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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/pre-re/quests/collection/quest_frilldora.txt | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/pre-re/quests/collection/quest_frilldora.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_frilldora.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt index 876101cca..77958ee96 100644 --- a/npc/pre-re/quests/collection/quest_frilldora.txt +++ b/npc/pre-re/quests/collection/quest_frilldora.txt @@ -38,7 +38,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Have you finished hunting the 150 Frilldora?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; @@ -166,7 +166,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Think you could take some time to give me a hand?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Lemly]"; mes "I am looking for lizard ^FF0000Frills^000000."; @@ -174,10 +174,10 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; next; - switch(select("Gather Items:Hunt Frilldora:Cancel")) { + switch(select("Gather Items", "Hunt Frilldora", "Cancel")) { case 1: // Item turn in - switch(select("I have some Frills:What did you need?")) { + switch(select("I have some Frills", "What did you need?")) { case 1: if (countitem(Lizard_Scruff) > 24) { mes "[Lemly]"; @@ -207,7 +207,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Ah, ok I think you can help me out by hunting some Frilldora."; mes "How many would you like to hunt?"; next; - switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { + switch(select("50 Frilldora", "100 Frilldora", "150 Frilldora")) { case 1: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; |