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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-28 17:09:58 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-28 17:09:58 +0000
commit693467a92ac8dd1c2c0cc1962e0de54ae94c92ea (patch)
treecfb75f7ec64be6c9b0fdfcdd1a57583f8bddc9bb /npc/pre-re/jobs/2-1/blacksmith.txt
parentb746ecdef2ed9b57db672f43842f2434da4c79f8 (diff)
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Part 1 - 3 of the big job folder Update:
- Updated all 1-1 and 2-1 job change files to latest available official file. * 2-2 and advanced / reborn and the other job change scripts will follow with Part 2. * NPC optimizations will follow in Part 3. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16521 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/2-1/blacksmith.txt')
-rw-r--r--npc/pre-re/jobs/2-1/blacksmith.txt2211
1 files changed, 1606 insertions, 605 deletions
diff --git a/npc/pre-re/jobs/2-1/blacksmith.txt b/npc/pre-re/jobs/2-1/blacksmith.txt
index 413fe69fd..db9832ab0 100644
--- a/npc/pre-re/jobs/2-1/blacksmith.txt
+++ b/npc/pre-re/jobs/2-1/blacksmith.txt
@@ -1,46 +1,18 @@
-//===== rAthena Script =======================================
-//= Blacksmith Quest
-//===== By: ==================================================
-//= EREMES THE CANIVALIZER(Aegis)
-//= Translated by: yoshiki.
-//= Converted by: Komurka.
-//= Optimized and further edited by kobra_k88.
-//= Further bugfixed and tested by Lupus
-//===== Current Version: =====================================
-//= 2.8
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job Change quest for Blacksmith class.
-//===== Additional Comments: =================================
-//= Changed some npc names to the iRO names. Changed some variable
-//= names and labels. Edited some text.[kobra_k88]
-//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
-//= Thx to "Decker".[kobra_k88]
-//= Fixed some typos, thanks to Riotblade [celest]
-//= 1.3-1.5 Added Baby Class support [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 1.7 item quantity/ids typos fix
-//= 1.8 Moved the Quest to Einbroch [Poki#3]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Removed Duplicates [Silent]
-//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus]
-//= 2.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 2.4 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
-//= 2.4a Changed a BaseJob to baseclass. [L0ne_W0lf]
-//= 2.4b Further bug fixes with teh hel of Barron-Monster. [L0ne_W0lf]
-//= 2.4c More fixes courtosy of Micktu. [L0ne_W0lf]
-//= 2.4d Fixed an incorrect answer in the quiz. (Trojal) [L0ne_W0lf]
-//= 2.4e Touched up a few issues as pointed out by Ultramage. [L0ne_W0lf]
-//= 2.5 Krongast is in Lighthalzen. (DarkValmir) [L0ne_W0lf]
-//= 2.6 Fixed 4 bugs [Lupus]
-//= 2.6a Typo fix [Yommy]
-//= 2.7 Added Quest Log commands. [Kisuka]
-//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf]
-//==============================================================
+//===== rAthena Script =======================================
+// Blacksmith Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [Translated from the Official]
+//= Job change Quest from Merchant -> Blacksmith.
+//===== Additional Comments: =================================
+//= 1.0 Updated to latest available official file. [Masao]
+//============================================================
ein_in01,18,28,4 script Guildsman#BLS 731,{
if (Upper == 1) {
@@ -73,67 +45,57 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "our craft. Our skills of melting metal into new weapons";
mes "and tools is truly a form of art!";
next;
- if (BaseClass == Job_Novice) {
- if (sex == 0) {
- mes "[Altiregen]";
- mes "Oh~";
- mes "what a very";
- mes "pretty lady!";
- mes "Are you interested in";
- mes "becoming a Blacksmith?";
- next;
- mes "[Altiregen]";
- mes "First, you must become a Merchant before you can become a Blacksmith. Go to the city of Alberta to learn the Merchant trade.";
- close;
- }
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Altiregen]";
+ mes "First, you must become a Merchant before you can become a Blacksmith. Go to the city of Alberta to learn the Merchant trade.";
close;
}
- else if (BaseClass == Job_Swordman) {
+ if (Class == Job_Swordman || Class == Job_Knight || Class == Job_Crusader) {
mes "[Altiregen]";
mes "Oh, are you interested in having a weapon forged? I'm sorry to disappoint you, but I actually have a lot of business to attend to.";
close;
}
- else if (BaseClass == Job_Archer) {
+ if (Class == Job_Archer || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
mes "[Altiregen]";
mes "Oh...";
mes "There's not much we can offer you here. And you can't really help out around here unless you know how to make stuff...";
close;
}
- else if (BaseClass == Job_Mage) {
+ if (Class == Job_Mage || Class == Job_Wizard || Class == Job_Sage) {
mes "[Altiregen]";
mes "Oh? What's a magic user doing here? I'm surprised. Usually this kind of rough work is beneath you intellectual types.";
close;
}
- else if (BaseClass == Job_Acolyte) {
+ if (Class == Job_Acolyte || Class == Job_Priest || Class == Job_Monk) {
mes "[Altiregen]";
mes "Oh! Am I correct in assuming you're a member of the Clergy? Would you please bless me before you leave!";
close;
}
- else if (BaseClass == Job_Thief) {
+ if (Class == Job_Thief || Class == Job_Assassin || Class == Job_Rogue) {
mes "[Altiregen]";
mes "I'm sorry...";
mes "But there really isn't anything for you to steal here. Well, there are the Daggers we keep in the back, but...";
close;
}
- else if (BaseJob == Job_Alchemist) {
+ if (Class == Job_Alchemist) {
mes "[Altiregen]";
mes "So how's the pharmacy business going on recently?";
mes "Well, my forging business does not seem to grow any longer.";
close;
}
- else if (BaseJob == Job_Blacksmith) {
+ if (Class == Job_Baby_Blacksmith || Class == Job_Blacksmith) {
mes "[Altiregen]";
mes "Oh! Long time no see.";
mes "Have you come to purchase supplies from Christopher? These days I'm stuck behind this desk. My body's itching to strike the ol' anvil.";
close;
}
- else if (BaseJob == Job_Merchant) {
- if (SkillPoint) {
+ if (Class == Job_Baby_Merchant || Class == Job_Merchant) {
+ if (SkillPoint != 0) {
mes "[Altiregen]";
mes "You can't change to the Blacksmith Job Class without first using all your skill points. Please come back after wisely using your skill points.";
close;
}
- if (BSMITH_Q == 0) {
+ if (BLCKSMTH_Q == 0) {
mes "[Altiregen]";
mes "Why don't you stop struggling";
mes "to make zeny as a Merchant and";
@@ -141,14 +103,14 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "If you're interested, fill out this application with your name";
mes "and Job Level.";
next;
- switch(select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) {
+ switch (select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) {
case 1:
- if (SkillPoint) {
+ if (SkillPoint != 0) {
mes "[Altiregen]";
mes "You can't change to the Blacksmith Job Class without first using all your skill points. Please come back after wisely using your skill points.";
close;
}
- else if (JobLevel > 39 && BSMITH_Q == 0) {
+ if ((JobLevel > 39) && (BLCKSMTH_Q == 0)) {
mes "[Altiregen]";
mes "Hmmm...";
mes "Looks like you";
@@ -164,14 +126,14 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "Hmmm...";
mes "One of our Blacksmiths in Einbech, ^8E6B23Geschupenschte^000000 has sent us word that he's short on help. Your first test of character will be to help him out.";
next;
- set BSMITH_Q,1;
+ set BLCKSMTH_Q,1;
setquest 2000;
mes "[Altiregen]";
mes "Be careful";
mes "and good luck!";
close;
}
- else if (JobLevel < 40) {
+ if (JobLevel < 40) {
mes "[Altiregen]";
mes "Hmmm, it seems that you lack experience as a Merchant. We require that you are at least Job Level 40, you see.";
next;
@@ -195,18 +157,18 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
close;
}
}
- else if (BSMITH_Q > 0 && BSMITH_Q < 8) {
+ if ((BLCKSMTH_Q > 0) && (BLCKSMTH_Q < 8)) {
mes "[Altiregen]";
mes "You haven't left yet?";
mes "Go to Einbech and find ^8E6B23Geschupenschte^000000. Finish helping him out, and when you're done, come back to me.";
close;
}
- else if (BSMITH_Q > 8 && BSMITH_Q < 15) {
+ if ((BLCKSMTH_Q > 8) && (BLCKSMTH_Q < 15)) {
mes "[Altiregen]";
mes "Was the work you did for ^8E6B23Geschupenschte^000000 to your liking? He's known for being pretty exacting...";
close;
}
- else if (BSMITH_Q == 15) {
+ if (BLCKSMTH_Q == 15) {
mes "[Altiregen]";
mes "Great job!!";
mes "You have passed";
@@ -218,8 +180,9 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "Haha, but don't worry, you are not going to travel that far.";
mes "Please go talk to the guildsman inside the building for more details about your next test.";
next;
- if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) {
- set BSMITH_Q,16;
+ switch (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!")) {
+ case 1:
+ set BLCKSMTH_Q,16;
changequest 2013,2014;
mes "[Altiregen]";
mes "I'm sorry, but I'm sure you understand, right? We can't just casually accept anybody into";
@@ -230,69 +193,93 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
mes "we won't be able to maintain the respectability of the Blacksmith Guild!";
mes "We can't embarass our guild in this manner! *Ahem* Anyway, you talk to the guildsman inside the building now.";
close;
+ case 2:
+ mes "[Altiregen]";
+ mes "Are you saying you're going";
+ mes "to quit the application process? That's an insult to our guild!";
