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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/collection')
18 files changed, 3959 insertions, 0 deletions
diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt new file mode 100644 index 000000000..263ea2658 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_alligator.txt @@ -0,0 +1,242 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Anolian Skins) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +cmd_fild01,362,256,3 script Cuir#Gator_Hunt 106,{ + if (checkquest(60119) != -1) { + if (checkquest(60119,HUNTING) != 2 ) { + mes "[Cuir]"; + mes "Have you finished hunting the 50 Alligators?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Cuir]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Cuir]"; + mes "Remember, I need help hunting Alligators so go and hunt 50 of them."; + close; + case 3: + mes "[Cuir]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Cuir]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60119; + close; + case 2: + mes "[Cuir]"; + mes "Please kill 50 Alligators."; + close; + } + } + } + else { + mes "[Cuir]"; + mes "Amazing, you did that with speed."; + getexp 68950,43300; + erasequest 60119; + close; + } + } + if (checkquest(60120) != -1) { + if (checkquest(60120,HUNTING) != 2 ) { + mes "[Cuir]"; + mes "Have you finished hunting the 50 Alligators?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Cuir]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Cuir]"; + mes "Remember, I need help hunting Alligators so go and hunt 100 of them."; + close; + case 3: + mes "[Cuir]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Cuir]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60120; + close; + case 2: + mes "[Cuir]"; + mes "Please kill 100 Alligators."; + close; + } + } + } + else { + mes "[Cuir]"; + mes "Amazing, you did that with speed."; + getexp 68950,43300; + getexp 68950,43300; + erasequest 60120; + close; + } + } + if (checkquest(60121) != -1) { + if (checkquest(60121,HUNTING) != 2 ) { + mes "[Cuir]"; + mes "Have you finished hunting the 150 Alligators?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Cuir]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Cuir]"; + mes "Remember, I need help hunting Alligators so go and hunt 150 of them."; + close; + case 3: + mes "[Cuir]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Cuir]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60121; + close; + case 2: + mes "[Cuir]"; + mes "Please kill 150 Alligators."; + close; + } + } + } + else { + mes "[Cuir]"; + mes "Amazing, you did that with speed."; + getexp 68950,43300; + getexp 68950,43300; + getexp 68950,43300; + erasequest 60121; + close; + } + } + //for minimum level + if (BaseLevel > 44) { + //for maximum level + if (BaseLevel < 81) { + mes "[Cuir]"; + mes "You look like a sturdy adventurer!"; + next; + mes "[Cuir]"; + mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete."; + mes "How'd you like to help me out?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Cuir]"; + mes "You can help me out by either hunting Alligators or by gathering items for me."; + mes "Which would you like to do?"; + next; + switch(select("Gather Items:Hunt Alligators:Cancel")) { + case 1: + // Item turn in + mes "[Cuir]"; + mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger."; + next; + switch(select("I have the Anolian Skins:Gators bite!")) { + case 1: + /* + if (checkweight(503,10) == 0) { + mes "[Cuir]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7003) > 19) { + mes "[Cuir]"; + mes "Thank you for the ^00CE0020 Anolian Skins^000000!"; + mes "I hope you can continue to help me collect these skins."; + mes "The armor creators around the world are clamoring for them."; + delitem 7003,20; //Anolian_Skin + getexp 68950,43300; + //getitem 503,10; //Yellow_Potion + close; + } + else { + mes "[Cuir]"; + mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000."; + close; + } + case 2: + mes "[Cuir]"; + mes "I need ^00CE0020 Anolian Skins^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Cuir]"; + mes "Ah, ok I think you can help me out by hunting some Alligators."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Alligators:100 Alligators:150 Alligators")) { + case 1: + mes "[Cuir]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60119; + close; + case 2: + mes "[Cuir]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60120; + close; + case 3: + mes "[Cuir]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60121; + close; + } + case 3: + mes "[Cuir]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Cuir]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Cuir]"; + mes "You are too powerful for this task, I need the skins in fair condition, not exploded!"; + next; + close; + } + } + else { + mes "[Cuir]"; + mes "You certainly are brave, but bravery turns to foolishness if you continue going East."; + mes "Perhaps when you are stronger you and I can do business."; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_caramel.txt b/npc/pre-re/quests/collection/quest_caramel.txt new file mode 100644 index 000000000..4cb379b71 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_caramel.txt @@ -0,0 +1,242 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Porcupine Quills) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 95,{ + if (checkquest(60116) != -1) { + if (checkquest(60116,HUNTING) != 2 ) { + mes "[Yullo]"; + mes "Have you finished hunting the 50 Caramels?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Yullo]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Yullo]"; + mes "Remember, I need help hunting Caramels so go and hunt 50 of them."; + close; + case 3: + mes "[Yullo]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Yullo]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60116; + close; + case 2: + mes "[Yullo]"; + mes "Please kill 50 Caramels."; + close; + } + } + } + else { + mes "[Yullo]"; + mes "Amazing, you did that with speed."; + getexp 10425,6272; + erasequest 60116; + close; + } + } + if (checkquest(60117) != -1) { + if (checkquest(60117,HUNTING) != 2 ) { + mes "[Yullo]"; + mes "Have you finished hunting the 50 Caramels?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Yullo]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Yullo]"; + mes "Remember, I need help hunting Caramels so go and hunt 100 of them."; + close; + case 3: + mes "[Yullo]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Yullo]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60117; + close; + case 2: + mes "[Yullo]"; + mes "Please kill 100 Caramels."; + close; + } + } + } + else { + mes "[Yullo]"; + mes "Amazing, you did that with speed."; + getexp 10425,6272; + getexp 10425,6272; + erasequest 60117; + close; + } + } + if (checkquest(60118) != -1) { + if (checkquest(60118,HUNTING) != 2 ) { + mes "[Yullo]"; + mes "Have you finished hunting the 150 Caramels?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Yullo]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Yullo]"; + mes "Remember, I need help hunting Caramels so go and hunt 150 of them."; + close; + case 3: + mes "[Yullo]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Yullo]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60118; + close; + case 2: + mes "[Yullo]"; + mes "Please kill 150 Caramels."; + close; + } + } + } + else { + mes "[Yullo]"; + mes "Amazing, you did that with speed."; + getexp 10425,6272; + getexp 10425,6272; + getexp 10425,6272; + erasequest 60118; + close; + } + } + //for minimum level + if (BaseLevel > 23) { + //for maximum level + if (BaseLevel < 61) { + mes "[Yullo]"; + mes "I can't, no more and I mean it."; + mes "Look at me I am serious I can't kill any more of these things."; + next; + switch(select("What things?:Ignore.")) { + case 1: + mes "[Yullo]"; + mes "You know what, here is an idea."; + mes "You can gather them and I can give you a reward for your efforts!"; + next; + switch(select("Gather Items:Hunt Caramels:Cancel")) { + case 1: + // Item turn in + mes "[Yullo]"; + mes "Ok, so I need 25 Porcupine"; + mes "Quill's."; + mes "Please tell me you have some or can"; + mes "help me"; + next; + switch(select("I have Porcupine Quills:Well I don't think I can help.")) { + case 1: + /* + if (checkweight(501,10) == 0) { + mes "[Yullo]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(1027) > 24) { + mes "[Yullo]"; + mes "Great, you have enough!"; + mes "Just like I promised a little reward."; + delitem 1027,25; //Porcupine_Spike + getexp 10425,6272; + //getitem 501,10; //Red_Potion + close; + } + else { + mes "[Yullo]"; + mes "Where are the Porcupine Quills?"; + mes "You think I wouldn't notice?"; + close; + } + case 2: + mes "[Yullo]"; + mes "I need ^00CE0025 Porcupine Quills^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Yullo]"; + mes "Ah, ok I think you can help me out by hunting some Caramels."