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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Soul Linker Job Quest
+//===== By: ==================================================
+//= Celestria & Samuray22
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Job quest for Soul Linker class.
+//= [Vars Used]
+//= SOUL_Q = Job Change Phase. (Max 4)
+//===== Additional Comments: =================================
+//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22]
+//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
+//= Removes the use of labels, and corrects other errors.
+//= Removed the GM-use only NPC from the sec_in map.
+//= No longer used a global var, uses an NPC var instead.
+//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
+//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.5 Added Quest Log commands. [Kisuka]
+//============================================================
+
+morocc_in,174,30,6 script Kid#link1 716,{
+ if (Class == Job_Soul_Linker) {
+ mes "[Maia]";
+ mes "Best of luck in your";
+ mes "journeys. As you master";
+ mes "more Soul Linker skills,";
+ mes "you will be able to draw";
+ mes "more of the spirits' power";
+ mes "to endow upon your allies...";
+ close;
+ }
+ if (Class == Job_Star_Gladiator) {
+ mes "[Kid]";
+ if (Sex == 1) {
+ mes "Aren't you a warrior";
+ mes "of the sun? I'm familiar";
+ }
+ else {
+ mes "Aren't you a warrior of";
+ mes "the moon? I'm familiar";
+ }
+ mes "with your ways. After all,";
+ mes "the basis of both of our";
+ mes "skills is grounded in the";
+ mes "Taekwon Do job, right?";
+ close;
+ }
+ if (Class != Job_Taekwon) {
+ mes "[Kid]";
+ mes "Mm? I've got nothing to";
+ mes "offer you. But if you know";
+ mes "any well experienced";
+ mes "practitioners of Taekwon";
+ mes "Do, they might benefit";
+ mes "from what I know.";
+ close;
+ }
+ if (JobLevel < 40) {
+ mes "[Kid]";
+ mes "So you're studying";
+ mes "Taekwon Do. That's good,";
+ mes "that's very good. Just keep";
+ mes "refining those skills and";
+ mes "stick to your training.";
+ close;
+ }
+ else if (JobLevel > 39) {
+ if (SOUL_Q == 0) {
+ mes "[Kid]";
+ mes "...";
+ mes "Hey you.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Did you call me?";
+ next;
+ mes "[Kid]";
+ mes "Yeah, I called you.";
+ mes "Now don't make me";
+ mes "raise my voice, and";
+ mes "just get over here.";
+ next;
+ if (select("You're awfully rude for a kid!:Ignore him.") == 1) {
+ mes "[Kid]";
+ mes "You're lucky I'm";
+ mes "taking an interest";
+ mes "in you! I might look";
+ mes "like a kid, but I'm over";
+ mes "three hundred years old!";
+ emotion e_pif;
+ next;
+ mes "[Kid]";
+ mes "Now listen...";
+ mes "I know that you're a";
+ mes "disciple of Taekwon Do.";
+ mes "It's a respectable art, but";
+ mes "I've got a proposition for";
+ mes "you if you want to hear it.";
+ emotion e_heh;
+ next;
+ mes "[Kid]";
+ mes "I'm looking at you, and I can";
+ mes "already tell that you're very";
+ mes "spiritually inclined. You've";
+ mes "got a lot of potential I don't";
+ mes "wanna see wasted. Why don't";
+ mes "you become a ''Soul-Linker?''";
+ next;
+ if (select("Ha! Silly little boy~:Soul Linker?") == 1) {
+ mes "[Kid]";
+ mes "You... You d-don't";
+ mes "believe me? I'm being";
+ mes "dead serious. Can you";
+ mes "forget the fact that I look";
+ mes "like a little kid for just one";
+ mes "minute? *Psh* ...Youngsters.";
+ close;
+ }
+ mes "[Kid]";
+ mes "Soul Linkers communicate";
+ mes "with spirits of fallen warriors";
