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authorHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
committerHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
commit1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch)
tree4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/pre-re/quests
parente68aa1f74d315f7bf24d7c8829002d0031b23539 (diff)
parent0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff)
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Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/pre-re/quests')
-rw-r--r--npc/pre-re/quests/collection/quest_alligator.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_caramel.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_coco.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_creamy.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_demonpungus.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_disguiseloliruri.txt12
-rw-r--r--npc/pre-re/quests/collection/quest_dokebi.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_dryad.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_fabre.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_frilldora.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_goat.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_golem.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_hode.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_leafcat.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_mantis.txt8
-rw-r--r--npc/pre-re/quests/collection/quest_pecopeco.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_pupa.txt20
-rw-r--r--npc/pre-re/quests/collection/quest_zhupolong.txt8
-rw-r--r--npc/pre-re/quests/skills/novice_skills.txt2
19 files changed, 165 insertions, 165 deletions
diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt
index 84f1d4730..428eb21ad 100644
--- a/npc/pre-re/quests/collection/quest_alligator.txt
+++ b/npc/pre-re/quests/collection/quest_alligator.txt
@@ -38,7 +38,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "[Cuir]";
mes "Have you finished hunting the 50 Alligators?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "[Cuir]";
mes "Have you finished hunting the 150 Alligators?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Cuir]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Cuir]";
mes "Ok then, well come back here if you change your mind.";
@@ -167,19 +167,19 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
mes "How'd you like to help me out?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Cuir]";
mes "You can help me out by either hunting Alligators or by gathering items for me.";
mes "Which would you like to do?";
next;
- switch(select("Gather Items:Hunt Alligators:Cancel")) {
+ switch(select("Gather Items", "Hunt Alligators", "Cancel")) {
case 1:
// Item turn in
mes "[Cuir]";
mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
next;
- switch(select("I have the Anolian Skins:Gators bite!")) {
+ switch(select("I have the Anolian Skins", "Gators bite!")) {
case 1:
/*
if (checkweight(Yellow_Potion,10) == 0) {
@@ -216,7 +216,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{
mes "Ah, ok I think you can help me out by hunting some Alligators.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Alligators:100 Alligators:150 Alligators")) {
+ switch(select("50 Alligators", "100 Alligators", "150 Alligators")) {
case 1:
mes "[Cuir]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_caramel.txt b/npc/pre-re/quests/collection/quest_caramel.txt
index 97d5b50ec..675b6afc1 100644
--- a/npc/pre-re/quests/collection/quest_caramel.txt
+++ b/npc/pre-re/quests/collection/quest_caramel.txt
@@ -38,7 +38,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "[Yullo]";
mes "Have you finished hunting the 50 Caramels?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Yullo]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Yullo]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "[Yullo]";
mes "Have you finished hunting the 50 Caramels?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Yullo]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Yullo]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "[Yullo]";
mes "Have you finished hunting the 150 Caramels?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Yullo]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Yullo]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,13 +164,13 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "I can't, no more and I mean it.";
mes "Look at me I am serious I can't kill any more of these things.";
next;
- switch(select("What things?:Ignore.")) {
+ switch(select("What things?", "Ignore.")) {
case 1:
mes "[Yullo]";
mes "You know what, here is an idea.";
