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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/pre-re/jobs/novice | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/pre-re/jobs/novice')
-rw-r--r-- | npc/pre-re/jobs/novice/novice.txt | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index 909ba2d88..2f15fa995 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -24,21 +24,21 @@ //============================================================ // Bulletin Board -new_1-1,66,114,4 script Bulletin Board#nv 111,{ +new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{ mes "^FF0000=================================^000000"; mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000"; mes "^FF0000=================================^000000"; close; } -new_1-1,144,116,2 script Guard#nv1 105,{ +new_1-1,144,116,2 script Guard#nv1 8W_SOLDIER,{ mes "[Training Grounds Guard]"; mes "Welcome to the Training Grounds."; mes "You are now in the outer court yard. Please go inside the castle to begin your training."; close; } -new_1-1,144,107,2 script Guard#nv2 105,{ +new_1-1,144,107,2 script Guard#nv2 8W_SOLDIER,{ mes "[Training Grounds Guard]"; if(rand(2)) { mes "Come in!"; @@ -60,7 +60,7 @@ new_1-1,144,107,2 script Guard#nv2 105,{ } // Receptionist -new_1-2,100,29,4 script Receptionist#nv1 86,{ +new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{ mes "[Training Grounds Receptionist]"; mes "Hello, you look to be new here."; mes "What is your name?"; @@ -177,7 +177,7 @@ new_1-2,100,29,4 script Receptionist#nv1 86,{ } } -new_1-1,53,114,4 script Shion#nv1 727,{ +new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{ if (nov_get_item04 > 9 || nov_get_item05 > 9) { mes "[Shion]"; mes "Hm...?"; @@ -349,7 +349,7 @@ new_1-1,53,114,4 script Shion#nv1 727,{ } // Interfaces Tutor -new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ +new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Kris]"; mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?"; @@ -626,7 +626,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ } } -new_1-2,83,111,3 script Skill Tutor#nv 753,{ +new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Cecil]"; mes "Huh...?"; @@ -883,7 +883,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 753,{ } } -new_1-2,115,111,3 script Item Tutor#nv 726,{ +new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Alice]"; mes "Huh...?"; @@ -1231,7 +1231,7 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{ } } -new_1-2,118,108,3 script Kafra Employee#nv1 117,{ +new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Corporation."; @@ -1530,7 +1530,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 117,{ } //Interface Assistant -new_1-2,161,182,5 script Instructor#nv 92,{ +new_1-2,161,182,5 script Instructor#nv 4_F_03,{ mes "[Edwin]"; mes "Welcome to my class."; mes "Choose the subject you"; @@ -1699,7 +1699,7 @@ new_1-2,161,182,5 script Instructor#nv 92,{ } } -new_1-2,182,182,3 script Somatology Instructor 754,{ +new_1-2,182,182,3 script Somatology Instructor 4_M_SAGE_A,{ mes "[Jare Riotte]"; mes "Welcome, new adventurer."; mes "I, Jare Riotte will help you to learn about the fundamental"; @@ -1890,7 +1890,7 @@ new_1-2,182,182,3 script Somatology Instructor 754,{ } } -new_1-2,184,172,1 script Understandings of Skills 47,{ +new_1-2,184,172,1 script Understandings of Skills 1_M_01,{ mes "[Leo Handerson]"; mes "Welcome~"; mes "Oh look at this"; @@ -2150,7 +2150,7 @@ new_1-2,184,172,1 script Understandings of Skills 47,{ } } -new_1-2,121,101,2 script Guide Soldier#nv1 105,{ +new_1-2,121,101,2 script Guide Soldier#nv1 8W_SOLDIER,{ mes "[Guide Soldier]"; mes "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms."; next; @@ -2163,7 +2163,7 @@ new_1-2,121,101,2 script Guide Soldier#nv1 105,{ close; } -new_1-2,17,182,5 script Helper#nv 84,{ +new_1-2,17,182,5 script Helper#nv 4_M_02,{ if (nov_2nd_cos < 11) { mes "[Elmeen]"; mes "Congratulations!"; @@ -2449,7 +2449,7 @@ new_1-2,17,182,5 script Helper#nv 84,{ } } -new_1-2,38,182,3 script Entrance Guard#nv 92,{ +new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ if (nov_2nd_cos == 0) { mes "[Muriel]"; mes "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds."; @@ -2617,7 +2617,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{ } //Teleport NPC -new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ +new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "[Hoffman]"; mes "Hey there~"; mes "I'm here to provide"; @@ -2690,12 +2690,12 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ } } -new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 84 -new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 84 -new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 84 -new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 84 +new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 4_M_02 +new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 4_M_02 +new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 4_M_02 +new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 4_M_02 -new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ +new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 4_M_03,{ mes "[Keyman]"; mes "Good!!"; mes "Now you know how to fight"; @@ -2721,15 +2721,15 @@ new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ } } -new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 85 -new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 85 -new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 85 -new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 85 +new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 4_M_03 +new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 4_M_03 +new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 4_M_03 +new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03 //Potato Merchant -new_1-2,28,185,4 shop Potato Merchant 90,516:15 +new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15 -new_1-4,100,29,1 script Hanson#nv 46,{ +new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ if (checkweight(909,400) == 0) { mes "[Hanson]"; mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need."; @@ -3961,7 +3961,7 @@ S_UserJobchoice: } //Novice Instructor -new_1-4,91,22,4 script Bruce#nv 57,{ +new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{ if (Class == Job_Novice) { if (nov_3_swordman == 20) { mes "[Bruce]"; |