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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/other/mercenary_rent.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/other/mercenary_rent.txt')
-rw-r--r--npc/pre-re/other/mercenary_rent.txt803
1 files changed, 17 insertions, 786 deletions
diff --git a/npc/pre-re/other/mercenary_rent.txt b/npc/pre-re/other/mercenary_rent.txt
index 834321f42..29e75a952 100644
--- a/npc/pre-re/other/mercenary_rent.txt
+++ b/npc/pre-re/other/mercenary_rent.txt
@@ -1,786 +1,17 @@
-//===== rAthena Script =======================================
-//= Mercenary related NPCs
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Sells Lancer, Sword, and Archer mercenaries,
-//= along with related mercenary items.
-//===== Additional Comments: =================================
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 Optimization. [Zephyrus]
-//= 1.2 Removed redundent input. [L0ne_W0lf]
-//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
-//============================================================
-
-prontera,41,337,5 script Mercenary Manager#Spear 105,{
- set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD);
- mes "[Mercenary Manager]";
- mes "Welcome to the";
- mes "Spear Mercenary Guild.";
- mes "What can I do for you?";
- next;
- switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
- {
- case 1:
- mes "[Mercenary Manager]";
- mes "You want to hire a";
- mes "Spear Mercenary?";
- mes "Which Grade were you";
- mes "interested in hiring?";
- next;
- set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary");
- set .@BaseLevel, 5 + (.@Grade * 10);
- if( .@BaseLevel > 90 )
- set .@BaseLevel, 90;
-
- set .@ZenyCost, 7 * .@Grade;
-
- if( .@Grade == 7 )
- set .@FaithCost, 50;
- else if( .@Grade == 8 )
- set .@FaithCost, 100;
- else if( .@Grade == 9 )
- set .@FaithCost, 300;
- else
- set .@FaithCost, 0;
-
- mes "[Mercenary Manager]";
- if( .@Grade == 1 )
- mes "So you want to hire a 1st";
- else if( .@Grade == 2 )
- mes "So you want to hire a 2nd";
- else if( .@Grade == 3 )
- mes "So you want to hire a 3rd";
- else
- mes "So you want to hire a " + .@Grade + "th";
-
- mes "Grade Spear Mercenary?";
- mes "You need to have attained";
- mes "Base Level " + .@BaseLevel + " or higher, and";
- mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "Oh, really? Well, now";
- mes "might not be a good time";
- mes "for you to consider hiring";
- mes "a Mercenary, but please feel";
- mes "free to come back if your";
- mes "needs change. Thank you~";
- }
- else if( .@FaithCost && .@faith_lancer < .@FaithCost )
- {
- mes "[Mercenary Manager]";
- mes "Oh... Your Loyalty rating";
- mes "with the Spear Mercenary";
- mes "Guild isn't high enough to";
- mes "hire this Mercenary. Please";
- mes "come back after you earn";
- mes "" + .@FaithCost + " or more Loyalty with us.";
- }
- else if( BaseLevel < .@BaseLevel )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your Base";
- mes "Level isn't high enough";
- mes "to hire this Mercenary.";
- mes "Please come back to me";
- mes "once you reach Base Level " + .@BaseLevel + ".";
- }
- else if( Zeny < .@ZenyCost * 1000 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you";
- mes "don't have enough zeny";
- mes "to hire this Mercenary.";
- mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Great! Our Mercenaries";
- mes "are sincere and devoted";
- mes "to protecting their clients.";
- mes "Summoned Mercenaries will";
- mes "offer their support to you for";
- mes "30 minutes. Take care now.";
- set Zeny, Zeny - (.@ZenyCost * 1000);
- getitem 12172 + .@Grade, 1;
- }
- close;
- case 2:
- mes "[Mercenary Manager]";
- mes "Mercenaries are soldiers";
- mes "that will fight at your side";
- mes "on the battlefield, but there";
