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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/other/mercenary_rent.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/other/mercenary_rent.txt')
-rw-r--r-- | npc/pre-re/other/mercenary_rent.txt | 786 |
1 files changed, 786 insertions, 0 deletions
diff --git a/npc/pre-re/other/mercenary_rent.txt b/npc/pre-re/other/mercenary_rent.txt new file mode 100644 index 000000000..834321f42 --- /dev/null +++ b/npc/pre-re/other/mercenary_rent.txt @@ -0,0 +1,786 @@ +//===== rAthena Script ======================================= +//= Mercenary related NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Sells Lancer, Sword, and Archer mercenaries, +//= along with related mercenary items. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 Optimization. [Zephyrus] +//= 1.2 Removed redundent input. [L0ne_W0lf] +//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf] +//============================================================ + +prontera,41,337,5 script Mercenary Manager#Spear 105,{ + set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD); + mes "[Mercenary Manager]"; + mes "Welcome to the"; + mes "Spear Mercenary Guild."; + mes "What can I do for you?"; + next; + switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") ) + { + case 1: + mes "[Mercenary Manager]"; + mes "You want to hire a"; + mes "Spear Mercenary?"; + mes "Which Grade were you"; + mes "interested in hiring?"; + next; + set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary"); + set .@BaseLevel, 5 + (.@Grade * 10); + if( .@BaseLevel > 90 ) + set .@BaseLevel, 90; + + set .@ZenyCost, 7 * .@Grade; + + if( .@Grade == 7 ) + set .@FaithCost, 50; + else if( .@Grade == 8 ) + set .@FaithCost, 100; + else if( .@Grade == 9 ) + set .@FaithCost, 300; + else + set .@FaithCost, 0; + + mes "[Mercenary Manager]"; + if( .@Grade == 1 ) + mes "So you want to hire a 1st"; + else if( .@Grade == 2 ) + mes "So you want to hire a 2nd"; + else if( .@Grade == 3 ) + mes "So you want to hire a 3rd"; + else + mes "So you want to hire a " + .@Grade + "th"; + + mes "Grade Spear Mercenary?"; + mes "You need to have attained"; + mes "Base Level " + .@BaseLevel + " or higher, and"; + mes "must pay the " + .@ZenyCost + ",000 zeny fee."; + next; + if( select("Yes:No") == 2 ) + { + mes "[Mercenary Manager]"; + mes "Oh, really? Well, now"; + mes "might not be a good time"; + mes "for you to consider hiring"; + mes "a Mercenary, but please feel"; + mes "free to come back if your"; + mes "needs change. Thank you~"; + } + else if( .@FaithCost && .@faith_lancer < .@FaithCost ) + { + mes "[Mercenary Manager]"; + mes "Oh... Your Loyalty rating"; + mes "with the Spear Mercenary"; + mes "Guild isn't high enough to"; + mes "hire this Mercenary. Please"; + mes "come back after you earn"; + mes "" + .@FaithCost + " or more Loyalty with us."; + } + else if( BaseLevel < .@BaseLevel ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your Base"; + mes "Level isn't high enough"; + mes "to hire this Mercenary."; + mes "Please come back to me"; + mes "once you reach Base Level " + .@BaseLevel + "."; + } + else if( Zeny < .@ZenyCost * 1000 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you"; + mes "don't have enough zeny"; + mes "to hire this Mercenary."; + mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; + } + else + { + mes "[Mercenary Manager]"; + mes "Great! Our Mercenaries"; + mes "are sincere and devoted"; + mes "to protecting their clients."; + mes "Summoned Mercenaries will"; + mes "offer their support to you for"; + mes "30 minutes. Take care now."; + set Zeny, Zeny - (.@ZenyCost * 1000); + getitem 12172 + .