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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/quests/skills/thief_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/skills/thief_skills.txt')
-rw-r--r-- | npc/pre-re/quests/skills/thief_skills.txt | 517 |
1 files changed, 0 insertions, 517 deletions
diff --git a/npc/pre-re/quests/skills/thief_skills.txt b/npc/pre-re/quests/skills/thief_skills.txt deleted file mode 100644 index 9a3f6bb60..000000000 --- a/npc/pre-re/quests/skills/thief_skills.txt +++ /dev/null @@ -1,517 +0,0 @@ -//===== rAthena Script ======================================= -//= Thief Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.7 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quests for skills: Sand Attack, Back Slide, Find Stone, -//= Stone Fling. -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph] -//============================================================ - -moc_prydb1,154,128,4 script Alcouskou 118,{ - if (BaseClass == Job_Thief) { - mes "[Alcouskou]"; - mes "As you live life you will encounter"; - mes "many things. Sometimes you will"; - mes "not understand and wonder why some"; - mes "things are so important. You may consider it"; - mes "as useless knowledge, but it isn't"; - mes "Let me explain."; - next; - switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { - case 1: - switch (skill_thief_1) { - case 0: - if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { - mes "[Alcouskou]"; - mes "Luckily, you have brought some"; - mes "sand with you. It is very important"; - mes "to a thief to have a small quantity at"; - mes "all times. Most people do not"; - mes "realize the value of such a common"; - mes "substance."; - next; - mes "[Alcouskou]"; - mes "In case you meet a powerful"; - mes "monster in a dungeon with no"; - mes "sand, you could use this sand to"; - mes "blind the monster and flee."; - mes "You should have a special sand pocket."; - next; - mes "[Alcouskou]"; - mes "What? You don't expect me to"; - mes "do that for you as well do you?"; - mes "You must be very lazy! ! !"; - mes "Very well, find the one named"; - mes "RuRumuni. He will make you a"; - mes "sturdy leather pocket."; - next; - mes "[Alcouskou]"; - mes "I will be preparing for your"; - mes "return. Find RuRumuni in"; - mes "west Payon. That is where I"; - mes "heard he is these days."; - delitem 7041,5; //Fine_Grit - set skill_thief_1,1; - close; - } - mes "[Alcouskou]"; - mes "The most important part"; - mes "of being a good thief is stealth."; - mes "A thief should never be seen or"; - mes "touched unless he wants to."; - mes "Some consider this cowardly"; - mes "but I think differently."; - next; - mes "[Alcouskou]"; - mes "The way I see it, we live in a"; - mes "world where survival of the fittest"; - mes "rules our lives. "; - mes "They may think less of me for use"; - mes "this special skill. . . What is this skill?"; - mes "This is the sand blinding skill."; - next; - mes "[Alcouskou]"; - mes "If you can throw or kick sand"; - mes "in the eyes of your opponent,"; - mes "not only does their defense decrease,"; - mes "but their ability to attack is impaired."; - mes "It is so effective, you may even stun them."; - next; - mes "[Alcouskou]"; - mes "Well, we have to survive too."; - mes "Its either us or them. . ."; - mes "I think it is important and vital"; - mes "that we prepare a little sand."; - mes "What do you think? If you like it "; - mes "go and get five Fine Grit."; - next; - mes "[Alcouskou]"; - mes "I am sure you eager to learn this"; - mes "skill, but you must first gather five Fine Grit"; - mes "Until you have gathered them,"; - mes "I cannot teach you this skill."; - mes "Don't be disappointed, hurry and gather them."; - next; - mes "[Alcouskou]"; - mes "Oh, I almost forgot! ! !"; - mes "If you want to learn this "; - mes "special skill, be sure that"; - mes "you are sufficiently experienced"; - mes "to use this properly. This means"; - mes "you should be at least job level 25."; - close; - case 1: - mes "[Alcouskou]"; - mes "Go to west payon and find"; - mes "RuRumuni. He will make you"; - mes "fine durable pouch for your"; - mes "sand."; - next; - mes "[Alcouskou]"; - mes "I will take these five Fine Grit"; - mes "and prepare them for you while I wait."; - close; - case 2: - mes "[Alcouskou]"; - mes "Okay! Great !!"; - mes "What a fine pouch indeed!"; - mes "Small and easy to carry, with enough"; - mes "capacity for enough sand. "; - mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!"; - mes "for you to use with this skill."; - next; - mes "[Alcouskou]"; - mes "Well let's see what your skill"; - mes "is like -"; - mes "Try it out ! !"; - next; - mes "[Alcouskou]"; - mes "AHhh, watch out for my eyes !!"; - mes "^5533FF- *throwing sand* -^000000"; - next; - mes "^5533FF- *tossing sand* -^000000"; - next; - mes "[Alcouskou]"; - mes "Hoo Hoo Hoo... You are a"; - mes "natural! ! ! Excellent !"; - mes "I guess I have nothing more"; - mes "that I can teach you."; - mes "I hope that this skill will"; - mes "aid you in the future. -"; - delitem 7042,1; //Leather_Bag_Of_Infinity - skill "TF_SPRINKLESAND",1,0; - close; - } - case 2: - if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { - mes "[Alcouskou]"; - mes "Okay! Let's practice!"; - next; - mes "[Alcouskou]"; - mes "Suuu Suuu uk -"; - next; - mes "[Alcouskou]"; - mes "Suuuuk - -"; - next; - mes "[Alcouskou]"; - mes "Suk - Suuuk - - -"; - next; - mes "[Alcouskou]"; - mes "Great! -At this level,"; - mes "I am sure you can increase"; - mes "your skill on your own."; - delitem 940,20; //Grasshopper's_Leg - skill "TF_BACKSLIDING",1,0; - close; - } - mes "[Alcouskou]"; - mes "Usually we like to think about"; - mes "attacking and damage, but"; - mes "it is important to realize that"; - mes "fleeing is just as important"; - mes "as attacking!"; - mes "We pride ourselves in our"; - next; - mes "[Alcouskou]"; - mes "speed and quick dodges,"; - mes "but I am sure that at times you"; - mes "have realized while fighting that"; - mes "despite the fact that our dodging"; - mes "is superior, if we are hit once we are"; - mes "serious danger."; - next; - mes "[Alcouskou]"; - mes "It is true that at times we"; - mes "can view others as humorous as"; - mes "we easily dodge their attacks."; - mes "But if we are attacked by many at"; - mes "once, you must remember that we"; - mes "may not even have room to doge."; - next; - mes "[Alcouskou]"; - mes "You must make a quick decision"; - mes "to flee. Most would flee immediately,"; - mes "but we don't need to."; - mes "Even if we don't see an opening,"; - mes "our skill can allow us to slip out"; - mes "of a very serious predicament."; - next; - mes "[Alcouskou]"; - mes "This skill uses our energies in"; - mes "allowing us to slip out unnoticed."; - mes "In a short amount of time we can use"; - mes "this skill to put a large amount of "; - mes "distance between us and our opponent."; - mes "This skill requires endless hours of"; - next; - mes "[Alcouskou]"; - mes "practice for us to master."; - mes "If you wish to learn and practice,"; - mes "you will need to prepare some items."; - mes "Prepare ^3355FF20 Grasshopper's Leg^"; - mes "to begin your training."; - next; - mes "[Alcouskou]"; - mes "Oh, by the way. . ."; - mes "You need to have some background"; - mes "in the skills of a thief to properly master"; - mes "this skill. This means you require at"; - mes "least the experience of job level ^3355FF35^000000 ."; - mes "If not, I cannot teach you."; - close; - case 3: - if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { - mes "[Alcouskou]"; - mes "Wow, you have already prepared?"; - mes "Great, I see promise in you. -"; - mes "Your zeal is truly sincere."; - mes "Okay, Shall we begin your training?"; - mes "Stone throwing . . . . ."; - mes "Find a smoot stone with a good weight."; - next; - mes "[Alcouskou]"; - mes "Picking the right stone is "; - mes "very important in being successful."; - mes "Well I could tell you a million"; - mes "times but it is better to see for yourself."; - mes "Okay why don't you try the skill out"; - mes "right here where I can watch you."; - next; - mes "^3355FF- Shweeput ! -^000000"; - next; - mes "^3355FF- Cheeeguk! -^000000"; - next; - mes "^3355FF- Shyaaaakkk ! -^000000"; - next; - mes "[Alcouskou]"; - mes "Very nice. You seem to take up -"; - mes "the skill easily."; - mes "You can improve your skill with"; - mes "practice on your own time."; - mes "I hope it aids you in the future."; - mes ". . . . . Hope to see you soon"; - delitem 912,1; //Zargon - delitem 948,1; //Bear's_Foot - delitem 908,5; //Spawn - skill "TF_PICKSTONE",1,0; - close; - } - mes "[Alcouskou]"; - mes "The skilled and experienced"; - mes "members of our guild are usually very handy!"; - mes "They can pick up a small stone"; - mes "by the road and use it to hit an"; - mes "opponent accurately and quickly from"; - mes "a distance."; - next; - mes "[Alcouskou]"; - mes "They realized what a waste it was"; - mes "to not teach this skill to others. -"; - mes "They founded a group to train"; - mes "others in this skill. . ."; - mes "That is how the ^3355FF' Find Stone '^000000 and"; - mes "^3355FF' Stone Fling '^000000 skills came to be."; - next; - mes "[Alcouskou]"; - mes "It is handy to be able to find a stone"; - mes "in most any place and have the"; - mes "ability to hurl it into a distanced enemy."; - mes "A very valuable skill indeed. -"; - mes "Without costing you a zeny, you"; - mes "can have this skill at your disposal."; - next; - mes "[Alcouskou]"; - mes "I really think of this as a great skill."; - mes "What do you think of it?"; - mes ". . . . . Hah Hah Hah . . . . . ."; - next; - mes "[Alcouskou]"; - mes "^3355FF' Find Stone ! '^000000 skill"; - mes "can be used in just about any location."; - mes "Picking stones off the ground that"; - mes "are smooth and well weighted for"; - mes "throwing. It does take some familiarity"; - mes "and skill to learn this skill well."; - next; - mes "[Alcouskou]"; - mes "The small amount of training required"; - mes "does require that you put in a full"; - mes "effort . . .-"; - mes ". . . . . *Ahem* . . . . ."; - mes "Let first begin by practicing how to pick up"; - mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; - next; - mes "[Alcouskou]"; - mes "And in lieu of a stone, try picking up"; - mes " a ^3355FFZargon^000000 !"; - mes "Would that be too little ?"; - mes "Lets add ^3355FF5 Spawn^000000 !!"; - mes "Show me your skill !"; - mes "Retrieve these items by any means you see fit."; - close; - case 4: - if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { - mes "[Alcouskou]"; - mes "Wow! Have you already gathered the items!"; - mes "Very well, do you wish to begin?"; - mes "Prepare the items you have gathered .."; - next; - mes "^3355FF- Shyuuk ! -^000000"; - next; - mes "^3355FF- Shyuuuk Tuk. . -^000000"; - next; - mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; - next; - mes "[Alcouskou]"; - mes "Strike~~~!!"; - mes "That was excellent !"; - mes "You know have sufficient"; - mes "power and skill."; - next; - mes "[Alcouskou]"; - mes "Okay, that is all there is"; - mes "to it. How you use it in"; - mes "the future is up to you .."; - mes "I wish you luck!"; - delitem 910,2; //Garlet - delitem 911,2; //Scell - skill "TF_THROWSTONE",1,0; - close; - } - mes "[Alcouskou]"; - mes "The skilled and experienced"; - mes "members of our guild are usually very handy!"; - mes "They can pick up a small stone"; - mes "by the road and use it to hit an"; - mes "opponent accurately and quickly from"; - mes "a distance."; - next; - mes "[Alcouskou]"; - mes "They realized what a waste it was"; - mes "to not teach this skill to others. -"; - mes "They founded a group to train"; - mes "others in this skill. . ."; - mes "That is how the ^3355FF' Find Stone '^000000 and"; - mes "^3355FF' Stone Fling '^000000 skills came to be."; - next; - mes "[Alcouskou]"; - mes "It is handy to be able to find a stone"; - mes "in most any place and have the"; - mes "ability to hurl it into a distanced enemy."; - mes "A very valuable skill indeed. -"; - mes "Without costing you a zeny, you"; - mes "can have this skill at your disposal."; - next; - mes "[Alcouskou]"; - mes "I really think of this as a great skill."; - mes "What do you think of it?"; - mes ". . . . . Hah Hah Hah . . . . . ."; - next; - mes "[Alcouskou]"; - mes "^3355FFStone Fling !!