mes "You can gather them and I can give you a reward for your efforts!";
next;
- switch(select("Gather Items:Hunt Caramels:Cancel")) {
+ switch(select("Gather Items", "Hunt Caramels", "Cancel")) {
case 1:
// Item turn in
mes "[Yullo]";
@@ -179,7 +179,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "Please tell me you have some or can";
mes "help me";
next;
- switch(select("I have Porcupine Quills:Well I don't think I can help.")) {
+ switch(select("I have Porcupine Quills", "Well I don't think I can help.")) {
case 1:
/*
if (checkweight(Red_Potion,10) == 0) {
@@ -216,7 +216,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
mes "Ah, ok I think you can help me out by hunting some Caramels.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Caramels:100 Caramels:150 Caramels")) {
+ switch(select("50 Caramels", "100 Caramels", "150 Caramels")) {
case 1:
mes "[Yullo]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_coco.txt b/npc/pre-re/quests/collection/quest_coco.txt
index 358726e1a..2ed6f7087 100644
--- a/npc/pre-re/quests/collection/quest_coco.txt
+++ b/npc/pre-re/quests/collection/quest_coco.txt
@@ -38,7 +38,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "[Nutters]";
mes "Have you finished hunting the 50 Cocos?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "[Nutters]";
mes "Have you finished hunting the 50 Cocos?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "[Nutters]";
mes "Have you finished hunting the 150 Cocos?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
@@ -165,19 +165,19 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "Pesky Coco's have hidden all the Acorns.";
mes "Do you think you could help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Nutters]";
mes "Oh, that's great! I knew I could count on you, just from looking at you!";
next;
- switch(select("Gather Items:Hunt Cocos:Cancel")) {
+ switch(select("Gather Items", "Hunt Cocos", "Cancel")) {
case 1:
// Item turn in
mes "[Nutters]";
mes "Can you help me find ^00CE0025 Acorns^000000.";
mes "I will reward you with much if you can.";
next;
- switch(select("I have 25 Acorns:Please come again?")) {
+ switch(select("I have 25 Acorns", "Please come again?")) {
case 1:
/*
if (checkweight(Orange_Potion,5) == 0) {
@@ -218,7 +218,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
mes "Ah, ok I think you can help me out by hunting some Cocos.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Cocos:100 Cocos:150 Cocos")) {
+ switch(select("50 Cocos", "100 Cocos", "150 Cocos")) {
case 1:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_creamy.txt b/npc/pre-re/quests/collection/quest_creamy.txt
index e768e1c2c..41c9f26ca 100644
--- a/npc/pre-re/quests/collection/quest_creamy.txt
+++ b/npc/pre-re/quests/collection/quest_creamy.txt
@@ -38,7 +38,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "[Laertes]";
mes "Have you finished hunting the 50 Creamys?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Laertes]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Laertes]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "[Laertes]";
mes "Have you finished hunting the 50 Creamys?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Laertes]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Laertes]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "[Laertes]";
mes "Have you finished hunting the 150 Creamys?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Laertes]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Laertes]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,19 +164,19 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "Good Morning!";
mes "Perhaps you could help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Laertes]";
mes "I work for an apothecary in Prontera.";
mes "I come here to collect materials for medicine.";
next;
- switch(select("Gather Items:Hunt Creamys:Cancel")) {
+ switch(select("Gather Items", "Hunt Creamys", "Cancel")) {
case 1:
// Item turn in
mes "[Laertes]";
mes "I need to have a good supply of ^FF0000Powder of Butterfly^000000";
next;
- switch(select("I have Powder of Butterfly:What did you need?")) {
+ switch(select("I have Powder of Butterfly", "What did you need?")) {
case 1:
/*
if (checkweight(Orange_Potion,5) == 0) {
@@ -217,7 +217,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{
mes "Ah, ok I think you can help me out by hunting some Creamys.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Creamys:100 Creamys:150 Creamys")) {
+ switch(select("50 Creamys", "100 Creamys", "150 Creamys")) {
case 1:
mes "[Laertes]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_demonpungus.txt b/npc/pre-re/quests/collection/quest_demonpungus.txt
index f3785b932..f3218c317 100644