+ mes "Get out of here! With that kind of attitude, you can forget becoming a member of the Blacksmith Guild!";
+ next;
+ mes "[Altiregen]";
+ mes "You have no spirit!";
+ mes "If you can't endure this, you'll never be a Blacksmith!";
+ close;
}
- mes "[Altiregen]";
- mes "Are you saying you're going";
- mes "to quit the application process? That's an insult to our guild!";
- mes "Get out of here! With that kind of attitude, you can forget becoming a member of the Blacksmith Guild!";
- next;
- mes "[Altiregen]";
- mes "You have no spirit!";
- mes "If you can't endure this, you'll never be a Blacksmith!";
- close;
}
- else if (BSMITH_Q == 16) {
+ if (BLCKSMTH_Q == 16) {
mes "[Altiregen]";
mes "Um? Haven't you talk to the guildsman yet?";
mes "If you haven't, I suggest you to do so as soon as possible.";
close;
}
- else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
- mes "[Altiregen]";
- mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.";
- if(checkquest(2015) != -1) {
+ if ((BLCKSMTH_Q == 17) && (countitem(1005) > 0) && (JobLevel > 39)) {
+ if (JobLevel > 48) {
+ mes "[Altiregen]";
+ mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.";
+ next;
+ if(Class == Job_Baby_Merchant){
+ jobchange Job_Baby_Blacksmith;
+ } else {
+ jobchange Job_Blacksmith;
+ }
+ mes "[Altiregen]";
+ mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness";
+ mes "and greed.";
+ next;
+ delitem 1005,1; //Hammer_Of_Blacksmith
+ mes "[Altiregen]";
+ mes "Here is a little";
+ mes "gift to mark the";
+ mes "beginning of your";
+ mes "life as a Blacksmith.";
+ mes "Congratulations!!!";
+ getitem 999,30; //Steel
changequest 2015,2016;
+ completequest 2016;
+ close;
}
+ mes "[Altiregen]";
+ mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of smithing, the art";
+ mes "of the Blacksmith.";
next;
- set .@joblvl,JobLevel;
- callfunc "Job_Change",Job_Blacksmith;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ if(Class == Job_Baby_Merchant){
+ jobchange Job_Baby_Blacksmith;
+ } else {
+ jobchange Job_Blacksmith;
+ }
mes "[Altiregen]";
mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness";
mes "and greed.";
next;
delitem 1005,1; //Hammer_Of_Blacksmith
- completequest 2016;
mes "[Altiregen]";
mes "Here is a little";
mes "gift to mark the";
mes "beginning of your";
mes "life as a Blacksmith.";
mes "Congratulations!!!";
- if (.@joblvl > 48)
- getitem 999,30; //Steel
- else
- getitem 999,5; //Steel
+ getitem 999,5; //Steel
+ changequest 2015,2016;
+ completequest 2016;
close;
}
}
}
-ein_in01,201,27,3 script Guildsman#alberta 63,{
+ein_in01,201,27,3 script Guildsman#einbech 63,{
mes "[Geschupenschte]";
mes "Hello there!";
mes "I'm ^8E6B23Geschupenschte^000000,";
mes "a Blacksmith by trade.";
mes "Nice to meet you!";
next;
- if (BaseJob == Job_Merchant) {
+ if (Class == Job_Baby_Merchant || Class == Job_Merchant) {
mes "[Geschupenschte]";
mes "Oh ho ho!";
mes "You're a Merchant!";
mes "Excellent! I was";
mes "in need of some help!";
next;
- if (BSMITH_Q == 0) {
+ if (BLCKSMTH_Q == 0) {
mes "[Geschupenschte]";
mes "But, of course,";
mes "I wouldn't bother you";
@@ -306,190 +293,361 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "to be busy~";
close;
}
- else if ((BSMITH_Q == 1) || (BSMITH_Q == 2)) {
- if (BSMITH_Q == 1) {
- mes "[Geschupenschte]";
- mes "Am I correct in assuming you are the help sent by the Blacksmith Guild? There aren't many trustyworthy people I can hire to help me, so I'm always";
- mes "short on help.";
- next;
- mes "[Geschupenschte]";
- mes "Hmm, in any case,";
- mes "you are the help that was sent, right? Okay, I have some work for you that must be handled";
- mes "right away!";
- next;
- mes "[Geschupenschte]";
- mes "Some time ago, I had a boy working for me who had no experience and bought the wrong supplies! It was terrible...";
- next;
- mes "[Geschupenschte]";
- mes "Anyone would hate to lose money through a foolish mistake like that. However, I have a slightly more difficult job for you.";
- next;
- mes "[Geschupenschte]";
- mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay.";
- next;
- set .@selection,select("Yes.:Um, can I have some time to prepare?");
- }
- else if (BSMITH_Q == 2) {
- mes "[Geschupenschte]";
- mes "So, have you";
- mes "studied a little";
- mes "more this time?";
- next;
- mes "[Geschupenschte]";
- mes "I admit that it's pretty unreasonable to expect anyone to get a perfect score the first time around, so I'll give you";
- mes "a little break...";
- next;
- mes "[Geschupenschte]";
- mes "You can miss";
- mes "one problem!";
- mes "Alright, let's start";
- mes "with the questions~";
- next;
- }
- if (.@selection != 2) {
- if (rand(2)) {
+ if (BLCKSMTH_Q == 1) {
+ mes "[Geschupenschte]";
+ mes "Oh ho ho!";
+ mes "You're a Merchant!";
+ mes "Excellent! I was";
+ mes "in need of some help!";
+ next;
+ mes "[Geschupenschte]";
+ mes "Am I correct in assuming you are the help sent by the Blacksmith Guild? There aren't many trustyworthy people I can hire to help me, so I'm always";
+ mes "short on help.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Hmm, in any case,";
+ mes "you are the help that was sent, right? Okay, I have some work for you that must be handled";
+ mes "right away!";
+ next;
+ mes "[Geschupenschte]";
+ mes "Some time ago, I had a boy working for me who had no experience and bought the wrong supplies! It was terrible...";
+ next;
+ mes "[Geschupenschte]";
+ mes "Anyone would hate to lose money through a foolish mistake like that. However, I have a slightly more difficult job for you.";
+ next;
+ mes "[Geschupenschte]";
+ mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay.";
+ next;
+ switch (select("Yes.:Um, can I have some time to prepare?")) {
+ case 1:
+ set @black_q, 0;
+ set .@rand_b,rand(1,3);
+ if (.@rand_b == 1) {
mes "[Geschupenschte]";
mes "1. Which one of the following regions is matched incorrectly";
mes "with its specialty item?";
next;
- if (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Berserk Potion:Alberta - Swordmace") == 4)
- set .@black_q,.@black_q+10;
+ switch (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Berserk Potion:Alberta - Swordmace")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
mes "[Geschupenschte]";
mes "2. What status can";
mes "be inflicted with the";
mes "^8E6B23Hammer Fall^000000 skill?";
next;
- if (select("Stun:Blind:Silence:Sleep") == 1)
- set .@black_q,.@black_q+10;
+ switch (select("Stun:Blind:Silence:Sleep")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "3. Which one of the following skills cannot be performed";
mes "by a Merchant?";
next;
- if (select("Vending:Discount:Overcharge:Increase AGI") == 4)
- set .@black_q,.@black_q+10;
+ switch (select("Vending:Discount:Overcharge:Increase AGI")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
mes "[Geschupenschte]";
mes "4. Where can you find a store";
mes "that sells Blue Gemstones?";
next;
- if (select("Alberta:Morroc:Geffen:Prontera") == 3)
- set .@black_q,.@black_q+10;
+ switch (select("Alberta:Morroc:Geffen:Prontera")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "5. Where is the";
mes "Tool Dealer";
mes "located in Geffen?";
next;
- if (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square") == 1)
- set .@black_q,.@black_q+10;
+ switch (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "6. Which weapon";
mes "cannot be used";
mes "by a Merchant?";
next;
- if (select("Stiletto:Ring Pommel Saber:Chain:Bible") == 4)
- set .@black_q,.@black_q+10;
+ switch (select("Stiletto:Ring Pommel Saber:Chain:Bible")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
mes "[Geschupenschte]";
mes "7. Which one of the following";
mes "has the highest defense rate?";
next;
- if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2)
- set .@black_q,.@black_q+10;
+ switch (select("Panties:Mink Coat:Wooden Mail:Silk Robe")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "8. For Level 3 weapons,";
mes "what is the ^8E6B23Safe^000000 limit";
mes "for upgrading?";
next;
- if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3)
- set .@black_q,.@black_q+10;
+ switch (select("up to + 3:up to + 4:up to + 5:up to + 6")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ break;
+ }
mes "9. What item";
mes "can be made using";
mes "the ^8E6B23Trunks^000000 item?";
next;
- if (select("Sakkat:Ghost Bandana:Majestic Goat:Antler") == 1)
- set .@black_q,.@black_q+10;
+ switch (select("Sakkat:Ghost Bandana:Majestic Goat:Antler")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "10. The most important";
mes "part of being a Merchant is...?";
next;
- select("Credit:Integrity:Money:Rhetoric");
- set .@black_q,.@black_q+10;
+ switch (select("Credit:Integrity:Money:Rhetoric")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
}
else {
mes "[Geschupenschte]";
mes "1. Among the following cities, which one is not correctly matched with its specialty?";
next;
- if (select("Al De Baran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Berserk Potion:Al De Baran - Hammer") == 4)
- set .@black_q,.@black_q+10;
+ switch (select("Al De Baran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Berserk Potion:Al De Baran - Hammer")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
mes "[Geschupenschte]";
mes "2. How much Zeny";
mes "is one Jellopy worth?";
next;
- if (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny") == 3)
- set .@black_q,.@black_q+10;
+ switch (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "3. What is required";
