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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/jobs/3-2/wanderer.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/3-2/wanderer.txt')
-rw-r--r-- | npc/pre-re/jobs/3-2/wanderer.txt | 1393 |
1 files changed, 1393 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/3-2/wanderer.txt b/npc/pre-re/jobs/3-2/wanderer.txt new file mode 100644 index 000000000..453f2566e --- /dev/null +++ b/npc/pre-re/jobs/3-2/wanderer.txt @@ -0,0 +1,1393 @@ +//===== rAthena Script ======================================= +// Wanderer Job change Quest +//===== By: ================================================== +//= Muad_Dib, Meyraw +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any rAthena SVN +//===== Description: ========================================= +//= Official Script +//= Job change Quest from Dancer / Gypsy -> Wanderer. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +xmas,162,209,5 script Little Iraki#job_wan 714,{ + + if (job_wan == 0){ + mes "[Little Iraki]"; + mes "Mimi, how are you?"; + mes "Oh, my heart is beating faster~ ~"; + next; + mes "[Mimi]"; + mes "Little Iraki, why is your face red? ha-ha!"; + next; + mes "[Little Iraki]"; + mes "Oh stop joking, Mimi -"; + mes "But I have thoughts on Dancer Kim's performance!"; + emotion e_shy; + next; + mes "[Little Iraki]"; + mes "Due to the mysterious enchanting, Wanderers has been praised by dancers and I might faint when I see her."; + next; + mes "[Mimi]"; + mes "Calm down, Little Iraki."; + mes "If you continue like this, you might fall before performance starts, huh, huh."; + next; + mes "[Mimi]"; + mes "But I can understand."; + mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it."; + if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ + if (BaseLevel < 99 || JobLevel < 50){ + close; + } + next; + } + else { + close; + } + switch(select("Dancer Kim?:Wanderers?")){ + case 1: + mes "[Little Iraki]"; + mes "What? You don't know anything about Dancer Kim?"; + mes "God, I can't believe it!"; + mes "You look like a dancing professional and yet you don't know Dancer Kim? I can't let that happen!"; + next; + mes "[Mimi]"; + mes "Wanderers are supported by the wind, accompanied by the stars. They are wandering around the world with the freedom of their soul."; + mes "They are always dancing, accompanied by beautiful music."; + next; + mes "[Mimi]"; + mes "Dancer Kim is the part of performance group called <Nuoli Ou>. She is a very famous dancer."; + next; + mes "[Mimi]"; + mes "Me and Little Iraki are the wanderer students. Soon after, we're looking for ward to <Nuoli Ou> performance, that will be held here."; + next; + mes "[Little Iraki]"; + mes "If you're a real dancer, then you should visit their performances."; + mes "Oh, where can I meet such romantic poet like Guitar Song, mimi?"; + next; + mes "[Mimi]"; + mes "Huh-uh, Little Iraki."; + next; + if (select("Where is the performance held?:End conversation.") == 2){ + mes "[Mimi]"; + mes "If you are interested in wanderers, I can help you as much as I can."; + close; + } + mes "[Little Iraki]"; + mes "In front of the Christmas tree!"; + mes "Snow white, beautiful and seductive dance music."; + mes "It will be a great performance, right?"; + set job_wan,1; + close; + case 2: + mes "[Mimi]"; + mes "If you are interested in wanderers, I can help you as much as I can."; + close; + } + } + else if (job_wan == 1){ + mes "[Little Iraki]"; + mes "Performance will be held in Lutie in front of the Christmas tree."; + mes "I'm so excited! Oh, I think I'm going to faint, Mimi~!"; + close; + } + else if (job_wan == 10){ + mes "[Little Iraki]"; + mes "<Nuoli Ou> is the best!!"; + close; + } + mes "[Little Iraki]"; + mes "I want to be a good wanderer, Mimi~"; + close; +} + +xmas,163,209,3 script Mimi#job_wan 714,{ + + if (job_wan == 0){ + mes "[Little Iraki]"; + mes "Mimi, how are you?"; + mes "Oh, my heart is beating faster~ ~"; + next; + mes "[Mimi]"; + mes "Little Iraki, why is your face red? ha-ha!"; + next; + mes "[Little Iraki]"; + mes "Oh stop joking, Mimi -"; + mes "But I have thoughts on Dancer Kim's performance!"; + emotion e_shy; + next; + mes "[Little Iraki]"; + mes "Due to the mysterious enchanting, Wanderers has been praised by dancers and I might faint when I see her."; + next; + mes "[Mimi]"; + mes "Calm down, Little Iraki."; + mes "If you continue like this, you might fall before performance starts, huh, huh."; + next; + mes "[Mimi]"; + mes "But I can understand."; + mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it."; + if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ + if (BaseLevel < 99 || JobLevel < 50){ + close; + } + next; + } + else { + close; + } + switch(select("Dancer Kim?:Wanderers?")){ + case 1: + mes "[Little Iraki]"; + mes "What? You don't know anything about Dancer Kim?"; + mes "God, I can't believe it!"; + mes "You look like a dancing professional and yet you don't know Dancer Kim? I can't let that happen!"; + next; + mes "[Mimi]"; + mes "Wanderers are supported by the wind, accompanied by the stars. They are wandering around the world with the freedom of their soul."; + mes "They are always dancing, accompanied by beautiful music."; + next; + mes "[Mimi]"; + mes "Dancer Kim is the part of performance group called <Nuoli Ou>. She is a very famous dancer."; + next; + mes "[Mimi]"; + mes "Me and Little Iraki are the wanderer students. Soon after, we're looking for ward to <Nuoli Ou> performance, that will be held here."; + next; + mes "[Little Iraki]"; + mes "If you're a real dancer, then you should visit their performances."; + mes "Oh, where can I meet such romantic poet like Guitar Song, mimi?"; + next; + mes "[Mimi]"; + mes "Huh-uh, Little Iraki."; + next; + if (select("Where is the performance held?:End conversation.") == 2){ + mes "[Mimi]"; + mes "If you are interested in wanderers, I can help you as much as I can."; + close; + } + mes "[Little Iraki]"; + mes "In front of the Christmas tree!"; + mes "Snow white, beautiful and seductive dance music."; + mes "It will be a great performance, right?"; + set job_wan,1; + close; + case 2: + mes "[Mimi]"; + mes "If you are interested in wanderers, I can help you as much as I can."; + close; + } + } + else if (job_wan == 1){ + mes "[Little Iraki]"; + mes "Performance will be held in Lutie in front of the Christmas tree."; + mes "I'm so excited! Oh, I think I'm going to faint, Mimi~!"; + close; + } + else if (job_wan == 10){ + mes "[Little Iraki]"; + mes "<Nuoli Ou> is the best!!"; + close; + } + mes "[Little Iraki]"; + mes "I want to be a good wanderer, Mimi~"; + close; +} + +xmas,132,143,5 script Performance Manager#w 713,{ + + if (job_wan == 0){ + mes "[Stage Staff]"; + mes "Oh, how could it be?"; + close; + } + else if (job_wan == 1){ + mes "[Stage Staff]"; + mes "Oh, how could it be?"; + mes "How could this happen?"; + next; + emotion e_ag; + mes "[Stage Staff]"; + mes "Hey, you!"; + mes "May I talk with you?"; + mes "In fact, I usually don't say these things to thers."; + mes "But I'm very depressed. Really, really depressed."; + next; + while(1){ + switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) { + case 1: + mes "[Stage Staff]"; + mes "Oh! What a ruthless world!"; + close; + case 2: + mes "[Stage Staff]"; + mes "I want to say that only few days left until stage will fill with guests!"; + next; + mes "[Stage Staff]"; + mes "I have no sense of responsibility..."; + next; + goto L_wh1; + case 3: + emotion e_ag; + mes "[Stage Staff]"; + mes "I am not saying it? I'm too depressed! Well, now you know!"; + next; + break; + } + } +L_wh1: + while(1){ + switch(select("What is the problem?:Who are you talking about?:Seems to me that it doesn't matter, right?")) { + case 1: + mes "[Stage Staff]"; + mes "how could this happen?"; + mes "I will be hit with a snowball!"; + mes "No, they might throw a snowman at me!"; + next; + emotion e_wah; + mes "[Stage Staff]"; + mes "People will put a collar on me! Oh, terrible, so terrible!"; + next; + goto L_wh2; + case 2: + mes "[Stage Staff]"; + mes "Who else!"; + mes "It's <Nuoli Ou>!"; + mes "Do you know?"; + mes "They are the worst people in the world."; + next; + break; + case 3: + mes "[Stage Staff]"; + mes "Too much!"; + close; + } + } +L_wh2: + while(1){ + switch(select("Why fear that someone will hit you?:Is it wrong to participate in performances?:Whatever, I'm going.")) { + case 1: + mes "[Stage Staff]"; + mes "If we switch places, would you not be afraid?"; + mes "I am the person in charge of performances! You know how many performances there will be, how many money there will be? Or how many people we will expect to face! Don't you think that I have a multiple burden?"; + next; + break; + case 2: + mes "[Stage Staff]"; + mes "Yes!"; + mes "It's the legendary <Nuoli Ou> group's sudden notice to cancel the performances!"; + next; + mes "[Stage Staff]"; + mes "Performance day is soon and they left all troubles with me!"; + next; + mes "[Stage Staff]"; + mes "Do you know how many people will complain? This will be terrible..."; + next; + goto L_wh3; + case 3: + mes "[Stage Staff]"; + mes "Hey, where are you going!"; + close; + } + } +L_wh3: + mes "["+strcharinfo(0)+"]"; + mes "When preparations go not as planned, you become very worried about it."; + mes "The audience wants to see the best performance."; + next; + mes "[Stage Staff]"; + mes "I don't know how this happened/"; + mes "Why are they suddenly canceling their performance?"; + mes "Do you know?"; + next; + mes "[Stage Staff]"; + mes "<Nuoli Ou>... Why did they suddenly cancel the prformance."; + mes "What have I done wrong? After they signed the contract, I did everything they wanted."