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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/2007_relay.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/2007_relay.txt')
-rw-r--r-- | npc/pre-re/quests/2007_relay.txt | 3507 |
1 files changed, 3507 insertions, 0 deletions
diff --git a/npc/pre-re/quests/2007_relay.txt b/npc/pre-re/quests/2007_relay.txt new file mode 100644 index 000000000..31dea6319 --- /dev/null +++ b/npc/pre-re/quests/2007_relay.txt @@ -0,0 +1,3507 @@ +//===== rAthena Script ======================================= +//= Party Relay Quest +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Party Relay Quest. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 Fixed a couple typos, npcs check area for PCs. [L0ne_W0lf] +//============================================================ + +payon,103,113,3 script Ledrion#payon::RelayLedrion 109,{ + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + set .@partyleader,getpartyleader(getcharid(1),2); + if (checkweight(907,300) == 0) { + mes "^3355FFWait a minute! You're"; + mes "carrying too many items"; + mes "right now: store some of"; + mes "your extra things in Kafra"; + mes "Storage, and then come back.^000000"; + close; + } + if ((countitem(7731) > 0) || (countitem(7732) > 0) || (countitem(7735) > 0) || (countitem(7736) > 0) || (countitem(7739) > 0) || (countitem(7740) > 0)) { + mes "[Ledrion]"; + mes "Hm? I'm afraid that you've"; + mes "misunderstood me earlier..."; + mes "You're not ready to see"; + mes "me until you bring enough"; + mes "of your group members with you."; + close; + } + if ((countitem(7741) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + mes "[Ledrion]"; + mes "Ah, you've brought the"; + mes "last ticket from Rospii."; + mes "Now I'm convinced that"; + mes "you and your group really"; + mes "work well together. Good"; + mes "job on passing the trials!"; + next; + mes "[Ledrion]"; + mes "Your group must truly"; + mes "understand the value of"; + mes "teamwork. And thanks to"; + mes "you, I've won the bet! Er, but"; + mes "what's more important is you"; + mes "proving my faith in you guys."; + next; + mes "[Ledrion]"; + mes "I'm really proud of"; + mes "you guys for your great"; + mes "accomplishment. Here..."; + mes "You deserve a real reward!"; + next; + set .@present,rand(1,7); + delitem 7741,1; //Mission_Certificate12 + set party_relay,0; + getitem 644,6; //Gift_Box + getitem 603,3; //Old_Blue_Box + if (.@present == 2) { + getitem 1365,1; //Sabbath + } + else if (.@present == 4) { + getitem 1367,1; //Slaughter + } + else if (.@present == 6) { + getitem 1527,1; //Quadrille + } + else { + getitem 617,3; //Old_Violet_Box + } + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 19560,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Ledrion]"; + mes "Well, I hope you like it!"; + mes "If you can't use it, then"; + mes "why don't you share it with"; + mes "someone in your guild? Feel"; + mes "free to come back if you want"; + mes "to try my trials again, okay?"; + next; + mes "[Ledrion]"; + mes "Once again, I'd like to"; + mes "thank you. I'm not sure"; + mes "if we'll ever meet again,"; + mes "but I'll be praying for you as"; + mes "you go on your adventures."; + close; + } + if (countitem(7741) > 0) { + mes "[Ledrion]"; + mes "Hm? Why aren't your"; + mes "comrades with you?"; + mes "You must bring your"; + mes "group members here to"; + mes "proceed with these trials."; + close; + } + if (party_relay == 23) { + mes "[Ledrion]"; + mes "Aren't you supposed to"; + mes "ask one a Swordman or"; + mes "Mage Class member of "; + mes "your group to bring a ticket"; + mes "over to Gatan right now?"; + close; + } + if ((countitem(7737) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + mes "[Ledrion]"; + mes "Great, you've brought"; + mes "me the eighth ticket from"; + mes "Lospii. Your group must"; + mes "work pretty well together,"; + mes "eh? It usually isn't easy to"; + mes "gather people like that..."; + next; + mes "[Ledrion]"; + mes "Please keep up the good"; + mes "work until you finish all"; + mes "of the trials, okay? Here's"; + mes "a little reward for your"; + mes "effort thus far, and the"; + mes "nineth ticket for your guild."; + delitem 7737,1; //Mission_Certificate8 + set party_relay,23; + getitem 603,3; //Old_Blue_Box + getitem 617,1; //Old_Violet_Box + getitem 7738,1; //Mission_Certificate9 + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 19560,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + next; + mes "[Ledrion]"; + mes "Please give that ticket"; + mes "to someone in your guild"; + mes "that's a Swordman or Mage"; + mes "Class character, and tell"; + mes "him to deliver it to Gatan."; + mes "Okay? I'll be seeing you."; + close; + } + if (countitem(7737) > 0) { + mes "[Ledrion]"; + mes "Hm? Why aren't your"; + mes "comrades with you?"; + mes "You must bring your"; + mes "group members here to"; + mes "proceed with these trials."; + close; + } + if (party_relay == 12) { + mes "[Ledrion]"; + mes "Hm? Aren't you supposed to"; + mes "ask a Mage Class character"; + mes "in your group to deliver"; + mes "a ticket to Gatan?"; + close; + } + if ((countitem(7733) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + mes "[Ledrion]"; + mes "I see that you've brought"; + mes "me the fourth ticket from"; + mes "Lospii. Good work, good work."; + mes "Please hang in there, and"; + mes "finish all the trials we've"; + mes "set before you guys, alright?"; + next; + mes "[Ledrion]"; + mes "Here's a little something"; + mes "to reward you for your"; + mes "efforts for now. Now, please"; + mes "give this ticket to a Mage"; + mes "Class character, and tell"; + mes "him to bring it to Gatan."; + delitem 7733,1; //Mission_Certificate4 + set party_relay,12; + getitem 644,3; //Gift_Box + getitem 603,1; //Old_Blue_Box + getitem 7734,1; //Mission_Certificate5 + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 19560,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + close; + } + if (countitem(7733) > 0) { + mes "[Ledrion]"; + mes "Hm? Why aren't your"; + mes "comrades with you?"; + mes "You must bring your"; + mes "group members here to"; + mes "proceed with these trials."; + close; + } + if (party_relay == 2) { + mes "[Ledrion]"; + mes "You didn't finish what"; + mes "I asked you to do, did you?"; + mes "It's not time for you to"; + mes "come to me, not yet."; + close; + } + if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay == 1)) { + mes "[Ledrion]"; + mes "As I mentioned earlier,"; + mes "I'm challenging guild"; + mes "parties with missions"; + mes "that will require "; + mes "cooperation between"; + mes "the group members."; + next; + mes "[Ledrion]"; + mes "These challenges are"; + mes "something of a relay"; + mes "race, where we'll ask"; + mes "for an item to be passed"; + mes "to a member of a specific"; + mes "Class to deliver for us."; + next; + mes "[Ledrion]"; + mes "Of course, we, the"; + mes "administrators of this"; + mes "test, might add our own"; + mes "little challenges here and"; + mes "there to see just how"; + mes "capable your group is."; + next; + mes "[Ledrion]"; + mes "Why don't you give it"; + mes "a shot? You won't lose"; + mes "anything by trying our"; + mes "test. I guarantee that"; + mes "you'll benefit from"; + mes "our little exercise."; + next; + mes "[Ledrion]"; + mes "Heh! Let's start with you!"; + mes "Here, take this ticket, and"; + mes "give it to a Swordman Class"; + mes "member of your guild, and"; + mes "ask him to bring it to Gatan."; + mes "The relay has started~"; + next; + set party_relay,2; + getitem 7730,1; //Mission_Certificate1 + mes "[Ledrion]"; + mes "Now, since you're the"; + mes "one that started the relay,"; + mes "you'll have to come back"; + mes "to me later on. Don't"; + mes "worry, we'll let you know"; + mes "once the time is right."; + close; + } + if ((.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay > 0)) { + mes "[Ledrion]"; + mes "As leader of your"; + mes "Party, you should"; + mes "always think of what"; + mes "would be best for all"; + mes "of your partners."; + close; + } + if ((.