mes "for a Merchant to use";
mes "the ^8E6B23Vending^000000 Skill?";
next;
- if (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.") == 1)
- set .@black_q,.@black_q+10;
+ switch (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "4. Where can you";
mes "change your Job to";
mes "become a Merchant?";
next;
- if (select("Alberta:Morroc:Geffen:Prontera") == 1)
- set .@black_q,.@black_q+10;
+ switch (select("Alberta:Morroc:Geffen:Prontera")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "5. Where is the";
mes "Weapons Dealer";
mes "located in Morroc?";
next;
- if (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center") == 4)
- set .@black_q,.@black_q+10;
+ switch (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
mes "[Geschupenschte]";
mes "6. What weapon";
mes "can a Merchant";
mes "not use?";
next;
- if (select("Main Gauche:Claymore:Chain:Two handed Axe") == 2)
- set .@black_q,.@black_q+10;
+ switch (select("Main Gauche:Claymore:Chain:Two handed Axe")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "7. Which one of the following";
mes "has the highest defense rate?";
next;
- if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2)
- set .@black_q,.@black_q+10;
+ switch (select("Panties:Mink Coat:Wooden Mail:Silk Robe")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "8. For Level 3 weapons,";
mes "what is the ^8E6B23Safe^000000 limit";
mes "for upgrading?";
next;
- if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3)
- set .@black_q,.@black_q+10;
+ switch (select("up to + 3:up to + 4:up to + 5:up to + 6")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Geschupenschte]";
mes "9. What monster does";
mes "NOT drop Iron Ore?";
next;
- if (select("Chon Chon:Steel Chon Chon:Zerom:Anolian") == 4)
- set .@black_q,.@black_q+10;
+ switch (select("Chon Chon:Steel Chon Chon:Zerom:Anolian")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
mes "[Geschupenschte]";
mes "10. What is most";
mes "important to a Merchant?";
next;
- select("Rhetoric:Credit:Money:Experience");
- set .@black_q,.@black_q+10;
+ switch (select("Rhetoric:Credit:Money:Experience")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
}
mes "[Geschupenschte]";
mes "Umm. You did a good job!";
next;
mes "[Geschupenschte]";
- mes "Let's see...your score is..." + .@black_q + " points.";
- if (.@black_q == 100) {
- set BSMITH_Q,3;
- if(checkquest(2001) != -1) {
- changequest 2001,2002;
- }else{
- changequest 2000,2002;
- }
+ mes "Let's see...your score is..." + @black_q + " points.";
+ if (@black_q == 100) {
+ set BLCKSMTH_Q, 3;
+ changequest 2000,2002;
mes "Oh ho ho~";
mes "You'll have";
mes "no problem";
@@ -501,33 +659,25 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "When you get back, I'll be ready!";
close;
}
- set BSMITH_Q,2;
- if(checkquest(2001) == -1) {
- changequest 2000,2001;
- }
+ set BLCKSMTH_Q, 2;
+ changequest 2000,2001;
mes ".............";
next;
mes "[Geschupenschte]";
- if (BSMITH_Q == 2) {
- mes "How do I say this?";
- mes "How did you fail again?!";
- mes "If you plan to perform your duties in this manner, I can't trust you with any kind of job...";
- close;
- }
mes "Hmm...";
mes "It pains me to say this, but it seems you need to study a little more. You can never be";
mes "a Blacksmith with";
mes "this score!";
close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Ah, of course I don't mind if you came back a little later. Being prepared prevents disasters";
+ mes "later, after all. No harm in";
+ mes "being careful~";
+ close2;
}
- mes "[Geschupenschte]";
- mes "Ah, of course I don't mind if you came back a little later. Being prepared prevents disasters";
- mes "later, after all. No harm in";
- mes "being careful~";
- close;
}
- /*
- else if (BSMITH_Q == 2) {
+ if (BLCKSMTH_Q == 2) {
mes "[Geschupenschte]";
mes "So, have you";
mes "studied a little";
@@ -543,10 +693,358 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "Alright, let's start";
mes "with the questions~";
next;
- goto L_AskQuestions;
+ set @black_q,0;
+ set .@rand_b,rand(1,3);
+ if (.@rand_b == 1) {
+ mes "[Geschupenschte]";
+ mes "1. Which one of the following regions is matched incorrectly";
+ mes "with its specialty item?";
+ next;
+ switch (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Beserk Potion:Alberta - Swordmace")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "2. What status can";
+ mes "be inflicted with the";
+ mes "^8E6B23Hammer Fall^000000 skill?";
+ next;
+ switch (select("Stun:Blind:Silence:Sleep")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "3. Which one of the following skills cannot be performed";
+ mes "by a Merchant?";
+ next;
+ switch (select("Vending:Discount:Overcharge:Increase AGI")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "4. Where can you find a store";
+ mes "that sells Blue Gemstones?";
+ next;
+ switch (select("Alberta:Morroc:Geffen:Prontera")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "5. Where is the";
+ mes "Tool Dealer";
+ mes "located in Geffen?";
+ next;
+ switch (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "6. Which weapon";
+ mes "cannot be used";
+ mes "by a Merchant?";
+ next;
+ switch (select("Stiletto:Ring Pommel Saber:Chain:Bible")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "7. Which one of the following";
+ mes "has the highest defense rate?";
+ next;
+ switch (select("Panties:Mink Coat:Wooden Mail:Silk Robe")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "8. For Level 3 weapons,";
+ mes "what is the ^8E6B23Safe^000000 limit";
+ mes "for upgrading?";
+ next;
+ switch (select("up to + 3:up to + 4:up to + 5:up to + 6")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "9. What item";
+ mes "can be made using";
+ mes "the ^8E6B23Trunks^000000 item?";
+ next;
+ switch (select("Sakkat:Ghost Bandana:Majestic Goat:Antler")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "10. The most important";
+ mes "part of being a Merchant is...?";
+ next;
+ switch (select("Credit:Integrity:Money:Rhetoric")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ }
+ else {
+ mes "[Geschupenschte]";
+ mes "1. Among the following cities, which one is not correctly matched with its specialty?";
+ next;
+ switch (select("Al De Beran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Beserk Potion:Al De Baran - Hammer")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "2. How much Zeny";
+ mes "is one Jellopy worth?";
+ next;
+ switch (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "3. What is required";
+ mes "for a Merchant to use";
+ mes "the ^8E6B23Vending^000000 Skill?";
+ next;
+ switch (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "4. Where can you";
+ mes "change your Job to";
+ mes "become a Merchant?";
+ next;
+ switch (select("Alberta:Morroc:Geffen:Prontera")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "5. Where is the";
+ mes "Weapons Dealer";
+ mes "located in Morroc?";
+ next;
+ switch (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "6. What weapon";
+ mes "can a Merchant";
+ mes "not use?";
+ next;
+ switch (select("Main Gauche:Claymore:Chain:Two handed Axe")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "7. Which one of the following";
+ mes "has the highest defense rate?";
+ next;
+ switch (select("Panties:Mink Coat:Wooden Mail:Silk Robe")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "8. For Level 3 weapons,";
+ mes "what is the ^8E6B23Safe^000000 limit";
+ mes "for upgrading?";
+ next;
+ switch (select("up to + 3:up to + 4:up to + 5:up to + 6")) {
+ case 1:
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "9. What monster does";
+ mes "NOT drop Iron Ore?";
+ next;
+ switch (select("Chon Chon:Steel Chon Chon:Zerom:Anolian")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ mes "[Geschupenschte]";
+ mes "10. What is most";
+ mes "important to a Merchant?";
+ next;
+ switch (select("Rhetoric:Credit:Money:Experience")) {
+ case 1:
+ set @black_q,@black_q + 10;
+ break;
+ case 2:
+ set @black_q,@black_q + 10;
+ break;
+ case 3:
+ set @black_q,@black_q + 10;
+ break;
+ case 4:
+ set @black_q,@black_q + 10;
+ break;
+ }
+ }
+ mes "[Geschupenschte]";
+ mes "Hmm, good. You did a great job!";
+ next;
+ mes "[Geschupenschte]";
+ mes "Let's see...your score is..." + @black_q + " points.";
+ if (@black_q > 80) {
+ set BLCKSMTH_Q,3;
+ changequest 2001,2002;
+ mes "Oh ho ho~";
+ mes "You'll have";
+ mes "no problem";
+ mes "with this score!";
+ next;
+ mes "[Geschupenschte]";
+ mes "I will entrust you with a job!";
+ mes "Give me a little time to make the necessary arrangements.";
+ mes "When you get back, I'll be ready!";
+ close;
+ }
+ set BLCKSMTH_Q,2;
+ completequest 2000;
+ setquest 2001;
+ mes ".............";
+ next;
+ mes "[Geschupenschte]";
+ mes "How do I say this?";
+ mes "How did you fail again?!";
+ mes "If you plan to perform your duties in this manner, I can't trust you with any kind of job...";
+ close;
}
- */
- else if (BSMITH_Q == 3) {
+ if (BLCKSMTH_Q == 3) {
mes "[Geschupenschte]";
mes "Hmm...";
mes "Now, where were";
@@ -566,98 +1064,178 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "Well, to make";
mes "this you will need...";
next;
- switch(rand(1,5)) {
- //Steel, Rotten_Bandage, Blue_Gemstone, Arc_Wand
- case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; changequest 2002,2003; break;
- //Sparkling_Dust, Skel_Bone, Zargon, Gladius
- case 2: setarray .@items[0], 1001,2, 932,1, 912,1, 1219,1, 5; changequest 2002,2004; break;
- //Coal, Shell, Boody_Red, Tsurugi
