; + mes "That witch has been watching"; + mes "my every move, so she probably"; + mes "knows what I'm up to by now..."; + next; + menu "Why are you doing this...",-; + mes "[Serin]"; + mes "You don't understand"; + mes "the horrific experience"; + mes "of being bound to Niflheim."; + mes "I'm sick of breathing death"; + mes "and feeding on despair."; + mes "I want to live again!"; + next; + menu "Is that why you want Dark Lord...?",-; + mes "[Serin]"; + mes "Unfortunately, the symbol"; + mes "which Lady Hell gave you is"; + mes "limited to a one time use. Its"; + mes "power wasn't enough to bring me"; + mes "back, so summoning Dark Lord is"; + mes "my last chance."; + next; + menu "But if Dark Lord comes to Rune-Midgard...",-; + mes "[Serin]"; + mes "Oh, I'm pretty sure of"; + mes "what will happen if Dark Lord"; + mes "enters the realm of the living."; + mes "He'll destroy Rune-Midgard and"; + mes "bring death to thousands and"; + mes "thousands of people."; + next; + mes "[Serin]"; + mes "So if I came back to life"; + mes "and everyone else were dead,"; + mes "however, by summoning Dark"; + mes "Lord, you might be thinking it'd be"; + mes "pretty pointless for me to come"; + mes "back. But I don't care."; + next; + mes "[Serin]"; + mes "The living don't appreciate"; + mes "what they have, so they ought"; + mes "to be punished. They can all go to"; + mes "Niflheim while I enjoy the warmth"; + mes "of the sun and the fresh outside"; + mes "air. Everyone should die..."; + next; + mes "[Serin]"; + mes "Maybe you might not"; + mes "pity my situation since you've"; + mes "never been bound to Niflheim,"; + mes "but I'm begging you. Don't get"; + mes "in my way, " +strcharinfo(0) + "."; + next; + menu "I can't let you do this!",-,"Okay, have it your way.",L_Go; + set Sign_Branch8B,2; + close; + +L_Go: + set sign_fail,1; + mes "[Serin]"; + mes "That world of yours is so"; + mes "painful... With my rebirth,"; + mes "it's just like I was saving"; + mes "it from its despair and sorrow..."; + mes "He will be here soon. The great"; + mes "Dark Lord."; + close2; + set $signroom2full,0; + warp "niflheim.gat",30,156; + end; + +L_Summon: + mes "[Serin]"; + mes "If you think that"; + mes "I can't summon Dark Lord"; + mes "without the symbol, then you're"; + mes "mistaken. I've been collecting"; + mes "the power of despair!"; + next; + mes "[Serin]"; + mes "Do you remember what"; + mes "happened to the dead that you"; + mes "helped on my behalf? Even if they"; + mes "seemed to have found shelter at"; + mes "first, they cannot escape my"; + mes "deep hollow of despair..."; + next; + mes "[Serin]"; + mes "And that poor little girl,"; + mes "Alakina Ann? She still"; + mes "hasn't realized that she's dead!"; + next; + mes "[Serin]"; + mes "You gave her hope,"; + mes "but ultimately, you can't"; + mes "keep your promise to bring her"; + mes "home. Oh, her disappointment"; + mes "must be so crushing..."; + next; + mes "[Serin]"; + mes "Yes..."; + mes "By trying to help"; + mes "you gave them nothing"; + mes "but pain, just as I planned."; + mes "Now I have enough despair"; + mes "to summon Dark Lord!"; + next; + mes "[Serin]"; + mes "I don't want us to fight,"; + mes "but I can't let you stop me."; + mes "I've already sold my soul to"; + mes "Dark Lord to become a living"; + mes "human again so I can't give up"; + mes "now! We'll have to battle!"; + close2; + donpcevent "#signserin2::OnSummon"; + set Sign_Branch8B,3; + end; + +L_TryAgain: + mes "[Serin]"; + mes "Haven't you"; + mes "given up yet?"; + mes "Please don't"; + mes "try to stop me!"; + close2; + donpcevent "#signserin2::OnSummon"; + end; + +L_Success: + mes "[Serin]"; + mes "I see now."; + mes "Soon, I'll lose my memories"; + mes "and remain dead in Niflheim."; + mes "Just like all the others. Still,"; + mes "may I ask you one question?"; + next; + mes "[Serin]"; + mes "With that symbol, you"; + mes "could order the dead to do"; + mes "whatever you want. Why didn't"; + mes "you use it to command me to quit?"; + next; + mes "[Serin]"; + mes "..."; + mes "......"; + mes ".........."; + next; + mes "[Serin]"; + mes "I see it now."; + mes "The kindness in your eyes"; + mes "tells me everything. You wanted to"; + mes "give me another chance. But in the"; + mes "end, I managed to destroy the"; + mes "chance you had given me."; + next; + mes "[Serin]"; + mes "Even though I'm nothing but"; + mes "a spirit now, it was