diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/pre-re/jobs | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/pre-re/jobs')
-rw-r--r-- | npc/pre-re/jobs/1-1/acolyte.txt | 8 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 2 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 10 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 12 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 30 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 6 | ||||
-rw-r--r-- | npc/pre-re/jobs/novice/novice.txt | 56 |
7 files changed, 62 insertions, 62 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index f69d4556a..2faef7c87 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -28,7 +28,7 @@ //= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka] //============================================================ -prt_church,184,41,4 script Cleric#aco 60,{ +prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ if (Upper == 1) { if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) { if (Class == Job_Novice_High) { @@ -245,7 +245,7 @@ prt_church,184,41,4 script Cleric#aco 60,{ } } -prt_fild03,365,255,2 script Ascetic#aco 89,{ +prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "[Father Rubalkabara]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 6) { @@ -322,7 +322,7 @@ prt_fild03,365,255,2 script Ascetic#aco 89,{ } } -moc_fild07,41,355,4 script Ascetic#2aco 95,{ +moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ mes "[Mother Mathilda]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 7) { @@ -391,7 +391,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 95,{ } } -prt_fild00,208,218,6 script Ascetic#3aco 98,{ +prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "[Father Yosuke]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 8) { diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 1b928ff13..d8bb041f9 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -22,7 +22,7 @@ //= 1.9 Added Quest Log commands. [L0ne_W0lf] //============================================================ -payon_in02,64,71,4 script Archer Guildsman#archer 85,{ +payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { mes "[Archer Guildsman]"; diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index df53e3440..e5f80bd3d 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -23,7 +23,7 @@ //= 2.0 Moved "Dollshoi" and "Ponka-Hontas" NPCs. [Euphy] //============================================================ -geffen_in,164,124,4 script Mage Guildsman 123,{ +geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ if (Upper == 1) { if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { if (Class == Job_Novice_High) { @@ -285,7 +285,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ } } -geffen_in,164,112,4 script Mixing Machine 111,{ +geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; next; @@ -599,10 +599,10 @@ geffen_in,164,112,4 script Mixing Machine 111,{ // are also used in the Sage skill quests, and have // been moved to npc/quests/mage_solution.txt. // -// pay_arche,122,100,0 script Dollshoi 88,{} -// moc_ruins,91,150,0 script Ponka-Hontas 93,{} +// pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{} +// moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{} -geffen_in,177,112,4 script Bookshelf 111,{ +geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{ mes "[Guide Book]"; mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; next; diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 531c47df3..631e29516 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -28,7 +28,7 @@ //= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka] //============================================================ -alberta_in,53,43,6 script Merchant#mer 86,{ +alberta_in,53,43,6 script Merchant#mer 4_M_04,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { mes "[Chief Mahnsoo]"; @@ -509,7 +509,7 @@ S_GiveSerial: return; } -alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ +alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ if (BaseJob == Job_Merchant) { mes "[Union Staff Kay]"; mes "Heya pal."; @@ -786,7 +786,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ } } -morocc_in,140,102,4 script Student#mer 86,{ +morocc_in,140,102,4 script Student#mer 4_M_04,{ if ((job_merchant_q == 4) || (job_merchant_q == 3)) { mes "[Dyer's Student]"; mes "You're from"; @@ -871,7 +871,7 @@ morocc_in,140,102,4 script Student#mer 86,{ } } -geffen_in,155,122,4 script Guild Staff#mer 47,{ +geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ if (job_merchant_q == 4 || job_merchant_q == 3) { mes "[Guild Staff]"; mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; @@ -952,7 +952,7 @@ geffen_in,155,122,4 script Guild Staff#mer 47,{ } } -prontera,248,42,0 script Kafra Employee#mer 116,{ +prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ cutin "kafra_02",2; if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) { mes "[Kafra Employee]"; @@ -1070,7 +1070,7 @@ prontera,248,42,0 script Kafra Employee#mer 116,{ } } -//izlu2dun,106,58,4 script Kafra Employee#mer 116,{ +//izlu2dun,106,58,4 script Kafra Employee#mer 4_F_KAFRA2,{ function script F_MercKafra { if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) { mes "[Kafra