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Caramels:100 Caramels:150 Caramels")) { + case 1: + mes "[Yullo]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60116; + close; + case 2: + mes "[Yullo]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60117; + close; + case 3: + mes "[Yullo]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60118; + close; + } + case 3: + mes "[Yullo]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Yullo]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Yullo]"; + mes "Hello, my name is Yullo."; + mes "Now wait a minute, are you not a little too high of level for this?"; + close; + } + } + else { + mes "[Yullo]"; + mes "Hmm, this maybe a little much of a request for you."; + mes "Come back when you are taller and stronger."; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_coco.txt b/npc/pre-re/quests/collection/quest_coco.txt new file mode 100644 index 000000000..0915d3988 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_coco.txt @@ -0,0 +1,243 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Acorns) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +mjolnir_01,293,20,3 script Nutters#Coco_Hunt 779,{ + if (checkquest(60113) != -1) { + if (checkquest(60113,HUNTING) != 2 ) { + mes "[Nutters]"; + mes "Have you finished hunting the 50 Cocos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Nutters]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Nutters]"; + mes "Remember, I need help hunting Cocos so go and hunt 50 of them."; + close; + case 3: + mes "[Nutters]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Nutters]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60113; + close; + case 2: + mes "[Nutters]"; + mes "Please kill 50 Cocos."; + close; + } + } + } + else { + mes "[Nutters]"; + mes "Amazing, you did that with speed."; + getexp 3600,3905; + erasequest 60113; + close; + } + } + if (checkquest(60114) != -1) { + if (checkquest(60114,HUNTING) != 2 ) { + mes "[Nutters]"; + mes "Have you finished hunting the 50 Cocos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Nutters]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Nutters]"; + mes "Remember, I need help hunting Cocos so go and hunt 100 of them."; + close; + case 3: + mes "[Nutters]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Nutters]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60114; + close; + case 2: + mes "[Nutters]"; + mes "Please kill 100 Cocos."; + close; + } + } + } + else { + mes "[Nutters]"; + mes "Amazing, you did that with speed."; + getexp 3600,3905; + getexp 3600,3905; + erasequest 60114; + close; + } + } + if (checkquest(60115) != -1) { + if (checkquest(60115,HUNTING) != 2 ) { + mes "[Nutters]"; + mes "Have you finished hunting the 150 Cocos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Nutters]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Nutters]"; + mes "Remember, I need help hunting Cocos so go and hunt 150 of them."; + close; + case 3: + mes "[Nutters]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Nutters]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60115; + close; + case 2: + mes "[Nutters]"; + mes "Please kill 150 Cocos."; + close; + } + } + } + else { + mes "[Nutters]"; + mes "Amazing, you did that with speed."; + getexp 3600,3905; + getexp 3600,3905; + getexp 3600,3905; + erasequest 60115; + close; + } + } + //for minimum level + if (BaseLevel > 17) { + //for maximum level + if (BaseLevel < 60) { + mes "[Nutters]"; + mes "I..I just can't seem to find any."; + mes "Pesky Coco's have hidden all the Acorns."; + mes "Do you think you could help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Nutters]"; + mes "Oh, that's great! I knew I could count on you, just from looking at you!"; + next; + switch(select("Gather Items:Hunt Cocos:Cancel")) { + case 1: + // Item turn in + mes "[Nutters]"; + mes "Can you help me find ^00CE0025 Acorns^000000."; + mes "I will reward you with much if you can."; + next; + switch(select("I have 25 Acorns:Please come again?")) { + case 1: + /* + if (checkweight(502,5) == 0) { + mes "[Nutters]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(1026) > 24) { + mes "[Nutters]"; + mes "Oh great you found out where they were hiding them."; + mes "Gimme Gimme!!!"; + next; + mes "[Nutters]"; + mes "Oh that's right, sorry I just love roasting Acorns. Mmm."; + mes "Here is what I promised you."; + delitem 1026,25; //Acorn + getexp 3600,3905; + //getitem 502,5; //Orange_Potion + close; + } + else { + mes "[Nutters]"; + mes "Where are my ^00CE00Acorns^000000?"; + mes "Hey, I'm not playing, you better not hold out on me."; + close; + } + case 2: + mes "[Nutters]"; + mes "I need ^00CE0025 Acorns^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Nutters]"; + mes "Ah, ok I think you can help me out by hunting some Cocos."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Cocos:100 Cocos:150 Cocos")) { + case 1: + mes "[Nutters]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60113; + close; + case 2: + mes "[Nutters]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60114; + close; + case 3: + mes "[Nutters]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60115; + close; + } + case 3: + mes "[Nutters]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Nutters]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Nutters]"; + mes "You are much to strong to be fighting these things!"; + close; + } + } + else { + mes "[Nutters]"; + mes "You are just too small to fight these things for me."; + mes "Can you get a little taller then return?"; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_creamy.txt b/npc/pre-re/quests/collection/quest_creamy.txt new file mode 100644 index 000000000..4a1844719 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_creamy.txt @@ -0,0 +1,248 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. (Dialog is semi-custom) +//= Repeatable EXP Quest (Powder of Butterfly) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +prt_fild04,356,148,3 script Laertes#Creamy_Hunt 798,{ + if (checkquest(60122) != -1) { + if (checkquest(60122,HUNTING) != 2 ) { + mes "[Laertes]"; + mes "Have you finished hunting the 50 Creamys?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Laertes]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Laertes]"; + mes "Remember, I need help hunting Creamys so go and hunt 50 of them."; + close; + case 3: + mes "[Laertes]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Laertes]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60122; + close; + case 2: + mes "[Laertes]"; + mes "Please kill 50 Creamys."; + close; + } + } + } + else { + mes "[Laertes]"; + mes "Amazing, you did that with speed."; + getexp 2950,1125; + erasequest 60122; + close; + } + } + if (checkquest(60123) != -1) { + if (checkquest(60123,HUNTING) != 2 ) { + mes "[Laertes]"; + mes "Have you finished hunting the 50 Creamys?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Laertes]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Laertes]"; + mes "Remember, I need help hunting Creamys so go and hunt 100 of them."; + close; + case 3: + mes "[Laertes]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Laertes]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60123; + close; + case 2: + mes "[Laertes]"; + mes "Please kill 100 Creamys."; + close; + } + } + } + else { + mes "[Laertes]"; + mes "Amazing, you did that with speed."; + getexp 2950,1125; + getexp 2950,1125; + erasequest 60123; + close; + } + } + if (checkquest(60124) != -1) { + if (checkquest(60124,HUNTING) != 2 ) { + mes "[Laertes]"; + mes "Have you finished hunting the 150 Creamys?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Laertes]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Laertes]"; + mes "Remember, I need help hunting Creamys so go and hunt 150 of them."; + close; + case 3: + mes "[Laertes]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Laertes]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60124; + close; + case 2: + mes "[Laertes]"; + mes "Please kill 150 Creamys."; + close; + } + } + } + else { + mes "[Laertes]"; + mes "Amazing, you did that with speed."; + getexp 2950,1125; + getexp 2950,1125; + getexp 2950,1125; + erasequest 60124; + close; + } + } + //for minimum level + if (BaseLevel > 14) { + //for maximum level + if (BaseLevel < 45) { + mes "[Laertes]"; + mes "Good Morning!"; + mes "Perhaps you could help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Laertes]"; + mes "I work for an apothecary in Prontera."; + mes "I come here to collect materials for medicine."; + next; + switch(select("Gather Items:Hunt Creamys:Cancel")) { + case 1: + // Item turn in + mes "[Laertes]"; + mes "I need to have a good supply of ^FF0000Powder of Butterfly^000000"; + next; + switch(select("I have Powder of Butterfly:What did you need?")) { + case 1: + /* + if (checkweight(502,5) == 0) { + mes "[Laertes]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(924) > 24) { + mes "[Laertes]"; + mes "Hey, thank you again."; + mes "Here you go, as promised."; + delitem 924,25; //Powder_Of_Butterfly + getexp 2950,1125; + //getitem 502,5; //Orange_Potion + close; + } + else { + mes "[Laertes]"; + mes "It doesn't look like you have enough."; + next; + mes "[Laertes]"; + mes "If you bring me ^FF000025 Powder of Butterfly^000000,"; + mes "I will give you some medical supplies."; + close; + } + case 2: + mes "[Laertes]"; + mes "If you bring me ^FF000025 Powder of Butterfly^000000,"; + mes "I will give you some medical supplies."; + close; + } + case 2: + // Kill Count Quest + mes "[Laertes]"; + mes "Ah, ok I think you can help me out by hunting some Creamys."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Creamys:100 Creamys:150 Creamys")) { + case 1: + mes "[Laertes]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60122; + close; + case 2: + mes "[Laertes]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60123; + close; + case 3: + mes "[Laertes]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60124; + close; + } + case 3: + mes "[Laertes]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Laertes]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Laertes]"; + mes "Good Morning!"; + next; + mes "[Laertes]"; + mes "I work for an apothecary in Prontera"; + mes "I come here to collect materials for medicine."; + close; + } + } + else { + mes "[Laertes]"; + mes "Your level is too low!"; + next; + mes "[Laertes]"; + mes "Go kill more Porings!"; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_demonpungus.txt b/npc/pre-re/quests/collection/quest_demonpungus.txt new file mode 100644 index 000000000..7e659e1ca --- /dev/null +++ b/npc/pre-re/quests/collection/quest_demonpungus.txt @@ -0,0 +1,244 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Bacillus) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +ein_fild01,43,249,0 script Local Villager#hunt 898,{ + if (checkquest(60125) != -1) { + if (checkquest(60125,HUNTING) != 2 ) { + mes "[Local Villager]"; + mes "Have you finished hunting the 50 Demon Pungus?