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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/pre-re/mobs/dungeons/lhz_dun.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/pre-re/mobs/dungeons/lhz_dun.txt')
-rw-r--r-- | npc/pre-re/mobs/dungeons/lhz_dun.txt | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/npc/pre-re/mobs/dungeons/lhz_dun.txt b/npc/pre-re/mobs/dungeons/lhz_dun.txt index ee395123a..55e9acbfa 100644 --- a/npc/pre-re/mobs/dungeons/lhz_dun.txt +++ b/npc/pre-re/mobs/dungeons/lhz_dun.txt @@ -1,18 +1,18 @@ //===== Hercules Script ====================================== //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena Dev Team +//= The Prometheus Project, rAthena Dev Team //===== Current Version: ===================================== //= 1.8 //===== Additional Comments: ================================= //= 08/24/05 : Added 1st version. [Muad_Dib] -//= 1.1: Some corrections to level 1, 2 as pointed out by -//= MasterofMuppets. [Skotlex] -//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3] -//= I also made the place more Moby ^^ -//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets] -//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester] -//= 1.6: Official X.3 spawns [Playtester] +//= 1.1 Some corrections to level 1, 2 as pointed out by +//= MasterofMuppets. [Skotlex] +//= 1.3 Some fixes based on kRO's "RO Map" [Poki#3] +//= I also made the place more Moby ^^ +//= 1.4 Adjusted spawns according to own info from iRO [MasterOfMuppets] +//= 1.5 More accurate spawn numbers and iRO names thanks to Tharis [Playtester] +//= 1.6 Official X.3 spawns [Playtester] //= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf] //= - A random 99 will now be spawned when the MVP spawns. //= - Spare spawn and MVP spawn now spawn in official locations. @@ -21,11 +21,9 @@ //= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf] //============================================================ - //======================================================================================== // lhz_dun01 - Bio-life Labs 1F //======================================================================================== - lhz_dun01,0,0,0,0 monster Metaling 1613,50,0,0,0 lhz_dun01,0,0,0,0 monster Anopheles 1627,70,0,0,0 lhz_dun01,0,0,0,0 monster Remover 1682,100,0,0,0 @@ -64,7 +62,6 @@ lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,7200000,5400000,0 //======================================================================================== // lhz_dun02 - Bio-life Labs 2F //======================================================================================== - lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,26,0,0,0 lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,26,0,0,0 lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,26,0,0,0 @@ -97,7 +94,6 @@ lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1 //======================================================================================== // lhz_dun03 - Bio-life Labs 3F //======================================================================================== - lhz_dun03,140,235,116,30 monster Seyren Windsor 1634,4,180000,120000,0 lhz_dun03,140,235,116,30 monster Eremes Guile 1635,4,180000,120000,0 lhz_dun03,140,235,116,30 monster Howard Alt-Eisen 1636,4,180000,120000,0 @@ -227,52 +223,52 @@ OnInit: OnTimer6000000: if (rand(1,6) == 1) { - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; } end; OnTimer6300000: if (rand(1,6) == 2) { - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; } end; OnTimer6600000: if (rand(1,6) == 3) { - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; } end; OnTimer6900000: if (rand(1,6) == 4) { - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; } end; OnTimer7200000: if (rand(1,6) == 5) { - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; } end; OnTimer7500000: if (rand(1,6) == 6) { - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; } end; OnTimer7800000: - donpcevent "summon_boss_lt::Onsummon"; + donpcevent "summon_boss_lt::OnSummon"; stopnpctimer; end; -Onsummon: +OnSummon: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; |