@partyleader != getcharid(0)) && (getcharid(2) > 0)) { + mes "[Ledrion]"; + mes "I'm sorry, but there's"; + mes "nothing I can really offer"; + mes "you... Unless you formed"; + mes "a Party and became its"; + mes "leader, there's absolutely"; + mes "nothing I can do for you..."; + close; + } + mes "[Ledrion]"; + mes "Ah, pleased to make your"; + mes "acquaintance, adventurer."; + mes "I am Ledrion, a man of great"; + mes "intelligence, mystery, and"; + mes "most importantly, wealth."; + mes "Yes, I'm a philanthropist."; + next; + mes "[Ledrion]"; + mes "I'm always working to make"; + mes "a meaningful contribution"; + mes "to all of Rune Midgard, which"; + mes "brings me to why I am here."; + mes "There are many adventurers^FFFFFF ^000000 like you, but we have a problem."; + next; + mes "[Ledrion]"; + mes "So many adventurers have"; + mes "chosen the ways of greed,"; + mes "and have forgotten how to"; + mes "work well together with their"; + mes "colleagues. Such selfishness"; + mes "sickens me to no end! Ugh!"; + next; + mes "[Ledrion]"; + mes "I may not be an adventurer,"; + mes "but I have the money to do"; + mes "something. I am hosting"; + mes "my own little challenge"; + mes "to adventurers to encourage"; + mes "camaraderie and teamwork."; + next; + mes "[Ledrion]"; + mes "Please, I invite you to"; + mes "give it a try! Allow me to"; + mes "state some of my conditions."; + mes "Firstly, you must be part of"; + mes "a group of 6 or more members,"; + mes "such as a Party or a Guild."; + next; + mes "[Ledrion]"; + mes "Secondly, only the leader"; + mes "of the group can begin the"; + mes "first part of my challenge."; + mes "If you are not the leader,"; + mes "let him know that he should"; + mes "speak to me for the challenge."; + next; + mes "[Ledrion]"; + mes "Thirdly, you must have a"; + mes "Swordman Class, Mage Class,"; + mes "Acolyte Class, Archer Class,"; + mes "Thief Class, and Merchant"; + mes "Class character to complete"; + mes "the challenges you'll receive."; + next; + mes "[Ledrion]"; + mes "Transcended characters"; + mes "are good too. Fourthly, all"; + mes "group members must be"; + mes "at least Base Level 40."; + mes "Everything else, well,"; + mes "you'll learn along the way."; + next; + mes "[Ledrion]"; + mes "Don't fret, I won't have you"; + mes "jumping through hoops for"; + mes "no reason at all. I'll provide"; + mes "plenty of rewards as an"; + mes "incentive for your group."; + mes "Would you like to participate?"; + next; + switch(select("Sure!:No.")) { + case 1: + if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) { + mes "[Ledrion]"; + mes "Great! Let's see..."; + mes "Well, you meet all the"; + mes "requirements. It looks"; + mes "like I'll win the bet! Er, let"; + mes "me give you your first"; + mes "set of instructions."; + next; + set party_relay,1; + mes "[Ledrion]"; + mes "Just--^666666*Cough!*^000000"; + mes "Lemme clear my"; + mes "throat for a second..."; + close; + } + else { + mes "[Ledrion]"; + mes "That's great! Still,"; + mes "you're not ready to tackle"; + mes "my little challenge until"; + mes "you fulfill all of my"; + mes "conditions. Come back"; + mes "once you do that, alright?"; + close; + } + case 2: + mes "[Ledrion]"; + mes "Really? Trust me, this"; + mes "little challenge will be"; + mes "worthwhile for you, and it"; + mes "would bring a greater sense"; + mes "of solidarity and teamwork"; + mes "to Rune Midgard. It's win-win!"; + close; + } +} + +payon,83,327,3 script Gatan#payon::RelayGatan 86,{ + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + set .@partyleader,getpartyleader(getcharid(1),2); + if (checkweight(907,300) == 0) { + mes "^3355FFWait a minute! You're"; + mes "carrying too many items"; + mes "right now: store some of"; + mes "your extra things in Kafra"; + mes "Storage, and then come back.^000000"; + close; + } + if ((countitem(7732) > 0) || (countitem(7733) > 0) || (countitem(7736) > 0) || (countitem(7737) > 0) || (countitem(7740) > 0) || (countitem(7741) > 0)) { + mes "[Gatan]"; + mes "Say, aren't you forgetting"; + mes "something? Try to remember..."; + mes "Earlier, you received some"; + mes "instructions, didn't you?"; + close; + } + set .@relaytime,gettime(3); + if (party_relay == 28) { + mes "[Gatan]"; + mes "Say, I don't think it's"; + mes "your turn to meet up with"; + mes "me. I think you need to ask a"; + mes "Thief or Acolyte Class member"; + mes "of your group to bring the"; + mes "tenth ticket to Bafhail."; + close; + } + if (party_relay == 27) { + mes "[Gatan]"; + mes "Ah, very nice! Please"; + mes "give this ticket to a Thief"; + mes "or Acolyte Class member"; + mes "of your group, and ask him"; + mes "to bring it to Bafhail. Ah, and"; + mes "here's a little reward for you~"; + set party_relay,28; + getitem 7739,1; //Mission_Certificate10 + getitem 610,2; //Leaf_Of_Yggdrasil + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 19560,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + next; + mes "[Gatan]"; + mes "Alright, get that done."; + mes "I'll see you around."; + close; + } + if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,27; + close; + } + else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,27; + close; + } + if (party_relay == 26) { + mes "[Gatan]"; + mes "Your mission is to"; + mes "gain 3 more Base Levels."; + mes "Come see me during my"; + mes "working hours once you"; + mes "accomplish that, alright?"; + next; + mes "[Gatan]"; + mes "I can't tell you exactly"; + mes "when I work, but my work"; + mes "hours are in the afternoon..."; + mes "Pacific Standard Time, anyway."; + mes "I might not be here if you"; + mes "come here too late, alright?"; + close; + } + if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,27; + close; + } + else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,27; + close; + } + if (party_relay == 25) { + mes "[Gatan]"; + mes "Your mission is to"; + mes "gain 2 more Base Levels."; + mes "Come see me during my"; + mes "working hours once you"; + mes "accomplish that, alright?"; + next; + mes "[Gatan]"; + mes "I can't tell you exactly"; + mes "when I work, but my work"; + mes "hours are in the afternoon..."; + mes "Pacific Standard Time, anyway."; + mes "I might not be here if you"; + mes "come here too late, alright?"; + close; + } + if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) { + mes "[Gatan]"; + mes "Great, you gained a"; + mes "level, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,27; + close; + } + else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) { + mes "[Gatan]"; + mes "Great, you gained a"; + mes "level, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,27; + close; + } + if (party_relay == 24) { + mes "[Gatan]"; + mes "Your mission is to"; + mes "gain 1 more Base Level."; + mes "Come see me during my"; + mes "working hours once you"; + mes "accomplish that, alright?"; + next; + mes "[Gatan]"; + mes "I can't tell you exactly"; + mes "when I work, but my work"; + mes "hours are in the afternoon..."; + mes "Pacific Standard Time, anyway."; + mes "I might not be here if you"; + mes "come here too late, alright?"; + close; + } + if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Well, now I've got a little"; + mes "test for you. You ready?"; + mes "Your objective is to gain"; + mes "more levels! Let's see..."; + mes "What would be fair?"; + next; + if (BaseLevel > 94) { + mes "[Gatan]"; + mes "Actually, you're already"; + mes "pretty strong. I don't feel"; + mes "like doing much work either,"; + mes "so we'll just say that you"; + mes "finished my test, alright?"; + mes "Just don't tell anyone!"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,27; + mes "[Gatan]"; + mes "Hold on a second..."; + mes "I'm supposed to tell"; + mes "you something... Give"; + mes "me a minute, will you?"; + close; + } + else if (BaseLevel > 89) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,24; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 79) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,24; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 69) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,25; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 59) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,25; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 49) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,26; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 39) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,26; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + } + else if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Well, now I've got a little"; + mes "test for you. You ready?"; + mes "Your objective is to gain"; + mes "more levels! Let's see..."; + mes "What would be fair?"; + next; + if (BaseLevel > 94) { + mes "[Gatan]"; + mes "Actually, you're already"; + mes "pretty strong. I don't feel"; + mes "like doing much work either,"; + mes "so we'll just say that you"; + mes "finished my test, alright?"; + mes "Just don't tell anyone!"