+ mes "that still wish to fight in the";
+ mes "world of the living. Now, these";
+ mes "warrior spirits can't fight as";
+ mes "themselves in our world.";
+ next;
+ mes "[Kid]";
+ mes "However, since you're";
+ mes "spiritually inclined, these";
+ mes "spirits are attracted to you.";
+ mes "With enough training, you can";
+ mes "temporarily imbue the power of these spirits to your allies.";
+ next;
+ mes "[Kid]";
+ mes "Now, you can't imbue yourself";
+ mes "with the spirits' power. Also,";
+ mes "depending on your skills as";
+ mes "a Soul Linker, you can only";
+ mes "endow other characters of certain job classes with enchanced power.";
+ next;
+ mes "[Kid]";
+ mes "You'll have to enter";
+ mes "a wholly different world";
+ mes "to become a Soul Linker,";
+ mes "but I know it'll be possible";
+ mes "for you. So what do you say?";
+ next;
+ if (select("No. At least, not now...:Alright. What do I have to do?") == 1) {
+ mes "[Kid]";
+ mes "Ah, alright. Well,";
+ mes "if you ever decide to";
+ mes "become a Soul Linker,";
+ mes "then please come back";
+ mes "and talk to me at any time.";
+ close;
+ }
+ set SOUL_Q,1;
+ setquest 6005;
+ mes "[Kid]";
+ mes "So you want to become";
+ mes "a Soul Linker? Great!";
+ mes "Alright, first I need you";
+ mes "to bring back a few items.";
+ mes "Don't worry, I'll explain";
+ mes "why you need them later.";
+ next;
+ mes "[Kid]";
+ mes "Now bring me";
+ mes "^0000FF1 3 Carat Diamond^000000,";
+ mes "^0000FF1 Immortal Heart^000000 and";
+ mes "^0000FF1 Witherless Rose^000000.";
+ mes "And try not to make me";
+ mes "wait too long, alright?";
+ close;
+ }
+ mes "[Kid]";
+ mes "Huh...?";
+ mes "Wait, where are";
+ mes "you going? I'm...";
+ mes "I'm talking to you!";
+ close;
+ }
+ else if (SOUL_Q == 1) {
+ if (Class == Job_Taekwon) {
+ mes "[Kid]";
+ mes "You're back, eh?";
+ mes "So did you bring";
+ mes "^0000FF1 3 Carat Diamond^000000,";
+ mes "^0000FF1 Immortal Heart^000000 and";
+ mes "^0000FF1 Witherless Rose^000000.";
+ mes "like I asked you to?";
+ next;
+ if (select("There you are.:No, not yet...") == 1) {
+ if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
+ delitem 732,1; //Crystal_Jewel__
+ delitem 929,1; //Immortal_Heart
+ delitem 748,1; //Witherless_Rose
+ set SOUL_Q,2;
+ changequest 6005,6006;
+ mes "[Kid]";
+ mes "Great, I see that you've";
+ mes "brought everything. But";
+ mes "before we begin, let me";
+ mes "introduce myself. My name";
+ mes "is Maia, and I've been alive for more than three hundred years.";
+ next;
+ mes "[Maia]";
+ mes "Without giving away too many";
+ mes "of the details, I've been divinely charged with the duty of finding";
+ mes "and recruiting more Soul Linkers. That's part of the reason why";
+ mes "I haven't, you know, passed on.";
+ next;
+ mes "[Maia]";
+ mes "Anyway, I still need to finish";
+ mes "preparations with the materials";
+ mes "that you just brought, so would";
+ mes "you come back in a little bit?";
+ mes "Then, we'll talk once again.";
+ close;
+ }
+ mes "[Kid]";
+ mes "Mm...?";
+ mes "Hey. You forgot";
+ mes "a few things. Now";
+ mes "go back and bring";
+ mes "everything that I ask";
+ mes "for this time, okay?";
+ emotion e_pif;
+ next;
+ mes "[Kid]";
+ mes "I know I just told you";
+ mes "what we need, but I'm";
+ mes "going to remind you again:";
+ mes "^0000FF1 3 Carat Diamond^000000,";
+ mes "^0000FF1 Immortal Heart^000000 and";
+ mes "^0000FF1 Witherless Rose^000000.";
+ close;
+ }
+ mes "[Kid]";
+ mes "Mm. That's fine.";
+ mes "Although I have all";
+ mes "the time to spare in";
