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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/jobs/3-2/sura.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/3-2/sura.txt')
-rw-r--r-- | npc/pre-re/jobs/3-2/sura.txt | 1190 |
1 files changed, 1190 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/3-2/sura.txt b/npc/pre-re/jobs/3-2/sura.txt new file mode 100644 index 000000000..57bac1ad9 --- /dev/null +++ b/npc/pre-re/jobs/3-2/sura.txt @@ -0,0 +1,1190 @@ +//===== rAthena Script ======================================= +// Sura Job change Quest +//===== By: ================================================== +//= Masao +//= Credits: Muad_Dib, Gepard +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any rAthena SVN +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Job change Quest from Monk / Champion -> Sura. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +ve_in,237,125,0 script King Crab#job_shu 107,{ + + if (job_shu == 0){ + if (Class == Job_Monk || Class == Job_Champion || Job_Baby_Monk){ + if ((BaseLevel > 98) && (JobLevel > 49)){ + mes "[King Crab]"; + mes "Khh ha ha ha ha ha ha."; + mes "That little rookie was knocked out by my one blow!"; + next; + mes "[Sludge Worm]"; + mes "Those arrogant fellows deserve a bitter lesson."; + mes "How dare a little rookie attack you, boss!"; + next; + mes "[King Crab]"; + mes "Ha ha ha ha ha ha ha!!!!"; + next; + mes "[Sludge Worm]"; + mes "Hey! Right here!!! One more cup of beer!!!"; + mes "What are you doing? My boss's cup is already empty! Come quickly!"; + next; + mes "[Waitress]"; + mes "Yes, I will bring it right away."; + next; + mes "[Sludge Worm]"; + mes "Too slow!!! Who do you think my boss is? Huh!?"; + next; + mes "[Waitress]"; + mes "I... I'm really sorry, sir..."; + next; + mes "[King Crab]"; + mes "K k k k k. That's enough."; + mes "That cute girl seems to be scared of you!"; + mes "Hey lady~ We are not scary people~~"; + next; + mes "[Waitress]"; + mes "Aaaaaaaaaaak! Don't do this!!"; + next; + mes "- Bang -"; + donpcevent "???#bcmd::OnEnable"; + next; + mes "[???]"; + mes "Hey, there."; + mes "I've been watching you, making a ruckuss like you own this place."; + next; + mes "[???]"; + mes "It's too noisy. So if you want to say that nonsense again, go home."; + next; + mes "[Sludge Worm]"; + mes "What?!"; + mes "I don't know who you are but you must've lost your mind!"; + mes "Do you have any idea who my boss is?!!"; + next; + mes "[Sludge Worm]"; + mes "This is the famous King Crab!!!"; + mes "Who can decimate entire armies with his fist!!!"; + next; + mes "[???]"; + mes "You do all the dirty things like your dirty face."; + mes "You're just a thug satisfying your desires."; + next; + mes "[King Crab]"; + mes "What?"; + mes "How dare you say those things?"; + mes "Just because you're a girl doesn't mean I'll just let it go."; + next; + mes "[Sludge Worm]"; + mes "Huh! The boss is really mad!"; + mes "I can beat you up with one blow..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey! How dare you use violence against a lady!?"; + next; + mes "[???]"; + mes "Move back, you little thing..."; + next; + mes "[???]"; + mes "Oh, I'm glad to hear that."; + mes "I won't attack first because I'm in the middle of training."; + next; + mes "[King Crab && Sludge Worm]"; + mes "What?"; + next; + mes "[King Crab && Sludge Worm]"; + mes "Uhhhh?!"; + next; + mes "[King Crab && Sludge Worm]"; + mes "Aaaaaahhhhhhhhk!!!!!!!!"; + specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu"; + specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu"; + next; + mes "- What is that amazing power? -"; + mes "- I've never seen this"; + mes "- kind of skill before... -"; + next; + mes "[???]"; + mes "Well, the mood is spoiled..."; + next; + mes "[Waitress]"; + mes "Tha... Thank you so much..."; + mes "How can I repay you?"; + next; + mes "[???]"; + mes "It's not a big deal. It's okay."; + next; + mes "[Waitress]"; + mes "Are you going back to your lodging?"; + mes "If it's okay with you, can I deliver you a meal?"; + next; + mes "[???]"; + mes "Oh, you don't really need to."; + mes "Just a slice of bread and warm soup will be enough for me."; + mes "Then, I've got to say goodbye. Bye."; + donpcevent "???