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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 15:26:07 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 15:26:07 +0000 |
commit | f569968e15e9c89222713c7c3a61b8240df36db8 (patch) | |
tree | 07f638caf16f2047e0b0bf03bdd6a376eb0910c1 /npc/pre-re | |
parent | 57fbcef315050450da17f4b8abaaa7c8eb9e1837 (diff) | |
download | hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.gz hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.bz2 hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.xz hercules-f569968e15e9c89222713c7c3a61b8240df36db8.zip |
- This should fix all job quests which didn't work after the update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16584 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re')
-rw-r--r-- | npc/pre-re/jobs/1-1/acolyte.txt | 2 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 20c1f50f3..dd499ca91 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -15,7 +15,7 @@ //============================================================ prt_church,184,41,4 script Cleric#aco 60,{ if (Upper == 1) { - if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) { + if ((Class == Job_Novice_High) && (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion)) { if (Class == Job_Novice_High) { mes "[Father Mareusis]"; mes "Ah, I sense you have endured"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 15521250d..d4f04e965 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -85,7 +85,7 @@ izlude_in,74,172,4 script Swordman 119,{ if (Class == Job_Baby || Class == Job_Novice) { if (getskilllv("NV_BASIC") < 9) { mes "[Swordman Guildsman]"; - mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4d4dffJOB Level 10^000000."; + mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4d4dffJob Level 10^000000."; mes "and ^4d4dffBasic Skill Level 9^000000."; next; mes "[Swordman Guildsman]"; |