an honor"; + mes "for me to meet somebody like you."; + mes "Although I'll lose my memories,"; + mes "I'll try not to forget you."; + next; + mes "[Serin]"; + mes "My memories of your"; + mes "courage and kindness"; + mes "are more precious to"; + mes "me than life itself."; + next; + if(countitem(2643)) + { + mes "[Serin]"; + mes "May I ask you one last"; + mes "favor? I see you kept my"; + mes "ring. It means very much"; + mes "to me, could you kindly"; + mes "give it back please?"; + next; + } + mes "[Serin]"; + mes "Farewell, now."; + mes "And good luck on"; + mes "your travels, my friend..."; + if(countitem(2643)) + { + delitem 2643,1; + set JobExp,JobExp + 393759; + } + set signquest,56; + close; + +L_NoWord: + mes "[Serin]"; + mes "..."; + close; + +L_Done: + mes "^3355FFYou helped the"; + mes "unconscious Serin"; + mes "and returned to Niflheim."; + close2; + set $signroom2full,0; + warp "niflheim.gat",30,156; + end; +} + +function script Sign_Party { + + getpartymember $signparty,1; + set @i,-1; + +L_Check: + set @i,@i+1; + if(getcharid(0) == $@partymembercid[@i]) goto L_Party; + if(@i < $@partymembercount -1) goto L_Check; + return; + +L_Party: + mes "[Kirkena]"; + mes "That Witch's Medal..."; + mes "You must be here to"; + mes "help your friend take"; + mes "care of Serin. Are you"; + mes "ready to go, " + strcharinfo(0) + "?"; + next; + menu "Yes.",-,"Not yet...",L_Notyet; + menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; + mes "[Kirkena]"; + mes "Thank you"; + mes "for your help."; + mes "Serin's threat may"; + mes "be too much for just"; + mes "one adventurer alone..."; + close2; + warp "que_sign01.gat",195,189; + end; + + +L_Notyet: + mes "[Kirkena]"; + mes "Please hurry..."; + mes "Time is of the essence..."; + close; + +L_Path: + mes "[Kirkena]"; + mes "Thank you"; + mes "for your help."; + mes "Serin's threat may"; + mes "be too much for just"; + mes "one adventurer alone..."; + close2; + warp "que_sign02.gat",135,313; + end; + +} + +// Warp to leave Serin's room + +que_sign01.gat,178,169,0 script #serinwarp 45,1,1,{ + + if($signroomfull > 2) +{ + if(getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end; + donpcevent "#signserin::OnInit"; +} + warp "niflheim.gat",30,156; + end; +} + +que_sign01.gat,178,19,0 script #serinwarp2 45,1,1,{ + + set $signroom2full,0; + warp "niflheim.gat",30,156; + end; +} + +// Fountain script + +geffen.gat,119,55,1 script GeffeniaWarper 45,2,2,{ + + switch($GeffeniaWarp) + { + + case 1: + warp "gefenia01.gat",58,169; + break; + + case 2: + warp "gefenia02.gat",116,115; + break; + + case 3: + warp "gefenia03.gat",130,206; + break; + + case 4: + warp "gefenia04.gat",133,88; + break; + + } + +OnWarping: + misceffect 215; + mapannounce "geffen.gat","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00; + misceffect 247; + initnpctimer; + end; + +OnTimer15000: + misceffect 247; + end; + +OnTimer30000: + misceffect 247; + end; + +OnTimer45000: + stopnpctimer; + mapannounce "geffen.gat","The portal to Geffenia is now closed.",1,0x9CFF00; + misceffect 16; + +OnInit: + disablenpc "GeffeniaWarper"; + set $GeffeniaWarp,0; + end; + +} + +geffen.gat,119,49,1 script Fountain#SignFountain 111,{ + + if(countitem(7025) && !$GeffeniaWarp)goto L_Lament; + mes "^3355FFThis is the"; + mes "Geffen Fountain."; + close; + +L_Lament: + specialeffect2 200; + mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water."; + next; + menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-; + + mes "......"; + close; + +L_Throw: + misceffect 247; + set $GeffeniaWarp,rand(1,4); + enablenpc "GeffeniaWarper"; + donpcevent "GeffeniaWarper::OnWarping"; + mes "^3355FFOnce the Lucifer's Lament"; + mes "splashes into the water, the"; + mes "light reveals a peculiar warp"; + mes "in front of the fountain..."; + close; + +} + +//================================================== +// que_sign02.gat - Monster Spawns +//================================================== + +que_sign02.gat,0,0,0,0 monster Incubus 1580,1,0,0,0 +que_sign02.gat,0,0,0,0 monster Wraith Dead 1566,3,0,0,0 +que_sign02.gat,0,0,0,0 monster Evil Druid 1435,5,0,0,0 +que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0 +que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0 +que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0 +que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0 +que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0 |