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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/quests_brasilis.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/pre-re/quests/quests_brasilis.txt | 4429 |
1 files changed, 4429 insertions, 0 deletions
diff --git a/npc/pre-re/quests/quests_brasilis.txt b/npc/pre-re/quests/quests_brasilis.txt new file mode 100644 index 000000000..19f9f8881 --- /dev/null +++ b/npc/pre-re/quests/quests_brasilis.txt @@ -0,0 +1,4429 @@ +//===== rAthena Script ======================================= +//= Brasilis Qiests +//===== By =================================================== +//= L0ne_W0lf +//===== Version ============================================== +//= 1.1 +//===== Compatible With ====================================== +//= rAthena SVN +//===== Description ========================================== +//= [Translated from the Official] +//= Lost Puppies (Repeatable, 24 hours.) +//= Suspicious Beach (Repeatable, 24 hours / iRO/cRO version.) +//= Guarana Candy Quest +//= Brasilis Water Lily Quest +//= Brasilis Dungeon Access Quest +//= Iara (Buff reward. Repeatable, 24 hours.) +//===== Comments ============================================= +//= 1.0 First version. +//= 1.1 Hydra Ball (12408) +//============================================================ + +// Lost Puppies, Original file: dogdog.sc +//============================================================ +brasilis,297,307,5 script Angelo#br 50,{ + if (BaseLevel < 40) { + mes "[Angelo]"; + mes "Pets went out the village~!!"; + mes "Gosh... what can I do... ?"; + close; + } + if (checkquest(9032,PLAYTIME) == 2) { + erasequest 9032; + } + if (checkquest(9032,PLAYTIME) == 0) { + mes "[Angelo]"; + mes "The day is not finished yet."; + mes "You can only help once a day. Hehe."; + close; + } + if (checkquest(9030) == 1) { + mes "[Angelo]"; + mes "My pets are in the field outside of the village."; + mes "Why did they leave? Please find them."; + close; + } + if (checkquest(9031) == 1) { + mes "[Angelo]"; + mes "Oh, thank you. You found all of 3 puppies."; + mes "Thanks a lot."; + mes "I hope this is useful to you. hoho."; + getexp 50000,0; + erasequest 9031; + setquest 9032; + set .@rand,rand(1,10); + if (.@rand < 5) { + specialeffect2 EF_ASSUMPTIO; + //ConsumeSpecialItem Yggdrasilberry + } else if (.@rand < 9) { + specialeffect2 EF_ASSUMPTIO; + //ConsumeSpecialItem Yggdrasilberry + getitem 504,2; //White_Potion + } else { + specialeffect2 EF_ASSUMPTIO; + //ConsumeSpecialItem Yggdrasilberry + getitem 608,1; //Seed_Of_Yggdrasil + } + close; + } + mes "[Angelo]"; + mes "Are you an adventurer? You came here right on time."; + mes "Puppies have been disappearing."; + mes "And someone said that they saw them out on the field just outside the village...."; + next; + mes "[Angelo]"; + mes "It's pretty difficult and dangerous to find 'em."; + mes "You have to find ^0000FF3 puppies^000000."; + setquest 9030; + close; + +OnInit: + initnpctimer; + end; + +OnTimer10000: + stopnpctimer; + donpcevent "Angelo#br::OnGo"; + end; + +OnGo: + emotion e_gasp; + initnpctimer; + end; +} + +bra_fild01,98,96,3 script Puppy#a1 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#a2::OnEnable"; + hideonnpc "Puppy#a1"; + } else { + donpcevent "Puppy#a3::OnEnable"; + hideonnpc "Puppy#a1"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#a2::OnEnable"; + hideonnpc "Puppy#a1"; + } else { + donpcevent "Puppy#a3::OnEnable"; + hideonnpc "Puppy#a1"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnEnable: + hideoffnpc "Puppy#a1"; + end; + +OnDisable: + hideonnpc "Puppy#a1"; + end; +} + +bra_fild01,59,116,5 script Puppy#a2 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#a1::OnEnable"; + hideonnpc "Puppy#a2"; + } else { + donpcevent "Puppy#a3::OnEnable"; + hideonnpc "Puppy#a2"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#a1::OnEnable"; + hideonnpc "Puppy#a2"; + } else { + donpcevent "Puppy#a3::OnEnable"; + hideonnpc "Puppy#a2"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#a2"; + end; + +OnEnable: + hideoffnpc "Puppy#a2"; + end; + +OnDisable: + hideonnpc "Puppy#a2"; + end; +} + +bra_fild01,62,142,3 script Puppy#a3 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#a1::OnEnable"; + hideonnpc "Puppy#a3"; + } else { + donpcevent "Puppy#a2::OnEnable"; + hideonnpc "Puppy#a3"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#a1::OnEnable"; + hideonnpc "Puppy#a3"; + } else { + donpcevent "Puppy#a2::OnEnable"; + hideonnpc "Puppy#a3"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#a3"; + end; + +OnEnable: + hideoffnpc "Puppy#a3"; + end; + +OnDisable: + hideonnpc "Puppy#a3"; + end; +} + +bra_fild01,80,163,3 script Puppy#b1 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#b2::OnEnable"; + hideonnpc "Puppy#b1"; + } else { + donpcevent "Puppy#b3::OnEnable"; + hideonnpc "Puppy#b1"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#b2::OnEnable"; + hideonnpc "Puppy#b1"; + } else { + donpcevent "Puppy#b3::OnEnable"; + hideonnpc "Puppy#b1"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnEnable: + hideoffnpc "Puppy#b1"; + end; + +OnDisable: + hideonnpc "Puppy#b1"; + end; +} + +bra_fild01,73,210,3 script Puppy#b2 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#b1::OnEnable"; + hideonnpc "Puppy#b2"; + } else { + donpcevent "Puppy#b3::OnEnable"; + hideonnpc "Puppy#b2"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#b1::OnEnable"; + hideonnpc "Puppy#b2"; + } else { + donpcevent "Puppy#b3::OnEnable"; + hideonnpc "Puppy#b2"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#b2"; + end; + +OnEnable: + hideoffnpc "Puppy#b2"; + end; + +OnDisable: + hideonnpc "Puppy#b2"; + end; +} + +bra_fild01,80,210,3 script Puppy#b3 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#b1::OnEnable"; + hideonnpc "Puppy#b3"; + } else { + donpcevent "Puppy#b2::OnEnable"; + hideonnpc "Puppy#b3"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#b1::OnEnable"; + hideonnpc "Puppy#b3"; + } else { + donpcevent "Puppy#b2::OnEnable"; + hideonnpc "Puppy#b3"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#b3"; + end; + +OnEnable: + hideoffnpc "Puppy#b3"; + end; + +OnDisable: + hideonnpc "Puppy#b3"; + end; +} + +bra_fild01,38,235,3 script Puppy#c1 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + set rand(1,2), rand(1,2); + if (rand(1,2) == 1) { + donpcevent "Puppy#c2::OnEnable"; + hideonnpc "Puppy#c1"; + } else { + donpcevent "Puppy#c3::OnEnable"; + hideonnpc "Puppy#c1"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + set rand(1,2), rand(1,2); + if (rand(1,2) == 1) { + donpcevent "Puppy#c2::OnEnable"; + hideonnpc "Puppy#c1"; + } else { + donpcevent "Puppy#c3::OnEnable"; + hideonnpc "Puppy#c1"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnEnable: + hideoffnpc "Puppy#c1"; + end; + +OnDisable: + hideonnpc "Puppy#c1"; + end; +} + +bra_fild01,307,64,3 script Puppy#c2 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#c1::OnEnable"; + hideonnpc "Puppy#c2"; + } else { + donpcevent "Puppy#c3::OnEnable"; + hideonnpc "Puppy#c2"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + set rand(1,2), rand(1,2); + if (rand(1,2) == 1) { + donpcevent "Puppy#c1::OnEnable"; + hideonnpc "Puppy#c2"; + } else { + donpcevent "Puppy#c3::OnEnable"; + hideonnpc "Puppy#c2"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#c2"; + end; + +OnEnable: + hideoffnpc "Puppy#c2"; + end; + +OnDisable: + hideonnpc "Puppy#c2"; + end; +} + +bra_fild01,260,60,3 script Puppy#c3 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#c1::OnEnable"; + hideonnpc "Puppy#c3"; + } else { + donpcevent "Puppy#c2::OnEnable"; + hideonnpc "Puppy#c3"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#c1::OnEnable"; + hideonnpc "Puppy#c3"; + } else { + donpcevent "Puppy#c2::OnEnable"; + hideonnpc "Puppy#c3"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#c3"; + end; + +OnEnable: + hideoffnpc "Puppy#c3"; + end; + +OnDisable: + hideonnpc "Puppy#c3"; + end; +} + +bra_fild01,234,101,3 script Puppy#d1 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#d2::OnEnable"; + hideonnpc "Puppy#d1"; + } else { + donpcevent "Puppy#d3::OnEnable"; + hideonnpc "Puppy#d1"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#d2::OnEnable"; + hideonnpc "Puppy#d1"; + } else { + donpcevent "Puppy#d3::OnEnable"; + hideonnpc "Puppy#d1"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnEnable: + hideoffnpc "Puppy#d1"; + end; + +OnDisable: + hideonnpc "Puppy#d1"; + end; +} + +bra_fild01,200,84,3 script Puppy#d2 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#d1::OnEnable"; + hideonnpc "Puppy#d2"; + } else { + donpcevent "Puppy#d3::OnEnable"; + hideonnpc "Puppy#d2"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#d1::OnEnable"; + hideonnpc "Puppy#d2"; + } else { + donpcevent "Puppy#d3::OnEnable"; + hideonnpc "Puppy#d2"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#d2"; + end; + +OnEnable: + hideoffnpc "Puppy#d2"; + end; + +OnDisable: + hideonnpc "Puppy#d2"; + end; +} + +bra_fild01,176,63,5 script Puppy#d3 81,{ + if (checkquest(9030) == 1) { + if (brazil_kid < 3) { + mes "[Puppy]"; + mes "bow wow bow wow!!"; + next; + set brazil_kid,brazil_kid+1; + if (brazil_kid == 3) { + mes "[" + strcharinfo(0) + "]"; + mes "Good. I found all 3 puppies."; + mes "Now I need to go tell Angelo."; + set brazil_kid,0; + erasequest 9030; + setquest 9031; + if (rand(1,2) == 1) { + donpcevent "Puppy#d1::OnEnable"; + hideonnpc "Puppy#d3"; + } else { + donpcevent "Puppy#d2::OnEnable"; + hideonnpc "Puppy#d3"; + } + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Ah... who's a good puppy?"; + mes "Ok, where are the others?"; + if (rand(1,2) == 1) { + donpcevent "Puppy#d1::OnEnable"; + hideonnpc "Puppy#d3"; + } else { + donpcevent "Puppy#d2::OnEnable"; + hideonnpc "Puppy#d3"; + } + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + } + mes "[Puppy]"; + mes "bow! wow wow!"; + close; + +OnInit: + hideonnpc "Puppy#d3"; + end; + +OnEnable: + hideoffnpc "Puppy#d3"; + end; + +OnDisable: + hideonnpc "Puppy#d3"; + end; +} + +// Suspicious Beach, original file: Suspicious_Beach.sc +//============================================================ +brasilis,192,133,6 script Lucia#brasilis 478,{ + /* -------------- Hydra Ball ------------------------- + if (countitem(12408) > 0) { + delitem 12408,1; //Leaf_Cat_Ball + getitem 12408,1; //Leaf_Cat_Ball + } + else if (countitem(6221) > 0) { + delitem 6221,1; //Mystic_Leaf_Cat_Ball + getitem 6221,1; //Mystic_Leaf_Cat_Ball + } + --------------------------------------------------- */ + if (BaseLevel < 40) { + mes "[Lucia]"; + mes "Hello."; + mes "I'm worried about ^FF0000Strange Hydra^000000's on"; + mes "the south beach."; + mes "I hope some experienced adventurers"; + mes "will come to help."; + emotion e_sigh; + close; + } + else { + set .@nQState1,checkquest(9028); + set .@nQState2,checkquest(9029); + if (.@nQState1 == 0) { + mes "[Lucia]"; + mes "Hello."; + mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; + next; + switch(select("Yes.:No.:^006400What is happening here?^000000")) { + case 1: + setquest 9028; + getitem 12408,1; //Hydra_Ball + mes "[Lucia]"; + mes "Here, take this ^006400Hydra Ball^000000."; + mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; + mes "I hope you can do it~!"; + close; + case 2: + mes "[Lucia]"; + mes "Ah, I misunderstood."; + mes "See you then."; + close; + case 3: + mes "[Lucia]"; + mes "One day ^FF0000Strange Hydra^000000s"; + mes "came here and surrounded the town."; + mes "We're not sure what attracted them but some say that it's because of you adventurers."; + next; + mes "[Lucia]"; + mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; + mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; + next; + mes "[Lucia]"; + mes "If you still have the ^006400Hydra Ball^000000,"; + mes "please use it on the ^FF0000Strange Hydra^000000s that"; + mes "you can find at the beach."; + mes "If you are lucky, the tool will work perfectly."; + next; + mes "[Lucia]"; + mes "I hope many adventurers"; + mes "volunteer for this job."; + mes " "; + mes "I really hate Hydra!"; + emotion e_sob; + close; + } + } + else if ((.@nQState1 == 0) || (.@nQState1 == 1)) { + if (countitem(6221) > 0) { + mes "[Lucia]"; + mes "Hello, you really did it!"; + if (checkweight(11502,3)) { + //mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO? + mes "I hope you will come"; + mes "again to help me."; + mes "Have a nice day~!"; + delitem 6221,1; //Mystic_Leaf_Cat_Ball + completequest 9028; + //recall_completequest 9029; + if (.@nQState2 > -1) erasequest 9029; + setquest 9029; + //ConsumeSpecialItem Yggdrasilberry + percentheal 100,100; + //ConsumeSpecialItem Luk_Dish05 + sc_start SC_LUKFOOD, 1200000, 5; percentheal 5,2; + //ConsumeSpecialItem Vit_Dish05 + sc_start SC_VITFOOD, 1200000, 5; percentheal 10,0; + //ConsumeSpecialItem Dex_Dish05 + sc_start SC_DEXFOOD, 1200000, 5; percentheal 5,5; + getitem 11502,3; //Light_Blue_Pot + close; + } + else { + mes " "; + mes "I'd like to reward you,"; + mes "however your bags are full."; + mes "Please make room and come back!"; + close; + } + } + else { + mes "[Lucia]"; + if (countitem(12408) < 1) { + mes "Did you need another ^006400Hydra Ball^000000?"; + mes "I will give you one more."; + getitem 12408,1; //Leaf_Cat_Ball + close; + } + else { + mes "Any problems?"; + next; + switch(select("No.:^006400Tell me again what happened^000000")) { + case 1: + mes "[Lucia]"; + mes "Ok, please do me a favor."; + close; + case 2: + mes "[Lucia]"; + mes "One day ^FF0000Strange Hydra^000000s"; + mes "came here and surrounded the town."; + mes "We're not sure what attracted them but some say that it's because of you adventurers."; + next; + mes "[Lucia]"; + mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; + mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; + next; + mes "[Lucia]"; + mes "If you still have the ^006400Hydra Ball^000000,"; + mes "please use it on the ^FF0000Strange Hydra^000000s that"; + mes "you can find at the beach."; + mes "If you are lucky, the tool will work perfectly."; + next; + mes "[Lucia]"; + mes "I hope many adventurers"; + mes "volunteer for this job."; + mes " "; + mes "I really hate Hydra!"; + emotion e_sob; + close; + } + } + } + } + else { + mes "[Lucia]"; + mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; + set .