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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-01-23 19:48:26 +0300
commitb4a9ffe973b61995c81f2031a42c325d6790cd71 (patch)
treea3eee2d269206a4699c1821388217ae86e07f6bf /npc/pre-re/quests/collection/quest_coco.txt
parentf313c660d91110d119953e1a861b4011721c377b (diff)
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Remove conf dir.
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-rw-r--r--npc/pre-re/quests/collection/quest_coco.txt261
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diff --git a/npc/pre-re/quests/collection/quest_coco.txt b/npc/pre-re/quests/collection/quest_coco.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO Repeatable EXP Quests.
-//================= Description ===========================================
-//= Repeatable EXP Quest (Acorns)
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
- if (questprogress(60113)) {
- if (questprogress(60113,HUNTING) != 2) {
- mes "[Nutters]";
- mes "Have you finished hunting the 50 Cocos?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Nutters]";
- mes "Hmm, I don't think you've hunted 50 yet...";
- close;
- case 2:
- mes "[Nutters]";
- mes "Remember, I need help hunting Cocos so go and hunt 50 of them.";
- close;
- case 3:
- mes "[Nutters]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Nutters]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60113;
- close;
- case 2:
- mes "[Nutters]";
- mes "Please kill 50 Cocos.";
- close;
- }
- }
- }
- else {
- mes "[Nutters]";
- mes "Amazing, you did that with speed.";
- getexp 3600,3905;
- erasequest 60113;
- close;
- }
- }
- if (questprogress(60114)) {
- if (questprogress(60114,HUNTING) != 2) {
- mes "[Nutters]";
- mes "Have you finished hunting the 50 Cocos?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Nutters]";
- mes "Hmm, I don't think you've hunted 100 yet...";
- close;
- case 2:
- mes "[Nutters]";
- mes "Remember, I need help hunting Cocos so go and hunt 100 of them.";
- close;
- case 3:
- mes "[Nutters]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Nutters]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60114;
- close;
- case 2:
- mes "[Nutters]";
- mes "Please kill 100 Cocos.";
- close;
- }
- }
- }
- else {
- mes "[Nutters]";
- mes "Amazing, you did that with speed.";
- getexp 3600,3905;
- getexp 3600,3905;
- erasequest 60114;
- close;
- }
- }
- if (questprogress(60115)) {
- if (questprogress(60115,HUNTING) != 2) {
- mes "[Nutters]";
- mes "Have you finished hunting the 150 Cocos?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Nutters]";
- mes "Hmm, I don't think you've hunted 150 yet...";
- close;
- case 2:
- mes "[Nutters]";
- mes "Remember, I need help hunting Cocos so go and hunt 150 of them.";
- close;
- case 3:
- mes "[Nutters]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Nutters]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60115;
- close;
- case 2:
- mes "[Nutters]";
- mes "Please kill 150 Cocos.";
- close;
- }
- }
- }
- else {
- mes "[Nutters]";
- mes "Amazing, you did that with speed.";
- getexp 3600,3905;
- getexp 3600,3905;
- getexp 3600,3905;
- erasequest 60115;
- close;
- }
- }
- //for minimum level
- if (BaseLevel > 17) {
- //for maximum level
- if (BaseLevel < 60) {
- mes "[Nutters]";
- mes "I..I just can't seem to find any.";
- mes "Pesky Coco's have hidden all the Acorns.";
- mes "Do you think you could help me?";
- next;
- switch(select("Sure", "No")) {
- case 1:
- mes "[Nutters]";
- mes "Oh, that's great! I knew I could count on you, just from looking at you!";
- next;
- switch(select("Gather Items", "Hunt Cocos", "Cancel")) {
- case 1:
- // Item turn in
- mes "[Nutters]";
- mes "Can you help me find ^00CE0025 Acorns^000000.";
- mes "I will reward you with much if you can.";
- next;
- switch(select("I have 25 Acorns", "Please come again?")) {
- case 1:
- /*
- if (checkweight(Orange_Potion,5) == 0) {
- mes "[Nutters]";
- mes "Hey, it looks like that the weight on";
- mes "your back will crush you. Come back";
- mes "after you have lost some weight.";
- close;
- }
- */
- if (countitem(Acorn) > 24) {
- mes "[Nutters]";
- mes "Oh great you found out where they were hiding them.";
- mes "Gimme Gimme!!!";
- next;
- mes "[Nutters]";
- mes "Oh that's right, sorry I just love roasting Acorns. Mmm.";
- mes "Here is what I promised you.";
- delitem Acorn,25;
- getexp 3600,3905;
- //getitem Orange_Potion,5;
- close;
- }
- else {
- mes "[Nutters]";
- mes "Where are my ^00CE00Acorns^000000?";
- mes "Hey, I'm not playing, you better not hold out on me.";
- close;
- }
- case 2:
- mes "[Nutters]";
- mes "I need ^00CE0025 Acorns^000000.";
- close;
- }
- case 2:
- // Kill Count Quest
- mes "[Nutters]";
- mes "Ah, ok I think you can help me out by hunting some Cocos.";
- mes "How many would you like to hunt?";
- next;
- switch(select("50 Cocos", "100 Cocos", "150 Cocos")) {
- case 1:
- mes "[Nutters]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60113;
- close;
- case 2:
- mes "[Nutters]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60114;
- close;
- case 3:
- mes "[Nutters]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60115;
- close;
- }
- case 3:
- mes "[Nutters]";
- mes "If you change your mind, please come back.";
- close;
- }
- case 2:
- mes "[Nutters]";
- mes "If you change your mind, please come back.";
- close;
- }
- }
- else {
- mes "[Nutters]";
- mes "You are much to strong to be fighting these things!";
- close;
- }
- }
- else {
- mes "[Nutters]";
- mes "You are just too small to fight these things for me.";
- mes "Can you get a little taller then return?";
- close;
- }
-}