#bcmd::OnDisable"; + next; + mes "[Waitress]"; + mes "Bye..."; + mes "..."; + mes "....."; + mes "........(cheeks glowing)"; + set job_shu,1; + setquest 11155; + close; + } + mes "[King Crab]"; + mes "Khh ha ha ha ha ha ha"; + mes "That little rookie was knocked out by my one blow!"; + next; + mes "[Sludge Worm]"; + mes "Those arrogant fellows deserve a bitter lesson."; + mes "How dare a little rookie attack my boss!"; + next; + mes "[King Crab]"; + mes "Khhha ha ha ha ha ha!!!!"; + mes "One more cup of beer, here!!!"; + mes "I will drink today!!!"; + next; + mes "[Sludge Worm]"; + mes "King Crab!!! I will follow you forever!!"; + close; + } + } + mes "[King Crab]"; + mes "Khh ha ha ha ha ha ha"; + mes "That little rookie was knocked out by my one blow!"; + next; + mes "[Sludge Worm]"; + mes "Those arrogant fellows deserve a bitter lesson."; + mes "How dare a little rookie attack my boss!"; + next; + mes "[King Crab]"; + mes "Khhha ha ha ha ha ha!!!!"; + mes "One more cup of beer, here!!!"; + mes "I will drink today!!!"; + next; + mes "[Sludge Worm]"; + mes "King Crab!!! I will follow you forever!!"; + close; +} + +ve_in,241,128,4 script Sludge Worm#job_shu 110,{ + + if (job_shu == 0){ + if (Class == Job_Monk || Class == Job_Champion || Job_Baby_Monk){ + if ((BaseLevel > 98) && (JobLevel > 49)){ + mes "[King Crab]"; + mes "Khh ha ha ha ha ha ha."; + mes "That little rookie was knocked out by my one blow!"; + next; + mes "[Sludge Worm]"; + mes "Those arrogant fellows deserve a bitter lesson."; + mes "How dare a little rookie attack you, boss!"; + next; + mes "[King Crab]"; + mes "Ha ha ha ha ha ha ha!!!!"; + next; + mes "[Sludge Worm]"; + mes "Hey! Right here!!! One more cup of beer!!!"; + mes "What are you doing? My boss's cup is already empty! Come quickly!"; + next; + mes "[Waitress]"; + mes "Yes, I will bring it right away."; + next; + mes "[Sludge Worm]"; + mes "Too slow!!! Who do you think my boss is? Huh!?"; + next; + mes "[Waitress]"; + mes "I... I'm really sorry, sir..."; + next; + mes "[King Crab]"; + mes "K k k k k. That's enough."; + mes "That cute girl seems to be scared of you!"; + mes "Hey lady~ We are not scary people~~"; + next; + mes "[Waitress]"; + mes "Aaaaaaaaaaak! Don't do this!!"; + next; + mes "- Bang -"; + donpcevent "???#bcmd::OnEnable"; + next; + mes "[???]"; + mes "Hey, there."; + mes "I've been watching you, making a ruckuss like you own this place."; + next; + mes "[???]"; + mes "It's too noisy. So if you want to say that nonsense again, go home."; + next; + mes "[Sludge Worm]"; + mes "What?!"; + mes "I don't know who you are but you must've lost your mind!"; + mes "Do you have any idea who my boss is?!!"; + next; + mes "[Sludge Worm]"; + mes "This is the famous King Crab!!!"; + mes "Who can decimate entire armies with his fist!!!"; + next; + mes "[???]"; + mes "You do all the dirty things like your dirty face."; + mes "You're just a thug satisfying your desires."; + next; + mes "[King Crab]"; + mes "What?"; + mes "How dare you say those things?"; + mes "Just because you're a girl doesn't mean I'll just let it go."; + next; + mes "[Sludge Worm]"; + mes "Huh! The boss is really mad!"; + mes "I can beat you up with one blow..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey! How dare you use violence against a lady!?"; + next; + mes "[???]"; + mes "Move back, you little thing..."; + next; + mes "[???]"; + mes "Oh, I'm glad to hear that."; + mes "I won't attack first because I'm in the middle of training."; + next; + mes "[King Crab && Sludge Worm]"; + mes "What?"; + next; + mes "[King Crab && Sludge Worm]"; + mes "Uhhhh?!"; + next; + mes "[King Crab && Sludge Worm]"; + mes "Aaaaaahhhhhhhhk!!!!!!!!"; + specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu"; + specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu"; + next; + mes "- What is that amazing power? -"; + mes "- I've never seen this"; + mes "- kind of skill before... -"; + next; + mes "[???]"; + mes "Well, the mood is spoiled..."; + next; + mes "[Waitress]"; + mes "Tha... Thank you so much..."; + mes "How can I repay you?"; + next; + mes "[???]"; + mes "It's not a big deal. It's okay."; + next; + mes "[Waitress]"; + mes "Are you going back to your lodging?"; + mes "If it's okay with you, can I deliver you a meal?"; + next; + mes "[???]"; + mes "Oh, you don't really need to."; + mes "Just a slice of bread and warm soup will be enough for me."; + mes "Then, I've got to say goodbye. Bye."; + donpcevent "???