@Grade, 1; + } + close; + case 2: + mes "[Mercenary Manager]"; + mes "Mercenaries are soldiers"; + mes "that will fight at your side"; + mes "on the battlefield, but there"; + mes "are a few terms and conditions"; + mes "you must fulfill to hire them."; + next; + mes "[Mercenary Manager]"; + mes "You must fulfill a level"; + mes "requirement and pay a zeny"; + mes "fee to hire a Mercenary."; + mes "Higher grade Mercenaries"; + mes "will also require that you"; + mes "build a Loyalty rating with us."; + next; + mes "[Mercenary Manager]"; + mes "Mercenary contracts can't be"; + mes "transferred to other people,"; + mes "and we only allow a 5 Base Level difference between the Mercenary"; + mes "and client so you can't hire one much stronger than you."; + next; + mes "[Mercenary Manager]"; + mes "Well, you can figure out the"; + mes "details when you actually form"; + mes "a contract with one of our"; + mes "Mercenaries, and receive"; + mes "the Summon Scroll that will"; + mes "call a Mercenary to your side."; + next; + mes "[Mercenary Manager]"; + mes "You can't give this scroll"; + mes "to anyone else, and the"; + mes "Mercenary will only remain"; + mes "with you for 30 minutes after"; + mes "you summon him. Don't forget"; + mes "about the time limit, okay?"; + close; + case 3: + mes "[Mercenary Manager]"; + mes "No? You didn't need any"; + mes "help? Well, feel free to"; + mes "ask me if you have any"; + mes "questions about Mercenaries."; + close; + case 4: + mes "[Mercenary Manager]"; + mes "10th Grade Mercenaries are"; + mes "the best we have to offer,"; + mes "and we use different criteria"; + mes "for our clients to hire them."; + mes "There's no zeny fee, but you"; + mes "must have 500 Loyalty."; + next; + mes "[Mercenary Manager]"; + mes "Once you make a contract"; + mes "with a 10th Grade Mercenary,"; + mes "your Loyalty rating will be"; + mes "decreased by 400. In other"; + mes "words, you pay 400 Loyalty"; + mes "to hire a 10th Grade Mercenary."; + next; + mes "[Mercenary Manager]"; + mes "You must also be at"; + mes "Base Level 90 or higher to"; + mes "hire a 10th Grade Mercenary."; + mes "Are you still interested in"; + mes "forming this contract?"; + next; + if( select("Yes:No") == 2 ) + { + mes "[Mercenary Manager]"; + mes "I understand... It takes"; + mes "hard work and sacrifice to"; + mes "even reach the point where"; + mes "you can hire a 10th Grade"; + mes "Mercenary. Have you considered"; + mes "hiring a lower grade Mercenary?"; + } + else if( .@faith_lancer < 500 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your"; + mes "Loyalty rating is too"; + mes "low to hire a 10th Grade"; + mes "Mercenary. You must have"; + mes "500 or more Loyalty to"; + mes "form a contract with one."; + } + else if( BaseLevel < 90 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you must"; + mes "be at Base Level 90 or"; + mes "higher to form a contract"; + mes "with a 10th Grade Mercenary."; + } + else + { + mes "[Mercenary Manager]"; + mes "Congratulations! It looks"; + mes "like you're planning in taking"; + mes "on some very dangerous work"; + mes "since you're hiring a 10th"; + mes "Grade Mercenary. I wish you"; + mes "the best of luck with him."; + + mercenary_set_faith SPEAR_MERC_GUILD,-400; + getitem 12182,1; + } + close; + } +} + +izlude,47,139,5 script Mercenary Manager#Sword 734,{ + set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD); + mes "[Mercenary Manager]"; + mes "Welcome to the"; + mes "Sword Mercenary Guild."; + mes "Did you have any questions?"; + next; + switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") ) + { + case 1: + mes "[Mercenary Manager]"; + mes "You want to hire a"; + mes "Sword Mercenary?"; + mes "Which Grade were you"; + mes "interested in hiring?"; + next; + set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary"); + set .@BaseLevel, 5 + (.@Grade * 10); + if( .@BaseLevel > 90 ) + set .