@nCheckTime,checkquest(9029,PLAYTIME); + if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) { + mes "I'm so grateful for your help."; + mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; + mes "Please come at the appropriate time."; + close; + } + else { + //recall_completequest 9028; + if (.@nQState1 > -1) erasequest 9028; + completequest 9029; + mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; + next; + switch(select("Yes.:No.:^006400What is happening here?^000000")) { + case 1: + setquest 9028; + getitem 12408,1; //Leaf_Cat_Ball + mes "[Lucia]"; + mes "Here, take this ^006400Hydra Ball^000000."; + mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; + mes "I hope you can do it~!"; + close; + case 2: + mes "[Lucia]"; + mes "Ah, I misunderstood."; + mes "See you then."; + close; + case 3: + mes "[Lucia]"; + mes "One day ^FF0000Strange Hydra^000000s"; + mes "came here and surrounded the town."; + mes "We're not sure what attracted them but some say that it's because of you adventurers."; + next; + mes "[Lucia]"; + mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; + mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; + next; + mes "[Lucia]"; + mes "If you still have the ^006400Hydra Ball^000000,"; + mes "please use it on the ^FF0000Strange Hydra^000000s that"; + mes "you can find at the beach."; + mes "If you are lucky, the tool will work perfectly."; + next; + mes "[Lucia]"; + mes "I hope many adventurers"; + mes "volunteer for this job."; + mes " "; + mes "I really hate Hydra!"; + emotion e_sob; + close; + } + } + } + } + end; + +OnInit: + initnpctimer; + end; + +OnTimer7000: + emotion e_gasp; + stopnpctimer; + initnpctimer; + end; +} + +// Guarana Quest, Original file: brazil_tre.sc +//============================================================ +brasilis,187,162,5 script Candy Maker 476,{ + if (!checkweight(1201,1)) { + mes "- You can't start the quest. Please reduce the weight in your inventory. -"; + close; + } + if (brazil_gua == 0) { + mes "[Candy Maker]"; + mes "Yo, do you know a berry called ^FF0000Guarana^000000?"; + next; + mes "[Candy Maker]"; + mes "Guarana is a really special berry raised in a specific area, it relieves physical fatigue, and gives power to the body. It even detoxes waste from the body."; + next; + mes "[Candy Maker]"; + mes "I used to sell the candy made of it back in the day."; + mes "I got a prize sometimes every year in the <annual best product contest>. Those were the good 'ol days."; + next; + mes "[Candy Maker]"; + mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy."; + next; + switch(select("How can I taste this guarana candy?:End conversation.")) { + case 1: + mes "[Candy Maker]"; + mes "Hmm? I already sold out of all my old supply."; + next; + mes "[Candy Maker]"; + mes "But if you can find some guarana, I can make it for you."; + next; + switch(select("How do I find guarana?:End conversation.")) { + case 1: + mes "[Candy Maker]"; + mes "Will you find the guarana?? Hoooooh~"; + next; + mes "[Candy Maker]"; + mes "Can you find it?"; + mes "It's probably very expensive."; + mes "Trading isn't my thing. Let me think."; + next; + mes "[Candy Maker]"; + mes "Let me introduce you to someone with whom I used to do guarana business with."; + mes "He might still be dealing it."; + next; + mes "[Candy Maker]"; + mes "His name is Cherto."; + mes "If you can't find him in the city, go to museum."; + mes "He's a vain person so he likes to act big."; + mes "He's probably wandering in the museum trying to show off to someone for sure."; + set brazil_gua,1; + setquest 2192; + close; + case 2: + mes "[Candy Maker]"; + mes "Don't you want to try the guarana candy?"; + close; + } + case 2: + mes "[Candy Maker]"; + mes "Those were the good 'ole days..."; + close; + } + } + else if (brazil_gua == 1) { + mes "[Candy Maker]"; + mes "If you want to get the guarana, find Cherto."; + mes "Maybe he will be in the museum."; + close; + } + else if (brazil_gua == 10) { + if (!countitem(6237)) { + mes "- The guarana that I had has disappeared. -"; + close; + } + delitem 6237,1; //Guarana_Fruit + mes "[Candy Maker]"; + mes "Did you get the guarana?"; + next; + mes "- You give the guarana to him. -"; + next; + mes "[Candy Maker]"; + mes "Wow! You have special talent."; + mes "It's the best thing I have ever seen so far. Cool~!"; + next; + mes "[Candy Maker]"; + mes "Good, let's make the candy~!"; + mes "Long time no see my wonderful guarana candy..."; + next; + mes "- hash hash hash hash hash hash -"; + mes "- hash hash hash hash hash hash -"; + next; + mes "[Candy Maker]"; + mes "Look! It's the popular guarana candy."; + mes "Try to savor its amazing taste hey~ take it easy. hahaha!!"; + set brazil_gua,11; + completequest 2200; + getitem 12414,1; //Guarana_Candy + getexp 700000,100000; + close; + } + else if (brazil_gua == 11) { + mes "[Candy Maker]"; + mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; + next; + mes "[Candy Maker]"; + mes "Since you helped me, guarana supply has been steadily rising."; + mes "So, naturally I'm back to making guarana candy."; + next; + mes "[Candy Maker]"; + mes "What about it? Wanna buy some?"; + mes "It's 4000 zeny each."; + next; + switch(select("Buy a Guarana Candy.:Cancel.")) { + case 1: + if (Zeny > 3999) { + mes "[Candy Maker]"; + mes "Here is a delicious guarana candy."; + set zeny,zeny-4000; + getitem 12414,1; //Guarana_Candy + close; + } + else { + mes "[Candy Maker]"; + mes "What? You should say before if you don't have money!"; + mes "Even if you are poor, I can't give this away for free."; + close; + } + case 2: + mes "[Candy Maker]"; + mes "Sometimes some people don't like it due to it's arousal effect."; + close; + } + close; + } + else { + mes "[Candy Maker]"; + mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; + close; + } +} + +bra_in01,95,179,3 script Cherto 477,{ + if (brazil_gua == 0) { + mes "[Cherto]"; + mes "Hmm... hey man, you are from outside, aren't you?"; + next; + mes "[Cherto]"; + mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; + mes "Cherto has sharp eyes like an eagle! Hahaha!"; + next; + mes "[Cherto]"; + mes "Ok, ok. Yes, yes. I see!"; + next; + mes "[Cherto]"; + mes "Anyway, you arrived in Brasilis but don't know what to do?"; + mes "Am I right?"; + mes "You don't know how fortunate you are to have found a really proper helper as myself."; + next; + mes "[Cherto]"; + mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; + mes "Cherto, I can read and figure out all at once! That is written in your face!"; + next; + mes "[Cherto]"; + mes "Cherto would love to stay here and explain everything to you but he is a busy man."; + close; + } + else if (brazil_gua == 1) { + mes "[Cherto]"; + mes "Hmm... hey man, you are from outside, aren't you?"; + next; + mes "[Cherto]"; + mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; + mes "Cherto has sharp eyes like an eagle! Hahaha!"; + next; + mes "[Cherto]"; + mes "Ok, ok. Yes, yes. I see!"; + next; + mes "[Cherto]"; + mes "Anyway, you arrived in Brasilis but don't know what to do?"; + mes "Am I right?"; + mes "You don't know how fortunate you are to have found a really proper helper as myself."; + next; + mes "[Cherto]"; + mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; + mes "Cherto, I can read and figure out all at once! That is written in your face!"; + next; + mes "[Cherto]"; + mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer."; + next; + select("Guarana?"); + mes "[Cherto]"; + mes "What? Do you want to find a guarana?"; + next; + mes "[Cherto]"; + mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur."; + mes "It seems a little bit weird but the flower is really big and smells beautiful."; + next; + mes "[Cherto]"; + mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation."; + next; + mes "[Cherto]"; + mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore."; + next; + select("Whaaaat??"); + mes "[Cherto]"; + mes "For a while now, guarana berries haven't been growing here."; + next; + mes "[Cherto]"; + mes "Even if Cherto managed to find one, it will rot quickly."; + next; + mes "[Cherto]"; + mes "If only it didn't happen!"; + next; + select("What are you talking about?"); + mes "[Cherto]"; + mes "Quiet!!!!!!!!!!!!!!!!"; + mes "This story has been forbidden! Someone might be listening to our conversation..."; + next; + mes "[Cherto]"; + mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip."; + mes "Come closer. Cherto will whisper so nobody can listen in."; + set brazil_gua,2; + close; + } + else if (brazil_gua == 2) { + mes "[Cherto]"; + mes "A Guarana boy was born."; + next; + select("Guarana kid?"); + mes "[Cherto]"; + mes "There was woman who was an expert botanist."; + mes "The woman was really popular to all living creatures."; + next; + mes "[Cherto]"; + mes "At around the time her baby was born, she started a guarana farm. For some reason, her brothers were jealous so they destroyed the farm and disappeared."; + mes "That kind of story..."; + next; + mes "[Cherto]"; + mes "We can't be sure that baby was born in the world but since that time, all guarana in Brasilis disappeared."; + next; + mes "[Cherto]"; + mes "Who is the guarana kid?"; + mes "Pedro who is famous as a greedy man?"; + mes "Meto who can't endure about all the fruits?"; + mes "Hovenue who is gloomy?"; + mes "They might know~!"; + next; + mes "[Cherto]"; + mes "What about you?"; + mes "Who is the guarana kid?"; + mes "Will you figure out it? hohohhhhh~"; + set brazil_gua,3; + changequest 2192,2193; + close; + } + else if (brazil_gua == 3) { + mes "[Cherto]"; + mes "Can you find the guarana kid?"; + mes "Maybe yes? Maybe no?"; + close; + } + else if (brazil_gua == 4) { + mes "[Cherto]"; + mes "Did you find guarana kid?"; + next; + mes "- I tell Cherto about the kid making animal-like sounds. -"; + next; + mes "[Cherto]"; + mes "Hoooh. That's unbelivable."; + mes "That kid might be a guarana kid. Sure..."; + mes "According to the story the kid can have conversations with animals."; + next; + mes "[Cherto]"; + mes "If he can make crying sounds of animals, they might be able to converse!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Now, what can I do?"; + mes "If he is the kid from the legend, is there any way to raise the guarana again?"; + next; + mes "[Cherto]"; + mes "Haha!! What'd Cherto say?"; + mes "Cherto knows all~!!"; + mes "Cherto's already thought"; + mes "of the next step."; + next; + mes "[Cherto]"; + mes "In Brasilis there is an expert Mage."; + mes "His name is Paje."; + mes "Take this note over to him."; + mes "He will show the solution for you and the kid."; + set brazil_gua,5; + changequest 2194,2195; + close; + } + else { + mes "[Cherto]"; + mes "hoho tickle~tickle~~~~!!!"; + close; + } +} + +brasilis,203,64,3 script Strange Kid#bra 706,{ + if (brazil_gua < 3) { + mes "[Strange Kid]"; + mes "................"; + close; + } + else if (brazil_gua == 3) { + mes "[Strange Kid]"; + mes "................"; + next; + switch(select("Try to talk.:Pretend to pass by.")) { + case 1: + break; + case 2: + mes "[Strange Kid]"; + mes "................"; + close; + } + mes "What can I say to him?"; + next; + while(1) { + switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) { + case 1: + mes "[Strange Kid]"; + mes "Kaaaaaaao~"; + mes "Grrrrrrrrr - kaaan-"; + next; + break; + case 2: + mes "[Strange Kid]"; + mes "Booooowoooooo-"; + mes "Booooowoooooo- -"; + next; + break; + case 3: + mes "[Strange Kid]"; + mes "chamber pot braeee chamber pot brae chamber pot brae -"; + mes "Bbeeeebbeee -"; + next; + break; + case 4: + mes "[Strange Kid]"; + mes "Kaaaaaaao~"; + mes "Grrrrrrrrr - kaaan-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "He makes strange sound like an animals."; + mes "Should I ask advice from Cherto?"; + set brazil_gua,4; + changequest 2193,2194; + close; + } + } + } + else if (brazil_gua == 4) { + mes "["+strcharinfo(0)+"]"; + mes "He makes strange sounds like an animal."; + mes "Should I ask advice from Cherto?"; + close; + } + else if ((brazil_gua > 4) && (brazil_gua < 9)) { + mes "[Strange Kid]"; + mes "Ah...? ah.....?"; + close; + } + else if (brazil_gua == 9) { + mes "[Strange Kid]"; + mes "ah... ahah....."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I don't have a story but there are lots of friends waiting outside."; + next; + mes "- You give the feather, fresh meat and branch of grapes to the kid -"; + next; + mes "[Strange Kid]"; + mes "Ah............."; + next; + mes "[Strange Kid]"; + mes "Un, uhh...."; + mes "mooo... mommy....."; + next; + mes "[Strange Kid]"; + mes "Ah.........."; + mes "bird...."; + mes "mon, mon, mon...key......"; + mes "boo, booow..........."