#bcmd::OnDisable"; + next; + mes "[Waitress]"; + mes "Bye..."; + mes "..."; + mes "....."; + mes "........(cheeks glowing)"; + set job_shu,1; + setquest 11155; + close; + } + mes "[King Crab]"; + mes "Khh ha ha ha ha ha ha"; + mes "That little rookie was knocked out by my one blow!"; + next; + mes "[Sludge Worm]"; + mes "Those arrogant fellows deserve a bitter lesson."; + mes "How dare a little rookie attack my boss!"; + next; + mes "[King Crab]"; + mes "Khhha ha ha ha ha ha!!!!"; + mes "One more cup of beer, here!!!"; + mes "I will drink today!!!"; + next; + mes "[Sludge Worm]"; + mes "King Crab!!! I will follow you forever!!"; + close; + } + } + mes "[King Crab]"; + mes "Khh ha ha ha ha ha ha"; + mes "That little rookie was knocked out by my one blow!"; + next; + mes "[Sludge Worm]"; + mes "Those arrogant fellows deserve a bitter lesson."; + mes "How dare a little rookie attack my boss!"; + next; + mes "[King Crab]"; + mes "Khhha ha ha ha ha ha!!!!"; + mes "One more cup of beer, here!!!"; + mes "I will drink today!!!"; + next; + mes "[Sludge Worm]"; + mes "King Crab!!! I will follow you forever!!"; + close; +} + +ve_in,244,126,3 script Waitress#job_shu 69,{ + + if (job_shu == 0){ + mes "[Waitress]"; + mes "Oh no~"; + mes "I hate those noisy and impolite customers!"; + mes "I hope there is someone who can scold them for me."; + close; + }else if (job_shu == 1){ + if (Class == Job_Monk || Job_Baby_Monk){ + mes "[Waitress]"; + mes "Oh dear~"; + mes "I really appreciate you, Monk, for helping me a while ago."; + next; + }else if (Class == Job_Champion){ + mes "[Waitress]"; + mes "Oh dear~"; + mes "I really appreciate you, Champion, for helping me a while ago."; + next; + } + mes "[Waitress]"; + mes "Ah, the person we saw before?"; + mes "She has been staying in this village for days,"; + mes "Isn't she so great?"; + next; + mes "[Waitress]"; + mes "Although she is a woman like me, she was so cool!"; + mes "Aaahh~ That beautiful and imposing figure..."; + next; + mes "[Waitress]"; + mes "Oh my!!"; + mes "I forgot to do something!"; + mes "I should cook right away and then bring the meal to the Inn. Aaahh~"; + next; + mes "[Waitress]"; + mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000."; + close; + } + mes "[Waitress]"; + mes "Now that the customers have become a little quiet."; + mes "Ahhhh, I feel better now!!"; + close; +} + +ve_in,240,131,0 script ???#bcmd 484,{ + end; + +OnInit: + disablenpc "???#bcmd"; + end; + +OnEnable: + enablenpc "???#bcmd"; + initnpctimer; + end; + +OnDisable: + disablenpc "???#bcmd"; + stopnpctimer; + end; + +OnTimer600000: + donpcevent "???#bcmd::OnDisable"; + stopnpctimer; + end; +} + +// Custom Translation NPC name +ve_in,97,149,0 script Sura Hotel 111,3,3,{ + +OnTouch: + if (job_shu == 1){ + mes "[???]"; + mes "Who is it?!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am the person who was at the pub a while ago."; + mes "I have something to ask."; + next; + mes "[???]"; + mes "Don't bother me, just go away!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Please, I just want to talk."; + next; + mes "[???]"; + mes "..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Don't ignore me, just talk to me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Just for a moment, isn't it okay?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm not here to hurt you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "How could you treat someone who came to your door so badly?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You're going too far."; + next; + mes "["+strcharinfo(0)+"]"; + mes "After I saw you fighting..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I thought that you must have practiced martial arts and I came here to meet you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "But seeing that you stood me up outside like this..