- mes "are a few terms and conditions";
- mes "you must fulfill to hire them.";
- next;
- mes "[Mercenary Manager]";
- mes "You must fulfill a level";
- mes "requirement and pay a zeny";
- mes "fee to hire a Mercenary.";
- mes "Higher grade Mercenaries";
- mes "will also require that you";
- mes "build a Loyalty rating with us.";
- next;
- mes "[Mercenary Manager]";
- mes "Mercenary contracts can't be";
- mes "transferred to other people,";
- mes "and we only allow a 5 Base Level difference between the Mercenary";
- mes "and client so you can't hire one much stronger than you.";
- next;
- mes "[Mercenary Manager]";
- mes "Well, you can figure out the";
- mes "details when you actually form";
- mes "a contract with one of our";
- mes "Mercenaries, and receive";
- mes "the Summon Scroll that will";
- mes "call a Mercenary to your side.";
- next;
- mes "[Mercenary Manager]";
- mes "You can't give this scroll";
- mes "to anyone else, and the";
- mes "Mercenary will only remain";
- mes "with you for 30 minutes after";
- mes "you summon him. Don't forget";
- mes "about the time limit, okay?";
- close;
- case 3:
- mes "[Mercenary Manager]";
- mes "No? You didn't need any";
- mes "help? Well, feel free to";
- mes "ask me if you have any";
- mes "questions about Mercenaries.";
- close;
- case 4:
- mes "[Mercenary Manager]";
- mes "10th Grade Mercenaries are";
- mes "the best we have to offer,";
- mes "and we use different criteria";
- mes "for our clients to hire them.";
- mes "There's no zeny fee, but you";
- mes "must have 500 Loyalty.";
- next;
- mes "[Mercenary Manager]";
- mes "Once you make a contract";
- mes "with a 10th Grade Mercenary,";
- mes "your Loyalty rating will be";
- mes "decreased by 400. In other";
- mes "words, you pay 400 Loyalty";
- mes "to hire a 10th Grade Mercenary.";
- next;
- mes "[Mercenary Manager]";
- mes "You must also be at";
- mes "Base Level 90 or higher to";
- mes "hire a 10th Grade Mercenary.";
- mes "Are you still interested in";
- mes "forming this contract?";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "I understand... It takes";
- mes "hard work and sacrifice to";
- mes "even reach the point where";
- mes "you can hire a 10th Grade";
- mes "Mercenary. Have you considered";
- mes "hiring a lower grade Mercenary?";
- }
- else if( .@faith_lancer < 500 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire a 10th Grade";
- mes "Mercenary. You must have";
- mes "500 or more Loyalty to";
- mes "form a contract with one.";
- }
- else if( BaseLevel < 90 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you must";
- mes "be at Base Level 90 or";
- mes "higher to form a contract";
- mes "with a 10th Grade Mercenary.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Congratulations! It looks";
- mes "like you're planning in taking";
- mes "on some very dangerous work";
- mes "since you're hiring a 10th";
- mes "Grade Mercenary. I wish you";
- mes "the best of luck with him.";
-
- mercenary_set_faith SPEAR_MERC_GUILD,-400;
- getitem 12182,1;
- }
- close;
- }
-}
-
-izlude,47,139,5 script Mercenary Manager#Sword 734,{
- set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD);
- mes "[Mercenary Manager]";
- mes "Welcome to the";
- mes "Sword Mercenary Guild.";
- mes "Did you have any questions?";
- next;
- switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
- {
- case 1:
- mes "[Mercenary Manager]";
- mes "You want to hire a";
- mes "Sword Mercenary?";
- mes "Which Grade were you";
- mes "interested in hiring?";
- next;
- set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary");
- set .@BaseLevel, 5 + (.@Grade * 10);
- if( .@BaseLevel > 90 )
- set .@BaseLevel, 90;
-
- set .@ZenyCost, 7 * .@Grade;
-
- if( .@Grade == 7 )
- set .@FaithCost, 50;
