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author | og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-28 21:15:29 +0000 |
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committer | og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-28 21:15:29 +0000 |
commit | 392f7f863f7de18b26e92e7d9a9702452ef8c1e0 (patch) | |
tree | fe907933044bff2579bb3f95828999770ee6d572 /npc/quests/2008_newhat_mir.txt | |
parent | 57b50480ad918de92ab0e0895cdb8a3cecb27134 (diff) | |
download | hercules-392f7f863f7de18b26e92e7d9a9702452ef8c1e0.tar.gz hercules-392f7f863f7de18b26e92e7d9a9702452ef8c1e0.tar.bz2 hercules-392f7f863f7de18b26e92e7d9a9702452ef8c1e0.tar.xz hercules-392f7f863f7de18b26e92e7d9a9702452ef8c1e0.zip |
Fixed (bugreport:5661) - Thanks to Toshiro
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15996 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/2008_newhat_mir.txt')
-rw-r--r-- | npc/quests/2008_newhat_mir.txt | 74 |
1 files changed, 36 insertions, 38 deletions
diff --git a/npc/quests/2008_newhat_mir.txt b/npc/quests/2008_newhat_mir.txt index 0dedd5c01..ccf8b367b 100644 --- a/npc/quests/2008_newhat_mir.txt +++ b/npc/quests/2008_newhat_mir.txt @@ -15,12 +15,11 @@ //============================================================ gef_fild05,80,149,3 script Myu#08_hat 877,{ - mes "[Myu]"; mes "Meow..."; emotion 23; next; - if (hatcat2008 == 0){ + if(hatcat2008 == 0) { mes "[Myu]"; mes "Oh? Aren't you an adventurer?"; mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?"; @@ -105,8 +104,8 @@ gef_fild05,80,149,3 script Myu#08_hat 877,{ close; } } - } else if (hatcat2008 == 1){ - if (checkquest(7055,2) == 1){ + } else if(hatcat2008 == 1) { + if(checkquest(7055,HUNTING) == 2) { mes "[Myu]"; mes "Did you think I didn't know what you have done?"; mes "Huh?"; @@ -123,7 +122,7 @@ gef_fild05,80,149,3 script Myu#08_hat 877,{ erasequest 7054; erasequest 7055; close; - }else if (checkquest(7054,2) == 2){ + } else if(checkquest(7054,HUNTING) == 2) { mes "[Myu]"; mes "Oh..wow unbelievable!"; mes "Now, those Kobolds should have learned a lesson, haven't they?"; @@ -158,7 +157,7 @@ gef_fild05,80,149,3 script Myu#08_hat 877,{ mes "[Myu]"; mes "Of course! Don't worry about that~"; close; - } else if (hatcat2008 == 2){ + } else if(hatcat2008 == 2) { mes "[Myu]"; mes "This place is the village of Deserted people."; mes "Homeland of those who walk in the shadows and lay low."; @@ -175,7 +174,7 @@ gef_fild05,80,149,3 script Myu#08_hat 877,{ mes "Her mouth looks like it's saying."; mes " 'O.N.E. T.H.O.U.S.A.N.D.' "; next; - switch(select("NO!:Sure.")){ + switch(select("NO!:Sure.")) { case 1: mes "[Myu]"; mes "...!..."; @@ -201,7 +200,6 @@ gef_fild05,80,149,3 script Myu#08_hat 877,{ } morocc_in,137,102,5 script Trainee#2008hat01 82,{ - mes "[Trainee Elgo]"; mes "Welcome."; mes "Please talk to our teacher if you are here to make a dyes."; @@ -228,7 +226,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "I will put all my efforts into it."; mes "I want to challenge my skills!!"; next; - if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0){ + if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) { mes "["+strcharinfo(0)+"]"; mes "(I have a Cute Ribbon...what should I do..?)"; next; @@ -241,14 +239,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ next; switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){ case 1: - if (countitem(2250) > 0){ + if(countitem(2250) > 0) { mes "[Elgo]"; mes "Ok Ok, Yellow Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White:Blue:Red:Green")){ case 1: - if (countitem(982) > 0){ + if(countitem(982) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -269,7 +267,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if (countitem(978) > 0){ + if(countitem(978) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -290,7 +288,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if (countitem(975) > 0){ + if(countitem(975) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -311,7 +309,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if (countitem(979) > 0){ + if(countitem(979) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -338,14 +336,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "But you don't even have one."; close; case 2: - if (countitem(5441) > 0){ + if(countitem(5441) > 0) { mes "[Elgo]"; mes "Ok Ok, This white Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("Yellow:Blue:Red:Green")){ + switch(select("Yellow:Blue:Red:Green")) { case 1: - if (countitem(976) > 0){ + if(countitem(976) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -366,7 +364,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 2: - if (countitem(978) > 0){ + if(countitem(978) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -387,7 +385,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if (countitem(975) > 0){ + if(countitem(975) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -408,7 +406,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if (countitem(979) > 0){ + if(countitem(979) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -435,14 +433,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "But you don't even have one."; close; case 3: - if (countitem(5440) > 0){ + if(countitem(5440) > 0) { mes "[Elgo]"; mes "Ok Ok, This blue Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Yellow:Red:Green")){ + switch(select("White:Yellow:Red:Green")) { case 1: - if (countitem(982) > 0){ + if(countitem(982) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -463,7 +461,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if (countitem(976) > 0){ + if(countitem(976) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -484,7 +482,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 3: - if (countitem(975) > 0){ + if(countitem(975) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -505,7 +503,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if (countitem(979) > 0){ + if(countitem(979) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -532,7 +530,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "But you don't even have one."; close; case 4: - if (countitem(5439) > 0){ + if(countitem(5439) > 0) { mes "[Elgo]"; mes "Ok Ok, This Red Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; @@ -560,7 +558,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if (countitem(978) > 0){ + if(countitem(978) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -581,7 +579,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if (countitem(976) > 0){ + if(countitem(976) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -602,7 +600,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 4: - if (countitem(979) > 0){ + if(countitem(979) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; @@ -629,14 +627,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "But you don't even have one."; close; case 5: - if (countitem(5438) > 0){ + if(countitem(5438) > 0) { mes "[Elgo]"; mes "Ok Ok, This Green Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Red:Yellow")){ + switch(select("White:Blue:Red:Yellow")) { case 1: - if (countitem(982) > 0){ + if(countitem(982) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; @@ -657,7 +655,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: - if (countitem(978) > 0){ + if(countitem(978) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; @@ -678,7 +676,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: - if (countitem(975) > 0){ + if(countitem(975) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; @@ -699,7 +697,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: - if (countitem(976) > 0){ + if(countitem(976) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; @@ -765,7 +763,7 @@ OnTouch: mes "THe Orc Lady suddenly turns around looking surprised."; mes "A Maneater Blossom fell on the ground out of her hands."; next; - switch(select("Pick up the flowers for Orc Lady.:Run away!")){ + switch(select("Pick up the flowers for Orc Lady.:Run away!")) { case 1: mes "[Orc Lady]"; mes ".. ..."; @@ -785,7 +783,7 @@ OnTouch: mes "Brides...wear...Corollas.."; next; menu "Would you make one for me?",-; - if ((countitem(10007) > 0) && (countitem(1032) > 999)){ + if((countitem(10007) > 0) && (countitem(1032) > 999)) { mes "[Aite]"; mes ".. Materials..you..have.."; mes "..Too much time to make one."; |