@BaseLevel, 90; + + set .@ZenyCost, 7 * .@Grade; + + if( .@Grade == 7 ) + set .@FaithCost, 50; + else if( .@Grade == 8 ) + set .@FaithCost, 100; + else if( .@Grade == 9 ) + set .@FaithCost, 300; + else + set .@FaithCost, 0; + + mes "[Mercenary Manager]"; + if( .@Grade == 1 ) + mes "So you want to hire a 1st"; + else if( .@Grade == 2 ) + mes "So you want to hire a 2nd"; + else if( .@Grade == 3 ) + mes "So you want to hire a 3rd"; + else + mes "So you want to hire a " + .@Grade + "th"; + + mes "Grade Sword Mercenary?"; + mes "You need to have attained"; + mes "Base Level " + .@BaseLevel + " or higher, and"; + mes "must pay the " + .@ZenyCost + ",000 zeny fee."; + next; + if( select("Yes:No") == 2 ) + { + mes "[Mercenary Manager]"; + mes "Oh, really? Well, now"; + mes "might not be a good time"; + mes "for you to consider hiring"; + mes "a Mercenary, but please feel"; + mes "free to come back if your"; + mes "needs change. Thank you~"; + } + else if( .@FaithCost && .@faith_sword < .@FaithCost ) + { + mes "[Mercenary Manager]"; + mes "Oh... Your Loyalty rating"; + mes "with the Sword Mercenary"; + mes "Guild isn't high enough to"; + mes "hire this Mercenary. Please"; + mes "come back after you earn"; + mes "" + .@FaithCost + " or more Loyalty with us."; + } + else if( BaseLevel < .@BaseLevel ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your Base"; + mes "Level isn't high enough"; + mes "to hire this Mercenary."; + mes "Please come back to me"; + mes "once you reach Base Level " + .@BaseLevel + "."; + } + else if( Zeny < .@ZenyCost * 1000 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you"; + mes "don't have enough zeny"; + mes "to hire this Mercenary."; + mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; + } + else + { + mes "[Mercenary Manager]"; + mes "Great! Our Mercenaries"; + mes "are sincere and devoted"; + mes "to protecting their clients."; + mes "Summoned Mercenaries will"; + mes "offer their support to you for"; + mes "30 minutes. Take care now."; + set Zeny, Zeny - (.@ZenyCost * 1000); + getitem 12162 + .@Grade, 1; + } + close; + case 2: + mes "[Mercenary Manager]"; + mes "Mercenaries are soldiers"; + mes "that will fight at your side"; + mes "on the battlefield, but there"; + mes "are a few terms and conditions"; + mes "you must fulfill to hire them."; + next; + mes "[Mercenary Manager]"; + mes "You must fulfill a level"; + mes "requirement and pay a zeny"; + mes "fee to hire a Mercenary."; + mes "Higher grade Mercenaries"; + mes "will also require that you"; + mes "build a Loyalty rating with us."; + next; + mes "[Mercenary Manager]"; + mes "Mercenary contracts can't be"; + mes "transferred to other people,"; + mes "and we only allow a 5 Base Level difference between the Mercenary"; + mes "and client so you can't hire one much stronger than you."; + next; + mes "[Mercenary Manager]"; + mes "Well, you can figure out the"; + mes "details when you actually form"; + mes "a contract with one of our"; + mes "Mercenaries, and receive"; + mes "the Summon Scroll that will"; + mes "call a Mercenary to your side."; + next; + mes "[Mercenary Manager]"; + mes "You can't give this scroll"; + mes "to anyone else, and the"; + mes "Mercenary will only remain"; + mes "with you for 30 minutes after"; + mes "you summon him. Don't forget"; + mes "about the time limit, okay?"; + close; + case 3: + mes "[Mercenary Manager]"; + mes "No? You didn't need any"; + mes "help? Well, feel free to"; + mes "ask me if you have any"; + mes "questions about Mercenaries."; + close; + case 4: + mes "[Mercenary Manager]"; + mes "10th Grade Mercenaries are"; + mes "the best we have to offer,"; + mes "and we use different criteria"; + mes "for our clients to hire them."; + mes "There's no zeny fee, but you"; + mes "must have 