^000000"; - mes "This skill can be used so"; - mes "readily and does not take any"; - mes "extra money if you can pick up"; - mes "stones well . . ."; - mes "If you don't know how to choose"; - next; - mes "[Alcouskou]"; - mes "stones well, you can always buy"; - mes "them from those who can."; - mes "And if you can choose stones well,"; - mes "it could be very profitable for you."; - mes "What do you think? Do you like the idea?"; - next; - mes "[Alcouskou]"; - mes "If you wish to master this skill,"; - mes "you will have to train quite a bit."; - mes "The training also requires some items"; - mes "that won't be easy to find. . ."; - mes "Of course, I am sure it won't be"; - mes "impossible with your skill . ."; - next; - mes "[Alcouskou]"; - mes "You will need two ^3355FF' Garlet '^000000"; - mes "and two ^3355FF' Scell '^000000 to start with."; - mes "Make sure they are similar to stones"; - mes "and able to be thrown. When you"; - mes "have gathered these items, I will be"; - mes "happy to teach you."; - close; - case 5: - mes "[Alcouskou]"; - mes "It seems you are not very experienced. . ."; - mes "We may need some more time to consider you."; - close; - } -} - mes "[Alcouskou]"; - mes "Most thieves and assassins"; - mes "have the basic skills to do"; - mes "well at their job. However,"; - mes "the skills that I can teach them"; - mes "cannot be learned anywhere else."; - mes "If you every decide to"; - next; - mes "[Alcouskou]"; - mes "become a thief or assassin,"; - mes "or know someone who is,"; - mes "come to me or send them to me."; - mes "These new skills should be"; - mes "taught to all who want to learn them."; - close; -} - -payon,91,77,3 script Bag Seller 99,{ - mes "[RuRumuni]"; - mes "I am a humble merchant here"; - mes "in Payon. I buy the leather"; - mes "hides of animals brought in by"; - mes "the hunters and make leather"; - mes "pouches to sell. I grew up"; - mes "around leather working and am quite good at it."; - next; - switch (skill_thief_1) { - case 0: - mes "[RuRumuni]"; - mes "There is a thief guild in the"; - mes "area of Morroc. I know one there"; - mes "that sends me thieves in need"; - mes "of items I make such as a"; - mes "^3355FF' Leather Bag of Infinity '^000000."; - mes "They visit my store often."; - close; - case 1: - if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { - mes "[RuRumuni]"; - mes "Ahhh... You have come for a leather bag."; - mes "Very good, very good."; - mes "I will make you the leather bag"; - mes "right away if you wait just a bit."; - mes "TuTak TuTak Shyuku Shyuku Shyuku"; - mes "- - - - -"; - next; - mes "[RuRumuni]"; - mes "Okay, here it is all done."; - mes "Take this leather bag"; - mes "to the Thief guild's Alcouskou"; - mes "If you take him this, he will"; - mes "teach you the skill that you "; - mes "wish to learn."; - delitem 952,1; //Cactus_Needle - delitem 1055,1; //Earthworm_Peeling - delitem 1025,1; //Spiderweb - set skill_thief_1,2; - getitem 7042,1; //Leather_Bag_Of_Infinity - close; - } - mes "[RuRumuni]"; - mes "Find Alcouskou of the thief guild"; - mes "to place and order for a leather bag of infinity."; - mes "You should know that the leather bag of infinity"; - mes "takes much time and skill to make."; - mes "In order to make such an item, you"; - mes "must provide me with the materials."; - next; - mes "The items needed as materials are"; - mes "these items. .."; - mes "^3355FF' Earthworm Peeling '^000000"; - mes "^3355FF' Cobweb '^000000"; - mes "^3355FF' Cactus Needle '^000000"; - mes "I need one of each."; - close; - case 2: - mes "[RuRumuni]"; - mes "Here is your leather bag of infinity."; - mes "Take this to the Thief guilds"; - mes "Alcouskou and let him know "; - mes "that you are now ready to learn"; - mes "the skill."; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= v1.0 Fully working -//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a -//= Leather Bag of Infinity. These are the official RO requirements -//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] -//= v1.1a Now using functions found in "Global_Functions.txt" for -//= class checks.[kobra_k88] -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Fixed exploit [Lupus] -//= 1.4a Fixed some typos [IVBela] -//= 1.4b changed perm. variables to temp ones [Lupus] -//============================================================ |