- else if( .@Grade == 8 )
- set .@FaithCost, 100;
- else if( .@Grade == 9 )
- set .@FaithCost, 300;
- else
- set .@FaithCost, 0;
-
- mes "[Mercenary Manager]";
- if( .@Grade == 1 )
- mes "So you want to hire a 1st";
- else if( .@Grade == 2 )
- mes "So you want to hire a 2nd";
- else if( .@Grade == 3 )
- mes "So you want to hire a 3rd";
- else
- mes "So you want to hire a " + .@Grade + "th";
-
- mes "Grade Sword Mercenary?";
- mes "You need to have attained";
- mes "Base Level " + .@BaseLevel + " or higher, and";
- mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "Oh, really? Well, now";
- mes "might not be a good time";
- mes "for you to consider hiring";
- mes "a Mercenary, but please feel";
- mes "free to come back if your";
- mes "needs change. Thank you~";
- }
- else if( .@FaithCost && .@faith_sword < .@FaithCost )
- {
- mes "[Mercenary Manager]";
- mes "Oh... Your Loyalty rating";
- mes "with the Sword Mercenary";
- mes "Guild isn't high enough to";
- mes "hire this Mercenary. Please";
- mes "come back after you earn";
- mes "" + .@FaithCost + " or more Loyalty with us.";
- }
- else if( BaseLevel < .@BaseLevel )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your Base";
- mes "Level isn't high enough";
- mes "to hire this Mercenary.";
- mes "Please come back to me";
- mes "once you reach Base Level " + .@BaseLevel + ".";
- }
- else if( Zeny < .@ZenyCost * 1000 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you";
- mes "don't have enough zeny";
- mes "to hire this Mercenary.";
- mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Great! Our Mercenaries";
- mes "are sincere and devoted";
- mes "to protecting their clients.";
- mes "Summoned Mercenaries will";
- mes "offer their support to you for";
- mes "30 minutes. Take care now.";
- set Zeny, Zeny - (.@ZenyCost * 1000);
- getitem 12162 + .@Grade, 1;
- }
- close;
- case 2:
- mes "[Mercenary Manager]";
- mes "Mercenaries are soldiers";
- mes "that will fight at your side";
- mes "on the battlefield, but there";
- mes "are a few terms and conditions";
- mes "you must fulfill to hire them.";
- next;
- mes "[Mercenary Manager]";
- mes "You must fulfill a level";
- mes "requirement and pay a zeny";
- mes "fee to hire a Mercenary.";
- mes "Higher grade Mercenaries";
- mes "will also require that you";
- mes "build a Loyalty rating with us.";
- next;
- mes "[Mercenary Manager]";
- mes "Mercenary contracts can't be";
- mes "transferred to other people,";
- mes "and we only allow a 5 Base Level difference between the Mercenary";
- mes "and client so you can't hire one much stronger than you.";
- next;
- mes "[Mercenary Manager]";
- mes "Well, you can figure out the";
- mes "details when you actually form";
- mes "a contract with one of our";
- mes "Mercenaries, and receive";
- mes "the Summon Scroll that will";
- mes "call a Mercenary to your side.";
- next;
- mes "[Mercenary Manager]";
- mes "You can't give this scroll";
- mes "to anyone else, and the";
- mes "Mercenary will only remain";
- mes "with you for 30 minutes after";
- mes "you summon him. Don't forget";
- mes "about the time limit, okay?";
- close;
- case 3:
- mes "[Mercenary Manager]";
- mes "No? You didn't need any";
- mes "help? Well, feel free to";
- mes "ask me if you have any";
- mes "questions about Mercenaries.";
- close;
- case 4:
- mes "[Mercenary Manager]";
- mes "10th Grade Mercenaries are";
- mes "the best we have to offer,";
- mes "and we use different criteria";
- mes "for our clients to hire them.";
- mes "There's no zeny fee, but you";
- mes "must have 500 Loyalty.";
- next;
- mes "[Mercenary Manager]";
- mes "Once you make a contract";
- mes "with a 10th Grade Mercenary,";
- mes "your Loyalty rating will be";
- mes "decreased by 400. In other";
- mes "words, you pay 400 Loyalty";