--- a/npc/pre-re/quests/collection/quest_demonpungus.txt
+++ b/npc/pre-re/quests/collection/quest_demonpungus.txt
@@ -38,7 +38,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "[Local Villager]";
mes "Have you finished hunting the 50 Demon Pungus?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "[Local Villager]";
mes "Have you finished hunting the 50 Demon Pungus?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "[Local Villager]";
mes "Have you finished hunting the 150 Demon Pungus?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,19 +164,19 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "Hey, you there. Yeah you!";
mes "Do you think you can help me with something?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Local Villager]";
mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
next;
- switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
+ switch(select("Gather Items", "Hunt Demon Pungus", "Cancel")) {
case 1:
// Item turn in
mes "[Local Villager]";
mes "Can you help by collecting ^FF0000Bacillus^000000?";
mes "I will reward you for helping clear this out for me.";
next;
- switch(select("I have Bacillus:What did you need?")) {
+ switch(select("I have Bacillus", "What did you need?")) {
case 1:
/*
if (checkweight(White_Potion,10) == 0) {
@@ -214,7 +214,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
+ switch(select("50 Demon Pungus", "100 Demon Pungus", "150 Demon Pungus")) {
case 1:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt
index 0630ac5e7..7a09ee06c 100644
--- a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt
+++ b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt
@@ -39,7 +39,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
mes "[Deadman]";
mes "Have you finished hunting the 50 Disguise?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Deadman]";
mes "Hmm, I don't think you've hunted 50 yet.";
@@ -53,7 +53,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Deadman]";
mes "Ok then, well come back here if you change your mind.";
@@ -77,7 +77,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
mes "[Deadman]";
mes "Have you finished hunting the 50 Loli Ruri?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Deadman]";
mes "Hmm, I don't think you've hunted 50 yet.";
@@ -91,7 +91,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Deadman]";
mes "Ok then, well come back here if you change your mind.";
@@ -116,7 +116,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
mes "You are here to help me right?";
mes "If not, i don't know what to do with the Monsters in this Place!";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Deadman]";
mes "Great! I knew the moment i saw you that i can count on you!";
@@ -126,7 +126,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
mes "[Deadman]";
mes "So, which of those Monsters would you like to hunt for me?";
next;
- switch(select("Disguise:Loli Ruri:Cancel")) {
+ switch(select("Disguise", "Loli Ruri", "Cancel")) {
case 1:
if (BaseLevel > 90) {
mes "[Deadman]";
diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt
index 5226cca51..ebfb9b2eb 100644
--- a/npc/pre-re/quests/collection/quest_dokebi.txt
+++ b/npc/pre-re/quests/collection/quest_dokebi.txt
@@ -38,7 +38,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "[Li]";
mes "Have you finished hunting the 50 Dokebis?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "[Li]";
mes "Have you finished hunting the 50 Dokebis?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "[Li]";
mes "Have you finished hunting the 150 Dokebis?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
@@ -163,18 +163,18 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "[Li]";
mes "Hello. DO you think you could help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Li]";
mes "There are so many Dokebis here...I just don't feel safe.";
next;
- switch(select("Gather Items:Hunt Dokebis:Cancel")) {
+ switch(select("Gather Items", "Hunt Dokebis", "Cancel")) {
case 1:
// Item turn in
mes "[Li]";
mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck.";
next;
- switch(select("I have some Dokebi Horns:What did you need?")) {
+ switch(select("I have some Dokebi Horns", "What did you need?")) {
case 1:
if (countitem(Dokkaebi_Horn) > 49) {
mes "[Li]";
@@ -204,7 +204,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
mes "Ah, ok I think you can help me out by hunting some Dokebis.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) {
+ switch(select("50 Dokebis", "100 Dokebis", "150 Dokebis")) {
case 1:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_dryad.txt b/npc/pre-re/quests/collection/quest_dryad.txt
index 339f49761..0466c9693 100644
--- a/npc/pre-re/quests/collection/quest_dryad.txt