+ mes "the world, I don't like";
+ mes "to wait for very long.";
+ close;
+ }
+ set SOUL_Q,0;
+ mes "[Kid]";
+ mes "You've become a warrior";
+ mes "of the Sun, the Moon and";
+ mes "the Stars instead? I had no";
+ mes "idea you had that potential.";
+ mes "I suppose I can't blame you...";
+ close;
+ }
+ else if (SOUL_Q == 2) {
+ if (SkillPoint) {
+ mes "[Maia]";
+ mes "You still have some";
+ mes "unallocated Skill Points.";
+ mes "Use them all to learn some";
+ mes "Taekwon Do skills, and then";
+ mes "return when you're ready.";
+ close;
+ }
+ if (.SoulLinkerTest == 1) {
+ mes "[Maia]";
+ mes "Right now, someone else";
+ mes "is completing the ceremony";
+ mes "to become a Soul Linker.";
+ mes "Would you please wait until";
+ mes "it's finished? Then, when I'm";
+ mes "available, I'll attend to you.";
+ close;
+ }
+ donpcevent "Timer#link3::OnEnable";
+ set .SoulLinkerTest,1;
+ mes "[Maia]";
+ mes "Great, I've finished";
+ mes "the preparations. Now";
+ mes "we'll proceed with the";
+ mes "ceremony to change";
+ mes "you into a Soul Linker.";
+ mes "Now close your eyes...";
+ close2;
+ warp "job_soul",30,30;
+ end;
+ }
+ else if (SOUL_Q > 2) {
+ mes "[Maia]";
+ mes "Are you ready to";
+ mes "enter the depths";
+ mes "of your mind again?";
+ next;
+ if (select("No:Yes") == 1) {
+ mes "[Maia]";
+ mes "Well then, come";
+ mes "back to me when you";
+ mes "think you are ready.";
+ mes "Until then, I'll be";
+ mes "waiting right here.";
+ close;
+ }
+ if (.SoulLinkerTest == 1) {
+ mes "[Maia]";
+ mes "Right now, someone else";
+ mes "is completing the ceremony";
+ mes "to become a Soul Linker.";
+ mes "Would you please wait until";
+ mes "it's finished? Then, when I'm";
+ mes "available, I'll attend to you.";
+ close;
+ }
+ donpcevent "Timer#link3::OnEnable";
+ set .SoulLinkerTest,1;
+ mes "[Maia]";
+ mes "Alright then, close";
+ mes "your eyes and relax.";
+ mes "We'll go back into the";
+ mes "depths of your mind.";
+ close2;
+ warp "job_soul",30,30;
+ end;
+ }
+ }
+
+OnInit:
+ set .SoulLinkerTest,0;
+ end;
+}
+
+job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{
+OnTouch:
+ if (Class == Job_Taekwon) {
+ if (JobLevel < 40) {
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ mes "[Maia]";
+ mes "Hm? How did you come";
+ mes "here? You're not qualified";
+ mes "for this ceremony yet. Come,I will bring you back to Morroc...";
+ close2;
+ warp "morocc",157,47;
+ end;
+ }
+ if (SOUL_Q == 2) {
+ mes "[Maia]";
+ mes "Do you recognize this";
+ mes "place? Right now, we're";
+ mes "inside your mind. The spirits";
+ mes "of warriors that have died";
+ mes "hover here, waiting for you";
+ mes "to call upon their power.";
+ next;
+ mes "[Maia]";
+ mes "Right now, there are only";
+ mes "a few of them here, but if";
+ mes "you continue to train, you";
+ mes "will be able to call upon";
+ mes "more spirits as a Soul Linker.";
+ next;
+ set SOUL_Q,3;
+ changequest 6006,6007;
+ mes "[Maia]";
+ mes "We can only remain in";
+ mes "your mind for 3 minutes.";
+ mes "I suggest that you speak";
+ mes "to the spirits while you";
+ mes "have the opportunity.";
+ close;
+ }
+ else if (SOUL_Q == 3) {
+ mes "[Maia]";
+ mes "Listen to what";
+ mes "spirits are tending to say.";
+ mes "There is a reason why";
+ mes "they cannot move on";
+ mes "to the next world.";
+ close;
+ }
+ else if (SOUL_Q == 4) {
+ mes "[Maia]";
+ mes "I believe that you are";
+ mes "now ready to become";
+ mes "a Soul Linker. However,";
+ mes "you may continue to";
+ mes "speak with the spirits";
+ mes "if that is what you wish.";