Employee]"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 0887b2027..8b4a9f974 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -35,7 +35,7 @@ //= 2.3 Added Quest Log commands. [L0ne_W0lf] //============================================================ -izlude_in,74,172,4 script Swordman#swd_1 119,{ +izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { mes "[Swordman]"; @@ -201,7 +201,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{ } } -izlude_in,62,170,6 script Swordman#swd_2 85,{ +izlude_in,62,170,6 script Swordman#swd_2 4_M_03,{ mes "[Swordman]"; if (BaseJob == Job_Swordman) { mes "Sorry guy, but I can only allow Novices to enter the Test Hall."; @@ -233,7 +233,7 @@ izlude_in,62,170,6 script Swordman#swd_2 85,{ } } -izlude_in,30,175,4 script Swordman#swd_3 92,{ +izlude_in,30,175,4 script Swordman#swd_3 4_F_03,{ mes "[Swordman]"; mes "I will tell you about the Test! Listen carefully, I won't repeat myself."; next; @@ -260,7 +260,7 @@ izlude_in,30,175,4 script Swordman#swd_3 92,{ close; } -izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ +izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{ mes "[Test Hall Staff]"; if (BaseJob == Job_Swordman) { mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now."; @@ -296,19 +296,19 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ // Examination Courses NPCs //============================================================ // 1-1 -job_sword1,230,245,2 script Medic#swd_1 105,{ +job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{ callfunc "F_JobSwdMedic","1st"; } -job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{ +job_sword1,230,242,2 script Test Hall Staff#swd_2 8W_SOLDIER,{ callfunc "F_JobSwdStaff",1; } -job_sword1,230,207,2 script Medic#2swd_2 105,{ +job_sword1,230,207,2 script Medic#2swd_2 8W_SOLDIER,{ callfunc "F_JobSwdMedic","2nd"; } -job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{ +job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{ callfunc "F_JobSwdStaff",1; } -job_sword1,223,167,2 script Mae#swd_1_success 92,{ +job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{ mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; set job_sword_q,4; mes "[Mae]"; @@ -368,28 +368,28 @@ OnTouch: job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206 job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168 -job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{ +job_sword1,7,245,0 script Test Hall Staff#swd_4 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff",10,245; } -job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{ +job_sword1,8,207,0 script Test Hall Staff#swd_5 WARPNPC,1,6,{ callfunc "F_JobSwdTestStaff",11,207; } -job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{ +job_sword1,8,169,0 script Test Hall Staff#swd_6 WARPNPC,1,6,{ callfunc "F_JobSwdTestStaff",11,169; } -job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{ +job_sword1,192,244,0 script Test Hall Staff#swd_7 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","1st",215,244; } -job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{ +job_sword1,193,207,0 script Test Hall Staff#swd_8 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","2nd",215,205; warp "job_sword1",215,205; } -job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ +job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","3rd",215,167; } diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index e1e34b144..389c257f5 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -20,7 +20,7 @@ //= 1.8 Added Quest Log commands. [L0ne_W0lf] //============================================================ -moc_prydb1,39,129,2 script Thief Guide 69,{ +moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ if (Upper == 1) { if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { if (Class == Job_Novice_High) { @@ -346,7 +346,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{ close; } -moc_prydb1,42,133,2 script Comrade 118,{ +moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ if (BaseJob == Job_Thief) { mes "[Brad]"; mes "We don't have any special events yet. Come some other time when there's news, alright?"; @@ -448,7 +448,7 @@ moc_prydb1,42,133,2 script Comrade 118,{ } } -moc_ruins,141,125,3 script Mr. Irrelevant 83,{ +moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{ if (BaseJob == Job_Thief) { mes "[Mr. Irrelevant]"; mes "Ah, I see that you are now a Thief. I always knew you'd join us."; diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index 909ba2d88..2f15fa995 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -24,21 +24,21 @@ //============================================================ // Bulletin Board -new_1-1,66,114,4 script Bulletin Board#nv 111,{ +new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{ mes "^FF0000=================================^000000"; mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000"; mes "^FF0000=================================^000000"; close; } -new_1-1,144,116,2 script Guard#nv1 105,{ +new_1-1,144,116,2 script Guard#nv1 8W_SOLDIER,{ mes "[Training Grounds Guard]"; mes "Welcome to the Training Grounds."; mes "You are now in the outer court yard. Please go inside the castle to begin your training."; close; } -new_1-1,144,107,2 script Guard#nv2 105,{ +new_1-1,144,107,2 script