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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_leafcat.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/pre-re/quests/collection/quest_leafcat.txt b/npc/pre-re/quests/collection/quest_leafcat.txt
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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Huge Leaves)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 877,{
+ if (checkquest(60143) != -1) {
+ if (checkquest(60143,HUNTING) != 2 ) {
+ mes "[Lella]";
+ mes "Have you finished hunting the 50 Leaf Cats?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Lella]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Remember, I need help hunting Leaf Cats so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Lella]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Lella]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60143;
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Please kill 50 Leaf Cats.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Lella]";
+ mes "Amazing, you did that with speed.";
+ getexp 25740,31512;
+ erasequest 60143;
+ close;
+ }
+ }
+ if (checkquest(60144) != -1) {
+ if (checkquest(60144,HUNTING) != 2 ) {
+ mes "[Lella]";
+ mes "Have you finished hunting the 50 Leaf Cats?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Lella]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Remember, I need help hunting Leaf Cats so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Lella]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Lella]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60144;
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Please kill 100 Leaf Cats.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Lella]";
+ mes "Amazing, you did that with speed.";
+ getexp 25740,31512;
+ getexp 25740,31512;
+ erasequest 60144;
+ close;
+ }
+ }
+ if (checkquest(60145) != -1) {
+ if (checkquest(60145,HUNTING) != 2 ) {
+ mes "[Lella]";
+ mes "Have you finished hunting the 150 Leaf Cats?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Lella]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Remember, I need help hunting Leaf Cats so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Lella]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Lella]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60145;
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Please kill 150 Leaf Cats.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Lella]";
+ mes "Amazing, you did that with speed.";
+ getexp 25740,31512;
+ getexp 25740,31512;
+ getexp 25740,31512;
+ erasequest 60145;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 35) {
+ //for maximum level
+ if (BaseLevel < 66) {
+ mes "[Lella]";
+ mes "Why hello!";
+ mes "You look like someone who is willing to help someone who is slowly going mad.";
+ next;
+ mes "[Lella]";
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Lella]";
+ mes "Thanks! You're a life saver!";
+ next;
+ switch(select("Gather Items:Hunt Leaf Cats:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity.";
+ mes "Do you have any?";
+ next;
+ switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) {
+ case 1:
+ /*
+ if (checkweight(503,10) == 0) {
+ mes "[Lella]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(7198) > 49) {
+ mes "[Lella]";
+ mes "Wonderful I can tell it is just a little bit quieter around here!";
+ next;
+ mes "[Lella]";
+ mes "The more leafs I collect the quieter it seems around here.";
+ delitem 7198,50; //Great_Leaf
+ getexp 25740,31512;
+ //getitem 503,10; //Yellow_Potion
+ close;
+ }
+ else {
+ mes "[Lella]";
+ mes "Meow meow meow meow meow...";
+ mes "NOOOOOOOOOOOO.";
+ close;
+ }
+ case 2:
+ mes "[Lella]";
+ mes "I need ^00CE0050 Huge Leafs^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Lella]";
+ mes "Ah, ok I think you can help me out by hunting some Leaf Cats.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) {
+ case 1:
+ mes "[Lella]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60143;
+ close;
+ case 2:
+ mes "[Lella]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60144;
+ close;
+ case 3:
+ mes "[Lella]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60145;
+ close;
+ }
+ case 3:
+ mes "[Lella]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Lella]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Lella]";
+ mes "Not sure why you are here, but I can't offer you a bounty as there would be no effort in it for you!";
+ close;
+ }
+ }
+ else {
+ mes "[Lella]";
+ mes "Quickly escape before they get their claws into your sanity!";
+ close;
+ }
+}