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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Alchemist Shop
-//===== By: ==================================================
-//= rAthena Team
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Selling Alchemist Materials and Manuals
-//===== Additional Comments: =================================
-//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
-//= 1.2 Reddozen's fixes of typos. added optional Elemental
-//= Potion Guide. [Lupus]
-//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
-//= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth]
-//= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf]
-//= 1.6 Corrected canceling purchase. [L0ne_W0lf]
-//= 1.7 Updated to match AEGIS script. [Masao]
-//============================================================
-
-alde_alche,31,186,3 script Craft Book Salesman#alde 883,{
-
- mes "[Craft Book Salesman]";
- mes "Welcome.";
- mes "I'm here to sell";
- mes "^0000FFspecial craft books^000000 for Geneticists.";
- next;
- mes "[Craft Book Salesman]";
- mes "Geneticists have some skills";
- mes "that require craft books to activate.";
- next;
- mes "[Craft Book Salesman]";
- mes "The more craft books you have,";
- mes "the more skills you can use.";
- next;
- mes "[Craft Book Salesman]";
- mes "Please understand that";
- mes "I specialize in the sale of these special books and";
- mes "I ^FF0000don't sell other items^000000.";
- next;
- mes "[Craft Book Salesman]";
- mes "Okay then, here's the list of available craft books.";
- next;
- switch(select("[Apple Bomb Craft Book] 100,000 zeny:[Pineapple Bomb Craft Book] 100,000 zeny:[Coconut Bomb Craft Book] 100,000 zeny:[Melon Bomb Craft Book] 100,000 zeny:[Banana Bomb Craft Book] 100,000 zeny:[Plant Gene Cultivation Method] 100,000 zeny:[Superior Potion Craft Manual] 100,000 zeny:[Mix Cooking Book] 100,000 zeny:[Health Improvement Research Book] 100,000 zeny:[Vigor Drink Recipe] 100,000 zeny:Close")){
- case 1:
- callsub S_SellManual,6279,100000;
- break;
- case 2:
- callsub S_SellManual,6280,100000;
- break;
- case 3:
- callsub S_SellManual,6281,100000;
- break;
- case 4:
- callsub S_SellManual,6282,100000;
- break;
- case 5:
- callsub S_SellManual,6283,100000;
- break;
- case 6:
- callsub S_SellManual,6284,100000;
- break;
- case 7:
- callsub S_SellManual,6285,100000;
- break;
- case 8:
- callsub S_SellManual,11022,100000;
- break;
- case 9:
- callsub S_SellManual,11023,100000;
- break;
- case 10:
- callsub S_SellManual,11024,100000;
- break;
- case 11:
- mes "[Craft Book Salesman]";
- mes "Thank you for your patronage.";
- mes "Please come again.";
- close;
- }
-
-S_SellManual:
- mes "[Craft Book Salesman]";
- mes ""+getitemname(getarg(0))+"?";
- mes "That'll be "+getarg(1)+" zeny ea.";
- mes "How many of these books would you like to purchase?";
- next;
- input .@amount;
- if (.@amount == 0) {
- mes "[Craft Book Salesman]";
- mes "Would you like to see some different books?";
- close;
- }
- if (.@amount < 1 || .@amount > 99 ){
- mes "[Craft Book Salesman]";
- mes "You cannot purchase more than 100 at a time.";
- close;
- }
- mes "[Craft Book Salesman]";
- mes "You've entered "+.@amount+"x "+getitemname(getarg(0))+".";
- mes "That'll be "+getarg(1) * .@amount+" Zeny.";
- mes "Would you like to continue?";
- next;
- if (select("Yes:No") == 1) {
- if (Zeny < getarg(1) * .@amount) {
- mes "[Craft Book Salesman]";
- mes "You don't";
- mes "have enough zeny.";
- mes "Check how much zeny";
- mes "you have first.";
- close;
- }
- if (checkweight(getarg(0),.@amount) == 0){
- mes "[Craft Book Salesman]";
- mes "It doesn't seem like you can carry everything.";