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You must be advanced in martial arts..."; + next; + mes "[???]"; + mes "How persistent..."; + next; + mes "[???]"; + mes "What the hell do you want?"; + set job_shu,2; + close; + } + end; +} + +ve_in,98,159,0 script Fighter#job_shu 484,{ + + if (job_shu < 2){ + mes "[Fighter]"; + mes "Ahhhh~ I'm so tired."; + mes "Training is so tough and I have a long way to go!"; + close; + }else if (job_shu == 2){ + mes "["+strcharinfo(0)+"]"; + mes "I want to know about the skill you used a while ago."; + next; + mes "[???]"; + mes "..."; + mes "......"; + mes "........."; + mes "............ A rookie like you doesn't need to know."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Rookie?!"; + mes "I have steadily practiced martial arts."; + mes "I am confident that I will never lose."; + next; + mes "[???]"; + mes "So you can beat me, too?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "No..."; + mes "I guess that's too much..."; + mes "Frankly speaking, I was quite amazed by you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; + next; + mes "[???]"; + mes "Huuuh~ No matter how strong you are,"; + mes "you cannot avoid reaching for your true limit."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You are just the person that I expected."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I think you would know"; + mes "how to overcome this limitation."; + next; + mes "[???]"; + mes "Stop it."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What? Why?"; + next; + mes "[???]"; + mes "Are you a human?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What?"; + mes "Of course, I am a human."; + next; + mes "[???]"; + mes "To become stronger is too hard for a mere human."; + mes "If you want to, just buy better equipment."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Then, what are you?"; + mes "You mean you're not a human being?"; + next; + mes "[???]"; + mes "To overstep the limit..."; + mes "is impossible for a human."; + mes "It's a ghost's way..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ghost?"; + next; + mes "[???]"; + mes "I gave up being a human after I chose this way."; + mes "The way to become a Sura abandoning divine protection."; + next; + mes "[???]"; + mes "You won't even have time to take a rest if you choose this way."; + mes "You'll become a puppet for war..."; + next; + switch(select("But I still want to know more.:Well, I quit then.")){ + case 1: + mes "[???]"; + mes "Aren't you an idiot?"; + mes "Why are you so happy about becoming a ghost?"; + next; + mes "[???]"; + mes "You'll regret it, so just be satisfied with your present life."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, now that I've met you, I won't live my life this way anymore!"; + next; + mes "[???]"; + mes "Hah... you're really making me tired."; + next; + mes "[???]"; + mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; + mes "After that, I'll think about it again."; + set job_shu,3; + changequest 11155,11156; + close; + case 2: + mes "[???]"; + mes "Well, good choice."; + mes "You don't need to look for trouble."; + close; + } + }else if (job_shu == 3){ + if (checkquest(11156,2) == 2){ + mes "[???]"; + mes "Wow~"; + mes "Did you really kill all those wolves?"; + mes "I figured you'd have given up."; + next; + mes "[???]"; + mes "A woman's word is her bond!!"; + mes "A promise is a promise."; + next; + mes "[???]"; + mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; + mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; + next; + mes "[Bruno]"; + mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; + set job_shu,4; + changequest 11156,11157; + close; + } + mes "[???]"; + mes "Hah... you're really making me tired."; + next; + mes "[???]"; + mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; + mes "Then I'll think about it again."; + close; + }else if (job_shu == 4){ + mes "[Bruno]"; + mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; + mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; + next; + mes "[Bruno]"; + mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; + close; + }else if (job_shu == 100){ + mes "[Bruno]"; + mes "Hey~ !"; + mes "How are you doing?"; + next; + mes "[Bruno]"; + mes "Don't you have any presents for your teacher?"; + close; + } + mes "[Bruno]"; + mes "I recommend you to reconsider being a Sura."; + mes "Sura is strong and cool, but that's not all."; + next; + mes "[Bruno]"; + mes "Me?"; + mes "If I