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well..."; + input .@input$; + mes "^3131FF" +.@input$+ "^000000"; + mes "... is the reason."; + next; + emotion e_ag; + mes "[Stage Staff]"; + mes "What are you talking about?"; + mes "Are you kidding? Or do you think I'm insane?"; + next; + mes "[Stage Staff]"; + mes "Oh, chest hair, nausea, dizzy head..."; + next; + mes "[Stage Staff]"; + mes "Hey! Find the minstrel Guitar Song!"; + next; + switch(select("Okay.:How can I find him!:Happy!")) { + case 1: + break; + case 2: + mes "[Stage Staff]"; + mes "How do I know!?"; + mes "Ah, no, no."; + mes "Since you're a dancer, you must be interested in it, right?"; + mes "Don't you want to see the performance?"; + next; + break; + case 3: + mes "[Stage Staff]"; + mes "You musn't talk with me again..."; + close; + } + mes "[Stage Staff]"; + mes "If you can, I really want Guitar Song here fast!"; + mes "If you persuade him, everything might go as planned. But now I have to deal with sponcors..."; + next; + mes "[Stage Staff]"; + mes "Although I don't know where the Guitar Song is, but I know that he often visits various places in Comodo!"; + mes "Find him faster, faster! Oh, I'm really going to get more depressed! Oh! Guitar Song!!!"; + set job_wan,2; + setquest 2218; + close; + } + else if (job_wan == 2) { + mes "[Stage Staff]"; + mes "Although I don't know where the Guitar Song is, but I know that he often visits various places in Comodo!"; + close; + } + else if (job_wan == 9) { + mes "[Stage Staff]"; + mes "They came back!!!"; + close; + } + else if (job_wan == 10) { + if (checkweight(1201,1) == 0) { + mes "[Stage Staff]"; + mes "- Stop! You're holding too much items! -"; + close; + } + if (countitem(6153) > 0) { + delitem 6153,1; // Exchange Coupon + getitem 5758,1; // Swan + mes "[Stage Staff]"; + mes "Thanks to you, performance went successfully as planned."; + mes "They are really talented!"; + next; + mes "[Stage Staff]"; + mes "Ah, you have exchange coupons?"; + mes "You still haven't exchanged your ticket? If I had known, wouldn't yell at you. I'm really sorry."; + next; + mes "[Stage Staff]"; + mes "Good! please take this headgear."; + mes "This item is not easy to get, so be careful and not lose it!"; + close; + } + else { + mes "[Stage Staff]"; + mes "Thanks to you, the performance went successfully as planned."; + mes "They are really talented!"; + mes "As a reward, I will prepare a stage especially for you."; + close; + } + } + mes "[Stage Staff]"; + mes "Oh, great chaos! Ah-ah!"; + close; +} + +comodo,140,86,5 script Cheerless Minstrel#w 479,{ + + if (job_wan < 2){ + mes "[Cheerless Minstrel]"; + mes "You can dance ~ ~"; + mes "You can work ~ ~"; + mes "You are the dancing queen ~ ~"; + mes "Feel the beat from the tambourine ~ ~"; + next; + mes "[Cheerless Minstrel]"; + mes "Thank you ..."; + close; + } + if (job_wan == 2){ + mes "[Cheerless Minstrel]"; + mes "You can dance ~ ~"; + mes "You can work ~ ~"; + mes "You are the dancing queen ~ ~"; + mes "Feel the King of the tambourines ~ ~"; + next; + mes "- that guy seems to be Guitar Song -"; + next; + if (select("Thats one Guitar Song's strange song.:Leave him alone.") == 2){ + mes "- Such a strange person. -"; + close; + } + mes "[Cheerless Minstrel]"; + mes "What?!"; + mes "How dare you look down to top-hit song the <Tambourine king>? That was the first slap to the face. This really makes me angry."; + next; + menu "Ah, I didn't slapped you!",-; + emotion e_gasp; + mes "[Cheerless Minstrel]"; + mes "Oh! by looking at your clothes, you look like a person from dance group."; + next; + mes "[Cheerless Minstrel]"; + mes "How are your fellow dancers and musicians doing? Good? If not, then how about we form a duet?"; + next; + mes "[Cheerless Minstrel]"; + mes "I'll call it <Guitar Song of distress>."; + mes "Guitar Song will write a poem of pain in adults."; + mes "The name has a lot of flavors so it will be highly popular."; + next; + menu "Are you Guitar song?",-; + emotion e_shy; + mes "[Guitar Song]"; + mes "Hey... ... Only now you recognized me? That makes me sad."; + mes "Yes, I was a well-known musician from <Nuoli Ou>. Guitar Song, the world's first male beauty, huh, huh."; + next; + mes "[Guitar Song]"; + mes "Are you interested in my proposal?"; + mes "Most people, after hearing the proposal, already passed out