- mes "Please check the space in your inventory.";
- close;
- }
- mes "[Craft Book Salesman]";
- mes "Thank you for your patronage.";
- set Zeny,Zeny - getarg(1) * .@amount;
- getitem getarg(0),.@amount;
- close;
- }
- mes "[Craft Book Salesman]";
- mes "Please take your time";
- mes "before you make your decision.";
- close;
-}
-
-alde_alche,24,188,3 script Guild Dealer 740,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a minute! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back again -";
- mes "- after you store some items into kafra storage. -";
- close;
- }
- mes "[Gever Al Sharp]";
- mes "Welcome to the";
- mes "Alchemist Union.";
- mes "How can I assist you today?";
- next;
- switch(select("Purchase materials.:Purchase a production manual.:Quit.")) {
- case 1:
- mes "[Gever Al Sharp]";
- mes "What would you like?";
- next;
- if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) {
- mes "[Gever Al Sharp]";
- mes "How many do you want?";
- mes "Enter '0' if you want to quit.";
- next;
- while(1) {
- input .@input,0,2001;
- if (.@input == 0) {
- mes "[Gever Al Sharp]";
- mes "The deal was cancelled.";
- mes "Come again next time.";
- close;
- }
- else if (.@input < 1 || .@input > 2000) {
- mes "[Gever Al Sharp]";
- mes "The number must";
- mes "be less than 2000.";
- next;
- }
- else {
- break;
- }
- }
- set .@sell,.@input * 8;
- set .@item_weight,.@input * 10;
- if (Zeny < .@sell) {
- mes "[Gever Al Sharp]";
- mes "You don't";
- mes "have enough zeny.";
- mes "Check how much zeny";
- mes "you have first.";
- close;
- }
- if ((MaxWeight - Weight) < .@item_weight) {
- mes "[Gever Al Sharp]";
- mes "It doesn't seem like";
- mes "you can carry everything.";
- mes "Please check the space";
- mes "in your inventory.";
- close;
- }
- set zeny,zeny-.@sell;
- getitem 7134,.@input; //Medicine_Bowl
- mes "[Gever Al Sharp]";
- mes "Thank you.";
- mes "Come again.";
- close;
- }
- mes "[Gever Al Sharp]";
- mes "Well then,";
- mes "come again when";
- mes "you need to purchase";
- mes "materials related to";
- mes "Alchemy, alright?";
- close;
- case 2:
- mes "[Gever Al Sharp]";
- mes "What do you need?";
- mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
- next;
- switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
- case 1:
- callsub S_SellManual,7144,100000; //Normal_Potion_Book
- break;
- case 2:
- callsub S_SellManual,7127,100000; //Alcol_Create_Book
- break;
- case 3:
- callsub S_SellManual,7128,100000; //FireBottle_Create_Book
- break;
- case 4:
- callsub S_SellManual,7129,100000; //Acid_Create_Book
- break;
- case 5:
- callsub S_SellManual,7130,100000; //Plant_Create_Book
- break;
- case 6:
- callsub S_SellManual,7131,100000; //Mine_Create_Book
- break;
- case 7:
- callsub S_SellManual,7132,100000; //Coating_Create_Book
- break;
- case 8:
- callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book
- break;
- case 9:
- mes "[Gever Al Sharp]";
- mes "Well then...";
- mes "Come back if you";
- mes "ever need to buy";
- mes "a production manual.";
- close;
- }
- case 3:
- mes "[Gever Al Sharp]";
- mes "Alright then,";
- mes "have a good day.";
- close;
- }
-
-S_SellManual:
- if (Zeny < getarg(1)) {
- mes "[Gever Al Sharp]";
- mes "You don't";
- mes "have enough zeny.";
- mes "Check how much zeny";
- mes "you have first.";
- close;
- }
- mes "[Gever Al Sharp]";
- mes ""+getitemname(getarg(0))+"?";
- mes "That'll be "+getarg(1)+" zeny.";
- next;
- if (select("Purchase.:Quit.") == 1) {
- set zeny,zeny-getarg(1);
- getitem getarg(0),1;
- mes "[Gever Al Sharp]";
- mes "Thank you for";
- mes "your patronage.";
- close;
- }
- mes "[Gever Al Sharp]";
- mes "Come again";
- mes "next time.";
- close;
-}