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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/eden/71-85.txt
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+// Eden Group Quests - Mission [71 - 85]
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 70 - 86 .
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Some little optimization here and there. [Masao]
+//============================================================
+
+moc_para01,44,38,3 script Mission [71 - 85] 857,{
+ if (countitem(6219) < 1) {
+ mes "- Only members of the -";
+ mes "- Eden Group can read -";
+ mes "- this bulletin board. -";
+ close;
+ }
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
+ next;
+ if ((BaseLevel > 70) && (BaseLevel < 86)) {
+ switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
+ case 1:
+ mes "- Sphinx Dungeon -";
+ mes "- I am Meidi who lives -";
+ mes "- in Morocc. I want to hunt -";
+ mes "- monsters in the Sphinx -";
+ mes "- Dungeon. I will wait for -";
+ mes "- you in front of the -";
+ mes "- western gate. -";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
+ close;
+ }
+ if (checkquest(10102) == -1 || checkquest(10102) == 0) {
+ setquest 10102;
+ set slv_quest,1;
+ mes "- Good. Now go find Meidi -";
+ mes "- at the western gate -";
+ mes "- in Morroc. -";
+ close;
+ }
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
+ case 2:
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
+ close;
+ }
+ case 2:
+ mes "- Glast Heim -";
+ mes "- I am Ancellia. -";
+ mes "- I need some help -";
+ mes "- hunting monsters -";
+ mes "- in Glast Heim.-";
+ mes "- Please help me. -";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
+ close;
+ }
+ if (checkquest(10103) == -1 || checkquest(10103) == 0) {
+ setquest 10103;
+ set slv_quest,2;
+ mes "- Look for Ancellia. -";
+ mes "- in Geffen. -";
+ close;
+ }
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
+ case 2:
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
+ close;
+ }
+ case 3:
+ mes "- Juno Area -";
+ mes "- I want to go to Juno, -";
+ mes "- but the monsters on -";
+ mes "- the way there are too -";
+ mes "- strong for me. Come -";
+ mes "- visit me in Al De Baran. -";
+ mes "- My name is Jeanbai. -";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
+ close;
+ }
+ if (checkquest(10104) == -1 || checkquest(10104) == 0) {
+ setquest 10104;
+ set slv_quest,3;
+ mes "- Look for Jeanbai -";
+ mes "- in Al De Baran. -";
+ close;
+ }
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
+ case 2:
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
+ close;
+ }
+ case 4:
+ mes "- Clock Tower -";
+ mes "- A Clock is the best thing! -";
+ mes "- I'm asking you to hunt -";
+ mes "- some monster inside of.-";
+ mes "- the Clock Tower, -";
+ mes "- Risingeter. -";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
+ close;
+ }
+ if (checkquest(10105) == -1 || checkquest(10105) == 0) {
+ setquest 10105;
+ set slv_quest,4;
+ mes "- Look for Risingeter -";
+ mes "- in front of the -";
+ mes "- Clock Tower. -";
+ close;
+ }
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
+ case 2:
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
+ close;
+ }
+ case 5:
+ mes "- Localized Islands -";
+ mes "- I need someone who -";
+ mes "- can hunt monsters -";
+ mes "- for Funfi in Alberta. -";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
+ close;
+ }
+ if (checkquest(10106) == -1 || checkquest(10106) == 0) {
+ setquest 10106;
+ set slv_quest,5;
+ mes "- Loof for Funfi -";
+ mes "- in Alberta. -";
+ close;
+ }
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
+ case 2:
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
+ close;
+ }
+ }
+ }
+ mes "- Only members of the -";
+ mes "- right level can read -";
+ mes "- this bulletin board. -";
+ mes "- Try to find a board -";
+ mes "- that suits your level. -";
+ close;
+}
+
+morocc,35,174,5 script Meidi 729,{
+
+ if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Meidi]";
+ mes "You have completed the hunting missions.";
+ mes "I don't have anymore missions for you.";
+ mes "Thanks, you did a great job!";
+ close;
+ }
+ if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
+ mes "[Meidi]";
+ mes "Wow! How did you come back so fast?";