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Local Villager]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Local Villager]"; + mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them."; + close; + case 3: + mes "[Local Villager]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Local Villager]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60125; + close; + case 2: + mes "[Local Villager]"; + mes "Please kill 50 Demon Pungus."; + close; + } + } + } + else { + mes "[Local Villager]"; + mes "Amazing, you did that with speed."; + getexp 250266,144452; + erasequest 60125; + close; + } + } + if (checkquest(60126) != -1) { + if (checkquest(60126,HUNTING) != 2 ) { + mes "[Local Villager]"; + mes "Have you finished hunting the 50 Demon Pungus?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Local Villager]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Local Villager]"; + mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them."; + close; + case 3: + mes "[Local Villager]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Local Villager]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60126; + close; + case 2: + mes "[Local Villager]"; + mes "Please kill 100 Demon Pungus."; + close; + } + } + } + else { + mes "[Local Villager]"; + mes "Amazing, you did that with speed."; + getexp 250266,144452; + getexp 250266,144452; + erasequest 60126; + close; + } + } + if (checkquest(60127) != -1) { + if (checkquest(60127,HUNTING) != 2 ) { + mes "[Local Villager]"; + mes "Have you finished hunting the 150 Demon Pungus?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Local Villager]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Local Villager]"; + mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them."; + close; + case 3: + mes "[Local Villager]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Local Villager]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60127; + close; + case 2: + mes "[Local Villager]"; + mes "Please kill 150 Demon Pungus."; + close; + } + } + } + else { + mes "[Local Villager]"; + mes "Amazing, you did that with speed."; + getexp 250266,144452; + getexp 250266,144452; + getexp 250266,144452; + erasequest 60127; + close; + } + } + //for minimum level + if (BaseLevel > 59) { + //for maximum level + if (BaseLevel < 75) { + mes "[Local Villager]"; + mes "Hey, you there. Yeah you!"; + mes "Do you think you can help me with something?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Local Villager]"; + mes "I am trying to make my way through but I can't seem to get past these Demon Pungus."; + next; + switch(select("Gather Items:Hunt Demon Pungus:Cancel")) { + case 1: + // Item turn in + mes "[Local Villager]"; + mes "Can you help by collecting ^FF0000Bacillus^000000?"; + mes "I will reward you for helping clear this out for me."; + next; + switch(select("I have Bacillus:What did you need?")) { + case 1: + /* + if (checkweight(504,10) == 0) { + mes "[Local Villager]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7119) > 49) { + mes "[Local Villager]"; + mes "I had my doubts, but you have proven me wrong."; + delitem 7119,50; //Spawns + getexp 250266,144452; + //getitem 504,10; //White_Potion + close; + } + else { + mes "[Local Villager]"; + mes "It doesn't look like you have enough."; + next; + mes "[Local Villager]"; + mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you."; + close; + } + case 2: + mes "[Local Villager]"; + mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you."; + close; + } + case 2: + // Kill Count Quest + mes "[Local Villager]"; + mes "Ah, ok I think you can help me out by hunting some Demon Pungus."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) { + case 1: + mes "[Local Villager]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60125; + close; + case 2: + mes "[Local Villager]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60126; + close; + case 3: + mes "[Local Villager]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60127; + close; + } + case 3: + mes "[Local Villager]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Local Villager]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Local Villager]"; + mes "Um, um. I don't think.."; + next; + mes "[Local Villager]"; + mes "Yeah, sorry I can't talk right now."; + close; + } + } + else { + mes "[Local Villager]"; + mes "Its amazing, truly it is."; + mes "I just wish I could get through this all."; + close; + } +} + + diff --git a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt new file mode 100644 index 000000000..42ff4800c --- /dev/null +++ b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt @@ -0,0 +1,150 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Custom Version. +//= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri. +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +nif_fild02,332,327,4 script Deadman 795,{ + + if (checkquest(60173) != -1) { + if (checkquest(60173,HUNTING) != 2 ) { + mes "[Deadman]"; + mes "Have you finished hunting the 50 Disguise?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Deadman]"; + mes "Hmm, I don't think you've hunted 50 yet."; + close; + case 2: + mes "[Deadman]"; + mes "Remember, I need help hunting Disguise so go and hunt 50 of them."; + close; + case 3: + mes "[Deadman]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Deadman]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60173; + close; + case 2: + mes "[Deadman]"; + mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience."; + close; + } + } + } + mes "[Deadman]"; + mes "Amazing, you did that with speed."; + getexp 140600,95800; + erasequest 60173; + close; + } + if (checkquest(60176) != -1) { + if (checkquest(60176,HUNTING) != 2 ) { + mes "[Deadman]"; + mes "Have you finished hunting the 50 Loli Ruri?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Deadman]"; + mes "Hmm, I don't think you've hunted 50 yet."; + close; + case 2: + mes "[Deadman]"; + mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them."; + close; + case 3: + mes "[Deadman]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Deadman]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60176; + close; + case 2: + mes "[Deadman]"; + mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience."; + close; + } + } + } + mes "[Deadman]"; + mes "Amazing, you did that with speed."; + getexp 332000,239500; + erasequest 60176; + close; + } + if ((BaseLevel > 59) && (BaseLevel < 99)) { + mes "[Deadman]"; + mes "Oh great!"; + mes "You are here to help me right?"; + mes "If not, i don't know what to do with the Monsters in this Place!"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Deadman]"; + mes "Great! I knew the moment i saw you that i can count on you!"; + mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!"; + mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here."; + next; + mes "[Deadman]"; + mes "So, which of those Monsters would you like to hunt for me?"; + next; + switch(select("Disguise:Loli Ruri:Cancel")) { + case 1: + if(BaseLevel > 90){ + mes "[Deadman]"; + mes "Thank you for your great help with the Disguise!"; + mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; + close; + } + mes "[Deadman]"; + mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts."; + setquest 60173; + close; + case 2: + if(BaseLevel > 98){ + mes "[Deadman]"; + mes "Thank you for your great help with the Loli Ruri!"; + mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; + close; + } + mes "[Deadman]"; + mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts."; + setquest 60176; + close; + case 3: + mes "[Deadman]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Deadman]"; + mes "If you change your mind, please come back."; + close; + } + } + mes "[Deadman]"; + mes "Oh boy, Oh boy!"; + next; + mes "[Deadman]"; + mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me."; + close; +} diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt new file mode 100644 index 000000000..3e6bcf637 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_dokebi.txt @@ -0,0 +1,234 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Dokebi Horns) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +pay_fild10,108,357,5 script Li#Dokebi_Hunt 90,{ + if (checkquest(60128) != -1) { + if (checkquest(60128,HUNTING) != 2 ) { + mes "[Li]"; + mes "Have you finished hunting the 50 Dokebis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Li]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Li]"; + mes "Remember, I need help hunting Dokebis so go and hunt 50 of them."; + close; + case 3: + mes "[Li]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Li]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60128; + close; + case 2: + mes "[Li]"; + mes "Please kill 50 Dokebis."; + close; + } + } + } + else { + mes "[Li]"; + mes "Amazing, you did that with speed."; + getexp 42000,36000; + erasequest 60128; + close; + } + } + if (checkquest(60129) != -1) { + if (checkquest(60129,HUNTING) != 2 ) { + mes "[Li]"; + mes "Have you finished hunting the 50 Dokebis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Li]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Li]"; + mes "Remember, I need help hunting Dokebis so go and hunt 100 of them."; + close; + case 3: + mes "[Li]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Li]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60129; + close; + case 