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Dog?!"; + mes "kkk yes. Lots of friends want to meet you."; + mes "Don't be lonely anymore and be happy with your friends."; + next; + mes "[Strange Kid]"; + mes "ah....he...hehe...."; + next; + mes "- He starts to smile lightly and laughs. -"; + next; + mes "[Strange Kid]"; + mes "Ye......yes......."; + mes "tha... than......thank......yo.........you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Alright such a cute smile!"; + mes "Be a happy kid as always."; + next; + mes "[Strange Kid]"; + mes "Uh......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "what?"; + next; + mes "[Strange Kid]"; + mes "hey.........."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Do you want to say anything?"; + next; + mes "- You get closer and pretend to take caution. -"; + next; + emotion e_kis; + mes "(kiss~)"; + next; + mes "- The kid laughs again lightly then puts something in your hand. -"; + next; + mes "- It's a fresh berry that's colored red and hard. -"; + next; + mes "[Strange Kid]"; + mes "ga...ra..........na..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oops, guarana berry?"; + mes "Ah! Thank you very much!"; + emotion e_kis2,1; + emotion e_heh; + next; + mes "["+strcharinfo(0)+"]"; + mes "If I have this, I can make a guarana candy."; + mes "I better find that Candy Maker!"; + set brazil_gua,10; + changequest 2199,2200; + getitem 6237,1; //Guarana_Fruit + close; + } + else if (brazil_gua == 10) { + if (!countitem(6237)) { + mes "[Strange Kid]"; + mes "He........."; + getitem 6237,1; //Guarana_Fruit + close; + } + } + else { + mes "- The kid is smiling. -"; + close; + } + end; +} + +brasilis,56,224,7 script Mage Paje#bra 704,{ + if (brazil_gua < 5) { + mes "[Mage Paje]"; + mes "Abracadabra~"; + set .@cspr_bra,rand(1,3); + if (.@cspr_bra == 1) { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",876; + } + else if (.@cspr_bra == 2) { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",800; + } + else { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",909; + } + close; + } + else if (brazil_gua == 5) { + mes "[Mage Paje]"; + mes "Abracadabra~"; + set .@cspr_bra,rand(1,3); + if (.@cspr_bra == 1) { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",876; + } + else if (.@cspr_bra == 2) { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",800; + } + else { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",909; + } + next; + mes "[Mage Paje]"; + mes "Ohoooh~!"; + mes "I have a guest."; + mes "Good to see you."; + mes "I am the Mage Paje."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hello. Mr. Cherto told me to find you."; + next; + mes "[Mage Paje]"; + mes "Um.. Mr. Cherto? What's happened?"; + mes "Have you come here to ask about lots of weird rumors?"; + next; + mes "- You give the note to Paje-"; + next; + mes "[Mage Paje]"; + mes "Ohoooh~"; + mes "Hmm gosh.. that's what happened."; + next; + mes "[Mage Paje]"; + mes "I can't help you directly."; + mes "But I will give you simple magic so you can figure it out by yourself."; + next; + select("What kind of magic?"); + mes "[Mage Paje]"; + mes "It's a magic that will make you appear as an animal to other animals. Pretty cool huh?"; + next; + mes "[Mage Paje]"; + mes "Ok~ I will give you the magic."; + mes "Most animals are really sensitive so they might be aware of it. Find a Toucan in the field that's oblivious to the spell. You'll know when you talk to it."; + next; + mes "[Mage Paje]"; + mes "Good luck~!"; + set brazil_gua,6; + changequest 2195,2196; + specialeffect2 EF_ASSUMPTIO; + close; + } + else { + mes "[Mage Paje]"; + mes "Abrakatabra~"; + set .@cspr_bra,rand(1,3); + if (.@cspr_bra == 1) { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",876; + } + else if (.@cspr_bra == 2) { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",800; + } + else { + specialeffect EF_POISONHIT,AREA,"Poring#bra"; + setnpcdisplay "Poring#bra",909; + } + close; + } + end; +} + +brasilis,59,226,3 script Poring#bra 909,{ + end; +} + +bra_fild01,75,83,5 script Toucan#bra 2073,2,2,{ +OnTouch: + if (brazil_gua == 6) { + mes "[Toucan]"; + mes "Baaeecc!"; + mes "I've never seen you before."; + mes "Baaeec!"; + next; + mes "[Toucan]"; + mes "It's the middle of the new and old continent... I know I've never seen you before but you seem familiar, like a woman dancing a samba. "; + next; + select("What are you talking about?"); + mes "[Toucan]"; + mes "I can feel some similar power like guarana kid. bbaaaeeeccc!"; + next; + mes "[Toucan]"; + mes "That kid has had a really lonely time, baaecc! Perhaps you are a friend of him? Baaeec!!"; + next; + select("Not yet... but I want to be a friend."); + mes "[Toucan]"; + mes "The kid who received care from guarana woman is also a friend of animals. Bbaaeecc!"; + next; + mes "[Toucan]"; + mes "I'd like to give the symbol of a toucan representative for the kid. Bbaaeecc!"; + next; + mes "[Toucan]"; + mes "If you want to relieve his loneliness, can you help me?"; + next; + select("Absolutely!"); + mes "[Toucan]"; + mes "It's my feather."; + mes "Send it to the kid."; + mes "We will keep our promise of friendship between guarana kid and Toucan forever. Bbaaeecc!"; + next; + mes "- You take a feather from Toucan. - "; + next; + mes "[Toucan]"; + mes "There have to be others around here like me."; + mes "Why don't you find a jaguar Bbaaeecc!"; + next; + mes "[Toucan]"; + mes "I will give a blessing from Toucan to you."; + next; + mes "[Toucan]"; + mes "Fly fly far away. bbaaaeeeccckkk--!"; + set brazil_gua,7; + changequest 2196,2197; + specialeffect2 EF_SEISMICWEAPON; + close2; + warp "bra_fild01",68,146; + end; + } + else { + mes "[Toucan]"; + mes "Bbbaaeec~! Baaeec~!"; + close; + } + end; +} + +bra_fild01,34,184,5 script Jaguar#bra 2072,2,2,{ +OnTouch_: + if (brazil_gua == 7) { + mes "[Jaguar]"; + mes "Hhooww..hhooww....."; + next; + mes "[Jaguar]"; + mes "Smelling! This smell is from a human!"; + mes "Somewhere, a human!"; + mes "I got it. You are!!!"; + specialeffect EF_HIT1,AREA,"Jaguar#bra"; + emotion e_omg,1; + next; + mes "[Jaguar]"; + mes "Don't be afraid human."; + mes "I don't have enough power to hunt humans, just waiting time to end my lifetime in this jungle."; + next; + mes "[Jaguar]"; + mes "Anyway you can talk with me, are you a guarana kid?"; + next; + select("Yes? N...o......actually...."); + mes "[Jaguar]"; + mes "The son of guarana woman became our friend also."; + mes "They treated all life preciously."; + mes "I hope you are same the as her."; + next; + mes "[Jaguar]"; + mes "Bird's chirpings informed me."; + mes "The son of guarana woman has a diseased heart."; + mes "Her brothers made him lonely, don't you think?"; + next; + mes "[Jaguar]"; + mes "Here is fresh meat that I hunted just a few days ago."; + mes "Take it and give it to the poor kid."; + next; + mes "[Jaguar]"; + mes "I can give this tiny thing to you so, don't forget it."; + mes "The jungle will welcome you whenever!"; + next; + mes "- You get fresh meat from Jaguar. -"; + next; + mes "[Jaguar]"; + mes "Monkey, who's always meddling with others, wants to meet you."; + next; + mes "[Jaguar]"; + mes "I will give you a Jaguar's high blessing."; + mes "Go to monkey by flowing through the wind like a bee."; + mes "Let's meet again my friend!"; + set brazil_gua,8; + changequest 2197,2198; + close2; + //ConsumeSpecialItem Speed_Up_Potion + sc_start SC_SpeedUp1,5000,0; + end; + } + else { + mes "[Jaguar]"; + mes "krrrrrr...."; + close; + } + end; +} + +bra_fild01,245,53,3 script #Monkeybra 1057,{ + end; +} + +bra_fild01,245,52,3 script Monkey#bra 111,{ + if (brazil_gua == 8) { + mes "[Monkey]"; + mes "What is it??!!"; + mes "We don't tolerate humans? Get out~!!"; + next; + mes "[Monkey]"; + mes "Nono... wait.... that scent!!"; + mes "I can smell Jaguar from you, who are you?"; + mes "Gosh, maybe there's no jaguar without fur and weird shape!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........................"; + mes "Are you saying that I look like an animal?!?!"; + next; + mes "[Monkey]"; + mes "Uh? Aren't you a jaguar?"; + next; + mes "[Monkey]"; + mes "Ahhha. Jaguar send you to me, right?? kkkikkki"; + mes "But you don't look like guarana kid."; + next; + select("I've come here to help him."); + mes "[Monkey]"; + mes "I heard guarana kid became lonely, is he?"; + mes "We are experts in acrobatic acts, does kid like it?? kkkickkksk!"; + next; + mes "[Monkey]"; + mes "Give this branch of grapes to guarana kid."; + mes "We will make him have fun during the whole night whenever he comes to us!! kkkickkksk!"; + next; + mes "- You get a bunch of grapes from Monkey. -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Good~ Now it's time to go back to the kid~!!"; + set brazil_gua,9; + changequest 2198,2199; + close; + } + else { + mes "[Monkey]"; + mes "kkkickkksk!"; + close; + } +} + +// Water Lily Quest, Original file: brazil_tre.sc +//============================================================ +brasilis,203,286,3 script Botanist Karmen#bra 893,{ + if (brazil_regia == 0) { + mes "[Karmen]"; + mes "Brasilis' climate is special."; + mes "This climate offers special cases in botany classes different from any other regions of the world."; + next; + mes "[Karmen]"; + mes "The plants here have robust frames and are clear and colorful."; + mes "Here the plants are really huge and we can feel their presence."; + next; + mes "[Karmen]"; + mes "One of them, a Water Lily, is a really gorgeous and unique plant."; + mes "This flower is quite sensitive so it doesn't bloom everywhere."; + next; + switch(select("Interesting.:End conversation.")) { + case 1: + break; + case 2: + mes "[Karmen]"; + mes "I guess you aren't interested in botany."; + close; + } + mes "[Karmen]"; + mes "It doesn't appear easily and it is a mysterious flower even to the natives, so the Brasilis people believe that a person will get great luck if someone finds it."; + next; + mes "[Karmen]"; + mes "As a botanist, I have been hanging around here to find the lucky flower but as I expected, it hasn't shown itself yet."; + next; + mes "[Karmen]"; + mes "I believe that with enough perseverence, this flower will show me it's beautiful brilliance."; + next; + mes "[Karmen]"; + mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; + mes "She is wise and knows lots of stories here in Brasilis."; + set brazil_regia,1; + setquest 2201; + close; + } + else if (brazil_regia == 1) { + mes "[Karmen]"; + mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; + mes "She is wise and knows lots of stories here in Brasilis."; + close; + } + else if (brazil_regia == 9) { + mes "- You show a lotus flower to Karmen and talk about the story so far. -"; + next; + mes "[Karmen]"; + mes "Wow!! You had a really good experience."; + mes "So~~~ the water lily lives in the depths of brasilis, right?"; + mes "I wil try to find it again by myself, I won't give up!!"; + next; + mes "[Karmen]"; + mes "I am so grateful that I met you."; + mes "The water lily must truly be a lucky flower. hahaha"; + set brazil_regia,10; + completequest 2207; + getexp 500000,100000; + close; + } + else { + mes "[Karmen]"; + mes "This climate offers special cases in botany classes different from any other regions of the world."; + next; + mes "[Karmen]"; + mes "The plants here have robust frames and are clear and colorful."; + mes "Here the plants are really huge and we can feel their presence."; + next; + mes "[Karmen]"; + mes "It's a botanist's dream."; + close; + } +} + +bra_in01,142,27,5 script Marta#bra 474,{ + if (brazil_regia == 1) { + mes "[Brasilis Boy]"; + mes "Grandma! That person has a weird smell."; + next; + mes "[Marta]"; + mes "This person isn't from here."; + mes "Say hello to our guest."; + next; + mes "[Brasilis Boy]"; + mes "heee~ hi!!"; + mes "I am Kaka!!"; + mes "Whats your name?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + mes "[Brasilis Boy]"; + mes "The outsider has a weird name!"; + mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; + next; + mes "[Marta]"; + mes "Hehe..."; + mes "So, why have you come here stranger~?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I heard you knows lots of stories, is that true?"; + next; + mes "[Kaka]"; + mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; + mes "Grandma is really wise and kind so, I heard lotsa things."; + next; + mes "[Marta]"; + mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; + mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; + next; + mes "[Marta]"; + mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; + next; + mes "[Kaka]"; + mes "Ok grandma~!!"; + next; + mes "[Marta]"; + mes "Hey~ do you have special story that you want to listen to?