+ mes "What monster did you hunt?";
+ next;
+ switch (select("Requiem:Marduk:Pasana")) {
+ case 1:
+ if (checkquest(10107,HUNTING) == 2) {
+ mes "[Meidi]";
+ mes "You've hunted all 10 Requim.";
+ mes "Thank you very much.";
+ next;
+ mes "[Meidi]";
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it will be helpfull to you.";
+ next;
+ completequest 10107;
+ getexp 48000,0;
+ mes "[Meidi]";
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Requim yet,";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
+ case 2:
+ if (checkquest(10108,HUNTING) == 2) {
+ mes "[Meidi]";
+ mes "You've hunted all 10 Marduk.";
+ mes "Thank you very much.";
+ next;
+ mes "[Meidi]";
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it will be helpfull to you.";
+ next;
+ completequest 10108;
+ getexp 48000,0;
+ mes "[Meidi]";
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Marduk yet,";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
+ case 3:
+ if (checkquest(10109,HUNTING) == 2) {
+ mes "[Meidi]";
+ mes "Wow, you've hunted 10 Pasana.";
+ mes "Cool.";
+ mes "Thank you very much.";
+ next;
+ mes "[Meidi]";
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it will be helpfull to you.";
+ next;
+ completequest 10109;
+ getexp 48000,0;
+ mes "[Meidi]";
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Pasana yet,";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
+ }
+ }
+ if (slv_quest == 6) {
+ mes "[Meidi]";
+ mes "Sphinx Dungeon... many adventurers came back with great injuries.";
+ mes "That place is very dangerous.";
+ mes "Someone should go inside an make it safer for everyone.";
+ mes "Hopefully, very soon!";
+ close;
+ }
+ mes "[Meidi]";
+ mes "Sphinx Dungeon... many adventurers came back with great injuries.";
+ mes "That place is very dangerous.";
+ mes "Someone should go inside an make it safer for everyone.";
+ mes "Hopefully, very soon!";
+ next;
+ if (slv_quest == 1) {
+ mes "[Meidi]";
+ mes "Oh! Are you from the Eden Group?";
+ mes "Are you here for my mission?";
+ mes "You came right on time.";
+ mes "I was worried that noone would accept the mission that I posted.";
+ next;
+ mes "[Meidi]";
+ mes "So, I need help hunting 3 monsters";
+ mes "inside of the Sphinx Dungeon.";
+ mes "Got it? Its too dangerous for me so that's why I posted the mission.";
+ next;
+ mes "[Meidi]";
+ mes "Requiem, Marduk and Pasana...";
+ mes "I heard they are very dangerous monsters.";
+ mes "Can you hunt 10 of those monsters?";
+ mes "10 of each sounds good enough, right?";
+ next;
+ mes "[Meidi]";
+ mes "If you succeed, I will give you a small reward for your help.";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ mes "[Meidi]";
+ mes "Oh. Thank you so much.";
+ mes "How can I pay you backf or your effort?";
+ mes "May Freya bless you~";
+ next;
+ completequest 10102;
+ setquest 10107;
+ setquest 10108;
+ setquest 10109;
+ set slv_quest,6;
+ mes "[Meidi]";
+ mes "Requiem, Marduk and Pasana.";
+ mes "Don't forget and good luck.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10102;
+ mes "[Meidi]";
+ mes "I see. There is no other way.";
+ mes "I will send a message to the Eden Group.";
+ mes "Don't worry and nevermind.";
+ close;
+ }
+ }
+ close;
+}
+
+geffen,146,132,3 script Ancellia 906,{
+ if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Ancellia]";
+ mes "Wow. You've finished all";
+ mes "of my missions. Great!";
+ mes "You are of great help.";
+ mes "I will inform the Eden Group of your assistance.";
+ mes "You can go back, don't worry.";
+ close;
+ }
+ if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
+ mes "[Ancellia]";
+ mes "You seem to have hunted all of the monsters.";
+ mes "What monster have you hunted?";
+ mes "Do you remember its name?";
+ next;
+ switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
+ case 1:
+ if (checkquest(10110,HUNTING) == 2) {
+ mes "[Ancellia]";
+ mes "Ah, you've hunted 10 Dark Frames.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10110;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can hunt the rest as well.";
+ mes "I will wait for you here.";
+ close;
+ }
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Dark Frames.";
+ mes "Can you check again?";
+ close;
+ case 2:
+ if (checkquest(10111,HUNTING) == 2) {