from happiness."; + next; + switch(select("Where is Dancer Kim?:The reason why they cancel the performance.")){ + case 1: + mes "[Guitar Song]"; + mes "Why suddenly mention this?"; + mes "Hey, Hey, lets say that everyone is happy, okay?"; + mes "Without me and Dancer Kim, performances will be fine."; + next; + menu "What are you talking about?",-; + mes "[Guitar Song]"; + mes "Hey, didn't I said to not mention that?"; + mes "I don't want to think about it. When I think about it, it makes me sad."; + next; + mes "- Guitar Song refused to talk it. He is the only one who knows about <Nuoli Ou>. What should I do? -"; + set job_wan,3; + close; + case 2: + close; + } + } + else if (job_wan == 3) { + mes "["+strcharinfo(0)+"]"; + mes "(What should I do to make Guitar Song talk?)"; + next; + switch(select("Scream:Lullaby:Lucky Kiss")){ + case 1: + set .@scream,getskilllv(326); + if (.@scream == 5) { + mes "- You leaned your head to Guitar Song's ear -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey -!!!!!"; + specialeffect EF_STUNATTACK; + next; + mes "[Guitar Song]"; + mes "Huh, why!!! Why are you doing that!"; + mes "You will break my eardrums like that."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey, cheer up!!!"; + next; + mes "[Guitar Song]"; + mes "What are you talking about?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It should be very clear that people like how you sing, right?"; + mes "Many people are looking forward for your support."; + mes "Don't you feel the shame to let people down without a good reason?"; + next; + break; + } + else { + set .@chance,(rand(1,100)); + if (.@chance > 80) { + mes "- You leaned your head to Guitar Song's ear -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "ah -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey -!!!!!"; + specialeffect EF_STUNATTACK,"Cheerless Minstrel#w"; + next; + mes "[Guitar Song]"; + mes "Huh, why!!! Why are you doing that!"; + mes "You will break my eardrums like that."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey, cheer up!!!"; + next; + mes "[Guitar Song]"; + mes "What are you talking about?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It should be very clear that people like how you sing, right?"; + mes "Many people are looking forward for your support."; + mes "Don't you feel the shame to let people down without a good reason?"; + next; + break; + } + else { + mes "["+strcharinfo(0)+"]"; + mes "Ah -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah ah ah ah ah ah ah !!!!!"; + next; + mes "[Guitar Song]"; + mes "Why!!! This is so mean!"; + mes "Guard!!!"; + next; + mes "[Man wearing black]"; + mes "Please don't do that."; + close2; + warp "comodo",117,98; + end; + } + } + case 2: + set .@scream,getskilllv(306); + if (.@scream == 0) { + mes "- I didn't learned this skill. -"; + close; + } + else { + mes "["+strcharinfo(0)+"]"; + mes "It doesn't look like a good idea to me."; + close; + } + case 3: + set .@scream,getskilllv(329); + if (.@scream == 0) { + mes "- I didn't learned this skill. -"; + close; + } + else { + emotion e_lv,1; + mes "["+strcharinfo(0)+"]"; + mes "ah, Guitar Song ~ ~"; + next; + mes "[Guitar Song]"; + mes "Oh, how? I think I'm getting goosebumps."; + next; + emotion e_lv,1; + mes "["+strcharinfo(0)+"]"; + mes "I have been looking at performances of <Nuoli Ou> a long time ago."; + next; + mes "[Guitar Song]"; + mes "You were really famous! ha-ha!"; + next; + emotion e_lv2,1; + mes "["+strcharinfo(0)+"]"; + mes "I've heard many court musicians and their performances, but your singing is o ver the top, do you know that?"; + next; + mes "[Guitar Song]"; + mes "Hey hey hey! I'm really great!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It's like the first time... After listening you play, didn't I told you that I went in love on first sight?"; + mes "It's like listening how mother is singing you a lullaby, while you're lying on the cradle ~~ so beautiful, so moving... Aren't you the best minstrel ever?"; + next; + specialeffect EF_STEAL; + mes "[Guitar Song]"; + mes "Hey Hey, of course, after listening to your words, I feel very pleased."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I look forward to your performance in Lutie."; + mes "When I heard that performance is about to be cancelled, I almost lost my heart."; + next; + emotion e_sob,1; + mes "["+strcharinfo(0)+"]"; + mes "By hearing your music ~ I want to dance in the ocean of music and feel free as butterfly."; + mes "My dream won't come true! Hum!"; + next; + mes "[Guitar Song]"; + mes "Oh! Well ..."; + next; + emotion e_sob,1; + mes "["+strcharinfo(0)+"]"; + mes "I'm very pleased to see you here, but the beautiful Lutie performance... hum."; + next; + emotion e_sob,1; + mes "["+strcharinfo(0)+"]"; + mes "And in the end... Why are did you cancelled the performance?"; + mes "I really want to know! Is that because you hate me?"; + next; + emotion e_omg; + mes "[Guitar Song]"; + mes "No, how could this is be the reason!