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "About the mysterious water lily?"; + next; + mes "[Marta]"; + mes "Water lily...."; + mes "It's from a long long time ago."; + next; + mes "[Marta]"; + mes "Before Brasilis was established."; + mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; + next; + mes "[Marta]"; + mes "One of tribe chiefs had a pretty daughter called 'Naia'."; + next; + mes "[Marta]"; + mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; + next; + mes "[Kaka]"; + mes "Woooa, she's just like me!"; + mes "Maybe she would be pretty... hehe."; + next; + mes "[Marta]"; + mes "According to her mother..."; + mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; + next; + mes "[Marta]"; + mes "After Naia heard this story, she went to her dad to ask if it was true or not."; + next; + mes "[Kaka]"; + mes "So, what did he say?"; + next; + mes "[Marta]"; + mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; + next; + mes "[Kaka]"; + mes "Did Naia wants to be the bride of the man?"; + next; + mes "[Marta]"; + mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; + next; + mes "[Kaka]"; + mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; + next; + mes "[Marta]"; + mes "Naia was really a nice girl."; + next; + mes "[Marta]"; + mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; + mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; + next; + mes "[Marta]"; + mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; + next; + mes "[Marta]"; + mes "That's when.. Naia saw it."; + mes "It was the moon he was shining beautifully over the waving lake lightly."; + next; + mes "[Kaka]"; + mes "I know, it's just the moon reflecting on the water. Right?!"; + next; + mes "[Marta]"; + mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; + next; + mes "[Kaka]"; + mes "Oh no."; + next; + mes "[Marta]"; + mes "The moon was also watching her from the sky."; + mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; + next; + mes "[Marta]"; + mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; + mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; + next; + mes "[Kaka]"; + mes "How sad but beautiful!"; + next; + mes "[Marta]"; + mes "How about you stranger?"; + mes "Did you enjoy this story?"; + mes "If you want to listen to another story, just come to me."; + mes "If you don't mind playing with my grandson a ~ little. hoohoo."; + set brazil_regia,2; + close; + } + else if (brazil_regia > 1) { + mes "[Kaka]"; + mes "My grandma is really a bit tired doing some tribe stuff!"; + mes "Could you come another day?"; + close; + } + else { + mes "[Marta]"; + mes "You are not from around here."; + mes "I can sense a strange earth smell."; + next; + mes "[Marta]"; + mes "But your eyes shine with strength."; + mes "Indeed you are spreading out spirit and will from your whole body."; + next; + mes "[Marta]"; + mes "If you work at it you will be a great person someday."; + close; + } +} + +bra_in01,145,27,3 script Brasilis Boy#bra 472,{ + if (brazil_regia == 1) { + mes "[Brasilis Boy]"; + mes "Grandma! That person has a weird smell."; + next; + mes "[Marta]"; + mes "This person isn't from here."; + mes "Say hello to our guest."; + next; + mes "[Brasilis Boy]"; + mes "heee~ hi!!"; + mes "I am Kaka!!"; + mes "Whats your name?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + mes "[Brasilis Boy]"; + mes "The outsider has a weird name!"; + mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; + next; + mes "[Marta]"; + mes "Hehe..."; + mes "So, why have you come here stranger~?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I heard you knows lots of stories, is that true?"; + next; + mes "[Kaka]"; + mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; + mes "Grandma is really wise and kind so, I heard lotsa things."; + next; + mes "[Marta]"; + mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; + mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; + next; + mes "[Marta]"; + mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; + next; + mes "[Kaka]"; + mes "Ok grandma~!!"; + next; + mes "[Marta]"; + mes "Hey~ do you have special story that you want to listen to?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "About the mysterious water lily?"; + next; + mes "[Marta]"; + mes "Water lily...."; + mes "It's from a long long time ago."; + next; + mes "[Marta]"; + mes "Before Brasilis was established."; + mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; + next; + mes "[Marta]"; + mes "One of tribe chiefs had a pretty daughter called 'Naia'."; + next; + mes "[Marta]"; + mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; + next; + mes "[Kaka]"; + mes "Woooa, she's just like me!"; + mes "Maybe she would be pretty... hehe."; + next; + mes "[Marta]"; + mes "According to her mother..."; + mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; + next; + mes "[Marta]"; + mes "After Naia heard this story, she went to her dad to ask if it was true or not."; + next; + mes "[Kaka]"; + mes "So, what did he say?"; + next; + mes "[Marta]"; + mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; + next; + mes "[Kaka]"; + mes "Did Naia wants to be the bride of the man?"; + next; + mes "[Marta]"; + mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; + next; + mes "[Kaka]"; + mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; + next; + mes "[Marta]"; + mes "Naia was really a nice girl."; + next; + mes "[Marta]"; + mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; + mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; + next; + mes "[Marta]"; + mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; + next; + mes "[Marta]"; + mes "That's when.. Naia saw it."; + mes "It was the moon he was shining beautifully over the waving lake lightly."; + next; + mes "[Kaka]"; + mes "I know, it's just the moon reflecting on the water. Right?!"; + next; + mes "[Marta]"; + mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; + next; + mes "[Kaka]"; + mes "Oh no."; + next; + mes "[Marta]"; + mes "The moon was also watching her from the sky."; + mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; + next; + mes "[Marta]"; + mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; + mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; + next; + mes "[Kaka]"; + mes "How sad but beautiful!"; + next; + mes "[Marta]"; + mes "How about you stranger?"; + mes "Did you enjoy this story?"; + mes "If you want to listen to another story, just come to me."; + mes "If you don't mind playing with my grandson a ~ little. hoohoo."; + set brazil_regia,2; + close; + } + else if (brazil_regia > 1) { + mes "[Kaka]"; + mes "My grandma is really a bit tired doing some tribe stuff!"; + mes "Could you come another day?"; + close; + } + else { + mes "[Marta]"; + mes "You are not from around here."; + mes "I can sense a strange earth smell."; + next; + mes "[Marta]"; + mes "But your eyes shine with strength."; + mes "Indeed you are spreading out spirit and will from your whole body."; + next; + mes "[Marta]"; + mes "If you work at it you will be a great person someday."; + close; + } +} + +brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ + if (!checkweight(1201,1)) { + mes "- wait a second!! -"; + mes "- you have too many items -"; + mes "- so you can't get any more items. -"; + mes "- make your body lighter -"; + mes "- then try again. -"; + close; + } + if (brazil_regia == 2) { + mes "[Distant Sound]"; + mes "Jasira!!!"; + mes "Where are you going again?!!"; + mes "come back~, please!!"; + next; + mes "[Brasilis Girl]"; + mes "Mom, I have to go out!!"; + next; + mes "[Distant Sound]"; + mes "No way~!! You shouldn't!!"; + next; + mes "[Brasilis Girl]"; + mes "Gosh.. today also failed."; + next; + mes "[Brasilis Girl]"; + mes "......"; + mes "What's up? Why are you looking at me?"; + mes "I don't want to be a showgirl!! Get out!!"; + next; + switch(select("Nothing, sorry.:What's wrong?")) { + case 1: + mes "[Brasilis Girl]"; + mes "I am so sad!!!"; + close; + case 2: + break; + } + mes "[Brasilis Girl]"; + mes "It's not your business."; + mes "You are just an outsider!"; + next; + switch(select("How rude!:Just trying to help.")) { + case 1: + mes "[Brasilis Girl]"; + mes "What's it matter to you that I'm rude??!!"; + close; + case 2: + break; + } + mes "["+strcharinfo(0)+"]"; + mes "I know that I'm just passing by but I might be able to help you. What do you think?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This kind of meeting could be more than just a coincidence."; + next; + mes "[Brasilis Girl]"; + mes "......................"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm can you tell me your name?"; + next; + mes "[Brasilis Girl]"; + mes "ja..."; + mes "Jasira."; + mes "My name is Jasira."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Nice name~."; + mes "Jasira what's going on?"; + next; + mes "[Jasira]"; + mes "............."; + next; + mes "[Jasira]"; + mes "I have to meet 'Jasi' but I can't go out...."; + next; + mes "["+strcharinfo(0)+"]"; + mes "who is Jasi?"; + mes "Your.... lover?"; + next; + emotion e_omg; + mes "[Jasira]"; + mes "l...o...v...e...lover??!!"; + mes "No way~"; + next; + mes "[Jasira]"; + mes "If he is my lover, it would be great... but..."; + next; + mes "[Jasira]"; + mes "Jasi is......"; + mes "the great moon."; + next; + mes "["+strcharinfo(0)+"]"; + mes "The moon?"; + mes "Maybe... are you talking about the moon from the story?"; + next; + mes "[Jasira]"; + mes "Yeah!"; + mes "Dear Jasi is from the moon from the sky!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why are you thinking like that?"; + next; + mes "[Jasira]"; + mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis."; + next; + emotion e_omg,1; + mes "["+strcharinfo(0)+"]"; + mes "Brasilis water lily??!!"; + mes "Isn't it the uniqe flower?"; + next; + mes "[Jasira]"; + mes "Right. It's a really mysterious flower and difficult to find."; + mes "But around Jasi there are lots of water lilies."; + mes "That's why I believe Jasi is the moon."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Where is Jasi?"; + next; + mes "[Jasira]"; + mes "He is deep inside the Jungle."; + mes "As you can see I am so weak so, I've been staying home. But once, I was strong enough to leave this village."; + next; + mes "[Jasira]"; + mes "I just wandered the jungle and fell down somewhere and that's where I saw him."; + mes "He was so nice. He helped heal me and guided me back home."; + mes "That was really really great time."; + next; + mes "[Jasira]"; + mes "Since I came back home, my parents punished me."; + mes "I can understand why they are worrying but i missed Jasi a lot!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why don't you meet him after recovering your strength?"; + next; + mes "[Jasira]"; + mes "................."; + mes "I wanna see him right now..."; + next; + switch(select("Help Jasira.:Ignore her.")) { + case 1: + break; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Sorry I can't help you. Cheer up!"; + next; + mes "[Jasira]"; + mes "Crying........"; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Jasira I came here to find the Brasilis water lily."; + mes "Don't you think fate has brought us together?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "If you tell me how to find Jasi, I can help you."; + next; + mes "[Jasira]"; + mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Can't you remember anything?"; + mes "If you know something you've gotta tell me."; + next; + mes "[Jasira]"; + mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Good, that's better than nothing! I will look for a similar place."; + next; + mes "[Jasira]"; + mes "I gave you your information, so can you do me a favor?"; + mes "It's really simple..."; + next; + mes "[Jasira]"; + mes "I'd like to give a delicious fruit."; + mes "The place where Jas seemed cozy but I didn't see any food around... So if he sees a yummy fruit he will be happy!"; + next; + mes "[Jasira]"; + mes "Give him 10 Banana and tell him that I really miss him."; + mes "Sorry for ignoring you before. Please, only you can help me!"; + set brazil_regia,3; + changequest 2201,2202; + close; + } + else if ((brazil_regia == 3) || (brazil_regia == 4)) { + mes "[Jasira]"; + mes "If you meet Jasi, give him 10 Bananas."; + mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; + next; + mes "[Jasira]"; + mes "If you can't find the way, go up to the waterfall and ask the kids in Brasilis village."; + mes "I heard one of the children went to a strange place before. He might've gone to the same place as me!"; + close; + } + else if (brazil_regia == 5) { + mes "[Jasira]"; + mes "Did you meet Jasi?"; + mes "Did you talk about me?"; + mes "You didn't? Uh? Stupid! Gosh~!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey girl~ you've got a short temper."; + mes "I did see him and I talked about you!"; + next; + mes "[Jasira]"; + mes "Did you?"; + mes "What did he say?"; + mes "Does he remember me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "That you have a really good heart~"; + mes "I told him that you will try to meet him when your condition gets better."; + next; + mes "[Jasira]"; + mes "Yeahhhhh!!"; + mes "Thank you! You are more reliable than I thought you would be."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Anyway, I'm looking for a fruit that's brown and has a hard shell."; + mes "It has juice inside and can be used as a cup to drink out of."; + next; + mes "[Jasira]"; + mes "Duh! You mean a coconut right?!"; + mes "They're everywhere here in Brasilis."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Thanks Jasira!"; + set brazil_regia,6; + changequest 2204,2205; + close; + } + else if ((brazil_regia == 6) || (brazil_regia == 7)) { + mes "[Jasira]"; + mes "I should take care of my strength by myself!"; + mes "I can't just lie in my bed forever. Don't you agree?"; + close; + } + else if (brazil_regia == 8) { + mes "[Jasira]"; + mes "Uh? Why have you come back?"; + next; + mes "- You tell her what Jasi told you to tell her -"; + next; + mes "[Jasira]"; + mes "Oh... really?"; + mes "Did he say that?"; + mes "Gosh! Gosh!!!"; + mes "Kkkkkaaaaa - !!