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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_pupa.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/collection/quest_pupa.txt')
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1 files changed, 233 insertions, 0 deletions
diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt
new file mode 100644
index 000000000..b6088a49f
--- /dev/null
+++ b/npc/pre-re/quests/collection/quest_pupa.txt
@@ -0,0 +1,233 @@
+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Chrysalis)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+gef_fild04,191,54,3 script Halgus#Pupa_Hunt 123,{
+ if (checkquest(60110) != -1) {
+ if (checkquest(60110,HUNTING) != 2 ) {
+ mes "[Halgus]";
+ mes "Have you gotten rid of the Pupa?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "Remember, get rid of 50 of those Pupa from the field.";
+ close;
+ case 3:
+ mes "[Halgus]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60110;
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "Remember, get rid of 50 of those Pupa from the field.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Halgus]";
+ mes "Oh thank you so much.";
+ mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
+ getexp 385,30;
+ erasequest 60110;
+ close;
+ }
+ }
+ if (checkquest(60111) != -1) {
+ if (checkquest(60111,HUNTING) != 2 ) {
+ mes "[Halgus]";
+ mes "Have you gotten rid of the Pupa?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "Remember, get rid of 100 of those Pupa from the field.";
+ close;
+ case 3:
+ mes "[Halgus]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60111;
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "Remember, get rid of 100 of those Pupa from the field.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Halgus]";
+ mes "Oh thank you so much.";
+ mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
+ getexp 385,30;
+ getexp 385,30;
+ erasequest 60111;
+ close;
+ }
+ }
+ if (checkquest(60112) != -1) {
+ if (checkquest(60112,HUNTING) != 2 ) {
+ mes "[Halgus]";
+ mes "Have you gotten rid of the Pupa?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "Remember, get rid of 150 of those Pupa from the field.";
+ close;
+ case 3:
+ mes "[Halgus]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60112;
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "Remember, get rid of 150 of those Pupa from the field.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Halgus]";
+ mes "Oh thank you so much.";
+ mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
+ getexp 385,30;
+ getexp 385,30;
+ getexp 385,30;
+ erasequest 60112;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 1) {
+ //for maximum level
+ if (BaseLevel < 21) {
+ mes "[Halgus]";
+ mes "New here are you?";
+ mes "Well look, I like helping new faces around here.";
+ mes "And lets be honest, you are not the prettiest looking face I've seen.";
+ next;
+ mes "[Halgus]";
+ mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
+ mes "Do you mind helping me get rid of some Pupa to clear out this field?";
+ next;
+ switch(select("Sure, I don't mind:No")) {
+ case 1:
+ mes "[Halgus]";
+ mes "Really? What would you like to do to help?";
+ next;
+ switch(select("Gather Items:Get rid of Pupa:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Halgus]";
+ mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
+ next;
+ switch(select("I have Chrysalis:What did you need?")) {
+ case 1:
+ if (countitem(915) > 24) {
+ mes "[Halgus]";
+ mes "Amazing you found so many that fast.";
+ mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom.";
+ delitem 915,25; //Chrysalis
+ getexp 385,30;
+ close;
+ }
+ else {
+ mes "[Halgus]";
+ mes "I need ^00CE0025 Chrysalis^000000 and no less please.";
+ close;
+ }
+ case 2:
+ mes "[Halgus]";
+ mes "I need ^00CE0025 Chrysalis^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Halgus]";
+ mes "Thank you so much!";
+ mes "How many would you like to get rid of?";
+ next;
+ switch(select("50 Pupa:100 Pupa:150 Pupa")) {
+ case 1:
+ mes "[Halgus]";
+ mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
+ setquest 60110;
+ close;
+ case 2:
+ mes "[Halgus]";
+ mes "If you can get rid of 100 of those Pupa from the field I will be grateful.";
+ setquest 60111;
+ close;
+ case 3:
+ mes "[Halgus]";
+ mes "If you can get rid of 150 of those Pupa from the field I will be grateful.";
+ setquest 60112;
+ close;
+ }
+ case 3:
+ mes "[Halgus]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Halgus]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Halgus]";
+ mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you.";
+ close;
+ }
+ }
+ else {
+ mes "[Halgus]";
+ mes "Please return to me when you are a little stronger.";
+ close;
+ }
+}