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I beg you to tell me because my heart is in pain and I want to hear your music and beautiful voice."; + emotion e_lv,1; + next; + break; + } + } + mes "[Guitar Song]"; + mes "Ah, oh, well!"; + mes "In fact, I would like to be in stage!"; + mes "But how can do it alone?"; + next; + emotion e_ag; + mes "[Guitar Song]"; + mes "This is the problem of Dancer Kim!"; + mes "Not long ago, she suddenly lost her temper and left the <Nuoli Ou>!"; + mes "Dancer Kim has bad temper. I've had enough."; + next; + mes "[Guitar Song]"; + mes "Thats all."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why Dancer Kim suddenly went angry?"; + next; + emotion e_swt; + mes "[Guitar Song]"; + mes "I don't know! She seems to be crazy now!"; + mes "Dancer Kim always been a kind person."; + mes "She suddenly disappeared, and then sent a letter with strange combination of letters. Really reckless writen letter."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Where is Dancer Kim now?"; + next; + mes "[Guitar Song]"; + mes "I can't find the mail address."; + mes "It seems that she went back home, where Kim and I first met. It's the town where Monster Race is held."; + next; + emotion e_hmm; + mes "[Guitar Song]"; + mes "She oftenly gets angry, but she is a great dancer."; + mes "I don't know why is she unhappy in the end. She was really happy when she listened to my music. It seems that my music comes to end too... "; + set job_wan,4; + changequest 2218,2219; + close; + } + else if (job_wan > 3 && job_wan < 8) { + mes "[Guitar Song]"; + mes "Dancer Kim should be in town where monster race is held, right?"; + mes "If you like monster race, you should know the location ..."; + close; + } + else if (job_wan == 8){ + emotion e_gasp; + mes "- You told everything to Guitar Song -"; + next; + mes "[Guitar Song]"; + mes "Ooh ~ ~"; + mes "Dancer Kim, you're such a fool ~ ~"; + mes "I will truly take care of you ~ ~"; + next; + mes "[Guitar Song]"; + mes "Immediately, go to Lutie. We will gather as fast as we can."; + set job_wan,9; + close; + } + else if (job_wan == 9){ + mes "[Guitar Song]"; + mes "I'll go to Lutie as promised."; + close; + } + else { + mes "[inability of the court musicians]"; + mes "Where is my companion ..."; + close; + } +} + +hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ + + if (job_wan < 4){ + mes "[Vacant Looking Lady]"; + mes "*Sigh*"; + close; + } + else if (job_wan == 4){ + mes "[Vacant Looking Lady]"; + mes "... ... ... sob sob."; + next; + menu "Why are you crying?",-; + emotion e_sob; + mes "[Vacant Looking Lady]"; + mes "Because I gave up on his dream. *Sob-sob*"; + next; + menu "What are you talking about?",-; + mes "[Vacant Looking Lady]"; + mes "And I always travel with companion, but I broke up with him."; + next; + menu "Oh, why would you say that?",-; + mes "[Vacant Looking Lady]"; + mes "Well... That... Woo!"; + next; + menu "Just tell me everything.",-; + mes "[Vacant Looking Lady]"; + mes "Do you know that wanderers and minstrels together have ability to work together?"; + next; + mes "[Vacant Looking Lady]"; + mes "Therefore, the court wanderers and minstrels often travel together, with the ensemble performance."; + mes "With lively music, dance like a beauty."; + next; + mes "[Vacant Looking Lady]"; + mes "Not long time ago, I partnered with the Guitar Song. We used various combinations of dances and songs and Guitar Song was always cheerful."; + next; + mes "[Vacant Looking Lady]"; + mes "Also I dance more than usual if people applause, so I'm a very proud person."; + mes "Guitar Song always praised my dancing. And that was a big advantage for me, I felt like I'm over the top."; + next; + mes "[Vacant Looking Lady]"; + mes "But..."; + next; + menu "What happened in the end... ?",-; + mes "[Vacant Looking Lady]"; + mes "The next morning I get up to brush teeth and wash my face, but I realized that I had no make-up."; + next; + emotion e_sob; + mes "[Vacant Looking Lady]"; + mes "At that time I didn't know what happened, but then Guitar Song appeared and shouted: ^3131FF Hey! What are you doing here? ^000000, and then he forced me out from the room."; + next; + mes "[Vacant Looking Lady]"; + mes "He always have been a good companion, but how could he do this to me?"; + mes "I thought that Guitar Song was a joking! but he rushed to close the door, really..."; + next; + emotion e_sob; + mes "[Vacant Looking Lady]"; + mes "Why didn't Guitar Song recognized me, ah? I still have no make-up on my face so he won't recognize me, ah? Ooo-ooo..."; + next; + menu "So you have to solve this problem?",-; + emotion e_sob; + mes "[Vacant Looking Lady]"; + mes "What can a woman with broken self-esteem do?