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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/merchants/old_pharmacist.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/merchants/old_pharmacist.txt')
-rw-r--r-- | npc/pre-re/merchants/old_pharmacist.txt | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/npc/pre-re/merchants/old_pharmacist.txt b/npc/pre-re/merchants/old_pharmacist.txt new file mode 100644 index 000000000..ba00b8f4d --- /dev/null +++ b/npc/pre-re/merchants/old_pharmacist.txt @@ -0,0 +1,262 @@ +//===== rAthena Script ======================================= +//= Old Pharmacist +//===== By: ================================================== +//= DZeroX +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN Trunk +//===== Description: ========================================= +//= Trade in items for potions +//=============================== +//= Breakdown of arguments used +//= arg(0): Herb required. +//= arg(1): Zeny cost. +//= arg(2): Potion given. +//===== Additional Comments: ================================= +//= 1.0 - Fully working. [DZeroX] +//= 1.0a - Minor fixes [Lupus] +//= 1.1 - Added changed the dialogs and name to fit the +//= the official information. [DZeroX] +//= 1.1a Removed .GATs [Lupus] +//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf] +//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf] +//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf] +//= 1.4 Updated to match AEGIS script. [Kisuka] +//============================================================ + +alberta_in,16,28,4 script Pharmacist 61,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a moment! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please come back later -"; + mes "- after you put some items into kafra storage. -"; + close; + } + mes "[Old Pharmacist]"; + mes "Ummmm..."; + mes "What brings you here...?"; + switch(select("Make Potion","Talk.","Mixing Information","Cancel")) { + case 1: + next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 5000) { + mes "[Old Pharmacist]"; + mes "Why are you carrying these so many!"; + mes "Don't be greedy, carry only as much you need!"; + next; + mes "[Old Pharmacist]"; + mes "You are too heavy to receive potions from me..."; + mes "Go store some items in your storage first!"; + close; + } else { + mes "[Old Pharmacist]"; + mes "You have all the stuff ready, right? Which one would you like?"; + switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { + case 1: + callsub L_making,507,3,501; + case 2: + next; + mes "[Old Pharmacist]"; + if (countitem(507) < countitem(713)) { + set .@max,countitem(507); + } + else if (countitem(508) < countitem(713)) { + set .@max,countitem(508); + } + else { + set .@max,countitem(713); + } + if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { + mes "[Old Pharmacist]"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + set Zeny,Zeny-(.@max*5); + delitem 507,.@max; // Red_Herb + delitem 508,.@max; // Yellow_Herb + delitem 713,.@max; // Empty_Bottle + getitem 502,.@max; // Orange_Potion + break; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount,0,101; + if (.@amount == 0) { + next; + mes "[Old Pharmacist]"; + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { + next; + mes "[Old Pharmacist]"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + next; + set Zeny,Zeny-(.@amount*5); + delitem 507,.@amount; // Red_Herb + delitem 508,.@amount; // Yellow_Herb + delitem 713,.@amount; // Empty_Bottle + getitem 502,.@amount; // Orange_Potion + break; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 3: + callsub L_making,508,10,503; + case 4: + callsub L_making,509,20,504; + case 5: + callsub L_making,510,30,505; + case 6: + callsub L_making,511,3,506; + case 7: + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + } + case 2: + mes "[Old Pharmacist]"; + mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; + next; + mes "[Old Pharmacist]"; + mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; + close; + case 3: + mes "[Old Pharmacist]"; + mes "Hrrrmm..."; + mes "You young ones can be quite annoying. But, since you asked, I'll explain."; + next; + mes "[Old Pharmacist]"; + mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; + next; + mes "[Old Pharmacist]"; + mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; + next; + mes "[Old Pharmacist]"; + mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; + mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; + mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; + next; + mes "[Old Pharmacist]"; + mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; + mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; + mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; + close; + case 4: + mes "[Old Pharmacist]"; + mes "What a boring person. If you have something to say, why don't you say it?!"; + close; + } + +L_making: + next; + mes "[Old Pharmacist]"; + if ((countitem(getarg(0))/2) < countitem(713)) { + set .@max,countitem(getarg(0))/2; + } else { + set .@max,countitem(713); + } + if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { + mes "[Old Pharmacist]"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; // Empty_Bottle + getitem getarg(2),.@max; + break; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount; + if (.@amount == 0) { + next; + mes "[Old Pharmacist]"; + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { + next; + mes "[Old Pharmacist]"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; // Empty_Bottle + getitem getarg(2),.@amount; + break; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; +} |