500 Loyalty."; + next; + mes "[Mercenary Manager]"; + mes "Once you make a contract"; + mes "with a 10th Grade Mercenary,"; + mes "your Loyalty rating will be"; + mes "decreased by 400. In other"; + mes "words, you pay 400 Loyalty"; + mes "to hire a 10th Grade Mercenary."; + next; + mes "[Mercenary Manager]"; + mes "You must also be at"; + mes "Base Level 90 or higher to"; + mes "hire a 10th Grade Mercenary."; + mes "Are you still interested in"; + mes "forming this contract?"; + next; + if( select("Yes:No") == 2 ) + { + mes "[Mercenary Manager]"; + mes "I understand... It takes"; + mes "hard work and sacrifice to"; + mes "even reach the point where"; + mes "you can hire a 10th Grade"; + mes "Mercenary. Have you considered"; + mes "hiring a lower grade Mercenary?"; + } + else if( .@faith_sword < 500 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your"; + mes "Loyalty rating is too"; + mes "low to hire a 10th Grade"; + mes "Mercenary. You must have"; + mes "500 or more Loyalty to"; + mes "form a contract with one."; + } + else if( BaseLevel < 90 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you must"; + mes "be at Base Level 90 or"; + mes "higher to form a contract"; + mes "with a 10th Grade Mercenary."; + } + else + { + mes "[Mercenary Manager]"; + mes "Congratulations! It looks"; + mes "like you're planning in taking"; + mes "on some very dangerous work"; + mes "since you're hiring a 10th"; + mes "Grade Mercenary. I wish you"; + mes "the best of luck with him."; + + mercenary_set_faith SWORD_MERC_GUILD,-400; + getitem 12172,1; + } + close; + } +} + +pay_arche,99,167,4 script Mercenary Manager#Bow 732,{ + set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD); + mes "[Mercenary Manager]"; + mes "Welcome to the"; + mes "Bow Mercenary Guild."; + mes "How can I be of service?"; + next; + switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") ) + { + case 1: + mes "[Mercenary Manager]"; + mes "You want to hire"; + mes "a Bow Mercenary?"; + mes "Which Grade were you"; + mes "interested in hiring?"; + next; + + set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary"); + set .@BaseLevel, 5 + (.@Grade * 10); + if( .@BaseLevel > 90 ) + set .@BaseLevel, 90; + + set .@ZenyCost, 7 * .@Grade; + + if( .@Grade == 7 ) + set .@FaithCost, 50; + else if( .@Grade == 8 ) + set .@FaithCost, 100; + else if( .@Grade == 9 ) + set .@FaithCost, 300; + else + set .@FaithCost, 0; + + mes "[Mercenary Manager]"; + if( .@Grade == 1 ) + mes "So you want to hire a 1st"; + else if( .@Grade == 2 ) + mes "So you want to hire a 2nd"; + else if( .@Grade == 3 ) + mes "So you want to hire a 3rd"; + else + mes "So you want to hire a " + .@Grade + "th"; + + mes "Grade Bow Mercenary?"; + + mes "You need to have attained"; + mes "Base Level " + .@BaseLevel + " or higher, and"; + mes "must pay the " + .@ZenyCost + ",000 zeny fee."; + next; + if( select("Yes:No") == 2 ) + { + mes "[Mercenary Manager]"; + mes "Oh, really? Well, now"; + mes "might not be a good time"; + mes "for you to consider hiring"; + mes "a Mercenary, but please feel"; + mes "free to come back if your"; + mes "needs change. Thank you~"; + } + else if( .@FaithCost && .@faith_archer < .@FaithCost ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your"; + mes "Loyalty rating is too"; + mes "low to hire this Bow"; + mes "Mercenary. Come back"; + mes "again when you have"; + mes "" + .@FaithCost + " or more Loyalty."; + } + else if( BaseLevel < .@BaseLevel ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your Base"; + mes "Level isn't high enough"; + mes "to hire this Mercenary."; + mes "Please come back to me"; + mes "once you reach Base Level " + .@BaseLevel + "."; + } + else if( Zeny < .