need to choose a job again, I will definitely choose Sura."; + close; +} + +yuno_fild07,254,176,7 script Buddy#job_shu 483,{ + + if (job_shu < 4){ + mes "[Buddy]"; + mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; + next; + mes "[Buddy]"; + mes "I don't know why you're here but please don't stand behind me unless you want to die."; + close; + }else if (job_shu == 4){ + mes "[Buddy]"; + mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; + next; + mes "[Buddy]"; + mes "I don't know why you're here but please don't stand behind me unless you want to die."; + next; + mes "["+strcharinfo(0)+"]"; + mes "'Bruno' sent me here."; + next; + mes "[Buddy]"; + mes "Ah! My colleague introduced me to you!"; + mes "Anyway, why are you here to see me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I asked Bruno about her strength, and she recommended me to you."; + next; + mes "[Buddy]"; + mes "That difficult girl... no, just kidding."; + mes "You must be a special person for her to send you to me."; + next; + mes "[Buddy]"; + mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master."; + next; + mes "[Buddy]"; + mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; + next; + mes "[Buddy]"; + mes "This way..."; + set job_shu,5; + changequest 11157,11158; + close2; + warp "sword_1-1",215,244; + end; + }else if (job_shu == 100){ + mes "[Buddy]"; + mes "Ah, long time no see, "+strcharinfo(0)+"."; + mes "Are you here to meet my master?"; + next; + switch(select("Yes:No")){ + case 1: + mes "[Buddy]"; + mes "I'll take you right away."; + close2; + warp "sword_1-1",216,168; + end; + case 2: + mes "[Buddy]"; + mes "Then, why are you here?"; + mes "You are not here to see me, aren't you?"; + close; + } + } + mes "[Buddy]"; + mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?"; + next; + mes "[Buddy]"; + mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; + next; + mes "[Buddy]"; + mes "This way..."; + close2; + warp "sword_1-1",215,244; + end; +} + +sword_1-1,223,243,4 script Drawing Room 483,{ + +OnInit: + disablenpc "Drawing Room"; + waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "sword_2-1",223,205; + donpcevent "Buddy#Sura_Salon::OnEnable"; + disablewaitingroomevent; + end; + +OnEnable: + enablewaitingroomevent; + end; + +OnDisable: + disablewaitingroomevent; + end; +} + +sword_1-1,223,243,4 script Buddy#job_shu reception 483,{ + + mes "[Buddy]"; + mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; + next; + switch(select("Go to the living room.:Go outside.")){ + case 1: + mes "[Buddy]"; + mes "Please wait in the living room at the upper side."; + close; + case 2: + mes "[Buddy]"; + mes "Then, see you again."; + close2; + warp "yuno_fild07",255,178; + end; + } +} + +sword_2-1,1,1,0 script Buddy#Sura_Salon 66,{ + end; + +OnInit: + disablenpc "Buddy#Sura_Salon"; + end; + +OnEnable: + enablenpc "Buddy#Sura_Salon"; + initnpctimer; + end; + +OnReset: + killmonster "sword_2-1","Buddy#Sura_Salon::OnMyMobDead"; + end; + +OnDisable: + disablenpc "Buddy#Sura_Salon"; + stopnpctimer; + end; + +OnMyMobDead: + if(.MyMobCount < 1){ + monster "sword_2-1",219,210,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + } + end; + +OnTimer3000: + mapannounce "sword_2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map; + end; + +OnTimer4000: + mapannounce "sword_2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map; + end; + +OnTimer5000: + mapannounce "sword_2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map; + end; + +OnTimer33000: + monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + set .MyMobCount,8; + end; + +OnTimer93000: + monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; + set .MyMobCount,6; + end; + +OnTimer153000: + mapannounce "sword_2-1","If you're bored, may I bring you some magazines?",bc_map; + monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; + set .MyMobCount,8; + end; + +OnTimer213000: + monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + set .MyMobCount,6; + end; + +OnTimer273000: + monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; + monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; + set .MyMobCount,6; + end; + +OnTimer300000: + mapannounce "sword_2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map; + end; + +OnTimer303000: + donpcevent "Buddy#job_shuaneh::OnEnable"; + end; + +OnTimer305000: + donpcevent "Buddy#Sura_Salon::OnReset"; + end; + +OnTimer315000: + mapannounce "sword_2-1","Come on here.",bc_map; + donpcevent "Buddy#job_shuaneh::OnDisable"; + donpcevent "Sura_garajjom::OnEnable"; + end; + +OnTimer320000: + mapannounce "sword_2-1","I guess you're not ready to meet the master yet..",bc_map; + donpcevent "Sura_garajjom::OnDisable"; + donpcevent "Drawing Room::OnEnable"; + mapwarp "sword_2-1","yuno_fild07",255,178; + stopnpctimer; + end; +} + +sword_2-1,223,205,7 script Buddy#job_shuaneh 483,{ + + if (job_shu > 4){ + mes "I'll show you the way. This way."; + close2; + warp "sword_1-1",216,168; + donpcevent "Buddy#job_shuaneh::OnDisable"; + end; + } + // Custom Translation + mes "How did you get here?"; + close2; + warp "yuno_fild07",248,179; + end; + +OnInit: + disablenpc "Buddy#job_shuaneh"; + end; + +OnEnable: + enablenpc "Buddy#job_shuaneh"; + end; + +OnDisable: + disablenpc "Buddy#job_shuaneh"; + end; +} + +sword_2-1,223,205,0 script Sura_garajjom 111,10,10,{ + end; + +OnTouch: + warp "sword_1-1",216,168; + end; + +OnInit: + disablenpc "Sura_garajjom"; + end; + +OnEnable: + enablenpc "Sura_garajjom"; + end; + +OnDisable: + disablenpc "Sura_garajjom"; + end; +} + +sword_1-1,222,169,5 script Bruno#job_shu 484,{ + + if (job_shu > 4){ + mes "[Bruno]"; + mes "Hey~ "+strcharinfo(0)+", What's up?"; + next; + switch(select("Let's have conversation.:Go outside.")){ + case 1: + if (job_shu == 100){ + mes "[Bruno]"; + mes "My master?"; + mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world."; + next; + mes "[Bruno]"; + mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~"; + next; + mes "[Bruno]"; + mes "In the old days, my master had one close friend but after becoming a Sura,"; + next; + mes "[Bruno]"; + mes "I heard that he wrote a letter to the friend that he had died."; + mes "Then he sometimes visits 'the place of memory' secretly."; + next; + mes "[Bruno]"; + mes "It would be better not saying that he died and just keep meeting his friend."; + mes "He's a bit of a stick-in-the-mud."; + next; + mes "[Bruno]"; + mes "But he is really cool and awesome."; + mes "Ho ho."; + next; + mes "[Bruno]"; + mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more."; + next; + mes "[Bruno]"; + mes "I feel heavy-hearted when I see my master missing his friend..."; + mes "It's not... not just for my... master!"; + close; + } + mes "[Bruno]"; + mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?"; + next; + mes "[Bruno]"; + mes "Anyway you are here now, so I am your immediate superior."; + next; + mes "[Bruno]"; + mes "We don't care about your age in our world!"; + close; + case 2: + mes "[Bruno]"; + mes "Come again whenever you want to~"; + mes "I will show you the training course of the dead~"; + close2; + warp "yuno_fild07",255,178; + end; + } + } + mes "[Bruno]"; + // Custom Translation + mes "How do people keep"; + mes "getting in here!"; + mes "Get out!!!"; + close2; + warp "yuno_fild07",255,178; + end; +} + +sword_1-1,223,167,2 script Master#job_shu 483,{ + + if (job_shu > 4){ + if (job_shu == 5){ + mes "[Master]"; + mes "You must have bright eyes to see that you finally came to this room."; + next; + if(SkillPoint != 0){ + mes "[Master]"; + // Custom Translation + mes "Please use all your Skill Points or you cannot become a Sura."; + close; + } + if(checkweight(1201,1) == 0){ + mes "[Master]"; + // Custom Translation + mes "Your earthly burden is to heavy. You'd better go clean up."; + close; + } + if (JobLevel < 50 || BaseLevel < 99){ + mes "[Master]"; + // Custom Translation + mes "You seem to have not yet reached the limits of human beings, you still have far to go in order to become Sura."; + mes "Go train more."; + close; + } + if (Class == Job_Baby_Monk){ + mes "[Bruno]"; + mes "Of course~"; + mes "I have keen eyes."; + next; + mes "[Bruno]"; + mes "Master! This is a wolf fur coat."; + mes "Put it on when it's cold."