+ next;
+ if (select("Converse more with the spirits:Become a Soul Linker") == 1) {
+ mes "[Maia]";
+ mes "Alright. Try to hurry";
+ mes "since we can remain in";
+ mes "your mind for a limited";
+ mes "time. Although, we can";
+ mes "go back inside your mind";
+ mes "if you talk to me later...";
+ close;
+ }
+ mes "[Maia]";
+ mes "Then let us begin the";
+ mes "ceremony. These items will";
+ mes "be used to endow you with";
+ mes "the ability to borrow the power";
+ mes "of the fallen warriors and lend";
+ mes "it to your friends in battle.";
+ next;
+ mes "[Maia]";
+ mes "This Witherless Rose will";
+ mes "wither away instead of you...";
+ specialeffect EF_MAPPILLAR2,AREA,"Maia#link2";
+ next;
+ mes "[Maia]";
+ mes "This Witherless Rose will";
+ mes "wither away instead of you...";
+ mes "This Immortal Heart will cease";
+ mes "to pump blood, instead of yours. ";
+ next;
+ mes "[Maia]";
+ mes "This Witherless Rose will";
+ mes "wither away instead of you...";
+ mes "This Immortal Heart will cease";
+ mes "to pump blood, instead of yours. This Diamond will turn to dust,";
+ mes "in place of your mortal body.";
+ next;
+ mes "[Maia]";
+ mes "The dead who wish";
+ mes "to continue fighting...";
+ mes "Will fight for you! Use your";
+ mes "powers as a Soul Linker";
+ mes "wisely and for just purposes.";
+ next;
+ completequest 6008;
+ callfunc "Job_Change",Job_Soul_Linker;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ set SOUL_Q,0;
+ mes "[Maia]";
+ mes "I wish the best of luck";
+ mes "in your new life. Surround";
+ mes "yourself with allies, and the";
+ mes "spirits will be able to protect";
+ mes "you and help you fight in your battles. Farewell for now, friend.";
+ close2;
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ donpcevent "Timer#link3::OnDisable";
+ warp "morocc",157,47;
+ end;
+ }
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ mes "[Maia]";
+ mes "Hmm...?";
+ mes "The time for you";
+ mes "to be here has not";
+ mes "arrived. Let's go";
+ mes "back to Morroc...";
+ close2;
+ warp "morocc",157,47;
+ end;
+ }
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ if (Class == Job_Soul_Linker) {
+ mes "[Maia]";
+ mes "The time has come for";
+ mes "you to venture out into the";
+ mes "wide world! More Soul Linkers";
+ mes "will definitely be needed in the ongoing battle against evil...";
+ }
+ else {
+ mes "[Maia]";
+ mes "That's strange...";
+ mes "You're not supposed to";
+ mes "be here. Let me guide";
+ mes "you back to Morroc...";
+ }
+ close2;
+ warp "morocc",157,47;
+ end;
+}
+
+job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
+
+job_soul,30,35,6 script Monk Spirit#link4 827,{
+ if (SOUL_Q == 2) {
+ mes "[Monk Spirit]";
+ mes "Who am I...?";
+ mes "I think... I think";
+ mes "it would be best if";
+ mes "you spoke to Maya first...";
+ mes "Who and what I am requires";
+ mes "a complicated explanation...";
+ close;
+ }
+ else if (SOUL_Q > 2) {
+ mes "[Monk Spirit]";
+ mes "In life, my peers did";
+ mes "their best to assure me";
+ mes "that I accomplish all that";
+ mes "I could as a Monk. Still...";
+ mes "Still I would never be fully";
+ mes "satisfied with my skills.";
+ next;
+ mes "[Monk Spirit]";
+ mes "In death, I had many regrets,";
+ mes "never having the chance to pass";
+ mes "my skills down to future Monks.";
+ mes "Lending my power to others ";
+ mes "is the only chance that I can";
+ mes "possibly have to do this.";
+ next;
+ set SOUL_Q,4;
+ if(checkquest(6008) == -1) {
+ changequest 6007,6008;
+ }