+++ b/npc/pre-re/quests/collection/quest_dryad.txt
@@ -38,7 +38,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "[Lilla]";
mes "Have you finished hunting the 50 Dryads?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "[Lilla]";
mes "Have you finished hunting the 50 Dryads?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "[Lilla]";
mes "Have you finished hunting the 150 Dryads?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,20 +164,20 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "Why hello!";
mes "You look like someone who is willing to help a lil thing like myself out.";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Lilla]";
mes "Really?!";
mes "That's great!";
next;
- switch(select("Gather Items:Hunt Dryads:Cancel")) {
+ switch(select("Gather Items", "Hunt Dryads", "Cancel")) {
case 1:
// Item turn in
mes "[Lilla]";
mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party.";
mes "Do you have any?";
next;
- switch(select("I have some Sharp Leafs:What did you need?")) {
+ switch(select("I have some Sharp Leafs", "What did you need?")) {
case 1:
/*
if (checkweight(White_Potion,10) == 0) {
@@ -217,7 +217,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
mes "Ah, ok I think you can help me out by hunting some Dryads.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Dryads:100 Dryads:150 Dryads")) {
+ switch(select("50 Dryads", "100 Dryads", "150 Dryads")) {
case 1:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_fabre.txt b/npc/pre-re/quests/collection/quest_fabre.txt
index ec36e1510..0a6f614ea 100644
--- a/npc/pre-re/quests/collection/quest_fabre.txt
+++ b/npc/pre-re/quests/collection/quest_fabre.txt
@@ -38,7 +38,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "[Langry]";
mes "Have you finished hunting the 50 Fabres?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Langry]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Langry]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "[Langry]";
mes "Have you finished hunting the 50 Fabres?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Langry]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Langry]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "[Langry]";
mes "Have you finished hunting the 150 Fabres?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Langry]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Langry]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,13 +164,13 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "Do you think you can help me?";
mes "Please?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Langry]";
mes "Really?!";
mes "That's great!";
next;
- switch(select("Gather Items:Hunt Fabres:Cancel")) {
+ switch(select("Gather Items", "Hunt Fabres", "Cancel")) {
case 1:
// Item turn in
mes "[Langry]";
@@ -178,7 +178,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "complete this community service project.";
mes "You know what? I can even reward you a little for helping me.";
next;
- switch(select("I have some Fluff:What was that again?")) {
+ switch(select("I have some Fluff", "What was that again?")) {
case 1:
if (countitem(Fluff) > 24) {
mes "[Langry]";
@@ -204,7 +204,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
mes "Ah, ok I think you can help me out by hunting some Fabres.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Fabres:100 Fabres:150 Fabres")) {
+ switch(select("50 Fabres", "100 Fabres", "150 Fabres")) {
case 1:
mes "[Langry]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt
index 876101cca..77958ee96 100644
--- a/npc/pre-re/quests/collection/quest_frilldora.txt
+++ b/npc/pre-re/quests/collection/quest_frilldora.txt
@@ -38,7 +38,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Have you finished hunting the 50 Frilldora?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Have you finished hunting the 50 Frilldora?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Have you finished hunting the 150 Frilldora?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lemly]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lemly]";
mes "Ok then, well come back here if you change your mind.";
@@ -166,7 +166,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "Think you could take some time to give me a hand?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Lemly]";
mes "I am looking for lizard ^FF0000Frills^000000.";
@@ -174,10 +174,10 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "[Lemly]";
mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study.";
next;
- switch(select("Gather Items:Hunt Frilldora:Cancel")) {
+ switch(select("Gather Items", "Hunt Frilldora", "Cancel")) {
case 1:
// Item turn in
- switch(select("I have some Frills:What did you need?")) {