- case 3: setarray .@items[0], 1003,1, 935,2, 990,2, 1119,1, 6; changequest 2002,2005; break;
- //Iron_Ore, Eye_Bandage, Blue_Gemstone, Arbalest
- case 4: setarray .@items[0], 1002,1, 2212,1, 717,2, 1713,1, 7; changequest 2002,2006; break;
- //Iron, Green_Herb, Animal's_Skin, Ring_Pommel_Saber
- default: setarray .@items[0], 998,1, 511,1, 919,2, 1122,1, 8; changequest 2002,2007; break;
+ set .@black_item,rand(1,6);
+ if (.@black_item == 1) {
+ set BLCKSMTH_Q,4;
+ changequest 2002,2003;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Steel^000000,";
+ mes "^8E6B231 Rotten Bandage^000000,";
+ mes "^8E6B232 Blue Gemstone^000000, and";
+ mes "^8E6B231 Arc Wand^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
+ next;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Steel^000000,";
+ mes "^8E6B231 Rotten Bandage^000000,";
+ mes "^8E6B232 Blue Gemstone^000000, and";
+ mes "^8E6B231 Arc Wand^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
}
- set BSMITH_Q,.@items[8];
- mes "[Geschupenschte]";
- mes "^8E6B23"+.@items[1]+" "+getitemname(.@items[0])+"^000000,";
- mes "^8E6B23"+.@items[3]+" "+getitemname(.@items[2])+"^000000,";
- mes "^8E6B23"+.@items[5]+" "+getitemname(.@items[4])+"^000000, and";
- mes "^8E6B23"+.@items[7]+" "+getitemname(.@items[6])+"^000000, the kind";
- mes "you can buy from";
- mes "an NPC shop.";
- next;
- mes "[Geschupenschte]";
- mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
- next;
- mes "[Geschupenschte]";
- mes "Okay~";
- mes "Good luck";
- mes "on your first job!";
- close;
- }
- else if (BSMITH_Q > 3 && BSMITH_Q < 9) {
- switch(BSMITH_Q) {
- case 4: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 9; break;
- case 5: setarray .@items[0], 1001,2, 932,1, 912,1, 1219,1, 10; break;
- case 6: setarray .@items[0], 1003,1, 935,2, 990,2, 1119,1, 11; break;
- case 7: setarray .@items[0], 1002,1, 2212,1, 717,2, 1713,1, 12; break;
- case 8: setarray .@items[0], 998,1, 511,1, 919,2, 1122,1, 13; break;
+ if (.@black_item == 2) {
+ set BLCKSMTH_Q,5;
+ changequest 2002,2004;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Star Dust^000000,";
+ mes "^8E6B231 Skel-bone^000000,";
+ mes "^8E6B231 Zargon^000000 and";
+ mes "^8E6B231 Gladius^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
+ next;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Star Dust^000000,";
+ mes "^8E6B231 Skel-bone^000000,";
+ mes "^8E6B231 Zargon^000000 and";
+ mes "^8E6B231 Gladius^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
}
- mes "[Geschupenschte]";
- mes "Ah, you're back!";
- mes "Did you bring";
- mes "everything that";
- mes "I requested?";
- next;
- if (countitem(.@items[0]) >= .@items[1] && countitem(.@items[2]) >= .@items[3] && countitem(.@items[4]) >= .@items[5] && countitem(.@items[6]) >= .@items[7]) {
+ if (.@black_item == 3) {
+ set BLCKSMTH_Q,6;
+ changequest 2002,2005;
mes "[Geschupenschte]";
- mes "Wait...";
- mes "Didn't I tell you";
- mes "to get 3 Steel?";
+ mes "^8E6B232 Coal^000000,";
+ mes "^8E6B232 Shell^000000,";
+ mes "^8E6B232 Red Blood^000000 and";
+ mes "^8E6B231 Tsurugi^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
next;
mes "[Geschupenschte]";
- mes "Oh, I guess it was";
- mes "two after all. Let's see...";
- mes "Yeah, you got everything!";
- mes "Now, just give me a second.";
+ mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
next;
mes "[Geschupenschte]";
- mes "Oh, you should make sure that you are not carrying ^FF0000more than one "+getitemname(.@items[6])+"^000000, you should really only have an "+getitemname(.@items[6])+" that you bought from an NPC shop in your inventory.";
+ mes "^8E6B232 Coal^000000,";
+ mes "^8E6B232 Shell^000000,";
+ mes "^8E6B232 Red Blood^000000 and";
+ mes "^8E6B231 Tsurugi^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
next;
- if (select("Oh, could you give me a second?:Oh, I brought what you asked for.") == 1) {
- mes "[Geschupenschte]";
- mes "Hmmm, it would be";
- mes "a good idea to put the";
- mes "rest of your items";
- mes "in Kafra Storage.";
- close;
- }
+ }
+ if (.@black_item == 4) {
+ set BLCKSMTH_Q,7;
+ changequest 2002,2006;
mes "[Geschupenschte]";
- mes "Okay.";
- mes "Great~!!";
+ mes "^8E6B238 Iron Ore^000000,";
+ mes "^8E6B231 Eye Patch^000000,";
+ mes "^8E6B232 Blue Gemstone^000000 and";
+ mes "^8E6B231 Arbalest^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
next;
mes "[Geschupenschte]";
- mes "^3355FF*Clang...!*^000000";
+ mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
next;
mes "[Geschupenschte]";
- mes "^3355FF*Crash Crash!*^000000";
+ mes "^8E6B238 Iron Ore^000000,";
+ mes "^8E6B231 Eye Patch^000000,";
+ mes "^8E6B232 Blue Gemstone^000000 and";
+ mes "^8E6B231 Arbalest^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
next;
- delitem .@items[0],.@items[1];
- delitem .@items[2],.@items[3];
- delitem .@items[4],.@items[5];
- delitem .@items[6],.@items[7];
- set BSMITH_Q,.@items[8];
+ }
+ else {
+ set BLCKSMTH_Q,8;
+ changequest 2002,2007;
mes "[Geschupenschte]";
- mes "Wooooo~~~";
- mes "All done...";
- switch(BSMITH_Q) {
- case 9:
- mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1610,1; //Arc_Wand
- if(checkquest(2003) != -1) {
- changequest 2003,2008;
+ mes "^8E6B238 Iron^000000";
+ mes "^8E6B2320 Green Herb^000000";
+ mes "^8E6B232 Animal Skin^000000";
+ mes "and ^8E6B231 Ring Pommel Saber^000000, the kind you can buy from an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
+ next;
+ mes "[Geschupenschte]";
+ mes "^8E6B238 Iron^000000";
+ mes "^8E6B2320 Green Herb^000000";
+ mes "^8E6B232 Animal Skin^000000";
+ mes "and ^8E6B231 Ring Pommel Saber^000000, the kind you can buy from an NPC shop.";
+ next;
+ }
+ mes "[Geschupenschte]";
+ mes "Okay~";
+ mes "Good luck";
+ mes "on your first job!";
+ close;
+ }
+ if ((BLCKSMTH_Q > 3) && (BLCKSMTH_Q < 9)) {
+ if (BLCKSMTH_Q == 4) {
+ mes "[Geschupenschte]";
+ mes "Ah, you're back!";
+ mes "Did you bring";
+ mes "everything that";
+ mes "I requested?";
+ next;
+ if ((countitem(999) > 1) && (countitem(930) > 0) && (countitem(717) > 1) && (countitem(1610) > 0)) {
+ mes "[Geschupenschte]";
+ mes "Wait...";
+ mes "Didn't I tell you";
+ mes "to get 3 Steel?";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, I guess it was";
+ mes "two after all. Let's see...";
+ mes "Yeah, you got everything!";
+ mes "Now, just give me a second.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, you should make sure that you are not carrying ^FF0000more than one Arc Wand^000000, you should really only have an Arc Wand that you bought from an NPC shop in your inventory.";
+ next;
+ switch (select("Oh, could you give me a second?:Oh, I brought what you asked for.")) {
+ case 1:
+ mes "[Geschupenschte]";
+ mes "Hmmm, it would be";
+ mes "a good idea to put the";
+ mes "rest of your items";
+ mes "in Kafra Storage.";
+ close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Okay.";
+ mes "Great~!!";
+ next;
}
+ mes "[Geschupenschte]";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "[Geschupenschte]";
+ mes "^3355FF*Crash Crash!*^000000";
+ next;
+ delitem 999,2; //Steel
+ delitem 930,1; //Rotten_Bandage
+ delitem 717,2; //Blue_Gemstone
+ delitem 1610,1; //Arc_Wand
+ set BLCKSMTH_Q,9;
+ changequest 2003,2008;
+ mes "[Geschupenschte]";
+ mes "Wooooo~~~";
+ mes "All done...";
+ mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of the Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
+ getitem 1610,1; //Arc_Wand
next;
mes "[Geschupenschte]";
mes "Hmm...?";
@@ -675,14 +1253,87 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
next;
mes "[Geschupenschte]";
mes "Anyway, take this";
- mes "to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom,";
- break;
- case 10:
- mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
- getitem 1219,1; //Gladius
- if(checkquest(2004) != -1) {
- changequest 2004,2009;
+ mes "to ^8E6B23Baisulist^000000 in Geffen of the Rune-Midgarts Kingdom,";
+ mes "and don't forget";
+ mes "the receipt!";
+ close;
+ }
+ mes "[Geschupenschte]";
+ mes "You still haven't";
+ mes "brought all the items.";
+ mes "Do you need to be reminded";
+ mes "or something? Bring me...";
+ next;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Steel^000000,";
+ mes "^8E6B231 Rotten Bandage^000000,";
+ mes "^8E6B232 Blue Gemstone^000000, and";
+ mes "^8E6B231 Arc Wand^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Now, be sure to have";
+ mes "everything I need when";
+ mes "you come back. Remember,";
+ mes "this is a test! You can't";
+ mes "be a Blacksmith if you";
+ mes "slack off!";
+ close;
+ }
+ if (BLCKSMTH_Q == 5) {
+ mes "[Geschupenschte]";
+ mes "Ah, you're back!";
+ mes "Did you bring";
+ mes "everything that";
+ mes "I requested?";
+ next;
+ if ((countitem(1001) > 1) && (countitem(932) > 0) && (countitem(912) > 0) && (countitem(1219) > 0)) {
+ mes "[Geschupenschte]";
+ mes "Wait...";
+ mes "Didn't I tell you";
+ mes "to get 3 Star Dust?";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, I guess it was";
+ mes "two after all. Let's see...";
+ mes "Yeah, you got everything!";
+ mes "Now, just give me a second.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, you should make sure that you are not carrying ^FF0000more than one Gladius^000000, you should really only have an Gladius that you bought from an NPC shop in your inventory.";
+ next;
+ switch (select("Um, would you give me a second?:Oh, I brought what you asked for.")) {
+ case 1:
+ mes "[Geschupenschte]";
+ mes "Hmmm, it would be";