2: + mes "[Li]"; + mes "Please kill 100 Dokebis."; + close; + } + } + } + else { + mes "[Li]"; + mes "Amazing, you did that with speed."; + getexp 42000,36000; + getexp 42000,36000; + erasequest 60129; + close; + } + } + if (checkquest(60130) != -1) { + if (checkquest(60130,HUNTING) != 2 ) { + mes "[Li]"; + mes "Have you finished hunting the 150 Dokebis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Li]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Li]"; + mes "Remember, I need help hunting Dokebis so go and hunt 150 of them."; + close; + case 3: + mes "[Li]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Li]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60130; + close; + case 2: + mes "[Li]"; + mes "Please kill 150 Dokebis."; + close; + } + } + } + else { + mes "[Li]"; + mes "Amazing, you did that with speed."; + getexp 42000,36000; + getexp 42000,36000; + getexp 42000,36000; + erasequest 60130; + close; + } + } + //for minimum level + if (BaseLevel > 34) { + //for maximum level + if (BaseLevel < 71) { + mes "[Li]"; + mes "Hello. DO you think you could help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Li]"; + mes "There are so many Dokebis here...I just don't feel safe."; + next; + switch(select("Gather Items:Hunt Dokebis:Cancel")) { + case 1: + // Item turn in + mes "[Li]"; + mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck."; + next; + switch(select("I have some Dokebi Horns:What did you need?")) { + case 1: + if (countitem(1021) > 49) { + mes "[Li]"; + mes "Oh, great!"; + mes "Thank you for the horns."; + delitem 1021,50; //Dokkaebi_Horn + getexp 42000,36000; + close; + } + else { + mes "[Li]"; + mes "It doesn't look like you have enough."; + next; + mes "[Li]"; + mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling."; + close; + } + case 2: + mes "[Li]"; + mes "If you bring me"; + mes "^FF000050 Dokebi Horns^000000, I can give you some good luck."; + close; + } + case 2: + // Kill Count Quest + mes "[Li]"; + mes "Ah, ok I think you can help me out by hunting some Dokebis."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) { + case 1: + mes "[Li]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60128; + close; + case 2: + mes "[Li]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60129; + close; + case 3: + mes "[Li]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60130; + close; + } + case 3: + mes "[Li]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Li]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Li]"; + mes "Hello"; + mes "I read fortunes in Payon."; + close; + } + } + else { + mes "[Li]"; + mes "This place is dangerous!"; + next; + mes "[Li]"; + mes "You should leave quickly!"; + close; + } +} + + diff --git a/npc/pre-re/quests/collection/quest_dryad.txt b/npc/pre-re/quests/collection/quest_dryad.txt new file mode 100644 index 000000000..348dc75f9 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_dryad.txt @@ -0,0 +1,242 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Sharp Leaves) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +um_fild01,34,281,5 script Lilla#Dryad_Hunt 724,{ + if (checkquest(60131) != -1) { + if (checkquest(60131,HUNTING) != 2 ) { + mes "[Lilla]"; + mes "Have you finished hunting the 50 Dryads?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lilla]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lilla]"; + mes "Remember, I need help hunting Dryads so go and hunt 50 of them."; + close; + case 3: + mes "[Lilla]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lilla]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60131; + close; + case 2: + mes "[Lilla]"; + mes "Please kill 50 Dryads."; + close; + } + } + } + else { + mes "[Lilla]"; + mes "Amazing, you did that with speed."; + getexp 262485,141835; + erasequest 60131; + close; + } + } + if (checkquest(60132) != -1) { + if (checkquest(60132,HUNTING) != 2 ) { + mes "[Lilla]"; + mes "Have you finished hunting the 50 Dryads?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lilla]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lilla]"; + mes "Remember, I need help hunting Dryads so go and hunt 100 of them."; + close; + case 3: + mes "[Lilla]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lilla]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60132; + close; + case 2: + mes "[Lilla]"; + mes "Please kill 100 Dryads."; + close; + } + } + } + else { + mes "[Lilla]"; + mes "Amazing, you did that with speed."; + getexp 262485,141835; + getexp 262485,141835; + erasequest 60132; + close; + } + } + if (checkquest(60133) != -1) { + if (checkquest(60133,HUNTING) != 2 ) { + mes "[Lilla]"; + mes "Have you finished hunting the 150 Dryads?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lilla]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lilla]"; + mes "Remember, I need help hunting Dryads so go and hunt 150 of them."; + close; + case 3: + mes "[Lilla]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lilla]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60133; + close; + case 2: + mes "[Lilla]"; + mes "Please kill 150 Dryads."; + close; + } + } + } + else { + mes "[Lilla]"; + mes "Amazing, you did that with speed."; + getexp 262485,141835; + getexp 262485,141835; + getexp 262485,141835; + erasequest 60133; + close; + } + } + //for minimum level + if (BaseLevel > 59) { + //for maximum level + if (BaseLevel < 86) { + mes "[Lilla]"; + mes "Why hello!"; + mes "You look like someone who is willing to help a lil thing like myself out."; + next; + switch(select("Sure:No")) { + case 1: + mes "[Lilla]"; + mes "Really?!"; + mes "That's great!"; + next; + switch(select("Gather Items:Hunt Dryads:Cancel")) { + case 1: + // Item turn in + mes "[Lilla]"; + mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party."; + mes "Do you have any?"; + next; + switch(select("I have some Sharp Leafs:What did you need?")) { + case 1: + /* + if (checkweight(504,10) == 0) { + mes "[Lilla]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7100) > 49) { + mes "[Lilla]"; + mes "Hey, your a sweet little thing."; + mes "Thanks so much for helping me!"; + next; + mes "[Lilla]"; + mes "Oh, I almost forgot. I have something for you ^_^"; + mes "Thank you so much again for your help."; + delitem 7100,50; //Sharp_Leaf + getexp 262485,141835; + //getitem 504,10; //White_Potion + close; + } + else { + mes "[Lilla]"; + mes "Why, I may look cute and silly but please don't play games with me."; + close; + } + case 2: + mes "[Lilla]"; + mes "I need ^00CE0050 Sharp Leafs^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Lilla]"; + mes "Ah, ok I think you can help me out by hunting some Dryads."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Dryads:100 Dryads:150 Dryads")) { + case 1: + mes "[Lilla]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60131; + close; + case 2: + mes "[Lilla]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60132; + close; + case 3: + mes "[Lilla]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60133; + close; + } + case 3: + mes "[Lilla]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lilla]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lilla]"; + mes "Sorry but you are a little too old and scary to talk to!"; + close; + } + } + else { + mes "[Lilla]"; + mes "You are way too tiny to be helping me."; + mes "Thank you for your offer though."; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_fabre.txt b/npc/pre-re/quests/collection/quest_fabre.txt new file mode 100644 index 000000000..9c0c016a1 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_fabre.txt @@ -0,0 +1,231 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Fluffs) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +gef_fild07,321,193,4 script Langry#Fabre_Hunt 754,{ + if (checkquest(60107) != -1) { + if (checkquest(60107,HUNTING) != 2 ) { + mes "[Langry]"; + mes "Have you finished hunting the 50 Fabres?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Langry]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Langry]"; + mes "Remember, I need help hunting Fabres so go and hunt 50 of them."; + close; + case 3: + mes "[Langry]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Langry]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60107; + close; + case 2: + mes "[Langry]"; + mes "Please kill 50 Fabres."; + close; + } + } + } + else { + mes "[Langry]"; + mes "Amazing, you did that with speed."; + getexp 385,30; + erasequest 60107; + close; + } + } + if (checkquest(60108) != -1) { + if (checkquest(60108,HUNTING) != 2 ) { + mes "[Langry]"; + mes "Have you finished hunting the 50 Fabres?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Langry]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Langry]"; + mes "Remember, I need help hunting Fabres so go and hunt 100 of them."; + close; + case 3: + mes "[Langry]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Langry]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60108; + close; + case 2: + mes "[Langry]"; + mes "Please kill 100 Fabres."; + close; + } + } + } + else { + mes "[Langry]"; + mes "Amazing, you did that with speed."; + getexp 385,30; + getexp 385,30; + erasequest 60108; + close; + } + } + if (checkquest(60109) != -1) { + if (checkquest(60109,HUNTING) != 2 ) { + mes "[Langry]"; + mes "Have you finished hunting the 150 Fabres?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Langry]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Langry]"; + mes "Remember, I need help hunting Fabres so go and hunt 150 of them."; + close; + case 3: + mes "[Langry]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Langry]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60109; + close; + case 2: + mes "[Langry]"; + mes "Please kill 150 Fabres."; + close; + } + } + } + else { + mes "[Langry]"; + mes "Amazing, you did that with speed."; + getexp 385,30; + getexp 385,30; + getexp 385,30; + erasequest 60109; + close; + } + } + //for minimum level + if (BaseLevel > 1) { + //for maximum level + if (BaseLevel < 21) { + mes "[Langry]"; + mes "Do you think you can help me?"; + mes "Please?