+ switch(select("I have some Frills", "What did you need?")) {
case 1:
if (countitem(Lizard_Scruff) > 24) {
mes "[Lemly]";
@@ -207,7 +207,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{
mes "Ah, ok I think you can help me out by hunting some Frilldora.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) {
+ switch(select("50 Frilldora", "100 Frilldora", "150 Frilldora")) {
case 1:
mes "[Lemly]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt
index 6c7a9ea88..9f2b7525e 100644
--- a/npc/pre-re/quests/collection/quest_goat.txt
+++ b/npc/pre-re/quests/collection/quest_goat.txt
@@ -38,7 +38,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 50 Goats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 50 yet.";
@@ -52,7 +52,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 100 Goats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 100 yet.";
@@ -92,7 +92,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 150 Goats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 150 yet.";
@@ -133,7 +133,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
@@ -165,19 +165,19 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "You are here to help me right?";
mes "If not, then I am in a world of hurt.";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "These Goats keep eating my vegetables.";
mes "Can you do what you can to help me?";
next;
- switch(select("Gather Items:Hunt Goats:Cancel")) {
+ switch(select("Gather Items", "Hunt Goats", "Cancel")) {
case 1:
// Item turn in
mes "[Vegetable Farmer]";
mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you.";
next;
- switch(select("I have Antelope Horns:What did you need?")) {
+ switch(select("I have Antelope Horns", "What did you need?")) {
case 1:
/*
if (checkweight(White_Potion,10) == 0) {
@@ -216,7 +216,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Thank you.";
mes "How many Goats would you like to hunt?";
next;
- switch(select("50 Goats:100 Goats:150 Goats")) {
+ switch(select("50 Goats", "100 Goats", "150 Goats")) {
case 1:
mes "[Vegetable Farmer]";
mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts.";
diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt
index 2ab40efc2..461a26a8a 100644
--- a/npc/pre-re/quests/collection/quest_golem.txt
+++ b/npc/pre-re/quests/collection/quest_golem.txt
@@ -38,7 +38,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "[Private Jeremy]";
mes "Have you finished hunting the 150 Golems?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
@@ -164,18 +164,18 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Greetings citizen!";
mes "Say, how would you like to help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Private Jeremy]";
mes "Thanks! I really appreciate it.";
next;
- switch(select("Gather Items:Hunt Golems:Cancel")) {
+ switch(select("Gather Items", "Hunt Golems", "Cancel")) {
case 1:
// Item turn in
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
next;
- switch(select("I have Stone Hearts:What did you need?")) {
+ switch(select("I have Stone Hearts", "What did you need?")) {
case 1:
if (countitem(Stone_Heart) > 24) {
mes "[Private Jeremy]";
@@ -203,7 +203,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
mes "Ah, ok I think you can help me out by hunting some Golems.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Golems:100 Golems:150 Golems")) {
+ switch(select("50 Golems", "100 Golems", "150 Golems")) {
case 1:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt
index 16cbf69aa..1e62fb4a5 100644
--- a/npc/pre-re/quests/collection/quest_hode.txt
+++ b/npc/pre-re/quests/collection/quest_hode.txt
@@ -38,7 +38,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Have you finished hunting the 50 Hodes?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Have you finished hunting the 50 Hodes?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Have you finished hunting the 150 Hodes?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
@@ -167,19 +167,19 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "[Shone]";
mes "Hey do you think you can help me?";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Shone]";
mes "Thanks a lot, pal!";
next;
- switch(select("Gather Items:Hunt Hodes:Cancel")) {
+ switch(select("Gather Items", "Hunt Hodes", "Cancel")) {
case 1:
// Item turn in
mes "[Shone]";
mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000.";
mes "I will reward you if you help.";
next;
- switch(select("I have 25 Earthworm Peelings:What was it again?")) {
+ switch(select("I have 25 Earthworm Peelings", "What was it again?")) {
case 1:
/*
if (checkweight(Orange_Potion,10) == 0) {
@@ -216,7 +216,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