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,27; + mes "[Gatan]"; + mes "Hold on a second..."; + mes "I'm supposed to tell"; + mes "you something... Give"; + mes "me a minute, will you?"; + close; + } + else if (BaseLevel > 89) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,24; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 79) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,24; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 69) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,25; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 59) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,25; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 49) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,26; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 39) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7738,1; //Mission_Certificate9 + set party_relay,26; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + } + if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "I'm not on shift right"; + mes "now, though: even I need"; + mes "to take some off time to"; + mes "avoid getting swamped with"; + mes "work. Come back to me during"; + mes "my work hours, alright?"; + next; + mes "[Gatan]"; + mes "I can't tell you exactly"; + mes "when I'm working (^666666well,"; + mes "I just want to avoid working"; + mes "altogether to be honest^000000) but"; + mes "come back in the afternoon,"; + mes "Pacific Standard Time, that is."; + close; + } + if (party_relay == 17) { + mes "[Gatan]"; + mes "Say, it's not time for"; + mes "you to meet up with me"; + mes "just yet. I think you need"; + mes "to ask an Acolyte Class"; + mes "member in your group to bring"; + mes "your sixth ticket to Bafhail."; + close; + } + if (party_relay == 16) { + mes "[Gatan]"; + mes "Ah, very nice! Please"; + mes "give this ticket to an"; + mes "Acolyte Class member"; + mes "of your group, and ask him"; + mes "to bring it to Bafhail. Ah, and"; + mes "here's a little reward for you~"; + set party_relay,17; + getitem 7735,1; //Mission_Certificate6 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 19560,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + next; + mes "[Gatan]"; + mes "Alright, get that done."; + mes "I'll see you around."; + close; + } + if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,16; + close; + } + else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,16; + close; + } + if (party_relay == 15) { + mes "[Gatan]"; + mes "Your mission is to"; + mes "gain 3 more Base Levels."; + mes "Come see me during my"; + mes "working hours once you"; + mes "accomplish that, alright?"; + next; + mes "[Gatan]"; + mes "Now I work three hours"; + mes "just before I have lunch,"; + mes "and three hours around"; + mes "midnight. Go ahead and"; + mes "look me up around those"; + mes "times. A bit confusing, I know~"; + close; + } + if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,16; + close; + } + else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,16; + close; + } + if (party_relay == 14) { + mes "[Gatan]"; + mes "Your mission is to"; + mes "gain 2 more Base Levels."; + mes "Come see me during my"; + mes "working hours once you"; + mes "accomplish that, alright?"; + next; + mes "[Gatan]"; + mes "Now I work three hours"; + mes "just before I have lunch,"; + mes "and three hours around"; + mes "midnight. Go ahead and"; + mes "look me up around those"; + mes "times. A bit confusing, I know~"; + close; + } + if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,16; + close; + } + else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) { + mes "[Gatan]"; + mes "Great, you gained some"; + mes "levels, just like I asked."; + mes "Let me find your next--I swore"; + mes "I left it around somewhere--"; + mes "and I'll give you your next set"; + mes "of instructions. Hang on..."; + set party_relay,16; + close; + } + if (party_relay == 13) { + mes "[Gatan]"; + mes "Your mission is to"; + mes "gain 1 more Base Level."; + mes "Come see me during my"; + mes "working hours once you"; + mes "accomplish that, alright?"; + next; + mes "[Gatan]"; + mes "Now I work three hours"; + mes "just before I have lunch,"; + mes "and three hours around"; + mes "midnight. Go ahead and"; + mes "look me up around those"; + mes "times. A bit confusing, I know~"; + close; + } + if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Well, now I've got a little"; + mes "test for you. You ready?"; + mes "Your objective is to gain"; + mes "more levels! Let's see..."; + mes "What would be fair?"; + next; + if (BaseLevel > 94) { + mes "[Gatan]"; + mes "Actually, you're already"; + mes "pretty strong. I don't feel"; + mes "like doing much work either,"; + mes "so we'll just say that you"; + mes "finished my test, alright?"; + mes "Just don't tell anyone!"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,16; + mes "[Gatan]"; + mes "Hold on a second..."; + mes "I'm supposed to tell"; + mes "you something... Give"; + mes "me a minute, will you?"; + close; + } + else if (BaseLevel > 89) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,13; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 79) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,13; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 69) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,14; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 59) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,14; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 49) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,15; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 39) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,15; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + } + else if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Well, now I've got a little"; + mes "test for you. You ready?"; + mes "Your objective is to gain"; + mes "more levels! Let's see..."; + mes "What would be fair?"; + next; + if (BaseLevel > 94) { + mes "[Gatan]"; + mes "Actually, you're already"; + mes "pretty strong. I don't feel"; + mes "like doing much work either,"; + mes "so we'll just say that you"; + mes "finished my test, alright?"; + mes "Just don't tell anyone!"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,16; + mes "[Gatan]"; + mes "Hold on a second..."; + mes "I'm supposed to tell"; + mes "you something... Give"; + mes "me a minute, will you?"; + close; + } + else if (BaseLevel > 89) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,13; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 79) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,13; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 69) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,14; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 59) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,14; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 49) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,15; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 39) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7734,1; //Mission_Certificate5 + set party_relay,15; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + } + if ((BaseLevel > 39) && (countitem(7734) > 0) && (BaseClass == Job_Mage)) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "I'm not on shift right"; + mes "now, though: even I need"; + mes "to take some off time to"; + mes "avoid getting swamped with"; + mes "work. Come back to me during"; + mes "my work hours, alright?"; + next; + mes "[Gatan]"; + mes "Now I work three hours"; + mes "just before I have lunch,"; + mes "and three hours around"; + mes "midnight. Go ahead and"; + mes "look me up around those"; + mes "times. A bit confusing, I know~"; + close; + } + if (party_relay == 6) { + mes "[Gatan]"; + mes "Did you give that ticket"; + mes "to the Thief Class member"; + mes "of your group? ^666666*Yawn*^000000 If you"; + mes "wanna finish all of these"; + mes "challenges, then that's"; + mes "what you gotta do~"; + close; + } + if (party_relay == 5) { + mes "[Gatan]"; + mes "Ah, very nice!"; + mes "Now please give this"; + mes "ticket to the Thief Class"; + mes "member of the your group,"; + mes "and ask him to deliver"; + mes "it to Bafhail. Easy, right?"; + next; + mes "[Gatan]"; + mes "Here you are..."; + mes "Just a little"; + mes "something for"; + mes "your troubles~"; + set party_relay,6; + getitem 7731,1; //Mission_Certificate2 + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + next; + mes "[Gatan]"; + mes "Don't forget to make"; + mes "sure that Bafhail gets"; + mes "that ticket from a Thief"; + mes "Class character in your"; + mes "group. I'll see you around."; + close; + } + if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) { + mes "[Gatan]"; + mes "Nice work. I guess"; + mes "that Ledrion really knows"; + mes "good adventurers when he"; + mes "sees them. Now, you mind"; + mes "waiting a bit? Um, there's"; + mes "something I have to give you..."; + set party_relay,5; + close; + } + else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) { + mes "[Gatan]"; + mes "Nice work. I guess"; + mes "that Ledrion really knows"; + mes "good adventurers when he"; + mes "sees them. Now, you mind"; + mes "waiting a bit? Um, there's"; + mes "something I have to give you..."; + set party_relay,5; + close; + } + if (party_relay == 4) { + mes "[Gatan]"; + mes "You didn't forget that"; + mes "you had to gain 3 more"; + mes "Base Levels, did you?"; + mes "Oh, and come back during"; + mes "my regular working hours."; + mes "Don't bother me when I'm off~"; + next; + mes "[Gatan]"; + mes "I'll tell you when I work"; + mes "one more time: come from"; + mes "11 AM to 2 PM, or 12 AM to"; + mes "3 AM, Pacific Standard Time."; + mes "Good luck to you, alright?"; + close; + } + if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) { + mes "[Gatan]"; + mes "Nice work. I guess"; + mes "that Ledrion really knows"; + mes "good adventurers when he"; + mes "sees them. Now, you mind"; + mes "waiting a bit? Um, there's"; + mes "something I have to give you..."; + set party_relay,5; + close; + } + else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) { + mes "[Gatan]"; + mes "Nice work. I guess"; + mes "that Ledrion really knows"; + mes "good adventurers when he"; + mes "sees them. Now, you mind"; + mes "waiting a bit? Um, there's"; + mes "something I have to give you..."; + set party_relay,5; + close; + } + if (party_relay == 3) { + mes "[Gatan]"; + mes "You didn't forget that"; + mes "you had to gain 2 more"; + mes "Base Levels, did you?"; + mes "Oh, and come back during"; + mes "my regular working hours."; + mes "Don't bother me when I'm off~"; + next; + mes "[Gatan]"; + mes "I'll tell you when I work"; + mes "one more time: come from"; + mes "11 AM to 2 PM, or 12 AM to"; + mes "3 AM, Pacific Standard Time."; + mes "Good luck to you, alright?"; + close; + } + if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) { + mes "[Gatan]"; + mes "Nice work. I guess"; + mes "that Ledrion really knows"; + mes "good adventurers when he"; + mes "sees them. Now, you mind"; + mes "waiting a bit? Um, there's"; + mes "something I have to give you..."; + set party_relay,5; + close; + } + else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) { + mes "[Gatan]"; + mes "Nice work. I guess"; + mes "that Ledrion really knows"; + mes "good adventurers when he"; + mes "sees them. Now, you mind"; + mes "waiting a bit? Um, there's"; + mes "something I have to give you..."; + set party_relay,5; + close; + } + if (party_relay == 99) { + mes "[Gatan]"; + mes "You didn't forget that"; + mes "you had to gain 1 more"; + mes "Base Level, did you?"; + mes "Oh, and come back during"; + mes "my regular working hours."; + mes "Don't bother me when I'm off~"; + next; + mes "[Gatan]"; + mes "I'll tell you when I work"; + mes "one more time: come from"; + mes "11 AM to 2 PM, or 12 AM to"; + mes "3 AM, Pacific Standard Time."; + mes "Good luck to you, alright?"; + close; + } + if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Ledrion wanted me to give"; + mes "a little test if any Swordman"; + mes "Class guys brought me a ticket,"; + mes "and were working with a group."; + mes "Ready? Increasing your Base"; + mes "Level will be my test for you."; + next; + if (BaseLevel > 94) { + mes "[Gatan]"; + mes "Actually, you're already"; + mes "pretty strong. I don't feel"; + mes "like doing much work either,"; + mes "so we'll just say that you"; + mes "finished my test, alright?"; + mes "Just don't tell anyone!"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,5; + mes "[Gatan]"; + mes "Hold on a second..."; + mes "I'm supposed to tell"; + mes "you something... Give"; + mes "me a minute, will you?"; + close; + } + else if (BaseLevel > 89) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,99; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 79) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,99; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 69) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,3; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 59) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,3; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 49) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,4; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 39) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,4; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + } + else if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Ledrion wanted me to give"; + mes "a little test if any Swordman"; + mes "Class guys brought me a ticket,"; + mes "and were working with a group."; + mes "Ready? Increasing your Base"; + mes "Level will be my test for you."; + next; + if (BaseLevel > 94) { + mes "[Gatan]"; + mes "Actually, you're already"; + mes "pretty strong. I don't feel"; + mes "like doing much work either,"; + mes "so we'll just say that you"; + mes "finished my test, alright?"; + mes "Just don't tell anyone!"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,5; + mes "[Gatan]"; + mes "Hold on a second..."; + mes "I'm supposed to tell"; + mes "you something... Give"; + mes "me a minute, will you?"; + close; + } + else if (BaseLevel > 89) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,99; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 79) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 1 more"; + mes "Base Level. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,99; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 69) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,3; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 59) { + mes "[Gatan]"; + mes "You're pretty strong,"; + mes "but it wouldn't kill"; + mes "you to gain 2 more"; + mes "Base Levels. Go ahead"; + mes "and do that, alright?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,3; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 49) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,4; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll go ahead and take"; + mes "your ticket now. Come"; + mes "back after you finish what"; + mes "I've asked, and then we can"; + mes "move on to the next part."; + close; + } + else if (BaseLevel > 39) { + mes "[Gatan]"; + mes "You know, you'd probably"; + mes "benefit from being just"; + mes "a little bit stronger. Now"; + mes "go out and gain 3 Base"; + mes "Levels for me, okay?"; + next; + delitem 7730,1; //Mission_Certificate1 + set party_relay,4; + set party_relay_lv,BaseLevel; + mes "[Gatan]"; + mes "I'll keep your ticket."; + mes "When you're finished, please come back."; + close; + } + } + else if ((BaseLevel > 39) && (countitem(7730) > 0) && (BaseClass == Job_Swordman)) { + mes "[Gatan]"; + mes "Oh, um... Is that...?"; + mes "That's a ticket from"; + mes "Ledrion, huh? (^666666Nuts! I've"; + mes "got to work now?^000000) It's nice"; + mes "to meet you. I'm Gatan."; + next; + mes "[Gatan]"; + mes "Hate to tell you, but"; + mes "I'm not on duty right now."; + mes "You should really come back"; + mes "and talk to me during my"; + mes "work hours, okay? I need"; + mes "my rest from work, you know?"; + next; + mes "[Gatan]"; + mes "I'll tell you when I work,"; + mes "just don't forget: come from"; + mes "11 AM to 2 PM, or 12 AM to"; + mes "3 AM, Pacific Standard Time."; + mes "Good luck to you, alright?"; + close; + } + mes "[Gatan]"; + mes "Hey, nice meeting you."; + mes "I'm Gatan. I'm not up to"; + mes "much, just helping out"; + mes "a friend. He's loaded, but"; + mes "he's also a really good guy."; + mes "Working me to the bone, though."; + close; +} + +payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{ + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + set .