+ mes "[Ancellia]";
+ mes "Ah, you've hunted 10 Evil Druids.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10111;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can hunt the rest as well.";
+ mes "I will wait for you here.";
+ close;
+ }
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Evil Druids.";
+ mes "Can you check again?";
+ close;
+ case 3:
+ if (checkquest(10112,HUNTING) == 2) {
+ mes "[Ancellia]";
+ mes "Ah, you've hunted 10 Wraith.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10112;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can hunt the rest as well.";
+ mes "I will wait for you here.";
+ close;
+ }
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Wraith.";
+ mes "Can you check again?";
+ close;
+ case 4:
+ if (checkquest(10113,HUNTING) == 2) {
+ mes "[Ancellia]";
+ mes "Ah, you've hunted 10 Raydric Archers.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10113;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can hunt the rest as well.";
+ mes "I will wait for you here.";
+ close;
+ }
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Raydric Archers.";
+ mes "Can you check again?";
+ close;
+ }
+ }
+ if (slv_quest == 6) {
+ mes "[Ancellia]";
+ mes "Go to Glast Heim and kill";
+ mes "Dark Frames, Evil Druids,";
+ mes "Wraith and Raydric Archers.";
+ mes "10 of each should do just fine.";
+ close;
+ }
+ mes "[Ancellia]";
+ mes "Glast Heim is very far away.";
+ mes "I heared that the castle was cursed by the ancient King of Prontera.";
+ mes "There is a another story.";
+ next;
+ mes "[Ancellia]";
+ mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
+ mes "That's why I can't stop worrying.";
+ next;
+ if (slv_quest == 2) {
+ mes "[Ancellia]";
+ mes "Oh, you got my mission";
+ mes "from the Eden Group. Great~!";
+ mes "Thank you very much.";
+ next;
+ mes "[Ancellia]";
+ mes "I already explained.";
+ mes "So I expect you understand.";
+ mes "You need to hurry hunting";
+ mes "Dark Frames, Evil Druids,";
+ mes "Wraith and Raydric Archesr.";
+ next;
+ mes "[Ancellia]";
+ mes "You should hunt them all.";
+ mes "These are dangerous monsters so please take care of yourself.";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ mes "[Ancellia]";
+ mes "Thanks a lot.";
+ mes "Be careful when you hunt these monsters. Good luck.";
+ next;
+ completequest 10103;
+ setquest 10110;
+ setquest 10111;
+ setquest 10112;
+ setquest 10113;
+ set slv_quest,6;
+ mes "[Ancellia]";
+ mes "Remember, Dark Frames,";
+ mes "Evil Druids, Wraiths";
+ mes "and Raydric Archers.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10103;
+ mes "[Ancellia]";
+ mes "Was the mission too hard?";
+ mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
+ close;
+ }
+ }
+ close;
+}
+
+aldebaran,144,230,3 script Jeanbai 900,{
+ if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Jeanbai]";
+ mes "You've hunted all of the monsters.";
+ mes "I will inform the Eden Group.";
+ mes "Thank you.";
+ close;
+ }
+ if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
+ mes "[Jeanbai]";
+ mes "Huh? So... fast...";
+ mes "You amaze me!";
+ mes "So what monster did you hunt?";
+ next;
+ switch (select("Grand Peco:Sleeper:Goat:Harpy")) {
+ case 1:
+ if (checkquest(10114,HUNTING) == 2) {
+ mes "[Jeanbai]";
+ mes "You've hunted 20 Grand Pecos. Perfect!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10114;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I have faith in you!";
+ close;
+ }
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Grand Pecos.";
+ mes "Please check again.";
+ close;
+ case 2:
+ if (checkquest(10115,HUNTING) == 2) {
+ mes "[Jeanbai]";
+ mes "You've hunted 20 Sleepers!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10115;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I have faith in you!";
+ close;
+ }
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Sleepers.";
+ mes "Please check again.";
+ close;
+ case 3:
+ if (checkquest(10116,HUNTING) == 2) {
+ mes "[Jeanbai]";
+ mes "You've hunted 20 Goats. Perfect!";
+ mes "I checked the amounts and you're right.";
+ mes "Thanks a lot.";
+ next;
+ completequest 10116;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I have faith in you!";
+ close;
+ }