mes "Ah, ok I think you can help me out by hunting some Hodes.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Hodes:100 Hodes:150 Hodes")) {
+ switch(select("50 Hodes", "100 Hodes", "150 Hodes")) {
case 1:
mes "[Shone]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_leafcat.txt b/npc/pre-re/quests/collection/quest_leafcat.txt
index c980926e5..bcea61337 100644
--- a/npc/pre-re/quests/collection/quest_leafcat.txt
+++ b/npc/pre-re/quests/collection/quest_leafcat.txt
@@ -38,7 +38,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "[Lella]";
mes "Have you finished hunting the 50 Leaf Cats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lella]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lella]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "[Lella]";
mes "Have you finished hunting the 50 Leaf Cats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lella]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -92,7 +92,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lella]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "[Lella]";
mes "Have you finished hunting the 150 Leaf Cats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Lella]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -133,7 +133,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Lella]";
mes "Ok then, well come back here if you change your mind.";
@@ -165,18 +165,18 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "You look like someone who is willing to help someone who is slowly going mad.";
next;
mes "[Lella]";
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Lella]";
mes "Thanks! You're a life saver!";
next;
- switch(select("Gather Items:Hunt Leaf Cats:Cancel")) {
+ switch(select("Gather Items", "Hunt Leaf Cats", "Cancel")) {
case 1:
// Item turn in
mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity.";
mes "Do you have any?";
next;
- switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) {
+ switch(select("I have 50 Huge Leafs", "What, sorry I was day dreaming")) {
case 1:
/*
if (checkweight(Yellow_Potion,10) == 0) {
@@ -215,7 +215,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
mes "Ah, ok I think you can help me out by hunting some Leaf Cats.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) {
+ switch(select("50 Leaf Cats", "100 Leaf Cats", "150 Leaf Cats")) {
case 1:
mes "[Lella]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_mantis.txt b/npc/pre-re/quests/collection/quest_mantis.txt
index 07f16c874..f1a27a10a 100644
--- a/npc/pre-re/quests/collection/quest_mantis.txt
+++ b/npc/pre-re/quests/collection/quest_mantis.txt
@@ -39,7 +39,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{
mes "[Mantis Researcher]";
mes "Have you finished hunting the 50 Mantis?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Mantis Researcher]";
mes "Hmm, I don't think you've hunted 50 yet.";
@@ -53,7 +53,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Mantis Researcher]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{
mes "You are here to help me right?";
mes "If not, i don't know what to do with the Monsters in this Place!";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Mantis Researcher]";
mes "Great! I knew the moment i saw you that i can count on you!";
@@ -88,7 +88,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{
mes "[Mantis Researcher]";
mes "So, would you still like to help me?";
next;
- switch(select("Sure:Cancel")) {
+ switch(select("Sure", "Cancel")) {
case 1:
if (BaseLevel > 70) {
mes "[Mantis Researcher]";
diff --git a/npc/pre-re/quests/collection/quest_pecopeco.txt b/npc/pre-re/quests/collection/quest_pecopeco.txt
index 32c595c92..feebff009 100644
--- a/npc/pre-re/quests/collection/quest_pecopeco.txt
+++ b/npc/pre-re/quests/collection/quest_pecopeco.txt
@@ -38,7 +38,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "[Gregor]";
mes "Have you finished hunting the 50 Peco Pecos?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Gregor]";
mes "Hmm, I don't think you've hunted 50 yet...";
@@ -52,7 +52,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Gregor]";
mes "Ok then, well come back here if you change your mind.";
@@ -79,7 +79,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "[Gregor]";
mes "Have you finished hunting the 50 Peco Pecos?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Gregor]";
mes "Hmm, I don't think you've hunted 100 yet...";
@@ -93,7 +93,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Gregor]";
mes "Ok then, well come back here if you change your mind.";
@@ -121,7 +121,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "[Gregor]";
mes "Have you finished hunting the 150 Peco Pecos?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Gregor]";
mes "Hmm, I don't think you've hunted 150 yet...";
