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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_dryad.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/collection/quest_dryad.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_dryad.txt | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/npc/pre-re/quests/collection/quest_dryad.txt b/npc/pre-re/quests/collection/quest_dryad.txt new file mode 100644 index 000000000..348dc75f9 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_dryad.txt @@ -0,0 +1,242 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Sharp Leaves) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +um_fild01,34,281,5 script Lilla#Dryad_Hunt 724,{ + if (checkquest(60131) != -1) { + if (checkquest(60131,HUNTING) != 2 ) { + mes "[Lilla]"; + mes "Have you finished hunting the 50 Dryads?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lilla]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lilla]"; + mes "Remember, I need help hunting Dryads so go and hunt 50 of them."; + close; + case 3: + mes "[Lilla]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lilla]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60131; + close; + case 2: + mes "[Lilla]"; + mes "Please kill 50 Dryads."; + close; + } + } + } + else { + mes "[Lilla]"; + mes "Amazing, you did that with speed."; + getexp 262485,141835; + erasequest 60131; + close; + } + } + if (checkquest(60132) != -1) { + if (checkquest(60132,HUNTING) != 2 ) { + mes "[Lilla]"; + mes "Have you finished hunting the 50 Dryads?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lilla]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lilla]"; + mes "Remember, I need help hunting Dryads so go and hunt 100 of them."; + close; + case 3: + mes "[Lilla]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lilla]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60132; + close; + case 2: + mes "[Lilla]"; + mes "Please kill 100 Dryads."; + close; + } + } + } + else { + mes "[Lilla]"; + mes "Amazing, you did that with speed."; + getexp 262485,141835; + getexp 262485,141835; + erasequest 60132; + close; + } + } + if (checkquest(60133) != -1) { + if (checkquest(60133,HUNTING) != 2 ) { + mes "[Lilla]"; + mes "Have you finished hunting the 150 Dryads?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lilla]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lilla]"; + mes "Remember, I need help hunting Dryads so go and hunt 150 of them."; + close; + case 3: + mes "[Lilla]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lilla]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60133; + close; + case 2: + mes "[Lilla]"; + mes "Please kill 150 Dryads."; + close; + } + } + } + else { + mes "[Lilla]"; + mes "Amazing, you did that with speed."; + getexp 262485,141835; + getexp 262485,141835; + getexp 262485,141835; + erasequest 60133; + close; + } + } + //for minimum level + if (BaseLevel > 59) { + //for maximum level + if (BaseLevel < 86) { + mes "[Lilla]"; + mes "Why hello!"; + mes "You look like someone who is willing to help a lil thing like myself out."; + next; + switch(select("Sure:No")) { + case 1: + mes "[Lilla]"; + mes "Really?!"; + mes "That's great!"; + next; + switch(select("Gather Items:Hunt Dryads:Cancel")) { + case 1: + // Item turn in + mes "[Lilla]"; + mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party."; + mes "Do you have any?"; + next; + switch(select("I have some Sharp Leafs:What did you need?")) { + case 1: + /* + if (checkweight(504,10) == 0) { + mes "[Lilla]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7100) > 49) { + mes "[Lilla]"; + mes "Hey, your a sweet little thing."; + mes "Thanks so much for helping me!"; + next; + mes "[Lilla]"; + mes "Oh, I almost forgot. I have something for you ^_^"; + mes "Thank you so much again for your help."; + delitem 7100,50; //Sharp_Leaf + getexp 262485,141835; + //getitem 504,10; //White_Potion + close; + } + else { + mes "[Lilla]"; + mes "Why, I may look cute and silly but please don't play games with me."; + close; + } + case 2: + mes "[Lilla]"; + mes "I need ^00CE0050 Sharp Leafs^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Lilla]"; + mes "Ah, ok I think you can help me out by hunting some Dryads."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Dryads:100 Dryads:150 Dryads")) { + case 1: + mes "[Lilla]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60131; + close; + case 2: + mes "[Lilla]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60132; + close; + case 3: + mes "[Lilla]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60133; + close; + } + case 3: + mes "[Lilla]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lilla]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lilla]"; + mes "Sorry but you are a little too old and scary to talk to!"; + close; + } + } + else { + mes "[Lilla]"; + mes "You are way too tiny to be helping me."; + mes "Thank you for your offer though."; + close; + } +} |