+ mes "a good idea to put the";
+ mes "rest of your items";
+ mes "in Kafra Storage.";
+ close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Okay.";
+ mes "Great~!!";
+ next;
}
+ mes "[Geschupenschte]";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "[Geschupenschte]";
+ mes "^3355FF*Crash Crash!*^000000";
+ next;
+ delitem 1001,2; //Sparkling_Dust
+ delitem 932,1; //Skel_Bone
+ delitem 912,1; //Zargon
+ delitem 1219,1; //Gladius
+ set BLCKSMTH_Q,10;
+ changequest 2004,2009;
+ mes "[Geschupenschte]";
+ mes "Wooooo~~~";
+ mes "All done...";
+ mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of the Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
+ getitem 1219,1; //Gladius
next;
mes "[Geschupenschte]";
mes "Hmm...?";
@@ -700,14 +1351,87 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
next;
mes "[Geschupenschte]";
mes "Anyway, take this";
- mes "to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom,";
- break;
- Case 11:
+ mes "to ^8E6B23Wickebine^000000 in Morroc of the Rune-Midgarts Kingdom,";
+ mes "and don't forget";
+ mes "the receipt!";
+ close;
+ }
+ mes "[Geschupenschte]";
+ mes "You still haven't";
+ mes "brought all the items.";
+ mes "Do you need to be reminded";
+ mes "or something? Bring me...";
+ next;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Star Dust^000000,";
+ mes "^8E6B231 Skel-bone^000000,";
+ mes "^8E6B231 Zargon^000000 and";
+ mes "^8E6B231 Gladius^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Now, be sure to have";
+ mes "everything I need when";
+ mes "you come back. Remember,";
+ mes "this is a test! You can't";
+ mes "be a Blacksmith if you";
+ mes "slack off!";
+ close;
+ }
+ if (BLCKSMTH_Q == 6) {
+ mes "[Geschupenschte]";
+ mes "Ah, you're back!";
+ mes "Did you bring";
+ mes "everything that";
+ mes "I requested?";
+ next;
+ if ((countitem(1003) > 1) && (countitem(935) > 1) && (countitem(990) > 1) && (countitem(1119) > 0)) {
+ mes "[Geschupenschte]";
+ mes "Wait...";
+ mes "Didn't I tell you";
+ mes "to get 3 Coal?";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, I guess it was";
+ mes "two after all. Let's see...";
+ mes "Yeah, you got everything!";
+ mes "Now, just give me a second.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, you should make sure that you are not carrying ^FF0000more than one Tsurugi^000000, you should really only have an Tsurugi that you bought from an NPC shop in your inventory.";
+ next;
+ switch (select("Um, would you give me a second?:Oh, I brought what you asked for.")) {
+ case 1:
+ mes "[Geschupenschte]";
+ mes "Hmmm, it would be";
+ mes "a good idea to put the";
+ mes "rest of your items";
+ mes "in Kafra Storage.";
+ close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Okay.";
+ mes "Great~!!";
+ next;
+ }
+ mes "[Geschupenschte]";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "[Geschupenschte]";
+ mes "^3355FF*Crash Crash!*^000000";
+ next;
+ delitem 1003,2; //Coal
+ delitem 935,2; //Shell
+ delitem 990,2; //Boody_Red
+ delitem 1119,1; //Tsurugi
+ set BLCKSMTH_Q,11;
+ changequest 2005,2010;
+ mes "[Geschupenschte]";
+ mes "Wooooo~~~";
+ mes "All done...";
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
getitem 1119,1; //Tsurugi
- if(checkquest(2005) != -1) {
- changequest 2005,2010;
- }
next;
mes "[Geschupenschte]";
mes "Hmm...?";
@@ -726,14 +1450,87 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
next;
mes "[Geschupenschte]";
mes "Anyway, take this";
- mes "to ^8E6B23Krongast^000000 in Lighthalzen";
- break;
- case 12:
- mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
- getitem 1713,1; //Arbalest
- if(checkquest(2006) != -1) {
- changequest 2006,2011;
+ mes "to ^8E6B23Krongast^000000 in Izlude";
+ mes "and don't forget";
+ mes "the receipt!";
+ close;
+ }
+ mes "[Geschupenschte]";
+ mes "You still haven't";
+ mes "brought all the items.";
+ mes "Do you need to be reminded";
+ mes "or something? Bring me...";
+ next;
+ mes "[Geschupenschte]";
+ mes "^8E6B232 Coal^000000,";
+ mes "^8E6B232 Shell^000000,";
+ mes "^8E6B232 Red Blood^000000 and";
+ mes "^8E6B231 Tsurugi^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Now, be sure to have";
+ mes "everything I need when";
+ mes "you come back. Remember,";
+ mes "this is a test! You can't";
+ mes "be a Blacksmith if you";
+ mes "slack off!";
+ close;
+ }
+ if (BLCKSMTH_Q == 7) {
+ mes "[Geschupenschte]";
+ mes "Ah, you're back!";
+ mes "Did you bring";
+ mes "everything that";
+ mes "I requested?";
+ next;
+ if ((countitem(1002) > 7) && (countitem(2212) > 0) && (countitem(717) > 1) && (countitem(1713) > 0)) {
+ mes "[Geschupenschte]";
+ mes "Wait...";
+ mes "Didn't I tell you";
+ mes "to get 30 Iron Ore?";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, I guess it was";
+ mes "eight after all. Let's see...";
+ mes "Yeah, you got everything!";
+ mes "Now, just give me a second.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, you should make sure that you are not carrying ^FF0000more than one Arbalest^000000, you should really only have an Arbalest that you bought from an NPC shop in your inventory.";
+ next;
+ switch (select("Um, would you give me a second?:Oh, I brought what you asked for.")) {
+ case 1:
+ mes "[Geschupenschte]";
+ mes "Hmmm, it would be";
+ mes "a good idea to put the";
+ mes "rest of your items";
+ mes "in Kafra Storage.";
+ close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Okay.";
+ mes "Great~!!";
+ next;
}
+ mes "[Geschupenschte]";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "[Geschupenschte]";
+ mes "^3355FF*Crash Crash!*^000000";
+ next;
+ delitem 1002,8; //Iron_Ore
+ delitem 2212,1; //Eye_Bandage
+ delitem 717,2; //Blue_Gemstone
+ delitem 1713,1; //Arbalest
+ set BLCKSMTH_Q,12;
+ changequest 2006,2011;
+ mes "[Geschupenschte]";
+ mes "Wooooo~~~";
+ mes "All done...";
+ mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of the Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
+ getitem 1713,1; //Arbalest
next;
mes "[Geschupenschte]";
mes "Hmm...?";
@@ -750,14 +1547,87 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
next;
mes "[Geschupenschte]";
mes "Anyway, take this";
- mes "to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kindgom,";
- break;
- case 13:
- mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
- getitem 1122,1; //Ring_Pommel_Saber
- if(checkquest(2007) != -1) {
+ mes "to ^8E6B23Talpiz^000000 in Payon of the Rune-Midgarts Kindgom,";
+ mes "and don't forget";
+ mes "the receipt!";
+ close;
+ }
+ mes "[Geschupenschte]";
+ mes "You still haven't";
+ mes "brought all the items.";
+ mes "Do you need to be reminded";
+ mes "or something? Bring me...";
+ next;
+ mes "^8E6B238 Iron Ore^000000,";
+ mes "^8E6B231 Eye Patch^000000,";
+ mes "^8E6B232 Blue Gemstone^000000 and";
+ mes "^8E6B231 Arbalest^000000, the kind";
+ mes "you can buy from";
+ mes "an NPC shop.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Now, be sure to have";
+ mes "everything I need when";
+ mes "you come back. Remember,";
+ mes "this is a test! You can't";
+ mes "be a Blacksmith if you";
+ mes "slack off!";
+ close;
+ }
+ if (BLCKSMTH_Q == 8) {
+ mes "[Geschupenschte]";
+ mes "Ah, you're back!";
+ mes "Did you bring";
+ mes "everything that";
+ mes "I requested?";
+ next;
+ if ((countitem(998) > 7) && (countitem(511) > 19) && (countitem(919) > 1) && (countitem(1122) > 0)) {
+ mes "[Geschupenschte]";
+ mes "Wait...";
+ mes "Didn't I tell you";
+ mes "to get 40 Iron?";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, I guess it was";
+ mes "eight after all. Let's see...";
+ mes "Yeah, you got everything!";
+ mes "Now, just give me a second.";
+ next;
+ mes "[Geschupenschte]";
+ mes "Oh, you should make sure that you are not carrying ^FF0000more than one Ring Pommel Saber^000000. You should really only have just one that you bought from an NPC shop in your inventory.";
+ next;
+ switch (select("Um, would you give me a second?:Oh, I brought what you asked for.")) {
+ case 1:
+ mes "[Geschupenschte]";
+ mes "Hmmm, it would be";
+ mes "a good idea to put the";
+ mes "rest of your items";
+ mes "in Kafra Storage.";
+ close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Okay.";
+ mes "Great~!!";
+ next;
+ delitem 998,8; //Iron
+ delitem 511,20; //Green_Herb
+ delitem 919,2; //Animal's_Skin
+ delitem 1122,1; //Ring_Pommel_Saber
+ set BLCKSMTH_Q, 13;
changequest 2007,2012;
+ next;
}
+ mes "[Geschupenschte]";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "[Geschupenschte]";
+ mes "^3355FF*Crash Crash!*^000000";
+ next;
+ mes "[Geschupenschte]";
+ mes "Wooooo~~~";
+ mes "All done...";
+ mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
+ getitem 1122,1; //Ring_Pommel_Saber
next;
mes "[Geschupenschte]";
mes "Hmm...?";
@@ -781,12 +1651,10 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "[Geschupenschte]";
mes "Anyway, take this";
mes "to ^8E6B23Bismarc^000000 in Hugel";
+ mes "and don't forget";
+ mes "the receipt!";
+ close;
}
- mes "and don't forget";
- mes "the receipt!";
- close;
- }
- else {
mes "[Geschupenschte]";
mes "You still haven't";
mes "brought all the items.";
@@ -794,12 +1662,10 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "or something? Bring me...";
next;
mes "[Geschupenschte]";
- mes "^8E6B23"+.@items[1]+" "+getitemname(.@items[0])+"^000000,";
- mes "^8E6B23"+.@items[3]+" "+getitemname(.@items[2])+"^000000,";
- mes "^8E6B23"+.@items[5]+" "+getitemname(.@items[4])+"^000000, and";
- mes "^8E6B23"+.@items[7]+" "+getitemname(.@items[6])+"^000000, the kind";
