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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/jobs/2-1a/WhiteSmith.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/2-1a/WhiteSmith.txt')
-rw-r--r-- | npc/pre-re/jobs/2-1a/WhiteSmith.txt | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/npc/pre-re/jobs/2-1a/WhiteSmith.txt b/npc/pre-re/jobs/2-1a/WhiteSmith.txt deleted file mode 100644 index 42ac6164b..000000000 --- a/npc/pre-re/jobs/2-1a/WhiteSmith.txt +++ /dev/null @@ -1,88 +0,0 @@ -//===== rAthena Script ======================================= -//= Advance Class jobchanger after kRO Normals. -//===== By: ================================================== -//= Nana -//= finished, optimized and tested by Lupus -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena 1.0 + -//===== Description: ========================================= -//= Advance Class jobchanger after kRO Normals. -//===== Additional Comments: ================================= -//= v1.1 Made all into functions, additional checks, etc. [Lupus] -//= v1.2 Made numbers into constants. [Vicious] -//= 1.3 Now saves/restores all the quest skills [Lupus] -//============================================================ - -valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ - if (ADVJOB == 0 || Upper != 1) { - set .@karma_d,rand(1,10); - if (.@karma_d > 4) { - mes "[MasterSmith]"; - mes "Congratulations."; - mes "Honor to the warriors!"; - close; - } - mes "[MasterSmith]"; - mes "Ah..."; - mes "The pinnacle"; - mes "of craftsmanship."; - mes "That's the work of"; - mes "a MasterSmith."; - next; - mes "[MasterSmith]"; - mes "Once you're the"; - mes "the best of the best,"; - mes "you begin forging with"; - mes "the goal of discovering"; - mes "new and better ways of"; - mes "crafting..."; - close; - } - else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) { - mes "[MasterSmith]"; - mes "The time has come!"; - mes "Our world needs brave,"; - mes "hard-working adventurers"; - mes "like you..."; - next; - mes "[MasterSmith]"; - mes "Would you like to"; - mes "become a MasterSmith?"; - next; - if (select("No.:Yes.") == 1) { - mes "[MasterSmith]"; - mes "When you're ready,"; - mes "feel free to come back."; - mes "Honor to the warriors!"; - close; - } - if (SkillPoint) { - mes "[MasterSmith]"; - mes "It is still possible for you to learn more skills. Please use"; - mes "all of your remaining Skill Points before returning to me."; - close; - } - jobchange Job_Whitesmith; - set ADVJOB,0; - mes "[MasterSmith]"; - mes "Congratulations!"; - mes "As a MasterSmith,"; - mes "I hope you will forge"; - mes "a path towards a brighter"; - mes "future for Rune-Midgard."; - close; - } - mes "[MasterSmith]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[MasterSmith]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors!"; - close; -} |