- mes "to hire a 10th Grade Mercenary.";
- next;
- mes "[Mercenary Manager]";
- mes "You must also be at";
- mes "Base Level 90 or higher to";
- mes "hire a 10th Grade Mercenary.";
- mes "Are you still interested in";
- mes "forming this contract?";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "I understand... It takes";
- mes "hard work and sacrifice to";
- mes "even reach the point where";
- mes "you can hire a 10th Grade";
- mes "Mercenary. Have you considered";
- mes "hiring a lower grade Mercenary?";
- }
- else if( .@faith_sword < 500 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire a 10th Grade";
- mes "Mercenary. You must have";
- mes "500 or more Loyalty to";
- mes "form a contract with one.";
- }
- else if( BaseLevel < 90 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you must";
- mes "be at Base Level 90 or";
- mes "higher to form a contract";
- mes "with a 10th Grade Mercenary.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Congratulations! It looks";
- mes "like you're planning in taking";
- mes "on some very dangerous work";
- mes "since you're hiring a 10th";
- mes "Grade Mercenary. I wish you";
- mes "the best of luck with him.";
-
- mercenary_set_faith SWORD_MERC_GUILD,-400;
- getitem 12172,1;
- }
- close;
- }
-}
-
-pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
- set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD);
- mes "[Mercenary Manager]";
- mes "Welcome to the";
- mes "Bow Mercenary Guild.";
- mes "How can I be of service?";
- next;
- switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
- {
- case 1:
- mes "[Mercenary Manager]";
- mes "You want to hire";
- mes "a Bow Mercenary?";
- mes "Which Grade were you";
- mes "interested in hiring?";
- next;
-
- set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary");
- set .@BaseLevel, 5 + (.@Grade * 10);
- if( .@BaseLevel > 90 )
- set .@BaseLevel, 90;
-
- set .@ZenyCost, 7 * .@Grade;
-
- if( .@Grade == 7 )
- set .@FaithCost, 50;
- else if( .@Grade == 8 )
- set .@FaithCost, 100;
- else if( .@Grade == 9 )
- set .@FaithCost, 300;
- else
- set .@FaithCost, 0;
-
- mes "[Mercenary Manager]";
- if( .@Grade == 1 )
- mes "So you want to hire a 1st";
- else if( .@Grade == 2 )
- mes "So you want to hire a 2nd";
- else if( .@Grade == 3 )
- mes "So you want to hire a 3rd";
- else
- mes "So you want to hire a " + .@Grade + "th";
-
- mes "Grade Bow Mercenary?";
-
- mes "You need to have attained";
- mes "Base Level " + .@BaseLevel + " or higher, and";
- mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "Oh, really? Well, now";
- mes "might not be a good time";
- mes "for you to consider hiring";
- mes "a Mercenary, but please feel";
- mes "free to come back if your";
- mes "needs change. Thank you~";
- }
- else if( .@FaithCost && .@faith_archer < .@FaithCost )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire this Bow";
- mes "Mercenary. Come back";
- mes "again when you have";
- mes "" + .@FaithCost + " or more Loyalty.";
- }
- else if( BaseLevel < .@BaseLevel )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your Base";
- mes "Level isn't high enough";
- mes "to hire this Mercenary.";
- mes "Please come back to me";
- mes "once you reach Base Level " + .@BaseLevel + ".";
- }
- else if( Zeny < .@ZenyCost * 1000 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you";
- mes "don't have enough zeny";
- mes "to hire this Mercenary.";
- mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Great! Our Mercenaries";
- mes "are sincere and devoted";
- mes "to protecting their clients.";
- mes "Summoned Mercenaries will";
- mes "offer their support to you for";
- mes "30 minutes. Take care now.";
- set Zeny, Zeny - (.@ZenyCost * 1000);
- getitem 12152 + .@Grade, 1;
- }
- close;
- case 2:
- mes "[Mercenary Manager]";
- mes "Mercenaries are soldiers";
- mes "that will fight at your side";
- mes "on the battlefield, but there";
- mes "are a few terms and conditions";
- mes "you must fulfill to hire them.";
- next;
- mes "[Mercenary Manager]";
- mes "You must fulfill a level";
- mes "requirement and pay a zeny";
- mes "fee to hire a Mercenary.";
- mes "Higher grade Mercenaries";
- mes "will also require that you";
- mes "build a Loyalty rating with us.";
- next;
- mes "[Mercenary Manager]";
- mes "Mercenary contracts can't be";
- mes "transferred to other people,";
- mes "and we only allow a 5 Base Level difference between the Mercenary";
- mes "and client so you can't hire one much stronger than you.";
- next;
- mes "[Mercenary Manager]";
- mes "Well, you can figure out the";
- mes "details when you actually form";
- mes "a contract with one of our";
- mes "Mercenaries, and receive";
- mes "the Summon Scroll that will";
- mes "call a Mercenary to your side.";
- next;
- mes "[Mercenary Manager]";
- mes "You can't give this scroll";
- mes "to anyone else, and the";
- mes "Mercenary will only remain";
- mes "with you for 30 minutes after";
- mes "you summon him. Don't forget";
- mes "about the time limit, okay?";
- close;
- case 3:
- mes "[Mercenary Manager]";
- mes "No? You didn't need any";
- mes "help? Well, feel free to";
- mes "ask me if you have any";
- mes "questions about Mercenaries.";
- close;
- case 4:
- mes "[Mercenary Manager]";
- mes "10th Grade Mercenaries are";
- mes "the best we have to offer,";
- mes "and we use different criteria";
- mes "for our clients to hire them.";
- mes "There's no zeny fee, but you";
- mes "must have 500 Loyalty.";
- next;
- mes "[Mercenary Manager]";
- mes "Once you make a contract";
- mes "with a 10th Grade Mercenary,";
- mes "your Loyalty rating will be";
- mes "decreased by 400. In other";
- mes "words, you pay 400 Loyalty";
- mes "to hire a 10th Grade Mercenary.";
- next;
- mes "[Mercenary Manager]";
- mes "You must also be at";
- mes "Base Level 90 or higher to";
- mes "hire a 10th Grade Mercenary.";
- mes "Are you still interested in";
- mes "forming this contract?";
- next;
- if( select("Yes:No") == 2 )
- {
- mes "[Mercenary Manager]";
- mes "I understand... It takes";
- mes "hard work and sacrifice to";
- mes "even reach the point where";
- mes "you can hire a 10th Grade";
- mes "Mercenary. Have you considered";
- mes "hiring a lower grade Mercenary?";
- }
- else if( .@faith_archer < 500 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but your";
- mes "Loyalty rating is too";
- mes "low to hire a 10th Grade";
- mes "Mercenary. You must have";
- mes "500 or more Loyalty to";
- mes "form a contract with one.";
- }
- else if( BaseLevel < 90 )
- {
- mes "[Mercenary Manager]";
- mes "I'm sorry, but you must";
- mes "be at Base Level 90 or";
- mes "higher to form a contract";
- mes "with a 10th Grade Mercenary.";
- }
- else
- {
- mes "[Mercenary Manager]";
- mes "Congratulations! It looks";
- mes "like you're planning in taking";
- mes "on some very dangerous work";
- mes "since you're hiring a 10th";
- mes "Grade Mercenary. I wish you";
- mes "the best of luck with him.";
-
- mercenary_set_faith ARCH_MERC_GUILD,-400;
- getitem 12162,1;
- }
- close;
- }
-}
-
-// Mercenary Merchant NPCs
-//============================================================
-- script Mercenary Merchant#dummy::MercMerchant -1,{
- mes "[Mercenary Goods Merchant]";
- mes "Hello, I sell goods";
- mes "that Mercenaries can";
- mes "use. Is there anything";
- mes "in particular that";
- mes "you're looking for?";
- next;
- switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) {
- case 1:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Red Potions";