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Langry]"; + mes "Really?!"; + mes "That's great!"; + next; + switch(select("Gather Items:Hunt Fabres:Cancel")) { + case 1: + // Item turn in + mes "[Langry]"; + mes "I need to collect ^0000CE25 Fluff^000000 to"; + mes "complete this community service project."; + mes "You know what? I can even reward you a little for helping me."; + next; + switch(select("I have some Fluff:What was that again?")) { + case 1: + if (countitem(914) > 24) { + mes "[Langry]"; + mes "Thank you for the Fluff. This helps me out greatly."; + mes "Oh and here you go, this should help you get stronger, faster!"; + delitem 914,25; //Fluff + getexp 385,30; + close; + } + else { + mes "[Langry]"; + mes "I see no Fluff, wait yea I do it's the lies coming from your mouth."; + close; + } + case 2: + mes "[Langry]"; + mes "I need ^00CE0025 Fluff^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Langry]"; + mes "Ah, ok I think you can help me out by hunting some Fabres."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Fabres:100 Fabres:150 Fabres")) { + case 1: + mes "[Langry]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60107; + close; + case 2: + mes "[Langry]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60108; + close; + case 3: + mes "[Langry]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60109; + close; + } + case 3: + mes "[Langry]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Langry]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Langry]"; + mes "Hello, my name is Langry."; + mes "I have to complete this community service, but I am just too lazy."; + close; + } + } + else { + mes "[Langry]"; + mes "You may just be the most unlikely person ever, recycle a few Fabres and come back."; + close; + } +} + + diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt new file mode 100644 index 000000000..f0306d787 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_frilldora.txt @@ -0,0 +1,240 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Frills) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{ + if (checkquest(60134) != -1) { + if (checkquest(60134,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 50 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60134; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 50 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + erasequest 60134; + close; + } + } + if (checkquest(60135) != -1) { + if (checkquest(60135,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 50 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60135; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 100 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + getexp 30000,23000; + erasequest 60135; + close; + } + } + if (checkquest(60136) != -1) { + if (checkquest(60136,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 150 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60136; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 150 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + getexp 30000,23000; + getexp 30000,23000; + erasequest 60136; + close; + } + } + //for minimum level + if (BaseLevel > 29) { + //for maximum level + if (BaseLevel < 66) { + mes "[Lemly]"; + mes "Hey there cutie!"; + next; + mes "[Lemly]"; + mes "Think you could take some time to give me a hand?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Lemly]"; + mes "I am looking for lizard ^FF0000Frills^000000."; + next; + mes "[Lemly]"; + mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; + next; + switch(select("Gather Items:Hunt Frilldora:Cancel")) { + case 1: + // Item turn in + switch(select("I have some Frills:What did you need?")) { + case 1: + if (countitem(1012) > 24) { + mes "[Lemly]"; + mes "Hey, thank you."; + mes "These are pretty icky though."; + delitem 1012,25; //Lizard_Scruff + getexp 30000,23000; + close; + } + else { + mes "[Lemly]"; + mes "Sigh,"; + mes "Please, don't waste my time."; + next; + mes "[Lemly]"; + mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; + close; + } + case 2: + mes "[Lemly]"; + mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; + close; + } + case 2: + // Kill Count Quest + mes "[Lemly]"; + mes "Ah, ok I think you can help me out by hunting some Frilldora."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { + case 1: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60134; + close; + case 2: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60135; + close; + case 3: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60136; + close; + } + case 3: + mes "[Lemly]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lemly]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lemly]"; + mes "Hey there."; + next; + mes "[Lemly]"; + mes "These lizards are gross."; + next; + mes "[Lemly]"; + mes "I can't believe I am stuck doing this."; + close; + } + } + else { + mes "[Lemly]"; + mes "What are you doing here?"; + mes "The desert will kill you here!"; + close; + } +} + + diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt new file mode 100644 index 000000000..64d729386 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_goat.txt @@ -0,0 +1,245 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Antelope Horns) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +ein_fild06,82,171,0 script Vegetable Farmer#Goat 919,{ + if (checkquest(60137) != -1) { + if (checkquest(60137,HUNTING) != 2 ) { + mes "[Vegetable Farmer]"; + mes "Have you finished hunting the 50 Goats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Hmm, I don't think you've hunted 50 yet."; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Remember, I need help hunting Goats so go and hunt 50 of them."; + close; + case 3: + mes "[Vegetable Farmer]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60137; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Please kill 50 Goats so I can farm my vegetables without any worries."; + close; + } + } + } + else { + mes "[Vegetable Farmer]"; + mes "Amazing, you did that with speed."; + getexp 258489,155155; + erasequest 60137; + close; + } + } + if (checkquest(60138) != -1) { + if (checkquest(60138,HUNTING) != 2) { + mes "[Vegetable Farmer]"; + mes "Have you finished hunting the 100 Goats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Hmm, I don't think you've hunted 100 yet."; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Remember, I need help hunting Goats so go and hunt 100 of them."; + close; + case 3: + mes "[Vegetable Farmer]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60138; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Please kill 100 Goats so I can farm my vegetables without any worries."; + close; + } + } + } + else { + mes "[Vegetable Farmer]"; + mes "Amazing, you did that with speed."; + getexp 258489,155155; + getexp 258489,155155; + erasequest 60138; + close; + } + } + if (checkquest(60139) != -1) { + if (checkquest(60139,HUNTING) != 2) { + mes "[Vegetable Farmer]"; + mes "Have you finished hunting the 150 Goats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Hmm, I don't think you've hunted 150 yet."; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Remember, I need help hunting Goats so go and hunt 150 of them."; + close; + case 3: + mes "[Vegetable Farmer]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60139; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Please kill 150 Goats so I can farm my vegetables without any worries."; + close; + } + } + } + else { + mes "[Vegetable Farmer]"; + mes "Amazing, you did that with speed."; + getexp 258489,155155; + getexp 258489,155155; + getexp 258489,155155; + erasequest 60139; + close; + } + } + //for minimum level + if (BaseLevel > 69) { + //for maximum level + if (BaseLevel < 85) { + mes "[Vegetable Farmer]"; + mes "Oh great!"; + mes "You are here to help me right?"; + mes "If not, then I am in a world of hurt."; + next; + switch(select("Sure:No")) { + case 1: + mes "[Vegetable Farmer]"; + mes "These Goats keep eating my vegetables."; + mes "Can you do what you can to help me?"; + next; + switch(select("Gather Items:Hunt Goats:Cancel")) { + case 1: + // Item turn in + mes "[Vegetable Farmer]"; + mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you."; + next; + switch(select("I have Antelope Horns:What did you need?")) { + case 1: + /* + if (checkweight(504,10) == 0) { + mes "[Vegetable Farmer]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7106) > 49) { + mes "[Vegetable Farmer]"; + mes "Amazing, you did that with speed."; + mes "I am truly grateful."; + delitem 7106,50; //Goat's_Horn + getexp 258489,155155; + //getitem 504,10; //White_Potion + close; + } + else { + mes "[Vegetable Farmer]"; + mes "It doesn't look like you have enough."; + next; + mes "[Vegetable Farmer]"; + mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you."; + close; + } + case 2: + mes "[Vegetable Farmer]"; + mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you."; + close; + } + case 2: + // Kill Count Quest + mes "[Vegetable Farmer]"; + mes "Thank you."; + mes "How many Goats would you like to hunt?"; + next; + switch(select("50 Goats:100 Goats:150 Goats")) { + case 1: + mes "[Vegetable Farmer]"; + mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts."; + setquest 60137; + close; + case 2: + mes "[Vegetable Farmer]"; + mes "Kill 100 of those Goats and let me know when you're done. I will reward you for your efforts."; + setquest 60138; + close; + case 3: + mes "[Vegetable Farmer]"; + mes "Kill 150 of those Goats and let me know when you're done. I will reward you for your efforts."; + setquest 60139; + close; + } + case 3: + mes "[Vegetable Farmer]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Vegetable Farmer]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Vegetable Farmer]"; + mes "Oh boy, Oh boy!"; + next; + mes "[Vegetable Farmer]"; + mes "Sorry I can't talk right now I am in a world of hurt here, these darn Goats are going to kill me."; + close; + } + } + else { + mes "[Vegetable Farmer]"; + mes "My vegetables, where did they all go?"; + mes "Oh, no..no!!!"; + close; + } +} + diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt new file mode 100644 index 000000000..882d878dd --- /dev/null +++ b/npc/pre-re/quests/collection/quest_golem.txt @@ -0,0 +1,232 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Stone Hearts) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild11,57,138,0 script Private Jeremy#hunt 707,{ + if (checkquest(60140) != -1) { + if (checkquest(60140,HUNTING) != 2 ) { + mes "[Private Jeremy]"; + mes "Have you finished hunting the 50 Golems?