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "How could he be so careless!"; + mes "because such a trivial matter, if not justify the dissolution of the combination, right? Because of the nature of this problem, it's not going to be solved by itself, right?"; + next; + mes "[Vacant Looking Lady]"; + mes "Yes. But thats not the only reason."; + mes "I have to say, that due to injure..."; + next; + mes "[Vacant Looking Lady]"; + mes "I was heartbroken by Guitar Song, so I have to stay in my hometown, hiding in my room alone. Thank god I have a delicious cake to comfort me."; + next; + emotion e_shy; + mes "[Vacant Looking Lady]"; + mes "The cake is the best!"; + mes "Cake with a soft cream, surrounded with melted dark chocolate and covered with fresh fruits on top. Thats the best cake ever!"; + next; + mes "[Vacant Looking Lady]"; + mes "In sad times I used to eat delicious cake... I feel like the Happiness Fairy is coming to my side to passionate and comfort me."; + next; + mes "[Vacant Looking Lady]"; + mes "From morning till night, I'm heartily accepting the Happiness Fairy."; + next; + menu "And...",-; + emotion e_sob; + mes "[Vacant Looking Lady]"; + mes "That fairy took away my sorrow, but now I got fatter! Ah-ah-ah-ah-ah!"; + next; + mes "[Vacant Looking Lady]"; + mes "wanderers do not wear clothes on! I can no longer be called a fairy dance! Wanderers do not wear clothes on! I can't be called wanderer now!"; + mes "I can't do belly dance now! Ah-ah-ah..."; + next; + mes "[Vacant Looking Lady]"; + mes "performances of the day is coming soon, but the monster who has brought me happiness than Miao also difficult test Tierney mountains! The performance day is coming soon, but to lose weight I need to train train hard."; + mes "I again plunged into despair! can not I like this Guitar Song and the fans to see! And again I have fallen into despair, when I imagine how dance see me and Guitar Song."; + mes "<Nuo Li> has broken apart! Ah ah ah ah!"; + set job_wan,5; + close; + } + else if (job_wan == 5){ + emotion e_sob; + mes "[Dancer Kim]"; + mes "I was once a beautiful dove, but now I became a hen."; + mes "Dancer Kim's is no longer wanderer."; + next; + if (select("Don't give up.:You'll can handle it yourself.") == 2){ + mes "[Dancer Kim]"; + mes "My life has not came out from the abyss ..."; + close; + } + mes "[Dancer Kim]"; + mes "I already said that it's all over with Guitar Song."; + mes "It's over, and even if you insist, this won't do anything."; + next; + menu "If you give up, everything will be over.",-; + mes "[Dancer Kim]"; + mes "But if this continues..."; + mes "There is nothing really I can do..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You need to exercise to lose weight!"; + mes "As long as you exercise with effort, your body will get better!"; + next; + mes "[Dancer Kim]"; + mes "It won't be too hard, but I'm so tired so I will easily give up."; + mes "It's not be too long before I will give up."; + next; + if (select("Then there is nothing else to do.:Lets exercise.") == 1){ + mes "[Dancer Kim]"; + mes "There is no dream, no hope..."; + close; + } + mes "[Dancer Kim]"; + mes "Do you want to exercise with me? Together?"; + mes "Really?"; + next; + mes "[Dancer Kim]"; + mes "A person, with whom we can train together..."; + next; + mes "[Dancer Kim]"; + mes "My heart now feels better!"; + mes "I feel like my body is igniting for some action."; + mes "And now I'm motivated to take advantage of the time and overcome all difficulties as soon as possible!"; + next; + menu "What are we going to do?",-; + mes "[Dancer Kim]"; + mes "I have a good idea!"; + next; + mes "[Dancer Kim]"; + mes "In the field near Hugel, there is a lake called the Lake of Abyss."; + mes "Lets meet there."; + set job_wan,6; + changequest 2219,2220; + close; + } + else if (job_wan == 6 || job_wan == 7) { + mes "[Dancer Kim]"; + mes "I will wait for you in the Lake of Abyss."; + close; + } + else if (job_wan == 8) { + mes "[Dancer Kim]"; + mes "Come to the Lutie with Guitar Song!"; + mes "I'll start immediately!"; + close; + } + mes "[Vacant Looking Lady]"; + mes "Where is my partner..."; + close; +} + +hu_fild05,342,130,5 script Dancer Kim#fild 879,{ + + if (job_wan == 6){ + mes "[Dancer Kim]"; + mes "Campaign is good enough, but with competition, the effect of training will be a lot better!"; + next; + mes "[Dancer Kim]"; + mes "From now on, lets begin the race of killing Yellow Novus."; + next; + mes "[Dancer Kim]"; + mes "The goal is 50 Yellow Novuses."; + mes "Are you Ready?"; + next; + if (select("No.:Yes.") == 1){ + mes "[Dancer Kim]"; + mes "Please prepare as fast as you can, before all of this will disappear from my interests!"; + close; + } + mes "[Dancer Kim]"; + mes "Good! So, prepare!"; + mes "Start!"; + set job_wan,7; + changequest 2220,2221; + close; + } + else if (job_wan == 7){ + set .