@@ -135,7 +135,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Gregor]";
mes "Ok then, well come back here if you change your mind.";
@@ -177,7 +177,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "[Gregor]";
mes "Can you do me a favor please?";
next;
- switch(select("What kind of favor?:No")) {
+ switch(select("What kind of favor?", "No")) {
case 1:
mes "[Gregor]";
mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
@@ -187,13 +187,13 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "I think I'll feel safer...";
mes "Please...";
next;
- switch(select("Gather Items:Hunt Peco Pecos:Cancel")) {
+ switch(select("Gather Items", "Hunt Peco Pecos", "Cancel")) {
case 1:
// Item turn in
mes "[Gregor]";
mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
next;
- switch(select("I have some Bill of Birds:What did you need?")) {
+ switch(select("I have some Bill of Birds", "What did you need?")) {
case 1:
if (countitem(Bill_Of_Birds) > 24) {
mes "[Gregor]";
@@ -224,7 +224,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
mes "How many would you like to hunt?";
next;
- switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) {
+ switch(select("50 Peco Pecos", "100 Peco Pecos", "150 Peco Pecos")) {
case 1:
mes "[Gregor]";
mes "Come back when you've finished your task and I will give you a small reward.";
diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt
index 5868fae84..28b4ff67a 100644
--- a/npc/pre-re/quests/collection/quest_pupa.txt
+++ b/npc/pre-re/quests/collection/quest_pupa.txt
@@ -38,7 +38,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
@@ -52,7 +52,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
@@ -79,7 +79,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
@@ -93,7 +93,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
@@ -121,7 +121,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
@@ -135,7 +135,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
@@ -172,18 +172,18 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
mes "Do you mind helping me get rid of some Pupa to clear out this field?";
next;
- switch(select("Sure, I don't mind:No")) {
+ switch(select("Sure, I don't mind", "No")) {
case 1:
mes "[Halgus]";
mes "Really? What would you like to do to help?";
next;
- switch(select("Gather Items:Get rid of Pupa:Cancel")) {
+ switch(select("Gather Items", "Get rid of Pupa", "Cancel")) {
case 1:
// Item turn in
mes "[Halgus]";
mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
next;
- switch(select("I have Chrysalis:What did you need?")) {
+ switch(select("I have Chrysalis", "What did you need?")) {
case 1:
if (countitem(Chrysalis) > 24) {
mes "[Halgus]";
@@ -209,7 +209,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
mes "Thank you so much!";
mes "How many would you like to get rid of?";
next;
- switch(select("50 Pupa:100 Pupa:150 Pupa")) {
+ switch(select("50 Pupa", "100 Pupa", "150 Pupa")) {
case 1:
mes "[Halgus]";
mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
diff --git a/npc/pre-re/quests/collection/quest_zhupolong.txt b/npc/pre-re/quests/collection/quest_zhupolong.txt
index 02a2366aa..87c1fc337 100644
--- a/npc/pre-re/quests/collection/quest_zhupolong.txt
+++ b/npc/pre-re/quests/collection/quest_zhupolong.txt
@@ -39,7 +39,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{
mes "[Dragon Hunter]";
mes "Have you finished hunting the 50 Zhu Po Long?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Dragon Hunter]";
mes "Hmm, I don't think you've hunted 50 yet.";
@@ -53,7 +53,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Dragon Hunter]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{
mes "You are here to help me right?";
mes "If not, i don't know what to do with the Monsters in this Place!";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Dragon Hunter]";
mes "Great! I knew the moment i saw you that i can count on you!";
@@ -88,7 +88,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{
mes "[Dragon Hunter]";
mes "So, would you still like to help me?";
next;
- switch(select("Sure:Cancel")) {
+ switch(select("Sure", "Cancel")) {
case 1:
if (BaseLevel > 90) {
mes "[Dragon Hunter]";
diff --git a/npc/pre-re/quests/skills/novice_skills.txt b/npc/pre-re/quests/skills/novice_skills.txt
index a22a8c5e5..7a4f85396 100644
--- a/npc/pre-re/quests/skills/novice_skills.txt
+++ b/npc/pre-re/quests/skills/novice_skills.txt
@@ -46,7 +46,7 @@ prt_in,234,133,4 script Nami 1_F_01,{
mes "Actually, I'm really good.";
mes "Do you want me to try on you? ? ? . .";
next;
- switch (select("Continue conversation:Slowly slink away. . . .")) {
+ switch (select("Continue conversation", "Slowly slink away. . . .")) {
case 1:
if ((skill_nov >= 0) && (skill_nov <= 2)) {
switch (skill_nov) {