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Thanks to you, I was able to get a flower."; + mes "Thanks a lot!!"; + next; + mes "[Jasira]"; + mes "Wooow. It's so beautiful."; + next; + mes "[Jasira]"; + mes "Ah... can I see it for a second?"; + next; + mes "[Jasira]"; + mes "Surprise~!!"; + mes "I've been working on this hat while you were gone and now it's complete with the water lily flower!"; + next; + mes "[Jasira]"; + mes "I know, I know! I'm the best..."; + delitem 7553,1; //Lotus_Flower + set brazil_regia,9; + changequest 2206,2207; + set .@regiahat,rand(1,3); + if (.@regiahat == 1) + getitem2 5302,1,1,0,0,4195,0,0,0; //Lotus_Flower_Hat, Leaf_Cat_Card + else if (.@regiahat == 2) + getitem2 5302,1,1,0,0,4177,0,0,0; //Lotus_Flower_Hat, Dryad_Card + else + getitem2 5302,1,1,0,0,4188,0,0,0; //Lotus_Flower_Hat, Leib_Olmai_Card + close; + } + else if (brazil_regia > 8) { + mes "[Jasira]"; + mes "I just need to get a little bit stronger!"; + mes "I can't just lie in bed forever. My Jasi is waiting for me~"; + close; + } + else { + mes "[Distant Sound]"; + mes "Jasira!!!"; + mes "Where are you going again?!!"; + mes "Come back~, please!!"; + next; + mes "[Brasilis Girl]"; + mes "Please mom~!"; + mes "Please let me go!"; + close; + } + end; + +OnTouch: + if (brazil_regia == 2) { + emotion e_an; + } + end; +} + +bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ + if (brazil_regia == 3) { + mes "[Recluse]"; + mes "Oh, I haven't seen another person in such a long time."; + next; + switch(select("Keep going.:Are you the moon?")) { + case 1: + mes "[Recluse]"; + mes "You don't have specific business with me."; + close; + case 2: + break; + } + mes "[Recluse]"; + mes "Moon?"; + mes "My name is Jasi."; + mes "My family has worked to take care of the water lily from generation to generation."; + next; + mes "[Jasi]"; + mes "Basically the Brasilis water lily is too shy to appear in front of people so, they only bloom in rare places. I guess they like it here, though, that's why I've been staying here for such a long time."; + next; + mes "[Jasi]"; + mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Do you remember a girl named Jasi."; + next; + mes "[Jasi]"; + mes "Ja...si.........."; + mes "Ah!! a hurry scurry girl. "; + mes "Gosh.. I was in trouble due to that girl."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Trouble?"; + next; + mes "[Jasi]"; + mes "One day a young lady appeared with lots of scars so I helped her. Then suddenly she tried to pick up the water lily and asked me to accept her as my wife or make her into a water lily what a nutcase!"; + next; + mes "[Jasi]"; + mes "I was barely able to calm down and send her to the village."; + mes "My life is that water lily so I didn't want anything embarrassing to happen."; + next; + mes "["+strcharinfo(0)+"]"; + mes "This is a gift from Jasira to say sorry for that time."; + mes "She is really sad that can't come here by herself due to private difficulties."; + next; + if (countitem(513) < 10) { + mes "[Jasi]"; + mes "What are you saying?"; + next; + mes "- Oh yeah, I forgot to bring 10 Bananas -"; + close; + } + mes "[Jasi]"; + mes "Ah! Bananas! Wow it's been a long time. She's pretty considerate isn't she?"; + next; + mes "[Jasi]"; + mes "Anyway is that all the business you have with me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here."; + next; + mes "[Jasi]"; + mes "I got it."; + mes "As you can see, there are lots of Brasilis water lily around here."; + mes "If you make sure that you won't destroy them you can appreciate them as you wish."; + set brazil_regia,4; + changequest 2202,2203; + close; + } + else if (brazil_regia == 4) { + mes "[Jasi]"; + mes "Did you enjoy the water lily?"; + close; + } + else if (brazil_regia == 5) { + mes "[Jasi]"; + mes "I forgot what the name of that fruit was..."; + close; + } + else if (brazil_regia == 6) { + if (countitem(11515) < 5) { + mes "[Jasi]"; + mes "I forgot what the name of that fruit was..."; + close; + } + else { + mes "[Jasi]"; + mes "Did you find the fruit?"; + mes "Oh right this is....?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It's called a 'coconut'."; + next; + mes "[Jasi]"; + mes "Ahah! COCONUT!!"; + mes "Now I remember thank you very much. I can't remember the last time I had this fruit."; + next; + mes "[Jasi]"; + mes "I guess I should keep my promise."; + mes "You can take one Water lily."; + next; + mes "[Jasi]"; + mes "I hope the Brasilis water lily will understand me."; + mes "You better grab the flower while you have a chance~"; + next; + mes "[Jasi]"; + mes "Oh, can you tell that girl Jasira something for me?"; + mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her."; + delitem 11515,5; //Coconut + set brazil_regia,7; + changequest 2205,2206; + close; + } + } + else { + mes "[Jasi]"; + mes "The flowers blooming from the Water lily today is wonderful."; + close; + } + end; + +OnTouchNPC: + unitwarp 0,"this",67,215; + end; +} + +bra_dun02,71,200,3 script Water lily#bra 111,{ + if (brazil_regia == 4) { + mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; + next; + switch(select("Pick up the flower.:Keep gazing.")) { + case 1: + break; + case 2: + mes "- You can't avoid staring at it's beauty. -"; + close; + } + mes "[Jasi]"; + mes "Uh! What are you doing??!!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "There is a person who really needs this flower, can I just take one of 'em?"; + next; + mes "[Jasi]"; + mes "As I said earlier, I am the guardian of this water lily."; + mes "I can't just stand by here and watch you pluck even a single flower from it."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas."; + next; + if (countitem(513) < 10) { + mes "[Jasi]"; + mes "What are you saying?"; + next; + mes "- Oh yeah, I forgot to bring 10 Bananas -"; + close; + } + mes "[Jasi]"; + mes "Hmm... It's been so long since I've had this fruit."; + next; + mes "[Jasi]"; + mes "I will just try one. That's all."; + next; + mes "- munch -"; + mes "- mumble mumble mumble -"; + specialeffect EF_POTION7,AREA,"Recluse#bra"; + next; + mes "[Jasi]"; + mes "Uh, this taste... is!"; + mes "I remember my mom baking these into a tasty bread!"; + next; + mes "[Jasi]"; + mes "It makes me miss my childhood."; + next; + emotion e_omg,0,"Recluse#bra"; + mes "[Jasi]"; + mes "Hoho!!!!"; + mes "I've been here for as long as I can remember..."; + mes "I don't have enough time to even do simple things like eat delicious fruit."; + next; + mes "[Jasi]"; + mes "It was a really delicious banana."; + mes "But rules are rules!"; + mes "I must do my duty."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Please! I just need one flower~ What can I do to convince you?"; + next; + mes "[Jasi]"; + mes "Rules are rules, what do you want from me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Didn't that banana remind you of your childhood? What can I get for you?"; + next; + mes "[Jasi]"; + mes "Now that you mention it, there is one fruit that I really miss."; + mes "It was my favorite when I was young but I don't remember what it was called."; + next; + mes "[Jasi]"; + mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; + mes "Do you know what it is?"; + next; + mes "[Jasi]"; + mes "If you bring 5 of those things, I will reconsider your suggestion."; + delitem 513,10; //Banana + set brazil_regia,5; + changequest 2203,2204; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok so I have to bring 5 fruits with hard shells."; + mes "Hmm what is it?"; + close; + } + else if (brazil_regia == 5) { + mes "[Jasi]"; + mes "It was my favorite when I was young but I don't remember what it was called."; + next; + mes "[Jasi]"; + mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; + mes "Do you know what it is?"; + close; + } + else if (brazil_regia == 7) { + if (!checkweight(1201,1)) { + mes "- wait a second!! -"; + mes "- you have too many items -"; + mes "- so you can't get any more items. -"; + mes "- make your body lighter -"; + mes "- then try again. -"; + close; + } + mes "- You take a beautiful water lily carefully in your hands. -"; + set brazil_regia,8; + getitem 7553,1; //Lotus_Flower + close; + } +} + +// Dungeon Access Quest, Original file: brazil_tre.sc +//============================================================ +brasilis,185,246,5 script Pedro#bra 62,{ + if (brazil_ghost == 0) { + mes "[Pedro]"; + mes "Wow it's really a great statue!"; + next; + mes "[Mariana]"; + mes "It is, isn't it?"; + mes "This statue is called Verass Monument."; + next; + mes "[Mariana]"; + mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; + next; + mes "[Pedro]"; + mes "Awesome!!"; + mes "i wanna become a real man like Verass."; + next; + mes "[Mariana]"; + mes "Pedro, you can become whatever you want."; + next; + mes "[Pedro]"; + mes "Mariana is so smart, isn't she? hehe."; + next; + mes "[Fabio]"; + mes "Ooooh! You love her don't you!"; + next; + mes "[Daniel]"; + mes "Wooooaaaa Pedro and Mari sitting in a tree!"; + next; + mes "[Fabio]"; + mes "Woooo k-i-s-s-i-n-g~!!!"; + next; + mes "[Daniel]"; + mes "Nya nya nya!"; + next; + mes "[Fabio]"; + mes "Hahahahaha."; + next; + mes "[Pedro]"; + mes "Stop acting like babies!"; + next; + mes "[Mariana]"; + mes "Boys~!"; + next; + mes "[Daniel]"; + mes "Yah yah..."; + mes "Hey guys, did you hear that something happened a few days ago?"; + next; + mes "[Mariana]"; + mes "Oh yeah~ I heard that something really scary happened."; + next; + mes "[Fabio]"; + mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; + next; + mes "[Daniel]"; + mes "Ha ha ha! Smelly Mari!"; + next; + mes "[Mariana]"; + mes "I hate you~!"; + mes "Stop spreading rumors about me. I'm not scared of the bathroom."; + mes "Pedro, do you think that I stink?"; + next; + mes "[Pedro]"; + mes "Uh? Uh?"; + mes "N......no... no way."; + mes "Hey guys~ be nice to her~"; + next; + mes "[Fabio]"; + mes "kkkickkkkkkkkick"; + next; + mes "[Daniel]"; + mes "kkkickkkkkkkk"; + next; + switch(select("Walk by.:Ask about the gossip.")) { + case 1: + mes "[Fabio]"; + mes "Mariana~ smells~ Nya nya~"; + next; + mes "[Daniel]"; + mes "Oh man you stink too~! Nya nya~"; + close; + case 2: + break; + } + mes "[Fabio]"; + mes "Haven't you heard?"; + mes "The ghost story in the art museum."; + next; + mes "[Daniel]"; + mes "Ooohhhh! Scary~~~!"; + next; + select("Can you tell me more?"); + mes "[Fabio]"; + mes "A coupla days ago we went to the art museum for a picnic at school."; + mes "You know nothing special, just a ordinary field trip."; + next; + mes "[Fabio]"; + mes "Museums are boring so me and some friends snuck away from the group~!"; + next; + mes "[Fabio]"; + mes "That's when we heard a scream echoing through the whole museum."; + next; + mes "[Daniel]"; + mes "kkakkakkaaaah!!"; + mes "kkieeeeeeh!"; + mes "kehkeh.."; + next; + mes "[Mariana]"; + mes "I heard the scream too..."; + mes "You boys are always making noises where you're not supposed to."; + next; + mes "[Pedro]"; + mes "What else are we supposed to do? If we don't do it someone else will."; + next; + emotion e_an,0,"Mariana#bra"; + mes "[Mariana]"; + mes "Argh~ Boys are so frustrating sometimes."; + next; + select("So then what happened?"); + mes "[Fabio]"; + mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; + next; + mes "[Fabio]"; + mes "They were coming from the bathroom."; + mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; + next; + mes "[Daniel]"; + mes "I think you pissed or pooped your pants. It smelled freakin' gross."; + next; + mes "[Fabio]"; + mes "Nah uh~ Your mom pissed her pants~ Nyah!"; + next; + mes "[Daniel]"; + mes "Nah uh~ You~ pissed your pants~"; + next; + mes "[Fabio]"; + mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; + next; + mes "[Daniel]"; + mes "Liar, there's no such thing as ghosts~"; + next; + select("So was it a ghost?"); + mes "[Fabio]"; + mes "How should I know?"; + mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; + next; + mes "[Pedro]"; + mes "I heard if you say special magic words that the ghost will come out."; + next; + mes "[Daniel]"; + mes "Quit butting into our conversation Pedro."; + next; + mes "[Fabio]"; + mes "Yah, what are you talking about, Pedro?"; + mes "So did you see the ghost?"; + next; + mes "[Pedro]"; + mes "N... no. I'm scared of ghosts."; + mes "But my friends said they saw one and they're not liars."; + next; + select("Did anyone tell you the magic words?"); + mes "[Pedro]"; + mes "I heard it in a kind of song."; + mes "the special magic words are..."; + next; + mes "[Pedro]"; + mes "'^3131FFMother the door won't open!^000000'"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + mes ""; + mes "'^3131FFMother the water is flooding!^000000'"; + mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; + mes ""; + mes "'^3131FFMother the drought has started!^000000'"; + mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; + mes ""; + mes "'^3131FFMother where are my friends?^000000'"; + mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; + mes ""; + mes "'^3131FFWhere are you mom?