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Goats.";
+ mes "Please check again.";
+ close;
+ case 4:
+ if (checkquest(10117,HUNTING) == 2) {
+ mes "[Jeanbai]";
+ mes "You've hunted 20 Harpies. Perfect!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10117;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I have faith in you!";
+ close;
+ }
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Harpies.";
+ mes "Please check again.";
+ close;
+ }
+ }
+ if (slv_quest == 6) {
+ mes "[Jeanbai]";
+ mes "Grand Pecos, Sleepers, Goats";
+ mes "and Harpies. Hunt 20 of each.";
+ mes "When you're finished hunting, come back to me.";
+ mes "I hope you finish as soon as you can.";
+ close;
+ }
+ mes "[Jeanbai]";
+ mes "I am traveler Jeanbai.";
+ mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
+ mes "That's why I can't travel all over the world.";
+ next;
+ mes "[Jeanbai]";
+ mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
+ mes "I wish I could travel around without having to worry about that.";
+ next;
+ if (slv_quest == 3) {
+ mes "[Jeanbai]";
+ mes "Oh, did you get my mission from the Eden Group?";
+ mes "Great~! We don't have a lot of time.";
+ mes "Let me explain.";
+ next;
+ mes "[Jeanbai]";
+ mes "The monsters around Juno,";
+ mes "Grand Pecos, Sleepers, Goats";
+ mes "and Harpies. Please hunt 20 of them.";
+ mes "I've been hesitating to visit Juno because of those monsters around there.";
+ next;
+ mes "[Jeanbai]";
+ mes "Will you accept this mission?";
+ mes "I hope you are the right person for the job.";
+ mes "So what do you say?";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ mes "[Jeanbai]";
+ mes "Great!";
+ mes "You won't regret it.";
+ next;
+ completequest 10104;
+ setquest 10114;
+ setquest 10115;
+ setquest 10116;
+ setquest 10117;
+ set slv_quest,6;
+ mes "[Jeanbai]";
+ mes "When you're finished hunting, come back to me.";
+ mes "I hope you finish as soon as you can.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10104;
+ mes "[Jeanbai]";
+ mes "Too bad. I'm disappointed.";
+ mes "I should inform the Eden Group again.";
+ mes "I see, nevermind.";
+ close;
+ }
+ }
+ close;
+}
+
+aldebaran,105,116,3 script Risingeter 869,{
+ if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Risingeter]";
+ mes "You've completed all of my missions.";
+ mes "Amazing~! I will inform the Eden Group.";
+ mes "of your assistance. Thanks again!";
+ close;
+ }
+ if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
+ mes "[Risingeter]";
+ mes "Wow. Are you done?";
+ mes "So fast~?! Unbelievable~";
+ mes "You were the right person for this mission.";
+ mes "Which monster did you hunt?";
+ next;
+ switch (select("Clock:Punk:Rideword")) {
+ case 1:
+ if (checkquest(10118,HUNTING) == 2) {
+ mes "[Risingeter]";
+ mes "Good! You've hunted 15 Clocks.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
+ next;
+ completequest 10118;
+ getexp 48000,0;
+ mes "[Risingeter]";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt the rest as well.";
+ mes "Go as soon as you can!";
+ close;
+ }
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 Clocks, right?";
+ mes "You better check how many you've hunted.";
+ close;
+ case 2:
+ if (checkquest(10119,HUNTING) == 2) {
+ mes "[Risingeter]";
+ mes "Good! You've hunted 15 Punks.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
+ next;
+ completequest 10119;
+ getexp 48000,0;
+ mes "[Risingeter]";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt the rest as well.";
+ mes "Go as soon as you can!";
+ close;
+ }
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 Punks, right?";
+ mes "You better check how many you've hunted.";
+ close;
+ case 3:
+ if (checkquest(10120,HUNTING) == 2) {
+ mes "[Risingeter]";
+ mes "Good! You've hunted 15 Ridewords.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
+ next;
+ completequest 10120;
+ getexp 48000,0;
+ mes "[Risingeter]";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt the rest as well.";
+ mes "Go as soon as you can!";
+ close;
+ }
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 Ridewords, right?";
+ mes "You better check how many you've hunted.";
+ close;
+ }
+ }
+ if (slv_quest == 6) {
+ mes "[Risingeter]";
+ mes "Hunt 15 Clocks, Punks, and Ridewords.";
+ mes "Please hurry.";