@ZenyCost * 1000 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you"; + mes "don't have enough zeny"; + mes "to hire this Mercenary."; + mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; + } + else + { + mes "[Mercenary Manager]"; + mes "Great! Our Mercenaries"; + mes "are sincere and devoted"; + mes "to protecting their clients."; + mes "Summoned Mercenaries will"; + mes "offer their support to you for"; + mes "30 minutes. Take care now."; + set Zeny, Zeny - (.@ZenyCost * 1000); + getitem 12152 + .@Grade, 1; + } + close; + case 2: + mes "[Mercenary Manager]"; + mes "Mercenaries are soldiers"; + mes "that will fight at your side"; + mes "on the battlefield, but there"; + mes "are a few terms and conditions"; + mes "you must fulfill to hire them."; + next; + mes "[Mercenary Manager]"; + mes "You must fulfill a level"; + mes "requirement and pay a zeny"; + mes "fee to hire a Mercenary."; + mes "Higher grade Mercenaries"; + mes "will also require that you"; + mes "build a Loyalty rating with us."; + next; + mes "[Mercenary Manager]"; + mes "Mercenary contracts can't be"; + mes "transferred to other people,"; + mes "and we only allow a 5 Base Level difference between the Mercenary"; + mes "and client so you can't hire one much stronger than you."; + next; + mes "[Mercenary Manager]"; + mes "Well, you can figure out the"; + mes "details when you actually form"; + mes "a contract with one of our"; + mes "Mercenaries, and receive"; + mes "the Summon Scroll that will"; + mes "call a Mercenary to your side."; + next; + mes "[Mercenary Manager]"; + mes "You can't give this scroll"; + mes "to anyone else, and the"; + mes "Mercenary will only remain"; + mes "with you for 30 minutes after"; + mes "you summon him. Don't forget"; + mes "about the time limit, okay?"; + close; + case 3: + mes "[Mercenary Manager]"; + mes "No? You didn't need any"; + mes "help? Well, feel free to"; + mes "ask me if you have any"; + mes "questions about Mercenaries."; + close; + case 4: + mes "[Mercenary Manager]"; + mes "10th Grade Mercenaries are"; + mes "the best we have to offer,"; + mes "and we use different criteria"; + mes "for our clients to hire them."; + mes "There's no zeny fee, but you"; + mes "must have 500 Loyalty."; + next; + mes "[Mercenary Manager]"; + mes "Once you make a contract"; + mes "with a 10th Grade Mercenary,"; + mes "your Loyalty rating will be"; + mes "decreased by 400. In other"; + mes "words, you pay 400 Loyalty"; + mes "to hire a 10th Grade Mercenary."; + next; + mes "[Mercenary Manager]"; + mes "You must also be at"; + mes "Base Level 90 or higher to"; + mes "hire a 10th Grade Mercenary."; + mes "Are you still interested in"; + mes "forming this contract?"; + next; + if( select("Yes:No") == 2 ) + { + mes "[Mercenary Manager]"; + mes "I understand... It takes"; + mes "hard work and sacrifice to"; + mes "even reach the point where"; + mes "you can hire a 10th Grade"; + mes "Mercenary. Have you considered"; + mes "hiring a lower grade Mercenary?"; + } + else if( .@faith_archer < 500 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your"; + mes "Loyalty rating is too"; + mes "low to hire a 10th Grade"; + mes "Mercenary. You must have"; + mes "500 or more Loyalty to"; + mes "form a contract with one."; + } + else if( BaseLevel < 90 ) + { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you must"; + mes "be at Base Level 90 or"; + mes "higher to form a contract"; + mes "with a 10th Grade Mercenary."; + } + else + { + mes "[Mercenary Manager]"; + mes "Congratulations! It looks"; + mes "like you're planning in taking"; + mes "on some very dangerous work"; + mes "since you're hiring a 10th"; + mes "Grade Mercenary. I wish you"; + mes "the best of luck with him."; + + mercenary_set_faith ARCH_MERC_GUILD,-400; + getitem 12162,1; + } + close; + } +} + +// Mercenary Merchant NPCs +//============================================================ +- script Mercenary Merchant#dummy::MercMerchant -1,{ + mes "[Mercenary Goods Merchant]"; + mes "Hello, I sell goods"; + mes "that Mercenaries can"; + mes "use. Is there anything"; + mes "in particular that"; + mes "you're looking for?"; + next; + switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) { + case 1: + mes "[Mercenary Goods Merchant]"; + mes "Mercenary Red Potions"; + mes "each cost 1,750 zeny."; + mes "How many would you like?"; + next; + callfunc "F_PurchaseMercItem",12184,1750; + case 2: + mes "[Mercenary Goods Merchant]"; + mes "Mercenary Blue Potions"; + mes "each cost 3,500 zeny."; + mes "How many would you like?"; + next; + callfunc "F_PurchaseMercItem",12185,3000; + case 3: + mes "[Mercenary Goods Merchant]"; + mes "Mercenary Concentration"; + mes "Potions each cost 560 zeny."; + mes "How many would you like?"; + next; + callfunc "F_PurchaseMercItem",12241,560; + case 4: + mes "[Mercenary Goods Merchant]"; + mes "Mercenary Awakening"; + mes "Potions each cost 1,050 zeny."; + mes "How many would you like?"; + next; + callfunc "F_PurchaseMercItem",12242,1050; + case 5: + mes "[Mercenary Goods Merchant]"; + mes "Mercenary Beserk Potions"; + mes "each cost 2,100 zeny."; + mes "How many would you like?"; + next; + callfunc "F_PurchaseMercItem",12243,2100; + } + close; +} + +prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700 +izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892 +pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879 + +// Function for selling items. +//============================================================ +function script F_PurchaseMercItem { + input .@input; + if( .@input == 0 ) + { + mes "[Mercenary Goods Merchant]"; + mes "You changed your mind?"; + mes "Alright, feel free to come"; + mes "back to me whenever you want"; + mes "to buy any Mercenary Potions."; + } + else if( .@input < 0 || .@input > 10000 ) + { + mes "[Mercenary Goods Merchant]"; + mes "I'm sorry, but you"; + mes "can only buy up to"; + mes "10,000 of these potions"; + mes "at a time. Please enter"; + mes "a number from 1 to 10,000."; + } + else if( set(.@total_po, .@input * getarg(1)) > Zeny ) + { + mes "[Mercenary Goods Merchant]"; + mes "I'm sorry, but you don't"; + mes "have enough zeny for this"; + mes "many potions. Well, I'll be"; + mes "be here when you're ready"; + mes "to purchase something"; + mes "for your Mercenaries."; + } + else if( checkweight(getarg(0), .@input) == 0 ) + { + mes "[Mercenary Goods Merchant]"; + mes "If I gave you that many"; + mes "potions, you wouldn't be"; + mes "able to carry them with you."; + mes "Please come back after"; + mes "you free up some space"; + mes "in your Inventory."; + } + else + { + mes "[Mercenary Goods Merchant]"; + if( .@input == 1 ) + { + mes "Here's your Mercenary"; + switch( getarg(0) ) + { + case 12148: mes "Red Potion. Thank you, and"; break; + case 12149: mes "Blue Potion. Thank you, and"; break; + case 12241: mes "Concentration Potion."; break; + case 12242: mes "Awakening Potion."; break; + case 12243: mes "Berserk Potion. Thank"; break; + } + mes "please come again when"; + mes "you need more potions"; + mes "for your Mercenaries."; + } + else + { + mes "Here you are, this is exactly"; + switch( getarg(0) ) + { + case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break; + case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break; + case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break; + case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break; + case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break; + } + mes "again when you need more"; + mes "potions for your Mercenaries."; + } + set Zeny, Zeny - .@total_po; + getitem getarg(0), .@input; + } + close; +} |