^000000'"; + next; + mes "[Mariana]"; + mes "Umm it seems like a riddle."; + next; + select("Wanna help me find this ghost?"); + mes "[Pedro]"; + mes "You're on your own pal~."; + next; + mes "[Mariana]"; + mes "I don't like scary things!"; + next; + mes "[Fabio]"; + mes "Pfft, I can't believe you're gonna believe that story."; + next; + mes "[Daniel]"; + mes "I'll do whatever Fabio does, as always!"; + next; + mes "[Fabio]"; + mes "Maybe you're just scared..."; + set brazil_ghost,1; + setquest 2208; + close; + } + else if (brazil_ghost == 1) { + mes "[Pedro]"; + mes "Do you wanna hear the magic words again?"; + next; + mes "[Pedro]"; + mes "'^3131FFMother the door won't open!^000000'"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + mes ""; + mes "'^3131FFMother the water is flooding!^000000'"; + mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; + mes ""; + mes "'^3131FFMother the drought has started!^000000'"; + mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; + mes ""; + mes "'^3131FFMother where are my friends?^000000'"; + mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; + mes ""; + mes "'^3131FFWhere are you mom?^000000'"; + close; + } + else { + mes "[Pedro]"; + mes "I wonder what I need to do to have a statue made of me?"; + close; + } +} + +brasilis,187,244,1 script Mariana#bra 72,{ + if (brazil_ghost == 0) { + mes "[Pedro]"; + mes "Wow it's really a great statue!"; + next; + mes "[Mariana]"; + mes "It is, isn't it?"; + mes "This statue is called Verass Monument."; + next; + mes "[Mariana]"; + mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; + next; + mes "[Pedro]"; + mes "Awesome!!"; + mes "i wanna become a real man like Verass."; + next; + mes "[Mariana]"; + mes "Pedro, you can become whatever you want."; + next; + mes "[Pedro]"; + mes "Mariana is so smart, isn't she? hehe."; + next; + mes "[Fabio]"; + mes "Ooooh! You love her don't you!"; + next; + mes "[Daniel]"; + mes "Wooooaaaa Pedro and Mari sitting in a tree!"; + next; + mes "[Fabio]"; + mes "Woooo k-i-s-s-i-n-g~!!!"; + next; + mes "[Daniel]"; + mes "Nya nya nya!"; + next; + mes "[Fabio]"; + mes "Hahahahaha."; + next; + mes "[Pedro]"; + mes "Stop acting like babies!"; + next; + mes "[Mariana]"; + mes "Boys~!"; + next; + mes "[Daniel]"; + mes "Yah yah..."; + mes "Hey guys, did you hear that something happened a few days ago?"; + next; + mes "[Mariana]"; + mes "Oh yeah~ I heard that something really scary happened."; + next; + mes "[Fabio]"; + mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; + next; + mes "[Daniel]"; + mes "Ha ha ha! Smelly Mari!"; + next; + mes "[Mariana]"; + mes "I hate you~!"; + mes "Stop spreading rumors about me. I'm not scared of the bathroom."; + mes "Pedro, do you think that I stink?"; + next; + mes "[Pedro]"; + mes "Uh? Uh?"; + mes "N......no... no way."; + mes "Hey guys~ be nice to her~"; + next; + mes "[Fabio]"; + mes "kkkickkkkkkkkick"; + next; + mes "[Daniel]"; + mes "kkkickkkkkkkk"; + next; + switch(select("Walk by.:Ask about the gossip.")) { + case 1: + mes "[Fabio]"; + mes "Mariana~ smells~ Nya nya~"; + next; + mes "[Daniel]"; + mes "Oh man you stink too~! Nya nya~"; + close; + case 2: + break; + } + mes "[Fabio]"; + mes "Haven't you heard?"; + mes "The ghost story in the art museum."; + next; + mes "[Daniel]"; + mes "Ooohhhh! Scary~~~!"; + next; + select("Can you tell me more?"); + mes "[Fabio]"; + mes "A coupla days ago we went to the art museum for a picnic at school."; + mes "You know nothing special, just a ordinary field trip."; + next; + mes "[Fabio]"; + mes "Museums are boring so me and some friends snuck away from the group~!"; + next; + mes "[Fabio]"; + mes "That's when we heard a scream echoing through the whole museum."; + next; + mes "[Daniel]"; + mes "kkakkakkaaaah!!"; + mes "kkieeeeeeh!"; + mes "kehkeh.."; + next; + mes "[Mariana]"; + mes "I heard the scream too..."; + mes "You boys are always making noises where you're not supposed to."; + next; + mes "[Pedro]"; + mes "What else are we supposed to do? If we don't do it someone else will."; + next; + emotion e_an,0,"Mariana#bra"; + mes "[Mariana]"; + mes "Argh~ Boys are so frustrating sometimes."; + next; + select("So then what happened?"); + mes "[Fabio]"; + mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; + next; + mes "[Fabio]"; + mes "They were coming from the bathroom."; + mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; + next; + mes "[Daniel]"; + mes "I think you pissed or pooped your pants. It smelled freakin' gross."; + next; + mes "[Fabio]"; + mes "Nah uh~ Your mom pissed her pants~ Nyah!"; + next; + mes "[Daniel]"; + mes "Nah uh~ You~ pissed your pants~"; + next; + mes "[Fabio]"; + mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; + next; + mes "[Daniel]"; + mes "Liar, there's no such thing as ghosts~"; + next; + select("So was it a ghost?"); + mes "[Fabio]"; + mes "How should I know?"; + mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; + next; + mes "[Pedro]"; + mes "I heard if you say special magic words that the ghost will come out."; + next; + mes "[Daniel]"; + mes "Quit butting into our conversation Pedro."; + next; + mes "[Fabio]"; + mes "Yah, what are you talking about, Pedro?"; + mes "So did you see the ghost?"; + next; + mes "[Pedro]"; + mes "N... no. I'm scared of ghosts."; + mes "But my friends said they saw one and they're not liars."; + next; + select("Did anyone tell you the magic words?"); + mes "[Pedro]"; + mes "I heard it in a kind of song."; + mes "the special magic words are..."; + next; + mes "[Pedro]"; + mes "'^3131FFMother the door won't open!^000000'"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + mes ""; + mes "'^3131FFMother the water is flooding!^000000'"; + mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; + mes ""; + mes "'^3131FFMother the drought has started!^000000'"; + mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; + mes ""; + mes "'^3131FFMother where are my friends?^000000'"; + mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; + mes ""; + mes "'^3131FFWhere are you mom?^000000'"; + next; + mes "[Mariana]"; + mes "Umm it seems like a riddle."; + next; + select("Wanna help me find this ghost?"); + mes "[Pedro]"; + mes "You're on your own pal~."; + next; + mes "[Mariana]"; + mes "I don't like scary things!"; + next; + mes "[Fabio]"; + mes "Pfft, I can't believe you're gonna believe that story."; + next; + mes "[Daniel]"; + mes "I'll do whatever Fabio does, as always!"; + next; + mes "[Fabio]"; + mes "Maybe you're just scared..."; + set brazil_ghost,1; + setquest 2208; + close; + } + else if (brazil_ghost == 1) { + mes "[Mariana]"; + mes "Can you guys stop talking about the ghosts?"; + mes "I've already got goosebumps all over."; + close; + } + else { + mes "[Mariana]"; + mes "Why do Fabio and Daniel always bother us?"; + close; + } +} + +brasilis,181,250,5 script Fabio#bra 706,{ + if (brazil_ghost == 0) { + mes "[Pedro]"; + mes "Wow it's really a great statue!"; + next; + mes "[Mariana]"; + mes "It is, isn't it?"; + mes "This statue is called Verass Monument."; + next; + mes "[Mariana]"; + mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; + next; + mes "[Pedro]"; + mes "Awesome!!"; + mes "i wanna become a real man like Verass."; + next; + mes "[Mariana]"; + mes "Pedro, you can become whatever you want."; + next; + mes "[Pedro]"; + mes "Mariana is so smart, isn't she? hehe."; + next; + mes "[Fabio]"; + mes "Ooooh! You love her don't you!"; + next; + mes "[Daniel]"; + mes "Wooooaaaa Pedro and Mari sitting in a tree!"; + next; + mes "[Fabio]"; + mes "Woooo k-i-s-s-i-n-g~!!!"; + next; + mes "[Daniel]"; + mes "Nya nya nya!"; + next; + mes "[Fabio]"; + mes "Hahahahaha."; + next; + mes "[Pedro]"; + mes "Stop acting like babies!"; + next; + mes "[Mariana]"; + mes "Boys~!"; + next; + mes "[Daniel]"; + mes "Yah yah..."; + mes "Hey guys, did you hear that something happened a few days ago?"; + next; + mes "[Mariana]"; + mes "Oh yeah~ I heard that something really scary happened."; + next; + mes "[Fabio]"; + mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; + next; + mes "[Daniel]"; + mes "Ha ha ha! Smelly Mari!"; + next; + mes "[Mariana]"; + mes "I hate you~!"; + mes "Stop spreading rumors about me. I'm not scared of the bathroom."; + mes "Pedro, do you think that I stink?"; + next; + mes "[Pedro]"; + mes "Uh? Uh?"; + mes "N......no... no way."; + mes "Hey guys~ be nice to her~"; + next; + mes "[Fabio]"; + mes "kkkickkkkkkkkick"; + next; + mes "[Daniel]"; + mes "kkkickkkkkkkk"; + next; + switch(select("Walk by.:Ask about the gossip.")) { + case 1: + mes "[Fabio]"; + mes "Mariana~ smells~ Nya nya~"; + next; + mes "[Daniel]"; + mes "Oh man you stink too~! Nya nya~"; + close; + case 2: + break; + } + mes "[Fabio]"; + mes "Haven't you heard?"; + mes "The ghost story in the art museum."; + next; + mes "[Daniel]"; + mes "Ooohhhh! Scary~~~!"; + next; + select("Can you tell me more?"); + mes "[Fabio]"; + mes "A coupla days ago we went to the art museum for a picnic at school."; + mes "You know nothing special, just a ordinary field trip."; + next; + mes "[Fabio]"; + mes "Museums are boring so me and some friends snuck away from the group~!"; + next; + mes "[Fabio]"; + mes "That's when we heard a scream echoing through the whole museum."; + next; + mes "[Daniel]"; + mes "kkakkakkaaaah!!"; + mes "kkieeeeeeh!"; + mes "kehkeh.."; + next; + mes "[Mariana]"; + mes "I heard the scream too..."; + mes "You boys are always making noises where you're not supposed to."; + next; + mes "[Pedro]"; + mes "What else are we supposed to do? If we don't do it someone else will."; + next; + emotion e_an,0,"Mariana#bra"; + mes "[Mariana]"; + mes "Argh~ Boys are so frustrating sometimes."; + next; + select("So then what happened?"); + mes "[Fabio]"; + mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; + next; + mes "[Fabio]"; + mes "They were coming from the bathroom."; + mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; + next; + mes "[Daniel]"; + mes "I think you pissed or pooped your pants. It smelled freakin' gross."; + next; + mes "[Fabio]"; + mes "Nah uh~ Your mom pissed her pants~ Nyah!"; + next; + mes "[Daniel]"; + mes "Nah uh~ You~ pissed your pants~"; + next; + mes "[Fabio]"; + mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; + next; + mes "[Daniel]"; + mes "Liar, there's no such thing as ghosts~"; + next; + select("So was it a ghost?"); + mes "[Fabio]"; + mes "How should I know?"; + mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; + next; + mes "[Pedro]"; + mes "I heard if you say special magic words that the ghost will come out."; + next; + mes "[Daniel]"; + mes "Quit butting into our conversation Pedro."; + next; + mes "[Fabio]"; + mes "Yah, what are you talking about, Pedro?"; + mes "So did you see the ghost?"; + next; + mes "[Pedro]"; + mes "N... no. I'm scared of ghosts."; + mes "But my friends said they saw one and they're not liars."; + next; + select("Did anyone tell you the magic words?"); + mes "[Pedro]"; + mes "I heard it in a kind of song."; + mes "the special magic words are..."; + next; + mes "[Pedro]"; + mes "'^3131FFMother the door won't open!^000000'"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + mes ""; + mes "'^3131FFMother the water is flooding!^000000'"; + mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; + mes ""; + mes "'^3131FFMother the drought has started!^000000'"; + mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; + mes ""; + mes "'^3131FFMother where are my friends?^000000'"; + mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; + mes ""; + mes "'^3131FFWhere are you mom?