+ mes "[Monk Spirit]";
+ mes "I beg of you...";
+ mes "I need you to help";
+ mes "me fully realize the";
+ mes "true potential of the";
+ mes "Monks of today.";
+ close;
+ }
+ mes "[Monk Spirit]";
+ mes "...";
+ close;
+}
+
+job_soul,30,25,7 script Sage Spirit#link5 754,{
+ if (SOUL_Q == 2) {
+ mes "[Sage Spirit]";
+ mes "Speak to Maia.";
+ mes "I'm afraid I may";
+ mes "confuse you if Maia";
+ mes "doesn't first explain";
+ mes "your present situation...";
+ close;
+ }
+ else if (SOUL_Q > 2) {
+ mes "[Sage Spirit]";
+ mes "My pursuit of knowledge";
+ mes "granted me incredible power:";
+ mes "in life, I could have destroyed";
+ mes "anything I wanted. Few Sages";
+ mes "could even reach my level...";
+ next;
+ mes "[Sage Spirit]";
+ mes "I died, but I was never able";
+ mes "to pass on to the next world.";
+ mes "I still want to use my abilities.I want to use my knowledge";
+ mes "to build what pleases me,";
+ mes "and to destroy as I please.";
+ next;
+ mes "[Sage Spirit]";
+ mes "It is enough if I can";
+ mes "lend my power to a Sage";
+ mes "that is worthy of receiving";
+ mes "it. But to do that, I shall";
+ mes "require your help. I beg you,";
+ mes "let me become your spirit ally.";
+ set SOUL_Q,4;
+ if(checkquest(6008) == -1) {
+ changequest 6007,6008;
+ }
+ next;
+ mes "[Sage Spirit]";
+ mes "I believe that you";
+ mes "are the only one who";
+ mes "has a chance of bringing";
+ mes "rest to my troubled soul...";
+ close;
+ }
+ mes "[Sage Spirit]";
+ mes "...";
+ close;
+}
+
+job_soul,25,30,5 script Alchemist Spirit#link7 744,{
+ if (SOUL_Q == 2) {
+ mes "[Alchemist Spirit]";
+ mes "Oh! I really want to";
+ mes "speak to you, but what";
+ mes "I have to say won't make";
+ mes "much sense unless you";
+ mes "talk to Maia first. But yes,";
+ mes "I really need your help.";
+ close;
+ }
+ else if (SOUL_Q > 2) {
+ mes "[Alchemist Spirit]";
+ mes "Without exagerrating, I was";
+ mes "the fastest Alchemist in my";
+ mes "time. In fact, I may even be";
+ mes "the fastest Alchemist ever.";
+ mes "But then I grew arrogant, and";
+ mes "killed myself in an accident.";
+ next;
+ mes "[Alchemist Spirit]";
+ mes "But death would not stifle";
+ mes "my skill. In fact, I've even";
+ mes "improved my skill since I've";
+ mes "passed away. I cannot go";
+ mes "on to the next world until I've";
+ mes "passed on my techniques...";
+ set SOUL_Q,4;
+ if(checkquest(6008) == -1) {
+ changequest 6007,6008;
+ }
+ next;
+ mes "[Alchemist Spirit]";
+ mes "I'm powerless as a spirit,";
+ mes "but with your help, I can";
+ mes "influence the Alchemists of";
+ mes "today and help them refine";
+ mes "their skills. I beseech you,";
+ mes "please give me this chance...";
+ close;
+ }
+ mes "[Alchemist Spirit]";
+ mes "...";
+ close;
+}
+
+job_soul,1,5,0 script Timer#link3 111,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ end;
+
+OnTimer60000:
+OnTimer120000:
+ if (getmapusers("job_soul") == 0) {
+ stopnpctimer;
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ }
+ end;
+
+OnTimer180000:
+OnTimer181000:
+OnTimer182000:
+ mapwarp "job_soul","morocc",157,47;
+ end;
+
+OnTimer183000:
+ mapwarp "job_soul","morocc",157,47;
+ set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
+ stopnpctimer;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= A temp Soul Linker Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo. Sprites from kRO screenshots
+//= 1.0 Optimized and updated [Lupus]
+//= 1.1 Fixed NPC names according to iRO [Lupus]
+//============================================================