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahhk! That is the wolf I... caught... Uhh."; + next; + mes "- Whack -"; + next; + mes "[Bruno]"; + mes "Ho ho ho~"; + mes "Do you have something to say, "+strcharinfo(0)+"?"; + mes "You became a member of our family, let's get along together ~"; + next; + mes "[Master]"; + mes "Right, I now accept you as my student, too."; + next; + mes "[Master]"; + mes "I think you already know it, but to live as a Sura will not be that easy."; + next; + mes "[Master]"; + mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; + next; + mes "[Master]"; + mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; + next; + mes "[Master]"; + mes "You should train yourself steadily until that day."; + set job_shu,100; + jobchange Job_Baby_Sura; + completequest 11158; + getitem 5754,1; + getitem 2795,1; + close; + }else if (Class == Job_Monk){ + mes "[Bruno]"; + mes "Of course~"; + mes "I have keen eyes."; + next; + mes "[Bruno]"; + mes "Master! This is a wolf fur coat."; + mes "Put it on when it's cold."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahhk! That is the wolf I... caught... Uhh."; + next; + mes "- Whack -"; + next; + mes "[Bruno]"; + mes "Ho ho ho~"; + mes "Do you have something to say, "+strcharinfo(0)+"?"; + mes "You became a member of our family, let's get along together ~"; + next; + mes "[Master]"; + mes "Right, I now accept you as my student, too."; + next; + mes "[Master]"; + mes "I think you already know it, but to live as a Sura will not be that easy."; + next; + mes "[Master]"; + mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; + next; + mes "[Master]"; + mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; + next; + mes "[Master]"; + mes "You should train yourself steadily until that day."; + set job_shu,100; + jobchange Job_Sura; + completequest 11158; + getitem 5754,1; + getitem 2795,1; + close; + }else if (Class == Job_Champion){ + mes "[Bruno]"; + mes "Of course~"; + mes "I have keen eyes."; + next; + mes "[Bruno]"; + mes "Master! This is a wolf fur coat."; + mes "Put it on when it's cold."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahhk! That is the wolf I... caught... Uhh."; + next; + mes "- Whack -"; + next; + mes "[Bruno]"; + mes "Ho ho ho~"; + mes "Do you have something to say, "+strcharinfo(0)+"?"; + mes "You became a member of our family, let's get along together ~"; + next; + mes "[Master]"; + mes "Right, I now accept you as my student, too."; + next; + mes "[Master]"; + mes "I think you already know it, but to live as a Sura will not be that easy."; + next; + mes "[Master]"; + mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; + next; + mes "[Master]"; + mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; + next; + mes "[Master]"; + mes "You should train yourself steadily until that day."; + set job_shu,100; + jobchange Job_Sura_T; + completequest 11155; + getitem 5754,1; + getitem 2795,1; + close; + } + mes "[Master]";; + // Custom Translation + mes "Ah?";; + close; + } + mes "[Master]"; + mes "Once I was also an ordinary young man who traveled a lot and met many friends."; + next; + mes "[Master]"; + mes "However, as you might have felt, I finally faced my limitation."; + next; + mes "[Master]"; + mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'"; + next; + mes "[Master]"; + mes "But what's done is done..."; + if (countitem(6153) > 0){ + delitem 6153,1; + getitem 5754,1; + close; + } + close; + } + mes "[Master]"; + mes "You should not have come here."; + mes "Please leave."; + close2; + warp "yuno_fild07",255,178; + end; +} + +// Custom Translation +sword_2-1,1,2,0 script Sura Job Switch 66,{ + + switch(select("Open Arena:Close Arena:Activate Drawing Room:Actvate Buddy:Activate Naigara:All Off:Cancel")){ + case 1: + mes "Opening Arena"; + donpcevent "Drawing Room::OnEnable"; + close; + case 2: + mes "Closing Arena"; + donpcevent "Drawing Room::OnDisable"; + close; + case 3: + mes "Activating Drawing Room"; + donpcevent "Buddy#Sura_Salon::OnEnable"; + close; + case 4: + mes "Activating Buddy"; + donpcevent "Buddy#job_shuaneh::OnEnable"; + close; + case 5: + mes "Activating garajjom"; + donpcevent "Sura_garajjom::OnEnable"; + close; + case 6: + mes "Deactivating all."; + donpcevent "Drawing Room::OnDisable"; + donpcevent "Buddy#Sura_Salon::OnReset"; + donpcevent "Buddy#Sura_Salon::OnDisable"; + donpcevent "Buddy#job_shuaneh::OnDisable"; + donpcevent "Sura_garajjom::OnDisable"; + close; + case 7: + close; + } +}
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