^000000'"; + next; + mes "[Mariana]"; + mes "Umm it seems like a riddle."; + next; + select("Wanna help me find this ghost?"); + mes "[Pedro]"; + mes "You're on your own pal~."; + next; + mes "[Mariana]"; + mes "I don't like scary things!"; + next; + mes "[Fabio]"; + mes "Pfft, I can't believe you're gonna believe that story."; + next; + mes "[Daniel]"; + mes "I'll do whatever Fabio does, as always!"; + next; + mes "[Fabio]"; + mes "Maybe you're just scared..."; + set brazil_ghost,1; + setquest 2208; + close; + } + else if (brazil_ghost == 1) { + mes "[Fabio]"; + mes "You still wasting your time with that ghost story?"; + close; + } + else { + mes "[Fabio]"; + mes "Mariana, wanna see something cool?"; + next; + mes "[Mariana]"; + mes "kkkkkkkaaaaaacck!! Bugs!! Get 'em away!"; + close; + } +} + +brasilis,180,249,5 script Daniel#bra 706,{ + if (brazil_ghost == 0) { + mes "[Pedro]"; + mes "Wow it's really a great statue!"; + next; + mes "[Mariana]"; + mes "It is, isn't it?"; + mes "This statue is called Verass Monument."; + next; + mes "[Mariana]"; + mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; + next; + mes "[Pedro]"; + mes "Awesome!!"; + mes "i wanna become a real man like Verass."; + next; + mes "[Mariana]"; + mes "Pedro, you can become whatever you want."; + next; + mes "[Pedro]"; + mes "Mariana is so smart, isn't she? hehe."; + next; + mes "[Fabio]"; + mes "Ooooh! You love her don't you!"; + next; + mes "[Daniel]"; + mes "Wooooaaaa Pedro and Mari sitting in a tree!"; + next; + mes "[Fabio]"; + mes "Woooo k-i-s-s-i-n-g~!!!"; + next; + mes "[Daniel]"; + mes "Nya nya nya!"; + next; + mes "[Fabio]"; + mes "Hahahahaha."; + next; + mes "[Pedro]"; + mes "Stop acting like babies!"; + next; + mes "[Mariana]"; + mes "Boys~!"; + next; + mes "[Daniel]"; + mes "Yah yah..."; + mes "Hey guys, did you hear that something happened a few days ago?"; + next; + mes "[Mariana]"; + mes "Oh yeah~ I heard that something really scary happened."; + next; + mes "[Fabio]"; + mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; + next; + mes "[Daniel]"; + mes "Ha ha ha! Smelly Mari!"; + next; + mes "[Mariana]"; + mes "I hate you~!"; + mes "Stop spreading rumors about me. I'm not scared of the bathroom."; + mes "Pedro, do you think that I stink?"; + next; + mes "[Pedro]"; + mes "Uh? Uh?"; + mes "N......no... no way."; + mes "Hey guys~ be nice to her~"; + next; + mes "[Fabio]"; + mes "kkkickkkkkkkkick"; + next; + mes "[Daniel]"; + mes "kkkickkkkkkkk"; + next; + switch(select("Walk by.:Ask about the gossip.")) { + case 1: + mes "[Fabio]"; + mes "Mariana~ smells~ Nya nya~"; + next; + mes "[Daniel]"; + mes "Oh man you stink too~! Nya nya~"; + close; + case 2: + break; + } + mes "[Fabio]"; + mes "Haven't you heard?"; + mes "The ghost story in the art museum."; + next; + mes "[Daniel]"; + mes "Ooohhhh! Scary~~~!"; + next; + select("Can you tell me more?"); + mes "[Fabio]"; + mes "A coupla days ago we went to the art museum for a picnic at school."; + mes "You know nothing special, just a ordinary field trip."; + next; + mes "[Fabio]"; + mes "Museums are boring so me and some friends snuck away from the group~!"; + next; + mes "[Fabio]"; + mes "That's when we heard a scream echoing through the whole museum."; + next; + mes "[Daniel]"; + mes "kkakkakkaaaah!!"; + mes "kkieeeeeeh!"; + mes "kehkeh.."; + next; + mes "[Mariana]"; + mes "I heard the scream too..."; + mes "You boys are always making noises where you're not supposed to."; + next; + mes "[Pedro]"; + mes "What else are we supposed to do? If we don't do it someone else will."; + next; + emotion e_an,0,"Mariana#bra"; + mes "[Mariana]"; + mes "Argh~ Boys are so frustrating sometimes."; + next; + select("So then what happened?"); + mes "[Fabio]"; + mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; + next; + mes "[Fabio]"; + mes "They were coming from the bathroom."; + mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; + next; + mes "[Daniel]"; + mes "I think you pissed or pooped your pants. It smelled freakin' gross."; + next; + mes "[Fabio]"; + mes "Nah uh~ Your mom pissed her pants~ Nyah!"; + next; + mes "[Daniel]"; + mes "Nah uh~ You~ pissed your pants~"; + next; + mes "[Fabio]"; + mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; + next; + mes "[Daniel]"; + mes "Liar, there's no such thing as ghosts~"; + next; + select("So was it a ghost?"); + mes "[Fabio]"; + mes "How should I know?"; + mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; + next; + mes "[Pedro]"; + mes "I heard if you say special magic words that the ghost will come out."; + next; + mes "[Daniel]"; + mes "Quit butting into our conversation Pedro."; + next; + mes "[Fabio]"; + mes "Yah, what are you talking about, Pedro?"; + mes "So did you see the ghost?"; + next; + mes "[Pedro]"; + mes "N... no. I'm scared of ghosts."; + mes "But my friends said they saw one and they're not liars."; + next; + select("Did anyone tell you the magic words?"); + mes "[Pedro]"; + mes "I heard it in a kind of song."; + mes "the special magic words are..."; + next; + mes "[Pedro]"; + mes "'^3131FFMother the door won't open!^000000'"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + mes ""; + mes "'^3131FFMother the water is flooding!^000000'"; + mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; + mes ""; + mes "'^3131FFMother the drought has started!^000000'"; + mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; + mes ""; + mes "'^3131FFMother where are my friends?^000000'"; + mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; + mes ""; + mes "'^3131FFWhere are you mom?^000000'"; + next; + mes "[Mariana]"; + mes "Umm it seems like a riddle."; + next; + select("Wanna help me find this ghost?"); + mes "[Pedro]"; + mes "You're on your own pal~."; + next; + mes "[Mariana]"; + mes "I don't like scary things!"; + next; + mes "[Fabio]"; + mes "Pfft, I can't believe you're gonna believe that story."; + next; + mes "[Daniel]"; + mes "I'll do whatever Fabio does, as always!"; + next; + mes "[Fabio]"; + mes "Maybe you're just scared..."; + set brazil_ghost,1; + setquest 2208; + close; + } + else if (brazil_ghost == 1) { + mes "[Daniel]"; + mes "Nyah nyah nyah~"; + close; + } + else { + mes "[Daniel]"; + mes "Keke Here~ I found more bugs~"; + close; + } +} + +bra_in01,149,184,3 script Door#bra 844,{ + if (brazil_ghost > 0) { + mes "- A key is inserted in the locked door.-"; + next; + switch(select("Turn the key.:Ignore it.")) { + case 1: + mes "You start saying the first line of the magic words."; + input .@input$; + next; + mes "["+strcharinfo(0)+"]"; + mes .@input$; + next; + set .@braspell$,"Mother the door won't open!"; + set .@chkspell,compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + else { + if (brazil_ghost == 2) { + mes "[Sobbing Voice]"; + mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; + next; + switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) { + case 1: + mes "The door is locked."; + mes "So nothing happens."; + close; + case 2: + mes "How many times should I try to knock?"; + input .@input,0,999; + next; + mes "You knocked on the door "+.@input+" times."; + next; + mes "But, nothing happens."; + close; + case 3: + mes "How many times should I turn the key?"; + input .@input,0,999; + next; + if (.@input == 7) { + mes "You turn the key 7 times."; + next; + mes "Click! Click! Click!"; + mes "Click! Click! Click!"; + mes "Click...!"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + mes "You hear water flushing."; + next; + specialeffect2 EF_VENOMDUST; + mes "Faint laughing can be heard off in the direction of the toilet."; + set brazil_ghost,3; + changequest 2208,60351; + close; + } + else { + mes "You turned over the key "+.@input+" times."; + next; + mes "But nothing doesn't happened."; + close; + } + case 4: + mes "How many times should I insert the key into the door?"; + input .@input,0,999; + next; + mes "You inserted the key "+.@input+" times."; + next; + mes "But nothing happened."; + close; + } + } + else { + mes "Mother the door won't open!"; + close; + } + } + case 2: + mes "You do nothing."; + close; + } + } + else { + mes "- A key is inserted in the locked door.-"; + close; + } +} + +bra_in01,144,187,3 script Toilet#bra 844,{ + if (brazil_ghost > 0) { + mes "- Looks like an ordinary toilet -"; + next; + if (brazil_ghost > 6) { + switch(select("Flush the toilet.:Doing nothing.")) { + case 1: + mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; + specialeffect2 EF_WATERFALL_SMALL_T2_90; + close2; + warp "bra_in01",206,102; + end; + case 2: + mes "The water in the toilet looks gross."; + close; + } + } + switch(select("Use the toilet:Ignore.")) { + case 1: + mes "- What was the second line to that spell now? -"; + input .@input$; + next; + mes "["+strcharinfo(0)+"]"; + mes .@input$; + next; + set .@braspell$,"Mother the water is flooding!"; + set .@chkspell,compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + else { + if (brazil_ghost == 3) { + mes "[Sobbing Voice]"; + mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; + next; + switch(select("Flush the toilet.:Close the lid.")) { + case 1: + mes "How many times should I flush?"; + input .@input,0,999; + next; + if (.@input == 3) { + mes "You flush the toilet 3 times."; + next; + mes "qwaaaaaaaaa!"; + mes "kwaaaaaaaaaa!"; + mes "kwaaaaaaaaaaaaaaaaaaa!"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + mes "Suddenly the sink sounds like water is flowing freely from it."; + next; + specialeffect2 EF_VENOMDUST; + mes "Faint laughing can be heard off in the direction of the faucet."; + set brazil_ghost,4; + changequest 60351,60352; + close; + } + else { + mes "You flush the toilet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + } + case 2: + mes "You close the lid of the toilet."; + mes "Nothing seems to be happening."; + close; + } + } + else { + mes "Nothing happens."; + close; + } + } + case 2: + mes "You do nothing."; + close; + } + } + else { + mes "- Looks like an ordinary toilet -"; + close; + } +} + +bra_in01,134,189,3 script Faucet#bra 844,{ + if (brazil_ghost > 0) { + mes "- It seems like an ordinary faucet -"; + next; + switch(select("Examine it.:Ignore.")) { + case 1: + mes "- What was the next line to that spell now? -"; + input .@input$; + next; + mes "["+strcharinfo(0)+"]"; + mes .@input$; + next; + set .@braspell$,"Mother the drought has started!"; + set .@chkspell,compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + else { + if (brazil_ghost == 4) { + mes "[Sobbing Voice]"; + mes "^FF0000Don't worry... the waterfall will help it....^000000"; + next; + switch(select("Tap on the faucet.:Turn on the water.")) { + case 1: + mes "How many times will you tap the faucet?"; + input .@input,0,999; + next; + mes "You tap the faucet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + case 2: + mes "How many times should I turn the water on?"; + input .@input,0,999; + next; + if (.@input == 1) { + mes "You turn the faucet on once."; + next; + mes "swwwaaaaaaa-"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + mes "You see the carpet move."; + next; + specialeffect2 EF_VENOMDUST; + mes "Faint laughing can be heard off in the direction of the carpet."; + set brazil_ghost,5; + changequest 60352,60353; + close; + } + else { + mes "You turn the faucet on "+.@input+" times."; + next; + mes "But nothing happens."; + close; + } + } + } + else { + mes "Nothing happens."; + close; + } + } + case 2: + mes "You do nothing."; + close; + } + } + else { + mes "- It seems like an ordinary faucet -"; + close; + } +} + +bra_in01,138,184,3 script Carpet#bra 844,{ + if (brazil_ghost > 0) { + mes "- A carpet with an intricate pattern on it -"; + next; + switch(select("Examine it.:Ignore.")) { + case 1: + mes "- What was the next line to that spell now? -"; + input .@input$; + next; + mes "["+strcharinfo(0)+"]"; + mes .@input$; + next; + set .@braspell$,"Mother where are my friends?"; + set .@chkspell,compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + else { + if (brazil_ghost == 5) { + mes "[Sobbing Voice]"; + mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; + next; + switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) { + case 1: + mes "How many times should I jump?"; + input .@input,0,999; + next; + mes "You jump on the carpet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + case 2: + mes "How many times should I lie on the carpet?"; + input .@input,0,999; + next; + mes "You lie on the carpet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + case 3: + mes "How many times should I shake the carpet?"; + input .@input,0,999; + next; + if (.@input == 7) { + mes "You shake the carpet 7 times."; + next; + mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -"; + next; + mes "[Distant Sound]"; + mes "^FF0000kkkkhee- hihihihi!!!^000000"; + next; + specialeffect2 EF_VENOMDUST; + mes "Faint laughing can be heard off in the direction of the mirror."; + set brazil_ghost,6; + changequest 60353,60354; + close; + } + else { + mes "You shake the carpet "+.@input+" times."; + next; + mes "But nothing happens."; + close; + } + } + } + else { + mes "Nothing happens."; + close; + } + } + case 2: + mes "You do nothing."; + close; + } + } + else { + mes "- A carpet with an intricate pattern on it -"; + close; + } +} + +bra_in01,151,180,3 script Mirror#bra 844,{ + if (brazil_ghost > 0) { + mes "- You can see a clean mirror without any marks or dust -"; + next; + switch(select("Examine it.:Ignore.")) { + case 1: + mes "- What was the next line to that spell now? -"; + input .@input$; + next; + mes "["+strcharinfo(0)+"]"; + mes .@input$; + next; + set .@braspell$,"Where are you mom?"; + set .@chkspell,compare(.@braspell$,.@input$); + if (!.@chkspell) { + mes "Seems like you said something wrong."; + close; + } + else { + if (brazil_ghost == 6) { + mes "[Distant Sound]"; + mes "^FF0000kihe! hit! hit! hit! hit!^000000"; + next; + mes "[Distant Sound]"; + mes "^FF0000kihe! hit! hit! hit! hit!^000000"; + mes "^FF0000kihe! hit! hit! hit! hit!^000000"; + next; + mes "[Distant Sound]"; + mes "Behind you..."; + enablenpc "Ghost#bra"; + next; + emotion e_omg,1; + mes "["+strcharinfo(0)+"]"; + mes "The stories about the ghost are true~!"; + next; + mes "[Ghost]"; + mes "^FF0000my baby....^000000"; + next; + mes "[Ghost]"; + mes "^FF0000I can't see.... my eye....^000000"; + mes "^FF0000What's going on....?^000000"; + next; + mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -"; + next; + mes "[Ghost]"; + mes "^FF0000My eyes are so tight... can you take this off?^000000"; + next; + mes "You step carefully towards the ghost."; + next; + mes "His face was covered with dust making strange contortions with it's face."; + next; + mes "[Ghost]"; + mes "^FF0000Come on help mom.....^000000"; + next; + switch(select("Take the eye bandage off.:Run away~.")) { + case 1: + while(1) { + set .@cpudice,rand(1,6); + set .@pcdice,rand(1,6); + if (.@cpudice != .@pcdice) { + emotion (57+.@cpudice),0,"Ghost#bra"; + emotion (57+.@cpudice),1; + break; + } + } + if (.@cpudice > .@pcdice) { + specialeffect2 EF_DEVIL; + mes "[Ghost]"; + mes "^FF0000Go away!^000000"; + set brazil_ghost,1; + changequest 60354,2208; + percentheal -50,-50; + close2; + disablenpc "Ghost#bra"; + warp "bra_in01",12,183; + end; + } + else { + emotion e_bzz,1; + mes "[Ghost]"; + mes "^FF0000Ahh!