@partyleader,getpartyleader(getcharid(1),2); + if (checkweight(907,300) == 0) { + mes "^3355FFWait a minute! You're"; + mes "carrying too many items"; + mes "right now: store some of"; + mes "your extra things in Kafra"; + mes "Storage, and then come back.^000000"; + close; + } + if (countitem(7730) > 0) || (countitem(7733) > 0) || (countitem(7734) > 0) || (countitem(7737) > 0) || (countitem(7738) > 0) || (countitem(7741) > 0) { + mes "[Bafhail]"; + mes "You must be confused..."; + mes "It's not time for you"; + mes "to see me just yet."; + mes "Have you tried meeting"; + mes "with any of the other guys?"; + close; + } + set .@relaytime,gettime(3); + if (party_relay == 30) { + mes "[Bafhail]"; + mes "Did you give that ticket"; + mes "to an Archer or Merchant"; + mes "Class member of your group?"; + mes "Just a reminder in case"; + mes "you've already forgotten."; + close; + } + if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 1012,20; //Lizard_Scruff + delitem 1048,20; //Slender_Snake + delitem 7003,20; //Anolian_Skin + set party_relay,30; + getitem 7740,1; //Mission_Certificate11 + getitem 610,2; //Leaf_Of_Yggdrasil + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Make sure that you give"; + mes "that ticket to an Archer"; + mes "or Merchant Class member"; + mes "of your group, and have him"; + mes "bring it to a boy named Lospii."; + mes "Goodbye now, and good luck~"; + close; + } + else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 1012,20; //Lizard_Scruff + delitem 1048,20; //Slender_Snake + delitem 7003,20; //Anolian_Skin + set party_relay,30; + getitem 7740,1; //Mission_Certificate11 + getitem 610,2; //Leaf_Of_Yggdrasil + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Make sure that you give"; + mes "that ticket to an Archer"; + mes "or Merchant Class member"; + mes "of your group, and have him"; + mes "bring it to a boy named Lospii."; + mes "Goodbye now, and good luck~"; + close; + } + if (party_relay == 29) { + mes "[Bafhail]"; + mes "My mission for you is"; + mes "to bring me some items"; + mes "at the right time. I'll only"; + mes "accept your items for 3 hours"; + mes "once the day starts, and for 3"; + mes "hours in the middle of the day."; + next; + mes "[Bafhail]"; + mes "I need"; + mes "^4D4DFF20 Frills^000000,"; + mes "^4D4DFF20 Anolian Skins^000000, and"; + mes "^4D4DFF20 Horrendous Hairs^000000."; + mes "Don't forget now, alright?"; + close; + } + if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + mes "Now, let's get to business."; + next; + mes "[Bafhail]"; + mes "My mission is"; + mes "for you to collect"; + mes "^4D4DFF20 Frills^000000,"; + mes "^4D4DFF20 Anolian Skins^000000, and"; + mes "^4D4DFF20 Horrendous Hairs^000000."; + next; + delitem 7739,1; //Mission_Certificate10 + set party_relay,29; + mes "[Bafhail]"; + mes "Understood?"; + mes "Alright then, if you'll"; + mes "just hand me your ticket,"; + mes "you can start gathering"; + mes "those items I listed."; + mes "I'll see you later~"; + close; + } + else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + mes "Now, let's get to business."; + next; + mes "[Bafhail]"; + mes "My mission is"; + mes "for you to collect"; + mes "^4D4DFF20 Frills^000000,"; + mes "^4D4DFF20 Anolian Skins^000000, and"; + mes "^4D4DFF20 Horrendous Hairs^000000."; + next; + delitem 7739,1; //Mission_Certificate10 + set party_relay,29; + mes "[Bafhail]"; + mes "Understood?"; + mes "Understood?"; + mes "Alright then, if you'll"; + mes "just hand me your ticket,"; + mes "you can start gathering"; + mes "those items I listed."; + mes "I'll see you later~"; + close; + } + if ((countitem(7739) > 0) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Would you mind coming "; + mes "back to me later? Now"; + mes "isn't the right time to talk"; + mes "to me. I'm available for 3"; + mes "hours at the start of the day,"; + mes "and 3 hours in midday."; + close; + } + if (party_relay == 20) { + mes "[Bafhail]"; + mes "Did you give that ticket"; + mes "to an Archer or Merchant"; + mes "Class member of your group?"; + mes "Just a reminder in case"; + mes "you've already forgotten."; + close; + } + if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 1015,10; //Thin_N'_Long_Tongue + delitem 7172,10; //Leopard_Talon + delitem 7155,10; //Poison_Toad's_Skin + set party_relay,20; + getitem 7736,1; //Mission_Certificate7 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Do me a favor and make"; + mes "sure that the Merchant"; + mes "Class character in your"; + mes "group delivers that ticket"; + mes "to Lospii. Alright, I guess"; + mes "I'll see you later, then."; + close; + } + else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 1015,10; //Thin_N'_Long_Tongue + delitem 7172,10; //Leopard_Talon + delitem 7155,10; //Poison_Toad's_Skin + set party_relay,20; + getitem 7736,1; //Mission_Certificate7 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Do me a favor and make"; + mes "sure that the Merchant"; + mes "Class character in your"; + mes "group delivers that ticket"; + mes "to Lospii. Alright, I guess"; + mes "I'll see you later, then."; + close; + } + if (party_relay == 19) { + mes "[Bafhail]"; + mes "Remember to bring me"; + mes "the items I requested"; + mes "at the right time, during"; + mes "the 3 hours after noon or"; + mes "3 hours in the early evening."; + mes "Now, I want you to bring..."; + next; + mes "[Bafhail]"; + mes "^4D4DFF10 Tongues^000000,"; + mes "^4D4DFF10 Leopard Claws^000000, and"; + mes "^4D4DFF10 Poisonous Toad Skins^000000."; + mes "I'll be waiting for you here"; + mes "and will accept those items"; + mes "when the time is right."; + close; + } + if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 7157,10; //Black_Mask + delitem 1021,10; //Dokkaebi_Horn + delitem 7101,10; //Peco_Wing_Feather + set party_relay,20; + getitem 7736,1; //Mission_Certificate7 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Do me a favor and make"; + mes "sure that the Merchant"; + mes "Class character in your"; + mes "group delivers that ticket"; + mes "to Lospii. Alright, I guess"; + mes "I'll see you later, then."; + close; + } + else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 7157,10; //Black_Mask + delitem 1021,10; //Dokkaebi_Horn + delitem 7101,10; //Peco_Wing_Feather + set party_relay,20; + getitem 7736,1; //Mission_Certificate7 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Do me a favor and make"; + mes "sure that the Merchant"; + mes "Class character in your"; + mes "group delivers that ticket"; + mes "to Lospii. Alright, I guess"; + mes "I'll see you later, then."; + close; + } + if (party_relay == 18) { + mes "[Bafhail]"; + mes "Remember that your"; + mes "mission from me is"; + mes "to collect some items,"; + mes "and to bring them to"; + mes "me at the right time."; + next; + mes "[Bafhail]"; + mes "I'll only accept your"; + mes "items for 3 hours after"; + mes "the day starts, and for"; + mes "3 hours during midday."; + mes "These are the items"; + mes "that I want you to bring..."; + next; + mes "[Bafhail]"; + mes "^4D4DFF10 Dark Masks^000000,"; + mes "^4D4DFF10 Dokebi Horns^000000, and"; + mes "^4D4DFF10 PecoPeco Feathers^000000."; + mes "I'll be here waiting for"; + mes "you during the hours"; + mes "I just described, okay?"; + close; + } + if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Alright, let's get down"; + mes "to what you came for."; + mes "My mission is for you to"; + mes "collect some items, and"; + mes "for you to bring them at"; + mes "the right time. Bring me..."; + next; + mes "[Bafhail]"; + mes "^4D4DFF10 Dark Masks^000000,"; + mes "^4D4DFF10 Dokebi Horns^000000, and"; + mes "^4D4DFF10 PecoPeco Feathers^000000."; + next; + delitem 7735,1; //Mission_Certificate6 + set party_relay,18; + mes "[Bafhail]"; + mes "Understood?"; + mes "Alright then, if you'll"; + mes "just hand me your ticket,"; + mes "you can start gathering"; + mes "those items I listed."; + mes "I'll