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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committershennetsind <ind@henn.et>2013-01-12 05:56:35 -0200
commitc55855fcf627478f864c0f82a1a2f201fd407a38 (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /npc/pre-re/quests/collection/quest_dryad.txt
parent51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff)
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Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something. Signed-off-by: shennetsind <ind@henn.et>
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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Sharp Leaves)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+um_fild01,34,281,5 script Lilla#Dryad_Hunt 724,{
+ if (checkquest(60131) != -1) {
+ if (checkquest(60131,HUNTING) != 2 ) {
+ mes "[Lilla]";
+ mes "Have you finished hunting the 50 Dryads?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Remember, I need help hunting Dryads so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Lilla]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60131;
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Please kill 50 Dryads.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Lilla]";
+ mes "Amazing, you did that with speed.";
+ getexp 262485,141835;
+ erasequest 60131;
+ close;
+ }
+ }
+ if (checkquest(60132) != -1) {
+ if (checkquest(60132,HUNTING) != 2 ) {
+ mes "[Lilla]";
+ mes "Have you finished hunting the 50 Dryads?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Remember, I need help hunting Dryads so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Lilla]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60132;
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Please kill 100 Dryads.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Lilla]";
+ mes "Amazing, you did that with speed.";
+ getexp 262485,141835;
+ getexp 262485,141835;
+ erasequest 60132;
+ close;
+ }
+ }
+ if (checkquest(60133) != -1) {
+ if (checkquest(60133,HUNTING) != 2 ) {
+ mes "[Lilla]";
+ mes "Have you finished hunting the 150 Dryads?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Remember, I need help hunting Dryads so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Lilla]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60133;
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Please kill 150 Dryads.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Lilla]";
+ mes "Amazing, you did that with speed.";
+ getexp 262485,141835;
+ getexp 262485,141835;
+ getexp 262485,141835;
+ erasequest 60133;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 59) {
+ //for maximum level
+ if (BaseLevel < 86) {
+ mes "[Lilla]";
+ mes "Why hello!";
+ mes "You look like someone who is willing to help a lil thing like myself out.";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Really?!";
+ mes "That's great!";
+ next;
+ switch(select("Gather Items:Hunt Dryads:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Lilla]";
+ mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party.";
+ mes "Do you have any?";
+ next;
+ switch(select("I have some Sharp Leafs:What did you need?")) {
+ case 1:
+ /*
+ if (checkweight(504,10) == 0) {
+ mes "[Lilla]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(7100) > 49) {
+ mes "[Lilla]";
+ mes "Hey, your a sweet little thing.";
+ mes "Thanks so much for helping me!";
+ next;
+ mes "[Lilla]";
+ mes "Oh, I almost forgot. I have something for you ^_^";
+ mes "Thank you so much again for your help.";
+ delitem 7100,50; //Sharp_Leaf
+ getexp 262485,141835;
+ //getitem 504,10; //White_Potion
+ close;
+ }
+ else {
+ mes "[Lilla]";
+ mes "Why, I may look cute and silly but please don't play games with me.";
+ close;
+ }
+ case 2:
+ mes "[Lilla]";
+ mes "I need ^00CE0050 Sharp Leafs^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Lilla]";
+ mes "Ah, ok I think you can help me out by hunting some Dryads.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Dryads:100 Dryads:150 Dryads")) {
+ case 1:
+ mes "[Lilla]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60131;
+ close;
+ case 2:
+ mes "[Lilla]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60132;
+ close;
+ case 3:
+ mes "[Lilla]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60133;
+ close;
+ }
+ case 3:
+ mes "[Lilla]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Lilla]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Lilla]";
+ mes "Sorry but you are a little too old and scary to talk to!";
+ close;
+ }
+ }
+ else {
+ mes "[Lilla]";
+ mes "You are way too tiny to be helping me.";
+ mes "Thank you for your offer though.";
+ close;
+ }
+}