^000000"; + mes "The Ghost disappeared into the toilet."; + set brazil_ghost,7; + changequest 60354,60355; + close2; + disablenpc "Ghost#bra"; + warp "bra_in01",206,100; + end; + } + case 2: + mes "You run away from the ghost."; + close2; + set brazil_ghost,1; + changequest 60354,2208; + warp "bra_in01",12,183; + disablenpc "Ghost#bra"; + end; + } + close; + } + else { + mes "Nothing happens."; + close; + } + } + case 2: + mes "You do nothing."; + close; + } + } + else { + mes "- You can see a clean mirror without any marks or dust -"; + close; + } +} + +bra_in01,136,180,5 script Ghost#bra 1867,{ + end; + +OnInit: + disablenpc "Ghost#bra"; + end; +} + +bra_in01,7,181,5 script Curator#bra 477,{ + if (BaseLevel < 40) { + mes "[Curator]"; + mes "I'm sorry but this area is under construction right now."; + close; + } + if ((brazil_ghost > 0) && (brazil_ghost < 7)) { + if (countitem(11515) > 0) { + mes "[Curator]"; + mes "What can I do for you?"; + next; + select("I need to use the bathroom."); + mes "[Curator]"; + mes "Sorry we are remodeling inside right now so, it's closed."; + mes "Please use the other one."; + next; + switch(select("But I forgot something inside.:Give up.")) { + case 1: + mes "[Curator]"; + mes "That's tooooo bad."; + mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; + next; + select("It's such a hot day!"); + mes "[Curator]"; + mes "It's always hot in Brasilis but today is ridiculously hot."; + mes "Maybe I need to drink some coconut juice to cool down."; + next; + mes "You give a coconut to the Curator."; + next; + mes "[Curator]"; + mes "Oh really can I have it?"; + mes "Thanks a lot!"; + next; + mes "[Curator]"; + mes "Pay it forward right?"; + mes "Ok I'll let you through this one time."; + next; + mes "The curator looks around calmly then opens the door."; + delitem 11515,1; //Coconut + set brazil_ghost,2; + close2; + warp "bra_in01",138,176; + end; + case 2: + mes "You give up trying to enter."; + close; + } + } + else { + mes "[Curator]"; + mes "What can I do for you?"; + next; + select("I need to use the bathroom."); + mes "[Curator]"; + mes "Sorry we are remodeling inside right now so, it's closed."; + mes "Please use the other one."; + next; + switch(select("But I forgot something inside.:Give up.")) { + case 1: + mes "[Curator]"; + mes "That's tooooo bad."; + mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; + next; + select("It's such a hot day!"); + mes "[Curator]"; + mes "It's always hot in Brasilis but today is ridiculously hot."; + mes "Maybe I need to drink some coconut juice to cool down."; + close; + case 2: + mes "You give up trying to enter."; + close; + } + } + } + else if (brazil_ghost > 6) { + mes "[Curator]"; + mes "Hey thanks for the Coconut earlier it really helped me cool down."; + close; + } + else { + mes "[Curator]"; + mes "Is it just me? Or is it hotter than it's ever been today!"; + close; + } +} + +bra_in01,12,185,0 script inbathroom#bra 45,1,1,{ +OnTouch_: + if (brazil_ghost > 6) + warp "bra_in01",138,176; + else { + mes "The entrance has been blocked."; + close; + } + end; +} + +bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183 +bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176 + +bra_in01,206,188,1 script Open Manhole#todunbra 844,{ + if (brazil_ghost == 7) { + enablenpc "Ghost#bra_end"; + mes "[Ghost]"; + mes "I am a ghost who died while wandering the jungle many years ago."; + next; + mes "[Ghost]"; + mes "I found a pipeline in the jungle and followed the voice of a man to this very spot."; + next; + mes "[Ghost]"; + mes "That's also where I hurt one of my eyes while walking around in the dark."; + next; + mes "[Ghost]"; + mes "I wandered these sewers for days until I found the end of this line connected to the toilet in the museum. I shouted forever begging for help but no one answered my calls."; + next; + mes "[Ghost]"; + mes "You finally answered my call but it's already way too late. Thank you for at least checking. No one else has bothered to this day."; + next; + mes "[Ghost]"; + mes "There are many dangerous creatures at the end of this sewer."; + mes "You seem brave though. I bet you wouldn't worry about the monsters there anyways."; + next; + mes "[Ghost]"; + mes "I guess now I can finally rest in peace."; + mes "Thank you friend."; + set brazil_ghost,8; + //completequest 2208; + completequest 60355; + getexp 900000,0; + disablenpc "Ghost#bra_end"; + close; + } + warp "bra_dun01",87,47; + end; +} + + +bra_dun01,87,43,1 script Pipe#bra 844,{ + warp "bra_in01",206,185; + end; +} + +bra_fild01,323,136,1 script Pipe#brafild 844,{ + if (brazil_ghost > 6) { + mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; + next; + switch(select("Examine it:Ignore.")) { + case 1: + mes "You swim through a gap in the pipe and are swept by a sudden rush of water."; + close2; + warp "bra_in01",206,182; + end; + case 2: + mes "It might be dangerous, I better not act rashly."; + close; + } + } + else { + mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; + close; + } +} + +bra_in01,206,190,3 script Ghost#bra_end 1867,{ + end; + +OnInit: + disablenpc "Ghost#bra_end"; + end; +} + +// Iara, Original file: iara.sc +//============================================================ +brasilis,315,334,5 script Shaman#nk 474,{ + set .@iara_re,checkquest(4135,PLAYTIME); + if ((.@iara_re == 0) || (.@iara_re == 1)) { + mes "[Anori]"; + mes "I'm still preparing."; + mes "I don't require your help at this time."; + mes "Please come back later..."; + close; + } + else { + if (checkquest(4135) > 1) erasequest 4135; + set .@iara_q,checkquest(4133); + if ((.@iara_q == 0) || (.@iara_q == 1)) { + mes "[Anori]"; + mes "To block Iara "; + mes "seducing the tribes"; + mes "we need a purifying potion..."; + next; + mes "[Anori]"; + mes "Did you bring the materials"; + mes "to make the purifying potion?"; + next; + if ((countitem(950) > 19) && (countitem(7172) > 9) && (countitem(1054) > 2)) { + mes "[Anori]"; + mes "Um... it seems to be okay."; + mes "I'll make you a potion which will"; + mes "weaken Iara's power."; + next; + mes "[Anori]"; + mes "Let's see grind this..."; + mes "and mix in that..."; + mes "then add some magic..."; + next; + setquest 4135; + erasequest 4133; + setquest 4134; + completequest 4134; + delitem 950,20; //Heart_Of_Mermaid + delitem 7172,10; //Leopard_Talon + delitem 1054,3; //Lip_Of_Ancient_Fish + getitem 11517,2; //Puri_Potion + mes "[Anori]"; + mes "Here, it's completed."; + mes "Take this."; + mes "It will make Iara stop"; + mes "training at the cave"; + mes "for a while."; + next; + mes "[Anori]"; + mes "Please block the Iara threatening the security of the tribe."; + close; + } + else { + mes "[Anori]"; + mes "You haven't brought enough materials yet."; + mes "We cannot make the purification potion with only these."; + close; + } + } + else { + if (BaseLevel < 40) { + mes "[Anori]"; + mes "Ah... we need a strong adventurer."; + mes "The tribe is facing a major threat."; + close; + } + set .@re_q,checkquest(4134); + if (.@re_q == 2) { + mes "[Anori]"; + mes "you are..."; + mes "the adventurer who came for the"; + mes "purification potion..."; + next; + mes "[Anori]"; + mes "Maybe because of the purification potion..."; + mes "After that, the Iara stopped seducing tribesmen but the effect didn't last long."; + next; + mes "[Anori]"; + mes "Could you get the same"; + mes "materials as before..."; + mes "I need your power."; + next; + switch(select("No.:Okay, I'll do it.")) { + case 1: + mes "[Anori]"; + mes "This, ah..."; + mes "There is no other way."; + close; + case 2: + mes "[Anori]"; + mes "You are truly brave!"; + mes "I, on behalf of the tribe,"; + mes "offer you my thanks."; + next; + mes "[Anori]"; + mes "Materials are the same as before."; + mes "If you just get^ff0000 20 Hearts of Mermaids,"; + mes "10 Leopard Claws and"; + mes "3 Ancient Lips^000000,"; + mes "I will make you a potion that purifies evil spirits"; + mes "by using a secret formula handed down to the tribe."; + next; + mes "[Anori]"; + mes "The destiny of the tribe is up to you."; + mes "please get the materials quickly."; + mes "I will be preparing to make"; + mes "the purification potion right here."; + setquest 4133; + close; + } + } + else { + mes "[Anori]"; + mes "There are some people I haven't seen before around here."; + mes "It's a good sign..."; + next; + mes "[Anori]"; + mes "Hey you..."; + mes "Could you listen to my stories for a moment."; + mes "There's an emergency in our tribe."; + next; + switch(select("No.:Okay.")) { + case 1: + mes "[Anori]"; + mes "You are a heartless person..."; + mes "You don't seem the helpful type."; + mes "Just keep on going your way."; + close; + case 2: + mes "[Anori]"; + mes "Thank you, I met a kind person."; + mes "It's a secret of our tribe that"; + mes "you cannot tell anyone."; + next; + break; + } + mes "[Anori]"; + mes "Lately young men from"; + mes "the tribe are disappearing."; + mes "Our entire tribe is being threatened."; + next; + mes "[Anori]"; + mes "It is likely because of a witch called Iara."; + mes "She is a water nymph seducing the hearts of young tribesmen at a cave behind the waterfall."; + next; + mes "[Anori]"; + mes "How can I stop these young tribesmen?"; + mes "But I discovered a way to make a purification potion to reverse the effects of the Iara's spells."; + next; + mes "[Anori]"; + mes "This potion has been handed down from many generations in our tribe."; + mes "This purification potion possesses the power to cleanse evil spirits."; + next; + mes "[Anori]"; + mes "If you could get the materials"; + mes "I will make you"; + mes "the purification potion."; + mes "Could you do that for me?"; + next; + switch(select("No.:Yes, I can.")) { + case 1: + mes "[Anori]"; + mes "Hm..."; + mes "Well, then."; + mes "If you change your mind you can come to me again."; + next; + mes "[Anori]"; + mes "You shouldn't talk about"; + mes "what you heard now to anyone"; + mes "It's kind of embarrassing..."; + close; + case 2: + mes "[Anori]"; + mes "Oh! You are the savior"; + mes "of our tribe indeed."; + mes "On behalf of the tribe, I offer you my thanks."; + next; + mes "[Anori]"; + mes "Well, what we need is this."; + mes "It's all you can get from near here."; + mes "Note down well."; + next; + mes "[Anori]"; + mes "^ff0000 20 Hearts of Mermaids"; + mes "10 Leopard Claws"; + mes "3 Ancient Lips^000000"; + mes "are the only ones that are needed as the materials."; + next; + mes "[Anori]"; + mes "When you get those, I will make you a potion that purifies evil spirits using a secret formula handed down to the tribe."; + setquest 4133; + next; + mes "[Anori]"; + mes "The destiny of the tribe is up to you."; + mes "I hope you move quickly."; + mes "Even at this moment, the village men are being seduced and slipping way..."; + close; + } + } + } + } +} + +bra_dun02,157,74,5 script Iara#nk 478,2,2,{ + if (countitem(11517) > 0) { + mes "[" + strcharinfo(0) + "]"; + mes "Should I use a Purification Potion?"; + next; + switch(select("Yes.:No.")) { + case 1: + specialeffect EF_MAPPILLAR; + mes "[Iara]"; + mes "Ah...this light is..."; + mes "It's like getting cleansed of evil thoughts"; + mes "from deep within my heart."; + next; + mes "[Iara]"; + mes "At last I can forget the curse that I placed on myself when I drowned in the water."; + next; + mes "[Iara]"; + mes "Do you think I can be born again as a kind water nymph?"; + next; + specialeffect EF_GHOST; + mes "[Iara]"; + mes "Ah... Thank you for helping me recover my consciousness for a while."; + mes "But... I think that the curse has been with me too long."; + mes "Get away from me quickly."; + delitem 11517,1; //Puri_Potion + percentheal 100,100; + // may requitre new SCs + sc_start SC_INCFLEE,3600000,20; + sc_start SC_INCCRI,3600000,10; + sc_start SC_STRFOOD,1200000,3; + sc_start SC_DEXFOOD,1200000,3; + sc_start SC_AGIFOOD,1200000,3; + sc_start SC_VITFOOD,1200000,3; + sc_start SC_INTFOOD,1200000,3; + sc_start SC_LUKFOOD,1200000,3; + next; + mes "[Iara]"; + mes "Ahhh~..."; + specialeffect EF_DEVIL; + next; + mes "[Iara]"; + mes "The curse is too strong for me to keep contained."; + mes "Leave now while you are safe."; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "(I guess I should ignore her.)"; + close; + } + } + else { + mes "[Iara]"; + mes "Aaaaaaaaaaaaaaaaaaaaaah."; + mes "Eeeeeeeeeeeeeeeeeeeh."; + mes "Oooooooooooooooooh."; + set .@get_de,rand(1,2); + if (.@get_de == 1) + sc_start Sc_Curse,60000,0; + else + sc_start Sc_Confusion,60000,0; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Ugh! What's this strange voice?"; + close; + } + end; + +OnTouch: + if (countitem(11517) < 1) { + mes "[Iara]"; + mes "Aaaaaaaaaaaaaaaaaaaaaah."; + mes "Eeeeeeeeeeeeeeeeeeeh."; + mes "Oooooooooooooooooh."; + set .@get_de,rand(1,2); + if (.@get_de == 1) + sc_start Sc_Curse,60000,0; + else + sc_start Sc_Confusion,60000,0; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Ugh! What's this strange voice?"; + close; + } + end; +} + +bra_fild01,188,301,5 script Native Warrior#nk 472,{ + mes "[Native Warrior]"; + mes "Ah...the face I would never forget even in my dreams."; + next; + mes "[Native Warrior]"; + mes "When will she come out of the waterfall again...?"; + next; + if ((checkquest(4133) >= 0) || (checkquest(4134) >= 0)) { + mes "[" + strcharinfo(0) + "]"; + mes "(Wh...what's this guy?)"; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "(This guy will never"; + mes "get ocer Iara's curse...)"; + } + close; +} |