Guard#nv2 8W_SOLDIER,{ mes "[Training Grounds Guard]"; if(rand(2)) { mes "Come in!"; @@ -60,7 +60,7 @@ new_1-1,144,107,2 script Guard#nv2 105,{ } // Receptionist -new_1-2,100,29,4 script Receptionist#nv1 86,{ +new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{ mes "[Training Grounds Receptionist]"; mes "Hello, you look to be new here."; mes "What is your name?"; @@ -177,7 +177,7 @@ new_1-2,100,29,4 script Receptionist#nv1 86,{ } } -new_1-1,53,114,4 script Shion#nv1 727,{ +new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{ if (nov_get_item04 > 9 || nov_get_item05 > 9) { mes "[Shion]"; mes "Hm...?"; @@ -349,7 +349,7 @@ new_1-1,53,114,4 script Shion#nv1 727,{ } // Interfaces Tutor -new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ +new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Kris]"; mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?"; @@ -626,7 +626,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ } } -new_1-2,83,111,3 script Skill Tutor#nv 753,{ +new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Cecil]"; mes "Huh...?"; @@ -883,7 +883,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 753,{ } } -new_1-2,115,111,3 script Item Tutor#nv 726,{ +new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Alice]"; mes "Huh...?"; @@ -1231,7 +1231,7 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{ } } -new_1-2,118,108,3 script Kafra Employee#nv1 117,{ +new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Corporation."; @@ -1530,7 +1530,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 117,{ } //Interface Assistant -new_1-2,161,182,5 script Instructor#nv 92,{ +new_1-2,161,182,5 script Instructor#nv 4_F_03,{ mes "[Edwin]"; mes "Welcome to my class."; mes "Choose the subject you"; @@ -1699,7 +1699,7 @@ new_1-2,161,182,5 script Instructor#nv 92,{ } } -new_1-2,182,182,3 script Somatology Instructor 754,{ +new_1-2,182,182,3 script Somatology Instructor 4_M_SAGE_A,{ mes "[Jare Riotte]"; mes "Welcome, new adventurer."; mes "I, Jare Riotte will help you to learn about the fundamental"; @@ -1890,7 +1890,7 @@ new_1-2,182,182,3 script Somatology Instructor 754,{ } } -new_1-2,184,172,1 script Understandings of Skills 47,{ +new_1-2,184,172,1 script Understandings of Skills 1_M_01,{ mes "[Leo Handerson]"; mes "Welcome~"; mes "Oh look at this"; @@ -2150,7 +2150,7 @@ new_1-2,184,172,1 script Understandings of Skills 47,{ } } -new_1-2,121,101,2 script Guide Soldier#nv1 105,{ +new_1-2,121,101,2 script Guide Soldier#nv1 8W_SOLDIER,{ mes "[Guide Soldier]"; mes "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms."; next; @@ -2163,7 +2163,7 @@ new_1-2,121,101,2 script Guide Soldier#nv1 105,{ close; } -new_1-2,17,182,5 script Helper#nv 84,{ +new_1-2,17,182,5 script Helper#nv 4_M_02,{ if (nov_2nd_cos < 11) { mes "[Elmeen]"; mes "Congratulations!"; @@ -2449,7 +2449,7 @@ new_1-2,17,182,5 script Helper#nv 84,{ } } -new_1-2,38,182,3 script Entrance Guard#nv 92,{ +new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ if (nov_2nd_cos == 0) { mes "[Muriel]"; mes "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds."; @@ -2617,7 +2617,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{ } //Teleport NPC -new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ +new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "[Hoffman]"; mes "Hey there~"; mes "I'm here to provide"; @@ -2690,12 +2690,12 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ } } -new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 84 -new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 84 -new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 84 -new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 84 +new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 4_M_02 +new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 4_M_02 +new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 4_M_02 +new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 4_M_02 -new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ +new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 4_M_03,{ mes "[Keyman]"; mes "Good!!"; mes "Now you know how to fight"; @@ -2721,15 +2721,15 @@ new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ } } -new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 85 -new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 85 -new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 85 -new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 85 +new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 4_M_03 +new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 4_M_03 +new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 4_M_03 +new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03 //Potato Merchant -new_1-2,28,185,4 shop Potato Merchant 90,516:15 +new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15 -new_1-4,100,29,1 script Hanson#nv 46,{ +new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ if (checkweight(909,400) == 0) { mes "[Hanson]"; mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need."; @@ -3961,7 +3961,7 @@ S_UserJobchoice: } //Novice Instructor -new_1-4,91,22,4 script Bruce#nv 57,{ +new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{ if (Class == Job_Novice) { if (nov_3_swordman == 20) { mes "[Bruce]"; |