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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/merchants/3rd_trader.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/merchants/3rd_trader.txt')
-rw-r--r-- | npc/pre-re/merchants/3rd_trader.txt | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/npc/pre-re/merchants/3rd_trader.txt b/npc/pre-re/merchants/3rd_trader.txt new file mode 100644 index 000000000..d8b543968 --- /dev/null +++ b/npc/pre-re/merchants/3rd_trader.txt @@ -0,0 +1,521 @@ +//===== rAthena Script ======================================= +//= 3rd Item Seller +//===== By: ================================================== +//= Masao +//= Mercurial +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Sells some 3rd Job related Items. +//===== Additional Comments: ================================= +//= v1.1 Optimized Poison Herb Salesman NPC +//= v1.0 First Version. +//============================================================ + + +job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ + + // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3 + //if( (countitem(1201)>=30000) || checkweight() ) + + for(set .x,0; .x<getarraysize(.herbs); set .x,.x+1) + { + if(!checkweight(.herbs[.x],.maxHerbs)) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + } + + mes .npcName$; + mes "I am the professional"; + mes "poison herb seller."; + mes "Which one do you want?"; + mes "They cost "+.herbCost[0]+" zeny each!"; + set .herbType,select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1; + next; + if(.herbType==(getarraysize(.herbs)-1)) + { + mes .npcName$; + mes "You can only buy"; + mes "1 Poison Kit and it costs "+.herbCost[(getarraysize(.herbs)-1)]+" zeny."; + mes "Will you buy it?"; + + switch(select("Yes, I will.:No, I won't.")) + { + case 1: + if(Zeny < .poisHerbCost) + { + next; + mes .npcName$; + mes "Please check the money you have."; + mes "It doesn't seem like you have enough money."; + close; + } + else + { + set Zeny,Zeny-.poisHerbCost; + getitem .herbs[getarraysize(.herbs)-1],1; + next; + mes .npcName$; + mes "Thank you. See you~!"; + close; + } + break; + case 2: + next; + mes "[Poison Herb Salesman]"; + mes "Well, I see. See you~!"; + close; + break; + } + } + else + { + mes .npcName$; + mes "How many do you want? You can"; + mes "only buy a maximum of "+.maxHerbs+" ea"; + mes "and if you want to cancel, enter '0'."; + input .herbsCount; + if(.herbsCount<=0) // check if player canceled herb purchase + { + next; + mes .npcName$; + mes "You've cancelled the trade."; + close; + } + else if(.herbsCount>.maxHerbs) // checks if herbs count exceeds maxHerbs limit + { + next; + mes .npcName$; + mes "Please check the maximum"; + mes "amount and then try again."; + close; + } + else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + else + { + if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough + { + next; + mes .npcName$; + mes "Please check the money you have."; + mes "It doesn't seem like you have enough money."; + close; + } + else // all requirements are met give the item + { + set Zeny,Zeny-(.herbsCount*.herbCost); + getitem .herbs[.herbType],.herbsCount; + next; + mes .npcName$; + mes "Thank you. See you~!"; + close; + } + } + } +OnInit: +// Initialize Item Id's on script engine Init Event + set .npcName$,"[Poison Herb Salesman]"; + setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931; + setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000; + set .maxHerbs,2000; + set .poisHerbCost,5000; + set .maxItemStack,30000; +} + + +job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ + + if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + + mes "[Rune Salesman]"; + mes "Hey, do you need Runes?!"; + mes "I sell all kinds of Rune Stones!"; + mes "What kind of Rune do you want?"; + next; + switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.")) + { + case 1: + mes "[Rune Salesman]"; + mes "High-quality Runes!"; + mes "They cost 2,500 zeny each!"; + mes "Tell me how many you want to buy"; + mes "and remember, you can only"; + mes "buy a maximum amount of 2000 ea!"; + next; + input .@amount; + if(.@amount == 0) + { + mes "[Rune Salesman]"; + mes "You're not buying? Go away!"; + close; + } + else if(.@amount > 2000) + { + mes "[Rune Salesman]"; + mes "Please check the maximum"; + mes "amount and then come back to me again!"; + close; + } + else if(Zeny < .@amount * 2500) + { + mes "[Rune Salesman]"; + mes "Money! Money!"; + mes "You are short of money!"; + mes "Check the amount of money you have!!"; + close; + } + set .@checkweight,.@amount * 100; + if (MaxWeight < .@checkweight) + { + mes "[Rune Salesman]"; + mes "You're not able to carry it, so why are you trying to buy it?!"; + close; + } + set Zeny,Zeny - .