- mes "you can buy from";
- mes "an NPC shop.";
+ mes "^8E6B238 Iron^000000";
+ mes "^8E6B2320 Green Herb^000000";
+ mes "^8E6B232 Animal Skin^000000";
+ mes "and ^8E6B231 Ring Pommel Saber^000000, the kind you can buy from an NPC shop.";
next;
mes "[Geschupenschte]";
mes "Now, be sure to have";
@@ -811,7 +1677,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
close;
}
}
- else if (BSMITH_Q > 8 && BSMITH_Q < 14) {
+ if ((BLCKSMTH_Q > 8) && (BLCKSMTH_Q < 14)) {
mes "[Geschupenschte]";
mes "What are you";
mes "still doing here?";
@@ -820,27 +1686,31 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "Did you forget";
mes "where to go?";
next;
- mes "[Geschupenschte]";
- if (BSMITH_Q == 9) {
+ if (BLCKSMTH_Q == 9) {
+ mes "[Geschupenschte]";
mes "In Geffen, at the";
mes "11 o'clock direction from the town center, you will find ^8E6B23Baisulist^000000. And don't forget the receipt.";
}
- else if (BSMITH_Q == 10) {
+ else if (BLCKSMTH_Q == 10) {
+ mes "[Geschupenschte]";
mes "Find the Swordmace";
mes "dealer ^8E6B23Wickebine^000000 in Morroc. And don't forget the receipt.";
}
- else if (BSMITH_Q == 11) {
+ else if (BLCKSMTH_Q == 11) {
+ mes "[Geschupenschte]";
mes "In Lighthalzen, 6 o'clock direction from the town center, you will find ^8E6B23Krongast^000000 near the weapon shop. And don't forget the receipt.";
}
- else if (BSMITH_Q == 12) {
+ else if (BLCKSMTH_Q == 12) {
+ mes "[Geschupenschte]";
mes "In Payon, at the 5 o'clock direction from the town center, you will find ^8E6B23Talpiz^000000. And don't forget the receipt.";
}
else {
+ mes "[Geschupenschte]";
mes "In Hugel, at the 1 o'clock direction from the town center, you will find ^8E6B23Bismarc^000000 near the airship. And don't forget the receipt.";
}
close;
}
- else if (BSMITH_Q == 14) {
+ if (BLCKSMTH_Q == 14) {
mes "[Geschupenschte]";
mes "Hmmm...?";
mes "Have you";
@@ -848,25 +1718,16 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "the delivery?";
mes "Let's see that receipt~";
next;
- if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) {
+ switch (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.")) {
+ case 1:
if (countitem(1073) > 0) {
- set BSMITH_Q,15;
+ set BLCKSMTH_Q,15;
+ changequest 2008,2013;
+ changequest 2009,2013;
+ changequest 2010,2013;
+ changequest 2011,2013;
+ changequest 2012,2013;
delitem 1073,1; //Merchant_Voucher_1
- if(checkquest(2008) != -1) {
- changequest 2008,2013;
- }
- else if(checkquest(2009) != -1) {
- changequest 2009,2013;
- }
- else if(checkquest(2010) != -1) {
- changequest 2010,2013;
- }
- else if(checkquest(2011) != -1) {
- changequest 2011,2013;
- }
- else {
- changequest 2012,2013;
- }
mes "[Geschupenschte]";
mes "Oh ho ho~";
mes "Great!";
@@ -882,7 +1743,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "will be a great Blacksmith!";
close;
}
- set BSMITH_Q,3;
+ set BLCKSMTH_Q,3;
mes "[Geschupenschte]";
mes "You mean...";
mes "You didn't get";
@@ -896,16 +1757,17 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "You'll have to start your";
mes "test all over again!";
close;
+ case 2:
+ mes "[Geschupenschte]";
+ mes "Return when you";
+ mes "find the receipt~";
+ mes "You didn't forget";
+ mes "to receive a receipt.";
+ mes "Right...?";
+ close;
}
- mes "[Geschupenschte]";
- mes "Return when you";
- mes "find the receipt~";
- mes "You didn't forget";
- mes "to receive a receipt.";
- mes "Right...?";
- close;
}
- else if (BSMITH_Q == 15) {
+ if (BLCKSMTH_Q == 15) {
mes "[Geschupenschte]";
mes "Thank you";
mes "very much";
@@ -922,19 +1784,17 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
mes "need any more help, today.";
close;
}
- else {
- mes "[Geschupenschte]";
- mes "Being";
- mes "a Blacksmith";
- mes "is truly great!";
- mes "Don't you think so?";
- mes "Mwahahahahah!!";
- close;
- }
+ mes "[Geschupenschte]";
+ mes "Being";
+ mes "a Blacksmith";
+ mes "is truly great!";
+ mes "Don't you think so?";
+ mes "Mwahahahahah!!";
+ close;
}
geffen,46,164,1 script Baisulist#BLS 69,{
- if (BSMITH_Q == 9 && countitem(1610) > 0) {
+ if ((BLCKSMTH_Q == 9) && (countitem(1610) > 0)) {
mes "[Baisulist]";
mes "Oh, hello!";
mes "Have you come";
@@ -945,7 +1805,8 @@ geffen,46,164,1 script Baisulist#BLS 69,{
mes "You sure this is what I ordered, right? I mean, if it's been used,";
mes "I don't want it.";
next;
- if (select("Whoops, this is one of the items I use...:I'm sure! It's brand new!") == 1) {
+ switch (select("Whoops, this is one of the items I use...:I'm sure! It's brand new!")) {
+ case 1:
mes "[Baisulist]";
mes "Well...";
mes "I guess I can";
@@ -953,11 +1814,13 @@ geffen,46,164,1 script Baisulist#BLS 69,{
mes "Please hurry with";
mes "my delivery~";
close;
+ case 2:
+ mes "[Baisulist]";
+ mes "You're";
+ mes "absolutely sure?";
+ break;
}
- mes "[Baisulist]";
- mes "You're";
- mes "absolutely sure?";
- set BSMITH_Q,14;
+ set BLCKSMTH_Q, 14;
delitem 1610,1; //Arc_Wand
next;
mes "[Baisulist]";
@@ -973,44 +1836,42 @@ geffen,46,164,1 script Baisulist#BLS 69,{
mes "Here it is.";
mes "Thank you so much!";
mes "Oh, and good luck~";
- mapannounce "geffen","Hey, " +strcharinfo(0)+ ", thank you so much for the delivery~",bc_map;
+ mapannounce "geffen","Hey, " + strcharinfo(0) + ", thank you so much for the delivery~",bc_map;
close;
}
- else if (BSMITH_Q == 14) {
+ if (BLCKSMTH_Q == 14) {
mes "[Baisulist]";
mes "Thank you";
mes "so much for";
mes "the delivery~";
close;
}
- else {
- mes "[Baisulist]";
- mes "Oh...";
- mes "It's been a while";
- mes "since I've been";
- mes "to Alberta.";
- next;
- mes "[Baisulist]";
- mes "I ordered something";
- mes "from there a while ago,";
- mes "but I haven't received";
- mes "my delivery...";
- next;
- mes "[Baisulist]";
- mes "I wonder...";
- mes "Could the Blacksmith Guild";
- mes "be undermanned? I can't think of any other reason for them to be late...";
- next;
- mes "[Baisulist]";
- mes "When will I get";
- mes "my special Arc Wand?";
- close;
- }
+ mes "[Baisulist]";
+ mes "Oh...";
+ mes "It's been a while";
+ mes "since I've been";
+ mes "to Alberta.";
+ next;
+ mes "[Baisulist]";
+ mes "I ordered something";
+ mes "from there a while ago,";
+ mes "but I haven't received";
+ mes "my delivery...";
+ next;
+ mes "[Baisulist]";
+ mes "I wonder...";
+ mes "Could the Blacksmith Guild";
+ mes "be undermanned? I can't think of any other reason for them to be late...";
+ next;
+ mes "[Baisulist]";
+ mes "When will I get";
+ mes "my special Arc Wand?";
+ close;
}
morocc,27,112,4 script Wickebine#BLS 725,{
- if (BSMITH_Q == 10 && countitem(1219) > 0) {
- cutin "Job_Black_hucke01",2;
+ if ((BLCKSMTH_Q == 10) && (countitem(1219) > 0)) {
+ cutin "job_black_hucke01",2;
mes "[Wickebine]";
mes "...!";
mes "It's here!";
@@ -1019,8 +1880,9 @@ morocc,27,112,4 script Wickebine#BLS 725,{
mes "This is what I ordered, right?";
mes "I don't want any used or old Gladius that you might have!";
next;
- if (select("Whoops, not that one.:I guarantee you it is new.") == 1) {
- cutin "Job_Black_hucke03",2;
+ switch (select("Whoops, not that one.:I guarantee you it is new.")) {
+ case 1:
+ cutin "job_black_hucke03",2;
mes "[Wickebine]";
mes "Oooh...!";
mes "Hurry up";
@@ -1028,33 +1890,35 @@ morocc,27,112,4 script Wickebine#BLS 725,{
next;
mes "- She seems to be upset. -";
close2;
- cutin "Job_Black_hucke03",255;
+ cutin "",255;
end;
+ case 2:
+ cutin "job_black_hucke02",2;
+ mes "[Wickebine]";
+ mes "Hah hah hah!";
+ mes "Finally! Now...";
+ mes "Let me have";
+ mes "a look!";
+ next;
+ mes "- She looks very happy. -";
+ next;
+ break;
}
- cutin "Job_Black_hucke02",2;
- mes "[Wickebine]";
- mes "Hah hah hah!";
- mes "Finally! Now...";
- mes "Let me have";
- mes "a look!";
- next;
- mes "- She looks very happy. -";
- next;
- set BSMITH_Q,14;
+ set BLCKSMTH_Q, 14;
delitem 1219,1; //Gladius
- cutin "Job_Black_hucke01",2;
+ cutin "job_black_hucke01",2;
mes "[Wickebine]";
mes "Are you with the";
mes "Einbroch Blacksmith Guild?";
mes "Give this message to Geschupenschte!";
next;
- cutin "Job_Black_hucke03",2;
+ cutin "job_black_hucke03",2;
mes "[Wickebine]";
mes "'^660000You're late!";
mes "Do you know how long";
mes "I've been waiting?!^000000'";
next;
- cutin "Job_Black_hucke02",2;
+ cutin "job_black_hucke02",2;
mes "[Wickebine]";
mes "But, this is also";
mes "a masterfully crafted item.";
@@ -1066,51 +1930,49 @@ morocc,27,112,4 script Wickebine#BLS 725,{
mes "Here's the receipt.";
mes "I think you did";
mes "a good job.";
- mapannounce "morocc","Thanks for delivering, " + strcharinfo(0) + "~!",bc_map;
close2;
- cutin "Job_Black_hucke02",255;
+ mapannounce "morocc","Thanks for delivering, " + strcharinfo(0) + "~!",bc_map;
+ cutin "",255;
end;
}
- else if (BSMITH_Q == 14) {
+ if (BLCKSMTH_Q == 14) {
emotion e_lv;
- cutin "Job_Black_hucke02",2;
+ cutin "job_black_hucke02",2;
mes "[Wickebine]";
mes "Thanks for the delivery.";
close2;
- cutin "Job_Black_hucke02",255;
- end;
- }
- else {
- cutin "Job_Black_hucke03",2;
- mes "[Wickebine]";
- mes "...";
- next;
- mes "[Wickemine]";
- mes "...";
- mes "......";
- next;
- mes "[Wickmine]";
- mes "They're late.";
- mes "They're late,";
- mes "they're late,";
- mes "they're late~!";
- next;
- mes "[Wickebine]";
- mes "How long does it take for something to ship from Geschupenschte? Usually, the Geffen Blacksmith Guild is pretty prompt...";
- next;
- emotion e_lv;
- mes "[Wickebine]";
- mes "Ooohh...";
- mes "This is very";
- mes "upsetting...";
- close2;
- cutin "Job_Black_hucke03",255;
+ cutin "",255;
end;
}
