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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_dokebi.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/collection/quest_dokebi.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_dokebi.txt | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt new file mode 100644 index 000000000..3e6bcf637 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_dokebi.txt @@ -0,0 +1,234 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Dokebi Horns) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +pay_fild10,108,357,5 script Li#Dokebi_Hunt 90,{ + if (checkquest(60128) != -1) { + if (checkquest(60128,HUNTING) != 2 ) { + mes "[Li]"; + mes "Have you finished hunting the 50 Dokebis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Li]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Li]"; + mes "Remember, I need help hunting Dokebis so go and hunt 50 of them."; + close; + case 3: + mes "[Li]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Li]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60128; + close; + case 2: + mes "[Li]"; + mes "Please kill 50 Dokebis."; + close; + } + } + } + else { + mes "[Li]"; + mes "Amazing, you did that with speed."; + getexp 42000,36000; + erasequest 60128; + close; + } + } + if (checkquest(60129) != -1) { + if (checkquest(60129,HUNTING) != 2 ) { + mes "[Li]"; + mes "Have you finished hunting the 50 Dokebis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Li]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Li]"; + mes "Remember, I need help hunting Dokebis so go and hunt 100 of them."; + close; + case 3: + mes "[Li]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Li]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60129; + close; + case 2: + mes "[Li]"; + mes "Please kill 100 Dokebis."; + close; + } + } + } + else { + mes "[Li]"; + mes "Amazing, you did that with speed."; + getexp 42000,36000; + getexp 42000,36000; + erasequest 60129; + close; + } + } + if (checkquest(60130) != -1) { + if (checkquest(60130,HUNTING) != 2 ) { + mes "[Li]"; + mes "Have you finished hunting the 150 Dokebis?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Li]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Li]"; + mes "Remember, I need help hunting Dokebis so go and hunt 150 of them."; + close; + case 3: + mes "[Li]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Li]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60130; + close; + case 2: + mes "[Li]"; + mes "Please kill 150 Dokebis."; + close; + } + } + } + else { + mes "[Li]"; + mes "Amazing, you did that with speed."; + getexp 42000,36000; + getexp 42000,36000; + getexp 42000,36000; + erasequest 60130; + close; + } + } + //for minimum level + if (BaseLevel > 34) { + //for maximum level + if (BaseLevel < 71) { + mes "[Li]"; + mes "Hello. DO you think you could help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Li]"; + mes "There are so many Dokebis here...I just don't feel safe."; + next; + switch(select("Gather Items:Hunt Dokebis:Cancel")) { + case 1: + // Item turn in + mes "[Li]"; + mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck."; + next; + switch(select("I have some Dokebi Horns:What did you need?")) { + case 1: + if (countitem(1021) > 49) { + mes "[Li]"; + mes "Oh, great!"; + mes "Thank you for the horns."; + delitem 1021,50; //Dokkaebi_Horn + getexp 42000,36000; + close; + } + else { + mes "[Li]"; + mes "It doesn't look like you have enough."; + next; + mes "[Li]"; + mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling."; + close; + } + case 2: + mes "[Li]"; + mes "If you bring me"; + mes "^FF000050 Dokebi Horns^000000, I can give you some good luck."; + close; + } + case 2: + // Kill Count Quest + mes "[Li]"; + mes "Ah, ok I think you can help me out by hunting some Dokebis."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) { + case 1: + mes "[Li]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60128; + close; + case 2: + mes "[Li]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60129; + close; + case 3: + mes "[Li]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60130; + close; + } + case 3: + mes "[Li]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Li]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Li]"; + mes "Hello"; + mes "I read fortunes in Payon."; + close; + } + } + else { + mes "[Li]"; + mes "This place is dangerous!"; + next; + mes "[Li]"; + mes "You should leave quickly!"; + close; + } +} + + |