@amount * 2500; + getitem 12734,.@amount; + mes "[Rune Salesman]"; + mes "You can buy more again."; + mes "So, see you later."; + close; + case 2: + mes "[Rune Salesman]"; + mes "Ordinary Rune Stones?"; + mes "They cost 1,000 zeny each!"; + mes "Tell me how many you want to buy"; + mes "and remember, you can only"; + mes "buy a maximum amount of 2000 ea!"; + next; + input .@amount; + if(.@amount == 0) + { + mes "[Rune Salesman]"; + mes "You're not buying? Go away!"; + close; + } + else if(.@amount > 2000) + { + mes "[Rune Salesman]"; + mes "Please check the maximum"; + mes "amount and then come back to me again!"; + close; + } + else if(Zeny < .@amount * 1000) + { + mes "[Rune Salesman]"; + mes "Money! Money!"; + mes "You are short of money!"; + mes "Check the amount of money you have!!"; + close; + } + set .@checkweight,.@amount * 100; + if (MaxWeight < .@checkweight) + { + mes "[Rune Salesman]"; + mes "You're not able to carry it, so why are you trying to buy it?!"; + close; + } + set Zeny,Zeny - .@amount * 1000; + getitem 12737,.@amount; + mes "[Rune Salesman]"; + mes "You can buy more again."; + mes "So, see you later."; + close; + } +} + +job3_guil01,91,93,3 script Rare Herb Collector 49,{ + + if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + + if (Class == 4059 || Class == 4065) + { + mes "[Rare Poison Herb Collector]"; + mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them."; + next; + switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")) + { + case 1: + mes "[Rare Poison Herb Collector]"; + mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. "; + next; + mes "[Rare Poison Herb Collector]"; + mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha..."; + close; + case 2: + if ((countitem(702) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 702,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 3: + if ((countitem(621) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 621,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 4: + if ((countitem(631) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 631,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 5: + if ((countitem(749) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 749,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 6: + if ((countitem(605) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 605,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + case 7: + if ((countitem(703) > 0) && (Zeny > 9999)) + { + mes "[Rare Poison Herb Collector]"; + mes "Thank you. I've received your payment."; + delitem 703,1; + set Zeny,Zeny - 10000; + getitem 709,1; + close; + } + mes "[Rare Poison Herb Collector]"; + mes "Hey, try again after you've prepared all the requirements for the exchange."; + close; + } + } + mes "[Rare Poison Herb Collector]"; + mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha..."; + close; +} + +gef_tower,105,172,5 script Point Salesman#Sorcerer 700,{ + + if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) + { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + + mes "[Point Salesman]"; + mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?"; + next; + switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")) + { + case 1: + mes "[Point Salesman]"; + mes "You have chosen Scarlet Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6360,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 2: + mes "[Point Salesman]"; + mes "You have chosen Lime Green Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6363,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 3: + mes "[Point Salesman]"; + mes "You have chosen Indigo Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6361,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 4: + mes "[Point Salesman]"; + mes "You have chosen Yellow Wish Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + if (.@amount == 0) + { + mes "[Point Salesman]"; + mes "You've cancelled the trade."; + close; + } + set .@po_weight,.@amount * 10; + set .@tt_weight,MaxWeight - .@po_weight; + set .@po_money,.@amount * 200; + if (.@tt_weight > 0) + { + if (Zeny >= .@po_money) + { + set Zeny,Zeny - .@po_money; + getitem 6362,.@amount; + mes "[Point Salesman]"; + mes "Thank you very much. See you~!"; + close; + } + mes "[Point Salesman]"; + mes "You don't seem to have enough money."; + close; + } + mes "[Point Salesman]"; + mes "You don't have enough space in your inventory to buy this amount."; + close; + case 5: + mes "[Point Salesman]"; + mes "You can't find the stuff you need?"; + close; + } +} + + +morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 +lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 +prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853
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