see you later~"; + close; + } + else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Alright, let's get down"; + mes "to what you came for."; + mes "My mission is for you to"; + mes "collect some items, and"; + mes "for you to bring them at"; + mes "the right time. Bring me..."; + next; + mes "[Bafhail]"; + mes "^4D4DFF10 Tongues^000000,"; + mes "^4D4DFF10 Leopard Claws^000000, and"; + mes "^4D4DFF10 Poisonous Toad Skins^000000."; + next; + delitem 7735,1; //Mission_Certificate6 + set party_relay,19; + mes "[Bafhail]"; + mes "Understood?"; + mes "Alright then, if you'll"; + mes "just hand me your ticket,"; + mes "you can start gathering"; + mes "those items I listed."; + mes "I'll see you later~"; + close; + } + if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Would you mind coming "; + mes "back to me later? Now"; + mes "isn't the right time to talk"; + mes "to me. I'm available for 3"; + mes "hours at the start of the day,"; + mes "and 3 hours in midday."; + close; + } + if (party_relay == 9) { + mes "[Bafhail]"; + mes "Oh, did you already"; + mes "deliver the ticket that"; + mes "I gave you? If that's the"; + mes "case, we won't have any"; + mes "business with each other"; + mes "for a while, I suppose."; + close; + } + if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 7196,10; //Shoulder_Protection + delitem 7189,10; //Heart_Of_Tree + delitem 920,10; //Claw_Of_Wolves + set party_relay,9; + getitem 7732,1; //Mission_Certificate3 + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Bafhail]"; + mes "Please give that"; + mes "ticket to the Archer"; + mes "Class member of your"; + mes "group, and have him"; + mes "deliver it to Lospii, okay?"; + mes "Good luck on your travels~"; + close; + } + else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9))) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + delitem 7196,10; //Shoulder_Protection + delitem 7189,10; //Heart_Of_Tree + delitem 920,10; //Claw_Of_Wolves + set party_relay,9; + getitem 7732,1; //Mission_Certificate3 + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + next; + mes "[Bafhail]"; + mes "Please give that"; + mes "ticket to the Archer"; + mes "Class member of your"; + mes "group, and have him"; + mes "deliver it to Lospii, okay?"; + mes "Good luck on your travels~"; + close; + } + if (party_relay == 8) { + mes "[Bafhail]"; + mes "Your mission"; + mes "is to bring me"; + mes "^4D4DFF10 Wooden Hearts^000000,"; + mes "^4D4DFF10 Wolf Claws^000000, and"; + mes "^4D4DFF10 Shoulder Protectors^000000"; + mes "during hours I accept items."; + next; + mes "[Bafhail]"; + mes "Remember that I only"; + mes "accept items from 8 AM"; + mes "to 11 AM, and from 9 PM"; + mes "to 12 AM. That's Pacific"; + mes "Standard Time. Don't forget!"; + close; + } + if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9)) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 1027,10; //Porcupine_Spike + delitem 1040,10; //Elder_Pixie's_Beard + delitem 1023,10; //Fish_Tail + set party_relay,9; + getitem 7732,1; //Mission_Certificate3 + mes "[Bafhail]"; + mes "Please give that"; + mes "ticket to the Archer"; + mes "Class member of your"; + mes "group, and have him"; + mes "deliver it to Lospii, okay?"; + mes "Good luck on your travels~"; + close; + } + else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9))) { + mes "[Bafhail]"; + mes "Well, it looks like you came"; + mes "at the right time and brought"; + mes "everything I asked. Good work."; + mes "Please take your next ticket"; + mes "and this small reward for you."; + next; + delitem 1027,10; //Porcupine_Spike + delitem 1040,10; //Elder_Pixie's_Beard + delitem 1023,10; //Fish_Tail + set party_relay,9; + getitem 7732,1; //Mission_Certificate3 + mes "[Bafhail]"; + mes "Please give that"; + mes "ticket to the Archer"; + mes "Class member of your"; + mes "group, and have him"; + mes "deliver it to Lospii, okay?"; + mes "Good luck on your travels~"; + close; + } + if (party_relay == 7) { + mes "[Bafhail]"; + mes "Your mission"; + mes "is to bring me"; + mes "^4D4DFF10 Fish Tails^000000,"; + mes "^4D4DFF10 Porcupine Quills^000000, and"; + mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; + mes "during hours I accept items."; + next; + mes "[Bafhail]"; + mes "Remember that I only"; + mes "accept items from 8 AM"; + mes "to 11 AM, and from 9 PM"; + mes "to 12 AM. That's Pacific"; + mes "Standard Time. Don't forget!"; + close; + } + if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (Baseclass == Job_Thief)) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Alright, let's get down"; + mes "to what you came for."; + mes "My mission is for you to"; + mes "collect some items, and"; + mes "for you to bring them at"; + mes "the right time. Bring me..."; + next; + mes "[Bafhail]"; + mes "^4D4DFF10 Wooden Hearts^000000,"; + mes "^4D4DFF10 Wolf Claws^000000, and"; + mes "^4D4DFF10 Shoulder Protectors^000000"; + next; + delitem 7731,1; //Mission_Certificate2 + set party_relay,8; + mes "[Bafhail]"; + mes "Remember that I won't"; + mes "accept your items, even"; + mes "if you have everything,"; + mes "if you don't come during"; + mes "the hours when I accept"; + mes "items for missions, okay?"; + close; + } + else if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (Baseclass == Job_Thief))) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Alright, let's get down"; + mes "to what you came for."; + mes "My mission is for you to"; + mes "collect some items, and"; + mes "for you to bring them at"; + mes "the right time. Bring me..."; + next; + mes "[Bafhail]"; + mes "^4D4DFF10 Fish Tails^000000,"; + mes "^4D4DFF10 Porcupine Quills^000000, and"; + mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; + next; + delitem 7731,1; //Mission_Certificate2 + set party_relay,7; + mes "[Bafhail]"; + mes "Remember that I won't"; + mes "accept your items, even"; + mes "if you have everything,"; + mes "if you don't come during"; + mes "the hours when I accept"; + mes "items for missions, okay?"; + close; + } + if ((countitem(7731) > 0) && (BaseLevel > 39) && (Baseclass == Job_Thief)) { + mes "[Bafhail]"; + mes "Oh, isn't that ticket...?"; + mes "Ah, good, good. Judging"; + mes "from your Job, Gatan must"; + mes "have sent you, right? Nice"; + mes "to meet you, I'm Bafhail~"; + next; + mes "[Bafhail]"; + mes "Would you mind coming"; + mes "back to me later? Now"; + mes "isn't the right time to"; + mes "talk to me. I'm available"; + mes "from 8 AM to 11 AM, and"; + mes "from 9 PM to 12 AM."; + close; + } + mes "[Bafhail]"; + mes "...Hm? I don't think"; + mes "we have any business"; + mes "with each other. You mind"; + mes "leaving me alone? I'm pretty"; + mes "busy administering a bunch"; + mes "of these missions for a friend."; + next; + mes "[Bafhail]"; + mes "If we're lucky, maybe"; + mes "you'll be one of those"; + mes "adventurers that'll carry"; + mes "out these fun little missions"; + mes "for my friend Ledrion."; + close; +} + +payon,168,314,3 script Lospii#payon::RelayLospii 706,{ + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + set .@partyleader,getpartyleader(getcharid(1),2); + if (checkweight(907,300) == 0) { + mes "^3355FFWait a minute! You're"; + mes "carrying too many items"; + mes "right now: store some of"; + mes "your extra things in Kafra"; + mes "Storage, and then come back.^000000"; + close; + } + if (countitem(7730) > 0) || (countitem(7731) > 0) || (countitem(7734) > 0) || (countitem(7735) > 0) || (countitem(7738) > 0) || (countitem(7739) > 0) { + mes "[Lospii]"; + mes "Hey, didn't you figure"; + mes "out what you need to do?"; + mes "You're not supposed to"; + mes "talk to me now! Mmm..."; + mes "I don't know who you"; + mes "have to meet either, but..."; + close; + } + set .@relaytime,gettime(3); + getmapxy(.@m$,.@x,.@y,1,strnpcinfo(3)); + set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8); + if (party_relay == 32) { + mes "[Lospii]"; + mes "Hey! Did you give"; + mes "that ticket to the"; + mes "leader of your group"; + mes "yet? The guy that started"; + mes "this whole relay thing!"; + close; + } + if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) { + mes "[Lospii]"; + mes "Oh! You brought so many"; + mes "friends! One... T-two..."; + mes "You brought " + .