+ cutin "job_black_hucke03",2;
+ mes "[Wickebine]";
+ mes "...";
+ next;
+ mes "[Wickemine]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Wickmine]";
+ mes "They're late.";
+ mes "They're late,";
+ mes "they're late,";
+ mes "they're late~!";
+ next;
+ mes "[Wickebine]";
+ mes "How long does it take for something to ship from Geschupenschte? Usually, the Geffen Blacksmith Guild is pretty prompt...";
+ next;
+ emotion e_lv;
+ mes "[Wickebine]";
+ mes "Ooohh...";
+ mes "This is very";
+ mes "upsetting...";
+ close2;
+ cutin "",255;
+ end;
}
lighthalzen,209,80,4 script Krongast#BLS 734,{
- if (BSMITH_Q == 11 && countitem(1119) > 0) {
+ if ((BLCKSMTH_Q == 11) && (countitem(1119) > 0)) {
mes "[Krongast]";
mes "Ohhhhhh~";
mes "Is it here?";
@@ -1121,7 +1983,8 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{
mes "So you're sure this is the item";
mes "I ordered, right? I wouldn't want it if it's been used.";
next;
- if (select("Whoops, this one is used!:It was just made, so it's new.") == 1) {
+ switch (select("Whoops, this one is used!:It was just made, so it's new.")) {
+ case 1:
mes "[Krongast]";
mes "Hmmmmm!";
mes "Please deliver";
@@ -1129,12 +1992,14 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{
mes "I've been waiting";
mes "long enough already...";
close;
+ case 2:
+ mes "[Krongast]";
+ mes "You double checked?";
+ mes "Alright then, I'll take it!";
+ next;
+ break;
}
- mes "[Krongast]";
- mes "You double checked?";
- mes "Alright then, I'll take it!";
- next;
- set BSMITH_Q,14;
+ set BLCKSMTH_Q, 14;
delitem 1119,1; //Tsurugi
mes "[Krongast]";
mes "Oh ho...";
@@ -1157,38 +2022,37 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{
mes "your receipt.";
mes "Thank you for";
mes "your business!";
- mapannounce "lighthalzen",strcharinfo(0)+"... Thank you for the delivery.",bc_map;
- close;
+ close2;
+ mapannounce "lighthalzen","" + strcharinfo(0) + "... Thank you for the delivery.",bc_map;
+ end;
}
- else if (BSMITH_Q == 14) {
+ if (BLCKSMTH_Q == 14) {
mes "[Krongast]";
mes "Thank you";
mes "for the delivery.";
close;
}
- else {
- mes "[Krongast]";
- mes "...";
- next;
- mes "[Krongast]";
- mes "...";
- mes "......";
- next;
- mes "[Krongast]";
- mes "When will the sword";
- mes "I ordered finally arrive?";
- mes "I need to try my ultimate skill, ^2F4F4FFine Edge^000000 with it.";
- next;
- mes "[Krongast]";
- mes "Ahhhhhhh!";
- mes "I need to";
- mes "have that sword!";
- close;
- }
+ mes "[Krongast]";
+ mes "...";
+ next;
+ mes "[Krongast]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Krongast]";
+ mes "When will the sword";
+ mes "I ordered finally arrive?";
+ mes "I need to try my ultimate skill, ^2F4F4FFine Edge^000000 with it.";
+ next;
+ mes "[Krongast]";
+ mes "Ahhhhhhh!";
+ mes "I need to";
+ mes "have that sword!";
+ close;
}
payon,214,79,4 script Talpiz#BLS 59,{
- if (BSMITH_Q == 12 && countitem(1713) > 0) {
+ if ((BLCKSMTH_Q == 12) && (countitem(1713) > 0)) {
mes "[Talpiz]";
mes "Oh~";
mes "Is it finally here?";
@@ -1197,7 +2061,8 @@ payon,214,79,4 script Talpiz#BLS 59,{
mes "[Talpiz]";
mes "Um, this is what I ordered, right? I don't want an Arbalest that's been used before.";
next;
- if (select("Whoops, this is a used one.:I'm sure it's new.") == 1) {
+ switch (select("Whoops, this is a used one.:I'm sure it's new.")) {
+ case 1:
mes "[Talpiz]";
mes "Hmmmm.";
mes "Please hurry";
@@ -1206,12 +2071,14 @@ payon,214,79,4 script Talpiz#BLS 59,{
mes "I've waited too";
mes "long already...";
close;
+ case 2:
+ mes "[Talpiz]";
+ mes "So, you're sure?";
+ mes "Let me take a look...";
+ next;
+ break;
}
- mes "[Talpiz]";
- mes "So, you're sure?";
- mes "Let me take a look...";
- next;
- set BSMITH_Q,14;
+ set BLCKSMTH_Q,14;
delitem 1713,1; //Arbalest
mes "[Talpiz]";
mes "*wheet whoo*";
@@ -1232,10 +2099,11 @@ payon,214,79,4 script Talpiz#BLS 59,{
mes "your receipt.";
mes "I really appreciate";
mes "your hard work.";
- mapannounce "payon","Thanks, " +strcharinfo(0)+ ", you really delivered. Everytime I look at this, I love it even more~",bc_map;
- close;
+ close2;
+ mapannounce "payon","Thanks, " + strcharinfo(0) + ", you really delivered. Everytime I look at this, I love it even more~",bc_map;
+ end;
}
- else if (BSMITH_Q == 14) {
+ if (BLCKSMTH_Q == 14) {
mes "[Talpiz]";
mes "Really,";
mes "I can't say it";
@@ -1243,26 +2111,24 @@ payon,214,79,4 script Talpiz#BLS 59,{
mes "top quality work~!";
close;
}
- else {
- mes "[Talpiz]";
- mes "Eh...";
- mes "When will my";
- mes "order arrive?";
- next;
- mes "[Talpiz]";
- mes "A custom made Arbalest";
- mes "with a quality case to hold your eye patches. Only one person can make something like that...";
- next;
- mes "[Talpiz]";
- mes "Ahhhhhh...";
- mes "The waiting";
- mes "is unbearable!";
- close;
- }
+ mes "[Talpiz]";
+ mes "Eh...";
+ mes "When will my";
+ mes "order arrive?";
+ next;
+ mes "[Talpiz]";
+ mes "A custom made Arbalest";
+ mes "with a quality case to hold your eye patches. Only one person can make something like that...";
+ next;
+ mes "[Talpiz]";
+ mes "Ahhhhhh...";
+ mes "The waiting";
+ mes "is unbearable!";
+ close;
}
hugel,168,183,1 script Bismarc#BLS 118,{
- if (BSMITH_Q == 13 && countitem(1122) > 0) {
+ if ((BLCKSMTH_Q == 13) && (countitem(1122) > 0)) {
mes "[Bismarc]";
mes "Sweet God...";
mes "Have you sent";
@@ -1274,7 +2140,8 @@ hugel,168,183,1 script Bismarc#BLS 118,{
mes "^666666*Huuuk*^000000 This is what I ordered, right? I needed one especially";
mes "made to stop this poison...";
next;
- if (select("Whoops, this is my own Ring Pommel Saber.:I'm sure this is the one.") == 1) {
+ switch (select("Whoops, this is my own Ring Pommel Saber.:I'm sure this is the one.")) {
+ case 1:
mes "[Bismarc]";
mes "N-Nooo...";
mes "Hurry...!";
@@ -1286,13 +2153,15 @@ hugel,168,183,1 script Bismarc#BLS 118,{
mes "he's slowly dying...!";
mes "You'd better hurry.^000000";
close;
+ case 2:
+ mes "[Bismarc]";
+ mes "^666666*Ghklk*^000000";
+ mes "Give it...!";
+ mes "Pleeeease!";
+ next;
+ break;
}
- mes "[Bismarc]";
- mes "^666666*Ghklk*^000000";
- mes "Give it...!";
- mes "Pleeeease!";
- next;
- set BSMITH_Q,14;
+ set BLCKSMTH_Q,14;
delitem 1122,1; //Ring_Pommel_Saber
mes "^3355FFBismarc stabs";
mes "himself, repeatedly,";
@@ -1328,48 +2197,48 @@ hugel,168,183,1 script Bismarc#BLS 118,{
mes "your receipt.";
mes "T-take it...!";
mes "It's yours!";
- mapannounce "hugel","Thanks, " +strcharinfo(0)+ ", for the delivery. You saved my life...",bc_map;
- close;
+ close2;
+ mapannounce "hugel","Thanks, " + strcharinfo(0) + ", for the delivery. You saved my life...",bc_map;
+ end;
}
- else if (BSMITH_Q == 14) {
+ if (BLCKSMTH_Q == 14) {
mes "[Bismarc]";
mes "Thank you.";
mes "You saved";
mes "my life...";
close;
}
- else {
- mes "[Bismarc]";
- mes "^666666*Ghyklk*^000000";
- mes "^666666*Huk Hukk*^000000";
- mes "When will my";
- mes "o-order arrive...?";
- next;
- mes "[Bismarc]";
- mes "The poison in";
- mes "my body... the pain...";
- mes "excruciating... L-lord...";
- next;
- mes "[Bismarc]";
- mes "When is the";
- mes "antidote gonna";
- mes "get here?!";
- close;
- }
+ mes "[Bismarc]";
+ mes "^666666*Ghyklk*^000000";
+ mes "^666666*Huk Hukk*^000000";
+ mes "When will my";
+ mes "o-order arrive...?";
+ next;
+ mes "[Bismarc]";
+ mes "The poison in";
+ mes "my body... the pain...";
+ mes "excruciating... L-lord...";
+ next;
+ mes "[Bismarc]";
+ mes "When is the";
+ mes "antidote gonna";
+ mes "get here?!";
+ close;
}
ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
- if (BSMITH_Q == 16) {
+ if (BLCKSMTH_Q == 16) {
emotion e_hmm;
mes "[Mitehmaeeuh]";
mes "Oh...so you're the one who wants to be a blacksmith?";
mes "Nice, heh heh.";
- mes "As you've realized from your past tests, you won't be promoted from Merchant to Blacksmtih immediately.";
+ mes "As you've realized from your past tests, you won't be promoted from Merchant to Blacksmith immediately.";
next;
mes "[Mitehmaeeuh]";
mes "How much do you truly understand about smithing? Are you ready for me to ask you some questions?";
next;
- if (select("Yes:No, not yet~") == 1) {
+ switch (select("Yes:No, not yet~")) {
+ case 1:
mes "[Mitehmaeeuh]";
mes "Alright...";
mes "My test is simple.";
@@ -1378,44 +2247,80 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "you fail. And I won't";
mes "tell you what you missed.";
next;
+ set .@wizard_m2,rand(1,3);
set .@blackss_te,0;
mes "[Mitehmaeeuh]";
mes "Please listen";
mes "and answer carefully...";
next;
- switch(rand(1,3)) {
- case 1:
+ if (.@wizard_m2 == 1) {
mes "[Mitehmaeeuh]";
mes "1. What ability";
mes "is required to learn";
mes "the ^8E6B23Discount^000000 skill?";
next;
- if (select("Level 3 Push Cart:Item Appraisal:Level 10 Mammonite:Level 3 Enlarge Weight") == 4)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Level 3 Push Cart:Item Appraisal:Level 10 Mammonite:Level 3 Enlarge Weight")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "2. When you attack";
mes "with ^8E6B23Hammerfall^000000,";
mes "what status effect can";
mes "you inflict on enemies?";
next;
- if (select("Stun:Blindness:Chaos:Silence") == 1)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Stun:Blindness:Chaos:Silence")) {
+ case 1:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "3. How much Zeny is spent";
mes "when attacking with the";
mes "mastered Mammonite skill?";
mes "(Level 10 Mammonite)";
next;
- if (select("900 Zeny:1000 Zeny:2000 Zeny:100,000 Zeny") == 2)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("900 Zeny:1000 Zeny:2000 Zeny:100,000 Zeny")) {
