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author | Streusel <advance_me@hotmail.de> | 2013-02-18 18:40:59 -0800 |
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committer | Streusel <advance_me@hotmail.de> | 2013-02-18 18:40:59 -0800 |
commit | 3859c4ffe1759526fd64d8f0bc08279870a1c26f (patch) | |
tree | b4bef6abfe89268b729fc04ceb2fa0726314aacc /npc/pre-re/quests | |
parent | 412efb9b05da518341236c29f51f66f727b28d9b (diff) | |
download | hercules-3859c4ffe1759526fd64d8f0bc08279870a1c26f.tar.gz hercules-3859c4ffe1759526fd64d8f0bc08279870a1c26f.tar.bz2 hercules-3859c4ffe1759526fd64d8f0bc08279870a1c26f.tar.xz hercules-3859c4ffe1759526fd64d8f0bc08279870a1c26f.zip |
-Updated more Izlude related stuff
Signed-off-by: Streusel
Diffstat (limited to 'npc/pre-re/quests')
-rw-r--r-- | npc/pre-re/quests/doomed_swords.txt | 64 | ||||
-rw-r--r-- | npc/pre-re/quests/skills/swordman_skills.txt | 148 |
2 files changed, 212 insertions, 0 deletions
diff --git a/npc/pre-re/quests/doomed_swords.txt b/npc/pre-re/quests/doomed_swords.txt new file mode 100644 index 000000000..9d27d588b --- /dev/null +++ b/npc/pre-re/quests/doomed_swords.txt @@ -0,0 +1,64 @@ +//===== Hercules Script ======================================= +//= Doomed Swords Quest +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules GIT +//===== Description: ========================================= +//= [Aegis Conversion] +//= Doomed Swords Quest: +//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner. +//= Although this quest is enabled on iRO, the Mysteltainn +//= portion is NOT completable as the item "Young Twig" does +//= not drop. +//= - Variable in use: event_magum (max 6) +//= - Variable in use: dmdswrd_Q2 (bits 1 - 32) +//===== Additional Comments: ================================= +//= 1.0 Moved from main folder [Streusel] +//============================================================ + +izlude_in,173,88,2 script Nain#magum 102,{ + if (dmdswrd_Q2 == 4) { + mes "[Nain]"; + mes "It doesn't matter how"; + mes "powerful the Executioner"; + mes "is: if it were to end up in"; + mes "my hands, I would get rid"; + mes "of it right away. I'd never risk losing my mind to that curse..."; + close; + } + mes "[Nain]"; + mes "Long ago, one sword"; + mes "was used to behead all"; + mes "the criminals that had been"; + mes "sentenced to death. That"; + mes "accursed blade is known"; + mes "as the Executioner."; + next; + mes "[Nain]"; + mes "As the Executioner slayed"; + mes "more criminals, the rage and"; + mes "bloodlust of its victims began"; + mes "to accumulate upon the blade."; + mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; + next; + mes "[Nain]"; + mes "The last person to wield"; + mes "the Executioner almost lost"; + mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; + mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; + next; + mes "[Nain]"; + mes "This mysterious blacksmith"; + mes "was never seen again in the"; + mes "city of Prontera, but rumor has"; + mes "it that if you can find him, he"; + mes "can forge that accursed"; + mes "Executioner anew..."; + if (event_magum == 1) + set event_magum,5; + set dmdswrd_Q2,dmdswrd_Q2 | 4; + close; +}
\ No newline at end of file diff --git a/npc/pre-re/quests/skills/swordman_skills.txt b/npc/pre-re/quests/skills/swordman_skills.txt new file mode 100644 index 000000000..7a4aa2ff3 --- /dev/null +++ b/npc/pre-re/quests/skills/swordman_skills.txt @@ -0,0 +1,148 @@ +//===== Hercules Script ======================================= +//= Swordsman Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules GIT +//===== Description: ========================================= +//= Quests for skills: Fatal Blow, Mobile HP Recovery, +// Auto-Berserk +//===== Additional Comments: ================================= +//= 1.0 Moved from main folder. [Streusel] +//============================================================ + +izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ + if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) { + mes "For these swordsmen and knights, there is a wonderful skill."; + } + else { + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + } + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + case 1: + mes "[De Thomas]"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; + next; + mes "[De Thomas]"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; + next; + menu "Eh? You need that, too?",-; + mes "[De Thomas]"; + mes "Not really.. I don't really NEED it."; + mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; + mes "Of course! It would be much easier for me to get it myself."; + mes "but I must work here all the time so I don't exactly have the time to go out and get it."; + next; + mes "[De Thomas]"; + mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; + mes "Please, find me one...*sniffsniff*"; + mes "If you don't..."; + set sm_movingrecovery_x,1; + mes "You won't get anything! Muahahaha."; + close; + case 2: + mes "[De Thomas]"; + mes "..."; + close; + } + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { + mes "[De Thomas]"; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; + close; + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch (select("Yes.:No, I'm not ready yet.")) { + case 1: + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "...The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill "SM_MOVINGRECOVERY",1,0; + set sm_movingrecovery_x,2; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "Good luck now!"; + close; + } + else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { + mes "[De Thomas]"; + mes "Wait a second, your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; + close; +}
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