- mes "each cost 1,750 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12184,1750;
- case 2:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Blue Potions";
- mes "each cost 3,500 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12185,3000;
- case 3:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Concentration";
- mes "Potions each cost 560 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12241,560;
- case 4:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Awakening";
- mes "Potions each cost 1,050 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12242,1050;
- case 5:
- mes "[Mercenary Goods Merchant]";
- mes "Mercenary Beserk Potions";
- mes "each cost 2,100 zeny.";
- mes "How many would you like?";
- next;
- callfunc "F_PurchaseMercItem",12243,2100;
- }
- close;
-}
-
-prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
-izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892
-pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
-
-// Function for selling items.
-//============================================================
-function script F_PurchaseMercItem {
- input .@input;
- if( .@input == 0 )
- {
- mes "[Mercenary Goods Merchant]";
- mes "You changed your mind?";
- mes "Alright, feel free to come";
- mes "back to me whenever you want";
- mes "to buy any Mercenary Potions.";
- }
- else if( .@input < 0 || .@input > 10000 )
- {
- mes "[Mercenary Goods Merchant]";
- mes "I'm sorry, but you";
- mes "can only buy up to";
- mes "10,000 of these potions";
- mes "at a time. Please enter";
- mes "a number from 1 to 10,000.";
- }
- else if( set(.@total_po, .@input * getarg(1)) > Zeny )
- {
- mes "[Mercenary Goods Merchant]";
- mes "I'm sorry, but you don't";
- mes "have enough zeny for this";
- mes "many potions. Well, I'll be";
- mes "be here when you're ready";
- mes "to purchase something";
- mes "for your Mercenaries.";
- }
- else if( checkweight(getarg(0), .@input) == 0 )
- {
- mes "[Mercenary Goods Merchant]";
- mes "If I gave you that many";
- mes "potions, you wouldn't be";
- mes "able to carry them with you.";
- mes "Please come back after";
- mes "you free up some space";
- mes "in your Inventory.";
- }
- else
- {
- mes "[Mercenary Goods Merchant]";
- if( .@input == 1 )
- {
- mes "Here's your Mercenary";
- switch( getarg(0) )
- {
- case 12148: mes "Red Potion. Thank you, and"; break;
- case 12149: mes "Blue Potion. Thank you, and"; break;
- case 12241: mes "Concentration Potion."; break;
- case 12242: mes "Awakening Potion."; break;
- case 12243: mes "Berserk Potion. Thank"; break;
- }
- mes "please come again when";
- mes "you need more potions";
- mes "for your Mercenaries.";
- }
- else
- {
- mes "Here you are, this is exactly";
- switch( getarg(0) )
- {
- case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break;
- case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break;
- case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break;
- case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break;
- case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break;
- }
- mes "again when you need more";
- mes "potions for your Mercenaries.";
- }
- set Zeny, Zeny - .@total_po;
- getitem getarg(0), .@input;
- }
- close;
-}
+//===== rAthena Script =======================================
+//= Mercenary related NPCs
+//===== By: ==================================================
+//= Daegaladh
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Sells Lancer, Sword, and Archer mercenaries,
+//= along with related mercenary items.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Daegaladh]
+//============================================================
+
+izlude,47,139,5 duplicate(Mercenary_Manager_Sword) Mercenary Manager#Sword 734
+izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892