+ case 1:
+ break;
+ case 2:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "4. What is the";
mes "discount rate when";
mes "the ^8E6B23Discount^000000";
mes "skill is mastered?";
next;
- if (select("21 % :22 % :23 % :24 % ") == 4)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("21 % :22 % :23 % :24 % ")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "5. What is the maximum";
mes "percentage that you can";
@@ -1423,31 +2328,70 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "NPCs after mastering the";
mes "^8E6B23Overcharge^000000 skill?";
next;
- if (select("21 % :22 % :23 % :24 % ") == 3)
- set .@blackss_te,.@blackss_te+20;
- break;
- case 2:
+ switch (select("21 % :22 % :23 % :24 % ")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 4:
+ break;
+ }
+ }
+ if (.@wizard_m2 == 2) {
mes "[Mitehmaeeuh]";
mes "1. Which of the";
mes "following monsters";
mes "drops Steel?";
next;
- if (select("Zerom:Chon Chon:Skel Worker:Requiem") == 3)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Zerom:Chon Chon:Skel Worker:Requiem")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "2. Which of the following";
mes "stones can be made from";
mes "Red Bloods?";
next;
- if (select("Flame Heart:Rough Wind:Great Nature:Mystic Frozen") == 1)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Flame Heart:Rough Wind:Great Nature:Mystic Frozen")) {
+ case 1:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "3. Which of the following";
mes "stones do you have the most";
mes "of in your Kafra Storage?";
next;
- select("Wind of Verdure:Red Blood:Green Live:Crystal Blue");
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Wind of Verdure:Red Blood:Green Live:Crystal Blue")) {
+ case 1:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 2:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 3:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 4:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "4. In general,";
mes "which of the following";
@@ -1455,28 +2399,50 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "most damage from a Wind";
mes "attribute weapon?";
next;
- if (select("Fire Property:Water Property:Earth Property:Wind Property") == 2)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Fire Property:Water Property:Earth Property:Wind Property")) {
+ case 1:
+ break;
+ case 2:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "5. How many Iron Ore";
mes "is required to make";
mes "1 Steel?";
next;
- if (select("5 Iron Ore :4 Iron Ore:3 Iron Ore:6 Iron Ore") == 1)
- set .@blackss_te,.@blackss_te+20;
- break;
- case 3:
+ switch (select("5 Iron Ore :4 Iron Ore:3 Iron Ore:6 Iron Ore")) {
+ case 1:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ }
+ else {
mes "[Mitehmaeeuh]";
mes "1. What do you usually";
mes "do when you meet someone";
mes "randomly on the street?";
next;
- switch(select("Ask them what they need.:Have a brief conversation.:Ignore them.:Give items and run away.")) {
+ switch (select("Ask them what they need.:Have a brief conversation.:Ignore them.:Give items and run away.")) {
case 1:
+ set @blackss_te,@blackss_te + 20;
+ break;
case 2:
- set .@blackss_te,.@blackss_te+20;
+ set @blackss_te,@blackss_te + 20;
break;
- default:
+ case 3:
+ break;
+ case 4:
break;
}
mes "[Mitehmaeeuh]";
@@ -1485,30 +2451,65 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "^8E6B23Crazy Uproar^000000 and";
mes "^8E6B23Change Cart^000000 skills?";
next;
- if (select("Al De Baran:Alberta:Morroc:Izlude") == 2)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Al De Baran:Alberta:Morroc:Izlude")) {
+ case 1:
+ break;
+ case 2:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "3. From the center of Einbroch,";
mes "in which direction is the Blacksmith Guild?";
next;
- if (select("11 o'clock:5 o'clock:7 o'clock:12 o'clock") == 2)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("11 o'clock:5 o'clock:7 o'clock:12 o'clock")) {
+ case 1:
+ break;
+ case 2:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "4. In which town";
mes "can you find the";
mes "most Blacksmiths?";
next;
- if (select("Prontera:Morroc:Alberta:Einbroch") == 4)
- set .@blackss_te,.@blackss_te+20;
+ switch (select("Prontera:Morroc:Alberta:Einbroch")) {
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ }
mes "[Mitehmaeeuh]";
mes "5. Which of the";
mes "following statuses";
mes "affect your skill";
mes "as a Blacksmith?";
next;
- if (select("STR :DEX:AGI :VIT ") == 2)
- set .@blackss_te,.@blackss_te+20;
- break;
+ switch (select("STR :DEX:AGI :VIT ")) {
+ case 1:
+ break;
+ case 2:
+ set @blackss_te,@blackss_te + 20;
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
}
mes "[Mitehmaeeuh]";
mes "Ah...";
@@ -1517,21 +2518,22 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
next;
mes "[Mitehmaeeuh]";
mes "You earned";
- mes ""+ .@blackss_te +" points...";
- if (.@blackss_te > 70) {
+ mes "" + @blackss_te + " points...";
+ if (@blackss_te > 70) {
mes "Very nice!";
mes "Congratulations!";
mes "You just passed!";
next;
mes "[Mitehmaeeuh]";
- mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.";
- set BSMITH_Q,17;
+ mes "However, don't let your early success make you overconfident.";
+ mes "A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.";
+ set BLCKSMTH_Q, 17;
getitem 1005,1; //Hammer_Of_Blacksmith
changequest 2014,2015;
next;
mes "[Mitehmaeeuh]";
mes "Take this Hammer";
- mes "of Blacksmith and go back to the Altiregen. Okay then? I wish you the best of luck!";
+ mes "of Blacksmith and go back to the Einbroch Blacksmith Guild. Okay then? I wish you the best of luck!";
close;
}
mes "You failed! You better study up before coming back here.";
@@ -1539,21 +2541,22 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "[Mitehmaeeuh]";
mes "With your knowledge, or lack thereof, you'll just end up hurting yourself holding a hammer!";
close;
+ case 2:
+ mes "[Mitehmaeeuh]";
+ mes "Okay then.";
+ mes "Please prepare";
+ mes "yourself and return";
+ mes "when you are ready...";
+ close;
}
- mes "[Mitehmaeeuh]";
- mes "Okay then.";
- mes "Please prepare";
- mes "yourself and return";
- mes "when you are ready...";
- close;
}
- else if (BSMITH_Q == 17) {
+ if (BLCKSMTH_Q == 17) {
emotion e_hmm;
mes "[Mitehmaeeuh]";
mes "Yeap, you just passed the Blacksmith job test~";
next;
mes "[Mitehmaeeuh]";
- mes "Why don't you go back to Mr.Altiregen?";
+ mes "Why don't you go back to Mr.Geschupenschte?";
next;
mes "[Mitehmaeeuh]";
mes "Don't forget to bring the Hammer of Blacksmith with you!";
@@ -1562,22 +2565,20 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
mes "Oh, also make sure that you have no skill point left before you change your job~";
close;
}
- else {
- emotion e_hmm;
- mes "[Mitehmaeeuh]";
- mes "I had to deal with the heat when I was in Morroc,";
- mes "and now I have to deal with the smog in this Einbroch!";
- next;
- mes "[Mitehmaeeuh]";
- mes "But, I must admit that this is the perfect place for Blacksmiths because we have an abundance of crafting material supplies as well as highly developed equipment.";
- next;
- mes "[Mitehmaeeuh]";
- mes "We, Blacksmiths are trying our best to forge the best of the best weapons.";
- next;
- mes "[Mitehmaeeuh]";
- mes "We pledge our honor on that!";
- close;
- }
+ emotion e_hmm;
+ mes "[Mitehmaeeuh]";
+ mes "I had to deal with the heat when I was in Morroc,";
+ mes "and now I have to deal with the smog in this Einbroch!";
+ next;
+ mes "[Mitehmaeeuh]";
+ mes "But, I must admit that this is the perfect place for Blacksmiths because we have an abundance of crafting material supplies as well as highly developed equipment.";
+ next;
+ mes "[Mitehmaeeuh]";
+ mes "We, Blacksmiths are trying our best to forge the best of the best weapons.";
+ next;
+ mes "[Mitehmaeeuh]";
+ mes "We pledge our honor on that!";
+ close;
}
geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
@@ -1593,16 +2594,16 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
mes "I can provide you a teleport service to Izlude, where you can use the airship.";
mes "Would you like to move to Izlude immediately?";
next;
- switch(select("How to go to Einbroch:Yes!:No, thanks.")) {
+ switch (select("How to go to Einbroch:Yes!:No, thanks.")) {
case 1:
mes "[Blacksmith Guildsman]";
mes "Oops, haven't you used the airship yet?";
next;
mes "[Blacksmith Guildsman]";
- mes "Unlike Rune-Midgarts Kingdom, Schwalitzvalt Republic has 'the airship' instead of teleport services to move between towns.";
+ mes "Unlike the Rune-Midgarts Kingdom, the Schwaltzvalt Republic has 'the airship' instead of teleport services to move between towns.";
next;
mes "[Blacksmith Guildsman]";
- mes "In ^3131FF'Izlude'^000000, you can use ^3131FF'the international airship'^000000 which travels between ^3131FFIzlude and Juno in Schwaltzvalt Republic^000000.";
+ mes "In ^3131FF'Izlude'^000000, you can use ^3131FF'the international airship'^000000 which travels between ^3131FFIzlude and Juno in the Schwaltzvalt Republic^000000.";
next;
mes "[Blacksmith Guildsman]";
mes "Take the airship, and go to Juno. Then from Juno, you need to take ^3131FFthe domestic airship^000000 to go to Einbroch.";
@@ -1618,7 +2619,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
mes "Excuse me, but you do not have enough money.";
close;
}
- set zeny,zeny-600;
+ set Zeny, Zeny - 600;
warp "izlude",94,103;
end;
case 3:
@@ -1626,4 +2627,4 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
mes "Please take care!";
close;
}
-}
+} \ No newline at end of file