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Private Jeremy]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Private Jeremy]"; + mes "Remember, I need help hunting Golems so go and hunt 50 of them."; + close; + case 3: + mes "[Private Jeremy]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60140; + close; + case 2: + mes "[Private Jeremy]"; + mes "Please kill 50 Golems."; + close; + } + } + } + else { + mes "[Private Jeremy]"; + mes "Amazing, you did that with speed."; + getexp 14000,9000; + erasequest 60140; + close; + } + } + if (checkquest(60141) != -1) { + if (checkquest(60141,HUNTING) != 2 ) { + mes "[Private Jeremy]"; + mes "Have you finished hunting the 50 Golems?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Private Jeremy]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Private Jeremy]"; + mes "Remember, I need help hunting Golems so go and hunt 100 of them."; + close; + case 3: + mes "[Private Jeremy]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60141; + close; + case 2: + mes "[Private Jeremy]"; + mes "Please kill 100 Golems."; + close; + } + } + } + else { + mes "[Private Jeremy]"; + mes "Amazing, you did that with speed."; + getexp 14000,9000; + getexp 14000,9000; + erasequest 60141; + close; + } + } + if (checkquest(60142) != -1) { + if (checkquest(60142,HUNTING) != 2 ) { + mes "[Private Jeremy]"; + mes "Have you finished hunting the 150 Golems?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Private Jeremy]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Private Jeremy]"; + mes "Remember, I need help hunting Golems so go and hunt 150 of them."; + close; + case 3: + mes "[Private Jeremy]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60142; + close; + case 2: + mes "[Private Jeremy]"; + mes "Please kill 150 Golems."; + close; + } + } + } + else { + mes "[Private Jeremy]"; + mes "Amazing, you did that with speed."; + getexp 14000,9000; + getexp 14000,9000; + getexp 14000,9000; + erasequest 60142; + close; + } + } + //for minimum level + if (BaseLevel > 24) { + //for maximum level + if (BaseLevel < 61) { + mes "[Private Jeremy]"; + mes "Greetings citizen!"; + mes "Say, how would you like to help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Private Jeremy]"; + mes "Thanks! I really appreciate it."; + next; + switch(select("Gather Items:Hunt Golems:Cancel")) { + case 1: + // Item turn in + mes "[Private Jeremy]"; + mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; + next; + switch(select("I have Stone Hearts:What did you need?")) { + case 1: + if (countitem(953) > 24) { + mes "[Private Jeremy]"; + mes "The Morroc Guard thanks you, citizen."; + delitem 953,25; //Stone_Heart + getexp 14000,9000; + close; + } + else { + mes "[Private Jeremy]"; + mes "It doesn't look like you have enough."; + next; + mes "[Private Jeremy]"; + mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; + close; + } + case 2: + mes "[Private Jeremy]"; + mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; + close; + } + case 2: + // Kill Count Quest + mes "[Private Jeremy]"; + mes "Ah, ok I think you can help me out by hunting some Golems."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Golems:100 Golems:150 Golems")) { + case 1: + mes "[Private Jeremy]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60140; + close; + case 2: + mes "[Private Jeremy]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60141; + close; + case 3: + mes "[Private Jeremy]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60142; + close; + } + case 3: + mes "[Private Jeremy]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Private Jeremy]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Private Jeremy]"; + mes "Greetings citizen!"; + next; + mes "[Private Jeremy]"; + mes "Please do not interrupt my mission for the Morroc Guard."; + close; + } + } + else { + mes "[Private Jeremy]"; + mes "It is dangerous here citizen."; + close; + } +} + + diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt new file mode 100644 index 000000000..342ba5fc3 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_hode.txt @@ -0,0 +1,241 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Earthworm Peelings) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild17,208,346,5 script Shone#Hode_Hunt 707,{ + if (checkquest(60104) != -1) { + if (checkquest(60104,HUNTING) != 2 ) { + mes "[Shone]"; + mes "Have you finished hunting the 50 Hodes?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Shone]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Shone]"; + mes "Remember, I need help hunting Hodes so go and hunt 50 of them."; + close; + case 3: + mes "[Shone]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Shone]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60104; + close; + case 2: + mes "[Shone]"; + mes "Please kill 50 Hodes."; + close; + } + } + } + else { + mes "[Shone]"; + mes "Amazing, you did that with speed."; + getexp 15775,1125; + erasequest 60104; + close; + } + } + if (checkquest(60105) != -1) { + if (checkquest(60105,HUNTING) != 2 ) { + mes "[Shone]"; + mes "Have you finished hunting the 50 Hodes?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Shone]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Shone]"; + mes "Remember, I need help hunting Hodes so go and hunt 100 of them."; + close; + case 3: + mes "[Shone]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Shone]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60105; + close; + case 2: + mes "[Shone]"; + mes "Please kill 100 Hodes."; + close; + } + } + } + else { + mes "[Shone]"; + mes "Amazing, you did that with speed."; + getexp 15775,1125; + getexp 15775,1125; + erasequest 60105; + close; + } + } + if (checkquest(60106) != -1) { + if (checkquest(60106,HUNTING) != 2 ) { + mes "[Shone]"; + mes "Have you finished hunting the 150 Hodes?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Shone]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Shone]"; + mes "Remember, I need help hunting Hodes so go and hunt 150 of them."; + close; + case 3: + mes "[Shone]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Shone]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60106; + close; + case 2: + mes "[Shone]"; + mes "Please kill 150 Hodes."; + close; + } + } + } + else { + mes "[Shone]"; + mes "Amazing, you did that with speed."; + getexp 15775,1125; + getexp 15775,1125; + getexp 15775,1125; + erasequest 60106; + close; + } + } + //for minimum level + if (BaseLevel > 24) { + //for maximum level + if (BaseLevel < 61) { + mes "[Shone]"; + mes "Wait! You can see me?"; + mes "Oh well, I haven't yet mastered my skills."; + next; + mes "[Shone]"; + mes "Hey do you think you can help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Shone]"; + mes "Thanks a lot, pal!"; + next; + switch(select("Gather Items:Hunt Hodes:Cancel")) { + case 1: + // Item turn in + mes "[Shone]"; + mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000."; + mes "I will reward you if you help."; + next; + switch(select("I have 25 Earthworm Peelings:What was it again?")) { + case 1: + /* + if (checkweight(502,10) == 0) { + mes "[Shone]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(1055) > 24) { + mes "Thank you for the 25 Earthworm"; + mes "Peelings!"; + mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others."; + delitem 1055,25; //Earthworm_Peeling + getexp 15775,1125; + //getitem 502,10; //Orange_Potion + close; + } + else { + mes "[Shone]"; + mes "I don't see any ^00CE00Earthworm Peerlings^000000."; + mes "Are you trying to scam me?"; + close; + } + case 2: + mes "[Shone]"; + mes "I need ^00CE0025 Earthworm Peelings^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Shone]"; + mes "Ah, ok I think you can help me out by hunting some Hodes."