@juwi + "?! Hmpf."; + mes "Maybe I gave you something"; + mes "too easy to do. I didn't know"; + mes "you knew this many people!"; + next; + mes "[Lospii]"; + mes "Oh well, thanks for"; + mes "bringing everyone here."; + mes "For that, you get this"; + mes "gift from me. Cool, huh?"; + next; + set party_relay,32; + getitem 7741,1; //Mission_Certificate12 + getitem 610,2; //Leaf_Of_Yggdrasil + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Lospii]"; + mes "Okay, now take this"; + mes "ticket, and give it to"; + mes "your leader, the guy that"; + mes "started this whole relay"; + mes "thing. He needs to give"; + mes "the ticket to Ledrion, okay?"; + next; + mes "[Lospii]"; + mes "You're almost done!"; + mes "...I think. Um, I'm not"; + mes "really sure what will"; + mes "happen next. I can only"; + mes "remember the parts I have"; + mes "to do. C'mon! I'm just a kid!"; + close; + } + else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) { + mes "[Lospii]"; + mes "Oh! You brought so many"; + mes "friends! One... T-two..."; + mes "You brought " + .@juwi + "?! Hmpf."; + mes "Maybe I gave you something"; + mes "too easy to do. I didn't know"; + mes "you knew this many people!"; + next; + mes "[Lospii]"; + mes "Oh well, thanks for"; + mes "bringing everyone here."; + mes "For that, you get this"; + mes "gift from me. Cool, huh?"; + next; + set party_relay,32; + getitem 7741,1; //Mission_Certificate12 + getitem 610,2; //Leaf_Of_Yggdrasil + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Lospii]"; + mes "Okay, now take this"; + mes "ticket, and give it to"; + mes "your leader, the guy that"; + mes "started this whole relay"; + mes "thing. He needs to give"; + mes "the ticket to Ledrion, okay?"; + next; + mes "[Lospii]"; + mes "You're almost done!"; + mes "...I think. Um, I'm not"; + mes "really sure what will"; + mes "happen next. I can only"; + mes "remember the parts I have"; + mes "to do. C'mon! I'm just a kid!"; + close; + } + if (party_relay == 31) { + mes "[Lospii]"; + mes "Okay, you have to bring"; + mes "me 10 of your friends when"; + mes "I'm working, okay? That's, uh,"; + mes "3 hours before noon, and then"; + mes "another 3 hours after midnight."; + mes "Just only those times, okay?"; + close; + } + if ((countitem(7740) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "I'm working now for this"; + mes "mission thing so you came"; + mes "at a good time! Let's see..."; + mes "I need to give you... Some"; + mes "mission for you to doooo..."; + mes "Oh! I know! I got it!"; + next; + mes "[Lospii]"; + mes "We're seeing if you"; + mes "know about teamwork, right?"; + mes "Why don't you show me a lot"; + mes "of your friends? Bring me..."; + mes "14 of them! Yes, that's good!"; + next; + mes "[Lospii]"; + mes "I need to be able to"; + mes "see them, you know, so"; + mes "I know you're not lying"; + mes "to me. Bring them reeeally"; + mes "close so I know they're your"; + mes "friends, not some other guys."; + next; + delitem 7740,1; //Mission_Certificate11 + set party_relay,31; + mes "[Lospii]"; + mes "Okay, I'll be right"; + mes "here! Oh! And you have"; + mes "to come with your friends"; + mes "while I'm at work! That's"; + mes "important to know!"; + close; + } + else if ((countitem(7740) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "I'm working now for this"; + mes "mission thing so you came"; + mes "at a good time! Let's see..."; + mes "I need to give you... Some"; + mes "mission for you to doooo..."; + mes "Oh! I know! I got it!"; + next; + mes "[Lospii]"; + mes "We're seeing if you"; + mes "know about teamwork, right?"; + mes "Why don't you show me a lot"; + mes "of your friends? Bring me..."; + mes "14 of them! Yes, that's good!"; + next; + mes "[Lospii]"; + mes "I need to be able to"; + mes "see them, you know, so"; + mes "I know you're not lying"; + mes "to me. Bring them reeeally"; + mes "close so I know they're your"; + mes "friends, not some other guys."; + next; + delitem 7740,1; //Mission_Certificate11 + set party_relay,31; + mes "[Lospii]"; + mes "Okay, I'll be right"; + mes "here! Oh! And you have"; + mes "to come with your friends"; + mes "while I'm at work! That's"; + mes "important to know!"; + close; + } + if ((countitem(7740) > 0) && ((Baseclass == Job_Archer) || (BaseClass == Job_Merchant))) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "Uh oh... I forgot"; + mes "that I'm not supposed"; + mes "to be working now. Come"; + mes "back when I'm working, okay?"; + next; + mes "[Lospii]"; + mes "I... I work before"; + mes "noon for 3 hours, and"; + mes "then... 3 hours after"; + mes "midnight? Yes, those"; + mes "are the times when"; + mes "I'm working!"; + close; + } + if (party_relay == 22) { + mes "[Lospii]"; + mes "Huh? No, no, you're"; + mes "not supposed to be here!"; + mes "Give the eighth ticket to"; + mes "your leader so he can give"; + mes "it to Ledrion! Your leader..."; + mes "You know him, right?"; + close; + } + if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) { + mes "[Lospii]"; + mes "Oh! You brought so many"; + mes "friends! One... T-two..."; + mes "You brought " + .@juwi + "?! Hmpf."; + mes "Maybe I gave you something"; + mes "too easy to do. I didn't know"; + mes "you knew this many people!"; + next; + mes "[Lospii]"; + mes "Oh well, thanks for"; + mes "bringing everyone here."; + mes "For that, you get this"; + mes "gift from me. Cool, huh?"; + next; + set party_relay,22; + getitem 7737,1; //Mission_Certificate8 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Lospii]"; + mes "Okay, now take this"; + mes "ticket, and give it to"; + mes "your leader, the guy that"; + mes "started this whole relay"; + mes "thing. He needs to give"; + mes "the ticket to Ledrion, okay?"; + next; + mes "[Lospii]"; + mes "You're almost done!"; + mes "...I think. Um, I'm not"; + mes "really sure what will"; + mes "happen next. I can only"; + mes "remember the parts I have"; + mes "to do. C'mon! I'm just a kid!"; + close; + } + else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) { + mes "[Lospii]"; + mes "Oh! You brought so many"; + mes "friends! One... T-two..."; + mes "You brought " + .@juwi + "?! Hmpf."; + mes "Maybe I gave you something"; + mes "too easy to do. I didn't know"; + mes "you knew this many people!"; + next; + mes "[Lospii]"; + mes "Oh well, thanks for"; + mes "bringing everyone here."; + mes "For that, you get this"; + mes "gift from me. Cool, huh?"; + next; + set party_relay,22; + getitem 7737,1; //Mission_Certificate8 + getitem 610,2; //Leaf_Of_Yggdrasil + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Lospii]"; + mes "Okay, now take this"; + mes "ticket, and give it to"; + mes "your leader, the guy that"; + mes "started this whole relay"; + mes "thing. He needs to give"; + mes "the ticket to Ledrion, okay?"; + next; + mes "[Lospii]"; + mes "You're almost done!"; + mes "...I think. Um, I'm not"; + mes "really sure what will"; + mes "happen next. I can only"; + mes "remember the parts I have"; + mes "to do. C'mon! I'm just a kid!"; + close; + } + if (party_relay == 21) { + mes "[Lospii]"; + mes "Okay, you have to bring"; + mes "me 12 of your friends when"; + mes "I'm working, okay? That's, uh,"; + mes "3 hours before noon, and then"; + mes "another 3 hours after midnight."; + mes "Just only those times, okay?"; + close; + } + if ((countitem(7736) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "I'm working now for this"; + mes "mission thing so you came"; + mes "at a good time! Let's see..."; + mes "I need to give you... Some"; + mes "mission for you to doooo..."; + mes "Oh! I know! I got it!"; + next; + mes "[Lospii]"; + mes "We're seeing if you"; + mes "know about teamwork, right?"; + mes "Why don't you show me a lot"; + mes "of your friends? Bring me..."; + mes "12 of them! Yes, that's good!"; + next; + mes "[Lospii]"; + mes "I need to be able to"; + mes "see them, you know, so"; + mes "I know you're not lying"; + mes "to me. Bring them reeeally"; + mes "close so I know they're your"; + mes "friends, not some other guys."; + next; + delitem 7736,1; //Mission_Certificate7 + set party_relay,21; + mes "[Lospii]"; + mes "Okay, I'll be right"; + mes "here! Oh! And you have"; + mes "to come with your friends"; + mes "while I'm at work! That's"; + mes "important to know!"; + close; + } + else if ((countitem(7736) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "I'm working now for this"; + mes "mission thing so you came"; + mes "at a good time! Let's see..."; + mes "I need