+ close;
+ }
+ mes "[Risingeter]";
+ mes "I like clocks so much.";
+ mes "They move with regular rhythm";
+ mes "making tic toc sounds.";
+ mes "Ahah!! Hail to the clocks!";
+ next;
+ mes "[Risingeter]";
+ mes "That's why I like the Clock Tower so much.";
+ mes "It makes a really nice sound.";
+ mes "I like it so much!";
+ next;
+ if (slv_quest == 4) {
+ mes "[Risingeter]";
+ mes "Uh? Have you come to help me solve my trouble.";
+ mes "You already know I like clocks right?";
+ mes "That's why I need your help to hunt these monsters.";
+ next;
+ mes "[Risingeter]";
+ mes "There are too many monsters inside the Clock Tower.";
+ mes "Their presence is destroying the Clock Tower.";
+ next;
+ mes "[Risingeter]";
+ mes "Anyway. Can you help me?";
+ mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ completequest 10105;
+ setquest 10118;
+ setquest 10119;
+ setquest 10120;
+ set slv_quest,6;
+ mes "[Risingeter]";
+ mes "Ok! I expect you will do the right thing.";
+ mes "Hunt 15 Clocks, Punks and Ridewords.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10105;
+ mes "[Risingeter]";
+ mes "You don't understand my love for clocks";
+ mes "I will find another brave adventurer.";
+ mes "I will inform the Eden Group.";
+ close;
+ }
+ }
+ close;
+}
+
+alberta,215,111,5 script Funfi 828,{
+ if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Funfi]";
+ mes "Um! Thank you so much for all your efforts!";
+ mes "I will inform, the Eden Group about your assistance, don't worry!";
+ mes "Hahahaha...";
+ close;
+ }
+ if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
+ mes "[Funfi]";
+ mes "Unbelievable~! So fast~!";
+ mes "Which monster did you hunt?";
+ next;
+ switch (select("Kikimora:Miyabi Doll:Mi Gao")) {
+ case 1:
+ if (checkquest(10121,HUNTING) == 2) {
+ mes "[Funfi]";
+ mes "Ok! You've hunted 15 Kikimora!";
+ mes "You're the best!";
+ next;
+ completequest 10121;
+ getexp 48000,0;
+ mes "[Funfi]";
+ mes "Please hunt the others as well.";
+ mes "I have faith in you!";
+ close;
+ }
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 Kikimora.";
+ close;
+ case 2:
+ if (checkquest(10122,HUNTING) == 2) {
+ mes "[Funfi]";
+ mes "Ok! You've hunted 15 Miyabi Dolls!";
+ mes "You're the best!";
+ next;
+ completequest 10122;
+ getexp 48000,0;
+ mes "[Funfi]";
+ mes "Please hunt the others as well.";
+ mes "I trust you!";
+ close;
+ }
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 Miyabi Dolls.";
+ close;
+ case 3:
+ if (checkquest(10123,HUNTING) == 2) {
+ mes "[Funfi]";
+ mes "Ok! You've hunted 15 Mi Gaos!";
+ mes "You're the best!";
+ next;
+ completequest 10123;
+ getexp 48000,0;
+ mes "[Funfi]";
+ mes "Please hunt the others as well.";
+ mes "I trust you!";
+ close;
+ }
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 Mi Gaos.";
+ close;
+ }
+ }
+ if (slv_quest == 6) {
+ mes "[Funfi]";
+ mes "Moscovia's Kikimore,";
+ mes "Miyabi Dolls from Amatsu";
+ mes "and Mi Gaos from Louyang.";
+ mes "Please hunt 15 of each of those monsters.";
+ close;
+ }
+ mes "[Funfi]";
+ mes "I am a man who wants to experience adventures. But for some reason I can't...";
+ next;
+ mes "[Funfi]";
+ mes "There are a lot of funny things in the world... Wooo!";
+ next;
+ if (slv_quest == 5) {
+ mes "[Funfi]";
+ mes "Anyway are you from the Eden Group?";
+ mes "You are? Cool! I've been waiting for you~!";
+ next;
+ mes "[Funfi]";
+ mes "No questions! Just do it now!";
+ mes "Hunt Kikimora in Moscovia,";
+ mes "Miyabi Dolls in Amatsu";
+ mes "and Mi Gaos in Louyang!";
+ mes "Hunt 15 each of those monsters!";
+ next;
+ mes "[Funfi]";
+ mes "Please~!! haha.";
+ mes "Hurry up!";
+ next;
+ switch (select("Accept mission.:Decline mission.")) {
+ case 1:
+ completequest 10106;
+ setquest 10121;
+ setquest 10122;
+ setquest 10123;
+ set slv_quest,6;
+ getitem 7167,10; //Mystery_Iron_Bit
+ mes "[Funfi]";
+ mes "Ok! Good! Hurry up.";
+ mes "Hunt the monsters on each of those 3 islands.";
+ next;
+ mes "[Funfi]";
+ mes "I will give you some materials for use in Moscovia.";
+ mes "Go as soon as you can!";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10106;
+ mes "[Funfi]";
+ mes "What? You don't want to work?! Gosh!";
+ mes "I will inform the Eden Group of this!";
+ close;
+ }
+ }
+ close;
+}