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Hodes:100 Hodes:150 Hodes")) { + case 1: + mes "[Shone]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60104; + close; + case 2: + mes "[Shone]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60105; + close; + case 3: + mes "[Shone]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60106; + close; + } + case 3: + mes "[Shone]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Shone]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Shone]"; + mes "You are much too strong to be fighting these things!"; + close; + } + } + else { + mes "[Shone]"; + mes "You need some help, but I can't provide that for you."; + mes "Come back when you are stronger and have earned much more wisdom."; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_leafcat.txt b/npc/pre-re/quests/collection/quest_leafcat.txt new file mode 100644 index 000000000..69f313f75 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_leafcat.txt @@ -0,0 +1,239 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Huge Leaves) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 877,{ + if (checkquest(60143) != -1) { + if (checkquest(60143,HUNTING) != 2 ) { + mes "[Lella]"; + mes "Have you finished hunting the 50 Leaf Cats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lella]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lella]"; + mes "Remember, I need help hunting Leaf Cats so go and hunt 50 of them."; + close; + case 3: + mes "[Lella]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lella]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60143; + close; + case 2: + mes "[Lella]"; + mes "Please kill 50 Leaf Cats."; + close; + } + } + } + else { + mes "[Lella]"; + mes "Amazing, you did that with speed."; + getexp 25740,31512; + erasequest 60143; + close; + } + } + if (checkquest(60144) != -1) { + if (checkquest(60144,HUNTING) != 2 ) { + mes "[Lella]"; + mes "Have you finished hunting the 50 Leaf Cats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lella]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lella]"; + mes "Remember, I need help hunting Leaf Cats so go and hunt 100 of them."; + close; + case 3: + mes "[Lella]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lella]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60144; + close; + case 2: + mes "[Lella]"; + mes "Please kill 100 Leaf Cats."; + close; + } + } + } + else { + mes "[Lella]"; + mes "Amazing, you did that with speed."; + getexp 25740,31512; + getexp 25740,31512; + erasequest 60144; + close; + } + } + if (checkquest(60145) != -1) { + if (checkquest(60145,HUNTING) != 2 ) { + mes "[Lella]"; + mes "Have you finished hunting the 150 Leaf Cats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lella]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lella]"; + mes "Remember, I need help hunting Leaf Cats so go and hunt 150 of them."; + close; + case 3: + mes "[Lella]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lella]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60145; + close; + case 2: + mes "[Lella]"; + mes "Please kill 150 Leaf Cats."; + close; + } + } + } + else { + mes "[Lella]"; + mes "Amazing, you did that with speed."; + getexp 25740,31512; + getexp 25740,31512; + getexp 25740,31512; + erasequest 60145; + close; + } + } + //for minimum level + if (BaseLevel > 35) { + //for maximum level + if (BaseLevel < 66) { + mes "[Lella]"; + mes "Why hello!"; + mes "You look like someone who is willing to help someone who is slowly going mad."; + next; + mes "[Lella]"; + switch(select("Sure:No")) { + case 1: + mes "[Lella]"; + mes "Thanks! You're a life saver!"; + next; + switch(select("Gather Items:Hunt Leaf Cats:Cancel")) { + case 1: + // Item turn in + mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity."; + mes "Do you have any?"; + next; + switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) { + case 1: + /* + if (checkweight(503,10) == 0) { + mes "[Lella]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7198) > 49) { + mes "[Lella]"; + mes "Wonderful I can tell it is just a little bit quieter around here!"; + next; + mes "[Lella]"; + mes "The more leafs I collect the quieter it seems around here."; + delitem 7198,50; //Great_Leaf + getexp 25740,31512; + //getitem 503,10; //Yellow_Potion + close; + } + else { + mes "[Lella]"; + mes "Meow meow meow meow meow..."; + mes "NOOOOOOOOOOOO."; + close; + } + case 2: + mes "[Lella]"; + mes "I need ^00CE0050 Huge Leafs^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Lella]"; + mes "Ah, ok I think you can help me out by hunting some Leaf Cats."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) { + case 1: + mes "[Lella]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60143; + close; + case 2: + mes "[Lella]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60144; + close; + case 3: + mes "[Lella]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60145; + close; + } + case 3: + mes "[Lella]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lella]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lella]"; + mes "Not sure why you are here, but I can't offer you a bounty as there would be no effort in it for you!"; + close; + } + } + else { + mes "[Lella]"; + mes "Quickly escape before they get their claws into your sanity!"; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_mantis.txt b/npc/pre-re/quests/collection/quest_mantis.txt new file mode 100644 index 000000000..5e9249a1c --- /dev/null +++ b/npc/pre-re/quests/collection/quest_mantis.txt @@ -0,0 +1,101 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Custom Version. +//= Repeatable EXP Quest : Kill 50 Mantis. +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +lou_fild01,240,354,4 script Mantis Researcher 878,{ + + if (checkquest(60179) != -1) { + if (checkquest(60179,HUNTING) != 2 ) { + mes "[Mantis Researcher]"; + mes "Have you finished hunting the 50 Mantis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Mantis Researcher]"; + mes "Hmm, I don't think you've hunted 50 yet."; + close; + case 2: + mes "[Mantis Researcher]"; + mes "Remember, I need help hunting Mantis so go and hunt 50 of them."; + close; + case 3: + mes "[Mantis Researcher]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Mantis Researcher]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60179; + close; + case 2: + mes "[Mantis Researcher]"; + mes "Please kill 50 Mantis in order to make this a Place were people can go to and gather Experience."; + close; + } + } + } + mes "[Mantis Researcher]"; + mes "Amazing, you did that with speed."; + getexp 18818,7527; + erasequest 60179; + close; + } + if ((BaseLevel > 34) && (BaseLevel < 71)) { + mes "[Mantis Researcher]"; + mes "Oh great!"; + mes "You are here to help me right?"; + mes "If not, i don't know what to do with the Monsters in this Place!"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Mantis Researcher]"; + mes "Great! I knew the moment i saw you that i can count on you!"; + mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!"; + mes "There are to many Mantis around, which makes it impossible for the lower level players to gain good experience here."; + next; + mes "[Mantis Researcher]"; + mes "So, would you still like to help me?"; + next; + switch(select("Sure:Cancel")) { + case 1: + if(BaseLevel > 70){ + mes "[Mantis Researcher]"; + mes "Thank you for your great help with the Mantis!"; + mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; + close; + } + mes "[Mantis Researcher]"; + mes "Kill 50 of those Mantis and let me know when you're done. I will reward you for your efforts."; + setquest 60179; + close; + case 2: + mes "[Mantis Researcher]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Mantis Researcher]"; + mes "If you change your mind, please come back."; + close; + } + } + mes "[Mantis Researcher]"; + mes "Oh boy, Oh boy!"; + next; + mes "[Mantis Researcher]"; + mes "Sorry I can't talk right now I am in a world of pain here, these darn Mantis are going to kill me."; + close; +} diff --git a/npc/pre-re/quests/collection/quest_pecopeco.txt b/npc/pre-re/quests/collection/quest_pecopeco.txt new file mode 100644 index 000000000..1850180e1 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_pecopeco.txt @@ -0,0 +1,251 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Bill of Birds) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 97,{ + if (checkquest(60101) != -1) { + if (checkquest(60101,HUNTING) != 2 ) { + mes "[Gregor]"; + mes "Have you finished hunting the 50 Peco Pecos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Gregor]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; + close; + case 3: + mes "[Gregor]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Gregor]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60101; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; + close; + } + } + } + else { + mes "[Gregor]"; + mes "Oh thank you so much!"; + mes "I think that I can rest easily now."; + getexp 4000,2000; + erasequest 60101; + close; + } + } + if (checkquest(60102) != -1) { + if (checkquest(60102,HUNTING) != 2 ) { + mes "[Gregor]"; + mes "Have you finished hunting the 50 Peco Pecos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Gregor]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; + close; + case 3: + mes "[Gregor]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Gregor]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60102; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; + close; + } + } + } + else { + mes "[Gregor]"; + mes "Oh thank you so much!"; + mes "I think that I can rest easily now."; + getexp 4000,2000; + getexp 4000,2000; + erasequest 60102; + close; + } + } + if (checkquest(60103) != -1) { + if (checkquest(60103,HUNTING) != 2 ) { + mes "[Gregor]"; + mes "Have you finished hunting the 150 Peco Pecos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Gregor]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; + close; + case 3: + mes "[Gregor]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Gregor]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60103; + close; + case 2: + mes "[Gregor]"; + mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; + close; + } + } + } + else { + mes "[Gregor]"; + mes "Oh thank you so much!"; + mes "I think that I can rest easily now."; + getexp 4000,2000; + getexp 4000,2000; + getexp 4000,2000; + erasequest 60103; + close; + } + } + //for minimum level + if (BaseLevel > 9) { + //for maximum level + if (BaseLevel < 31) { + mes "[Gregor]"; + mes "Peco Pecos are fascinating."; + mes "I am still doing