@chk_nov_time,checkquest(2221,PLAYTIME); + set .@chk_nov_hunt,checkquest(2221,HUNTING); + if (.@chk_nov_time == 0 || .@chk_nov_time == 1){ + if (.@chk_nov_hunt == 2){ + mes "[Dancer Kim]"; + mes "Whew!"; + mes "Hey, looks like I've lost!"; + next; + mes "[Dancer Kim]"; + mes "This feeling reminds me of the past where I've crossed the borders of many continents."; + next; + mes "[Dancer Kim]"; + mes "Ah! look at this!"; + mes "I'm getting slimmer, can you see it?"; + next; + mes "[Dancer Kim]"; + mes "I feel that my body is full of power."; + mes "I suddenly wanted to see my good partner Guitar Song."; + mes "I want to start dancing again."; + next; + menu "How about dancing in Lutie?",-; + emotion e_gasp; + mes "[Dancer Kim]"; + mes "Ah! Christmas Village! Yes! Yes! My dream to dance in Lutie will finally come true!"; + next; + mes "[Dancer Kim]"; + mes "I want to dance and jump all day to bring people happiness!"; + mes "So I will go to Lutie."; + next; + mes "[Dancer Kim]"; + mes "Ah, do me a favour, please."; + mes "Can you bring Guitar Song to Lutie?"; + mes "Say that his partner is waiting for him."; + next; + menu "No problem!",-; + mes "[Dancer Kim]"; + mes "You're a good person. I'm really happy that I met you."; + mes "Thank god for sending such a stubborn person to me!"; + set job_wan,8; + changequest 2221,2222; + close; + } + mes "[Dancer Kim]"; + mes "You look relaxed."; + mes "But I have more chances to win this."; + close; + } + if (.@chk_nov_time == 2){ + mes "[Dancer Kim]"; + mes "You came back."; + mes "I'm so tired. My back hurts. It seems that my body doesn't work well. <Nuo Li>, It's all over."; + next; + mes "- It looks like Dancer Kim cannot stand the pain and gives up. She sat down on the ground -"; + set job_wan,6; + changequest 2221,2220; + close; + } + mes "[Dancer Kim]"; + mes "Ah ...?"; + set job_wan,6; + close; + } + else if (job_wan == 8) { + mes "[Dancer Kim]"; + mes "Please tell Guitar Song that I'm waiting for him in Lutie."; + close; + } + mes "[Dancer Kim]"; + mes "Hunting Yellow Novus really is the best sport."; + close; +} + +hu_fild05,81,111,0 script #fildshout01 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,193,98,0 script #fildshout02 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,252,74,0 script #fildshout03 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,323,175,0 script #fildshout04 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,334,225,0 script #fildshout05 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,301,287,0 script #fildshout06 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + + } + end; +} + +hu_fild05,229,315,0 script #fildshout07 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,146,309,0 script #fildshout08 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,80,239,0 script #fildshout09 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +hu_fild05,69,147,0 script #fildshout10 -1,20,20,{ + +OnTouch: + if (job_wan == 7){ + set .@bc_rd,(rand(1,3)); + if (.@bc_rd == 1){ + mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map; + end; + } + if (.@bc_rd == 2){ + mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; + end; + } + else { + mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; + end; + } + } + end; +} + +xmas,148,131,0 script #wandergogo -1,3,3,{ + +OnTouch: + if (job_wan == 9){ + enablenpc "Dancer Kim#xmas"; + enablenpc "Guitar Song#xmas"; + enablenpc "Audience#xmas1"; + enablenpc "Audience#xmas2"; + enablenpc "Audience#xmas3"; + enablenpc "Audience#xmas4"; + enablenpc "Little Iraki#xm"; + enablenpc "Mimi#xmas"; + } + end; +} + +xmas,147,135,5 script Dancer Kim#xmas 485,{ + +if (job_wan == 9){ + if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ + if (BaseLevel < 99){ + mes "- task execution condition is not met, can not perform the task -"; + close; + } + if (JobLevel < 50){ + mes "- task execution condition is not met, can not perform the task -"; + close; + } + if (SkillPoint > 0){ + mes "- there are remaining skill points, can not perform the task -"; + close; + } + if (checkweight(1201,1) == 0){ + mes "- must be clear backpack, to