to give you... Some"; + mes "mission for you to doooo..."; + mes "Oh! I know! I got it!"; + next; + mes "[Lospii]"; + mes "We're seeing if you"; + mes "know about teamwork, right?"; + mes "Why don't you show me a lot"; + mes "of your friends? Bring me..."; + mes "12 of them! Yes, that's good!"; + next; + mes "[Lospii]"; + mes "I need to be able to"; + mes "see them, you know, so"; + mes "I know you're not lying"; + mes "to me. Bring them reeeally"; + mes "close so I know they're your"; + mes "friends, not some other guys."; + next; + delitem 7736,1; //Mission_Certificate7 + set party_relay,21; + mes "[Lospii]"; + mes "Okay, I'll be right"; + mes "here! Oh! And you have"; + mes "to come with your friends"; + mes "while I'm at work! That's"; + mes "important to know!"; + close; + } + if ((countitem(7736) > 0) && (BaseClass == Job_Merchant)) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "Uh oh... I forgot"; + mes "that I'm not supposed"; + mes "to be working now. Come"; + mes "back when I'm working, okay?"; + next; + mes "[Lospii]"; + mes "I... I work before"; + mes "noon for 3 hours, and"; + mes "then... 3 hours after"; + mes "midnight? Yes, those"; + mes "are the times when"; + mes "I'm working!"; + close; + } + if (party_relay == 11) { + mes "[Lospii]"; + mes "Umm... Did you bring"; + mes "the fourth ticket to your"; + mes "leader yet? You know,"; + mes "the leader of the group."; + mes "The one that started this"; + mes "whole relay test thingee."; + close; + } + if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) { + mes "[Lospii]"; + mes "Oh! You brought so many"; + mes "friends! One... T-two..."; + mes "You brought " + .@juwi + "?! Hmpf."; + mes "Maybe I gave you something"; + mes "too easy to do. I didn't know"; + mes "you knew this many people!"; + next; + mes "[Lospii]"; + mes "Oh well, thanks for"; + mes "bringing everyone here."; + mes "For that, you get this"; + mes "gift from me. Cool, huh?"; + next; + set party_relay,11; + getitem 7733,1; //Mission_Certificate4 + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Lospii]"; + mes "Okay, now take this"; + mes "ticket, and give it to"; + mes "your leader, the guy that"; + mes "started this whole relay"; + mes "thing. He needs to give"; + mes "the ticket to Ledrion, okay?"; + next; + mes "[Lospii]"; + mes "You're almost done!"; + mes "...I think. Um, I'm not"; + mes "really sure what will"; + mes "happen next. I can only"; + mes "remember the parts I have"; + mes "to do. C'mon! I'm just a kid!"; + close; + } + else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) { + mes "[Lospii]"; + mes "Oh! You brought so many"; + mes "friends! One... T-two..."; + mes "You brought " + .@juwi + "?! Hmpf."; + mes "Maybe I gave you something"; + mes "too easy to do. I didn't know"; + mes "you knew this many people!"; + next; + mes "[Lospii]"; + mes "Oh well, thanks for"; + mes "bringing everyone here."; + mes "For that, you get this"; + mes "gift from me. Cool, huh?"; + next; + set party_relay,11; + getitem 7733,1; //Mission_Certificate4 + getitem 607,2; //Yggdrasilberry + if (BaseLevel > 94) { + getexp 104760,0; + } + else if (BaseLevel > 89) { + getexp 85920,0; + } + else if (BaseLevel > 79) { + getexp 38520,0; + } + else if (BaseLevel > 69) { + getexp 38520,0; + } + else if (BaseLevel > 59) { + getexp 67200,0; + } + else if (BaseLevel > 49) { + getexp 28800,0; + } + else { + getexp 1080,0; + } + mes "[Lospii]"; + mes "Okay, now take this"; + mes "ticket, and give it to"; + mes "your leader, the guy that"; + mes "started this whole relay"; + mes "thing. He needs to give"; + mes "the ticket to Ledrion, okay?"; + next; + mes "[Lospii]"; + mes "You're almost done!"; + mes "...I think. Um, I'm not"; + mes "really sure what will"; + mes "happen next. I can only"; + mes "remember the parts I have"; + mes "to do. C'mon! I'm just a kid!"; + close; + } + if (party_relay == 10) { + mes "[Lospii]"; + mes "Bring 10 of your friends"; + mes "here to me while I'm working,"; + mes "okay? Umm... I work frooom..."; + mes "2 PM to 5 PM, and 6 PM to 9 PM."; + mes "I think those are the times."; + mes "I... I can't read watches..."; + close; + } + if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (Baseclass == Job_Archer)) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "I'm working now for this"; + mes "mission thing so you came"; + mes "at a good time! Let's see..."; + mes "I need to give you... Some"; + mes "mission for you to doooo..."; + mes "Oh! I know! I got it!"; + next; + mes "[Lospii]"; + mes "We're seeing if you"; + mes "know about teamwork, right?"; + mes "Why don't you show me a lot"; + mes "of your friends? Bring me..."; + mes "10 of them! Yes, that's good!"; + next; + mes "[Lospii]"; + mes "I need to be able to"; + mes "see them, you know, so"; + mes "I know you're not lying"; + mes "to me. Bring them reeeally"; + mes "close so I know they're your"; + mes "friends, not some other guys."; + next; + delitem 7732,1; //Mission_Certificate3 + set party_relay,10; + mes "[Lospii]"; + mes "Okay, I'll be right"; + mes "here! Oh! And you have"; + mes "to come with your friends"; + mes "while I'm at work! That's"; + mes "important to know!"; + close; + } + else if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (Baseclass == Job_Archer)) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "I'm working now for this"; + mes "mission thing so you came"; + mes "at a good time! Let's see..."; + mes "I need to give you... Some"; + mes "mission for you to doooo..."; + mes "Oh! I know! I got it!"; + next; + mes "[Lospii]"; + mes "We're seeing if you"; + mes "know about teamwork, right?"; + mes "Why don't you show me a lot"; + mes "of your friends? Bring me..."; + mes "10 of them! Yes, that's good!"; + next; + mes "[Lospii]"; + mes "I need to be able to"; + mes "see them, you know, so"; + mes "I know you're not lying"; + mes "to me. Bring them reeeally"; + mes "close so I know they're your"; + mes "friends, not some other guys."; + next; + delitem 7732,1; //Mission_Certificate3 + set party_relay,10; + mes "[Lospii]"; + mes "Okay, I'll be right"; + mes "here! Oh! And you have"; + mes "to come with your friends"; + mes "while I'm at work! That's"; + mes "important to know!"; + close; + } + if ((countitem(7732) > 0) && (BaseLevel > 39) && (Baseclass == Job_Archer)) { + mes "[Lospii]"; + mes "Hi, I'm Lospii! Maybe"; + mes "I'm younger than you, but"; + mes "I'm in charge of this mission!"; + mes "So you have to listen, okay?"; + mes "Heh heh! Don't be scared~"; + next; + mes "[Lospii]"; + mes "Uh oh... I forgot"; + mes "that I'm not supposed"; + mes "to be working now. Come"; + mes "back when I'm working, okay?"; + next; + mes "[Lospii]"; + mes "I work frooom... Uh..."; + mes "2 PM to 5 PM? Oh!"; + mes "And also 6 PM to 9 PM."; + mes "I think those are the"; + mes "times... I mean, clocks"; + mes "are hard to read, man!"; + close; + } + mes "[Lospii]"; + mes "Hi! I'm Lospii!"; + mes "Hey, does it look like"; + mes "I'm at work? Ha ha!"; + mes "I got a job! I'm helping"; + mes "my friends a lot!"; + close; +} + +// Comodo Relay +comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 109 +comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 86 +comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 731 +comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 706 + +// Einbroch Relay +einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 109 +einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 86 +einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 731 +einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 706 + +// Relay Hugel +hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 109 +hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 86 +hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 731 +hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 706 + +// Relay Rachel +rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 109 +rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 86 +rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 731 +rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 706 + +// Relay Veins +veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 109 +veins,138,207,3 duplicate(RelayGatan) Gatan#veins 86 +veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 731 +veins,97,245,5 duplicate(RelayLospii) Lospii#veins 706 |