my, uh, research..."; + mes "But now it is of a different nature."; + next; + mes "[Gregor]"; + mes "You see I've been uh, ''researching''"; + mes "these animals by collecting their"; + mes "Bill of Birds but lately they seem"; + mes "to have become hostile towards me."; + next; + mes "[Gregor]"; + mes "Can you do me a favor please?"; + next; + switch(select("What kind of favor?:No")) { + case 1: + mes "[Gregor]"; + mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities."; + next; + mes "[Gregor]"; + mes "Can you help protect me by killing them?"; + mes "I think I'll feel safer..."; + mes "Please..."; + next; + switch(select("Gather Items:Hunt Peco Pecos:Cancel")) { + case 1: + // Item turn in + mes "[Gregor]"; + mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research..."; + next; + switch(select("I have some Bill of Birds:What did you need?")) { + case 1: + if (countitem(925) > 24) { + mes "[Gregor]"; + mes "Thank you so much."; + delitem 925,25; //Bill_Of_Birds + getexp 4000,2000; + next; + mes "[Gregor]"; + mes "This is gonna be delicious!"; + close; + } + else { + mes "[Gregor]"; + mes "It doesn't look like you have enough."; + next; + mes "[Gregor]"; + mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; + close; + } + case 2: + mes "[Gregor]"; + mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; + close; + } + case 2: + // Kill Count Quest + mes "[Gregor]"; + mes "Ah, ok I think you can help me out by hunting some Peco Pecos."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) { + case 1: + mes "[Gregor]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60101; + close; + case 2: + mes "[Gregor]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60102; + close; + case 3: + mes "[Gregor]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60103; + close; + } + case 3: + mes "[Gregor]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Gregor]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Gregor]"; + mes "Hmmm... you seem to be too strong to be fighting over here."; + close; + } + } + else { + mes "[Gregor]"; + mes "Hi there."; + next; + mes "[Gregor]"; + mes "Those picky's over there seem to be about your speed."; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt new file mode 100644 index 000000000..b6088a49f --- /dev/null +++ b/npc/pre-re/quests/collection/quest_pupa.txt @@ -0,0 +1,233 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Chrysalis) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +gef_fild04,191,54,3 script Halgus#Pupa_Hunt 123,{ + if (checkquest(60110) != -1) { + if (checkquest(60110,HUNTING) != 2 ) { + mes "[Halgus]"; + mes "Have you gotten rid of the Pupa?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Halgus]"; + mes "Hmm, I don't think you've gotten rid of 50 Pupa yet..."; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 50 of those Pupa from the field."; + close; + case 3: + mes "[Halgus]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Halgus]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60110; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 50 of those Pupa from the field."; + close; + } + } + } + else { + mes "[Halgus]"; + mes "Oh thank you so much."; + mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; + getexp 385,30; + erasequest 60110; + close; + } + } + if (checkquest(60111) != -1) { + if (checkquest(60111,HUNTING) != 2 ) { + mes "[Halgus]"; + mes "Have you gotten rid of the Pupa?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Halgus]"; + mes "Hmm, I don't think you've gotten rid of 100 Pupa yet..."; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 100 of those Pupa from the field."; + close; + case 3: + mes "[Halgus]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Halgus]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60111; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 100 of those Pupa from the field."; + close; + } + } + } + else { + mes "[Halgus]"; + mes "Oh thank you so much."; + mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; + getexp 385,30; + getexp 385,30; + erasequest 60111; + close; + } + } + if (checkquest(60112) != -1) { + if (checkquest(60112,HUNTING) != 2 ) { + mes "[Halgus]"; + mes "Have you gotten rid of the Pupa?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Halgus]"; + mes "Hmm, I don't think you've gotten rid of 150 Pupa yet..."; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 150 of those Pupa from the field."; + close; + case 3: + mes "[Halgus]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Halgus]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60112; + close; + case 2: + mes "[Halgus]"; + mes "Remember, get rid of 150 of those Pupa from the field."; + close; + } + } + } + else { + mes "[Halgus]"; + mes "Oh thank you so much."; + mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; + getexp 385,30; + getexp 385,30; + getexp 385,30; + erasequest 60112; + close; + } + } + //for minimum level + if (BaseLevel > 1) { + //for maximum level + if (BaseLevel < 21) { + mes "[Halgus]"; + mes "New here are you?"; + mes "Well look, I like helping new faces around here."; + mes "And lets be honest, you are not the prettiest looking face I've seen."; + next; + mes "[Halgus]"; + mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly."; + mes "Do you mind helping me get rid of some Pupa to clear out this field?"; + next; + switch(select("Sure, I don't mind:No")) { + case 1: + mes "[Halgus]"; + mes "Really? What would you like to do to help?"; + next; + switch(select("Gather Items:Get rid of Pupa:Cancel")) { + case 1: + // Item turn in + mes "[Halgus]"; + mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well."; + next; + switch(select("I have Chrysalis:What did you need?")) { + case 1: + if (countitem(915) > 24) { + mes "[Halgus]"; + mes "Amazing you found so many that fast."; + mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom."; + delitem 915,25; //Chrysalis + getexp 385,30; + close; + } + else { + mes "[Halgus]"; + mes "I need ^00CE0025 Chrysalis^000000 and no less please."; + close; + } + case 2: + mes "[Halgus]"; + mes "I need ^00CE0025 Chrysalis^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Halgus]"; + mes "Thank you so much!"; + mes "How many would you like to get rid of?"; + next; + switch(select("50 Pupa:100 Pupa:150 Pupa")) { + case 1: + mes "[Halgus]"; + mes "If you can get rid of 50 of those Pupa from the field I will be grateful."; + setquest 60110; + close; + case 2: + mes "[Halgus]"; + mes "If you can get rid of 100 of those Pupa from the field I will be grateful."; + setquest 60111; + close; + case 3: + mes "[Halgus]"; + mes "If you can get rid of 150 of those Pupa from the field I will be grateful."; + setquest 60112; + close; + } + case 3: + mes "[Halgus]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Halgus]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Halgus]"; + mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you."; + close; + } + } + else { + mes "[Halgus]"; + mes "Please return to me when you are a little stronger."; + close; + } +} diff --git a/npc/pre-re/quests/collection/quest_zhupolong.txt b/npc/pre-re/quests/collection/quest_zhupolong.txt new file mode 100644 index 000000000..bf3999683 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_zhupolong.txt @@ -0,0 +1,101 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Custom Version. +//= Repeatable EXP Quest : Kill 50 Zhu Po Long. +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +lou_dun02,161,264,4 script Dragon Hunter 732,{ + + if (checkquest(60182) != -1) { + if (checkquest(60182,HUNTING) != 2 ) { + mes "[Dragon Hunter]"; + mes "Have you finished hunting the 50 Zhu Po Long?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Dragon Hunter]"; + mes "Hmm, I don't think you've hunted 50 yet."; + close; + case 2: + mes "[Dragon Hunter]"; + mes "Remember, I need help hunting Zhu Po Long so go and hunt 50 of them."; + close; + case 3: + mes "[Dragon Hunter]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Dragon Hunter]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60182; + close; + case 2: + mes "[Dragon Hunter]"; + mes "Please kill 50 Zhu Po Long in order to make this a Place were people can go to and gather Experience."; + close; + } + } + } + mes "[Dragon Hunter]"; + mes "Amazing, you did that with speed."; + getexp 151300,60520; + erasequest 60182; + close; + } + if ((BaseLevel > 49) && (BaseLevel < 91)) { + mes "[Dragon Hunter]"; + mes "Oh great!"; + mes "You are here to help me right?"; + mes "If not, i don't know what to do with the Monsters in this Place!"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Dragon Hunter]"; + mes "Great! I knew the moment i saw you that i can count on you!"; + mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!"; + mes "There are to many Zhu Po Long around, which makes it impossible for the lower level players to gain good experience here."; + next; + mes "[Dragon Hunter]"; + mes "So, would you still like to help me?"; + next; + switch(select("Sure:Cancel")) { + case 1: + if(BaseLevel > 90){ + mes "[Dragon Hunter]"; + mes "Thank you for your great help with the Zhu Po Long!"; + mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; + close; + } + mes "[Dragon Hunter]"; + mes "Kill 50 of those Zhu Po Long and let me know when you're done. I will reward you for your efforts."; + setquest 60182; + close; + case 2: + mes "[Dragon Hunter]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Dragon Hunter]"; + mes "If you change your mind, please come back."; + close; + } + } + mes "[Dragon Hunter]"; + mes "Oh boy, Oh boy!"; + next; + mes "[Dragon Hunter]"; + mes "Sorry I can't talk right now I am in a world of pain here, these darn Zhu Po Long are going to kill me."; + close; +} |