perform the task -"; + close; + } + mes "- You see the ongoing performance of <Nuoli Ou> -"; + next; + emotion e_ho,"Guitar Song#xmas"; + emotion e_ho,"Dancer Kim#xmas"; + mes "[Guitar Song]"; + mes "Thump! Thump! Thump! Thump! Blue fish ~ ~"; + mes "Wind! Wind! Wind! Wind ~ ~"; + mes "Strong will remains invulnurable, even if nose bleeds. ~ ~"; + next; + emotion e_ho,"Audience#xmas1"; + emotion e_ho,"Audience#xmas2"; + emotion e_ho,"Audience#xmas3"; + emotion e_ho,"Audience#xmas4"; + emotion e_ho,"Little Iraki#xm"; + emotion e_ho,"Mimi#xmas"; + mes "[Audience]"; + mes "Ah ah ah ah ah - -!!!"; + mes "Great! <Nuo Li> is the best!!!"; + next; + mes "[Guitar Song]"; + mes "Hello, everyone!"; + next; + emotion e_lv,"Audience#xmas1"; + emotion e_lv,"Audience#xmas2"; + emotion e_lv,"Audience#xmas3"; + emotion e_lv,"Audience#xmas4"; + emotion e_lv,"Little Iraki#xm"; + emotion e_lv,"Mimi#xmas"; + mes "[Audience]"; + mes "Hello !!!!!"; + next; + mes "[Guitar Song]"; + mes "We search for love, search for the wind, this is the romantic traveling song of <Nuoli Ou>!"; + next; + emotion e_lv,"Audience#xmas1"; + emotion e_lv,"Audience#xmas2"; + emotion e_lv,"Audience#xmas3"; + emotion e_lv,"Audience#xmas4"; + emotion e_lv,"Little Iraki#xm"; + emotion e_lv,"Mimi#xmas"; + mes "[Audience]"; + mes "Ah ah ah ah ah ~ ~ !!"; + next; + mes "[Dancer Kim]"; + mes "In the beautiful village where fluttering snowflaces dance."; + mes "I'm very happy to be in Lutie!"; + next; + mes "[Audience]"; + mes "Wow ah ~ ~"; + next; + mes "[Dancer Kim]"; + mes "And... Today's show was almost canceled because of the mistakes I've made."; + next; + mes "[Guitar Song]"; + mes "I feel broken for hurting the heart of Dancer Kim."; + mes "And I would like to say sorry to her."; + next; + mes "[Dancer Kim]"; + mes "No, because I was too stubborn. I should apologize to you, my dear."; + next; + mes "[Dancer Kim]"; + mes "In fact, after I went home, I spend days being depressed until a good friend came to encourage me, and then we worked together to help me out!"; + next; + mes "[Dancer Kim]"; + mes "I think you'll prefer to see her dancing in close future!"; + mes "I watched her long time and she is a very talented person."; + next; + mes "[Dancer Kim]"; + mes "Let me introduce you!"; + next; + mes "[Dancer Kim]"; + mes "The hope and future of wanderers, the new shining star, "+strcharinfo(0)+"!"; + mapannounce "xmas","Dancer Kim: Let me introduce you! The hope and future of wanderers, the new shining star - "+strcharinfo(0)+"!",bc_map; + if(Class == Job_Baby_Dancer){ + jobchange Job_Baby_Wanderer; + } + else if (Class == Job_Dancer){ + jobchange Job_Wanderer; + } + else { + jobchange Job_Wanderer_T; + } + getitem 5758,1; // Swan + getitem 2795,1; // Green Apple Ring + set job_wan,10; + completequest 2222; + next; + mes "[Dancer Kim]"; + mes "Ha ha ha, are you surprised?"; + mes "Why are you staring blankly at me?"; + mes "Since you brought me here, you've completed all qualifications needed."; + next; + mes "[Dancer Kim]"; + mes "Like a beautiful swan!"; + mes "I want to see you dance and be jealous!"; + next; + mes "[Dancer Kim]"; + mes ""+strcharinfo(0)+"! I wish that you will achieve remarkable success in the future."; + mes "I hope will find your own partner. By that time, can we dance together?"; + next; + mes "[Guitar Song]"; + mes "Thanks to you, I've returned a valuable companion!"; + mes "I really thank you for everything. In the near future, I, Guitar Song, will write a song about you."; + disablenpc "Dancer Kim#xmas"; + disablenpc "Guitar Song#xmas"; + disablenpc "Audience#xmas1"; + disablenpc "Audience#xmas2"; + disablenpc "Audience#xmas3"; + disablenpc "Audience#xmas4"; + disablenpc "Little Iraki#xm"; + disablenpc "Mimi#xmas"; + close; + } + mes "- task execution condition is not met, can not perform the task -"; + close; +} +end; + +OnInit: + disablenpc "Dancer Kim#xmas"; + end; +} + +xmas,149,135,3 script Guitar Song#xmas 479,{ +end; + +OnInit: + disablenpc "Guitar Song#xmas"; + end; +} +xmas,142,130,7 script Audience#xmas1 711,{ +end; + +OnInit: + disablenpc "Audience#xmas1"; + end; +} + +xmas,145,127,7 script Audience#xmas2 712,{ +end; + +OnInit: + disablenpc "Audience#xmas2"; + end; +} + +xmas,151,127,7 script Audience#xmas3 716,{ +end; + +OnInit: + disablenpc "Audience#xmas3"; + end; +} + +xmas,154,129,1 script Audience#xmas4 797,{ +end; + +OnInit: + disablenpc "Audience#xmas4"; + end; +} + +xmas,149,127,1 script Mimi#xmas 714,{ +end; + +OnInit: + disablenpc "Mimi#xmas"; + end; +} + +xmas,148,127,7 script Little Iraki#xm 714,{ +end; + +OnInit: + disablenpc "Little Iraki#xm"; + end; +}
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