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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:50:51 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:54:40 +0530 |
commit | b24b79b3d4f391c415268af3db2d268214bcfd70 (patch) | |
tree | 1717aeb9ee9c996e53ad4ac2a4376f8ce45476e1 /npc/pre-re/quests/collection/quest_hode.txt | |
parent | 4d139eb924e63f88065071de722ddc39465cd5e3 (diff) | |
download | hercules-b24b79b3d4f391c415268af3db2d268214bcfd70.tar.gz hercules-b24b79b3d4f391c415268af3db2d268214bcfd70.tar.bz2 hercules-b24b79b3d4f391c415268af3db2d268214bcfd70.tar.xz hercules-b24b79b3d4f391c415268af3db2d268214bcfd70.zip |
Script Standardization: changed select format in pre-re folder
Diffstat (limited to 'npc/pre-re/quests/collection/quest_hode.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_hode.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt index 16cbf69aa..1e62fb4a5 100644 --- a/npc/pre-re/quests/collection/quest_hode.txt +++ b/npc/pre-re/quests/collection/quest_hode.txt @@ -38,7 +38,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 150 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -167,19 +167,19 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Hey do you think you can help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Shone]"; mes "Thanks a lot, pal!"; next; - switch(select("Gather Items:Hunt Hodes:Cancel")) { + switch(select("Gather Items", "Hunt Hodes", "Cancel")) { case 1: // Item turn in mes "[Shone]"; mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000."; mes "I will reward you if you help."; next; - switch(select("I have 25 Earthworm Peelings:What was it again?")) { + switch(select("I have 25 Earthworm Peelings", "What was it again?")) { case 1: /* if (checkweight(Orange_Potion,10) == 0) { @@ -216,7 +216,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Ah, ok I think you can help me out by hunting some Hodes."; mes "How many would you like to hunt?"; next; - switch(select("50 Hodes:100 Hodes:150 Hodes")) { + switch(select("50 Hodes", "100 Hodes", "150 Hodes")) { case 1: mes "[Shone]"; mes "Come back when you've finished your task and I will give you a small reward."; |