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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_alligator.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt
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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Anolian Skins)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+cmd_fild01,362,256,3 script Cuir#Gator_Hunt 106,{
+ if (checkquest(60119) != -1) {
+ if (checkquest(60119,HUNTING) != 2 ) {
+ mes "[Cuir]";
+ mes "Have you finished hunting the 50 Alligators?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Remember, I need help hunting Alligators so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Cuir]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60119;
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Please kill 50 Alligators.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Cuir]";
+ mes "Amazing, you did that with speed.";
+ getexp 68950,43300;
+ erasequest 60119;
+ close;
+ }
+ }
+ if (checkquest(60120) != -1) {
+ if (checkquest(60120,HUNTING) != 2 ) {
+ mes "[Cuir]";
+ mes "Have you finished hunting the 50 Alligators?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Remember, I need help hunting Alligators so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Cuir]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60120;
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Please kill 100 Alligators.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Cuir]";
+ mes "Amazing, you did that with speed.";
+ getexp 68950,43300;
+ getexp 68950,43300;
+ erasequest 60120;
+ close;
+ }
+ }
+ if (checkquest(60121) != -1) {
+ if (checkquest(60121,HUNTING) != 2 ) {
+ mes "[Cuir]";
+ mes "Have you finished hunting the 150 Alligators?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Remember, I need help hunting Alligators so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Cuir]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60121;
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Please kill 150 Alligators.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Cuir]";
+ mes "Amazing, you did that with speed.";
+ getexp 68950,43300;
+ getexp 68950,43300;
+ getexp 68950,43300;
+ erasequest 60121;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 44) {
+ //for maximum level
+ if (BaseLevel < 81) {
+ mes "[Cuir]";
+ mes "You look like a sturdy adventurer!";
+ next;
+ mes "[Cuir]";
+ mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
+ mes "How'd you like to help me out?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Cuir]";
+ mes "You can help me out by either hunting Alligators or by gathering items for me.";
+ mes "Which would you like to do?";
+ next;
+ switch(select("Gather Items:Hunt Alligators:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Cuir]";
+ mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
+ next;
+ switch(select("I have the Anolian Skins:Gators bite!")) {
+ case 1:
+ /*
+ if (checkweight(503,10) == 0) {
+ mes "[Cuir]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(7003) > 19) {
+ mes "[Cuir]";
+ mes "Thank you for the ^00CE0020 Anolian Skins^000000!";
+ mes "I hope you can continue to help me collect these skins.";
+ mes "The armor creators around the world are clamoring for them.";
+ delitem 7003,20; //Anolian_Skin
+ getexp 68950,43300;
+ //getitem 503,10; //Yellow_Potion
+ close;
+ }
+ else {
+ mes "[Cuir]";
+ mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000.";
+ close;
+ }
+ case 2:
+ mes "[Cuir]";
+ mes "I need ^00CE0020 Anolian Skins^000000.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Cuir]";
+ mes "Ah, ok I think you can help me out by hunting some Alligators.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Alligators:100 Alligators:150 Alligators")) {
+ case 1:
+ mes "[Cuir]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60119;
+ close;
+ case 2:
+ mes "[Cuir]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60120;
+ close;
+ case 3:
+ mes "[Cuir]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60121;
+ close;
+ }
+ case 3:
+ mes "[Cuir]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Cuir]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Cuir]";
+ mes "You are too powerful for this task, I need the skins in fair condition, not exploded!";
+ next;
+ close;
+ }
+ }
+ else {
+ mes "[Cuir]";
+ mes "You certainly are brave, but bravery turns to foolishness if you continue going East.";
+ mes "Perhaps when you are stronger you and I can do business.";
+ close;
+ }
+}